@woosh/meep-engine 3.15.0 → 3.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +891 -82
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
- package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +644 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +10 -1
- package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
- package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
- package/src/core/collection/array/typed/float32_array_hash.js +38 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/csr/CSRGraph.d.ts +8 -1
- package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
- package/src/core/graph/csr/CSRGraph.js +14 -6
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +20 -8
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +74 -66
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.js +10 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +49 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -316
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +521 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +36 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
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- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +18 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
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import Quaternion from "../../../../../../core/geom/Quaternion.js";
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import {
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v3_rigid_align_paired_unit_vectors
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import Vector3 from "../../../../../../core/geom/Vector3.js";
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import {
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Transform64,
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TRANSFORM64_TRANSLATION_OFFSET
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} from "../../../../../../engine/ecs/transform/Transform64.js";
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/**
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* The fitted transform is a meep `
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* The fitted transform is a meep `Transform64`. The forward model
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* `y_target = R · diag(s) · y_source + t` matches meep's TRS apply convention
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* exactly (scale-then-rotate-then-translate), which is why the dedup direction
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* is canonical→instance — the resulting `Transform64` plugs straight into the
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* render pipeline without inversion or polar decomposition.
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* Solver internals write the
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*
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* inner loops
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* Solver internals write straight into the transform's buffer: the rotation through the
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* length-4 view the alignment solver fills, the per-axis scale through a length-3 view, and
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* the translation by index. On a `Transform64` that is how the type is meant to be written -
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* it recomposes nothing on its own, so the matrix stays whatever it was until a caller asks
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* for `updateMatrix()`. The solver's inner loops never need it, and the dedup pipeline reads
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* only the component values (the transform produced for render in stage F is built fresh).
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*
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* This code already worked this way against the old `Transform`, deliberately bypassing its
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* that is the type's contract rather than something done behind its back.
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/**
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*/
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const ALTMIN_SCALE_TOLERANCE = 1e-9;
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const scratch_v3 = new
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const scratch_q = new Quaternion();
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const scratch_v3 = new Float64Array(3);
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// Scratch holds the Horn-solve input: paired unit normals + paired unit-
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export function match_solve_transform(
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scale
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scale
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scale
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scale[0] = uniform_s;
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scale[1] = uniform_s;
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scale[2] = uniform_s;
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// ── Phase 2: alternating minimization on per-axis scale ──
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const s_y_old = scale
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const s_z_old = scale
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const s_x_old = scale[0];
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const s_y_old = scale[1];
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const s_z_old = scale[2];
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fit_per_axis_scale(
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}
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+ Math.abs(scale
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const ds = Math.abs(scale[0] - s_x_old)
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+ Math.abs(scale[1] - s_y_old)
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+ Math.abs(scale[2] - s_z_old);
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if (ds < ALTMIN_SCALE_TOLERANCE) break;
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export function match_solve_transform_uniform_only(
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const uniform_s = fit_uniform_scale(
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out.
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out.setScale(uniform_s, uniform_s, uniform_s);
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write_translation_from_means(
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mean_s_x, mean_s_y, mean_s_z,
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* @param {number} mean_t_x
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* @param {Transform64} out
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function write_translation_from_means(
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mean_t_x, mean_t_y, mean_t_z,
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out
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mean_s_z * out.scale_z,
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scratch_v3.applyQuaternion(out.rotation);
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out[TRANSFORM64_TRANSLATION_OFFSET] = mean_t_x - scratch_v3[0];
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out[TRANSFORM64_TRANSLATION_OFFSET + 1] = mean_t_y - scratch_v3[1];
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out[TRANSFORM64_TRANSLATION_OFFSET + 2] = mean_t_z - scratch_v3[2];
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}
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/**
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const sx = scale[0], sy = scale[1], sz = scale[2];
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rotation,
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out_scale
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// R^T applied to a vector is the inverse rotation. For a unit quaternion the conjugate
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// is the negated vector part, held here as four scalars so the live `rotation` view is
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// left alone and nothing is allocated per call.
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const cq_x = -rotation[0];
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const cq_y = -rotation[1];
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let num_x = 0, num_y = 0, num_z = 0;
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v3_quaternion_apply(
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scratch_v3, 0,
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target_centered[i3], target_centered[i3 + 1], target_centered[i3 + 2],
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cq_x, cq_y, cq_z, cq_w
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); // q = R^T · b
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const ax = source_centered[i3];
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num_x += ax * scratch_v3
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num_y += ay * scratch_v3
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num_z += az * scratch_v3
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num_x += ax * scratch_v3[0];
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num_y += ay * scratch_v3[1];
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num_z += az * scratch_v3[2];
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den_x += ax * ax;
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den_y += ay * ay;
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den_z += az * az;
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}
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out_scale
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out_scale
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out_scale
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out_scale[0] = den_x > 1e-20 ? num_x / den_x : 1;
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out_scale[1] = den_y > 1e-20 ? num_y / den_y : 1;
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out_scale[2] = den_z > 1e-20 ? num_z / den_z : 1;
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}
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/**
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v3_quaternion_apply(
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scratch_v3, 0,
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source_centered[i3], source_centered[i3 + 1], source_centered[i3 + 2],
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rotation[0], rotation[1], rotation[2], rotation[3]
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); // q = R · a
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const qx = scratch_v3
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const qy = scratch_v3
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const qz = scratch_v3
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const qx = scratch_v3[0];
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const qy = scratch_v3[1];
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const qz = scratch_v3[2];
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num += qx * target_centered[i3]
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+ qy * target_centered[i3 + 1]
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@@ -470,23 +476,25 @@ function write_unit_dir(dirs, j, x, y, z) {
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* predicted target-side position. Order: scale (per-axis, in source frame)
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* → rotate → translate.
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*
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* @param {
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* @param {Transform64} transform
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* @param {number} sx
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* @param {number} sy
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* @param {number} sz
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* @param {Vector3} out
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*/
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export function apply_match_transform(transform, sx, sy, sz, out) {
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v3_quaternion_apply(
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scratch_v3, 0,
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sx * transform.scale_x,
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sy * transform.scale_y,
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sz * transform.scale_z,
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transform.rotation_x, transform.rotation_y, transform.rotation_z, transform.rotation_w
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);
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out.
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out.set(
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scratch_v3[0] + transform.translation_x,
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scratch_v3[1] + transform.translation_y,
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scratch_v3[2] + transform.translation_z
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498
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+
);
|
|
491
499
|
}
|
|
492
500
|
|
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@@ -1 +1 @@
|
|
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1
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-
{"version":3,"file":"chunk_lower_bound_branchless.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,2CAFU,SAAS,
|
|
1
|
+
{"version":3,"file":"chunk_lower_bound_branchless.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,2CAFU,SAAS,CA+ClB;0BA9DyB,6BAA6B"}
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@@ -46,7 +46,9 @@ fn lower_bound_branchless(
|
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46
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break;
|
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}
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48
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-
|
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+
// A shift, not \`/ 2u\`: the same integer on a device, and the WGSL emulator's \`/\` is float
|
|
50
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+
// division, which would hand a fractional index to the array below.
|
|
51
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+
let mid = low + ((high - low) >> 1u);
|
|
50
52
|
let mid_val = haystack[mid];
|
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51
53
|
|
|
52
54
|
let is_less = mid_val < needle;
|
|
@@ -0,0 +1,22 @@
|
|
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1
|
+
/**
|
|
2
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+
* Floored modulo of a `vec3<f32>` by a scalar — GLSL's `mod(x, y)`, which WGSL does not have.
|
|
3
|
+
*
|
|
4
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+
* WGSL's `%` is a *remainder*: it takes the sign of the dividend, so `-1.0 % 289.0` is `-1.0`. A
|
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5
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+
* modulo takes the sign of the divisor, so the same expression is `288.0` here. The two agree for
|
|
6
|
+
* non-negative input and disagree everywhere else, which is exactly where a lattice hash and a
|
|
7
|
+
* tiling wrap live — noise sampled left of the origin has negative cell coordinates, and `%` would
|
|
8
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+
* fold them onto the wrong side of the period and mirror the field about zero.
|
|
9
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+
*
|
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10
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+
* The divisor is a scalar because every caller wraps three components of one axis by one period.
|
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11
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+
* {@link chunk_mod_v3i} is the integer counterpart and takes a vector divisor; the two are not
|
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12
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+
* interchangeable.
|
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13
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+
*
|
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14
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+
* Inherited from the GLSL definition, and worth knowing: for a small negative `value` the quotient
|
|
15
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+
* rounds to a whole number and the result can come back as exactly `divisor` rather than `0`. Every
|
|
16
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+
* consumer here feeds the result to a hash or to a `floor`, both of which tolerate it.
|
|
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+
*
|
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18
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+
* @type {CodeChunk}
|
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+
*/
|
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+
export const chunk_mod_v3f: CodeChunk;
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+
import { CodeChunk } from "../../compiler/CodeChunk.js";
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+
//# sourceMappingURL=chunk_mod_v3f.d.ts.map
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@@ -0,0 +1 @@
|
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1
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+
{"version":3,"file":"chunk_mod_v3f.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/math/chunk_mod_v3f.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;GAkBG;AACH,4BAFU,SAAS,CAYjB;0BA/BwB,6BAA6B"}
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@@ -0,0 +1,32 @@
|
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1
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+
import { CodeChunk } from "../../compiler/CodeChunk.js";
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2
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+
|
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3
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+
/**
|
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4
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+
* Floored modulo of a `vec3<f32>` by a scalar — GLSL's `mod(x, y)`, which WGSL does not have.
|
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5
|
+
*
|
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6
|
+
* WGSL's `%` is a *remainder*: it takes the sign of the dividend, so `-1.0 % 289.0` is `-1.0`. A
|
|
7
|
+
* modulo takes the sign of the divisor, so the same expression is `288.0` here. The two agree for
|
|
8
|
+
* non-negative input and disagree everywhere else, which is exactly where a lattice hash and a
|
|
9
|
+
* tiling wrap live — noise sampled left of the origin has negative cell coordinates, and `%` would
|
|
10
|
+
* fold them onto the wrong side of the period and mirror the field about zero.
|
|
11
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+
*
|
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12
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+
* The divisor is a scalar because every caller wraps three components of one axis by one period.
|
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13
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+
* {@link chunk_mod_v3i} is the integer counterpart and takes a vector divisor; the two are not
|
|
14
|
+
* interchangeable.
|
|
15
|
+
*
|
|
16
|
+
* Inherited from the GLSL definition, and worth knowing: for a small negative `value` the quotient
|
|
17
|
+
* rounds to a whole number and the result can come back as exactly `divisor` rather than `0`. Every
|
|
18
|
+
* consumer here feeds the result to a hash or to a `floor`, both of which tolerate it.
|
|
19
|
+
*
|
|
20
|
+
* @type {CodeChunk}
|
|
21
|
+
*/
|
|
22
|
+
export const chunk_mod_v3f = CodeChunk.from(
|
|
23
|
+
//language=WGSL
|
|
24
|
+
`
|
|
25
|
+
fn mod_v3f(
|
|
26
|
+
value: vec3<f32>,
|
|
27
|
+
divisor: f32
|
|
28
|
+
) -> vec3<f32> {
|
|
29
|
+
return value - floor(value / divisor) * divisor;
|
|
30
|
+
}
|
|
31
|
+
`
|
|
32
|
+
);
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Floored modulo of a `vec4<f32>` by a scalar. The four-wide {@link chunk_mod_v3f}; see it for why
|
|
3
|
+
* WGSL's `%` is not this.
|
|
4
|
+
*
|
|
5
|
+
* @type {CodeChunk}
|
|
6
|
+
*/
|
|
7
|
+
export const chunk_mod_v4f: CodeChunk;
|
|
8
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
9
|
+
//# sourceMappingURL=chunk_mod_v4f.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_mod_v4f.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/math/chunk_mod_v4f.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,4BAFU,SAAS,CAYjB;0BAlBwB,6BAA6B"}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Floored modulo of a `vec4<f32>` by a scalar. The four-wide {@link chunk_mod_v3f}; see it for why
|
|
5
|
+
* WGSL's `%` is not this.
|
|
6
|
+
*
|
|
7
|
+
* @type {CodeChunk}
|
|
8
|
+
*/
|
|
9
|
+
export const chunk_mod_v4f = CodeChunk.from(
|
|
10
|
+
//language=WGSL
|
|
11
|
+
`
|
|
12
|
+
fn mod_v4f(
|
|
13
|
+
value: vec4<f32>,
|
|
14
|
+
divisor: f32
|
|
15
|
+
) -> vec4<f32> {
|
|
16
|
+
return value - floor(value / divisor) * divisor;
|
|
17
|
+
}
|
|
18
|
+
`
|
|
19
|
+
);
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
# psrdnoise
|
|
2
|
+
|
|
3
|
+
**P**eriodic **s**implex noise with **r**otating gradients and analytic **d**erivatives, by Stefan
|
|
4
|
+
Gustavson and Ian McEwan.
|
|
5
|
+
|
|
6
|
+
```
|
|
7
|
+
psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan.
|
|
8
|
+
Published under the MIT license.
|
|
9
|
+
https://github.com/stegu/psrdnoise/
|
|
10
|
+
```
|
|
11
|
+
|
|
12
|
+
Three properties, none of which classic simplex noise has:
|
|
13
|
+
|
|
14
|
+
- **it tiles.** The lattice is axis-aligned in texture space rather than skewed, so a rectangular
|
|
15
|
+
period can be imposed on it. Any integer period up to 289 per axis (2-D: even periods in y).
|
|
16
|
+
- **its gradients rotate.** One `alpha` turns every gradient in the field. Animating it swirls the
|
|
17
|
+
pattern in place instead of crossfading between two fields, which is what flow noise is.
|
|
18
|
+
- **its derivative is exact.** Analytic, and roughly free — the terms are already computed. Curl
|
|
19
|
+
noise, erosion and normal generation all need it, and a finite difference is both three times the
|
|
20
|
+
cost and wrong at cell boundaries.
|
|
21
|
+
|
|
22
|
+
## What is here
|
|
23
|
+
|
|
24
|
+
| chunk | signature |
|
|
25
|
+
| --- | --- |
|
|
26
|
+
| `psrdnoise2` | `(x: vec2<f32>, period: vec2<f32>, alpha: f32) -> vec3<f32>` |
|
|
27
|
+
| `srdnoise2` | `(x: vec2<f32>, alpha: f32) -> vec3<f32>` |
|
|
28
|
+
| `psrdnoise3` | `(x: vec3<f32>, period: vec3<f32>, alpha: f32) -> vec4<f32>` |
|
|
29
|
+
| `srdnoise3` | `(x: vec3<f32>, alpha: f32) -> vec4<f32>` |
|
|
30
|
+
|
|
31
|
+
The noise value is in `.x` and the gradient in the remaining components. Upstream returns a struct
|
|
32
|
+
per dimension (`NG2`, `NG3`); packing into a vector instead means no chunk declares a type, so
|
|
33
|
+
nothing that includes one of these has to have the declaration in scope.
|
|
34
|
+
|
|
35
|
+
The `s*` variants are the non-periodic ones — the same function with the wrap deleted, so a caller
|
|
36
|
+
that never tiles does not pay for the branch. Everything after the lattice is shared with the
|
|
37
|
+
periodic version through `psrdnoise{2,3}_kernel`, which is where the cost of a sample actually is.
|
|
38
|
+
|
|
39
|
+
Supporting chunks: `psrdnoise2_hash`, `psrdnoise3_permute` (the modulo-289 hashes),
|
|
40
|
+
`psrdnoise3_skew` / `psrdnoise3_unskew` (the lattice transform and its inverse), and
|
|
41
|
+
`math/chunk_mod_v3f` / `chunk_mod_v4f` (GLSL's floored `mod`, which WGSL's remainder `%` is not, and
|
|
42
|
+
which both the hashes and the period wrap need).
|
|
43
|
+
|
|
44
|
+
## What is not here, and why
|
|
45
|
+
|
|
46
|
+
- **the value-only variants** (`psrnoise2`, `snoise3`, …). Upstream ships eight functions per
|
|
47
|
+
dimension because in 2021 it did not trust WGSL's dead-code elimination. Write `.x` and let the
|
|
48
|
+
compiler drop the derivative; that is what upstream's own GLSL relies on.
|
|
49
|
+
- **the `alpha = 0` wrappers** (`psdnoise2`, `sdnoise3`, …). Pass `0.0`. In 3-D that value is also
|
|
50
|
+
what selects the cheap gradient path at runtime, so nothing is lost by not naming it.
|
|
51
|
+
- **`FASTROTATION`.** A second gradient rotation, ~10% cheaper but with no shortcut at `alpha = 0`,
|
|
52
|
+
and it does not agree with the default at `alpha = 0` either. One rotation, one field.
|
|
53
|
+
- **`PERLINGRID`.** An alternative lattice that costs 1% more and constrains every period to a
|
|
54
|
+
multiple of 3.
|
|
55
|
+
- **`psrddnoise2/3`.** Second derivatives. They return a Hessian on top of the gradient — 6 more
|
|
56
|
+
floats in 2-D, 6 in 3-D — which no longer fits in a vector return, and nothing here needs them.
|
|
57
|
+
- **`mpsrdnoise2`.** A 16-bit variant, for platforms without `f32`.
|
|
58
|
+
|
|
59
|
+
## Period, and the 289 in everything
|
|
60
|
+
|
|
61
|
+
The hash is a permutation polynomial modulo 289 (= 17²), and coordinates congruent modulo 289 hash
|
|
62
|
+
identically. So the field repeats every 289 cells whether or not a period was asked for, a period
|
|
63
|
+
longer than 289 does not tile but corrupts, and the modulus cannot simply be raised: the
|
|
64
|
+
coefficients are sized to keep the polynomial's intermediate products exactly representable in an
|
|
65
|
+
`f32`.
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Periodic (tiling) 2-D simplex noise with rotating gradients and an analytic derivative.
|
|
3
|
+
*
|
|
4
|
+
* Returns `vec3(noise, gradient.x, gradient.y)`: the noise value is in `.x`, in `[-1, 1]`, and
|
|
5
|
+
* `.yz` is its exact gradient. Ask for only `.x` and the compiler drops the derivative.
|
|
6
|
+
*
|
|
7
|
+
* **What tiles.** The lattice is axis-aligned and stretched in y precisely so a rectangular period
|
|
8
|
+
* can be imposed on it, which ordinary simplex noise's skewed grid cannot do. `period.x` may be any
|
|
9
|
+
* integer up to 289; `period.y` must be *even* — the hexagonal rows alternate by half a cell, so an
|
|
10
|
+
* odd y period tiles at twice the number given. Zero or negative on either axis skips the wrap for
|
|
11
|
+
* that axis, and `vec2(0.0)` on both takes a shortcut worth about 15% by upstream's measurement of
|
|
12
|
+
* the GLSL. A caller that always passes zero should call {@link chunk_srdnoise2} instead and not pay
|
|
13
|
+
* for the branch at all. 289 is the hash's modulus, so it is a hard ceiling, not a recommendation.
|
|
14
|
+
*
|
|
15
|
+
* **What `alpha` does.** It turns every gradient in the field by that many radians. Animating it
|
|
16
|
+
* swirls the pattern in place rather than crossfading it — see {@link chunk_psrdnoise2_kernel}.
|
|
17
|
+
*
|
|
18
|
+
* psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan. Published under the MIT license.
|
|
19
|
+
* @see https://github.com/stegu/psrdnoise/
|
|
20
|
+
* @type {CodeChunk}
|
|
21
|
+
*/
|
|
22
|
+
export const chunk_psrdnoise2: CodeChunk;
|
|
23
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
24
|
+
//# sourceMappingURL=chunk_psrdnoise2.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_psrdnoise2.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,+BAFU,SAAS,CA2DjB;0BAlFwB,gCAAgC"}
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_mod_v3f } from "../../math/chunk_mod_v3f.js";
|
|
3
|
+
import { chunk_psrdnoise2_kernel } from "./chunk_psrdnoise2_kernel.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Periodic (tiling) 2-D simplex noise with rotating gradients and an analytic derivative.
|
|
7
|
+
*
|
|
8
|
+
* Returns `vec3(noise, gradient.x, gradient.y)`: the noise value is in `.x`, in `[-1, 1]`, and
|
|
9
|
+
* `.yz` is its exact gradient. Ask for only `.x` and the compiler drops the derivative.
|
|
10
|
+
*
|
|
11
|
+
* **What tiles.** The lattice is axis-aligned and stretched in y precisely so a rectangular period
|
|
12
|
+
* can be imposed on it, which ordinary simplex noise's skewed grid cannot do. `period.x` may be any
|
|
13
|
+
* integer up to 289; `period.y` must be *even* — the hexagonal rows alternate by half a cell, so an
|
|
14
|
+
* odd y period tiles at twice the number given. Zero or negative on either axis skips the wrap for
|
|
15
|
+
* that axis, and `vec2(0.0)` on both takes a shortcut worth about 15% by upstream's measurement of
|
|
16
|
+
* the GLSL. A caller that always passes zero should call {@link chunk_srdnoise2} instead and not pay
|
|
17
|
+
* for the branch at all. 289 is the hash's modulus, so it is a hard ceiling, not a recommendation.
|
|
18
|
+
*
|
|
19
|
+
* **What `alpha` does.** It turns every gradient in the field by that many radians. Animating it
|
|
20
|
+
* swirls the pattern in place rather than crossfading it — see {@link chunk_psrdnoise2_kernel}.
|
|
21
|
+
*
|
|
22
|
+
* psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan. Published under the MIT license.
|
|
23
|
+
* @see https://github.com/stegu/psrdnoise/
|
|
24
|
+
* @type {CodeChunk}
|
|
25
|
+
*/
|
|
26
|
+
export const chunk_psrdnoise2 = CodeChunk.from(
|
|
27
|
+
//language=WGSL
|
|
28
|
+
`
|
|
29
|
+
fn psrdnoise2(
|
|
30
|
+
x: vec2<f32>,
|
|
31
|
+
period: vec2<f32>,
|
|
32
|
+
alpha: f32
|
|
33
|
+
) -> vec3<f32> {
|
|
34
|
+
// into simplex space — an axis-aligned hexagonal grid, stretched in y so it can tile
|
|
35
|
+
let uv = vec2<f32>(x.x + x.y * 0.5, x.y);
|
|
36
|
+
|
|
37
|
+
// which simplex we are in. i0 is the base corner, o1 the offset to the second: the cell is a
|
|
38
|
+
// rhombus split along its diagonal, and which half we are in decides which corner joins
|
|
39
|
+
let i0 = floor(uv);
|
|
40
|
+
let f0 = uv - i0;
|
|
41
|
+
let o1 = select(vec2<f32>(0.0, 1.0), vec2<f32>(1.0, 0.0), f0.x > f0.y);
|
|
42
|
+
|
|
43
|
+
let i1 = i0 + o1;
|
|
44
|
+
let i2 = i0 + vec2<f32>(1.0);
|
|
45
|
+
|
|
46
|
+
// the three corners back in texture space
|
|
47
|
+
let v0 = vec2<f32>(i0.x - i0.y * 0.5, i0.y);
|
|
48
|
+
let v1 = vec2<f32>(v0.x + o1.x - o1.y * 0.5, v0.y + o1.y);
|
|
49
|
+
let v2 = vec2<f32>(v0.x + 0.5, v0.y + 1.0);
|
|
50
|
+
|
|
51
|
+
var iu = vec3<f32>(i0.x, i1.x, i2.x);
|
|
52
|
+
var iv = vec3<f32>(i0.y, i1.y, i2.y);
|
|
53
|
+
|
|
54
|
+
if (any(period > vec2<f32>(0.0))) {
|
|
55
|
+
// the wrap has to happen in texture space, where the period is rectangular, and the corners
|
|
56
|
+
// then go back to simplex space to be hashed. Only the hash inputs move; the offsets below
|
|
57
|
+
// stay measured from the unwrapped corners, which is what keeps the field continuous
|
|
58
|
+
// across the seam
|
|
59
|
+
var xw = vec3<f32>(v0.x, v1.x, v2.x);
|
|
60
|
+
var yw = vec3<f32>(v0.y, v1.y, v2.y);
|
|
61
|
+
|
|
62
|
+
if (period.x > 0.0) {
|
|
63
|
+
xw = mod_v3f(xw, period.x);
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
if (period.y > 0.0) {
|
|
67
|
+
yw = mod_v3f(yw, period.y);
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
// xw + 0.5*yw is the skew back to simplex space, where the corners are integer lattice
|
|
71
|
+
// points — but the wrap leaves them a hair off one, so the trailing +0.5 under the floor
|
|
72
|
+
// rounds to nearest rather than truncating into the neighbouring cell
|
|
73
|
+
iu = floor(xw + 0.5 * yw + 0.5);
|
|
74
|
+
iv = floor(yw + 0.5);
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
return psrdnoise2_kernel(iu, iv, x - v0, x - v1, x - v2, alpha);
|
|
78
|
+
}
|
|
79
|
+
`, [
|
|
80
|
+
chunk_mod_v3f,
|
|
81
|
+
chunk_psrdnoise2_kernel,
|
|
82
|
+
]
|
|
83
|
+
);
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* One pseudo-random value per corner of a 2-D simplex, from the corner's lattice coordinates.
|
|
3
|
+
*
|
|
4
|
+
* Permutation polynomials modulo 289, composed — the "mod289" hash of the Perlin/McEwan noise
|
|
5
|
+
* lineage, evaluated on all three corners at once. The modulus is what bounds the period: coordinates
|
|
6
|
+
* congruent modulo 289 hash the same, so the noise field repeats every 289 cells whether or not a
|
|
7
|
+
* period was asked for, and a period larger than that cannot be represented.
|
|
8
|
+
*
|
|
9
|
+
* `289` is `17²`, and the coefficients are sized so the intermediate products stay inside the range
|
|
10
|
+
* an `f32` represents exactly — which is why the modulus cannot simply be raised to lengthen the
|
|
11
|
+
* period. They are not free parameters: what the hash owes its caller is that the three corners of a
|
|
12
|
+
* cell get three unrelated values and that the whole of `[0, 289)` is reached, and its spec checks
|
|
13
|
+
* both rather than trusting the constants.
|
|
14
|
+
*
|
|
15
|
+
* The two coordinate arguments are transposed with respect to the corners: `iu` holds the u
|
|
16
|
+
* coordinate of all three corners and `iv` the v coordinate, which is the layout the caller already
|
|
17
|
+
* has and what makes this three hashes for the price of one.
|
|
18
|
+
*
|
|
19
|
+
* psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan. Published under the MIT license.
|
|
20
|
+
* @see https://github.com/stegu/psrdnoise/
|
|
21
|
+
* @type {CodeChunk}
|
|
22
|
+
*/
|
|
23
|
+
export const chunk_psrdnoise2_hash: CodeChunk;
|
|
24
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
25
|
+
//# sourceMappingURL=chunk_psrdnoise2_hash.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_psrdnoise2_hash.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_hash.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,oCAFU,SAAS,CAkBjB;0BAzCwB,gCAAgC"}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_mod_v3f } from "../../math/chunk_mod_v3f.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* One pseudo-random value per corner of a 2-D simplex, from the corner's lattice coordinates.
|
|
6
|
+
*
|
|
7
|
+
* Permutation polynomials modulo 289, composed — the "mod289" hash of the Perlin/McEwan noise
|
|
8
|
+
* lineage, evaluated on all three corners at once. The modulus is what bounds the period: coordinates
|
|
9
|
+
* congruent modulo 289 hash the same, so the noise field repeats every 289 cells whether or not a
|
|
10
|
+
* period was asked for, and a period larger than that cannot be represented.
|
|
11
|
+
*
|
|
12
|
+
* `289` is `17²`, and the coefficients are sized so the intermediate products stay inside the range
|
|
13
|
+
* an `f32` represents exactly — which is why the modulus cannot simply be raised to lengthen the
|
|
14
|
+
* period. They are not free parameters: what the hash owes its caller is that the three corners of a
|
|
15
|
+
* cell get three unrelated values and that the whole of `[0, 289)` is reached, and its spec checks
|
|
16
|
+
* both rather than trusting the constants.
|
|
17
|
+
*
|
|
18
|
+
* The two coordinate arguments are transposed with respect to the corners: `iu` holds the u
|
|
19
|
+
* coordinate of all three corners and `iv` the v coordinate, which is the layout the caller already
|
|
20
|
+
* has and what makes this three hashes for the price of one.
|
|
21
|
+
*
|
|
22
|
+
* psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan. Published under the MIT license.
|
|
23
|
+
* @see https://github.com/stegu/psrdnoise/
|
|
24
|
+
* @type {CodeChunk}
|
|
25
|
+
*/
|
|
26
|
+
export const chunk_psrdnoise2_hash = CodeChunk.from(
|
|
27
|
+
//language=WGSL
|
|
28
|
+
`
|
|
29
|
+
fn psrdnoise2_hash(
|
|
30
|
+
iu: vec3<f32>,
|
|
31
|
+
iv: vec3<f32>
|
|
32
|
+
) -> vec3<f32> {
|
|
33
|
+
var hash = mod_v3f(iu, 289.0);
|
|
34
|
+
|
|
35
|
+
hash = mod_v3f((hash * 51.0 + 2.0) * hash + iv, 289.0);
|
|
36
|
+
|
|
37
|
+
return mod_v3f((hash * 34.0 + 10.0) * hash, 289.0);
|
|
38
|
+
}
|
|
39
|
+
`, [
|
|
40
|
+
chunk_mod_v3f,
|
|
41
|
+
]
|
|
42
|
+
);
|