@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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@@ -0,0 +1,115 @@
1
+ /**
2
+ * Constant folding, lane by lane.
3
+ *
4
+ * Every source a literal and an opcode whose two executors are obliged to agree on the bits, and the
5
+ * node is a vector of literals instead. A lane whose result is not finite refuses the whole fold
6
+ * rather than half of it — a partly-folded vector would need a pool run to say, which is a trade this
7
+ * does not make on its own.
8
+ *
9
+ * @param {ParticleVectorRuleOptions} options
10
+ * @returns {import("./particle_vector_graph.js").ParticleVectorRule}
11
+ */
12
+ export function rule_fold_constants(options: ParticleVectorRuleOptions): import("./particle_vector_graph.js").ParticleVectorRule;
13
+ /**
14
+ * Zero as an absorbing element, for the one opcode `PARTICLE_ZERO_ABSORBING_OPS` names — and only
15
+ * where the other side is unknown, since a product of two knowns is the number it actually is.
16
+ *
17
+ * Not bit-identical, and deliberately so; the argument is in `../pass_fold_constants.js`.
18
+ *
19
+ * @param {ParticleVectorRuleOptions} options
20
+ * @returns {import("./particle_vector_graph.js").ParticleVectorRule}
21
+ */
22
+ export function rule_absorb_zero(options: ParticleVectorRuleOptions): import("./particle_vector_graph.js").ParticleVectorRule;
23
+ /**
24
+ * @param {Partial<ParticleVectorRuleOptions>} [options]
25
+ * @returns {{rules: import("./particle_vector_graph.js").ParticleVectorRule[]}}
26
+ */
27
+ export function particle_vector_rules(options?: Partial<ParticleVectorRuleOptions>): {
28
+ rules: import("./particle_vector_graph.js").ParticleVectorRule[];
29
+ };
30
+ /**
31
+ * Whether every lane an operand reads holds a given literal — what an identity asks before it
32
+ * decides an instruction is a copy.
33
+ *
34
+ * @param {import("./particle_vector_graph.js").ParticleVectorGraph} graph
35
+ * @param {{value: number, pattern: number}} operand
36
+ * @param {number} width lanes the instruction reads of it
37
+ * @param {number} expected
38
+ * @returns {boolean}
39
+ */
40
+ export function operand_is(graph: import("./particle_vector_graph.js").ParticleVectorGraph, operand: {
41
+ value: number;
42
+ pattern: number;
43
+ }, width: number, expected: number): boolean;
44
+ /**
45
+ * The identities that hold for EVERY value a register can hold, as the operand each is a copy of.
46
+ *
47
+ * `x * 1`, `x / 1` and `x - (+0)` qualify. `x + 0` does not — `-0 + 0` is `+0` — and neither does
48
+ * `x * 0`. The line is `../pass_fold_constants.js`'s, and for its reason: the record is compared to
49
+ * the bit.
50
+ *
51
+ * @param {import("./particle_vector_graph.js").ParticleVectorGraph} graph
52
+ * @param {number} op
53
+ * @param {Array<{value: number, pattern: number}|null>} operands by source slot
54
+ * @param {number} width
55
+ * @returns {{value: number, pattern: number}|null} the operand the instruction merely copies
56
+ */
57
+ export function identity_of(graph: import("./particle_vector_graph.js").ParticleVectorGraph, op: number, operands: Array<{
58
+ value: number;
59
+ pattern: number;
60
+ } | null>, width: number): {
61
+ value: number;
62
+ pattern: number;
63
+ } | null;
64
+ /**
65
+ * Which lanes of an instruction merely copy an operand, when not all of them do.
66
+ *
67
+ * `colour * (1, 1, 1, 0.5)` is the shape a frontend emits for a fade, and three of its four lanes are
68
+ * `x * 1`. {@link identity_of} will not touch it, because the instruction as a whole is not a copy —
69
+ * but three quarters of it is, and those three lanes then store back to the very words they were
70
+ * loaded from, which is not a store at all. Peeling is what turns a four-lane multiply and a pool
71
+ * load into a one-lane multiply against an immediate.
72
+ *
73
+ * The identities are {@link identity_of}'s, asked one lane at a time; `SELECT` is here too, since a
74
+ * condition known in some lanes is a choice already made in those.
75
+ *
76
+ * @param {import("./particle_vector_graph.js").ParticleVectorGraph} graph
77
+ * @param {number} op
78
+ * @param {Array<{value: number, pattern: number}>} operands
79
+ * @param {number} width
80
+ * @returns {number[]|null} per lane, the operand it copies, or -1; null when no lane copies one
81
+ */
82
+ export function identity_lanes(graph: import("./particle_vector_graph.js").ParticleVectorGraph, op: number, operands: Array<{
83
+ value: number;
84
+ pattern: number;
85
+ }>, width: number): number[] | null;
86
+ /**
87
+ * The rewrites, over vectors.
88
+ *
89
+ * Only the ones that produce a VALUE live here. An identity — `x * 1` — does not: it produces a
90
+ * VIEW, the operand read through the swizzle it was already read through, and a view is not a node
91
+ * in this graph. So identities are recognised in `./particle_vector_lift.js`, where a view is exactly
92
+ * what an instruction's result can be, the same way a `MOV` is. That split is the vector graph's
93
+ * only real awkwardness and it is worth the price: it is the same reason a copy costs nothing here.
94
+ *
95
+ * The relaxations are the pass pipeline's, spelled the same way and argued where it argues them:
96
+ * `fold_multiply_by_zero` on, `fold_inexact` off.
97
+ */
98
+ /**
99
+ * @typedef {object} ParticleVectorRuleOptions
100
+ * @property {boolean} fold_inexact fold what the two executors may round apart
101
+ * @property {boolean} fold_multiply_by_zero a known zero on either side of a multiply gives `+0`
102
+ */
103
+ /** @type {Readonly<ParticleVectorRuleOptions>} */
104
+ export const PARTICLE_VECTOR_RULE_DEFAULTS: Readonly<ParticleVectorRuleOptions>;
105
+ export type ParticleVectorRuleOptions = {
106
+ /**
107
+ * fold what the two executors may round apart
108
+ */
109
+ fold_inexact: boolean;
110
+ /**
111
+ * a known zero on either side of a multiply gives `+0`
112
+ */
113
+ fold_multiply_by_zero: boolean;
114
+ };
115
+ //# sourceMappingURL=particle_vector_rules.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particle_vector_rules.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/particles/optimizer/dag/particle_vector_rules.js"],"names":[],"mappings":"AA8BA;;;;;;;;;;GAUG;AACH,6CAHW,yBAAyB,GACvB,OAAO,4BAA4B,EAAE,kBAAkB,CAwCnE;AAED;;;;;;;;GAQG;AACH,0CAHW,yBAAyB,GACvB,OAAO,4BAA4B,EAAE,kBAAkB,CA6BnE;AAED;;;GAGG;AACH,gDAHW,QAAQ,yBAAyB,CAAC,GAChC;IAAC,KAAK,EAAE,OAAO,4BAA4B,EAAE,kBAAkB,EAAE,CAAA;CAAC,CAM9E;AAED;;;;;;;;;GASG;AACH,kCANW,OAAO,4BAA4B,EAAE,mBAAmB,WACxD;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,SAChC,MAAM,YACN,MAAM,GACJ,OAAO,CAiBnB;AAED;;;;;;;;;;;;GAYG;AACH,mCANW,OAAO,4BAA4B,EAAE,mBAAmB,MACxD,MAAM,YACN,MAAM;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,GAAC,IAAI,CAAC,SAC5C,MAAM,GACJ;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,GAAC,IAAI,CAuCjD;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,sCANW,OAAO,4BAA4B,EAAE,mBAAmB,MACxD,MAAM,YACN,MAAM;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,CAAC,SACvC,MAAM,GACJ,MAAM,EAAE,GAAC,IAAI,CAuCzB;AAlQD;;;;;;;;;;;GAWG;AAEH;;;;GAIG;AAEH,kDAAkD;AAClD,4CADW,SAAS,yBAAyB,CAAC,CAI3C;;;;;kBARW,OAAO;;;;2BACP,OAAO"}
@@ -0,0 +1,264 @@
1
+ import { VM_OP, swizzle_selector } from "../../isa/ParticleVMISA.js";
2
+ import { evaluate_particle_operation, PARTICLE_ZERO_ABSORBING_OPS } from "../pass_fold_constants.js";
3
+ import { vm_semantics_of } from "../particle_vm_semantics.js";
4
+ import { PV } from "./particle_vector_graph.js";
5
+
6
+ /**
7
+ * The rewrites, over vectors.
8
+ *
9
+ * Only the ones that produce a VALUE live here. An identity — `x * 1` — does not: it produces a
10
+ * VIEW, the operand read through the swizzle it was already read through, and a view is not a node
11
+ * in this graph. So identities are recognised in `./particle_vector_lift.js`, where a view is exactly
12
+ * what an instruction's result can be, the same way a `MOV` is. That split is the vector graph's
13
+ * only real awkwardness and it is worth the price: it is the same reason a copy costs nothing here.
14
+ *
15
+ * The relaxations are the pass pipeline's, spelled the same way and argued where it argues them:
16
+ * `fold_multiply_by_zero` on, `fold_inexact` off.
17
+ */
18
+
19
+ /**
20
+ * @typedef {object} ParticleVectorRuleOptions
21
+ * @property {boolean} fold_inexact fold what the two executors may round apart
22
+ * @property {boolean} fold_multiply_by_zero a known zero on either side of a multiply gives `+0`
23
+ */
24
+
25
+ /** @type {Readonly<ParticleVectorRuleOptions>} */
26
+ export const PARTICLE_VECTOR_RULE_DEFAULTS = Object.freeze({
27
+ fold_inexact: false,
28
+ fold_multiply_by_zero: true,
29
+ });
30
+
31
+ /**
32
+ * Constant folding, lane by lane.
33
+ *
34
+ * Every source a literal and an opcode whose two executors are obliged to agree on the bits, and the
35
+ * node is a vector of literals instead. A lane whose result is not finite refuses the whole fold
36
+ * rather than half of it — a partly-folded vector would need a pool run to say, which is a trade this
37
+ * does not make on its own.
38
+ *
39
+ * @param {ParticleVectorRuleOptions} options
40
+ * @returns {import("./particle_vector_graph.js").ParticleVectorRule}
41
+ */
42
+ export function rule_fold_constants(options) {
43
+ return (graph, node) => {
44
+ const semantics = vm_semantics_of(node.op);
45
+
46
+ if (!(semantics.foldable || (options.fold_inexact && semantics.foldable_inexact))) {
47
+ return -1;
48
+ }
49
+
50
+ if (node.children.length === 0 || node.children.length > 3) {
51
+ return -1;
52
+ }
53
+
54
+ const sources = node.children.map(child => graph.constants_of(child));
55
+
56
+ if (sources.some(source => source === null)) {
57
+ return -1;
58
+ }
59
+
60
+ const folded = [];
61
+
62
+ for (let lane = 0; lane < node.width; lane++) {
63
+ const inputs = sources.map((source, index) => source[swizzle_selector(node.patterns[index], lane)]);
64
+
65
+ if (inputs.some(input => input === undefined)) {
66
+ return -1;
67
+ }
68
+
69
+ const value = evaluate_particle_operation(node.op, inputs[0], inputs[1], inputs[2]);
70
+
71
+ if (!Number.isFinite(value)) {
72
+ return -1;
73
+ }
74
+
75
+ folded.push(Math.fround(value));
76
+ }
77
+
78
+ return graph.constant(...folded);
79
+ };
80
+ }
81
+
82
+ /**
83
+ * Zero as an absorbing element, for the one opcode `PARTICLE_ZERO_ABSORBING_OPS` names — and only
84
+ * where the other side is unknown, since a product of two knowns is the number it actually is.
85
+ *
86
+ * Not bit-identical, and deliberately so; the argument is in `../pass_fold_constants.js`.
87
+ *
88
+ * @param {ParticleVectorRuleOptions} options
89
+ * @returns {import("./particle_vector_graph.js").ParticleVectorRule}
90
+ */
91
+ export function rule_absorb_zero(options) {
92
+ return (graph, node) => {
93
+ if (!options.fold_multiply_by_zero || !PARTICLE_ZERO_ABSORBING_OPS.has(node.op)) {
94
+ return -1;
95
+ }
96
+
97
+ const sources = node.children.map(child => graph.constants_of(child));
98
+
99
+ if (sources.every(source => source !== null)) {
100
+ return -1;
101
+ }
102
+
103
+ const zeroed = [];
104
+
105
+ for (let lane = 0; lane < node.width; lane++) {
106
+ const absorbing = sources.some((source, index) => source !== null
107
+ && source[swizzle_selector(node.patterns[index], lane)] === 0);
108
+
109
+ if (!absorbing) {
110
+ return -1;
111
+ }
112
+
113
+ zeroed.push(0);
114
+ }
115
+
116
+ return graph.constant(...zeroed);
117
+ };
118
+ }
119
+
120
+ /**
121
+ * @param {Partial<ParticleVectorRuleOptions>} [options]
122
+ * @returns {{rules: import("./particle_vector_graph.js").ParticleVectorRule[]}}
123
+ */
124
+ export function particle_vector_rules(options = {}) {
125
+ const settings = { ...PARTICLE_VECTOR_RULE_DEFAULTS, ...options };
126
+
127
+ return { rules: [rule_fold_constants(settings), rule_absorb_zero(settings)] };
128
+ }
129
+
130
+ /**
131
+ * Whether every lane an operand reads holds a given literal — what an identity asks before it
132
+ * decides an instruction is a copy.
133
+ *
134
+ * @param {import("./particle_vector_graph.js").ParticleVectorGraph} graph
135
+ * @param {{value: number, pattern: number}} operand
136
+ * @param {number} width lanes the instruction reads of it
137
+ * @param {number} expected
138
+ * @returns {boolean}
139
+ */
140
+ export function operand_is(graph, operand, width, expected) {
141
+ const values = graph.constants_of(operand.value);
142
+
143
+ if (values === null) {
144
+ return false;
145
+ }
146
+
147
+ for (let lane = 0; lane < width; lane++) {
148
+ // `Object.is`, so a `-0` never passes for the `+0` an identity actually needs.
149
+ if (!Object.is(values[swizzle_selector(operand.pattern, lane)], expected)) {
150
+ return false;
151
+ }
152
+ }
153
+
154
+ return true;
155
+ }
156
+
157
+ /**
158
+ * The identities that hold for EVERY value a register can hold, as the operand each is a copy of.
159
+ *
160
+ * `x * 1`, `x / 1` and `x - (+0)` qualify. `x + 0` does not — `-0 + 0` is `+0` — and neither does
161
+ * `x * 0`. The line is `../pass_fold_constants.js`'s, and for its reason: the record is compared to
162
+ * the bit.
163
+ *
164
+ * @param {import("./particle_vector_graph.js").ParticleVectorGraph} graph
165
+ * @param {number} op
166
+ * @param {Array<{value: number, pattern: number}|null>} operands by source slot
167
+ * @param {number} width
168
+ * @returns {{value: number, pattern: number}|null} the operand the instruction merely copies
169
+ */
170
+ export function identity_of(graph, op, operands, width) {
171
+ const is = (slot, expected) => operands[slot] !== undefined && operand_is(graph, operands[slot], width, expected);
172
+
173
+ switch (op) {
174
+ case VM_OP.MUL:
175
+ if (is(1, 1)) return operands[0];
176
+ if (is(0, 1)) return operands[1];
177
+ return null;
178
+
179
+ case VM_OP.DIV:
180
+ return is(1, 1) ? operands[0] : null;
181
+
182
+ // Positive zero only: `x - (-0)` is `x + 0`, and that turns a `-0` into a `+0`.
183
+ case VM_OP.SUB:
184
+ return is(1, 0) ? operands[0] : null;
185
+
186
+ // A condition that is known is a choice already made — but only when it is the same choice in
187
+ // every lane, since one instruction cannot be two copies.
188
+ case VM_OP.SELECT: {
189
+ const values = operands[2] === undefined ? null : graph.constants_of(operands[2].value);
190
+
191
+ if (values === null) {
192
+ return null;
193
+ }
194
+
195
+ const picks = [];
196
+
197
+ for (let lane = 0; lane < width; lane++) {
198
+ picks.push(values[swizzle_selector(operands[2].pattern, lane)] > 0.5 ? 1 : 0);
199
+ }
200
+
201
+ return picks.every(pick => pick === picks[0]) ? operands[picks[0]] : null;
202
+ }
203
+
204
+ default:
205
+ return null;
206
+ }
207
+ }
208
+
209
+ /**
210
+ * Which lanes of an instruction merely copy an operand, when not all of them do.
211
+ *
212
+ * `colour * (1, 1, 1, 0.5)` is the shape a frontend emits for a fade, and three of its four lanes are
213
+ * `x * 1`. {@link identity_of} will not touch it, because the instruction as a whole is not a copy —
214
+ * but three quarters of it is, and those three lanes then store back to the very words they were
215
+ * loaded from, which is not a store at all. Peeling is what turns a four-lane multiply and a pool
216
+ * load into a one-lane multiply against an immediate.
217
+ *
218
+ * The identities are {@link identity_of}'s, asked one lane at a time; `SELECT` is here too, since a
219
+ * condition known in some lanes is a choice already made in those.
220
+ *
221
+ * @param {import("./particle_vector_graph.js").ParticleVectorGraph} graph
222
+ * @param {number} op
223
+ * @param {Array<{value: number, pattern: number}>} operands
224
+ * @param {number} width
225
+ * @returns {number[]|null} per lane, the operand it copies, or -1; null when no lane copies one
226
+ */
227
+ export function identity_lanes(graph, op, operands, width) {
228
+ const at = (slot, lane) => {
229
+ const values = operands[slot] === undefined ? null : graph.constants_of(operands[slot].value);
230
+
231
+ return values === null ? undefined : values[swizzle_selector(operands[slot].pattern, lane)];
232
+ };
233
+ /** @type {number[]} */
234
+ const from = [];
235
+
236
+ for (let lane = 0; lane < width; lane++) {
237
+ switch (op) {
238
+ case VM_OP.MUL:
239
+ from.push(Object.is(at(1, lane), 1) ? 0 : Object.is(at(0, lane), 1) ? 1 : -1);
240
+ break;
241
+
242
+ case VM_OP.DIV:
243
+ from.push(Object.is(at(1, lane), 1) ? 0 : -1);
244
+ break;
245
+
246
+ // Positive zero only, for {@link identity_of}'s reason.
247
+ case VM_OP.SUB:
248
+ from.push(Object.is(at(1, lane), 0) ? 0 : -1);
249
+ break;
250
+
251
+ case VM_OP.SELECT: {
252
+ const condition = at(2, lane);
253
+
254
+ from.push(condition === undefined ? -1 : (condition > 0.5 ? 1 : 0));
255
+ break;
256
+ }
257
+
258
+ default:
259
+ return null;
260
+ }
261
+ }
262
+
263
+ return from.some(one => one >= 0) ? from : null;
264
+ }
@@ -0,0 +1,199 @@
1
+ /**
2
+ * Optimize one section of a particle program.
3
+ *
4
+ * The options are flat, and the ones that are not about the pipeline itself are handed to every pass
5
+ * — each takes the ones it knows and ignores the rest, which is why a rewrite like
6
+ * `fold_multiply_by_zero` is named here rather than buried under the pass that happens to implement
7
+ * it. A caller asking for exact arithmetic should not have to know which pass would otherwise round.
8
+ *
9
+ * @param {InstructionStream} stream
10
+ * @param {object} [options]
11
+ * @param {ArrayLike<number>} [options.constants] the shared constant pool; without it the passes
12
+ * that reason about literal values do nothing
13
+ * @param {function(number[]): number} [options.intern_constant] adds a run to that pool
14
+ * @param {ReadonlyArray<string>} [options.passes] the passes to run, defaulting to
15
+ * {@link PARTICLE_OPTIMIZER_DEFAULT_PASSES}; see {@link particle_passes_except}
16
+ * @param {number} [options.max_iterations] sweeps of the whole pass list
17
+ * @param {boolean} [options.speculate] whether to try lane peeling both ways and keep the better
18
+ * program; on unless told otherwise. Off makes the pipeline a straight run of its passes, which is
19
+ * what a caller measuring one pass in isolation wants.
20
+ * @param {number} [options.register_slots]
21
+ * @param {boolean} [options.fold_multiply_by_zero] a known zero absorbs a multiply
22
+ * @param {boolean} [options.fold_inexact] fold what the two executors may round apart
23
+ * @param {boolean} [options.peel_constant_lanes] split a lane whose value is known off its
24
+ * instruction
25
+ * @param {number} [options.max_select_moves] how many copies folding a `SELECT` may cost
26
+ * @param {boolean} [options.fuse_multiply_add] fuse where the rounding may differ
27
+ * @param {boolean} [options.fuse_exact_multiply_add] fuse where it cannot
28
+ * @param {boolean} [options.merge_constant_loads] join adjacent pool loads into one run
29
+ * @param {boolean} [options.merge_moves] join adjacent copies into one
30
+ * @returns {InstructionStream} a fresh stream, whose `register_count` is re-derived from what the
31
+ * optimized instructions actually touch
32
+ */
33
+ export function optimize_particle_section(stream: InstructionStream, { constants, intern_constant, register_slots, passes, max_iterations, speculate, ...settings }?: {
34
+ constants?: ArrayLike<number>;
35
+ intern_constant?: (arg0: number[]) => number;
36
+ passes?: ReadonlyArray<string>;
37
+ max_iterations?: number;
38
+ speculate?: boolean;
39
+ register_slots?: number;
40
+ fold_multiply_by_zero?: boolean;
41
+ fold_inexact?: boolean;
42
+ peel_constant_lanes?: boolean;
43
+ max_select_moves?: number;
44
+ fuse_multiply_add?: boolean;
45
+ fuse_exact_multiply_add?: boolean;
46
+ merge_constant_loads?: boolean;
47
+ merge_moves?: boolean;
48
+ }): InstructionStream;
49
+ /**
50
+ * The default passes with these ones left out — what a caller turning ONE pass off wants, without
51
+ * having to write down the ten it is keeping.
52
+ *
53
+ * @param {...string} names
54
+ * @returns {string[]}
55
+ */
56
+ export function particle_passes_except(...names: string[]): string[];
57
+ /**
58
+ * Optimize a compiled program: `ParticleProgram` in, `ParticleProgram` out.
59
+ *
60
+ * The entry point, and the same shape
61
+ * {@link ./dag/optimize_particle_program_vector.js the graph optimizer} has — one program in, one
62
+ * out, flat options — so that a caller can hold both and choose.
63
+ *
64
+ * Both sections are optimized against one constant pool, which is shared and may grow: a folded
65
+ * expression needs somewhere to put its literal. It is interned through a
66
+ * {@link ParticleAssembler}, which is the code that already knows how to reuse a run anywhere in the
67
+ * pool rather than only one on a boundary.
68
+ *
69
+ * @param {ParticleProgram} program
70
+ * @param {object} [options] as {@link optimize_particle_section}, minus the pool it supplies itself
71
+ * @returns {ParticleProgram}
72
+ */
73
+ export function optimize_particle_program(program: ParticleProgram, options?: object): ParticleProgram;
74
+ /**
75
+ * @param {Uint32Array} words a packed instruction section
76
+ * @returns {InstructionStream}
77
+ */
78
+ export function stream_from_words(words: Uint32Array): InstructionStream;
79
+ /**
80
+ * Binary-level optimizer for particle VM programs: a {@link ParticleProgram} in, one out.
81
+ *
82
+ * {@link optimize_particle_program} is the entry point and its options are FLAT — the passes to run
83
+ * as a list of names, and every rewrite a caller might want to name as an option of its own. Which
84
+ * pass implements a rewrite is this file's business and not the caller's, so
85
+ * `{ fold_multiply_by_zero: false }` asks for exact arithmetic without naming the pass that would
86
+ * otherwise round. {@link ./dag/optimize_particle_program_vector.js the graph optimizer} has the
87
+ * same shape, so a caller can hold both and choose between them.
88
+ *
89
+ * It runs over a compiled {@link InstructionStream} rather than inside any one frontend, because
90
+ * there is more than one frontend — the node-graph compiler, the assembly text pane in the editor,
91
+ * and whatever comes next — and the same waste appears in all of them. The node compiler lowers a
92
+ * value at a time and has no way to know that the broadcast it just emitted will be read one lane
93
+ * wide; a pass over the finished stream can simply look.
94
+ *
95
+ * ## Shape
96
+ *
97
+ * Passes are ordinary functions from an instruction array to a new one, with `null` for "changed
98
+ * nothing". All but one never reorder: every pass rewrites an instruction in place or drops it,
99
+ * which is what makes the ordering constraints — `RANDOM`'s draw sequence, `STORE_ATTR`/`LOAD_ATTR`
100
+ * aliasing — hold structurally rather than by each pass remembering them. The one that does,
101
+ * `pass_schedule`, moves nothing across an instruction with side effects, which keeps the same
102
+ * constraints structural for it.
103
+ *
104
+ * The pipeline sweeps the enabled passes in order until a whole sweep changes nothing or
105
+ * `max_iterations` sweeps have run, then schedules, allocates and packs the register file — and
106
+ * sweeps again if that changed anything, since a reordered program is one the passes have not seen.
107
+ * Passes that pay to repeat on their own take their own `max_iterations`, so effort is the
108
+ * caller's to spend.
109
+ *
110
+ * ## What must not change
111
+ *
112
+ * A program's meaning is the record it leaves, the kill flag it sets, and the RNG state it ends on.
113
+ * Every pass here preserves all three to the bit, with one deliberate exception: folding `x * 0` to
114
+ * `+0` gives up the sign of that zero, and gives up `NaN` where something upstream overflowed. That
115
+ * substitution is made in a register, so what it does to the record is whatever the instructions
116
+ * below it do with a zero — which is not bounded, and is why the harness holds the fold to the
117
+ * record words a multiply can REACH rather than to a shape. It is on by default — see the argument
118
+ * in `pass_fold_constants.js` — and `{ fold_multiply_by_zero: false }`
119
+ * takes the optimizer back to bit-identical. `optimize_particle_program.spec.js` and the
120
+ * differential harness beside it hold both settings to their respective promises, over the real
121
+ * distribution compositions, the hand-written spec programs and randomly generated ones.
122
+ *
123
+ * Two further rewrites change the arithmetic and are off unless a caller names them:
124
+ * `fuse_multiply_add`, which is a rounding the reference can see, and `fold_inexact`, which is a
125
+ * rounding only a GPU can see — the fast-math fold of the transcendentals and `rsqrt`. Each is
126
+ * argued where it lives.
127
+ */
128
+ /**
129
+ * @callback ParticleOptimizerPass
130
+ * @param {number[][]} instructions five-word tuples, in program order
131
+ * @param {ParticleOptimizerContext} context
132
+ * @returns {number[][]|null} the rewritten stream, or `null` when the pass changed nothing
133
+ */
134
+ /**
135
+ * @typedef {object} ParticleOptimizerContext
136
+ * @property {ArrayLike<number>} constants the shared constant pool, one float per word
137
+ * @property {((values: number[]) => number)|null} intern_constant interns a run of constants and
138
+ * returns its first word index — {@link ../isa/ParticleAssembler.js}'s `constant`. Without it a
139
+ * pass can read the pool but not add to it, which only costs it the folds that need a new literal.
140
+ * @property {number} register_slots size of the register file
141
+ * @property {number} max_iterations how many times this pass may repeat itself
142
+ */
143
+ /**
144
+ * The passes, in the order a sweep runs them. `final` passes run once, after the sweeps settle.
145
+ * A pass marked `enabled: false` runs only when a caller switches it on by name.
146
+ *
147
+ * @type {Array<{name: string, run: ParticleOptimizerPass, max_iterations: number, final?: boolean, enabled?: boolean}>}
148
+ */
149
+ export const PARTICLE_OPTIMIZER_PASSES: Array<{
150
+ name: string;
151
+ run: ParticleOptimizerPass;
152
+ max_iterations: number;
153
+ final?: boolean;
154
+ enabled?: boolean;
155
+ }>;
156
+ /**
157
+ * The passes that run unless the caller names a different set. For bisecting, and for measuring what
158
+ * each pass is worth; the rewrites that change the ARITHMETIC rather than the program are flat
159
+ * options instead of passes, so that this stays a list of what to run and not a list of what to
160
+ * trust. `fold_multiply_by_zero` is on, `fuse_multiply_add` and `fold_inexact` are off, and each is
161
+ * argued where it lives.
162
+ *
163
+ * @type {ReadonlyArray<string>}
164
+ */
165
+ export const PARTICLE_OPTIMIZER_DEFAULT_PASSES: ReadonlyArray<string>;
166
+ /**
167
+ * How many times the whole pass list may sweep before the optimizer gives up on reaching a fixed
168
+ * point. Passes feed each other — folding a `SELECT` makes a broadcast dead, deleting it lets the
169
+ * value above narrow — so one sweep is never enough. Two settle every program in this tree and
170
+ * three settle the worst of a hundred generated ones; the budget is well clear of that, because a
171
+ * program that ran out of sweeps would be a program whose optimization depended on the budget.
172
+ *
173
+ * @type {number}
174
+ */
175
+ export const PARTICLE_OPTIMIZER_DEFAULT_ITERATIONS: number;
176
+ export type ParticleOptimizerPass = (instructions: number[][], context: ParticleOptimizerContext) => number[][] | null;
177
+ export type ParticleOptimizerContext = {
178
+ /**
179
+ * the shared constant pool, one float per word
180
+ */
181
+ constants: ArrayLike<number>;
182
+ /**
183
+ * interns a run of constants and
184
+ * returns its first word index — {@link ../isa/ParticleAssembler.js}'s `constant`. Without it a
185
+ * pass can read the pool but not add to it, which only costs it the folds that need a new literal.
186
+ */
187
+ intern_constant: (values: number[]) => number;
188
+ /**
189
+ * size of the register file
190
+ */
191
+ register_slots: number;
192
+ /**
193
+ * how many times this pass may repeat itself
194
+ */
195
+ max_iterations: number;
196
+ };
197
+ import { InstructionStream } from "../isa/InstructionStream.js";
198
+ import { ParticleProgram } from "../isa/ParticleProgram.js";
199
+ //# sourceMappingURL=optimize_particle_program.d.ts.map
@@ -0,0 +1 @@
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