@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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* 1/8 in size (t = 1/2), so its positive ones to at most 9/8; the 2-D filter is the product of two such
|
|
32
|
+
* weight sets, whose positive products sum to at most (9/8)² + (1/8)² = 41/32 — and a value is at most
|
|
33
|
+
* `max + (41/32 − 1)·(max − min)`, at least `min − 9/32·(max − min)`. Sampler2D's nine-tap form of the
|
|
34
|
+
* filter, clamped at the edges, takes the same weights over values of the same samples.
|
|
35
|
+
*
|
|
36
|
+
* A ridge two samples wide rises an eighth of its height above them, and a checkerboard 0.159 of it
|
|
37
|
+
* (where the edge clamps it); a ring — each 4 × 4 block's corners and middle 2 × 2 high, the rest of
|
|
38
|
+
* its rim low — reaches the bound at the block's centre.
|
|
39
|
+
* @type {number}
|
|
40
|
+
*/
|
|
41
|
+
const CATMULL_ROM_OVERSHOOT = 9 / 32;
|
|
42
|
+
|
|
43
|
+
/**
|
|
44
|
+
* Lowest and highest the surface can stand, as the range functions below leave them: [lo, hi], lo > hi
|
|
45
|
+
* when there is no finite sample.
|
|
46
|
+
* @type {Float64Array}
|
|
47
|
+
*/
|
|
48
|
+
const height_range = new Float64Array(2);
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* The 4-wide row maxima and minima of the last four sample rows, for {@link height_range_by_window}.
|
|
52
|
+
* Grown with the widest sampler seen.
|
|
53
|
+
* @type {Float64Array}
|
|
54
|
+
*/
|
|
55
|
+
let window_row_hi = new Float64Array(4 * 64);
|
|
56
|
+
let window_row_lo = new Float64Array(4 * 64);
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* {@link height_range} over `count` samples taken together: their finite range, widened by
|
|
60
|
+
* {@link CATMULL_ROM_OVERSHOOT} of it. For a sampler narrower than the filter's 4 × 4 window, whose
|
|
61
|
+
* every value may draw on every sample.
|
|
62
|
+
*
|
|
63
|
+
* @param {ArrayLike<number>} data
|
|
64
|
+
* @param {number} count
|
|
65
|
+
* @param {number} item_size
|
|
66
|
+
*/
|
|
67
|
+
function height_range_whole(data, count, item_size) {
|
|
68
|
+
let lo = Infinity;
|
|
69
|
+
let hi = -Infinity;
|
|
70
|
+
|
|
71
|
+
const end = count * item_size;
|
|
72
|
+
|
|
73
|
+
for (let i = 0; i < end; i += item_size) {
|
|
74
|
+
const v = data[i];
|
|
75
|
+
|
|
76
|
+
// finite samples only: an infinite one made an infinite range, and 0 × Infinity on the axes
|
|
77
|
+
// the orientation does not touch made the box NaN, which no body overlaps
|
|
78
|
+
if (v - v !== 0) continue;
|
|
79
|
+
|
|
80
|
+
if (v < lo) lo = v;
|
|
81
|
+
if (v > hi) hi = v;
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
const overshoot = hi >= lo ? (hi - lo) * CATMULL_ROM_OVERSHOOT : 0;
|
|
85
|
+
|
|
86
|
+
height_range[0] = lo - overshoot;
|
|
87
|
+
height_range[1] = hi + overshoot;
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
/**
|
|
91
|
+
* {@link height_range} window by window: every value of the surface is a combination of one 4 × 4 window
|
|
92
|
+
* of samples (edge-clamped windows repeat samples of a window inside), so it stands within
|
|
93
|
+
* {@link CATMULL_ROM_OVERSHOOT} of that window's own range outside it. The surface's range is the widest
|
|
94
|
+
* of those over every window — on a smooth terrain barely past its samples, where the whole samples'
|
|
95
|
+
* range would have put a band 28 % of the terrain's height above and below it. Finite samples only.
|
|
96
|
+
*
|
|
97
|
+
* One pass: each row's 4-wide maxima and minima, kept for the last four rows, then combined down the
|
|
98
|
+
* columns.
|
|
99
|
+
*
|
|
100
|
+
* @param {ArrayLike<number>} data
|
|
101
|
+
* @param {number} width at least 4
|
|
102
|
+
* @param {number} height at least 4
|
|
103
|
+
* @param {number} item_size
|
|
104
|
+
*/
|
|
105
|
+
function height_range_by_window(data, width, height, item_size) {
|
|
106
|
+
const windows = width - 3;
|
|
107
|
+
|
|
108
|
+
if (window_row_hi.length < 4 * windows) {
|
|
109
|
+
window_row_hi = new Float64Array(4 * windows);
|
|
110
|
+
window_row_lo = new Float64Array(4 * windows);
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
const row_hi = window_row_hi;
|
|
114
|
+
const row_lo = window_row_lo;
|
|
115
|
+
|
|
116
|
+
let lo = Infinity;
|
|
117
|
+
let hi = -Infinity;
|
|
118
|
+
|
|
119
|
+
for (let j = 0; j < height; j++) {
|
|
120
|
+
const ring = (j & 3) * windows;
|
|
121
|
+
const row = j * width;
|
|
122
|
+
|
|
123
|
+
for (let i = 0; i < windows; i++) {
|
|
124
|
+
let w_lo = Infinity;
|
|
125
|
+
let w_hi = -Infinity;
|
|
126
|
+
|
|
127
|
+
for (let q = 0; q < 4; q++) {
|
|
128
|
+
const v = data[(row + i + q) * item_size];
|
|
129
|
+
|
|
130
|
+
if (v - v !== 0) continue;
|
|
131
|
+
|
|
132
|
+
if (v < w_lo) w_lo = v;
|
|
133
|
+
if (v > w_hi) w_hi = v;
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
row_lo[ring + i] = w_lo;
|
|
137
|
+
row_hi[ring + i] = w_hi;
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
if (j < 3) {
|
|
141
|
+
continue;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
for (let i = 0; i < windows; i++) {
|
|
145
|
+
let w_lo = row_lo[i];
|
|
146
|
+
let w_hi = row_hi[i];
|
|
147
|
+
|
|
148
|
+
for (let r = 1; r < 4; r++) {
|
|
149
|
+
const k = r * windows + i;
|
|
150
|
+
|
|
151
|
+
if (row_lo[k] < w_lo) w_lo = row_lo[k];
|
|
152
|
+
if (row_hi[k] > w_hi) w_hi = row_hi[k];
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
if (w_lo > w_hi) {
|
|
156
|
+
// no finite sample in this window
|
|
157
|
+
continue;
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
const overshoot = (w_hi - w_lo) * CATMULL_ROM_OVERSHOOT;
|
|
161
|
+
|
|
162
|
+
if (w_lo - overshoot < lo) lo = w_lo - overshoot;
|
|
163
|
+
if (w_hi + overshoot > hi) hi = w_hi + overshoot;
|
|
164
|
+
}
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
height_range[0] = lo;
|
|
168
|
+
height_range[1] = hi;
|
|
169
|
+
}
|
|
170
|
+
|
|
24
171
|
/**
|
|
25
172
|
* Heightmap shape, intended primarily for terrain.
|
|
26
173
|
*
|
|
@@ -48,8 +195,16 @@ const RAY_SLAB_EPSILON = 1e-12;
|
|
|
48
195
|
* `sampler.sampleChannelCatmullRomUV(u01, v01, 0)`.
|
|
49
196
|
* - The solid volume occupies `h ∈ [0, sampledHeight(u01, v01)]` along the
|
|
50
197
|
* orientation axis, with `0` being the floor at body-local origin.
|
|
51
|
-
* - `size.y` is the maximum height value of the heightfield
|
|
52
|
-
* bounding box
|
|
198
|
+
* - `size.y` is the maximum height value of the heightfield. Sampler values
|
|
199
|
+
* are NOT clamped to it; the bounding box takes in whatever the samples, and
|
|
200
|
+
* the cubic between them, reach beyond [0, size.y] (see
|
|
201
|
+
* {@link compute_bounding_box}).
|
|
202
|
+
* - Editing the samples of a collider already attached to a physics body: the
|
|
203
|
+
* box follows the sampler's version, but a static body's broadphase leaf is
|
|
204
|
+
* set when the collider is attached and never refit. An edit that raises the
|
|
205
|
+
* surface past the box it was attached with stays out of sight until the
|
|
206
|
+
* collider is detached and attached again — a ball dropped onto a field raised
|
|
207
|
+
* from 1 m to 3 m fell through it; re-attached, the field held it.
|
|
53
208
|
*
|
|
54
209
|
* NON-CONVEX. {@link support} throws — GJK/EPA cannot be run against a
|
|
55
210
|
* heightmap directly. The physics narrowphase must dispatch a dedicated
|
|
@@ -118,6 +273,28 @@ export class HeightMapShape3D extends AbstractShape3D {
|
|
|
118
273
|
_basis_orientation_y = NaN;
|
|
119
274
|
_basis_orientation_z = NaN;
|
|
120
275
|
|
|
276
|
+
/**
|
|
277
|
+
* Lowest and highest the surface can stand, along {@link orientation}: each 4 × 4 window of the
|
|
278
|
+
* sampler's finite channel-0 values widened by the Catmull-Rom overshoot ({@link CATMULL_ROM_OVERSHOOT})
|
|
279
|
+
* of its own range, the widest of those ({@link height_range_by_window}). Updated
|
|
280
|
+
* lazily by {@link _ensure_height_range}, keyed on the sampler, its data array, its version and its
|
|
281
|
+
* dimensions — so a write straight into `sampler.data` must bump `sampler.version`, as every other
|
|
282
|
+
* reader of a sampler's version expects. That moves this box; it does not move a static body's
|
|
283
|
+
* broadphase leaf, which only re-attaching the collider does (see the class notes).
|
|
284
|
+
* @private
|
|
285
|
+
* @type {number}
|
|
286
|
+
*/
|
|
287
|
+
_height_lo = 0;
|
|
288
|
+
_height_hi = 0;
|
|
289
|
+
|
|
290
|
+
// what the height range was taken from
|
|
291
|
+
_height_range_sampler = null;
|
|
292
|
+
_height_range_data = null;
|
|
293
|
+
_height_range_version = -1;
|
|
294
|
+
_height_range_width = -1;
|
|
295
|
+
_height_range_height = -1;
|
|
296
|
+
_height_range_item_size = -1;
|
|
297
|
+
|
|
121
298
|
/**
|
|
122
299
|
* Convenience constructor.
|
|
123
300
|
* @param {Sampler2D} sampler
|
|
@@ -244,8 +421,18 @@ export class HeightMapShape3D extends AbstractShape3D {
|
|
|
244
421
|
return this.sample_height_at_uv(u01, v01);
|
|
245
422
|
}
|
|
246
423
|
|
|
424
|
+
/**
|
|
425
|
+
* The box holds the solid from its floor (h = 0) to `size.y`, and the surface wherever it stands
|
|
426
|
+
* outside that: the Catmull-Rom cubic overshoots the samples it is drawn through, so a ridge whose
|
|
427
|
+
* every sample is within `size.y` still rises above it (an eighth of its height for a ridge two
|
|
428
|
+
* samples wide). A box short of the surface hid it from the broadphase and from the compound
|
|
429
|
+
* narrowphase's box test: a ball on such a ridge sank and bobbed.
|
|
430
|
+
*
|
|
431
|
+
* @param {number[]|Float64Array} result
|
|
432
|
+
*/
|
|
247
433
|
compute_bounding_box(result) {
|
|
248
434
|
this._ensure_basis();
|
|
435
|
+
this._ensure_height_range();
|
|
249
436
|
|
|
250
437
|
const b = this._basis;
|
|
251
438
|
|
|
@@ -256,11 +443,14 @@ export class HeightMapShape3D extends AbstractShape3D {
|
|
|
256
443
|
const half_u = sx * 0.5;
|
|
257
444
|
const half_v = sz * 0.5;
|
|
258
445
|
|
|
446
|
+
const h_lo = this._height_lo < 0 ? this._height_lo : 0;
|
|
447
|
+
const h_hi = this._height_hi > sy ? this._height_hi : sy;
|
|
448
|
+
|
|
259
449
|
// For each body axis k (0=x, 1=y, 2=z):
|
|
260
450
|
// body[k] = b[0+k]*u + b[3+k]*v + b[6+k]*h
|
|
261
451
|
//
|
|
262
452
|
// The (u,v) footprint contribution is symmetric (u ∈ [-half_u, +half_u], v ∈ [-half_v, +half_v])
|
|
263
|
-
// The height contribution is asymmetric (h ∈ [
|
|
453
|
+
// The height contribution is asymmetric (h ∈ [h_lo, h_hi])
|
|
264
454
|
for (let k = 0; k < 3; k++) {
|
|
265
455
|
const cu = b[k];
|
|
266
456
|
const cv = b[3 + k];
|
|
@@ -268,13 +458,69 @@ export class HeightMapShape3D extends AbstractShape3D {
|
|
|
268
458
|
|
|
269
459
|
const uv_extent = Math.abs(cu) * half_u + Math.abs(cv) * half_v;
|
|
270
460
|
|
|
271
|
-
const
|
|
461
|
+
const h_extent_lo = ch * h_lo;
|
|
462
|
+
const h_extent_hi = ch * h_hi;
|
|
272
463
|
|
|
273
|
-
result[k] = -uv_extent + Math.min(
|
|
274
|
-
result[k + 3] = uv_extent + Math.max(
|
|
464
|
+
result[k] = -uv_extent + Math.min(h_extent_lo, h_extent_hi);
|
|
465
|
+
result[k + 3] = uv_extent + Math.max(h_extent_lo, h_extent_hi);
|
|
275
466
|
}
|
|
276
467
|
}
|
|
277
468
|
|
|
469
|
+
/**
|
|
470
|
+
* Bring {@link _height_lo} / {@link _height_hi} up to date with the sampler: one pass over its
|
|
471
|
+
* channel-0 values when the sampler, its data array, its version or its dimensions changed since the
|
|
472
|
+
* last (3 ms for 513 × 513 samples, 12-16 ms for 1025 × 1025).
|
|
473
|
+
* @private
|
|
474
|
+
*/
|
|
475
|
+
_ensure_height_range() {
|
|
476
|
+
const sampler = this.sampler;
|
|
477
|
+
|
|
478
|
+
if (sampler === null) {
|
|
479
|
+
this._height_lo = 0;
|
|
480
|
+
this._height_hi = 0;
|
|
481
|
+
this._height_range_sampler = null;
|
|
482
|
+
return;
|
|
483
|
+
}
|
|
484
|
+
|
|
485
|
+
const data = sampler.data;
|
|
486
|
+
const width = sampler.width;
|
|
487
|
+
const height = sampler.height;
|
|
488
|
+
const item_size = sampler.itemSize;
|
|
489
|
+
|
|
490
|
+
if (
|
|
491
|
+
sampler === this._height_range_sampler
|
|
492
|
+
&& data === this._height_range_data
|
|
493
|
+
&& sampler.version === this._height_range_version
|
|
494
|
+
&& width === this._height_range_width
|
|
495
|
+
&& height === this._height_range_height
|
|
496
|
+
&& item_size === this._height_range_item_size
|
|
497
|
+
) {
|
|
498
|
+
return;
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
if (width < 4 || height < 4) {
|
|
502
|
+
height_range_whole(data, width * height, item_size);
|
|
503
|
+
} else {
|
|
504
|
+
height_range_by_window(data, width, height, item_size);
|
|
505
|
+
}
|
|
506
|
+
|
|
507
|
+
if (height_range[0] > height_range[1]) {
|
|
508
|
+
// no finite samples: no surface beyond the solid's own range
|
|
509
|
+
this._height_lo = 0;
|
|
510
|
+
this._height_hi = 0;
|
|
511
|
+
} else {
|
|
512
|
+
this._height_lo = height_range[0];
|
|
513
|
+
this._height_hi = height_range[1];
|
|
514
|
+
}
|
|
515
|
+
|
|
516
|
+
this._height_range_sampler = sampler;
|
|
517
|
+
this._height_range_data = data;
|
|
518
|
+
this._height_range_version = sampler.version;
|
|
519
|
+
this._height_range_width = width;
|
|
520
|
+
this._height_range_height = height;
|
|
521
|
+
this._height_range_item_size = item_size;
|
|
522
|
+
}
|
|
523
|
+
|
|
278
524
|
contains_point(point) {
|
|
279
525
|
const px = point[0];
|
|
280
526
|
const py = point[1];
|
|
@@ -378,7 +624,7 @@ export class HeightMapShape3D extends AbstractShape3D {
|
|
|
378
624
|
* This throws rather than returning a degenerate result so the call
|
|
379
625
|
* site is forced to handle heightmaps explicitly.
|
|
380
626
|
*/
|
|
381
|
-
support(result, result_offset,
|
|
627
|
+
support(result, result_offset, direction, direction_offset) {
|
|
382
628
|
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compute_bounding_box(result: any): void;
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* ## Cost
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* edges, the rim included; and which of its corners are FLAT, met by no real edge. Neighbours
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*
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* Cooked by {@link shape3_mesh_from_geometry}; otherwise computed on first use. Linear in the
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get_triangle_edge_flags(): Uint16Array;
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|
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|
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* @param {number} direction_offset
|
|
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*/
|
|
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|
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support(result: number[] | Float32Array, result_offset: number,
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support(result: number[] | Float32Array, result_offset: number, direction: number[] | Float32Array | Float64Array, direction_offset: number): void;
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|
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* Inside test via the tet mesh. Queries the tet BVH for the leaves
|
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* whose AABB contains the point, then runs an `orient3d`-based
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MeshShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/MeshShape3D.js"],"names":[],"mappings":"AAgBA
|
|
1
|
+
{"version":3,"file":"MeshShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/MeshShape3D.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AACH;IAEI;;;;;OAKG;IACH,WAFU,YAAY,CAEU;IAEhC;;;;OAIG;IACH,SAFU,WAAW,CAEQ;IAE7B;;;;;;;OAOG;IACH,UAFU,eAAe,CAEQ;IAEjC;;;;;;;;OAQG;IACH,eAFU,YAAY,CAEc;IAEpC;;;;;;OAMG;IACH,SAFU,GAAG,CAEO;IAEpB;;;;;OAKG;IACH,eAA8C;IAE9C;;;;;OAKG;IACH,iBAAa;IAEb;;;;OAIG;IACH,uBAAmB;IAEnB;;;;;;OAMG;IACH,uBAAsB;IAEtB;;;;;OAKG;IACH,8BAA6B;IAU7B,wCAIC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH,mBAFa,GAAG,CAYf;IAED;;;;;;;;;;;;;OAaG;IACH,2BAFa,WAAW,CAWvB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,aAJW,YAAY,cAEV,OAAO,CAyDnB;IAED;;;;;;;OAOG;IACH,yBAkEC;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,gBALW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,aACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,oBAClC,MAAM,QA8BhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,sBAHW,MAAM,EAAE,GAAC,YAAY,GACnB,OAAO,CAyCnB;IAED;;;;;;;;;OASG;IACH,iCAHW,MAAM,EAAE,GAAC,YAAY,aACrB,MAAM,EAAE,GAAC,YAAY,QAmC/B;IAED;;;;;;;;OAQG;IACH,gCAHW,MAAM,EAAE,GAAC,YAAY,GACnB,MAAM,CA8BlB;IAGD;;;;;;OAMG;IACH,0CAJW,MAAM,EAAE,GAAC,YAAY,SACrB,MAAM,EAAE,GAAC,YAAY,GACnB,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,cAHW,WAAW,GACT,OAAO,CAanB;IAkBL;;;;OAIG;IACH,wBAFU,OAAO,CAEkB;CAPlC;gCAtmB+B,sBAAsB;gCADtB,kCAAkC;oBAN9C,2BAA2B"}
|
|
@@ -9,7 +9,7 @@ import { tetrahedral_mesh_compute_tet_volume } from "../tetrahedra/tetrahedral_m
|
|
|
9
9
|
import { TetrahedralMesh } from "../tetrahedra/TetrahedralMesh.js";
|
|
10
10
|
import { AbstractShape3D } from "./AbstractShape3D.js";
|
|
11
11
|
import { compute_signed_distance_gradient_by_sampling } from "./util/compute_signed_distance_gradient_by_sampling.js";
|
|
12
|
-
import {
|
|
12
|
+
import { mesh_compute_triangle_edge_flags } from "./util/mesh_compute_triangle_edge_flags.js";
|
|
13
13
|
|
|
14
14
|
// module-static scratch for the surface-raycast query [triangleIndex, u, v, t]
|
|
15
15
|
const MESH_QUERY_OUT = [0, 0, 0, 0];
|
|
@@ -40,6 +40,12 @@ const MESH_QUERY_OUT = [0, 0, 0, 0];
|
|
|
40
40
|
* MeshShape3D()` directly — the factory compacts the tet mesh, builds
|
|
41
41
|
* the BVH, and caches the bbox / volume / surface area.
|
|
42
42
|
*
|
|
43
|
+
* A third structure, a BVH over the surface triangles, is built lazily the
|
|
44
|
+
* first time a body or a ray comes near the mesh (contacts and raycasts walk
|
|
45
|
+
* it instead of every triangle). It costs 80 bytes per triangle and 25–40 ms
|
|
46
|
+
* per 100k triangles to build, in the step that first needs it; call
|
|
47
|
+
* {@link get_surface_bvh} at load time to pay that up front.
|
|
48
|
+
*
|
|
43
49
|
* Narrowphase routing:
|
|
44
50
|
* - GJK + EPA for the general case, using {@link support}.
|
|
45
51
|
* - The support function currently returns the deepest tet-mesh
|
|
@@ -126,14 +132,22 @@ export class MeshShape3D extends AbstractShape3D {
|
|
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126
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|
__surface_area = 0;
|
|
127
133
|
|
|
128
134
|
/**
|
|
129
|
-
* Lazily-built surface-triangle BVH
|
|
130
|
-
* keys the interior tets).
|
|
131
|
-
*
|
|
135
|
+
* Lazily-built surface-triangle BVH, see {@link get_surface_bvh} (distinct from
|
|
136
|
+
* {@link tet_bvh}, which keys the interior tets). Null until first asked for; mutating the
|
|
137
|
+
* surface invalidates it ({@link recompute_cached} sets it back to null).
|
|
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138
|
* @private
|
|
133
139
|
* @type {BVH|null}
|
|
134
140
|
*/
|
|
135
141
|
__raycast_blas = null;
|
|
136
142
|
|
|
143
|
+
/**
|
|
144
|
+
* Lazily-computed per-triangle edge and corner classes, see {@link get_triangle_edge_flags}.
|
|
145
|
+
* Null until first asked for; {@link recompute_cached} sets it back to null.
|
|
146
|
+
* @private
|
|
147
|
+
* @type {Uint16Array|null}
|
|
148
|
+
*/
|
|
149
|
+
__triangle_edge_flags = null;
|
|
150
|
+
|
|
137
151
|
get volume() {
|
|
138
152
|
return this.__volume;
|
|
139
153
|
}
|
|
@@ -148,6 +162,69 @@ export class MeshShape3D extends AbstractShape3D {
|
|
|
148
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|
result[3] = b[3]; result[4] = b[4]; result[5] = b[5];
|
|
149
163
|
}
|
|
150
164
|
|
|
165
|
+
/**
|
|
166
|
+
* BVH over the surface triangles: one leaf per triangle, whose user data is the triangle's
|
|
167
|
+
* index into {@link indices} (triangle `t` is `indices[3t .. 3t + 2]`) and whose box is the
|
|
168
|
+
* triangle's tight bounds. Node boxes are float32, so they are exact for float32
|
|
169
|
+
* {@link positions} and may round inward by up to half a float32 ULP for float64 ones;
|
|
170
|
+
* the walks over it widen their queries to match. Float64 positions past float32's range
|
|
171
|
+
* (±3.4e38) overflow their boxes to ±Infinity; the narrowphase's triangle enumeration and
|
|
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|
+
* the physics raycast's walk reach to infinity for them.
|
|
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|
+
*
|
|
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|
+
* Shared by {@link raycast}, the physics narrowphase's triangle enumeration and the physics
|
|
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|
+
* raycast, so every mesh a body or a ray comes near builds one. {@link recompute_cached}
|
|
176
|
+
* drops it, so it is rebuilt against a mutated surface.
|
|
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|
+
*
|
|
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|
+
* ## Cost
|
|
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|
+
*
|
|
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|
+
* - Memory: 80 bytes per triangle (two 40-byte nodes per triangle), kept for the shape's
|
|
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|
+
* life — 16 MB for a 200k-triangle floor, over four times its own 3.6 MB of positions and
|
|
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|
+
* indices.
|
|
183
|
+
* - Time: built lazily, by the first caller — a Morton build of 25–40 ms per 100k triangles
|
|
184
|
+
* (measured 30–57 ms for 100k and 45–65 ms for 200k; a first step of 105 ms against a
|
|
185
|
+
* 23 ms one on a busy machine), paid inside whatever physics step first brings a body or a
|
|
186
|
+
* ray to the mesh. Call this once while loading the mesh to move that hitch out of the
|
|
187
|
+
* simulation.
|
|
188
|
+
*
|
|
189
|
+
* @returns {BVH}
|
|
190
|
+
*/
|
|
191
|
+
get_surface_bvh() {
|
|
192
|
+
let blas = this.__raycast_blas;
|
|
193
|
+
|
|
194
|
+
if (blas === null) {
|
|
195
|
+
blas = new BVH();
|
|
196
|
+
ebvh_build_for_geometry_morton(blas, this.indices, this.positions);
|
|
197
|
+
this.__raycast_blas = blas;
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
return blas;
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
/**
|
|
204
|
+
* How each surface triangle meets its neighbours: one {@link TriangleEdgeFlags} word per triangle
|
|
205
|
+
* of {@link indices}, marking which of its edges are FLAT (the neighbour lies in its plane — an
|
|
206
|
+
* edge of the triangulation, not of the surface) and which CONCAVE, the rest being real convex
|
|
207
|
+
* edges, the rim included; and which of its corners are FLAT, met by no real edge. Neighbours
|
|
208
|
+
* are matched by vertex position, so a buffer that splits vertices for normals or UVs still has
|
|
209
|
+
* them. See {@link mesh_compute_triangle_edge_flags}.
|
|
210
|
+
*
|
|
211
|
+
* Cooked by {@link shape3_mesh_from_geometry}; otherwise computed on first use. Linear in the
|
|
212
|
+
* triangles, and cached on the shape; {@link recompute_cached} drops it, so it is recomputed for a
|
|
213
|
+
* mutated surface.
|
|
214
|
+
*
|
|
215
|
+
* @returns {Uint16Array}
|
|
216
|
+
*/
|
|
217
|
+
get_triangle_edge_flags() {
|
|
218
|
+
let flags = this.__triangle_edge_flags;
|
|
219
|
+
|
|
220
|
+
if (flags === null) {
|
|
221
|
+
flags = mesh_compute_triangle_edge_flags(this.positions, this.indices);
|
|
222
|
+
this.__triangle_edge_flags = flags;
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
return flags;
|
|
226
|
+
}
|
|
227
|
+
|
|
151
228
|
/**
|
|
152
229
|
* Nearest surface hit of `ray` (local frame) within `ray[6]` (tMax), writing
|
|
153
230
|
* `[px,py,pz, nx,ny,nz]` into `hit`. Two intentional divergences from the
|
|
@@ -179,13 +256,7 @@ export class MeshShape3D extends AbstractShape3D {
|
|
|
179
256
|
return false;
|
|
180
257
|
}
|
|
181
258
|
|
|
182
|
-
|
|
183
|
-
const blas = new BVH();
|
|
184
|
-
ebvh_build_for_geometry_morton(blas, indices, this.positions);
|
|
185
|
-
this.__raycast_blas = blas;
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
const blas = this.__raycast_blas;
|
|
259
|
+
const blas = this.get_surface_bvh();
|
|
189
260
|
|
|
190
261
|
const found = ebvh_geometry_query_nearest_triangle_ray(
|
|
191
262
|
MESH_QUERY_OUT, 0, blas, blas.root, ray, 0, ray[6], indices, this.positions
|
|
@@ -248,12 +319,26 @@ export class MeshShape3D extends AbstractShape3D {
|
|
|
248
319
|
const indices = this.indices;
|
|
249
320
|
const bbox = this.__bbox;
|
|
250
321
|
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
322
|
+
// The box of the vertices the triangles use: a vertex no triangle uses is no part of the surface,
|
|
323
|
+
// and one left in the buffer at Infinity made the box infinite, and the mesh invisible to the
|
|
324
|
+
// broadphase — bodies fell through it.
|
|
325
|
+
bbox[0] = bbox[1] = bbox[2] = Infinity;
|
|
326
|
+
bbox[3] = bbox[4] = bbox[5] = -Infinity;
|
|
327
|
+
|
|
328
|
+
for (let i = 0; i < indices.length; i++) {
|
|
329
|
+
const v = indices[i] * 3;
|
|
330
|
+
const x = positions[v], y = positions[v + 1], z = positions[v + 2];
|
|
331
|
+
|
|
332
|
+
if (x < bbox[0]) bbox[0] = x;
|
|
333
|
+
if (y < bbox[1]) bbox[1] = y;
|
|
334
|
+
if (z < bbox[2]) bbox[2] = z;
|
|
335
|
+
if (x > bbox[3]) bbox[3] = x;
|
|
336
|
+
if (y > bbox[4]) bbox[4] = y;
|
|
337
|
+
if (z > bbox[5]) bbox[5] = z;
|
|
338
|
+
}
|
|
254
339
|
|
|
255
|
-
if (
|
|
256
|
-
//
|
|
340
|
+
if (!(bbox[0] <= bbox[3])) {
|
|
341
|
+
// no triangles: a degenerate box at the origin
|
|
257
342
|
bbox[0] = bbox[1] = bbox[2] = bbox[3] = bbox[4] = bbox[5] = 0;
|
|
258
343
|
}
|
|
259
344
|
|
|
@@ -292,6 +377,9 @@ export class MeshShape3D extends AbstractShape3D {
|
|
|
292
377
|
// were snapshotted from the old surface and would otherwise prune valid
|
|
293
378
|
// hits). Matches the invalidation of __bbox / __volume / __surface_area.
|
|
294
379
|
this.__raycast_blas = null;
|
|
380
|
+
|
|
381
|
+
// and the edge classes, which the new surface's adjacency and angles decide
|
|
382
|
+
this.__triangle_edge_flags = null;
|
|
295
383
|
}
|
|
296
384
|
|
|
297
385
|
/**
|
|
@@ -312,11 +400,14 @@ export class MeshShape3D extends AbstractShape3D {
|
|
|
312
400
|
*
|
|
313
401
|
* @param {number[]|Float32Array} result
|
|
314
402
|
* @param {number} result_offset
|
|
315
|
-
* @param {number}
|
|
316
|
-
* @param {number}
|
|
317
|
-
* @param {number} direction_z
|
|
403
|
+
* @param {number[]|Float32Array|Float64Array} direction unit direction, at `direction_offset`
|
|
404
|
+
* @param {number} direction_offset
|
|
318
405
|
*/
|
|
319
|
-
support(result, result_offset,
|
|
406
|
+
support(result, result_offset, direction, direction_offset) {
|
|
407
|
+
const direction_x = direction[direction_offset];
|
|
408
|
+
const direction_y = direction[direction_offset + 1];
|
|
409
|
+
const direction_z = direction[direction_offset + 2];
|
|
410
|
+
|
|
320
411
|
const positions = this.tet_positions;
|
|
321
412
|
const v_count = positions.length / 3;
|
|
322
413
|
if (v_count === 0) {
|
|
@@ -9,7 +9,7 @@ export class PointShape3D extends AbstractShape3D {
|
|
|
9
9
|
nearest_point_on_surface(result: any, reference: any): void;
|
|
10
10
|
sample_random_point_in_volume(result: any, result_offset: any, random: any): void;
|
|
11
11
|
raycast(hit: any, ray: any): boolean;
|
|
12
|
-
support(result: any, result_offset: any,
|
|
12
|
+
support(result: any, result_offset: any, direction: any, direction_offset: any): void;
|
|
13
13
|
equals(other: any): boolean;
|
|
14
14
|
/**
|
|
15
15
|
* Fast type-check marker, mirroring `SphereShape3D.prototype.isSphereShape3D` and friends.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PointShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/PointShape3D.js"],"names":[],"mappings":"AAIA;;GAEG;AACH;IAwEI,8BAAqC;IA/DrC,wCAOC;IAED,6CAEC;IAED,oCAEC;IAED,4DAIC;IAED,kFAIC;IAED,qCAeC;IAED,
|
|
1
|
+
{"version":3,"file":"PointShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/PointShape3D.js"],"names":[],"mappings":"AAIA;;GAEG;AACH;IAwEI,8BAAqC;IA/DrC,wCAOC;IAED,6CAEC;IAED,oCAEC;IAED,4DAIC;IAED,kFAIC;IAED,qCAeC;IAED,sFAIC;IAED,4BAGC;IAWL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;CAPpC;gCA/E+B,sBAAsB"}
|
|
@@ -60,7 +60,7 @@ export class PointShape3D extends AbstractShape3D {
|
|
|
60
60
|
return true;
|
|
61
61
|
}
|
|
62
62
|
|
|
63
|
-
support(result, result_offset,
|
|
63
|
+
support(result, result_offset, direction, direction_offset) {
|
|
64
64
|
result[result_offset] = 0;
|
|
65
65
|
result[result_offset + 1] = 0;
|
|
66
66
|
result[result_offset + 2] = 0;
|