@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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import { INDIRECT_MATERIAL_ARRAY_TYPE } from "./INDIRECT_MATERIAL_ARRAY_TYPE.js";
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import { INDIRECT_MATERIAL_STRUCT } from "./INDIRECT_MATERIAL_STRUCT.js";
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@@ -22,11 +24,18 @@ import { INDIRECT_MATERIAL_STRUCT } from "./INDIRECT_MATERIAL_STRUCT.js";
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* @typedef {import("../../texture/ShadeTexture.js").ShadeTexture} ShadeTexture
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* @typedef {import("../ShadeMaterial.js").ShadeMaterial} ShadeMaterial
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* @typedef {import("../StandardShadeMaterial.js").StandardShadeMaterial} StandardShadeMaterial
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+
* @typedef {import("../../medium/ParticipatingMedium.js").ParticipatingMedium} ParticipatingMedium
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*/
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class MaterialInfo {
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id = 0
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/**
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* The {@link ShadeMaterial#version} the row was packed at; -1 before the first pack.
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* @type {number}
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*/
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version = -1
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/**
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* @type {StandardShadeMaterial}
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*/
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@@ -43,13 +52,40 @@ class MaterialInfo {
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texture_orm
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/**
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-
* @
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* The material's normal map, or null for none — see {@link INDIRECT_MATERIAL_STRUCT}'s
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* `texture_normal`.
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* @type {TextureInfo|null}
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*/
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texture_normal
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/**
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* @type {TextureInfo}
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*/
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texture_emissive
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/**
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* Slot of the material's medium in the media table, or GPU_DATABASE_NULL for none.
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* @type {number}
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*/
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medium_slot = GPU_DATABASE_NULL
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}
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class MediumInfo {
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/**
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* Row of the media table this medium is written at.
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* @type {number}
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*/
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slot = 0
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/**
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* The {@link ParticipatingMedium#version} the row was written at; -1 until it first is.
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* @type {number}
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*/
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version = -1
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/**
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* @type {ParticipatingMedium}
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*/
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source;
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}
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class TextureInfo {
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@@ -61,6 +97,12 @@ class TextureInfo {
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source;
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}
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/**
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* Byte offset of the media table's first record, after its count.
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* @type {number}
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*/
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const MEDIA_TABLE_RECORDS_OFFSET = MEDIA_TABLE_STRUCT.fields.find(f => f.name === 'records').offset;
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/**
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* What a material that is not standard contributes to the ray passes: white, opaque, fully rough,
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* not metallic, not transmissive, not emissive — through the default textures its missing slots
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@@ -161,10 +203,14 @@ export class GPUResidentMaterialContext {
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}
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/**
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* One entry per material object, never one per equal value: a mesh row names its own
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* material's id and the shaders read `materials[mesh.material]`, so a material that only
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* equals another — a clone — still needs the row at its own id. Shared by `equals()`, that row
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* was never written: zeroed, opacity 0, a surface rays passed through.
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*
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* @type {
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* @type {Map<ShadeMaterial, MaterialInfo>}
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*/
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#material_cache = new
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+
#material_cache = new Map();
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/**
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*
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@@ -196,6 +242,57 @@ export class GPUResidentMaterialContext {
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*/
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#version_managed_materials = 0;
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+
/**
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* The media the resident materials fill their insides with, one row each, shared by every
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* material that names the same medium. Rows are dense ({@link #media_slots}), unlike material
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* rows, which sit at the material's own id. Like materials, a medium stays resident once seen.
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*
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* @type {Map<ParticipatingMedium, MediumInfo>}
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*/
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#media = new Map();
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/**
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* @type {IdPool}
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*/
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#media_slots = new IdPool();
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+
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/**
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* Whether the table's count is the number of resident media.
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* @type {boolean}
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*/
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#media_count_written = false;
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/**
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* @type {number}
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*/
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#media_limit = 0;
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/**
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* How many media the table can hold: what {@link MEDIA_TABLE_STRUCT} addresses, within the
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* device's uniform binding size.
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*
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* @returns {number}
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*/
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+
get media_limit() {
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return this.#media_limit;
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+
}
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+
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/**
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* @type {GPUBuffer}
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*/
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#buffer_media;
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/**
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* The media table, {@link MEDIA_TABLE_STRUCT}: how many media are resident, then one
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+
* {@link MEDIUM_STRUCT} per slot, the slot a material row names in its `medium` field. A uniform
|
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+
* buffer, written in place as media change.
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+
*
|
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+
* @returns {GPUBuffer}
|
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+
*/
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+
get buffer_media() {
|
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+
return this.#buffer_media;
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+
}
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+
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/**
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*
|
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* @param {GPUDevice} device
|
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@@ -227,6 +324,17 @@ export class GPUResidentMaterialContext {
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227
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size: INDIRECT_MATERIAL_STRUCT.size * this.#material_limit,
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228
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|
});
|
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327
|
+
this.#media_limit = Math.min(
|
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+
Math.floor((limits.maxUniformBufferBindingSize - MEDIA_TABLE_RECORDS_OFFSET) / MEDIUM_STRUCT.size),
|
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|
+
MEDIA_TABLE_CAPACITY
|
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+
);
|
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+
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+
this.#buffer_media = device.createBuffer({
|
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|
+
label: 'Participating Media',
|
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|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
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|
+
size: MEDIA_TABLE_STRUCT.size,
|
|
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+
});
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+
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this.#buffer_textures = new GPUTextureContext(device);
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|
const descriptor = this.#buffer_textures.descriptor;
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@@ -241,36 +349,124 @@ export class GPUResidentMaterialContext {
|
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241
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243
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|
/**
|
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+
* Pack a material's row from its current fields, and remember the version that was.
|
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244
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|
*
|
|
245
|
-
* @param {
|
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|
-
* @returns {MaterialInfo}
|
|
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|
+
* @param {MaterialInfo} info
|
|
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355
|
*/
|
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248
|
-
#pack_material(
|
|
249
|
-
const
|
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|
+
#pack_material(info) {
|
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|
+
const material = info.source;
|
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359
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+
info.texture_albedo = this.obtain_texture(material.texture_albedo ?? WHITE_PIXEL_TEXTURE);
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|
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|
+
info.texture_orm = this.obtain_texture(material.texture_orm ?? PIXEL_TEXTURE_ORM);
|
|
361
|
+
// no default stands in for a missing normal map: the atlas cannot hold the flat texel
|
|
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|
+
const texture_normal = material.texture_normal ?? null;
|
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|
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|
252
|
-
|
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364
|
+
info.texture_normal = texture_normal === null ? null : this.obtain_texture(texture_normal);
|
|
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|
+
info.texture_emissive = this.obtain_texture(material.texture_emissive ?? WHITE_PIXEL_TEXTURE);
|
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253
366
|
|
|
254
|
-
|
|
367
|
+
const medium = material.isStandardShadeMaterial === true ? material.medium : null;
|
|
255
368
|
|
|
256
|
-
|
|
257
|
-
r.texture_orm = this.obtain_texture(material.texture_orm ?? PIXEL_TEXTURE_ORM);
|
|
258
|
-
r.texture_normal = this.obtain_texture(material.texture_normal ?? PIXEL_TEXTURE_NORMAL);
|
|
259
|
-
r.texture_emissive = this.obtain_texture(material.texture_emissive ?? WHITE_PIXEL_TEXTURE);
|
|
369
|
+
info.medium_slot = medium === null ? GPU_DATABASE_NULL : this.#obtain_medium(medium).slot;
|
|
260
370
|
|
|
371
|
+
info.version = material.version;
|
|
261
372
|
|
|
262
373
|
this.#version++;
|
|
374
|
+
}
|
|
263
375
|
|
|
264
|
-
|
|
376
|
+
/**
|
|
377
|
+
* Give a medium its row, once. Its record is written by {@link #write_media}, which also
|
|
378
|
+
* rewrites it whenever its version moves.
|
|
379
|
+
*
|
|
380
|
+
* @param {ParticipatingMedium} medium
|
|
381
|
+
* @returns {MediumInfo}
|
|
382
|
+
*/
|
|
383
|
+
#obtain_medium(medium) {
|
|
384
|
+
assert.equal(medium.isParticipatingMedium, true, 'medium.isParticipatingMedium !== true');
|
|
385
|
+
|
|
386
|
+
let info = this.#media.get(medium);
|
|
387
|
+
|
|
388
|
+
if (info === undefined) {
|
|
389
|
+
info = new MediumInfo();
|
|
390
|
+
|
|
391
|
+
info.slot = this.#media_slots.get();
|
|
392
|
+
info.source = medium;
|
|
393
|
+
|
|
394
|
+
assert.lessThan(
|
|
395
|
+
info.slot,
|
|
396
|
+
this.#media_limit,
|
|
397
|
+
`medium slot ${info.slot} exceeds the media limit (=${this.#media_limit})`
|
|
398
|
+
);
|
|
399
|
+
|
|
400
|
+
this.#media.set(medium, info);
|
|
401
|
+
|
|
402
|
+
this.#media_count_written = false;
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
return info;
|
|
265
406
|
}
|
|
266
407
|
|
|
267
408
|
/**
|
|
409
|
+
* Write every resident medium whose version has moved since its row was last written — new
|
|
410
|
+
* ones included. Media are few and shared, so this looks at each of them per update rather than
|
|
411
|
+
* hearing from the materials that name them: an edit to a medium changes no material.
|
|
412
|
+
*/
|
|
413
|
+
#write_media() {
|
|
414
|
+
if (!this.#media_count_written) {
|
|
415
|
+
// slots are dense and never given back, so the count is how many there are
|
|
416
|
+
this.#device.queue.writeBuffer(this.#buffer_media, 0, new Uint32Array([this.#media.size]));
|
|
417
|
+
|
|
418
|
+
this.#media_count_written = true;
|
|
419
|
+
}
|
|
420
|
+
|
|
421
|
+
/** @type {ArrayBuffer|null} */
|
|
422
|
+
let bytes = null;
|
|
423
|
+
|
|
424
|
+
for (const info of this.#media.values()) {
|
|
425
|
+
const medium = info.source;
|
|
426
|
+
|
|
427
|
+
if (info.version === medium.version) {
|
|
428
|
+
continue;
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
if (bytes === null) {
|
|
432
|
+
bytes = new ArrayBuffer(MEDIUM_STRUCT.size);
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
write_gpu_typed_buffer(medium.to_gpu_record(), MEDIUM_STRUCT, bytes, 0);
|
|
436
|
+
|
|
437
|
+
this.#device.queue.writeBuffer(this.#buffer_media, MEDIA_TABLE_RECORDS_OFFSET + info.slot * MEDIUM_STRUCT.size, bytes);
|
|
438
|
+
|
|
439
|
+
info.version = medium.version;
|
|
440
|
+
}
|
|
441
|
+
}
|
|
442
|
+
|
|
443
|
+
/**
|
|
444
|
+
* Make a material resident, or repack it if its {@link ShadeMaterial#version} has moved since —
|
|
445
|
+
* the same contract {@link GPUMaterialManager} restages by. A hit used to be final, so a factor
|
|
446
|
+
* set after the first pack never reached the row. Every caller re-obtains what it needs before
|
|
447
|
+
* {@link update}: the scene's drawn list, and the manager's materials whenever its version
|
|
448
|
+
* moves, so the check rides on walks that already happen.
|
|
268
449
|
*
|
|
269
450
|
* @param {ShadeMaterial} material
|
|
270
451
|
* @returns {MaterialInfo}
|
|
271
452
|
*/
|
|
272
453
|
obtain_material(material) {
|
|
273
|
-
|
|
454
|
+
let info = this.#material_cache.get(material);
|
|
455
|
+
|
|
456
|
+
if (info === undefined) {
|
|
457
|
+
info = new MaterialInfo();
|
|
458
|
+
|
|
459
|
+
info.id = material.id;
|
|
460
|
+
info.source = material;
|
|
461
|
+
|
|
462
|
+
this.#material_cache.set(material, info);
|
|
463
|
+
|
|
464
|
+
this.#pack_material(info);
|
|
465
|
+
} else if (info.version !== material.version) {
|
|
466
|
+
this.#pack_material(info);
|
|
467
|
+
}
|
|
468
|
+
|
|
469
|
+
return info;
|
|
274
470
|
}
|
|
275
471
|
|
|
276
472
|
/**
|
|
@@ -481,11 +677,11 @@ export class GPUResidentMaterialContext {
|
|
|
481
677
|
{
|
|
482
678
|
texture_albedo: info.texture_albedo.id,
|
|
483
679
|
texture_orm: info.texture_orm.id,
|
|
484
|
-
texture_normal: info.texture_normal.id,
|
|
680
|
+
texture_normal: info.texture_normal === null ? GPU_DATABASE_NULL : info.texture_normal.id,
|
|
485
681
|
texture_emissive: info.texture_emissive.id,
|
|
486
682
|
sampler_albedo: sampler_descriptor_pack(info.texture_albedo.source),
|
|
487
683
|
sampler_orm: sampler_descriptor_pack(info.texture_orm.source),
|
|
488
|
-
sampler_normal: sampler_descriptor_pack(info.texture_normal.source),
|
|
684
|
+
sampler_normal: info.texture_normal === null ? 0 : sampler_descriptor_pack(info.texture_normal.source),
|
|
489
685
|
sampler_emissive: sampler_descriptor_pack(info.texture_emissive.source),
|
|
490
686
|
color_albedo: surface.diffuse_color,
|
|
491
687
|
roughness_factor: surface.roughness_factor,
|
|
@@ -493,6 +689,7 @@ export class GPUResidentMaterialContext {
|
|
|
493
689
|
transmission_factor: surface.transmission_factor,
|
|
494
690
|
ior_factor: surface.ior_factor,
|
|
495
691
|
emissive_factor: surface.emissive_factor,
|
|
692
|
+
medium: info.medium_slot,
|
|
496
693
|
},
|
|
497
694
|
INDIRECT_MATERIAL_STRUCT,
|
|
498
695
|
mapped_buffer_materials,
|
|
@@ -558,6 +755,8 @@ export class GPUResidentMaterialContext {
|
|
|
558
755
|
|
|
559
756
|
this.#update_from_manager();
|
|
560
757
|
|
|
758
|
+
this.#write_media();
|
|
759
|
+
|
|
561
760
|
if (this.#version === this.#version_commited) {
|
|
562
761
|
return;
|
|
563
762
|
}
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@@ -568,6 +767,7 @@ export class GPUResidentMaterialContext {
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568
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destroy() {
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this.#buffer_materials.destroy();
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+
this.#buffer_media.destroy();
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this.#buffer_textures.destroy();
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}
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"INDIRECT_MATERIAL_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js"],"names":[],"mappings":"AAGA,
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1
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+
{"version":3,"file":"INDIRECT_MATERIAL_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js"],"names":[],"mappings":"AAGA,oDAoC2B;6BAtCE,mCAAmC"}
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@@ -4,6 +4,11 @@ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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4
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export const INDIRECT_MATERIAL_STRUCT = WebGPUStruct.from({
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5
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texture_albedo: u32,
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texture_orm: u32,
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+
/**
|
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+
* Atlas slot of the material's normal map, or GPU_DATABASE_NULL for none, which shades with the
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* geometric normal. Not a default texture, as the other slots have: the atlas is rgba8unorm, and
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* the flat texel is 0.5, which 8 bits store as 128/255 — a normal leaning 0.32 degrees.
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*/
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texture_normal: u32,
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texture_emissive: u32,
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@@ -27,4 +32,9 @@ export const INDIRECT_MATERIAL_STRUCT = WebGPUStruct.from({
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*/
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ior_factor: f32,
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emissive_factor: vec3f,
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/**
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* Slot of the material's {@link StandardShadeMaterial.medium} in the resident media table, or
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* GPU_DATABASE_NULL for none. Sits in what was the struct's tail padding.
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*/
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medium: u32,
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}, "IndirectMaterialInfo");
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@@ -0,0 +1,17 @@
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1
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+
/**
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* How many media the resident media table holds: what fits in the baseline 65536-byte uniform
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* binding after the table's 16-byte header.
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* @type {number}
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*/
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export const MEDIA_TABLE_CAPACITY: number;
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/**
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* The resident media table as the ray passes bind it, as the uniform `media`: how many media are
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* resident, and one {@link MEDIUM_STRUCT} per slot, the slot a material row names in its `medium`
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* field. The count lets a pass skip everything media cost it — the probe for which media a path
|
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+
* starts inside — in a scene that has none. Uniform rather than storage because every pass tracing
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* with `render_trace_path` binds it, and the Brick4 probe bake already uses all ten storage buffers
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* the engine requires.
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*/
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export const MEDIA_TABLE_STRUCT: WebGPUStruct;
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import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
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//# sourceMappingURL=MEDIA_TABLE_STRUCT.d.ts.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"MEDIA_TABLE_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js"],"names":[],"mappings":"AAKA;;;;GAIG;AACH,mCAFU,MAAM,CAEkE;AAElF;;;;;;;GAOG;AACH,8CAG8B;6BArBD,gCAAgC"}
|
|
@@ -0,0 +1,24 @@
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1
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+
import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../shader/type/WebGPUArray.js";
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3
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+
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
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4
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+
import { MEDIUM_STRUCT } from "./MEDIUM_STRUCT.js";
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5
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+
|
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6
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+
/**
|
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7
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+
* How many media the resident media table holds: what fits in the baseline 65536-byte uniform
|
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8
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+
* binding after the table's 16-byte header.
|
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9
|
+
* @type {number}
|
|
10
|
+
*/
|
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|
+
export const MEDIA_TABLE_CAPACITY = Math.floor((65536 - 16) / MEDIUM_STRUCT.size);
|
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12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* The resident media table as the ray passes bind it, as the uniform `media`: how many media are
|
|
15
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+
* resident, and one {@link MEDIUM_STRUCT} per slot, the slot a material row names in its `medium`
|
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16
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+
* field. The count lets a pass skip everything media cost it — the probe for which media a path
|
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17
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+
* starts inside — in a scene that has none. Uniform rather than storage because every pass tracing
|
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+
* with `render_trace_path` binds it, and the Brick4 probe bake already uses all ten storage buffers
|
|
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+
* the engine requires.
|
|
20
|
+
*/
|
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21
|
+
export const MEDIA_TABLE_STRUCT = WebGPUStruct.from({
|
|
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|
+
count: u32,
|
|
23
|
+
records: WebGPUArray.from(MEDIUM_STRUCT, MEDIA_TABLE_CAPACITY),
|
|
24
|
+
}, "ParticipatingMediaTable");
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What a GPU phase lobe's two parameters mean. Every phase function a medium can state reduces to
|
|
3
|
+
* one or more lobes of these two kinds.
|
|
4
|
+
*/
|
|
5
|
+
export type MEDIUM_PHASE_LOBE_KIND = number;
|
|
6
|
+
/**
|
|
7
|
+
* What a GPU phase lobe's two parameters mean. Every phase function a medium can state reduces to
|
|
8
|
+
* one or more lobes of these two kinds.
|
|
9
|
+
*
|
|
10
|
+
* @readonly
|
|
11
|
+
* @enum {number}
|
|
12
|
+
*/
|
|
13
|
+
export const MEDIUM_PHASE_LOBE_KIND: Readonly<{
|
|
14
|
+
/**
|
|
15
|
+
* `phase_draine(mu, g = p0, alpha = p1)`: Henyey-Greenstein, Cornette-Shanks, Rayleigh, the
|
|
16
|
+
* molecular water phase and both lobes of Jendersie-d'Eon
|
|
17
|
+
*/
|
|
18
|
+
Draine: 0;
|
|
19
|
+
/**
|
|
20
|
+
* `phase_fournier_forand_u(sin²(psi / 2), nu = p0, kappa = p1)`
|
|
21
|
+
*/
|
|
22
|
+
FournierForand: 1;
|
|
23
|
+
}>;
|
|
24
|
+
//# sourceMappingURL=MEDIUM_PHASE_LOBE_KIND.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MEDIUM_PHASE_LOBE_KIND.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js"],"names":[],"mappings":";;;;qCAKU,MAAM;AALhB;;;;;;GAMG;AACH;IACI;;;OAGG;;IAEH;;OAEG;;GAEJ"}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What a GPU phase lobe's two parameters mean. Every phase function a medium can state reduces to
|
|
3
|
+
* one or more lobes of these two kinds.
|
|
4
|
+
*
|
|
5
|
+
* @readonly
|
|
6
|
+
* @enum {number}
|
|
7
|
+
*/
|
|
8
|
+
export const MEDIUM_PHASE_LOBE_KIND = Object.freeze({
|
|
9
|
+
/**
|
|
10
|
+
* `phase_draine(mu, g = p0, alpha = p1)`: Henyey-Greenstein, Cornette-Shanks, Rayleigh, the
|
|
11
|
+
* molecular water phase and both lobes of Jendersie-d'Eon
|
|
12
|
+
*/
|
|
13
|
+
Draine: 0,
|
|
14
|
+
/**
|
|
15
|
+
* `phase_fournier_forand_u(sin²(psi / 2), nu = p0, kappa = p1)`
|
|
16
|
+
*/
|
|
17
|
+
FournierForand: 1,
|
|
18
|
+
});
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The most phase lobes one medium carries on the GPU, after expansion: water is two, a
|
|
3
|
+
* Jendersie-d'Eon droplet population is two, so four leaves room for one of each.
|
|
4
|
+
* @type {number}
|
|
5
|
+
*/
|
|
6
|
+
export const MEDIUM_PHASE_LOBE_LIMIT: number;
|
|
7
|
+
/**
|
|
8
|
+
* One scattering component of a medium: its scattering coefficient and its phase function.
|
|
9
|
+
* `kind` is a {@link MEDIUM_PHASE_LOBE_KIND}, which says what `p0` and `p1` are.
|
|
10
|
+
*/
|
|
11
|
+
export const MEDIUM_PHASE_LOBE_STRUCT: WebGPUStruct;
|
|
12
|
+
/**
|
|
13
|
+
* What light does inside a medium, as the GPU reads it: absorption, and the scattering lobes
|
|
14
|
+
* whose coefficients sum to the medium's scattering. Extinction is absorption plus the sum of the
|
|
15
|
+
* lobes' scattering; the phase function at a point is the lobes' phase functions weighted by their
|
|
16
|
+
* scattering, per channel.
|
|
17
|
+
*/
|
|
18
|
+
export const MEDIUM_STRUCT: WebGPUStruct;
|
|
19
|
+
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
20
|
+
//# sourceMappingURL=MEDIUM_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MEDIUM_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/medium/MEDIUM_STRUCT.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,sCAFU,MAAM,CAEyB;AAEzC;;;GAGG;AACH,oDAQsB;AAEtB;;;;;GAKG;AACH,yCAW0B;6BAxCG,gCAAgC"}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
import { f32, u32, vec3f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../shader/type/WebGPUArray.js";
|
|
3
|
+
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* The most phase lobes one medium carries on the GPU, after expansion: water is two, a
|
|
7
|
+
* Jendersie-d'Eon droplet population is two, so four leaves room for one of each.
|
|
8
|
+
* @type {number}
|
|
9
|
+
*/
|
|
10
|
+
export const MEDIUM_PHASE_LOBE_LIMIT = 4;
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* One scattering component of a medium: its scattering coefficient and its phase function.
|
|
14
|
+
* `kind` is a {@link MEDIUM_PHASE_LOBE_KIND}, which says what `p0` and `p1` are.
|
|
15
|
+
*/
|
|
16
|
+
export const MEDIUM_PHASE_LOBE_STRUCT = WebGPUStruct.from({
|
|
17
|
+
/**
|
|
18
|
+
* scattering coefficient sigma_s of this lobe, RGB, 1/m
|
|
19
|
+
*/
|
|
20
|
+
scattering: vec3f,
|
|
21
|
+
kind: u32,
|
|
22
|
+
p0: f32,
|
|
23
|
+
p1: f32,
|
|
24
|
+
}, "MediumPhaseLobe");
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* What light does inside a medium, as the GPU reads it: absorption, and the scattering lobes
|
|
28
|
+
* whose coefficients sum to the medium's scattering. Extinction is absorption plus the sum of the
|
|
29
|
+
* lobes' scattering; the phase function at a point is the lobes' phase functions weighted by their
|
|
30
|
+
* scattering, per channel.
|
|
31
|
+
*/
|
|
32
|
+
export const MEDIUM_STRUCT = WebGPUStruct.from({
|
|
33
|
+
/**
|
|
34
|
+
* absorption coefficient sigma_a, RGB, 1/m
|
|
35
|
+
*/
|
|
36
|
+
absorption: vec3f,
|
|
37
|
+
/**
|
|
38
|
+
* where media bounded by refracting surfaces overlap, the higher priority is the medium
|
|
39
|
+
*/
|
|
40
|
+
priority: u32,
|
|
41
|
+
lobe_count: u32,
|
|
42
|
+
lobes: WebGPUArray.from(MEDIUM_PHASE_LOBE_STRUCT, MEDIUM_PHASE_LOBE_LIMIT),
|
|
43
|
+
}, "ParticipatingMedium");
|
|
@@ -0,0 +1,111 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* One scattering component of a medium.
|
|
3
|
+
*/
|
|
4
|
+
export class ParticipatingMediumLobe {
|
|
5
|
+
/**
|
|
6
|
+
* @param {number[]} scattering RGB scattering coefficient, 1/m
|
|
7
|
+
* @param {MediumPhaseFunction} phase
|
|
8
|
+
*/
|
|
9
|
+
constructor(scattering: number[], phase: MediumPhaseFunction);
|
|
10
|
+
/**
|
|
11
|
+
* RGB scattering coefficient, 1/m
|
|
12
|
+
* @type {number[]}
|
|
13
|
+
*/
|
|
14
|
+
scattering: number[];
|
|
15
|
+
/**
|
|
16
|
+
* @type {MediumPhaseFunction}
|
|
17
|
+
*/
|
|
18
|
+
phase: MediumPhaseFunction;
|
|
19
|
+
}
|
|
20
|
+
/**
|
|
21
|
+
* What light does inside a region: how much is absorbed and how much scattered per metre, per
|
|
22
|
+
* channel, and in which directions the scattered light goes. Water is pure water's absorption plus
|
|
23
|
+
* whatever is dissolved, scattered by the molecules themselves and by particles; glass is
|
|
24
|
+
* absorption alone; fog is droplets.
|
|
25
|
+
*
|
|
26
|
+
* Coefficients are RGB in 1/m, in the renderer's linear working colour space. Absorption is the
|
|
27
|
+
* whole medium's; scattering is declared one component at a time with its own phase function,
|
|
28
|
+
* because a medium's components scatter differently (water's molecules almost evenly, its
|
|
29
|
+
* particles almost all forward) and the phase function at a point is their mixture, weighted by
|
|
30
|
+
* each one's scattering:
|
|
31
|
+
*
|
|
32
|
+
* water.absorption = [0.35, 0.067, 0.019];
|
|
33
|
+
* water.add_lobe([0.0009, 0.0019, 0.0045], new PhaseWaterMolecular({ depolarization: 0.039 }));
|
|
34
|
+
* water.add_lobe([0.05, 0.05, 0.05], new PhaseFournierForand({ backscatter_fraction: 0.0183 }));
|
|
35
|
+
*
|
|
36
|
+
* The index of refraction is not here: it belongs to the surface the medium is entered through.
|
|
37
|
+
*/
|
|
38
|
+
export class ParticipatingMedium {
|
|
39
|
+
/**
|
|
40
|
+
* Absorption coefficient sigma_a, RGB, 1/m.
|
|
41
|
+
* @type {number[]}
|
|
42
|
+
*/
|
|
43
|
+
absorption: number[];
|
|
44
|
+
/**
|
|
45
|
+
* Where regions bounded by refracting surfaces overlap — water modelled into the wall of the
|
|
46
|
+
* glass holding it — the medium of higher priority is the one that fills the overlap.
|
|
47
|
+
* A non-negative integer.
|
|
48
|
+
* @type {number}
|
|
49
|
+
*/
|
|
50
|
+
priority: number;
|
|
51
|
+
/** Authored coefficients changed; resident consumers can queue a write without polling. */
|
|
52
|
+
onChanged: Signal;
|
|
53
|
+
/**
|
|
54
|
+
* Bumped whenever something that reaches the GPU changes, so the resident media table knows to
|
|
55
|
+
* repack this medium — the contract {@link ShadeMaterial#version} has. {@link add_lobe} and
|
|
56
|
+
* {@link clear_lobes} bump it themselves; {@link absorption}, {@link priority} and a lobe's
|
|
57
|
+
* phase parameters are public fields, so after writing one of those, set {@link needsUpdate}.
|
|
58
|
+
*
|
|
59
|
+
* @returns {number}
|
|
60
|
+
*/
|
|
61
|
+
get version(): number;
|
|
62
|
+
/**
|
|
63
|
+
* Mark the medium changed, so its GPU record is repacked.
|
|
64
|
+
*
|
|
65
|
+
* @param {boolean} value
|
|
66
|
+
*/
|
|
67
|
+
set needsUpdate(value: boolean);
|
|
68
|
+
/**
|
|
69
|
+
* The scattering components, in the order they were added.
|
|
70
|
+
* @returns {ReadonlyArray<ParticipatingMediumLobe>}
|
|
71
|
+
*/
|
|
72
|
+
get lobes(): readonly ParticipatingMediumLobe[];
|
|
73
|
+
/**
|
|
74
|
+
* How many lobes the GPU carries for this medium; at most {@link MEDIUM_PHASE_LOBE_LIMIT}.
|
|
75
|
+
* @returns {number}
|
|
76
|
+
*/
|
|
77
|
+
get gpu_lobe_count(): number;
|
|
78
|
+
/**
|
|
79
|
+
* Add a scattering component.
|
|
80
|
+
*
|
|
81
|
+
* @param {number[]} scattering RGB scattering coefficient sigma_s of this component, 1/m
|
|
82
|
+
* @param {MediumPhaseFunction} phase
|
|
83
|
+
*/
|
|
84
|
+
add_lobe(scattering: number[], phase: MediumPhaseFunction): void;
|
|
85
|
+
/**
|
|
86
|
+
* Remove every scattering component; the medium only absorbs afterwards.
|
|
87
|
+
*/
|
|
88
|
+
clear_lobes(): void;
|
|
89
|
+
/**
|
|
90
|
+
* The value {@link MEDIUM_STRUCT} is written from: unused lobe slots are zero.
|
|
91
|
+
*
|
|
92
|
+
* @returns {{absorption: number[], priority: number, lobe_count: number, lobes: MediumPhaseLobeRecord[]}}
|
|
93
|
+
*/
|
|
94
|
+
to_gpu_record(): {
|
|
95
|
+
absorption: number[];
|
|
96
|
+
priority: number;
|
|
97
|
+
lobe_count: number;
|
|
98
|
+
lobes: MediumPhaseLobeRecord[];
|
|
99
|
+
};
|
|
100
|
+
/**
|
|
101
|
+
* @readonly
|
|
102
|
+
* @type {boolean}
|
|
103
|
+
*/
|
|
104
|
+
readonly isParticipatingMedium: boolean;
|
|
105
|
+
#private;
|
|
106
|
+
}
|
|
107
|
+
export type MediumPhaseFunction = import("./phase/MediumPhaseFunction.js").MediumPhaseFunction;
|
|
108
|
+
export type MediumPhaseLobeRecord = import("./phase/MediumPhaseFunction.js").MediumPhaseLobeRecord;
|
|
109
|
+
export type ShadeMaterial = import("../material/ShadeMaterial.js").ShadeMaterial;
|
|
110
|
+
import Signal from "../../../core/events/signal/Signal.js";
|
|
111
|
+
//# sourceMappingURL=ParticipatingMedium.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|