@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
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/**
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* Band `l`'s attenuation under convolution with a von Mises-Fisher lobe of concentration `kappa`:
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* `exp(-l(l+1) / (2 kappa))`.
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* The large-kappa form of the vMF's zonal coefficients, which is what Ref-NeRF's integrated
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* directional encoding uses (Verbin et al., "Ref-NeRF", CVPR 2022 — [VHM*22]) and what
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* Silvennoinen, Sloan, Iwanicki and Nowrouzezahrai use to encode roughness continuously in
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* "Spherical Harmonic Exponentials for Efficient Glossy Reflections" (HPG 2025,
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* https://doi.org/10.1111/cgf.70219), with `kappa = 1 / alpha`. Band 0 is never attenuated.
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/**
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* How a triangle of a surface meets its neighbours, as bits: across each of its three edges, and at
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* each of its three corners.
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*
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* Edge `k` of triangle `(A, B, C)` runs from its vertex `k` to its vertex `k + 1`: edge 0 is A→B,
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* edge 1 is B→C, edge 2 is C→A. Each edge carries at most one class:
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*
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* - FLAT: the neighbour's plane is within {@link FLAT_EDGE_COS } of this triangle's — the two are, for
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* collision, one plane, and the edge between them is an artefact of triangulation, not a feature of
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* the surface.
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* - CONCAVE: the neighbour bends up, toward the outside (a valley, the corner of a floor and a wall).
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* - neither: CONVEX — the neighbour bends away (a ridge), or there is no single neighbour (the rim of
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* an open surface, an edge three or more triangles share). A real edge.
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*
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* A corner is FLAT when every edge of the surface that meets there is: the vertex is an artefact of
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* triangulation too. Any real edge meeting there — a ridge, the rim — makes it a real vertex, even
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* where both of this triangle's own edges at it are flat (the triangle beside a ridge that touches
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* the crest at one corner).
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*
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* Shifting edge 0's bit (or vertex A's) left by `k` gives edge `k`'s (vertex `k`'s).
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*
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* The edge classes are Box3D's `b3MeshEdgeFlags` (types.h), which spell FLAT as "concave from both
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* sides"; the corner class is this engine's.
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*/
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export type TriangleEdgeFlags = number;
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export namespace TriangleEdgeFlags {
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let None: number;
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let FlatAB: number;
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let FlatBC: number;
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let FlatCA: number;
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let ConcaveAB: number;
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let ConcaveBC: number;
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let ConcaveCA: number;
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let FlatVertexA: number;
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let FlatVertexB: number;
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let FlatVertexC: number;
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}
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/**
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* The edge bits of a {@link TriangleEdgeFlags} word, FLAT and CONCAVE.
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* @type {number}
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*/
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export const TRIANGLE_EDGE_BITS: number;
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/**
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* Cosine of the largest angle between two triangles' normals at which the edge they share still
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* counts as FLAT: 5°, Box3D's `cos5Deg` (mesh.c, `b3IdentifyEdges`).
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* @type {number}
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*/
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export const FLAT_EDGE_COS: number;
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//# sourceMappingURL=TriangleEdgeFlags.d.ts.map
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{"version":3,"file":"TriangleEdgeFlags.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/TriangleEdgeFlags.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;gCAyBU,MAAM;;;;;;;;;;;;;AAkBhB;;;GAGG;AACH,iCAFU,MAAM,CAEqB;AAErC;;;;GAIG;AACH,4BAFU,MAAM,CAEoB"}
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/**
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* How a triangle of a surface meets its neighbours, as bits: across each of its three edges, and at
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* each of its three corners.
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*
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* Edge `k` of triangle `(A, B, C)` runs from its vertex `k` to its vertex `k + 1`: edge 0 is A→B,
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* edge 1 is B→C, edge 2 is C→A. Each edge carries at most one class:
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*
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* - FLAT: the neighbour's plane is within {@link FLAT_EDGE_COS} of this triangle's — the two are, for
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* collision, one plane, and the edge between them is an artefact of triangulation, not a feature of
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* the surface.
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* - CONCAVE: the neighbour bends up, toward the outside (a valley, the corner of a floor and a wall).
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* - neither: CONVEX — the neighbour bends away (a ridge), or there is no single neighbour (the rim of
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* an open surface, an edge three or more triangles share). A real edge.
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*
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* A corner is FLAT when every edge of the surface that meets there is: the vertex is an artefact of
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* triangulation too. Any real edge meeting there — a ridge, the rim — makes it a real vertex, even
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* where both of this triangle's own edges at it are flat (the triangle beside a ridge that touches
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* the crest at one corner).
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*
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* Shifting edge 0's bit (or vertex A's) left by `k` gives edge `k`'s (vertex `k`'s).
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*
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* The edge classes are Box3D's `b3MeshEdgeFlags` (types.h), which spell FLAT as "concave from both
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* sides"; the corner class is this engine's.
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*
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* @readonly
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* @enum {number}
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*/
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export const TriangleEdgeFlags = {
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None: 0,
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FlatAB: 1,
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FlatBC: 2,
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FlatCA: 4,
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ConcaveAB: 8,
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ConcaveBC: 16,
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ConcaveCA: 32,
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FlatVertexA: 64,
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FlatVertexB: 128,
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FlatVertexC: 256,
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};
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/**
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* The edge bits of a {@link TriangleEdgeFlags} word, FLAT and CONCAVE.
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* @type {number}
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*/
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export const TRIANGLE_EDGE_BITS = 63;
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/**
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* Cosine of the largest angle between two triangles' normals at which the edge they share still
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* counts as FLAT: 5°, Box3D's `cos5Deg` (mesh.c, `b3IdentifyEdges`).
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* @type {number}
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*/
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export const FLAT_EDGE_COS = 0.9962;
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/**
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* Class of an edge two triangles share, seen from the first of them: {@link TriangleEdgeFlags.FlatAB},
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* {@link TriangleEdgeFlags.ConcaveAB} or `0` (convex) — edge 0's bits; shift them left by `k` for the
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* triangle's edge `k`.
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*
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* FLAT when the normals are within {@link FLAT_EDGE_COS} of each other, whichever way the surface bends;
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* otherwise CONCAVE when the neighbour's far vertex lies on the outer side of this triangle's plane.
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* Ported from Box3D's `b3IdentifyEdges` (mesh.c, MIT, Erin Catto), which tests the same two things
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* with a signed volume.
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*
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* A normal of zero length (a degenerate triangle on either side) has no plane to compare: the edge
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* is convex, a real edge, which is what an edge with nothing reliable behind it must be.
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*
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* @param {number} n1x outward normal of the triangle the edge is classified for, any length
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* @param {number} n1y
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* @param {number} n1z
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* @param {number} n2x outward normal of the triangle across the edge, any length
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* @param {number} n2y
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* @param {number} n2z
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* @param {number} dx the far vertex of the triangle across the edge, minus any point on the edge
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* @param {number} dy
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* @param {number} dz
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* @returns {number}
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*/
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export function tri3_classify_shared_edge(n1x: number, n1y: number, n1z: number, n2x: number, n2y: number, n2z: number, dx: number, dy: number, dz: number): number;
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/**
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* {@link tri3_classify_shared_edge} with the two normals and the far-vertex offset read from arrays: the
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* one place the arithmetic lives. For a caller that cannot have the call inlined, where nine numbers
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* passed in would each be boxed into a new heap object (the class it returns is a small integer, which
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* is not).
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*
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* @param {number[]|Float64Array} n1 outward normal of the triangle the edge is classified for
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* @param {number} n1_offset
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* @param {number[]|Float64Array} n2 outward normal of the triangle across the edge
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* @param {number} n2_offset
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* @param {number[]|Float64Array} d the far vertex of the triangle across the edge, minus any point on
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* the edge
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* @param {number} d_offset
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* @returns {number}
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*/
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export function tri3_classify_shared_edge_array(n1: number[] | Float64Array, n1_offset: number, n2: number[] | Float64Array, n2_offset: number, d: number[] | Float64Array, d_offset: number): number;
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//# sourceMappingURL=tri3_classify_shared_edge.d.ts.map
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{"version":3,"file":"tri3_classify_shared_edge.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_classify_shared_edge.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+CAXW,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAgBlB;AAKD;;;;;;;;;;;;;;GAcG;AACH,oDATW,MAAM,EAAE,GAAC,YAAY,aACrB,MAAM,MACN,MAAM,EAAE,GAAC,YAAY,aACrB,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,YAErB,MAAM,GACJ,MAAM,CA0BlB"}
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import { FLAT_EDGE_COS, TriangleEdgeFlags } from "./TriangleEdgeFlags.js";
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/**
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* Class of an edge two triangles share, seen from the first of them: {@link TriangleEdgeFlags.FlatAB},
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* {@link TriangleEdgeFlags.ConcaveAB} or `0` (convex) — edge 0's bits; shift them left by `k` for the
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* triangle's edge `k`.
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*
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* FLAT when the normals are within {@link FLAT_EDGE_COS} of each other, whichever way the surface bends;
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* otherwise CONCAVE when the neighbour's far vertex lies on the outer side of this triangle's plane.
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10
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+
* Ported from Box3D's `b3IdentifyEdges` (mesh.c, MIT, Erin Catto), which tests the same two things
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* with a signed volume.
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*
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* A normal of zero length (a degenerate triangle on either side) has no plane to compare: the edge
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* is convex, a real edge, which is what an edge with nothing reliable behind it must be.
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*
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* @param {number} n1x outward normal of the triangle the edge is classified for, any length
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* @param {number} n1y
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* @param {number} n1z
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* @param {number} n2x outward normal of the triangle across the edge, any length
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* @param {number} n2y
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* @param {number} n2z
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* @param {number} dx the far vertex of the triangle across the edge, minus any point on the edge
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* @param {number} dy
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* @param {number} dz
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* @returns {number}
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*/
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export function tri3_classify_shared_edge(n1x, n1y, n1z, n2x, n2y, n2z, dx, dy, dz) {
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const inputs = scalar_inputs;
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inputs[0] = n1x;
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inputs[1] = n1y;
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inputs[2] = n1z;
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inputs[3] = n2x;
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inputs[4] = n2y;
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inputs[5] = n2z;
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inputs[6] = dx;
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inputs[7] = dy;
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inputs[8] = dz;
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return tri3_classify_shared_edge_array(inputs, 0, inputs, 3, inputs, 6);
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}
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/** Where {@link tri3_classify_shared_edge} packs its vectors. */
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const scalar_inputs = new Float64Array(9);
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/**
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* {@link tri3_classify_shared_edge} with the two normals and the far-vertex offset read from arrays: the
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* one place the arithmetic lives. For a caller that cannot have the call inlined, where nine numbers
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* passed in would each be boxed into a new heap object (the class it returns is a small integer, which
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* is not).
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*
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* @param {number[]|Float64Array} n1 outward normal of the triangle the edge is classified for
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* @param {number} n1_offset
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* @param {number[]|Float64Array} n2 outward normal of the triangle across the edge
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* @param {number} n2_offset
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* @param {number[]|Float64Array} d the far vertex of the triangle across the edge, minus any point on
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* the edge
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* @param {number} d_offset
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* @returns {number}
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*/
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export function tri3_classify_shared_edge_array(n1, n1_offset, n2, n2_offset, d, d_offset) {
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const n1x = n1[n1_offset], n1y = n1[n1_offset + 1], n1z = n1[n1_offset + 2];
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const n2x = n2[n2_offset], n2y = n2[n2_offset + 1], n2z = n2[n2_offset + 2];
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const dx = d[d_offset], dy = d[d_offset + 1], dz = d[d_offset + 2];
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+
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const len1_sqr = n1x * n1x + n1y * n1y + n1z * n1z;
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const len2_sqr = n2x * n2x + n2y * n2y + n2z * n2z;
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+
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if (!(len1_sqr > 0) || !(len2_sqr > 0)) {
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return 0;
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}
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const dot = n1x * n2x + n1y * n2y + n1z * n2z;
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+
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// cos > FLAT_EDGE_COS, without the square roots
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if (dot > 0 && dot * dot > FLAT_EDGE_COS * FLAT_EDGE_COS * len1_sqr * len2_sqr) {
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return TriangleEdgeFlags.FlatAB;
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}
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+
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if (n1x * dx + n1y * dy + n1z * dz > 0) {
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return TriangleEdgeFlags.ConcaveAB;
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}
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+
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return 0;
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}
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@@ -26,4 +26,17 @@
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* @copyright Company Named Limited (c) 2026
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*/
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export function tri3_closest_point(out: number[] | Float32Array | Float64Array, out_offset: number, px: number, py: number, pz: number, ax: number, ay: number, az: number, bx: number, by: number, bz: number, cx: number, cy: number, cz: number): number;
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/**
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+
* {@link tri3_closest_point} with the point and the triangle read from arrays, for a caller that has
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* them there: a call V8 does not inline boxes each number passed to it, and the one it returns, into
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* a new heap object. Writes the closest point only; it returns nothing.
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*
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* @param {number[]|Float32Array|Float64Array} out destination for the closest point `(x, y, z)`
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* @param {number} out_offset
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* @param {number[]|Float64Array} point query point
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* @param {number} point_offset
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* @param {number[]|Float64Array} triangle apices A, B, C
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+
* @param {number} triangle_offset
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+
*/
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41
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+
export function tri3_closest_point_array(out: number[] | Float32Array | Float64Array, out_offset: number, point: number[] | Float64Array, point_offset: number, triangle: number[] | Float64Array, triangle_offset: number): void;
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//# sourceMappingURL=tri3_closest_point.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"tri3_closest_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_closest_point.js"],"names":[],"mappings":"
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1
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{"version":3,"file":"tri3_closest_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_closest_point.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wCAnBW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAqClB;AAED;;;;;;;;;;;GAWG;AACH,8CAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,SACN,MAAM,EAAE,GAAC,YAAY,gBACrB,MAAM,YACN,MAAM,EAAE,GAAC,YAAY,mBACrB,MAAM,QAoBhB"}
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import {
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tri3_closest_point_barycentric,
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tri3_closest_point_barycentric_array
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} from "./tri3_closest_point_barycentric.js";
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point, point_offset,
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triangle, triangle_offset
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tri3_closest_point_barycentric_array(scratch_barycentric, 0, point, point_offset, triangle, triangle_offset);
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export function tri3_closest_point_barycentric(result: number[], result_offset: number, px: number, py: number, pz: number, ax: number, ay: number, az: number, bx: number, by: number, bz: number, cx: number, cy: number, cz: number): void;
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/**
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export function tri3_closest_point_barycentric_array(result: number[] | Float64Array, result_offset: number, point: number[] | Float64Array, point_offset: number, triangle: number[] | Float64Array, triangle_offset: number): void;
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{"version":3,"file":"tri3_closest_point_barycentric.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_closest_point_barycentric.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;GAiBG;AACH,uDAhBW,MAAM,EAAE,iBACR,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,
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{"version":3,"file":"tri3_closest_point_barycentric.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_closest_point_barycentric.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;GAiBG;AACH,uDAhBW,MAAM,EAAE,iBACR,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAmBhB;AAMD;;;;;;;;;;;;GAYG;AACH,6DARW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,SACN,MAAM,EAAE,GAAC,YAAY,gBACrB,MAAM,YACN,MAAM,EAAE,GAAC,YAAY,mBACrB,MAAM,GACJ,IAAI,CA6JhB"}
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bx, by, bz,
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cx, cy, cz
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) {
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const point = scratch_point;
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const triangle = scratch_triangle;
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point[0] = px; point[1] = py; point[2] = pz;
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triangle[0] = ax; triangle[1] = ay; triangle[2] = az;
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triangle[3] = bx; triangle[4] = by; triangle[5] = bz;
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triangle[6] = cx; triangle[7] = cy; triangle[8] = cz;
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tri3_closest_point_barycentric_array(result, result_offset, point, 0, triangle, 0);
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}
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/** Where {@link tri3_closest_point_barycentric} packs its point and its triangle. */
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const scratch_point = new Float64Array(3);
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const scratch_triangle = new Float64Array(9);
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/**
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* {@link tri3_closest_point_barycentric} with the point and the triangle read from arrays, and the
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* one place its arithmetic lives. A call V8 does not inline boxes each number passed to it into a new
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*
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* @param {number} result_offset
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* @param {number[]|Float64Array} point reference point
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* @param {number} point_offset
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* @param {number} triangle_offset
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* @returns {void}
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*/
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export function tri3_closest_point_barycentric_array(
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result, result_offset,
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) {
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const px = point[point_offset], py = point[point_offset + 1], pz = point[point_offset + 2];
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const ax = triangle[triangle_offset], ay = triangle[triangle_offset + 1], az = triangle[triangle_offset + 2];
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const bx = triangle[triangle_offset + 3], by = triangle[triangle_offset + 4], bz = triangle[triangle_offset + 5];
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const cx = triangle[triangle_offset + 6], cy = triangle[triangle_offset + 7], cz = triangle[triangle_offset + 8];
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/*
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Adapted from three's `Triangle.getBarycoord`:
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https://github.com/mrdoob/three.js/blob/676e85dc7cd5971a6565c4152e9e6d8bdd20a2b7/src/math/Triangle.js#L222
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export function v3_quaternion_apply(out: number[] | Float32Array | Float64Array, out_offset: number, vx: number, vy: number, vz: number, qx: number, qy: number, qz: number, qw: number): void;
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export function v3_quaternion_apply_array(out: number[] | Float32Array | Float64Array, out_offset: number, v: number[] | Float32Array | Float64Array, v_offset: number, q: number[] | Float32Array | Float64Array, q_offset: number): void;
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{"version":3,"file":"v3_quaternion_apply.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/vec3/v3_quaternion_apply.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,yCAVW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAahB"}
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{"version":3,"file":"v3_quaternion_apply.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/vec3/v3_quaternion_apply.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,yCAVW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAahB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,+CAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,QAchB"}
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out[out_offset + 1] = ty * qw - tw * qy - tz * qx + tx * qz;
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}
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/**
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* {@link v3_quaternion_apply} with the vector and the quaternion read from arrays. For a caller whose
|
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* of its seven numbers into a new heap object.
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*
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* The arithmetic is the scalar form's, written out again rather than called (called from here, the
|
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* scalar form would be one more call to inline wherever this is inlined, and its numbers would be
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* boxed whenever it was not). The two must stay operation for operation the same.
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*
|
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* `out` may be `v`: the vector is read before the first write.
|
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*
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* @param {number[]|Float32Array|Float64Array} out
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* @param {number[]|Float32Array|Float64Array} v
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* @param {number} v_offset
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|
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57
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* @param {number} q_offset
|
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*/
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|
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export function v3_quaternion_apply_array(out, out_offset, v, v_offset, q, q_offset) {
|
|
60
|
+
const vx = v[v_offset], vy = v[v_offset + 1], vz = v[v_offset + 2];
|
|
61
|
+
const qx = q[q_offset], qy = q[q_offset + 1], qz = q[q_offset + 2], qw = q[q_offset + 3];
|
|
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|
+
|
|
63
|
+
const tx = qw * vx + qy * vz - qz * vy;
|
|
64
|
+
const ty = qw * vy + qz * vx - qx * vz;
|
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|
+
const tz = qw * vz + qx * vy - qy * vx;
|
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+
const tw = -qx * vx - qy * vy - qz * vz;
|
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|
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|
|
68
|
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out[out_offset] = tx * qw - tw * qx - ty * qz + tz * qy;
|
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|
+
out[out_offset + 1] = ty * qw - tw * qy - tz * qx + tx * qz;
|
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|
+
out[out_offset + 2] = tz * qw - tw * qz - tx * qy + ty * qx;
|
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|
+
}
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* @param {number} qw unit quaternion w (last)
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*/
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|
export function v3_quaternion_apply_inverse(out: number[] | Float32Array | Float64Array, out_offset: number, vx: number, vy: number, vz: number, qx: number, qy: number, qz: number, qw: number): void;
|
|
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|
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/**
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* {@link v3_quaternion_apply_inverse} with the vector and the quaternion read from arrays. For a
|
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|
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*
|
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|
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* The arithmetic is the scalar form's, written out again rather than called: called from here, the
|
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|
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* scalar form would be one more call to inline wherever this is inlined, and the same seven numbers
|
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|
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* would be boxed whenever it was not. The two must stay operation for operation the same.
|
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|
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*
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* `out` may be `v`: the vector is read before the first write.
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*
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|
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* @param {number[]|Float32Array|Float64Array} out
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* @param {number} out_offset offset into `out`; receives 3 floats
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|
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* @param {number[]|Float32Array|Float64Array} v
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* @param {number} v_offset
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* @param {number[]|Float32Array|Float64Array} q unit quaternion `[x, y, z, w]`
|
|
46
|
+
* @param {number} q_offset
|
|
47
|
+
*/
|
|
48
|
+
export function v3_quaternion_apply_inverse_array(out: number[] | Float32Array | Float64Array, out_offset: number, v: number[] | Float32Array | Float64Array, v_offset: number, q: number[] | Float32Array | Float64Array, q_offset: number): void;
|
|
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|
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|
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{"version":3,"file":"v3_quaternion_apply_inverse.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/vec3/v3_quaternion_apply_inverse.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,iDAVW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAchB"}
|
|
1
|
+
{"version":3,"file":"v3_quaternion_apply_inverse.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/vec3/v3_quaternion_apply_inverse.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,iDAVW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAchB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,uDAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,QAchB"}
|
|
@@ -39,3 +39,35 @@ export function v3_quaternion_apply_inverse(out, out_offset, vx, vy, vz, qx, qy,
|
|
|
39
39
|
out[out_offset + 1] = ty * qw + tw * qy + tz * qx - tx * qz;
|
|
40
40
|
out[out_offset + 2] = tz * qw + tw * qz + tx * qy - ty * qx;
|
|
41
41
|
}
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+
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/**
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* {@link v3_quaternion_apply_inverse} with the vector and the quaternion read from arrays. For a
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45
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* caller whose inlining budget is spent: there a call to the scalar form is a real call, and a real
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* call boxes each of its seven numbers into a new heap object.
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*
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* The arithmetic is the scalar form's, written out again rather than called: called from here, the
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* scalar form would be one more call to inline wherever this is inlined, and the same seven numbers
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* would be boxed whenever it was not. The two must stay operation for operation the same.
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*
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* `out` may be `v`: the vector is read before the first write.
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*
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* @param {number[]|Float32Array|Float64Array} out
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* @param {number} out_offset offset into `out`; receives 3 floats
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* @param {number[]|Float32Array|Float64Array} v
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* @param {number} v_offset
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* @param {number[]|Float32Array|Float64Array} q unit quaternion `[x, y, z, w]`
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* @param {number} q_offset
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60
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*/
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61
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+
export function v3_quaternion_apply_inverse_array(out, out_offset, v, v_offset, q, q_offset) {
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+
const vx = v[v_offset], vy = v[v_offset + 1], vz = v[v_offset + 2];
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const qx = q[q_offset], qy = q[q_offset + 1], qz = q[q_offset + 2], qw = q[q_offset + 3];
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+
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+
const tx = qw * vx - qy * vz + qz * vy;
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const ty = qw * vy - qz * vx + qx * vz;
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+
const tz = qw * vz - qx * vy + qy * vx;
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+
const tw = qx * vx + qy * vy + qz * vz;
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+
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+
out[out_offset] = tx * qw + tw * qx + ty * qz - tz * qy;
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+
out[out_offset + 1] = ty * qw + tw * qy + tz * qx - tx * qz;
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+
out[out_offset + 2] = tz * qw + tw * qz + tx * qy - ty * qx;
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+
}
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"EngineHarness.d.ts","sourceRoot":"","sources":["../../../src/engine/EngineHarness.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"EngineHarness.d.ts","sourceRoot":"","sources":["../../../src/engine/EngineHarness.js"],"names":[],"mappings":"AAmFA;IAmBI;;;;;OAKG;IACH;QAHmE,aAAa,GAArE,CAAC,MAAM,EAAC,mBAAmB,EAAC,MAAM,EAAC,MAAM,QAAI;QAC5C,QAAQ,MAAM,CAAC,CAM1B;IAED;;;;;;;;;OASG;IACH,0BAHW,MAAM,GACJ,KAAK,CAYjB;IAED;;;;;;;;;OASG;IACH,6BAHW,MAAM,GACJ,aAAa,CAQzB;IAkED;;;;;;;;;;;;;OAaG;IACH;QAZyB,MAAM,EAApB,MAAM;QACyB,GAAG,GAAlC,sBAAsB;QACN,MAAM,GAAtB,OAAO;QACQ,QAAQ,GAAvB,MAAM;QACS,KAAK,GAApB,MAAM;QACS,GAAG,GAAlB,MAAM;QACU,QAAQ,GAAxB,OAAO;QACQ,WAAW,GAA1B,MAAM;QACS,WAAW,GAA1B,MAAM;QACS,WAAW,GAA1B,MAAM;QACJ,MAAM,CA+DlB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH;QApB0B,MAAM,EAArB,MAAM;QACgC,KAAK,GAA3C;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACrB,SAAS;QACT,WAAW;QACF,KAAK,GAArB,MAAM;QACU,GAAG,GAAnB,MAAM;QACU,QAAQ,GAAxB,MAAM;QACwB,WAAW,GAAzC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAC,CAAC,EAAC,MAAM,CAAA;SAAC;QACJ,iBAAiB,GAAjC,MAAM;QACW,WAAW,GAA5B,OAAO;QACU,aAAa,GAA9B,OAAO;QACU,YAAY,GAA7B,OAAO;QACU,aAAa,GAA9B,OAAO;QACS,iBAAiB,GAAjC,MAAM;QACU,iBAAiB,GAAjC,MAAM;QACW,gBAAgB,GAAjC,OAAO;QACU,cAAc,GAA/B,OAAO;QACS,mBAAmB,GAAnC,MAAM;QACW,OAAO,GAAxB,OAAO;sBA0EjB;IAGD;;;;;;;;;;;;OAYG;IACH;QAXyB,MAAM,EAApB,MAAM;QACyB,GAAG,GAAlC,sBAAsB;QACP,mBAAmB,GAAlC,MAAM;QACU,UAAU,GAA1B,OAAO;QACO,GAAG,GAAjB,KAAK;QACU,YAAY,GAA3B,MAAM;QACU,YAAY,GAA5B,OAAO;QACO,OAAO,GAArB,KAAK;QACU,gBAAgB,GAA/B,MAAM;QACS,iBAAiB,GAAhC,MAAM;sBA2DhB;IAED;;;;;;;OAOG;IACH;QAN0B,YAAY,GAA3B,MAAM;QACQ,MAAM,EAApB,MAAM;QACS,WAAW,GAA1B,MAAM;QACyB,GAAG,GAAlC,sBAAsB;QACpB,QAAQ,MAAM,CAAC,CA6C3B;IAGD;;;;;;;;;;OAUG;IACH;QAR2B,MAAM,EAAtB,MAAM;QACY,IAAI,GAAtB,OAAO;QACU,QAAQ;QACR,UAAU,GAA3B,MAAM;QACW,UAAU,GAA3B,MAAM;QACY,WAAW,GAA7B,OAAO;QACL,OAAO,CAmEnB;IA9fD;;;OAGG;IACH,YAFU,eAAQ,IAAI,CAEb;IAGL;;;OAGG;IACH,QAFU,MAAM,CAEiC;IA2DrD;;;;;OAKG;IACH;QAJkE,aAAa,GAApE,CAAC,MAAM,EAAC,mBAAmB,EAAC,MAAM,EAAC,MAAM,QAAI;QAC5B,mBAAmB,GAApC,OAAO;QACL,QAAQ,MAAM,CAAC,CA0D3B;CA2XJ;;IAID;;;OAGG;IACH,uCAMC;;qCAtjBY,OAAO,iCAAiC,EAAE,sBAAsB;mBA5B1D,aAAa;oCACI,0BAA0B;sBAOxC,kCAAkC;8BAjB1B,mCAAmC;oBAD7C,yBAAyB;mBAK1B,iBAAiB;sBATd,wBAAwB;oBAG1B,yBAAyB;oBAQzB,8BAA8B"}
|
|
@@ -26,6 +26,10 @@ import TopDownCameraController from "./graphics/ecs/camera/topdown/TopDownCamera
|
|
|
26
26
|
import TopDownCameraControllerSystem from "./graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js";
|
|
27
27
|
import { Light } from "./graphics/ecs/light/Light.js";
|
|
28
28
|
import Water from "./graphics/ecs/water/Water.js";
|
|
29
|
+
import { make_plane_geometry } from "../shade/renderer/geometry/primitives/make_plane_geometry.js";
|
|
30
|
+
import { meshlet_geometry_build_from_geometry } from "../shade/renderer/geometry/meshlet_geometry_build_from_geometry.js";
|
|
31
|
+
import { MeshoptClusterizer } from "../shade/renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js";
|
|
32
|
+
import { StandardAttributes } from "../shade/renderer/geometry/StandardAttributes.js";
|
|
29
33
|
import { MouseEvents } from "./input/devices/events/MouseEvents.js";
|
|
30
34
|
import KeyboardCameraController from "./input/ecs/controllers/KeyboardCameraController.js";
|
|
31
35
|
import InputControllerSystem from "./input/ecs/systems/InputControllerSystem.js";
|
|
@@ -565,14 +569,23 @@ export class EngineHarness {
|
|
|
565
569
|
if (enableWater) {
|
|
566
570
|
|
|
567
571
|
if (em.getSystem(WaterSystem) === null) {
|
|
568
|
-
em.addSystem(new WaterSystem(engine.graphics));
|
|
572
|
+
em.addSystem(new WaterSystem(engine.graphics, EngineHarness.shadeScene(engine)));
|
|
569
573
|
}
|
|
570
574
|
|
|
571
575
|
const water = new Water();
|
|
572
576
|
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
577
|
+
await MeshoptClusterizer.ready;
|
|
578
|
+
const plane = make_plane_geometry(size.x * 2, size.y * 2);
|
|
579
|
+
const positions = plane.getAttribute(StandardAttributes.Position).data;
|
|
580
|
+
const normals = plane.getAttribute(StandardAttributes.Normal).data;
|
|
581
|
+
for (let i = 0; i < positions.length; i += 3) {
|
|
582
|
+
positions[i + 2] = -positions[i + 1]; positions[i + 1] = 0;
|
|
583
|
+
normals[i] = 0; normals[i + 1] = 1; normals[i + 2] = 0;
|
|
584
|
+
}
|
|
585
|
+
const geometry = meshlet_geometry_build_from_geometry(plane);
|
|
586
|
+
const placement = new Transform64();
|
|
587
|
+
placement.setTranslation(size.x, waterLevel, size.y);
|
|
588
|
+
new Entity().add(water).add(geometry).add(placement).build(engine.entityManager.dataset);
|
|
576
589
|
}
|
|
577
590
|
|
|
578
591
|
eb.build(engine.entityManager.dataset);
|
|
@@ -229,7 +229,7 @@ export class ThreadedImageEncoder {
|
|
|
229
229
|
width: sampler2d.width,
|
|
230
230
|
height: sampler2d.height,
|
|
231
231
|
item_size: sampler2d.itemSize,
|
|
232
|
-
is_hdr: data instanceof Uint16Array,
|
|
232
|
+
is_hdr: data instanceof Float16Array || data instanceof Uint16Array,
|
|
233
233
|
quality,
|
|
234
234
|
speed
|
|
235
235
|
};
|