@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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@@ -1,205 +1,469 @@
1
- import { PARTICLE_VM_REGISTER_COUNT } from "../ParticleConstants.js";
2
- import { ParticleAssembler } from "../isa/ParticleAssembler.js";
3
-
4
- /**
5
- * Lower a single-phase particle {@link ../../../../core/model/node-graph/NodeGraph.js NodeGraph}
6
- * into a VM instruction stream.
7
- *
8
- * The graph describes one lifecycle phase (SPAWN or UPDATE) of a particle effect: nodes are
9
- * {@link ParticleNodeDescription} instances, and every connection wires a producing node's `out`
10
- * port to a consuming node's named input port.
11
- *
12
- * The pipeline:
13
- * 1. Walk the graph from its sinks (attribute writes / kill), flattening it into an SSA-style value
14
- * list in dependency order. Shared sub-expressions are evaluated once (DAG sharing via
15
- * memoisation).
16
- * 2. Compute each value's last use.
17
- * 3. Linear-scan register allocation: registers are returned to the pool at a value's last use, so a
18
- * result can reuse a just-consumed input register (VM ops read all sources before writing dst).
19
- * 4. Emit each value's opcode via its node description.
20
- *
21
- * @param {NodeGraph} graph
22
- * @param {import("../isa/ParticleAssembler.js").InstructionStream} stream target section
23
- * @param {ParticleAssembler} asm assembler owning the shared constant pool
24
- * @param {import("../layout/ParticleLayout.js").ParticleLayout} layout attribute schema
25
- */
26
- export function compile_particle_graph(graph, stream, asm, layout) {
27
- const values = flatten(graph);
28
- const last_use = compute_last_use(values);
29
-
30
- const register_of = new Array(values.length).fill(-1);
31
- const free = [];
32
- for (let r = PARTICLE_VM_REGISTER_COUNT - 1; r >= 0; r--) {
33
- free.push(r);
34
- }
35
-
36
- for (let i = 0; i < values.length; i++) {
37
- const value = values[i];
38
- const description = value.description;
39
-
40
- // Capture the current registers of all inputs before we recycle any of them.
41
- const input_registers = {};
42
- for (const port of Object.keys(value.inputs)) {
43
- input_registers[port] = register_of[value.inputs[port]];
44
- }
45
-
46
- // Return registers whose owning value dies at this instruction (its last consumer).
47
- const freed = new Set();
48
- for (const port of Object.keys(value.inputs)) {
49
- const source = value.inputs[port];
50
- if (last_use[source] === i && register_of[source] >= 0 && !freed.has(source)) {
51
- free.push(register_of[source]);
52
- register_of[source] = -1;
53
- freed.add(source);
54
- }
55
- }
56
-
57
- let out;
58
- if (!description.is_sink) {
59
- if (free.length === 0) {
60
- throw new Error(
61
- `Particle graph exceeds the VM register file (${PARTICLE_VM_REGISTER_COUNT} registers). ` +
62
- `Simplify the effect or split it.`
63
- );
64
- }
65
- out = free.pop();
66
- register_of[i] = out;
67
- }
68
-
69
- description.emit(stream, {
70
- in: (port) => input_registers[port],
71
- out,
72
- parameters: value.parameters,
73
- layout,
74
- asm,
75
- });
76
- }
77
- }
78
-
79
- /**
80
- * Compile a full effect (SPAWN + UPDATE) into a {@link ../isa/ParticleProgram.js}.
81
- *
82
- * @param {object} params
83
- * @param {NodeGraph} [params.spawn]
84
- * @param {NodeGraph} [params.update]
85
- * @param {import("../layout/ParticleLayout.js").ParticleLayout} params.layout
86
- * @returns {import("../isa/ParticleProgram.js").ParticleProgram}
87
- */
88
- export function compile_particle_effect({ spawn, update, layout }) {
89
- const asm = new ParticleAssembler();
90
- if (spawn !== undefined) {
91
- compile_particle_graph(spawn, asm.spawn, asm, layout);
92
- }
93
- if (update !== undefined) {
94
- compile_particle_graph(update, asm.update, asm, layout);
95
- }
96
- const program = asm.build();
97
- program.validate();
98
- return program;
99
- }
100
-
101
- /**
102
- * Flatten a graph into a dependency-ordered value list. Each value is
103
- * `{ description, parameters, inputs: { port_name -> value_index } }`. The array order is a valid
104
- * topological order (every input has a lower index).
105
- * @param {NodeGraph} graph
106
- * @returns {Array<{description: ParticleNodeDescription, parameters: object, inputs: object}>}
107
- */
108
- function flatten(graph) {
109
- const values = [];
110
- const node_to_value = new Map();
111
- const visiting = new Set();
112
-
113
- /**
114
- * @param {NodeInstance} node
115
- * @returns {number} index of the node's value
116
- */
117
- function visit(node) {
118
- const existing = node_to_value.get(node.id);
119
- if (existing !== undefined) {
120
- return existing;
121
- }
122
- if (visiting.has(node.id)) {
123
- throw new Error(`Cycle detected in particle graph at node ${node.id}`);
124
- }
125
- visiting.add(node.id);
126
-
127
- const description = require_particle_description(node);
128
-
129
- const inputs = {};
130
- for (const port of description.inPorts) {
131
- inputs[port.name] = visit(resolve_input(node, port));
132
- }
133
-
134
- const vid = values.length;
135
- values.push({ description, parameters: node.parameters, inputs });
136
- node_to_value.set(node.id, vid);
137
- visiting.delete(node.id);
138
- return vid;
139
- }
140
-
141
- for (const node of graph.getNodes()) {
142
- if (require_particle_description(node).is_sink) {
143
- visit(node);
144
- }
145
- }
146
-
147
- return values;
148
- }
149
-
150
- /**
151
- * @param {NodeInstance} node
152
- * @returns {ParticleNodeDescription}
153
- */
154
- function require_particle_description(node) {
155
- const description = node.description;
156
-
157
- if (description === null || description === undefined || description.isParticleNodeDescription !== true) {
158
- throw new Error(`Node ${node.id} (${description}) is not a particle node, it cannot be compiled`);
159
- }
160
-
161
- return description;
162
- }
163
-
164
- /**
165
- * Find the node driving one input port of a node.
166
- * @param {NodeInstance} node
167
- * @param {Port} port an input port of the node's description
168
- * @returns {NodeInstance}
169
- * @throws if the port has no source, or more than one
170
- */
171
- function resolve_input(node, port) {
172
- const endpoint = node.getEndpoint(port.id);
173
-
174
- const connections = endpoint.inConnections;
175
-
176
- if (connections.length === 0) {
177
- throw new Error(`Node ${node.id} (${node.description.name}) is missing a binding for input '${port.name}'`);
178
- }
179
-
180
- if (connections.length > 1) {
181
- throw new Error(
182
- `Node ${node.id} (${node.description.name}) has ${connections.length} connections into input '${port.name}', ` +
183
- `an input may have at most one`
184
- );
185
- }
186
-
187
- return connections[0].source.instance;
188
- }
189
-
190
- /**
191
- * @param {Array} values
192
- * @returns {number[]} last_use[i] = highest index that consumes value i (or -1 if never consumed)
193
- */
194
- function compute_last_use(values) {
195
- const last_use = new Array(values.length).fill(-1);
196
- for (let i = 0; i < values.length; i++) {
197
- for (const port of Object.keys(values[i].inputs)) {
198
- const source = values[i].inputs[port];
199
- if (i > last_use[source]) {
200
- last_use[source] = i;
201
- }
202
- }
203
- }
204
- return last_use;
205
- }
1
+ import { PARTICLE_VM_REGISTER_SLOTS } from "../ParticleConstants.js";
2
+ import { ParticleAssembler } from "../isa/ParticleAssembler.js";
3
+ import { VM_MAX_WIDTH } from "../isa/ParticleVMISA.js";
4
+ import { validate_particle_program } from "../isa/validate_particle_program.js";
5
+ import { flatten_particle_graph } from "./flatten_particle_graph.js";
6
+ import { infer_particle_graph_types } from "./infer_particle_graph_types.js";
7
+
8
+ /**
9
+ * Lower a single-phase particle {@link ../../../../core/model/node-graph/NodeGraph.js NodeGraph}
10
+ * into a VM instruction stream.
11
+ *
12
+ * The graph describes one lifecycle phase (INIT or UPDATE) of a particle effect: nodes are
13
+ * {@link ParticleNodeDescription} instances, and every connection wires a producing node's `out`
14
+ * port to a consuming node's named input port.
15
+ *
16
+ * The pipeline:
17
+ * 0. Replace every node group with the nodes it is made of, until none is left — see
18
+ * {@link ./flatten_particle_graph.js}. Everything after this point works on one flat expression
19
+ * over the stock library, and so is written as though groups did not exist.
20
+ * 1. Walk the graph from its sinks (attribute writes / kill), flattening it into an SSA-style value
21
+ * list in dependency order. Shared sub-expressions are evaluated once (DAG sharing via
22
+ * memoisation).
23
+ * 2. Resolve every value's type — see {@link ./infer_particle_graph_types.js} — which is how many
24
+ * lanes it has. A value whose type cannot be told is a graph that cannot be compiled.
25
+ * 3. Compute each value's last use, and how many lanes wide it has to be — see {@link compute_widths}.
26
+ * 4. Linear-scan register allocation. Registers are `f32` slots, so a value occupies a RUN of them
27
+ * and allocation is first-fit over an occupancy map; runs are returned at a value's last use, so
28
+ * a result can reuse a just-consumed input's slots (VM ops read all sources before writing dst).
29
+ * 5. Emit each value's opcode via its node description, at the width step 3 decided, and widen the
30
+ * result where a consumer reads more lanes than the value's type has.
31
+ *
32
+ * @param {NodeGraph} graph
33
+ * @param {import("../isa/ParticleAssembler.js").InstructionStream} stream target section
34
+ * @param {ParticleAssembler} asm assembler owning the shared constant pool
35
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} layout attribute schema
36
+ */
37
+ export function compile_particle_graph(graph, stream, asm, layout) {
38
+ // A graph with no groups in it comes back unchanged, so the node ids in anything raised below
39
+ // are the ids the author sees.
40
+ const source = flatten_particle_graph(graph);
41
+
42
+ if (source !== graph) {
43
+ // And where it does not, they are not. A node id in a message from here would name a node
44
+ // inside a group, under a number that exists nowhere an author can look — so the message
45
+ // says as much rather than sending them to hunt for it.
46
+ try {
47
+ return lower(source, stream, asm, layout);
48
+ } catch (e) {
49
+ throw new Error(`${e.message} (inside a node group, where node ids are not the graph's)`);
50
+ }
51
+ }
52
+
53
+ return lower(source, stream, asm, layout);
54
+ }
55
+
56
+ /**
57
+ * The compiler proper, over a graph that has no groups left in it.
58
+ *
59
+ * @param {NodeGraph} graph
60
+ * @param {import("../isa/ParticleAssembler.js").InstructionStream} stream
61
+ * @param {ParticleAssembler} asm
62
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} layout
63
+ */
64
+ function lower(graph, stream, asm, layout) {
65
+ const values = flatten(graph);
66
+
67
+ resolve_types(values, graph, layout);
68
+
69
+ const last_use = compute_last_use(values);
70
+ const widths = compute_widths(values, layout);
71
+
72
+ const register_of = new Array(values.length).fill(-1);
73
+ const span_of = new Array(values.length).fill(0);
74
+
75
+ // A value now occupies a RUN of slots, so the free list is an occupancy map rather than a pool
76
+ // of interchangeable registers: allocation is first-fit over it, and can fail on fragmentation
77
+ // where a pool of equal-sized registers would not have.
78
+ const occupied = new Array(PARTICLE_VM_REGISTER_SLOTS).fill(false);
79
+
80
+ for (let i = 0; i < values.length; i++) {
81
+ const value = values[i];
82
+ const description = value.description;
83
+
84
+ // Capture the current registers of all inputs before we recycle any of them.
85
+ const input_registers = {};
86
+ for (const port of Object.keys(value.inputs)) {
87
+ input_registers[port] = register_of[value.inputs[port]];
88
+ }
89
+
90
+ // Return slots whose owning value dies at this instruction (its last consumer).
91
+ const freed = new Set();
92
+ for (const port of Object.keys(value.inputs)) {
93
+ const source = value.inputs[port];
94
+ if (last_use[source] === i && register_of[source] >= 0 && !freed.has(source)) {
95
+ release(occupied, register_of[source], span_of[source]);
96
+ register_of[source] = -1;
97
+ freed.add(source);
98
+ }
99
+ }
100
+
101
+ let out;
102
+ if (!description.is_sink) {
103
+ // The value has to hold everything asked of it — the result the instruction writes, and
104
+ // the width the widest consumer will read back.
105
+ const span = Math.max(widths[i].result, widths[i].demand);
106
+
107
+ // The slots just released are the ones the result would like to reuse, but it may only
108
+ // take them if it lands exactly on a source's run — an instruction reads slot `c` of a
109
+ // source to write slot `c` of its destination, so an aliased operand is fine and a
110
+ // shifted one would read slots it has already overwritten. Runs make that possible in a
111
+ // way interchangeable registers never did.
112
+ const sources = source_ranges(value, description, input_registers, widths[i], layout);
113
+
114
+ out = allocate(occupied, span, (base) => sources.every(
115
+ (range) => base === range.base || base + span <= range.base || range.base + range.span <= base
116
+ ));
117
+
118
+ if (out === -1) {
119
+ // The ISA's ceiling, not a shader's. A program that needs more than the fast
120
+ // interpreter's file has already been dealt with by the time it gets here — the
121
+ // runtime picks the wide interpreter for it — so reaching this is a graph too big
122
+ // for anything an instruction can address.
123
+ throw new Error(
124
+ `Particle graph exceeds what a VM instruction can address: no run of ${span} free ` +
125
+ `register slots in ${PARTICLE_VM_REGISTER_SLOTS}. Simplify the effect or split it.`
126
+ );
127
+ }
128
+
129
+ register_of[i] = out;
130
+ span_of[i] = span;
131
+ }
132
+
133
+ const width = widths[i];
134
+
135
+ description.emit(stream, {
136
+ in: (port) => input_registers[port],
137
+ out,
138
+ width: width.operation,
139
+ type: value.type,
140
+ input_types: value.input_types,
141
+ source_types: value.source_types,
142
+ parameters: value.parameters,
143
+ layout,
144
+ asm,
145
+ });
146
+
147
+ // A consumer that reads more lanes than the value has is a conversion, and it is made here,
148
+ // once, after the value is produced: a scalar is broadcast — in place, since the swizzle
149
+ // reads the lane it names before writing any — and a vector is extended with zeros. Either
150
+ // is what the four-lane register file used to hold past a value's content, less the work
151
+ // of computing lanes nobody reads.
152
+ if (!description.is_sink && width.result < width.demand) {
153
+ if (value.type.is_scalar) {
154
+ stream.broadcast(out, out, width.demand);
155
+ } else {
156
+ const missing = width.demand - width.result;
157
+
158
+ stream.loadConst(out + width.result, asm.constant(...new Array(missing).fill(0)), missing);
159
+ }
160
+ }
161
+ }
162
+ }
163
+
164
+ /**
165
+ * First-fit: the lowest run of `span` free slots that `is_acceptable` allows, or -1 when the file
166
+ * has no room for one.
167
+ *
168
+ * Lowest-first keeps allocations packed against the bottom of the file, which is what keeps the
169
+ * declared register count — and so the fragmentation a later allocation has to work around — as
170
+ * small as the graph allows.
171
+ *
172
+ * @param {boolean[]} occupied
173
+ * @param {number} span
174
+ * @param {function(number):boolean} [is_acceptable] rejects a base the caller cannot use
175
+ * @returns {number}
176
+ */
177
+ function allocate(occupied, span, is_acceptable = () => true) {
178
+ for (let base = 0; base + span <= occupied.length; base++) {
179
+ let fits = true;
180
+
181
+ for (let slot = base; slot < base + span; slot++) {
182
+ if (occupied[slot]) {
183
+ fits = false;
184
+ break;
185
+ }
186
+ }
187
+
188
+ if (!fits || !is_acceptable(base)) {
189
+ continue;
190
+ }
191
+
192
+ for (let slot = base; slot < base + span; slot++) {
193
+ occupied[slot] = true;
194
+ }
195
+
196
+ return base;
197
+ }
198
+
199
+ return -1;
200
+ }
201
+
202
+ /**
203
+ * The slot runs an instruction's register sources name, so the allocator can keep the destination
204
+ * off any of them that it does not land on exactly.
205
+ *
206
+ * @param {{inputs: object, parameters: object, type: ParticleValueType|null, input_types: object, source_types: object}} value
207
+ * @param {ParticleNodeDescription} description
208
+ * @param {Object<string, number>} input_registers port -> the slot its value sits at
209
+ * @param {{operation: number}} width
210
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} layout
211
+ * @returns {Array<{base: number, span: number}>}
212
+ */
213
+ function source_ranges(value, description, input_registers, width, layout) {
214
+ const overrides = description.input_widths(width_context(value, layout, { operation_width: width.operation }));
215
+
216
+ const ranges = [];
217
+
218
+ for (const port of Object.keys(value.inputs)) {
219
+ const base = input_registers[port];
220
+
221
+ if (base >= 0) {
222
+ ranges.push({ base, span: clamp_width(overrides[port] ?? width.operation) });
223
+ }
224
+ }
225
+
226
+ return ranges;
227
+ }
228
+
229
+ /**
230
+ * @param {boolean[]} occupied
231
+ * @param {number} base
232
+ * @param {number} span
233
+ */
234
+ function release(occupied, base, span) {
235
+ for (let slot = base; slot < base + span; slot++) {
236
+ occupied[slot] = false;
237
+ }
238
+ }
239
+
240
+ /**
241
+ * What a description's width rules are told about a value.
242
+ *
243
+ * @param {{parameters: object, type: ParticleValueType|null, input_types: object, source_types: object}} value
244
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} layout
245
+ * @param {object} extra `demand` or `operation_width`, whichever the rule takes
246
+ * @returns {object}
247
+ */
248
+ function width_context(value, layout, extra) {
249
+ return {
250
+ type: value.type,
251
+ input_types: value.input_types,
252
+ source_types: value.source_types,
253
+ parameters: value.parameters,
254
+ layout,
255
+ ...extra,
256
+ };
257
+ }
258
+
259
+ /**
260
+ * Decide how many lanes each value occupies, and how wide the instruction producing it runs.
261
+ *
262
+ * Backward pass: a value is as wide as the widest thing that asks for it, and a sink asks for
263
+ * exactly the attribute it writes. An instruction runs at the lanes wanted of it and never more
264
+ * than its type has — so a `vec4` literal feeding a three-component attribute is loaded three
265
+ * wide, and a `vec3` nobody reads past `.x` of is computed one wide. Where a consumer wants more
266
+ * lanes than the type has, the value is widened after it is produced (see the compile loop), and
267
+ * `demand` is what says by how much.
268
+ *
269
+ * @param {Array<{description: ParticleNodeDescription, parameters: object, inputs: object, type: ParticleValueType|null, input_types: object, source_types: object}>} values
270
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} layout
271
+ * @returns {Array<{operation: number, result: number, demand: number}>} indexed by value
272
+ */
273
+ function compute_widths(values, layout) {
274
+ const demand = new Array(values.length).fill(1);
275
+
276
+ // Values are in dependency order, so walking backwards visits every consumer of a value before
277
+ // the value itself — one pass is enough, no fixed point to reach.
278
+ const result = new Array(values.length);
279
+
280
+ for (let i = values.length - 1; i >= 0; i--) {
281
+ const value = values[i];
282
+ const description = value.description;
283
+
284
+ const operation = clamp_width(description.operation_width(width_context(value, layout, { demand: demand[i] })));
285
+ const produced = clamp_width(description.result_width({ operation_width: operation, type: value.type }));
286
+
287
+ result[i] = { operation, result: produced, demand: demand[i] };
288
+
289
+ const overrides = description.input_widths(width_context(value, layout, { operation_width: operation }));
290
+
291
+ for (const port of Object.keys(value.inputs)) {
292
+ const wanted = clamp_width(overrides[port] ?? operation);
293
+ const source = value.inputs[port];
294
+
295
+ if (wanted > demand[source]) {
296
+ demand[source] = wanted;
297
+ }
298
+ }
299
+ }
300
+
301
+ return result;
302
+ }
303
+
304
+ /**
305
+ * @param {number} width
306
+ * @returns {number} width, held inside what a register operand can express
307
+ */
308
+ function clamp_width(width) {
309
+ return Math.min(VM_MAX_WIDTH, Math.max(1, width));
310
+ }
311
+
312
+ /**
313
+ * Compile a full effect (INIT + UPDATE) into a {@link ../isa/ParticleProgram.js}.
314
+ *
315
+ * @param {object} params
316
+ * @param {NodeGraph} [params.init]
317
+ * @param {NodeGraph} [params.update]
318
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} params.layout
319
+ * @returns {import("../isa/ParticleProgram.js").ParticleProgram}
320
+ */
321
+ export function compile_particle_effect({ init, update, layout }) {
322
+ const asm = new ParticleAssembler();
323
+ if (init !== undefined) {
324
+ compile_particle_graph(init, asm.init, asm, layout);
325
+ }
326
+ if (update !== undefined) {
327
+ compile_particle_graph(update, asm.update, asm, layout);
328
+ }
329
+ const program = asm.build();
330
+ validate_particle_program(program);
331
+ return program;
332
+ }
333
+
334
+ /**
335
+ * Flatten a graph into a dependency-ordered value list. Each value is
336
+ * `{ node, description, parameters, inputs: { port_name -> value_index } }`. The array order is a
337
+ * valid topological order (every input has a lower index).
338
+ * @param {NodeGraph} graph
339
+ * @returns {Array<{node: number, description: ParticleNodeDescription, parameters: object, inputs: object}>}
340
+ */
341
+ function flatten(graph) {
342
+ const values = [];
343
+ const node_to_value = new Map();
344
+ const visiting = new Set();
345
+
346
+ /**
347
+ * @param {NodeInstance} node
348
+ * @returns {number} index of the node's value
349
+ */
350
+ function visit(node) {
351
+ const existing = node_to_value.get(node.id);
352
+ if (existing !== undefined) {
353
+ return existing;
354
+ }
355
+ if (visiting.has(node.id)) {
356
+ throw new Error(`Cycle detected in particle graph at node ${node.id}`);
357
+ }
358
+ visiting.add(node.id);
359
+
360
+ const description = require_particle_description(node);
361
+
362
+ const inputs = {};
363
+ for (const port of description.inPorts) {
364
+ inputs[port.name] = visit(resolve_input(node, port));
365
+ }
366
+
367
+ const vid = values.length;
368
+ values.push({ node: node.id, description, parameters: node.parameters, inputs });
369
+ node_to_value.set(node.id, vid);
370
+ visiting.delete(node.id);
371
+ return vid;
372
+ }
373
+
374
+ for (const node of graph.getNodes()) {
375
+ if (require_particle_description(node).is_sink) {
376
+ visit(node);
377
+ }
378
+ }
379
+
380
+ return values;
381
+ }
382
+
383
+ /**
384
+ * Give every value its type, the type it reads each input as, and the type of each input's
385
+ * source. A value that produces something and has no type is a node whose parameters do not
386
+ * describe one — a literal with no components, a builtin that does not exist — and that is a
387
+ * graph the validator has a message for and the compiler does not go on with.
388
+ *
389
+ * @param {Array<{node: number, description: ParticleNodeDescription, inputs: object}>} values
390
+ * @param {NodeGraph} graph
391
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} layout
392
+ */
393
+ function resolve_types(values, graph, layout) {
394
+ const types = infer_particle_graph_types(graph, { layout });
395
+
396
+ for (const value of values) {
397
+ value.type = types.output(value.node);
398
+ value.input_types = types.inputs(value.node);
399
+
400
+ if (!value.description.is_sink && value.type === null) {
401
+ throw new Error(
402
+ `Node ${value.node} (${value.description.name}) has no value type: its parameters do not describe one`
403
+ );
404
+ }
405
+
406
+ value.source_types = {};
407
+
408
+ for (const port of Object.keys(value.inputs)) {
409
+ value.source_types[port] = values[value.inputs[port]].type;
410
+ }
411
+ }
412
+ }
413
+
414
+ /**
415
+ * @param {NodeInstance} node
416
+ * @returns {ParticleNodeDescription}
417
+ */
418
+ function require_particle_description(node) {
419
+ const description = node.description;
420
+
421
+ if (description === null || description === undefined || description.isParticleNodeDescription !== true) {
422
+ throw new Error(`Node ${node.id} (${description}) is not a particle node, it cannot be compiled`);
423
+ }
424
+
425
+ return description;
426
+ }
427
+
428
+ /**
429
+ * Find the node driving one input port of a node.
430
+ * @param {NodeInstance} node
431
+ * @param {Port} port an input port of the node's description
432
+ * @returns {NodeInstance}
433
+ * @throws if the port has no source, or more than one
434
+ */
435
+ function resolve_input(node, port) {
436
+ const endpoint = node.getEndpoint(port.id);
437
+
438
+ const connections = endpoint.inConnections;
439
+
440
+ if (connections.length === 0) {
441
+ throw new Error(`Node ${node.id} (${node.description.name}) is missing a binding for input '${port.name}'`);
442
+ }
443
+
444
+ if (connections.length > 1) {
445
+ throw new Error(
446
+ `Node ${node.id} (${node.description.name}) has ${connections.length} connections into input '${port.name}', ` +
447
+ `an input may have at most one`
448
+ );
449
+ }
450
+
451
+ return connections[0].source.instance;
452
+ }
453
+
454
+ /**
455
+ * @param {Array} values
456
+ * @returns {number[]} last_use[i] = highest index that consumes value i (or -1 if never consumed)
457
+ */
458
+ function compute_last_use(values) {
459
+ const last_use = new Array(values.length).fill(-1);
460
+ for (let i = 0; i < values.length; i++) {
461
+ for (const port of Object.keys(values[i].inputs)) {
462
+ const source = values[i].inputs[port];
463
+ if (i > last_use[source]) {
464
+ last_use[source] = i;
465
+ }
466
+ }
467
+ }
468
+ return last_use;
469
+ }