@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
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`
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+
);
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@@ -7,12 +7,19 @@
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7
7
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* shadow ray that follows. Lights returning 0 importance (out of range,
|
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8
8
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* outside spot cone, etc.) are never selected.
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9
9
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*
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* Iteration is per-thread, no workgroup memory: point/spot walk
|
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-
*
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10
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+
* Iteration is per-thread, no workgroup memory: point/spot walk the pages
|
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11
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* their lights occupy — `GPULightCollection` packs them into rows
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12
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+
* [0, count), so the walk ends at the first missing or empty page and reads
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* a page's bitmap only as far as its live count, never the table's page
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* capacity (which it used to read whole, every call); directional uses
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* the 32-cap iteration mask. The path tracer's main shader is
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* register-pressure-sensitive, so workgroup-shared iteration would cost
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* occupancy.
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*
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* `normal` is the receiving surface's; the zero vector is a point with no surface, inside a
|
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* medium, which weighs every light by its unshadowed irradiance alone (see
|
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+
* `light_receiver_cosine`).
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*
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* The returned pdf is the true discrete selection probability w_i / sum_w,
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* so the Monte Carlo estimator divides by (selection.pdf * record.pdf)
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* rather than by the uniform 1/N approximation.
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"chunk_select_light_importance.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js"],"names":[],"mappings":"AASA
|
|
1
|
+
{"version":3,"file":"chunk_select_light_importance.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,4CAFU,SAAS,CA+JZ;0BAlMmB,gCAAgC"}
|
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@@ -16,12 +16,19 @@ import { LIGHT_SELECTION_STRUCT, LIGHT_SELECTION_TYPE } from "./LIGHT_SELECTION_
|
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16
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* shadow ray that follows. Lights returning 0 importance (out of range,
|
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17
17
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* outside spot cone, etc.) are never selected.
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*
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-
* Iteration is per-thread, no workgroup memory: point/spot walk
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-
*
|
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19
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+
* Iteration is per-thread, no workgroup memory: point/spot walk the pages
|
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20
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+
* their lights occupy — `GPULightCollection` packs them into rows
|
|
21
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+
* [0, count), so the walk ends at the first missing or empty page and reads
|
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22
|
+
* a page's bitmap only as far as its live count, never the table's page
|
|
23
|
+
* capacity (which it used to read whole, every call); directional uses
|
|
21
24
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* the 32-cap iteration mask. The path tracer's main shader is
|
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22
25
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* register-pressure-sensitive, so workgroup-shared iteration would cost
|
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23
26
|
* occupancy.
|
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24
27
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*
|
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28
|
+
* `normal` is the receiving surface's; the zero vector is a point with no surface, inside a
|
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29
|
+
* medium, which weighs every light by its unshadowed irradiance alone (see
|
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30
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+
* `light_receiver_cosine`).
|
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31
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+
*
|
|
25
32
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* The returned pdf is the true discrete selection probability w_i / sum_w,
|
|
26
33
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* so the Monte Carlo estimator divides by (selection.pdf * record.pdf)
|
|
27
34
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* rather than by the uniform 1/N approximation.
|
|
@@ -43,8 +50,12 @@ fn select_light_importance(position: vec3<f32>, normal: vec3<f32>, random: f32)
|
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44
51
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for (var p = 0u; p < POINT_LIGHTS_PAGE_LIMIT; p = p + 1u) {
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let page_addr = point_lights_page_address(&light_data, p);
|
|
46
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-
|
|
47
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-
|
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53
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+
// packed into rows [0, count): the first missing or empty page ends the table, and a
|
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54
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// page's live rows are its first slots
|
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55
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+
if (page_addr == ~0u) { break; }
|
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56
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+
let live = light_data[page_addr];
|
|
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+
if (live == 0u) { break; }
|
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+
for (var w = 0u; w * 32u < live; w = w + 1u) {
|
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59
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var bits = point_lights_page_bitmap_word(&light_data, page_addr, w);
|
|
49
60
|
while (bits != 0u) {
|
|
50
61
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let bit = countTrailingZeros(bits);
|
|
@@ -56,8 +67,12 @@ fn select_light_importance(position: vec3<f32>, normal: vec3<f32>, random: f32)
|
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56
67
|
}
|
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68
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for (var p = 0u; p < SPOT_LIGHTS_PAGE_LIMIT; p = p + 1u) {
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let page_addr = spot_lights_page_address(&light_data, p);
|
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59
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-
|
|
60
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-
|
|
70
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+
// packed into rows [0, count): the first missing or empty page ends the table, and a
|
|
71
|
+
// page's live rows are its first slots
|
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72
|
+
if (page_addr == ~0u) { break; }
|
|
73
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+
let live = light_data[page_addr];
|
|
74
|
+
if (live == 0u) { break; }
|
|
75
|
+
for (var w = 0u; w * 32u < live; w = w + 1u) {
|
|
61
76
|
var bits = spot_lights_page_bitmap_word(&light_data, page_addr, w);
|
|
62
77
|
while (bits != 0u) {
|
|
63
78
|
let bit = countTrailingZeros(bits);
|
|
@@ -88,8 +103,12 @@ fn select_light_importance(position: vec3<f32>, normal: vec3<f32>, random: f32)
|
|
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88
103
|
|
|
89
104
|
for (var p = 0u; p < POINT_LIGHTS_PAGE_LIMIT; p = p + 1u) {
|
|
90
105
|
let page_addr = point_lights_page_address(&light_data, p);
|
|
91
|
-
|
|
92
|
-
|
|
106
|
+
// packed into rows [0, count): the first missing or empty page ends the table, and a
|
|
107
|
+
// page's live rows are its first slots
|
|
108
|
+
if (page_addr == ~0u) { break; }
|
|
109
|
+
let live = light_data[page_addr];
|
|
110
|
+
if (live == 0u) { break; }
|
|
111
|
+
for (var w = 0u; w * 32u < live; w = w + 1u) {
|
|
93
112
|
var bits = point_lights_page_bitmap_word(&light_data, page_addr, w);
|
|
94
113
|
while (bits != 0u) {
|
|
95
114
|
let bit = countTrailingZeros(bits);
|
|
@@ -113,8 +132,12 @@ fn select_light_importance(position: vec3<f32>, normal: vec3<f32>, random: f32)
|
|
|
113
132
|
}
|
|
114
133
|
for (var p = 0u; p < SPOT_LIGHTS_PAGE_LIMIT; p = p + 1u) {
|
|
115
134
|
let page_addr = spot_lights_page_address(&light_data, p);
|
|
116
|
-
|
|
117
|
-
|
|
135
|
+
// packed into rows [0, count): the first missing or empty page ends the table, and a
|
|
136
|
+
// page's live rows are its first slots
|
|
137
|
+
if (page_addr == ~0u) { break; }
|
|
138
|
+
let live = light_data[page_addr];
|
|
139
|
+
if (live == 0u) { break; }
|
|
140
|
+
for (var w = 0u; w * 32u < live; w = w + 1u) {
|
|
118
141
|
var bits = spot_lights_page_bitmap_word(&light_data, page_addr, w);
|
|
119
142
|
while (bits != 0u) {
|
|
120
143
|
let bit = countTrailingZeros(bits);
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* How far in from each edge of the screen the importance falls off, as a fraction of the screen's
|
|
3
|
+
* height (the horizontal falloff is the same distance in pixels).
|
|
4
|
+
* @type {number}
|
|
5
|
+
*/
|
|
6
|
+
export const SCREEN_IMPORTANCE_BORDER_FRACTION: number;
|
|
7
|
+
/**
|
|
8
|
+
* Steps a pixel's importance is quantized to when it is summed with atomics: a pixel of full
|
|
9
|
+
* importance adds this much.
|
|
10
|
+
* @type {number}
|
|
11
|
+
*/
|
|
12
|
+
export const SCREEN_IMPORTANCE_STEPS: number;
|
|
13
|
+
/**
|
|
14
|
+
* How much a pixel matters by where it is on screen: 1 over most of it, falling to 0 at the edges —
|
|
15
|
+
* the automatic exposure's metering mask, after
|
|
16
|
+
* https://www.unrealengine.com/en-US/tech-blog/how-epic-games-is-handling-auto-exposure-in-4-25 —
|
|
17
|
+
* shared by every pass that weighs pixels by their place on screen.
|
|
18
|
+
*
|
|
19
|
+
* - `screen_importance(uv, vertical_aspect, border_fraction)` — the mask, in [0, 1]; `vertical_aspect`
|
|
20
|
+
* is the screen's height over its width, `border_fraction` the falloff's width
|
|
21
|
+
* - `screen_importance_weight(uv, vertical_aspect)` — the mask at
|
|
22
|
+
* {@link SCREEN_IMPORTANCE_BORDER_FRACTION} as an integer for an atomic sum:
|
|
23
|
+
* {@link SCREEN_IMPORTANCE_STEPS} at full importance, and never below 1, so that a pixel at the very
|
|
24
|
+
* edge still counts
|
|
25
|
+
*
|
|
26
|
+
* @type {CodeChunk}
|
|
27
|
+
*/
|
|
28
|
+
export const chunk_screen_importance: CodeChunk;
|
|
29
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
30
|
+
//# sourceMappingURL=chunk_screen_importance.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_screen_importance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,gDAFU,MAAM,CAEsC;AAEtD;;;;GAIG;AACH,sCAFU,MAAM,CAE0B;AAE1C;;;;;;;;;;;;;;GAcG;AACH,sCAFU,SAAS,CAwBjB;0BArDwB,6BAA6B"}
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* How far in from each edge of the screen the importance falls off, as a fraction of the screen's
|
|
5
|
+
* height (the horizontal falloff is the same distance in pixels).
|
|
6
|
+
* @type {number}
|
|
7
|
+
*/
|
|
8
|
+
export const SCREEN_IMPORTANCE_BORDER_FRACTION = 0.13;
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* Steps a pixel's importance is quantized to when it is summed with atomics: a pixel of full
|
|
12
|
+
* importance adds this much.
|
|
13
|
+
* @type {number}
|
|
14
|
+
*/
|
|
15
|
+
export const SCREEN_IMPORTANCE_STEPS = 64;
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* How much a pixel matters by where it is on screen: 1 over most of it, falling to 0 at the edges —
|
|
19
|
+
* the automatic exposure's metering mask, after
|
|
20
|
+
* https://www.unrealengine.com/en-US/tech-blog/how-epic-games-is-handling-auto-exposure-in-4-25 —
|
|
21
|
+
* shared by every pass that weighs pixels by their place on screen.
|
|
22
|
+
*
|
|
23
|
+
* - `screen_importance(uv, vertical_aspect, border_fraction)` — the mask, in [0, 1]; `vertical_aspect`
|
|
24
|
+
* is the screen's height over its width, `border_fraction` the falloff's width
|
|
25
|
+
* - `screen_importance_weight(uv, vertical_aspect)` — the mask at
|
|
26
|
+
* {@link SCREEN_IMPORTANCE_BORDER_FRACTION} as an integer for an atomic sum:
|
|
27
|
+
* {@link SCREEN_IMPORTANCE_STEPS} at full importance, and never below 1, so that a pixel at the very
|
|
28
|
+
* edge still counts
|
|
29
|
+
*
|
|
30
|
+
* @type {CodeChunk}
|
|
31
|
+
*/
|
|
32
|
+
export const chunk_screen_importance = CodeChunk.from(
|
|
33
|
+
//language=WGSL
|
|
34
|
+
`
|
|
35
|
+
fn screen_importance(
|
|
36
|
+
uv: vec2<f32>,
|
|
37
|
+
vertical_aspect: f32,
|
|
38
|
+
border_fraction: f32
|
|
39
|
+
) -> f32{
|
|
40
|
+
|
|
41
|
+
let fov = border_fraction * vec2(vertical_aspect, 1.0);
|
|
42
|
+
|
|
43
|
+
let border = smoothstep(vec2(0.0, 0.0), fov, uv) * (1.0 - smoothstep(vec2(1.0, 1.0) - fov, vec2(1.0, 1.0), uv));
|
|
44
|
+
|
|
45
|
+
return border.x * border.y;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
fn screen_importance_weight(uv: vec2<f32>, vertical_aspect: f32) -> u32 {
|
|
49
|
+
let importance = screen_importance(uv, vertical_aspect, ${SCREEN_IMPORTANCE_BORDER_FRACTION});
|
|
50
|
+
|
|
51
|
+
return max(1u, u32(importance * ${SCREEN_IMPORTANCE_STEPS}));
|
|
52
|
+
}
|
|
53
|
+
`
|
|
54
|
+
);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_screen_space_newton_ray.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js"],"names":[],"mappings":"AAWA,0FAA0F;AAC1F,
|
|
1
|
+
{"version":3,"file":"chunk_screen_space_newton_ray.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js"],"names":[],"mappings":"AAWA,0FAA0F;AAC1F,sDA0HkF;0BAtIxD,6BAA6B"}
|
|
@@ -29,41 +29,76 @@ fn screen_space_ray_projectable(p: vec3<f32>, projection: mat4x4<f32>) -> bool {
|
|
|
29
29
|
return clip.w > 1e-6 && all(abs(clip) < vec4<f32>(1e30));
|
|
30
30
|
}
|
|
31
31
|
|
|
32
|
-
//
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
32
|
+
// The receiver sampled at one lookup: its device depth and its local tangent plane.
|
|
33
|
+
struct ScreenSpaceRayReceiver {
|
|
34
|
+
depth: f32,
|
|
35
|
+
plane: vec4<f32>,
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
// One G-buffer fetch. Depth is stored at the texel center; .zw is the geometric
|
|
39
|
+
// face normal, while .xy includes material normal mapping.
|
|
40
|
+
fn screen_space_ray_load_receiver(
|
|
41
|
+
uv: vec2<f32>, depth: texture_2d<f32>, normals: texture_2d<u32>,
|
|
42
|
+
inverse_projection: mat4x4<f32>, world_to_view: mat4x4<f32>,
|
|
43
|
+
) -> ScreenSpaceRayReceiver {
|
|
42
44
|
let size = textureDimensions(depth, 0);
|
|
43
45
|
let coord = vec2<i32>(uv * vec2<f32>(size));
|
|
44
46
|
let d = textureLoad(depth, coord, 0).r;
|
|
45
|
-
if (is_background(d)) { hit.status = 2u; return hit; }
|
|
46
47
|
let center = (vec2<f32>(coord) + 0.5) / vec2<f32>(size);
|
|
47
|
-
let
|
|
48
|
-
let normal = (world_to_view *
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
48
|
+
let position = inv_project_position(vec3<f32>(center, d), inverse_projection);
|
|
49
|
+
let normal = (world_to_view * vec4<f32>(decode_g_buffer_normal(textureLoad(normals, coord, 0).zw), 0.0)).xyz;
|
|
50
|
+
return ScreenSpaceRayReceiver(d, plane_from_normal_and_point(normal, position));
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
// Reconstruct the receiver at the subpixel lookup on its local tangent plane, where the
|
|
54
|
+
// lookup's camera ray meets it. A texel-center position is a different surface point:
|
|
55
|
+
// projecting its nearest point on the ray can exceed one pixel at grazing angles even for
|
|
56
|
+
// an exact hit. w is the scale along the camera ray. Where it is not positive the plane
|
|
57
|
+
// has no intersection in front of the eye, and xyz is the depth sample under the lookup.
|
|
58
|
+
fn screen_space_ray_lookup_position(
|
|
59
|
+
uv: vec2<f32>, receiver: ScreenSpaceRayReceiver, inverse_projection: mat4x4<f32>,
|
|
60
|
+
) -> vec4<f32> {
|
|
61
|
+
let lookup_ray = inv_project_position(vec3f(uv, receiver.depth), inverse_projection);
|
|
62
|
+
let denominator = dot(receiver.plane.xyz, lookup_ray);
|
|
63
|
+
if (!(abs(denominator) > 1e-6)) { return vec4<f32>(lookup_ray, 0.0); }
|
|
64
|
+
let scale = -receiver.plane.w / denominator;
|
|
65
|
+
return vec4<f32>(select(lookup_ray, lookup_ray * scale, scale > 0.0), scale);
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
fn screen_space_ray_accept(
|
|
69
|
+
ray: Ray, uv: vec2<f32>, receiver: ScreenSpaceRayReceiver, size: vec2<f32>,
|
|
70
|
+
projection: mat4x4<f32>, inverse_projection: mat4x4<f32>, distance_tolerance: f32,
|
|
71
|
+
) -> ScreenSpaceRayHit {
|
|
72
|
+
var hit = ScreenSpaceRayHit(uv, 0.0, 1e20, 0u, 1u);
|
|
73
|
+
let lookup = screen_space_ray_lookup_position(uv, receiver, inverse_projection);
|
|
74
|
+
if (!(lookup.w > 0.0)) { hit.status = 3u; return hit; }
|
|
75
|
+
let p = lookup.xyz;
|
|
55
76
|
let travel = dot(p - ray.origin, ray.direction);
|
|
56
77
|
hit.distance = travel;
|
|
57
78
|
if (!(travel > 1e-4 && travel <= ray.tmax)) { hit.status = 4u; return hit; }
|
|
58
79
|
let nearest = ray_nearest_point(ray, p);
|
|
59
80
|
if (!screen_space_ray_projectable(nearest, projection)) { return hit; }
|
|
60
|
-
let pixel_error = length((project_position(nearest, projection).xy - uv) *
|
|
81
|
+
let pixel_error = length((project_position(nearest, projection).xy - uv) * size);
|
|
61
82
|
hit.residual = distance(p, nearest);
|
|
62
83
|
hit.status = 5u;
|
|
63
84
|
if (pixel_error <= 1.0 && hit.residual <= distance_tolerance) { hit.status = 0u; }
|
|
64
85
|
return hit;
|
|
65
86
|
}
|
|
66
87
|
|
|
88
|
+
fn screen_space_ray_validate(
|
|
89
|
+
ray: Ray, uv: vec2<f32>, depth: texture_2d<f32>, normals: texture_2d<u32>,
|
|
90
|
+
projection: mat4x4<f32>, inverse_projection: mat4x4<f32>, world_to_view: mat4x4<f32>,
|
|
91
|
+
distance_tolerance: f32,
|
|
92
|
+
) -> ScreenSpaceRayHit {
|
|
93
|
+
if (!screen_space_ray_in_bounds(uv)) { return ScreenSpaceRayHit(uv, 0.0, 1e20, 0u, 1u); }
|
|
94
|
+
let receiver = screen_space_ray_load_receiver(uv, depth, normals, inverse_projection, world_to_view);
|
|
95
|
+
if (is_background(receiver.depth)) { return ScreenSpaceRayHit(uv, 0.0, 1e20, 0u, 2u); }
|
|
96
|
+
return screen_space_ray_accept(ray, uv, receiver, vec2<f32>(textureDimensions(depth, 0)),
|
|
97
|
+
projection, inverse_projection, distance_tolerance);
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
// One G-buffer fetch per lookup, as in the paper: the plane that rejects lookup n
|
|
101
|
+
// is also the tangent plane of update n+1. max_updates updates read max_updates+1 texels.
|
|
67
102
|
fn screen_space_newton_ray(
|
|
68
103
|
ray: Ray, seed_uv: vec2<f32>, depth: texture_2d<f32>, normals: texture_2d<u32>,
|
|
69
104
|
projection: mat4x4<f32>, inverse_projection: mat4x4<f32>, world_to_view: mat4x4<f32>,
|
|
@@ -71,28 +106,27 @@ fn screen_space_newton_ray(
|
|
|
71
106
|
) -> ScreenSpaceRayHit {
|
|
72
107
|
var uv = seed_uv;
|
|
73
108
|
var hit = ScreenSpaceRayHit(uv, 0.0, 1e20, 0u, 5u);
|
|
74
|
-
let size = textureDimensions(depth, 0);
|
|
75
|
-
|
|
109
|
+
let size = vec2<f32>(textureDimensions(depth, 0));
|
|
110
|
+
let updates = min(max_updates, 16u);
|
|
111
|
+
if (updates == 0u) { return hit; }
|
|
112
|
+
for (var i = 0u; i <= updates; i++) {
|
|
113
|
+
let iterations = max(i, 1u);
|
|
114
|
+
if (!screen_space_ray_in_bounds(uv)) { return ScreenSpaceRayHit(uv, 0.0, 1e20, iterations, 1u); }
|
|
115
|
+
let receiver = screen_space_ray_load_receiver(uv, depth, normals, inverse_projection, world_to_view);
|
|
116
|
+
if (is_background(receiver.depth)) { return ScreenSpaceRayHit(uv, 0.0, 1e20, iterations, 2u); }
|
|
117
|
+
// The seed is the undisplaced background, not an update; only updated lookups are accepted.
|
|
118
|
+
if (i > 0u) {
|
|
119
|
+
hit = screen_space_ray_accept(ray, uv, receiver, size, projection, inverse_projection, distance_tolerance);
|
|
120
|
+
hit.iterations = i;
|
|
121
|
+
if (hit.status == 0u || hit.status == 1u || i == updates) { return hit; }
|
|
122
|
+
}
|
|
76
123
|
hit.iterations = i + 1u;
|
|
77
|
-
if (!
|
|
78
|
-
let
|
|
79
|
-
let d = textureLoad(depth, coord, 0).r;
|
|
80
|
-
if (is_background(d)) { hit.status = 2u; return hit; }
|
|
81
|
-
let center = (vec2<f32>(coord) + 0.5) / vec2<f32>(size);
|
|
82
|
-
let receiver = inv_project_position(vec3<f32>(center, d), inverse_projection);
|
|
83
|
-
// .zw is the geometric face normal; .xy includes material normal mapping.
|
|
84
|
-
let world_normal = decode_g_buffer_normal(textureLoad(normals, coord, 0).zw);
|
|
85
|
-
let normal = (world_to_view * vec4<f32>(world_normal, 0.0)).xyz;
|
|
86
|
-
if (!(abs(dot(ray.direction, normal)) > 1e-4)) { hit.status = 3u; return hit; }
|
|
87
|
-
let plane = plane_from_normal_and_point(normal, receiver);
|
|
88
|
-
let travel = plane_ray_raycast(ray.origin, ray.direction, plane);
|
|
124
|
+
if (!(abs(dot(ray.direction, receiver.plane.xyz)) > 1e-4)) { hit.status = 3u; return hit; }
|
|
125
|
+
let travel = plane_ray_raycast(ray.origin, ray.direction, receiver.plane);
|
|
89
126
|
if (!(travel > 1e-4 && travel <= ray.tmax)) { hit.status = 4u; return hit; }
|
|
90
127
|
let next = ray_at(ray.origin, ray.direction, travel);
|
|
91
128
|
if (!screen_space_ray_projectable(next, projection)) { hit.status = 1u; return hit; }
|
|
92
129
|
uv = project_position(next, projection).xy;
|
|
93
|
-
hit = screen_space_ray_validate(ray, uv, depth, normals, projection, inverse_projection, world_to_view, distance_tolerance);
|
|
94
|
-
hit.iterations = i + 1u;
|
|
95
|
-
if (hit.status == 0u || hit.status == 1u || hit.status == 2u) { return hit; }
|
|
96
130
|
}
|
|
97
131
|
return hit;
|
|
98
132
|
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The band `l` a band-major coefficient index belongs to — the inverse of `sh_index(m, l)` up to `m`,
|
|
3
|
+
* which is then `index - l * (l + 1)`.
|
|
4
|
+
*
|
|
5
|
+
* `floor(sqrt(index))`, corrected by one either way: `f32` square roots of perfect squares are exact,
|
|
6
|
+
* but the correction keeps the answer integer-exact rather than trusting rounding near a square — for
|
|
7
|
+
* every index below 65535², past which `(l + 1)²` wraps in `u32`. The ten bands the engine generates
|
|
8
|
+
* stop at index 99.
|
|
9
|
+
*
|
|
10
|
+
* @type {CodeChunk}
|
|
11
|
+
*/
|
|
12
|
+
export const chunk_sh_band_of_index: CodeChunk;
|
|
13
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
14
|
+
//# sourceMappingURL=chunk_sh_band_of_index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sh_band_of_index.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH,qCAFU,SAAS,CAkBhB;0BA7BuB,6BAA6B"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The band `l` a band-major coefficient index belongs to — the inverse of `sh_index(m, l)` up to `m`,
|
|
5
|
+
* which is then `index - l * (l + 1)`.
|
|
6
|
+
*
|
|
7
|
+
* `floor(sqrt(index))`, corrected by one either way: `f32` square roots of perfect squares are exact,
|
|
8
|
+
* but the correction keeps the answer integer-exact rather than trusting rounding near a square — for
|
|
9
|
+
* every index below 65535², past which `(l + 1)²` wraps in `u32`. The ten bands the engine generates
|
|
10
|
+
* stop at index 99.
|
|
11
|
+
*
|
|
12
|
+
* @type {CodeChunk}
|
|
13
|
+
*/
|
|
14
|
+
export const chunk_sh_band_of_index = CodeChunk.from(
|
|
15
|
+
//language=WGSL
|
|
16
|
+
`
|
|
17
|
+
fn sh_band_of_index(index: u32) -> u32 {
|
|
18
|
+
var l = u32(sqrt(f32(index)));
|
|
19
|
+
|
|
20
|
+
if ((l + 1u) * (l + 1u) <= index) {
|
|
21
|
+
l += 1u;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
if (l * l > index) {
|
|
25
|
+
l -= 1u;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
return l;
|
|
29
|
+
}
|
|
30
|
+
`);
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* One real spherical harmonic `Y(l, m)` at a unit direction, for any band — the general form of the
|
|
3
|
+
* fixed-order `sh2_basis_at`/`sh3_basis_at` and of the generated `sh{N}_basis_at` chunks, in the same
|
|
4
|
+
* convention: all-positive (no Condon-Shortley phase), zonal axis +Z, `m` signed as in `sh_index(m, l)`
|
|
5
|
+
* (negative `m` is the `sin`/`y` family).
|
|
6
|
+
*
|
|
7
|
+
* Fully normalized associated Legendre recurrence plus `(x + iy)^|m|` for the azimuth, so there is no
|
|
8
|
+
* trigonometry and no factorial: `|m|` steps to the sectoral term, then `l - |m|` steps up the band.
|
|
9
|
+
* The work is `O(l)`; at the ten bands the SH-exponential encoder uses that is at most nineteen steps.
|
|
10
|
+
* Meant for kernels that run once (projection, fitting), where one function serving every order beats
|
|
11
|
+
* a chunk per order. Per-pixel reconstruction should use the unrolled `sh{N}_*` chunks instead.
|
|
12
|
+
*
|
|
13
|
+
* CPU twin: `core/geom/3d/sphere/harmonics/sh_basis_at.js`, which documents the recurrence.
|
|
14
|
+
*
|
|
15
|
+
* @type {CodeChunk}
|
|
16
|
+
*/
|
|
17
|
+
export const chunk_sh_basis_function: CodeChunk;
|
|
18
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
19
|
+
//# sourceMappingURL=chunk_sh_basis_function.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sh_basis_function.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH,sCAFU,SAAS,CAwDhB;0BAxEuB,6BAA6B"}
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* One real spherical harmonic `Y(l, m)` at a unit direction, for any band — the general form of the
|
|
5
|
+
* fixed-order `sh2_basis_at`/`sh3_basis_at` and of the generated `sh{N}_basis_at` chunks, in the same
|
|
6
|
+
* convention: all-positive (no Condon-Shortley phase), zonal axis +Z, `m` signed as in `sh_index(m, l)`
|
|
7
|
+
* (negative `m` is the `sin`/`y` family).
|
|
8
|
+
*
|
|
9
|
+
* Fully normalized associated Legendre recurrence plus `(x + iy)^|m|` for the azimuth, so there is no
|
|
10
|
+
* trigonometry and no factorial: `|m|` steps to the sectoral term, then `l - |m|` steps up the band.
|
|
11
|
+
* The work is `O(l)`; at the ten bands the SH-exponential encoder uses that is at most nineteen steps.
|
|
12
|
+
* Meant for kernels that run once (projection, fitting), where one function serving every order beats
|
|
13
|
+
* a chunk per order. Per-pixel reconstruction should use the unrolled `sh{N}_*` chunks instead.
|
|
14
|
+
*
|
|
15
|
+
* CPU twin: `core/geom/3d/sphere/harmonics/sh_basis_at.js`, which documents the recurrence.
|
|
16
|
+
*
|
|
17
|
+
* @type {CodeChunk}
|
|
18
|
+
*/
|
|
19
|
+
export const chunk_sh_basis_function = CodeChunk.from(
|
|
20
|
+
//language=WGSL
|
|
21
|
+
`
|
|
22
|
+
fn sh_basis_function(m: i32, l: i32, direction: vec3<f32>) -> f32 {
|
|
23
|
+
let order = u32(abs(m));
|
|
24
|
+
let band = u32(l);
|
|
25
|
+
|
|
26
|
+
let x = direction.x;
|
|
27
|
+
let y = direction.y;
|
|
28
|
+
let z = direction.z;
|
|
29
|
+
|
|
30
|
+
// (x + iy)^|m| = c + i s, and Q(|m|, |m|) / sqrt(2|m| + 1)
|
|
31
|
+
var c = 1.0;
|
|
32
|
+
var s = 0.0;
|
|
33
|
+
var sectoral = 0.28209479177387814; // 1 / sqrt(4 pi)
|
|
34
|
+
|
|
35
|
+
for (var k = 1u; k <= order; k++) {
|
|
36
|
+
let c_next = x * c - y * s;
|
|
37
|
+
s = x * s + y * c;
|
|
38
|
+
c = c_next;
|
|
39
|
+
|
|
40
|
+
sectoral *= sqrt(f32(2u * k - 1u) / f32(2u * k));
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
var q_previous = 0.0;
|
|
44
|
+
var q = sectoral * sqrt(f32(2u * order + 1u));
|
|
45
|
+
|
|
46
|
+
if (band > order) {
|
|
47
|
+
q_previous = q;
|
|
48
|
+
q = sqrt(f32(2u * order + 3u)) * z * q;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
let mm = f32(order * order);
|
|
52
|
+
|
|
53
|
+
for (var k = order + 2u; k <= band; k++) {
|
|
54
|
+
let kk = f32(k * k);
|
|
55
|
+
let k1 = f32((k - 1u) * (k - 1u));
|
|
56
|
+
|
|
57
|
+
let a = sqrt((4.0 * kk - 1.0) / (kk - mm));
|
|
58
|
+
let b = sqrt((k1 - mm) / (4.0 * k1 - 1.0));
|
|
59
|
+
|
|
60
|
+
let q_next = a * (z * q - b * q_previous);
|
|
61
|
+
|
|
62
|
+
q_previous = q;
|
|
63
|
+
q = q_next;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
if (m == 0) {
|
|
67
|
+
return q;
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
// sqrt(2), the real basis' factor on every m != 0 term
|
|
71
|
+
return 1.4142135623730951 * q * select(s, c, m > 0);
|
|
72
|
+
}
|
|
73
|
+
`);
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Band `l`'s attenuation under convolution with a von Mises-Fisher lobe of concentration `kappa`:
|
|
3
|
+
* `exp(-l(l+1) / (2 kappa))`. Band 0 is never attenuated.
|
|
4
|
+
*
|
|
5
|
+
* The large-kappa form of the vMF's zonal coefficients — Ref-NeRF's integrated directional encoding
|
|
6
|
+
* (Verbin et al., CVPR 2022, [VHM*22]), which Silvennoinen, Sloan, Iwanicki and Nowrouzezahrai use to
|
|
7
|
+
* encode roughness continuously in "Spherical Harmonic Exponentials for Efficient Glossy Reflections"
|
|
8
|
+
* (HPG 2025, https://doi.org/10.1111/cgf.70219), with `kappa = 1 / alpha`.
|
|
9
|
+
*
|
|
10
|
+
* The generated `sh{N}_color_evaluate_vmf` chunks fold the same factor into their unrolled bands;
|
|
11
|
+
* this is the one-band form for kernels that walk coefficients by index.
|
|
12
|
+
*
|
|
13
|
+
* CPU twin: `core/geom/3d/sphere/harmonics/sh_vmf_window.js`.
|
|
14
|
+
*
|
|
15
|
+
* @type {CodeChunk}
|
|
16
|
+
*/
|
|
17
|
+
export const chunk_sh_vmf_window: CodeChunk;
|
|
18
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
19
|
+
//# sourceMappingURL=chunk_sh_vmf_window.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sh_vmf_window.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH,kCAFU,SAAS,CAQhB;0BAxBuB,6BAA6B"}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Band `l`'s attenuation under convolution with a von Mises-Fisher lobe of concentration `kappa`:
|
|
5
|
+
* `exp(-l(l+1) / (2 kappa))`. Band 0 is never attenuated.
|
|
6
|
+
*
|
|
7
|
+
* The large-kappa form of the vMF's zonal coefficients — Ref-NeRF's integrated directional encoding
|
|
8
|
+
* (Verbin et al., CVPR 2022, [VHM*22]), which Silvennoinen, Sloan, Iwanicki and Nowrouzezahrai use to
|
|
9
|
+
* encode roughness continuously in "Spherical Harmonic Exponentials for Efficient Glossy Reflections"
|
|
10
|
+
* (HPG 2025, https://doi.org/10.1111/cgf.70219), with `kappa = 1 / alpha`.
|
|
11
|
+
*
|
|
12
|
+
* The generated `sh{N}_color_evaluate_vmf` chunks fold the same factor into their unrolled bands;
|
|
13
|
+
* this is the one-band form for kernels that walk coefficients by index.
|
|
14
|
+
*
|
|
15
|
+
* CPU twin: `core/geom/3d/sphere/harmonics/sh_vmf_window.js`.
|
|
16
|
+
*
|
|
17
|
+
* @type {CodeChunk}
|
|
18
|
+
*/
|
|
19
|
+
export const chunk_sh_vmf_window = CodeChunk.from(
|
|
20
|
+
//language=WGSL
|
|
21
|
+
`
|
|
22
|
+
fn sh_vmf_window(l: f32, kappa: f32) -> f32 {
|
|
23
|
+
return exp(-l * (l + 1.0) / (2.0 * kappa));
|
|
24
|
+
}
|
|
25
|
+
`);
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A spherical-harmonic-exponential reflection probe in the configuration of Silvennoinen et al.'s
|
|
3
|
+
* results (HPG 2025, https://doi.org/10.1111/cgf.70219): P to degree 4, Q to degree 2 — five and three
|
|
4
|
+
* bands. What `SHExpEncoder` writes with `SH_EXP_P4Q2_SETTINGS` (see `sh_exp_probe_vec4_count` for the
|
|
5
|
+
* layout), 560 bytes:
|
|
6
|
+
*
|
|
7
|
+
* - `header`: `(alpha_min, alpha_max, 5, 3)` — the GGX alpha range the probe was fitted over and its band counts;
|
|
8
|
+
* - `p`: log-radiance coefficients of the reflection term, RGB, band-major;
|
|
9
|
+
* - `q`: those of the half-reflection term; `q[0]` is always zero, its band 0 being folded into `p[0]`.
|
|
10
|
+
*
|
|
11
|
+
* 33 of the 35 slots carry information, three floats each; `vec3` arrays stride 16 bytes in WGSL.
|
|
12
|
+
*
|
|
13
|
+
* @type {WebGPUStruct}
|
|
14
|
+
*/
|
|
15
|
+
export const SH_EXP_P4Q2_PROBE_STRUCT: WebGPUStruct;
|
|
16
|
+
import { WebGPUStruct } from "../../../type/WebGPUStruct.js";
|
|
17
|
+
//# sourceMappingURL=SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SH_EXP_P4Q2_PROBE_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;GAaG;AACH,uCAFU,YAAY,CAMD;6BApBQ,+BAA+B"}
|
package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js
ADDED
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { vec3f, vec4f } from "../../../type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../../type/WebGPUArray.js";
|
|
3
|
+
import { WebGPUStruct } from "../../../type/WebGPUStruct.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* A spherical-harmonic-exponential reflection probe in the configuration of Silvennoinen et al.'s
|
|
7
|
+
* results (HPG 2025, https://doi.org/10.1111/cgf.70219): P to degree 4, Q to degree 2 — five and three
|
|
8
|
+
* bands. What `SHExpEncoder` writes with `SH_EXP_P4Q2_SETTINGS` (see `sh_exp_probe_vec4_count` for the
|
|
9
|
+
* layout), 560 bytes:
|
|
10
|
+
*
|
|
11
|
+
* - `header`: `(alpha_min, alpha_max, 5, 3)` — the GGX alpha range the probe was fitted over and its band counts;
|
|
12
|
+
* - `p`: log-radiance coefficients of the reflection term, RGB, band-major;
|
|
13
|
+
* - `q`: those of the half-reflection term; `q[0]` is always zero, its band 0 being folded into `p[0]`.
|
|
14
|
+
*
|
|
15
|
+
* 33 of the 35 slots carry information, three floats each; `vec3` arrays stride 16 bytes in WGSL.
|
|
16
|
+
*
|
|
17
|
+
* @type {WebGPUStruct}
|
|
18
|
+
*/
|
|
19
|
+
export const SH_EXP_P4Q2_PROBE_STRUCT = WebGPUStruct.from({
|
|
20
|
+
header: vec4f,
|
|
21
|
+
p: WebGPUArray.from(vec3f, 25),
|
|
22
|
+
q: WebGPUArray.from(vec3f, 9),
|
|
23
|
+
}, "SHExpProbeP4Q2");
|