@woosh/meep-engine 3.15.0 → 3.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +891 -82
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
- package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +644 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +10 -1
- package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
- package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
- package/src/core/collection/array/typed/float32_array_hash.js +38 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/csr/CSRGraph.d.ts +8 -1
- package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
- package/src/core/graph/csr/CSRGraph.js +14 -6
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +20 -8
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +74 -66
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.js +10 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +49 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -316
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +521 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +36 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
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- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +18 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
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import { assert } from "../../../core/assert.js";
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import { align_4 } from "../../../core/binary/align_4.js";
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import { noop } from "../../../core/function/noop.js";
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import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescriptor.js";
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import { INDIRECT_COMPUTE_COMMAND_DESCRIPTOR } from "../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
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import { graph_prefix_scan_csdldf } from "../gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js";
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import { PREFIX_SCAN_CSDLDF_HEADER_WORDS } from "../gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js";
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import { shader_prefix_sum_to_command } from "../rasterize/expand/mesh/shader_prefix_sum_to_command.js";
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import { graph_compute_indirect_pass } from "../shader/graph/compute/graph_compute_indirect_pass.js";
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import {
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import {
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PARTICLE_SIMULATE_WORKGROUP_SIZE,
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PARTICLE_VM_REGISTER_SLOTS,
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PARTICLE_VM_WIDE_LAUNCH_LANES,
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} from "./ParticleConstants.js";
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import { graph_particle_bucket } from "./coherence/graph_particle_bucket.js";
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import {
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import { shader_particle_emit } from "./shaders/shader_particle_emit.js";
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import {
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PARTICLE_EMIT_WIDE_WORKGROUP_COUNT,
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shader_particle_emit_wide,
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} from "./shaders/shader_particle_emit_wide.js";
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import { shader_particle_emitter_tick } from "./shaders/shader_particle_emitter_tick.js";
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import {
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shader_particle_build_indirect,
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shader_particle_reset_counters,
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} from "./shaders/shader_particle_finalize.js";
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import { shader_particle_simulate } from "./shaders/shader_particle_simulate.js";
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import {
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PARTICLE_SIMULATE_WIDE_WORKGROUP_COUNT,
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shader_particle_simulate_wide,
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} from "./shaders/shader_particle_simulate_wide.js";
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import {
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PARTICLE_SPAWN_COMMAND_WORKGROUP_SIZE,
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shader_particle_spawn_commands,
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} from "./shaders/shader_particle_spawn_commands.js";
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/**
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*
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*
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* The simulation half of the particle system's frame, recorded into the frame graph.
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* {@link GPUParticleSystem#execute} is what calls it, with the buffers it owns; nothing else needs
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* to.
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*
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* {@link graph_particles_simulate} is everything that moves particles:
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*
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* reset counters ->
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* reset counters -> spawn commands -> emitter tick -> scan -> spawn args -> emit -> simulate
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* -> bucket -> build indirect
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*
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*
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* and it leaves the frame's alive list, the pool and the indirect draw args as graph handles for
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* whoever draws. Nothing here depends on how they will be drawn, which is why the render mode
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* ({@link ParticleRenderMode}) selects only what `execute` records AFTER this: the depth sort and
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* the billboard draw (`sort/graph_particle_sort.js`, `graph_particles_billboard.js`), or nothing at
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* all, because the AVBOIT orchestrator will draw them later off these same handles
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* (`graph_particles_avboit.js`).
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*
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* ## Spawning is decided here, on the GPU
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*
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* The emitter tick runs one thread per emitter row and writes each row's spawn count for the
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* frame; a prefix scan turns the counts into offsets; a one-thread pass turns the scan's total into
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* the emit dispatch; and the emit pass runs one thread per newborn, each locating its emitter in the
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* scan. The host contributes two numbers to all of that: the table's element capacity, which sizes
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* the scan, and the length of the spawn-command list it authored itself. Neither is a count of
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* anything alive.
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* ## Two orderings, kept apart
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* ordering is camera-independent and changes only when emitters or their programs change.
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* The RENDER ordering — back-to-front by view depth, from `sort/` — is a different list in a
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* different buffer, produced by different passes, and the billboard draw is
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* different buffer, produced by different passes, and the standalone billboard draw is the only
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* thing that consumes it, so it is built only in that mode. Reordering the render list for
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* coherence would break premultiplied transparency; depth-sorting the simulation list would destroy
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* the coherence. They share no buffer and no counter slot.
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*
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* ## Nothing is sized from the CPU
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* slots when it shrinks). Only the spawn count is CPU-provided, because the CPU authored the
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* spawn-request list and knows its exact length. The caller renders with `drawIndirect(draw_args)`,
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* which build-indirect writes THIS frame, so the instance count is exact too.
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* Simulate's workgroup count comes from `dispatch_args` (written by LAST frame's build-indirect
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* pass) via `dispatchWorkgroupsIndirect`, and its element bound from the `ALIVE_IN` counter
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* snapshot; the draw, and the sort's two per-particle passes when there is a sort, are sized the
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* same way, from this frame's alive count. A CPU count is inevitably stale and corrupts the pool
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* (orphaned slots when the population grows, double-freed slots when it shrinks).
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*
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* All persistent buffers are imported (owned by the feature, not the graph). Writing an imported
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* buffer marks the pass a side-effect so it always executes, and returns a renamed handle downstream
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* passes must read — exactly the ReSTIR reservoir pattern.
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* passes must read — exactly the ReSTIR reservoir pattern. Every persistent buffer is imported
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* exactly once: two imports of one buffer are two resource entries the graph cannot tell apart.
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*
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* On the very first frame `dispatch_args` must be zero-initialised (WebGPU zero-fills new buffers)
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* and the `ALIVE_IN` counter 0, so simulate is a no-op until the first build-indirect has run.
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*/
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/**
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* @typedef {object} ParticleSimulationHandles
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* @property {number} pool the particle pool, after this frame's INIT and UPDATE
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* @property {number} alive this frame's compacted alive list — the render order's input
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* @property {number} counters the atomic counters, after build-indirect
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* @property {number} draw_args the billboard draw's indirect args: six vertices, one instance per live particle
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* @property {number} sim_dispatch_args one workgroup per live particle, for a per-particle pass
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* @property {number} emitter_database the emitter database, after the tick wrote its state rows
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*/
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/**
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* Everything that moves particles, up to the indirect args a draw consumes.
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*
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* @param {object} params
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* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
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* @param {GPUBuffer} params.gpu.draw_args indirect billboard draw (usage must include INDIRECT)
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* @param {GPUBuffer} params.gpu.sim_list program-coherent simulate input, rebuilt here for next frame
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* @param {GPUBuffer} params.gpu.sim_keys see {@link graph_particle_bucket}
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* @param {GPUBuffer} params.gpu.sim_histogram see {@link graph_particle_bucket}
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* @param {GPUBuffer} params.gpu.sim_bucket_counts see {@link graph_particle_bucket}
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* @param {GPUBuffer} params.gpu.sim_cursor see {@link graph_particle_bucket}
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* @param {GPUBuffer} params.gpu.sim_dispatch_args see {@link graph_particle_bucket} (usage must include INDIRECT)
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* @param {number} params.capacity pool capacity in particles (bounds the emit pass's free-list pops)
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* @param {number} params.bucket_count distinct compiled programs — `GPUParticleSystem#bucketCount()`
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* @param {number} params.camera graph handle of the view's camera uniform (`CAMERA_UNIFORM_STRUCT`)
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* @param {number} params.scene_database graph handle of the scene database — the emitters' nodes
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* @param {object} params.gpu the persistent buffers, see {@link GPUParticleSystem}
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* @param {object} params.emitters the emitter table's shape this frame
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* @param {number} params.emitters.capacity the table's element capacity — the length of the count
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* list the scan consumes
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* @param {number} params.emitters.group_count workgroups the tick needs to walk every page group
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* @param {number} params.capacity pool capacity in particles
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* @param {number} params.bucket_count simulation-order buckets, one per program id the registry
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* can hand out — `GPUParticleSystem#bucketCount()`
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* @param {boolean} params.wide_registers run the VM over the wide (storage-backed) register file
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* because some registered effect needs more slots than the fast interpreter's file holds. A
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* whole-system choice, not a per-emitter one — see `runtime/ProgramHeap.js`.
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* @param {object} params.frame per-frame scalars
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* @param {number} params.frame.dt
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* @param {number} params.frame.index
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* @param {number} params.frame.
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* @param {number} params.frame.max_catchup seconds of missed spawning a woken emitter makes up
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* @param {number} params.frame.spawn_command_count entries in `gpu.spawn_commands` this frame
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* @returns {ParticleSimulationHandles}
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*/
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export function
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export function graph_particles_simulate({
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graph,
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camera,
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scene_database,
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gpu,
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emitters,
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capacity,
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bucket_count,
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wide_registers = false,
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frame,
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}) {
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assert.defined(graph, "graph");
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assert.isNonNegativeInteger(camera, "camera");
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assert.isNonNegativeInteger(scene_database, "scene_database");
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assert.isPositiveInteger(capacity, "capacity");
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const gr_program = graph_import_buffer(graph, gpu.program, "particles/program");
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const gr_constants = graph_import_buffer(graph, gpu.constants, "particles/constants");
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const gr_sim_list = graph_import_buffer(graph, gpu.sim_list, "particles/sim_list");
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const gr_spawn = graph_import_buffer(graph, gpu.spawn_requests, "particles/spawn_requests");
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const gr_dispatch = graph_import_buffer(graph, gpu.dispatch_args, "particles/dispatch_args");
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const gr_draw = graph_import_buffer(graph, gpu.draw_args, "particles/draw_args");
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@@ -97,8 +155,13 @@ export function graph_particles({ graph, gpu, capacity, bucket_count, frame }) {
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let pool = graph_import_buffer(graph, gpu.pool, "particles/pool");
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let alive_write = graph_import_buffer(graph, gpu.alive_write, "particles/alive_write");
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let dead = graph_import_buffer(graph, gpu.dead, "particles/dead");
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// Two tables in one buffer — the emitter records the CPU authors and the state the GPU
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// integrates — so the passes that write the state rename the handle every reader after them
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// takes.
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let emitter_database = graph_import_buffer(graph, gpu.emitter_database, "particles/emitter_database");
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// 1. Reset the alive/
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// 1. Reset the alive/sorted/sim-padded counters (dead count + ALIVE_IN snapshot persist) and
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// seed the frame's spawn budget from the free count.
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counters = graph_compute_pass({
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graph,
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shader: shader_particle_reset_counters,
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@@ -106,61 +169,181 @@ export function graph_particles({ graph, gpu, capacity, bucket_count, frame }) {
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group_count: [1, 1, 1],
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}).counters;
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// 2.
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// 2. Spawn commands — the CPU's bursts, added to the emitters' pending spawns. The one dispatch
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// the host sizes, because the host wrote the list.
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if (frame.spawn_command_count > 0) {
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const gr_commands = graph_import_buffer(graph, gpu.spawn_commands, "particles/spawn_commands");
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emitter_database = graph_compute_pass({
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graph,
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shader: shader_particle_spawn_commands,
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bindings: { commands: gr_commands, emitter_database, u_count: frame.spawn_command_count },
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group_count: [Math.ceil(frame.spawn_command_count / PARTICLE_SPAWN_COMMAND_WORKGROUP_SIZE), 1, 1],
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}).emitter_database;
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}
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|
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185
|
+
// 3. Emitter tick — one thread per emitter row: integrate the rate, cull, take from the budget,
|
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186
|
+
// and write the row's spawn count. The counts list is transient and cleared whole, because
|
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187
|
+
// the tick writes only the rows it visits.
|
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188
|
+
const count_words = PREFIX_SCAN_CSDLDF_HEADER_WORDS + align_4(Math.max(1, emitters.capacity));
|
|
189
|
+
const count_bytes = count_words * Uint32Array.BYTES_PER_ELEMENT;
|
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190
|
+
|
|
191
|
+
let spawn_counts = create_buffer(graph, "particles/spawn_counts", BufferResourceDescriptor.from(
|
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192
|
+
count_bytes,
|
|
193
|
+
GPUBufferUsage.STORAGE,
|
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194
|
+
0, count_bytes,
|
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195
|
+
));
|
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196
|
+
|
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197
|
+
// A table with no pages has no rows to visit and nothing to write: the cleared counts scan to a
|
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198
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+
// total of zero and the emit dispatch is empty. (A dispatch of zero workgroups is refused
|
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199
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// upstream, so this is a skip rather than a no-op dispatch.)
|
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200
|
+
if (emitters.group_count > 0) {
|
|
111
201
|
const out = graph_compute_pass({
|
|
112
202
|
graph,
|
|
113
|
-
shader:
|
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203
|
+
shader: shader_particle_emitter_tick,
|
|
114
204
|
bindings: {
|
|
115
|
-
|
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116
|
-
|
|
205
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+
camera,
|
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206
|
+
scene_database,
|
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207
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+
emitter_database,
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208
|
+
counters,
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209
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+
spawn_counts,
|
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117
210
|
settings: {
|
|
118
|
-
u_dt: frame.dt,
|
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119
|
-
|
|
211
|
+
u_dt: frame.dt,
|
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212
|
+
u_max_catchup: frame.max_catchup,
|
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213
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+
u_capacity: capacity,
|
|
214
|
+
u_emitter_capacity: emitters.capacity,
|
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120
215
|
},
|
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121
216
|
},
|
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122
|
-
group_count: [
|
|
217
|
+
group_count: [emitters.group_count, 1, 1],
|
|
123
218
|
});
|
|
219
|
+
emitter_database = out.emitter_database;
|
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220
|
+
counters = out.counters;
|
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221
|
+
spawn_counts = out.spawn_counts;
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
// 4. Inclusive prefix sums of the counts: each row's batch ends at its sum, and the last sum is
|
|
225
|
+
// the number of particles born this frame.
|
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226
|
+
const spawn_prefix = graph_prefix_scan_csdldf({
|
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227
|
+
graph,
|
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228
|
+
data: spawn_counts,
|
|
229
|
+
element_max_count: Math.max(1, emitters.capacity),
|
|
230
|
+
});
|
|
231
|
+
|
|
232
|
+
// The wide interpreter's register file: one column per launched lane, slot-major, sized by the
|
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233
|
+
// launch and NOT by the pool. Transient and deliberately uncleared — a program reads a register
|
|
234
|
+
// only after writing it, so what the last user left is unreadable by construction. See
|
|
235
|
+
// `vm/chunk_particle_vm_registers_wide.js`.
|
|
236
|
+
//
|
|
237
|
+
// Emit and simulate share it. They cannot overlap (simulate reads the alive list emit appends
|
|
238
|
+
// to), and the file carries nothing between particles, let alone between passes.
|
|
239
|
+
let vm_registers = wide_registers
|
|
240
|
+
? create_buffer(graph, "particles/vm_registers", BufferResourceDescriptor.from(
|
|
241
|
+
PARTICLE_VM_WIDE_LAUNCH_LANES * PARTICLE_VM_REGISTER_SLOTS * 4,
|
|
242
|
+
GPUBufferUsage.STORAGE,
|
|
243
|
+
))
|
|
244
|
+
: -1;
|
|
245
|
+
|
|
246
|
+
// 5. That total, as the emit dispatch — the same one-thread pass that sizes meshlet expansion.
|
|
247
|
+
const emit_command = graph_compute_pass({
|
|
248
|
+
graph,
|
|
249
|
+
shader: shader_prefix_sum_to_command,
|
|
250
|
+
bindings: {
|
|
251
|
+
prefix_sums: spawn_prefix,
|
|
252
|
+
command: create_buffer(graph, "particles/emit_command", INDIRECT_COMPUTE_COMMAND_DESCRIPTOR),
|
|
253
|
+
},
|
|
254
|
+
group_count: [1, 1, 1],
|
|
255
|
+
}).command;
|
|
256
|
+
|
|
257
|
+
// 6. Emit — one thread per newborn, its emitter found in the scan. Newborns join the new alive
|
|
258
|
+
// list.
|
|
259
|
+
//
|
|
260
|
+
// The wide variant does not consume `emit_command`: its launch is a constant, and it reads
|
|
261
|
+
// the scan's total in the shader as a loop bound instead. The command is still built above —
|
|
262
|
+
// it costs one workgroup and keeps the pass graph the same shape either way.
|
|
263
|
+
{
|
|
264
|
+
const bindings = {
|
|
265
|
+
scene_database,
|
|
266
|
+
emitter_database,
|
|
267
|
+
program: gr_program,
|
|
268
|
+
spawn_prefix,
|
|
269
|
+
pool, alive_out: alive_write, dead, counters,
|
|
270
|
+
settings: { u_dt: frame.dt, u_time: frame.time, u_frame: frame.index, u_capacity: capacity },
|
|
271
|
+
};
|
|
272
|
+
|
|
273
|
+
const out = wide_registers
|
|
274
|
+
? graph_compute_pass({
|
|
275
|
+
graph,
|
|
276
|
+
shader: shader_particle_emit_wide,
|
|
277
|
+
bindings: { ...bindings, vm_registers },
|
|
278
|
+
group_count: [PARTICLE_EMIT_WIDE_WORKGROUP_COUNT, 1, 1],
|
|
279
|
+
})
|
|
280
|
+
: graph_compute_indirect_pass({
|
|
281
|
+
graph,
|
|
282
|
+
shader: shader_particle_emit,
|
|
283
|
+
bindings,
|
|
284
|
+
command: emit_command,
|
|
285
|
+
});
|
|
286
|
+
|
|
124
287
|
pool = out.pool; alive_write = out.alive_out; dead = out.dead; counters = out.counters;
|
|
288
|
+
|
|
289
|
+
if (wide_registers) { vm_registers = out.vm_registers; }
|
|
125
290
|
}
|
|
126
291
|
|
|
127
|
-
//
|
|
292
|
+
// 7. Simulate — one indirect dispatch runs every emitter's UPDATE over the program-coherent list
|
|
128
293
|
// the bucketing pass built LAST frame, compacting survivors into the new alive list and freed
|
|
129
294
|
// slots into the dead list. The workgroup count comes from last frame's dispatch_args and the
|
|
130
|
-
// list itself from last frame's sim_list — both read here and re-written in steps
|
|
295
|
+
// list itself from last frame's sim_list — both read here and re-written in steps 8 and 9,
|
|
131
296
|
// with insertion order keeping the read before the write.
|
|
297
|
+
//
|
|
298
|
+
// The wide variant ignores `gr_dispatch` for the same reason emit ignores its command: a
|
|
299
|
+
// bounded launch with a grid-stride loop, so the register file is sized by a constant rather
|
|
300
|
+
// than by the alive count. The list and its length are unchanged, and so is every guarantee
|
|
301
|
+
// that comes from reading the length on the GPU.
|
|
132
302
|
{
|
|
133
|
-
const
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
303
|
+
const bindings = {
|
|
304
|
+
scene_database,
|
|
305
|
+
emitter_database,
|
|
306
|
+
program: gr_program,
|
|
307
|
+
pool, sim_list: gr_sim_list, alive_out: alive_write, dead, counters,
|
|
308
|
+
settings: { u_dt: frame.dt, u_time: frame.time, u_frame: frame.index },
|
|
309
|
+
};
|
|
310
|
+
|
|
311
|
+
const out = wide_registers
|
|
312
|
+
? graph_compute_pass({
|
|
313
|
+
graph,
|
|
314
|
+
shader: shader_particle_simulate_wide,
|
|
315
|
+
bindings: { ...bindings, vm_registers },
|
|
316
|
+
group_count: [PARTICLE_SIMULATE_WIDE_WORKGROUP_COUNT, 1, 1],
|
|
317
|
+
})
|
|
318
|
+
: graph_compute_indirect_pass({
|
|
319
|
+
graph,
|
|
320
|
+
shader: shader_particle_simulate,
|
|
321
|
+
bindings,
|
|
322
|
+
command: gr_dispatch,
|
|
323
|
+
});
|
|
324
|
+
|
|
143
325
|
pool = out.pool; alive_write = out.alive_out; dead = out.dead; counters = out.counters;
|
|
144
326
|
}
|
|
145
327
|
|
|
146
|
-
//
|
|
328
|
+
// 8. Bucket — regroup the frame's alive list by VM program, padded to whole workgroups, into the
|
|
147
329
|
// list NEXT frame's simulate consumes. Must follow BOTH emit and simulate, since both append
|
|
148
330
|
// to the alive list.
|
|
149
331
|
// `gr_sim_list` is handed over rather than re-imported: two imports of one GPUBuffer are two
|
|
150
332
|
// resource entries the graph cannot tell apart, which would put simulate's read of the list
|
|
151
333
|
// and this pass's rewrite of it on unrelated dependency chains.
|
|
152
|
-
|
|
334
|
+
const bucketed = graph_particle_bucket({
|
|
153
335
|
graph,
|
|
154
336
|
gpu,
|
|
155
|
-
|
|
337
|
+
emitter_database,
|
|
156
338
|
pool,
|
|
157
339
|
alive: alive_write,
|
|
158
340
|
counters,
|
|
159
341
|
sim_list: gr_sim_list,
|
|
160
342
|
bucket_count,
|
|
161
|
-
})
|
|
343
|
+
});
|
|
344
|
+
counters = bucketed.counters;
|
|
162
345
|
|
|
163
|
-
//
|
|
346
|
+
// 9. Snapshot the padded list length (next frame's simulate input length) and build the indirect
|
|
164
347
|
// dispatch args for next frame + the indirect draw args for this frame's render.
|
|
165
348
|
const indirect = graph_compute_pass({
|
|
166
349
|
graph,
|
|
@@ -172,15 +355,28 @@ export function graph_particles({ graph, gpu, capacity, bucket_count, frame }) {
|
|
|
172
355
|
group_count: [1, 1, 1],
|
|
173
356
|
});
|
|
174
357
|
|
|
175
|
-
// The depth sort (graph_prefix_scan_csdldf-based) and the billboard render pass are appended by
|
|
176
|
-
// the caller, which owns the frame's colour + depth attachments; the render must use
|
|
177
|
-
// drawIndirect(gpu.draw_args). See sort/shader_particle_sort.js and
|
|
178
|
-
// shaders/shader_particle_render.js.
|
|
179
358
|
return {
|
|
180
|
-
alive: alive_write,
|
|
181
359
|
pool,
|
|
360
|
+
alive: alive_write,
|
|
182
361
|
counters: indirect.counters,
|
|
183
|
-
dispatch_args: indirect.dispatch_args,
|
|
184
362
|
draw_args: indirect.draw_args,
|
|
363
|
+
sim_dispatch_args: bucketed.dispatch_args,
|
|
364
|
+
emitter_database,
|
|
185
365
|
};
|
|
186
366
|
}
|
|
367
|
+
|
|
368
|
+
/**
|
|
369
|
+
* A transient buffer with no producing pass of its own, for a binding a shader both reads and
|
|
370
|
+
* writes — the compute pass helpers create a buffer only for write-only bindings, and a
|
|
371
|
+
* read-write one wants a handle.
|
|
372
|
+
*
|
|
373
|
+
* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} graph
|
|
374
|
+
* @param {string} label
|
|
375
|
+
* @param {BufferResourceDescriptor} descriptor
|
|
376
|
+
* @returns {number}
|
|
377
|
+
*/
|
|
378
|
+
function create_buffer(graph, label, descriptor) {
|
|
379
|
+
const pass = graph.add(`${label} / create`, {}, noop);
|
|
380
|
+
|
|
381
|
+
return pass.create(label, descriptor);
|
|
382
|
+
}
|
|
@@ -0,0 +1,107 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Mark the depth slices the emitters' bounds spheres span (`shader_particle_avboit_occupancy`).
|
|
3
|
+
*
|
|
4
|
+
* @param {object} params
|
|
5
|
+
* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
|
|
6
|
+
* @param {number} params.camera graph handle
|
|
7
|
+
* @param {ArrayLike<number>} params.cluster_parameters the frame's depth curve
|
|
8
|
+
* @param {number} params.occupancy graph handle of the occupancy bits, to add to
|
|
9
|
+
* @param {number} params.scene_database graph handle
|
|
10
|
+
* @param {number} params.emitter_database graph handle, as the simulation left it
|
|
11
|
+
* @param {number} params.emitter_group_count workgroups that walk every page group of the emitter table
|
|
12
|
+
* @returns {number} the occupancy handle after the write
|
|
13
|
+
*/
|
|
14
|
+
export function graph_particle_avboit_occupancy({ graph, camera, cluster_parameters, occupancy, scene_database, emitter_database, emitter_group_count, }: {
|
|
15
|
+
graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
16
|
+
camera: number;
|
|
17
|
+
cluster_parameters: ArrayLike<number>;
|
|
18
|
+
occupancy: number;
|
|
19
|
+
scene_database: number;
|
|
20
|
+
emitter_database: number;
|
|
21
|
+
emitter_group_count: number;
|
|
22
|
+
}): number;
|
|
23
|
+
/**
|
|
24
|
+
* Splat the live particles' extinction into the voxel volume (`shader_particle_avboit_splat`).
|
|
25
|
+
*
|
|
26
|
+
* @param {object} params
|
|
27
|
+
* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
|
|
28
|
+
* @param {number} params.camera graph handle
|
|
29
|
+
* @param {number} params.warp graph handle
|
|
30
|
+
* @param {{extinction: number, overflow: number, dummy: number}} params.volume the volume, to add to
|
|
31
|
+
* @param {GPUTextureView} params.atlas
|
|
32
|
+
* @param {GPUSampler} params.atlas_sampler
|
|
33
|
+
* @param {number} params.pool graph handle
|
|
34
|
+
* @param {number} params.alive graph handle of this frame's alive list
|
|
35
|
+
* @param {number} params.emitter_database graph handle
|
|
36
|
+
* @param {number} params.draw_args graph handle of the indirect draw args (six vertices, alive instances)
|
|
37
|
+
* @returns {{extinction: number, overflow: number, dummy: number}} the volume after the write
|
|
38
|
+
*/
|
|
39
|
+
export function graph_particle_avboit_splat({ graph, camera, warp, depth_texture, volume, atlas, atlas_sampler, pool, alive, emitter_database, draw_args, }: {
|
|
40
|
+
graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
41
|
+
camera: number;
|
|
42
|
+
warp: number;
|
|
43
|
+
volume: {
|
|
44
|
+
extinction: number;
|
|
45
|
+
overflow: number;
|
|
46
|
+
dummy: number;
|
|
47
|
+
};
|
|
48
|
+
atlas: GPUTextureView;
|
|
49
|
+
atlas_sampler: GPUSampler;
|
|
50
|
+
pool: number;
|
|
51
|
+
alive: number;
|
|
52
|
+
emitter_database: number;
|
|
53
|
+
draw_args: number;
|
|
54
|
+
}): {
|
|
55
|
+
extinction: number;
|
|
56
|
+
overflow: number;
|
|
57
|
+
dummy: number;
|
|
58
|
+
};
|
|
59
|
+
/**
|
|
60
|
+
* Draw the live particles into the four accumulators (`shader_particle_avboit_draw`).
|
|
61
|
+
*
|
|
62
|
+
* @param {object} params
|
|
63
|
+
* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
|
|
64
|
+
* @param {import("../view/GPUViewContext.js").GPUViewContext} params.view_ctx
|
|
65
|
+
* @param {number} params.camera graph handle
|
|
66
|
+
* @param {number} params.depth_texture graph handle of the scene depth — tested and sampled, never written
|
|
67
|
+
* @param {number} params.warp graph handle
|
|
68
|
+
* @param {number} params.integral graph handle of the integral texture
|
|
69
|
+
* @param {number} params.volumetrics_lut graph handle
|
|
70
|
+
* @param {number} params.volumetrics_metadata graph handle
|
|
71
|
+
* @param {{color: number, norm: number, extinction: number, emission: number}} params.accumulators to add to
|
|
72
|
+
* @param {GPUTextureView} params.atlas
|
|
73
|
+
* @param {GPUSampler} params.atlas_sampler
|
|
74
|
+
* @param {number} params.pool graph handle
|
|
75
|
+
* @param {number} params.alive graph handle of this frame's alive list
|
|
76
|
+
* @param {number} params.emitter_database graph handle
|
|
77
|
+
* @param {number} params.draw_args graph handle of the indirect draw args
|
|
78
|
+
* @returns {{color: number, norm: number, extinction: number, emission: number}} the accumulators after the draw
|
|
79
|
+
*/
|
|
80
|
+
export function graph_particle_avboit_draw({ graph, view_ctx, camera, depth_texture, warp, integral, volumetrics_lut, volumetrics_metadata, accumulators, atlas, atlas_sampler, pool, alive, emitter_database, draw_args, }: {
|
|
81
|
+
graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
82
|
+
view_ctx: import("../view/GPUViewContext.js").GPUViewContext;
|
|
83
|
+
camera: number;
|
|
84
|
+
depth_texture: number;
|
|
85
|
+
warp: number;
|
|
86
|
+
integral: number;
|
|
87
|
+
volumetrics_lut: number;
|
|
88
|
+
volumetrics_metadata: number;
|
|
89
|
+
accumulators: {
|
|
90
|
+
color: number;
|
|
91
|
+
norm: number;
|
|
92
|
+
extinction: number;
|
|
93
|
+
emission: number;
|
|
94
|
+
};
|
|
95
|
+
atlas: GPUTextureView;
|
|
96
|
+
atlas_sampler: GPUSampler;
|
|
97
|
+
pool: number;
|
|
98
|
+
alive: number;
|
|
99
|
+
emitter_database: number;
|
|
100
|
+
draw_args: number;
|
|
101
|
+
}): {
|
|
102
|
+
color: number;
|
|
103
|
+
norm: number;
|
|
104
|
+
extinction: number;
|
|
105
|
+
emission: number;
|
|
106
|
+
};
|
|
107
|
+
//# sourceMappingURL=graph_particles_avboit.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|