@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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{"version":3,"file":"WaterSerializationUpgrader_3_4.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js"],"names":[],"mappings":"AAEA,oGAAoG;AACpG;IAGI,gBAEC;CACJ;oCATmC,oDAAoD"}
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import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js";
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/** A component upgrader cannot create the geometry and transform needed to retain old placement. */
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export class WaterSerializationUpgrader_3_4 extends BinaryClassUpgrader {
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__startVersion = 3;
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__targetVersion = 4;
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upgrade() {
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throw new Error('Legacy Water placement must be migrated to MeshletGeometry and Transform64 before loading');
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}
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}
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export default WaterWaves;
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/**
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* What drives the waves of the {@link Water} on the same entity, for the primitive wave
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* simulation.
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*
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* Kept apart from `Water` on purpose: `Water` describes the body and its optics, and says nothing
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* about how the surface moves. The production surface simulation replaces this component, its
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* system and its producer together, and `Water` stays as it is. A body without this component
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* tessellates its authored rest surface and allocates no wave grid until a splash is queued.
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*/
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declare class WaterWaves {
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/**
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* Wind speed at 10 m, m/s. Sets the forcing, which grows as its square, and the slope variance
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* of the waves the simulation's grid does not resolve (Cox-Munk).
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* @type {Vector1}
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*/
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windSpeed: Vector1;
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/**
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* Direction the wind blows towards, radians in the mesh's local xz plane, measured from +x towards +z.
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* @type {Vector1}
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*/
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windDirection: Vector1;
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fromJSON(json: any): void;
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toJSON(): {
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windSpeed: number;
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windDirection: number;
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};
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}
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declare namespace WaterWaves {
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}
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import Vector1 from "../../../../core/geom/Vector1.js";
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//# sourceMappingURL=WaterWaves.d.ts.map
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{"version":3,"file":"WaterWaves.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterWaves.js"],"names":[],"mappings":";AAEA;;;;;;;;GAQG;AACH;IACI;;;;OAIG;IACH,WAFU,OAAO,CAEU;IAE3B;;;OAGG;IACH,eAFU,OAAO,CAEc;IAE/B,0BAQC;IAED;;;MAKC;CACJ;;;;oBAzCmB,kCAAkC"}
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import Vector1 from "../../../../core/geom/Vector1.js";
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/**
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* What drives the waves of the {@link Water} on the same entity, for the primitive wave
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* simulation.
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*
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* Kept apart from `Water` on purpose: `Water` describes the body and its optics, and says nothing
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* about how the surface moves. The production surface simulation replaces this component, its
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* system and its producer together, and `Water` stays as it is. A body without this component
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* tessellates its authored rest surface and allocates no wave grid until a splash is queued.
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*/
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class WaterWaves {
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/**
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* Wind speed at 10 m, m/s. Sets the forcing, which grows as its square, and the slope variance
|
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* of the waves the simulation's grid does not resolve (Cox-Munk).
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* @type {Vector1}
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*/
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windSpeed = new Vector1(3);
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/**
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* Direction the wind blows towards, radians in the mesh's local xz plane, measured from +x towards +z.
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* @type {Vector1}
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*/
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windDirection = new Vector1(0);
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fromJSON(json) {
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if (typeof json.windSpeed === 'number') {
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this.windSpeed.fromJSON(json.windSpeed);
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}
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if (typeof json.windDirection === 'number') {
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this.windDirection.fromJSON(json.windDirection);
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}
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}
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toJSON() {
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return {
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windSpeed: this.windSpeed.toJSON(),
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windDirection: this.windDirection.toJSON(),
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};
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}
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}
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WaterWaves.typeName = "WaterWaves";
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|
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|
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export default WaterWaves;
|
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@@ -0,0 +1,17 @@
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1
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export class WaterWavesSerializationAdapter extends BinaryClassSerializationAdapter<any> {
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constructor();
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klass: typeof WaterWaves;
|
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/**
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* @param {BinaryBuffer} buffer
|
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* @param {WaterWaves} value
|
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*/
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serialize(buffer: BinaryBuffer, value: WaterWaves): void;
|
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/**
|
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* @param {BinaryBuffer} buffer
|
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* @param {WaterWaves} value
|
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*/
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deserialize(buffer: BinaryBuffer, value: WaterWaves): void;
|
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}
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import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
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import WaterWaves from "./WaterWaves.js";
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//# sourceMappingURL=WaterWavesSerializationAdapter.d.ts.map
|
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@@ -0,0 +1 @@
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1
|
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{"version":3,"file":"WaterWavesSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js"],"names":[],"mappings":"AAGA;;IAEI,yBAAmB;IAGnB;;;OAGG;IACH,uCAFW,UAAU,QAKpB;IAED;;;OAGG;IACH,yCAFW,UAAU,QAKpB;CACJ;gDAzB+C,gEAAgE;uBACzF,iBAAiB"}
|
|
@@ -0,0 +1,26 @@
|
|
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1
|
+
import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
|
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import WaterWaves from "./WaterWaves.js";
|
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+
|
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export class WaterWavesSerializationAdapter extends BinaryClassSerializationAdapter {
|
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+
klass = WaterWaves;
|
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version = 0;
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|
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/**
|
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* @param {BinaryBuffer} buffer
|
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* @param {WaterWaves} value
|
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*/
|
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serialize(buffer, value) {
|
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|
+
buffer.writeFloat32(value.windSpeed.getValue());
|
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buffer.writeFloat32(value.windDirection.getValue());
|
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}
|
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|
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/**
|
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* @param {BinaryBuffer} buffer
|
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* @param {WaterWaves} value
|
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*/
|
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deserialize(buffer, value) {
|
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value.windSpeed.set(buffer.readFloat32());
|
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|
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value.windDirection.set(buffer.readFloat32());
|
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|
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}
|
|
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|
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}
|
|
@@ -1,4 +1,7 @@
|
|
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1
1
|
/**
|
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2
|
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* Trilinearly sample a single-channel 3D grid at the fractional position `(x, y, z)`, clamped to the
|
|
3
|
+
* grid's edge. The arithmetic is {@link scs3d_sample_linear_array}'s, which this packs its position
|
|
4
|
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* for.
|
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*
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6
|
* @param {Float32Array} data
|
|
4
7
|
* @param {number} res_x
|
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@@ -10,4 +13,23 @@
|
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10
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|
* @return {number}
|
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11
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|
*/
|
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15
|
export function scs3d_sample_linear(data: Float32Array, res_x: number, res_y: number, res_z: number, x: number, y: number, z: number): number;
|
|
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|
+
/**
|
|
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* {@link scs3d_sample_linear} with the position read from `position[position_offset ..+2]` and the
|
|
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|
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* sample written to `out[out_offset]` (rounded to `out`'s element type, as a store of the returned
|
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+
* value would be).
|
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*
|
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* The form for a kernel sampling once per cell: a call V8 does not inline boxes every number passed
|
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|
+
* to it, and the one it returns, into a new heap object, and a kernel with several samples per cell
|
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|
+
* runs out of inlining budget before it runs out of samples.
|
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|
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*
|
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* @param {Float32Array|Float64Array} out
|
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* @param {number} out_offset
|
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+
* @param {Float32Array} data
|
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* @param {number} res_x
|
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* @param {number} res_y
|
|
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|
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* @param {number} res_z
|
|
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* @param {Float64Array} position fractional `(x, y, z)` in the grid's index space
|
|
32
|
+
* @param {number} position_offset
|
|
33
|
+
*/
|
|
34
|
+
export function scs3d_sample_linear_array(out: Float32Array | Float64Array, out_offset: number, data: Float32Array, res_x: number, res_y: number, res_z: number, position: Float64Array, position_offset: number): void;
|
|
13
35
|
//# sourceMappingURL=scs3d_sample_linear.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"scs3d_sample_linear.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/3d/scs3d_sample_linear.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"scs3d_sample_linear.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/3d/scs3d_sample_linear.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;GAaG;AACH,0CATW,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAYjB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,+CATW,YAAY,GAAC,YAAY,cACzB,MAAM,QACN,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,YACN,YAAY,mBACZ,MAAM,QA8DhB"}
|
|
@@ -1,7 +1,15 @@
|
|
|
1
1
|
import { clamp } from "../../../../core/math/clamp.js";
|
|
2
2
|
import { lerp } from "../../../../core/math/lerp.js";
|
|
3
3
|
|
|
4
|
+
/** Where {@link scs3d_sample_linear} packs its position. */
|
|
5
|
+
const scratch_position = new Float64Array(3);
|
|
6
|
+
/** Where {@link scs3d_sample_linear} has its sample written. */
|
|
7
|
+
const scratch_sample = new Float64Array(1);
|
|
8
|
+
|
|
4
9
|
/**
|
|
10
|
+
* Trilinearly sample a single-channel 3D grid at the fractional position `(x, y, z)`, clamped to the
|
|
11
|
+
* grid's edge. The arithmetic is {@link scs3d_sample_linear_array}'s, which this packs its position
|
|
12
|
+
* for.
|
|
5
13
|
*
|
|
6
14
|
* @param {Float32Array} data
|
|
7
15
|
* @param {number} res_x
|
|
@@ -13,6 +21,40 @@ import { lerp } from "../../../../core/math/lerp.js";
|
|
|
13
21
|
* @return {number}
|
|
14
22
|
*/
|
|
15
23
|
export function scs3d_sample_linear(data, res_x, res_y, res_z, x, y, z) {
|
|
24
|
+
const position = scratch_position;
|
|
25
|
+
|
|
26
|
+
position[0] = x;
|
|
27
|
+
position[1] = y;
|
|
28
|
+
position[2] = z;
|
|
29
|
+
|
|
30
|
+
scs3d_sample_linear_array(scratch_sample, 0, data, res_x, res_y, res_z, position, 0);
|
|
31
|
+
|
|
32
|
+
return scratch_sample[0];
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* {@link scs3d_sample_linear} with the position read from `position[position_offset ..+2]` and the
|
|
37
|
+
* sample written to `out[out_offset]` (rounded to `out`'s element type, as a store of the returned
|
|
38
|
+
* value would be).
|
|
39
|
+
*
|
|
40
|
+
* The form for a kernel sampling once per cell: a call V8 does not inline boxes every number passed
|
|
41
|
+
* to it, and the one it returns, into a new heap object, and a kernel with several samples per cell
|
|
42
|
+
* runs out of inlining budget before it runs out of samples.
|
|
43
|
+
*
|
|
44
|
+
* @param {Float32Array|Float64Array} out
|
|
45
|
+
* @param {number} out_offset
|
|
46
|
+
* @param {Float32Array} data
|
|
47
|
+
* @param {number} res_x
|
|
48
|
+
* @param {number} res_y
|
|
49
|
+
* @param {number} res_z
|
|
50
|
+
* @param {Float64Array} position fractional `(x, y, z)` in the grid's index space
|
|
51
|
+
* @param {number} position_offset
|
|
52
|
+
*/
|
|
53
|
+
export function scs3d_sample_linear_array(out, out_offset, data, res_x, res_y, res_z, position, position_offset) {
|
|
54
|
+
const x = position[position_offset];
|
|
55
|
+
const y = position[position_offset + 1];
|
|
56
|
+
const z = position[position_offset + 2];
|
|
57
|
+
|
|
16
58
|
const x_max = res_x - 1;
|
|
17
59
|
const y_max = res_y - 1;
|
|
18
60
|
const z_max = res_z - 1;
|
|
@@ -67,5 +109,5 @@ export function scs3d_sample_linear(data, res_x, res_y, res_z, x, y, z) {
|
|
|
67
109
|
const lerp_z1_y1 = lerp(x0y1z1, x1y1z1, f_x);
|
|
68
110
|
const lerp_z1 = lerp(lerp_z1_y0, lerp_z1_y1, f_y);
|
|
69
111
|
|
|
70
|
-
|
|
112
|
+
out[out_offset] = lerp(lerp_z0, lerp_z1, f_z);
|
|
71
113
|
}
|
|
@@ -1,6 +1,3 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @typedef {import("../../../../core/geom/Vector2.js").Vector2} Vector2
|
|
3
|
-
*/
|
|
4
1
|
/**
|
|
5
2
|
* Data Texture class, providing an abstraction around 2d numerical arrays, mostly for sampling purposes
|
|
6
3
|
* Inspired by OpenGL's glsl sampler2d API
|
|
@@ -139,6 +136,7 @@ export class Sampler2D {
|
|
|
139
136
|
*/
|
|
140
137
|
sampleChannelCatmullRomUV(u: number, v: number, channel: number): number;
|
|
141
138
|
/**
|
|
139
|
+
* The arithmetic is {@link sampleChannelCatmullRomArray}'s, which this packs its position for.
|
|
142
140
|
*
|
|
143
141
|
* @see https://gist.github.com/TheRealMJP/c83b8c0f46b63f3a88a5986f4fa982b1
|
|
144
142
|
* @param {number} x
|
|
@@ -147,6 +145,22 @@ export class Sampler2D {
|
|
|
147
145
|
* @returns {number}
|
|
148
146
|
*/
|
|
149
147
|
sampleChannelCatmullRom(x: number, y: number, channel: number): number;
|
|
148
|
+
/**
|
|
149
|
+
* {@link sampleChannelCatmullRom} with the position read from `position[position_offset ..+1]` and the
|
|
150
|
+
* sample written to `out[out_offset]`.
|
|
151
|
+
*
|
|
152
|
+
* Its nine bilinear taps go through {@link sampleChannelBilinearArray} the same way: a call V8 does
|
|
153
|
+
* not inline boxes every number passed to it, and the one it returns, into a new heap object, and
|
|
154
|
+
* nine bilinear filters are more than one function can inline.
|
|
155
|
+
*
|
|
156
|
+
* @see https://gist.github.com/TheRealMJP/c83b8c0f46b63f3a88a5986f4fa982b1
|
|
157
|
+
* @param {number[]|Float32Array|Float64Array} out
|
|
158
|
+
* @param {number} out_offset
|
|
159
|
+
* @param {number[]|Float32Array|Float64Array} position `[x, y]`, in texel space
|
|
160
|
+
* @param {number} position_offset
|
|
161
|
+
* @param {number} channel
|
|
162
|
+
*/
|
|
163
|
+
sampleChannelCatmullRomArray(out: number[] | Float32Array | Float64Array, out_offset: number, position: number[] | Float32Array | Float64Array, position_offset: number, channel: number): void;
|
|
150
164
|
/**
|
|
151
165
|
*
|
|
152
166
|
* @param {number} u
|
|
@@ -204,6 +218,7 @@ export class Sampler2D {
|
|
|
204
218
|
*/
|
|
205
219
|
sampleChannelBilinearUV(u: number, v: number, channel: number): number;
|
|
206
220
|
/**
|
|
221
|
+
* The arithmetic is {@link sampleChannelBilinearArray}'s, which this packs its position for.
|
|
207
222
|
*
|
|
208
223
|
* @param {number} x
|
|
209
224
|
* @param {number} y
|
|
@@ -211,6 +226,17 @@ export class Sampler2D {
|
|
|
211
226
|
* @returns {number}
|
|
212
227
|
*/
|
|
213
228
|
sampleChannelBilinear(x: number, y: number, channel: number): number;
|
|
229
|
+
/**
|
|
230
|
+
* {@link sampleChannelBilinear} with the position read from `position[position_offset ..+1]` and the
|
|
231
|
+
* sample written to `out[out_offset]`, for the reason {@link sampleChannelCatmullRomArray} gives.
|
|
232
|
+
*
|
|
233
|
+
* @param {number[]|Float32Array|Float64Array} out
|
|
234
|
+
* @param {number} out_offset
|
|
235
|
+
* @param {number[]|Float32Array|Float64Array} position `[x, y]`, in texel space
|
|
236
|
+
* @param {number} position_offset
|
|
237
|
+
* @param {number} channel
|
|
238
|
+
*/
|
|
239
|
+
sampleChannelBilinearArray(out: number[] | Float32Array | Float64Array, out_offset: number, position: number[] | Float32Array | Float64Array, position_offset: number, channel: number): void;
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{"version":3,"file":"Sampler2D.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/sampler/Sampler2D.js"],"names":[],"mappings":"
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+
{"version":3,"file":"Sampler2D.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/sampler/Sampler2D.js"],"names":[],"mappings":"AAqCA;;;;;;GAMG;AACH;IA+gCI;;;;;;OAMG;IACH,8BALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,wBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,wBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,sBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAGD;;;;;;OAMG;IACH,yBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,yBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,yBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IA/nCD;;;;;;;OAOG;IACH,mBANW,UAAU,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,iBAAiB,GAAC,UAAU,GAAC,WAAW,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,GAAC,UAAU,GAAC,YAAY,GAAC,YAAY,aACzI,MAAM,UACN,MAAM,WACN,MAAM,EA6ChB;IAxDD;;;OAGG;IACH,SAFU,MAAM,CAEJ;IA6BR;;;OAGG;IACH,OAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,QAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,UAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,MAFU,MAAM,EAAE,GAAC,iBAAiB,GAAC,UAAU,GAAC,WAAW,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,GAAC,UAAU,GAAC,YAAY,GAAC,YAAY,CAEjH;IAGpB;;;;;OAKG;IACH,sBAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,QAQlB;IAED;;;;;;OAMG;IACH,6BALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAOlB;IAED;;;;;;;;OAQG;IACH,2BALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAWlB;IAED;;;;;;;;;;;;;;OAcG;IACH,kCANW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,YACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,mBAClC,MAAM,WACN,MAAM,QAkFhB;IAED;;;;;OAKG;IACH,mBAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,QAQlB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,QAUhB;IAED;;;;;;OAMG;IACH,0BALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAOlB;IAED;;;;;;;OAOG;IACH,wBALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAgFlB;IAED;;;;;;OAMG;IACH,oBALW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,kBACrB,MAAM,QAUhB;IAED;;;;;;OAMG;IACH,kBALW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,kBAClC,MAAM,QAWhB;IAED;;;;;;OAMG;IACH,2BALW,MAAM,KACN,MAAM,WACN,MAAM,GACL,MAAM,CAOjB;IAED;;;;;;;OAOG;IACH,yBALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAclB;IAED;;;;;;;;;OASG;IACH,gCANW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,YACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,mBAClC,MAAM,WACN,MAAM,QAkFhB;IAED;;;;;OAKG;IACH,mBAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,QAcpC;IAED;;;;;;OAMG;IACH,eALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAalB;IAED;;;;;OAKG;IACH,QAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,QAalB;IAED;;;;;OAKG;IACH,SAJW,MAAM,KACN,MAAM,SACN,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,QAepC;IAED;;;;;OAKG;IACH,eAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,mBAHW,MAAM,UACN,OAAO,QASjB;IAED;;;;;;;;;OASG;IACH,aARW,SAAS,qHAoDnB;IAGD;;;;;;;OAOG;IACH,oEA8BC;IAED;;;;OAIG;IACH,2BAHW,MAAM,SACN,MAAM,QAYhB;IAED;;;;;;;OAOG;IACH,QANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,MAAO,MAAM,CAAC,QAqCxB;IAED;;;;;;OAMG;IACH,gBALW,MAAM,KACN,MAAM,WACN,MAAM,SACN,MAAM,QAqBhB;IAGD;;;;;;;OAOG;IACH,wBALW,MAAM,WACN,MAAM,UACN,MAAM,WACN,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,KAAK,IAAI,QAwB5D;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,iBACN,OAAO,QAyDjB;IAED;;;OAGG;IACH,mBAFY,MAAM,CAejB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACR,OAAO,CAsBlB;IAED;;;OAGG;IACH,QAFY,MAAM,CAgCjB;IAGD;;OAEG;IACH,SAFa,SAAS,CAerB;IAED;;;;;;MAuBC;IAED;;;;;;aAwBC;IA6HL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;;kBAUS,MAAM;;sBAxqCH,OAAO,kCAAkC,EAAE,OAAO"}
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* @typedef {import("../../../../core/geom/Vector2.js").Vector2} Vector2
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/** Where {@link Sampler2D#sampleChannelBilinear} packs its position and has its sample written. */
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/** Where {@link Sampler2D#sampleChannelCatmullRom} packs its position and has its sample written. */
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/** {@link Sampler2D#sampleChannelCatmullRomArray}'s nine bilinear taps, `(x, y)` pairs, and their texels. */
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const scratch_catmull_rom_taps = new Float64Array(18);
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sampleChannelCatmullRom(x, y, channel) {
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sampleChannelCatmullRomArray(out, out_offset, position, position_offset, channel) {
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taps[0] = texPos0_x; taps[1] = texPos0_y;
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result +=
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result +=
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result +=
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result +=
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result +=
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result +=
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result += texels[6] * w0_x * w3_y;
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result += texels[8] * w3_x * w3_y;
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|
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out[out_offset] = result;
|
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|
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|
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}
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|
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* The arithmetic is {@link sampleChannelBilinearArray}'s, which this packs its position for.
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|
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|
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|
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*/
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sampleChannelBilinear(x, y, channel) {
|
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|
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|
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|
assert.isNumber(y, 'y');
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|
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+
const position = scratch_bilinear_position;
|
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+
|
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+
position[0] = x;
|
|
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|
+
position[1] = y;
|
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|
+
|
|
448
|
+
this.sampleChannelBilinearArray(scratch_bilinear_sample, 0, position, 0, channel);
|
|
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|
+
|
|
450
|
+
return scratch_bilinear_sample[0];
|
|
451
|
+
}
|
|
452
|
+
|
|
453
|
+
/**
|
|
454
|
+
* {@link sampleChannelBilinear} with the position read from `position[position_offset ..+1]` and the
|
|
455
|
+
* sample written to `out[out_offset]`, for the reason {@link sampleChannelCatmullRomArray} gives.
|
|
456
|
+
*
|
|
457
|
+
* @param {number[]|Float32Array|Float64Array} out
|
|
458
|
+
* @param {number} out_offset
|
|
459
|
+
* @param {number[]|Float32Array|Float64Array} position `[x, y]`, in texel space
|
|
460
|
+
* @param {number} position_offset
|
|
461
|
+
* @param {number} channel
|
|
462
|
+
*/
|
|
463
|
+
sampleChannelBilinearArray(out, out_offset, position, position_offset, channel) {
|
|
464
|
+
const x = position[position_offset];
|
|
465
|
+
const y = position[position_offset + 1];
|
|
466
|
+
|
|
467
|
+
assert.notNaN(x, 'x');
|
|
381
468
|
assert.notNaN(y, 'y');
|
|
382
469
|
|
|
383
470
|
assert.isNonNegativeInteger(channel, 'channel');
|
|
@@ -427,7 +514,8 @@ export class Sampler2D {
|
|
|
427
514
|
|
|
428
515
|
if (x0 === x1 && y0 === y1) {
|
|
429
516
|
// exactly sampled in the center of the pixel, no interpolation required
|
|
430
|
-
|
|
517
|
+
out[out_offset] = q0;
|
|
518
|
+
return;
|
|
431
519
|
}
|
|
432
520
|
|
|
433
521
|
//
|
|
@@ -451,7 +539,7 @@ export class Sampler2D {
|
|
|
451
539
|
const s0 = lerp(q0, q1, xd);
|
|
452
540
|
const s1 = lerp(p0, p1, xd);
|
|
453
541
|
|
|
454
|
-
|
|
542
|
+
out[out_offset] = lerp(s0, s1, yd);
|
|
455
543
|
}
|
|
456
544
|
|
|
457
545
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sampler2d_to_avif.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/sampler/sampler2d_to_avif.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"sampler2d_to_avif.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/sampler/sampler2d_to_avif.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,gEARW,MAAM,YACN,MAAM,+BAEJ,UAAU,CAmCtB"}
|
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import { MC_BT_709, TC_SMPTE_2084 } from "../../../../format/image/avif/av1/tables/av1_symbols.js";
|
|
2
2
|
import { SDR_WHITE_NITS } from "../../../../core/color/PQ/PQ_constants.js";
|
|
3
3
|
import { SUBSAMPLING_420, SUBSAMPLING_422, encode_avif } from "../../../../format/image/avif/api/encode_avif.js";
|
|
4
|
-
import { half_to_float_uint16 } from "../../../../core/binary/half_to_float_uint16.js";
|
|
5
4
|
|
|
6
5
|
/**
|
|
7
6
|
* Encode a sampler as an AVIF file.
|
|
@@ -31,7 +30,7 @@ export function sampler2d_to_avif(sampler, quality = 0.75, options = {}, encoder
|
|
|
31
30
|
|
|
32
31
|
const data = sampler.data;
|
|
33
32
|
|
|
34
|
-
const hdr = data instanceof Uint16Array;
|
|
33
|
+
const hdr = data instanceof Float16Array || data instanceof Uint16Array;
|
|
35
34
|
|
|
36
35
|
const rgba = to_rgba(data, item_size, width, height, hdr);
|
|
37
36
|
|
|
@@ -58,7 +57,7 @@ export function sampler2d_to_avif(sampler, quality = 0.75, options = {}, encoder
|
|
|
58
57
|
/**
|
|
59
58
|
* Expand a sampler's samples to interleaved RGBA of the kind the encoder takes.
|
|
60
59
|
*
|
|
61
|
-
* @param {Uint8Array|Uint8ClampedArray|Uint16Array|Float32Array|Float64Array} data
|
|
60
|
+
* @param {Uint8Array|Uint8ClampedArray|Uint16Array|Float16Array|Float32Array|Float64Array} data
|
|
62
61
|
* @param {number} item_size
|
|
63
62
|
* @param {number} width
|
|
64
63
|
* @param {number} height
|
|
@@ -69,6 +68,10 @@ function to_rgba(data, item_size, width, height, hdr) {
|
|
|
69
68
|
const count = width * height;
|
|
70
69
|
|
|
71
70
|
if (hdr) {
|
|
71
|
+
// Keep accepting packed binary16 samplers while reading native halves as numbers.
|
|
72
|
+
const values = data instanceof Uint16Array
|
|
73
|
+
? new Float16Array(data.buffer, data.byteOffset, data.length)
|
|
74
|
+
: data;
|
|
72
75
|
const out = new Float32Array(count * 4);
|
|
73
76
|
|
|
74
77
|
for (let i = 0; i < count; i++) {
|
|
@@ -76,12 +79,12 @@ function to_rgba(data, item_size, width, height, hdr) {
|
|
|
76
79
|
const destination = i * 4;
|
|
77
80
|
|
|
78
81
|
for (let c = 0; c < 3; c++) {
|
|
79
|
-
const value = c < item_size ?
|
|
82
|
+
const value = c < item_size ? values[source + c] : 0;
|
|
80
83
|
|
|
81
84
|
out[destination + c] = Math.max(value, 0);
|
|
82
85
|
}
|
|
83
86
|
|
|
84
|
-
out[destination + 3] = item_size > 3 ? Math.min(Math.max(
|
|
87
|
+
out[destination + 3] = item_size > 3 ? Math.min(Math.max(values[source + 3], 0), 1) : 1;
|
|
85
88
|
}
|
|
86
89
|
|
|
87
90
|
return out;
|