@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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  1012. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts +38 -0
  1013. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts.map +1 -0
  1014. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.js +129 -0
  1015. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts +21 -0
  1016. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts.map +1 -0
  1017. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.js +35 -0
  1018. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts +19 -0
  1019. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts.map +1 -0
  1020. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.js +28 -0
  1021. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts +13 -0
  1022. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts.map +1 -0
  1023. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.js +22 -0
  1024. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts +22 -0
  1025. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts.map +1 -0
  1026. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.js +59 -0
  1027. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts +23 -0
  1028. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts.map +1 -0
  1029. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.js +74 -0
  1030. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1031. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1032. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1033. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1034. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1035. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1036. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1037. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1038. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1039. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1040. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1041. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1042. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1043. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1044. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1045. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1046. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1047. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1048. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1049. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1050. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1051. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1052. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1053. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1054. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1055. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1056. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1057. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1058. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1059. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts +34 -1
  1060. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts.map +1 -1
  1061. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +41 -1
  1062. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -2
  1063. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1064. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +115 -15
  1065. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1066. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1067. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1068. package/src/view/minimap/Minimap.js +227 -225
  1069. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1070. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1071. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1072. package/src/view/minimap/MinimapMarker.js +80 -0
  1073. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1074. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1075. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1076. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1077. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1078. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1079. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1080. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1081. package/src/view/minimap/dom/MinimapCameraView.js +18 -4
  1082. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1083. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1084. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1085. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1086. package/src/view/util/DomLayoutFrame.js +122 -0
  1087. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
  1088. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
  1089. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1090. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
  1091. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
  1092. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1093. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
  1094. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
  1095. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1096. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
  1097. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
  1098. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1099. package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
  1100. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
  1101. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1102. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
  1103. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
  1104. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1105. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
  1106. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
  1107. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1108. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1109. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
  1110. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
  1111. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1112. package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
  1113. package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
  1114. package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
  1115. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1116. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
  1117. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
  1118. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
@@ -1,27 +1,65 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import { align_4 } from "../../../core/binary/align_4.js";
3
+ import { noop } from "../../../core/function/noop.js";
4
+ import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescriptor.js";
5
+ import { INDIRECT_COMPUTE_COMMAND_DESCRIPTOR } from "../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
6
+ import { graph_prefix_scan_csdldf } from "../gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js";
7
+ import { PREFIX_SCAN_CSDLDF_HEADER_WORDS } from "../gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js";
8
+ import { shader_prefix_sum_to_command } from "../rasterize/expand/mesh/shader_prefix_sum_to_command.js";
1
9
  import { graph_compute_indirect_pass } from "../shader/graph/compute/graph_compute_indirect_pass.js";
2
10
  import { graph_compute_pass } from "../shader/graph/compute/graph_compute_pass.js";
3
11
  import { graph_import_buffer } from "../shader/graph/graph_import_buffer.js";
4
- import { PARTICLE_SIMULATE_WORKGROUP_SIZE } from "./ParticleConstants.js";
12
+ import {
13
+ PARTICLE_SIMULATE_WORKGROUP_SIZE,
14
+ PARTICLE_VM_REGISTER_SLOTS,
15
+ PARTICLE_VM_WIDE_LAUNCH_LANES,
16
+ } from "./ParticleConstants.js";
5
17
  import { graph_particle_bucket } from "./coherence/graph_particle_bucket.js";
6
- import { PARTICLE_EMIT_WORKGROUP_SIZE, shader_particle_emit } from "./shaders/shader_particle_emit.js";
18
+ import { shader_particle_emit } from "./shaders/shader_particle_emit.js";
19
+ import {
20
+ PARTICLE_EMIT_WIDE_WORKGROUP_COUNT,
21
+ shader_particle_emit_wide,
22
+ } from "./shaders/shader_particle_emit_wide.js";
23
+ import { shader_particle_emitter_tick } from "./shaders/shader_particle_emitter_tick.js";
7
24
  import {
8
25
  shader_particle_build_indirect,
9
26
  shader_particle_reset_counters,
10
27
  } from "./shaders/shader_particle_finalize.js";
11
28
  import { shader_particle_simulate } from "./shaders/shader_particle_simulate.js";
29
+ import {
30
+ PARTICLE_SIMULATE_WIDE_WORKGROUP_COUNT,
31
+ shader_particle_simulate_wide,
32
+ } from "./shaders/shader_particle_simulate_wide.js";
33
+ import {
34
+ PARTICLE_SPAWN_COMMAND_WORKGROUP_SIZE,
35
+ shader_particle_spawn_commands,
36
+ } from "./shaders/shader_particle_spawn_commands.js";
12
37
 
13
38
  /**
14
- * Per-frame frame-graph contribution for the GPU particle system — the reference wiring an
15
- * integrator (e.g. Renderer.render) calls once the CPU {@link GPUParticleSystem#update} has produced
16
- * this frame's spawn requests.
39
+ * The simulation half of the particle system's frame, recorded into the frame graph.
40
+ * {@link GPUParticleSystem#execute} is what calls it, with the buffers it owns; nothing else needs
41
+ * to.
17
42
  *
18
- * The passes run in dependency order:
43
+ * {@link graph_particles_simulate} is everything that moves particles:
19
44
  *
20
- * reset counters -> emit (spawn) -> simulate (advance + compact) -> bucket -> build indirect args
45
+ * reset counters -> spawn commands -> emitter tick -> scan -> spawn args -> emit -> simulate
46
+ * -> bucket -> build indirect
21
47
  *
22
- * with the depth sort + billboard render appended by the caller (the render pass needs the frame's
23
- * colour + depth attachments, which live in the caller's graph). Alive lists ping-pong by frame
24
- * parity: `alive_write` receives this frame's survivors + newborns.
48
+ * and it leaves the frame's alive list, the pool and the indirect draw args as graph handles for
49
+ * whoever draws. Nothing here depends on how they will be drawn, which is why the render mode
50
+ * ({@link ParticleRenderMode}) selects only what `execute` records AFTER this: the depth sort and
51
+ * the billboard draw (`sort/graph_particle_sort.js`, `graph_particles_billboard.js`), or nothing at
52
+ * all, because the AVBOIT orchestrator will draw them later off these same handles
53
+ * (`graph_particles_avboit.js`).
54
+ *
55
+ * ## Spawning is decided here, on the GPU
56
+ *
57
+ * The emitter tick runs one thread per emitter row and writes each row's spawn count for the
58
+ * frame; a prefix scan turns the counts into offsets; a one-thread pass turns the scan's total into
59
+ * the emit dispatch; and the emit pass runs one thread per newborn, each locating its emitter in the
60
+ * scan. The host contributes two numbers to all of that: the table's element capacity, which sizes
61
+ * the scan, and the length of the spawn-command list it authored itself. Neither is a count of
62
+ * anything alive.
25
63
  *
26
64
  * ## Two orderings, kept apart
27
65
  *
@@ -31,62 +69,82 @@ import { shader_particle_simulate } from "./shaders/shader_particle_simulate.js"
31
69
  * ordering is camera-independent and changes only when emitters or their programs change.
32
70
  *
33
71
  * The RENDER ordering — back-to-front by view depth, from `sort/` — is a different list in a
34
- * different buffer, produced by different passes, and the billboard draw is what consumes it.
35
- * Reordering the render list for coherence would break premultiplied transparency; depth-sorting the
36
- * simulation list would destroy the coherence. They share no buffer and no counter slot.
72
+ * different buffer, produced by different passes, and the standalone billboard draw is the only
73
+ * thing that consumes it, so it is built only in that mode. Reordering the render list for
74
+ * coherence would break premultiplied transparency; depth-sorting the simulation list would destroy
75
+ * the coherence. They share no buffer and no counter slot.
76
+ *
77
+ * ## Nothing is sized from the CPU
37
78
  *
38
- * The simulate pass is fully GPU-driven: its workgroup count comes from `dispatch_args` (written by
39
- * LAST frame's build-indirect pass) via `dispatchWorkgroupsIndirect`, and its element bound comes
40
- * from the `ALIVE_IN` counter snapshot — never from a CPU count. Both are derived from one value,
41
- * the padded list length, so the thread count and the bound agree by construction. A CPU count is
42
- * inevitably stale and corrupts the pool (orphaned slots when the population grows, double-freed
43
- * slots when it shrinks). Only the spawn count is CPU-provided, because the CPU authored the
44
- * spawn-request list and knows its exact length. The caller renders with `drawIndirect(draw_args)`,
45
- * which build-indirect writes THIS frame, so the instance count is exact too.
79
+ * Simulate's workgroup count comes from `dispatch_args` (written by LAST frame's build-indirect
80
+ * pass) via `dispatchWorkgroupsIndirect`, and its element bound from the `ALIVE_IN` counter
81
+ * snapshot; the draw, and the sort's two per-particle passes when there is a sort, are sized the
82
+ * same way, from this frame's alive count. A CPU count is inevitably stale and corrupts the pool
83
+ * (orphaned slots when the population grows, double-freed slots when it shrinks).
46
84
  *
47
85
  * All persistent buffers are imported (owned by the feature, not the graph). Writing an imported
48
86
  * buffer marks the pass a side-effect so it always executes, and returns a renamed handle downstream
49
- * passes must read — exactly the ReSTIR reservoir pattern.
87
+ * passes must read — exactly the ReSTIR reservoir pattern. Every persistent buffer is imported
88
+ * exactly once: two imports of one buffer are two resource entries the graph cannot tell apart.
50
89
  *
51
90
  * On the very first frame `dispatch_args` must be zero-initialised (WebGPU zero-fills new buffers)
52
91
  * and the `ALIVE_IN` counter 0, so simulate is a no-op until the first build-indirect has run.
92
+ */
93
+
94
+ /**
95
+ * @typedef {object} ParticleSimulationHandles
96
+ * @property {number} pool the particle pool, after this frame's INIT and UPDATE
97
+ * @property {number} alive this frame's compacted alive list — the render order's input
98
+ * @property {number} counters the atomic counters, after build-indirect
99
+ * @property {number} draw_args the billboard draw's indirect args: six vertices, one instance per live particle
100
+ * @property {number} sim_dispatch_args one workgroup per live particle, for a per-particle pass
101
+ * @property {number} emitter_database the emitter database, after the tick wrote its state rows
102
+ */
103
+
104
+ /**
105
+ * Everything that moves particles, up to the indirect args a draw consumes.
53
106
  *
54
107
  * @param {object} params
55
108
  * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
56
- * @param {object} params.gpu handles/objects for the persistent buffers (GPUBuffer instances)
57
- * @param {GPUBuffer} params.gpu.emitters
58
- * @param {GPUBuffer} params.gpu.program
59
- * @param {GPUBuffer} params.gpu.constants
60
- * @param {GPUBuffer} params.gpu.pool
61
- * @param {GPUBuffer} params.gpu.alive_read the other half of the ping-pong. These passes no longer
62
- * read it — simulate's input is `sim_list` — but the caller keeps swapping the two so this frame's
63
- * render is not read-after-written by next frame's emit, which would serialise them
64
- * @param {GPUBuffer} params.gpu.alive_write this-frame alive list: survivors + newborns
65
- * @param {GPUBuffer} params.gpu.dead free-list stack
66
- * @param {GPUBuffer} params.gpu.counters atomic counters
67
- * @param {GPUBuffer} params.gpu.spawn_requests
68
- * @param {GPUBuffer} params.gpu.dispatch_args indirect simulate dispatch (usage must include INDIRECT)
69
- * @param {GPUBuffer} params.gpu.draw_args indirect billboard draw (usage must include INDIRECT)
70
- * @param {GPUBuffer} params.gpu.sim_list program-coherent simulate input, rebuilt here for next frame
71
- * @param {GPUBuffer} params.gpu.sim_keys see {@link graph_particle_bucket}
72
- * @param {GPUBuffer} params.gpu.sim_histogram see {@link graph_particle_bucket}
73
- * @param {GPUBuffer} params.gpu.sim_bucket_counts see {@link graph_particle_bucket}
74
- * @param {GPUBuffer} params.gpu.sim_cursor see {@link graph_particle_bucket}
75
- * @param {GPUBuffer} params.gpu.sim_dispatch_args see {@link graph_particle_bucket} (usage must include INDIRECT)
76
- * @param {number} params.capacity pool capacity in particles (bounds the emit pass's free-list pops)
77
- * @param {number} params.bucket_count distinct compiled programs — `GPUParticleSystem#bucketCount()`
109
+ * @param {number} params.camera graph handle of the view's camera uniform (`CAMERA_UNIFORM_STRUCT`)
110
+ * @param {number} params.scene_database graph handle of the scene database — the emitters' nodes
111
+ * @param {object} params.gpu the persistent buffers, see {@link GPUParticleSystem}
112
+ * @param {object} params.emitters the emitter table's shape this frame
113
+ * @param {number} params.emitters.capacity the table's element capacity — the length of the count
114
+ * list the scan consumes
115
+ * @param {number} params.emitters.group_count workgroups the tick needs to walk every page group
116
+ * @param {number} params.capacity pool capacity in particles
117
+ * @param {number} params.bucket_count simulation-order buckets, one per program id the registry
118
+ * can hand out — `GPUParticleSystem#bucketCount()`
119
+ * @param {boolean} params.wide_registers run the VM over the wide (storage-backed) register file
120
+ * because some registered effect needs more slots than the fast interpreter's file holds. A
121
+ * whole-system choice, not a per-emitter one — see `runtime/ProgramHeap.js`.
78
122
  * @param {object} params.frame per-frame scalars
79
123
  * @param {number} params.frame.dt
80
124
  * @param {number} params.frame.time
81
125
  * @param {number} params.frame.index
82
- * @param {number} params.frame.spawn_count number of spawn requests this frame (CPU-authored, exact)
126
+ * @param {number} params.frame.max_catchup seconds of missed spawning a woken emitter makes up
127
+ * @param {number} params.frame.spawn_command_count entries in `gpu.spawn_commands` this frame
128
+ * @returns {ParticleSimulationHandles}
83
129
  */
84
- export function graph_particles({ graph, gpu, capacity, bucket_count, frame }) {
85
- const gr_emitters = graph_import_buffer(graph, gpu.emitters, "particles/emitters");
130
+ export function graph_particles_simulate({
131
+ graph,
132
+ camera,
133
+ scene_database,
134
+ gpu,
135
+ emitters,
136
+ capacity,
137
+ bucket_count,
138
+ wide_registers = false,
139
+ frame,
140
+ }) {
141
+ assert.defined(graph, "graph");
142
+ assert.isNonNegativeInteger(camera, "camera");
143
+ assert.isNonNegativeInteger(scene_database, "scene_database");
144
+ assert.isPositiveInteger(capacity, "capacity");
145
+
86
146
  const gr_program = graph_import_buffer(graph, gpu.program, "particles/program");
87
- const gr_constants = graph_import_buffer(graph, gpu.constants, "particles/constants");
88
147
  const gr_sim_list = graph_import_buffer(graph, gpu.sim_list, "particles/sim_list");
89
- const gr_spawn = graph_import_buffer(graph, gpu.spawn_requests, "particles/spawn_requests");
90
148
  const gr_dispatch = graph_import_buffer(graph, gpu.dispatch_args, "particles/dispatch_args");
91
149
  const gr_draw = graph_import_buffer(graph, gpu.draw_args, "particles/draw_args");
92
150
 
@@ -97,8 +155,13 @@ export function graph_particles({ graph, gpu, capacity, bucket_count, frame }) {
97
155
  let pool = graph_import_buffer(graph, gpu.pool, "particles/pool");
98
156
  let alive_write = graph_import_buffer(graph, gpu.alive_write, "particles/alive_write");
99
157
  let dead = graph_import_buffer(graph, gpu.dead, "particles/dead");
158
+ // Two tables in one buffer — the emitter records the CPU authors and the state the GPU
159
+ // integrates — so the passes that write the state rename the handle every reader after them
160
+ // takes.
161
+ let emitter_database = graph_import_buffer(graph, gpu.emitter_database, "particles/emitter_database");
100
162
 
101
- // 1. Reset the alive/spawn/sorted/sim-padded counters (dead count + ALIVE_IN snapshot persist).
163
+ // 1. Reset the alive/sorted/sim-padded counters (dead count + ALIVE_IN snapshot persist) and
164
+ // seed the frame's spawn budget from the free count.
102
165
  counters = graph_compute_pass({
103
166
  graph,
104
167
  shader: shader_particle_reset_counters,
@@ -106,61 +169,181 @@ export function graph_particles({ graph, gpu, capacity, bucket_count, frame }) {
106
169
  group_count: [1, 1, 1],
107
170
  }).counters;
108
171
 
109
- // 2. Emit — one thread per spawn request. Newborns join the new alive list.
110
- if (frame.spawn_count > 0) {
172
+ // 2. Spawn commands — the CPU's bursts, added to the emitters' pending spawns. The one dispatch
173
+ // the host sizes, because the host wrote the list.
174
+ if (frame.spawn_command_count > 0) {
175
+ const gr_commands = graph_import_buffer(graph, gpu.spawn_commands, "particles/spawn_commands");
176
+
177
+ emitter_database = graph_compute_pass({
178
+ graph,
179
+ shader: shader_particle_spawn_commands,
180
+ bindings: { commands: gr_commands, emitter_database, u_count: frame.spawn_command_count },
181
+ group_count: [Math.ceil(frame.spawn_command_count / PARTICLE_SPAWN_COMMAND_WORKGROUP_SIZE), 1, 1],
182
+ }).emitter_database;
183
+ }
184
+
185
+ // 3. Emitter tick — one thread per emitter row: integrate the rate, cull, take from the budget,
186
+ // and write the row's spawn count. The counts list is transient and cleared whole, because
187
+ // the tick writes only the rows it visits.
188
+ const count_words = PREFIX_SCAN_CSDLDF_HEADER_WORDS + align_4(Math.max(1, emitters.capacity));
189
+ const count_bytes = count_words * Uint32Array.BYTES_PER_ELEMENT;
190
+
191
+ let spawn_counts = create_buffer(graph, "particles/spawn_counts", BufferResourceDescriptor.from(
192
+ count_bytes,
193
+ GPUBufferUsage.STORAGE,
194
+ 0, count_bytes,
195
+ ));
196
+
197
+ // A table with no pages has no rows to visit and nothing to write: the cleared counts scan to a
198
+ // total of zero and the emit dispatch is empty. (A dispatch of zero workgroups is refused
199
+ // upstream, so this is a skip rather than a no-op dispatch.)
200
+ if (emitters.group_count > 0) {
111
201
  const out = graph_compute_pass({
112
202
  graph,
113
- shader: shader_particle_emit,
203
+ shader: shader_particle_emitter_tick,
114
204
  bindings: {
115
- emitters: gr_emitters, program: gr_program, vm_constants: gr_constants,
116
- pool, spawn_requests: gr_spawn, alive_out: alive_write, dead, counters,
205
+ camera,
206
+ scene_database,
207
+ emitter_database,
208
+ counters,
209
+ spawn_counts,
117
210
  settings: {
118
- u_dt: frame.dt, u_time: frame.time, u_frame: frame.index,
119
- u_count: frame.spawn_count, u_capacity: capacity,
211
+ u_dt: frame.dt,
212
+ u_max_catchup: frame.max_catchup,
213
+ u_capacity: capacity,
214
+ u_emitter_capacity: emitters.capacity,
120
215
  },
121
216
  },
122
- group_count: [Math.ceil(frame.spawn_count / PARTICLE_EMIT_WORKGROUP_SIZE), 1, 1],
217
+ group_count: [emitters.group_count, 1, 1],
123
218
  });
219
+ emitter_database = out.emitter_database;
220
+ counters = out.counters;
221
+ spawn_counts = out.spawn_counts;
222
+ }
223
+
224
+ // 4. Inclusive prefix sums of the counts: each row's batch ends at its sum, and the last sum is
225
+ // the number of particles born this frame.
226
+ const spawn_prefix = graph_prefix_scan_csdldf({
227
+ graph,
228
+ data: spawn_counts,
229
+ element_max_count: Math.max(1, emitters.capacity),
230
+ });
231
+
232
+ // The wide interpreter's register file: one column per launched lane, slot-major, sized by the
233
+ // launch and NOT by the pool. Transient and deliberately uncleared — a program reads a register
234
+ // only after writing it, so what the last user left is unreadable by construction. See
235
+ // `vm/chunk_particle_vm_registers_wide.js`.
236
+ //
237
+ // Emit and simulate share it. They cannot overlap (simulate reads the alive list emit appends
238
+ // to), and the file carries nothing between particles, let alone between passes.
239
+ let vm_registers = wide_registers
240
+ ? create_buffer(graph, "particles/vm_registers", BufferResourceDescriptor.from(
241
+ PARTICLE_VM_WIDE_LAUNCH_LANES * PARTICLE_VM_REGISTER_SLOTS * 4,
242
+ GPUBufferUsage.STORAGE,
243
+ ))
244
+ : -1;
245
+
246
+ // 5. That total, as the emit dispatch — the same one-thread pass that sizes meshlet expansion.
247
+ const emit_command = graph_compute_pass({
248
+ graph,
249
+ shader: shader_prefix_sum_to_command,
250
+ bindings: {
251
+ prefix_sums: spawn_prefix,
252
+ command: create_buffer(graph, "particles/emit_command", INDIRECT_COMPUTE_COMMAND_DESCRIPTOR),
253
+ },
254
+ group_count: [1, 1, 1],
255
+ }).command;
256
+
257
+ // 6. Emit — one thread per newborn, its emitter found in the scan. Newborns join the new alive
258
+ // list.
259
+ //
260
+ // The wide variant does not consume `emit_command`: its launch is a constant, and it reads
261
+ // the scan's total in the shader as a loop bound instead. The command is still built above —
262
+ // it costs one workgroup and keeps the pass graph the same shape either way.
263
+ {
264
+ const bindings = {
265
+ scene_database,
266
+ emitter_database,
267
+ program: gr_program,
268
+ spawn_prefix,
269
+ pool, alive_out: alive_write, dead, counters,
270
+ settings: { u_dt: frame.dt, u_time: frame.time, u_frame: frame.index, u_capacity: capacity },
271
+ };
272
+
273
+ const out = wide_registers
274
+ ? graph_compute_pass({
275
+ graph,
276
+ shader: shader_particle_emit_wide,
277
+ bindings: { ...bindings, vm_registers },
278
+ group_count: [PARTICLE_EMIT_WIDE_WORKGROUP_COUNT, 1, 1],
279
+ })
280
+ : graph_compute_indirect_pass({
281
+ graph,
282
+ shader: shader_particle_emit,
283
+ bindings,
284
+ command: emit_command,
285
+ });
286
+
124
287
  pool = out.pool; alive_write = out.alive_out; dead = out.dead; counters = out.counters;
288
+
289
+ if (wide_registers) { vm_registers = out.vm_registers; }
125
290
  }
126
291
 
127
- // 3. Simulate — one indirect dispatch runs every emitter's UPDATE over the program-coherent list
292
+ // 7. Simulate — one indirect dispatch runs every emitter's UPDATE over the program-coherent list
128
293
  // the bucketing pass built LAST frame, compacting survivors into the new alive list and freed
129
294
  // slots into the dead list. The workgroup count comes from last frame's dispatch_args and the
130
- // list itself from last frame's sim_list — both read here and re-written in steps 4 and 5,
295
+ // list itself from last frame's sim_list — both read here and re-written in steps 8 and 9,
131
296
  // with insertion order keeping the read before the write.
297
+ //
298
+ // The wide variant ignores `gr_dispatch` for the same reason emit ignores its command: a
299
+ // bounded launch with a grid-stride loop, so the register file is sized by a constant rather
300
+ // than by the alive count. The list and its length are unchanged, and so is every guarantee
301
+ // that comes from reading the length on the GPU.
132
302
  {
133
- const out = graph_compute_indirect_pass({
134
- graph,
135
- shader: shader_particle_simulate,
136
- bindings: {
137
- emitters: gr_emitters, program: gr_program, vm_constants: gr_constants,
138
- pool, sim_list: gr_sim_list, alive_out: alive_write, dead, counters,
139
- settings: { u_dt: frame.dt, u_time: frame.time, u_frame: frame.index },
140
- },
141
- command: gr_dispatch,
142
- });
303
+ const bindings = {
304
+ scene_database,
305
+ emitter_database,
306
+ program: gr_program,
307
+ pool, sim_list: gr_sim_list, alive_out: alive_write, dead, counters,
308
+ settings: { u_dt: frame.dt, u_time: frame.time, u_frame: frame.index },
309
+ };
310
+
311
+ const out = wide_registers
312
+ ? graph_compute_pass({
313
+ graph,
314
+ shader: shader_particle_simulate_wide,
315
+ bindings: { ...bindings, vm_registers },
316
+ group_count: [PARTICLE_SIMULATE_WIDE_WORKGROUP_COUNT, 1, 1],
317
+ })
318
+ : graph_compute_indirect_pass({
319
+ graph,
320
+ shader: shader_particle_simulate,
321
+ bindings,
322
+ command: gr_dispatch,
323
+ });
324
+
143
325
  pool = out.pool; alive_write = out.alive_out; dead = out.dead; counters = out.counters;
144
326
  }
145
327
 
146
- // 4. Bucket — regroup the frame's alive list by VM program, padded to whole workgroups, into the
328
+ // 8. Bucket — regroup the frame's alive list by VM program, padded to whole workgroups, into the
147
329
  // list NEXT frame's simulate consumes. Must follow BOTH emit and simulate, since both append
148
330
  // to the alive list.
149
331
  // `gr_sim_list` is handed over rather than re-imported: two imports of one GPUBuffer are two
150
332
  // resource entries the graph cannot tell apart, which would put simulate's read of the list
151
333
  // and this pass's rewrite of it on unrelated dependency chains.
152
- counters = graph_particle_bucket({
334
+ const bucketed = graph_particle_bucket({
153
335
  graph,
154
336
  gpu,
155
- emitters: gr_emitters,
337
+ emitter_database,
156
338
  pool,
157
339
  alive: alive_write,
158
340
  counters,
159
341
  sim_list: gr_sim_list,
160
342
  bucket_count,
161
- }).counters;
343
+ });
344
+ counters = bucketed.counters;
162
345
 
163
- // 5. Snapshot the padded list length (next frame's simulate input length) and build the indirect
346
+ // 9. Snapshot the padded list length (next frame's simulate input length) and build the indirect
164
347
  // dispatch args for next frame + the indirect draw args for this frame's render.
165
348
  const indirect = graph_compute_pass({
166
349
  graph,
@@ -172,15 +355,28 @@ export function graph_particles({ graph, gpu, capacity, bucket_count, frame }) {
172
355
  group_count: [1, 1, 1],
173
356
  });
174
357
 
175
- // The depth sort (graph_prefix_scan_csdldf-based) and the billboard render pass are appended by
176
- // the caller, which owns the frame's colour + depth attachments; the render must use
177
- // drawIndirect(gpu.draw_args). See sort/shader_particle_sort.js and
178
- // shaders/shader_particle_render.js.
179
358
  return {
180
- alive: alive_write,
181
359
  pool,
360
+ alive: alive_write,
182
361
  counters: indirect.counters,
183
- dispatch_args: indirect.dispatch_args,
184
362
  draw_args: indirect.draw_args,
363
+ sim_dispatch_args: bucketed.dispatch_args,
364
+ emitter_database,
185
365
  };
186
366
  }
367
+
368
+ /**
369
+ * A transient buffer with no producing pass of its own, for a binding a shader both reads and
370
+ * writes — the compute pass helpers create a buffer only for write-only bindings, and a
371
+ * read-write one wants a handle.
372
+ *
373
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} graph
374
+ * @param {string} label
375
+ * @param {BufferResourceDescriptor} descriptor
376
+ * @returns {number}
377
+ */
378
+ function create_buffer(graph, label, descriptor) {
379
+ const pass = graph.add(`${label} / create`, {}, noop);
380
+
381
+ return pass.create(label, descriptor);
382
+ }
@@ -0,0 +1,107 @@
1
+ /**
2
+ * Mark the depth slices the emitters' bounds spheres span (`shader_particle_avboit_occupancy`).
3
+ *
4
+ * @param {object} params
5
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
6
+ * @param {number} params.camera graph handle
7
+ * @param {ArrayLike<number>} params.cluster_parameters the frame's depth curve
8
+ * @param {number} params.occupancy graph handle of the occupancy bits, to add to
9
+ * @param {number} params.scene_database graph handle
10
+ * @param {number} params.emitter_database graph handle, as the simulation left it
11
+ * @param {number} params.emitter_group_count workgroups that walk every page group of the emitter table
12
+ * @returns {number} the occupancy handle after the write
13
+ */
14
+ export function graph_particle_avboit_occupancy({ graph, camera, cluster_parameters, occupancy, scene_database, emitter_database, emitter_group_count, }: {
15
+ graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
16
+ camera: number;
17
+ cluster_parameters: ArrayLike<number>;
18
+ occupancy: number;
19
+ scene_database: number;
20
+ emitter_database: number;
21
+ emitter_group_count: number;
22
+ }): number;
23
+ /**
24
+ * Splat the live particles' extinction into the voxel volume (`shader_particle_avboit_splat`).
25
+ *
26
+ * @param {object} params
27
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
28
+ * @param {number} params.camera graph handle
29
+ * @param {number} params.warp graph handle
30
+ * @param {{extinction: number, overflow: number, dummy: number}} params.volume the volume, to add to
31
+ * @param {GPUTextureView} params.atlas
32
+ * @param {GPUSampler} params.atlas_sampler
33
+ * @param {number} params.pool graph handle
34
+ * @param {number} params.alive graph handle of this frame's alive list
35
+ * @param {number} params.emitter_database graph handle
36
+ * @param {number} params.draw_args graph handle of the indirect draw args (six vertices, alive instances)
37
+ * @returns {{extinction: number, overflow: number, dummy: number}} the volume after the write
38
+ */
39
+ export function graph_particle_avboit_splat({ graph, camera, warp, depth_texture, volume, atlas, atlas_sampler, pool, alive, emitter_database, draw_args, }: {
40
+ graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
41
+ camera: number;
42
+ warp: number;
43
+ volume: {
44
+ extinction: number;
45
+ overflow: number;
46
+ dummy: number;
47
+ };
48
+ atlas: GPUTextureView;
49
+ atlas_sampler: GPUSampler;
50
+ pool: number;
51
+ alive: number;
52
+ emitter_database: number;
53
+ draw_args: number;
54
+ }): {
55
+ extinction: number;
56
+ overflow: number;
57
+ dummy: number;
58
+ };
59
+ /**
60
+ * Draw the live particles into the four accumulators (`shader_particle_avboit_draw`).
61
+ *
62
+ * @param {object} params
63
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
64
+ * @param {import("../view/GPUViewContext.js").GPUViewContext} params.view_ctx
65
+ * @param {number} params.camera graph handle
66
+ * @param {number} params.depth_texture graph handle of the scene depth — tested and sampled, never written
67
+ * @param {number} params.warp graph handle
68
+ * @param {number} params.integral graph handle of the integral texture
69
+ * @param {number} params.volumetrics_lut graph handle
70
+ * @param {number} params.volumetrics_metadata graph handle
71
+ * @param {{color: number, norm: number, extinction: number, emission: number}} params.accumulators to add to
72
+ * @param {GPUTextureView} params.atlas
73
+ * @param {GPUSampler} params.atlas_sampler
74
+ * @param {number} params.pool graph handle
75
+ * @param {number} params.alive graph handle of this frame's alive list
76
+ * @param {number} params.emitter_database graph handle
77
+ * @param {number} params.draw_args graph handle of the indirect draw args
78
+ * @returns {{color: number, norm: number, extinction: number, emission: number}} the accumulators after the draw
79
+ */
80
+ export function graph_particle_avboit_draw({ graph, view_ctx, camera, depth_texture, warp, integral, volumetrics_lut, volumetrics_metadata, accumulators, atlas, atlas_sampler, pool, alive, emitter_database, draw_args, }: {
81
+ graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
82
+ view_ctx: import("../view/GPUViewContext.js").GPUViewContext;
83
+ camera: number;
84
+ depth_texture: number;
85
+ warp: number;
86
+ integral: number;
87
+ volumetrics_lut: number;
88
+ volumetrics_metadata: number;
89
+ accumulators: {
90
+ color: number;
91
+ norm: number;
92
+ extinction: number;
93
+ emission: number;
94
+ };
95
+ atlas: GPUTextureView;
96
+ atlas_sampler: GPUSampler;
97
+ pool: number;
98
+ alive: number;
99
+ emitter_database: number;
100
+ draw_args: number;
101
+ }): {
102
+ color: number;
103
+ norm: number;
104
+ extinction: number;
105
+ emission: number;
106
+ };
107
+ //# sourceMappingURL=graph_particles_avboit.d.ts.map
@@ -0,0 +1 @@
1
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