@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -0,0 +1,245 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+
3
+ /**
4
+ * The slot bookkeeping of a physical page cache — a square grid of `page_size + 2*border` slots
5
+ * over an atlas — with no texture behind it: which slots are taken, when each was last touched,
6
+ * which may never be evicted, and the mip each holds.
7
+ *
8
+ * {@link VTPhysicalCache} adds the layer textures and uploads on top of this. A cache whose pages
9
+ * are drawn rather than uploaded — the virtual shadow map's pool is a region of the shadow atlas —
10
+ * uses it on its own.
11
+ *
12
+ * Eviction metadata lives here as flat parallel arrays; the pick is a linear scan, which at the
13
+ * typical slot count (≤ ~1k) is cheaper than maintaining a heap.
14
+ */
15
+ export class VTPhysicalSlots {
16
+
17
+ /**
18
+ * Payload texels per page side, without border.
19
+ * @type {number}
20
+ * @readonly
21
+ */
22
+ page_size;
23
+
24
+ /**
25
+ * Border texels on each side of the payload.
26
+ * @type {number}
27
+ * @readonly
28
+ */
29
+ border;
30
+
31
+ /**
32
+ * page_size + 2*border.
33
+ * @type {number}
34
+ * @readonly
35
+ */
36
+ slot_size;
37
+
38
+ /**
39
+ * Atlas side length in texels.
40
+ * @type {number}
41
+ * @readonly
42
+ */
43
+ atlas_size;
44
+
45
+ /**
46
+ * Slots along one atlas axis.
47
+ * @type {number}
48
+ * @readonly
49
+ */
50
+ slots_per_axis;
51
+
52
+ /**
53
+ * Total slot count.
54
+ * @type {number}
55
+ * @readonly
56
+ */
57
+ capacity;
58
+
59
+ /**
60
+ * Free slot indices, used as a stack.
61
+ * @type {number[]}
62
+ */
63
+ #free = [];
64
+
65
+ /**
66
+ * Per-slot: frame index of the last feedback touch.
67
+ * @type {Uint32Array}
68
+ */
69
+ #last_touch;
70
+
71
+ /**
72
+ * Per-slot: 1 when the slot must never be evicted (stack root pages).
73
+ * @type {Uint8Array}
74
+ */
75
+ #locked;
76
+
77
+ /**
78
+ * Per-slot: 1 when the slot is allocated.
79
+ * @type {Uint8Array}
80
+ */
81
+ #occupied;
82
+
83
+ /**
84
+ * Per-slot: virtual mip of the resident page — eviction tie-break only
85
+ * (prefer shedding fine pages, shrinking the resident quadtree from the
86
+ * leaves).
87
+ * @type {Uint8Array}
88
+ */
89
+ #mip;
90
+
91
+ /**
92
+ *
93
+ * @param {Object} options
94
+ * @param {number} [options.atlas_size]
95
+ * @param {number} [options.page_size]
96
+ * @param {number} [options.border]
97
+ */
98
+ constructor({
99
+ atlas_size = 4096,
100
+ page_size = 128,
101
+ border = 4,
102
+ }) {
103
+ assert.isNonNegativeInteger(atlas_size, 'atlas_size');
104
+ assert.isNonNegativeInteger(page_size, 'page_size');
105
+ assert.isNonNegativeInteger(border, 'border');
106
+
107
+ this.page_size = page_size;
108
+ this.border = border;
109
+ this.slot_size = page_size + border * 2;
110
+ this.atlas_size = atlas_size;
111
+
112
+ this.slots_per_axis = Math.floor(atlas_size / this.slot_size);
113
+ this.capacity = this.slots_per_axis * this.slots_per_axis;
114
+
115
+ assert.greaterThan(this.capacity, 0, 'cache capacity');
116
+
117
+ this.#last_touch = new Uint32Array(this.capacity);
118
+ this.#locked = new Uint8Array(this.capacity);
119
+ this.#occupied = new Uint8Array(this.capacity);
120
+ this.#mip = new Uint8Array(this.capacity);
121
+
122
+ for (let i = this.capacity - 1; i >= 0; i--) {
123
+ this.#free.push(i);
124
+ }
125
+ }
126
+
127
+ /**
128
+ * Number of allocated slots.
129
+ * @returns {number}
130
+ */
131
+ get used() {
132
+ return this.capacity - this.#free.length;
133
+ }
134
+
135
+ /**
136
+ *
137
+ * @param {number} slot
138
+ * @returns {{x: number, y: number}} slot grid coordinates
139
+ */
140
+ slot_coords(slot) {
141
+ return {
142
+ x: slot % this.slots_per_axis,
143
+ y: (slot / this.slots_per_axis) | 0,
144
+ };
145
+ }
146
+
147
+ /**
148
+ *
149
+ * @param {number} slot
150
+ * @returns {boolean}
151
+ */
152
+ is_occupied(slot) {
153
+ return this.#occupied[slot] === 1;
154
+ }
155
+
156
+ /**
157
+ *
158
+ * @param {number} current_frame
159
+ * @param {boolean} [locked]
160
+ * @param {number} [mip] virtual mip of the incoming page
161
+ * @returns {number} slot index, or -1 when full
162
+ */
163
+ allocate(current_frame, locked = false, mip = 0) {
164
+ if (this.#free.length === 0) {
165
+ return -1;
166
+ }
167
+
168
+ const slot = this.#free.pop();
169
+
170
+ this.#occupied[slot] = 1;
171
+ this.#locked[slot] = locked ? 1 : 0;
172
+ this.#last_touch[slot] = current_frame;
173
+ this.#mip[slot] = mip;
174
+
175
+ return slot;
176
+ }
177
+
178
+ /**
179
+ *
180
+ * @param {number} slot
181
+ */
182
+ free(slot) {
183
+ assert.equal(this.#occupied[slot], 1, `slot ${slot} is not allocated`);
184
+
185
+ this.#occupied[slot] = 0;
186
+ this.#locked[slot] = 0;
187
+
188
+ this.#free.push(slot);
189
+ }
190
+
191
+ /**
192
+ *
193
+ * @param {number} slot
194
+ * @param {number} frame
195
+ */
196
+ touch(slot, frame) {
197
+ this.#last_touch[slot] = frame;
198
+ }
199
+
200
+ /**
201
+ *
202
+ * @param {number} slot
203
+ * @returns {number}
204
+ */
205
+ last_touch(slot) {
206
+ return this.#last_touch[slot];
207
+ }
208
+
209
+ /**
210
+ * Pick the least-recently-touched evictable slot.
211
+ *
212
+ * @param {number} current_frame
213
+ * @param {number} protect_window slots touched within this many frames
214
+ * are not eligible — feedback readback runs a couple of frames
215
+ * behind, so "recently touched" really means "probably on screen"
216
+ * @returns {number} slot index, or -1 when nothing is evictable
217
+ */
218
+ find_eviction_candidate(current_frame, protect_window) {
219
+ let best = -1;
220
+ let best_touch = 0xFFFFFFFF;
221
+ let best_mip = 0xFF;
222
+
223
+ for (let slot = 0; slot < this.capacity; slot++) {
224
+ if (this.#occupied[slot] === 0 || this.#locked[slot] === 1) {
225
+ continue;
226
+ }
227
+
228
+ const touch = this.#last_touch[slot];
229
+
230
+ if (current_frame - touch < protect_window) {
231
+ continue;
232
+ }
233
+
234
+ const mip = this.#mip[slot];
235
+
236
+ if (touch < best_touch || (touch === best_touch && mip < best_mip)) {
237
+ best_touch = touch;
238
+ best_mip = mip;
239
+ best = slot;
240
+ }
241
+ }
242
+
243
+ return best;
244
+ }
245
+ }
@@ -9,7 +9,7 @@
9
9
  * vt_stack_wrap_uv(uv, flags) — repeat/clamp addressing
10
10
  * vt_mip_level(info, ddx, ddy) — analytic LOD in virtual-texel units
11
11
  * vt_page_table_load(table, info, uv, m) — one textureLoad into the shared table
12
- * vt_entry_unpack(word) — page table entry fields
12
+ * vt_entry_unpack(word) — page table entry fields, from {@link chunk_vt_page_table_entry}
13
13
  * vt_physical_uv(entry, info, uv) — atlas UV for a wrapped virtual UV
14
14
  *
15
15
  * The mip formula must be byte-identical between feedback and sampling —
@@ -1 +1 @@
1
- {"version":3,"file":"build_chunk_vt_lookup.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IAL0B,SAAS,EAAxB,MAAM;IACS,MAAM,EAArB,MAAM;IACS,UAAU,EAAzB,MAAM;IACJ,SAAS,CA2HrB;0BArJyB,oCAAoC"}
1
+ {"version":3,"file":"build_chunk_vt_lookup.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IAL0B,SAAS,EAAxB,MAAM;IACS,MAAM,EAArB,MAAM;IACS,UAAU,EAAzB,MAAM;IACJ,SAAS,CA2GrB;0BArIyB,oCAAoC"}
@@ -1,5 +1,5 @@
1
1
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
- import { VT_ENTRY_MIP_BITS, VT_ENTRY_PHYS_BITS } from "./VT_CONSTANTS.js";
2
+ import { chunk_vt_page_table_entry } from "./chunk_vt_page_table_entry.js";
3
3
  import { VT_STACK_INFO_STRUCT } from "./VT_STACK_INFO_STRUCT.js";
4
4
 
5
5
  /**
@@ -13,7 +13,7 @@ import { VT_STACK_INFO_STRUCT } from "./VT_STACK_INFO_STRUCT.js";
13
13
  * vt_stack_wrap_uv(uv, flags) — repeat/clamp addressing
14
14
  * vt_mip_level(info, ddx, ddy) — analytic LOD in virtual-texel units
15
15
  * vt_page_table_load(table, info, uv, m) — one textureLoad into the shared table
16
- * vt_entry_unpack(word) — page table entry fields
16
+ * vt_entry_unpack(word) — page table entry fields, from {@link chunk_vt_page_table_entry}
17
17
  * vt_physical_uv(entry, info, uv) — atlas UV for a wrapped virtual UV
18
18
  *
19
19
  * The mip formula must be byte-identical between feedback and sampling —
@@ -41,23 +41,6 @@ const VT_INV_ATLAS_SIZE: f32 = ${(1 / atlas_size).toExponential()};
41
41
  const VT_STACK_FLAG_WRAP_REPEAT: u32 = 1u;
42
42
  const VT_STACK_FLAG_UV_SET_1: u32 = 2u;
43
43
 
44
- struct VTPageTableEntry {
45
- phys: vec2<u32>,
46
- mip: u32,
47
- valid: bool,
48
- }
49
-
50
- fn vt_entry_unpack(word: u32) -> VTPageTableEntry {
51
- return VTPageTableEntry(
52
- vec2<u32>(
53
- word & ${(1 << VT_ENTRY_PHYS_BITS) - 1}u,
54
- (word >> ${VT_ENTRY_PHYS_BITS}u) & ${(1 << VT_ENTRY_PHYS_BITS) - 1}u
55
- ),
56
- (word >> ${VT_ENTRY_PHYS_BITS * 2}u) & ${(1 << VT_ENTRY_MIP_BITS) - 1}u,
57
- (word & ${1 << (VT_ENTRY_PHYS_BITS * 2 + VT_ENTRY_MIP_BITS)}u) != 0u
58
- );
59
- }
60
-
61
44
  fn vt_stack_wrap_uv(uv: vec2<f32>, flags: u32) -> vec2<f32> {
62
45
  if ((flags & VT_STACK_FLAG_WRAP_REPEAT) != 0u) {
63
46
  return fract(uv);
@@ -145,6 +128,7 @@ fn vt_physical_uv(
145
128
  `,
146
129
  [
147
130
  VT_STACK_INFO_STRUCT.declaration_chunk,
131
+ chunk_vt_page_table_entry,
148
132
  ]
149
133
  );
150
134
  }
@@ -0,0 +1,13 @@
1
+ /**
2
+ * The page-table entry word as its fields — the WGSL side of {@link vt_entry_pack} /
3
+ * {@link vt_entry_unpack}: the physical slot holding a page, the mip of that page, and whether the
4
+ * entry points at anything.
5
+ *
6
+ * Independent of any cache geometry, so it is shared by every table that stores entries in this
7
+ * layout — the virtual texture page table, and the virtual shadow map's page rows.
8
+ *
9
+ * @type {CodeChunk}
10
+ */
11
+ export const chunk_vt_page_table_entry: CodeChunk;
12
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
13
+ //# sourceMappingURL=chunk_vt_page_table_entry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_vt_page_table_entry.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.js"],"names":[],"mappings":"AAGA;;;;;;;;;GASG;AACH,wCAFU,SAAS,CAsBjB;0BAjCwB,oCAAoC"}
@@ -0,0 +1,34 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { VT_ENTRY_MIP_BITS, VT_ENTRY_PHYS_BITS } from "./VT_CONSTANTS.js";
3
+
4
+ /**
5
+ * The page-table entry word as its fields — the WGSL side of {@link vt_entry_pack} /
6
+ * {@link vt_entry_unpack}: the physical slot holding a page, the mip of that page, and whether the
7
+ * entry points at anything.
8
+ *
9
+ * Independent of any cache geometry, so it is shared by every table that stores entries in this
10
+ * layout — the virtual texture page table, and the virtual shadow map's page rows.
11
+ *
12
+ * @type {CodeChunk}
13
+ */
14
+ export const chunk_vt_page_table_entry = CodeChunk.from(
15
+ //language=WGSL
16
+ `
17
+ struct VTPageTableEntry {
18
+ phys: vec2<u32>,
19
+ mip: u32,
20
+ valid: bool,
21
+ }
22
+
23
+ fn vt_entry_unpack(word: u32) -> VTPageTableEntry {
24
+ return VTPageTableEntry(
25
+ vec2<u32>(
26
+ word & ${(1 << VT_ENTRY_PHYS_BITS) - 1}u,
27
+ (word >> ${VT_ENTRY_PHYS_BITS}u) & ${(1 << VT_ENTRY_PHYS_BITS) - 1}u
28
+ ),
29
+ (word >> ${VT_ENTRY_PHYS_BITS * 2}u) & ${(1 << VT_ENTRY_MIP_BITS) - 1}u,
30
+ (word & ${1 << (VT_ENTRY_PHYS_BITS * 2 + VT_ENTRY_MIP_BITS)}u) != 0u
31
+ );
32
+ }
33
+ `
34
+ );
@@ -1,24 +1,34 @@
1
1
  /**
2
2
  * @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
3
3
  * @typedef {import("./SceneVolumetrics.js").SceneVolumetrics} SceneVolumetrics
4
+ * @typedef {import("../buffer/table/GPUTypedTable.js").GPUTypedTable} GPUTypedTable
4
5
  */
5
6
  /**
6
- * Represents participating media and volumetric lighting.
7
- * View-dependent.
7
+ * Keeps a scene's participating-media volumes in the scene database, as rows of its
8
+ * `participating_media_volumes` table: the froxel volumetrics read them there, and so do the ray
9
+ * passes, which already bind the scene database and have no storage binding to spare for a table
10
+ * of their own.
11
+ *
12
+ * The table is written whole whenever {@link SceneVolumetrics#version} moves — cleared and refilled
13
+ * in the scene's volume order — and not at all otherwise; the scene database's own update, later in
14
+ * the same frame, takes the rows to the GPU. The rows are dense from 0, which the passes' walk over
15
+ * `[0, participating_media_volumes_count)` relies on. A volume whose transform has no inverse —
16
+ * scaled to nothing on an axis — gets no row.
8
17
  */
9
18
  export class GPUSceneVolumetrics {
10
19
  /**
11
20
  *
12
- * @param {GPUDevice} device
21
+ * @param {GPUTypedTable} table the scene database's `participating_media_volumes` table
13
22
  * @param {SceneVolumetrics} volumetrics
14
23
  */
15
- constructor(device: GPUDevice, volumetrics: SceneVolumetrics);
24
+ constructor(table: import("../buffer/table/GPUTypedTable.js").GPUTypedTable<any>, volumetrics: SceneVolumetrics);
16
25
  /**
17
26
  * @type {SceneVolumetrics}
18
27
  */
19
28
  source: SceneVolumetrics;
20
- get table(): GPUSingleTypeTable;
21
- get metadata_buffer(): GPUTypedBuffer;
29
+ /**
30
+ * Nothing to release: the rows belong to the scene database.
31
+ */
22
32
  destroy(): void;
23
33
  /**
24
34
  *
@@ -30,6 +40,5 @@ export class GPUSceneVolumetrics {
30
40
  }
31
41
  export type GraphicsContext = import("../GraphicsContext.js").GraphicsContext;
32
42
  export type SceneVolumetrics = import("./SceneVolumetrics.js").SceneVolumetrics;
33
- import { GPUSingleTypeTable } from "../buffer/table/single/GPUSingleTypeTable.js";
34
- import { GPUTypedBuffer } from "../buffer/GPUTypedBuffer.js";
43
+ export type GPUTypedTable = import("../buffer/table/GPUTypedTable.js").GPUTypedTable<any>;
35
44
  //# sourceMappingURL=GPUSceneVolumetrics.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GPUSceneVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUSceneVolumetrics.js"],"names":[],"mappings":"AAOA;;;GAGG;AAEH;;;GAGG;AACH;IAkCI;;;;OAIG;IACH,4CAFW,gBAAgB,EAkB1B;IArDD;;OAEG;IACH,QAFU,gBAAgB,CAEpB;IAWN,gCAEC;IAOD,sCAEC;IA8BD,gBAGC;IAED;;;;OAIG;IACH,YAHW,eAAe,gBACf,MAAM,QA+ChB;;CAEJ;8BA1HY,OAAO,uBAAuB,EAAE,eAAe;+BAC/C,OAAO,uBAAuB,EAAE,gBAAgB;mCAN1B,8CAA8C;+BADlD,6BAA6B"}
1
+ {"version":3,"file":"GPUSceneVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUSceneVolumetrics.js"],"names":[],"mappings":"AAEA;;;;GAIG;AAEH;;;;;;;;;;;GAWG;AACH;IAeI;;;;OAIG;IACH,+FAFW,gBAAgB,EAM1B;IAtBD;;OAEG;IACH,QAFU,gBAAgB,CAEpB;IAqBN;;OAEG;IACH,gBACC;IAED;;;;OAIG;IACH,YAHW,eAAe,gBACf,MAAM,QA4ChB;;CAEJ;8BAlGY,OAAO,uBAAuB,EAAE,eAAe;+BAC/C,OAAO,uBAAuB,EAAE,gBAAgB"}
@@ -1,18 +1,22 @@
1
1
  import { m4_invert } from "../../../core/geom/3d/mat4/m4_invert.js";
2
- import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
3
- import { GPUTypedBuffer } from "../buffer/GPUTypedBuffer.js";
4
- import { GPUSingleTypeTable } from "../buffer/table/single/GPUSingleTypeTable.js";
5
- import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "./PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
6
- import { SCENE_VOLUMETRICS_METADATA_STRUCT } from "./SCENE_VOLUMETRICS_METADATA_STRUCT.js";
7
2
 
8
3
  /**
9
4
  * @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
10
5
  * @typedef {import("./SceneVolumetrics.js").SceneVolumetrics} SceneVolumetrics
6
+ * @typedef {import("../buffer/table/GPUTypedTable.js").GPUTypedTable} GPUTypedTable
11
7
  */
12
8
 
13
9
  /**
14
- * Represents participating media and volumetric lighting.
15
- * View-dependent.
10
+ * Keeps a scene's participating-media volumes in the scene database, as rows of its
11
+ * `participating_media_volumes` table: the froxel volumetrics read them there, and so do the ray
12
+ * passes, which already bind the scene database and have no storage binding to spare for a table
13
+ * of their own.
14
+ *
15
+ * The table is written whole whenever {@link SceneVolumetrics#version} moves — cleared and refilled
16
+ * in the scene's volume order — and not at all otherwise; the scene database's own update, later in
17
+ * the same frame, takes the rows to the GPU. The rows are dense from 0, which the passes' walk over
18
+ * `[0, participating_media_volumes_count)` relies on. A volume whose transform has no inverse —
19
+ * scaled to nothing on an axis — gets no row.
16
20
  */
17
21
  export class GPUSceneVolumetrics {
18
22
 
@@ -21,59 +25,29 @@ export class GPUSceneVolumetrics {
21
25
  */
22
26
  source
23
27
 
24
-
25
28
  #version = -1;
26
29
 
27
30
  /**
28
- *
29
- * @type {GPUSingleTypeTable}
31
+ * The scene database's `participating_media_volumes` table; owned by the database.
32
+ * @type {GPUTypedTable}
30
33
  */
31
34
  #table;
32
35
 
33
- get table() {
34
- return this.#table;
35
- }
36
-
37
- /**
38
- * @type {GPUTypedBuffer}
39
- */
40
- #metadata_buffer;
41
-
42
- get metadata_buffer() {
43
- return this.#metadata_buffer;
44
- }
45
-
46
- /**
47
- * @type {GPUDevice}
48
- */
49
- #device;
50
-
51
36
  /**
52
37
  *
53
- * @param {GPUDevice} device
38
+ * @param {GPUTypedTable} table the scene database's `participating_media_volumes` table
54
39
  * @param {SceneVolumetrics} volumetrics
55
40
  */
56
- constructor(device, volumetrics) {
57
- this.#device = device;
58
-
59
- this.#table = new GPUSingleTypeTable({
60
- device,
61
- type: PARTICIPATING_MEDIA_VOLUME_STRUCT,
62
- });
63
-
64
- this.#metadata_buffer = GPUTypedBuffer.create({
65
- label: "scene volumetrics metadata buffer",
66
- device,
67
- type: SCENE_VOLUMETRICS_METADATA_STRUCT,
68
- usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
69
- })
41
+ constructor(table, volumetrics) {
42
+ this.#table = table;
70
43
 
71
44
  this.source = volumetrics;
72
45
  }
73
46
 
47
+ /**
48
+ * Nothing to release: the rows belong to the scene database.
49
+ */
74
50
  destroy() {
75
- this.#table.destroy();
76
- this.#metadata_buffer.destroy();
77
51
  }
78
52
 
79
53
  /**
@@ -90,14 +64,24 @@ export class GPUSceneVolumetrics {
90
64
  return;
91
65
  }
92
66
 
93
- const cmd = ShadeGPUCommandContext.create(gfx, 'volumetrics update');
67
+ const table = this.#table;
68
+
69
+ table.clear();
94
70
 
95
71
  const m4_transform_inverse = new Float32Array(16);
96
- this.source.volumes.forEach((v,index) => {
97
72
 
98
- m4_invert(m4_transform_inverse, v.transform.matrix);
73
+ const volumes = this.source.volumes;
74
+
75
+ for (let i = 0; i < volumes.length; i++) {
76
+ const v = volumes[i];
99
77
 
100
- this.#table.set(index, {
78
+ if (!m4_invert(m4_transform_inverse, v.transform.matrix)) {
79
+ // scaled to nothing on an axis: it encloses nothing, and without an inverse every
80
+ // pass would place it wrong — an all-zero matrix puts the whole world inside it
81
+ continue;
82
+ }
83
+
84
+ table.add({
101
85
  particle_spec: {
102
86
  scattering: v.particle_spec.scattering,
103
87
  extinction: v.particle_spec.extinction,
@@ -110,22 +94,9 @@ export class GPUSceneVolumetrics {
110
94
  fade_distance: v.fade_distance,
111
95
  density: v.density,
112
96
  });
113
-
114
- })
115
-
116
- this.#table.update(cmd);
117
-
118
- this.#metadata_buffer.upload({
119
- instance_count: this.source.volumes.length,
120
- }, this.#device.queue);
121
-
122
-
123
- cmd.finish();
124
-
125
- // this.#table.debug_dump().then(console.warn); // DEBUG
97
+ }
126
98
 
127
99
  this.#version = this.source.version;
128
-
129
100
  }
130
101
 
131
- }
102
+ }
@@ -0,0 +1,21 @@
1
+ /**
2
+ * A participating-media volume at a point and along a ray, exactly: what the ray passes trace
3
+ * through, where the froxel volumetrics discretize.
4
+ *
5
+ * - `participating_media_volume_density_at` is the volume's particle density at a world position:
6
+ * `density` times its edge fade, zero outside its box. The fade is the per-axis smoothstep over
7
+ * `fade_distance` (in world units, unaffected by scale) that `compute_volume_fade_factor` evaluates
8
+ * at a froxel's midpoint; here it is the field itself. Bounded above by `density`, so
9
+ * `density * extinction` majorizes the volume anywhere in it.
10
+ * - `participating_media_volume_span` is where a ray is inside the box, as distances along it,
11
+ * clipped to `[0, t_max]`; empty (`y <= x`) when it misses. The direction need not be unit
12
+ * length, and the distances are in its units: the local direction is not renormalized.
13
+ *
14
+ * The coefficients at a point are `density_at * particle_spec.{scattering, extinction}`, scattered
15
+ * by Henyey-Greenstein with `particle_spec.g`, as the froxels scatter it.
16
+ *
17
+ * @type {CodeChunk}
18
+ */
19
+ export const chunk_participating_media_volume_sample: CodeChunk;
20
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
21
+ //# sourceMappingURL=chunk_participating_media_volume_sample.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_participating_media_volume_sample.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;GAiBG;AACH,sDAFU,SAAS,CAgDjB;0BAnEwB,iCAAiC"}
@@ -0,0 +1,70 @@
1
+ import { chunk_aabb3_slab_span } from "../shader/chunk/geometry/aabb3/chunk_aabb3_slab_span.js";
2
+ import { chunk_mat4_extract_scale } from "../shader/chunk/geometry/mat4/chunk_mat4_extract_scale.js";
3
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
4
+ import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "./PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
5
+
6
+ /**
7
+ * A participating-media volume at a point and along a ray, exactly: what the ray passes trace
8
+ * through, where the froxel volumetrics discretize.
9
+ *
10
+ * - `participating_media_volume_density_at` is the volume's particle density at a world position:
11
+ * `density` times its edge fade, zero outside its box. The fade is the per-axis smoothstep over
12
+ * `fade_distance` (in world units, unaffected by scale) that `compute_volume_fade_factor` evaluates
13
+ * at a froxel's midpoint; here it is the field itself. Bounded above by `density`, so
14
+ * `density * extinction` majorizes the volume anywhere in it.
15
+ * - `participating_media_volume_span` is where a ray is inside the box, as distances along it,
16
+ * clipped to `[0, t_max]`; empty (`y <= x`) when it misses. The direction need not be unit
17
+ * length, and the distances are in its units: the local direction is not renormalized.
18
+ *
19
+ * The coefficients at a point are `density_at * particle_spec.{scattering, extinction}`, scattered
20
+ * by Henyey-Greenstein with `particle_spec.g`, as the froxels scatter it.
21
+ *
22
+ * @type {CodeChunk}
23
+ */
24
+ export const chunk_participating_media_volume_sample = CodeChunk.from(
25
+ //language=WGSL
26
+ `
27
+ fn participating_media_volume_density_at(volume: ${PARTICIPATING_MEDIA_VOLUME_STRUCT.wgsl_ref}, position: vec3<f32>) -> f32 {
28
+ let local = (volume.transform_inverse * vec4<f32>(position, 1.0)).xyz;
29
+ let to_edge_local = vec3<f32>(0.5) - abs(local);
30
+
31
+ if (any(to_edge_local < vec3<f32>(0.0))) {
32
+ return 0.0;
33
+ }
34
+
35
+ if (volume.fade_distance <= 0.001) {
36
+ return volume.density;
37
+ }
38
+
39
+ let to_edge_world = to_edge_local * mat4_extract_scale(volume.transform);
40
+ let fade = smoothstep(vec3<f32>(0.0), vec3<f32>(volume.fade_distance), to_edge_world);
41
+
42
+ return volume.density * fade.x * fade.y * fade.z;
43
+ }
44
+
45
+ fn participating_media_volume_span(
46
+ volume: ${PARTICIPATING_MEDIA_VOLUME_STRUCT.wgsl_ref},
47
+ origin: vec3<f32>,
48
+ direction: vec3<f32>,
49
+ t_max: f32,
50
+ ) -> vec2<f32> {
51
+ let local_origin = (volume.transform_inverse * vec4<f32>(origin, 1.0)).xyz;
52
+ let local_direction = (volume.transform_inverse * vec4<f32>(direction, 0.0)).xyz;
53
+ let inverse_direction = 1.0 / local_direction;
54
+
55
+ let x = aabb3_slab_span(-0.5 - local_origin.x, 0.5 - local_origin.x, inverse_direction.x);
56
+ let y = aabb3_slab_span(-0.5 - local_origin.y, 0.5 - local_origin.y, inverse_direction.y);
57
+ let z = aabb3_slab_span(-0.5 - local_origin.z, 0.5 - local_origin.z, inverse_direction.z);
58
+
59
+ let near = max(max(x.x, y.x), max(z.x, 0.0));
60
+ let far = min(min(x.y, y.y), min(z.y, t_max));
61
+
62
+ return vec2<f32>(near, far);
63
+ }
64
+ `,
65
+ [
66
+ PARTICIPATING_MEDIA_VOLUME_STRUCT.declaration_chunk,
67
+ chunk_aabb3_slab_span,
68
+ chunk_mat4_extract_scale,
69
+ ]
70
+ );