@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -65,6 +65,13 @@ export class GPUMeshSkinningContext {
65
65
  * @returns {GPUBuffer|null}
66
66
  */
67
67
  get bindings_buffer(): any;
68
+ /**
69
+ * Bound {@link SkinnedMesh}es — the records {@link bindings_buffer} holds once {@link update} has
70
+ * uploaded them, which it does on the frame they change.
71
+ *
72
+ * @returns {number}
73
+ */
74
+ get binding_count(): number;
68
75
  /**
69
76
  * Per-meshlet base offsets into {@link prev_positions_buffer},
70
77
  * indexed by absolute meshlet metadata row. Non-clone meshlets
@@ -1 +1 @@
1
- {"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAgNI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,EAAE,kBAAkB,CAAC;QACrC,iBAAuB,EAAE,mBAAmB,CAAC;QAC7C,aAAmB,EAAE,eAAe,CAAC;QACrC,MAAY,YAAY;KACrB,EAcH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;;OAOG;IACH,yCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;OAYG;IACH,qBAJW,MAAM,YACN,eAAe,GACb,mBAAmB,CAqB/B;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,mBAAmB,GAAC,SAAS,CAMzC;IAED;;;;;;;;;;OAUG;IACH,aAHW,MAAM,WACN,MAAM,QAwBhB;IAED;;;;;;;OAOG;IACH,oBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,eAFW,MAAM,QAYhB;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAUhB;IA4FD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFW,MAAM,QAqBhB;IAuBD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAJW,sBAAsB,GACpB,OAAO,CA0NnB;IAkXD;;;;;;;OAOG;IACH,gBA+BC;;CACJ;qCA/wCY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,sCAAsC,EAAE,kBAAkB;8BACjE,OAAO,gCAAgC,EAAE,eAAe;8BACxD,OAAO,mCAAmC,EAAE,eAAe;kCAC3D,OAAO,uCAAuC,EAAE,mBAAmB;kCACnE,OAAO,2BAA2B,EAAE,mBAAmB"}
1
+ {"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAgNI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,EAAE,kBAAkB,CAAC;QACrC,iBAAuB,EAAE,mBAAmB,CAAC;QAC7C,aAAmB,EAAE,eAAe,CAAC;QACrC,MAAY,YAAY;KACrB,EAcH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;;OAOG;IACH,yCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;OAKG;IACH,4BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;OAYG;IACH,qBAJW,MAAM,YACN,eAAe,GACb,mBAAmB,CAqB/B;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,mBAAmB,GAAC,SAAS,CAMzC;IAED;;;;;;;;;;OAUG;IACH,aAHW,MAAM,WACN,MAAM,QAwBhB;IAED;;;;;;;OAOG;IACH,oBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,eAFW,MAAM,QAYhB;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAUhB;IA4FD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFW,MAAM,QAqBhB;IAuBD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAJW,sBAAsB,GACpB,OAAO,CA0NnB;IAmXD;;;;;;;OAOG;IACH,gBA+BC;;CACJ;qCA1xCY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,sCAAsC,EAAE,kBAAkB;8BACjE,OAAO,gCAAgC,EAAE,eAAe;8BACxD,OAAO,mCAAmC,EAAE,eAAe;kCAC3D,OAAO,uCAAuC,EAAE,mBAAmB;kCACnE,OAAO,2BAA2B,EAAE,mBAAmB"}
@@ -372,6 +372,16 @@ export class GPUMeshSkinningContext {
372
372
  return this.#bindings_buffer;
373
373
  }
374
374
 
375
+ /**
376
+ * Bound {@link SkinnedMesh}es — the records {@link bindings_buffer} holds once {@link update} has
377
+ * uploaded them, which it does on the frame they change.
378
+ *
379
+ * @returns {number}
380
+ */
381
+ get binding_count() {
382
+ return this.#bindings.length;
383
+ }
384
+
375
385
  /**
376
386
  * Per-meshlet base offsets into {@link prev_positions_buffer},
377
387
  * indexed by absolute meshlet metadata row. Non-clone meshlets
@@ -1233,6 +1243,7 @@ export class GPUMeshSkinningContext {
1233
1243
 
1234
1244
  write_gpu_typed_buffer({
1235
1245
  skin_matrix_offset: this.#animation_manager.get_skin_matrix_offset(b.skin_id),
1246
+ skin_matrix_count: this.#animation_manager.get_skin_joint_count(b.skin_id),
1236
1247
  source_meshlet_metadata_offset: b.source_meshlet_metadata_offset,
1237
1248
  clone_meshlet_metadata_offset: b.clone_meshlet_metadata_offset,
1238
1249
  meshlet_count: b.meshlet_count,
@@ -9,7 +9,9 @@
9
9
  * - `skin_matrix_offset` is the skin's first joint row, read from the
10
10
  * animation manager's {@link GPUAnimationManager#get_skin_matrix_offset}
11
11
  * — a joint's matrix sits at its row — so the shader can index
12
- * `skin_matrices` directly without dereferencing the skin record.
12
+ * `skin_matrices` directly without dereferencing the skin record;
13
+ * `skin_matrix_count`, its number of joints, from
14
+ * {@link GPUAnimationManager#get_skin_joint_count}.
13
15
  * - The two `*_meshlet_metadata_offset` values are the starts of the
14
16
  * source's and clone's meshlet ranges in the meshlet metadata
15
17
  * buffer; combined with `meshlet_count`, they bound the per-binding
@@ -1 +1 @@
1
- {"version":3,"file":"SKINNING_BINDING_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH,mDAwDsB;6BA3EO,mCAAmC"}
1
+ {"version":3,"file":"SKINNING_BINDING_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;GAkBG;AACH,mDA+DsB;6BApFO,mCAAmC"}
@@ -12,7 +12,9 @@ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
12
12
  * - `skin_matrix_offset` is the skin's first joint row, read from the
13
13
  * animation manager's {@link GPUAnimationManager#get_skin_matrix_offset}
14
14
  * — a joint's matrix sits at its row — so the shader can index
15
- * `skin_matrices` directly without dereferencing the skin record.
15
+ * `skin_matrices` directly without dereferencing the skin record;
16
+ * `skin_matrix_count`, its number of joints, from
17
+ * {@link GPUAnimationManager#get_skin_joint_count}.
16
18
  * - The two `*_meshlet_metadata_offset` values are the starts of the
17
19
  * source's and clone's meshlet ranges in the meshlet metadata
18
20
  * buffer; combined with `meshlet_count`, they bound the per-binding
@@ -26,6 +28,13 @@ export const SKINNING_BINDING_STRUCT = WebGPUStruct.from({
26
28
  */
27
29
  skin_matrix_offset: u32,
28
30
 
31
+ /**
32
+ * How many joints the skin has: its matrices are `skin_matrix_count` rows from
33
+ * `skin_matrix_offset`. The skinning shader needs no count — a vertex names its joints — but a
34
+ * pass over the skin's pose does, such as the virtual shadow map's test of whether it moved.
35
+ */
36
+ skin_matrix_count: u32,
37
+
29
38
  /**
30
39
  * First source meshlet record in the meshlet metadata buffer. The
31
40
  * skinning shader reads attributes (position / normal / tangent /
@@ -1 +1 @@
1
- {"version":3,"file":"table_wgsl_gen_read_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js"],"names":[],"mappings":"AAyKA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,uEAZW,MAAM,eACN,MAAM,qBAEJ,IAAI,CA8BhB"}
1
+ {"version":3,"file":"table_wgsl_gen_read_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js"],"names":[],"mappings":"AAqMA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,uEAZW,MAAM,eACN,MAAM,qBAEJ,IAAI,CA8BhB"}
@@ -1,13 +1,17 @@
1
1
  import { assert } from "../../../../../core/assert.js";
2
2
  import {
3
3
  f32,
4
+ i32,
4
5
  mat4x4f,
5
6
  u32,
6
7
  vec2f,
8
+ vec2i,
7
9
  vec2u,
8
10
  vec3f,
11
+ vec3i,
9
12
  vec3u,
10
13
  vec4f,
14
+ vec4i,
11
15
  vec4u
12
16
  } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
13
17
 
@@ -50,6 +54,30 @@ function table_wgsl_gen_read_code_primitive(
50
54
  case f32:
51
55
  builder.extend(`bitcast<f32>(${buffer_name}[base_offset + ${offset}])`);
52
56
  return;
57
+ case i32:
58
+ builder.extend(`bitcast<i32>(${buffer_name}[base_offset + ${offset}])`);
59
+ return;
60
+ case vec2i:
61
+ builder.extend(`vec2<i32>(`);
62
+ builder.indent();
63
+ read_multiple(builder, offset, buffer_name, i32, 2);
64
+ builder.dedent();
65
+ builder.extend(')');
66
+ return;
67
+ case vec3i:
68
+ builder.extend(`vec3<i32>(`);
69
+ builder.indent();
70
+ read_multiple(builder, offset, buffer_name, i32, 3);
71
+ builder.dedent();
72
+ builder.extend(')');
73
+ return;
74
+ case vec4i:
75
+ builder.extend(`vec4<i32>(`);
76
+ builder.indent();
77
+ read_multiple(builder, offset, buffer_name, i32, 4);
78
+ builder.dedent();
79
+ builder.extend(')');
80
+ return;
53
81
  case vec2f:
54
82
  builder.extend(`vec2<f32>(`);
55
83
  builder.indent();
@@ -1 +1 @@
1
- {"version":3,"file":"table_wgsl_gen_write_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js"],"names":[],"mappings":"AAoHA;;;;;;;;;;;;;;GAcG;AACH,wEANW,MAAM,eACN,MAAM,iCAEN,MAAM,GACJ,IAAI,CAyBhB"}
1
+ {"version":3,"file":"table_wgsl_gen_write_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js"],"names":[],"mappings":"AAkJA;;;;;;;;;;;;;;GAcG;AACH,wEANW,MAAM,eACN,MAAM,iCAEN,MAAM,GACJ,IAAI,CAyBhB"}
@@ -1,5 +1,19 @@
1
1
  import { assert } from "../../../../../core/assert.js";
2
- import { f32, mat4x4f, u32, vec2f, vec2u, vec3f, vec3u, vec4f, vec4u } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import {
3
+ f32,
4
+ i32,
5
+ mat4x4f,
6
+ u32,
7
+ vec2f,
8
+ vec2i,
9
+ vec2u,
10
+ vec3f,
11
+ vec3i,
12
+ vec3u,
13
+ vec4f,
14
+ vec4i,
15
+ vec4u
16
+ } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
17
 
4
18
  /**
5
19
  *
@@ -21,8 +35,24 @@ function table_wgsl_gen_write_code_primitive(
21
35
  builder.add(`${buffer_name}[base_offset + ${offset}] = ${value_expr};`);
22
36
  return;
23
37
  case f32:
38
+ case i32:
24
39
  builder.add(`${buffer_name}[base_offset + ${offset}] = bitcast<u32>(${value_expr});`);
25
40
  return;
41
+ case vec2i:
42
+ for (let i = 0; i < 2; i++) {
43
+ table_wgsl_gen_write_code_primitive(builder, offset + i, buffer_name, i32, `${value_expr}[${i}]`);
44
+ }
45
+ return;
46
+ case vec3i:
47
+ for (let i = 0; i < 3; i++) {
48
+ table_wgsl_gen_write_code_primitive(builder, offset + i, buffer_name, i32, `${value_expr}[${i}]`);
49
+ }
50
+ return;
51
+ case vec4i:
52
+ for (let i = 0; i < 4; i++) {
53
+ table_wgsl_gen_write_code_primitive(builder, offset + i, buffer_name, i32, `${value_expr}[${i}]`);
54
+ }
55
+ return;
26
56
  case vec2f:
27
57
  for (let i = 0; i < 2; i++) {
28
58
  table_wgsl_gen_write_code_primitive(builder, offset + i, buffer_name, f32, `${value_expr}[${i}]`);
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dynamic_mesh_avboit_draw.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js"],"names":[],"mappings":"AAuBA;;;;;GAKG;AACH,uDAFU,MAAM,CAE0C;AAyF1D;;;;GAIG;AACH,gDAFU,wBAAwB,CAc/B;AAEH,8EAA8E;AAC9E,6EAA4D;AAE5D,mDAAmD;AACnD,+DAA0D;yCA5IjB,8DAA8D;4CAU3D,mDAAmD;iCAC9D,+BAA+B"}
1
+ {"version":3,"file":"shader_dynamic_mesh_avboit_draw.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js"],"names":[],"mappings":"AAyBA;;;;;GAKG;AACH,uDAFU,MAAM,CAE0C;AA+F1D;;;;GAIG;AACH,gDAFU,wBAAwB,CAc/B;AAEH,8EAA8E;AAC9E,6EAA4D;AAE5D,mDAAmD;AACnD,+DAA0D;yCApJjB,8DAA8D;4CAY3D,mDAAmD;iCAC9D,+BAA+B"}
@@ -7,6 +7,8 @@ import { AVBOIT_DRAW_TARGETS } from "../rasterize/native/avboit/avboit_draw_frag
7
7
  import {
8
8
  chunk_avboit_premultiplied_contribution
9
9
  } from "../rasterize/native/avboit/chunk_avboit_premultiplied_contribution.js";
10
+ import { chunk_avboit_view_depth_to_virtual } from "../rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.js";
11
+ import { chunk_avboit_footprint_bias } from "../rasterize/native/avboit/chunk_avboit_footprint_bias.js";
10
12
  import { chunk_avboit_sample_transmittance } from "../rasterize/native/avboit/chunk_avboit_sample_transmittance.js";
11
13
  import { CodeChunk } from "../shader/compiler/CodeChunk.js";
12
14
  import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
@@ -78,6 +80,10 @@ fn vs_main(@builtin(vertex_index) vi : u32, @builtin(instance_index) draw_index
78
80
 
79
81
  @fragment
80
82
  fn fs_main(in : DynamicMeshAVBOITVertexOut) -> DynamicMeshAVBOITDrawOutput {
83
+ // a ribbon seen at an angle runs through depth across a voxel; see avboit_footprint_bias. Taken
84
+ // first, in uniform control flow
85
+ let footprint = avboit_footprint_bias(&warp, fwidth(avboit_view_depth_to_virtual(&warp, in.view_depth)));
86
+
81
87
  if (in.color.a <= 0.0) {
82
88
  // faded out: covers nothing, and straight alpha carries no light without coverage
83
89
  discard;
@@ -85,7 +91,7 @@ fn fs_main(in : DynamicMeshAVBOITVertexOut) -> DynamicMeshAVBOITDrawOutput {
85
91
 
86
92
  let screen_uv = in.clip.xy / vec2<f32>(f32(view.width), f32(view.height));
87
93
 
88
- let transmittance = avboit_sample_transmittance(&warp, tIntegral, sLinear, screen_uv, in.view_depth);
94
+ let transmittance = avboit_sample_transmittance(&warp, tIntegral, sLinear, screen_uv, in.view_depth, footprint);
89
95
 
90
96
  if (all(transmittance <= vec3<f32>(${AVBOIT_EXTINCT_TRANSMITTANCE}))) {
91
97
  // nothing this fragment contributes survives what is in front of it; skip the shading
@@ -109,6 +115,8 @@ fn fs_main(in : DynamicMeshAVBOITVertexOut) -> DynamicMeshAVBOITDrawOutput {
109
115
  }
110
116
  `, [
111
117
  chunk_dynamic_mesh_avboit_vertex,
118
+ chunk_avboit_view_depth_to_virtual,
119
+ chunk_avboit_footprint_bias,
112
120
  chunk_avboit_sample_transmittance,
113
121
  chunk_sample_volumetrics,
114
122
  chunk_avboit_premultiplied_contribution,
@@ -35,5 +35,8 @@ export class MeshletGeometry {
35
35
  equals(other: MeshletGeometry): boolean;
36
36
  isMeshletGeometry: boolean;
37
37
  }
38
+ export namespace MeshletGeometry {
39
+ let typeName: string;
40
+ }
38
41
  import { MeshletBatch } from "./meshlet/MeshletBatch.js";
39
42
  //# sourceMappingURL=MeshletGeometry.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"MeshletGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/MeshletGeometry.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH;IACI,WAAkB;IAElB;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV,2BAAmC;IACnC,8BAAsC;IAEtC;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB,wBAGC;IAED;;OAEG;IACH,UAFU,YAAY,CAEQ;IAE9B;;;;OAIG;IACH,KAFU,WAAW,CAEG;IAExB,eAEC;IAED;;;OAGG;IACH,cAFW,eAAe,WAMzB;IAGL,2BAA2C;CAF1C;6BAxD4B,2BAA2B"}
1
+ {"version":3,"file":"MeshletGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/MeshletGeometry.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH;IACI,WAAkB;IAElB;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV,2BAAmC;IACnC,8BAAsC;IAEtC;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB,wBAGC;IAED;;OAEG;IACH,UAFU,YAAY,CAEQ;IAE9B;;;;OAIG;IACH,KAFU,WAAW,CAEG;IAExB,eAEC;IAED;;;OAGG;IACH,cAFW,eAAe,WAMzB;IAGL,2BAA2C;CAF1C;;;;6BAxD4B,2BAA2B"}
@@ -57,4 +57,5 @@ export class MeshletGeometry {
57
57
  }
58
58
 
59
59
  MeshletGeometry.prototype.isMeshletGeometry = true;
60
+ MeshletGeometry.typeName = "MeshletGeometry";
60
61
 
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_scene_point_query_volume_sign.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js"],"names":[],"mappings":"AAoBA,4DAoEE;0BA5EwB,oCAAoC"}
1
+ {"version":3,"file":"chunk_scene_point_query_volume_sign.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js"],"names":[],"mappings":"AAoBA,4DAsEE;0BA9EwB,oCAAoC"}
@@ -9,7 +9,7 @@ import { chunk_ray_query_nearest } from "../../shader/chunk/geometry/ray/chunk_r
9
9
  import { RAY_STRUCT } from "../../shader/chunk/geometry/ray/RAY_STRUCT.js";
10
10
  import { chunk_sphere_fibonacci_point } from "../../shader/chunk/geometry/sphere/chunk_sphere_fibonacci_point.js";
11
11
  import { chunk_f32_array_as_vec3 } from "../../shader/chunk/geometry/vec3/chunk_f32_array_as_vec3.js";
12
- import { chunk_v3_matrix4_rotate } from "../../shader/chunk/geometry/vec3/chunk_v3_matrix4_rotate.js";
12
+ import { chunk_compute_normal_matrix_from_m4 } from "../../shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.js";
13
13
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
14
14
 
15
15
  /**
@@ -57,10 +57,12 @@ fn scene_point_query_volume_sign(position_ws: vec3<f32>, max_distance: f32) -> f
57
57
 
58
58
  let normal = compute_triangle_face_normal(a,b,c);
59
59
 
60
- // localize ray direction
60
+ // into the world by the normal matrix, not the instance matrix: under a non-uniform scale
61
+ // the two tilt a slanted face's normal opposite ways. Only its side is wanted, so it stays
62
+ // unnormalized
61
63
  let mesh = scene_read_mesh(&scene_database, hit.instance);
62
64
  let node = scene_read_node(&scene_database, mesh.node);
63
- let normal_ws = v3_matrix4_rotate(normal, node.global);
65
+ let normal_ws = compute_normal_matrix_from_m4(node.global) * normal;
64
66
 
65
67
  if(dot(normal_ws, ray.direction) > 0.0){
66
68
  // back-facing
@@ -83,7 +85,7 @@ fn scene_point_query_volume_sign(position_ws: vec3<f32>, max_distance: f32) -> f
83
85
  chunk_geometry_read_triangle_vertices,
84
86
  chunk_f32_array_as_vec3,
85
87
  chunk_compute_triangle_face_normal,
86
- chunk_v3_matrix4_rotate,
88
+ chunk_compute_normal_matrix_from_m4,
87
89
  chunk_scene_database_access,
88
90
  ]
89
91
  );
@@ -1 +1 @@
1
- {"version":3,"file":"brick4_bake_basic.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js"],"names":[],"mappings":"AAoCA;;;;;;;GAOG;AACH;IAL2C,MAAM;IACb,QAAQ;IACT,GAAG;IACF,KAAK;yBAkMxC"}
1
+ {"version":3,"file":"brick4_bake_basic.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js"],"names":[],"mappings":"AAoCA;;;;;;;GAOG;AACH;IAL2C,MAAM;IACb,QAAQ;IACT,GAAG;IACF,KAAK;yBAmMxC"}
@@ -156,6 +156,7 @@ export async function brick4_bake_basic({
156
156
  },
157
157
 
158
158
  materials: r_materials.buffer_materials,
159
+ media: r_materials.buffer_media,
159
160
  textures: r_materials.textureView,
160
161
 
161
162
  //
@@ -1,3 +1,10 @@
1
+ /**
2
+ * Fibonacci point `index` of `limit`, turned by a frame around a uniformly random axis.
3
+ *
4
+ * The axis must be uniform on the sphere: the resolve buckets samples by contiguous index, which is a
5
+ * latitude band in the frame, and only an isotropic axis makes every band isotropic in the world.
6
+ * @type {CodeChunk}
7
+ */
1
8
  export const chunk_direction_by_index_rand1: CodeChunk;
2
9
  import { CodeChunk } from "../../../../../shader/compiler/CodeChunk.js";
3
10
  //# sourceMappingURL=chunk_direction_by_index_rand1.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_direction_by_index_rand1.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js"],"names":[],"mappings":"AAaA,uDAuBC;0BAzByB,6CAA6C"}
1
+ {"version":3,"file":"chunk_direction_by_index_rand1.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js"],"names":[],"mappings":"AAUA;;;;;;GAMG;AACH,6CAFU,SAAS,CAqBlB;0BA5ByB,6CAA6C"}
@@ -1,25 +1,26 @@
1
1
  import {
2
2
  chunk_build_orthonormal_matrix_n
3
3
  } from "../../../../../shader/chunk/geometry/normal/chunk_build_orthonormal_matrix_n.js";
4
+ import { chunk_uniform_sample_cone } from "../../../../../shader/chunk/geometry/ray/chunk_uniform_sample_cone.js";
4
5
  import {
5
6
  chunk_sphere_fibonacci_point
6
7
  } from "../../../../../shader/chunk/geometry/sphere/chunk_sphere_fibonacci_point.js";
7
- import {
8
- chunk_spherical_to_cartesian
9
- } from "../../../../../shader/chunk/geometry/sphere/chunk_spherical_to_cartesian.js";
10
- import { PI_DECLARATION } from "../../../../../shader/chunk/math/PI_DECLARATION.js";
11
8
  import { chunk_random } from "../../../../../shader/chunk/random/chunk_random.js";
12
9
  import { CodeChunk } from "../../../../../shader/compiler/CodeChunk.js";
13
10
 
11
+ /**
12
+ * Fibonacci point `index` of `limit`, turned by a frame around a uniformly random axis.
13
+ *
14
+ * The axis must be uniform on the sphere: the resolve buckets samples by contiguous index, which is a
15
+ * latitude band in the frame, and only an isotropic axis makes every band isotropic in the world.
16
+ * @type {CodeChunk}
17
+ */
14
18
  export const chunk_direction_by_index_rand1 = CodeChunk.from(
15
19
  //language=WGSL
16
20
  `
17
21
  fn direction_by_index(index : u32, limit: u32) -> vec3<f32>{
18
- let phi = random() * 2.0 * PI;
19
- let cos_theta = random() * 2.0 - 1.0;
20
- let theta = acos(cos_theta);
21
-
22
- let random_direction = spherical_to_cartesian(theta, phi);
22
+ // a cone of cos(theta_max) = -1 is the whole sphere
23
+ let random_direction = uniform_sample_cone(vec2(random(), random()), -1.0);
23
24
 
24
25
  let tbn = build_orthonormal_matrix_n(random_direction);
25
26
 
@@ -28,10 +29,9 @@ fn direction_by_index(index : u32, limit: u32) -> vec3<f32>{
28
29
  return normalize(tbn * fixed_direction);
29
30
  }
30
31
  `, [
31
- chunk_spherical_to_cartesian,
32
- PI_DECLARATION,
32
+ chunk_uniform_sample_cone,
33
33
  chunk_sphere_fibonacci_point,
34
34
  chunk_build_orthonormal_matrix_n,
35
35
  chunk_random,
36
36
  ]
37
- )
37
+ )
@@ -1,3 +1,7 @@
1
+ /**
2
+ * A uniformly random direction on the sphere; `index` and `limit` are ignored.
3
+ * @type {CodeChunk}
4
+ */
1
5
  export const chunk_direction_by_index_spherical: CodeChunk;
2
6
  import { CodeChunk } from "../../../../../shader/compiler/CodeChunk.js";
3
7
  //# sourceMappingURL=chunk_direction_by_index_spherical.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_direction_by_index_spherical.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js"],"names":[],"mappings":"AAEA,2DAaC;0BAfyB,6CAA6C"}
1
+ {"version":3,"file":"chunk_direction_by_index_spherical.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH,iDAFU,SAAS,CAalB;0BAjByB,6CAA6C"}
@@ -1,16 +1,20 @@
1
+ import { chunk_uniform_sample_cone } from "../../../../../shader/chunk/geometry/ray/chunk_uniform_sample_cone.js";
2
+ import { chunk_random } from "../../../../../shader/chunk/random/chunk_random.js";
1
3
  import { CodeChunk } from "../../../../../shader/compiler/CodeChunk.js";
2
4
 
5
+ /**
6
+ * A uniformly random direction on the sphere; `index` and `limit` are ignored.
7
+ * @type {CodeChunk}
8
+ */
3
9
  export const chunk_direction_by_index_spherical = CodeChunk.from(
4
10
  //language=WGSL
5
11
  `
6
12
  fn direction_by_index(index : u32, limit: u32) -> vec3<f32>{
7
- let phi = random() * 2.0 * PI;
8
- let cos_theta = random() * 2.0 - 1.0;
9
- let theta = acos(cos_theta);
10
-
11
- let ray_direction = spherical_to_cartesian(theta, phi);
12
-
13
- return ray_direction;
13
+ // a cone of cos(theta_max) = -1 is the whole sphere
14
+ return uniform_sample_cone(vec2(random(), random()), -1.0);
14
15
  }
15
- `
16
- )
16
+ `, [
17
+ chunk_uniform_sample_cone,
18
+ chunk_random,
19
+ ]
20
+ )
@@ -1 +1 @@
1
- {"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"AA6GA,sDAIG;8BAnG2B,qCAAqC"}
1
+ {"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"AA+GA,sDAIG;8BApG2B,qCAAqC"}
@@ -2,6 +2,7 @@ import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
2
  import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
3
3
  import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
4
4
  import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
5
+ import { MEDIA_TABLE_STRUCT } from "../../../../medium/MEDIA_TABLE_STRUCT.js";
5
6
  import { chunk_render_trace_path } from "../../../../path_tracer/shader/chunk_render_trace_path.js";
6
7
  import { chunk_rgbe9995_encode } from "../../../../shader/chunk/color/rgbe9995/chunk_rgbe9995_encode.js";
7
8
  import {
@@ -23,6 +24,7 @@ resources.addGroup(RESOURCE_GROUP_RTX);
23
24
 
24
25
  resources.createGroup()
25
26
  .addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
27
+ .addUniform("media", MEDIA_TABLE_STRUCT)
26
28
  .addTexture("textures", "unfilterable-float", "2d-array")
27
29
 
28
30
  resources.createGroup()
@@ -1 +1 @@
1
- {"version":3,"file":"GPULightProbeVolumeRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js"],"names":[],"mappings":"AAqBA;;;GAGG;AAEH;IA+GI;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,QAQzB;IAhCD;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,EAgBzB;IAtFD;;;OAGG;IACH,sCAEC;IAdD;;;OAGG;IACH,qCAEC;IAoCD;;;OAGG;IACH,6BAEC;IAYD;;;OAGG;IACH,0CASC;IAyDD;;;OAGG;IACH,gCAFW,MAAM,wEAUhB;IAED;;;;;OAKG;IACH,qBAJW,sBAAsB,gBACtB,MAAM,qBACN,MAAM,QA6ChB;IAED,aAgGC;IAED;;;OAGG;IACH,sCAFW,MAAM,QA8ChB;IAED;;;OAGG;IACH,eAFY,MAAM,CAUjB;IAED,gBACC;;CACJ;8BA1XY,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,mCAAmC,EAAE,eAAe;kCAZtC,uCAAuC;uCAFlC,8CAA8C"}
1
+ {"version":3,"file":"GPULightProbeVolumeRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js"],"names":[],"mappings":"AAqBA;;;GAGG;AAEH;IA+GI;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,QAQzB;IAhCD;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,EAgBzB;IAtFD;;;OAGG;IACH,sCAEC;IAdD;;;OAGG;IACH,qCAEC;IAoCD;;;OAGG;IACH,6BAEC;IAYD;;;OAGG;IACH,0CASC;IAyDD;;;OAGG;IACH,gCAFW,MAAM,wEAUhB;IAED;;;;;OAKG;IACH,qBAJW,sBAAsB,gBACtB,MAAM,qBACN,MAAM,QA6ChB;IAED,aAmGC;IAED;;;OAGG;IACH,sCAFW,MAAM,QA8ChB;IAED;;;OAGG;IACH,eAFY,MAAM,CAUjB;IAED,gBACC;;CACJ;8BA7XY,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,mCAAmC,EAAE,eAAe;kCAZtC,uCAAuC;uCAFlC,8CAA8C"}
@@ -297,6 +297,7 @@ export class GPULightProbeVolumeRenderer {
297
297
  lpv_metadata: lpv.buffer_metadata.buffer,
298
298
  lpv_probes: lpv.buffer_probes,
299
299
  materials: r_materials.buffer_materials,
300
+ media: r_materials.buffer_media,
300
301
  textures: r_materials.textureView,
301
302
  bake_settings: bake_uniform,
302
303
  tEnvironment: this.#environment.obtainView(),
@@ -306,6 +307,8 @@ export class GPULightProbeVolumeRenderer {
306
307
  blas_data: blas.buffer_data,
307
308
  scene_database: scene.scene_database_buffer,
308
309
  geometries: geometries.buffer_metadata,
310
+ meshlet_metadata: geometries.meshlets.buffer_metadata,
311
+ meshlet_data: geometries.meshlets.buffer_data,
309
312
  //
310
313
  light_data: scene.lights.buffer_data,
311
314
  }
@@ -1 +1 @@
1
- {"version":3,"file":"probe_trace_compute_shader_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js"],"names":[],"mappings":"AA0BA,sDAIG;AAwKH,4DAIG;6BAxM0B,sCAAsC;8BAkBrC,kCAAkC"}
1
+ {"version":3,"file":"probe_trace_compute_shader_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js"],"names":[],"mappings":"AAyBA,sDAIG;AAoKH,4DAIG;6BAnM0B,sCAAsC;8BAiBrC,kCAAkC"}
@@ -1,11 +1,10 @@
1
1
  import { u32, vec3f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
2
  import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
3
  import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
4
- import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
4
+ import { sr_create_group_RTX } from "../../../geometry/sr_create_group_RTX.js";
5
5
  import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
6
+ import { MEDIA_TABLE_STRUCT } from "../../../medium/MEDIA_TABLE_STRUCT.js";
6
7
  import { chunk_render_trace_path } from "../../../path_tracer/shader/chunk_render_trace_path.js";
7
- import { BVH2_NODE_STRUCT } from "../../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
8
- import { BVH_STRUCT } from "../../../shader/chunk/bvh/BVH_STRUCT.js";
9
8
  import {
10
9
  chunk_build_orthonormal_matrix_n
11
10
  } from "../../../shader/chunk/geometry/normal/chunk_build_orthonormal_matrix_n.js";
@@ -40,16 +39,12 @@ resources.createGroup({ label: 'LPV & scene' })
40
39
  .addUniform("lpv_metadata", LIGHT_PROBE_VOLUME_METADATA_STRUCT)
41
40
  .addStorageBuffer('lpv_probes', WebGPUArray.from(LIGHT_PROBE_STRUCT), true)
42
41
  .addUniform('materials', INDIRECT_MATERIAL_ARRAY_TYPE)
42
+ .addUniform('media', MEDIA_TABLE_STRUCT)
43
43
  .addTexture('textures', 'unfilterable-float', '2d-array', false)
44
44
  .addUniform('bake_settings', PROBE_BAKE_UNIFORMS_STRUCT)
45
45
  .addTexture('tEnvironment', 'unfilterable-float')
46
46
 
47
- resources.createGroup({ label: 'RTX' })
48
- .addStorageBuffer('tlas', BVH_STRUCT)
49
- .addStorageBuffer('blas_lookup', WebGPUArray.u32)
50
- .addStorageBuffer('blas_data', WebGPUArray.from(BVH2_NODE_STRUCT))
51
- .addStorageBuffer('scene_database', WebGPUArray.from(u32))
52
- .addStorageBuffer('geometries', WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
47
+ sr_create_group_RTX(resources);
53
48
 
54
49
  resources.createGroup({ label: 'lights' })
55
50
  .addStorageBuffer('light_data', WebGPUArray.u32)
@@ -1 +1 @@
1
- {"version":3,"file":"LIGHT_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/LIGHT_DATABASE_SPEC.js"],"names":[],"mappings":"AAWA,wDAiBG;sCA1BmC,0CAA0C"}
1
+ {"version":3,"file":"LIGHT_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/LIGHT_DATABASE_SPEC.js"],"names":[],"mappings":"AAYA,wDAkCG;sCA7CmC,0CAA0C"}