@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -9,20 +9,24 @@ import { compute_signed_distance_gradient_by_sampling } from "./util/compute_sig
9
9
  /**
10
10
  * Convex polyhedron collider.
11
11
  *
12
- * Holds a convex triangle surface (`vertices` + outward-CCW `indices`) and the
13
- * derived face half-spaces. Because it is convex (`is_convex === true`, the
14
- * default), it routes straight through the narrowphase's GJK + EPA path via
15
- * {@link support} — no tetrahedralisation, no per-triangle decomposition, no
16
- * BVH. This is the right shape for authored convex geometry (props, crates,
17
- * gems, low-poly rocks, an icosphere) and is far cheaper to construct than
18
- * {@link MeshShape3D}, which tetrahedralises its interior.
12
+ * Holds a convex triangle surface (`vertices` + outward-CCW `indices`) and what
13
+ * is derived from it: the per-triangle half-spaces, and the polygon faces (one
14
+ * per flat side) with their planes. Because it is convex (`is_convex === true`,
15
+ * the default), the narrowphase collides it through {@link support} (GJK + EPA)
16
+ * and its polygon faces (face clipping) — no tetrahedralisation, no per-triangle
17
+ * decomposition, no BVH. This is the right shape for authored convex geometry
18
+ * (props, crates, gems, low-poly rocks, an icosphere) and is far cheaper to
19
+ * construct than {@link MeshShape3D}, which tetrahedralises its interior.
19
20
  *
20
21
  * Contract:
21
22
  * - `support` is exact for any convex point set (deepest vertex along the
22
23
  * direction) — the precondition GJK relies on.
23
24
  * - `contains_point` is the convex half-space test (behind every face plane).
24
25
  * - `signed_distance` / `nearest_point_on_surface` scan the surface triangles
25
- * (O(F)); these are query-path helpers, not on the collision hot path.
26
+ * (O(F)). `nearest_point_on_surface` is on the collision path: the
27
+ * hull/sphere contact calls it for a sphere outside the hull whose centre
28
+ * is not over the face it is furthest in front of (near an edge or a
29
+ * corner), so such a pair costs O(F) triangle tests.
26
30
  *
27
31
  * The input is assumed convex with outward-facing CCW winding — build it via
28
32
  * {@link ConvexHullShape3D.from}. A genuine non-convex mesh belongs in
@@ -51,8 +55,10 @@ export class ConvexHullShape3D extends AbstractShape3D {
51
55
  /**
52
56
  * Polygon-face representation for the contact clipper (CSR): face `f`'s
53
57
  * vertex loop is `face_loops[face_offsets[f] .. face_offsets[f+1]]`,
54
- * ordered CCW (outward). Currently one triangle per face; a coplanar-merge
55
- * pass will collapse coplanar triangles into larger polygon faces.
58
+ * ordered CCW (outward), indexing {@link vertices}. Derived in
59
+ * {@link recompute}: each side of the hull is ONE convex polygon however
60
+ * many coplanar triangles {@link indices} spends on it (a box has six
61
+ * quads), so a face-on-face contact clips to the whole patch.
56
62
  * @type {Uint32Array}
57
63
  */
58
64
  face_offsets = new Uint32Array(0);
@@ -60,6 +66,15 @@ export class ConvexHullShape3D extends AbstractShape3D {
60
66
  /** @type {Uint32Array} */
61
67
  face_loops = new Uint32Array(0);
62
68
 
69
+ /**
70
+ * The plane of each polygon face of {@link face_loops}, four doubles per face `(nx, ny, nz, d)`
71
+ * with unit outward normal and `d = n · v`; all zero for a face with no area. Derived in
72
+ * {@link recompute}, alongside the loops, so contact code that looks for the face facing a
73
+ * direction reads one plane per side rather than re-deriving each loop's normal per query.
74
+ * @type {Float64Array}
75
+ */
76
+ face_loop_planes = new Float64Array(0);
77
+
63
78
  /**
64
79
  * Face half-spaces, four doubles per face `(nx, ny, nz, d)` with unit
65
80
  * outward normal and `d = n · v` — point is inside iff `n · p − d ≤ 0`
@@ -174,12 +189,8 @@ export class ConvexHullShape3D extends AbstractShape3D {
174
189
  this.__surface_area = area;
175
190
  this.__volume = Math.abs(vol6) / 6;
176
191
 
177
- // Polygon faces for the clipper. v1: one triangle per face (the contact
178
- // clipper consumes polygon loops; a tetrahedral piece is exactly this).
179
- const fo = new Uint32Array(tri + 1);
180
- for (let f = 0; f <= tri; f++) fo[f] = f * 3;
181
- this.face_offsets = fo;
182
- this.face_loops = idx;
192
+ // Polygon faces for the contact clipper: coplanar triangles merged into one polygon per side.
193
+ build_polygon_faces(this, v, idx, planes);
183
194
  }
184
195
 
185
196
  get volume() {
@@ -206,12 +217,10 @@ export class ConvexHullShape3D extends AbstractShape3D {
206
217
  * vertex counts of authored hulls; a hill-climb over vertex adjacency is
207
218
  * the acceleration for very large hulls.
208
219
  */
209
- support(
210
- result, result_offset,
211
- direction_x,
212
- direction_y,
213
- direction_z
214
- ) {
220
+ support(result, result_offset, direction, direction_offset) {
221
+ const direction_x = direction[direction_offset];
222
+ const direction_y = direction[direction_offset + 1];
223
+ const direction_z = direction[direction_offset + 2];
215
224
 
216
225
  const v = this.vertices;
217
226
  const vertex_array_length = v.length;
@@ -402,3 +411,364 @@ ConvexHullShape3D.prototype.isConvexHullShape3D = true;
402
411
 
403
412
  // closest-point-on-triangle output for the surface-scan query helpers
404
413
  const scratch_closest = new Float64Array(3);
414
+
415
+ /**
416
+ * float32 machine epsilon — the vertices are stored as float32.
417
+ * @type {number}
418
+ */
419
+ const FLT_EPSILON = 1.1920928955078125e-7;
420
+
421
+ /**
422
+ * How far off a side's plane a vertex may sit and still lie on that side: four float32 roundings of
423
+ * the hull's largest coordinate. This is Box3D's quickhull tolerance (hull.c,
424
+ * b3HullBuilder_ComputeTolerance; its `minRadius` is the coplanarity test of
425
+ * b3HullBuilder_MergeCoplanar) — Box3D, Erin Catto, MIT licence. The corners of one flat side of a
426
+ * hull that was rotated or moved before its vertices were rounded to float32 are coplanar only to
427
+ * within that rounding, which scales with the coordinates, not with the hull's size.
428
+ *
429
+ * @param {Float64Array} b the hull's bounding box `(min x, y, z, max x, y, z)`
430
+ * @returns {number}
431
+ */
432
+ function coplanar_tolerance(b) {
433
+ const ax = Math.max(Math.abs(b[0]), Math.abs(b[3]));
434
+ const ay = Math.max(Math.abs(b[1]), Math.abs(b[4]));
435
+ const az = Math.max(Math.abs(b[2]), Math.abs(b[5]));
436
+
437
+ const max_coord = Math.max(ax, ay, az);
438
+ const max_distance = Math.min(Math.sqrt(3) * max_coord, ax + ay + az);
439
+
440
+ return 4 * (3 * max_distance * 1.01 + max_coord) * FLT_EPSILON;
441
+ }
442
+
443
+ /**
444
+ * Derive the hull's polygon faces — {@link ConvexHullShape3D#face_offsets} /
445
+ * {@link ConvexHullShape3D#face_loops} — from its triangles: every edge-connected run of triangles
446
+ * lying in one plane becomes a single loop, traced along the run's boundary edges, so it keeps the
447
+ * triangles' outward CCW winding and indexes the same vertices. A vertex inside a side (a fan
448
+ * centre) is on no boundary edge and drops out.
449
+ *
450
+ * The contact clipper needs this. With one triangle per face, a body resting on the half of a flat
451
+ * side the clipper did not pick as the reference face clipped to nothing, and the single fallback
452
+ * contact sat at a far corner of the side: a hull cube on a hull floor fell through in five of
453
+ * seven poses.
454
+ *
455
+ * Each run grows from its first triangle and tests candidates against THAT triangle's plane, so a
456
+ * finely tessellated curved surface cannot creep into one face a pair of neighbours at a time. A
457
+ * run whose boundary is not a single convex loop — which a convex, closed, consistently wound
458
+ * surface never produces — keeps its triangles as separate faces, as every face used to be.
459
+ * Degenerate (zero-area) triangles seed nothing; one lying in a side's plane joins that side.
460
+ *
461
+ * Adjacency is by POSITION, not by index: vertices within the tolerance of one another are welded
462
+ * first ({@link weld_vertices}), and the loops index each weld's first vertex. A hull stored as
463
+ * unwelded triangles — every triangle with its own three vertices, as an exporter writing unindexed
464
+ * triangles leaves it — has no shared indices at all, and kept every triangle as its own face.
465
+ *
466
+ * @param {ConvexHullShape3D} shape receives `face_offsets` / `face_loops`
467
+ * @param {Float32Array} v vertices
468
+ * @param {Uint32Array} input_idx triangle indices
469
+ * @param {Float64Array} planes per-triangle `(nx, ny, nz, d)`, unit normal or zero if degenerate
470
+ */
471
+ function build_polygon_faces(shape, v, input_idx, planes) {
472
+ const tri = input_idx.length / 3;
473
+ const vc = v.length / 3;
474
+ const tol = coplanar_tolerance(shape.__bbox);
475
+
476
+ const welded = weld_vertices(v, vc, tol);
477
+ const idx = new Uint32Array(input_idx.length);
478
+ for (let i = 0; i < input_idx.length; i++) {
479
+ idx[i] = welded[input_idx[i]];
480
+ }
481
+
482
+ // directed edge a → b, keyed a · vc + b, to the triangle that has it; its twin is b → a
483
+ const edge_owner = new Map();
484
+ for (let t = 0; t < tri; t++) {
485
+ for (let k = 0; k < 3; k++) {
486
+ edge_owner.set(idx[t * 3 + k] * vc + idx[t * 3 + (k + 1) % 3], t);
487
+ }
488
+ }
489
+
490
+ const group = new Int32Array(tri).fill(-1);
491
+ const group_seed = [];
492
+ const stack = [];
493
+
494
+ for (let seed = 0; seed < tri; seed++) {
495
+ if (group[seed] !== -1) continue;
496
+
497
+ const so = seed * 4;
498
+ const nx = planes[so], ny = planes[so + 1], nz = planes[so + 2], d = planes[so + 3];
499
+
500
+ if (nx * nx + ny * ny + nz * nz < 0.5) continue; // degenerate: no plane to grow from
501
+
502
+ const g = group_seed.length;
503
+ group_seed.push(seed);
504
+ group[seed] = g;
505
+ stack.push(seed);
506
+
507
+ while (stack.length > 0) {
508
+ const t = stack.pop();
509
+
510
+ for (let k = 0; k < 3; k++) {
511
+ const a = idx[t * 3 + k];
512
+ const b = idx[t * 3 + (k + 1) % 3];
513
+ const u = edge_owner.get(b * vc + a);
514
+
515
+ if (u === undefined || group[u] !== -1) continue;
516
+
517
+ const uo = u * 4;
518
+ // facing the same way (a degenerate triangle faces no way, and may join)
519
+ if (planes[uo] * nx + planes[uo + 1] * ny + planes[uo + 2] * nz < 0) continue;
520
+
521
+ let on_plane = true;
522
+ for (let j = 0; j < 3; j++) {
523
+ const p = idx[u * 3 + j] * 3;
524
+ if (Math.abs(nx * v[p] + ny * v[p + 1] + nz * v[p + 2] - d) > tol) {
525
+ on_plane = false;
526
+ break;
527
+ }
528
+ }
529
+ if (!on_plane) continue;
530
+
531
+ group[u] = g;
532
+ stack.push(u);
533
+ }
534
+ }
535
+ }
536
+
537
+ // degenerate triangles no side took stay faces of their own
538
+ for (let t = 0; t < tri; t++) {
539
+ if (group[t] === -1) {
540
+ group[t] = group_seed.length;
541
+ group_seed.push(t);
542
+ }
543
+ }
544
+
545
+ const group_count = group_seed.length;
546
+
547
+ // members of each group, in triangle order (CSR)
548
+ const member_offsets = new Uint32Array(group_count + 1);
549
+ for (let t = 0; t < tri; t++) member_offsets[group[t] + 1]++;
550
+ for (let g = 0; g < group_count; g++) member_offsets[g + 1] += member_offsets[g];
551
+ const members = new Uint32Array(tri);
552
+ const fill = member_offsets.slice(0, group_count);
553
+ for (let t = 0; t < tri; t++) members[fill[group[t]]++] = t;
554
+
555
+ const offsets = [0];
556
+ const loops = [];
557
+ // 0 = not reached yet, 1 = emitted as one polygon, 2 = emitted triangle by triangle
558
+ const state = new Uint8Array(group_count);
559
+ const next = new Map();
560
+ const loop = [];
561
+
562
+ for (let t = 0; t < tri; t++) {
563
+ const g = group[t];
564
+
565
+ if (state[g] === 0) {
566
+ state[g] = 2;
567
+
568
+ const m0 = member_offsets[g], m1 = member_offsets[g + 1];
569
+
570
+ if (m1 - m0 > 1 && trace_boundary(loop, next, g, group, members, m0, m1, idx, vc, edge_owner)
571
+ && is_convex_loop(loop, v, planes, group_seed[g] * 4, tol)) {
572
+
573
+ for (let i = 0; i < loop.length; i++) loops.push(loop[i]);
574
+ offsets.push(loops.length);
575
+ state[g] = 1;
576
+ }
577
+ }
578
+
579
+ if (state[g] === 2) {
580
+ loops.push(idx[t * 3], idx[t * 3 + 1], idx[t * 3 + 2]);
581
+ offsets.push(loops.length);
582
+ }
583
+ }
584
+
585
+ shape.face_offsets = Uint32Array.from(offsets);
586
+ shape.face_loops = Uint32Array.from(loops);
587
+ shape.face_loop_planes = loop_planes(v, shape.face_offsets, shape.face_loops);
588
+ }
589
+
590
+ /**
591
+ * The plane of each loop: its Newell normal, unit, and `d = n · v` at its first vertex; zero for a
592
+ * loop with no area.
593
+ *
594
+ * @param {Float32Array} v
595
+ * @param {Uint32Array} fo face offsets
596
+ * @param {Uint32Array} fl face loops
597
+ * @returns {Float64Array}
598
+ */
599
+ function loop_planes(v, fo, fl) {
600
+ const face_count = fo.length - 1;
601
+ const planes = new Float64Array(face_count * 4);
602
+
603
+ for (let f = 0; f < face_count; f++) {
604
+ const s = fo[f], e = fo[f + 1];
605
+ let nx = 0, ny = 0, nz = 0;
606
+
607
+ for (let i = s; i < e; i++) {
608
+ const a = fl[i] * 3, b = fl[i + 1 < e ? i + 1 : s] * 3;
609
+ nx += (v[a + 1] - v[b + 1]) * (v[a + 2] + v[b + 2]);
610
+ ny += (v[a + 2] - v[b + 2]) * (v[a] + v[b]);
611
+ nz += (v[a] - v[b]) * (v[a + 1] + v[b + 1]);
612
+ }
613
+
614
+ const l = Math.sqrt(nx * nx + ny * ny + nz * nz);
615
+ if (!(l > 0)) continue;
616
+
617
+ nx /= l; ny /= l; nz /= l;
618
+
619
+ const a = fl[s] * 3;
620
+ const o = f * 4;
621
+ planes[o] = nx;
622
+ planes[o + 1] = ny;
623
+ planes[o + 2] = nz;
624
+ planes[o + 3] = nx * v[a] + ny * v[a + 1] + nz * v[a + 2];
625
+ }
626
+
627
+ return planes;
628
+ }
629
+
630
+ /**
631
+ * Weld vertices by position: each vertex's representative is the first vertex within `tol` of it
632
+ * (itself, if none came before). Only representatives are matched against, so a run of vertices each
633
+ * just within the tolerance of the next does not chain into one.
634
+ *
635
+ * @param {Float32Array} v
636
+ * @param {number} vc vertex count
637
+ * @param {number} tol
638
+ * @returns {Uint32Array} representative of each vertex
639
+ */
640
+ function weld_vertices(v, vc, tol) {
641
+ const representative = new Uint32Array(vc);
642
+
643
+ // a grid of cells as wide as the tolerance: a match is in the vertex's cell or a neighbouring one
644
+ const h = tol > 0 ? tol : 1;
645
+ const tol2 = tol * tol;
646
+ const cells = new Map();
647
+
648
+ for (let i = 0; i < vc; i++) {
649
+ const x = v[i * 3], y = v[i * 3 + 1], z = v[i * 3 + 2];
650
+ const cx = Math.floor(x / h), cy = Math.floor(y / h), cz = Math.floor(z / h);
651
+
652
+ let found = -1;
653
+
654
+ for (let dx = -1; dx <= 1 && found === -1; dx++) {
655
+ for (let dy = -1; dy <= 1 && found === -1; dy++) {
656
+ for (let dz = -1; dz <= 1 && found === -1; dz++) {
657
+ const list = cells.get((cx + dx) + "," + (cy + dy) + "," + (cz + dz));
658
+ if (list === undefined) continue;
659
+
660
+ for (let k = 0; k < list.length; k++) {
661
+ const j = list[k] * 3;
662
+ const ex = v[j] - x, ey = v[j + 1] - y, ez = v[j + 2] - z;
663
+
664
+ if (ex * ex + ey * ey + ez * ez <= tol2) {
665
+ found = list[k];
666
+ break;
667
+ }
668
+ }
669
+ }
670
+ }
671
+ }
672
+
673
+ if (found !== -1) {
674
+ representative[i] = found;
675
+ continue;
676
+ }
677
+
678
+ representative[i] = i;
679
+
680
+ const key = cx + "," + cy + "," + cz;
681
+ const list = cells.get(key);
682
+
683
+ if (list === undefined) {
684
+ cells.set(key, [i]);
685
+ } else {
686
+ list.push(i);
687
+ }
688
+ }
689
+
690
+ return representative;
691
+ }
692
+
693
+ /**
694
+ * Trace the boundary of one group of triangles — its directed edges whose twin is outside the
695
+ * group — into `loop`, in the triangles' winding. False unless the boundary is exactly one simple
696
+ * loop.
697
+ *
698
+ * @param {number[]} loop receives the loop's vertex indices
699
+ * @param {Map<number, number>} next scratch, origin → destination of a boundary edge
700
+ * @param {number} g group id
701
+ * @param {Int32Array} group group of each triangle
702
+ * @param {Uint32Array} members triangles by group
703
+ * @param {number} m0 first member slot of `g`
704
+ * @param {number} m1 one past its last
705
+ * @param {Uint32Array} idx triangle indices
706
+ * @param {number} vc vertex count
707
+ * @param {Map<number, number>} edge_owner directed edge → triangle
708
+ * @returns {boolean}
709
+ */
710
+ function trace_boundary(loop, next, g, group, members, m0, m1, idx, vc, edge_owner) {
711
+ next.clear();
712
+ loop.length = 0;
713
+
714
+ let edge_count = 0;
715
+ let start = -1;
716
+
717
+ for (let m = m0; m < m1; m++) {
718
+ const t = members[m];
719
+
720
+ for (let k = 0; k < 3; k++) {
721
+ const a = idx[t * 3 + k];
722
+ const b = idx[t * 3 + (k + 1) % 3];
723
+ const u = edge_owner.get(b * vc + a);
724
+
725
+ if (u !== undefined && group[u] === g) continue; // interior edge
726
+
727
+ if (next.has(a)) return false; // the boundary touches itself
728
+
729
+ next.set(a, b);
730
+ edge_count++;
731
+
732
+ if (start === -1) start = a;
733
+ }
734
+ }
735
+
736
+ let cur = start;
737
+ do {
738
+ loop.push(cur);
739
+ cur = next.get(cur);
740
+ if (cur === undefined || loop.length > edge_count) return false;
741
+ } while (cur !== start);
742
+
743
+ return loop.length === edge_count && loop.length >= 3;
744
+ }
745
+
746
+ /**
747
+ * Whether a planar loop turns the same way at every vertex (collinear vertices allowed) about the
748
+ * plane normal at `planes[po]`.
749
+ *
750
+ * @param {number[]} loop
751
+ * @param {Float32Array} v
752
+ * @param {Float64Array} planes
753
+ * @param {number} po offset of the group's plane in `planes`
754
+ * @param {number} tol length tolerance
755
+ * @returns {boolean}
756
+ */
757
+ function is_convex_loop(loop, v, planes, po, tol) {
758
+ const nx = planes[po], ny = planes[po + 1], nz = planes[po + 2];
759
+ const n = loop.length;
760
+
761
+ for (let i = 0; i < n; i++) {
762
+ const p0 = loop[(i + n - 1) % n] * 3, p1 = loop[i] * 3, p2 = loop[(i + 1) % n] * 3;
763
+
764
+ const ax = v[p1] - v[p0], ay = v[p1 + 1] - v[p0 + 1], az = v[p1 + 2] - v[p0 + 2];
765
+ const bx = v[p2] - v[p1], by = v[p2 + 1] - v[p1 + 1], bz = v[p2 + 2] - v[p1 + 2];
766
+
767
+ const turn = (ay * bz - az * by) * nx + (az * bx - ax * bz) * ny + (ax * by - ay * bx) * nz;
768
+ const reach = Math.hypot(ax, ay, az) + Math.hypot(bx, by, bz);
769
+
770
+ if (turn < -tol * reach) return false;
771
+ }
772
+
773
+ return true;
774
+ }
@@ -5,9 +5,11 @@
5
5
  * flat-cap sibling — same radius/height parametrisation, hemispherical caps
6
6
  * replaced by disks).
7
7
  *
8
- * Convex, so the physics narrowphase handles it through the GJK + EPA fallback
9
- * via {@link support} — there is no closed-form cylinder-vs-X contact path yet
10
- * (a future refinement; the curved side is the usual smooth-support EPA case).
8
+ * Convex, so the physics narrowphase finds the penetration axis and depth with
9
+ * GJK + EPA via {@link support}, and the contact points from its supporting
10
+ * features: the cap's rim when a cap faces the other body, the side line when
11
+ * the side does, else the support point. There is no closed-form cylinder-vs-X
12
+ * routine.
11
13
  *
12
14
  * @author Alex Goldring
13
15
  * @copyright Company Named Limited (c) 2026
@@ -32,7 +34,7 @@ export class CylinderShape3D extends AbstractShape3D {
32
34
  height: number;
33
35
  raycast(hit: any, ray: any): boolean;
34
36
  compute_bounding_box(result: any): void;
35
- support(result: any, result_offset: any, direction_x: any, direction_y: any, direction_z: any): void;
37
+ support(result: any, result_offset: any, direction: any, direction_offset: any): void;
36
38
  signed_distance_at_point(point: any): number;
37
39
  signed_distance_gradient_at_point(result: any, point: any): number;
38
40
  contains_point(point: any): boolean;
@@ -45,9 +47,8 @@ export class CylinderShape3D extends AbstractShape3D {
45
47
  equals(other: CylinderShape3D): boolean;
46
48
  /**
47
49
  * Fast type-check marker, mirroring `isSphereShape3D` / `isBoxShape3D` /
48
- * `isCapsuleShape3D`. Reserved for a future closed-form cylinder narrowphase
49
- * dispatch; until then the cylinder routes through GJK + EPA like any other
50
- * convex shape (no marker check needed for that path).
50
+ * `isCapsuleShape3D`. The narrowphase's supporting-feature pass reads it to
51
+ * give a cylinder its cap and side-line features.
51
52
  * @readonly
52
53
  * @type {boolean}
53
54
  */
@@ -1 +1 @@
1
- {"version":3,"file":"CylinderShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/CylinderShape3D.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;GAaG;AACH;IAcI;;;;OAIG;IACH,oBAJW,MAAM,UACN,MAAM,GACJ,eAAe,CAa3B;IA7BD;;;OAGG;IACH,QAFU,MAAM,CAEH;IAEb;;;;OAIG;IACH,QAFU,MAAM,CAEL;IA+BX,qCAkBC;IAED,wCAUC;IAED,qGAqBC;IAED,6CAEC;IAED,mEAEC;IAED,oCASC;IAED,4DA0CC;IAED,kFAOC;IAED;;;OAGG;IACH,cAHW,eAAe,GACb,OAAO,CAMnB;IAUL;;;;;;;OAOG;IACH,4BAFU,OAAO,CAE0B;CAV1C;gCA9M+B,sBAAsB"}
1
+ {"version":3,"file":"CylinderShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/CylinderShape3D.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;GAeG;AACH;IAcI;;;;OAIG;IACH,oBAJW,MAAM,UACN,MAAM,GACJ,eAAe,CAa3B;IA7BD;;;OAGG;IACH,QAFU,MAAM,CAEH;IAEb;;;;OAIG;IACH,QAFU,MAAM,CAEL;IA+BX,qCAkBC;IAED,wCAUC;IAED,sFAyBC;IAED,6CAEC;IAED,mEAEC;IAED,oCASC;IAED,4DA0CC;IAED,kFAOC;IAED;;;OAGG;IACH,cAHW,eAAe,GACb,OAAO,CAMnB;IAUL;;;;;;OAMG;IACH,4BAFU,OAAO,CAE0B;CAT1C;gCApN+B,sBAAsB"}
@@ -17,9 +17,11 @@ const scratch_v3 = [0, 0, 0];
17
17
  * flat-cap sibling — same radius/height parametrisation, hemispherical caps
18
18
  * replaced by disks).
19
19
  *
20
- * Convex, so the physics narrowphase handles it through the GJK + EPA fallback
21
- * via {@link support} — there is no closed-form cylinder-vs-X contact path yet
22
- * (a future refinement; the curved side is the usual smooth-support EPA case).
20
+ * Convex, so the physics narrowphase finds the penetration axis and depth with
21
+ * GJK + EPA via {@link support}, and the contact points from its supporting
22
+ * features: the cap's rim when a cap faces the other body, the side line when
23
+ * the side does, else the support point. There is no closed-form cylinder-vs-X
24
+ * routine.
23
25
  *
24
26
  * @author Alex Goldring
25
27
  * @copyright Company Named Limited (c) 2026
@@ -99,7 +101,11 @@ export class CylinderShape3D extends AbstractShape3D {
99
101
  result[5] = r;
100
102
  }
101
103
 
102
- support(result, result_offset, direction_x, direction_y, direction_z) {
104
+ support(result, result_offset, direction, direction_offset) {
105
+ const direction_x = direction[direction_offset];
106
+ const direction_y = direction[direction_offset + 1];
107
+ const direction_z = direction[direction_offset + 2];
108
+
103
109
  const r = this.radius;
104
110
  const half_h = this.height / 2;
105
111
 
@@ -214,9 +220,8 @@ export class CylinderShape3D extends AbstractShape3D {
214
220
 
215
221
  /**
216
222
  * Fast type-check marker, mirroring `isSphereShape3D` / `isBoxShape3D` /
217
- * `isCapsuleShape3D`. Reserved for a future closed-form cylinder narrowphase
218
- * dispatch; until then the cylinder routes through GJK + EPA like any other
219
- * convex shape (no marker check needed for that path).
223
+ * `isCapsuleShape3D`. The narrowphase's supporting-feature pass reads it to
224
+ * give a cylinder its cap and side-line features.
220
225
  * @readonly
221
226
  * @type {boolean}
222
227
  */
@@ -25,8 +25,16 @@
25
25
  * `sampler.sampleChannelCatmullRomUV(u01, v01, 0)`.
26
26
  * - The solid volume occupies `h ∈ [0, sampledHeight(u01, v01)]` along the
27
27
  * orientation axis, with `0` being the floor at body-local origin.
28
- * - `size.y` is the maximum height value of the heightfield (used for the
29
- * bounding box). Sampler values are NOT clamped to it.
28
+ * - `size.y` is the maximum height value of the heightfield. Sampler values
29
+ * are NOT clamped to it; the bounding box takes in whatever the samples, and
30
+ * the cubic between them, reach beyond [0, size.y] (see
31
+ * {@link compute_bounding_box}).
32
+ * - Editing the samples of a collider already attached to a physics body: the
33
+ * box follows the sampler's version, but a static body's broadphase leaf is
34
+ * set when the collider is attached and never refit. An edit that raises the
35
+ * surface past the box it was attached with stays out of sight until the
36
+ * collider is detached and attached again — a ball dropped onto a field raised
37
+ * from 1 m to 3 m fell through it; re-attached, the field held it.
30
38
  *
31
39
  * NON-CONVEX. {@link support} throws — GJK/EPA cannot be run against a
32
40
  * heightmap directly. The physics narrowphase must dispatch a dedicated
@@ -100,6 +108,25 @@ export class HeightMapShape3D extends AbstractShape3D {
100
108
  _basis_orientation_x: number;
101
109
  _basis_orientation_y: number;
102
110
  _basis_orientation_z: number;
111
+ /**
112
+ * Lowest and highest the surface can stand, along {@link orientation}: each 4 × 4 window of the
113
+ * sampler's finite channel-0 values widened by the Catmull-Rom overshoot ({@link CATMULL_ROM_OVERSHOOT})
114
+ * of its own range, the widest of those ({@link height_range_by_window}). Updated
115
+ * lazily by {@link _ensure_height_range}, keyed on the sampler, its data array, its version and its
116
+ * dimensions — so a write straight into `sampler.data` must bump `sampler.version`, as every other
117
+ * reader of a sampler's version expects. That moves this box; it does not move a static body's
118
+ * broadphase leaf, which only re-attaching the collider does (see the class notes).
119
+ * @private
120
+ * @type {number}
121
+ */
122
+ private _height_lo;
123
+ _height_hi: number;
124
+ _height_range_sampler: any;
125
+ _height_range_data: any;
126
+ _height_range_version: number;
127
+ _height_range_width: number;
128
+ _height_range_height: number;
129
+ _height_range_item_size: number;
103
130
  /**
104
131
  * Recompute the orthonormal basis (u, v, n) if {@link orientation} changed.
105
132
  *
@@ -129,7 +156,23 @@ export class HeightMapShape3D extends AbstractShape3D {
129
156
  * @returns {number}
130
157
  */
131
158
  sample_height_at_position(px: number, py: number, pz: number): number;
132
- compute_bounding_box(result: any): void;
159
+ /**
160
+ * The box holds the solid from its floor (h = 0) to `size.y`, and the surface wherever it stands
161
+ * outside that: the Catmull-Rom cubic overshoots the samples it is drawn through, so a ridge whose
162
+ * every sample is within `size.y` still rises above it (an eighth of its height for a ridge two
163
+ * samples wide). A box short of the surface hid it from the broadphase and from the compound
164
+ * narrowphase's box test: a ball on such a ridge sank and bobbed.
165
+ *
166
+ * @param {number[]|Float64Array} result
167
+ */
168
+ compute_bounding_box(result: number[] | Float64Array): void;
169
+ /**
170
+ * Bring {@link _height_lo} / {@link _height_hi} up to date with the sampler: one pass over its
171
+ * channel-0 values when the sampler, its data array, its version or its dimensions changed since the
172
+ * last (3 ms for 513 × 513 samples, 12-16 ms for 1025 × 1025).
173
+ * @private
174
+ */
175
+ private _ensure_height_range;
133
176
  contains_point(point: any): boolean;
134
177
  /**
135
178
  * Approximate signed distance: difference between the point's height
@@ -157,7 +200,7 @@ export class HeightMapShape3D extends AbstractShape3D {
157
200
  * This throws rather than returning a degenerate result so the call
158
201
  * site is forced to handle heightmaps explicitly.
159
202
  */
160
- support(result: any, result_offset: any, direction_x: any, direction_y: any, direction_z: any): void;
203
+ support(result: any, result_offset: any, direction: any, direction_offset: any): void;
161
204
  /**
162
205
  * Nearest ray hit against the height-field SURFACE, in the shape's body-local
163
206
  * frame. Writes `[px, py, pz, nx, ny, nz]` into `hit` and returns true; a miss
@@ -199,10 +242,10 @@ export class HeightMapShape3D extends AbstractShape3D {
199
242
  * Measure-zero, and called out because it is the only place the two answers
200
243
  * part company.
201
244
  *
202
- * `size.y` does NOT bound the query. Sampler values are not clamped to it (see
203
- * the class docstring), so clipping the ray to the height range that
204
- * {@link compute_bounding_box} reports could reject real surface standing above
205
- * it; only the footprint is clipped against.
245
+ * `size.y` does NOT bound the query: sampler values are not clamped to it, and
246
+ * the cubic overshoots them. Only the footprint is clipped against — the
247
+ * height range {@link compute_bounding_box} reports follows the samples only as
248
+ * far as the sampler's version does.
206
249
  *
207
250
  * ## Cost
208
251
  *
@@ -1 +1 @@
1
- {"version":3,"file":"HeightMapShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/HeightMapShape3D.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH;IA4DI;;;;;;;;;;;OAWG;IACH,wCATW,MAAM,UACN,MAAM,UACN,MAAM,gBACN,OAAO,iBACP,MAAM,GAGJ,gBAAgB,CAqB5B;IA1FD;;;;;OAKG;IACH,sBAFU,OAAO,CAEkB;IAEnC;;;;;;;OAOG;IACH,eAFU,OAAO,CAEW;IAE5B;;;;;OAKG;IACH,SAFU,YAAY,IAAI,CAEX;IAEf;;;;;;;;;;;;;;;;OAgBG;IACH,cAFU,MAAM,CAEC;IAEjB;;;;;OAKG;IACH,eAA6B;IAG7B,6BAA2B;IAE3B,6BAA2B;IAC3B,6BAA2B;IAmC3B;;;;;;;;;OASG;IACH,sBA8CC;IAED;;;;;;OAMG;IACH,yBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,8BALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAelB;IAED,wCA6BC;IAED,oCA2BC;IAED;;;;;;;;OAQG;IACH,6CAmBC;IAED;;;;OAIG;IACH,4DA2BC;IAED;;;;;;;;;OASG;IACH,qGAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgEG;IACH,aAJW,YAAY,GAAC,MAAM,EAAE,cAEnB,OAAO,CA0NnB;IAED,kFAiBC;IA6CD;;;OAGG;IACH,cAHW,gBAAgB,GACd,OAAO,CAUnB;IAWL;;;;;;OAMG;IACH,6BAFU,OAAO,CAE4B;CAT5C;gCAluB+B,sBAAsB;wBAD9B,kBAAkB"}
1
+ {"version":3,"file":"HeightMapShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/HeightMapShape3D.js"],"names":[],"mappings":"AA0KA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4CG;AACH;IAkFI;;;;;;;;;;;OAWG;IACH,wCATW,MAAM,UACN,MAAM,UACN,MAAM,gBACN,OAAO,iBACP,MAAM,GAGJ,gBAAgB,CAqB5B;IAhHD;;;;;OAKG;IACH,sBAFU,OAAO,CAEkB;IAEnC;;;;;;;OAOG;IACH,eAFU,OAAO,CAEW;IAE5B;;;;;OAKG;IACH,SAFU,YAAY,IAAI,CAEX;IAEf;;;;;;;;;;;;;;;;OAgBG;IACH,cAFU,MAAM,CAEC;IAEjB;;;;;OAKG;IACH,eAA6B;IAG7B,6BAA2B;IAE3B,6BAA2B;IAC3B,6BAA2B;IAE3B;;;;;;;;;;OAUG;IACH,mBAAe;IACf,mBAAe;IAGf,2BAA6B;IAC7B,wBAA0B;IAC1B,8BAA2B;IAC3B,4BAAyB;IACzB,6BAA0B;IAC1B,gCAA6B;IAmC7B;;;;;;;;;OASG;IACH,sBA8CC;IAED;;;;;;OAMG;IACH,yBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,8BALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAelB;IAED;;;;;;;;OAQG;IACH,6BAFW,MAAM,EAAE,GAAC,YAAY,QAoC/B;IAED;;;;;OAKG;IACH,6BA+CC;IAED,oCA2BC;IAED;;;;;;;;OAQG;IACH,6CAmBC;IAED;;;;OAIG;IACH,4DA2BC;IAED;;;;;;;;;OASG;IACH,sFAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgEG;IACH,aAJW,YAAY,GAAC,MAAM,EAAE,cAEnB,OAAO,CA0NnB;IAED,kFAiBC;IA6CD;;;OAGG;IACH,cAHW,gBAAgB,GACd,OAAO,CAUnB;IAWL;;;;;;OAMG;IACH,6BAFU,OAAO,CAE4B;CAT5C;gCAx9B+B,sBAAsB;wBAD9B,kBAAkB"}