@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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export function sdf3_cylinder_gradient(out: Float32Array | Float64Array | number[], out_offset: number, x: number, y: number, z: number, radius: number, height: number): number;
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/**
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* {@link sdf3_cylinder_gradient} with the point and the cylinder read from arrays, and the distance
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* written after the gradient rather than returned. See `sdf3_sphere.js` for why both forms exist.
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*
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* @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
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* the unit outward gradient, then the signed distance
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* @param {Float32Array|Float64Array|number[]} cylinder `[radius, height]`
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*/
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export function sdf3_cylinder_gradient_array(out: Float32Array | Float64Array | number[], out_offset: number, point: Float32Array | Float64Array | number[], point_offset: number, cylinder: Float32Array | Float64Array | number[], cylinder_offset: number): void;
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{"version":3,"file":"sdf3_cylinder.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_cylinder.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AAEH;;;;;;;;;GASG;AACH,iCAPW,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAYlB;AAED;;;;;;;;;;;GAWG;AACH,4CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,
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{"version":3,"file":"sdf3_cylinder.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_cylinder.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AAEH;;;;;;;;;GASG;AACH,iCAPW,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAYlB;AAED;;;;;;;;;;;GAWG;AACH,4CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAiBlB;AAED;;;;;;;;;;;;GAYG;AACH,kDATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,YACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,mBAClC,MAAM,GACJ,IAAI,CA+DhB"}
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export function sdf3_cylinder_gradient(out, out_offset, x, y, z, radius, height) {
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SCALAR_POINT[0] = x;
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sdf3_cylinder_gradient_array(SCALAR_RESULT, 0, SCALAR_POINT, 0, SCALAR_SHAPE, 0);
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}
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*/
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export function sdf3_cylinder_gradient_array(out, out_offset, point, point_offset, cylinder, cylinder_offset) {
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const x = point[point_offset];
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const radius = cylinder[cylinder_offset];
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const height = cylinder[cylinder_offset + 1];
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const s = Math.sqrt(x * x + z * z);
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const radial = s - radius;
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out[out_offset] = ux * wr;
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out[out_offset + 1] = axis_sign * wa;
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}
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out[out_offset] = 0;
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return axial;
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}
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/**
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* The scalar form's point, packed for the array form it delegates to.
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* @private
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*/
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const SCALAR_POINT = new Float64Array(3);
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* The scalar form's `[radius, height]`.
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* @private
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*/
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const SCALAR_SHAPE = new Float64Array(2);
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/**
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* The scalar form's gradient and distance, as the array form writes them.
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*/
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const SCALAR_RESULT = new Float64Array(4);
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*/
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export function sdf3_plane_gradient(out: Float32Array | Float64Array | number[], out_offset: number, x: number, y: number, z: number, normal_x: number, normal_y: number, normal_z: number, offset: number): number;
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/**
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* {@link sdf3_plane_gradient} with the point and the plane read from arrays, and the distance
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* written after the gradient rather than returned. See `sdf3_sphere.js` for why both forms exist.
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*
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* @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
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* @param {number} out_offset
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* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
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* @param {number} point_offset
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* @param {Float32Array|Float64Array|number[]} plane `[normal_x, normal_y, normal_z, offset]`: the unit
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* normal, and how far along it the boundary plane sits from the origin
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* @param {number} plane_offset index of `normal_x` in `plane`
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* @returns {void}
|
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*/
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export function sdf3_plane_gradient_array(out: Float32Array | Float64Array | number[], out_offset: number, point: Float32Array | Float64Array | number[], point_offset: number, plane: Float32Array | Float64Array | number[], plane_offset: number): void;
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{"version":3,"file":"sdf3_plane.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_plane.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH;;;;;;;;;;;;GAYG;AACH,8BATW,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,UACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;;;;;GAaG;AACH,yCAXW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,UACN,MAAM,GACJ,MAAM,
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{"version":3,"file":"sdf3_plane.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_plane.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH;;;;;;;;;;;;GAYG;AACH,8BATW,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,UACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;;;;;GAaG;AACH,yCAXW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,UACN,MAAM,GACJ,MAAM,CAmBlB;AAED;;;;;;;;;;;;;GAaG;AACH,+CAVW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAElC,MAAM,GACJ,IAAI,CAgBhB"}
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@@ -53,9 +53,71 @@ export function sdf3_plane(x, y, z, normal_x, normal_y, normal_z, offset) {
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*/
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55
|
export function sdf3_plane_gradient(out, out_offset, x, y, z, normal_x, normal_y, normal_z, offset) {
|
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SCALAR_POINT[0] = x;
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SCALAR_POINT[1] = y;
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SCALAR_POINT[2] = z;
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SCALAR_SHAPE[0] = normal_x;
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SCALAR_SHAPE[1] = normal_y;
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SCALAR_SHAPE[2] = normal_z;
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+
SCALAR_SHAPE[3] = offset;
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|
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|
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sdf3_plane_gradient_array(SCALAR_RESULT, 0, SCALAR_POINT, 0, SCALAR_SHAPE, 0);
|
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|
+
|
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+
out[out_offset] = SCALAR_RESULT[0];
|
|
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out[out_offset + 1] = SCALAR_RESULT[1];
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|
+
out[out_offset + 2] = SCALAR_RESULT[2];
|
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+
|
|
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+
return SCALAR_RESULT[3];
|
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|
+
}
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/**
|
|
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+
* {@link sdf3_plane_gradient} with the point and the plane read from arrays, and the distance
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* written after the gradient rather than returned. See `sdf3_sphere.js` for why both forms exist.
|
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*
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+
* @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
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* the unit outward gradient, then the signed distance
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* @param {number} out_offset
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* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
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* @param {number} point_offset
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* @param {Float32Array|Float64Array|number[]} plane `[normal_x, normal_y, normal_z, offset]`: the unit
|
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* normal, and how far along it the boundary plane sits from the origin
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+
* @param {number} plane_offset index of `normal_x` in `plane`
|
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86
|
+
* @returns {void}
|
|
87
|
+
*/
|
|
88
|
+
export function sdf3_plane_gradient_array(out, out_offset, point, point_offset, plane, plane_offset) {
|
|
89
|
+
const x = point[point_offset];
|
|
90
|
+
const y = point[point_offset + 1];
|
|
91
|
+
const z = point[point_offset + 2];
|
|
92
|
+
|
|
93
|
+
const normal_x = plane[plane_offset];
|
|
94
|
+
const normal_y = plane[plane_offset + 1];
|
|
95
|
+
const normal_z = plane[plane_offset + 2];
|
|
96
|
+
const offset = plane[plane_offset + 3];
|
|
97
|
+
|
|
56
98
|
out[out_offset] = normal_x;
|
|
57
99
|
out[out_offset + 1] = normal_y;
|
|
58
100
|
out[out_offset + 2] = normal_z;
|
|
59
|
-
|
|
60
|
-
return x * normal_x + y * normal_y + z * normal_z - offset;
|
|
101
|
+
out[out_offset + 3] = x * normal_x + y * normal_y + z * normal_z - offset;
|
|
61
102
|
}
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
* The scalar form's point, packed for the array form it delegates to.
|
|
106
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+
* @type {Float64Array}
|
|
107
|
+
* @private
|
|
108
|
+
*/
|
|
109
|
+
const SCALAR_POINT = new Float64Array(3);
|
|
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|
+
|
|
111
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+
/**
|
|
112
|
+
* The scalar form's `[normal_x, normal_y, normal_z, offset]`.
|
|
113
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* @type {Float64Array}
|
|
114
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+
* @private
|
|
115
|
+
*/
|
|
116
|
+
const SCALAR_SHAPE = new Float64Array(4);
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* The scalar form's gradient and distance, as the array form writes them.
|
|
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+
* @type {Float64Array}
|
|
121
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+
* @private
|
|
122
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+
*/
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|
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|
+
const SCALAR_RESULT = new Float64Array(4);
|
|
@@ -13,6 +13,13 @@
|
|
|
13
13
|
* than the question. {@link SphereShape3D} calls these too, so there is one
|
|
14
14
|
* implementation of the arithmetic rather than two that can drift.
|
|
15
15
|
*
|
|
16
|
+
* The gradient has an array form beside the scalar one, `_array`, which reads
|
|
17
|
+
* the point and the shape from arrays and writes the distance after the
|
|
18
|
+
* gradient instead of returning it. Cloth calls it from its per-particle loops,
|
|
19
|
+
* where a number passed to a call V8 does not inline, or returned from one, is
|
|
20
|
+
* boxed into a heap object. The scalar form packs its arguments and calls the
|
|
21
|
+
* array form, so the arithmetic is still written once.
|
|
22
|
+
*
|
|
16
23
|
* @author Alex Goldring
|
|
17
24
|
* @copyright Company Named Limited (c) 2026
|
|
18
25
|
*/
|
|
@@ -38,4 +45,18 @@ export function sdf3_sphere(x: number, y: number, z: number, radius: number): nu
|
|
|
38
45
|
* @returns {number} the signed distance
|
|
39
46
|
*/
|
|
40
47
|
export function sdf3_sphere_gradient(out: Float32Array | Float64Array | number[], out_offset: number, x: number, y: number, z: number, radius: number): number;
|
|
48
|
+
/**
|
|
49
|
+
* {@link sdf3_sphere_gradient} with the point and the sphere read from arrays, and the distance
|
|
50
|
+
* written after the gradient rather than returned.
|
|
51
|
+
*
|
|
52
|
+
* @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
|
|
53
|
+
* the unit outward gradient, then the signed distance
|
|
54
|
+
* @param {number} out_offset
|
|
55
|
+
* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
|
|
56
|
+
* @param {number} point_offset
|
|
57
|
+
* @param {Float32Array|Float64Array|number[]} sphere `[radius]`
|
|
58
|
+
* @param {number} sphere_offset
|
|
59
|
+
* @returns {void}
|
|
60
|
+
*/
|
|
61
|
+
export function sdf3_sphere_gradient_array(out: Float32Array | Float64Array | number[], out_offset: number, point: Float32Array | Float64Array | number[], point_offset: number, sphere: Float32Array | Float64Array | number[], sphere_offset: number): void;
|
|
41
62
|
//# sourceMappingURL=sdf3_sphere.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sdf3_sphere.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_sphere.js"],"names":[],"mappings":"AAOA
|
|
1
|
+
{"version":3,"file":"sdf3_sphere.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_sphere.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH;;;;;;;;GAQG;AACH,+BANW,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;;GAUG;AACH,0CARW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,GACJ,MAAM,CAgBlB;AAED;;;;;;;;;;;;GAYG;AACH,gDATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,UACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,iBAClC,MAAM,GACJ,IAAI,CA4BhB"}
|
|
@@ -20,6 +20,13 @@ import {
|
|
|
20
20
|
* than the question. {@link SphereShape3D} calls these too, so there is one
|
|
21
21
|
* implementation of the arithmetic rather than two that can drift.
|
|
22
22
|
*
|
|
23
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* The gradient has an array form beside the scalar one, `_array`, which reads
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* the point and the shape from arrays and writes the distance after the
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* gradient instead of returning it. Cloth calls it from its per-particle loops,
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* where a number passed to a call V8 does not inline, or returned from one, is
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* boxed into a heap object. The scalar form packs its arguments and calls the
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* array form, so the arithmetic is still written once.
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*
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* @author Alex Goldring
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* @copyright Company Named Limited (c) 2026
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*/
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@@ -49,6 +56,41 @@ export function sdf3_sphere(x, y, z, radius) {
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* @returns {number} the signed distance
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*/
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export function sdf3_sphere_gradient(out, out_offset, x, y, z, radius) {
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SCALAR_POINT[0] = x;
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SCALAR_POINT[1] = y;
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SCALAR_POINT[2] = z;
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SCALAR_SHAPE[0] = radius;
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sdf3_sphere_gradient_array(SCALAR_RESULT, 0, SCALAR_POINT, 0, SCALAR_SHAPE, 0);
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out[out_offset] = SCALAR_RESULT[0];
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out[out_offset + 1] = SCALAR_RESULT[1];
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out[out_offset + 2] = SCALAR_RESULT[2];
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return SCALAR_RESULT[3];
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}
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/**
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* {@link sdf3_sphere_gradient} with the point and the sphere read from arrays, and the distance
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* written after the gradient rather than returned.
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*
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* @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
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* the unit outward gradient, then the signed distance
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* @param {number} out_offset
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* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
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* @param {number} point_offset
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* @param {Float32Array|Float64Array|number[]} sphere `[radius]`
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* @param {number} sphere_offset
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* @returns {void}
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*/
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export function sdf3_sphere_gradient_array(out, out_offset, point, point_offset, sphere, sphere_offset) {
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const x = point[point_offset];
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const y = point[point_offset + 1];
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const z = point[point_offset + 2];
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const radius = sphere[sphere_offset];
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const length = Math.sqrt(x * x + y * y + z * z);
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if (length < SDF3_EPSILON) {
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@@ -57,8 +99,9 @@ export function sdf3_sphere_gradient(out, out_offset, x, y, z, radius) {
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out[out_offset] = SDF3_DEGENERATE_NORMAL_X;
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out[out_offset + 1] = SDF3_DEGENERATE_NORMAL_Y;
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out[out_offset + 2] = SDF3_DEGENERATE_NORMAL_Z;
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out[out_offset + 3] = -radius;
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-
return
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return;
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}
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const inverse = 1 / length;
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@@ -66,6 +109,26 @@ export function sdf3_sphere_gradient(out, out_offset, x, y, z, radius) {
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out[out_offset] = x * inverse;
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out[out_offset + 1] = y * inverse;
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out[out_offset + 2] = z * inverse;
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-
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-
return length - radius;
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+
out[out_offset + 3] = length - radius;
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}
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+
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+
/**
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* The scalar form's point, packed for the array form it delegates to.
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* @type {Float64Array}
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* @private
|
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*/
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+
const SCALAR_POINT = new Float64Array(3);
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+
|
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/**
|
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* The scalar form's `[radius]`.
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* @type {Float64Array}
|
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* @private
|
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+
*/
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+
const SCALAR_SHAPE = new Float64Array(1);
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+
|
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+
/**
|
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+
* The scalar form's gradient and distance, as the array form writes them.
|
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+
* @type {Float64Array}
|
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+
* @private
|
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+
*/
|
|
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|
+
const SCALAR_RESULT = new Float64Array(4);
|
|
@@ -17,6 +17,8 @@
|
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17
17
|
* {@link MeshShape3D#contains_point} for O(log N) point-in-mesh
|
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18
18
|
* queries that correctly handle disconnected meshes (which the
|
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19
19
|
* previous tet-walker did not).
|
|
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|
+
* 6. The surface triangles' edge and corner classes
|
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21
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+
* ({@link MeshShape3D#get_triangle_edge_flags}) are cooked.
|
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20
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|
*
|
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21
23
|
* The caller's buffers are NOT cloned — they're attached to the shape
|
|
22
24
|
* directly. Don't mutate them after handing them in.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shape3_mesh_from_geometry.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/shape3_mesh_from_geometry.js"],"names":[],"mappings":"AAMA
|
|
1
|
+
{"version":3,"file":"shape3_mesh_from_geometry.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/shape3_mesh_from_geometry.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qDAJW,YAAY,WACZ,WAAW,GACT,WAAW,CAqCvB;4BAlE2B,kBAAkB"}
|
|
@@ -23,6 +23,8 @@ import { MeshShape3D } from "./MeshShape3D.js";
|
|
|
23
23
|
* {@link MeshShape3D#contains_point} for O(log N) point-in-mesh
|
|
24
24
|
* queries that correctly handle disconnected meshes (which the
|
|
25
25
|
* previous tet-walker did not).
|
|
26
|
+
* 6. The surface triangles' edge and corner classes
|
|
27
|
+
* ({@link MeshShape3D#get_triangle_edge_flags}) are cooked.
|
|
26
28
|
*
|
|
27
29
|
* The caller's buffers are NOT cloned — they're attached to the shape
|
|
28
30
|
* directly. Don't mutate them after handing them in.
|
|
@@ -60,5 +62,10 @@ export function shape3_mesh_from_geometry(positions, indices) {
|
|
|
60
62
|
// 5. Refresh cached bbox / volume / surface area.
|
|
61
63
|
shape.recompute_cached();
|
|
62
64
|
|
|
65
|
+
// 6. Cook the triangles' edge and corner classes now rather than at the first contact on the
|
|
66
|
+
// mesh, where they would be a hitch inside a physics step: a 180k-triangle grid takes 0.05 s,
|
|
67
|
+
// where steps 1-5 took 311 s (mesh_compute_triangle_edge_flags, "Cost").
|
|
68
|
+
shape.get_triangle_edge_flags();
|
|
69
|
+
|
|
63
70
|
return shape;
|
|
64
71
|
}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Per-triangle {@link TriangleEdgeFlags} of an indexed triangle surface: for each of a triangle's
|
|
3
|
+
* edges, whether the neighbour across it lies in the same plane (FLAT), bends up (CONCAVE), or the
|
|
4
|
+
* edge is a real one — a ridge, a rim, or an edge more than two triangles share; and for each of its
|
|
5
|
+
* corners, whether every edge meeting there is flat (FLAT), or a real edge does.
|
|
6
|
+
*
|
|
7
|
+
* Neighbours are found by POSITION, not by index: vertices within the weld's tolerance of one another
|
|
8
|
+
* ({@link weld_tolerance}: 2^-20 of the mesh's scale, never a quarter of its shortest edge) are one
|
|
9
|
+
* vertex, so a surface whose buffer splits vertices for normals or UVs — every triangle its own three,
|
|
10
|
+
* as exporters produce — has the adjacency it looks like it has, float rounding and all. An edge is shared when exactly two triangles have it. A
|
|
11
|
+
* triangle with two corners at one point has no area and no edges: it is left out, and the triangles
|
|
12
|
+
* around it meet across it.
|
|
13
|
+
*
|
|
14
|
+
* An edge no other triangle has may still have neighbours: a T-junction, where one triangle's edge
|
|
15
|
+
* runs along two or more shorter edges of the triangles on its other side, ending at a vertex in the
|
|
16
|
+
* middle of it. The shorter edges are found end to end along it (up to {@link T_JUNCTION_MAX_PIECES})
|
|
17
|
+
* and the edges are classified against one another: the long edge is FLAT when every piece is, so is
|
|
18
|
+
* each piece against it.
|
|
19
|
+
*
|
|
20
|
+
* Box3D cooks the same edge flags into its meshes (mesh.c `b3IdentifyEdges`, MIT, Erin Catto), from
|
|
21
|
+
* which this is ported, adjacency by position and T-junctions aside.
|
|
22
|
+
*
|
|
23
|
+
* ## Cost
|
|
24
|
+
*
|
|
25
|
+
* Linear in the triangles at any vertex valence — a half-edge's partners are found by binary search
|
|
26
|
+
* in its vertices' runs, sorted by end vertex — once per surface; the result, 2 bytes a triangle, is
|
|
27
|
+
* meant to be kept. Measured: a 1M-triangle grid, 0.47 s; 180k triangles, 0.07 s indexed and 0.1 s
|
|
28
|
+
* with every triangle its own three vertices, against 311 s for {@link shape3_mesh_from_geometry} to
|
|
29
|
+
* build the shape; a fan of 100k triangles round one vertex, 0.05–0.07 s (scanning each vertex's
|
|
30
|
+
* half-edges instead took 86 s there). Only the T-junction walk scans a vertex's lone half-edges, so
|
|
31
|
+
* rim edges by the thousand meeting at one vertex stay quadratic (10k loose triangles sharing one
|
|
32
|
+
* corner: 0.8 s). Transient arrays: the welded index and its table, 8 to 20 bytes a vertex; the
|
|
33
|
+
* half-edges sorted twice, 8 bytes a vertex and 24 a triangle — about 40 MB for 1M indexed
|
|
34
|
+
* triangles. (An edge hash table here cost 168 MB and 0.65 s.)
|
|
35
|
+
*
|
|
36
|
+
* @param {ArrayLike<number>} positions flat `(x, y, z)` per vertex
|
|
37
|
+
* @param {ArrayLike<number>} indices three per triangle, wound CCW seen from outside
|
|
38
|
+
* @returns {Uint16Array} one entry per triangle
|
|
39
|
+
*/
|
|
40
|
+
export function mesh_compute_triangle_edge_flags(positions: ArrayLike<number>, indices: ArrayLike<number>): Uint16Array;
|
|
41
|
+
//# sourceMappingURL=mesh_compute_triangle_edge_flags.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"mesh_compute_triangle_edge_flags.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js"],"names":[],"mappings":"AAyNA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,4DAJW,UAAU,MAAM,CAAC,WACjB,UAAU,MAAM,CAAC,GACf,WAAW,CA2JvB"}
|