@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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1
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+
import { chunk_ssr_spatial_variance } from "./chunk_ssr_spatial_variance.js";
|
|
2
|
+
import { chunk_ssr_metadata } from "./chunk_ssr_metadata.js";
|
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3
|
+
import { SSR_DENOISE_TILE_SIZE } from "./SSR_DENOISE_TILE_SIZE.js";
|
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4
|
+
import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
|
|
5
|
+
import { chunk_rgb_to_YCoCg } from "../../shader/chunk/color/YCoCg/chunk_rgb_to_YCoCg.js";
|
|
6
|
+
import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
7
|
+
import { chunk_safe_sqrt } from "../../shader/chunk/math/chunk_safe_sqrt.js";
|
|
8
|
+
import {
|
|
9
|
+
chunk_texture_channel_gaussian_3x3
|
|
10
|
+
} from "../../shader/chunk/texture/chunk_texture_channel_gaussian_3x3.js";
|
|
11
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
12
|
+
import { ImageShader } from "../../shader/ImageShader.js";
|
|
13
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
14
|
+
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
|
15
|
+
import { chunk_luma_edge_stopping_weight } from "../../shader/chunk/filter/chunk_compute_edge_stopping_weight.js";
|
|
16
|
+
import { ATORUS_UNIFORMS_STRUCT } from "../denoise/fragment_shader_denoise_ao.js";
|
|
17
|
+
import {
|
|
18
|
+
chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight
|
|
19
|
+
} from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight.js";
|
|
20
|
+
import {
|
|
21
|
+
chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight
|
|
22
|
+
} from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight.js";
|
|
23
|
+
|
|
24
|
+
function create_spatial_shader(with_metadata, tiled = false) {
|
|
25
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
26
|
+
|
|
27
|
+
// per-pass, four bytes, read-only: immediate data rather than a uniform buffer
|
|
28
|
+
resources.setImmediate("settings", ATORUS_UNIFORMS_STRUCT);
|
|
29
|
+
const group = resources.createGroup()
|
|
30
|
+
.addTexture("tInput")
|
|
31
|
+
.addTexture("tDepth")
|
|
32
|
+
.addTexture("tNormal", "uint");
|
|
33
|
+
if (with_metadata) { group.addTexture("tMetadata", "unfilterable-float"); }
|
|
34
|
+
if (tiled) { group.addTexture("tDenoiseTiles", "uint"); }
|
|
35
|
+
|
|
36
|
+
const body = CodeChunk.from(
|
|
37
|
+
//language=WGSL
|
|
38
|
+
`
|
|
39
|
+
const phi_visibility = 10.0;
|
|
40
|
+
const phi_normal = 32.0;
|
|
41
|
+
const sigma_depth = 1.0;
|
|
42
|
+
|
|
43
|
+
@fragment
|
|
44
|
+
fn main(
|
|
45
|
+
@builtin(position) coord: vec4<f32>,
|
|
46
|
+
) -> ${with_metadata ? "SSRResolveOutput" : "@location(0) vec4f"}{
|
|
47
|
+
let ipos = vec2<i32>(coord.xy);
|
|
48
|
+
let screen_size = vec2<i32>(textureDimensions(tInput));
|
|
49
|
+
${tiled ? ` if (textureLoad(tDenoiseTiles, ipos / ${SSR_DENOISE_TILE_SIZE}, 0).r == 0u) {
|
|
50
|
+
${with_metadata ? ` var output: SSRResolveOutput;
|
|
51
|
+
output.radiance = textureLoad(tInput, ipos, 0);
|
|
52
|
+
output.metadata = textureLoad(tMetadata, ipos, 0).rg;
|
|
53
|
+
return output;` : ` return textureLoad(tInput, ipos, 0);`}
|
|
54
|
+
}` : ""}
|
|
55
|
+
|
|
56
|
+
const eps_variance = 1e-10;
|
|
57
|
+
const kernel_weights = array<f32,3>( 1.0, 2.0 / 3.0, 1.0 / 6.0 );
|
|
58
|
+
|
|
59
|
+
// constant samplers to prevent the compiler from generating code which
|
|
60
|
+
// fetches the sampler descriptor from memory for each texture access
|
|
61
|
+
let center_color = textureLoad(tInput, ipos, 0);
|
|
62
|
+
|
|
63
|
+
let center_color_luma = rgb_to_luminance(center_color.rgb);
|
|
64
|
+
|
|
65
|
+
// variance for direct and indirect, filtered using 3x3 gaussin blur
|
|
66
|
+
let input_variance = max(0.0, texture_channel_gaussian_3x3(ipos, tInput, 3));
|
|
67
|
+
${with_metadata ? ` let bootstrap_variance = ssr_spatial_variance(tInput,tDepth,tNormal,ipos);
|
|
68
|
+
let variance = max(input_variance,bootstrap_variance);
|
|
69
|
+
var sum_squared_weights = 1.0;` : ` let variance = input_variance;`}
|
|
70
|
+
|
|
71
|
+
// explicitly store/accumulate center pixel with weight 1 to prevent issues
|
|
72
|
+
// with the edge-stopping functions
|
|
73
|
+
var sum_weight = 1.0;
|
|
74
|
+
var sum_color = center_color;
|
|
75
|
+
${with_metadata ? ` let center_metadata = textureLoad(tMetadata, ipos, 0).rg;
|
|
76
|
+
var distance_moments = ssr_distance_moments(center_metadata.x, center_metadata.y, 1.0);` : ""}
|
|
77
|
+
|
|
78
|
+
|
|
79
|
+
let current_normal = decode_g_buffer_normal( textureLoad(tNormal, ipos, 0).xy );
|
|
80
|
+
let center_depth = textureLoad(tDepth, ipos, 0).r;
|
|
81
|
+
|
|
82
|
+
const offsets = array< vec2<i32>,8>(
|
|
83
|
+
vec2( -1, -1 ),
|
|
84
|
+
vec2( 0, -1 ) ,
|
|
85
|
+
vec2( 1, -1 ),
|
|
86
|
+
vec2( -1, 0 ),
|
|
87
|
+
vec2( 1, 0 ),
|
|
88
|
+
vec2( -1, 1 ),
|
|
89
|
+
vec2( 0, 1 ),
|
|
90
|
+
vec2( 1, 1 ),
|
|
91
|
+
);
|
|
92
|
+
|
|
93
|
+
const num_samples = 8;
|
|
94
|
+
|
|
95
|
+
let std_dev = safe_sqrt(variance);
|
|
96
|
+
|
|
97
|
+
for(var i = 0; i < num_samples; i++){
|
|
98
|
+
let offset: vec2i = offsets[i];
|
|
99
|
+
|
|
100
|
+
let p = ipos + offset * settings.step_size;
|
|
101
|
+
let inside = all(p >= vec2(0, 0)) && all(p < screen_size);
|
|
102
|
+
|
|
103
|
+
if(!inside){
|
|
104
|
+
// off-screen
|
|
105
|
+
continue;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
let kernel = kernel_weights[ abs(offset.x) ] * kernel_weights[ abs(offset.y) ];
|
|
109
|
+
|
|
110
|
+
let sample_color = textureLoad(tInput, p, 0);
|
|
111
|
+
let sample_color_luma = rgb_to_luminance(sample_color.rgb);
|
|
112
|
+
|
|
113
|
+
let sample_normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).xy);
|
|
114
|
+
let sample_depth = textureLoad(tDepth, p, 0).r;
|
|
115
|
+
|
|
116
|
+
// compute the edge-stopping functions
|
|
117
|
+
var weight = 1.0;
|
|
118
|
+
|
|
119
|
+
let phi_luma = max(0.001,std_dev * phi_visibility);
|
|
120
|
+
|
|
121
|
+
weight *= ffx_dnsr_reflections_get_edge_stopping_normal_weight(current_normal, sample_normal);
|
|
122
|
+
weight *= ffx_dnsr_reflections_get_edge_stopping_depth_weight(center_depth, sample_depth);
|
|
123
|
+
weight *= exp(-luma_edge_stopping_weight(center_color_luma,sample_color_luma,phi_luma));
|
|
124
|
+
|
|
125
|
+
let w_visibility = weight * kernel;
|
|
126
|
+
${with_metadata ? ` let metadata = textureLoad(tMetadata, p, 0).rg;
|
|
127
|
+
distance_moments += ssr_distance_moments(metadata.x, metadata.y, w_visibility);` : ""}
|
|
128
|
+
|
|
129
|
+
// alpha channel contains the variance, therefore the weights need to be squared, see paper for the formula
|
|
130
|
+
sum_weight += w_visibility;
|
|
131
|
+
${with_metadata ? ` sum_squared_weights += w_visibility*w_visibility;` : ""}
|
|
132
|
+
sum_color += vec4(vec3(w_visibility), w_visibility * w_visibility) * sample_color;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
var out_visibility = sum_color / vec4(vec3(sum_weight), sum_weight * sum_weight);
|
|
136
|
+
${with_metadata ? ` // Carry bootstrap uncertainty forward so the next passes do not freeze again.
|
|
137
|
+
out_visibility.w = max(out_visibility.w,bootstrap_variance*sum_squared_weights/(sum_weight*sum_weight));` : ""}
|
|
138
|
+
|
|
139
|
+
${with_metadata ? ` var output: SSRResolveOutput;
|
|
140
|
+
output.radiance = out_visibility;
|
|
141
|
+
output.metadata = ssr_resolve_metadata(distance_moments, 1.0);
|
|
142
|
+
return output;` : " return out_visibility;"}
|
|
143
|
+
}
|
|
144
|
+
`,
|
|
145
|
+
[
|
|
146
|
+
chunk_ssr_metadata,
|
|
147
|
+
...(with_metadata ? [chunk_ssr_spatial_variance] : []),
|
|
148
|
+
ATORUS_UNIFORMS_STRUCT.declaration_chunk,
|
|
149
|
+
chunk_texture_channel_gaussian_3x3,
|
|
150
|
+
chunk_decode_g_buffer_normal,
|
|
151
|
+
chunk_rgb_to_luminance,
|
|
152
|
+
chunk_rgb_to_YCoCg,
|
|
153
|
+
chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight,
|
|
154
|
+
chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight,
|
|
155
|
+
chunk_luma_edge_stopping_weight,
|
|
156
|
+
chunk_safe_sqrt,
|
|
157
|
+
]);
|
|
158
|
+
|
|
159
|
+
return new ImageShader({
|
|
160
|
+
descriptor: ShaderDescriptor.from({
|
|
161
|
+
label: (with_metadata ? "SSR / spatial denoise with metadata" : "SSR / spatial denoise") + (tiled ? " / tiles" : ""),
|
|
162
|
+
body,
|
|
163
|
+
resources
|
|
164
|
+
}),
|
|
165
|
+
targets: [
|
|
166
|
+
{
|
|
167
|
+
format: "rgba16float"
|
|
168
|
+
},
|
|
169
|
+
...(with_metadata ? [{ format: "rg32float" }] : [])
|
|
170
|
+
]
|
|
171
|
+
})
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
export const ssr_spatial_denoise_shader = create_spatial_shader(false);
|
|
175
|
+
export const ssr_spatial_denoise_metadata_shader = create_spatial_shader(true);
|
|
176
|
+
export const ssr_spatial_denoise_tile_shader = create_spatial_shader(false, true);
|
|
177
|
+
export const ssr_spatial_denoise_metadata_tile_shader = create_spatial_shader(true, true);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"DEPTH_STENCIL_STATE_SHADOW.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,yCAFU,SAAS,iBAAiB,CAAC,
|
|
1
|
+
{"version":3,"file":"DEPTH_STENCIL_STATE_SHADOW.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,yCAFU,SAAS,iBAAiB,CAAC,CA2BjC;kCA/B8B,uDAAuD"}
|
|
@@ -17,6 +17,16 @@ export const DEPTH_STENCIL_STATE_SHADOW = Object.freeze(DepthStencilState.from({
|
|
|
17
17
|
/**
|
|
18
18
|
* Combat shadow acne.
|
|
19
19
|
* negative, because of reversed Z.
|
|
20
|
+
*
|
|
21
|
+
* A point light's cube faces need all of it at concave corners. Where a wall stands farther from
|
|
22
|
+
* the light than the light is above the ground, the ground in front of it is steep to the side
|
|
23
|
+
* cube face that sees it, and this pushes that ground back far enough that the wall's base does not
|
|
24
|
+
* read it as an occluder; at -1, as at 0, the bottom centimetres of the wall shadow themselves in
|
|
25
|
+
* scallops. The same push leaves a point light's shadow a seam on the cone 45° from straight down,
|
|
26
|
+
* where the ground stops being square-on to the -Y face: an occluder a little above a receiver stops
|
|
27
|
+
* shadowing it as the receiver's direction crosses into a side face (at 128 texels, from about
|
|
28
|
+
* 14 cm above to 22 cm). Measured 2026-10-04 and kept: a `depthBiasClamp` limits it by distance,
|
|
29
|
+
* not by angle, and no bias tried closed the seam without opening the corners.
|
|
20
30
|
*/
|
|
21
31
|
depthBiasSlopeScale: -2.0,
|
|
22
32
|
}));
|
|
@@ -6,8 +6,7 @@ export class RasterizationJob {
|
|
|
6
6
|
pipeline_type: number;
|
|
7
7
|
/**
|
|
8
8
|
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{"version":3,"file":"RasterizationJob.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/RasterizationJob.js"],"names":[],"mappings":";;;;AAcA;IACI,sBAAmD;IAEnD
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{"version":3,"file":"RasterizationJob.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/RasterizationJob.js"],"names":[],"mappings":";;;;AAcA;IACI,sBAAmD;IAEnD;;;;OAIG;IACH,aAFU,SAAS,OAAO,MAAM,cAAc,CAAC,CAEb;IAElC;;OAEG;IACH,kCAAW;IACX;;;;OAIG;IACH,0CAAiB;IAEjB;;OAEG;IACH,4BAAa;IAEb;;;OAGG;IACH,UAFU,MAAM,EAAE,CAEV;IAER;;OAEG;IACH,yBAAQ;IAER;;;OAGG;IACH,gBAAyB;IAEzB;;;OAGG;IACH,sBAA+B;CAClC"}
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* shadow casting". Shadow casters do not use it: they cull as the main view does, and the
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{"version":3,"file":"construct_primitive_state.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/construct_primitive_state.js"],"names":[],"mappings":"
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{"version":3,"file":"construct_primitive_state.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/construct_primitive_state.js"],"names":[],"mappings":"AA2DA;;;;;;GAMG;AACH,qDALW,aAAa,QACb,aAAa,gBACb,SAAS,OAAO,MAAM,cAAc,CAAC,GACnC,cAAc,CA2B1B;;;;;;;;;;;;;;;;;yBA5DS,SAAS,OAAO,MAAM,cAAc,CAAC;;;;;;;;;AAe/C;;;;;;;GAOG;AACH,yCAFU,cAAc,aAAa,CAAC,CAKnC;8BAxD2B,iCAAiC;8BACjC,iCAAiC;+BAFhC,uDAAuD"}
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*
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* - `Reversed` culls the other way, so the *back* face is what gets drawn
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* `Double` has no opposite and stays at `none`.
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* - `Reversed` culls the other way, so the *back* face is what gets drawn — "back-face
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* shadow casting". Shadow casters do not use it: they cull as the main view does, and the
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* shared rasterizer slope bias keeps acne off; back faces on top of that bias left a gap of
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*/
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transmission_tint_from_base_color: boolean;
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* Virtual resolutions the warp tries per octave when the occupied slices do not fit the physical
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* budget. `1` halves, as the deck does; `4` adds three steps between each octave and the next, so the
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* occupied count lands closer to the budget (`shader_avboit_build_warp`, AVBOIT ledger entry 27), for
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* about a microsecond per resolution tried on an RTX 4090 (entry 28).
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*/
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1
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{"version":3,"file":"AVBOITSettings.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH;IAEI;;;;;;;;;;;;;OAaG;IACH,mCAFU,OAAO,CAEyB;
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1
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{"version":3,"file":"AVBOITSettings.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH;IAEI;;;;;;;;;;;;;OAaG;IACH,mCAFU,OAAO,CAEyB;IAE1C;;;;;;OAMG;IACH,uBAFU,MAAM,CAEU;CAC7B"}
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/**
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* Virtual resolutions the warp tries per octave when the occupied slices do not fit the physical
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* budget. `1` halves, as the deck does; `4` adds three steps between each octave and the next, so the
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* occupied count lands closer to the budget (`shader_avboit_build_warp`, AVBOIT ledger entry 27), for
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* about a microsecond per resolution tried on an RTX 4090 (entry 28).
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*/
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}
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export type AVBOITSideChannel = {
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/**
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* Optional optics preparation before occupancy; at most one producer per view. Inputs are
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* immutable opaque resources
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* immutable opaque resources; the light clusters, the shadow atlas and the GI mode are the ones
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* the transparent meshes are lit by. The returned background is read by the one shared resolve.
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* Keep prepared state per graph/camera, not on an entity or in a global current-view slot.
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*/
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avboit_prepare?: (args: {
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@@ -48,6 +49,11 @@ export type AVBOITSideChannel = {
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normal_texture: number;
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hzb_texture: number;
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environment_texture: number;
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light_cluster_parameters: number;
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light_cluster_lookup: number;
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+
light_cluster_data: number;
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shadowmap_atlas: number;
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+
indirect_lighting_mode: import("../../../ShadeIndirectLightingMode.js").ShadeIndirectLightingMode;
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}) => {
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};
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@@ -86,7 +92,11 @@ export type AVBOITSideChannel = {
|
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};
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/**
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* draw the
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* channel's fragments into the accumulators; returns their handles after the draw.
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* channel's fragments into the accumulators; returns their handles after the draw. A channel
|
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* whose fragments splat into the volume adds `avboit_footprint_bias` (of `fwidth` of the fragment's
|
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* virtual slice coordinate, taken in uniform control flow) to its lookup, as the mesh draw does, or
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* a surface it draws at an angle occludes itself in an 8-pixel pattern; one whose fragments write
|
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* nothing into the volume passes `0`.
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@@ -118,10 +128,10 @@ export type AVBOITSideChannel = {
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emission: number;
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};
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/**
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* whether the channel would add nothing this
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};
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//# sourceMappingURL=AVBOITSideChannel.d.ts.map
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|
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1
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-
{"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qBAoCc,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QACjH,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QACzF,aAAmB,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAC3E,WAAiB,EAAE,MAAM,CAAC;QAAC,mBAAmB,EAAE,MAAM,CAAC;QACvD,wBAA8B,EAAE,MAAM,CAAC;QAAC,oBAAoB,EAAE,MAAM,CAAC;QAAC,kBAAkB,EAAE,MAAM,CAAC;QACjG,eAAqB,EAAE,MAAM,CAAC;QAC9B,sBAA4B,EAAE,OAAO,uCAAuC,EAAE,yBAAyB,CAAC;KACrG,KAAK;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAC;;;;;sBAKtB,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;;;;;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,sBAA4B,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAC;QACxD,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;;;;;;sBAU9D,CAAC,IAAI,EAAE,OAAO,iCAAiC,EAAE,cAAc,KAAK,OAAO"}
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@@ -37,9 +37,14 @@
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* @property {(args: {graph: import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph,
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* view_ctx: import("../../../view/GPUViewContext.js").GPUViewContext, camera: number,
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* color_texture: number, depth_texture: number, normal_texture: number,
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* hzb_texture: number, environment_texture: number
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* hzb_texture: number, environment_texture: number,
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41
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+
* light_cluster_parameters: number, light_cluster_lookup: number, light_cluster_data: number,
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42
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+
* shadowmap_atlas: number,
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43
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+
* indirect_lighting_mode: import("../../../ShadeIndirectLightingMode.js").ShadeIndirectLightingMode,
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44
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+
* }) => {background_color?: number}} [avboit_prepare]
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41
45
|
* Optional optics preparation before occupancy; at most one producer per view. Inputs are
|
|
42
|
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* immutable opaque resources
|
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46
|
+
* immutable opaque resources; the light clusters, the shadow atlas and the GI mode are the ones
|
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47
|
+
* the transparent meshes are lit by. The returned background is read by the one shared resolve.
|
|
43
48
|
* Keep prepared state per graph/camera, not on an entity or in a global current-view slot.
|
|
44
49
|
* @property {(args: {
|
|
45
50
|
* graph: import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph,
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|
@@ -72,12 +77,16 @@
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* volumetrics_irradiance: {Y: number, CoCg: number},
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78
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* accumulators: {color: number, norm: number, extinction: number, emission: number},
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* }) => {color: number, norm: number, extinction: number, emission: number}} avboit_draw draw the
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* channel's fragments into the accumulators; returns their handles after the draw.
|
|
80
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+
* channel's fragments into the accumulators; returns their handles after the draw. A channel
|
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81
|
+
* whose fragments splat into the volume adds `avboit_footprint_bias` (of `fwidth` of the fragment's
|
|
82
|
+
* virtual slice coordinate, taken in uniform control flow) to its lookup, as the mesh draw does, or
|
|
83
|
+
* a surface it draws at an angle occludes itself in an 8-pixel pattern; one whose fragments write
|
|
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|
+
* nothing into the volume passes `0`.
|
|
76
85
|
* `volumetrics_irradiance` is what a fragment standing in a froxel is lit by
|
|
77
86
|
* (`chunk_volumetrics_irradiance_sh`), for a channel whose fragments are lit: the renderer's
|
|
78
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|
* indirect lighting, whichever mode it runs, and the scene's lights, shadowed and attenuated by
|
|
79
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|
* the fog, written by the pass that lights the fog.
|
|
80
|
-
* @property {() => boolean} [avboit_is_empty] whether the channel would add nothing this
|
|
89
|
+
* @property {(view: import("../../../view/GPUViewContext.js").GPUViewContext) => boolean} [avboit_is_empty] whether the channel would add nothing for this view;
|
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81
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|
* asked before the orchestrator records, and a channel that answers `true` is not asked for
|
|
82
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* anything else in that frame.
|
|
83
92
|
*/
|