@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -5,13 +5,15 @@ import { isPowerOfTwo } from "../../../../core/math/isPowerOfTwo.js";
5
5
  import { round_up } from "../../../../core/math/round_up.js";
6
6
  import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDescriptor.js";
7
7
  import { ShadeGPUCommandContext } from "../../../device/ShadeGPUCommandContext.js";
8
+ import { GPU_DATABASE_NULL } from "../../buffer/table/GPU_DATABASE_NULL.js";
9
+ import { MEDIA_TABLE_CAPACITY, MEDIA_TABLE_STRUCT } from "../../medium/MEDIA_TABLE_STRUCT.js";
10
+ import { MEDIUM_STRUCT } from "../../medium/MEDIUM_STRUCT.js";
8
11
  import { write_gpu_typed_buffer } from "../../shader/type/serde/write_gpu_typed_buffer.js";
9
12
  import { ColorSpace } from "../../texture/ColorSpace.js";
10
13
  import { PIXEL_TEXTURE_ORM } from "../PIXEL_TEXTURE_ORM.js";
11
14
  import { render_copy_texture } from "../../postprocess/gtao/render_copy_texture.js";
12
15
  import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
13
16
  import { sampler_descriptor_pack } from "../../texture/format/sampler_descriptor_pack.js";
14
- import { PIXEL_TEXTURE_NORMAL } from "../../texture/util/PIXEL_TEXTURE_NORMAL.js";
15
17
  import { WHITE_PIXEL_TEXTURE } from "../../texture/util/WHITE_PIXEL_TEXTURE.js";
16
18
  import { INDIRECT_MATERIAL_ARRAY_TYPE } from "./INDIRECT_MATERIAL_ARRAY_TYPE.js";
17
19
  import { INDIRECT_MATERIAL_STRUCT } from "./INDIRECT_MATERIAL_STRUCT.js";
@@ -22,11 +24,18 @@ import { INDIRECT_MATERIAL_STRUCT } from "./INDIRECT_MATERIAL_STRUCT.js";
22
24
  * @typedef {import("../../texture/ShadeTexture.js").ShadeTexture} ShadeTexture
23
25
  * @typedef {import("../ShadeMaterial.js").ShadeMaterial} ShadeMaterial
24
26
  * @typedef {import("../StandardShadeMaterial.js").StandardShadeMaterial} StandardShadeMaterial
27
+ * @typedef {import("../../medium/ParticipatingMedium.js").ParticipatingMedium} ParticipatingMedium
25
28
  */
26
29
 
27
30
  class MaterialInfo {
28
31
  id = 0
29
32
 
33
+ /**
34
+ * The {@link ShadeMaterial#version} the row was packed at; -1 before the first pack.
35
+ * @type {number}
36
+ */
37
+ version = -1
38
+
30
39
  /**
31
40
  * @type {StandardShadeMaterial}
32
41
  */
@@ -43,13 +52,40 @@ class MaterialInfo {
43
52
  texture_orm
44
53
 
45
54
  /**
46
- * @type {TextureInfo}
55
+ * The material's normal map, or null for none — see {@link INDIRECT_MATERIAL_STRUCT}'s
56
+ * `texture_normal`.
57
+ * @type {TextureInfo|null}
47
58
  */
48
59
  texture_normal
49
60
  /**
50
61
  * @type {TextureInfo}
51
62
  */
52
63
  texture_emissive
64
+
65
+ /**
66
+ * Slot of the material's medium in the media table, or GPU_DATABASE_NULL for none.
67
+ * @type {number}
68
+ */
69
+ medium_slot = GPU_DATABASE_NULL
70
+ }
71
+
72
+ class MediumInfo {
73
+ /**
74
+ * Row of the media table this medium is written at.
75
+ * @type {number}
76
+ */
77
+ slot = 0
78
+
79
+ /**
80
+ * The {@link ParticipatingMedium#version} the row was written at; -1 until it first is.
81
+ * @type {number}
82
+ */
83
+ version = -1
84
+
85
+ /**
86
+ * @type {ParticipatingMedium}
87
+ */
88
+ source;
53
89
  }
54
90
 
55
91
  class TextureInfo {
@@ -61,6 +97,12 @@ class TextureInfo {
61
97
  source;
62
98
  }
63
99
 
100
+ /**
101
+ * Byte offset of the media table's first record, after its count.
102
+ * @type {number}
103
+ */
104
+ const MEDIA_TABLE_RECORDS_OFFSET = MEDIA_TABLE_STRUCT.fields.find(f => f.name === 'records').offset;
105
+
64
106
  /**
65
107
  * What a material that is not standard contributes to the ray passes: white, opaque, fully rough,
66
108
  * not metallic, not transmissive, not emissive — through the default textures its missing slots
@@ -161,10 +203,14 @@ export class GPUResidentMaterialContext {
161
203
  }
162
204
 
163
205
  /**
206
+ * One entry per material object, never one per equal value: a mesh row names its own
207
+ * material's id and the shaders read `materials[mesh.material]`, so a material that only
208
+ * equals another — a clone — still needs the row at its own id. Shared by `equals()`, that row
209
+ * was never written: zeroed, opacity 0, a surface rays passed through.
164
210
  *
165
- * @type {HashMap<ShadeMaterial, MaterialInfo>}
211
+ * @type {Map<ShadeMaterial, MaterialInfo>}
166
212
  */
167
- #material_cache = new HashMap();
213
+ #material_cache = new Map();
168
214
 
169
215
  /**
170
216
  *
@@ -196,6 +242,57 @@ export class GPUResidentMaterialContext {
196
242
  */
197
243
  #version_managed_materials = 0;
198
244
 
245
+ /**
246
+ * The media the resident materials fill their insides with, one row each, shared by every
247
+ * material that names the same medium. Rows are dense ({@link #media_slots}), unlike material
248
+ * rows, which sit at the material's own id. Like materials, a medium stays resident once seen.
249
+ *
250
+ * @type {Map<ParticipatingMedium, MediumInfo>}
251
+ */
252
+ #media = new Map();
253
+
254
+ /**
255
+ * @type {IdPool}
256
+ */
257
+ #media_slots = new IdPool();
258
+
259
+ /**
260
+ * Whether the table's count is the number of resident media.
261
+ * @type {boolean}
262
+ */
263
+ #media_count_written = false;
264
+
265
+ /**
266
+ * @type {number}
267
+ */
268
+ #media_limit = 0;
269
+
270
+ /**
271
+ * How many media the table can hold: what {@link MEDIA_TABLE_STRUCT} addresses, within the
272
+ * device's uniform binding size.
273
+ *
274
+ * @returns {number}
275
+ */
276
+ get media_limit() {
277
+ return this.#media_limit;
278
+ }
279
+
280
+ /**
281
+ * @type {GPUBuffer}
282
+ */
283
+ #buffer_media;
284
+
285
+ /**
286
+ * The media table, {@link MEDIA_TABLE_STRUCT}: how many media are resident, then one
287
+ * {@link MEDIUM_STRUCT} per slot, the slot a material row names in its `medium` field. A uniform
288
+ * buffer, written in place as media change.
289
+ *
290
+ * @returns {GPUBuffer}
291
+ */
292
+ get buffer_media() {
293
+ return this.#buffer_media;
294
+ }
295
+
199
296
  /**
200
297
  *
201
298
  * @param {GPUDevice} device
@@ -227,6 +324,17 @@ export class GPUResidentMaterialContext {
227
324
  size: INDIRECT_MATERIAL_STRUCT.size * this.#material_limit,
228
325
  });
229
326
 
327
+ this.#media_limit = Math.min(
328
+ Math.floor((limits.maxUniformBufferBindingSize - MEDIA_TABLE_RECORDS_OFFSET) / MEDIUM_STRUCT.size),
329
+ MEDIA_TABLE_CAPACITY
330
+ );
331
+
332
+ this.#buffer_media = device.createBuffer({
333
+ label: 'Participating Media',
334
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
335
+ size: MEDIA_TABLE_STRUCT.size,
336
+ });
337
+
230
338
  this.#buffer_textures = new GPUTextureContext(device);
231
339
  const descriptor = this.#buffer_textures.descriptor;
232
340
 
@@ -241,36 +349,124 @@ export class GPUResidentMaterialContext {
241
349
 
242
350
 
243
351
  /**
352
+ * Pack a material's row from its current fields, and remember the version that was.
244
353
  *
245
- * @param {StandardShadeMaterial} material
246
- * @returns {MaterialInfo}
354
+ * @param {MaterialInfo} info
247
355
  */
248
- #pack_material(material) {
249
- const r = new MaterialInfo();
356
+ #pack_material(info) {
357
+ const material = info.source;
250
358
 
359
+ info.texture_albedo = this.obtain_texture(material.texture_albedo ?? WHITE_PIXEL_TEXTURE);
360
+ info.texture_orm = this.obtain_texture(material.texture_orm ?? PIXEL_TEXTURE_ORM);
361
+ // no default stands in for a missing normal map: the atlas cannot hold the flat texel
362
+ const texture_normal = material.texture_normal ?? null;
251
363
 
252
- r.id = material.id;
364
+ info.texture_normal = texture_normal === null ? null : this.obtain_texture(texture_normal);
365
+ info.texture_emissive = this.obtain_texture(material.texture_emissive ?? WHITE_PIXEL_TEXTURE);
253
366
 
254
- r.source = material;
367
+ const medium = material.isStandardShadeMaterial === true ? material.medium : null;
255
368
 
256
- r.texture_albedo = this.obtain_texture(material.texture_albedo ?? WHITE_PIXEL_TEXTURE);
257
- r.texture_orm = this.obtain_texture(material.texture_orm ?? PIXEL_TEXTURE_ORM);
258
- r.texture_normal = this.obtain_texture(material.texture_normal ?? PIXEL_TEXTURE_NORMAL);
259
- r.texture_emissive = this.obtain_texture(material.texture_emissive ?? WHITE_PIXEL_TEXTURE);
369
+ info.medium_slot = medium === null ? GPU_DATABASE_NULL : this.#obtain_medium(medium).slot;
260
370
 
371
+ info.version = material.version;
261
372
 
262
373
  this.#version++;
374
+ }
263
375
 
264
- return r;
376
+ /**
377
+ * Give a medium its row, once. Its record is written by {@link #write_media}, which also
378
+ * rewrites it whenever its version moves.
379
+ *
380
+ * @param {ParticipatingMedium} medium
381
+ * @returns {MediumInfo}
382
+ */
383
+ #obtain_medium(medium) {
384
+ assert.equal(medium.isParticipatingMedium, true, 'medium.isParticipatingMedium !== true');
385
+
386
+ let info = this.#media.get(medium);
387
+
388
+ if (info === undefined) {
389
+ info = new MediumInfo();
390
+
391
+ info.slot = this.#media_slots.get();
392
+ info.source = medium;
393
+
394
+ assert.lessThan(
395
+ info.slot,
396
+ this.#media_limit,
397
+ `medium slot ${info.slot} exceeds the media limit (=${this.#media_limit})`
398
+ );
399
+
400
+ this.#media.set(medium, info);
401
+
402
+ this.#media_count_written = false;
403
+ }
404
+
405
+ return info;
265
406
  }
266
407
 
267
408
  /**
409
+ * Write every resident medium whose version has moved since its row was last written — new
410
+ * ones included. Media are few and shared, so this looks at each of them per update rather than
411
+ * hearing from the materials that name them: an edit to a medium changes no material.
412
+ */
413
+ #write_media() {
414
+ if (!this.#media_count_written) {
415
+ // slots are dense and never given back, so the count is how many there are
416
+ this.#device.queue.writeBuffer(this.#buffer_media, 0, new Uint32Array([this.#media.size]));
417
+
418
+ this.#media_count_written = true;
419
+ }
420
+
421
+ /** @type {ArrayBuffer|null} */
422
+ let bytes = null;
423
+
424
+ for (const info of this.#media.values()) {
425
+ const medium = info.source;
426
+
427
+ if (info.version === medium.version) {
428
+ continue;
429
+ }
430
+
431
+ if (bytes === null) {
432
+ bytes = new ArrayBuffer(MEDIUM_STRUCT.size);
433
+ }
434
+
435
+ write_gpu_typed_buffer(medium.to_gpu_record(), MEDIUM_STRUCT, bytes, 0);
436
+
437
+ this.#device.queue.writeBuffer(this.#buffer_media, MEDIA_TABLE_RECORDS_OFFSET + info.slot * MEDIUM_STRUCT.size, bytes);
438
+
439
+ info.version = medium.version;
440
+ }
441
+ }
442
+
443
+ /**
444
+ * Make a material resident, or repack it if its {@link ShadeMaterial#version} has moved since —
445
+ * the same contract {@link GPUMaterialManager} restages by. A hit used to be final, so a factor
446
+ * set after the first pack never reached the row. Every caller re-obtains what it needs before
447
+ * {@link update}: the scene's drawn list, and the manager's materials whenever its version
448
+ * moves, so the check rides on walks that already happen.
268
449
  *
269
450
  * @param {ShadeMaterial} material
270
451
  * @returns {MaterialInfo}
271
452
  */
272
453
  obtain_material(material) {
273
- return this.#material_cache.getOrCompute(material, this.#pack_material, this);
454
+ let info = this.#material_cache.get(material);
455
+
456
+ if (info === undefined) {
457
+ info = new MaterialInfo();
458
+
459
+ info.id = material.id;
460
+ info.source = material;
461
+
462
+ this.#material_cache.set(material, info);
463
+
464
+ this.#pack_material(info);
465
+ } else if (info.version !== material.version) {
466
+ this.#pack_material(info);
467
+ }
468
+
469
+ return info;
274
470
  }
275
471
 
276
472
  /**
@@ -481,11 +677,11 @@ export class GPUResidentMaterialContext {
481
677
  {
482
678
  texture_albedo: info.texture_albedo.id,
483
679
  texture_orm: info.texture_orm.id,
484
- texture_normal: info.texture_normal.id,
680
+ texture_normal: info.texture_normal === null ? GPU_DATABASE_NULL : info.texture_normal.id,
485
681
  texture_emissive: info.texture_emissive.id,
486
682
  sampler_albedo: sampler_descriptor_pack(info.texture_albedo.source),
487
683
  sampler_orm: sampler_descriptor_pack(info.texture_orm.source),
488
- sampler_normal: sampler_descriptor_pack(info.texture_normal.source),
684
+ sampler_normal: info.texture_normal === null ? 0 : sampler_descriptor_pack(info.texture_normal.source),
489
685
  sampler_emissive: sampler_descriptor_pack(info.texture_emissive.source),
490
686
  color_albedo: surface.diffuse_color,
491
687
  roughness_factor: surface.roughness_factor,
@@ -493,6 +689,7 @@ export class GPUResidentMaterialContext {
493
689
  transmission_factor: surface.transmission_factor,
494
690
  ior_factor: surface.ior_factor,
495
691
  emissive_factor: surface.emissive_factor,
692
+ medium: info.medium_slot,
496
693
  },
497
694
  INDIRECT_MATERIAL_STRUCT,
498
695
  mapped_buffer_materials,
@@ -558,6 +755,8 @@ export class GPUResidentMaterialContext {
558
755
 
559
756
  this.#update_from_manager();
560
757
 
758
+ this.#write_media();
759
+
561
760
  if (this.#version === this.#version_commited) {
562
761
  return;
563
762
  }
@@ -568,6 +767,7 @@ export class GPUResidentMaterialContext {
568
767
 
569
768
  destroy() {
570
769
  this.#buffer_materials.destroy();
770
+ this.#buffer_media.destroy();
571
771
  this.#buffer_textures.destroy();
572
772
  }
573
773
  }
@@ -1 +1 @@
1
- {"version":3,"file":"INDIRECT_MATERIAL_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js"],"names":[],"mappings":"AAGA,oDA0B2B;6BA5BE,mCAAmC"}
1
+ {"version":3,"file":"INDIRECT_MATERIAL_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js"],"names":[],"mappings":"AAGA,oDAoC2B;6BAtCE,mCAAmC"}
@@ -4,6 +4,11 @@ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
4
4
  export const INDIRECT_MATERIAL_STRUCT = WebGPUStruct.from({
5
5
  texture_albedo: u32,
6
6
  texture_orm: u32,
7
+ /**
8
+ * Atlas slot of the material's normal map, or GPU_DATABASE_NULL for none, which shades with the
9
+ * geometric normal. Not a default texture, as the other slots have: the atlas is rgba8unorm, and
10
+ * the flat texel is 0.5, which 8 bits store as 128/255 — a normal leaning 0.32 degrees.
11
+ */
7
12
  texture_normal: u32,
8
13
  texture_emissive: u32,
9
14
 
@@ -27,4 +32,9 @@ export const INDIRECT_MATERIAL_STRUCT = WebGPUStruct.from({
27
32
  */
28
33
  ior_factor: f32,
29
34
  emissive_factor: vec3f,
35
+ /**
36
+ * Slot of the material's {@link StandardShadeMaterial.medium} in the resident media table, or
37
+ * GPU_DATABASE_NULL for none. Sits in what was the struct's tail padding.
38
+ */
39
+ medium: u32,
30
40
  }, "IndirectMaterialInfo");
@@ -0,0 +1,17 @@
1
+ /**
2
+ * How many media the resident media table holds: what fits in the baseline 65536-byte uniform
3
+ * binding after the table's 16-byte header.
4
+ * @type {number}
5
+ */
6
+ export const MEDIA_TABLE_CAPACITY: number;
7
+ /**
8
+ * The resident media table as the ray passes bind it, as the uniform `media`: how many media are
9
+ * resident, and one {@link MEDIUM_STRUCT} per slot, the slot a material row names in its `medium`
10
+ * field. The count lets a pass skip everything media cost it — the probe for which media a path
11
+ * starts inside — in a scene that has none. Uniform rather than storage because every pass tracing
12
+ * with `render_trace_path` binds it, and the Brick4 probe bake already uses all ten storage buffers
13
+ * the engine requires.
14
+ */
15
+ export const MEDIA_TABLE_STRUCT: WebGPUStruct;
16
+ import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
17
+ //# sourceMappingURL=MEDIA_TABLE_STRUCT.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MEDIA_TABLE_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js"],"names":[],"mappings":"AAKA;;;;GAIG;AACH,mCAFU,MAAM,CAEkE;AAElF;;;;;;;GAOG;AACH,8CAG8B;6BArBD,gCAAgC"}
@@ -0,0 +1,24 @@
1
+ import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../shader/type/WebGPUArray.js";
3
+ import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
4
+ import { MEDIUM_STRUCT } from "./MEDIUM_STRUCT.js";
5
+
6
+ /**
7
+ * How many media the resident media table holds: what fits in the baseline 65536-byte uniform
8
+ * binding after the table's 16-byte header.
9
+ * @type {number}
10
+ */
11
+ export const MEDIA_TABLE_CAPACITY = Math.floor((65536 - 16) / MEDIUM_STRUCT.size);
12
+
13
+ /**
14
+ * The resident media table as the ray passes bind it, as the uniform `media`: how many media are
15
+ * resident, and one {@link MEDIUM_STRUCT} per slot, the slot a material row names in its `medium`
16
+ * field. The count lets a pass skip everything media cost it — the probe for which media a path
17
+ * starts inside — in a scene that has none. Uniform rather than storage because every pass tracing
18
+ * with `render_trace_path` binds it, and the Brick4 probe bake already uses all ten storage buffers
19
+ * the engine requires.
20
+ */
21
+ export const MEDIA_TABLE_STRUCT = WebGPUStruct.from({
22
+ count: u32,
23
+ records: WebGPUArray.from(MEDIUM_STRUCT, MEDIA_TABLE_CAPACITY),
24
+ }, "ParticipatingMediaTable");
@@ -0,0 +1,24 @@
1
+ /**
2
+ * What a GPU phase lobe's two parameters mean. Every phase function a medium can state reduces to
3
+ * one or more lobes of these two kinds.
4
+ */
5
+ export type MEDIUM_PHASE_LOBE_KIND = number;
6
+ /**
7
+ * What a GPU phase lobe's two parameters mean. Every phase function a medium can state reduces to
8
+ * one or more lobes of these two kinds.
9
+ *
10
+ * @readonly
11
+ * @enum {number}
12
+ */
13
+ export const MEDIUM_PHASE_LOBE_KIND: Readonly<{
14
+ /**
15
+ * `phase_draine(mu, g = p0, alpha = p1)`: Henyey-Greenstein, Cornette-Shanks, Rayleigh, the
16
+ * molecular water phase and both lobes of Jendersie-d'Eon
17
+ */
18
+ Draine: 0;
19
+ /**
20
+ * `phase_fournier_forand_u(sin²(psi / 2), nu = p0, kappa = p1)`
21
+ */
22
+ FournierForand: 1;
23
+ }>;
24
+ //# sourceMappingURL=MEDIUM_PHASE_LOBE_KIND.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MEDIUM_PHASE_LOBE_KIND.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js"],"names":[],"mappings":";;;;qCAKU,MAAM;AALhB;;;;;;GAMG;AACH;IACI;;;OAGG;;IAEH;;OAEG;;GAEJ"}
@@ -0,0 +1,18 @@
1
+ /**
2
+ * What a GPU phase lobe's two parameters mean. Every phase function a medium can state reduces to
3
+ * one or more lobes of these two kinds.
4
+ *
5
+ * @readonly
6
+ * @enum {number}
7
+ */
8
+ export const MEDIUM_PHASE_LOBE_KIND = Object.freeze({
9
+ /**
10
+ * `phase_draine(mu, g = p0, alpha = p1)`: Henyey-Greenstein, Cornette-Shanks, Rayleigh, the
11
+ * molecular water phase and both lobes of Jendersie-d'Eon
12
+ */
13
+ Draine: 0,
14
+ /**
15
+ * `phase_fournier_forand_u(sin²(psi / 2), nu = p0, kappa = p1)`
16
+ */
17
+ FournierForand: 1,
18
+ });
@@ -0,0 +1,20 @@
1
+ /**
2
+ * The most phase lobes one medium carries on the GPU, after expansion: water is two, a
3
+ * Jendersie-d'Eon droplet population is two, so four leaves room for one of each.
4
+ * @type {number}
5
+ */
6
+ export const MEDIUM_PHASE_LOBE_LIMIT: number;
7
+ /**
8
+ * One scattering component of a medium: its scattering coefficient and its phase function.
9
+ * `kind` is a {@link MEDIUM_PHASE_LOBE_KIND}, which says what `p0` and `p1` are.
10
+ */
11
+ export const MEDIUM_PHASE_LOBE_STRUCT: WebGPUStruct;
12
+ /**
13
+ * What light does inside a medium, as the GPU reads it: absorption, and the scattering lobes
14
+ * whose coefficients sum to the medium's scattering. Extinction is absorption plus the sum of the
15
+ * lobes' scattering; the phase function at a point is the lobes' phase functions weighted by their
16
+ * scattering, per channel.
17
+ */
18
+ export const MEDIUM_STRUCT: WebGPUStruct;
19
+ import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
20
+ //# sourceMappingURL=MEDIUM_STRUCT.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MEDIUM_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/medium/MEDIUM_STRUCT.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,sCAFU,MAAM,CAEyB;AAEzC;;;GAGG;AACH,oDAQsB;AAEtB;;;;;GAKG;AACH,yCAW0B;6BAxCG,gCAAgC"}
@@ -0,0 +1,43 @@
1
+ import { f32, u32, vec3f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../shader/type/WebGPUArray.js";
3
+ import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
4
+
5
+ /**
6
+ * The most phase lobes one medium carries on the GPU, after expansion: water is two, a
7
+ * Jendersie-d'Eon droplet population is two, so four leaves room for one of each.
8
+ * @type {number}
9
+ */
10
+ export const MEDIUM_PHASE_LOBE_LIMIT = 4;
11
+
12
+ /**
13
+ * One scattering component of a medium: its scattering coefficient and its phase function.
14
+ * `kind` is a {@link MEDIUM_PHASE_LOBE_KIND}, which says what `p0` and `p1` are.
15
+ */
16
+ export const MEDIUM_PHASE_LOBE_STRUCT = WebGPUStruct.from({
17
+ /**
18
+ * scattering coefficient sigma_s of this lobe, RGB, 1/m
19
+ */
20
+ scattering: vec3f,
21
+ kind: u32,
22
+ p0: f32,
23
+ p1: f32,
24
+ }, "MediumPhaseLobe");
25
+
26
+ /**
27
+ * What light does inside a medium, as the GPU reads it: absorption, and the scattering lobes
28
+ * whose coefficients sum to the medium's scattering. Extinction is absorption plus the sum of the
29
+ * lobes' scattering; the phase function at a point is the lobes' phase functions weighted by their
30
+ * scattering, per channel.
31
+ */
32
+ export const MEDIUM_STRUCT = WebGPUStruct.from({
33
+ /**
34
+ * absorption coefficient sigma_a, RGB, 1/m
35
+ */
36
+ absorption: vec3f,
37
+ /**
38
+ * where media bounded by refracting surfaces overlap, the higher priority is the medium
39
+ */
40
+ priority: u32,
41
+ lobe_count: u32,
42
+ lobes: WebGPUArray.from(MEDIUM_PHASE_LOBE_STRUCT, MEDIUM_PHASE_LOBE_LIMIT),
43
+ }, "ParticipatingMedium");
@@ -0,0 +1,111 @@
1
+ /**
2
+ * One scattering component of a medium.
3
+ */
4
+ export class ParticipatingMediumLobe {
5
+ /**
6
+ * @param {number[]} scattering RGB scattering coefficient, 1/m
7
+ * @param {MediumPhaseFunction} phase
8
+ */
9
+ constructor(scattering: number[], phase: MediumPhaseFunction);
10
+ /**
11
+ * RGB scattering coefficient, 1/m
12
+ * @type {number[]}
13
+ */
14
+ scattering: number[];
15
+ /**
16
+ * @type {MediumPhaseFunction}
17
+ */
18
+ phase: MediumPhaseFunction;
19
+ }
20
+ /**
21
+ * What light does inside a region: how much is absorbed and how much scattered per metre, per
22
+ * channel, and in which directions the scattered light goes. Water is pure water's absorption plus
23
+ * whatever is dissolved, scattered by the molecules themselves and by particles; glass is
24
+ * absorption alone; fog is droplets.
25
+ *
26
+ * Coefficients are RGB in 1/m, in the renderer's linear working colour space. Absorption is the
27
+ * whole medium's; scattering is declared one component at a time with its own phase function,
28
+ * because a medium's components scatter differently (water's molecules almost evenly, its
29
+ * particles almost all forward) and the phase function at a point is their mixture, weighted by
30
+ * each one's scattering:
31
+ *
32
+ * water.absorption = [0.35, 0.067, 0.019];
33
+ * water.add_lobe([0.0009, 0.0019, 0.0045], new PhaseWaterMolecular({ depolarization: 0.039 }));
34
+ * water.add_lobe([0.05, 0.05, 0.05], new PhaseFournierForand({ backscatter_fraction: 0.0183 }));
35
+ *
36
+ * The index of refraction is not here: it belongs to the surface the medium is entered through.
37
+ */
38
+ export class ParticipatingMedium {
39
+ /**
40
+ * Absorption coefficient sigma_a, RGB, 1/m.
41
+ * @type {number[]}
42
+ */
43
+ absorption: number[];
44
+ /**
45
+ * Where regions bounded by refracting surfaces overlap — water modelled into the wall of the
46
+ * glass holding it — the medium of higher priority is the one that fills the overlap.
47
+ * A non-negative integer.
48
+ * @type {number}
49
+ */
50
+ priority: number;
51
+ /** Authored coefficients changed; resident consumers can queue a write without polling. */
52
+ onChanged: Signal;
53
+ /**
54
+ * Bumped whenever something that reaches the GPU changes, so the resident media table knows to
55
+ * repack this medium — the contract {@link ShadeMaterial#version} has. {@link add_lobe} and
56
+ * {@link clear_lobes} bump it themselves; {@link absorption}, {@link priority} and a lobe's
57
+ * phase parameters are public fields, so after writing one of those, set {@link needsUpdate}.
58
+ *
59
+ * @returns {number}
60
+ */
61
+ get version(): number;
62
+ /**
63
+ * Mark the medium changed, so its GPU record is repacked.
64
+ *
65
+ * @param {boolean} value
66
+ */
67
+ set needsUpdate(value: boolean);
68
+ /**
69
+ * The scattering components, in the order they were added.
70
+ * @returns {ReadonlyArray<ParticipatingMediumLobe>}
71
+ */
72
+ get lobes(): readonly ParticipatingMediumLobe[];
73
+ /**
74
+ * How many lobes the GPU carries for this medium; at most {@link MEDIUM_PHASE_LOBE_LIMIT}.
75
+ * @returns {number}
76
+ */
77
+ get gpu_lobe_count(): number;
78
+ /**
79
+ * Add a scattering component.
80
+ *
81
+ * @param {number[]} scattering RGB scattering coefficient sigma_s of this component, 1/m
82
+ * @param {MediumPhaseFunction} phase
83
+ */
84
+ add_lobe(scattering: number[], phase: MediumPhaseFunction): void;
85
+ /**
86
+ * Remove every scattering component; the medium only absorbs afterwards.
87
+ */
88
+ clear_lobes(): void;
89
+ /**
90
+ * The value {@link MEDIUM_STRUCT} is written from: unused lobe slots are zero.
91
+ *
92
+ * @returns {{absorption: number[], priority: number, lobe_count: number, lobes: MediumPhaseLobeRecord[]}}
93
+ */
94
+ to_gpu_record(): {
95
+ absorption: number[];
96
+ priority: number;
97
+ lobe_count: number;
98
+ lobes: MediumPhaseLobeRecord[];
99
+ };
100
+ /**
101
+ * @readonly
102
+ * @type {boolean}
103
+ */
104
+ readonly isParticipatingMedium: boolean;
105
+ #private;
106
+ }
107
+ export type MediumPhaseFunction = import("./phase/MediumPhaseFunction.js").MediumPhaseFunction;
108
+ export type MediumPhaseLobeRecord = import("./phase/MediumPhaseFunction.js").MediumPhaseLobeRecord;
109
+ export type ShadeMaterial = import("../material/ShadeMaterial.js").ShadeMaterial;
110
+ import Signal from "../../../core/events/signal/Signal.js";
111
+ //# sourceMappingURL=ParticipatingMedium.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParticipatingMedium.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/medium/ParticipatingMedium.js"],"names":[],"mappings":"AAwBA;;GAEG;AACH;IACI;;;OAGG;IACH,wBAHW,MAAM,EAAE,SACR,mBAAmB,EAa7B;IAVG;;;OAGG;IACH,YAFU,MAAM,EAAE,CAEU;IAE5B;;OAEG;IACH,OAFU,mBAAmB,CAEX;CAEzB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH;IACI;;;OAGG;IACH,YAFU,MAAM,EAAE,CAEK;IAEvB;;;;;OAKG;IACH,UAFU,MAAM,CAEH;IAYb,2FAA2F;IAC3F,kBAAyB;IAEzB;;;;;;;OAOG;IACH,sBAEC;IAED;;;;OAIG;IACH,gCAKC;IAED;;;OAGG;IACH,gDAEC;IAED;;;OAGG;IACH,6BAQC;IAED;;;;;OAKG;IACH,qBAHW,MAAM,EAAE,SACR,mBAAmB,QAgB7B;IAED;;OAEG;IACH,oBAKC;IAED;;;;OAIG;IACH,iBAFa;QAAC,UAAU,EAAE,MAAM,EAAE,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,qBAAqB,EAAE,CAAA;KAAC,CA8BxG;IAGL;;;OAGG;IACH,gCAFU,OAAO,CAEkC;;CANlD;kCAvMY,OAAO,gCAAgC,EAAE,mBAAmB;oCAC5D,OAAO,gCAAgC,EAAE,qBAAqB;4BAC9D,OAAO,8BAA8B,EAAE,aAAa;mBAN9C,uCAAuC"}