@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  247. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  248. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  249. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  250. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  251. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  252. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  253. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  254. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  255. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
  256. package/src/engine/physics/contact/ManifoldStore.js +32 -0
  257. package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
  258. package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
  259. package/src/engine/physics/ecs/BodyKind.js +16 -8
  260. package/src/engine/physics/ecs/Collider.d.ts +7 -2
  261. package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
  262. package/src/engine/physics/ecs/Collider.js +7 -2
  263. package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
  264. package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
  265. package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
  266. package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
  267. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  268. package/src/engine/physics/ecs/PhysicsSystem.js +779 -81
  269. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  270. package/src/engine/physics/fluid/FluidField.js +5 -1
  271. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
  272. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  273. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
  274. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  275. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  276. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  277. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
  278. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  279. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
  280. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
  281. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
  282. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
  283. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
  284. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
  285. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
  286. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
  287. package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
  288. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
  289. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
  290. package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
  291. package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
  292. package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
  293. package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
  294. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
  295. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
  296. package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
  297. package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
  298. package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
  299. package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
  300. package/src/engine/physics/integration/integrate_position.d.ts +18 -19
  301. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  302. package/src/engine/physics/integration/integrate_position.js +40 -37
  303. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  304. package/src/engine/physics/integration/integrate_velocity.js +13 -4
  305. package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
  306. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
  307. package/src/engine/physics/island/IslandBuilder.js +322 -19
  308. package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
  309. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
  310. package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
  311. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
  312. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
  313. package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
  314. package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
  315. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  316. package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
  317. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
  318. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
  319. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
  320. package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
  321. package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
  322. package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
  323. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
  324. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
  325. package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
  326. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
  327. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
  328. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
  329. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
  330. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
  331. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
  332. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
  333. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
  334. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
  335. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
  336. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
  337. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
  338. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
  339. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
  340. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
  341. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
  342. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
  343. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
  344. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
  345. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
  346. package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
  347. package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
  348. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
  349. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
  350. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
  351. package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
  352. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  353. package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
  354. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
  355. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
  356. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
  357. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
  358. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
  359. package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
  360. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
  361. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
  362. package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
  363. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
  364. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
  365. package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
  366. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
  367. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  368. package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
  369. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
  370. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
  371. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
  372. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
  373. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
  374. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
  375. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
  376. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
  377. package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
  378. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
  379. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
  380. package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
  381. package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
  382. package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
  383. package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
  384. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  385. package/src/engine/physics/queries/overlap_shape.js +57 -79
  386. package/src/engine/physics/queries/raycast.d.ts +10 -4
  387. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  388. package/src/engine/physics/queries/raycast.js +133 -9
  389. package/src/engine/physics/queries/shape_cast.d.ts +55 -24
  390. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  391. package/src/engine/physics/queries/shape_cast.js +2061 -245
  392. package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
  393. package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
  394. package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
  395. package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
  396. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
  397. package/src/engine/physics/solver/solve_contacts.js +458 -234
  398. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  399. package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
  400. package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
  401. package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
  402. package/src/format/image/avif/api/convert_to_rgba.js +10 -9
  403. package/src/format/image/avif/api/decode_avif.d.ts +2 -2
  404. package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
  405. package/src/format/image/avif/api/decode_avif.js +1 -1
  406. package/src/shade/assets/textures/split_sum.bin +0 -0
  407. package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
  408. package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
  409. package/src/shade/playground/path_traced_media/README.md +78 -0
  410. package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
  411. package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
  412. package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
  413. package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
  414. package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
  415. package/src/shade/playground/path_traced_media/checks.js +921 -0
  416. package/src/shade/playground/path_traced_media/index.html +71 -0
  417. package/src/shade/playground/path_traced_media/main.d.ts +2 -0
  418. package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
  419. package/src/shade/playground/path_traced_media/main.js +440 -0
  420. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
  421. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
  422. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
  423. package/src/shade/playground/path_traced_media/views.d.ts +21 -0
  424. package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
  425. package/src/shade/playground/path_traced_media/views.js +161 -0
  426. package/src/shade/playground/sh_exponential/README.md +43 -0
  427. package/src/shade/playground/sh_exponential/index.html +59 -0
  428. package/src/shade/playground/sh_exponential/main.d.ts +2 -0
  429. package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
  430. package/src/shade/playground/sh_exponential/main.js +571 -0
  431. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
  432. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
  433. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
  434. package/src/shade/playground/ssr_reprojection/README.md +111 -103
  435. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
  436. package/src/shade/playground/ssr_reprojection/index.html +80 -79
  437. package/src/shade/playground/ssr_reprojection/main.js +256 -247
  438. package/src/shade/playground/ssr_variance/capture.js +96 -96
  439. package/src/shade/playground/ssr_variance/reference.js +78 -78
  440. package/src/shade/playground/vsm/README.md +96 -0
  441. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
  442. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
  443. package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
  444. package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
  445. package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
  446. package/src/shade/playground/vsm/clipmap_panel.js +138 -0
  447. package/src/shade/playground/vsm/index.html +170 -0
  448. package/src/shade/playground/vsm/main.d.ts +2 -0
  449. package/src/shade/playground/vsm/main.d.ts.map +1 -0
  450. package/src/shade/playground/vsm/main.js +389 -0
  451. package/src/shade/playground/vsm/scenes.d.ts +52 -0
  452. package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
  453. package/src/shade/playground/vsm/scenes.js +320 -0
  454. package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
  455. package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
  456. package/src/shade/playground/vsm/verify_vsm.js +305 -0
  457. package/src/shade/playground/water_refraction/README.md +76 -19
  458. package/src/shade/playground/water_refraction/index.html +6 -8
  459. package/src/shade/playground/water_refraction/main.js +22 -12
  460. package/src/shade/playground/water_refraction/world.d.ts +3 -0
  461. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  462. package/src/shade/playground/water_refraction/world.js +19 -5
  463. package/src/shade/renderer/Renderer.d.ts +21 -0
  464. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  465. package/src/shade/renderer/Renderer.js +95 -1
  466. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +8 -0
  467. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  468. package/src/shade/renderer/animation/GPUAnimationManager.js +18 -0
  469. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
  470. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  471. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
  472. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
  473. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
  474. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
  475. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
  476. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
  477. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
  478. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
  479. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  480. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
  481. package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
  482. package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
  483. package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
  484. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
  485. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
  486. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  487. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
  488. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
  489. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
  490. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
  491. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
  492. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
  493. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
  494. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  495. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
  496. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  497. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  498. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  499. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
  500. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  501. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +79 -11
  502. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
  503. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
  504. package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
  505. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
  506. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
  507. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
  508. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
  509. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
  510. package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
  511. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
  512. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
  513. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
  514. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
  515. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
  516. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
  517. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
  518. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
  519. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +57 -0
  520. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
  521. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
  522. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
  523. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
  524. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
  525. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
  526. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
  527. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
  528. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
  529. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
  530. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
  531. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
  532. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
  533. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
  534. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
  535. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
  536. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
  537. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
  538. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
  539. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
  540. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
  541. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
  542. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
  543. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
  544. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
  545. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
  546. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
  547. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  548. package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
  549. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  550. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
  551. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  552. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
  553. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  554. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
  555. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
  556. package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
  557. package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
  558. package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
  559. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
  560. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  561. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
  562. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
  563. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
  564. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
  565. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
  566. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
  567. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
  568. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
  569. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
  570. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
  571. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
  572. package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
  573. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +111 -0
  574. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
  575. package/src/shade/renderer/medium/ParticipatingMedium.js +211 -0
  576. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
  577. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
  578. package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
  579. package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
  580. package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
  581. package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
  582. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
  583. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
  584. package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
  585. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
  586. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
  587. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
  588. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
  589. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
  590. package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
  591. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
  592. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
  593. package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
  594. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
  595. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
  596. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
  597. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
  598. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
  599. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
  600. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
  601. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
  602. package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
  603. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
  604. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
  605. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
  606. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
  607. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
  608. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
  609. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
  610. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
  611. package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
  612. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
  613. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
  614. package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
  615. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
  616. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
  617. package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
  618. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
  619. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
  620. package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
  621. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
  622. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
  623. package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
  624. package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
  625. package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
  626. package/src/shade/renderer/medium/water/water_presets.js +119 -0
  627. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
  628. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
  629. package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
  630. package/src/shade/renderer/particles/DESIGN.md +4 -2
  631. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
  632. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
  633. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
  634. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  635. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
  636. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  637. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
  638. package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
  639. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  640. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
  641. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  642. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
  643. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  644. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
  645. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
  646. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
  647. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
  648. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
  649. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
  650. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
  651. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
  652. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
  653. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
  654. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
  655. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
  656. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
  657. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
  658. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
  659. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
  660. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
  661. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
  662. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
  663. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
  664. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
  665. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
  666. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
  667. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
  668. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
  669. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
  670. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
  671. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
  672. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
  673. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
  674. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
  675. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
  676. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
  677. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
  678. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
  679. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
  680. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
  681. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
  682. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
  683. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
  684. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
  685. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
  686. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
  687. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
  688. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
  689. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
  690. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
  691. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
  692. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
  693. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
  694. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
  695. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
  696. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
  697. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
  698. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
  699. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  700. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
  701. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  702. package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
  703. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
  704. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
  705. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
  706. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
  707. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
  708. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
  709. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
  710. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
  711. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  712. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
  713. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
  714. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
  715. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
  716. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
  717. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
  718. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
  719. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
  720. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
  721. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
  722. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
  723. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
  724. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
  725. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
  726. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
  727. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
  728. package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
  729. package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
  730. package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
  731. package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
  732. package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
  733. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts +5 -6
  734. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts.map +1 -1
  735. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +5 -6
  736. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
  737. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
  738. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
  739. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +14 -4
  740. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  741. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +13 -4
  742. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
  743. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
  744. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
  745. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
  746. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
  747. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  748. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
  749. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
  750. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
  751. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
  752. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
  753. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
  754. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
  755. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
  756. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
  757. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
  758. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
  759. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
  760. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
  761. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
  762. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
  763. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
  764. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
  765. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
  766. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
  767. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
  768. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
  769. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
  770. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  771. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +3 -1
  772. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
  773. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
  774. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  775. package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
  776. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
  777. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +16 -0
  778. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
  779. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
  780. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
  781. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
  782. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
  783. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
  784. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
  785. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
  786. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
  787. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
  788. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
  789. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
  790. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
  791. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
  792. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
  793. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.d.ts.map +1 -1
  794. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.js +4 -5
  795. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
  796. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
  797. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
  798. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
  799. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
  800. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
  801. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
  802. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
  803. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
  804. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  805. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
  806. package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.d.ts.map +1 -1
  807. package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.js +1 -5
  808. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
  809. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
  810. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
  811. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
  812. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
  813. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
  814. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
  815. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
  816. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
  817. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
  818. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
  819. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
  820. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
  821. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
  822. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
  823. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
  824. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
  825. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
  826. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
  827. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
  828. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
  829. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
  830. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
  831. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts +30 -0
  832. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts.map +1 -0
  833. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.js +54 -0
  834. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -1
  835. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +71 -37
  836. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
  837. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
  838. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
  839. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
  840. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
  841. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
  842. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
  843. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
  844. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
  845. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
  846. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
  847. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
  848. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
  849. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
  850. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
  851. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
  852. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
  853. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
  854. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
  855. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
  856. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
  857. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
  858. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
  859. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
  860. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
  861. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
  862. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
  863. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
  864. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
  865. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
  866. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
  867. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
  868. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
  869. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
  870. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
  871. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
  872. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
  873. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
  874. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
  875. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
  876. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
  877. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
  878. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
  879. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
  880. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
  881. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
  882. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
  883. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
  884. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
  885. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
  886. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
  887. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
  888. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
  889. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
  890. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
  891. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
  892. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
  893. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
  894. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
  895. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
  896. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
  897. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
  898. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
  899. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
  900. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
  901. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
  902. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
  903. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  904. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
  905. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
  906. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +3 -2
  907. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
  908. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
  909. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts +19 -0
  910. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts.map +1 -0
  911. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.js +27 -0
  912. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +43 -10
  913. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  914. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +108 -48
  915. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +74 -4
  916. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  917. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +681 -77
  918. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +3 -1
  919. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  920. package/src/shade/renderer/shadow/map/Shadowmap.js +3 -1
  921. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
  922. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
  923. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
  924. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
  925. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
  926. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
  927. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
  928. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
  929. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
  930. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts +8 -0
  931. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
  932. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +34 -3
  933. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
  934. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
  935. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
  936. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +5 -3
  937. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  938. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +27 -7
  939. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
  940. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +137 -133
  941. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
  942. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
  943. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts +15 -0
  944. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts.map +1 -0
  945. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.js +14 -0
  946. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts +16 -0
  947. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts.map +1 -0
  948. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.js +15 -0
  949. package/src/shade/renderer/shadow/vsm/PLAN.md +440 -0
  950. package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +43 -0
  951. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +42 -0
  952. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +1 -0
  953. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +153 -0
  954. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +327 -0
  955. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -0
  956. package/src/shade/renderer/shadow/vsm/VSMPageManager.js +1408 -0
  957. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts +14 -0
  958. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts.map +1 -0
  959. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.js +13 -0
  960. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts +63 -0
  961. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts.map +1 -0
  962. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.js +70 -0
  963. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts +11 -0
  964. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts.map +1 -0
  965. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.js +10 -0
  966. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +54 -0
  967. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +1 -0
  968. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +75 -0
  969. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts +23 -0
  970. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts.map +1 -0
  971. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.js +85 -0
  972. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts +16 -0
  973. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts.map +1 -0
  974. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.js +29 -0
  975. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +136 -25
  976. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  977. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +280 -100
  978. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts +39 -0
  979. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts.map +1 -0
  980. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.js +289 -0
  981. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts +18 -0
  982. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts.map +1 -0
  983. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.js +65 -0
  984. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts +17 -0
  985. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts.map +1 -0
  986. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.js +75 -0
  987. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +14 -0
  988. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -0
  989. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +45 -0
  990. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts +17 -0
  991. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts.map +1 -0
  992. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.js +100 -0
  993. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts +15 -0
  994. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts.map +1 -0
  995. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.js +47 -0
  996. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts +26 -0
  997. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts.map +1 -0
  998. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.js +156 -0
  999. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts +13 -0
  1000. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts.map +1 -0
  1001. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.js +65 -0
  1002. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +30 -0
  1003. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +1 -0
  1004. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +184 -0
  1005. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +23 -0
  1006. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +1 -0
  1007. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +109 -0
  1008. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts +56 -0
  1009. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts.map +1 -0
  1010. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.js +211 -0
  1011. package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts +1 -1
  1012. package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts.map +1 -1
  1013. package/src/shade/renderer/texture/format/decode_typed_gpu_data.js +3 -13
  1014. package/src/shade/renderer/texture/format/infer_format_from_parameters.d.ts.map +1 -1
  1015. package/src/shade/renderer/texture/format/infer_format_from_parameters.js +2 -3
  1016. package/src/shade/renderer/texture/texture_write_to_gpu.d.ts.map +1 -1
  1017. package/src/shade/renderer/texture/texture_write_to_gpu.js +16 -16
  1018. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  1019. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  1020. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  1021. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  1022. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  1023. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  1024. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  1025. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  1026. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  1027. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  1028. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  1029. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  1030. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  1031. package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts +4 -90
  1032. package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts.map +1 -1
  1033. package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +6 -210
  1034. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts +119 -0
  1035. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts.map +1 -0
  1036. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.js +245 -0
  1037. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts +1 -1
  1038. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts.map +1 -1
  1039. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +3 -19
  1040. package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts +13 -0
  1041. package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts.map +1 -0
  1042. package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.js +34 -0
  1043. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  1044. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  1045. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  1046. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  1047. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  1048. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  1049. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  1050. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  1051. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  1052. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  1053. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  1054. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  1055. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  1056. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  1057. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +20 -3
  1058. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  1059. package/src/shade/renderer/water/GPUWaterRenderer.js +84 -35
  1060. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  1061. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  1062. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  1063. package/src/shade/renderer/water/chunk_water_transport.d.ts +2 -0
  1064. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  1065. package/src/shade/renderer/water/chunk_water_transport.js +52 -41
  1066. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +15 -0
  1067. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  1068. package/src/shade/renderer/water/medium/GPUWaterBodies.js +64 -0
  1069. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +4 -0
  1070. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  1071. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +10 -0
  1072. package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts +3 -0
  1073. package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts.map +1 -0
  1074. package/src/shade/renderer/water/medium/chunk_water_bodies.js +3 -0
  1075. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  1076. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  1077. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  1078. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  1079. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  1080. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  1081. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +4 -0
  1082. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  1083. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +32 -0
  1084. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +4 -0
  1085. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -0
  1086. package/src/shade/renderer/water/medium/shader_water_meshlets.js +69 -0
  1087. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  1088. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  1089. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +124 -0
  1090. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  1091. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  1092. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  1093. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  1094. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  1095. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +75 -0
  1096. package/src/shade/renderer/water/shader_water.d.ts +11 -5
  1097. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  1098. package/src/shade/renderer/water/shader_water.js +262 -156
  1099. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  1100. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  1101. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +25 -0
  1102. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  1103. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +128 -0
  1104. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +6 -0
  1105. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -0
  1106. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +23 -0
  1107. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +9 -0
  1108. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +1 -0
  1109. package/src/shade/renderer/water/surface/chunk_water_tessellation.js +144 -0
  1110. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +13 -0
  1111. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  1112. package/src/shade/renderer/water/surface/chunk_water_wave.js +40 -0
  1113. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +14 -0
  1114. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -0
  1115. package/src/shade/renderer/water/surface/graph_water_tessellation.js +34 -0
  1116. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +4 -0
  1117. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +1 -0
  1118. package/src/shade/renderer/water/surface/shader_water_tiles.js +123 -0
  1119. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +6 -0
  1120. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +1 -0
  1121. package/src/shade/renderer/water/surface/shader_water_wave_batch.js +85 -0
  1122. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +6 -0
  1123. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +1 -0
  1124. package/src/shade/renderer/water/surface/shader_water_wave_domain.js +83 -0
  1125. package/src/shade/renderer/water/water_height_texture_from_sampler.d.ts.map +1 -1
  1126. package/src/shade/renderer/water/water_height_texture_from_sampler.js +4 -3
  1127. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -21,11 +21,23 @@ one 1/60-second engine tick. Presets cover the shore, normal incidence, grazing
21
21
  screen edges, the emergent-object/shoreline discontinuity view, and the deliberately unsupported
22
22
  below-interface view. The grazing camera stays over the submerged floor.
23
23
 
24
- Water fields edit the actual component. Optical normals are independent of the legacy shoreline
25
- wave modulation. Screen reflections can be disabled while retaining the environment fallback.
24
+ Water is an entity with `Water`, `MeshletGeometry` and `Transform64`. The mesh authors the outline
25
+ and elevations, and the transform places it; Level edits the transform's height. This fixture
26
+ has a curved, coarse authored outline. Optical controls edit Water. Optional WaterWaves supplies wind
27
+ forcing to a persistent shared GPU displacement atlas, with 128² samples per active body. The existing
28
+ geometry BLAS bakes the authored footprint into a simulation mask when a wave row is created;
29
+ dry samples remain zero, including holes and gaps. Vertices sample the field in local xz and move
30
+ along local y. This primitive simulation therefore expects a surface that can be represented as a
31
+ height field in local xz; multiple stacked surfaces sharing that domain also share its displacement.
32
+ Calm meshes allocate no grid. The simulation uses a one-metre reference depth and
33
+ does not infer bathymetry from the mesh. Screen reflections can be disabled while retaining the
34
+ fallback to the renderer's indirect lighting (IBL, or Brick4 when it is the active mode).
26
35
  The Newton, bounded HZB traversal, and undisplaced control modes all use the same AVBOIT path.
27
- An IOR of 1, zero RGB extinction and zero optical normal strength should leave opaque transport
28
- unchanged. Increase extinction to see independent color attenuation and the body-color source.
36
+ The Medium select picks one of the water presets (`shade/renderer/medium/water/water_presets.js`):
37
+ what fills the body as absorption and scattering in 1/m. The body's colour is not authored — it is the sun
38
+ and sky scattered back up the refracted view ray, using the existing water column model. In-scatter segments
39
+ sets how many steps that integral takes. Seen from above, light leaving the water crosses the surface
40
+ by Fresnel and the n² law, so the floor reads about half as bright as it would dry.
29
41
 
30
42
  Move the card, alpha/additive particles and ribbon above/below the interface using Layer height.
31
43
  The box and five thin posts exercise opaque occlusion and discontinuities. Swap channel order
@@ -49,14 +61,14 @@ no readback. Arrays are `receiver=[u,v,path,status+updates/32]`,
49
61
  `transmission=[Tr,Tg,Tb,coverage]`, `radiance=[Wr,Wg,Wb,residual]`.
50
62
  The separate `confidence` field is the final weight after rejecting unsupported lookups; the
51
63
  confidence display reads this same weight rather than recomputing an approximation.
52
- Status 0 is a Newton-assisted, visibility-checked hit; codes 8–13 are validated HZB hits, 16–21 undisplaced opaque fallbacks,
64
+ Status 0 is a converged Newton hit; codes 8–13 are validated HZB hits, 16–21 undisplaced opaque fallbacks,
53
65
  24–29 bounded sky fallbacks, and 31 the below-interface control. The low three bits preserve the
54
66
  Newton miss reason: 0 none/not attempted, 1 bounds/clip, 2 sky, 3 parallel/invalid, 4 ray interval,
55
67
  5 exhausted budget/residual. The probe decodes these names and the update count. Residual is capped
56
68
  at 65504 for half-float storage. The status display uses green/cyan/purple/orange/pink for those
57
69
  five final classes; red increases with update count.
58
70
 
59
- Compile check compiles all ten production water modules on the active device. Rendering exercises
71
+ Compile check compiles the production water modules on the active device. Rendering exercises
60
72
  their real pipelines and bind groups; the first validation error stops rendering and remains visible
61
73
  in the status panel and console. Restart device resumes after correcting the error. Profile / T
62
74
  uses the existing GPU profiler and exports `.sgpt`. Compare water on/off at a fixed paused camera,
@@ -66,18 +78,18 @@ mode in its note. A device without timestamp-query records structure without tim
66
78
 
67
79
  Copy state writes versioned JSON into the text area and attempts clipboard copying. Apply state
68
80
  restores camera, displayed controls, water/fixture clock, terrain offset and channel order.
69
- GPU particle populations and temporal histories are not serialized: reload/reset them and warm up
81
+ GPU wave fields, particle populations and temporal histories are not serialized: reload/reset them and warm up
70
82
  equally for image/performance comparisons. Probe values describe the captured frame; camera changes
71
83
  require a fresh probe.
72
84
 
73
85
  ## Integration boundaries and adversarial checks
74
86
 
75
87
  Opaque receiver transport uses the immutable pre-transparency HDR scene. Water contributes only its
76
- surface source and RGB extinction; shared resolve applies the transported opaque background once.
88
+ reflection and in-scattered radiance and its RGB transmittance; shared resolve applies the transported opaque background once.
77
89
  Rear transparent surfaces/particles are attenuated at their original screen positions. Their radiance
78
90
  is not sampled through the bent ray. Missing/off-screen receivers get bounded, explicit fallbacks.
79
- Missing receivers use the local terrain column to estimate water thickness; the trace budget is only
80
- an upper bound. Final shading fades the receiver UV toward the control UV around emergent silhouettes,
91
+ Missing receivers use the medium's extinction distance, bounded by the trace budget. Final shading
92
+ fades the receiver UV toward the control UV around emergent silhouettes,
81
93
  shoreline visibility gaps and screen edges, then performs one geometry-aware color lookup. It derives
82
94
  water thickness from that lookup's local receiver plane and builds its complete optical event. It
83
95
  does not crossfade two displaced images. Three quarter-resolution passes form a conservative
@@ -86,14 +98,16 @@ that field, which would amplify them into large moving blotches. The raw receive
86
98
  still show classified misses; Refraction confidence shows the displacement fade actually used by
87
99
  the final image. Screen reflections also fade near the ray origin and frame
88
100
  edges to avoid self-hit speckles, reusing the existing SSR back-face/thickness/vignette validation.
89
- Displaced Newton roots also require first-intersection evidence from a water adapter using the
90
- existing FFX cell intersection/depth-loading chunks. The adapter traverses the HZB's actual integer
101
+ As in the paper, a converged Newton root is final: screen bounds plus the one-pixel and distance
102
+ residuals accept it, with no further visibility proof. Like the paper's method it can converge past
103
+ a thin occluder between the interface and the receiver; that is the accepted cost of a few G-buffer
104
+ reads per pixel. Pixels Newton fails fall back to a water adapter using the existing FFX cell
105
+ intersection/depth-loading chunks. The adapter traverses the HZB's actual integer
91
106
  mip dimensions, including odd viewport sizes; it does not assume a floating halving of the source
92
107
  grid. It starts in the source pixel, since water is absent from opaque depth. HZB slab crossings
93
108
  are intersected once with the selected receiver plane and validated again before shading. A second
94
- Newton search here could jump to a farther root and falsely certify it as the first hit. Analytic ray distance sets the visibility
95
- interval instead of the biased texel-center projection. An exhausted traversal uses the control
96
- event. Color filtering accepts only taps on the validated
109
+ Newton search here could jump past the first footprint to a root the traversal has ruled out.
110
+ An exhausted traversal uses the control event. Color filtering accepts only taps on the validated
97
111
  receiver's local plane, with geometric-normal and interface-side checks. Receiver selection retains
98
112
  full-precision UV/path/control-path data. Final shading reads the same selected interface and
99
113
  deterministic surface owner before shared occupancy/extinction/draw consume its optical result.
@@ -112,13 +126,14 @@ statistics nor its timing results apply directly to this implementation.
112
126
  Acceptance reconstructs the receiver at its subpixel UV on the sampled face plane before measuring
113
127
  ray proximity. Using the texel-center position instead can reject exact planar intersections at
114
128
  grazing angles and introduce striped hit/control transitions. This is independent of adaptive mip
115
- filtering. First-hit traversal still has a finite budget: inspect trace status when increasing the
116
- fallback steps, since an exhausted visibility check deliberately selects the control event.
129
+ filtering. Each Newton lookup reads depth and face normal once: the plane that rejects one lookup
130
+ is the tangent plane for the next update, so N updates read N+1 texels. Fallback steps bound only
131
+ the traversal for failed pixels and screen reflections.
117
132
 
118
133
  The main risks to check on target hardware are moving-wave temporal ghosts (water keeps the opaque
119
134
  depth/motion contract), coarse 8×8 volume attenuation near thin/partial edges, tangent-plane hits at
120
135
  depth discontinuities, and first activation of AVBOIT in otherwise opaque scenes. No paper performance
121
- claim is adopted; visibility checks and geometry-aware filtering add work to water rendering.
136
+ claim is adopted; disocclusion fades and geometry-aware filtering add work to water rendering.
122
137
  Water transient targets cost approximately 68 bytes per internal pixel before allocator lifetime
123
138
  reuse, plus up to 0.375 bytes per pixel for the three quarter-resolution visibility fields:
124
139
  32 bytes for receiver/trace metadata, 4 for interface depth, and 32 for final optics/background. The tiny-loss
@@ -133,7 +148,7 @@ They also cover the actual shared WGSL contribution/resolve, count conservation,
133
148
  normal-incidence acceptance, analytic plane/sphere intersections, invalid rays, bounded fallback thickness,
134
149
  geometry-only visibility seeds, single-lookup transport, subpixel receiver thickness,
135
150
  grazing visibility intervals, odd-dimension traversal crossings, receiver ownership at silhouettes,
136
- first-receiver selection, source/receiver frame-edge fades and old/new serialization.
151
+ converged roots kept without a traversal budget, source/receiver frame-edge fades and old/new serialization.
137
152
  Software-device orchestration verifies water precedes shared warp/integration/resolve without adding
138
153
  another one. Visual checks are complementary: inspect TAA/fog, mixed sources, below-interface fallback,
139
154
  overlap, no-water/MBOIT suppression, terrain replacement and device restart on a real GPU.
@@ -144,6 +159,48 @@ the real GPU; the CPU test does not claim to prove that contract.
144
159
  Blast radius: water lifecycle/shaders/data plus AVBOIT preparation/background plumbing and its
145
160
  tiny-loss resolve guard; existing particle, mesh and ribbon APIs remain intact.
146
161
 
162
+ Water bodies occupy persistent rows in the existing scene database. Optical and component edits
163
+ queue CPU writes; idle updates do not enumerate bodies. GPU page iteration, the existing prefix
164
+ scan, ordered meshlet expansion and indirect draws cover the scene. A GPU reduction supplies signed
165
+ local-y displacement bounds after each simulation update. Body frustum culling expands the authored
166
+ bounds by those extrema before applying the GPU world transform.
167
+
168
+ Following Far Cry 5's view-tile approach, each candidate triangle classifies its swept footprint into
169
+ view tiles. A tile contains 16×16 cells; `settings.tessellation_pixels` sets their reference-view spacing
170
+ (4 pixels by default). GPU prefix sums drive one indirect patch draw in each surface pass. Patch
171
+ vertices reconstruct the authored triangle in homogeneous barycentric coordinates, clip each cell
172
+ to its boundary, then sample displacement and transform it into the render view. The mesh supplies
173
+ outline and rest elevations; it does not need wave-scale subdivisions. Holes and disconnected
174
+ surfaces remain separate. Triangle identity survives classification, including overlapping bodies;
175
+ only displaced raster depth selects the nearest interface. Storage scales with source triangles,
176
+ without allocating a triangle×tile list or reading tile counts back to the CPU.
177
+
178
+ Simulated bodies use a shared local-xz reference plane at the displaced authored bound farther
179
+ from the near plane. Classification sweeps rest elevations and both signed displacement endpoints
180
+ against the view planes. Calm bodies project the authored triangles directly. Reference tiles can lie outside the viewport
181
+ when displacement can bring them into view. Opaque depth is tested after displacement, so an
182
+ undisplaced depth rejection cannot hide a crest. Both surface passes share the same patch counts
183
+ and reconstruction inputs. Simulation is independent of camera position and render resolution;
184
+ wave dispatch count depends on fixed steps, not the number of bodies. Device buffer and indirect
185
+ draw limits still bound scene complexity. If the reference is coplanar with the camera, it moves
186
+ farther beyond the displacement envelope to retain a projectable surface. The body's conservative
187
+ swept span sets one shared grid spacing, at least the requested pixel spacing. This bounds each
188
+ triangle's patches to a viewport-sized cell budget per axis, including near-plane displacement,
189
+ and keeps adjacent triangles' edge subdivisions identical. Large envelopes near the camera can
190
+ therefore reduce tessellation detail. Receiver attenuation and column scattering
191
+ use the displaced surface's world normal and local tangent plane, so placement can rotate the body.
192
+
193
+ Reference: Branislav Grujic, *Water Rendering in Far Cry 5*, GDC 2018,
194
+ [presentation](https://media.gdcvault.com/gdc2018/presentations/Grujic_Branislav_WaterRenderingFarCry5.pdf),
195
+ slides 49–56. This implementation reconstructs each retained triangle directly rather than keeping
196
+ only the nearest rest-depth sample, to preserve overlap candidates and exact authored boundaries.
197
+
198
+ Water binary version 4 stores optics only. Version 3 and earlier, and JSON with level or size,
199
+ require asset migration before loading: generate the old footprint as MeshletGeometry and place
200
+ it with Transform64. A component-only upgrader cannot create sibling components or split water
201
+ from an entity whose transform places terrain or another object; it reports that requirement
202
+ instead of silently losing placement. MeshletGeometry uses its existing binary adapter as an ECS component.
203
+
147
204
  Reference: Mayer, Assarsson and Sintorn, *Ultrafast Screen-Space Refractions and Caustics via Newton's
148
205
  Method*, JCGT 15(1), 2026, [paper](https://jcgt.org/published/0015/01/03/paper-lowres.pdf).
149
206
  See [the integration plan](../../../../WATER_MAYER2026_INTEGRATION_PLAN.md) for the transport contract.
@@ -16,19 +16,17 @@ input[type=range]{width:135px}input[type=number]{width:84px}input,select,button,
16
16
  <h2>Water</h2><label>Enabled<input id="enabled" type="checkbox" checked></label>
17
17
  <label>Level<input id="level" type="range" min="-1.5" max="2" step=".05" value="0"></label>
18
18
  <label>IOR<input id="ior" type="range" min="1" max="1.6" step=".01" value="1.33"></label>
19
- <label>Optical normal<input id="normal" type="range" min="0" max=".5" step=".01" value=".08"></label>
20
- <label>Normal scale<input id="scale" type="range" min=".2" max="8" step=".1" value="3"></label>
21
- <label>Roughness<input id="roughness" type="range" min="0" max="1" step=".01" value=".08"></label>
22
- <label>Extinction R<input id="extinction_r" type="number" min="0" max="2" step=".01" value=".12"></label>
23
- <label>Extinction G<input id="extinction_g" type="number" min="0" max="2" step=".01" value=".035"></label>
24
- <label>Extinction B<input id="extinction_b" type="number" min="0" max="2" step=".01" value=".02"></label>
25
- <label>Body color<input id="color" type="color" value="#004d80"></label><label>Shore color<input id="shore_color" type="color" value="#95cad9"></label>
19
+ <label>Wind m/s<input id="wind" type="range" min="0" max="12" step=".1" value="3"></label>
20
+ <label>Wind direction °<input id="wind_direction" type="range" min="0" max="360" step="1" value="30"></label>
21
+ <label>Roughness<input id="roughness" type="range" min="0" max="1" step=".01" value=".02"></label>
22
+ <label>Medium<select id="medium"><option value="swimming_pool">Swimming pool</option><option value="clear_ocean">Clear ocean</option><option value="tropical_lagoon">Tropical lagoon</option><option value="open_ocean" selected>Open ocean</option><option value="coastal">Coastal</option><option value="green_lake">Green lake</option><option value="turbid_river">Turbid river</option></select></label>
23
+ <label>In-scatter segments<input id="segments" type="range" min="1" max="16" step="1" value="4"></label>
26
24
  <label>Screen reflections<input id="reflection" type="checkbox" checked></label>
27
25
  <h2>Mixed transparency</h2><label>Layer height<input id="layer_height" type="range" min="-2" max="3" step=".05" value="0"></label>
28
26
  <label>Card opacity<input id="opacity" type="range" min=".02" max=".98" step=".02" value=".5"></label>
29
27
  <label>Alpha + additive particles<input id="particles" type="checkbox" checked></label>
30
28
  <label>Ribbon<input id="ribbon" type="checkbox" checked></label><label>Move submerged object<input id="animate" type="checkbox"></label>
31
- <label>Overlap water<input id="overlap" type="checkbox"></label><div class="row"><button id="order">Swap channel order</button><button id="terrain">Replace terrain</button><button id="restart">Restart device</button></div>
29
+ <label>Overlap water<input id="overlap" type="checkbox"></label><label>Warp steps (4 per octave)<input id="warp_steps" type="checkbox" checked></label><div class="row"><button id="order">Swap channel order</button><button id="terrain">Replace terrain</button><button id="restart">Restart device</button></div>
32
30
  <h2>Tracing / frame</h2><label>Trace<select id="mode"><option value="0">Newton + fallback</option><option value="1">Bounded traversal</option><option value="2">Undisplaced control</option></select></label>
33
31
  <label>Newton updates<input id="iterations" type="number" min="0" max="16" value="4"></label><label>Fallback steps<input id="fallback" type="number" min="0" max="128" value="48"></label>
34
32
  <label>Temporal<select id="temporal"><option value="off">Off</option><option value="taa">TAA</option><option value="nss">NSS (requires weights)</option></select></label>
@@ -8,6 +8,7 @@ import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDatas
8
8
  import { EntityManager } from "../../../engine/ecs/EntityManager.js";
9
9
  import { Entity } from "../../../engine/ecs/Entity.js";
10
10
  import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
11
+ import { t64_announce_change } from "../../../engine/ecs/transform/t64_announce_change.js";
11
12
  import { Light } from "../../../engine/graphics/ecs/light/Light.js";
12
13
  import { GPUParticleEmitterSystem } from "../../../engine/graphics3/GPUParticleEmitterSystem.js";
13
14
  import { GraphicsEngine } from "../../../engine/graphics3/GraphicsEngine.js";
@@ -21,8 +22,14 @@ import { Scene } from "../../renderer/scene/Scene.js";
21
22
  import { ShadeTransparencyMode } from "../../renderer/ShadeTransparencyMode.js";
22
23
  import { ShadeUpscalerType } from "../../renderer/ShadeUpscalerType.js";
23
24
  import { ParticipatingMediaVolume } from "../../renderer/volumetrics/ParticipatingMediaVolume.js";
24
- import { water_shader, water_finalize_shader } from "../../renderer/water/shader_water.js";
25
+ import { water_medium_preset } from "../../renderer/medium/water/water_presets.js";
26
+ import { water_finalize_shader_brick4, water_finalize_shader_ibl, water_shader } from "../../renderer/water/shader_water.js";
25
27
  import * as water_shaders from "../../renderer/water/shader_water_avboit.js";
28
+ import { shader_water_bodies_derive } from "../../renderer/water/medium/shader_water_bodies_derive.js";
29
+ import { shader_water_meshlet_counts, shader_water_meshlets_expand } from "../../renderer/water/medium/shader_water_meshlets.js";
30
+ import { shader_water_wave_batch, shader_water_wave_batch_finish } from "../../renderer/water/surface/shader_water_wave_batch.js";
31
+ import { shader_water_wave_domain, shader_water_wave_bounds } from "../../renderer/water/surface/shader_water_wave_domain.js";
32
+ import { shader_water_tiles } from "../../renderer/water/surface/shader_water_tiles.js";
26
33
  import { install_profile_hotkey } from "../profile_hotkey.js";
27
34
  import { build_world } from "./world.js";
28
35
 
@@ -33,13 +40,12 @@ const presets = {
33
40
  edge: [[22,5,18],[23,0,11]], underwater: [[19,-0.8,18],[12,-1,12]],
34
41
  discontinuities: [[18.946,7.002,6.28],[15.4,2.439,10.562]],
35
42
  };
36
- const input_ids = ["preset","enabled","level","ior","normal","scale","roughness","extinction_r","extinction_g",
37
- "extinction_b","color","shore_color","reflection","layer_height","opacity","particles","ribbon","animate",
38
- "overlap","mode","iterations","fallback","temporal","resolution","ssr","fog","transparency","debug"];
43
+ const input_ids = ["preset","enabled","level","ior","wind","wind_direction","roughness","medium","segments",
44
+ "reflection","layer_height","opacity","particles","ribbon","animate",
45
+ "overlap","warp_steps","mode","iterations","fallback","temporal","resolution","ssr","fog","transparency","debug"];
39
46
  const initial_inputs = Object.fromEntries(input_ids.map(id => [id,element(id).type === "checkbox" ? element(id).checked : element(id).value]));
40
47
  const number = id => Number(element(id).value);
41
48
  const checked = id => element(id).checked;
42
- const color = (target, hex) => target.setRGB(...[1,3,5].map(i => parseInt(hex.slice(i,i+2),16)/255));
43
49
 
44
50
  async function main() {
45
51
  const viewport = element("viewport"), graphics = new GraphicsEngine(), scene = new Scene();
@@ -47,7 +53,7 @@ async function main() {
47
53
  const assets = new AssetManager({context:{},executor:new ConcurrentExecutor()});
48
54
  await assets.registerLoader(GameAssetType.Image,new ImageRGBADataLoader()); assets.startup();
49
55
  const dataset = new EntityComponentDataset(), entities = new EntityManager();
50
- const water_system = new WaterSystem(graphics);
56
+ const water_system = new WaterSystem(graphics,scene);
51
57
  entities.addSystem(new ShadedGeometrySystem(graphics,scene)); entities.addSystem(new LightSystem(graphics,scene));
52
58
  entities.addSystem(new GPUParticleEmitterSystem(graphics,scene,assets)); entities.addSystem(water_system);
53
59
  entities.attachDataset(dataset);
@@ -73,11 +79,11 @@ async function main() {
73
79
  function configure() {
74
80
  revision++;
75
81
  const w=world.water,s=water_system.settings,r=graphics.renderer;
76
- w.level.set(number("level"));w.ior.set(number("ior"));w.opticalNormalStrength.set(number("normal"));
77
- w.opticalNormalScale.set(number("scale"));w.reflectionRoughness.set(number("roughness"));
78
- w.extinction.set(number("extinction_r"),number("extinction_g"),number("extinction_b"));
79
- color(w.color,element("color").value);color(w.shoreColor,element("shore_color").value);
82
+ world.water_transform.setTranslation(16,number("level"),16);t64_announce_change(dataset,world.water_entity);w.ior.set(number("ior"));w.roughness.set(number("roughness"));
83
+ world.waves.windSpeed.set(number("wind"));world.waves.windDirection.set(number("wind_direction")*Math.PI/180);
84
+ w.medium=water_medium_preset({preset:element("medium").value});
80
85
  Object.assign(s,{enabled:checked("enabled"),mode:number("mode"),max_updates:number("iterations"),
86
+ inscatter_segments:number("segments"),
81
87
  fallback_steps:number("fallback"),reflections:checked("reflection")?1:0,debug_view:number("debug")});
82
88
  world.card.component.material.diffuse_color.a=number("opacity");
83
89
  world.effects.forEach(effect=>effect.emitting=checked("particles"));world.ribbon.visible=checked("ribbon");
@@ -86,6 +92,7 @@ async function main() {
86
92
  if(!checked("fog")&&fog_added){scene.volumetrics.remove(fog);fog_added=false;}
87
93
  if(r!==null&&r!==undefined){
88
94
  r.transparency_mode=element("transparency").value==="avboit"?ShadeTransparencyMode.AVBOIT:ShadeTransparencyMode.MBOIT;
95
+ r.avboit.warp_steps_per_octave=checked("warp_steps")?4:1;
89
96
  r.feature_taa_enabled=element("temporal").value!=="off";
90
97
  r.upscale_type=element("temporal").value==="nss"?ShadeUpscalerType.NSS:ShadeUpscalerType.TAA;
91
98
  r.feature_ssr_enabled=checked("ssr");r.pixel_ratio=number("resolution");
@@ -156,7 +163,10 @@ async function main() {
156
163
  element("compile").onclick=async()=>{
157
164
  if(!ready)return;
158
165
  const device=graphics.renderer.graphics.device,errors=[];
159
- for(const shader of [water_shader,water_finalize_shader,...Object.values(water_shaders).map(s=>s.descriptor)]){
166
+ for(const shader of [water_shader,water_finalize_shader_ibl,water_finalize_shader_brick4,
167
+ ...[shader_water_bodies_derive,shader_water_meshlet_counts,shader_water_meshlets_expand,
168
+ shader_water_wave_batch,shader_water_wave_batch_finish,shader_water_wave_domain,shader_water_wave_bounds,
169
+ shader_water_tiles,...Object.values(water_shaders)].map(s=>s.descriptor)]){
160
170
  if(typeof shader?.source!=="string")continue;
161
171
  const module=device.createShaderModule({code:shader.source});const info=await module.getCompilationInfo();
162
172
  errors.push(...info.messages.filter(m=>m.type==="error").map(m=>`${m.lineNum}: ${m.message}`));
@@ -172,7 +182,7 @@ async function main() {
172
182
  try{const result=await water_system.request_probe([(event.clientX-rect.left)/rect.width,(event.clientY-rect.top)/rect.height]);
173
183
  const packed=result.receiver[3],code=Math.floor(packed);
174
184
  const classification=result.transmission[3]<=0?"no water coverage":code===31?"below-interface control":
175
- ["Newton-assisted hit","HZB hit","undisplaced fallback","bounded sky"][Math.floor(code/8)]??"invalid";
185
+ ["Newton hit","HZB hit","undisplaced fallback","bounded sky"][Math.floor(code/8)]??"invalid";
176
186
  const reason=["none / not attempted","bounds / clip","sky","parallel / invalid","ray interval","budget / residual"][code%8];
177
187
  element("probe").textContent=JSON.stringify({...result,
178
188
  stale:revision!==probe_revision||JSON.stringify(state().camera)!==probe_camera,
@@ -2,7 +2,9 @@
2
2
  export function build_world(dataset: any): Promise<{
3
3
  terrain: Terrain;
4
4
  water: Water;
5
+ waves: WaterWaves;
5
6
  water_entity: any;
7
+ water_transform: Transform64;
6
8
  card: {
7
9
  transform: Transform64;
8
10
  component: ShadedGeometry;
@@ -29,6 +31,7 @@ export function build_world(dataset: any): Promise<{
29
31
  export function height_at(x: any, z: any, offset?: number): number;
30
32
  import Terrain from "../../../engine/ecs/terrain/ecs/Terrain.js";
31
33
  import Water from "../../../engine/graphics/ecs/water/Water.js";
34
+ import WaterWaves from "../../../engine/graphics/ecs/water/WaterWaves.js";
32
35
  import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
33
36
  import { ShadedGeometry } from "../../../engine/graphics/ecs/mesh-v2/ShadedGeometry.js";
34
37
  import { DynamicMeshBatch } from "../../renderer/scene/DynamicMeshBatch.js";
@@ -1 +1 @@
1
- {"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/water_refraction/world.js"],"names":[],"mappings":"AA0DA,+FAA+F;AAC/F;;;;;;;;;;;;;;;;;;;;;;;;;;GA6EC;AA5GM,mEAAsE;oBAxBzD,4CAA4C;kBAI9C,6CAA6C;4BAHnC,8CAA8C;+BAE3C,wDAAwD;iCActD,0CAA0C;4BAD/C,qCAAqC;+BAXlC,0DAA0D"}
1
+ {"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/water_refraction/world.js"],"names":[],"mappings":"AA4DA,+FAA+F;AAC/F;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyFC;AAxHM,mEAAsE;oBAzBzD,4CAA4C;kBAI9C,6CAA6C;uBACxC,kDAAkD;4BAJ7C,8CAA8C;+BAE3C,wDAAwD;iCAetD,0CAA0C;4BAD/C,qCAAqC;+BAXlC,0DAA0D"}
@@ -1,4 +1,5 @@
1
1
  import { Color } from "../../../core/color/Color.js";
2
+ import { water_medium_preset } from "../../renderer/medium/water/water_presets.js";
2
3
  import Quaternion from "../../../core/geom/Quaternion.js";
3
4
  import Vector3 from "../../../core/geom/Vector3.js";
4
5
  import { Entity } from "../../../engine/ecs/Entity.js";
@@ -7,6 +8,7 @@ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
7
8
  import { t64_announce_change } from "../../../engine/ecs/transform/t64_announce_change.js";
8
9
  import { ShadedGeometry } from "../../../engine/graphics/ecs/mesh-v2/ShadedGeometry.js";
9
10
  import Water from "../../../engine/graphics/ecs/water/Water.js";
11
+ import WaterWaves from "../../../engine/graphics/ecs/water/WaterWaves.js";
10
12
  import { ParticleEffect } from "../../../engine/graphics/ecs/particles/ParticleEffect.js";
11
13
  import { Sampler2D } from "../../../engine/graphics/texture/sampler/Sampler2D.js";
12
14
  import { MeshoptClusterizer } from "../../renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js";
@@ -80,8 +82,20 @@ export async function build_world(dataset) {
80
82
  const floor_material=material([1,1,1]); floor_material.texture_albedo=checker();
81
83
  const floor_transform=pose(0,0,0);
82
84
  const floor_entity=build(new Entity().add(floor_transform).add(shaded(meshlets(floor_geo),floor_material)));
83
- const water=new Water(); water.level.set(0); water.scattering.set(0.6);
84
- const water_entity=build(new Entity().add(water));
85
+ const water=new Water();
86
+ const water_plane=make_plane_geometry(40,40,8,8);
87
+ const water_positions=water_plane.getAttribute(StandardAttributes.Position).data;
88
+ const water_normals=water_plane.getAttribute(StandardAttributes.Normal).data;
89
+ for(let i=0;i<water_positions.length;i+=3) {
90
+ water_positions[i+2]=-water_positions[i+1];water_positions[i+1]=0;
91
+ // An authored outline: the displacement grid never supplies the rendered boundary.
92
+ water_positions[i]*=0.75+0.2*Math.cos(water_positions[i+2]*Math.PI/20);
93
+ water_normals[i]=0;water_normals[i+1]=1;water_normals[i+2]=0;
94
+ }
95
+ const water_geometry=meshlets(water_plane),water_transform=pose(16,0,16);
96
+ // the primitive wave simulation's forcing; the overlapping second body below has none and stays calm
97
+ const waves=new WaterWaves();
98
+ const water_entity=build(new Entity().add(water).add(waves).add(water_geometry).add(water_transform));
85
99
  const add_mesh=(geo,m,x,y,z,rotation)=>{
86
100
  const t=pose(x,y,z,rotation);const component=shaded(meshlets(geo),m);
87
101
  const entity=build(new Entity().add(t).add(component)); return {transform:t,component,entity};
@@ -102,7 +116,7 @@ export async function build_world(dataset) {
102
116
  const batch=new DynamicMeshBatch(); batch.add(ribbon);
103
117
  let secondary=null;
104
118
  let last_update=null;
105
- return {terrain,water,water_entity,card,submerged,batch,ribbon,effects:live_effects,entities,
119
+ return {terrain,water,waves,water_entity,water_transform,card,submerged,batch,ribbon,effects:live_effects,entities,
106
120
  reset_particles() {
107
121
  particle_transforms.forEach(({entity},i)=>{
108
122
  const replacement=live_effects[i].clone();
@@ -128,8 +142,8 @@ export async function build_world(dataset) {
128
142
  terrain.samplerHeight=sampler(offset); floor_transform.setTranslation(0,offset,0);t64_announce_change(dataset,floor_entity);
129
143
  },
130
144
  overlap(enabled) {
131
- if(enabled&&secondary===null) {const other=new Water();other.level.set(water.level.getValue()-0.4);
132
- other.color.setRGB(0.65,0.1,0.25);secondary=build(new Entity().add(other));}
145
+ if(enabled&&secondary===null) {const other=new Water();const placement=pose(16,water_transform.translation_y-0.4,16);
146
+ other.medium=water_medium_preset({preset:'turbid_river'});secondary=build(new Entity().add(other).add(water_geometry).add(placement));}
133
147
  if(!enabled&&secondary!==null) {dataset.removeEntity(secondary);secondary=null;}
134
148
  },
135
149
  dispose() {entities.forEach(id=>{if(dataset.entityExists(id)) dataset.removeEntity(id);});batch.clear();},
@@ -73,6 +73,27 @@ export class Renderer {
73
73
  feature_tetrahedron_point_shadows: boolean;
74
74
  set shadow_update_budget(v: number);
75
75
  get shadow_update_budget(): number;
76
+ set shadow_cascade_count(v: number);
77
+ get shadow_cascade_count(): number;
78
+ /**
79
+ * Give directional lights virtual shadow maps — a clipmap of pages rendered as the view asks for
80
+ * them and as moving casters make them stale — instead of cascades. Pushed to the scene's shadow
81
+ * context each frame; a flip rebuilds every directional map. See
82
+ * {@link GPUSceneShadowmapContext.use_virtual_shadow_maps}.
83
+ * @type {boolean}
84
+ */
85
+ feature_virtual_shadow_maps: boolean;
86
+ set shadow_virtual_page_budget(v: number);
87
+ get shadow_virtual_page_budget(): number;
88
+ /**
89
+ * Added to the clipmap level every point of a virtual shadow map selects; positive is coarser,
90
+ * fewer pages and softer shadows. Pushed each frame; see
91
+ * {@link GPUSceneShadowmapContext.virtual_lod_bias}.
92
+ * @type {number}
93
+ */
94
+ shadow_virtual_lod_bias: number;
95
+ set shadow_virtual_first_texel_size(v: number);
96
+ get shadow_virtual_first_texel_size(): number;
76
97
  feature_bloom_enabled: boolean;
77
98
  feature_automatic_exposure_enabled: boolean;
78
99
  set exposure_compensation(v: number);
@@ -1 +1 @@
1
- {"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AA8GA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEiB;IAElC,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAW1C,oCAIC;IAED,mCAEC;IAED,+BAA6B;IAC7B,4CAA0C;IAkB1C,qCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;OAKG;IACH,oCAOC;IAjBD,mCAEC;IAiBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B;;;;;;;;;;OAUG;IACH,qBAA+B;IAgB/B;;;OAGG;IACH,yCAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,+BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,iBAAiB,GAAC,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,yBAHW,eAAe,GACb,eAAe,CAI3B;IAED;;;;;OAKG;IACH,4BAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAsB7B;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAYnB;IAED;;OAEG;IACH,8BAFa,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,yBAHW,KAAK,GACJ,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAYC;IAED;;;;OAIG;IACH,gCAHW,KAAK,GACH,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,kBAFW,KAAK,QAyBf;IA8OD,oGAAoG;IACpG,kDAA2C;IAO3C;;;;OAIG;IACH,0BAEC;IAiBD;;;;;;OAMG;IACH,qBAHW,eAAe,GACb,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAiFD;;;;;;OAMG;IACH;QAJsC,OAAO;QACd,MAAM;QACT,UAAU,GAA3B,MAAM;sBAoOhB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,WAFa,IAAI,CAuChB;IAgCD,4BAwBC;IAqID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;;;;;;OAeG;IACH,eAVW,iBAAiB,SACjB,KAAK,uBACL,MAAM,GAIJ,OAAO,CAyBnB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBARW,iBAAiB,SACjB,KAAK,sBACL,MAAM,UACN,iBAAiB,GACf,OAAO,CAiBnB;;CAkhCJ;+BA72FY,OAAO,8CAA8C,EAAE,gBAAgB;gCACvE,OAAO,+CAA+C,EAAE,iBAAiB;gCACzE,OAAO,+BAA+B,EAAE,iBAAiB;8BACzD,OAAO,gCAAgC,EAAE,eAAe;gCACxD,OAAO,gDAAgD,EAAE,iBAAiB;8BAC1E,OAAO,4BAA4B,EAAE,eAAe;oBACpD,OAAO,kBAAkB,EAAE,KAAK;6BAvBhB,yBAAyB;0CACZ,gCAAgC;sCACpC,4BAA4B;+BACnC,6CAA6C;2BA1BjD,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAwC7C,uBAAuB;gCA7CnB,sBAAsB;oBApClC,4BAA4B;kCA8Ed,gCAAgC;2BA3DvC,2BAA2B;iCAyDrB,0CAA0C;4CA3C/B,+DAA+D;yBAgClF,yBAAyB;kCAChB,kCAAkC;kCAQlC,wBAAwB;oBA7BtC,0BAA0B;uCAPP,sDAAsD"}
1
+ {"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AAiHA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEiB;IAElC,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAW1C,oCAIC;IAED,mCAEC;IAYD,oCAIC;IAED,mCAEC;IAED;;;;;;OAMG;IACH,6BAFU,OAAO,CAEmB;IASpC,0CAIC;IAED,yCAEC;IAED;;;;;OAKG;IACH,yBAFU,MAAM,CAEY;IAS5B,+CAKC;IAED,8CAEC;IAED,+BAA6B;IAC7B,4CAA0C;IAkB1C,qCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;OAKG;IACH,oCAOC;IAjBD,mCAEC;IAiBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B;;;;;;;;;;OAUG;IACH,qBAA+B;IAgB/B;;;OAGG;IACH,yCAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,+BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,iBAAiB,GAAC,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,yBAHW,eAAe,GACb,eAAe,CAI3B;IAED;;;;;OAKG;IACH,4BAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAsB7B;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAYnB;IAED;;OAEG;IACH,8BAFa,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,yBAHW,KAAK,GACJ,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAYC;IAED;;;;OAIG;IACH,gCAHW,KAAK,GACH,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,kBAFW,KAAK,QAyBf;IA8OD,oGAAoG;IACpG,kDAA2C;IAO3C;;;;OAIG;IACH,0BAEC;IAiBD;;;;;;OAMG;IACH,qBAHW,eAAe,GACb,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAiFD;;;;;;OAMG;IACH;QAJsC,OAAO;QACd,MAAM;QACT,UAAU,GAA3B,MAAM;sBAoOhB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,WAFa,IAAI,CAuChB;IAgCD,4BAwBC;IAqID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;;;;;;OAeG;IACH,eAVW,iBAAiB,SACjB,KAAK,uBACL,MAAM,GAIJ,OAAO,CAyBnB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBARW,iBAAiB,SACjB,KAAK,sBACL,MAAM,UACN,iBAAiB,GACf,OAAO,CAiBnB;;CAqiCJ;+BAx8FY,OAAO,8CAA8C,EAAE,gBAAgB;gCACvE,OAAO,+CAA+C,EAAE,iBAAiB;gCACzE,OAAO,+BAA+B,EAAE,iBAAiB;8BACzD,OAAO,gCAAgC,EAAE,eAAe;gCACxD,OAAO,gDAAgD,EAAE,iBAAiB;8BAC1E,OAAO,4BAA4B,EAAE,eAAe;oBACpD,OAAO,kBAAkB,EAAE,KAAK;6BA1BhB,yBAAyB;0CACZ,gCAAgC;sCACpC,4BAA4B;+BACnC,6CAA6C;2BA1BjD,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BA2C7C,uBAAuB;gCAhDnB,sBAAsB;oBApClC,4BAA4B;kCAiFd,gCAAgC;2BA9DvC,2BAA2B;iCA4DrB,0CAA0C;4CA9C/B,+DAA+D;yBAgClF,yBAAyB;kCAChB,kCAAkC;kCAQlC,wBAAwB;oBA7BtC,0BAA0B;uCAPP,sDAAsD"}
@@ -77,6 +77,9 @@ import { graph_import_buffer } from "./shader/graph/graph_import_buffer.js";
77
77
  import { graph_import_texture } from "./shader/graph/graph_import_texture.js";
78
78
  import { ShadeUpscalerType } from "./ShadeUpscalerType.js";
79
79
  import { DEFAULT_SHADOWMAP_UPDATE_BUDGET } from "./shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js";
80
+ import { SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT } from "./shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js";
81
+ import { DEFAULT_VSM_FIRST_TEXEL_SIZE } from "./shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.js";
82
+ import { DEFAULT_VSM_PAGE_BUDGET } from "./shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.js";
80
83
  import { CascadedSceneSDF } from "./shadow/sdf/cascade/CascadedSceneSDF.js";
81
84
  import { STATIC_GRAPHICS_ENGINE_ASSETS } from "./STATIC_GRAPHICS_ENGINE_ASSETS.js";
82
85
  import { GPUTextureContext } from "./texture/GPUTextureContext.js";
@@ -250,6 +253,78 @@ export class Renderer {
250
253
  return this.#shadow_update_budget;
251
254
  }
252
255
 
256
+ /**
257
+ * How many cascades a directional light's shadow map is split into, pushed to the scene's
258
+ * shadow context each frame; see {@link GPUSceneShadowmapContext.cascade_count}. More cascades
259
+ * put more shadow texels near the camera at the cost of a rasterization pass each. A change
260
+ * rebuilds every directional map, and its near planes come back loose for the two frames its
261
+ * caster range takes to be measured again.
262
+ * @type {number}
263
+ */
264
+ #shadow_cascade_count = SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT;
265
+
266
+ set shadow_cascade_count(v) {
267
+ assert.isPositiveInteger(v, 'shadow_cascade_count');
268
+
269
+ this.#shadow_cascade_count = v;
270
+ }
271
+
272
+ get shadow_cascade_count() {
273
+ return this.#shadow_cascade_count;
274
+ }
275
+
276
+ /**
277
+ * Give directional lights virtual shadow maps — a clipmap of pages rendered as the view asks for
278
+ * them and as moving casters make them stale — instead of cascades. Pushed to the scene's shadow
279
+ * context each frame; a flip rebuilds every directional map. See
280
+ * {@link GPUSceneShadowmapContext.use_virtual_shadow_maps}.
281
+ * @type {boolean}
282
+ */
283
+ feature_virtual_shadow_maps = false;
284
+
285
+ /**
286
+ * Virtual shadow map pages a scene may render per frame, pushed to the scene's shadow context
287
+ * each frame; see {@link DEFAULT_VSM_PAGE_BUDGET} for what a page costs and what waits.
288
+ * @type {number}
289
+ */
290
+ #shadow_virtual_page_budget = DEFAULT_VSM_PAGE_BUDGET;
291
+
292
+ set shadow_virtual_page_budget(v) {
293
+ assert.isNonNegativeInteger(v, 'shadow_virtual_page_budget');
294
+
295
+ this.#shadow_virtual_page_budget = v;
296
+ }
297
+
298
+ get shadow_virtual_page_budget() {
299
+ return this.#shadow_virtual_page_budget;
300
+ }
301
+
302
+ /**
303
+ * Added to the clipmap level every point of a virtual shadow map selects; positive is coarser,
304
+ * fewer pages and softer shadows. Pushed each frame; see
305
+ * {@link GPUSceneShadowmapContext.virtual_lod_bias}.
306
+ * @type {number}
307
+ */
308
+ shadow_virtual_lod_bias = 0;
309
+
310
+ /**
311
+ * World size of a virtual shadow map's finest texel, in metres. Pushed each frame; a change
312
+ * rebuilds the maps. See {@link DEFAULT_VSM_FIRST_TEXEL_SIZE}.
313
+ * @type {number}
314
+ */
315
+ #shadow_virtual_first_texel_size = DEFAULT_VSM_FIRST_TEXEL_SIZE;
316
+
317
+ set shadow_virtual_first_texel_size(v) {
318
+ assert.isNumber(v, 'shadow_virtual_first_texel_size');
319
+ assert.greaterThan(v, 0, 'shadow_virtual_first_texel_size');
320
+
321
+ this.#shadow_virtual_first_texel_size = v;
322
+ }
323
+
324
+ get shadow_virtual_first_texel_size() {
325
+ return this.#shadow_virtual_first_texel_size;
326
+ }
327
+
253
328
  feature_bloom_enabled = true;
254
329
  feature_automatic_exposure_enabled = true;
255
330
 
@@ -2093,6 +2168,14 @@ export class Renderer {
2093
2168
  sm.use_tetrahedron_point_shadows = this.feature_tetrahedron_point_shadows;
2094
2169
  // How many views the refresh scheduler may spend on this scene this frame.
2095
2170
  sm.update_budget = this.#shadow_update_budget;
2171
+ // How many cascades a directional map has; a change rebuilds the maps inside process_lights.
2172
+ sm.cascade_count = this.#shadow_cascade_count;
2173
+ // Virtual shadow maps for directional lights, and what they may spend; a flip of the flag or
2174
+ // of the first texel rebuilds the maps inside process_lights.
2175
+ sm.use_virtual_shadow_maps = this.feature_virtual_shadow_maps;
2176
+ sm.virtual_page_budget = this.#shadow_virtual_page_budget;
2177
+ sm.virtual_lod_bias = this.shadow_virtual_lod_bias;
2178
+ sm.virtual_first_texel_size = this.#shadow_virtual_first_texel_size;
2096
2179
 
2097
2180
  const taa = this.#taa;
2098
2181
 
@@ -2248,6 +2331,17 @@ export class Renderer {
2248
2331
  });
2249
2332
  }
2250
2333
 
2334
+ // Virtual shadow map feedback: the casters that moved, the pages they left stale, and the
2335
+ // pages this view's depth asks for, read back for the maps' next frames. No-op unless a
2336
+ // directional light has a virtual map.
2337
+ if (this.#feature_shadows_enabled) {
2338
+ sm.graph_virtual_feedback({
2339
+ graph,
2340
+ view: view_ctx,
2341
+ depth: gr_raster_depth,
2342
+ });
2343
+ }
2344
+
2251
2345
  // run materials
2252
2346
  const mat_g = graphics.materials.graph_viz_render({
2253
2347
  graph,
@@ -2652,7 +2746,7 @@ export class Renderer {
2652
2746
  for (let i = 0; i < transparency_channels.length; i++) {
2653
2747
  const channel = transparency_channels[i];
2654
2748
 
2655
- if (channel.avboit_is_empty !== undefined && channel.avboit_is_empty()) {
2749
+ if (channel.avboit_is_empty !== undefined && channel.avboit_is_empty(view_ctx)) {
2656
2750
  continue;
2657
2751
  }
2658
2752
 
@@ -125,6 +125,14 @@ export class GPUAnimationManager {
125
125
  * @returns {number}
126
126
  */
127
127
  get_skin_matrix_offset(skin_id: number): number;
128
+ /**
129
+ * How many joints the skin has — rows of the `skin_matrices` scratch buffer from
130
+ * {@link get_skin_matrix_offset}. Fixed once the skin is registered.
131
+ *
132
+ * @param {number} skin_id
133
+ * @returns {number}
134
+ */
135
+ get_skin_joint_count(skin_id: number): number;
128
136
  /**
129
137
  * Add an animation curve. Its keyframes go into `animation_keyframes` as one run of rows, in
130
138
  * order, and the curve's header names the run.
@@ -1 +1 @@
1
- {"version":3,"file":"GPUAnimationManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/GPUAnimationManager.js"],"names":[],"mappings":"AA+IA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IAsPI;;;;OAIG;IACH,sCAHW,MAAM,iBACN,eAAe,EAezB;IAED;;OAEG;IACH,4BAEC;IAED;;;;;;;;;;;;OAYG;IACH,gCAEC;IAED;;;;;;;;;;OAUG;IACH,qCAEC;IAED;;;;;;;;OAQG;IACH,gCAEC;IAED;;;;;;;;;;OAUG;IACH,mCAEC;IAED;;;;;;;;;;;;OAYG;IACH,4CAFW,MAAM,QA6BhB;IAED;;;;;OAKG;IACH,kBAHW,MAAM,GACJ;QAAC,YAAY,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAA;KAAC,CAKvD;IAED;;;;;;;;;;;;;OAaG;IACH,gCAHW,MAAM,GACJ,MAAM,CAUlB;IAED;;;;;;;;;OASG;IACH,iBAHW,cAAc,GACZ,MAAM,CAmBlB;IAED;;;;;;;;;;;;;;OAcG;IACH,oBAJW;QAAE,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAE,GAEhD,MAAM,CA4BlB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,eARW;QACV,IAAU,CAAC,EAAE,MAAM,CAAC;QACpB,UAAgB,CAAC,EAAE,MAAM,CAAC;QAC1B,QAAc,CAAC,EAAE,MAAM,CAAC;QACxB,QAAc,EAAE,MAAM;YAAE,KAAK,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAE,CAAC,CAAC;KAC1E,GACS,MAAM,CA0ClB;IA4BD;;;;;;;;;;;;;;;;;OAiBG;IACH,kBAHW,MAAM,QACN,MAAM,QAWhB;IAED;;;;;;;;OAQG;IACH,2BAHW,MAAM,QACN,MAAM,QAKhB;IAED;;;;;;;;;;;;;;OAcG;IACH,6BAHW,MAAM,UACN,MAAM,QAWhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,mBAHW,MAAM,SACN,MAAM,QAMhB;IAED;;;;;;;OAOG;IACH,qBAHW,MAAM,SACN,MAAM,QAMhB;IAED;;;;;;;;;;;OAWG;IACH,eAFW,MAAM,QAMhB;IAED;;;;;;;;;OASG;IACH,cAFW,MAAM,QAMhB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,eALW;QACV,MAAY,EAAE,MAAM;YAAE,IAAI,EAAE,MAAM,CAAC;YAAC,YAAY,EAAE,YAAY,GAAG,MAAM,EAAE,CAAA;SAAE,CAAC,CAAC;KAC1E,GACS,MAAM,CAuBlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,oBAHW,IAAI,GACF,MAAM,CA4BlB;IAwGD;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,oBAHW,kBAAkB,GAChB,MAAM,CA2DlB;IAoND;;;;;;;;;;;;;;OAcG;IACH,yBAFW,MAAM,QA4BhB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBAFW,MAAM,QA+BhB;IAuLD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAFW,sBAAsB,QAMhC;IAoBD;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,mCAFW,sBAAsB,QAmChC;IAgED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,cALW,sBAAsB,cACtB,MAAM,GACJ,OAAO,CA0CnB;IA8FD,gBAoBC;;CACJ;6BA55DY,OAAO,mDAAmD,EAAE,cAAc;8BAC1E,OAAO,iDAAiD,EAAE,eAAe;qCACzE,OAAO,wCAAwC,EAAE,sBAAsB;8BACvE,OAAO,6BAA6B,EAAE,eAAe;iCACrD,OAAO,yBAAyB,EAAE,kBAAkB;mBACpD,OAAO,WAAW,EAAE,IAAI;4BA/CT,gCAAgC"}
1
+ {"version":3,"file":"GPUAnimationManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/GPUAnimationManager.js"],"names":[],"mappings":"AAgJA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IAsPI;;;;OAIG;IACH,sCAHW,MAAM,iBACN,eAAe,EAezB;IAED;;OAEG;IACH,4BAEC;IAED;;;;;;;;;;;;OAYG;IACH,gCAEC;IAED;;;;;;;;;;OAUG;IACH,qCAEC;IAED;;;;;;;;OAQG;IACH,gCAEC;IAED;;;;;;;;;;OAUG;IACH,mCAEC;IAED;;;;;;;;;;;;OAYG;IACH,4CAFW,MAAM,QA6BhB;IAED;;;;;OAKG;IACH,kBAHW,MAAM,GACJ;QAAC,YAAY,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAA;KAAC,CAKvD;IAED;;;;;;;;;;;;;OAaG;IACH,gCAHW,MAAM,GACJ,MAAM,CAUlB;IAED;;;;;;OAMG;IACH,8BAHW,MAAM,GACJ,MAAM,CAUlB;IAED;;;;;;;;;OASG;IACH,iBAHW,cAAc,GACZ,MAAM,CAmBlB;IAED;;;;;;;;;;;;;;OAcG;IACH,oBAJW;QAAE,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAE,GAEhD,MAAM,CA4BlB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,eARW;QACV,IAAU,CAAC,EAAE,MAAM,CAAC;QACpB,UAAgB,CAAC,EAAE,MAAM,CAAC;QAC1B,QAAc,CAAC,EAAE,MAAM,CAAC;QACxB,QAAc,EAAE,MAAM;YAAE,KAAK,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAE,CAAC,CAAC;KAC1E,GACS,MAAM,CA0ClB;IA4BD;;;;;;;;;;;;;;;;;OAiBG;IACH,kBAHW,MAAM,QACN,MAAM,QAWhB;IAED;;;;;;;;OAQG;IACH,2BAHW,MAAM,QACN,MAAM,QAKhB;IAED;;;;;;;;;;;;;;OAcG;IACH,6BAHW,MAAM,UACN,MAAM,QAWhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,mBAHW,MAAM,SACN,MAAM,QAMhB;IAED;;;;;;;OAOG;IACH,qBAHW,MAAM,SACN,MAAM,QAMhB;IAED;;;;;;;;;;;OAWG;IACH,eAFW,MAAM,QAMhB;IAED;;;;;;;;;OASG;IACH,cAFW,MAAM,QAMhB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,eALW;QACV,MAAY,EAAE,MAAM;YAAE,IAAI,EAAE,MAAM,CAAC;YAAC,YAAY,EAAE,YAAY,GAAG,MAAM,EAAE,CAAA;SAAE,CAAC,CAAC;KAC1E,GACS,MAAM,CAuBlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,oBAHW,IAAI,GACF,MAAM,CA4BlB;IAwGD;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,oBAHW,kBAAkB,GAChB,MAAM,CA2DlB;IAoND;;;;;;;;;;;;;;OAcG;IACH,yBAFW,MAAM,QA4BhB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBAFW,MAAM,QA+BhB;IAuLD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAFW,sBAAsB,QAMhC;IAoBD;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,mCAFW,sBAAsB,QAmChC;IAgED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,cALW,sBAAsB,cACtB,MAAM,GACJ,OAAO,CA0CnB;IA8FD,gBAoBC;;CACJ;6BA96DY,OAAO,mDAAmD,EAAE,cAAc;8BAC1E,OAAO,iDAAiD,EAAE,eAAe;qCACzE,OAAO,wCAAwC,EAAE,sBAAsB;8BACvE,OAAO,6BAA6B,EAAE,eAAe;iCACrD,OAAO,yBAAyB,EAAE,kBAAkB;mBACpD,OAAO,WAAW,EAAE,IAAI;4BA/CT,gCAAgC"}
@@ -100,6 +100,7 @@ const CLIP_FLAGS_WORD = ANIMATION_CLIP_STATE_STRUCT.get('flags').offset / 4;
100
100
  * Word of a skin record holding its first joint row — where its matrices start.
101
101
  */
102
102
  const SKIN_JOINTS_FIRST_WORD = ANIMATION_SKIN_STRUCT.get('joints_first').offset / 4;
103
+ const SKIN_JOINT_COUNT_WORD = ANIMATION_SKIN_STRUCT.get('joint_count').offset / 4;
103
104
 
104
105
  /**
105
106
  * A joint's `node` alone — what naming a pending skin's nodes writes, and all it uploads.
@@ -580,6 +581,23 @@ export class GPUAnimationManager {
580
581
  return joints_first;
581
582
  }
582
583
 
584
+ /**
585
+ * How many joints the skin has — rows of the `skin_matrices` scratch buffer from
586
+ * {@link get_skin_matrix_offset}. Fixed once the skin is registered.
587
+ *
588
+ * @param {number} skin_id
589
+ * @returns {number}
590
+ */
591
+ get_skin_joint_count(skin_id) {
592
+ assert.isNonNegativeInteger(skin_id, 'skin_id');
593
+
594
+ const joint_count = this.#database.get('animation_skins').get_word(skin_id, SKIN_JOINT_COUNT_WORD);
595
+
596
+ assert.defined(joint_count, `unknown skin_id ${skin_id}`);
597
+
598
+ return joint_count;
599
+ }
600
+
583
601
  /**
584
602
  * Add an animation curve. Its keyframes go into `animation_keyframes` as one run of rows, in
585
603
  * order, and the curve's header names the run.