@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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set_contact(slot: number, idx: number, lax: number, lay: number, laz: number, lbx: number, lby: number, lbz: number, nx: number, ny: number, nz: number, depth: number, feature_id?: number, friction?: number, restitution?: number, flags?: number): void;
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1
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-
{"version":3,"file":"ManifoldStore.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/contact/ManifoldStore.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,wCAFU,MAAM,CAE2B;AAE3C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,6BAFU,MAAM,CAEiB;AAEjC;;;;;GAKG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;GAGG;AACH,mCAFU,MAAM,CAEuB;AAEvC;;;;GAIG;AACH,wCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,+BAFU,MAAM,CAE2D;AAmE3E;;;GAGG;AACH,mCAFU,MAAM,CAEuB;AAIvC;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IAKI;;OAEG;IACH,+BAFW,MAAM,EAiBhB;IArBD,qBAAiB;IACjB,qBAAiB;IAOb,mBAA+C;IAC/C,qBAAkE;IAClE,oBAAiE;IAEjE,4BAA0D;IAG1D,0BAAoD;IACpD,uBAAiD;IAIjD,sBAAgD;IAGpD;;OAEG;IACH,oBAEC;IAED;;;;;;;;OAQG;IACH,cAMC;IAED;;OAEG;IACH,uBAEC;IAED;;;;;;;OAOG;IACH,UAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;OAQG;IACH,aAJW,MAAM,OACN,MAAM,GACJ,MAAM,CA6BlB;IAED;;;OAGG;IACH,YAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,YAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,oBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,wBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,cAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,eAHW,MAAM,SACN,OAAO,QASjB;IAED;;;;;;;;;;;OAWG;IACH,iBAJW,MAAM,yBAEJ,OAAO,CAUnB;IAED;;;;;OAKG;IACH,WAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,qBAFW,MAAM,QAQhB;IAED;;;;;;;;;;;;;OAaG;IACH,mBAFW,MAAM,QAKhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH,kBArBW,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,SACN,MAAM,eACN,MAAM,aAGN,MAAM,gBAEN,MAAM,UACN,MAAM,QA0BhB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,qBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,qBAHW,MAAM,OACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,kBALW,MAAM,OACN,MAAM,OACN,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,QAOhB;IAED;;;;;;OAMG;IACH,uBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,uBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,uBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,gCAEC;IAED;;;;;;;;OAQG;IACH,gBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,wBAHW,MAAM,QACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,uBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;OAaG;IACH,2CAgDC;IAED;;;OAGG;IACH,wBAcC;IAED;;;OAGG;IACH,uBAkBC;IAED;;OAEG;IACH,eA2BC;CAEJ;
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1
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+
{"version":3,"file":"ManifoldStore.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/contact/ManifoldStore.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,wCAFU,MAAM,CAE2B;AAE3C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,6BAFU,MAAM,CAEiB;AAEjC;;;;;GAKG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;GAGG;AACH,mCAFU,MAAM,CAEuB;AAEvC;;;;GAIG;AACH,wCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,+BAFU,MAAM,CAE2D;AAmE3E;;;GAGG;AACH,mCAFU,MAAM,CAEuB;AAIvC;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IAKI;;OAEG;IACH,+BAFW,MAAM,EAiBhB;IArBD,qBAAiB;IACjB,qBAAiB;IAOb,mBAA+C;IAC/C,qBAAkE;IAClE,oBAAiE;IAEjE,4BAA0D;IAG1D,0BAAoD;IACpD,uBAAiD;IAIjD,sBAAgD;IAGpD;;OAEG;IACH,oBAEC;IAED;;;;;;;;OAQG;IACH,cAMC;IAED;;OAEG;IACH,uBAEC;IAED;;;;;;;OAOG;IACH,UAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;OAQG;IACH,aAJW,MAAM,OACN,MAAM,GACJ,MAAM,CA6BlB;IAED;;;OAGG;IACH,YAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,YAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,oBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,wBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,cAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,eAHW,MAAM,SACN,OAAO,QASjB;IAED;;;;;;;;;;;OAWG;IACH,iBAJW,MAAM,yBAEJ,OAAO,CAUnB;IAED;;;;;OAKG;IACH,WAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,qBAFW,MAAM,QAQhB;IAED;;;;;;;;;;;;;OAaG;IACH,mBAFW,MAAM,QAKhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH,kBArBW,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,SACN,MAAM,eACN,MAAM,aAGN,MAAM,gBAEN,MAAM,UACN,MAAM,QA0BhB;IAED;;;;;;;;;;OAUG;IACH,uBALW,MAAM,OACN,MAAM,UACN,YAAY,iBACZ,MAAM,QAqBhB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,qBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,qBAHW,MAAM,OACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,kBALW,MAAM,OACN,MAAM,OACN,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,QAOhB;IAED;;;;;;OAMG;IACH,uBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,uBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,uBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,gCAEC;IAED;;;;;;;;OAQG;IACH,gBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,wBAHW,MAAM,QACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,uBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;OAaG;IACH,2CAgDC;IAED;;;OAGG;IACH,wBAcC;IAED;;;OAGG;IACH,uBAkBC;IAED;;OAEG;IACH,eA2BC;CAEJ;8BA5yBqD,2CAA2C;8BACnE,2CAA2C"}
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@@ -487,6 +487,38 @@ export class ManifoldStore {
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487
487
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}
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488
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}
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489
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490
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+
/**
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491
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+
* {@link set_contact} with the contact read from `source[source_offset ..+13]`, laid out in
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492
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+
* set_contact's argument order: A witness, B witness, normal, depth, feature id, friction,
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493
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+
* restitution, flags. For the narrowphase's refill, which holds its candidates that way: a call
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494
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+
* that is not inlined boxes each number passed to it, fourteen a contact.
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495
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*
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496
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+
* @param {number} slot
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497
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+
* @param {number} idx contact index in `[0, MAX_CONTACTS_PER_MANIFOLD)`
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498
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+
* @param {Float64Array} source
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499
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+
* @param {number} source_offset
|
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500
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+
*/
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501
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+
set_contact_from(slot, idx, source, source_offset) {
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502
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+
const off = slot * SLOT_DATA_STRIDE + idx * CONTACT_STRIDE;
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503
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+
const data = this.__data;
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504
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+
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505
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+
for (let i = 0; i < 10; i++) {
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506
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+
data[off + i] = source[source_offset + i];
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507
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+
}
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508
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+
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509
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+
// j_n, j_t1, j_t2 (offsets 10..12) are warm-start; preserved across calls.
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510
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+
data[off + 13] = source[source_offset + 10];
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511
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+
data[off + 14] = source[source_offset + 11];
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512
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+
data[off + 15] = source[source_offset + 12];
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513
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+
data[off + CONTACT_FLAGS_OFFSET] = source[source_offset + 13];
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514
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+
|
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515
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+
const meta_off = slot * SLOT_META_STRIDE;
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516
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+
const count_now = this.__meta[meta_off + 2] & COUNT_MASK;
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517
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+
if (idx + 1 > count_now) {
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518
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+
this.__meta[meta_off + 2] = (this.__meta[meta_off + 2] & ~COUNT_MASK) | (idx + 1);
|
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519
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+
}
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520
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+
}
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521
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+
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490
522
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/**
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491
523
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* Read the per-contact combined friction stored at one contact.
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492
524
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* @param {number} slot
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@@ -5,14 +5,22 @@
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5
5
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* - {@link BodyKind.Dynamic }: integrated under forces, gravity and contact impulses. The
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6
6
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* common case for game-play objects.
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7
7
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* - {@link BodyKind.KinematicVelocity }: driven externally by velocity. Pushes Dynamic
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8
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-
* bodies but is not pushed back. Mass effectively infinite for the solver.
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9
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-
*
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10
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-
*
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11
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-
*
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12
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-
*
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13
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-
*
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14
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-
*
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15
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-
*
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8
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+
* bodies but is not pushed back. Mass effectively infinite for the solver. Each step
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9
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+
* integrates the velocity written to it; it never sleeps.
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10
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+
* - {@link BodyKind.KinematicPosition }: driven externally by pose. Everything above holds
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11
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+
* for it too — the step integrates whatever velocity it carries — and it is the one kind
|
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12
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+
* that takes {@link PhysicsSystemsetTargetPose }: the next step derives the linear and
|
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13
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+
* angular velocity that reach the target over its `dt`, so what rides or meets the body
|
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14
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+
* is carried and pushed by that motion, and the step ends with the body exactly on the
|
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15
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+
* target. Those velocities stay on the body afterwards, so with no new target it keeps
|
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16
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+
* moving at the same rate; a driver that wants it still targets the pose it has. The
|
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17
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+
* first-person controller drives its player body this way: a target every tick, standing
|
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18
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+
* still included, and setPose only for a warp. A pose written any other way —
|
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19
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+
* {@link PhysicsSystemsetPose }, or straight into its Transform64 — is a teleport: no
|
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20
|
+
* velocity is derived from it, and to the solver the body is a stationary wall that jumps.
|
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21
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+
* (Velocity is deliberately never inferred from Transform64 deltas: a spawn snap would read
|
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22
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+
* as an enormous velocity. setTargetPose is the explicit move, setPose the explicit
|
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23
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+
* teleport.)
|
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16
24
|
*
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17
25
|
* These are plain enum ordinals compared by identity (`=== BodyKind.Dynamic`),
|
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18
26
|
* NOT a bitmask: Static is 0 (can't participate in a mask) and the values are
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"BodyKind.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/BodyKind.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"BodyKind.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/BodyKind.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;uBA6BU,MAAM"}
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@@ -5,14 +5,22 @@
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5
5
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* - {@link BodyKind.Dynamic}: integrated under forces, gravity and contact impulses. The
|
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6
6
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* common case for game-play objects.
|
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7
7
|
* - {@link BodyKind.KinematicVelocity}: driven externally by velocity. Pushes Dynamic
|
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8
|
-
* bodies but is not pushed back. Mass effectively infinite for the solver.
|
|
9
|
-
*
|
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10
|
-
*
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11
|
-
*
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12
|
-
*
|
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13
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-
*
|
|
14
|
-
*
|
|
15
|
-
*
|
|
8
|
+
* bodies but is not pushed back. Mass effectively infinite for the solver. Each step
|
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9
|
+
* integrates the velocity written to it; it never sleeps.
|
|
10
|
+
* - {@link BodyKind.KinematicPosition}: driven externally by pose. Everything above holds
|
|
11
|
+
* for it too — the step integrates whatever velocity it carries — and it is the one kind
|
|
12
|
+
* that takes {@link PhysicsSystem#setTargetPose}: the next step derives the linear and
|
|
13
|
+
* angular velocity that reach the target over its `dt`, so what rides or meets the body
|
|
14
|
+
* is carried and pushed by that motion, and the step ends with the body exactly on the
|
|
15
|
+
* target. Those velocities stay on the body afterwards, so with no new target it keeps
|
|
16
|
+
* moving at the same rate; a driver that wants it still targets the pose it has. The
|
|
17
|
+
* first-person controller drives its player body this way: a target every tick, standing
|
|
18
|
+
* still included, and setPose only for a warp. A pose written any other way —
|
|
19
|
+
* {@link PhysicsSystem#setPose}, or straight into its Transform64 — is a teleport: no
|
|
20
|
+
* velocity is derived from it, and to the solver the body is a stationary wall that jumps.
|
|
21
|
+
* (Velocity is deliberately never inferred from Transform64 deltas: a spawn snap would read
|
|
22
|
+
* as an enormous velocity. setTargetPose is the explicit move, setPose the explicit
|
|
23
|
+
* teleport.)
|
|
16
24
|
*
|
|
17
25
|
* These are plain enum ordinals compared by identity (`=== BodyKind.Dynamic`),
|
|
18
26
|
* NOT a bitmask: Static is 0 (can't participate in a mask) and the values are
|
|
@@ -35,8 +35,13 @@ export class Collider {
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35
35
|
*/
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|
36
36
|
restitution: number;
|
|
37
37
|
/**
|
|
38
|
-
* Mass
|
|
39
|
-
*
|
|
38
|
+
* Mass per unit volume, kg/m³. Stored, serialised and compared, and read by nothing else: the
|
|
39
|
+
* simulation takes a body's mass and inertia from {@link RigidBody#mass} and
|
|
40
|
+
* {@link RigidBody#inverseInertiaLocal} as written, never from its colliders. To derive them,
|
|
41
|
+
* pass this as the density to the shape's mass-properties function in `physics/inertia/`
|
|
42
|
+
* (`sphere_mass_properties`, `box_mass_properties`, `capsule_mass_properties`,
|
|
43
|
+
* `cylinder_mass_properties`, `convex_hull_mass_properties`), combine a compound's parts with
|
|
44
|
+
* `mass_properties_accumulate`, and write the result with `rigid_body_set_mass_properties`.
|
|
40
45
|
* @type {number}
|
|
41
46
|
*/
|
|
42
47
|
density: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Collider.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/Collider.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,+BAFU,MAAM,CAEmB;AAEnC;;;;;;;;;;GAUG;AACH;IAEI;;;OAGG;IACH,OAFU,eAAe,CAEU;IAEnC;;;;OAIG;IACH,UAFU,MAAM,CAED;IAEf;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB
|
|
1
|
+
{"version":3,"file":"Collider.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/Collider.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,+BAFU,MAAM,CAEmB;AAEnC;;;;;;;;;;GAUG;AACH;IAEI;;;OAGG;IACH,OAFU,eAAe,CAEU;IAEnC;;;;OAIG;IACH,UAFU,MAAM,CAED;IAEf;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;;;;;OASG;IACH,SAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,OAFU,aAAa,GAAC,MAAM,CAEH;IAE3B;;;OAGG;IACH,UAFU,MAAM,CAEY;IAE5B;;;;OAIG;IACH,SAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,cAFW,MAAM,GAAC,aAAa,QAI9B;IAED;;;OAGG;IACH,gBAFW,MAAM,GAAC,aAAa,QAI9B;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,aAAa,GAClB,OAAO,CAInB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,aAAa,SACpB,OAAO,QAQjB;IAED;;;;;;OAMG;IACH;;;;;MAOC;IAED,0BAKC;IAED;;;;;;;;OAQG;IACH,cAHW,QAAQ,GACN,OAAO,CAWnB;IAED;;;OAGG;IACH,QAFa,MAAM,CASlB;IASL;;;OAGG;IACH,qBAFU,OAAO,CAEY;CAZ5B;;kBAIS,MAAM;;gCA5KgB,gDAAgD;8BAElD,oBAAoB"}
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@@ -45,8 +45,13 @@ export class Collider {
|
|
|
45
45
|
restitution = 0;
|
|
46
46
|
|
|
47
47
|
/**
|
|
48
|
-
* Mass
|
|
49
|
-
*
|
|
48
|
+
* Mass per unit volume, kg/m³. Stored, serialised and compared, and read by nothing else: the
|
|
49
|
+
* simulation takes a body's mass and inertia from {@link RigidBody#mass} and
|
|
50
|
+
* {@link RigidBody#inverseInertiaLocal} as written, never from its colliders. To derive them,
|
|
51
|
+
* pass this as the density to the shape's mass-properties function in `physics/inertia/`
|
|
52
|
+
* (`sphere_mass_properties`, `box_mass_properties`, `capsule_mass_properties`,
|
|
53
|
+
* `cylinder_mass_properties`, `convex_hull_mass_properties`), combine a compound's parts with
|
|
54
|
+
* `mass_properties_accumulate`, and write the result with `rigid_body_set_mass_properties`.
|
|
50
55
|
* @type {number}
|
|
51
56
|
*/
|
|
52
57
|
density = 1;
|
|
@@ -4,6 +4,19 @@
|
|
|
4
4
|
* contacting pair. This is the only contact-event path; subscribe per entity
|
|
5
5
|
* with `dataset.addEntityEventListener(entity, name, …)`. The payload is
|
|
6
6
|
* **only valid for the dispatch** — copy any field you need to retain.
|
|
7
|
+
*
|
|
8
|
+
* A contact is penetration: the narrowphase reports a pair only while it
|
|
9
|
+
* overlaps by more than nothing. The one exception is an impact the CCD sweep
|
|
10
|
+
* stops (`RigidBodyFlags.CCD`): the sweep reports it itself, as a ContactBegin
|
|
11
|
+
* at depth 0 on the step of the impact, and leaves the body 1e-5 to 1.25e-5 m
|
|
12
|
+
* clear of a convex collider. Nothing then holds the contact open, so unless
|
|
13
|
+
* something presses the body back in, the next step ends it: a body stopped
|
|
14
|
+
* dead and left alone reads Begin, End, and nothing after. One pressed back in
|
|
15
|
+
* afterwards — landing on a box floor under gravity — reads Begin, End, Begin,
|
|
16
|
+
* Stay, Stay…: the second Begin is the contact the press makes. On a mesh or
|
|
17
|
+
* heightmap face the sweep leaves the body on the face to rounding, so whether
|
|
18
|
+
* the next step reads Stay or End falls as the rounding does (19 of 40 drops
|
|
19
|
+
* onto a mesh floor stayed); pressed in, it stays.
|
|
7
20
|
*/
|
|
8
21
|
export type PhysicsEvents = string;
|
|
9
22
|
export namespace PhysicsEvents {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PhysicsEvents.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/PhysicsEvents.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"PhysicsEvents.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/PhysicsEvents.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;4BAqBU,MAAM"}
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|
@@ -5,6 +5,19 @@
|
|
|
5
5
|
* with `dataset.addEntityEventListener(entity, name, …)`. The payload is
|
|
6
6
|
* **only valid for the dispatch** — copy any field you need to retain.
|
|
7
7
|
*
|
|
8
|
+
* A contact is penetration: the narrowphase reports a pair only while it
|
|
9
|
+
* overlaps by more than nothing. The one exception is an impact the CCD sweep
|
|
10
|
+
* stops (`RigidBodyFlags.CCD`): the sweep reports it itself, as a ContactBegin
|
|
11
|
+
* at depth 0 on the step of the impact, and leaves the body 1e-5 to 1.25e-5 m
|
|
12
|
+
* clear of a convex collider. Nothing then holds the contact open, so unless
|
|
13
|
+
* something presses the body back in, the next step ends it: a body stopped
|
|
14
|
+
* dead and left alone reads Begin, End, and nothing after. One pressed back in
|
|
15
|
+
* afterwards — landing on a box floor under gravity — reads Begin, End, Begin,
|
|
16
|
+
* Stay, Stay…: the second Begin is the contact the press makes. On a mesh or
|
|
17
|
+
* heightmap face the sweep leaves the body on the face to rounding, so whether
|
|
18
|
+
* the next step reads Stay or End falls as the rounding does (19 of 40 drops
|
|
19
|
+
* onto a mesh floor stayed); pressed in, it stays.
|
|
20
|
+
*
|
|
8
21
|
* @readonly
|
|
9
22
|
* @enum {string}
|
|
10
23
|
*/
|