@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -1 +1 @@
1
- {"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"AAqEA;;;;;;;;;GASG;AACH;IA0II;;;;OAIG;IACH,sBAHW,eAAe,SACf,KAAK,EAiCf;IA5KD;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAGV;;OAEG;IACH,sBAFU,cAAc,CAEH;IASrB;;;OAGG;IACH,mBAEC;IAOD,uCAEC;IAQD;;;OAGG;IACH,iCAEC;IAOD;;;OAGG;IACH,8CAEC;IAOD;;;OAGG;IACH,8CAEC;IA2HD;;OAEG;IACH,kDAEC;IAED;;OAEG;IACH,gDAEC;IAED;;OAEG;IACH,kDAEC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAH0C,SAAS,GAAxC,oBAAoB;QAClB,yBAAyB,CAuDrC;IAED;;OAEG;IACH,6CAEC;IAYD;;;OAGG;IACH,kCAEC;IAED;;;;;OAKG;IACH,uCAEC;IAED;;;;;;;;;;;OAWG;IACH,uCAUC;IAED,+BAUC;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,sCAMC;IAOD;;;;;;;OAOG;IACH,8EAEC;IA0BD;;;;;OAKG;IACH,cAsEC;IAED;;;OAGG;IACH,YAFW,eAAe,QA0BzB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,cAHW,sBAAsB,cACtB,MAAM,QAuBhB;IAoCD;;;;;;OAMG;IACH,gBAiBC;IAoCL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;8BAtuBY,OAAO,uBAAuB,EAAE,eAAe;iCAC/C,OAAO,mCAAmC,EAAE,kBAAkB;iCAC9D,OAAO,mCAAmC,EAAE,kBAAkB;4BAC9D,OAAO,8BAA8B,EAAE,aAAa;8BACpD,OAAO,iDAAiD,EAAE,eAAe;+BAtBvD,iDAAiD;sBAI1D,YAAY;oCADE,uCAAuC;mCADxC,gCAAgC;oCAD/B,mDAAmD;kDAIrC,wCAAwC;0CAfhD,0DAA0D;8BAItE,8CAA8C;iCAF3C,iDAAiD;qCAG7C,qDAAqD;oCAGtD,qCAAqC;4BAC7C,gCAAgC;uCAOrB,iDAAiD;6BAM3D,wBAAwB;wCADb,mCAAmC;uCAdpC,wCAAwC"}
1
+ {"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"AAqEA;;;;;;;;;GASG;AACH;IA0II;;;;OAIG;IACH,sBAHW,eAAe,SACf,KAAK,EAoCf;IA/KD;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAGV;;OAEG;IACH,sBAFU,cAAc,CAEH;IASrB;;;OAGG;IACH,mBAEC;IAOD,uCAEC;IAQD;;;OAGG;IACH,iCAEC;IAOD;;;OAGG;IACH,8CAEC;IAOD;;;OAGG;IACH,8CAEC;IA8HD;;OAEG;IACH,kDAEC;IAED;;OAEG;IACH,gDAEC;IAED;;OAEG;IACH,kDAEC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAH0C,SAAS,GAAxC,oBAAoB;QAClB,yBAAyB,CAuDrC;IAED;;OAEG;IACH,6CAEC;IAYD;;;OAGG;IACH,kCAEC;IAED;;;;;OAKG;IACH,uCAEC;IAED;;;;;;;;;;;OAWG;IACH,uCAUC;IAED,+BAUC;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,sCAMC;IAOD;;;;;;;OAOG;IACH,8EAEC;IA0BD;;;;;OAKG;IACH,cAsEC;IAED;;;OAGG;IACH,YAFW,eAAe,QA0BzB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,cAHW,sBAAsB,cACtB,MAAM,QAuBhB;IAoCD;;;;;;OAMG;IACH,gBAiBC;IAoCL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;8BAzuBY,OAAO,uBAAuB,EAAE,eAAe;iCAC/C,OAAO,mCAAmC,EAAE,kBAAkB;iCAC9D,OAAO,mCAAmC,EAAE,kBAAkB;4BAC9D,OAAO,8BAA8B,EAAE,aAAa;8BACpD,OAAO,iDAAiD,EAAE,eAAe;+BAtBvD,iDAAiD;sBAI1D,YAAY;oCADE,uCAAuC;mCADxC,gCAAgC;oCAD/B,mDAAmD;kDAIrC,wCAAwC;0CAfhD,0DAA0D;8BAItE,8CAA8C;iCAF3C,iDAAiD;qCAG7C,qDAAqD;oCAGtD,qCAAqC;4BAC7C,gCAAgC;uCAOrB,iDAAiD;6BAM3D,wBAAwB;wCADb,mCAAmC;uCAdpC,wCAAwC"}
@@ -248,7 +248,10 @@ export class GPUSceneContext {
248
248
 
249
249
  this.volumetric_light_map = new Brick4LightMap(device);
250
250
 
251
- this.#volumetrics = new GPUSceneVolumetrics(device, scene.volumetrics);
251
+ this.#volumetrics = new GPUSceneVolumetrics(
252
+ this.#scene_database.get('participating_media_volumes'),
253
+ scene.volumetrics
254
+ );
252
255
 
253
256
  this.#animation_manager = new GPUAnimationManager(device, `GPUSceneContext[${this.id}]/Animation`, this);
254
257
  }
@@ -1 +1 @@
1
- {"version":3,"file":"SCENE_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/SCENE_DATABASE_SPEC.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,wDAGG;sCAbmC,0CAA0C"}
1
+ {"version":3,"file":"SCENE_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/SCENE_DATABASE_SPEC.js"],"names":[],"mappings":"AAOA;;;;;GAKG;AACH,wDASG;sCAtBmC,0CAA0C"}
@@ -1,6 +1,9 @@
1
1
  import { GPUDatabaseDefinition } from "../buffer/table/GPUDatabaseDefinition.js";
2
2
  import { MESH_INSTANCE_METADATA_STRUCT } from "./MESH_INSTANCE_METADATA_STRUCT.js";
3
3
  import { NODE3D_STRUCT } from "./NODE3D_STRUCT.js";
4
+ import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "../volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
5
+ import { WATER_BODY_STRUCT } from "../water/medium/WATER_BODIES_STRUCT.js";
6
+ import { WATER_WAVE_RECORD_STRUCT } from "../water/surface/WATER_WAVE_RECORD_STRUCT.js";
4
7
 
5
8
  /**
6
9
  * Schema for the scene's GPU-resident records — meshes and the
@@ -11,8 +14,21 @@ import { NODE3D_STRUCT } from "./NODE3D_STRUCT.js";
11
14
  export const SCENE_DATABASE_SPEC = GPUDatabaseDefinition.from({
12
15
  meshes: MESH_INSTANCE_METADATA_STRUCT,
13
16
  transforms: NODE3D_STRUCT,
17
+ // the scene's fog, smoke and cloud volumes (SceneVolumetrics), written whole by
18
+ // GPUSceneVolumetrics whenever their version moves; read by the froxel volumetrics and by the
19
+ // ray passes through chunk_participating_media_volumes_iterate
20
+ participating_media_volumes: PARTICIPATING_MEDIA_VOLUME_STRUCT,
21
+ water_bodies: WATER_BODY_STRUCT,
22
+ water_waves: WATER_WAVE_RECORD_STRUCT,
14
23
  });
15
24
 
25
+ SCENE_DATABASE_SPEC.add_link({ table: 'water_bodies', field: 'node', target_database: SCENE_DATABASE_SPEC,
26
+ target_table: 'transforms', nullable: false, owning: false });
27
+ SCENE_DATABASE_SPEC.add_link({ table: 'water_bodies', field: 'wave', target_database: SCENE_DATABASE_SPEC,
28
+ target_table: 'water_waves', nullable: true, owning: true });
29
+ SCENE_DATABASE_SPEC.add_link({ table: 'water_waves', field: 'node', target_database: SCENE_DATABASE_SPEC,
30
+ target_table: 'transforms', nullable: false, owning: false });
31
+
16
32
  // A mesh's transform. A mesh row and its transforms row are the same row — the entity's, one on —
17
33
  // so this word always names its own index, and it is declared as the link it is.
18
34
  SCENE_DATABASE_SPEC.add_link({
@@ -4,7 +4,18 @@
4
4
  */
5
5
  export const C_MIE_SCATTERING_DECLARATION: CodeChunk;
6
6
  /**
7
- * Mie absorption
7
+ * Mie extinction: scattering plus absorption. Hillaire's Earth authors this and the scattering,
8
+ * not the absorption -- 0.004440 and 0.003996 per km.
9
+ *
10
+ * @see https://github.com/sebh/UnrealEngineSkyAtmosphere/blob/183ead5bdacc701b3b626347a680a2f3cd3d4fbd/Application/SkyAtmosphereCommon.cpp#L40
11
+ */
12
+ export const C_MIE_EXTINCTION_DECLARATION: CodeChunk;
13
+ /**
14
+ * Mie absorption, derived the way Hillaire does: extinction less scattering, 0.444e-6 per metre,
15
+ * a tenth of the extinction. The shadertoy port wrote the 4.4 extinction here as the absorption,
16
+ * which put the extinction at 8.396e-6.
17
+ *
18
+ * @see https://github.com/sebh/UnrealEngineSkyAtmosphere/blob/183ead5bdacc701b3b626347a680a2f3cd3d4fbd/Application/Game.cpp#L707
8
19
  */
9
20
  export const C_MIE_ABSORPTION_DECLARATION: CodeChunk;
10
21
  import { CodeChunk } from "../../compiler/CodeChunk.js";
@@ -1 +1 @@
1
- {"version":3,"file":"C_MIE_SCATTERING_DECLARATION.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,qDAGE;AAEF;;GAEG;AACH,qDAGE;0BAjBwB,6BAA6B"}
1
+ {"version":3,"file":"C_MIE_SCATTERING_DECLARATION.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,qDAGE;AAEF;;;;;GAKG;AACH,qDAGE;AAEF;;;;;;GAMG;AACH,qDAOE;0BApCwB,6BAA6B"}
@@ -10,9 +10,28 @@ export const C_MIE_SCATTERING_DECLARATION = CodeChunk.from(
10
10
  );
11
11
 
12
12
  /**
13
- * Mie absorption
13
+ * Mie extinction: scattering plus absorption. Hillaire's Earth authors this and the scattering,
14
+ * not the absorption -- 0.004440 and 0.003996 per km.
15
+ *
16
+ * @see https://github.com/sebh/UnrealEngineSkyAtmosphere/blob/183ead5bdacc701b3b626347a680a2f3cd3d4fbd/Application/SkyAtmosphereCommon.cpp#L40
17
+ */
18
+ export const C_MIE_EXTINCTION_DECLARATION = CodeChunk.from(
19
+ //language=WGSL
20
+ "const C_MIE_EXTINCTION = vec3(4.44) * 1e-6;"
21
+ );
22
+
23
+ /**
24
+ * Mie absorption, derived the way Hillaire does: extinction less scattering, 0.444e-6 per metre,
25
+ * a tenth of the extinction. The shadertoy port wrote the 4.4 extinction here as the absorption,
26
+ * which put the extinction at 8.396e-6.
27
+ *
28
+ * @see https://github.com/sebh/UnrealEngineSkyAtmosphere/blob/183ead5bdacc701b3b626347a680a2f3cd3d4fbd/Application/Game.cpp#L707
14
29
  */
15
30
  export const C_MIE_ABSORPTION_DECLARATION = CodeChunk.from(
16
31
  //language=WGSL
17
- "const C_MIE_ABSORPTION = vec3(4.4) * 1e-6;"
18
- );
32
+ "const C_MIE_ABSORPTION = C_MIE_EXTINCTION - C_MIE_SCATTERING;",
33
+ [
34
+ C_MIE_EXTINCTION_DECLARATION,
35
+ C_MIE_SCATTERING_DECLARATION,
36
+ ]
37
+ );
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Inverse CDF of the Henyey-Greenstein phase function: the cosine of the scattering angle, in the
3
+ * convention of `phase_mie` (`chunk_phase_mie_henyey_greenstein`) — +1 is straight on — for a
4
+ * uniform `xi` in [0, 1].
5
+ *
6
+ * The textbook inverse, `(1 + g² - ((1 - g²) / (1 - g + 2 g xi))²) / (2 g)`, cancels to O(g) in the
7
+ * numerator and divides by `g`, so it loses digits as g shrinks and needs an isotropic special case
8
+ * at g = 0. With `w = 2 xi - 1` the same function is
9
+ *
10
+ * mu = (w + g) / (1 + g w) + g (1 - g²) (1 - w²) / (2 (1 + g w)²)
11
+ *
12
+ * which needs no special case (mu = w at g = 0), and lands exactly on -1 and +1 at the ends of the
13
+ * interval for every g in (-1, 1): there the second term is zero and the first is a ratio of two
14
+ * exact differences. `1 - w²` is formed as `4 xi (1 - xi)` so it does not cancel near the ends.
15
+ */
16
+ export const chunk_sample_henyey_greenstein_cos: CodeChunk;
17
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
18
+ //# sourceMappingURL=chunk_sample_henyey_greenstein_cos.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_sample_henyey_greenstein_cos.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,2DAaE;0BA9BwB,gCAAgC"}
@@ -0,0 +1,31 @@
1
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * Inverse CDF of the Henyey-Greenstein phase function: the cosine of the scattering angle, in the
5
+ * convention of `phase_mie` (`chunk_phase_mie_henyey_greenstein`) — +1 is straight on — for a
6
+ * uniform `xi` in [0, 1].
7
+ *
8
+ * The textbook inverse, `(1 + g² - ((1 - g²) / (1 - g + 2 g xi))²) / (2 g)`, cancels to O(g) in the
9
+ * numerator and divides by `g`, so it loses digits as g shrinks and needs an isotropic special case
10
+ * at g = 0. With `w = 2 xi - 1` the same function is
11
+ *
12
+ * mu = (w + g) / (1 + g w) + g (1 - g²) (1 - w²) / (2 (1 + g w)²)
13
+ *
14
+ * which needs no special case (mu = w at g = 0), and lands exactly on -1 and +1 at the ends of the
15
+ * interval for every g in (-1, 1): there the second term is zero and the first is a ratio of two
16
+ * exact differences. `1 - w²` is formed as `4 xi (1 - xi)` so it does not cancel near the ends.
17
+ */
18
+ export const chunk_sample_henyey_greenstein_cos = CodeChunk.from(
19
+ //language=WGSL
20
+ `
21
+ fn sample_henyey_greenstein_cos(xi: f32, g: f32) -> f32 {
22
+ let w = 2.0 * xi - 1.0;
23
+ let denominator = 1.0 + g * w;
24
+
25
+ let mobius = (w + g) / denominator;
26
+ let correction = g * (1.0 - g * g) * (4.0 * xi * (1.0 - xi)) / (2.0 * denominator * denominator);
27
+
28
+ return clamp(mobius + correction, -1.0, 1.0);
29
+ }
30
+ `
31
+ );
@@ -0,0 +1,43 @@
1
+ /**
2
+ * The Fournier-Forand phase function: scattering by a Junge (power-law) population of particles,
3
+ * the analytic form fitted to measured ocean phase functions. Parameterized by
4
+ *
5
+ * - `nu` = (3 - junge_slope) / 2, in (-1, 0)
6
+ * - `kappa` = 4 / (3 (n - 1)²), the value of FF's delta at 180 degrees
7
+ *
8
+ * which `fournier_forand_parameters_from_backscatter` derives from a backscatter fraction.
9
+ *
10
+ * Everything here takes `sin2_half` = sin²(psi / 2) = (1 - cos psi) / 2 rather than the cosine:
11
+ * the forward peak is so narrow that most of its mass sits at angles an f32 cosine rounds to
12
+ * exactly 1. A caller holding two unit directions gets it without cancellation as
13
+ * |a - b|² / 4. `phase_fournier_forand` takes a cosine for callers that only have one.
14
+ *
15
+ * With delta = kappa sin2_half, the density and the cumulative (fraction scattered into angles
16
+ * below psi) are
17
+ *
18
+ * p(psi) = [ r - s / sin2_half ] / (4 pi delta^nu) + C' (3 cos² psi - 1)
19
+ * F(psi) = [ 1 + delta q (1 - 1 / kappa) ] / delta^nu + (C / 8) cos psi sin² psi
20
+ *
21
+ * q = (1 - delta^nu) / (1 - delta), r = (nu - q) / (1 - delta), s = r + q = (nu - delta q) / (1 - delta)
22
+ * C = (1 - kappa^nu) / ((kappa - 1) kappa^nu), C' = C / (16 pi)
23
+ *
24
+ * which is Mobley et al.'s form regrouped so that its removable singularities at delta = 1
25
+ * (psi of about 10 to 14 degrees for natural water) sit inside q and r. Within |e| < 0.25 of it,
26
+ * e = delta - 1, those are evaluated by their binomial series, q = sum_{k>=1} C(nu, k) e^(k-1) and
27
+ * r = sum_{k>=2} C(nu, k) e^(k-2); outside it directly. s is formed directly outside the band
28
+ * because r and q there are two large terms of opposite sign at small delta, deep in the forward
29
+ * peak, and their sum would lose every digit.
30
+ *
31
+ * Transcriptions of FF differ between sources, so this one is pinned by its specs rather than by
32
+ * any citation: it integrates to one, its cumulative is the integral of its density, and its
33
+ * backscatter is the fraction it was solved for. The sign of the cos psi sin² psi term is the one
34
+ * that makes the cumulative the integral of Mobley's density, whose last term is
35
+ * +C' (3 cos² psi - 1); it is invisible to normalization and to the backscatter fraction, because it
36
+ * vanishes at 0, 90 and 180 degrees.
37
+ *
38
+ * @see Fournier, Forand, "Analytic phase function for ocean water", Proc. SPIE 2258, 1994
39
+ * @see Mobley, Sundman, Boss, "Phase function effects on oceanic light fields", Applied Optics 41(6), 2002
40
+ */
41
+ export const chunk_phase_fournier_forand: CodeChunk;
42
+ import { CodeChunk } from "../../../../compiler/CodeChunk.js";
43
+ //# sourceMappingURL=chunk_phase_fournier_forand.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_phase_fournier_forand.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,oDA6GE;0BAxJwB,mCAAmC"}
@@ -0,0 +1,153 @@
1
+ import { CodeChunk } from "../../../../compiler/CodeChunk.js";
2
+ import { PI_DECLARATION } from "../../../math/PI_DECLARATION.js";
3
+
4
+ /**
5
+ * The Fournier-Forand phase function: scattering by a Junge (power-law) population of particles,
6
+ * the analytic form fitted to measured ocean phase functions. Parameterized by
7
+ *
8
+ * - `nu` = (3 - junge_slope) / 2, in (-1, 0)
9
+ * - `kappa` = 4 / (3 (n - 1)²), the value of FF's delta at 180 degrees
10
+ *
11
+ * which `fournier_forand_parameters_from_backscatter` derives from a backscatter fraction.
12
+ *
13
+ * Everything here takes `sin2_half` = sin²(psi / 2) = (1 - cos psi) / 2 rather than the cosine:
14
+ * the forward peak is so narrow that most of its mass sits at angles an f32 cosine rounds to
15
+ * exactly 1. A caller holding two unit directions gets it without cancellation as
16
+ * |a - b|² / 4. `phase_fournier_forand` takes a cosine for callers that only have one.
17
+ *
18
+ * With delta = kappa sin2_half, the density and the cumulative (fraction scattered into angles
19
+ * below psi) are
20
+ *
21
+ * p(psi) = [ r - s / sin2_half ] / (4 pi delta^nu) + C' (3 cos² psi - 1)
22
+ * F(psi) = [ 1 + delta q (1 - 1 / kappa) ] / delta^nu + (C / 8) cos psi sin² psi
23
+ *
24
+ * q = (1 - delta^nu) / (1 - delta), r = (nu - q) / (1 - delta), s = r + q = (nu - delta q) / (1 - delta)
25
+ * C = (1 - kappa^nu) / ((kappa - 1) kappa^nu), C' = C / (16 pi)
26
+ *
27
+ * which is Mobley et al.'s form regrouped so that its removable singularities at delta = 1
28
+ * (psi of about 10 to 14 degrees for natural water) sit inside q and r. Within |e| < 0.25 of it,
29
+ * e = delta - 1, those are evaluated by their binomial series, q = sum_{k>=1} C(nu, k) e^(k-1) and
30
+ * r = sum_{k>=2} C(nu, k) e^(k-2); outside it directly. s is formed directly outside the band
31
+ * because r and q there are two large terms of opposite sign at small delta, deep in the forward
32
+ * peak, and their sum would lose every digit.
33
+ *
34
+ * Transcriptions of FF differ between sources, so this one is pinned by its specs rather than by
35
+ * any citation: it integrates to one, its cumulative is the integral of its density, and its
36
+ * backscatter is the fraction it was solved for. The sign of the cos psi sin² psi term is the one
37
+ * that makes the cumulative the integral of Mobley's density, whose last term is
38
+ * +C' (3 cos² psi - 1); it is invisible to normalization and to the backscatter fraction, because it
39
+ * vanishes at 0, 90 and 180 degrees.
40
+ *
41
+ * @see Fournier, Forand, "Analytic phase function for ocean water", Proc. SPIE 2258, 1994
42
+ * @see Mobley, Sundman, Boss, "Phase function effects on oceanic light fields", Applied Optics 41(6), 2002
43
+ */
44
+ export const chunk_phase_fournier_forand = CodeChunk.from(
45
+ //language=WGSL
46
+ `
47
+ // below this, sin2_half is clamped: a deflection of 2e-15 radians, and FF's density stays finite
48
+ const FOURNIER_FORAND_SIN2_HALF_MIN: f32 = 1e-30;
49
+
50
+ // half-width of the band around delta = 1 where q and r are summed as series; 14 terms reach
51
+ // f32 precision at its edge
52
+ const FOURNIER_FORAND_SERIES_BAND: f32 = 0.25;
53
+
54
+ // q(delta) = (1 - delta^nu) / (1 - delta)
55
+ fn fournier_forand_q(delta: f32, nu: f32) -> f32 {
56
+ let e = delta - 1.0;
57
+
58
+ if (abs(e) >= FOURNIER_FORAND_SERIES_BAND) {
59
+ return (1.0 - pow(delta, nu)) / (1.0 - delta);
60
+ }
61
+
62
+ // sum_{k>=1} C(nu, k) e^(k-1)
63
+ var coefficient = nu;
64
+ var power = 1.0;
65
+ var sum = nu;
66
+
67
+ for (var k = 1u; k < 14u; k++) {
68
+ let kf = f32(k);
69
+ coefficient *= (nu - kf) / (kf + 1.0);
70
+ power *= e;
71
+ sum += coefficient * power;
72
+ }
73
+
74
+ return sum;
75
+ }
76
+
77
+ // r(delta) = (nu - q) / (1 - delta), given q = fournier_forand_q(delta, nu)
78
+ fn fournier_forand_r(delta: f32, nu: f32, q: f32) -> f32 {
79
+ let e = delta - 1.0;
80
+
81
+ if (abs(e) >= FOURNIER_FORAND_SERIES_BAND) {
82
+ return (nu - q) / (1.0 - delta);
83
+ }
84
+
85
+ // sum_{k>=2} C(nu, k) e^(k-2)
86
+ var coefficient = 0.5 * nu * (nu - 1.0);
87
+ var power = 1.0;
88
+ var sum = coefficient;
89
+
90
+ for (var k = 2u; k < 15u; k++) {
91
+ let kf = f32(k);
92
+ coefficient *= (nu - kf) / (kf + 1.0);
93
+ power *= e;
94
+ sum += coefficient * power;
95
+ }
96
+
97
+ return sum;
98
+ }
99
+
100
+ // s(delta) = r + q = (nu - delta q) / (1 - delta), given q and r
101
+ fn fournier_forand_s(delta: f32, nu: f32, q: f32, r: f32) -> f32 {
102
+ if (abs(delta - 1.0) >= FOURNIER_FORAND_SERIES_BAND) {
103
+ return (nu - delta * q) / (1.0 - delta);
104
+ }
105
+
106
+ return r + q;
107
+ }
108
+
109
+ // probability density per steradian, normalized over the sphere
110
+ fn phase_fournier_forand_u(sin2_half: f32, nu: f32, kappa: f32) -> f32 {
111
+ let u = clamp(sin2_half, FOURNIER_FORAND_SIN2_HALF_MIN, 1.0);
112
+
113
+ let delta = kappa * u;
114
+ let q = fournier_forand_q(delta, nu);
115
+ let r = fournier_forand_r(delta, nu, q);
116
+ let s = fournier_forand_s(delta, nu, q, r);
117
+
118
+ let kappa_nu = pow(kappa, nu);
119
+ let c = (1.0 - kappa_nu) / (16.0 * PI * (kappa - 1.0) * kappa_nu);
120
+
121
+ let cos_psi = 1.0 - 2.0 * u;
122
+
123
+ return (r - s / u) / (4.0 * PI * pow(delta, nu)) + c * (3.0 * cos_psi * cos_psi - 1.0);
124
+ }
125
+
126
+ fn phase_fournier_forand(cos_theta: f32, nu: f32, kappa: f32) -> f32 {
127
+ return phase_fournier_forand_u(0.5 * (1.0 - cos_theta), nu, kappa);
128
+ }
129
+
130
+ // fraction of the scattered light deflected by less than psi, sin2_half = sin²(psi / 2)
131
+ fn fournier_forand_cdf_u(sin2_half: f32, nu: f32, kappa: f32) -> f32 {
132
+ if (sin2_half <= 0.0) {
133
+ return 0.0;
134
+ }
135
+
136
+ let u = clamp(sin2_half, FOURNIER_FORAND_SIN2_HALF_MIN, 1.0);
137
+
138
+ let delta = kappa * u;
139
+ let q = fournier_forand_q(delta, nu);
140
+
141
+ let kappa_nu = pow(kappa, nu);
142
+ let c = (1.0 - kappa_nu) / ((kappa - 1.0) * kappa_nu);
143
+
144
+ let cos_psi = 1.0 - 2.0 * u;
145
+ let sin2_psi = 4.0 * u * (1.0 - u);
146
+
147
+ return (1.0 + delta * q * (1.0 - 1.0 / kappa)) / pow(delta, nu) + 0.125 * c * cos_psi * sin2_psi;
148
+ }
149
+ `,
150
+ [
151
+ PI_DECLARATION,
152
+ ]
153
+ );
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Samples a deflection from the Fournier-Forand phase function by inverting its closed-form
3
+ * cumulative, `fournier_forand_cdf_u`, for a uniform `xi` in [0, 1]. Returns sin²(psi / 2), not
4
+ * the cosine — see `chunk_phase_fournier_forand` for why — so a direction is built from
5
+ * cos psi = 1 - 2 u and sin psi = 2 sqrt(u (1 - u)).
6
+ *
7
+ * Newton's method on s = ln(sin²(psi / 2)), where the cumulative is close to a straight line
8
+ * (F ≈ (kappa u)^(-nu) through the forward peak, which is also the starting guess), safeguarded
9
+ * by a bracket that falls back to bisection. It stops at |F - xi| <= 1e-6, or after 32 steps.
10
+ */
11
+ export const chunk_sample_fournier_forand: CodeChunk;
12
+ import { CodeChunk } from "../../../../compiler/CodeChunk.js";
13
+ //# sourceMappingURL=chunk_sample_fournier_forand.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_sample_fournier_forand.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH,qDA0CE;0BAxDwB,mCAAmC"}
@@ -0,0 +1,57 @@
1
+ import { CodeChunk } from "../../../../compiler/CodeChunk.js";
2
+ import { PI_DECLARATION } from "../../../math/PI_DECLARATION.js";
3
+ import { chunk_phase_fournier_forand } from "./chunk_phase_fournier_forand.js";
4
+
5
+ /**
6
+ * Samples a deflection from the Fournier-Forand phase function by inverting its closed-form
7
+ * cumulative, `fournier_forand_cdf_u`, for a uniform `xi` in [0, 1]. Returns sin²(psi / 2), not
8
+ * the cosine — see `chunk_phase_fournier_forand` for why — so a direction is built from
9
+ * cos psi = 1 - 2 u and sin psi = 2 sqrt(u (1 - u)).
10
+ *
11
+ * Newton's method on s = ln(sin²(psi / 2)), where the cumulative is close to a straight line
12
+ * (F ≈ (kappa u)^(-nu) through the forward peak, which is also the starting guess), safeguarded
13
+ * by a bracket that falls back to bisection. It stops at |F - xi| <= 1e-6, or after 32 steps.
14
+ */
15
+ export const chunk_sample_fournier_forand = CodeChunk.from(
16
+ //language=WGSL
17
+ `
18
+ fn sample_fournier_forand_sin2_half(xi: f32, nu: f32, kappa: f32) -> f32 {
19
+ var low = log(FOURNIER_FORAND_SIN2_HALF_MIN);
20
+ var high = 0.0;
21
+
22
+ var s = clamp(log(max(xi, FOURNIER_FORAND_SIN2_HALF_MIN)) / -nu - log(kappa), low, high);
23
+
24
+ for (var step = 0u; step < 32u; step++) {
25
+ let u = exp(s);
26
+ let error = fournier_forand_cdf_u(u, nu, kappa) - xi;
27
+
28
+ if (abs(error) <= 1e-6) {
29
+ break;
30
+ }
31
+
32
+ if (error > 0.0) {
33
+ high = s;
34
+ } else {
35
+ low = s;
36
+ }
37
+
38
+ // dF/ds = u dF/du = 4 pi u p(u), as d(solid angle) = 4 pi du
39
+ let slope = 4.0 * PI * u * phase_fournier_forand_u(u, nu, kappa);
40
+
41
+ var next = s - error / slope;
42
+
43
+ if (!(next > low && next < high)) {
44
+ next = 0.5 * (low + high);
45
+ }
46
+
47
+ s = next;
48
+ }
49
+
50
+ return exp(s);
51
+ }
52
+ `,
53
+ [
54
+ PI_DECLARATION,
55
+ chunk_phase_fournier_forand,
56
+ ]
57
+ );
@@ -0,0 +1,45 @@
1
+ /**
2
+ * Backscatter fraction of a Fournier-Forand phase function: the share of scattered light that
3
+ * leaves at more than 90 degrees.
4
+ *
5
+ * B = 1 - (1 - d^(nu + 1) - (1 - d^nu) / 2) / ((1 - d) d^nu), d = kappa / 2
6
+ *
7
+ * @param {number} nu (3 - junge_slope) / 2
8
+ * @param {number} kappa 4 / (3 (n - 1)²), the value of the FF delta at 180 degrees
9
+ * @returns {number}
10
+ *
11
+ * @see Mobley, Sundman, Boss, "Phase function effects on oceanic light fields", Applied Optics 41(6), 2002
12
+ */
13
+ export function fournier_forand_backscatter_fraction(nu: number, kappa: number): number;
14
+ /**
15
+ * The Fournier-Forand phase function for particles of a given backscatter fraction, chosen on
16
+ * Mobley et al. 2002's line through Petzold's measurements. Mobley shows that underwater light
17
+ * fields depend mostly on the backscatter fraction being right; this is how a water medium states
18
+ * its particle phase function by that one number. Petzold's average, B = 0.0183, gives
19
+ * junge_slope 3.5835 and n 1.10.
20
+ *
21
+ * Backscatter grows monotonically with the Junge slope along the line, so the slope is found by
22
+ * bisection.
23
+ *
24
+ * @param {number} backscatter_fraction in the range the line reaches: above 0 (Junge slope 3) and
25
+ * below 0.5 (Junge slope 5). Natural waters sit around 0.005 to 0.05
26
+ * @returns {{junge_slope: number, refractive_index: number, nu: number, kappa: number}} `nu` and
27
+ * `kappa` are what the shader's Fournier-Forand chunks take
28
+ */
29
+ export function fournier_forand_parameters_from_backscatter(backscatter_fraction: number): {
30
+ junge_slope: number;
31
+ refractive_index: number;
32
+ nu: number;
33
+ kappa: number;
34
+ };
35
+ /**
36
+ * The backscatter fractions {@link fournier_forand_parameters_from_backscatter} reaches, inclusive:
37
+ * the ends of the Mobley line it solves along.
38
+ * @type {number}
39
+ */
40
+ export const FOURNIER_FORAND_BACKSCATTER_MIN: number;
41
+ /**
42
+ * @type {number}
43
+ */
44
+ export const FOURNIER_FORAND_BACKSCATTER_MAX: number;
45
+ //# sourceMappingURL=fournier_forand_parameters_from_backscatter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fournier_forand_parameters_from_backscatter.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH,yDANW,MAAM,SACN,MAAM,GACJ,MAAM,CASlB;AAuCD;;;;;;;;;;;;;;GAcG;AACH,kFALW,MAAM,GAEJ;IAAC,WAAW,EAAE,MAAM,CAAC;IAAC,gBAAgB,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAsCtF;AA9DD;;;;GAIG;AACH,8CAFU,MAAM,CAE2E;AAE3F;;GAEG;AACH,8CAFU,MAAM,CAE2E"}
@@ -0,0 +1,109 @@
1
+ import { assert } from "../../../../../../../core/assert.js";
2
+
3
+ /**
4
+ * Backscatter fraction of a Fournier-Forand phase function: the share of scattered light that
5
+ * leaves at more than 90 degrees.
6
+ *
7
+ * B = 1 - (1 - d^(nu + 1) - (1 - d^nu) / 2) / ((1 - d) d^nu), d = kappa / 2
8
+ *
9
+ * @param {number} nu (3 - junge_slope) / 2
10
+ * @param {number} kappa 4 / (3 (n - 1)²), the value of the FF delta at 180 degrees
11
+ * @returns {number}
12
+ *
13
+ * @see Mobley, Sundman, Boss, "Phase function effects on oceanic light fields", Applied Optics 41(6), 2002
14
+ */
15
+ export function fournier_forand_backscatter_fraction(nu, kappa) {
16
+ const delta_90 = kappa / 2;
17
+ const delta_90_nu = Math.pow(delta_90, nu);
18
+
19
+ return 1 - (1 - delta_90 * delta_90_nu - 0.5 * (1 - delta_90_nu)) / ((1 - delta_90) * delta_90_nu);
20
+ }
21
+
22
+ /**
23
+ * Mobley et al. 2002's relation between the particles' real refractive index and the Junge slope
24
+ * of their size distribution, along which Fournier-Forand reproduces Petzold's measured phase
25
+ * functions: n = 1.01 + 0.1542 (junge_slope - 3).
26
+ *
27
+ * @param {number} junge_slope
28
+ * @returns {number}
29
+ */
30
+ function refractive_index_on_mobley_line(junge_slope) {
31
+ return 1.01 + 0.1542 * (junge_slope - 3);
32
+ }
33
+
34
+ /**
35
+ * @param {number} junge_slope
36
+ * @returns {number}
37
+ */
38
+ function backscatter_on_mobley_line(junge_slope) {
39
+ const n = refractive_index_on_mobley_line(junge_slope);
40
+
41
+ return fournier_forand_backscatter_fraction((3 - junge_slope) / 2, 4 / (3 * (n - 1) * (n - 1)));
42
+ }
43
+
44
+ const JUNGE_SLOPE_MIN = 3 + 1e-6;
45
+ const JUNGE_SLOPE_MAX = 5 - 1e-6;
46
+
47
+ /**
48
+ * The backscatter fractions {@link fournier_forand_parameters_from_backscatter} reaches, inclusive:
49
+ * the ends of the Mobley line it solves along.
50
+ * @type {number}
51
+ */
52
+ export const FOURNIER_FORAND_BACKSCATTER_MIN = backscatter_on_mobley_line(JUNGE_SLOPE_MIN);
53
+
54
+ /**
55
+ * @type {number}
56
+ */
57
+ export const FOURNIER_FORAND_BACKSCATTER_MAX = backscatter_on_mobley_line(JUNGE_SLOPE_MAX);
58
+
59
+ /**
60
+ * The Fournier-Forand phase function for particles of a given backscatter fraction, chosen on
61
+ * Mobley et al. 2002's line through Petzold's measurements. Mobley shows that underwater light
62
+ * fields depend mostly on the backscatter fraction being right; this is how a water medium states
63
+ * its particle phase function by that one number. Petzold's average, B = 0.0183, gives
64
+ * junge_slope 3.5835 and n 1.10.
65
+ *
66
+ * Backscatter grows monotonically with the Junge slope along the line, so the slope is found by
67
+ * bisection.
68
+ *
69
+ * @param {number} backscatter_fraction in the range the line reaches: above 0 (Junge slope 3) and
70
+ * below 0.5 (Junge slope 5). Natural waters sit around 0.005 to 0.05
71
+ * @returns {{junge_slope: number, refractive_index: number, nu: number, kappa: number}} `nu` and
72
+ * `kappa` are what the shader's Fournier-Forand chunks take
73
+ */
74
+ export function fournier_forand_parameters_from_backscatter(backscatter_fraction) {
75
+ assert.isNumber(backscatter_fraction, 'backscatter_fraction');
76
+ assert.greaterThanOrEqual(
77
+ backscatter_fraction,
78
+ backscatter_on_mobley_line(JUNGE_SLOPE_MIN),
79
+ 'backscatter_fraction below what Fournier-Forand reaches on the Mobley line'
80
+ );
81
+ assert.lessThanOrEqual(
82
+ backscatter_fraction,
83
+ backscatter_on_mobley_line(JUNGE_SLOPE_MAX),
84
+ 'backscatter_fraction above what Fournier-Forand reaches on the Mobley line'
85
+ );
86
+
87
+ let low = JUNGE_SLOPE_MIN;
88
+ let high = JUNGE_SLOPE_MAX;
89
+
90
+ for (let i = 0; i < 64; i++) {
91
+ const middle = 0.5 * (low + high);
92
+
93
+ if (backscatter_on_mobley_line(middle) < backscatter_fraction) {
94
+ low = middle;
95
+ } else {
96
+ high = middle;
97
+ }
98
+ }
99
+
100
+ const junge_slope = 0.5 * (low + high);
101
+ const refractive_index = refractive_index_on_mobley_line(junge_slope);
102
+
103
+ return {
104
+ junge_slope,
105
+ refractive_index,
106
+ nu: (3 - junge_slope) / 2,
107
+ kappa: 4 / (3 * (refractive_index - 1) * (refractive_index - 1)),
108
+ };
109
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"build_lut_fog_parameters_jendersie_deon.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.js"],"names":[],"mappings":"AAeA;;;;;;;;;GASG;AACH,qEAPW,MAAM,iBACN,MAAM,iBACN,MAAM,GACJ,YAAY,CAoDxB;6BArE4B,wCAAwC"}
1
+ {"version":3,"file":"build_lut_fog_parameters_jendersie_deon.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.js"],"names":[],"mappings":"AAcA;;;;;;;;;GASG;AACH,qEAPW,MAAM,iBACN,MAAM,iBACN,MAAM,GACJ,YAAY,CAoDxB;6BArE4B,wCAAwC"}
@@ -1,5 +1,4 @@
1
1
  import { assert } from "../../../../../../../core/assert.js";
2
- import { to_half_float_uint16 } from "../../../../../../../core/binary/to_half_float_uint16.js";
3
2
  import { BinaryDataType } from "../../../../../../../core/binary/type/BinaryDataType.js";
4
3
  import { ColorSpace } from "../../../../../texture/ColorSpace.js";
5
4
  import { ShadeTexture } from "../../../../../texture/ShadeTexture.js";
@@ -33,7 +32,7 @@ export function build_lut_fog_parameters_jendersie_deon(
33
32
  const log_d_min = Math.log(min_diameter);
34
33
  const log_range = Math.log(max_diameter) - log_d_min;
35
34
 
36
- const u16 = new Uint16Array(resolution * 4);
35
+ const f16 = new Float16Array(resolution * 4);
37
36
 
38
37
  const sample = [];
39
38
  for (let i = 0; i < resolution; i++) {
@@ -49,7 +48,7 @@ export function build_lut_fog_parameters_jendersie_deon(
49
48
  );
50
49
 
51
50
  for (let j = 0; j < 4; j++) {
52
- u16[i * 4 + j] = to_half_float_uint16(sample[j]);
51
+ f16[i * 4 + j] = sample[j];
53
52
  }
54
53
 
55
54
  assert.greaterThanOrEqual(sample[3],0, "w_D must not be negative");
@@ -57,7 +56,7 @@ export function build_lut_fog_parameters_jendersie_deon(
57
56
  }
58
57
 
59
58
  const image = ShadeImage.fromArrayBuffer(
60
- u16.buffer,
59
+ f16.buffer,
61
60
  4,
62
61
  BinaryDataType.Float16,
63
62
  resolution, 1, 1,
@@ -71,4 +70,4 @@ export function build_lut_fog_parameters_jendersie_deon(
71
70
  texture.dimensions = 1;
72
71
 
73
72
  return texture;
74
- }
73
+ }