@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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-
{"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAgNI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,EAAE,kBAAkB,CAAC;QACrC,iBAAuB,EAAE,mBAAmB,CAAC;QAC7C,aAAmB,EAAE,eAAe,CAAC;QACrC,MAAY,YAAY;KACrB,EAcH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;;OAOG;IACH,yCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;OAYG;IACH,qBAJW,MAAM,YACN,eAAe,GACb,mBAAmB,CAqB/B;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,mBAAmB,GAAC,SAAS,CAMzC;IAED;;;;;;;;;;OAUG;IACH,aAHW,MAAM,WACN,MAAM,QAwBhB;IAED;;;;;;;OAOG;IACH,oBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,eAFW,MAAM,QAYhB;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAUhB;IA4FD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFW,MAAM,QAqBhB;IAuBD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAJW,sBAAsB,GACpB,OAAO,CA0NnB;
|
|
1
|
+
{"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAgNI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,EAAE,kBAAkB,CAAC;QACrC,iBAAuB,EAAE,mBAAmB,CAAC;QAC7C,aAAmB,EAAE,eAAe,CAAC;QACrC,MAAY,YAAY;KACrB,EAcH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;;OAOG;IACH,yCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;OAKG;IACH,4BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;OAYG;IACH,qBAJW,MAAM,YACN,eAAe,GACb,mBAAmB,CAqB/B;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,mBAAmB,GAAC,SAAS,CAMzC;IAED;;;;;;;;;;OAUG;IACH,aAHW,MAAM,WACN,MAAM,QAwBhB;IAED;;;;;;;OAOG;IACH,oBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,eAFW,MAAM,QAYhB;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAUhB;IA4FD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFW,MAAM,QAqBhB;IAuBD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAJW,sBAAsB,GACpB,OAAO,CA0NnB;IAmXD;;;;;;;OAOG;IACH,gBA+BC;;CACJ;qCA1xCY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,sCAAsC,EAAE,kBAAkB;8BACjE,OAAO,gCAAgC,EAAE,eAAe;8BACxD,OAAO,mCAAmC,EAAE,eAAe;kCAC3D,OAAO,uCAAuC,EAAE,mBAAmB;kCACnE,OAAO,2BAA2B,EAAE,mBAAmB"}
|
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@@ -372,6 +372,16 @@ export class GPUMeshSkinningContext {
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return this.#bindings_buffer;
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}
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+
/**
|
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* Bound {@link SkinnedMesh}es — the records {@link bindings_buffer} holds once {@link update} has
|
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* uploaded them, which it does on the frame they change.
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*
|
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* @returns {number}
|
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+
*/
|
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get binding_count() {
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return this.#bindings.length;
|
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+
}
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+
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/**
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* Per-meshlet base offsets into {@link prev_positions_buffer},
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* indexed by absolute meshlet metadata row. Non-clone meshlets
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@@ -1233,6 +1243,7 @@ export class GPUMeshSkinningContext {
|
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1233
1243
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1234
1244
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write_gpu_typed_buffer({
|
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1235
1245
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skin_matrix_offset: this.#animation_manager.get_skin_matrix_offset(b.skin_id),
|
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1246
|
+
skin_matrix_count: this.#animation_manager.get_skin_joint_count(b.skin_id),
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1236
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|
source_meshlet_metadata_offset: b.source_meshlet_metadata_offset,
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1237
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clone_meshlet_metadata_offset: b.clone_meshlet_metadata_offset,
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meshlet_count: b.meshlet_count,
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@@ -9,7 +9,9 @@
|
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9
9
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* - `skin_matrix_offset` is the skin's first joint row, read from the
|
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10
10
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* animation manager's {@link GPUAnimationManager#get_skin_matrix_offset}
|
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11
11
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* — a joint's matrix sits at its row — so the shader can index
|
|
12
|
-
* `skin_matrices` directly without dereferencing the skin record
|
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12
|
+
* `skin_matrices` directly without dereferencing the skin record;
|
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13
|
+
* `skin_matrix_count`, its number of joints, from
|
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14
|
+
* {@link GPUAnimationManager#get_skin_joint_count}.
|
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13
15
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* - The two `*_meshlet_metadata_offset` values are the starts of the
|
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14
16
|
* source's and clone's meshlet ranges in the meshlet metadata
|
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15
17
|
* buffer; combined with `meshlet_count`, they bound the per-binding
|
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SKINNING_BINDING_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js"],"names":[],"mappings":"AAGA
|
|
1
|
+
{"version":3,"file":"SKINNING_BINDING_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;GAkBG;AACH,mDA+DsB;6BApFO,mCAAmC"}
|
|
@@ -12,7 +12,9 @@ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
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12
12
|
* - `skin_matrix_offset` is the skin's first joint row, read from the
|
|
13
13
|
* animation manager's {@link GPUAnimationManager#get_skin_matrix_offset}
|
|
14
14
|
* — a joint's matrix sits at its row — so the shader can index
|
|
15
|
-
* `skin_matrices` directly without dereferencing the skin record
|
|
15
|
+
* `skin_matrices` directly without dereferencing the skin record;
|
|
16
|
+
* `skin_matrix_count`, its number of joints, from
|
|
17
|
+
* {@link GPUAnimationManager#get_skin_joint_count}.
|
|
16
18
|
* - The two `*_meshlet_metadata_offset` values are the starts of the
|
|
17
19
|
* source's and clone's meshlet ranges in the meshlet metadata
|
|
18
20
|
* buffer; combined with `meshlet_count`, they bound the per-binding
|
|
@@ -26,6 +28,13 @@ export const SKINNING_BINDING_STRUCT = WebGPUStruct.from({
|
|
|
26
28
|
*/
|
|
27
29
|
skin_matrix_offset: u32,
|
|
28
30
|
|
|
31
|
+
/**
|
|
32
|
+
* How many joints the skin has: its matrices are `skin_matrix_count` rows from
|
|
33
|
+
* `skin_matrix_offset`. The skinning shader needs no count — a vertex names its joints — but a
|
|
34
|
+
* pass over the skin's pose does, such as the virtual shadow map's test of whether it moved.
|
|
35
|
+
*/
|
|
36
|
+
skin_matrix_count: u32,
|
|
37
|
+
|
|
29
38
|
/**
|
|
30
39
|
* First source meshlet record in the meshlet metadata buffer. The
|
|
31
40
|
* skinning shader reads attributes (position / normal / tangent /
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"table_wgsl_gen_read_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"table_wgsl_gen_read_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js"],"names":[],"mappings":"AAqMA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,uEAZW,MAAM,eACN,MAAM,qBAEJ,IAAI,CA8BhB"}
|
|
@@ -1,13 +1,17 @@
|
|
|
1
1
|
import { assert } from "../../../../../core/assert.js";
|
|
2
2
|
import {
|
|
3
3
|
f32,
|
|
4
|
+
i32,
|
|
4
5
|
mat4x4f,
|
|
5
6
|
u32,
|
|
6
7
|
vec2f,
|
|
8
|
+
vec2i,
|
|
7
9
|
vec2u,
|
|
8
10
|
vec3f,
|
|
11
|
+
vec3i,
|
|
9
12
|
vec3u,
|
|
10
13
|
vec4f,
|
|
14
|
+
vec4i,
|
|
11
15
|
vec4u
|
|
12
16
|
} from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
13
17
|
|
|
@@ -50,6 +54,30 @@ function table_wgsl_gen_read_code_primitive(
|
|
|
50
54
|
case f32:
|
|
51
55
|
builder.extend(`bitcast<f32>(${buffer_name}[base_offset + ${offset}])`);
|
|
52
56
|
return;
|
|
57
|
+
case i32:
|
|
58
|
+
builder.extend(`bitcast<i32>(${buffer_name}[base_offset + ${offset}])`);
|
|
59
|
+
return;
|
|
60
|
+
case vec2i:
|
|
61
|
+
builder.extend(`vec2<i32>(`);
|
|
62
|
+
builder.indent();
|
|
63
|
+
read_multiple(builder, offset, buffer_name, i32, 2);
|
|
64
|
+
builder.dedent();
|
|
65
|
+
builder.extend(')');
|
|
66
|
+
return;
|
|
67
|
+
case vec3i:
|
|
68
|
+
builder.extend(`vec3<i32>(`);
|
|
69
|
+
builder.indent();
|
|
70
|
+
read_multiple(builder, offset, buffer_name, i32, 3);
|
|
71
|
+
builder.dedent();
|
|
72
|
+
builder.extend(')');
|
|
73
|
+
return;
|
|
74
|
+
case vec4i:
|
|
75
|
+
builder.extend(`vec4<i32>(`);
|
|
76
|
+
builder.indent();
|
|
77
|
+
read_multiple(builder, offset, buffer_name, i32, 4);
|
|
78
|
+
builder.dedent();
|
|
79
|
+
builder.extend(')');
|
|
80
|
+
return;
|
|
53
81
|
case vec2f:
|
|
54
82
|
builder.extend(`vec2<f32>(`);
|
|
55
83
|
builder.indent();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"table_wgsl_gen_write_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"table_wgsl_gen_write_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js"],"names":[],"mappings":"AAkJA;;;;;;;;;;;;;;GAcG;AACH,wEANW,MAAM,eACN,MAAM,iCAEN,MAAM,GACJ,IAAI,CAyBhB"}
|
|
@@ -1,5 +1,19 @@
|
|
|
1
1
|
import { assert } from "../../../../../core/assert.js";
|
|
2
|
-
import {
|
|
2
|
+
import {
|
|
3
|
+
f32,
|
|
4
|
+
i32,
|
|
5
|
+
mat4x4f,
|
|
6
|
+
u32,
|
|
7
|
+
vec2f,
|
|
8
|
+
vec2i,
|
|
9
|
+
vec2u,
|
|
10
|
+
vec3f,
|
|
11
|
+
vec3i,
|
|
12
|
+
vec3u,
|
|
13
|
+
vec4f,
|
|
14
|
+
vec4i,
|
|
15
|
+
vec4u
|
|
16
|
+
} from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
3
17
|
|
|
4
18
|
/**
|
|
5
19
|
*
|
|
@@ -21,8 +35,24 @@ function table_wgsl_gen_write_code_primitive(
|
|
|
21
35
|
builder.add(`${buffer_name}[base_offset + ${offset}] = ${value_expr};`);
|
|
22
36
|
return;
|
|
23
37
|
case f32:
|
|
38
|
+
case i32:
|
|
24
39
|
builder.add(`${buffer_name}[base_offset + ${offset}] = bitcast<u32>(${value_expr});`);
|
|
25
40
|
return;
|
|
41
|
+
case vec2i:
|
|
42
|
+
for (let i = 0; i < 2; i++) {
|
|
43
|
+
table_wgsl_gen_write_code_primitive(builder, offset + i, buffer_name, i32, `${value_expr}[${i}]`);
|
|
44
|
+
}
|
|
45
|
+
return;
|
|
46
|
+
case vec3i:
|
|
47
|
+
for (let i = 0; i < 3; i++) {
|
|
48
|
+
table_wgsl_gen_write_code_primitive(builder, offset + i, buffer_name, i32, `${value_expr}[${i}]`);
|
|
49
|
+
}
|
|
50
|
+
return;
|
|
51
|
+
case vec4i:
|
|
52
|
+
for (let i = 0; i < 4; i++) {
|
|
53
|
+
table_wgsl_gen_write_code_primitive(builder, offset + i, buffer_name, i32, `${value_expr}[${i}]`);
|
|
54
|
+
}
|
|
55
|
+
return;
|
|
26
56
|
case vec2f:
|
|
27
57
|
for (let i = 0; i < 2; i++) {
|
|
28
58
|
table_wgsl_gen_write_code_primitive(builder, offset + i, buffer_name, f32, `${value_expr}[${i}]`);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_dynamic_mesh_avboit_draw.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_dynamic_mesh_avboit_draw.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js"],"names":[],"mappings":"AAyBA;;;;;GAKG;AACH,uDAFU,MAAM,CAE0C;AA+F1D;;;;GAIG;AACH,gDAFU,wBAAwB,CAc/B;AAEH,8EAA8E;AAC9E,6EAA4D;AAE5D,mDAAmD;AACnD,+DAA0D;yCApJjB,8DAA8D;4CAY3D,mDAAmD;iCAC9D,+BAA+B"}
|
|
@@ -7,6 +7,8 @@ import { AVBOIT_DRAW_TARGETS } from "../rasterize/native/avboit/avboit_draw_frag
|
|
|
7
7
|
import {
|
|
8
8
|
chunk_avboit_premultiplied_contribution
|
|
9
9
|
} from "../rasterize/native/avboit/chunk_avboit_premultiplied_contribution.js";
|
|
10
|
+
import { chunk_avboit_view_depth_to_virtual } from "../rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.js";
|
|
11
|
+
import { chunk_avboit_footprint_bias } from "../rasterize/native/avboit/chunk_avboit_footprint_bias.js";
|
|
10
12
|
import { chunk_avboit_sample_transmittance } from "../rasterize/native/avboit/chunk_avboit_sample_transmittance.js";
|
|
11
13
|
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
12
14
|
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
@@ -78,6 +80,10 @@ fn vs_main(@builtin(vertex_index) vi : u32, @builtin(instance_index) draw_index
|
|
|
78
80
|
|
|
79
81
|
@fragment
|
|
80
82
|
fn fs_main(in : DynamicMeshAVBOITVertexOut) -> DynamicMeshAVBOITDrawOutput {
|
|
83
|
+
// a ribbon seen at an angle runs through depth across a voxel; see avboit_footprint_bias. Taken
|
|
84
|
+
// first, in uniform control flow
|
|
85
|
+
let footprint = avboit_footprint_bias(&warp, fwidth(avboit_view_depth_to_virtual(&warp, in.view_depth)));
|
|
86
|
+
|
|
81
87
|
if (in.color.a <= 0.0) {
|
|
82
88
|
// faded out: covers nothing, and straight alpha carries no light without coverage
|
|
83
89
|
discard;
|
|
@@ -85,7 +91,7 @@ fn fs_main(in : DynamicMeshAVBOITVertexOut) -> DynamicMeshAVBOITDrawOutput {
|
|
|
85
91
|
|
|
86
92
|
let screen_uv = in.clip.xy / vec2<f32>(f32(view.width), f32(view.height));
|
|
87
93
|
|
|
88
|
-
let transmittance = avboit_sample_transmittance(&warp, tIntegral, sLinear, screen_uv, in.view_depth);
|
|
94
|
+
let transmittance = avboit_sample_transmittance(&warp, tIntegral, sLinear, screen_uv, in.view_depth, footprint);
|
|
89
95
|
|
|
90
96
|
if (all(transmittance <= vec3<f32>(${AVBOIT_EXTINCT_TRANSMITTANCE}))) {
|
|
91
97
|
// nothing this fragment contributes survives what is in front of it; skip the shading
|
|
@@ -109,6 +115,8 @@ fn fs_main(in : DynamicMeshAVBOITVertexOut) -> DynamicMeshAVBOITDrawOutput {
|
|
|
109
115
|
}
|
|
110
116
|
`, [
|
|
111
117
|
chunk_dynamic_mesh_avboit_vertex,
|
|
118
|
+
chunk_avboit_view_depth_to_virtual,
|
|
119
|
+
chunk_avboit_footprint_bias,
|
|
112
120
|
chunk_avboit_sample_transmittance,
|
|
113
121
|
chunk_sample_volumetrics,
|
|
114
122
|
chunk_avboit_premultiplied_contribution,
|
|
@@ -35,5 +35,8 @@ export class MeshletGeometry {
|
|
|
35
35
|
equals(other: MeshletGeometry): boolean;
|
|
36
36
|
isMeshletGeometry: boolean;
|
|
37
37
|
}
|
|
38
|
+
export namespace MeshletGeometry {
|
|
39
|
+
let typeName: string;
|
|
40
|
+
}
|
|
38
41
|
import { MeshletBatch } from "./meshlet/MeshletBatch.js";
|
|
39
42
|
//# sourceMappingURL=MeshletGeometry.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MeshletGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/MeshletGeometry.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH;IACI,WAAkB;IAElB;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV,2BAAmC;IACnC,8BAAsC;IAEtC;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB,wBAGC;IAED;;OAEG;IACH,UAFU,YAAY,CAEQ;IAE9B;;;;OAIG;IACH,KAFU,WAAW,CAEG;IAExB,eAEC;IAED;;;OAGG;IACH,cAFW,eAAe,WAMzB;IAGL,2BAA2C;CAF1C
|
|
1
|
+
{"version":3,"file":"MeshletGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/MeshletGeometry.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH;IACI,WAAkB;IAElB;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV,2BAAmC;IACnC,8BAAsC;IAEtC;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB,wBAGC;IAED;;OAEG;IACH,UAFU,YAAY,CAEQ;IAE9B;;;;OAIG;IACH,KAFU,WAAW,CAEG;IAExB,eAEC;IAED;;;OAGG;IACH,cAFW,eAAe,WAMzB;IAGL,2BAA2C;CAF1C;;;;6BAxD4B,2BAA2B"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_scene_point_query_volume_sign.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js"],"names":[],"mappings":"AAoBA,
|
|
1
|
+
{"version":3,"file":"chunk_scene_point_query_volume_sign.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js"],"names":[],"mappings":"AAoBA,4DAsEE;0BA9EwB,oCAAoC"}
|
|
@@ -9,7 +9,7 @@ import { chunk_ray_query_nearest } from "../../shader/chunk/geometry/ray/chunk_r
|
|
|
9
9
|
import { RAY_STRUCT } from "../../shader/chunk/geometry/ray/RAY_STRUCT.js";
|
|
10
10
|
import { chunk_sphere_fibonacci_point } from "../../shader/chunk/geometry/sphere/chunk_sphere_fibonacci_point.js";
|
|
11
11
|
import { chunk_f32_array_as_vec3 } from "../../shader/chunk/geometry/vec3/chunk_f32_array_as_vec3.js";
|
|
12
|
-
import {
|
|
12
|
+
import { chunk_compute_normal_matrix_from_m4 } from "../../shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.js";
|
|
13
13
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
14
14
|
|
|
15
15
|
/**
|
|
@@ -57,10 +57,12 @@ fn scene_point_query_volume_sign(position_ws: vec3<f32>, max_distance: f32) -> f
|
|
|
57
57
|
|
|
58
58
|
let normal = compute_triangle_face_normal(a,b,c);
|
|
59
59
|
|
|
60
|
-
//
|
|
60
|
+
// into the world by the normal matrix, not the instance matrix: under a non-uniform scale
|
|
61
|
+
// the two tilt a slanted face's normal opposite ways. Only its side is wanted, so it stays
|
|
62
|
+
// unnormalized
|
|
61
63
|
let mesh = scene_read_mesh(&scene_database, hit.instance);
|
|
62
64
|
let node = scene_read_node(&scene_database, mesh.node);
|
|
63
|
-
let normal_ws =
|
|
65
|
+
let normal_ws = compute_normal_matrix_from_m4(node.global) * normal;
|
|
64
66
|
|
|
65
67
|
if(dot(normal_ws, ray.direction) > 0.0){
|
|
66
68
|
// back-facing
|
|
@@ -83,7 +85,7 @@ fn scene_point_query_volume_sign(position_ws: vec3<f32>, max_distance: f32) -> f
|
|
|
83
85
|
chunk_geometry_read_triangle_vertices,
|
|
84
86
|
chunk_f32_array_as_vec3,
|
|
85
87
|
chunk_compute_triangle_face_normal,
|
|
86
|
-
|
|
88
|
+
chunk_compute_normal_matrix_from_m4,
|
|
87
89
|
chunk_scene_database_access,
|
|
88
90
|
]
|
|
89
91
|
);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"brick4_bake_basic.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js"],"names":[],"mappings":"AAoCA;;;;;;;GAOG;AACH;IAL2C,MAAM;IACb,QAAQ;IACT,GAAG;IACF,KAAK;
|
|
1
|
+
{"version":3,"file":"brick4_bake_basic.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js"],"names":[],"mappings":"AAoCA;;;;;;;GAOG;AACH;IAL2C,MAAM;IACb,QAAQ;IACT,GAAG;IACF,KAAK;yBAmMxC"}
|
|
@@ -1,3 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Fibonacci point `index` of `limit`, turned by a frame around a uniformly random axis.
|
|
3
|
+
*
|
|
4
|
+
* The axis must be uniform on the sphere: the resolve buckets samples by contiguous index, which is a
|
|
5
|
+
* latitude band in the frame, and only an isotropic axis makes every band isotropic in the world.
|
|
6
|
+
* @type {CodeChunk}
|
|
7
|
+
*/
|
|
1
8
|
export const chunk_direction_by_index_rand1: CodeChunk;
|
|
2
9
|
import { CodeChunk } from "../../../../../shader/compiler/CodeChunk.js";
|
|
3
10
|
//# sourceMappingURL=chunk_direction_by_index_rand1.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_direction_by_index_rand1.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_direction_by_index_rand1.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js"],"names":[],"mappings":"AAUA;;;;;;GAMG;AACH,6CAFU,SAAS,CAqBlB;0BA5ByB,6CAA6C"}
|
|
@@ -1,25 +1,26 @@
|
|
|
1
1
|
import {
|
|
2
2
|
chunk_build_orthonormal_matrix_n
|
|
3
3
|
} from "../../../../../shader/chunk/geometry/normal/chunk_build_orthonormal_matrix_n.js";
|
|
4
|
+
import { chunk_uniform_sample_cone } from "../../../../../shader/chunk/geometry/ray/chunk_uniform_sample_cone.js";
|
|
4
5
|
import {
|
|
5
6
|
chunk_sphere_fibonacci_point
|
|
6
7
|
} from "../../../../../shader/chunk/geometry/sphere/chunk_sphere_fibonacci_point.js";
|
|
7
|
-
import {
|
|
8
|
-
chunk_spherical_to_cartesian
|
|
9
|
-
} from "../../../../../shader/chunk/geometry/sphere/chunk_spherical_to_cartesian.js";
|
|
10
|
-
import { PI_DECLARATION } from "../../../../../shader/chunk/math/PI_DECLARATION.js";
|
|
11
8
|
import { chunk_random } from "../../../../../shader/chunk/random/chunk_random.js";
|
|
12
9
|
import { CodeChunk } from "../../../../../shader/compiler/CodeChunk.js";
|
|
13
10
|
|
|
11
|
+
/**
|
|
12
|
+
* Fibonacci point `index` of `limit`, turned by a frame around a uniformly random axis.
|
|
13
|
+
*
|
|
14
|
+
* The axis must be uniform on the sphere: the resolve buckets samples by contiguous index, which is a
|
|
15
|
+
* latitude band in the frame, and only an isotropic axis makes every band isotropic in the world.
|
|
16
|
+
* @type {CodeChunk}
|
|
17
|
+
*/
|
|
14
18
|
export const chunk_direction_by_index_rand1 = CodeChunk.from(
|
|
15
19
|
//language=WGSL
|
|
16
20
|
`
|
|
17
21
|
fn direction_by_index(index : u32, limit: u32) -> vec3<f32>{
|
|
18
|
-
|
|
19
|
-
let
|
|
20
|
-
let theta = acos(cos_theta);
|
|
21
|
-
|
|
22
|
-
let random_direction = spherical_to_cartesian(theta, phi);
|
|
22
|
+
// a cone of cos(theta_max) = -1 is the whole sphere
|
|
23
|
+
let random_direction = uniform_sample_cone(vec2(random(), random()), -1.0);
|
|
23
24
|
|
|
24
25
|
let tbn = build_orthonormal_matrix_n(random_direction);
|
|
25
26
|
|
|
@@ -28,10 +29,9 @@ fn direction_by_index(index : u32, limit: u32) -> vec3<f32>{
|
|
|
28
29
|
return normalize(tbn * fixed_direction);
|
|
29
30
|
}
|
|
30
31
|
`, [
|
|
31
|
-
|
|
32
|
-
PI_DECLARATION,
|
|
32
|
+
chunk_uniform_sample_cone,
|
|
33
33
|
chunk_sphere_fibonacci_point,
|
|
34
34
|
chunk_build_orthonormal_matrix_n,
|
|
35
35
|
chunk_random,
|
|
36
36
|
]
|
|
37
|
-
)
|
|
37
|
+
)
|
|
@@ -1,3 +1,7 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A uniformly random direction on the sphere; `index` and `limit` are ignored.
|
|
3
|
+
* @type {CodeChunk}
|
|
4
|
+
*/
|
|
1
5
|
export const chunk_direction_by_index_spherical: CodeChunk;
|
|
2
6
|
import { CodeChunk } from "../../../../../shader/compiler/CodeChunk.js";
|
|
3
7
|
//# sourceMappingURL=chunk_direction_by_index_spherical.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_direction_by_index_spherical.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_direction_by_index_spherical.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH,iDAFU,SAAS,CAalB;0BAjByB,6CAA6C"}
|
|
@@ -1,16 +1,20 @@
|
|
|
1
|
+
import { chunk_uniform_sample_cone } from "../../../../../shader/chunk/geometry/ray/chunk_uniform_sample_cone.js";
|
|
2
|
+
import { chunk_random } from "../../../../../shader/chunk/random/chunk_random.js";
|
|
1
3
|
import { CodeChunk } from "../../../../../shader/compiler/CodeChunk.js";
|
|
2
4
|
|
|
5
|
+
/**
|
|
6
|
+
* A uniformly random direction on the sphere; `index` and `limit` are ignored.
|
|
7
|
+
* @type {CodeChunk}
|
|
8
|
+
*/
|
|
3
9
|
export const chunk_direction_by_index_spherical = CodeChunk.from(
|
|
4
10
|
//language=WGSL
|
|
5
11
|
`
|
|
6
12
|
fn direction_by_index(index : u32, limit: u32) -> vec3<f32>{
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
let theta = acos(cos_theta);
|
|
10
|
-
|
|
11
|
-
let ray_direction = spherical_to_cartesian(theta, phi);
|
|
12
|
-
|
|
13
|
-
return ray_direction;
|
|
13
|
+
// a cone of cos(theta_max) = -1 is the whole sphere
|
|
14
|
+
return uniform_sample_cone(vec2(random(), random()), -1.0);
|
|
14
15
|
}
|
|
15
|
-
|
|
16
|
-
|
|
16
|
+
`, [
|
|
17
|
+
chunk_uniform_sample_cone,
|
|
18
|
+
chunk_random,
|
|
19
|
+
]
|
|
20
|
+
)
|
package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"AA+GA,sDAIG;8BApG2B,qCAAqC"}
|
|
@@ -2,6 +2,7 @@ import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
|
2
2
|
import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
|
|
3
3
|
import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
|
|
4
4
|
import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
|
|
5
|
+
import { MEDIA_TABLE_STRUCT } from "../../../../medium/MEDIA_TABLE_STRUCT.js";
|
|
5
6
|
import { chunk_render_trace_path } from "../../../../path_tracer/shader/chunk_render_trace_path.js";
|
|
6
7
|
import { chunk_rgbe9995_encode } from "../../../../shader/chunk/color/rgbe9995/chunk_rgbe9995_encode.js";
|
|
7
8
|
import {
|
|
@@ -23,6 +24,7 @@ resources.addGroup(RESOURCE_GROUP_RTX);
|
|
|
23
24
|
|
|
24
25
|
resources.createGroup()
|
|
25
26
|
.addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
|
|
27
|
+
.addUniform("media", MEDIA_TABLE_STRUCT)
|
|
26
28
|
.addTexture("textures", "unfilterable-float", "2d-array")
|
|
27
29
|
|
|
28
30
|
resources.createGroup()
|
package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPULightProbeVolumeRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js"],"names":[],"mappings":"AAqBA;;;GAGG;AAEH;IA+GI;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,QAQzB;IAhCD;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,EAgBzB;IAtFD;;;OAGG;IACH,sCAEC;IAdD;;;OAGG;IACH,qCAEC;IAoCD;;;OAGG;IACH,6BAEC;IAYD;;;OAGG;IACH,0CASC;IAyDD;;;OAGG;IACH,gCAFW,MAAM,wEAUhB;IAED;;;;;OAKG;IACH,qBAJW,sBAAsB,gBACtB,MAAM,qBACN,MAAM,QA6ChB;IAED,
|
|
1
|
+
{"version":3,"file":"GPULightProbeVolumeRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js"],"names":[],"mappings":"AAqBA;;;GAGG;AAEH;IA+GI;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,QAQzB;IAhCD;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,EAgBzB;IAtFD;;;OAGG;IACH,sCAEC;IAdD;;;OAGG;IACH,qCAEC;IAoCD;;;OAGG;IACH,6BAEC;IAYD;;;OAGG;IACH,0CASC;IAyDD;;;OAGG;IACH,gCAFW,MAAM,wEAUhB;IAED;;;;;OAKG;IACH,qBAJW,sBAAsB,gBACtB,MAAM,qBACN,MAAM,QA6ChB;IAED,aAmGC;IAED;;;OAGG;IACH,sCAFW,MAAM,QA8ChB;IAED;;;OAGG;IACH,eAFY,MAAM,CAUjB;IAED,gBACC;;CACJ;8BA7XY,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,mCAAmC,EAAE,eAAe;kCAZtC,uCAAuC;uCAFlC,8CAA8C"}
|
|
@@ -297,6 +297,7 @@ export class GPULightProbeVolumeRenderer {
|
|
|
297
297
|
lpv_metadata: lpv.buffer_metadata.buffer,
|
|
298
298
|
lpv_probes: lpv.buffer_probes,
|
|
299
299
|
materials: r_materials.buffer_materials,
|
|
300
|
+
media: r_materials.buffer_media,
|
|
300
301
|
textures: r_materials.textureView,
|
|
301
302
|
bake_settings: bake_uniform,
|
|
302
303
|
tEnvironment: this.#environment.obtainView(),
|
|
@@ -306,6 +307,8 @@ export class GPULightProbeVolumeRenderer {
|
|
|
306
307
|
blas_data: blas.buffer_data,
|
|
307
308
|
scene_database: scene.scene_database_buffer,
|
|
308
309
|
geometries: geometries.buffer_metadata,
|
|
310
|
+
meshlet_metadata: geometries.meshlets.buffer_metadata,
|
|
311
|
+
meshlet_data: geometries.meshlets.buffer_data,
|
|
309
312
|
//
|
|
310
313
|
light_data: scene.lights.buffer_data,
|
|
311
314
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"probe_trace_compute_shader_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"probe_trace_compute_shader_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js"],"names":[],"mappings":"AAyBA,sDAIG;AAoKH,4DAIG;6BAnM0B,sCAAsC;8BAiBrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js
CHANGED
|
@@ -1,11 +1,10 @@
|
|
|
1
1
|
import { u32, vec3f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
2
|
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
3
3
|
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
4
|
-
import {
|
|
4
|
+
import { sr_create_group_RTX } from "../../../geometry/sr_create_group_RTX.js";
|
|
5
5
|
import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
|
|
6
|
+
import { MEDIA_TABLE_STRUCT } from "../../../medium/MEDIA_TABLE_STRUCT.js";
|
|
6
7
|
import { chunk_render_trace_path } from "../../../path_tracer/shader/chunk_render_trace_path.js";
|
|
7
|
-
import { BVH2_NODE_STRUCT } from "../../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
|
|
8
|
-
import { BVH_STRUCT } from "../../../shader/chunk/bvh/BVH_STRUCT.js";
|
|
9
8
|
import {
|
|
10
9
|
chunk_build_orthonormal_matrix_n
|
|
11
10
|
} from "../../../shader/chunk/geometry/normal/chunk_build_orthonormal_matrix_n.js";
|
|
@@ -40,16 +39,12 @@ resources.createGroup({ label: 'LPV & scene' })
|
|
|
40
39
|
.addUniform("lpv_metadata", LIGHT_PROBE_VOLUME_METADATA_STRUCT)
|
|
41
40
|
.addStorageBuffer('lpv_probes', WebGPUArray.from(LIGHT_PROBE_STRUCT), true)
|
|
42
41
|
.addUniform('materials', INDIRECT_MATERIAL_ARRAY_TYPE)
|
|
42
|
+
.addUniform('media', MEDIA_TABLE_STRUCT)
|
|
43
43
|
.addTexture('textures', 'unfilterable-float', '2d-array', false)
|
|
44
44
|
.addUniform('bake_settings', PROBE_BAKE_UNIFORMS_STRUCT)
|
|
45
45
|
.addTexture('tEnvironment', 'unfilterable-float')
|
|
46
46
|
|
|
47
|
-
resources
|
|
48
|
-
.addStorageBuffer('tlas', BVH_STRUCT)
|
|
49
|
-
.addStorageBuffer('blas_lookup', WebGPUArray.u32)
|
|
50
|
-
.addStorageBuffer('blas_data', WebGPUArray.from(BVH2_NODE_STRUCT))
|
|
51
|
-
.addStorageBuffer('scene_database', WebGPUArray.from(u32))
|
|
52
|
-
.addStorageBuffer('geometries', WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
|
|
47
|
+
sr_create_group_RTX(resources);
|
|
53
48
|
|
|
54
49
|
resources.createGroup({ label: 'lights' })
|
|
55
50
|
.addStorageBuffer('light_data', WebGPUArray.u32)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"LIGHT_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/LIGHT_DATABASE_SPEC.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"LIGHT_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/LIGHT_DATABASE_SPEC.js"],"names":[],"mappings":"AAYA,wDAkCG;sCA7CmC,0CAA0C"}
|