@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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//# sourceMappingURL=ClothColliderIndex.d.ts.map
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{"version":3,"file":"ClothColliderIndex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/ClothColliderIndex.js"],"names":[],"mappings":"AA2CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFG;AACH;IAEI;;;;;;OAMG;IACH,OAFU,YAAY,CAEM;IAE5B;;;;;OAKG;IACH,MAFU,UAAU,CAEK;IAEzB;;;;OAIG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;OAMG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;;OAMG;IACH,qBAFU,MAAM,CAEQ;IAoFxB;;;;;;;;;;;OAWG;IACH,sCAPW,MAAM,aACN,MAAM,SACN,MAAM,QACN,MAAM,UACN,MAAM,GACJ,MAAM,CA8DlB;IAED;;;;;;;OAOG;IACH,eAHW,MAAM,GACJ,IAAI,CAoChB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,WAFa,IAAI,CAuDhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,
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1
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{"version":3,"file":"ClothColliderIndex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/ClothColliderIndex.js"],"names":[],"mappings":"AA2CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFG;AACH;IAEI;;;;;;OAMG;IACH,OAFU,YAAY,CAEM;IAE5B;;;;;OAKG;IACH,MAFU,UAAU,CAEK;IAEzB;;;;OAIG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;OAMG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;;OAMG;IACH,qBAFU,MAAM,CAEQ;IAoFxB;;;;;;;;;;;OAWG;IACH,sCAPW,MAAM,aACN,MAAM,SACN,MAAM,QACN,MAAM,UACN,MAAM,GACJ,MAAM,CA8DlB;IAED;;;;;;;OAOG;IACH,eAHW,MAAM,GACJ,IAAI,CAoChB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,WAFa,IAAI,CAuDhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CA8BhB;IAwID;;;;;;;;;;;;;;;OAeG;IACH,kBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAmBhB;IAED;;;;;;;;OAQG;IACH,mBALW,MAAM,YACN,MAAM,aACN,MAAM,GACJ,IAAI,CAoBhB;IAED;;;;;OAKG;IACH,kBALW,MAAM,SACN,MAAM,QACN,MAAM,GACJ,IAAI,CAWhB;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,WAdW,MAAM,EAAE,SACR,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,QACN,MAAM,YACN,OAAO,GAGL,MAAM,CAWlB;IAED;;;;;;;;;;;OAWG;IACH,gBARW,MAAM,EAAE,OACR,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,SACN,MAAM,QACN,MAAM,WACN,OAAO,GACL,MAAM,CA6DlB;;CAyGJ"}
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@@ -462,7 +462,10 @@ export class ClothColliderIndex {
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* @returns {void}
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*/
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setPose(handle, tx, ty, tz, qx, qy, qz, qw) {
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// the message is built only when the check fails: as an argument it was a string per call
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if (!this.isLive(handle)) {
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assert.ok(false, `cloth collider handle ${handle} is not live`);
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}
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const table = this.table;
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@@ -639,7 +642,9 @@ export class ClothColliderIndex {
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* @returns {void}
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*/
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placePose(handle, tx, ty, tz, qx, qy, qz, qw) {
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-
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if (!this.isLive(handle)) {
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assert.ok(false, `cloth collider handle ${handle} is not live`);
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}
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const r = handle * CCR_STRIDE;
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@@ -732,12 +737,35 @@ export class ClothColliderIndex {
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* @returns {number} how many handles were written
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*/
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query(out, min_x, min_y, min_z, max_x, max_y, max_z, layer, mask, contact = false) {
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SCALAR_BOX[0] = min_x;
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SCALAR_BOX[1] = min_y;
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SCALAR_BOX[2] = min_z;
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SCALAR_BOX[3] = max_x;
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SCALAR_BOX[4] = max_y;
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SCALAR_BOX[5] = max_z;
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return this.queryArray(out, SCALAR_BOX, 0, layer, mask, contact);
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}
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/**
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* {@link query} with the box read from an array. For a caller that queries every step: six
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* numbers handed to a call are each boxed into a heap object wherever V8 does not inline it.
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*
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* @param {number[]} out grown as needed; only `[0, returned)` is valid
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* @param {number[]|Float32Array|Float64Array} box `[min_x, min_y, min_z, max_x, max_y, max_z]`
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* @param {number} box_offset
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* @param {number} layer the querier's layer
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* @param {number} mask the querier's mask
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* @param {boolean} contact as {@link query}'s
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* @returns {number} how many handles were written
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*/
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queryArray(out, box, box_offset, layer, mask, contact) {
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QUERY_AABB[0] = box[box_offset];
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QUERY_AABB[1] = box[box_offset + 1];
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QUERY_AABB[2] = box[box_offset + 2];
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QUERY_AABB[3] = box[box_offset + 3];
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QUERY_AABB[4] = box[box_offset + 4];
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QUERY_AABB[5] = box[box_offset + 5];
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// Grow and retry: the traversal returns the TRUE overlap count and
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// drops writes past the end, so a short buffer is a resize rather than
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@@ -765,7 +793,7 @@ export class ClothColliderIndex {
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765
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// Raw queries use the exact record. Contact queries retain the
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// conversion allowance needed by the solver's Float32 table.
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768
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-
if (this.#overlaps(handle,
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if (this.#overlaps(handle, layer, mask, contact)) {
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answer.push(handle);
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}
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}
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@@ -775,7 +803,7 @@ export class ClothColliderIndex {
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for (let i = 0; i < planes.length; i++) {
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const handle = planes[i];
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-
if (this.#overlaps(handle,
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+
if (this.#overlaps(handle, layer, mask, contact)) {
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answer.push(handle);
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}
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}
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@@ -783,7 +811,7 @@ export class ClothColliderIndex {
|
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783
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// Ascending handle order — see the class docblock. The wake test
|
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// compares element by element and the gather's overflow keeps a prefix,
|
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// so both read this order as meaning.
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-
answer
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+
sort_handles(answer);
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for (let i = 0; i < answer.length; i++) {
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out[i] = answer[i];
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@@ -794,22 +822,16 @@ export class ClothColliderIndex {
|
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/**
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* Whether a live record passes the filter and its exact swept bounds meet
|
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-
* the box.
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825
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+
* the box being queried, {@link QUERY_AABB}.
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*
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* @param {number} handle
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800
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-
* @param {number} min_x
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-
* @param {number} min_y
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-
* @param {number} min_z
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803
|
-
* @param {number} max_x
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804
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-
* @param {number} max_y
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805
|
-
* @param {number} max_z
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806
828
|
* @param {number} layer
|
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807
829
|
* @param {number} mask
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|
* @param {boolean} contact
|
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809
831
|
* @returns {boolean}
|
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810
832
|
* @private
|
|
811
833
|
*/
|
|
812
|
-
#overlaps(handle,
|
|
834
|
+
#overlaps(handle, layer, mask, contact) {
|
|
813
835
|
if (this.#live[handle] === 0) {
|
|
814
836
|
return false;
|
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815
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|
}
|
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@@ -837,15 +859,17 @@ export class ClothColliderIndex {
|
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837
859
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838
860
|
const reach = contact ? this.#reach[handle] : 0;
|
|
839
861
|
|
|
840
|
-
|
|
862
|
+
const box = QUERY_AABB;
|
|
863
|
+
|
|
864
|
+
if (table[r + CCR_AABB_MIN_X] - reach > box[3] || table[r + CCR_AABB_MAX_X] + reach < box[0]) {
|
|
841
865
|
return false;
|
|
842
866
|
}
|
|
843
867
|
|
|
844
|
-
if (table[r + CCR_AABB_MIN_Y] - reach >
|
|
868
|
+
if (table[r + CCR_AABB_MIN_Y] - reach > box[4] || table[r + CCR_AABB_MAX_Y] + reach < box[1]) {
|
|
845
869
|
return false;
|
|
846
870
|
}
|
|
847
871
|
|
|
848
|
-
if (table[r + CCR_AABB_MIN_Z] - reach >
|
|
872
|
+
if (table[r + CCR_AABB_MIN_Z] - reach > box[5] || table[r + CCR_AABB_MAX_Z] + reach < box[2]) {
|
|
849
873
|
return false;
|
|
850
874
|
}
|
|
851
875
|
|
|
@@ -919,10 +943,54 @@ const BVH_LEAF_SLACK = 0.05;
|
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919
943
|
const FLOAT32_ROUNDING = 2 ** -22;
|
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920
944
|
|
|
921
945
|
/**
|
|
946
|
+
* The box being queried, `[min_x, min_y, min_z, max_x, max_y, max_z]`: what the tree is walked with
|
|
947
|
+
* and what {@link ClothColliderIndex#overlaps} tests each candidate against.
|
|
922
948
|
* @type {Float64Array}
|
|
923
949
|
*/
|
|
924
950
|
const QUERY_AABB = new Float64Array(6);
|
|
925
951
|
|
|
952
|
+
/**
|
|
953
|
+
* {@link ClothColliderIndex#query}'s box, packed for {@link ClothColliderIndex#queryArray}.
|
|
954
|
+
* @type {Float64Array}
|
|
955
|
+
*/
|
|
956
|
+
const SCALAR_BOX = new Float64Array(6);
|
|
957
|
+
|
|
958
|
+
/**
|
|
959
|
+
* Above this many handles {@link sort_handles} hands the work to `Array.prototype.sort`.
|
|
960
|
+
* @type {number}
|
|
961
|
+
*/
|
|
962
|
+
const INSERTION_SORT_LIMIT = 32;
|
|
963
|
+
|
|
964
|
+
/**
|
|
965
|
+
* Sort handles ascending, in place. A query finds a handful, and for those an insertion sort is as
|
|
966
|
+
* fast as `Array.prototype.sort` and allocates nothing, where the built-in copies the elements into
|
|
967
|
+
* a work array of its own on every call. Both are stable, and handles are integers, so the order is
|
|
968
|
+
* the same either way.
|
|
969
|
+
* @param {number[]} handles
|
|
970
|
+
*/
|
|
971
|
+
function sort_handles(handles) {
|
|
972
|
+
const n = handles.length;
|
|
973
|
+
|
|
974
|
+
if (n > INSERTION_SORT_LIMIT) {
|
|
975
|
+
handles.sort(ASCENDING);
|
|
976
|
+
|
|
977
|
+
return;
|
|
978
|
+
}
|
|
979
|
+
|
|
980
|
+
for (let i = 1; i < n; i++) {
|
|
981
|
+
const handle = handles[i];
|
|
982
|
+
|
|
983
|
+
let j = i - 1;
|
|
984
|
+
|
|
985
|
+
while (j >= 0 && handles[j] > handle) {
|
|
986
|
+
handles[j + 1] = handles[j];
|
|
987
|
+
j--;
|
|
988
|
+
}
|
|
989
|
+
|
|
990
|
+
handles[j + 1] = handle;
|
|
991
|
+
}
|
|
992
|
+
}
|
|
993
|
+
|
|
926
994
|
/**
|
|
927
995
|
* The box on its way into a leaf.
|
|
928
996
|
* @type {Float64Array}
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
import { aabb3_matrix4_project } from "../../../../core/geom/3d/aabb/aabb3_matrix4_project.js";
|
|
2
2
|
import {
|
|
3
|
-
|
|
4
|
-
} from "../../../../core/geom/3d/mat4/
|
|
5
|
-
import {
|
|
3
|
+
m4_from_rotation_translation_scale_array
|
|
4
|
+
} from "../../../../core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js";
|
|
5
|
+
import { v3_quaternion_apply_array } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
|
|
6
6
|
import { ClothColliderKind } from "./ClothColliderKind.js";
|
|
7
7
|
import {
|
|
8
8
|
CCR_AABB_MAX_X,
|
|
@@ -91,11 +91,68 @@ export function cloth_collider_refit_bounds(table, record, stride) {
|
|
|
91
91
|
project(PREVIOUS_BOUNDS, table, r + CCR_PREV_QX, r + CCR_PREV_TX);
|
|
92
92
|
|
|
93
93
|
for (let axis = 0; axis < 3; axis++) {
|
|
94
|
-
table[r + CCR_AABB_MIN_X + axis] =
|
|
95
|
-
table[r + CCR_AABB_MAX_X + axis] =
|
|
94
|
+
table[r + CCR_AABB_MIN_X + axis] = min_exact(CURRENT_BOUNDS[axis], PREVIOUS_BOUNDS[axis]);
|
|
95
|
+
table[r + CCR_AABB_MAX_X + axis] = max_exact(CURRENT_BOUNDS[axis + 3], PREVIOUS_BOUNDS[axis + 3]);
|
|
96
96
|
}
|
|
97
97
|
}
|
|
98
98
|
|
|
99
|
+
/**
|
|
100
|
+
* `Math.min(a, b)` without the call: the smaller, NaN if either is, and `-0` below `+0`. The refit
|
|
101
|
+
* runs a few times a cloth a step, so V8 is slow to optimise it, and until it does `Math.min` is a
|
|
102
|
+
* call into a builtin that hands its answer back boxed into a heap object.
|
|
103
|
+
*
|
|
104
|
+
* The same as `Math.min` under `Object.is` for every pair of numbers. A NaN answer is the canonical
|
|
105
|
+
* NaN; which NaN `Math.min` answers is the platform's (on x64, the one with the sign bit set).
|
|
106
|
+
*
|
|
107
|
+
* @param {number} a
|
|
108
|
+
* @param {number} b
|
|
109
|
+
* @returns {number}
|
|
110
|
+
* @private
|
|
111
|
+
*/
|
|
112
|
+
function min_exact(a, b) {
|
|
113
|
+
if (a < b) {
|
|
114
|
+
return a;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
if (b < a) {
|
|
118
|
+
return b;
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
if (a === b) {
|
|
122
|
+
// equal, and of two zeros the negative one if either is
|
|
123
|
+
return a === 0 && 1 / a > 0 ? b : a;
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
// one of them is NaN
|
|
127
|
+
return NaN;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
/**
|
|
131
|
+
* `Math.max(a, b)` without the call, as {@link min_exact}: the larger, NaN if either is, and `+0`
|
|
132
|
+
* above `-0`.
|
|
133
|
+
*
|
|
134
|
+
* @param {number} a
|
|
135
|
+
* @param {number} b
|
|
136
|
+
* @returns {number}
|
|
137
|
+
* @private
|
|
138
|
+
*/
|
|
139
|
+
function max_exact(a, b) {
|
|
140
|
+
if (a > b) {
|
|
141
|
+
return a;
|
|
142
|
+
}
|
|
143
|
+
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m4_from_rotation_translation_scale_array(POSE, table, rotation, table, translation, UNIT_SCALE, 0);
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table[r + CCR_PARAM_0], table[r + CCR_PARAM_1], table[r + CCR_PARAM_2],
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table[rotation], table[rotation + 1], table[rotation + 2], table[rotation + 3]
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);
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// The boundary plane passes through `R·(offset·n_local) + t`, so its
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// offset along the *world* normal is `offset + n_world·t`.
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@@ -155,9 +208,9 @@ function refit_plane(table, r) {
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// different ways is not a half-space, so the looser of the two wins
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// and a rotating plane simply stops bounding anything.
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table[r + CCR_AABB_MAX_X + axis] =
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table[r + CCR_AABB_MAX_X + axis] = max_exact(table[r + CCR_AABB_MAX_X + axis], offset);
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} else if (n < -PLANE_AXIS_TOLERANCE) {
|
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table[r + CCR_AABB_MIN_X + axis] =
|
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table[r + CCR_AABB_MIN_X + axis] = min_exact(table[r + CCR_AABB_MIN_X + axis], -offset);
|
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|
}
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}
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}
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@@ -186,11 +239,11 @@ const PLANE_AXIS_TOLERANCE = 0.999999;
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/**
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* The two pose slot pairs a plane's bounds are computed from — current, then
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-
* previous — as `
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* @type {number[]
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* previous — as `rotation, translation` offsets within a record, flat.
|
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|
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* @type {number[]}
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|
* @private
|
|
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|
*/
|
|
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|
-
const PLANE_POSES = [
|
|
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|
+
const PLANE_POSES = [CCR_QX, CCR_TX, CCR_PREV_QX, CCR_PREV_TX];
|
|
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247
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|
/**
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|
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|
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@@ -221,3 +274,10 @@ const PREVIOUS_BOUNDS = new Float64Array(6);
|
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|
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|
|
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275
|
*/
|
|
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276
|
const POSE = new Float64Array(16);
|
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|
+
|
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|
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/**
|
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|
+
* The scale {@link project} composes with: a collider's pose is rigid.
|
|
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|
+
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|
|
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|
+
* @private
|
|
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|
+
*/
|
|
283
|
+
const UNIT_SCALE = new Float64Array([1, 1, 1]);
|
|
@@ -11,9 +11,10 @@
|
|
|
11
11
|
* inverts by conjugating its quaternion and subtracting its translation, which
|
|
12
12
|
* costs less than storing an inverse and is exact rather than cached.
|
|
13
13
|
*
|
|
14
|
-
* The fields themselves live in `core/geom/3d/shape/sdf/` as free functions
|
|
15
|
-
*
|
|
16
|
-
*
|
|
14
|
+
* The fields themselves live in `core/geom/3d/shape/sdf/` as free functions,
|
|
15
|
+
* so this dispatch, through their array forms, and {@link SphereShape3D} and
|
|
16
|
+
* the rest, through their scalar forms, are calling one implementation
|
|
17
|
+
* (§14.1). Before M2 those shapes fell back to
|
|
17
18
|
* `compute_signed_distance_gradient_by_sampling` — four field evaluations and a
|
|
18
19
|
* normalise, for shapes whose gradients are two lines of algebra.
|
|
19
20
|
*
|
|
@@ -59,6 +60,22 @@ export function cloth_collider_pose_at(table: Float32Array | Float64Array, count
|
|
|
59
60
|
* @returns {number} the signed distance
|
|
60
61
|
*/
|
|
61
62
|
export function cloth_collider_signed_distance(gradient: Float32Array | Float64Array | number[], gradient_offset: number, table: Float32Array | Float64Array, record: number, x: number, y: number, z: number): number;
|
|
63
|
+
/**
|
|
64
|
+
* {@link cloth_collider_signed_distance} with the point read from an array and the distance written
|
|
65
|
+
* beside the gradient rather than returned. For the solver's per-particle, per-iteration loops: a
|
|
66
|
+
* point handed over as three numbers, or a distance handed back as one, is boxed into a heap object
|
|
67
|
+
* wherever V8 does not inline the call.
|
|
68
|
+
*
|
|
69
|
+
* @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
|
|
70
|
+
* the unit outward gradient, then the signed distance
|
|
71
|
+
* @param {number} out_offset
|
|
72
|
+
* @param {Float32Array|Float64Array} table
|
|
73
|
+
* @param {number} record record index, not a slot offset
|
|
74
|
+
* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, in the frame `table` is expressed in
|
|
75
|
+
* @param {number} point_offset
|
|
76
|
+
* @returns {void}
|
|
77
|
+
*/
|
|
78
|
+
export function cloth_collider_signed_distance_array(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, point: Float32Array | Float64Array | number[], point_offset: number): void;
|
|
62
79
|
/**
|
|
63
80
|
* Bring a point expressed in a collider's own local frame out into the frame
|
|
64
81
|
* the table is expressed in, using the interpolated pose. This is the inverse
|
|
@@ -76,6 +93,19 @@ export function cloth_collider_signed_distance(gradient: Float32Array | Float64A
|
|
|
76
93
|
* @returns {void}
|
|
77
94
|
*/
|
|
78
95
|
export function cloth_collider_from_local(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, x: number, y: number, z: number): void;
|
|
96
|
+
/**
|
|
97
|
+
* {@link cloth_collider_from_local} with the point read from an array, for the same reason as
|
|
98
|
+
* {@link cloth_collider_signed_distance_array}. `out` may be `point`.
|
|
99
|
+
*
|
|
100
|
+
* @param {Float32Array|Float64Array|number[]} out
|
|
101
|
+
* @param {number} out_offset
|
|
102
|
+
* @param {Float32Array|Float64Array} table
|
|
103
|
+
* @param {number} record
|
|
104
|
+
* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, local
|
|
105
|
+
* @param {number} point_offset
|
|
106
|
+
* @returns {void}
|
|
107
|
+
*/
|
|
108
|
+
export function cloth_collider_from_local_array(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, point: Float32Array | Float64Array | number[], point_offset: number): void;
|
|
79
109
|
/**
|
|
80
110
|
* Bring a point out of the table's frame into a collider's own local frame,
|
|
81
111
|
* using the interpolated pose. The anchoring half of
|
|
@@ -91,4 +121,17 @@ export function cloth_collider_from_local(out: Float32Array | Float64Array | num
|
|
|
91
121
|
* @returns {void}
|
|
92
122
|
*/
|
|
93
123
|
export function cloth_collider_to_local(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, x: number, y: number, z: number): void;
|
|
124
|
+
/**
|
|
125
|
+
* {@link cloth_collider_to_local} with the point read from an array, for the same reason as
|
|
126
|
+
* {@link cloth_collider_signed_distance_array}. `out` may be `point`.
|
|
127
|
+
*
|
|
128
|
+
* @param {Float32Array|Float64Array|number[]} out
|
|
129
|
+
* @param {number} out_offset
|
|
130
|
+
* @param {Float32Array|Float64Array} table
|
|
131
|
+
* @param {number} record
|
|
132
|
+
* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, in the frame `table` is expressed in
|
|
133
|
+
* @param {number} point_offset
|
|
134
|
+
* @returns {void}
|
|
135
|
+
*/
|
|
136
|
+
export function cloth_collider_to_local_array(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, point: Float32Array | Float64Array | number[], point_offset: number): void;
|
|
94
137
|
//# sourceMappingURL=cloth_collider_sdf.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cloth_collider_sdf.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_sdf.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"cloth_collider_sdf.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_sdf.js"],"names":[],"mappings":"AAmCA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAEH;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,8CALW,YAAY,GAAC,YAAY,SACzB,MAAM,KACN,MAAM,GACJ,IAAI,CAiDhB;AAED;;;;;;;;;;;;;;GAcG;AACH,yDATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,mBAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAclB;AAED;;;;;;;;;;;;;;GAcG;AACH,0DATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAgChB;AAED;;;;;;;;;;;;;;;GAeG;AACH,+CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;AAED;;;;;;;;;;;GAWG;AACH,qDARW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAUhB;AAED;;;;;;;;;;;;;GAaG;AACH,6CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;AAED;;;;;;;;;;;GAWG;AACH,mDARW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAUhB"}
|