@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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@@ -0,0 +1,191 @@
1
+ import { number_compare_ascending } from "../../../../primitives/numbers/number_compare_ascending.js";
2
+ import { LayoutBoxGraph, LAYOUT_BOX_NODE } from "./LayoutBoxGraph.js";
3
+ import { LayoutProblem, layout_side_of } from "./LayoutProblem.js";
4
+
5
+ /**
6
+ * Read a node graph and the visual data describing it into the flat form every layout stage works
7
+ * on.
8
+ *
9
+ * **Nodes are taken in ascending order of id, and connections likewise.** The visual data holds
10
+ * them in a map, and a map is in insertion order — which is the order the editor happened to create
11
+ * them in, not a property of the graph. Two graphs that are the same would then lay out
12
+ * differently, and the same graph reloaded from a file would lay out differently from the one on
13
+ * screen. Sorting by id is what makes the layout a function of the graph.
14
+ *
15
+ * A node the visual data knows nothing about is skipped, and so is any connection touching it: this
16
+ * runs against whatever the caller has, and half-populated visual data is a reason to lay out what
17
+ * is there rather than to fail.
18
+ *
19
+ * A connection from a node to itself becomes a connection with no link. It is drawn — the router
20
+ * takes it as a loop out of one side of the box and back into the other — but it says nothing about
21
+ * which column anything belongs in, and a link from a box to itself is something none of the
22
+ * placement stages has an answer for.
23
+ *
24
+ * @param {NodeGraph} graph
25
+ * @param {NodeGraphVisualData} visual
26
+ * @returns {LayoutProblem}
27
+ *
28
+ * @author Alex Goldring
29
+ * @copyright Company Named Limited (c) 2026
30
+ */
31
+ export function layout_build_problem(graph, visual) {
32
+ const node_ids = [];
33
+
34
+ graph.traverseNodes(node => {
35
+ if (visual.getNode(node.id) !== undefined) {
36
+ node_ids.push(node.id);
37
+ }
38
+ });
39
+
40
+ node_ids.sort(number_compare_ascending);
41
+
42
+ const node_count = node_ids.length;
43
+
44
+ const box_of_node = new Map();
45
+
46
+ for (let i = 0; i < node_count; i++) {
47
+ box_of_node.set(node_ids[i], i);
48
+ }
49
+
50
+ const problem = new LayoutProblem();
51
+
52
+ problem.node_count = node_count;
53
+ problem.node_of_box = new Int32Array(node_count);
54
+
55
+ for (let i = 0; i < node_count; i++) {
56
+ problem.node_of_box[i] = node_ids[i];
57
+ }
58
+
59
+ const connections = [];
60
+
61
+ graph.traverseConnections(connection => {
62
+ const source = connection.source;
63
+ const target = connection.target;
64
+
65
+ if (source === null || target === null) {
66
+ return;
67
+ }
68
+
69
+ if (!box_of_node.has(source.instance.id) || !box_of_node.has(target.instance.id)) {
70
+ return;
71
+ }
72
+
73
+ connections.push(connection);
74
+ });
75
+
76
+ connections.sort((a, b) => number_compare_ascending(a.id, b.id));
77
+
78
+ const connection_count = connections.length;
79
+
80
+ problem.connection_count = connection_count;
81
+ problem.connection_id = new Int32Array(connection_count);
82
+ problem.from_box = new Int32Array(connection_count);
83
+ problem.to_box = new Int32Array(connection_count);
84
+ problem.from_dx = new Float64Array(connection_count);
85
+ problem.from_dy = new Float64Array(connection_count);
86
+ problem.to_dx = new Float64Array(connection_count);
87
+ problem.to_dy = new Float64Array(connection_count);
88
+ problem.from_side = new Uint8Array(connection_count);
89
+ problem.to_side = new Uint8Array(connection_count);
90
+ problem.link_of_connection = new Int32Array(connection_count).fill(-1);
91
+
92
+ // no lanes until placement decides them
93
+ problem.lane_start = new Int32Array(connection_count + 1);
94
+ problem.lane_box = new Int32Array(0);
95
+
96
+ let link_count = 0;
97
+
98
+ for (let i = 0; i < connection_count; i++) {
99
+ if (box_of_node.get(connections[i].source.instance.id) !== box_of_node.get(connections[i].target.instance.id)) {
100
+ link_count++;
101
+ }
102
+ }
103
+
104
+ const boxes = new LayoutBoxGraph(node_count, link_count);
105
+
106
+ problem.boxes = boxes;
107
+
108
+ for (let i = 0; i < node_count; i++) {
109
+ const dimensions = visual.getNode(node_ids[i]).dimensions;
110
+
111
+ boxes.set_box(i, dimensions.size.x, dimensions.size.y, LAYOUT_BOX_NODE);
112
+
113
+ // Where the node is now. The placement stages overwrite this, but routing on its own does
114
+ // not run them, and then this is the only thing saying where anything is.
115
+ boxes.box_x[i] = dimensions.position.x;
116
+ boxes.box_y[i] = dimensions.position.y;
117
+ }
118
+
119
+ let link = 0;
120
+
121
+ for (let i = 0; i < connection_count; i++) {
122
+ const connection = connections[i];
123
+
124
+ const from_box = box_of_node.get(connection.source.instance.id);
125
+ const to_box = box_of_node.get(connection.target.instance.id);
126
+
127
+ problem.connection_id[i] = connection.id;
128
+ problem.from_box[i] = from_box;
129
+ problem.to_box[i] = to_box;
130
+
131
+ write_endpoint(problem, i, true, visual, node_ids[from_box], connection.source.port.id, boxes, from_box);
132
+ write_endpoint(problem, i, false, visual, node_ids[to_box], connection.target.port.id, boxes, to_box);
133
+
134
+ if (from_box !== to_box) {
135
+ problem.link_of_connection[i] = link;
136
+
137
+ boxes.set_link(link++, from_box, to_box, problem.from_dy[i], problem.to_dy[i]);
138
+ }
139
+ }
140
+
141
+ boxes.build_adjacency();
142
+
143
+ return problem;
144
+ }
145
+
146
+ /**
147
+ * Fill in where one end of a connection meets its box.
148
+ *
149
+ * A port the visual data has no entry for falls back to the middle of the side its direction
150
+ * implies — the wire is then drawn to a plausible place rather than to the box's top left corner,
151
+ * which is where an unset offset would otherwise put it.
152
+ *
153
+ * @param {LayoutProblem} problem
154
+ * @param {number} index connection
155
+ * @param {boolean} leaving whether this is the end the connection leaves by
156
+ * @param {NodeGraphVisualData} visual
157
+ * @param {number} node_id
158
+ * @param {number} port_id
159
+ * @param {LayoutBoxGraph} boxes
160
+ * @param {number} box
161
+ * @returns {void}
162
+ */
163
+ function write_endpoint(problem, index, leaving, visual, node_id, port_id, boxes, box) {
164
+ const width = boxes.box_w[box];
165
+ const height = boxes.box_h[box];
166
+
167
+ const port = visual.getNode(node_id).getPort(port_id);
168
+
169
+ let dx;
170
+ let dy;
171
+
172
+ if (port === undefined) {
173
+ dx = leaving ? width : 0;
174
+ dy = height / 2;
175
+ } else {
176
+ dx = port.position.x;
177
+ dy = port.position.y;
178
+ }
179
+
180
+ const side = layout_side_of(dx, dy, width, height);
181
+
182
+ if (leaving) {
183
+ problem.from_dx[index] = dx;
184
+ problem.from_dy[index] = dy;
185
+ problem.from_side[index] = side;
186
+ } else {
187
+ problem.to_dx[index] = dx;
188
+ problem.to_dy[index] = dy;
189
+ problem.to_side[index] = side;
190
+ }
191
+ }
@@ -0,0 +1,35 @@
1
+ /**
2
+ * Give every wire that crosses a column it does not stop at somewhere to be in that column.
3
+ *
4
+ * A link spanning three columns is replaced by three links joined by two **lane boxes**, one in each
5
+ * column it passes through. A lane box is never drawn. It is as wide as nothing and as tall as a
6
+ * wire, and it exists so that the two stages that follow — which know only about boxes — leave a
7
+ * gap for the wire instead of packing the real boxes tight and letting it be drawn across them.
8
+ *
9
+ * This is what a layered layout normally calls a dummy node, and it does three jobs here:
10
+ *
11
+ * - **Room.** The coordinate stage separates boxes; a lane box is what makes it separate them
12
+ * enough for the wire between them.
13
+ * - **Crossings.** Every link now spans exactly one column boundary, so two wires cross at a known
14
+ * boundary and the ordering stage can count crossings exactly instead of estimating them.
15
+ * - **Straightness.** A chain of lane boxes is a chain of links the coordinate stage will try to
16
+ * align, and aligning them is what makes a long wire straight rather than a slow diagonal.
17
+ *
18
+ * The router is told which lanes belong to which wire, and routes the wire through them. That is
19
+ * the fourth job, and the one the other three exist for: the ordering stage decided where each
20
+ * long wire crosses each column so that as few wires cross as it could manage, and a wire routed
21
+ * through its lanes is that decision drawn. A router left to find the empty space on its own does
22
+ * so one wire at a time, and what it rediscovers is the order the wires happened to be routed in.
23
+ *
24
+ * @param {LayoutBoxGraph} graph mutated in place; adjacency is rebuilt. Layers must be assigned, and
25
+ * every link must point forwards by at least one column.
26
+ * @param {Int32Array} [lane_offset] written when given, one entry per link as the graph stood on
27
+ * entry plus one: the lanes of link `i` are the boxes `lane_offset[i]` up to but not
28
+ * including `lane_offset[i + 1]`, in the order the wire passes through them
29
+ * @returns {number} how many lane boxes were added
30
+ *
31
+ * @author Alex Goldring
32
+ * @copyright Company Named Limited (c) 2026
33
+ */
34
+ export function layout_insert_lanes(graph: LayoutBoxGraph, lane_offset?: Int32Array): number;
35
+ //# sourceMappingURL=layout_insert_lanes.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"layout_insert_lanes.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/layout_insert_lanes.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,yEARW,UAAU,GAGR,MAAM,CA8ElB"}
@@ -0,0 +1,109 @@
1
+ import { LAYOUT_BOX_LANE } from "./LayoutBoxGraph.js";
2
+
3
+ /**
4
+ * Give every wire that crosses a column it does not stop at somewhere to be in that column.
5
+ *
6
+ * A link spanning three columns is replaced by three links joined by two **lane boxes**, one in each
7
+ * column it passes through. A lane box is never drawn. It is as wide as nothing and as tall as a
8
+ * wire, and it exists so that the two stages that follow — which know only about boxes — leave a
9
+ * gap for the wire instead of packing the real boxes tight and letting it be drawn across them.
10
+ *
11
+ * This is what a layered layout normally calls a dummy node, and it does three jobs here:
12
+ *
13
+ * - **Room.** The coordinate stage separates boxes; a lane box is what makes it separate them
14
+ * enough for the wire between them.
15
+ * - **Crossings.** Every link now spans exactly one column boundary, so two wires cross at a known
16
+ * boundary and the ordering stage can count crossings exactly instead of estimating them.
17
+ * - **Straightness.** A chain of lane boxes is a chain of links the coordinate stage will try to
18
+ * align, and aligning them is what makes a long wire straight rather than a slow diagonal.
19
+ *
20
+ * The router is told which lanes belong to which wire, and routes the wire through them. That is
21
+ * the fourth job, and the one the other three exist for: the ordering stage decided where each
22
+ * long wire crosses each column so that as few wires cross as it could manage, and a wire routed
23
+ * through its lanes is that decision drawn. A router left to find the empty space on its own does
24
+ * so one wire at a time, and what it rediscovers is the order the wires happened to be routed in.
25
+ *
26
+ * @param {LayoutBoxGraph} graph mutated in place; adjacency is rebuilt. Layers must be assigned, and
27
+ * every link must point forwards by at least one column.
28
+ * @param {Int32Array} [lane_offset] written when given, one entry per link as the graph stood on
29
+ * entry plus one: the lanes of link `i` are the boxes `lane_offset[i]` up to but not
30
+ * including `lane_offset[i + 1]`, in the order the wire passes through them
31
+ * @returns {number} how many lane boxes were added
32
+ *
33
+ * @author Alex Goldring
34
+ * @copyright Company Named Limited (c) 2026
35
+ */
36
+ export function layout_insert_lanes(graph, lane_offset) {
37
+ const old_link_count = graph.link_count;
38
+
39
+ let extra_boxes = 0;
40
+ let new_link_count = 0;
41
+
42
+ for (let i = 0; i < old_link_count; i++) {
43
+ const span = graph.box_layer[graph.link_to[i]] - graph.box_layer[graph.link_from[i]];
44
+
45
+ if (lane_offset !== undefined) {
46
+ lane_offset[i] = graph.box_count + extra_boxes;
47
+ }
48
+
49
+ extra_boxes += span - 1;
50
+ new_link_count += span;
51
+ }
52
+
53
+ if (lane_offset !== undefined) {
54
+ lane_offset[old_link_count] = graph.box_count + extra_boxes;
55
+ }
56
+
57
+ if (extra_boxes === 0) {
58
+ return 0;
59
+ }
60
+
61
+ // The links are about to be rewritten in place and a spanning link becomes several, so the
62
+ // originals have to be read from somewhere the writing cannot reach.
63
+ const from = graph.link_from.slice(0, old_link_count);
64
+ const to = graph.link_to.slice(0, old_link_count);
65
+ const from_y = graph.link_from_y.slice(0, old_link_count);
66
+ const to_y = graph.link_to_y.slice(0, old_link_count);
67
+
68
+ const first_lane = graph.box_count;
69
+
70
+ graph.resize(graph.box_count + extra_boxes, new_link_count);
71
+
72
+ let lane = first_lane;
73
+ let link = 0;
74
+
75
+ for (let i = 0; i < old_link_count; i++) {
76
+ const tail = from[i];
77
+ const head = to[i];
78
+
79
+ const tail_layer = graph.box_layer[tail];
80
+ const span = graph.box_layer[head] - tail_layer;
81
+
82
+ if (span === 1) {
83
+ graph.set_link(link++, tail, head, from_y[i], to_y[i]);
84
+
85
+ continue;
86
+ }
87
+
88
+ let previous = tail;
89
+ let previous_y = from_y[i];
90
+
91
+ for (let step = 1; step < span; step++) {
92
+ graph.set_box(lane, 0, 0, LAYOUT_BOX_LANE);
93
+ graph.box_layer[lane] = tail_layer + step;
94
+
95
+ graph.set_link(link++, previous, lane, previous_y, 0);
96
+
97
+ previous = lane;
98
+ previous_y = 0;
99
+
100
+ lane++;
101
+ }
102
+
103
+ graph.set_link(link++, previous, head, previous_y, to_y[i]);
104
+ }
105
+
106
+ graph.build_adjacency();
107
+
108
+ return extra_boxes;
109
+ }
@@ -0,0 +1,59 @@
1
+ /**
2
+ * Arrange a node graph and route every wire in it.
3
+ *
4
+ * Two halves, and they are not the same problem.
5
+ *
6
+ * **Placement** decides where the nodes go, and the whole of it is the observation that a node graph
7
+ * is read left to right. Everything a node waits on is put strictly to its left, boxes within a
8
+ * column are ordered so that as few wires cross as can be managed, and then each box is put level
9
+ * with the things it connects to. What that produces is a drawing where following a wire means
10
+ * moving your eye in one direction, and where things that belong together have ended up together —
11
+ * not because anything measured how related they are, but because being joined is what put them in
12
+ * neighbouring columns and being joined to the same things is what put them next to each other.
13
+ *
14
+ * **Routing** decides where the wires go, which the placement has left open within the columns it
15
+ * decided. A wire that crosses a column is taken through the lane the placement reserved for it
16
+ * there — which is how the placement's crossing-minimised order reaches the drawing — and between
17
+ * one lane and the next each wire finds its own way, avoiding the boxes and, as far as it can, the
18
+ * other wires: sharing a line with one costs it something, and so does crossing one. This is where
19
+ * the drawing stops looking like a diagram of the algorithm and starts looking like something
20
+ * somebody drew: wires that run alongside each other rather than through each other, that go
21
+ * around a node instead of behind it, that do not cross what they could as easily have gone round,
22
+ * and that leave and arrive square to the ports they belong to.
23
+ *
24
+ * The two halves are separate on purpose. Placement can be re-run without re-routing when only the
25
+ * structure changed, and routing can be re-run without re-placing when somebody has dragged a node
26
+ * — which is the common case in an editor, and the one where moving everything else in response
27
+ * would be the wrong answer.
28
+ *
29
+ * Nothing here is random and nothing depends on iteration order of a map: the same graph laid out
30
+ * twice gives the same drawing, and a graph saved and reloaded gives the drawing it had.
31
+ *
32
+ * @param {NodeGraph} graph
33
+ * @param {NodeGraphVisualData} visual mutated: node positions and connection paths are written
34
+ * @param {NodeGraphLayoutOptions} [options]
35
+ * @returns {{width: number, height: number, crossings: number}}
36
+ *
37
+ * @author Alex Goldring
38
+ * @copyright Company Named Limited (c) 2026
39
+ */
40
+ export function layout_node_graph(graph: NodeGraph, visual: NodeGraphVisualData, options?: NodeGraphLayoutOptions): {
41
+ width: number;
42
+ height: number;
43
+ crossings: number;
44
+ };
45
+ /**
46
+ * Route the wires of an already placed graph.
47
+ *
48
+ * Split out because it is the half worth doing on its own: a node dragged by hand moves its wires
49
+ * and nothing else, and re-running the placement in response would rearrange the drawing under
50
+ * somebody who was only trying to move one node.
51
+ *
52
+ * @param {LayoutProblem} problem must carry current box positions
53
+ * @param {NodeGraphVisualData} visual mutated: connection paths are written
54
+ * @param {NodeGraphLayoutOptions} options
55
+ * @returns {void}
56
+ */
57
+ export function layout_route_node_graph(problem: LayoutProblem, visual: NodeGraphVisualData, options: NodeGraphLayoutOptions): void;
58
+ import { NodeGraphLayoutOptions } from "./NodeGraphLayoutOptions.js";
59
+ //# sourceMappingURL=layout_node_graph.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"layout_node_graph.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/layout_node_graph.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,2FANW,sBAAsB;WACZ,MAAM;YAAU,MAAM;eAAa,MAAM;EAmD7D;AAqCD;;;;;;;;;;;GAWG;AACH,sGAHW,sBAAsB,GACpB,IAAI,CA2BhB;uCArKsC,6BAA6B"}
@@ -0,0 +1,173 @@
1
+ import { layout_assign_coordinates } from "./layout_assign_coordinates.js";
2
+ import { layout_assign_layers } from "./layout_assign_layers.js";
3
+ import { layout_break_cycles } from "./layout_break_cycles.js";
4
+ import { layout_build_problem } from "./layout_build_problem.js";
5
+ import { layout_insert_lanes } from "./layout_insert_lanes.js";
6
+ import { layout_order_layers } from "./layout_order_layers.js";
7
+ import { layout_orient_links } from "./layout_orient_links.js";
8
+ import { NodeGraphLayoutOptions } from "./NodeGraphLayoutOptions.js";
9
+ import { route_connections } from "./route_connections.js";
10
+ import { route_grid_build } from "./route_grid_build.js";
11
+ import { route_nudge } from "./route_nudge.js";
12
+ import { route_to_spline } from "./route_to_spline.js";
13
+
14
+ /**
15
+ * Arrange a node graph and route every wire in it.
16
+ *
17
+ * Two halves, and they are not the same problem.
18
+ *
19
+ * **Placement** decides where the nodes go, and the whole of it is the observation that a node graph
20
+ * is read left to right. Everything a node waits on is put strictly to its left, boxes within a
21
+ * column are ordered so that as few wires cross as can be managed, and then each box is put level
22
+ * with the things it connects to. What that produces is a drawing where following a wire means
23
+ * moving your eye in one direction, and where things that belong together have ended up together —
24
+ * not because anything measured how related they are, but because being joined is what put them in
25
+ * neighbouring columns and being joined to the same things is what put them next to each other.
26
+ *
27
+ * **Routing** decides where the wires go, which the placement has left open within the columns it
28
+ * decided. A wire that crosses a column is taken through the lane the placement reserved for it
29
+ * there — which is how the placement's crossing-minimised order reaches the drawing — and between
30
+ * one lane and the next each wire finds its own way, avoiding the boxes and, as far as it can, the
31
+ * other wires: sharing a line with one costs it something, and so does crossing one. This is where
32
+ * the drawing stops looking like a diagram of the algorithm and starts looking like something
33
+ * somebody drew: wires that run alongside each other rather than through each other, that go
34
+ * around a node instead of behind it, that do not cross what they could as easily have gone round,
35
+ * and that leave and arrive square to the ports they belong to.
36
+ *
37
+ * The two halves are separate on purpose. Placement can be re-run without re-routing when only the
38
+ * structure changed, and routing can be re-run without re-placing when somebody has dragged a node
39
+ * — which is the common case in an editor, and the one where moving everything else in response
40
+ * would be the wrong answer.
41
+ *
42
+ * Nothing here is random and nothing depends on iteration order of a map: the same graph laid out
43
+ * twice gives the same drawing, and a graph saved and reloaded gives the drawing it had.
44
+ *
45
+ * @param {NodeGraph} graph
46
+ * @param {NodeGraphVisualData} visual mutated: node positions and connection paths are written
47
+ * @param {NodeGraphLayoutOptions} [options]
48
+ * @returns {{width: number, height: number, crossings: number}}
49
+ *
50
+ * @author Alex Goldring
51
+ * @copyright Company Named Limited (c) 2026
52
+ */
53
+ export function layout_node_graph(graph, visual, options = new NodeGraphLayoutOptions()) {
54
+ const problem = layout_build_problem(graph, visual);
55
+
56
+ const boxes = problem.boxes;
57
+
58
+ let crossings = 0;
59
+ let width = 0;
60
+ let height = 0;
61
+
62
+ if (problem.node_count > 0) {
63
+ const position = layout_break_cycles(boxes);
64
+
65
+ layout_orient_links(boxes, position);
66
+
67
+ const layer_count = layout_assign_layers(boxes, position);
68
+
69
+ const lane_offset = new Int32Array(boxes.link_count + 1);
70
+
71
+ layout_insert_lanes(boxes, lane_offset);
72
+
73
+ assign_lanes(problem, lane_offset);
74
+
75
+ const ordering = layout_order_layers(boxes, layer_count, options.order_sweeps);
76
+
77
+ crossings = ordering.crossings;
78
+
79
+ const extent = layout_assign_coordinates(
80
+ boxes,
81
+ layer_count,
82
+ ordering.order,
83
+ ordering.rank,
84
+ ordering.layer_start,
85
+ options
86
+ );
87
+
88
+ width = extent.width;
89
+ height = extent.height;
90
+
91
+ for (let box = 0; box < problem.node_count; box++) {
92
+ visual.getNode(problem.node_of_box[box]).dimensions.position.set(boxes.box_x[box], boxes.box_y[box]);
93
+ }
94
+ }
95
+
96
+ layout_route_node_graph(problem, visual, options);
97
+
98
+ return { width, height, crossings };
99
+ }
100
+
101
+ /**
102
+ * Hand each connection the lanes its link was given, so that the router can take it through them.
103
+ *
104
+ * @param {LayoutProblem} problem mutated: `lane_start` and `lane_box` are written
105
+ * @param {Int32Array} lane_offset from {@link layout_insert_lanes}, per link as they stood before it
106
+ * @returns {void}
107
+ */
108
+ function assign_lanes(problem, lane_offset) {
109
+ const count = problem.connection_count;
110
+
111
+ const lane_start = problem.lane_start;
112
+
113
+ for (let i = 0; i < count; i++) {
114
+ const link = problem.link_of_connection[i];
115
+
116
+ lane_start[i + 1] = lane_start[i] + (link === -1 ? 0 : lane_offset[link + 1] - lane_offset[link]);
117
+ }
118
+
119
+ const lane_box = new Int32Array(lane_start[count]);
120
+
121
+ for (let i = 0; i < count; i++) {
122
+ const link = problem.link_of_connection[i];
123
+
124
+ if (link === -1) {
125
+ continue;
126
+ }
127
+
128
+ for (let k = lane_offset[link], at = lane_start[i]; k < lane_offset[link + 1]; k++, at++) {
129
+ lane_box[at] = k;
130
+ }
131
+ }
132
+
133
+ problem.lane_box = lane_box;
134
+ }
135
+
136
+ /**
137
+ * Route the wires of an already placed graph.
138
+ *
139
+ * Split out because it is the half worth doing on its own: a node dragged by hand moves its wires
140
+ * and nothing else, and re-running the placement in response would rearrange the drawing under
141
+ * somebody who was only trying to move one node.
142
+ *
143
+ * @param {LayoutProblem} problem must carry current box positions
144
+ * @param {NodeGraphVisualData} visual mutated: connection paths are written
145
+ * @param {NodeGraphLayoutOptions} options
146
+ * @returns {void}
147
+ */
148
+ export function layout_route_node_graph(problem, visual, options) {
149
+ const grid = route_grid_build(problem, options);
150
+
151
+ const routes = route_connections(problem, grid, options);
152
+
153
+ route_nudge(routes, options);
154
+
155
+ const drawn = new Set();
156
+
157
+ for (let i = 0; i < problem.connection_count; i++) {
158
+ const id = problem.connection_id[i];
159
+
160
+ route_to_spline(routes, i, options, visual.ensureConnection(id));
161
+
162
+ drawn.add(id);
163
+ }
164
+
165
+ // A connection deleted since the last layout leaves a path behind. Connection ids are handed out
166
+ // afresh, so a stale path is one that will eventually be drawn for a connection it has nothing
167
+ // to do with.
168
+ for (const id of Array.from(visual.connections.keys())) {
169
+ if (!drawn.has(id)) {
170
+ visual.removeConnection(id);
171
+ }
172
+ }
173
+ }
@@ -0,0 +1,46 @@
1
+ /**
2
+ * Decide the order of boxes within each column.
3
+ *
4
+ * Two heuristics alternating, then a local fix-up, and the best arrangement any of them reaches is
5
+ * what is kept — a sweep can leave the drawing worse than it found it, and there is no reason to
6
+ * keep the last one rather than the best one. Best means fewest crossings, and between
7
+ * arrangements that cross equally often, the one whose links reach least far up and down.
8
+ *
9
+ * - **Sweeps.** Every box moves to the average, or to the median, of where its neighbours in the
10
+ * adjacent column sit. Median wins where a box's neighbours fall into groups, average where they
11
+ * are spread evenly, and alternating them escapes the local minimum either one alone settles
12
+ * into. Exact crossing minimisation is NP-hard and nobody reading a graph is counting crossings.
13
+ * - **Exchanges.** After each sweep, adjacent pairs swap wherever that removes crossings. A sweep
14
+ * moves a box to where its neighbours are on average; an exchange fixes the case where two boxes
15
+ * simply want each other's place, which no average will ever tell them.
16
+ *
17
+ * Every link spans exactly one column boundary by this point — {@link layout_insert_lanes} saw to
18
+ * that — so the crossing count here is the number of crossings the drawing will actually show,
19
+ * counted rather than estimated.
20
+ *
21
+ * **Ports are positions, not just boxes.** A link does not meet a box, it meets a port on it, and
22
+ * a box with three inputs fed by three boxes of the column before is drawn with three wires that
23
+ * cross each other whenever those three are stacked in the wrong order — an order that looks
24
+ * perfect to anything comparing boxes alone, since all three links arrive at the same box. So
25
+ * wherever this compares where a link's far end sits, it uses the box's rank plus how far down the
26
+ * box the port is, and two links into one box are as in or out of order as the ports they meet.
27
+ * Two links leaving one port are the exception: they fan out from a single point and cannot cross,
28
+ * whichever way round their targets are.
29
+ *
30
+ * @param {LayoutBoxGraph} graph adjacency must be current
31
+ * @param {number} layer_count
32
+ * @param {number} sweeps
33
+ * @returns {{order: Int32Array, rank: Int32Array, layer_start: Int32Array, crossings: number}}
34
+ * `order` holds box indices grouped by column, `layer_start` where each column begins in
35
+ * it, and `rank` where each box sits within its own column.
36
+ *
37
+ * @author Alex Goldring
38
+ * @copyright Company Named Limited (c) 2026
39
+ */
40
+ export function layout_order_layers(graph: LayoutBoxGraph, layer_count: number, sweeps: number): {
41
+ order: Int32Array;
42
+ rank: Int32Array;
43
+ layer_start: Int32Array;
44
+ crossings: number;
45
+ };
46
+ //# sourceMappingURL=layout_order_layers.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"layout_order_layers.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/layout_order_layers.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,wEATW,MAAM,UACN,MAAM;WACI,UAAU;UAAQ,UAAU;iBAAe,UAAU;eAAa,MAAM;EAyJ5F"}