@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  277. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  278. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  279. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -316
  280. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
  281. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
  282. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
  283. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +521 -0
  284. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  285. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  286. package/src/engine/ecs/transform/Transform64.js +54 -15
  287. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  288. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  289. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  290. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  291. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  292. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  293. package/src/engine/ecs/transform/t64_announce_change.d.ts +36 -0
  294. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  295. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  296. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  297. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
  298. package/src/engine/ecs/transform/t64_equals_components.js +59 -0
  299. package/src/engine/ecs/transform/t64_read_rotation.d.ts +13 -0
  300. package/src/engine/ecs/transform/t64_read_rotation.d.ts.map +1 -0
  301. package/src/engine/ecs/transform/t64_read_rotation.js +16 -0
  302. package/src/engine/ecs/transform/t64_read_translation.d.ts +14 -0
  303. package/src/engine/ecs/transform/t64_read_translation.d.ts.map +1 -0
  304. package/src/engine/ecs/transform/t64_read_translation.js +17 -0
  305. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts +30 -0
  306. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts.map +1 -0
  307. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.js +29 -0
  308. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +5 -5
  309. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
  310. package/src/engine/ecs/transform-attachment/TransformAttachment.js +4 -4
  311. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +10 -10
  312. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  313. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +63 -20
  314. package/src/engine/graphics/debug/createDebugLabel.js +3 -3
  315. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
  316. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +5 -4
  317. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  318. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +8 -3
  319. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +6 -6
  320. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  321. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +25 -13
  322. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraLanderSystem.js +1 -1
  323. package/src/engine/graphics/ecs/mesh/setMesh.js +2 -2
  324. package/src/engine/graphics/ecs/path/entity/EntityPath.d.ts.map +1 -1
  325. package/src/engine/graphics/ecs/path/entity/EntityPath.js +21 -7
  326. package/src/engine/graphics/ecs/path/entity/EntityPathMarkerDefinition.d.ts +4 -4
  327. package/src/engine/graphics/ecs/path/entity/EntityPathMarkerDefinition.d.ts.map +1 -1
  328. package/src/engine/graphics/ecs/path/entity/EntityPathMarkerDefinition.js +4 -4
  329. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts +2 -2
  330. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts.map +1 -1
  331. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.js +141 -135
  332. package/src/engine/graphics/geometry/MikkT/Build4RuleGroups.js +2 -2
  333. package/src/engine/graphics/geometry/MikkT/DegenEpilogue.js +1 -1
  334. package/src/engine/graphics/geometry/MikkT/DegenPrologue.js +1 -1
  335. package/src/engine/graphics/geometry/MikkT/EvalTspace.js +1 -1
  336. package/src/engine/graphics/geometry/MikkT/GenerateTSpaces.js +3 -3
  337. package/src/engine/graphics/render/frame_graph/CORRECTNESS_FIXES_2026_09_04.md +659 -0
  338. package/src/engine/graphics/render/frame_graph/FRAME_GRAPH_RECOMMENDATIONS.md +21 -5
  339. package/src/engine/graphics/render/frame_graph/FrameGraph.d.ts +45 -0
  340. package/src/engine/graphics/render/frame_graph/FrameGraph.d.ts.map +1 -1
  341. package/src/engine/graphics/render/frame_graph/FrameGraph.js +282 -60
  342. package/src/engine/graphics/render/frame_graph/FramePassBuilder.d.ts.map +1 -1
  343. package/src/engine/graphics/render/frame_graph/FramePassBuilder.js +20 -9
  344. package/src/engine/graphics/render/frame_graph/FramePassNode.d.ts +12 -0
  345. package/src/engine/graphics/render/frame_graph/FramePassNode.d.ts.map +1 -1
  346. package/src/engine/graphics/render/frame_graph/FramePassNode.js +13 -0
  347. package/src/engine/graphics/render/frame_graph/FramePassResources.d.ts.map +1 -1
  348. package/src/engine/graphics/render/frame_graph/FramePassResources.js +5 -0
  349. package/src/engine/graphics/render/frame_graph/ResourceEntry.d.ts +19 -1
  350. package/src/engine/graphics/render/frame_graph/ResourceEntry.d.ts.map +1 -1
  351. package/src/engine/graphics/render/frame_graph/ResourceEntry.js +23 -1
  352. package/src/engine/graphics/render/frame_graph/backend/void/VoidRenderContext.d.ts +15 -1
  353. package/src/engine/graphics/render/frame_graph/backend/void/VoidRenderContext.d.ts.map +1 -1
  354. package/src/engine/graphics/render/frame_graph/backend/void/VoidRenderContext.js +33 -16
  355. package/src/engine/graphics/render/frame_graph/resource/RenderResourceManager.d.ts.map +1 -1
  356. package/src/engine/graphics/render/frame_graph/resource/RenderResourceManager.js +19 -1
  357. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +6 -6
  358. package/src/engine/graphics3/CameraSystem.d.ts +6 -6
  359. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -1
  360. package/src/engine/graphics3/CameraSystem.js +170 -170
  361. package/src/engine/graphics3/DecalSystem.d.ts +6 -6
  362. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  363. package/src/engine/graphics3/DecalSystem.js +449 -449
  364. package/src/engine/graphics3/LightSystem.d.ts +6 -6
  365. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  366. package/src/engine/graphics3/LightSystem.js +230 -221
  367. package/src/engine/graphics3/MeshSystem.d.ts +6 -6
  368. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  369. package/src/engine/graphics3/MeshSystem.js +43 -22
  370. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +20 -15
  371. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  372. package/src/engine/graphics3/ParticipatingMediaSystem.js +198 -184
  373. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +6 -6
  374. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -1
  375. package/src/engine/graphics3/ParticleEmitterSystem.js +306 -289
  376. package/src/engine/graphics3/PickingSystem.d.ts +6 -6
  377. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  378. package/src/engine/graphics3/PickingSystem.js +273 -273
  379. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +6 -6
  380. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  381. package/src/engine/graphics3/ShadedGeometrySystem.js +174 -169
  382. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  383. package/src/engine/graphics3/TerrainSystem.js +565 -566
  384. package/src/engine/graphics3/Trail3DSystem.d.ts +6 -6
  385. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  386. package/src/engine/graphics3/Trail3DSystem.js +221 -221
  387. package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
  388. package/src/engine/graphics3/camera_sync_from_transform.d.ts.map +1 -1
  389. package/src/engine/graphics3/camera_sync_from_transform.js +2 -1
  390. package/src/engine/graphics3/debug/gizmo_view_from_camera.js +4 -4
  391. package/src/engine/graphics3/particles/GPUParticularRenderer.d.ts +6 -0
  392. package/src/engine/graphics3/particles/GPUParticularRenderer.d.ts.map +1 -1
  393. package/src/engine/graphics3/particles/GPUParticularRenderer.js +82 -53
  394. package/src/engine/graphics3/particles/particle_gpu_records.d.ts +12 -8
  395. package/src/engine/graphics3/particles/particle_gpu_records.d.ts.map +1 -1
  396. package/src/engine/graphics3/particles/particle_gpu_records.js +53 -45
  397. package/src/engine/graphics3/preview/make_model_preview_scene.js +1 -1
  398. package/src/engine/graphics3/shade_camera_projection_ray.js +4 -4
  399. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts.map +1 -1
  400. package/src/engine/graphics3/shade_node_to_entity_composition.js +88 -84
  401. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +7 -7
  402. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  403. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +8 -8
  404. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts +9 -8
  405. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts.map +1 -1
  406. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.js +25 -8
  407. package/src/engine/input/ecs/controllers/KeyboardCameraController.js +2 -2
  408. package/src/engine/intelligence/behavior/ecs/OrbitingBehavior.d.ts.map +1 -1
  409. package/src/engine/intelligence/behavior/ecs/OrbitingBehavior.js +218 -204
  410. package/src/engine/intelligence/behavior/util/RotationBehavior.js +5 -5
  411. package/src/engine/intelligence/mcts/StateNode.js +1 -1
  412. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts +7 -7
  413. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  414. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +14 -15
  415. package/src/engine/interpolation/pose_interpoland.d.ts +2 -2
  416. package/src/engine/interpolation/pose_interpoland.js +4 -4
  417. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts +4 -4
  418. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  419. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +39 -14
  420. package/src/engine/network/adapters/TransformReplicationAdapter.d.ts +7 -7
  421. package/src/engine/network/adapters/TransformReplicationAdapter.d.ts.map +1 -1
  422. package/src/engine/network/adapters/TransformReplicationAdapter.js +19 -20
  423. package/src/engine/network/replication/Replicator.d.ts +5 -3
  424. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  425. package/src/engine/network/replication/Replicator.js +65 -16
  426. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +3 -3
  427. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  428. package/src/engine/physics/ccd/linear_sweep.js +9 -3
  429. package/src/engine/physics/constraint/solve_constraints.js +10 -10
  430. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +8 -8
  431. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts.map +1 -1
  432. package/src/engine/physics/ecs/ColliderObserverSystem.js +6 -6
  433. package/src/engine/physics/ecs/PhysicsSystem.d.ts +22 -32
  434. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  435. package/src/engine/physics/ecs/PhysicsSystem.js +2334 -2310
  436. package/src/engine/physics/ecs/find_non_finite_physics_state.js +6 -6
  437. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +7 -7
  438. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  439. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +16 -8
  440. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +4 -4
  441. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  442. package/src/engine/physics/fluid/ecs/FluidSystem.js +6 -6
  443. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +2 -2
  444. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  445. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +4 -4
  446. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +7 -7
  447. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +4 -4
  448. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +7 -7
  449. package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
  450. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  451. package/src/engine/physics/integration/integrate_position.js +13 -12
  452. package/src/engine/physics/inverse_kinematics/fabrik/fabrik_solve.d.ts.map +1 -1
  453. package/src/engine/physics/inverse_kinematics/fabrik/fabrik_solve.js +23 -5
  454. package/src/engine/physics/narrowphase/compute_penetration.js +18 -14
  455. package/src/engine/physics/narrowphase/convex_convex_manifold.js +2 -2
  456. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +9 -9
  457. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  458. package/src/engine/physics/narrowphase/narrowphase_step.js +95 -68
  459. package/src/engine/physics/narrowphase/refine_ray_concave.js +1 -1
  460. package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -3
  461. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  462. package/src/engine/physics/queries/overlap_shape.js +19 -7
  463. package/src/engine/physics/queries/raycast.js +3 -3
  464. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  465. package/src/engine/physics/queries/shape_cast.js +628 -620
  466. package/src/engine/physics/solver/solve_contacts.js +10 -10
  467. package/src/engine/physics/vehicle/RaycastVehicle.d.ts +6 -5
  468. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  469. package/src/engine/physics/vehicle/RaycastVehicle.js +10 -5
  470. package/src/engine/sound/ecs/SoundListenerSystem.d.ts +16 -4
  471. package/src/engine/sound/ecs/SoundListenerSystem.d.ts.map +1 -1
  472. package/src/engine/sound/ecs/SoundListenerSystem.js +68 -11
  473. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +7 -7
  474. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  475. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +343 -338
  476. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +2 -2
  477. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  478. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +356 -345
  479. package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts +23 -2
  480. package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts.map +1 -1
  481. package/src/engine/sound/ecs/audio/SpatialAudioIndex.js +174 -140
  482. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +6 -6
  483. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
  484. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +185 -184
  485. package/src/engine/sound/material/detector/terrain/TerrainSoundMaterialSurfaceDetector.js +1 -1
  486. package/src/engine/sound/simulation/core/AcousticRegionIndex.d.ts +2 -1
  487. package/src/engine/sound/simulation/core/AcousticRegionIndex.d.ts.map +1 -1
  488. package/src/engine/sound/simulation/core/AcousticRegionIndex.js +4 -3
  489. package/src/engine/sound/simulation/core/AcousticVolumeRegion.d.ts +3 -2
  490. package/src/engine/sound/simulation/core/AcousticVolumeRegion.d.ts.map +1 -1
  491. package/src/engine/sound/simulation/core/AcousticVolumeRegion.js +6 -4
  492. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts +6 -6
  493. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts.map +1 -1
  494. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.js +25 -6
  495. package/src/engine/sound/simulation/ecs/AcousticVolumeSystem.d.ts +7 -7
  496. package/src/engine/sound/simulation/ecs/AcousticVolumeSystem.d.ts.map +1 -1
  497. package/src/engine/sound/simulation/ecs/AcousticVolumeSystem.js +6 -6
  498. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  499. package/src/engine/sound/sopra/runtime/EventInstance.js +8 -2
  500. package/src/format/scene/gltf/gltf_component_type.d.ts.map +1 -1
  501. package/src/format/scene/gltf/gltf_component_type.js +3 -1
  502. package/src/format/texture/ktx2/ktx2_read.d.ts.map +1 -1
  503. package/src/format/texture/ktx2/ktx2_read.js +2 -1
  504. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.d.ts.map +1 -1
  505. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.js +8 -1
  506. package/src/generation/markers/GridCellActionPlaceMarker.d.ts +4 -4
  507. package/src/generation/markers/GridCellActionPlaceMarker.d.ts.map +1 -1
  508. package/src/generation/markers/GridCellActionPlaceMarker.js +16 -6
  509. package/src/generation/markers/MarkerNode.d.ts +3 -3
  510. package/src/generation/markers/MarkerNode.d.ts.map +1 -1
  511. package/src/generation/markers/MarkerNode.js +3 -3
  512. package/src/generation/markers/actions/MarkerNodeActionEntityPlacement.d.ts +4 -4
  513. package/src/generation/markers/actions/MarkerNodeActionEntityPlacement.d.ts.map +1 -1
  514. package/src/generation/markers/actions/MarkerNodeActionEntityPlacement.js +7 -7
  515. package/src/generation/markers/actions/MarkerNodeActionImaginary.d.ts.map +1 -1
  516. package/src/generation/markers/actions/MarkerNodeActionImaginary.js +20 -2
  517. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorClingToTerrain.js +1 -1
  518. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.d.ts.map +1 -1
  519. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.js +13 -3
  520. package/src/generation/markers/transform/MarkerNodeTransformRotateRandom.d.ts.map +1 -1
  521. package/src/generation/markers/transform/MarkerNodeTransformRotateRandom.js +11 -1
  522. package/src/generation/markers/transform/MarkerNodeTransformerAddPositionYFromFilter.d.ts.map +1 -1
  523. package/src/generation/markers/transform/MarkerNodeTransformerAddPositionYFromFilter.js +8 -4
  524. package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.d.ts.map +1 -1
  525. package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.js +13 -5
  526. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilter.d.ts.map +1 -1
  527. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilter.js +8 -2
  528. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.d.ts.map +1 -1
  529. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.js +16 -2
  530. package/src/shade/device/graph/BufferResourceDescriptor.d.ts.map +1 -1
  531. package/src/shade/device/graph/BufferResourceDescriptor.js +193 -184
  532. package/src/shade/device/graph/TextureResourceDescriptor.d.ts.map +1 -1
  533. package/src/shade/device/graph/TextureResourceDescriptor.js +12 -0
  534. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  535. package/src/shade/device/mock/SoftwareGPUDevice.js +8 -0
  536. package/src/shade/playground/avboit/main.js +3 -3
  537. package/src/shade/playground/basis_textures/main.js +1 -1
  538. package/src/shade/playground/ground_seam/main.js +1 -1
  539. package/src/shade/playground/particle_editor/README.md +216 -0
  540. package/src/shade/playground/particle_editor/index.html +76 -0
  541. package/src/shade/playground/particle_editor/main.d.ts +2 -0
  542. package/src/shade/playground/particle_editor/main.d.ts.map +1 -0
  543. package/src/shade/playground/particle_editor/main.js +139 -0
  544. package/src/shade/playground/particle_system/README.md +92 -62
  545. package/src/shade/playground/particle_system/index.html +67 -21
  546. package/src/shade/playground/particle_system/main.js +247 -102
  547. package/src/shade/{renderer/particles → playground/particle_system}/particle_prototype.d.ts +21 -18
  548. package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -0
  549. package/src/shade/{renderer/particles → playground/particle_system}/particle_prototype.js +196 -181
  550. package/src/shade/playground/particle_system/particle_scene.d.ts +136 -20
  551. package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
  552. package/src/shade/playground/particle_system/particle_scene.js +487 -670
  553. package/src/shade/playground/skinned_blas_refit/sweep_views.js +2 -2
  554. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  555. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +2 -1
  556. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  557. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +2 -1
  558. package/src/shade/playground/sponza_path_trace/main.js +1 -1
  559. package/src/shade/playground/volumetrics_froxel/main.js +917 -917
  560. package/src/shade/playground/volumetrics_froxel/measure.js +559 -559
  561. package/src/shade/renderer/Renderer.d.ts +28 -0
  562. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  563. package/src/shade/renderer/Renderer.js +152 -8
  564. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  565. package/src/shade/renderer/atmosphere/GPUSky.js +4 -2
  566. package/src/shade/renderer/buffer/graph_read_buffer.d.ts.map +1 -1
  567. package/src/shade/renderer/buffer/graph_read_buffer.js +8 -1
  568. package/src/shade/renderer/buffer/table/GPUTypedTable.js +1 -1
  569. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts +30 -0
  570. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts.map +1 -1
  571. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js +84 -0
  572. package/src/shade/renderer/buffer/table/gpu_database_words.d.ts +24 -0
  573. package/src/shade/renderer/buffer/table/gpu_database_words.d.ts.map +1 -0
  574. package/src/shade/renderer/buffer/table/gpu_database_words.js +92 -0
  575. package/src/shade/renderer/camera/Camera.d.ts +2 -2
  576. package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
  577. package/src/shade/renderer/camera/Camera.js +11 -5
  578. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  579. package/src/shade/renderer/camera/GPUCameraContext.js +2 -1
  580. package/src/shade/renderer/camera/OrbitalCameraController.d.ts +3 -3
  581. package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +1 -1
  582. package/src/shade/renderer/camera/OrbitalCameraController.js +31 -16
  583. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts +2 -2
  584. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts.map +1 -1
  585. package/src/shade/renderer/camera/orbital/OrbitalCameraController.js +4 -3
  586. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts +10 -5
  587. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts.map +1 -1
  588. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.js +8 -4
  589. package/src/shade/renderer/extension/FrameContext.d.ts.map +1 -1
  590. package/src/shade/renderer/extension/FrameContext.js +5 -0
  591. package/src/shade/renderer/extension/FrameRecord.d.ts +16 -0
  592. package/src/shade/renderer/extension/FrameRecord.d.ts.map +1 -1
  593. package/src/shade/renderer/extension/FrameRecord.js +31 -0
  594. package/src/shade/renderer/extension/GBufferTextures.d.ts +11 -0
  595. package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
  596. package/src/shade/renderer/extension/GBufferTextures.js +14 -0
  597. package/src/shade/renderer/geometry/attribute/gpu_vertex_buffer_layout_from_spec.js +1 -1
  598. package/src/shade/renderer/geometry/util/geometry_stripify.js +6 -6
  599. package/src/shade/renderer/geometry/virtual/format/prototypeVGEOFormatViewer.js +8 -8
  600. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts.map +1 -1
  601. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.js +14 -5
  602. package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.d.ts.map +1 -1
  603. package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.js +17 -9
  604. package/src/shade/renderer/global_illumination/probe/octahedral/border/graph_lpv_paint_border_depth.d.ts +2 -1
  605. package/src/shade/renderer/global_illumination/probe/octahedral/border/graph_lpv_paint_border_depth.d.ts.map +1 -1
  606. package/src/shade/renderer/global_illumination/probe/octahedral/border/graph_lpv_paint_border_depth.js +4 -1
  607. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts +2 -1
  608. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
  609. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +11 -1
  610. package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.d.ts +1 -1
  611. package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.d.ts.map +1 -1
  612. package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.js +4 -2
  613. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
  614. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +5 -1
  615. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  616. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +35 -11
  617. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  618. package/src/shade/renderer/particles/DESIGN.md +361 -117
  619. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +266 -87
  620. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  621. package/src/shade/renderer/particles/GPUParticleSystem.js +919 -145
  622. package/src/shade/renderer/particles/ParticleConstants.d.ts +134 -5
  623. package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
  624. package/src/shade/renderer/particles/ParticleConstants.js +148 -6
  625. package/src/shade/renderer/particles/ParticleRenderMode.d.ts +19 -0
  626. package/src/shade/renderer/particles/ParticleRenderMode.d.ts.map +1 -0
  627. package/src/shade/renderer/particles/ParticleRenderMode.js +33 -0
  628. package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +5 -4
  629. package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -1
  630. package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +11 -15
  631. package/src/shade/renderer/particles/coherence/shader_particle_bucket.d.ts +2 -2
  632. package/src/shade/renderer/particles/coherence/shader_particle_bucket.d.ts.map +1 -1
  633. package/src/shade/renderer/particles/coherence/shader_particle_bucket.js +20 -15
  634. package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts +7 -8
  635. package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts.map +1 -1
  636. package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.js +7 -17
  637. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts +56 -0
  638. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts.map +1 -0
  639. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.js +68 -0
  640. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts +39 -0
  641. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts.map +1 -0
  642. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.js +52 -0
  643. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +83 -0
  644. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -0
  645. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +167 -0
  646. package/src/shade/renderer/particles/data/chunk_particle_emitter.d.ts +21 -5
  647. package/src/shade/renderer/particles/data/chunk_particle_emitter.d.ts.map +1 -1
  648. package/src/shade/renderer/particles/data/chunk_particle_emitter.js +44 -85
  649. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts +37 -0
  650. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -0
  651. package/src/shade/renderer/particles/data/particle_emitter_record.js +109 -0
  652. package/src/shade/renderer/particles/data/particle_header.d.ts +62 -0
  653. package/src/shade/renderer/particles/data/particle_header.d.ts.map +1 -0
  654. package/src/shade/renderer/particles/data/particle_header.js +103 -0
  655. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +179 -0
  656. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts.map +1 -0
  657. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +303 -0
  658. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +138 -1
  659. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
  660. package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +152 -44
  661. package/src/shade/renderer/particles/graph/ParticleNodeGroup.d.ts +283 -0
  662. package/src/shade/renderer/particles/graph/ParticleNodeGroup.d.ts.map +1 -0
  663. package/src/shade/renderer/particles/graph/ParticleNodeGroup.js +419 -0
  664. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +33 -2
  665. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  666. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +720 -185
  667. package/src/shade/renderer/particles/graph/ParticleValueType.d.ts +188 -0
  668. package/src/shade/renderer/particles/graph/ParticleValueType.d.ts.map +1 -0
  669. package/src/shade/renderer/particles/graph/ParticleValueType.js +287 -0
  670. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts +16 -9
  671. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
  672. package/src/shade/renderer/particles/graph/compile_particle_graph.js +469 -205
  673. package/src/shade/renderer/particles/graph/flatten_particle_graph.d.ts +11 -0
  674. package/src/shade/renderer/particles/graph/flatten_particle_graph.d.ts.map +1 -0
  675. package/src/shade/renderer/particles/graph/flatten_particle_graph.js +244 -0
  676. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts +27 -0
  677. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -0
  678. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +81 -0
  679. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts +83 -0
  680. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -0
  681. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +294 -0
  682. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.d.ts +22 -0
  683. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.d.ts.map +1 -0
  684. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.js +524 -0
  685. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts +22 -0
  686. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts.map +1 -0
  687. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.js +517 -0
  688. package/src/shade/renderer/particles/graph/groups/particle_groups_utility.d.ts +70 -0
  689. package/src/shade/renderer/particles/graph/groups/particle_groups_utility.d.ts.map +1 -0
  690. package/src/shade/renderer/particles/graph/groups/particle_groups_utility.js +161 -0
  691. package/src/shade/renderer/particles/graph/groups/simplex_reference.d.ts +8 -0
  692. package/src/shade/renderer/particles/graph/groups/simplex_reference.d.ts.map +1 -0
  693. package/src/shade/renderer/particles/graph/groups/simplex_reference.js +185 -0
  694. package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts +88 -0
  695. package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts.map +1 -0
  696. package/src/shade/renderer/particles/graph/infer_particle_graph_types.js +234 -0
  697. package/src/shade/renderer/particles/graph/make_particle_group.d.ts +98 -0
  698. package/src/shade/renderer/particles/graph/make_particle_group.d.ts.map +1 -0
  699. package/src/shade/renderer/particles/graph/make_particle_group.js +409 -0
  700. package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts +17 -0
  701. package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts.map +1 -0
  702. package/src/shade/renderer/particles/graph/particle_compare_ops.js +22 -0
  703. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts +11 -4
  704. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts.map +1 -1
  705. package/src/shade/renderer/particles/graph/particle_graph_authoring.js +121 -108
  706. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts +58 -0
  707. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts.map +1 -0
  708. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.js +49 -0
  709. package/src/shade/renderer/particles/graph/particle_graph_distributions.d.ts +29 -0
  710. package/src/shade/renderer/particles/graph/particle_graph_distributions.d.ts.map +1 -0
  711. package/src/shade/renderer/particles/graph/particle_graph_distributions.js +170 -0
  712. package/src/shade/renderer/particles/graph/particle_graph_json.d.ts +87 -0
  713. package/src/shade/renderer/particles/graph/particle_graph_json.d.ts.map +1 -0
  714. package/src/shade/renderer/particles/graph/particle_graph_json.js +196 -0
  715. package/src/shade/renderer/particles/graph/particle_group_json.d.ts +86 -0
  716. package/src/shade/renderer/particles/graph/particle_group_json.d.ts.map +1 -0
  717. package/src/shade/renderer/particles/graph/particle_group_json.js +182 -0
  718. package/src/shade/renderer/particles/graph/particle_group_library.d.ts +33 -0
  719. package/src/shade/renderer/particles/graph/particle_group_library.d.ts.map +1 -0
  720. package/src/shade/renderer/particles/graph/particle_group_library.js +75 -0
  721. package/src/shade/renderer/particles/graph/particle_node_library.d.ts +37 -0
  722. package/src/shade/renderer/particles/graph/particle_node_library.d.ts.map +1 -0
  723. package/src/shade/renderer/particles/graph/particle_node_library.js +64 -0
  724. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +186 -0
  725. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -0
  726. package/src/shade/renderer/particles/graph/particle_node_parameters.js +312 -0
  727. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts +30 -0
  728. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -0
  729. package/src/shade/renderer/particles/graph/particle_node_presentation.js +342 -0
  730. package/src/shade/renderer/particles/graph/particle_ramp.d.ts +230 -0
  731. package/src/shade/renderer/particles/graph/particle_ramp.d.ts.map +1 -0
  732. package/src/shade/renderer/particles/graph/particle_ramp.js +403 -0
  733. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +72 -0
  734. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -0
  735. package/src/shade/renderer/particles/graph/validate_particle_graph.js +495 -0
  736. package/src/shade/renderer/particles/graph_particles.d.ts +98 -69
  737. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  738. package/src/shade/renderer/particles/graph_particles.js +277 -81
  739. package/src/shade/renderer/particles/graph_particles_avboit.d.ts +107 -0
  740. package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -0
  741. package/src/shade/renderer/particles/graph_particles_avboit.js +313 -0
  742. package/src/shade/renderer/particles/graph_particles_billboard.d.ts +37 -0
  743. package/src/shade/renderer/particles/graph_particles_billboard.d.ts.map +1 -0
  744. package/src/shade/renderer/particles/graph_particles_billboard.js +93 -0
  745. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +83 -21
  746. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  747. package/src/shade/renderer/particles/isa/InstructionStream.js +186 -48
  748. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts +13 -10
  749. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts.map +1 -1
  750. package/src/shade/renderer/particles/isa/ParticleAssembler.js +30 -26
  751. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +74 -21
  752. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
  753. package/src/shade/renderer/particles/isa/ParticleProgram.js +131 -81
  754. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +372 -22
  755. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  756. package/src/shade/renderer/particles/isa/ParticleVMISA.js +694 -66
  757. package/src/shade/renderer/particles/isa/particle_assembly.d.ts +173 -0
  758. package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -0
  759. package/src/shade/renderer/particles/isa/particle_assembly.js +1214 -0
  760. package/src/shade/renderer/particles/isa/validate_particle_program.d.ts +9 -0
  761. package/src/shade/renderer/particles/isa/validate_particle_program.d.ts.map +1 -0
  762. package/src/shade/renderer/particles/isa/validate_particle_program.js +128 -0
  763. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +48 -3
  764. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
  765. package/src/shade/renderer/particles/layout/ParticleLayout.js +101 -5
  766. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts +77 -0
  767. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -0
  768. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +219 -0
  769. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts +83 -0
  770. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts.map +1 -0
  771. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.js +283 -0
  772. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts +133 -0
  773. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts.map +1 -0
  774. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.js +334 -0
  775. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts +117 -0
  776. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts.map +1 -0
  777. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +70 -0
  778. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts +97 -0
  779. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts.map +1 -0
  780. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +462 -0
  781. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts +116 -0
  782. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts.map +1 -0
  783. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +687 -0
  784. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +57 -0
  785. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts.map +1 -0
  786. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +860 -0
  787. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts +115 -0
  788. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts.map +1 -0
  789. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.js +264 -0
  790. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +199 -0
  791. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -0
  792. package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +477 -0
  793. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +100 -0
  794. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts.map +1 -0
  795. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.js +236 -0
  796. package/src/shade/renderer/particles/optimizer/particle_program_analysis.d.ts +371 -0
  797. package/src/shade/renderer/particles/optimizer/particle_program_analysis.d.ts.map +1 -0
  798. package/src/shade/renderer/particles/optimizer/particle_program_analysis.js +764 -0
  799. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +128 -0
  800. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -0
  801. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +376 -0
  802. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.d.ts +43 -0
  803. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.d.ts.map +1 -0
  804. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +337 -0
  805. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts +107 -0
  806. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -0
  807. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +166 -0
  808. package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts +99 -0
  809. package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts.map +1 -0
  810. package/src/shade/renderer/particles/optimizer/pass_allocate_registers.js +313 -0
  811. package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts +12 -0
  812. package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts.map +1 -0
  813. package/src/shade/renderer/particles/optimizer/pass_dedup_constants.js +198 -0
  814. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts +4 -0
  815. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts.map +1 -0
  816. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.js +51 -0
  817. package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts +23 -0
  818. package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts.map +1 -0
  819. package/src/shade/renderer/particles/optimizer/pass_fold_constants.js +678 -0
  820. package/src/shade/renderer/particles/optimizer/pass_inline_constants.d.ts +22 -0
  821. package/src/shade/renderer/particles/optimizer/pass_inline_constants.d.ts.map +1 -0
  822. package/src/shade/renderer/particles/optimizer/pass_inline_constants.js +221 -0
  823. package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts +4 -0
  824. package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts.map +1 -0
  825. package/src/shade/renderer/particles/optimizer/pass_narrow_widths.js +63 -0
  826. package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts +4 -0
  827. package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts.map +1 -0
  828. package/src/shade/renderer/particles/optimizer/pass_pack_registers.js +87 -0
  829. package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts +4 -0
  830. package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts.map +1 -0
  831. package/src/shade/renderer/particles/optimizer/pass_peephole.js +392 -0
  832. package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts +4 -0
  833. package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts.map +1 -0
  834. package/src/shade/renderer/particles/optimizer/pass_propagate_copies.js +361 -0
  835. package/src/shade/renderer/particles/optimizer/pass_schedule.d.ts +4 -0
  836. package/src/shade/renderer/particles/optimizer/pass_schedule.d.ts.map +1 -0
  837. package/src/shade/renderer/particles/optimizer/pass_schedule.js +244 -0
  838. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts +4 -0
  839. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts.map +1 -0
  840. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.js +154 -0
  841. package/src/shade/renderer/particles/particle_test_fixtures.d.ts +151 -0
  842. package/src/shade/renderer/particles/particle_test_fixtures.d.ts.map +1 -0
  843. package/src/shade/renderer/particles/particle_test_fixtures.js +229 -0
  844. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +206 -64
  845. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
  846. package/src/shade/renderer/particles/runtime/EmitterRegistry.js +404 -83
  847. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +109 -0
  848. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -0
  849. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +127 -0
  850. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +249 -0
  851. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -0
  852. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +425 -0
  853. package/src/shade/renderer/particles/runtime/ProgramArena.d.ts +77 -18
  854. package/src/shade/renderer/particles/runtime/ProgramArena.d.ts.map +1 -1
  855. package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts +130 -0
  856. package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts.map +1 -0
  857. package/src/shade/renderer/particles/runtime/ProgramHeap.js +595 -0
  858. package/src/shade/renderer/particles/runtime/ProgramPlacement.d.ts +91 -0
  859. package/src/shade/renderer/particles/runtime/ProgramPlacement.d.ts.map +1 -0
  860. package/src/shade/renderer/particles/runtime/ProgramPlacement.js +106 -0
  861. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts +9 -6
  862. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts.map +1 -1
  863. package/src/shade/renderer/particles/runtime/create_particle_effect.js +22 -19
  864. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.d.ts +17 -0
  865. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.d.ts.map +1 -0
  866. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.js +75 -0
  867. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts +20 -0
  868. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -0
  869. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +94 -0
  870. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.d.ts +1 -2
  871. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.d.ts.map +1 -1
  872. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.js +1 -2
  873. package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.d.ts +11 -0
  874. package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.d.ts.map +1 -0
  875. package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.js +13 -0
  876. package/src/shade/renderer/particles/shaders/chunk_particle_emit_step.d.ts +28 -0
  877. package/src/shade/renderer/particles/shaders/chunk_particle_emit_step.d.ts.map +1 -0
  878. package/src/shade/renderer/particles/shaders/chunk_particle_emit_step.js +136 -0
  879. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_age.d.ts +17 -0
  880. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_age.d.ts.map +1 -0
  881. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_age.js +22 -0
  882. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.d.ts +14 -0
  883. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.d.ts.map +1 -0
  884. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.js +23 -0
  885. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +1 -1
  886. package/src/shade/renderer/particles/shaders/chunk_particle_scene_view_depth.d.ts +18 -0
  887. package/src/shade/renderer/particles/shaders/chunk_particle_scene_view_depth.d.ts.map +1 -0
  888. package/src/shade/renderer/particles/shaders/chunk_particle_scene_view_depth.js +24 -0
  889. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts +26 -0
  890. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts.map +1 -0
  891. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.js +59 -0
  892. package/src/shade/renderer/particles/shaders/chunk_particle_simulate_step.d.ts +35 -0
  893. package/src/shade/renderer/particles/shaders/chunk_particle_simulate_step.d.ts.map +1 -0
  894. package/src/shade/renderer/particles/shaders/chunk_particle_simulate_step.js +133 -0
  895. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts +14 -0
  896. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -0
  897. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +153 -0
  898. package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.d.ts +3 -0
  899. package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.d.ts.map +1 -0
  900. package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.js +124 -0
  901. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts +19 -0
  902. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -0
  903. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +147 -0
  904. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts +27 -8
  905. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  906. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +43 -68
  907. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts +33 -0
  908. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts.map +1 -0
  909. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.js +114 -0
  910. package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.d.ts +5 -0
  911. package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.d.ts.map +1 -0
  912. package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.js +216 -0
  913. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  914. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +7 -3
  915. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  916. package/src/shade/renderer/particles/shaders/shader_particle_render.js +132 -197
  917. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts +8 -0
  918. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  919. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +42 -56
  920. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts +45 -0
  921. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts.map +1 -0
  922. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js +123 -0
  923. package/src/shade/renderer/particles/shaders/shader_particle_spawn_commands.d.ts +26 -0
  924. package/src/shade/renderer/particles/shaders/shader_particle_spawn_commands.d.ts.map +1 -0
  925. package/src/shade/renderer/particles/shaders/shader_particle_spawn_commands.js +66 -0
  926. package/src/shade/renderer/particles/sort/graph_particle_sort.d.ts +51 -0
  927. package/src/shade/renderer/particles/sort/graph_particle_sort.d.ts.map +1 -0
  928. package/src/shade/renderer/particles/sort/graph_particle_sort.js +120 -0
  929. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts +1 -1
  930. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  931. package/src/shade/renderer/particles/sort/shader_particle_sort.js +21 -36
  932. package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.d.ts +6 -0
  933. package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.d.ts.map +1 -0
  934. package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.js +16 -0
  935. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +6 -3
  936. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
  937. package/src/shade/renderer/particles/vm/ParticleVMReference.js +285 -154
  938. package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
  939. package/src/shade/renderer/particles/vm/chunk_particle_vm.js +264 -170
  940. package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_fast.d.ts +43 -0
  941. package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_fast.d.ts.map +1 -0
  942. package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_fast.js +55 -0
  943. package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_wide.d.ts +62 -0
  944. package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_wide.d.ts.map +1 -0
  945. package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_wide.js +86 -0
  946. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts +1 -2
  947. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts.map +1 -1
  948. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js +0 -3
  949. package/src/shade/renderer/postprocess/dof/gather/DepthOfFieldU.js +1 -1
  950. package/src/shade/renderer/postprocess/dof/raymarch/DepthOfField.js +1 -1
  951. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  952. package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
  953. package/src/shade/renderer/postprocess/nss/NSS.js +3 -2
  954. package/src/shade/renderer/postprocess/nss/generate_NSS_WEIGHTS_ACTUAL.js +3 -2
  955. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +87 -0
  956. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -0
  957. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +61 -0
  958. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +179 -0
  959. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +27 -2
  960. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -2
  961. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  962. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +12 -3
  963. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts +18 -0
  964. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts.map +1 -0
  965. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +58 -0
  966. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +25 -1
  967. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  968. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +69 -10
  969. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts.map +1 -1
  970. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js +10 -4
  971. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts.map +1 -1
  972. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +4 -39
  973. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  974. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  975. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  976. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  977. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  978. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  979. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  980. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  981. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  982. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  983. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  984. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
  985. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
  986. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
  987. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
  988. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
  989. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
  990. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
  991. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
  992. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  993. package/src/shade/renderer/shader/chunk/math/chunk_mod_v3f.d.ts +22 -0
  994. package/src/shade/renderer/shader/chunk/math/chunk_mod_v3f.d.ts.map +1 -0
  995. package/src/shade/renderer/shader/chunk/math/chunk_mod_v3f.js +32 -0
  996. package/src/shade/renderer/shader/chunk/math/chunk_mod_v4f.d.ts +9 -0
  997. package/src/shade/renderer/shader/chunk/math/chunk_mod_v4f.d.ts.map +1 -0
  998. package/src/shade/renderer/shader/chunk/math/chunk_mod_v4f.js +19 -0
  999. package/src/shade/renderer/shader/chunk/noise/psrdnoise/README.md +65 -0
  1000. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2.d.ts +24 -0
  1001. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2.d.ts.map +1 -0
  1002. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2.js +83 -0
  1003. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_hash.d.ts +25 -0
  1004. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_hash.d.ts.map +1 -0
  1005. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_hash.js +42 -0
  1006. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_kernel.d.ts +31 -0
  1007. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_kernel.d.ts.map +1 -0
  1008. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_kernel.js +80 -0
  1009. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3.d.ts +26 -0
  1010. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3.d.ts.map +1 -0
  1011. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3.js +109 -0
  1012. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts +38 -0
  1013. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts.map +1 -0
  1014. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.js +129 -0
  1015. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts +21 -0
  1016. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts.map +1 -0
  1017. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.js +35 -0
  1018. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts +19 -0
  1019. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts.map +1 -0
  1020. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.js +28 -0
  1021. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts +13 -0
  1022. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts.map +1 -0
  1023. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.js +22 -0
  1024. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts +22 -0
  1025. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts.map +1 -0
  1026. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.js +59 -0
  1027. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts +23 -0
  1028. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts.map +1 -0
  1029. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.js +74 -0
  1030. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1031. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1032. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1033. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1034. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1035. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1036. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1037. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1038. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1039. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1040. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1041. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1042. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1043. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1044. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1045. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1046. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1047. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1048. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1049. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1050. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1051. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1052. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1053. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1054. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1055. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1056. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1057. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1058. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1059. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts +34 -1
  1060. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts.map +1 -1
  1061. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +41 -1
  1062. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -2
  1063. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1064. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +115 -15
  1065. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1066. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1067. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1068. package/src/view/minimap/Minimap.js +227 -225
  1069. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1070. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1071. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1072. package/src/view/minimap/MinimapMarker.js +80 -0
  1073. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1074. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1075. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1076. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1077. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1078. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1079. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1080. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1081. package/src/view/minimap/dom/MinimapCameraView.js +18 -4
  1082. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1083. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1084. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1085. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1086. package/src/view/util/DomLayoutFrame.js +122 -0
  1087. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
  1088. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
  1089. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1090. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
  1091. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
  1092. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1093. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
  1094. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
  1095. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1096. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
  1097. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
  1098. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1099. package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
  1100. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
  1101. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1102. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
  1103. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
  1104. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1105. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
  1106. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
  1107. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1108. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1109. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
  1110. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
  1111. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1112. package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
  1113. package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
  1114. package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
  1115. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1116. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
  1117. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
  1118. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
@@ -1,24 +1,30 @@
1
- import Quaternion from "../../../../../../core/geom/Quaternion.js";
2
1
  import {
3
2
  v3_rigid_align_paired_unit_vectors
4
3
  } from "../../../../../../core/geom/vec3/v3_rigid_align_paired_unit_vectors.js";
5
4
  import Vector3 from "../../../../../../core/geom/Vector3.js";
6
- import { Transform } from "../../../../../../engine/ecs/transform/Transform.js";
5
+ import { v3_quaternion_apply } from "../../../../../../core/geom/vec3/v3_quaternion_apply.js";
6
+ import {
7
+ Transform64,
8
+ TRANSFORM64_TRANSLATION_OFFSET
9
+ } from "../../../../../../engine/ecs/transform/Transform64.js";
7
10
 
8
11
  /**
9
- * The fitted transform is a meep `Transform`. The forward model
12
+ * The fitted transform is a meep `Transform64`. The forward model
10
13
  * `y_target = R · diag(s) · y_source + t` matches meep's TRS apply convention
11
14
  * exactly (scale-then-rotate-then-translate), which is why the dedup direction
12
- * is canonical→instance — the resulting `Transform` plugs straight into the
15
+ * is canonical→instance — the resulting `Transform64` plugs straight into the
13
16
  * render pipeline without inversion or polar decomposition.
14
17
  *
15
- * Solver internals write the rotation via index setters on `transform.rotation`,
16
- * and the per-axis scale + translation via direct `.x/.y/.z` field assignment
17
- * on `transform.scale` and `transform.position`. Those paths bypass the
18
- * `onChanged` signal — the matrix is not auto-recomposed inside the solver's
19
- * inner loops. Callers that need the matrix can call `transform.updateMatrix()`
20
- * afterwards; the dedup pipeline only needs the field values (the meep
21
- * Transform produced for render in stage F is built fresh).
18
+ * Solver internals write straight into the transform's buffer: the rotation through the
19
+ * length-4 view the alignment solver fills, the per-axis scale through a length-3 view, and
20
+ * the translation by index. On a `Transform64` that is how the type is meant to be written -
21
+ * it recomposes nothing on its own, so the matrix stays whatever it was until a caller asks
22
+ * for `updateMatrix()`. The solver's inner loops never need it, and the dedup pipeline reads
23
+ * only the component values (the transform produced for render in stage F is built fresh).
24
+ *
25
+ * This code already worked this way against the old `Transform`, deliberately bypassing its
26
+ * `onChanged` signal to keep matrix recomposition out of the inner loops. On `Transform64`
27
+ * that is the type's contract rather than something done behind its back.
22
28
  */
23
29
 
24
30
  /**
@@ -37,8 +43,7 @@ const ALTMIN_MAX_ITERATIONS = 16;
37
43
  */
38
44
  const ALTMIN_SCALE_TOLERANCE = 1e-9;
39
45
 
40
- const scratch_v3 = new Vector3();
41
- const scratch_q = new Quaternion();
46
+ const scratch_v3 = new Float64Array(3);
42
47
 
43
48
  // Scratch holds the Horn-solve input: paired unit normals + paired unit-
44
49
  // length centered position-direction vectors. JS numbers are Float64, so
@@ -93,7 +98,7 @@ function ensure_centered_capacity(count) {
93
98
  * @param {ArrayLike<number>} target_positions packed positions (count*3)
94
99
  * @param {ArrayLike<number>} source_positions packed positions (count*3)
95
100
  * @param {number} count number of paired correspondences
96
- * @param {Transform} out
101
+ * @param {Transform64} out
97
102
  * @returns {void}
98
103
  */
99
104
  export function match_solve_transform(
@@ -155,15 +160,15 @@ export function match_solve_transform(
155
160
  const uniform_s = fit_uniform_scale(
156
161
  target_centered, source_centered, count, rotation
157
162
  );
158
- scale.x = uniform_s;
159
- scale.y = uniform_s;
160
- scale.z = uniform_s;
163
+ scale[0] = uniform_s;
164
+ scale[1] = uniform_s;
165
+ scale[2] = uniform_s;
161
166
 
162
167
  // ── Phase 2: alternating minimization on per-axis scale ──
163
168
  for (let iter = 0; iter < ALTMIN_MAX_ITERATIONS; iter++) {
164
- const s_x_old = scale.x;
165
- const s_y_old = scale.y;
166
- const s_z_old = scale.z;
169
+ const s_x_old = scale[0];
170
+ const s_y_old = scale[1];
171
+ const s_z_old = scale[2];
167
172
 
168
173
  fit_per_axis_scale(
169
174
  target_centered, source_centered, count, rotation, scale
@@ -181,9 +186,9 @@ export function match_solve_transform(
181
186
  );
182
187
  }
183
188
 
184
- const ds = Math.abs(scale.x - s_x_old)
185
- + Math.abs(scale.y - s_y_old)
186
- + Math.abs(scale.z - s_z_old);
189
+ const ds = Math.abs(scale[0] - s_x_old)
190
+ + Math.abs(scale[1] - s_y_old)
191
+ + Math.abs(scale[2] - s_z_old);
187
192
  if (ds < ALTMIN_SCALE_TOLERANCE) break;
188
193
  }
189
194
 
@@ -209,7 +214,7 @@ export function match_solve_transform(
209
214
  * @param {ArrayLike<number>} target_positions
210
215
  * @param {ArrayLike<number>} source_positions
211
216
  * @param {number} count
212
- * @param {Transform} out
217
+ * @param {Transform64} out
213
218
  * @returns {void}
214
219
  */
215
220
  export function match_solve_transform_uniform_only(
@@ -259,9 +264,7 @@ export function match_solve_transform_uniform_only(
259
264
  const uniform_s = fit_uniform_scale(
260
265
  target_centered, source_centered, count, out.rotation
261
266
  );
262
- out.scale.x = uniform_s;
263
- out.scale.y = uniform_s;
264
- out.scale.z = uniform_s;
267
+ out.setScale(uniform_s, uniform_s, uniform_s);
265
268
 
266
269
  write_translation_from_means(
267
270
  mean_s_x, mean_s_y, mean_s_z,
@@ -279,23 +282,24 @@ export function match_solve_transform_uniform_only(
279
282
  * @param {number} mean_t_x
280
283
  * @param {number} mean_t_y
281
284
  * @param {number} mean_t_z
282
- * @param {Transform} out
285
+ * @param {Transform64} out
283
286
  */
284
287
  function write_translation_from_means(
285
288
  mean_s_x, mean_s_y, mean_s_z,
286
289
  mean_t_x, mean_t_y, mean_t_z,
287
290
  out
288
291
  ) {
289
- scratch_v3.set(
290
- mean_s_x * out.scale.x,
291
- mean_s_y * out.scale.y,
292
- mean_s_z * out.scale.z
292
+ v3_quaternion_apply(
293
+ scratch_v3, 0,
294
+ mean_s_x * out.scale_x,
295
+ mean_s_y * out.scale_y,
296
+ mean_s_z * out.scale_z,
297
+ out.rotation_x, out.rotation_y, out.rotation_z, out.rotation_w
293
298
  );
294
- scratch_v3.applyQuaternion(out.rotation);
295
299
 
296
- out.position.x = mean_t_x - scratch_v3.x;
297
- out.position.y = mean_t_y - scratch_v3.y;
298
- out.position.z = mean_t_z - scratch_v3.z;
300
+ out[TRANSFORM64_TRANSLATION_OFFSET] = mean_t_x - scratch_v3[0];
301
+ out[TRANSFORM64_TRANSLATION_OFFSET + 1] = mean_t_y - scratch_v3[1];
302
+ out[TRANSFORM64_TRANSLATION_OFFSET + 2] = mean_t_z - scratch_v3[2];
299
303
  }
300
304
 
301
305
  /**
@@ -353,7 +357,7 @@ function fit_rotation_scaled(
353
357
  const target_dirs = scratch_target_dirs;
354
358
  const source_dirs = scratch_source_dirs;
355
359
 
356
- const sx = scale.x, sy = scale.y, sz = scale.z;
360
+ const sx = scale[0], sy = scale[1], sz = scale[2];
357
361
 
358
362
  for (let i = 0; i < count; i++) {
359
363
  const i3 = i * 3;
@@ -387,40 +391,41 @@ function fit_per_axis_scale(
387
391
  rotation,
388
392
  out_scale
389
393
  ) {
390
- // R^T applied to a vector is the inverse rotation — clone into scratch and
391
- // conjugate so we don't disturb the live `rotation` quaternion.
392
- scratch_q.x = rotation.x;
393
- scratch_q.y = rotation.y;
394
- scratch_q.z = rotation.z;
395
- scratch_q.w = rotation.w;
396
- scratch_q.conjugate(); // R^T
394
+ // R^T applied to a vector is the inverse rotation. For a unit quaternion the conjugate
395
+ // is the negated vector part, held here as four scalars so the live `rotation` view is
396
+ // left alone and nothing is allocated per call.
397
+ const cq_x = -rotation[0];
398
+ const cq_y = -rotation[1];
399
+ const cq_z = -rotation[2];
400
+ const cq_w = rotation[3];
397
401
 
398
402
  let num_x = 0, num_y = 0, num_z = 0;
399
403
  let den_x = 0, den_y = 0, den_z = 0;
400
404
 
401
405
  for (let i = 0; i < count; i++) {
402
406
  const i3 = i * 3;
403
- scratch_v3.set(
404
- target_centered[i3], target_centered[i3 + 1], target_centered[i3 + 2]
405
- );
406
- scratch_v3.applyQuaternion(scratch_q); // q = R^T · b
407
+ v3_quaternion_apply(
408
+ scratch_v3, 0,
409
+ target_centered[i3], target_centered[i3 + 1], target_centered[i3 + 2],
410
+ cq_x, cq_y, cq_z, cq_w
411
+ ); // q = R^T · b
407
412
 
408
413
  const ax = source_centered[i3];
409
414
  const ay = source_centered[i3 + 1];
410
415
  const az = source_centered[i3 + 2];
411
416
 
412
- num_x += ax * scratch_v3.x;
413
- num_y += ay * scratch_v3.y;
414
- num_z += az * scratch_v3.z;
417
+ num_x += ax * scratch_v3[0];
418
+ num_y += ay * scratch_v3[1];
419
+ num_z += az * scratch_v3[2];
415
420
 
416
421
  den_x += ax * ax;
417
422
  den_y += ay * ay;
418
423
  den_z += az * az;
419
424
  }
420
425
 
421
- out_scale.x = den_x > 1e-20 ? num_x / den_x : 1;
422
- out_scale.y = den_y > 1e-20 ? num_y / den_y : 1;
423
- out_scale.z = den_z > 1e-20 ? num_z / den_z : 1;
426
+ out_scale[0] = den_x > 1e-20 ? num_x / den_x : 1;
427
+ out_scale[1] = den_y > 1e-20 ? num_y / den_y : 1;
428
+ out_scale[2] = den_z > 1e-20 ? num_z / den_z : 1;
424
429
  }
425
430
 
426
431
  /**
@@ -433,14 +438,15 @@ function fit_uniform_scale(target_centered, source_centered, count, rotation) {
433
438
 
434
439
  for (let i = 0; i < count; i++) {
435
440
  const i3 = i * 3;
436
- scratch_v3.set(
437
- source_centered[i3], source_centered[i3 + 1], source_centered[i3 + 2]
438
- );
439
- scratch_v3.applyQuaternion(rotation); // q = R · a
441
+ v3_quaternion_apply(
442
+ scratch_v3, 0,
443
+ source_centered[i3], source_centered[i3 + 1], source_centered[i3 + 2],
444
+ rotation[0], rotation[1], rotation[2], rotation[3]
445
+ ); // q = R · a
440
446
 
441
- const qx = scratch_v3.x;
442
- const qy = scratch_v3.y;
443
- const qz = scratch_v3.z;
447
+ const qx = scratch_v3[0];
448
+ const qy = scratch_v3[1];
449
+ const qz = scratch_v3[2];
444
450
 
445
451
  num += qx * target_centered[i3]
446
452
  + qy * target_centered[i3 + 1]
@@ -470,23 +476,25 @@ function write_unit_dir(dirs, j, x, y, z) {
470
476
  * predicted target-side position. Order: scale (per-axis, in source frame)
471
477
  * → rotate → translate.
472
478
  *
473
- * @param {Transform} transform
479
+ * @param {Transform64} transform
474
480
  * @param {number} sx
475
481
  * @param {number} sy
476
482
  * @param {number} sz
477
483
  * @param {Vector3} out
478
484
  */
479
485
  export function apply_match_transform(transform, sx, sy, sz, out) {
480
- out.set(
481
- sx * transform.scale.x,
482
- sy * transform.scale.y,
483
- sz * transform.scale.z
486
+ v3_quaternion_apply(
487
+ scratch_v3, 0,
488
+ sx * transform.scale_x,
489
+ sy * transform.scale_y,
490
+ sz * transform.scale_z,
491
+ transform.rotation_x, transform.rotation_y, transform.rotation_z, transform.rotation_w
484
492
  );
485
493
 
486
- out.applyQuaternion(transform.rotation);
487
-
488
- out.x += transform.position.x;
489
- out.y += transform.position.y;
490
- out.z += transform.position.z;
494
+ out.set(
495
+ scratch_v3[0] + transform.translation_x,
496
+ scratch_v3[1] + transform.translation_y,
497
+ scratch_v3[2] + transform.translation_z
498
+ );
491
499
  }
492
500
 
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_lower_bound_branchless.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,2CAFU,SAAS,CA6ClB;0BA5DyB,6BAA6B"}
1
+ {"version":3,"file":"chunk_lower_bound_branchless.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,2CAFU,SAAS,CA+ClB;0BA9DyB,6BAA6B"}
@@ -46,7 +46,9 @@ fn lower_bound_branchless(
46
46
  break;
47
47
  }
48
48
 
49
- let mid = low + (high - low) / 2u;
49
+ // A shift, not \`/ 2u\`: the same integer on a device, and the WGSL emulator's \`/\` is float
50
+ // division, which would hand a fractional index to the array below.
51
+ let mid = low + ((high - low) >> 1u);
50
52
  let mid_val = haystack[mid];
51
53
 
52
54
  let is_less = mid_val < needle;
@@ -0,0 +1,22 @@
1
+ /**
2
+ * Floored modulo of a `vec3<f32>` by a scalar — GLSL's `mod(x, y)`, which WGSL does not have.
3
+ *
4
+ * WGSL's `%` is a *remainder*: it takes the sign of the dividend, so `-1.0 % 289.0` is `-1.0`. A
5
+ * modulo takes the sign of the divisor, so the same expression is `288.0` here. The two agree for
6
+ * non-negative input and disagree everywhere else, which is exactly where a lattice hash and a
7
+ * tiling wrap live — noise sampled left of the origin has negative cell coordinates, and `%` would
8
+ * fold them onto the wrong side of the period and mirror the field about zero.
9
+ *
10
+ * The divisor is a scalar because every caller wraps three components of one axis by one period.
11
+ * {@link chunk_mod_v3i} is the integer counterpart and takes a vector divisor; the two are not
12
+ * interchangeable.
13
+ *
14
+ * Inherited from the GLSL definition, and worth knowing: for a small negative `value` the quotient
15
+ * rounds to a whole number and the result can come back as exactly `divisor` rather than `0`. Every
16
+ * consumer here feeds the result to a hash or to a `floor`, both of which tolerate it.
17
+ *
18
+ * @type {CodeChunk}
19
+ */
20
+ export const chunk_mod_v3f: CodeChunk;
21
+ import { CodeChunk } from "../../compiler/CodeChunk.js";
22
+ //# sourceMappingURL=chunk_mod_v3f.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_mod_v3f.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/math/chunk_mod_v3f.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;GAkBG;AACH,4BAFU,SAAS,CAYjB;0BA/BwB,6BAA6B"}
@@ -0,0 +1,32 @@
1
+ import { CodeChunk } from "../../compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * Floored modulo of a `vec3<f32>` by a scalar — GLSL's `mod(x, y)`, which WGSL does not have.
5
+ *
6
+ * WGSL's `%` is a *remainder*: it takes the sign of the dividend, so `-1.0 % 289.0` is `-1.0`. A
7
+ * modulo takes the sign of the divisor, so the same expression is `288.0` here. The two agree for
8
+ * non-negative input and disagree everywhere else, which is exactly where a lattice hash and a
9
+ * tiling wrap live — noise sampled left of the origin has negative cell coordinates, and `%` would
10
+ * fold them onto the wrong side of the period and mirror the field about zero.
11
+ *
12
+ * The divisor is a scalar because every caller wraps three components of one axis by one period.
13
+ * {@link chunk_mod_v3i} is the integer counterpart and takes a vector divisor; the two are not
14
+ * interchangeable.
15
+ *
16
+ * Inherited from the GLSL definition, and worth knowing: for a small negative `value` the quotient
17
+ * rounds to a whole number and the result can come back as exactly `divisor` rather than `0`. Every
18
+ * consumer here feeds the result to a hash or to a `floor`, both of which tolerate it.
19
+ *
20
+ * @type {CodeChunk}
21
+ */
22
+ export const chunk_mod_v3f = CodeChunk.from(
23
+ //language=WGSL
24
+ `
25
+ fn mod_v3f(
26
+ value: vec3<f32>,
27
+ divisor: f32
28
+ ) -> vec3<f32> {
29
+ return value - floor(value / divisor) * divisor;
30
+ }
31
+ `
32
+ );
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Floored modulo of a `vec4<f32>` by a scalar. The four-wide {@link chunk_mod_v3f}; see it for why
3
+ * WGSL's `%` is not this.
4
+ *
5
+ * @type {CodeChunk}
6
+ */
7
+ export const chunk_mod_v4f: CodeChunk;
8
+ import { CodeChunk } from "../../compiler/CodeChunk.js";
9
+ //# sourceMappingURL=chunk_mod_v4f.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_mod_v4f.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/math/chunk_mod_v4f.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,4BAFU,SAAS,CAYjB;0BAlBwB,6BAA6B"}
@@ -0,0 +1,19 @@
1
+ import { CodeChunk } from "../../compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * Floored modulo of a `vec4<f32>` by a scalar. The four-wide {@link chunk_mod_v3f}; see it for why
5
+ * WGSL's `%` is not this.
6
+ *
7
+ * @type {CodeChunk}
8
+ */
9
+ export const chunk_mod_v4f = CodeChunk.from(
10
+ //language=WGSL
11
+ `
12
+ fn mod_v4f(
13
+ value: vec4<f32>,
14
+ divisor: f32
15
+ ) -> vec4<f32> {
16
+ return value - floor(value / divisor) * divisor;
17
+ }
18
+ `
19
+ );
@@ -0,0 +1,65 @@
1
+ # psrdnoise
2
+
3
+ **P**eriodic **s**implex noise with **r**otating gradients and analytic **d**erivatives, by Stefan
4
+ Gustavson and Ian McEwan.
5
+
6
+ ```
7
+ psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan.
8
+ Published under the MIT license.
9
+ https://github.com/stegu/psrdnoise/
10
+ ```
11
+
12
+ Three properties, none of which classic simplex noise has:
13
+
14
+ - **it tiles.** The lattice is axis-aligned in texture space rather than skewed, so a rectangular
15
+ period can be imposed on it. Any integer period up to 289 per axis (2-D: even periods in y).
16
+ - **its gradients rotate.** One `alpha` turns every gradient in the field. Animating it swirls the
17
+ pattern in place instead of crossfading between two fields, which is what flow noise is.
18
+ - **its derivative is exact.** Analytic, and roughly free — the terms are already computed. Curl
19
+ noise, erosion and normal generation all need it, and a finite difference is both three times the
20
+ cost and wrong at cell boundaries.
21
+
22
+ ## What is here
23
+
24
+ | chunk | signature |
25
+ | --- | --- |
26
+ | `psrdnoise2` | `(x: vec2<f32>, period: vec2<f32>, alpha: f32) -> vec3<f32>` |
27
+ | `srdnoise2` | `(x: vec2<f32>, alpha: f32) -> vec3<f32>` |
28
+ | `psrdnoise3` | `(x: vec3<f32>, period: vec3<f32>, alpha: f32) -> vec4<f32>` |
29
+ | `srdnoise3` | `(x: vec3<f32>, alpha: f32) -> vec4<f32>` |
30
+
31
+ The noise value is in `.x` and the gradient in the remaining components. Upstream returns a struct
32
+ per dimension (`NG2`, `NG3`); packing into a vector instead means no chunk declares a type, so
33
+ nothing that includes one of these has to have the declaration in scope.
34
+
35
+ The `s*` variants are the non-periodic ones — the same function with the wrap deleted, so a caller
36
+ that never tiles does not pay for the branch. Everything after the lattice is shared with the
37
+ periodic version through `psrdnoise{2,3}_kernel`, which is where the cost of a sample actually is.
38
+
39
+ Supporting chunks: `psrdnoise2_hash`, `psrdnoise3_permute` (the modulo-289 hashes),
40
+ `psrdnoise3_skew` / `psrdnoise3_unskew` (the lattice transform and its inverse), and
41
+ `math/chunk_mod_v3f` / `chunk_mod_v4f` (GLSL's floored `mod`, which WGSL's remainder `%` is not, and
42
+ which both the hashes and the period wrap need).
43
+
44
+ ## What is not here, and why
45
+
46
+ - **the value-only variants** (`psrnoise2`, `snoise3`, …). Upstream ships eight functions per
47
+ dimension because in 2021 it did not trust WGSL's dead-code elimination. Write `.x` and let the
48
+ compiler drop the derivative; that is what upstream's own GLSL relies on.
49
+ - **the `alpha = 0` wrappers** (`psdnoise2`, `sdnoise3`, …). Pass `0.0`. In 3-D that value is also
50
+ what selects the cheap gradient path at runtime, so nothing is lost by not naming it.
51
+ - **`FASTROTATION`.** A second gradient rotation, ~10% cheaper but with no shortcut at `alpha = 0`,
52
+ and it does not agree with the default at `alpha = 0` either. One rotation, one field.
53
+ - **`PERLINGRID`.** An alternative lattice that costs 1% more and constrains every period to a
54
+ multiple of 3.
55
+ - **`psrddnoise2/3`.** Second derivatives. They return a Hessian on top of the gradient — 6 more
56
+ floats in 2-D, 6 in 3-D — which no longer fits in a vector return, and nothing here needs them.
57
+ - **`mpsrdnoise2`.** A 16-bit variant, for platforms without `f32`.
58
+
59
+ ## Period, and the 289 in everything
60
+
61
+ The hash is a permutation polynomial modulo 289 (= 17²), and coordinates congruent modulo 289 hash
62
+ identically. So the field repeats every 289 cells whether or not a period was asked for, a period
63
+ longer than 289 does not tile but corrupts, and the modulus cannot simply be raised: the
64
+ coefficients are sized to keep the polynomial's intermediate products exactly representable in an
65
+ `f32`.
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Periodic (tiling) 2-D simplex noise with rotating gradients and an analytic derivative.
3
+ *
4
+ * Returns `vec3(noise, gradient.x, gradient.y)`: the noise value is in `.x`, in `[-1, 1]`, and
5
+ * `.yz` is its exact gradient. Ask for only `.x` and the compiler drops the derivative.
6
+ *
7
+ * **What tiles.** The lattice is axis-aligned and stretched in y precisely so a rectangular period
8
+ * can be imposed on it, which ordinary simplex noise's skewed grid cannot do. `period.x` may be any
9
+ * integer up to 289; `period.y` must be *even* — the hexagonal rows alternate by half a cell, so an
10
+ * odd y period tiles at twice the number given. Zero or negative on either axis skips the wrap for
11
+ * that axis, and `vec2(0.0)` on both takes a shortcut worth about 15% by upstream's measurement of
12
+ * the GLSL. A caller that always passes zero should call {@link chunk_srdnoise2} instead and not pay
13
+ * for the branch at all. 289 is the hash's modulus, so it is a hard ceiling, not a recommendation.
14
+ *
15
+ * **What `alpha` does.** It turns every gradient in the field by that many radians. Animating it
16
+ * swirls the pattern in place rather than crossfading it — see {@link chunk_psrdnoise2_kernel}.
17
+ *
18
+ * psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan. Published under the MIT license.
19
+ * @see https://github.com/stegu/psrdnoise/
20
+ * @type {CodeChunk}
21
+ */
22
+ export const chunk_psrdnoise2: CodeChunk;
23
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
24
+ //# sourceMappingURL=chunk_psrdnoise2.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_psrdnoise2.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,+BAFU,SAAS,CA2DjB;0BAlFwB,gCAAgC"}
@@ -0,0 +1,83 @@
1
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
+ import { chunk_mod_v3f } from "../../math/chunk_mod_v3f.js";
3
+ import { chunk_psrdnoise2_kernel } from "./chunk_psrdnoise2_kernel.js";
4
+
5
+ /**
6
+ * Periodic (tiling) 2-D simplex noise with rotating gradients and an analytic derivative.
7
+ *
8
+ * Returns `vec3(noise, gradient.x, gradient.y)`: the noise value is in `.x`, in `[-1, 1]`, and
9
+ * `.yz` is its exact gradient. Ask for only `.x` and the compiler drops the derivative.
10
+ *
11
+ * **What tiles.** The lattice is axis-aligned and stretched in y precisely so a rectangular period
12
+ * can be imposed on it, which ordinary simplex noise's skewed grid cannot do. `period.x` may be any
13
+ * integer up to 289; `period.y` must be *even* — the hexagonal rows alternate by half a cell, so an
14
+ * odd y period tiles at twice the number given. Zero or negative on either axis skips the wrap for
15
+ * that axis, and `vec2(0.0)` on both takes a shortcut worth about 15% by upstream's measurement of
16
+ * the GLSL. A caller that always passes zero should call {@link chunk_srdnoise2} instead and not pay
17
+ * for the branch at all. 289 is the hash's modulus, so it is a hard ceiling, not a recommendation.
18
+ *
19
+ * **What `alpha` does.** It turns every gradient in the field by that many radians. Animating it
20
+ * swirls the pattern in place rather than crossfading it — see {@link chunk_psrdnoise2_kernel}.
21
+ *
22
+ * psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan. Published under the MIT license.
23
+ * @see https://github.com/stegu/psrdnoise/
24
+ * @type {CodeChunk}
25
+ */
26
+ export const chunk_psrdnoise2 = CodeChunk.from(
27
+ //language=WGSL
28
+ `
29
+ fn psrdnoise2(
30
+ x: vec2<f32>,
31
+ period: vec2<f32>,
32
+ alpha: f32
33
+ ) -> vec3<f32> {
34
+ // into simplex space — an axis-aligned hexagonal grid, stretched in y so it can tile
35
+ let uv = vec2<f32>(x.x + x.y * 0.5, x.y);
36
+
37
+ // which simplex we are in. i0 is the base corner, o1 the offset to the second: the cell is a
38
+ // rhombus split along its diagonal, and which half we are in decides which corner joins
39
+ let i0 = floor(uv);
40
+ let f0 = uv - i0;
41
+ let o1 = select(vec2<f32>(0.0, 1.0), vec2<f32>(1.0, 0.0), f0.x > f0.y);
42
+
43
+ let i1 = i0 + o1;
44
+ let i2 = i0 + vec2<f32>(1.0);
45
+
46
+ // the three corners back in texture space
47
+ let v0 = vec2<f32>(i0.x - i0.y * 0.5, i0.y);
48
+ let v1 = vec2<f32>(v0.x + o1.x - o1.y * 0.5, v0.y + o1.y);
49
+ let v2 = vec2<f32>(v0.x + 0.5, v0.y + 1.0);
50
+
51
+ var iu = vec3<f32>(i0.x, i1.x, i2.x);
52
+ var iv = vec3<f32>(i0.y, i1.y, i2.y);
53
+
54
+ if (any(period > vec2<f32>(0.0))) {
55
+ // the wrap has to happen in texture space, where the period is rectangular, and the corners
56
+ // then go back to simplex space to be hashed. Only the hash inputs move; the offsets below
57
+ // stay measured from the unwrapped corners, which is what keeps the field continuous
58
+ // across the seam
59
+ var xw = vec3<f32>(v0.x, v1.x, v2.x);
60
+ var yw = vec3<f32>(v0.y, v1.y, v2.y);
61
+
62
+ if (period.x > 0.0) {
63
+ xw = mod_v3f(xw, period.x);
64
+ }
65
+
66
+ if (period.y > 0.0) {
67
+ yw = mod_v3f(yw, period.y);
68
+ }
69
+
70
+ // xw + 0.5*yw is the skew back to simplex space, where the corners are integer lattice
71
+ // points — but the wrap leaves them a hair off one, so the trailing +0.5 under the floor
72
+ // rounds to nearest rather than truncating into the neighbouring cell
73
+ iu = floor(xw + 0.5 * yw + 0.5);
74
+ iv = floor(yw + 0.5);
75
+ }
76
+
77
+ return psrdnoise2_kernel(iu, iv, x - v0, x - v1, x - v2, alpha);
78
+ }
79
+ `, [
80
+ chunk_mod_v3f,
81
+ chunk_psrdnoise2_kernel,
82
+ ]
83
+ );
@@ -0,0 +1,25 @@
1
+ /**
2
+ * One pseudo-random value per corner of a 2-D simplex, from the corner's lattice coordinates.
3
+ *
4
+ * Permutation polynomials modulo 289, composed — the "mod289" hash of the Perlin/McEwan noise
5
+ * lineage, evaluated on all three corners at once. The modulus is what bounds the period: coordinates
6
+ * congruent modulo 289 hash the same, so the noise field repeats every 289 cells whether or not a
7
+ * period was asked for, and a period larger than that cannot be represented.
8
+ *
9
+ * `289` is `17²`, and the coefficients are sized so the intermediate products stay inside the range
10
+ * an `f32` represents exactly — which is why the modulus cannot simply be raised to lengthen the
11
+ * period. They are not free parameters: what the hash owes its caller is that the three corners of a
12
+ * cell get three unrelated values and that the whole of `[0, 289)` is reached, and its spec checks
13
+ * both rather than trusting the constants.
14
+ *
15
+ * The two coordinate arguments are transposed with respect to the corners: `iu` holds the u
16
+ * coordinate of all three corners and `iv` the v coordinate, which is the layout the caller already
17
+ * has and what makes this three hashes for the price of one.
18
+ *
19
+ * psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan. Published under the MIT license.
20
+ * @see https://github.com/stegu/psrdnoise/
21
+ * @type {CodeChunk}
22
+ */
23
+ export const chunk_psrdnoise2_hash: CodeChunk;
24
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
25
+ //# sourceMappingURL=chunk_psrdnoise2_hash.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_psrdnoise2_hash.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_hash.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,oCAFU,SAAS,CAkBjB;0BAzCwB,gCAAgC"}
@@ -0,0 +1,42 @@
1
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
+ import { chunk_mod_v3f } from "../../math/chunk_mod_v3f.js";
3
+
4
+ /**
5
+ * One pseudo-random value per corner of a 2-D simplex, from the corner's lattice coordinates.
6
+ *
7
+ * Permutation polynomials modulo 289, composed — the "mod289" hash of the Perlin/McEwan noise
8
+ * lineage, evaluated on all three corners at once. The modulus is what bounds the period: coordinates
9
+ * congruent modulo 289 hash the same, so the noise field repeats every 289 cells whether or not a
10
+ * period was asked for, and a period larger than that cannot be represented.
11
+ *
12
+ * `289` is `17²`, and the coefficients are sized so the intermediate products stay inside the range
13
+ * an `f32` represents exactly — which is why the modulus cannot simply be raised to lengthen the
14
+ * period. They are not free parameters: what the hash owes its caller is that the three corners of a
15
+ * cell get three unrelated values and that the whole of `[0, 289)` is reached, and its spec checks
16
+ * both rather than trusting the constants.
17
+ *
18
+ * The two coordinate arguments are transposed with respect to the corners: `iu` holds the u
19
+ * coordinate of all three corners and `iv` the v coordinate, which is the layout the caller already
20
+ * has and what makes this three hashes for the price of one.
21
+ *
22
+ * psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan. Published under the MIT license.
23
+ * @see https://github.com/stegu/psrdnoise/
24
+ * @type {CodeChunk}
25
+ */
26
+ export const chunk_psrdnoise2_hash = CodeChunk.from(
27
+ //language=WGSL
28
+ `
29
+ fn psrdnoise2_hash(
30
+ iu: vec3<f32>,
31
+ iv: vec3<f32>
32
+ ) -> vec3<f32> {
33
+ var hash = mod_v3f(iu, 289.0);
34
+
35
+ hash = mod_v3f((hash * 51.0 + 2.0) * hash + iv, 289.0);
36
+
37
+ return mod_v3f((hash * 34.0 + 10.0) * hash, 289.0);
38
+ }
39
+ `, [
40
+ chunk_mod_v3f,
41
+ ]
42
+ );