@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  247. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  248. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  249. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  250. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  251. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  252. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  253. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  254. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  255. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
  256. package/src/engine/physics/contact/ManifoldStore.js +32 -0
  257. package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
  258. package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
  259. package/src/engine/physics/ecs/BodyKind.js +16 -8
  260. package/src/engine/physics/ecs/Collider.d.ts +7 -2
  261. package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
  262. package/src/engine/physics/ecs/Collider.js +7 -2
  263. package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
  264. package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
  265. package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
  266. package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
  267. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  268. package/src/engine/physics/ecs/PhysicsSystem.js +779 -81
  269. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  270. package/src/engine/physics/fluid/FluidField.js +5 -1
  271. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
  272. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  273. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
  274. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  275. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  276. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  277. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
  278. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  279. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
  280. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
  281. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
  282. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
  283. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
  284. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
  285. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
  286. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
  287. package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
  288. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
  289. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
  290. package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
  291. package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
  292. package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
  293. package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
  294. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
  295. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
  296. package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
  297. package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
  298. package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
  299. package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
  300. package/src/engine/physics/integration/integrate_position.d.ts +18 -19
  301. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  302. package/src/engine/physics/integration/integrate_position.js +40 -37
  303. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  304. package/src/engine/physics/integration/integrate_velocity.js +13 -4
  305. package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
  306. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
  307. package/src/engine/physics/island/IslandBuilder.js +322 -19
  308. package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
  309. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
  310. package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
  311. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
  312. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
  313. package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
  314. package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
  315. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  316. package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
  317. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
  318. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
  319. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
  320. package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
  321. package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
  322. package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
  323. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
  324. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
  325. package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
  326. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
  327. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
  328. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
  329. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
  330. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
  331. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
  332. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
  333. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
  334. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
  335. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
  336. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
  337. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
  338. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
  339. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
  340. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
  341. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
  342. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
  343. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
  344. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
  345. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
  346. package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
  347. package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
  348. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
  349. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
  350. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
  351. package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
  352. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  353. package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
  354. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
  355. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
  356. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
  357. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
  358. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
  359. package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
  360. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
  361. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
  362. package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
  363. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
  364. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
  365. package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
  366. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
  367. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  368. package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
  369. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
  370. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
  371. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
  372. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
  373. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
  374. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
  375. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
  376. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
  377. package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
  378. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
  379. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
  380. package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
  381. package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
  382. package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
  383. package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
  384. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  385. package/src/engine/physics/queries/overlap_shape.js +57 -79
  386. package/src/engine/physics/queries/raycast.d.ts +10 -4
  387. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  388. package/src/engine/physics/queries/raycast.js +133 -9
  389. package/src/engine/physics/queries/shape_cast.d.ts +55 -24
  390. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  391. package/src/engine/physics/queries/shape_cast.js +2061 -245
  392. package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
  393. package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
  394. package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
  395. package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
  396. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
  397. package/src/engine/physics/solver/solve_contacts.js +458 -234
  398. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  399. package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
  400. package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
  401. package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
  402. package/src/format/image/avif/api/convert_to_rgba.js +10 -9
  403. package/src/format/image/avif/api/decode_avif.d.ts +2 -2
  404. package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
  405. package/src/format/image/avif/api/decode_avif.js +1 -1
  406. package/src/shade/assets/textures/split_sum.bin +0 -0
  407. package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
  408. package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
  409. package/src/shade/playground/path_traced_media/README.md +78 -0
  410. package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
  411. package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
  412. package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
  413. package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
  414. package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
  415. package/src/shade/playground/path_traced_media/checks.js +921 -0
  416. package/src/shade/playground/path_traced_media/index.html +71 -0
  417. package/src/shade/playground/path_traced_media/main.d.ts +2 -0
  418. package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
  419. package/src/shade/playground/path_traced_media/main.js +440 -0
  420. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
  421. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
  422. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
  423. package/src/shade/playground/path_traced_media/views.d.ts +21 -0
  424. package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
  425. package/src/shade/playground/path_traced_media/views.js +161 -0
  426. package/src/shade/playground/sh_exponential/README.md +43 -0
  427. package/src/shade/playground/sh_exponential/index.html +59 -0
  428. package/src/shade/playground/sh_exponential/main.d.ts +2 -0
  429. package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
  430. package/src/shade/playground/sh_exponential/main.js +571 -0
  431. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
  432. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
  433. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
  434. package/src/shade/playground/ssr_reprojection/README.md +111 -103
  435. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
  436. package/src/shade/playground/ssr_reprojection/index.html +80 -79
  437. package/src/shade/playground/ssr_reprojection/main.js +256 -247
  438. package/src/shade/playground/ssr_variance/capture.js +96 -96
  439. package/src/shade/playground/ssr_variance/reference.js +78 -78
  440. package/src/shade/playground/vsm/README.md +96 -0
  441. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
  442. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
  443. package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
  444. package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
  445. package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
  446. package/src/shade/playground/vsm/clipmap_panel.js +138 -0
  447. package/src/shade/playground/vsm/index.html +170 -0
  448. package/src/shade/playground/vsm/main.d.ts +2 -0
  449. package/src/shade/playground/vsm/main.d.ts.map +1 -0
  450. package/src/shade/playground/vsm/main.js +389 -0
  451. package/src/shade/playground/vsm/scenes.d.ts +52 -0
  452. package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
  453. package/src/shade/playground/vsm/scenes.js +320 -0
  454. package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
  455. package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
  456. package/src/shade/playground/vsm/verify_vsm.js +305 -0
  457. package/src/shade/playground/water_refraction/README.md +76 -19
  458. package/src/shade/playground/water_refraction/index.html +6 -8
  459. package/src/shade/playground/water_refraction/main.js +22 -12
  460. package/src/shade/playground/water_refraction/world.d.ts +3 -0
  461. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  462. package/src/shade/playground/water_refraction/world.js +19 -5
  463. package/src/shade/renderer/Renderer.d.ts +21 -0
  464. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  465. package/src/shade/renderer/Renderer.js +95 -1
  466. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +8 -0
  467. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  468. package/src/shade/renderer/animation/GPUAnimationManager.js +18 -0
  469. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
  470. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  471. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
  472. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
  473. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
  474. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
  475. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
  476. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
  477. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
  478. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
  479. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  480. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
  481. package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
  482. package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
  483. package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
  484. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
  485. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
  486. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  487. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
  488. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
  489. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
  490. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
  491. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
  492. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
  493. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
  494. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  495. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
  496. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  497. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  498. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  499. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
  500. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  501. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +79 -11
  502. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
  503. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
  504. package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
  505. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
  506. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
  507. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
  508. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
  509. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
  510. package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
  511. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
  512. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
  513. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
  514. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
  515. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
  516. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
  517. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
  518. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
  519. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +57 -0
  520. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
  521. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
  522. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
  523. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
  524. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
  525. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
  526. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
  527. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
  528. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
  529. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
  530. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
  531. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
  532. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
  533. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
  534. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
  535. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
  536. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
  537. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
  538. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
  539. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
  540. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
  541. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
  542. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
  543. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
  544. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
  545. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
  546. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
  547. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  548. package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
  549. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  550. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
  551. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  552. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
  553. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  554. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
  555. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
  556. package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
  557. package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
  558. package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
  559. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
  560. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  561. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
  562. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
  563. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
  564. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
  565. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
  566. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
  567. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
  568. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
  569. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
  570. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
  571. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
  572. package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
  573. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +111 -0
  574. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
  575. package/src/shade/renderer/medium/ParticipatingMedium.js +211 -0
  576. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
  577. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
  578. package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
  579. package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
  580. package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
  581. package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
  582. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
  583. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
  584. package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
  585. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
  586. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
  587. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
  588. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
  589. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
  590. package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
  591. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
  592. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
  593. package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
  594. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
  595. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
  596. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
  597. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
  598. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
  599. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
  600. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
  601. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
  602. package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
  603. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
  604. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
  605. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
  606. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
  607. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
  608. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
  609. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
  610. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
  611. package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
  612. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
  613. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
  614. package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
  615. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
  616. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
  617. package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
  618. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
  619. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
  620. package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
  621. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
  622. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
  623. package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
  624. package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
  625. package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
  626. package/src/shade/renderer/medium/water/water_presets.js +119 -0
  627. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
  628. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
  629. package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
  630. package/src/shade/renderer/particles/DESIGN.md +4 -2
  631. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
  632. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
  633. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
  634. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  635. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
  636. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  637. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
  638. package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
  639. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  640. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
  641. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  642. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
  643. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  644. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
  645. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
  646. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
  647. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
  648. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
  649. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
  650. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
  651. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
  652. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
  653. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
  654. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
  655. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
  656. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
  657. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
  658. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
  659. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
  660. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
  661. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
  662. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
  663. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
  664. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
  665. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
  666. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
  667. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
  668. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
  669. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
  670. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
  671. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
  672. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
  673. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
  674. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
  675. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
  676. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
  677. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
  678. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
  679. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
  680. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
  681. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
  682. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
  683. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
  684. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
  685. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
  686. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
  687. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
  688. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
  689. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
  690. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
  691. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
  692. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
  693. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
  694. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
  695. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
  696. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
  697. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
  698. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
  699. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  700. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
  701. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  702. package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
  703. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
  704. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
  705. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
  706. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
  707. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
  708. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
  709. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
  710. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
  711. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  712. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
  713. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
  714. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
  715. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
  716. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
  717. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
  718. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
  719. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
  720. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
  721. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
  722. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
  723. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
  724. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
  725. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
  726. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
  727. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
  728. package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
  729. package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
  730. package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
  731. package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
  732. package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
  733. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts +5 -6
  734. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts.map +1 -1
  735. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +5 -6
  736. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
  737. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
  738. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
  739. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +14 -4
  740. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  741. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +13 -4
  742. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
  743. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
  744. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
  745. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
  746. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
  747. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  748. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
  749. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
  750. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
  751. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
  752. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
  753. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
  754. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
  755. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
  756. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
  757. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
  758. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
  759. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
  760. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
  761. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
  762. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
  763. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
  764. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
  765. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
  766. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
  767. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
  768. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
  769. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
  770. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  771. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +3 -1
  772. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
  773. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
  774. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  775. package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
  776. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
  777. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +16 -0
  778. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
  779. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
  780. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
  781. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
  782. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
  783. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
  784. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
  785. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
  786. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
  787. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
  788. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
  789. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
  790. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
  791. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
  792. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
  793. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.d.ts.map +1 -1
  794. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.js +4 -5
  795. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
  796. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
  797. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
  798. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
  799. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
  800. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
  801. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
  802. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
  803. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
  804. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  805. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
  806. package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.d.ts.map +1 -1
  807. package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.js +1 -5
  808. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
  809. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
  810. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
  811. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
  812. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
  813. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
  814. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
  815. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
  816. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
  817. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
  818. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
  819. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
  820. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
  821. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
  822. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
  823. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
  824. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
  825. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
  826. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
  827. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
  828. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
  829. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
  830. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
  831. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts +30 -0
  832. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts.map +1 -0
  833. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.js +54 -0
  834. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -1
  835. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +71 -37
  836. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
  837. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
  838. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
  839. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
  840. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
  841. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
  842. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
  843. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
  844. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
  845. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
  846. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
  847. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
  848. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
  849. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
  850. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
  851. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
  852. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
  853. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
  854. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
  855. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
  856. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
  857. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
  858. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
  859. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
  860. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
  861. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
  862. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
  863. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
  864. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
  865. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
  866. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
  867. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
  868. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
  869. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
  870. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
  871. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
  872. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
  873. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
  874. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
  875. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
  876. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
  877. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
  878. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
  879. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
  880. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
  881. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
  882. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
  883. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
  884. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
  885. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
  886. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
  887. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
  888. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
  889. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
  890. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
  891. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
  892. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
  893. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
  894. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
  895. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
  896. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
  897. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
  898. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
  899. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
  900. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
  901. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
  902. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
  903. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  904. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
  905. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
  906. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +3 -2
  907. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
  908. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
  909. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts +19 -0
  910. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts.map +1 -0
  911. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.js +27 -0
  912. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +43 -10
  913. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  914. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +108 -48
  915. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +74 -4
  916. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  917. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +681 -77
  918. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +3 -1
  919. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  920. package/src/shade/renderer/shadow/map/Shadowmap.js +3 -1
  921. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
  922. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
  923. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
  924. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
  925. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
  926. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
  927. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
  928. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
  929. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
  930. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts +8 -0
  931. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
  932. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +34 -3
  933. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
  934. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
  935. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
  936. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +5 -3
  937. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  938. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +27 -7
  939. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
  940. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +137 -133
  941. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
  942. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
  943. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts +15 -0
  944. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts.map +1 -0
  945. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.js +14 -0
  946. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts +16 -0
  947. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts.map +1 -0
  948. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.js +15 -0
  949. package/src/shade/renderer/shadow/vsm/PLAN.md +440 -0
  950. package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +43 -0
  951. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +42 -0
  952. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +1 -0
  953. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +153 -0
  954. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +327 -0
  955. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -0
  956. package/src/shade/renderer/shadow/vsm/VSMPageManager.js +1408 -0
  957. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts +14 -0
  958. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts.map +1 -0
  959. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.js +13 -0
  960. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts +63 -0
  961. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts.map +1 -0
  962. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.js +70 -0
  963. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts +11 -0
  964. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts.map +1 -0
  965. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.js +10 -0
  966. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +54 -0
  967. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +1 -0
  968. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +75 -0
  969. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts +23 -0
  970. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts.map +1 -0
  971. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.js +85 -0
  972. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts +16 -0
  973. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts.map +1 -0
  974. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.js +29 -0
  975. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +136 -25
  976. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  977. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +280 -100
  978. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts +39 -0
  979. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts.map +1 -0
  980. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.js +289 -0
  981. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts +18 -0
  982. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts.map +1 -0
  983. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.js +65 -0
  984. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts +17 -0
  985. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts.map +1 -0
  986. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.js +75 -0
  987. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +14 -0
  988. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -0
  989. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +45 -0
  990. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts +17 -0
  991. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts.map +1 -0
  992. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.js +100 -0
  993. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts +15 -0
  994. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts.map +1 -0
  995. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.js +47 -0
  996. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts +26 -0
  997. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts.map +1 -0
  998. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.js +156 -0
  999. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts +13 -0
  1000. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts.map +1 -0
  1001. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.js +65 -0
  1002. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +30 -0
  1003. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +1 -0
  1004. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +184 -0
  1005. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +23 -0
  1006. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +1 -0
  1007. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +109 -0
  1008. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts +56 -0
  1009. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts.map +1 -0
  1010. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.js +211 -0
  1011. package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts +1 -1
  1012. package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts.map +1 -1
  1013. package/src/shade/renderer/texture/format/decode_typed_gpu_data.js +3 -13
  1014. package/src/shade/renderer/texture/format/infer_format_from_parameters.d.ts.map +1 -1
  1015. package/src/shade/renderer/texture/format/infer_format_from_parameters.js +2 -3
  1016. package/src/shade/renderer/texture/texture_write_to_gpu.d.ts.map +1 -1
  1017. package/src/shade/renderer/texture/texture_write_to_gpu.js +16 -16
  1018. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  1019. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  1020. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  1021. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  1022. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  1023. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  1024. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  1025. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  1026. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  1027. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  1028. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  1029. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  1030. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  1031. package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts +4 -90
  1032. package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts.map +1 -1
  1033. package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +6 -210
  1034. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts +119 -0
  1035. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts.map +1 -0
  1036. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.js +245 -0
  1037. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts +1 -1
  1038. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts.map +1 -1
  1039. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +3 -19
  1040. package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts +13 -0
  1041. package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts.map +1 -0
  1042. package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.js +34 -0
  1043. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  1044. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  1045. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  1046. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  1047. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  1048. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  1049. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  1050. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  1051. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  1052. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  1053. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  1054. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  1055. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  1056. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  1057. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +20 -3
  1058. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  1059. package/src/shade/renderer/water/GPUWaterRenderer.js +84 -35
  1060. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  1061. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  1062. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  1063. package/src/shade/renderer/water/chunk_water_transport.d.ts +2 -0
  1064. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  1065. package/src/shade/renderer/water/chunk_water_transport.js +52 -41
  1066. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +15 -0
  1067. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  1068. package/src/shade/renderer/water/medium/GPUWaterBodies.js +64 -0
  1069. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +4 -0
  1070. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  1071. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +10 -0
  1072. package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts +3 -0
  1073. package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts.map +1 -0
  1074. package/src/shade/renderer/water/medium/chunk_water_bodies.js +3 -0
  1075. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  1076. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  1077. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  1078. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  1079. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  1080. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  1081. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +4 -0
  1082. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  1083. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +32 -0
  1084. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +4 -0
  1085. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -0
  1086. package/src/shade/renderer/water/medium/shader_water_meshlets.js +69 -0
  1087. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  1088. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  1089. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +124 -0
  1090. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  1091. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  1092. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  1093. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  1094. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  1095. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +75 -0
  1096. package/src/shade/renderer/water/shader_water.d.ts +11 -5
  1097. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  1098. package/src/shade/renderer/water/shader_water.js +262 -156
  1099. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  1100. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  1101. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +25 -0
  1102. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  1103. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +128 -0
  1104. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +6 -0
  1105. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -0
  1106. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +23 -0
  1107. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +9 -0
  1108. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +1 -0
  1109. package/src/shade/renderer/water/surface/chunk_water_tessellation.js +144 -0
  1110. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +13 -0
  1111. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  1112. package/src/shade/renderer/water/surface/chunk_water_wave.js +40 -0
  1113. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +14 -0
  1114. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -0
  1115. package/src/shade/renderer/water/surface/graph_water_tessellation.js +34 -0
  1116. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +4 -0
  1117. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +1 -0
  1118. package/src/shade/renderer/water/surface/shader_water_tiles.js +123 -0
  1119. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +6 -0
  1120. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +1 -0
  1121. package/src/shade/renderer/water/surface/shader_water_wave_batch.js +85 -0
  1122. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +6 -0
  1123. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +1 -0
  1124. package/src/shade/renderer/water/surface/shader_water_wave_domain.js +83 -0
  1125. package/src/shade/renderer/water/water_height_texture_from_sampler.d.ts.map +1 -1
  1126. package/src/shade/renderer/water/water_height_texture_from_sampler.js +4 -3
  1127. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -17,7 +17,7 @@ export const InterpolationKind = Object.freeze({
17
17
 
18
18
  /**
19
19
  * Per-component-type interpolator: reads two encoded snapshots of one
20
- * component from `source`, blends by `t`, writes the result to
20
+ * component from `source`, blends them, writes the result to
21
21
  * `out_buffer` in the SAME wire format so the receiver can deserialize
22
22
  * directly via the corresponding `BinaryClassSerializationAdapter`.
23
23
  *
@@ -42,15 +42,21 @@ export class BinaryInterpolationAdapter {
42
42
  *
43
43
  * `first_offset === second_offset` is the degenerate "snap to single
44
44
  * snapshot" case — implementations don't need to special-case it; the
45
- * blend at any `t` reduces to the input.
45
+ * blend at any fraction reduces to the input.
46
+ *
47
+ * The blend fraction arrives in an array, `blend[blend_offset]`, not as a
48
+ * number: a caller blends every entity of a frame at the same fraction, and
49
+ * a number handed to a call V8 does not inline is boxed into a new heap
50
+ * object on every call, where an array is handed over as it is.
46
51
  *
47
52
  * @param {BinaryBuffer} out_buffer
48
53
  * @param {BinaryBuffer} source
49
54
  * @param {number} first_offset byte position of snapshot A
50
55
  * @param {number} second_offset byte position of snapshot B
51
- * @param {number} t blend fraction in [0, 1]; 0 ⇒ A, 1 ⇒ B
56
+ * @param {Float64Array} blend holds the blend fraction, in [0, 1]; 0 ⇒ A, 1 ⇒ B
57
+ * @param {number} blend_offset index of the fraction in `blend`
52
58
  */
53
- interpolate(out_buffer, source, first_offset, second_offset, t) {
54
- throw new Error('BinaryInterpolationAdapter subclasses must override interpolate(out, src, off_a, off_b, t).');
59
+ interpolate(out_buffer, source, first_offset, second_offset, blend, blend_offset) {
60
+ throw new Error('BinaryInterpolationAdapter subclasses must override interpolate(out, src, off_a, off_b, blend, blend_offset).');
55
61
  }
56
62
  }
@@ -40,7 +40,8 @@
40
40
  *
41
41
  * Typical render-time use:
42
42
  * ```
43
- * const ok = log.interpolate(out_buffer, network_id, type_id, tick_a, tick_b, t, adapter);
43
+ * blend[0] = t; // a Float64Array the caller keeps
44
+ * const ok = log.interpolate(out_buffer, network_id, type_id, tick_a, tick_b, blend, 0, adapter);
44
45
  * if (ok) { /* deserialize from out_buffer into the live component }
45
46
  * ```
46
47
  *
@@ -129,21 +130,26 @@ export class InterpolationLog {
129
130
  * result to `out_buffer` at its current position.
130
131
  *
131
132
  * Outcome by available data:
132
- * - Both ticks carry the component → adapter blends them at `t`.
133
+ * - Both ticks carry the component → adapter blends them at
134
+ * `blend[blend_offset]`.
133
135
  * - Only one carries it → adapter is called with the same offset twice
134
- * (snap to the surviving snapshot; `t` is irrelevant).
136
+ * (snap to the surviving snapshot; the fraction is irrelevant).
135
137
  * - Neither carries it → returns false; `out_buffer` is unchanged.
136
138
  *
139
+ * The fraction is passed in an array and handed on to the adapter as it
140
+ * is: see {@link BinaryInterpolationAdapter#interpolate} for why.
141
+ *
137
142
  * @param {BinaryBuffer} out_buffer
138
143
  * @param {number} network_id
139
144
  * @param {number} type_id
140
145
  * @param {number} tick_a
141
146
  * @param {number} tick_b
142
- * @param {number} t
147
+ * @param {Float64Array} blend holds the blend fraction, in [0, 1]; 0 ⇒ `tick_a`, 1 ⇒ `tick_b`
148
+ * @param {number} blend_offset index of the fraction in `blend`
143
149
  * @param {BinaryInterpolationAdapter} adapter
144
150
  * @returns {boolean} true if a payload was written; false if neither tick has the component
145
151
  */
146
- interpolate(out_buffer: BinaryBuffer, network_id: number, type_id: number, tick_a: number, tick_b: number, t: number, adapter: BinaryInterpolationAdapter): boolean;
152
+ interpolate(out_buffer: BinaryBuffer, network_id: number, type_id: number, tick_a: number, tick_b: number, blend: Float64Array, blend_offset: number, adapter: BinaryInterpolationAdapter): boolean;
147
153
  /**
148
154
  * Replace one closed record's payload in place, with a payload of the same length.
149
155
  *
@@ -1 +1 @@
1
- {"version":3,"file":"InterpolationLog.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/InterpolationLog.js"],"names":[],"mappings":"AAqFA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AACH;IA+CI;;;;;OAKG;IACH,0DALW;QAAE,qBAAqB,CAAC,EAAE,MAAM,CAAC;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAE,EAkDvE;IA9BG,kFAAkF;IAClF,iBADwE,MAAM,CAClC;IAY5C,+EAA+E;IAC/E,kBADqE,MAAM,CACnC;IAkB5C;;;;;;;;OAQG;IACH,iBAFW,MAAM,QAkEhB;IAED;;;;;;;;;;;;;OAaG;IACH,yBAJW,MAAM,WACN,MAAM,GACJ,YAAY,CAmCxB;IAED;;;;;OAKG;IACH,mBAsDC;IAED;;;;;;;OAOG;IACH,iBAeC;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;;;;;;;OAcG;IACH,YAPW,MAAM,EAAE,GAAC,WAAW,cACpB,MAAM,QACN,MAAM,cACN,MAAM,WACN,MAAM,GACJ,OAAO,CA+BnB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,wBATW,YAAY,cACZ,MAAM,WACN,MAAM,UACN,MAAM,UACN,MAAM,KACN,MAAM,wCAEJ,OAAO,CAuBnB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,cANW,MAAM,cACN,MAAM,WACN,MAAM,aACN,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,GAC5B,OAAO,CAyBnB;IAED;;;;;;;OAOG;IACH,+BAHW,MAAM,GACJ,MAAM,CAgBlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBAHW,MAAM,GACJ,OAAO,CAqCnB;IAED;;;OAGG;IACH,QAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,cASC;;CACJ;6BAprB4B,mCAAmC"}
1
+ {"version":3,"file":"InterpolationLog.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/InterpolationLog.js"],"names":[],"mappings":"AAqFA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH;IA+CI;;;;;OAKG;IACH,0DALW;QAAE,qBAAqB,CAAC,EAAE,MAAM,CAAC;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAE,EAkDvE;IA9BG,kFAAkF;IAClF,iBADwE,MAAM,CAClC;IAY5C,+EAA+E;IAC/E,kBADqE,MAAM,CACnC;IAkB5C;;;;;;;;OAQG;IACH,iBAFW,MAAM,QAkEhB;IAED;;;;;;;;;;;;;OAaG;IACH,yBAJW,MAAM,WACN,MAAM,GACJ,YAAY,CAmCxB;IAED;;;;;OAKG;IACH,mBAsDC;IAED;;;;;;;OAOG;IACH,iBAeC;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;;;;;;;OAcG;IACH,YAPW,MAAM,EAAE,GAAC,WAAW,cACpB,MAAM,QACN,MAAM,cACN,MAAM,WACN,MAAM,GACJ,OAAO,CA+BnB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,wBAVW,YAAY,cACZ,MAAM,WACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,YAAY,gBACZ,MAAM,wCAEJ,OAAO,CAuBnB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,cANW,MAAM,cACN,MAAM,WACN,MAAM,aACN,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,GAC5B,OAAO,CAyBnB;IAED;;;;;;;OAOG;IACH,+BAHW,MAAM,GACJ,MAAM,CAgBlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBAHW,MAAM,GACJ,OAAO,CAqCnB;IAED;;;OAGG;IACH,QAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,cASC;;CACJ;6BA1rB4B,mCAAmC"}
@@ -125,7 +125,8 @@ function bloom_contains(table, base, key) {
125
125
  *
126
126
  * Typical render-time use:
127
127
  * ```
128
- * const ok = log.interpolate(out_buffer, network_id, type_id, tick_a, tick_b, t, adapter);
128
+ * blend[0] = t; // a Float64Array the caller keeps
129
+ * const ok = log.interpolate(out_buffer, network_id, type_id, tick_a, tick_b, blend, 0, adapter);
129
130
  * if (ok) { /* deserialize from out_buffer into the live component }
130
131
  * ```
131
132
  *
@@ -502,21 +503,26 @@ export class InterpolationLog {
502
503
  * result to `out_buffer` at its current position.
503
504
  *
504
505
  * Outcome by available data:
505
- * - Both ticks carry the component → adapter blends them at `t`.
506
+ * - Both ticks carry the component → adapter blends them at
507
+ * `blend[blend_offset]`.
506
508
  * - Only one carries it → adapter is called with the same offset twice
507
- * (snap to the surviving snapshot; `t` is irrelevant).
509
+ * (snap to the surviving snapshot; the fraction is irrelevant).
508
510
  * - Neither carries it → returns false; `out_buffer` is unchanged.
509
511
  *
512
+ * The fraction is passed in an array and handed on to the adapter as it
513
+ * is: see {@link BinaryInterpolationAdapter#interpolate} for why.
514
+ *
510
515
  * @param {BinaryBuffer} out_buffer
511
516
  * @param {number} network_id
512
517
  * @param {number} type_id
513
518
  * @param {number} tick_a
514
519
  * @param {number} tick_b
515
- * @param {number} t
520
+ * @param {Float64Array} blend holds the blend fraction, in [0, 1]; 0 ⇒ `tick_a`, 1 ⇒ `tick_b`
521
+ * @param {number} blend_offset index of the fraction in `blend`
516
522
  * @param {BinaryInterpolationAdapter} adapter
517
523
  * @returns {boolean} true if a payload was written; false if neither tick has the component
518
524
  */
519
- interpolate(out_buffer, network_id, type_id, tick_a, tick_b, t, adapter) {
525
+ interpolate(out_buffer, network_id, type_id, tick_a, tick_b, blend, blend_offset, adapter) {
520
526
  const a = this.locate(scratch_u32, 4, tick_a, network_id, type_id);
521
527
  const b = this.locate(scratch_u32, 6, tick_b, network_id, type_id);
522
528
 
@@ -533,7 +539,7 @@ export class InterpolationLog {
533
539
  // surprised by a moved cursor.
534
540
  const buffer = this.#buffer;
535
541
  const saved = buffer.position;
536
- adapter.interpolate(out_buffer, buffer, first, second, t);
542
+ adapter.interpolate(out_buffer, buffer, first, second, blend, blend_offset);
537
543
  buffer.position = saved;
538
544
 
539
545
  return true;
@@ -1 +1 @@
1
- {"version":3,"file":"InterpolationSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/InterpolationSystem.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;GAWG;AACH,yCAHW,WAAW,4EACX,YAAY,QAgBtB;AAoBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IAoGI;;OAEG;IACH,0DAFW;QAAE,qBAAqB,CAAC,EAAE,MAAM,CAAC;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAE,EA2BvE;IA9HD,sCAA8B;IAC9B,wHAIE;IAEF;;;;OAIG;IACH,mBAAuB;IAEvB;;;;;;;OAOG;IACH,kBAAsB;IAEtB;;;;;OAKG;IACH,yBAA6B;IA0EzB;;;;OAIG;IACH,KAFU,gBAAgB,CAEkD;IAE5E;;;;OAIG;IACH,kBAAmC;IAGnC;;;;OAIG;IACH,gBAAiC;IAIrC;;;;;;;;;;;OAWG;IACH,yBAJW,MAAM,OACN,gBAAgB,UAChB,MAAM;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,QAc7D;IAED;;;OAGG;IACH,oBAFa,MAAM,CAOlB;IAED;;;;;OAKG;IACH,2BAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qDAEC;IAED;;OAEG;IACH,sDAEC;IAED;;;OAGG;IACH,mBAHW,YAAY,UACZ,MAAM,QAchB;IAED;;;OAGG;IACH,qBAHW,YAAY,UACZ,MAAM,QAUhB;IAED;;;;OAIG;IACH,gBAYC;IAED;;;;;;;;;OASG;IACH,eA6BC;IA2OD;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,gBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,GACJ,OAAO,CAkCnB;IAuED,sBA0HC;IAGL;;;OAGG;IACH,gCAFU,OAAO,CAEkC;;CANlD;4BA11B2B,iCAAiC;uBADtC,kBAAkB;6BAIyC,mBAAmB;4CALzD,iDAAiD;iCAI5D,uBAAuB"}
1
+ {"version":3,"file":"InterpolationSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/InterpolationSystem.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;GAWG;AACH,yCAHW,WAAW,4EACX,YAAY,QAgBtB;AAoBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IA4GI;;OAEG;IACH,0DAFW;QAAE,qBAAqB,CAAC,EAAE,MAAM,CAAC;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAE,EA2BvE;IAtID,sCAA8B;IAC9B,wHAIE;IAEF;;;;OAIG;IACH,mBAAuB;IAEvB;;;;;;;OAOG;IACH,kBAAsB;IAEtB;;;;;OAKG;IACH,yBAA6B;IAkFzB;;;;OAIG;IACH,KAFU,gBAAgB,CAEkD;IAE5E;;;;OAIG;IACH,kBAAmC;IAGnC;;;;OAIG;IACH,gBAAiC;IAIrC;;;;;;;;;;;OAWG;IACH,yBAJW,MAAM,OACN,gBAAgB,UAChB,MAAM;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,QAc7D;IAED;;;OAGG;IACH,oBAFa,MAAM,CAOlB;IAED;;;;;OAKG;IACH,2BAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qDAEC;IAED;;OAEG;IACH,sDAEC;IAED;;;OAGG;IACH,mBAHW,YAAY,UACZ,MAAM,QAchB;IAED;;;OAGG;IACH,qBAHW,YAAY,UACZ,MAAM,QAUhB;IAED;;;;OAIG;IACH,gBAcC;IAED;;;;;;;;;OASG;IACH,eAiCC;IAkPD;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,gBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,GACJ,OAAO,CAkCnB;IAuED,sBA8HC;IAGL;;;OAGG;IACH,gCAFU,OAAO,CAEkC;;CANlD;4BAz3B2B,iCAAiC;uBADtC,kBAAkB;6BAIyC,mBAAmB;4CALzD,iDAAiD;iCAI5D,uBAAuB"}
@@ -13,6 +13,12 @@ import { Interpolated, INTERPOLATION_KEY_UNSET, INTERPOLATION_SOURCE_LOCAL } fro
13
13
  */
14
14
  const LOCAL_HISTORY_TICKS = 8;
15
15
 
16
+ /**
17
+ * A blend fraction of zero, `[0]`, for reading one tick back out of the log unblended. Never written.
18
+ * @type {Float64Array}
19
+ */
20
+ const NO_BLEND = new Float64Array(1);
21
+
16
22
  /**
17
23
  * Move `t` by `(dx, dy, dz)` and turn it by the unit quaternion `(ex, ey, ez, ew)` in its own
18
24
  * frame — on the right, `q' = q * e`.
@@ -195,6 +201,14 @@ export class InterpolationSystem extends System {
195
201
  /** @type {Float64Array} */
196
202
  #quat_scratch = new Float64Array(4);
197
203
 
204
+ /**
205
+ * The blend fraction {@link update} hands the log, `[t]`: written before each blend and passed
206
+ * as an array, since a fraction passed as a number to the log and on to its adapter is boxed
207
+ * into a heap object on every call V8 does not inline.
208
+ * @type {Float64Array}
209
+ */
210
+ #blend = new Float64Array(1);
211
+
198
212
  /**
199
213
  * @param {{ buffer_capacity_bytes?: number, records_capacity?: number }} [options]
200
214
  */
@@ -330,8 +344,10 @@ export class InterpolationSystem extends System {
330
344
  return;
331
345
  }
332
346
 
333
- for (const [entity, slots] of displaced) {
334
- this.#restore_slots(entity, slots, this.__entities.get(entity));
347
+ // Keys, then a lookup, as every Map walk in this system: destructuring the Map's own entries
348
+ // builds a [key, value] array for each one, every frame and every step.
349
+ for (const entity of displaced.keys()) {
350
+ this.#restore_slots(entity, displaced.get(entity), this.__entities.get(entity));
335
351
  }
336
352
 
337
353
  displaced.clear();
@@ -365,7 +381,11 @@ export class InterpolationSystem extends System {
365
381
  this.#record(completed);
366
382
  } else if (completed >= 0) {
367
383
  // already recorded (by a render update since); a teleport raised after that is not in it
368
- for (const [entity, interpolated] of this.__entities) {
384
+ const entities = this.__entities;
385
+
386
+ for (const entity of entities.keys()) {
387
+ const interpolated = entities.get(entity);
388
+
369
389
  if (interpolated.snap && interpolated.sourceId === INTERPOLATION_SOURCE_LOCAL) {
370
390
  this.#rewrite_with_live(entity, interpolated, completed);
371
391
  }
@@ -429,9 +449,12 @@ export class InterpolationSystem extends System {
429
449
  }
430
450
 
431
451
  this.#release(slot);
452
+
453
+ slots[i] = null;
432
454
  }
433
455
 
434
- slots.length = 0;
456
+ // Emptied slot by slot, not truncated: `slots.length = 0` drops the backing store, and the
457
+ // next entity to take this array from the pool allocated a new one on its first push.
435
458
  this.#slots_pool.push(slots);
436
459
  }
437
460
 
@@ -538,7 +561,11 @@ export class InterpolationSystem extends System {
538
561
 
539
562
  let open = false;
540
563
 
541
- for (const [entity, interpolated] of this.__entities) {
564
+ const entities = this.__entities;
565
+
566
+ for (const entity of entities.keys()) {
567
+ const interpolated = entities.get(entity);
568
+
542
569
  if (interpolated.sourceId !== INTERPOLATION_SOURCE_LOCAL) {
543
570
  continue;
544
571
  }
@@ -678,7 +705,7 @@ export class InterpolationSystem extends System {
678
705
  const scratch = this.__scratch;
679
706
 
680
707
  scratch.position = 0;
681
- if (!log.interpolate(scratch, key, interpoland.type_id, tick, tick, 0, interpoland.interpolation_adapter)) {
708
+ if (!log.interpolate(scratch, key, interpoland.type_id, tick, tick, NO_BLEND, 0, interpoland.interpolation_adapter)) {
682
709
  return;
683
710
  }
684
711
 
@@ -753,6 +780,7 @@ export class InterpolationSystem extends System {
753
780
  this.#record(em.fixedStepTick);
754
781
 
755
782
  const scratch = this.__scratch;
783
+ const blend = this.#blend;
756
784
 
757
785
  // Default (local) timeline: blend the last two completed fixed steps at
758
786
  // the sub-step alpha, reading this system's own log.
@@ -767,7 +795,8 @@ export class InterpolationSystem extends System {
767
795
 
768
796
  this.#decay_offsets(dt);
769
797
 
770
- for (const [entity, interpolated] of entities) {
798
+ for (const entity of entities.keys()) {
799
+ const interpolated = entities.get(entity);
771
800
  const key = interpolated.key;
772
801
  if (key === INTERPOLATION_KEY_UNSET) {
773
802
  continue;
@@ -832,8 +861,10 @@ export class InterpolationSystem extends System {
832
861
  const interpoland = interpolands[i];
833
862
 
834
863
  scratch.position = 0;
864
+ blend[0] = t;
865
+
835
866
  const ok = log.interpolate(
836
- scratch, key, interpoland.type_id, tick_a, tick_b, t, interpoland.interpolation_adapter
867
+ scratch, key, interpoland.type_id, tick_a, tick_b, blend, 0, interpoland.interpolation_adapter
837
868
  );
838
869
  if (!ok) {
839
870
  // Neither tick carries this interpoland — leave the live
@@ -11,7 +11,7 @@
11
11
  */
12
12
  export class PoseInterpolationAdapter extends BinaryInterpolationAdapter {
13
13
  /** @inheritdoc */
14
- interpolate(out_buffer: any, source: any, first_offset: any, second_offset: any, t: any): void;
14
+ interpolate(out_buffer: any, source: any, first_offset: any, second_offset: any, blend: any, blend_offset: any): void;
15
15
  }
16
16
  import { BinaryInterpolationAdapter } from "./BinaryInterpolationAdapter.js";
17
17
  //# sourceMappingURL=PoseInterpolationAdapter.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PoseInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/PoseInterpolationAdapter.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IAEI,kBAAkB;IAClB,+FA2CC;CACJ;2CA5D0C,iCAAiC"}
1
+ {"version":3,"file":"PoseInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/PoseInterpolationAdapter.js"],"names":[],"mappings":"AAmBA;;;;;;;;;;GAUG;AACH;IAEI,kBAAkB;IAClB,sHAuDC;CACJ;2CAzF0C,iCAAiC"}
@@ -1,5 +1,22 @@
1
1
  import { BinaryInterpolationAdapter } from "./BinaryInterpolationAdapter.js";
2
2
 
3
+ /**
4
+ * The two snapshots {@link PoseInterpolationAdapter#interpolate} blends, read out of the log as
5
+ * arrays: `[x, y, z, qx, qy, qz, qw]` of the first, then of the second. Read one number at a time,
6
+ * the fourteen reads took 574 of the 920 bytes of bytecode V8 will inline into one function, the
7
+ * last of the seven writes of the blend no longer fitted, and it was called out of line with its
8
+ * number boxed into a heap object.
9
+ * @type {Float64Array}
10
+ */
11
+ const scratch_snapshots = new Float64Array(14);
12
+
13
+ /**
14
+ * The blend {@link PoseInterpolationAdapter#interpolate} writes, `[x, y, z, qx, qy, qz, qw]`, handed to
15
+ * the buffer as one array rather than as seven numbers to seven calls.
16
+ * @type {Float64Array}
17
+ */
18
+ const scratch_blend = new Float64Array(7);
19
+
3
20
  /**
4
21
  * Linear-blend interpolator matching {@link TransformPoseSerializationAdapter}'s
5
22
  * layout (7 × Float64: position xyz + rotation xyzw). Position lerps
@@ -14,24 +31,32 @@ import { BinaryInterpolationAdapter } from "./BinaryInterpolationAdapter.js";
14
31
  export class PoseInterpolationAdapter extends BinaryInterpolationAdapter {
15
32
 
16
33
  /** @inheritdoc */
17
- interpolate(out_buffer, source, first_offset, second_offset, t) {
34
+ interpolate(out_buffer, source, first_offset, second_offset, blend, blend_offset) {
35
+ const t = blend[blend_offset];
36
+
37
+ const s = scratch_snapshots;
38
+
18
39
  source.position = first_offset;
19
- const ax = source.readFloat64();
20
- const ay = source.readFloat64();
21
- const az = source.readFloat64();
22
- const aqx = source.readFloat64();
23
- const aqy = source.readFloat64();
24
- const aqz = source.readFloat64();
25
- const aqw = source.readFloat64();
40
+ source.readFloat64Array(s, 0, 7);
26
41
 
27
42
  source.position = second_offset;
28
- const bx = source.readFloat64();
29
- const by = source.readFloat64();
30
- const bz = source.readFloat64();
31
- let bqx = source.readFloat64();
32
- let bqy = source.readFloat64();
33
- let bqz = source.readFloat64();
34
- let bqw = source.readFloat64();
43
+ source.readFloat64Array(s, 7, 7);
44
+
45
+ const ax = s[0];
46
+ const ay = s[1];
47
+ const az = s[2];
48
+ const aqx = s[3];
49
+ const aqy = s[4];
50
+ const aqz = s[5];
51
+ const aqw = s[6];
52
+
53
+ const bx = s[7];
54
+ const by = s[8];
55
+ const bz = s[9];
56
+ let bqx = s[10];
57
+ let bqy = s[11];
58
+ let bqz = s[12];
59
+ let bqw = s[13];
35
60
 
36
61
  // Position: componentwise lerp.
37
62
  const ox = ax + (bx - ax) * t;
@@ -50,12 +75,16 @@ export class PoseInterpolationAdapter extends BinaryInterpolationAdapter {
50
75
  const inv = len2 > 0 ? 1 / Math.sqrt(len2) : 1;
51
76
  qx *= inv; qy *= inv; qz *= inv; qw *= inv;
52
77
 
53
- out_buffer.writeFloat64(ox);
54
- out_buffer.writeFloat64(oy);
55
- out_buffer.writeFloat64(oz);
56
- out_buffer.writeFloat64(qx);
57
- out_buffer.writeFloat64(qy);
58
- out_buffer.writeFloat64(qz);
59
- out_buffer.writeFloat64(qw);
78
+ const o = scratch_blend;
79
+
80
+ o[0] = ox;
81
+ o[1] = oy;
82
+ o[2] = oz;
83
+ o[3] = qx;
84
+ o[4] = qy;
85
+ o[5] = qz;
86
+ o[6] = qw;
87
+
88
+ out_buffer.writeFloat64Array(o, 0, 7);
60
89
  }
61
90
  }
@@ -1 +1 @@
1
- {"version":3,"file":"TransformPoseSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/TransformPoseSerializationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;GAkBG;AACH;;IAEI,0BAAoB;IAGpB;;;OAGG;IACH,2CAFW,WAAW,QAWrB;IAED;;;OAGG;IACH,6CAFW,WAAW,QAqBrB;CACJ;gDAlE+C,0DAA0D;4BAC9E,iCAAiC"}
1
+ {"version":3,"file":"TransformPoseSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/TransformPoseSerializationAdapter.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;GAkBG;AACH;;IAEI,0BAAoB;IAGpB;;;OAGG;IACH,2CAFW,WAAW,QAOrB;IAED;;;OAGG;IACH,6CAFW,WAAW,QAgBrB;CACJ;gDA7D+C,0DAA0D;4BAKnG,iCAAiC"}
@@ -1,5 +1,9 @@
1
1
  import { BinaryClassSerializationAdapter } from "../ecs/storage/binary/BinaryClassSerializationAdapter.js";
2
- import { Transform64 } from "../ecs/transform/Transform64.js";
2
+ import {
3
+ Transform64,
4
+ TRANSFORM64_ROTATION_OFFSET,
5
+ TRANSFORM64_TRANSLATION_OFFSET
6
+ } from "../ecs/transform/Transform64.js";
3
7
 
4
8
  /**
5
9
  * Full-precision (Float64) pose serializer for {@link Transform64}: position +
@@ -30,14 +34,10 @@ export class TransformPoseSerializationAdapter extends BinaryClassSerializationA
30
34
  * @param {Transform64} transform
31
35
  */
32
36
  serialize(buffer, transform) {
33
- const r = transform.rotation;
34
- buffer.writeFloat64(transform.translation_x);
35
- buffer.writeFloat64(transform.translation_y);
36
- buffer.writeFloat64(transform.translation_z);
37
- buffer.writeFloat64(r[0]);
38
- buffer.writeFloat64(r[1]);
39
- buffer.writeFloat64(r[2]);
40
- buffer.writeFloat64(r[3]);
37
+ // Straight from the lanes, as arrays: `transform.rotation` would build a view over them on
38
+ // every call, and seven writeFloat64 calls box their numbers wherever V8 leaves them out of line.
39
+ buffer.writeFloat64Array(transform, TRANSFORM64_TRANSLATION_OFFSET, 3);
40
+ buffer.writeFloat64Array(transform, TRANSFORM64_ROTATION_OFFSET, 4);
41
41
  }
42
42
 
43
43
  /**
@@ -45,22 +45,17 @@ export class TransformPoseSerializationAdapter extends BinaryClassSerializationA
45
45
  * @param {Transform64} transform
46
46
  */
47
47
  deserialize(buffer, transform) {
48
- const px = buffer.readFloat64();
49
- const py = buffer.readFloat64();
50
- const pz = buffer.readFloat64();
51
- const rx = buffer.readFloat64();
52
- const ry = buffer.readFloat64();
53
- const rz = buffer.readFloat64();
54
- const rw = buffer.readFloat64();
55
- transform.setTranslation(px, py, pz);
56
- transform.setRotation(rx, ry, rz, rw);
48
+ // Straight into the lanes. Read into locals and handed to setTranslation / setRotation, the
49
+ // seven numbers were each boxed into a heap object wherever V8 did not inline the setter.
50
+ buffer.readFloat64Array(transform, TRANSFORM64_TRANSLATION_OFFSET, 3);
51
+ buffer.readFloat64Array(transform, TRANSFORM64_ROTATION_OFFSET, 4);
57
52
 
58
53
  /**
59
- * `setRotation` does not touch the matrix — it says so — and the matrix is what render
60
- * placement, culling and attachments read. Without this the rotation half of every
61
- * interpolated pose was written into slots nothing looks at, and the object rendered at
62
- * whatever pose was last composed. The translation half escaped only because the translation
63
- * *is* the matrix's fourth column.
54
+ * Writing the rotation does not touch the matrix — `setRotation` says so — and the matrix
55
+ * is what render placement, culling and attachments read. Without this the rotation half of
56
+ * every interpolated pose was written into slots nothing looks at, and the object rendered
57
+ * at whatever pose was last composed. The translation half escaped only because the
58
+ * translation *is* the matrix's fourth column.
64
59
  */
65
60
  transform.updateMatrix();
66
61
  }
@@ -8,7 +8,7 @@
8
8
  */
9
9
  export class QuaternionInterpolationAdapter extends BinaryInterpolationAdapter {
10
10
  /** @inheritdoc */
11
- interpolate(out_buffer: any, source: any, first_offset: any, second_offset: any, t: any): void;
11
+ interpolate(out_buffer: any, source: any, first_offset: any, second_offset: any, blend: any, blend_offset: any): void;
12
12
  }
13
13
  import { BinaryInterpolationAdapter } from "../../interpolation/BinaryInterpolationAdapter.js";
14
14
  //# sourceMappingURL=QuaternionInterpolationAdapter.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"QuaternionInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/network/adapters/QuaternionInterpolationAdapter.js"],"names":[],"mappings":"AAWA;;;;;;;GAOG;AACH;IAEI,kBAAkB;IAClB,+FAmBC;CACJ;2CAzC0C,mDAAmD"}
1
+ {"version":3,"file":"QuaternionInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/network/adapters/QuaternionInterpolationAdapter.js"],"names":[],"mappings":"AAWA;;;;;;;GAOG;AACH;IAEI,kBAAkB;IAClB,sHAqBC;CACJ;2CA3C0C,mDAAmD"}
@@ -20,7 +20,9 @@ const scratch = new Float64Array(4);
20
20
  export class QuaternionInterpolationAdapter extends BinaryInterpolationAdapter {
21
21
 
22
22
  /** @inheritdoc */
23
- interpolate(out_buffer, source, first_offset, second_offset, t) {
23
+ interpolate(out_buffer, source, first_offset, second_offset, blend, blend_offset) {
24
+ const t = blend[blend_offset];
25
+
24
26
  source.position = first_offset;
25
27
  const ax = source.readFloat32();
26
28
  const ay = source.readFloat32();
@@ -12,7 +12,7 @@
12
12
  */
13
13
  export class TransformInterpolationAdapter extends BinaryInterpolationAdapter {
14
14
  /** @inheritdoc */
15
- interpolate(out_buffer: any, source: any, first_offset: any, second_offset: any, t: any): void;
15
+ interpolate(out_buffer: any, source: any, first_offset: any, second_offset: any, blend: any, blend_offset: any): void;
16
16
  }
17
17
  import { BinaryInterpolationAdapter } from "../../interpolation/BinaryInterpolationAdapter.js";
18
18
  //# sourceMappingURL=TransformInterpolationAdapter.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TransformInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/network/adapters/TransformInterpolationAdapter.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;GAWG;AACH;IAEI,kBAAkB;IAClB,+FA6CC;CACJ;2CA9E0C,mDAAmD"}
1
+ {"version":3,"file":"TransformInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/network/adapters/TransformInterpolationAdapter.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;GAWG;AACH;IAEI,kBAAkB;IAClB,sHA+CC;CACJ;2CAhF0C,mDAAmD"}
@@ -35,7 +35,9 @@ const rotation_scratch = new Float64Array(4);
35
35
  export class TransformInterpolationAdapter extends BinaryInterpolationAdapter {
36
36
 
37
37
  /** @inheritdoc */
38
- interpolate(out_buffer, source, first_offset, second_offset, t) {
38
+ interpolate(out_buffer, source, first_offset, second_offset, blend, blend_offset) {
39
+ const t = blend[blend_offset];
40
+
39
41
  // ---- Decode sample A ----
40
42
  source.position = first_offset;
41
43
  const ax = source.readFloat32();
@@ -1 +1 @@
1
- {"version":3,"file":"Vector3InterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/network/adapters/Vector3InterpolationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;GAaG;AACH;CA4BC;2CA5C0C,mDAAmD"}
1
+ {"version":3,"file":"Vector3InterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/network/adapters/Vector3InterpolationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;GAaG;AACH;CA+BC;2CA/C0C,mDAAmD"}
@@ -22,9 +22,12 @@ export class Vector3InterpolationAdapter extends BinaryInterpolationAdapter {
22
22
  * @param {BinaryBuffer} source
23
23
  * @param {number} first_offset
24
24
  * @param {number} second_offset
25
- * @param {number} t
25
+ * @param {Float64Array} blend holds the blend fraction
26
+ * @param {number} blend_offset index of the fraction in `blend`
26
27
  */
27
- interpolate(out_buffer, source, first_offset, second_offset, t) {
28
+ interpolate(out_buffer, source, first_offset, second_offset, blend, blend_offset) {
29
+ const t = blend[blend_offset];
30
+
28
31
  source.position = first_offset;
29
32
  const ax = source.readFloat32();
30
33
  const ay = source.readFloat32();
@@ -1 +1 @@
1
- {"version":3,"file":"SolverBodyState.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/body/SolverBodyState.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoDG;AAEH,+CAA+C;AAC/C,6BAA8B;AAC9B,oFAAoF;AACpF,4BAA6B;AAC7B,4BAA6B;AAC7B,4BAA6B;AAC7B,oFAAoF;AACpF,uBAAwB;AACxB,uBAAwB;AACxB,uBAAwB;AACxB,uBAAwB;AACxB,kCAAkC;AAClC,yBAA0B;AAC1B,yBAA0B;AAC1B,0BAA2B;AAC3B,mCAAmC;AACnC,0BAA2B;AAC3B,0BAA2B;AAC3B,0BAA2B;AAE3B,wBAAwB;AACxB,4BAA6B;AAE7B;IAWI,uCA0BC;IApCD,eAAe;IACf,yBAAqB;IAErB;;;;OAIG;IACH,cAAU;IAKN;;;OAGG;IACH,MAFU,YAAY,CAEwB;IAE9C;;;;;OAKG;IACH,gBAAkC;IAElC;;;;OAIG;IACH,mBAAsC;IAEtC,eAAe;IACf,mBAAqB;IAGzB;;;OAGG;IACH,6BAEC;IAED;;;;;OAKG;IACH,WAFW,MAAM,QAiBhB;IAED;;;;;;;;OAQG;IACH,YAJW,MAAM,+CA8DhB;IAED;;;;;;;OAOG;IACH,gBAFW,WAAW,QAoBrB;IAED;;;OAGG;IACH,eAeC;CACJ"}
1
+ {"version":3,"file":"SolverBodyState.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/body/SolverBodyState.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoDG;AAEH,+CAA+C;AAC/C,6BAA8B;AAC9B,oFAAoF;AACpF,4BAA6B;AAC7B,4BAA6B;AAC7B,4BAA6B;AAC7B,oFAAoF;AACpF,uBAAwB;AACxB,uBAAwB;AACxB,uBAAwB;AACxB,uBAAwB;AACxB,kCAAkC;AAClC,yBAA0B;AAC1B,yBAA0B;AAC1B,0BAA2B;AAC3B,mCAAmC;AACnC,0BAA2B;AAC3B,0BAA2B;AAC3B,0BAA2B;AAE3B,wBAAwB;AACxB,4BAA6B;AAE7B;IAWI,uCA0BC;IApCD,eAAe;IACf,yBAAqB;IAErB;;;;OAIG;IACH,cAAU;IAKN;;;OAGG;IACH,MAFU,YAAY,CAEwB;IAE9C;;;;;OAKG;IACH,gBAAkC;IAElC;;;;OAIG;IACH,mBAAsC;IAEtC,eAAe;IACf,mBAAqB;IAGzB;;;OAGG;IACH,6BAEC;IAED;;;;;OAKG;IACH,WAFW,MAAM,QAiBhB;IAED;;;;;;;;OAQG;IACH,YAJW,MAAM,+CA6DhB;IAED;;;;;;;OAOG;IACH,gBAFW,WAAW,QAoBrB;IAED;;;OAGG;IACH,eAeC;CACJ"}
@@ -202,11 +202,10 @@ export class SolverBodyState {
202
202
  d[base + SBS_INV_I_Z] = 0;
203
203
  }
204
204
 
205
- const q = transform.rotation;
206
- d[base + SBS_QX] = q[0];
207
- d[base + SBS_QY] = q[1];
208
- d[base + SBS_QZ] = q[2];
209
- d[base + SBS_QW] = q[3];
205
+ d[base + SBS_QX] = transform.rotation_x;
206
+ d[base + SBS_QY] = transform.rotation_y;
207
+ d[base + SBS_QZ] = transform.rotation_z;
208
+ d[base + SBS_QW] = transform.rotation_w;
210
209
 
211
210
  const lv = rb.linearVelocity;
212
211
  d[base + SBS_LV_X] = lv[0];
@@ -23,6 +23,18 @@ export function compute_world_aabb(result: number[] | Float32Array | Float64Arra
23
23
  * @param {number} dt step size
24
24
  */
25
25
  export function fatten_world_aabb(aabb: number[] | Float32Array | Float64Array, offset: number, vx: number, vy: number, vz: number, dt: number): void;
26
+ /**
27
+ * {@link fatten_world_aabb} with the velocity read from `velocity[velocity_offset ..+2]`: the one place
28
+ * the arithmetic lives. For the per-collider refit, which cannot have the call inlined, and where the
29
+ * three numbers would each be boxed into a new heap object.
30
+ *
31
+ * @param {number[]|Float32Array|Float64Array} aabb inflated in place
32
+ * @param {number} offset
33
+ * @param {number[]|Float32Array|Float64Array} velocity world linear velocity
34
+ * @param {number} velocity_offset
35
+ * @param {number} dt step size
36
+ */
37
+ export function fatten_world_aabb_array(aabb: number[] | Float32Array | Float64Array, offset: number, velocity: number[] | Float32Array | Float64Array, velocity_offset: number, dt: number): void;
26
38
  /**
27
39
  * Compute the inflated world AABB of a shape under a pose, padded by a
28
40
  * symmetric constant slack and a directional velocity-proportional swept
@@ -1 +1 @@
1
- {"version":3,"file":"compute_fat_world_aabb.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/broadphase/compute_fat_world_aabb.js"],"names":[],"mappings":"AAuBA;;;;;;;;GAQG;AACH,2CALW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,wDAiBhB;AAED;;;;;;;;;;;;;GAaG;AACH,wCAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,UAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAchB;AAED;;;;;;;;;;;;;GAaG;AACH,+CATW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,sDAGN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAShB"}
1
+ {"version":3,"file":"compute_fat_world_aabb.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/broadphase/compute_fat_world_aabb.js"],"names":[],"mappings":"AAuBA;;;;;;;;GAQG;AACH,2CALW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,wDAchB;AAED;;;;;;;;;;;;;GAaG;AACH,wCAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,UAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAUhB;AAKD;;;;;;;;;;GAUG;AACH,8CANW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,UAClC,MAAM,YACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,mBAClC,MAAM,MACN,MAAM,QAkBhB;AAED;;;;;;;;;;;;;GAaG;AACH,+CATW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,sDAGN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAShB"}
@@ -33,9 +33,6 @@ const FAT_VELOCITY_MULTIPLIER = 2;
33
33
  export function compute_world_aabb(result, result_offset, shape, transform) {
34
34
  shape.compute_bounding_box(scratch_local);
35
35
 
36
- const p = transform.translation;
37
- const q = transform.rotation;
38
-
39
36
  aabb3_transform_oriented(
40
37
  result, result_offset,
41
38
  scratch_local[0], scratch_local[1], scratch_local[2],
@@ -60,6 +57,34 @@ export function compute_world_aabb(result, result_offset, shape, transform) {
60
57
  * @param {number} dt step size
61
58
  */
62
59
  export function fatten_world_aabb(aabb, offset, vx, vy, vz, dt) {
60
+ const velocity = scratch_velocity;
61
+
62
+ velocity[0] = vx;
63
+ velocity[1] = vy;
64
+ velocity[2] = vz;
65
+
66
+ fatten_world_aabb_array(aabb, offset, velocity, 0, dt);
67
+ }
68
+
69
+ /** Where {@link fatten_world_aabb} packs its velocity. */
70
+ const scratch_velocity = new Float64Array(3);
71
+
72
+ /**
73
+ * {@link fatten_world_aabb} with the velocity read from `velocity[velocity_offset ..+2]`: the one place
74
+ * the arithmetic lives. For the per-collider refit, which cannot have the call inlined, and where the
75
+ * three numbers would each be boxed into a new heap object.
76
+ *
77
+ * @param {number[]|Float32Array|Float64Array} aabb inflated in place
78
+ * @param {number} offset
79
+ * @param {number[]|Float32Array|Float64Array} velocity world linear velocity
80
+ * @param {number} velocity_offset
81
+ * @param {number} dt step size
82
+ */
83
+ export function fatten_world_aabb_array(aabb, offset, velocity, velocity_offset, dt) {
84
+ const vx = velocity[velocity_offset];
85
+ const vy = velocity[velocity_offset + 1];
86
+ const vz = velocity[velocity_offset + 2];
87
+
63
88
  const k = FAT_VELOCITY_MULTIPLIER * dt;
64
89
  const px = vx * k;
65
90
  const py = vy * k;