@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -273,6 +273,18 @@ export class ManifoldStore {
273
273
  * source-collider pair — see {@link CONTACT_FLAG_SENSOR}
274
274
  */
275
275
  set_contact(slot: number, idx: number, lax: number, lay: number, laz: number, lbx: number, lby: number, lbz: number, nx: number, ny: number, nz: number, depth: number, feature_id?: number, friction?: number, restitution?: number, flags?: number): void;
276
+ /**
277
+ * {@link set_contact} with the contact read from `source[source_offset ..+13]`, laid out in
278
+ * set_contact's argument order: A witness, B witness, normal, depth, feature id, friction,
279
+ * restitution, flags. For the narrowphase's refill, which holds its candidates that way: a call
280
+ * that is not inlined boxes each number passed to it, fourteen a contact.
281
+ *
282
+ * @param {number} slot
283
+ * @param {number} idx contact index in `[0, MAX_CONTACTS_PER_MANIFOLD)`
284
+ * @param {Float64Array} source
285
+ * @param {number} source_offset
286
+ */
287
+ set_contact_from(slot: number, idx: number, source: Float64Array, source_offset: number): void;
276
288
  /**
277
289
  * Read the per-contact combined friction stored at one contact.
278
290
  * @param {number} slot
@@ -1 +1 @@
1
- {"version":3,"file":"ManifoldStore.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/contact/ManifoldStore.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,wCAFU,MAAM,CAE2B;AAE3C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,6BAFU,MAAM,CAEiB;AAEjC;;;;;GAKG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;GAGG;AACH,mCAFU,MAAM,CAEuB;AAEvC;;;;GAIG;AACH,wCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,+BAFU,MAAM,CAE2D;AAmE3E;;;GAGG;AACH,mCAFU,MAAM,CAEuB;AAIvC;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IAKI;;OAEG;IACH,+BAFW,MAAM,EAiBhB;IArBD,qBAAiB;IACjB,qBAAiB;IAOb,mBAA+C;IAC/C,qBAAkE;IAClE,oBAAiE;IAEjE,4BAA0D;IAG1D,0BAAoD;IACpD,uBAAiD;IAIjD,sBAAgD;IAGpD;;OAEG;IACH,oBAEC;IAED;;;;;;;;OAQG;IACH,cAMC;IAED;;OAEG;IACH,uBAEC;IAED;;;;;;;OAOG;IACH,UAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;OAQG;IACH,aAJW,MAAM,OACN,MAAM,GACJ,MAAM,CA6BlB;IAED;;;OAGG;IACH,YAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,YAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,oBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,wBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,cAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,eAHW,MAAM,SACN,OAAO,QASjB;IAED;;;;;;;;;;;OAWG;IACH,iBAJW,MAAM,yBAEJ,OAAO,CAUnB;IAED;;;;;OAKG;IACH,WAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,qBAFW,MAAM,QAQhB;IAED;;;;;;;;;;;;;OAaG;IACH,mBAFW,MAAM,QAKhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH,kBArBW,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,SACN,MAAM,eACN,MAAM,aAGN,MAAM,gBAEN,MAAM,UACN,MAAM,QA0BhB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,qBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,qBAHW,MAAM,OACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,kBALW,MAAM,OACN,MAAM,OACN,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,QAOhB;IAED;;;;;;OAMG;IACH,uBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,uBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,uBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,gCAEC;IAED;;;;;;;;OAQG;IACH,gBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,wBAHW,MAAM,QACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,uBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;OAaG;IACH,2CAgDC;IAED;;;OAGG;IACH,wBAcC;IAED;;;OAGG;IACH,uBAkBC;IAED;;OAEG;IACH,eA2BC;CAEJ;8BA5wBqD,2CAA2C;8BACnE,2CAA2C"}
1
+ {"version":3,"file":"ManifoldStore.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/contact/ManifoldStore.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,wCAFU,MAAM,CAE2B;AAE3C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,6BAFU,MAAM,CAEiB;AAEjC;;;;;GAKG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;GAGG;AACH,mCAFU,MAAM,CAEuB;AAEvC;;;;GAIG;AACH,wCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,+BAFU,MAAM,CAE2D;AAmE3E;;;GAGG;AACH,mCAFU,MAAM,CAEuB;AAIvC;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IAKI;;OAEG;IACH,+BAFW,MAAM,EAiBhB;IArBD,qBAAiB;IACjB,qBAAiB;IAOb,mBAA+C;IAC/C,qBAAkE;IAClE,oBAAiE;IAEjE,4BAA0D;IAG1D,0BAAoD;IACpD,uBAAiD;IAIjD,sBAAgD;IAGpD;;OAEG;IACH,oBAEC;IAED;;;;;;;;OAQG;IACH,cAMC;IAED;;OAEG;IACH,uBAEC;IAED;;;;;;;OAOG;IACH,UAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;OAQG;IACH,aAJW,MAAM,OACN,MAAM,GACJ,MAAM,CA6BlB;IAED;;;OAGG;IACH,YAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,YAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,oBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,wBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,cAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,eAHW,MAAM,SACN,OAAO,QASjB;IAED;;;;;;;;;;;OAWG;IACH,iBAJW,MAAM,yBAEJ,OAAO,CAUnB;IAED;;;;;OAKG;IACH,WAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,qBAFW,MAAM,QAQhB;IAED;;;;;;;;;;;;;OAaG;IACH,mBAFW,MAAM,QAKhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH,kBArBW,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,SACN,MAAM,eACN,MAAM,aAGN,MAAM,gBAEN,MAAM,UACN,MAAM,QA0BhB;IAED;;;;;;;;;;OAUG;IACH,uBALW,MAAM,OACN,MAAM,UACN,YAAY,iBACZ,MAAM,QAqBhB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,qBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,qBAHW,MAAM,OACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,kBALW,MAAM,OACN,MAAM,OACN,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,QAOhB;IAED;;;;;;OAMG;IACH,uBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,uBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,uBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,gCAEC;IAED;;;;;;;;OAQG;IACH,gBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,wBAHW,MAAM,QACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,uBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;OAaG;IACH,2CAgDC;IAED;;;OAGG;IACH,wBAcC;IAED;;;OAGG;IACH,uBAkBC;IAED;;OAEG;IACH,eA2BC;CAEJ;8BA5yBqD,2CAA2C;8BACnE,2CAA2C"}
@@ -487,6 +487,38 @@ export class ManifoldStore {
487
487
  }
488
488
  }
489
489
 
490
+ /**
491
+ * {@link set_contact} with the contact read from `source[source_offset ..+13]`, laid out in
492
+ * set_contact's argument order: A witness, B witness, normal, depth, feature id, friction,
493
+ * restitution, flags. For the narrowphase's refill, which holds its candidates that way: a call
494
+ * that is not inlined boxes each number passed to it, fourteen a contact.
495
+ *
496
+ * @param {number} slot
497
+ * @param {number} idx contact index in `[0, MAX_CONTACTS_PER_MANIFOLD)`
498
+ * @param {Float64Array} source
499
+ * @param {number} source_offset
500
+ */
501
+ set_contact_from(slot, idx, source, source_offset) {
502
+ const off = slot * SLOT_DATA_STRIDE + idx * CONTACT_STRIDE;
503
+ const data = this.__data;
504
+
505
+ for (let i = 0; i < 10; i++) {
506
+ data[off + i] = source[source_offset + i];
507
+ }
508
+
509
+ // j_n, j_t1, j_t2 (offsets 10..12) are warm-start; preserved across calls.
510
+ data[off + 13] = source[source_offset + 10];
511
+ data[off + 14] = source[source_offset + 11];
512
+ data[off + 15] = source[source_offset + 12];
513
+ data[off + CONTACT_FLAGS_OFFSET] = source[source_offset + 13];
514
+
515
+ const meta_off = slot * SLOT_META_STRIDE;
516
+ const count_now = this.__meta[meta_off + 2] & COUNT_MASK;
517
+ if (idx + 1 > count_now) {
518
+ this.__meta[meta_off + 2] = (this.__meta[meta_off + 2] & ~COUNT_MASK) | (idx + 1);
519
+ }
520
+ }
521
+
490
522
  /**
491
523
  * Read the per-contact combined friction stored at one contact.
492
524
  * @param {number} slot
@@ -5,14 +5,22 @@
5
5
  * - {@link BodyKind.Dynamic }: integrated under forces, gravity and contact impulses. The
6
6
  * common case for game-play objects.
7
7
  * - {@link BodyKind.KinematicVelocity }: driven externally by velocity. Pushes Dynamic
8
- * bodies but is not pushed back. Mass effectively infinite for the solver.
9
- * - {@link BodyKind.KinematicPosition }: driven externally by direct pose writes.
10
- * RESERVED, not yet implemented: per-step velocity derivation is NOT
11
- * performed, so pose-driven movers currently present to the solver as
12
- * stationary walls that teleport. (Deriving velocity implicitly from
13
- * Transform64 deltas is deliberately deferred — without a separate
14
- * move/teleport API a spawn snap would read as an enormous velocity and
15
- * explode contacts. Prefer KinematicVelocity for movers until then.)
8
+ * bodies but is not pushed back. Mass effectively infinite for the solver. Each step
9
+ * integrates the velocity written to it; it never sleeps.
10
+ * - {@link BodyKind.KinematicPosition }: driven externally by pose. Everything above holds
11
+ * for it too — the step integrates whatever velocity it carries — and it is the one kind
12
+ * that takes {@link PhysicsSystemsetTargetPose }: the next step derives the linear and
13
+ * angular velocity that reach the target over its `dt`, so what rides or meets the body
14
+ * is carried and pushed by that motion, and the step ends with the body exactly on the
15
+ * target. Those velocities stay on the body afterwards, so with no new target it keeps
16
+ * moving at the same rate; a driver that wants it still targets the pose it has. The
17
+ * first-person controller drives its player body this way: a target every tick, standing
18
+ * still included, and setPose only for a warp. A pose written any other way —
19
+ * {@link PhysicsSystemsetPose }, or straight into its Transform64 — is a teleport: no
20
+ * velocity is derived from it, and to the solver the body is a stationary wall that jumps.
21
+ * (Velocity is deliberately never inferred from Transform64 deltas: a spawn snap would read
22
+ * as an enormous velocity. setTargetPose is the explicit move, setPose the explicit
23
+ * teleport.)
16
24
  *
17
25
  * These are plain enum ordinals compared by identity (`=== BodyKind.Dynamic`),
18
26
  * NOT a bitmask: Static is 0 (can't participate in a mask) and the values are
@@ -1 +1 @@
1
- {"version":3,"file":"BodyKind.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/BodyKind.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;uBAqBU,MAAM"}
1
+ {"version":3,"file":"BodyKind.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/BodyKind.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;uBA6BU,MAAM"}
@@ -5,14 +5,22 @@
5
5
  * - {@link BodyKind.Dynamic}: integrated under forces, gravity and contact impulses. The
6
6
  * common case for game-play objects.
7
7
  * - {@link BodyKind.KinematicVelocity}: driven externally by velocity. Pushes Dynamic
8
- * bodies but is not pushed back. Mass effectively infinite for the solver.
9
- * - {@link BodyKind.KinematicPosition}: driven externally by direct pose writes.
10
- * RESERVED, not yet implemented: per-step velocity derivation is NOT
11
- * performed, so pose-driven movers currently present to the solver as
12
- * stationary walls that teleport. (Deriving velocity implicitly from
13
- * Transform64 deltas is deliberately deferred — without a separate
14
- * move/teleport API a spawn snap would read as an enormous velocity and
15
- * explode contacts. Prefer KinematicVelocity for movers until then.)
8
+ * bodies but is not pushed back. Mass effectively infinite for the solver. Each step
9
+ * integrates the velocity written to it; it never sleeps.
10
+ * - {@link BodyKind.KinematicPosition}: driven externally by pose. Everything above holds
11
+ * for it too — the step integrates whatever velocity it carries — and it is the one kind
12
+ * that takes {@link PhysicsSystem#setTargetPose}: the next step derives the linear and
13
+ * angular velocity that reach the target over its `dt`, so what rides or meets the body
14
+ * is carried and pushed by that motion, and the step ends with the body exactly on the
15
+ * target. Those velocities stay on the body afterwards, so with no new target it keeps
16
+ * moving at the same rate; a driver that wants it still targets the pose it has. The
17
+ * first-person controller drives its player body this way: a target every tick, standing
18
+ * still included, and setPose only for a warp. A pose written any other way —
19
+ * {@link PhysicsSystem#setPose}, or straight into its Transform64 — is a teleport: no
20
+ * velocity is derived from it, and to the solver the body is a stationary wall that jumps.
21
+ * (Velocity is deliberately never inferred from Transform64 deltas: a spawn snap would read
22
+ * as an enormous velocity. setTargetPose is the explicit move, setPose the explicit
23
+ * teleport.)
16
24
  *
17
25
  * These are plain enum ordinals compared by identity (`=== BodyKind.Dynamic`),
18
26
  * NOT a bitmask: Static is 0 (can't participate in a mask) and the values are
@@ -35,8 +35,13 @@ export class Collider {
35
35
  */
36
36
  restitution: number;
37
37
  /**
38
- * Mass-per-unit-volume. Used by inertia-tensor helpers if the user opts in
39
- * to automatic mass computation; otherwise informational.
38
+ * Mass per unit volume, kg/m³. Stored, serialised and compared, and read by nothing else: the
39
+ * simulation takes a body's mass and inertia from {@link RigidBody#mass} and
40
+ * {@link RigidBody#inverseInertiaLocal} as written, never from its colliders. To derive them,
41
+ * pass this as the density to the shape's mass-properties function in `physics/inertia/`
42
+ * (`sphere_mass_properties`, `box_mass_properties`, `capsule_mass_properties`,
43
+ * `cylinder_mass_properties`, `convex_hull_mass_properties`), combine a compound's parts with
44
+ * `mass_properties_accumulate`, and write the result with `rigid_body_set_mass_properties`.
40
45
  * @type {number}
41
46
  */
42
47
  density: number;
@@ -1 +1 @@
1
- {"version":3,"file":"Collider.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/Collider.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,+BAFU,MAAM,CAEmB;AAEnC;;;;;;;;;;GAUG;AACH;IAEI;;;OAGG;IACH,OAFU,eAAe,CAEU;IAEnC;;;;OAIG;IACH,UAFU,MAAM,CAED;IAEf;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,SAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,OAFU,aAAa,GAAC,MAAM,CAEH;IAE3B;;;OAGG;IACH,UAFU,MAAM,CAEY;IAE5B;;;;OAIG;IACH,SAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,cAFW,MAAM,GAAC,aAAa,QAI9B;IAED;;;OAGG;IACH,gBAFW,MAAM,GAAC,aAAa,QAI9B;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,aAAa,GAClB,OAAO,CAInB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,aAAa,SACpB,OAAO,QAQjB;IAED;;;;;;OAMG;IACH;;;;;MAOC;IAED,0BAKC;IAED;;;;;;;;OAQG;IACH,cAHW,QAAQ,GACN,OAAO,CAWnB;IAED;;;OAGG;IACH,QAFa,MAAM,CASlB;IASL;;;OAGG;IACH,qBAFU,OAAO,CAEY;CAZ5B;;kBAIS,MAAM;;gCAvKgB,gDAAgD;8BAElD,oBAAoB"}
1
+ {"version":3,"file":"Collider.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/Collider.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,+BAFU,MAAM,CAEmB;AAEnC;;;;;;;;;;GAUG;AACH;IAEI;;;OAGG;IACH,OAFU,eAAe,CAEU;IAEnC;;;;OAIG;IACH,UAFU,MAAM,CAED;IAEf;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;;;;;OASG;IACH,SAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,OAFU,aAAa,GAAC,MAAM,CAEH;IAE3B;;;OAGG;IACH,UAFU,MAAM,CAEY;IAE5B;;;;OAIG;IACH,SAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,cAFW,MAAM,GAAC,aAAa,QAI9B;IAED;;;OAGG;IACH,gBAFW,MAAM,GAAC,aAAa,QAI9B;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,aAAa,GAClB,OAAO,CAInB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,aAAa,SACpB,OAAO,QAQjB;IAED;;;;;;OAMG;IACH;;;;;MAOC;IAED,0BAKC;IAED;;;;;;;;OAQG;IACH,cAHW,QAAQ,GACN,OAAO,CAWnB;IAED;;;OAGG;IACH,QAFa,MAAM,CASlB;IASL;;;OAGG;IACH,qBAFU,OAAO,CAEY;CAZ5B;;kBAIS,MAAM;;gCA5KgB,gDAAgD;8BAElD,oBAAoB"}
@@ -45,8 +45,13 @@ export class Collider {
45
45
  restitution = 0;
46
46
 
47
47
  /**
48
- * Mass-per-unit-volume. Used by inertia-tensor helpers if the user opts in
49
- * to automatic mass computation; otherwise informational.
48
+ * Mass per unit volume, kg/m³. Stored, serialised and compared, and read by nothing else: the
49
+ * simulation takes a body's mass and inertia from {@link RigidBody#mass} and
50
+ * {@link RigidBody#inverseInertiaLocal} as written, never from its colliders. To derive them,
51
+ * pass this as the density to the shape's mass-properties function in `physics/inertia/`
52
+ * (`sphere_mass_properties`, `box_mass_properties`, `capsule_mass_properties`,
53
+ * `cylinder_mass_properties`, `convex_hull_mass_properties`), combine a compound's parts with
54
+ * `mass_properties_accumulate`, and write the result with `rigid_body_set_mass_properties`.
50
55
  * @type {number}
51
56
  */
52
57
  density = 1;
@@ -4,6 +4,19 @@
4
4
  * contacting pair. This is the only contact-event path; subscribe per entity
5
5
  * with `dataset.addEntityEventListener(entity, name, …)`. The payload is
6
6
  * **only valid for the dispatch** — copy any field you need to retain.
7
+ *
8
+ * A contact is penetration: the narrowphase reports a pair only while it
9
+ * overlaps by more than nothing. The one exception is an impact the CCD sweep
10
+ * stops (`RigidBodyFlags.CCD`): the sweep reports it itself, as a ContactBegin
11
+ * at depth 0 on the step of the impact, and leaves the body 1e-5 to 1.25e-5 m
12
+ * clear of a convex collider. Nothing then holds the contact open, so unless
13
+ * something presses the body back in, the next step ends it: a body stopped
14
+ * dead and left alone reads Begin, End, and nothing after. One pressed back in
15
+ * afterwards — landing on a box floor under gravity — reads Begin, End, Begin,
16
+ * Stay, Stay…: the second Begin is the contact the press makes. On a mesh or
17
+ * heightmap face the sweep leaves the body on the face to rounding, so whether
18
+ * the next step reads Stay or End falls as the rounding does (19 of 40 drops
19
+ * onto a mesh floor stayed); pressed in, it stays.
7
20
  */
8
21
  export type PhysicsEvents = string;
9
22
  export namespace PhysicsEvents {
@@ -1 +1 @@
1
- {"version":3,"file":"PhysicsEvents.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/PhysicsEvents.js"],"names":[],"mappings":";;;;;;;4BAQU,MAAM"}
1
+ {"version":3,"file":"PhysicsEvents.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/PhysicsEvents.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;4BAqBU,MAAM"}
@@ -5,6 +5,19 @@
5
5
  * with `dataset.addEntityEventListener(entity, name, …)`. The payload is
6
6
  * **only valid for the dispatch** — copy any field you need to retain.
7
7
  *
8
+ * A contact is penetration: the narrowphase reports a pair only while it
9
+ * overlaps by more than nothing. The one exception is an impact the CCD sweep
10
+ * stops (`RigidBodyFlags.CCD`): the sweep reports it itself, as a ContactBegin
11
+ * at depth 0 on the step of the impact, and leaves the body 1e-5 to 1.25e-5 m
12
+ * clear of a convex collider. Nothing then holds the contact open, so unless
13
+ * something presses the body back in, the next step ends it: a body stopped
14
+ * dead and left alone reads Begin, End, and nothing after. One pressed back in
15
+ * afterwards — landing on a box floor under gravity — reads Begin, End, Begin,
16
+ * Stay, Stay…: the second Begin is the contact the press makes. On a mesh or
17
+ * heightmap face the sweep leaves the body on the face to rounding, so whether
18
+ * the next step reads Stay or End falls as the rounding does (19 of 40 drops
19
+ * onto a mesh floor stayed); pressed in, it stays.
20
+ *
8
21
  * @readonly
9
22
  * @enum {string}
10
23
  */