@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -1,167 +1,177 @@
1
- import { chunk_ssr_spatial_variance } from "./chunk_ssr_spatial_variance.js";
2
- import { chunk_ssr_metadata } from "./chunk_ssr_metadata.js";
3
- import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
4
- import { chunk_rgb_to_YCoCg } from "../../shader/chunk/color/YCoCg/chunk_rgb_to_YCoCg.js";
5
- import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
6
- import { chunk_safe_sqrt } from "../../shader/chunk/math/chunk_safe_sqrt.js";
7
- import {
8
- chunk_texture_channel_gaussian_3x3
9
- } from "../../shader/chunk/texture/chunk_texture_channel_gaussian_3x3.js";
10
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
11
- import { ImageShader } from "../../shader/ImageShader.js";
12
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
13
- import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
14
- import { chunk_luma_edge_stopping_weight } from "../../shader/chunk/filter/chunk_compute_edge_stopping_weight.js";
15
- import { ATORUS_UNIFORMS_STRUCT } from "../denoise/fragment_shader_denoise_ao.js";
16
- import {
17
- chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight
18
- } from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight.js";
19
- import {
20
- chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight
21
- } from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight.js";
22
-
23
- function create_spatial_shader(with_metadata) {
24
- const resources = new ShaderResourceSetDescriptor();
25
-
26
- // per-pass, four bytes, read-only: immediate data rather than a uniform buffer
27
- resources.setImmediate("settings", ATORUS_UNIFORMS_STRUCT);
28
- const group = resources.createGroup()
29
- .addTexture("tInput")
30
- .addTexture("tDepth")
31
- .addTexture("tNormal", "uint");
32
- if (with_metadata) { group.addTexture("tMetadata", "unfilterable-float"); }
33
-
34
- const body = CodeChunk.from(
35
- //language=WGSL
36
- `
37
- const phi_visibility = 10.0;
38
- const phi_normal = 32.0;
39
- const sigma_depth = 1.0;
40
-
41
- @fragment
42
- fn main(
43
- @builtin(position) coord: vec4<f32>,
44
- ) -> ${with_metadata ? "SSRResolveOutput" : "@location(0) vec4f"}{
45
- let ipos = vec2<i32>(coord.xy);
46
- let screen_size = vec2<i32>(textureDimensions(tInput));
47
-
48
- const eps_variance = 1e-10;
49
- const kernel_weights = array<f32,3>( 1.0, 2.0 / 3.0, 1.0 / 6.0 );
50
-
51
- // constant samplers to prevent the compiler from generating code which
52
- // fetches the sampler descriptor from memory for each texture access
53
- let center_color = textureLoad(tInput, ipos, 0);
54
-
55
- let center_color_luma = rgb_to_luminance(center_color.rgb);
56
-
57
- // variance for direct and indirect, filtered using 3x3 gaussin blur
58
- let input_variance = max(0.0, texture_channel_gaussian_3x3(ipos, tInput, 3));
59
- ${with_metadata ? ` let bootstrap_variance = ssr_spatial_variance(tInput,tDepth,tNormal,ipos);
60
- let variance = max(input_variance,bootstrap_variance);
61
- var sum_squared_weights = 1.0;` : ` let variance = input_variance;`}
62
-
63
- // explicitly store/accumulate center pixel with weight 1 to prevent issues
64
- // with the edge-stopping functions
65
- var sum_weight = 1.0;
66
- var sum_color = center_color;
67
- ${with_metadata ? ` let center_metadata = textureLoad(tMetadata, ipos, 0).rg;
68
- var distance_moments = ssr_distance_moments(center_metadata.x, center_metadata.y, 1.0);` : ""}
69
-
70
-
71
- let current_normal = decode_g_buffer_normal( textureLoad(tNormal, ipos, 0).xy );
72
- let center_depth = textureLoad(tDepth, ipos, 0).r;
73
-
74
- const offsets = array< vec2<i32>,8>(
75
- vec2( -1, -1 ),
76
- vec2( 0, -1 ) ,
77
- vec2( 1, -1 ),
78
- vec2( -1, 0 ),
79
- vec2( 1, 0 ),
80
- vec2( -1, 1 ),
81
- vec2( 0, 1 ),
82
- vec2( 1, 1 ),
83
- );
84
-
85
- const num_samples = 8;
86
-
87
- let std_dev = safe_sqrt(variance);
88
-
89
- for(var i = 0; i < num_samples; i++){
90
- let offset: vec2i = offsets[i];
91
-
92
- let p = ipos + offset * settings.step_size;
93
- let inside = all(p >= vec2(0, 0)) && all(p < screen_size);
94
-
95
- if(!inside){
96
- // off-screen
97
- continue;
98
- }
99
-
100
- let kernel = kernel_weights[ abs(offset.x) ] * kernel_weights[ abs(offset.y) ];
101
-
102
- let sample_color = textureLoad(tInput, p, 0);
103
- let sample_color_luma = rgb_to_luminance(sample_color.rgb);
104
-
105
- let sample_normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).xy);
106
- let sample_depth = textureLoad(tDepth, p, 0).r;
107
-
108
- // compute the edge-stopping functions
109
- var weight = 1.0;
110
-
111
- let phi_luma = max(0.001,std_dev * phi_visibility);
112
-
113
- weight *= ffx_dnsr_reflections_get_edge_stopping_normal_weight(current_normal, sample_normal);
114
- weight *= ffx_dnsr_reflections_get_edge_stopping_depth_weight(center_depth, sample_depth);
115
- weight *= exp(-luma_edge_stopping_weight(center_color_luma,sample_color_luma,phi_luma));
116
-
117
- let w_visibility = weight * kernel;
118
- ${with_metadata ? ` let metadata = textureLoad(tMetadata, p, 0).rg;
119
- distance_moments += ssr_distance_moments(metadata.x, metadata.y, w_visibility);` : ""}
120
-
121
- // alpha channel contains the variance, therefore the weights need to be squared, see paper for the formula
122
- sum_weight += w_visibility;
123
- ${with_metadata ? ` sum_squared_weights += w_visibility*w_visibility;` : ""}
124
- sum_color += vec4(vec3(w_visibility), w_visibility * w_visibility) * sample_color;
125
- }
126
-
127
- var out_visibility = sum_color / vec4(vec3(sum_weight), sum_weight * sum_weight);
128
- ${with_metadata ? ` // Carry bootstrap uncertainty forward so the next passes do not freeze again.
129
- out_visibility.w = max(out_visibility.w,bootstrap_variance*sum_squared_weights/(sum_weight*sum_weight));` : ""}
130
-
131
- ${with_metadata ? ` var output: SSRResolveOutput;
132
- output.radiance = out_visibility;
133
- output.metadata = ssr_resolve_metadata(distance_moments, 1.0);
134
- return output;` : " return out_visibility;"}
135
- }
136
- `,
137
- [
138
- chunk_ssr_metadata,
139
- ...(with_metadata ? [chunk_ssr_spatial_variance] : []),
140
- ATORUS_UNIFORMS_STRUCT.declaration_chunk,
141
- chunk_texture_channel_gaussian_3x3,
142
- chunk_decode_g_buffer_normal,
143
- chunk_rgb_to_luminance,
144
- chunk_rgb_to_YCoCg,
145
- chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight,
146
- chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight,
147
- chunk_luma_edge_stopping_weight,
148
- chunk_safe_sqrt,
149
- ]);
150
-
151
- return new ImageShader({
152
- descriptor: ShaderDescriptor.from({
153
- label: with_metadata ? "SSR / spatial denoise with metadata" : "SSR / spatial denoise",
154
- body,
155
- resources
156
- }),
157
- targets: [
158
- {
159
- format: "rgba16float"
160
- },
161
- ...(with_metadata ? [{ format: "rg32float" }] : [])
162
- ]
163
- })
164
- }
165
-
166
- export const ssr_spatial_denoise_shader = create_spatial_shader(false);
167
- export const ssr_spatial_denoise_metadata_shader = create_spatial_shader(true);
1
+ import { chunk_ssr_spatial_variance } from "./chunk_ssr_spatial_variance.js";
2
+ import { chunk_ssr_metadata } from "./chunk_ssr_metadata.js";
3
+ import { SSR_DENOISE_TILE_SIZE } from "./SSR_DENOISE_TILE_SIZE.js";
4
+ import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
5
+ import { chunk_rgb_to_YCoCg } from "../../shader/chunk/color/YCoCg/chunk_rgb_to_YCoCg.js";
6
+ import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
7
+ import { chunk_safe_sqrt } from "../../shader/chunk/math/chunk_safe_sqrt.js";
8
+ import {
9
+ chunk_texture_channel_gaussian_3x3
10
+ } from "../../shader/chunk/texture/chunk_texture_channel_gaussian_3x3.js";
11
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
12
+ import { ImageShader } from "../../shader/ImageShader.js";
13
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
14
+ import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
15
+ import { chunk_luma_edge_stopping_weight } from "../../shader/chunk/filter/chunk_compute_edge_stopping_weight.js";
16
+ import { ATORUS_UNIFORMS_STRUCT } from "../denoise/fragment_shader_denoise_ao.js";
17
+ import {
18
+ chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight
19
+ } from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight.js";
20
+ import {
21
+ chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight
22
+ } from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight.js";
23
+
24
+ function create_spatial_shader(with_metadata, tiled = false) {
25
+ const resources = new ShaderResourceSetDescriptor();
26
+
27
+ // per-pass, four bytes, read-only: immediate data rather than a uniform buffer
28
+ resources.setImmediate("settings", ATORUS_UNIFORMS_STRUCT);
29
+ const group = resources.createGroup()
30
+ .addTexture("tInput")
31
+ .addTexture("tDepth")
32
+ .addTexture("tNormal", "uint");
33
+ if (with_metadata) { group.addTexture("tMetadata", "unfilterable-float"); }
34
+ if (tiled) { group.addTexture("tDenoiseTiles", "uint"); }
35
+
36
+ const body = CodeChunk.from(
37
+ //language=WGSL
38
+ `
39
+ const phi_visibility = 10.0;
40
+ const phi_normal = 32.0;
41
+ const sigma_depth = 1.0;
42
+
43
+ @fragment
44
+ fn main(
45
+ @builtin(position) coord: vec4<f32>,
46
+ ) -> ${with_metadata ? "SSRResolveOutput" : "@location(0) vec4f"}{
47
+ let ipos = vec2<i32>(coord.xy);
48
+ let screen_size = vec2<i32>(textureDimensions(tInput));
49
+ ${tiled ? ` if (textureLoad(tDenoiseTiles, ipos / ${SSR_DENOISE_TILE_SIZE}, 0).r == 0u) {
50
+ ${with_metadata ? ` var output: SSRResolveOutput;
51
+ output.radiance = textureLoad(tInput, ipos, 0);
52
+ output.metadata = textureLoad(tMetadata, ipos, 0).rg;
53
+ return output;` : ` return textureLoad(tInput, ipos, 0);`}
54
+ }` : ""}
55
+
56
+ const eps_variance = 1e-10;
57
+ const kernel_weights = array<f32,3>( 1.0, 2.0 / 3.0, 1.0 / 6.0 );
58
+
59
+ // constant samplers to prevent the compiler from generating code which
60
+ // fetches the sampler descriptor from memory for each texture access
61
+ let center_color = textureLoad(tInput, ipos, 0);
62
+
63
+ let center_color_luma = rgb_to_luminance(center_color.rgb);
64
+
65
+ // variance for direct and indirect, filtered using 3x3 gaussin blur
66
+ let input_variance = max(0.0, texture_channel_gaussian_3x3(ipos, tInput, 3));
67
+ ${with_metadata ? ` let bootstrap_variance = ssr_spatial_variance(tInput,tDepth,tNormal,ipos);
68
+ let variance = max(input_variance,bootstrap_variance);
69
+ var sum_squared_weights = 1.0;` : ` let variance = input_variance;`}
70
+
71
+ // explicitly store/accumulate center pixel with weight 1 to prevent issues
72
+ // with the edge-stopping functions
73
+ var sum_weight = 1.0;
74
+ var sum_color = center_color;
75
+ ${with_metadata ? ` let center_metadata = textureLoad(tMetadata, ipos, 0).rg;
76
+ var distance_moments = ssr_distance_moments(center_metadata.x, center_metadata.y, 1.0);` : ""}
77
+
78
+
79
+ let current_normal = decode_g_buffer_normal( textureLoad(tNormal, ipos, 0).xy );
80
+ let center_depth = textureLoad(tDepth, ipos, 0).r;
81
+
82
+ const offsets = array< vec2<i32>,8>(
83
+ vec2( -1, -1 ),
84
+ vec2( 0, -1 ) ,
85
+ vec2( 1, -1 ),
86
+ vec2( -1, 0 ),
87
+ vec2( 1, 0 ),
88
+ vec2( -1, 1 ),
89
+ vec2( 0, 1 ),
90
+ vec2( 1, 1 ),
91
+ );
92
+
93
+ const num_samples = 8;
94
+
95
+ let std_dev = safe_sqrt(variance);
96
+
97
+ for(var i = 0; i < num_samples; i++){
98
+ let offset: vec2i = offsets[i];
99
+
100
+ let p = ipos + offset * settings.step_size;
101
+ let inside = all(p >= vec2(0, 0)) && all(p < screen_size);
102
+
103
+ if(!inside){
104
+ // off-screen
105
+ continue;
106
+ }
107
+
108
+ let kernel = kernel_weights[ abs(offset.x) ] * kernel_weights[ abs(offset.y) ];
109
+
110
+ let sample_color = textureLoad(tInput, p, 0);
111
+ let sample_color_luma = rgb_to_luminance(sample_color.rgb);
112
+
113
+ let sample_normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).xy);
114
+ let sample_depth = textureLoad(tDepth, p, 0).r;
115
+
116
+ // compute the edge-stopping functions
117
+ var weight = 1.0;
118
+
119
+ let phi_luma = max(0.001,std_dev * phi_visibility);
120
+
121
+ weight *= ffx_dnsr_reflections_get_edge_stopping_normal_weight(current_normal, sample_normal);
122
+ weight *= ffx_dnsr_reflections_get_edge_stopping_depth_weight(center_depth, sample_depth);
123
+ weight *= exp(-luma_edge_stopping_weight(center_color_luma,sample_color_luma,phi_luma));
124
+
125
+ let w_visibility = weight * kernel;
126
+ ${with_metadata ? ` let metadata = textureLoad(tMetadata, p, 0).rg;
127
+ distance_moments += ssr_distance_moments(metadata.x, metadata.y, w_visibility);` : ""}
128
+
129
+ // alpha channel contains the variance, therefore the weights need to be squared, see paper for the formula
130
+ sum_weight += w_visibility;
131
+ ${with_metadata ? ` sum_squared_weights += w_visibility*w_visibility;` : ""}
132
+ sum_color += vec4(vec3(w_visibility), w_visibility * w_visibility) * sample_color;
133
+ }
134
+
135
+ var out_visibility = sum_color / vec4(vec3(sum_weight), sum_weight * sum_weight);
136
+ ${with_metadata ? ` // Carry bootstrap uncertainty forward so the next passes do not freeze again.
137
+ out_visibility.w = max(out_visibility.w,bootstrap_variance*sum_squared_weights/(sum_weight*sum_weight));` : ""}
138
+
139
+ ${with_metadata ? ` var output: SSRResolveOutput;
140
+ output.radiance = out_visibility;
141
+ output.metadata = ssr_resolve_metadata(distance_moments, 1.0);
142
+ return output;` : " return out_visibility;"}
143
+ }
144
+ `,
145
+ [
146
+ chunk_ssr_metadata,
147
+ ...(with_metadata ? [chunk_ssr_spatial_variance] : []),
148
+ ATORUS_UNIFORMS_STRUCT.declaration_chunk,
149
+ chunk_texture_channel_gaussian_3x3,
150
+ chunk_decode_g_buffer_normal,
151
+ chunk_rgb_to_luminance,
152
+ chunk_rgb_to_YCoCg,
153
+ chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight,
154
+ chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight,
155
+ chunk_luma_edge_stopping_weight,
156
+ chunk_safe_sqrt,
157
+ ]);
158
+
159
+ return new ImageShader({
160
+ descriptor: ShaderDescriptor.from({
161
+ label: (with_metadata ? "SSR / spatial denoise with metadata" : "SSR / spatial denoise") + (tiled ? " / tiles" : ""),
162
+ body,
163
+ resources
164
+ }),
165
+ targets: [
166
+ {
167
+ format: "rgba16float"
168
+ },
169
+ ...(with_metadata ? [{ format: "rg32float" }] : [])
170
+ ]
171
+ })
172
+ }
173
+
174
+ export const ssr_spatial_denoise_shader = create_spatial_shader(false);
175
+ export const ssr_spatial_denoise_metadata_shader = create_spatial_shader(true);
176
+ export const ssr_spatial_denoise_tile_shader = create_spatial_shader(false, true);
177
+ export const ssr_spatial_denoise_metadata_tile_shader = create_spatial_shader(true, true);
@@ -1 +1 @@
1
- {"version":3,"file":"DEPTH_STENCIL_STATE_SHADOW.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,yCAFU,SAAS,iBAAiB,CAAC,CAiBjC;kCArB8B,uDAAuD"}
1
+ {"version":3,"file":"DEPTH_STENCIL_STATE_SHADOW.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,yCAFU,SAAS,iBAAiB,CAAC,CA2BjC;kCA/B8B,uDAAuD"}
@@ -17,6 +17,16 @@ export const DEPTH_STENCIL_STATE_SHADOW = Object.freeze(DepthStencilState.from({
17
17
  /**
18
18
  * Combat shadow acne.
19
19
  * negative, because of reversed Z.
20
+ *
21
+ * A point light's cube faces need all of it at concave corners. Where a wall stands farther from
22
+ * the light than the light is above the ground, the ground in front of it is steep to the side
23
+ * cube face that sees it, and this pushes that ground back far enough that the wall's base does not
24
+ * read it as an occluder; at -1, as at 0, the bottom centimetres of the wall shadow themselves in
25
+ * scallops. The same push leaves a point light's shadow a seam on the cone 45° from straight down,
26
+ * where the ground stops being square-on to the -Y face: an occluder a little above a receiver stops
27
+ * shadowing it as the receiver's direction crosses into a side face (at 128 texels, from about
28
+ * 14 cm above to 22 cm). Measured 2026-10-04 and kept: a `depthBiasClamp` limits it by distance,
29
+ * not by angle, and no bias tried closed the seam without opening the corners.
20
30
  */
21
31
  depthBiasSlopeScale: -2.0,
22
32
  }));
@@ -6,8 +6,7 @@ export class RasterizationJob {
6
6
  pipeline_type: number;
7
7
  /**
8
8
  * Side-to-cullMode lookup applied per material bucket. Default {@link CullPolicy.Standard}
9
- * matches main-pass culling. Shadow callers set {@link CullPolicy.Reversed} so the back
10
- * face of sided geometry is what gets written into the shadow map.
9
+ * matches main-pass culling, which shadow casters use too.
11
10
  * @type {Readonly<Record<number, GPUCullMode>>}
12
11
  */
13
12
  cull_policy: Readonly<Record<number, GPUCullMode>>;
@@ -1 +1 @@
1
- {"version":3,"file":"RasterizationJob.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/RasterizationJob.js"],"names":[],"mappings":";;;;AAcA;IACI,sBAAmD;IAEnD;;;;;OAKG;IACH,aAFU,SAAS,OAAO,MAAM,cAAc,CAAC,CAEb;IAElC;;OAEG;IACH,kCAAW;IACX;;;;OAIG;IACH,0CAAiB;IAEjB;;OAEG;IACH,4BAAa;IAEb;;;OAGG;IACH,UAFU,MAAM,EAAE,CAEV;IAER;;OAEG;IACH,yBAAQ;IAER;;;OAGG;IACH,gBAAyB;IAEzB;;;OAGG;IACH,sBAA+B;CAClC"}
1
+ {"version":3,"file":"RasterizationJob.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/RasterizationJob.js"],"names":[],"mappings":";;;;AAcA;IACI,sBAAmD;IAEnD;;;;OAIG;IACH,aAFU,SAAS,OAAO,MAAM,cAAc,CAAC,CAEb;IAElC;;OAEG;IACH,kCAAW;IACX;;;;OAIG;IACH,0CAAiB;IAEjB;;OAEG;IACH,4BAAa;IAEb;;;OAGG;IACH,UAFU,MAAM,EAAE,CAEV;IAER;;OAEG;IACH,yBAAQ;IAER;;;OAGG;IACH,gBAAyB;IAEzB;;;OAGG;IACH,sBAA+B;CAClC"}
@@ -17,8 +17,7 @@ export class RasterizationJob {
17
17
 
18
18
  /**
19
19
  * Side-to-cullMode lookup applied per material bucket. Default {@link CullPolicy.Standard}
20
- * matches main-pass culling. Shadow callers set {@link CullPolicy.Reversed} so the back
21
- * face of sided geometry is what gets written into the shadow map.
20
+ * matches main-pass culling, which shadow casters use too.
22
21
  * @type {Readonly<Record<number, GPUCullMode>>}
23
22
  */
24
23
  cull_policy = CullPolicy.Standard;
@@ -16,12 +16,11 @@ export function construct_primitive_state(draw_mode: ShadeDrawMode, side: ShadeD
16
16
  *
17
17
  * - `Standard` is the main-pass mapping: a one-sided material renders the face its winding
18
18
  * presents (cull back), `Double` renders both.
19
- * - `Reversed` culls the other way, so the *back* face is what gets drawn. This is the
20
- * standard "back-face shadow casting" / "front-face culling for shadow casters"
21
- * technique — shadow callers select this policy so the surface written into the shadow
22
- * map sits behind the lit surface, eliminating self-shadow acne on the lit side and
23
- * keeping shadow casting consistent with the user's view of one-sided geometry.
24
- * `Double` has no opposite and stays at `none`.
19
+ * - `Reversed` culls the other way, so the *back* face is what gets drawn — "back-face
20
+ * shadow casting". Shadow casters do not use it: they cull as the main view does, and the
21
+ * shared rasterizer slope bias keeps acne off; back faces on top of that bias left a gap of
22
+ * a shadow texel or so where a caster meets the ground. `Double` has no opposite and stays
23
+ * at `none`.
25
24
  */
26
25
  export type CullPolicy = Readonly<Record<number, GPUCullMode>>;
27
26
  export namespace CullPolicy {
@@ -1 +1 @@
1
- {"version":3,"file":"construct_primitive_state.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/construct_primitive_state.js"],"names":[],"mappings":"AA4DA;;;;;;GAMG;AACH,qDALW,aAAa,QACb,aAAa,gBACb,SAAS,OAAO,MAAM,cAAc,CAAC,GACnC,cAAc,CA2B1B;;;;;;;;;;;;;;;;;;yBA5DS,SAAS,OAAO,MAAM,cAAc,CAAC;;;;;;;;;AAe/C;;;;;;;GAOG;AACH,yCAFU,cAAc,aAAa,CAAC,CAKnC;8BAzD2B,iCAAiC;8BACjC,iCAAiC;+BAFhC,uDAAuD"}
1
+ {"version":3,"file":"construct_primitive_state.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/construct_primitive_state.js"],"names":[],"mappings":"AA2DA;;;;;;GAMG;AACH,qDALW,aAAa,QACb,aAAa,gBACb,SAAS,OAAO,MAAM,cAAc,CAAC,GACnC,cAAc,CA2B1B;;;;;;;;;;;;;;;;;yBA5DS,SAAS,OAAO,MAAM,cAAc,CAAC;;;;;;;;;AAe/C;;;;;;;GAOG;AACH,yCAFU,cAAc,aAAa,CAAC,CAKnC;8BAxD2B,iCAAiC;8BACjC,iCAAiC;+BAFhC,uDAAuD"}
@@ -23,12 +23,11 @@ const lut_topology = {
23
23
  *
24
24
  * - `Standard` is the main-pass mapping: a one-sided material renders the face its winding
25
25
  * presents (cull back), `Double` renders both.
26
- * - `Reversed` culls the other way, so the *back* face is what gets drawn. This is the
27
- * standard "back-face shadow casting" / "front-face culling for shadow casters"
28
- * technique — shadow callers select this policy so the surface written into the shadow
29
- * map sits behind the lit surface, eliminating self-shadow acne on the lit side and
30
- * keeping shadow casting consistent with the user's view of one-sided geometry.
31
- * `Double` has no opposite and stays at `none`.
26
+ * - `Reversed` culls the other way, so the *back* face is what gets drawn — "back-face
27
+ * shadow casting". Shadow casters do not use it: they cull as the main view does, and the
28
+ * shared rasterizer slope bias keeps acne off; back faces on top of that bias left a gap of
29
+ * a shadow texel or so where a caster meets the ground. `Double` has no opposite and stays
30
+ * at `none`.
32
31
  *
33
32
  * @enum {Readonly<Record<number, GPUCullMode>>}
34
33
  */
@@ -23,5 +23,13 @@ export class AVBOITSettings {
23
23
  * @type {boolean}
24
24
  */
25
25
  transmission_tint_from_base_color: boolean;
26
+ /**
27
+ * Virtual resolutions the warp tries per octave when the occupied slices do not fit the physical
28
+ * budget. `1` halves, as the deck does; `4` adds three steps between each octave and the next, so the
29
+ * occupied count lands closer to the budget (`shader_avboit_build_warp`, AVBOIT ledger entry 27), for
30
+ * about a microsecond per resolution tried on an RTX 4090 (entry 28).
31
+ * @type {number}
32
+ */
33
+ warp_steps_per_octave: number;
26
34
  }
27
35
  //# sourceMappingURL=AVBOITSettings.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"AVBOITSettings.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH;IAEI;;;;;;;;;;;;;OAaG;IACH,mCAFU,OAAO,CAEyB;CAC7C"}
1
+ {"version":3,"file":"AVBOITSettings.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH;IAEI;;;;;;;;;;;;;OAaG;IACH,mCAFU,OAAO,CAEyB;IAE1C;;;;;;OAMG;IACH,uBAFU,MAAM,CAEU;CAC7B"}
@@ -24,4 +24,13 @@ export class AVBOITSettings {
24
24
  * @type {boolean}
25
25
  */
26
26
  transmission_tint_from_base_color = false;
27
+
28
+ /**
29
+ * Virtual resolutions the warp tries per octave when the occupied slices do not fit the physical
30
+ * budget. `1` halves, as the deck does; `4` adds three steps between each octave and the next, so the
31
+ * occupied count lands closer to the budget (`shader_avboit_build_warp`, AVBOIT ledger entry 27), for
32
+ * about a microsecond per resolution tried on an RTX 4090 (entry 28).
33
+ * @type {number}
34
+ */
35
+ warp_steps_per_octave = 4;
27
36
  }
@@ -36,7 +36,8 @@
36
36
  export type AVBOITSideChannel = {
37
37
  /**
38
38
  * Optional optics preparation before occupancy; at most one producer per view. Inputs are
39
- * immutable opaque resources. The returned background is read by the one shared resolve.
39
+ * immutable opaque resources; the light clusters, the shadow atlas and the GI mode are the ones
40
+ * the transparent meshes are lit by. The returned background is read by the one shared resolve.
40
41
  * Keep prepared state per graph/camera, not on an entity or in a global current-view slot.
41
42
  */
42
43
  avboit_prepare?: (args: {
@@ -48,6 +49,11 @@ export type AVBOITSideChannel = {
48
49
  normal_texture: number;
49
50
  hzb_texture: number;
50
51
  environment_texture: number;
52
+ light_cluster_parameters: number;
53
+ light_cluster_lookup: number;
54
+ light_cluster_data: number;
55
+ shadowmap_atlas: number;
56
+ indirect_lighting_mode: import("../../../ShadeIndirectLightingMode.js").ShadeIndirectLightingMode;
51
57
  }) => {
52
58
  background_color?: number;
53
59
  };
@@ -86,7 +92,11 @@ export type AVBOITSideChannel = {
86
92
  };
87
93
  /**
88
94
  * draw the
89
- * channel's fragments into the accumulators; returns their handles after the draw.
95
+ * channel's fragments into the accumulators; returns their handles after the draw. A channel
96
+ * whose fragments splat into the volume adds `avboit_footprint_bias` (of `fwidth` of the fragment's
97
+ * virtual slice coordinate, taken in uniform control flow) to its lookup, as the mesh draw does, or
98
+ * a surface it draws at an angle occludes itself in an 8-pixel pattern; one whose fragments write
99
+ * nothing into the volume passes `0`.
90
100
  * `volumetrics_irradiance` is what a fragment standing in a froxel is lit by
91
101
  * (`chunk_volumetrics_irradiance_sh`), for a channel whose fragments are lit: the renderer's
92
102
  * indirect lighting, whichever mode it runs, and the scene's lights, shadowed and attenuated by
@@ -118,10 +128,10 @@ export type AVBOITSideChannel = {
118
128
  emission: number;
119
129
  };
120
130
  /**
121
- * whether the channel would add nothing this frame;
131
+ * whether the channel would add nothing for this view;
122
132
  * asked before the orchestrator records, and a channel that answers `true` is not asked for
123
133
  * anything else in that frame.
124
134
  */
125
- avboit_is_empty?: () => boolean;
135
+ avboit_is_empty?: (view: import("../../../view/GPUViewContext.js").GPUViewContext) => boolean;
126
136
  };
127
137
  //# sourceMappingURL=AVBOITSideChannel.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qBAoCc,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QACjH,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QACzF,aAAmB,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAC3E,WAAiB,EAAE,MAAM,CAAC;QAAC,mBAAmB,EAAE,MAAM,CAAA;KAAC,KAAK;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAC;;;;;sBAI1E,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,sBAA4B,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAC;QACxD,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;;;;;;sBAM9D,MAAM,OAAO"}
1
+ {"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qBAoCc,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QACjH,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QACzF,aAAmB,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAC3E,WAAiB,EAAE,MAAM,CAAC;QAAC,mBAAmB,EAAE,MAAM,CAAC;QACvD,wBAA8B,EAAE,MAAM,CAAC;QAAC,oBAAoB,EAAE,MAAM,CAAC;QAAC,kBAAkB,EAAE,MAAM,CAAC;QACjG,eAAqB,EAAE,MAAM,CAAC;QAC9B,sBAA4B,EAAE,OAAO,uCAAuC,EAAE,yBAAyB,CAAC;KACrG,KAAK;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAC;;;;;sBAKtB,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;;;;;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,sBAA4B,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAC;QACxD,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;;;;;;sBAU9D,CAAC,IAAI,EAAE,OAAO,iCAAiC,EAAE,cAAc,KAAK,OAAO"}
@@ -37,9 +37,14 @@
37
37
  * @property {(args: {graph: import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph,
38
38
  * view_ctx: import("../../../view/GPUViewContext.js").GPUViewContext, camera: number,
39
39
  * color_texture: number, depth_texture: number, normal_texture: number,
40
- * hzb_texture: number, environment_texture: number}) => {background_color?: number}} [avboit_prepare]
40
+ * hzb_texture: number, environment_texture: number,
41
+ * light_cluster_parameters: number, light_cluster_lookup: number, light_cluster_data: number,
42
+ * shadowmap_atlas: number,
43
+ * indirect_lighting_mode: import("../../../ShadeIndirectLightingMode.js").ShadeIndirectLightingMode,
44
+ * }) => {background_color?: number}} [avboit_prepare]
41
45
  * Optional optics preparation before occupancy; at most one producer per view. Inputs are
42
- * immutable opaque resources. The returned background is read by the one shared resolve.
46
+ * immutable opaque resources; the light clusters, the shadow atlas and the GI mode are the ones
47
+ * the transparent meshes are lit by. The returned background is read by the one shared resolve.
43
48
  * Keep prepared state per graph/camera, not on an entity or in a global current-view slot.
44
49
  * @property {(args: {
45
50
  * graph: import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph,
@@ -72,12 +77,16 @@
72
77
  * volumetrics_irradiance: {Y: number, CoCg: number},
73
78
  * accumulators: {color: number, norm: number, extinction: number, emission: number},
74
79
  * }) => {color: number, norm: number, extinction: number, emission: number}} avboit_draw draw the
75
- * channel's fragments into the accumulators; returns their handles after the draw.
80
+ * channel's fragments into the accumulators; returns their handles after the draw. A channel
81
+ * whose fragments splat into the volume adds `avboit_footprint_bias` (of `fwidth` of the fragment's
82
+ * virtual slice coordinate, taken in uniform control flow) to its lookup, as the mesh draw does, or
83
+ * a surface it draws at an angle occludes itself in an 8-pixel pattern; one whose fragments write
84
+ * nothing into the volume passes `0`.
76
85
  * `volumetrics_irradiance` is what a fragment standing in a froxel is lit by
77
86
  * (`chunk_volumetrics_irradiance_sh`), for a channel whose fragments are lit: the renderer's
78
87
  * indirect lighting, whichever mode it runs, and the scene's lights, shadowed and attenuated by
79
88
  * the fog, written by the pass that lights the fog.
80
- * @property {() => boolean} [avboit_is_empty] whether the channel would add nothing this frame;
89
+ * @property {(view: import("../../../view/GPUViewContext.js").GPUViewContext) => boolean} [avboit_is_empty] whether the channel would add nothing for this view;
81
90
  * asked before the orchestrator records, and a channel that answers `true` is not asked for
82
91
  * anything else in that frame.
83
92
  */