@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  247. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  248. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  249. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  250. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  251. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  252. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  253. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  254. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  255. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
  256. package/src/engine/physics/contact/ManifoldStore.js +32 -0
  257. package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
  258. package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
  259. package/src/engine/physics/ecs/BodyKind.js +16 -8
  260. package/src/engine/physics/ecs/Collider.d.ts +7 -2
  261. package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
  262. package/src/engine/physics/ecs/Collider.js +7 -2
  263. package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
  264. package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
  265. package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
  266. package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
  267. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  268. package/src/engine/physics/ecs/PhysicsSystem.js +779 -81
  269. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  270. package/src/engine/physics/fluid/FluidField.js +5 -1
  271. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
  272. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  273. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
  274. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  275. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  276. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  277. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
  278. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  279. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
  280. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
  281. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
  282. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
  283. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
  284. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
  285. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
  286. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
  287. package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
  288. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
  289. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
  290. package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
  291. package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
  292. package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
  293. package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
  294. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
  295. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
  296. package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
  297. package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
  298. package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
  299. package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
  300. package/src/engine/physics/integration/integrate_position.d.ts +18 -19
  301. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  302. package/src/engine/physics/integration/integrate_position.js +40 -37
  303. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  304. package/src/engine/physics/integration/integrate_velocity.js +13 -4
  305. package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
  306. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
  307. package/src/engine/physics/island/IslandBuilder.js +322 -19
  308. package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
  309. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
  310. package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
  311. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
  312. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
  313. package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
  314. package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
  315. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  316. package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
  317. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
  318. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
  319. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
  320. package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
  321. package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
  322. package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
  323. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
  324. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
  325. package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
  326. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
  327. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
  328. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
  329. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
  330. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
  331. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
  332. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
  333. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
  334. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
  335. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
  336. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
  337. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
  338. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
  339. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
  340. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
  341. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
  342. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
  343. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
  344. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
  345. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
  346. package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
  347. package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
  348. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
  349. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
  350. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
  351. package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
  352. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  353. package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
  354. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
  355. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
  356. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
  357. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
  358. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
  359. package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
  360. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
  361. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
  362. package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
  363. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
  364. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
  365. package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
  366. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
  367. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  368. package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
  369. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
  370. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
  371. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
  372. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
  373. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
  374. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
  375. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
  376. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
  377. package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
  378. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
  379. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
  380. package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
  381. package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
  382. package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
  383. package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
  384. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  385. package/src/engine/physics/queries/overlap_shape.js +57 -79
  386. package/src/engine/physics/queries/raycast.d.ts +10 -4
  387. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  388. package/src/engine/physics/queries/raycast.js +133 -9
  389. package/src/engine/physics/queries/shape_cast.d.ts +55 -24
  390. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  391. package/src/engine/physics/queries/shape_cast.js +2061 -245
  392. package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
  393. package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
  394. package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
  395. package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
  396. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
  397. package/src/engine/physics/solver/solve_contacts.js +458 -234
  398. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  399. package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
  400. package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
  401. package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
  402. package/src/format/image/avif/api/convert_to_rgba.js +10 -9
  403. package/src/format/image/avif/api/decode_avif.d.ts +2 -2
  404. package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
  405. package/src/format/image/avif/api/decode_avif.js +1 -1
  406. package/src/shade/assets/textures/split_sum.bin +0 -0
  407. package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
  408. package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
  409. package/src/shade/playground/path_traced_media/README.md +78 -0
  410. package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
  411. package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
  412. package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
  413. package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
  414. package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
  415. package/src/shade/playground/path_traced_media/checks.js +921 -0
  416. package/src/shade/playground/path_traced_media/index.html +71 -0
  417. package/src/shade/playground/path_traced_media/main.d.ts +2 -0
  418. package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
  419. package/src/shade/playground/path_traced_media/main.js +440 -0
  420. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
  421. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
  422. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
  423. package/src/shade/playground/path_traced_media/views.d.ts +21 -0
  424. package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
  425. package/src/shade/playground/path_traced_media/views.js +161 -0
  426. package/src/shade/playground/sh_exponential/README.md +43 -0
  427. package/src/shade/playground/sh_exponential/index.html +59 -0
  428. package/src/shade/playground/sh_exponential/main.d.ts +2 -0
  429. package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
  430. package/src/shade/playground/sh_exponential/main.js +571 -0
  431. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
  432. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
  433. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
  434. package/src/shade/playground/ssr_reprojection/README.md +111 -103
  435. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
  436. package/src/shade/playground/ssr_reprojection/index.html +80 -79
  437. package/src/shade/playground/ssr_reprojection/main.js +256 -247
  438. package/src/shade/playground/ssr_variance/capture.js +96 -96
  439. package/src/shade/playground/ssr_variance/reference.js +78 -78
  440. package/src/shade/playground/vsm/README.md +96 -0
  441. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
  442. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
  443. package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
  444. package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
  445. package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
  446. package/src/shade/playground/vsm/clipmap_panel.js +138 -0
  447. package/src/shade/playground/vsm/index.html +170 -0
  448. package/src/shade/playground/vsm/main.d.ts +2 -0
  449. package/src/shade/playground/vsm/main.d.ts.map +1 -0
  450. package/src/shade/playground/vsm/main.js +389 -0
  451. package/src/shade/playground/vsm/scenes.d.ts +52 -0
  452. package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
  453. package/src/shade/playground/vsm/scenes.js +320 -0
  454. package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
  455. package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
  456. package/src/shade/playground/vsm/verify_vsm.js +305 -0
  457. package/src/shade/playground/water_refraction/README.md +76 -19
  458. package/src/shade/playground/water_refraction/index.html +6 -8
  459. package/src/shade/playground/water_refraction/main.js +22 -12
  460. package/src/shade/playground/water_refraction/world.d.ts +3 -0
  461. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  462. package/src/shade/playground/water_refraction/world.js +19 -5
  463. package/src/shade/renderer/Renderer.d.ts +21 -0
  464. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  465. package/src/shade/renderer/Renderer.js +95 -1
  466. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +8 -0
  467. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  468. package/src/shade/renderer/animation/GPUAnimationManager.js +18 -0
  469. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
  470. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  471. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
  472. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
  473. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
  474. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
  475. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
  476. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
  477. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
  478. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
  479. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  480. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
  481. package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
  482. package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
  483. package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
  484. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
  485. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
  486. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  487. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
  488. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
  489. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
  490. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
  491. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
  492. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
  493. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
  494. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  495. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
  496. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  497. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  498. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  499. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
  500. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  501. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +79 -11
  502. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
  503. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
  504. package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
  505. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
  506. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
  507. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
  508. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
  509. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
  510. package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
  511. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
  512. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
  513. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
  514. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
  515. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
  516. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
  517. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
  518. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
  519. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +57 -0
  520. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
  521. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
  522. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
  523. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
  524. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
  525. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
  526. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
  527. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
  528. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
  529. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
  530. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
  531. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
  532. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
  533. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
  534. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
  535. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
  536. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
  537. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
  538. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
  539. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
  540. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
  541. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
  542. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
  543. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
  544. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
  545. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
  546. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
  547. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  548. package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
  549. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  550. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
  551. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  552. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
  553. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  554. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
  555. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
  556. package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
  557. package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
  558. package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
  559. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
  560. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  561. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
  562. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
  563. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
  564. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
  565. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
  566. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
  567. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
  568. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
  569. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
  570. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
  571. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
  572. package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
  573. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +111 -0
  574. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
  575. package/src/shade/renderer/medium/ParticipatingMedium.js +211 -0
  576. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
  577. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
  578. package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
  579. package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
  580. package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
  581. package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
  582. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
  583. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
  584. package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
  585. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
  586. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
  587. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
  588. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
  589. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
  590. package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
  591. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
  592. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
  593. package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
  594. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
  595. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
  596. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
  597. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
  598. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
  599. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
  600. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
  601. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
  602. package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
  603. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
  604. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
  605. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
  606. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
  607. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
  608. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
  609. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
  610. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
  611. package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
  612. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
  613. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
  614. package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
  615. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
  616. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
  617. package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
  618. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
  619. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
  620. package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
  621. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
  622. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
  623. package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
  624. package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
  625. package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
  626. package/src/shade/renderer/medium/water/water_presets.js +119 -0
  627. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
  628. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
  629. package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
  630. package/src/shade/renderer/particles/DESIGN.md +4 -2
  631. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
  632. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
  633. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
  634. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  635. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
  636. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  637. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
  638. package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
  639. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  640. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
  641. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  642. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
  643. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  644. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
  645. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
  646. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
  647. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
  648. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
  649. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
  650. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
  651. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
  652. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
  653. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
  654. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
  655. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
  656. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
  657. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
  658. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
  659. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
  660. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
  661. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
  662. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
  663. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
  664. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
  665. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
  666. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
  667. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
  668. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
  669. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
  670. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
  671. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
  672. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
  673. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
  674. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
  675. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
  676. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
  677. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
  678. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
  679. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
  680. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
  681. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
  682. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
  683. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
  684. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
  685. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
  686. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
  687. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
  688. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
  689. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
  690. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
  691. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
  692. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
  693. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
  694. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
  695. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
  696. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
  697. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
  698. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
  699. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  700. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
  701. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  702. package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
  703. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
  704. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
  705. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
  706. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
  707. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
  708. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
  709. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
  710. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
  711. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  712. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
  713. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
  714. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
  715. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
  716. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
  717. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
  718. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
  719. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
  720. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
  721. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
  722. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
  723. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
  724. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
  725. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
  726. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
  727. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
  728. package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
  729. package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
  730. package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
  731. package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
  732. package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
  733. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts +5 -6
  734. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts.map +1 -1
  735. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +5 -6
  736. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
  737. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
  738. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
  739. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +14 -4
  740. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  741. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +13 -4
  742. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
  743. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
  744. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
  745. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
  746. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
  747. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  748. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
  749. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
  750. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
  751. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
  752. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
  753. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
  754. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
  755. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
  756. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
  757. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
  758. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
  759. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
  760. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
  761. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
  762. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
  763. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
  764. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
  765. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
  766. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
  767. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
  768. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
  769. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
  770. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  771. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +3 -1
  772. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
  773. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
  774. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  775. package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
  776. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
  777. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +16 -0
  778. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
  779. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
  780. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
  781. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
  782. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
  783. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
  784. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
  785. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
  786. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
  787. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
  788. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
  789. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
  790. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
  791. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
  792. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
  793. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.d.ts.map +1 -1
  794. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.js +4 -5
  795. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
  796. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
  797. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
  798. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
  799. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
  800. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
  801. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
  802. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
  803. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
  804. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  805. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
  806. package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.d.ts.map +1 -1
  807. package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.js +1 -5
  808. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
  809. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
  810. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
  811. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
  812. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
  813. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
  814. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
  815. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
  816. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
  817. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
  818. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
  819. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
  820. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
  821. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
  822. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
  823. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
  824. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
  825. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
  826. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
  827. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
  828. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
  829. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
  830. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
  831. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts +30 -0
  832. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts.map +1 -0
  833. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.js +54 -0
  834. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -1
  835. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +71 -37
  836. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
  837. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
  838. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
  839. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
  840. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
  841. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
  842. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
  843. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
  844. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
  845. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
  846. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
  847. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
  848. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
  849. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
  850. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
  851. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
  852. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
  853. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
  854. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
  855. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
  856. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
  857. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
  858. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
  859. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
  860. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
  861. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
  862. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
  863. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
  864. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
  865. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
  866. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
  867. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
  868. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
  869. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
  870. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
  871. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
  872. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
  873. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
  874. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
  875. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
  876. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
  877. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
  878. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
  879. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
  880. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
  881. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
  882. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
  883. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
  884. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
  885. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
  886. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
  887. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
  888. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
  889. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
  890. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
  891. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
  892. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
  893. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
  894. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
  895. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
  896. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
  897. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
  898. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
  899. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
  900. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
  901. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
  902. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
  903. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  904. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
  905. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
  906. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +3 -2
  907. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
  908. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
  909. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts +19 -0
  910. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts.map +1 -0
  911. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.js +27 -0
  912. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +43 -10
  913. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  914. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +108 -48
  915. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +74 -4
  916. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  917. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +681 -77
  918. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +3 -1
  919. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  920. package/src/shade/renderer/shadow/map/Shadowmap.js +3 -1
  921. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
  922. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
  923. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
  924. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
  925. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
  926. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
  927. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
  928. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
  929. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
  930. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts +8 -0
  931. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
  932. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +34 -3
  933. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
  934. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
  935. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
  936. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +5 -3
  937. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  938. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +27 -7
  939. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
  940. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +137 -133
  941. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
  942. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
  943. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts +15 -0
  944. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts.map +1 -0
  945. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.js +14 -0
  946. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts +16 -0
  947. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts.map +1 -0
  948. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.js +15 -0
  949. package/src/shade/renderer/shadow/vsm/PLAN.md +440 -0
  950. package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +43 -0
  951. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +42 -0
  952. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +1 -0
  953. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +153 -0
  954. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +327 -0
  955. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -0
  956. package/src/shade/renderer/shadow/vsm/VSMPageManager.js +1408 -0
  957. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts +14 -0
  958. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts.map +1 -0
  959. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.js +13 -0
  960. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts +63 -0
  961. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts.map +1 -0
  962. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.js +70 -0
  963. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts +11 -0
  964. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts.map +1 -0
  965. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.js +10 -0
  966. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +54 -0
  967. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +1 -0
  968. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +75 -0
  969. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts +23 -0
  970. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts.map +1 -0
  971. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.js +85 -0
  972. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts +16 -0
  973. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts.map +1 -0
  974. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.js +29 -0
  975. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +136 -25
  976. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  977. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +280 -100
  978. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts +39 -0
  979. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts.map +1 -0
  980. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.js +289 -0
  981. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts +18 -0
  982. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts.map +1 -0
  983. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.js +65 -0
  984. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts +17 -0
  985. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts.map +1 -0
  986. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.js +75 -0
  987. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +14 -0
  988. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -0
  989. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +45 -0
  990. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts +17 -0
  991. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts.map +1 -0
  992. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.js +100 -0
  993. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts +15 -0
  994. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts.map +1 -0
  995. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.js +47 -0
  996. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts +26 -0
  997. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts.map +1 -0
  998. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.js +156 -0
  999. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts +13 -0
  1000. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts.map +1 -0
  1001. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.js +65 -0
  1002. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +30 -0
  1003. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +1 -0
  1004. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +184 -0
  1005. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +23 -0
  1006. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +1 -0
  1007. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +109 -0
  1008. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts +56 -0
  1009. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts.map +1 -0
  1010. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.js +211 -0
  1011. package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts +1 -1
  1012. package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts.map +1 -1
  1013. package/src/shade/renderer/texture/format/decode_typed_gpu_data.js +3 -13
  1014. package/src/shade/renderer/texture/format/infer_format_from_parameters.d.ts.map +1 -1
  1015. package/src/shade/renderer/texture/format/infer_format_from_parameters.js +2 -3
  1016. package/src/shade/renderer/texture/texture_write_to_gpu.d.ts.map +1 -1
  1017. package/src/shade/renderer/texture/texture_write_to_gpu.js +16 -16
  1018. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  1019. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  1020. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  1021. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  1022. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  1023. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  1024. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  1025. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  1026. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  1027. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  1028. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  1029. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  1030. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  1031. package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts +4 -90
  1032. package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts.map +1 -1
  1033. package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +6 -210
  1034. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts +119 -0
  1035. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts.map +1 -0
  1036. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.js +245 -0
  1037. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts +1 -1
  1038. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts.map +1 -1
  1039. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +3 -19
  1040. package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts +13 -0
  1041. package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts.map +1 -0
  1042. package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.js +34 -0
  1043. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  1044. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  1045. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  1046. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  1047. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  1048. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  1049. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  1050. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  1051. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  1052. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  1053. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  1054. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  1055. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  1056. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  1057. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +20 -3
  1058. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  1059. package/src/shade/renderer/water/GPUWaterRenderer.js +84 -35
  1060. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  1061. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  1062. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  1063. package/src/shade/renderer/water/chunk_water_transport.d.ts +2 -0
  1064. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  1065. package/src/shade/renderer/water/chunk_water_transport.js +52 -41
  1066. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +15 -0
  1067. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  1068. package/src/shade/renderer/water/medium/GPUWaterBodies.js +64 -0
  1069. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +4 -0
  1070. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  1071. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +10 -0
  1072. package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts +3 -0
  1073. package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts.map +1 -0
  1074. package/src/shade/renderer/water/medium/chunk_water_bodies.js +3 -0
  1075. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  1076. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  1077. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  1078. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  1079. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  1080. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  1081. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +4 -0
  1082. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  1083. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +32 -0
  1084. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +4 -0
  1085. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -0
  1086. package/src/shade/renderer/water/medium/shader_water_meshlets.js +69 -0
  1087. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  1088. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  1089. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +124 -0
  1090. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  1091. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  1092. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  1093. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  1094. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  1095. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +75 -0
  1096. package/src/shade/renderer/water/shader_water.d.ts +11 -5
  1097. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  1098. package/src/shade/renderer/water/shader_water.js +262 -156
  1099. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  1100. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  1101. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +25 -0
  1102. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  1103. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +128 -0
  1104. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +6 -0
  1105. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -0
  1106. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +23 -0
  1107. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +9 -0
  1108. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +1 -0
  1109. package/src/shade/renderer/water/surface/chunk_water_tessellation.js +144 -0
  1110. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +13 -0
  1111. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  1112. package/src/shade/renderer/water/surface/chunk_water_wave.js +40 -0
  1113. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +14 -0
  1114. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -0
  1115. package/src/shade/renderer/water/surface/graph_water_tessellation.js +34 -0
  1116. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +4 -0
  1117. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +1 -0
  1118. package/src/shade/renderer/water/surface/shader_water_tiles.js +123 -0
  1119. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +6 -0
  1120. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +1 -0
  1121. package/src/shade/renderer/water/surface/shader_water_wave_batch.js +85 -0
  1122. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +6 -0
  1123. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +1 -0
  1124. package/src/shade/renderer/water/surface/shader_water_wave_domain.js +83 -0
  1125. package/src/shade/renderer/water/water_height_texture_from_sampler.d.ts.map +1 -1
  1126. package/src/shade/renderer/water/water_height_texture_from_sampler.js +4 -3
  1127. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -2,94 +2,192 @@ import { GPUShaderStage } from "../../descriptor/GPUShaderStage.js";
2
2
  import { DepthStencilState } from "../../descriptor/pipeline/render/DepthStencilState.js";
3
3
  import { RenderPipelineDescriptor } from "../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
4
4
  import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
5
- import { chunk_F_Schlick } from "../shader/chunk/brdf/fresnel/chunk_F_Schlick.js";
6
- import { chunk_dielectric_specular_color } from "../shader/chunk/material/chunk_dielectric_specular_color.js";
5
+ import { SHADING_LIGHT_RESOURCE_GROUP } from "../deferred/SHADING_LIGHT_RESOURCE_GROUP.js";
6
+ import { BRICK4_DATA_STRUCT } from "../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
7
+ import { chunk_F_dielectric } from "../shader/chunk/brdf/fresnel/chunk_F_dielectric.js";
8
+ import { chunk_direction_view_to_world } from "../shader/chunk/camera/chunk_direction_view_to_world.js";
9
+ import { chunk_direction_world_to_view } from "../shader/chunk/camera/chunk_direction_world_to_view.js";
10
+ import { chunk_ray_at } from "../shader/chunk/geometry/ray/chunk_ray_at.js";
7
11
  import { chunk_ffx_sssr_advance_ray } from "../shader/chunk/screen_space/chunk_ffx_sssr_advance_ray.js";
8
12
  import { chunk_ffx_sssr_load_depth } from "../shader/chunk/screen_space/chunk_ffx_sssr_load_depth.js";
9
13
  import { chunk_ffx_sssr_validate_hit } from "../shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js";
10
14
  import { chunk_project_direction } from "../shader/chunk/screen_space/chunk_project_direction.js";
11
15
  import { chunk_screen_space_newton_ray } from "../shader/chunk/screen_space/chunk_screen_space_newton_ray.js";
12
- import { chunk_sample_environment_map } from "../shader/chunk/texture/sample/chunk_sample_environment_map.js";
13
16
  import { chunk_texture_sample_bilinear_uv } from "../shader/chunk/texture/sample/chunk_texture_sample_bilinear_uv.js";
14
17
  import { CodeChunk } from "../shader/compiler/CodeChunk.js";
15
18
  import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
16
19
  import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
17
- import { f32, u32, vec2f, vec3f, vec4f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
20
+ import { f32, u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
21
+ import { WebGPUArray } from "../shader/type/WebGPUArray.js";
18
22
  import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
19
- import { chunk_water_receiver_radiance, chunk_water_refraction_confidence, chunk_water_transport } from './chunk_water_transport.js';
23
+ import { VIEW_UNIFORM_STRUCT } from "../view/VIEW_UNIFORM_STRUCT.js";
24
+ import { chunk_water_gi_brick4, chunk_water_gi_ibl } from "./chunk_water_gi.js";
25
+ import { WATER_BODIES_TABLE, WATER_WAVES_TABLE } from "./medium/chunk_water_bodies.js";
26
+ import { MESHLET_METADATA_STRUCT } from "../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
27
+ import { COLLECTION_U32_STRUCT_READ } from "../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
28
+ import { chunk_lower_bound_branchless } from "../shader/chunk/math/chunk_lower_bound_branchless.js";
29
+ import { chunk_water_tessellation, WATER_TILE_STRUCT, WATER_TESSELLATION_STRUCT, WATER_TILE_CELLS } from "./surface/chunk_water_tessellation.js";
30
+ import { chunk_read_meshlet_vertex_by_draw_index } from "../shader/chunk/geometry/meshlet/chunk_read_meshlet_vertex_by_draw_index.js";
31
+ import { chunk_scene_database_access } from "../scene/chunk_scene_database_access.js";
32
+ import { chunk_mat3_inverse } from "../shader/chunk/geometry/mat3/chunk_mat3_inverse.js";
33
+ import { NODE3D_GLOBAL_FLAG_MIRRORED } from "../scene/NODE3D_STRUCT.js";
34
+ import { chunk_water_inscatter } from "./optics/chunk_water_inscatter.js";
35
+ import { chunk_water_receiver_downwelling } from "./optics/chunk_water_receiver_downwelling.js";
36
+ import { chunk_water_optics } from "./optics/chunk_water_optics.js";
37
+ import { chunk_water_receiver_radiance, chunk_water_receiver_texel, chunk_water_refraction_confidence,
38
+ chunk_water_transport, WATER_LEVEL_TOLERANCE_DECLARATION } from './chunk_water_transport.js';
20
39
 
21
- export const WATER_DRAW_STRUCT = WebGPUStruct.from({
22
- extent: vec4f, height_uv: vec4f, color_deep: vec3f, color_shore: vec3f,
23
- level: f32, time: f32, wave_amplitude: f32, wave_speed: f32, wave_frequency: f32,
24
- scattering: f32, shore_transition: vec2f,
25
- ior: f32, normal_strength: f32, normal_scale: f32, roughness: f32, extinction: vec3f, surface_id: u32,
26
- }, "WaterDraw").pack();
40
+ export const WATER_GRID_STRUCT = WebGPUStruct.from({ resolution: u32 }, 'WaterGrid');
27
41
 
28
42
  export const WATER_TRACE_STRUCT = WebGPUStruct.from({
29
43
  max_distance: f32, distance_tolerance: f32, max_updates: u32, fallback_steps: u32,
30
44
  mode: u32, reflections: u32,
45
+ // steps of the water body's in-scatter along each refracted view ray
46
+ inscatter_segments: u32,
31
47
  }, "WaterTrace").pack();
32
48
 
33
49
  function water_resources(finalize = false) {
34
50
  const resources = new ShaderResourceSetDescriptor();
35
51
  const group = resources.createGroup()
36
52
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
37
- .addUniform("water", WATER_DRAW_STRUCT)
38
53
  .addUniform("trace", WATER_TRACE_STRUCT)
39
54
  .addTexture("tDepth")
40
55
  .addTexture("tNormal", "uint")
41
56
  .addTexture("tHZB")
42
57
  .addTexture("tScene")
43
- .addTexture("tEnvironment")
44
- .addTexture("terrain_height", "float")
45
- .addSampler("height_sampler");
46
- if (finalize) { group.addTexture('receiver').addTexture('trace_metadata').addTexture('visibility_distance'); }
58
+ .addStorageBuffer('scene_database', WebGPUArray.u32)
59
+ .addStorageBuffer('water_tiles', WebGPUArray.from(WATER_TILE_STRUCT))
60
+ .addStorageBuffer('water_tile_sums', COLLECTION_U32_STRUCT_READ)
61
+ .addUniform('tessellation', WATER_TESSELLATION_STRUCT)
62
+ .addStorageBuffer('meshlet_metadata', WebGPUArray.from(MESHLET_METADATA_STRUCT))
63
+ .addStorageBuffer('meshlet_data', WebGPUArray.from(f32))
64
+ .addStorageBuffer('wave_state', WebGPUArray.from(f32))
65
+ .addUniform('wave_grid', WATER_GRID_STRUCT);
66
+ if (finalize) {
67
+ group.addTexture('receiver').addTexture('trace_metadata').addTexture('visibility_distance');
68
+ }
47
69
  return resources;
48
70
  }
49
71
  const resources = water_resources();
50
- export const WATER_FINALIZE_RESOURCES = water_resources(true);
51
72
 
52
- export const water_transport_fallback = CodeChunk.from(/* language=WGSL */ `
53
- fn water_bounded_column_path(depth: f32, direction_y: f32, limit: f32) -> f32 {
54
- return min(max(depth, 0.0) / max(abs(direction_y), 0.05), limit);
55
- }
56
- `);
73
+ /** Optics under IBL (and LPV, which has no transparent variant): the lights and the environment. */
74
+ export const WATER_FINALIZE_RESOURCES_IBL = water_resources(true);
75
+ WATER_FINALIZE_RESOURCES_IBL.addGroup(SHADING_LIGHT_RESOURCE_GROUP);
76
+
77
+ /** Optics under Brick4: the lights, and the light map with the view its sampling jitters by. */
78
+ export const WATER_FINALIZE_RESOURCES_BRICK4 = water_resources(true);
79
+ WATER_FINALIZE_RESOURCES_BRICK4.addGroup(SHADING_LIGHT_RESOURCE_GROUP);
80
+ WATER_FINALIZE_RESOURCES_BRICK4.createGroup()
81
+ .addStorageBuffer("brick4", BRICK4_DATA_STRUCT, false)
82
+ .addUniform("view", VIEW_UNIFORM_STRUCT);
57
83
 
58
84
  const surface_body = CodeChunk.from(/* language=WGSL */ `
59
85
  struct WaterVertexOut {
60
- @builtin(position) clip: vec4<f32>,
86
+ // Receivers and optics are separate modules drawing this mesh; optics tests depth 'equal'
87
+ // against the receivers' depth, and both must cover the same edge pixels. Only @invariant
88
+ // makes the position bit-identical across programs.
89
+ @invariant @builtin(position) clip: vec4<f32>,
61
90
  @location(0) world: vec3<f32>,
62
- @location(1) uv: vec2<f32>,
91
+ @location(1) normal: vec3<f32>,
92
+ // slope variance of the waves the surface's mesh does not resolve
93
+ @location(2) unresolved_variance: f32,
94
+ @location(3) @interpolate(flat) body_index: u32,
95
+ @location(4) rest_normal: vec3<f32>,
63
96
  }
64
97
 
65
- @vertex
66
- fn vs_main(@builtin(vertex_index) vi: u32) -> WaterVertexOut {
67
- var corners = array<vec2<f32>, 6>(vec2f(0,0), vec2f(1,0), vec2f(0,1),
68
- vec2f(1,0), vec2f(1,1), vec2f(0,1));
69
- let corner = corners[vi];
70
- let world = vec3<f32>(mix(water.extent.x, water.extent.z, corner.x), water.level,
71
- mix(water.extent.y, water.extent.w, corner.y));
72
- return WaterVertexOut(camera.view_projection_matrix * vec4<f32>(world, 1.0), world, corner);
98
+ fn water_wave_height(row: u32, cell: vec2i) -> f32 {
99
+ let n = i32(wave_grid.resolution);
100
+ let c = clamp(cell, vec2i(0), vec2i(n - 1));
101
+ return wave_state[row * u32(n * n) + u32(c.y * n + c.x)];
73
102
  }
74
103
 
75
- fn sample_terrain_height(uv: vec2<f32>) -> f32 {
76
- let texel = 1.0 / vec2<f32>(textureDimensions(terrain_height, 0));
77
- var total = 0.0;
78
- for (var y = -1; y <= 1; y++) {
79
- for (var x = -1; x <= 1; x++) {
80
- total += textureSampleLevel(terrain_height, height_sampler, uv + vec2f(f32(x), f32(y)) * texel, 0.0).r;
81
- }
104
+ // One instance per occupied view tile and source triangle. All overlap candidates survive
105
+ // classification; receiver depth selects the nearest displaced interface.
106
+ @vertex
107
+ fn vs_main(@builtin(vertex_index) vi: u32, @builtin(instance_index) ii: u32) -> WaterVertexOut {
108
+ let row = lower_bound_branchless(&water_tile_sums.elements, ii + 1u, water_tile_sums.count);
109
+ let definition = water_tiles[row];
110
+ let body = ${WATER_BODIES_TABLE.marshalling_method_read}(&scene_database, definition.body);
111
+ let header = meshlet_metadata[definition.meshlet];
112
+ let node = scene_read_node(&scene_database, body.node);
113
+ var previous = 0u;
114
+ if (row > 0u) { previous = water_tile_sums.elements[row - 1u]; }
115
+ let patch_index = ii - previous;
116
+ let tile = definition.origin + vec2i(i32(patch_index % definition.size.x), i32(patch_index / definition.size.x));
117
+ let cell = vi / 18u;
118
+ let lattice = tile * ${WATER_TILE_CELLS} + vec2i(i32(cell % ${WATER_TILE_CELLS}u), i32(cell / ${WATER_TILE_CELLS}u));
119
+ let pixel = vec2f(lattice) * definition.pixels;
120
+ let ndc0 = pixel / tessellation.resolution * vec2f(2,-2) + vec2f(-1,1);
121
+ // Form both endpoints from their integer lattice coordinate. Adding the pitch to
122
+ // an already rounded pixel coordinate gives neighbouring cells different edges.
123
+ let ndc1 = (vec2f(lattice + vec2i(1)) * definition.pixels) / tessellation.resolution * vec2f(2,-2) + vec2f(-1,1);
124
+ let a = read_meshlet_vertex_by_draw_index(header, definition.triangle * 3u);
125
+ let b = read_meshlet_vertex_by_draw_index(header, definition.triangle * 3u + 1u);
126
+ let c = read_meshlet_vertex_by_draw_index(header, definition.triangle * 3u + 2u);
127
+ let simulated = body.wave != ~0u;
128
+ let ca = tessellation.view_projection_matrix * (node.global * vec4f(water_reference_position(a.position, definition.anchor, simulated), 1));
129
+ let cb = tessellation.view_projection_matrix * (node.global * vec4f(water_reference_position(b.position, definition.anchor, simulated), 1));
130
+ let cc = tessellation.view_projection_matrix * (node.global * vec4f(water_reference_position(c.position, definition.anchor, simulated), 1));
131
+ let polygon = water_cell_polygon(ca, cb, cc, min(ndc0,ndc1), max(ndc0,ndc1));
132
+ let fan = (vi % 18u) / 3u;
133
+ if (polygon.count < fan + 3u) { return WaterVertexOut(vec4f(0,0,0,1),vec3f(0),vec3f(0,1,0),0,definition.body,vec3f(0,1,0)); }
134
+ let corner = select(vi % 3u, 2u - vi % 3u, (node.global_flags & ${NODE3D_GLOBAL_FLAG_MIRRORED}u) != 0u);
135
+ var index = 0u;
136
+ if (corner != 0u) { index = fan + corner; }
137
+ let barycentric = polygon.points[index];
138
+ var position = water_corner_position(a.position,b.position,c.position,ca,cb,cc,barycentric,
139
+ polygon.boundaries[index],min(ndc0,ndc1),max(ndc0,ndc1));
140
+ var normal = normalize(a.normal * barycentric.x + b.normal * barycentric.y + c.normal * barycentric.z);
141
+ let rest_normal = normal;
142
+ var variance = 0.0;
143
+ if (body.wave != ~0u) {
144
+ let params = ${WATER_WAVES_TABLE.marshalling_method_read}(&scene_database, body.wave);
145
+ let spacing = max((params.extent.zw - params.extent.xy) / f32(wave_grid.resolution - 1u), vec2f(1e-20));
146
+ let grid = clamp((position.xz - params.extent.xy) / spacing, vec2f(0.0), vec2f(f32(wave_grid.resolution - 1u)));
147
+ let cell = vec2i(grid);
148
+ let blend = fract(grid);
149
+ let h00 = water_wave_height(body.wave, cell);
150
+ let h10 = water_wave_height(body.wave, cell + vec2i(1, 0));
151
+ let h01 = water_wave_height(body.wave, cell + vec2i(0, 1));
152
+ let h11 = water_wave_height(body.wave, cell + vec2i(1, 1));
153
+ position.y += mix(mix(h00, h10, blend.x), mix(h01, h11, blend.x), blend.y);
154
+ let slope = vec2f(mix(h10 - h00, h11 - h01, blend.y), mix(h01 - h00, h11 - h10, blend.x)) / spacing;
155
+ normal = normalize(vec3f(normal.x - normal.y * slope.x, normal.y, normal.z - normal.y * slope.y));
156
+ variance = params.unresolved_variance;
82
157
  }
83
- return total / 9.0;
158
+ let world = (node.global * vec4f(position, 1.0)).xyz;
159
+ let linear = mat3x3f(node.global[0].xyz, node.global[1].xyz, node.global[2].xyz);
160
+ let inverse_transpose = transpose(mat3_inverse(linear));
161
+ let normal_ws = normalize(inverse_transpose * normal);
162
+ let rest_normal_ws = normalize(inverse_transpose * rest_normal);
163
+ return WaterVertexOut(camera.view_projection_matrix * vec4f(world, 1.0), world, normal_ws, variance, definition.body,rest_normal_ws);
84
164
  }
85
165
 
86
- fn water_optical_normal(world: vec3<f32>) -> vec3<f32> {
87
- let p = world.xz / max(water.normal_scale, 0.01);
88
- let t = water.time * water.wave_speed;
89
- let slope = vec2f(cos(p.x + p.y * 0.61 + t), cos(p.y - p.x * 0.43 - t * 0.73));
90
- return normalize(vec3f(slope.x * water.normal_strength, 1.0, slope.y * water.normal_strength));
166
+ // The interface at one water fragment, in view space. Receivers trace through it and optics
167
+ // shade it, so both passes take it from here.
168
+ struct WaterInterface {
169
+ origin: vec3<f32>,
170
+ incident: vec3<f32>,
171
+ // Faces the camera's side of the interface.
172
+ normal: vec3<f32>,
173
+ ior: f32,
174
+ // Screen-space travel bound.
175
+ limit: f32,
91
176
  }
92
- `);
177
+
178
+ fn water_interface(world: vec3<f32>, surface_normal: vec3<f32>, ior: f32, above: bool) -> WaterInterface {
179
+ let origin = (camera.view_matrix * vec4f(world, 1.0)).xyz;
180
+ let view = normalize(camera.view_matrix_inverse[3].xyz - world);
181
+ let shading = normalize(select(-surface_normal, surface_normal, above));
182
+ // At a crest the interpolated shading normal can leave the rasterized face's
183
+ // visible hemisphere. Keep Snell/Fresnel on that face's side, continuously at grazing.
184
+ let normal_ws = normalize(shading + view * max(1e-4 - dot(shading,view), 0.0));
185
+ return WaterInterface(origin, normalize(origin), normalize(direction_world_to_view(normal_ws, camera)),
186
+ max(ior, 1.0), min(max(trace.max_distance, 0.1), camera.clip_near_far.y));
187
+ }
188
+ `, [chunk_direction_world_to_view, WATER_BODIES_TABLE.chunk_read, WATER_WAVES_TABLE.chunk_read,
189
+ chunk_read_meshlet_vertex_by_draw_index, chunk_scene_database_access, chunk_mat3_inverse,
190
+ chunk_lower_bound_branchless, chunk_water_tessellation]);
93
191
 
94
192
  export const chunk_water_screen_ray = CodeChunk.from(/* language=WGSL */ `
95
193
  fn water_hzb_mip_size(depth_size: vec2f, hzb_size: vec2f, mip: i32) -> vec2f {
@@ -131,16 +229,13 @@ fn water_hzb_crossing(origin: vec3f, direction: vec3f, budget: u32,
131
229
  fn water_exact_receiver(ray: Ray, input: ScreenSpaceRayHit) -> ScreenSpaceRayHit {
132
230
  var hit = input;
133
231
  if (hit.status != 0u) { return hit; }
134
- let size = vec2f(textureDimensions(tDepth, 0));
135
- let coord = vec2i(hit.uv * size);
136
- let p = inv_project_position(vec3f((vec2f(coord)+0.5)/size, textureLoad(tDepth, coord, 0).r),
137
- camera.projection_matrix_inverse);
138
- let n = (camera.view_matrix * vec4f(decode_g_buffer_normal(textureLoad(tNormal, coord, 0).zw), 0.0)).xyz;
139
- let travel = plane_ray_raycast(ray.origin, ray.direction, plane_from_normal_and_point(n,p));
232
+ let receiver = screen_space_ray_load_receiver(hit.uv, tDepth, tNormal,
233
+ camera.projection_matrix_inverse, camera.view_matrix);
234
+ let travel = plane_ray_raycast(ray.origin, ray.direction, receiver.plane);
140
235
  // Keep the analytic distance rather than the projection of the texel center onto the ray.
141
236
  if (travel > 1e-4 && travel <= ray.tmax) {
142
237
  hit.distance = travel;
143
- hit.uv = project_position(ray.origin + ray.direction*travel, camera.projection_matrix).xy;
238
+ hit.uv = project_position(ray_at(ray.origin, ray.direction, travel), camera.projection_matrix).xy;
144
239
  // Reprojection can change texel ownership at a silhouette. Validate that lookup
145
240
  // again; the analytic travel above already checked the ray's bounded interval.
146
241
  let checked = screen_space_ray_validate(Ray(ray.origin,ray.direction,1e20),hit.uv,tDepth,tNormal,
@@ -153,7 +248,7 @@ fn water_exact_receiver(ray: Ray, input: ScreenSpaceRayHit) -> ScreenSpaceRayHit
153
248
  fn water_refine_receiver(ray: Ray, seed: vec2f) -> ScreenSpaceRayHit {
154
249
  // The traversal already selected the first depth footprint. Intersect its plane
155
250
  // once and validate ownership; another Newton search could jump past that footprint
156
- // to a later root and incorrectly turn it into first-hit visibility evidence.
251
+ // to a later root that the traversal has already ruled out.
157
252
  return water_exact_receiver(ray, ScreenSpaceRayHit(seed, 0.0, 1e20, 0u, 0u));
158
253
  }
159
254
  fn water_hzb_hit(ray: Ray, budget: u32) -> ScreenSpaceRayHit {
@@ -172,25 +267,8 @@ fn water_hzb_hit(ray: Ray, budget: u32) -> ScreenSpaceRayHit {
172
267
  hit.iterations = iterations;
173
268
  return hit;
174
269
  }
175
-
176
- fn water_select_first_receiver(candidate: ScreenSpaceRayHit, first: ScreenSpaceRayHit, tolerance: f32) -> ScreenSpaceRayHit {
177
- if (first.status != 0u) { return first; }
178
- return ScreenSpaceRayHit(first.uv, first.distance, first.residual, candidate.iterations,
179
- select(0u, 6u, first.distance + tolerance < candidate.distance));
180
- }
181
-
182
- fn water_first_receiver(ray: Ray, candidate: ScreenSpaceRayHit, budget: u32) -> ScreenSpaceRayHit {
183
- let start = project_position(ray.origin, camera.projection_matrix).xy;
184
- // A ray contained in its source pixel sees the same nearest G-buffer surface.
185
- let displacement = abs((candidate.uv-start) * vec2f(textureDimensions(tDepth, 0)));
186
- let size = vec2f(textureDimensions(tDepth, 0));
187
- if (all(displacement < vec2f(0.5)) && all(vec2i(start*size) == vec2i(candidate.uv*size))) { return candidate; }
188
- let first = water_hzb_hit(Ray(ray.origin, ray.direction,
189
- min(ray.tmax, candidate.distance + trace.distance_tolerance)), budget);
190
- // A local root is not visibility evidence. An exhausted traversal uses the control event.
191
- return water_select_first_receiver(candidate, first, trace.distance_tolerance);
192
- }
193
- `, [chunk_screen_space_newton_ray, chunk_ffx_sssr_advance_ray, chunk_ffx_sssr_load_depth, chunk_project_direction]);
270
+ `, [chunk_screen_space_newton_ray, chunk_ffx_sssr_advance_ray, chunk_ffx_sssr_load_depth, chunk_project_direction,
271
+ chunk_ray_at]);
194
272
 
195
273
  const body = CodeChunk.from(/* language=WGSL */ `
196
274
  struct WaterReceiver {
@@ -199,75 +277,64 @@ struct WaterReceiver {
199
277
  // Receiver UV, bounded path, classified status + Newton updates / 32. Readback is opt-in.
200
278
  }
201
279
 
280
+ // A screen-space receiver must lie below the surface point the ray entered at: the refracted ray runs
281
+ // downward from it, so any point on the ray is lower, and one that is not is a root off the ray.
282
+ fn water_receiver_submerged(uv: vec2f, surface: vec3f, normal: vec3f) -> bool {
283
+ let receiver = water_receiver_texel(tDepth, tNormal, vec2i(uv * vec2f(textureDimensions(tDepth, 0))),
284
+ camera.projection_matrix_inverse, camera.view_matrix_inverse);
285
+ return dot(receiver.position - surface, normal) <= WATER_LEVEL_TOLERANCE;
286
+ }
287
+
202
288
  @fragment
203
- fn fs_main(in: WaterVertexOut) -> WaterReceiver {
289
+ fn fs_main(in: WaterVertexOut, @builtin(front_facing) above: bool) -> WaterReceiver {
290
+ let water = ${WATER_BODIES_TABLE.marshalling_method_read}(&scene_database, in.body_index);
204
291
  let coord = vec2<i32>(in.clip.xy);
205
292
  let dimensions = vec2f(textureDimensions(tDepth, 0));
206
293
  let uv = in.clip.xy / dimensions;
207
294
  let scene_depth = textureLoad(tDepth, coord, 0).r;
208
295
  if (scene_depth >= in.clip.z) { discard; }
209
- let terrain = sample_terrain_height(in.uv * water.height_uv.zw + water.height_uv.xy);
210
- let water_depth = water.level - terrain;
211
- if (water_depth <= 0.0) { discard; }
296
+ // the opaque scene behind this pixel, and how deep under the surface point it lies: shore water
297
+ // fades in over its first 10 cm, whatever is under it
298
+ var behind_vs = vec3f(0.0);
299
+ var water_depth = 1e20;
300
+ if (!is_background(scene_depth)) {
301
+ behind_vs = inv_project_position(vec3f(uv, scene_depth), camera.projection_matrix_inverse);
302
+ // Measure shore thickness relative to the authored surface. Wave crests
303
+ // becoming tangent to the view do not turn deep water into a shore fade.
304
+ // Both sides retain coverage; back faces use bounded below-interface transport.
305
+ water_depth = abs(dot(in.world - (camera.view_matrix_inverse * vec4f(behind_vs, 1.0)).xyz, normalize(in.rest_normal)));
306
+ }
212
307
  let coverage = smoothstep(0.0, 0.1, water_depth);
213
- let origin = (camera.view_matrix * vec4f(in.world, 1.0)).xyz;
214
- let incident = normalize(origin);
215
- var normal_ws = water_optical_normal(in.world);
216
- let above = camera.view_matrix_inverse[3].y >= water.level;
217
- if (!above) { normal_ws = -normal_ws; }
218
- let normal = normalize((camera.view_matrix * vec4f(normal_ws, 0.0)).xyz);
219
- let ior = max(water.ior, 1.0);
220
- let direction = refract(incident, normal, 1.0 / ior);
221
- let limit = min(max(trace.max_distance, 0.1), camera.clip_near_far.y);
222
- let ray = Ray(origin, normalize(direction), limit);
308
+ let surface = water_interface(in.world, in.normal, water.ior, above);
309
+ let interface_normal = direction_view_to_world(surface.normal, camera);
310
+ let limit = surface.limit;
311
+ let direction = refract(surface.incident, surface.normal, 1.0 / surface.ior);
312
+ let ray = Ray(surface.origin, normalize(direction), limit);
223
313
  var hit = ScreenSpaceRayHit(uv, limit, 1e20, 0u, 8u);
224
314
  var newton_updates = 0u;
225
315
  var newton_failure = 0u;
226
- var visibility_checked = false;
227
316
  if (above && trace.mode == 0u) {
317
+ // Mayer et al. §2.2: a root within one pixel of the ray is accepted as is. Like the paper,
318
+ // this can converge past a thin occluder; traversal is only the fallback for failures.
228
319
  hit = screen_space_newton_ray(ray, uv, tDepth, tNormal, camera.projection_matrix,
229
320
  camera.projection_matrix_inverse, camera.view_matrix, trace.max_updates, trace.distance_tolerance);
230
321
  newton_updates = hit.iterations;
231
322
  newton_failure = hit.status;
232
- if (hit.status == 0u) {
233
- // Refine against the selected face before bounding first-hit visibility.
234
- hit = water_exact_receiver(ray, hit);
235
- visibility_checked = true;
236
- hit = water_first_receiver(ray, hit, trace.fallback_steps);
237
- if (hit.status != 0u && hit.status != 6u) { newton_failure = 5u; }
238
- }
239
- }
240
- // A screen-space receiver must remain below this flat interface.
241
- if (hit.status == 0u || hit.status == 6u) {
242
- let receiver_coord = vec2i(hit.uv * dimensions);
243
- let receiver_depth = textureLoad(tDepth, receiver_coord, 0).r;
244
- let receiver_center = (vec2f(receiver_coord) + 0.5) / dimensions;
245
- let receiver_vs = inv_project_position(vec3f(receiver_center, receiver_depth), camera.projection_matrix_inverse);
246
- let receiver_ws = (camera.view_matrix_inverse * vec4f(receiver_vs, 1.0)).xyz;
247
- if (receiver_ws.y > water.level + 0.02) { hit.status = 5u; newton_failure = 5u; }
248
323
  }
249
324
  // Reject foreground receivers before deciding whether traversal is needed.
250
- if (above && trace.mode != 2u && (trace.mode == 1u ||
251
- (hit.status != 0u && hit.status != 6u && (!visibility_checked || hit.status == 4u)))) {
325
+ if (hit.status == 0u && !water_receiver_submerged(hit.uv, in.world, interface_normal)) { hit.status = 5u; newton_failure = 5u; }
326
+ if (above && trace.mode != 2u && hit.status != 0u) {
252
327
  let fallback = water_hzb_hit(ray, trace.fallback_steps);
253
- if (fallback.status == 0u) {
254
- let coord = vec2i(fallback.uv * dimensions);
255
- let p = inv_project_position(vec3f((vec2f(coord) + 0.5) / dimensions,
256
- textureLoad(tDepth, coord, 0).r), camera.projection_matrix_inverse);
257
- if ((camera.view_matrix_inverse * vec4f(p, 1.0)).y <= water.level + 0.02) {
258
- hit = fallback; hit.status = 6u;
259
- }
260
- }
328
+ if (fallback.status == 0u && water_receiver_submerged(fallback.uv, in.world, interface_normal)) { hit = fallback; hit.status = 6u; }
261
329
  }
262
- // Compute the control event for every pixel, independently of Newton/HZB success.
263
- let direction_ws = (camera.view_matrix_inverse * vec4f(ray.direction, 0.0)).xyz;
264
- var control_path = water_bounded_column_path(water_depth, direction_ws.y, limit);
330
+ // Compute the control event for every pixel, independently of Newton/HZB success. With nothing
331
+ // behind the water on screen, integrate it to where it has taken all but a thousandth.
332
+ let clearest = min(min(water.extinction.x, water.extinction.y), water.extinction.z);
333
+ var control_path = min(log(1000.0) / max(clearest, 1e-30), limit);
265
334
  var control_status = select(8u, 9u, !above);
266
335
  if (!is_background(scene_depth)) {
267
- let receiver_vs = inv_project_position(vec3f(uv, scene_depth), camera.projection_matrix_inverse);
268
- let receiver_ws = (camera.view_matrix_inverse * vec4f(receiver_vs, 1.0)).xyz;
269
- if (receiver_ws.y <= water.level + 0.02 || !above) {
270
- control_path = min(distance(origin, receiver_vs), limit);
336
+ if (water_depth >= -WATER_LEVEL_TOLERANCE || !above) {
337
+ control_path = min(distance(ray.origin, behind_vs), limit);
271
338
  control_status = select(7u, 9u, !above);
272
339
  }
273
340
  }
@@ -275,7 +342,6 @@ fn fs_main(in: WaterVertexOut) -> WaterReceiver {
275
342
  // Never use an unvalidated Newton iterate as a color lookup.
276
343
  hit.uv = uv;
277
344
  // A missing screen receiver is missing visibility, not 300 metres of water.
278
- // Use the local terrain column for a bounded physical fallback at sky/edges.
279
345
  hit.distance = control_path;
280
346
  hit.status = control_status;
281
347
  }
@@ -285,9 +351,10 @@ fn fs_main(in: WaterVertexOut) -> WaterReceiver {
285
351
  else if (status == 8u) { status = 24u + newton_failure; }
286
352
  else if (status == 9u) { status = 31u; }
287
353
  return WaterReceiver(vec4f(hit.uv, hit.distance, f32(status) + f32(newton_updates)/32.0),
288
- vec4f(control_path, min(hit.residual, 65504.0), coverage, f32(water.surface_id)));
354
+ vec4f(control_path, min(hit.residual, 65504.0), coverage, f32(in.body_index + 1u)));
289
355
  }
290
- `, [surface_body, chunk_water_screen_ray, water_transport_fallback]);
356
+ `, [surface_body, chunk_water_screen_ray, chunk_direction_view_to_world,
357
+ chunk_water_receiver_texel, WATER_LEVEL_TOLERANCE_DECLARATION]);
291
358
 
292
359
  const finalize_body = CodeChunk.from(/* language=WGSL */ `
293
360
  struct WaterOptics {
@@ -296,84 +363,122 @@ struct WaterOptics {
296
363
  @location(2) background: vec4f,
297
364
  }
298
365
  @fragment
299
- fn fs_main(in: WaterVertexOut) -> WaterOptics {
366
+ fn fs_main(in: WaterVertexOut, @builtin(front_facing) above: bool) -> WaterOptics {
367
+ let water = ${WATER_BODIES_TABLE.marshalling_method_read}(&scene_database, in.body_index);
300
368
  let coord = vec2i(in.clip.xy);
301
369
  let metadata = textureLoad(trace_metadata, coord, 0);
302
370
  // Equal-depth surfaces must retain the same deterministic owner as receiver selection.
303
- if (metadata.w != f32(water.surface_id)) { discard; }
371
+ if (metadata.w != f32(in.body_index + 1u)) { discard; }
304
372
  let dimensions = vec2f(textureDimensions(tDepth, 0));
305
373
  let uv = in.clip.xy / dimensions;
306
374
  let receiver_data = textureLoad(receiver, coord, 0);
307
- let origin = (camera.view_matrix * vec4f(in.world, 1.0)).xyz;
308
- let incident = normalize(origin);
309
- let above = camera.view_matrix_inverse[3].y >= water.level;
310
- var normal_ws = water_optical_normal(in.world);
311
- if (!above) { normal_ws = -normal_ws; }
312
- let normal = normalize((camera.view_matrix * vec4f(normal_ws, 0.0)).xyz);
313
- let ior = max(water.ior, 1.0);
314
- let limit = min(max(trace.max_distance, 0.1), camera.clip_near_far.y);
315
- let nov = clamp(dot(-incident, normal), 0.0, 1.0);
316
- let f0 = dielectric_specular_color(ior, 0.0, vec3f(1.0));
317
- let fresnel = select(F_Schlick(f0, 1.0, nov).r, 0.0, ior <= 1.00001);
318
- let reflection_direction = reflect(incident, normal);
319
- let reflection_ws = (camera.view_matrix_inverse * vec4f(reflection_direction, 0.0)).xyz;
320
- var reflection = sample_environment_map(tEnvironment, reflection_ws, water.roughness);
375
+ let surface = water_interface(in.world, in.normal, water.ior, above);
376
+ let interface_normal = direction_view_to_world(surface.normal, camera);
377
+ let body = water;
378
+ let origin = surface.origin;
379
+ let ior = surface.ior;
380
+ let limit = surface.limit;
381
+ let nov = clamp(dot(-surface.incident, surface.normal), 0.0, 1.0);
382
+ // exact dielectric Fresnel: water is most reflective at grazing angles, where Schlick's is not right
383
+ let fresnel = F_dielectric(nov, ior);
384
+ let reflection_direction = reflect(surface.incident, surface.normal);
385
+ // a reflection that misses on screen falls back to the GI mode, as SSR's resolve does
386
+ var reflection = water_gi_specular(in.world, direction_view_to_world(surface.normal, camera),
387
+ direction_view_to_world(-surface.incident, camera), clamp(sqrt(water.roughness * water.roughness + in.unresolved_variance), 0.0, 1.0));
321
388
  if (trace.reflections != 0u && above) {
322
- let reflected = water_hzb_hit(Ray(origin + reflection_direction * 0.02, reflection_direction, limit), trace.fallback_steps);
389
+ let reflected = water_hzb_hit(Ray(ray_at(origin, reflection_direction, 0.02), reflection_direction, limit),
390
+ trace.fallback_steps);
323
391
  if (reflected.status == 0u) {
324
- let reflected_point = origin + reflection_direction * (reflected.distance + 0.02);
392
+ let reflected_point = ray_at(origin, reflection_direction, reflected.distance + 0.02);
325
393
  let projected = project_position(reflected_point, camera.projection_matrix);
326
394
  // Reflection uses the renderer's usual back-face, thickness, self-hit and
327
395
  // vignette validation. Its two-pixel rule must not reject normal-incidence refraction.
328
396
  let confidence = ffx_sssr_validate_hit(vec3f(reflected.uv, projected.z), uv,
329
397
  reflection_direction, dimensions, max(trace.distance_tolerance, 0.02), 0.05);
330
398
  let radiance = water_receiver_radiance(tScene, tDepth, tNormal, reflected.uv,
331
- camera.projection_matrix_inverse, camera.view_matrix_inverse, water.level, false);
399
+ camera.projection_matrix_inverse, camera.view_matrix_inverse, in.world, interface_normal, false);
332
400
  reflection = mix(reflection, radiance.rgb,
333
401
  confidence * min(radiance.a * 2.0, 1.0) * smoothstep(0.05, 0.5, reflected.distance)
334
402
  * smoothstep(1.0, 4.0, length((reflected.uv - uv) * dimensions)));
335
403
  }
336
404
  }
337
- let wave = sin((in.world.x + in.world.z) * water.wave_frequency + water.time * water.wave_speed) * 0.318309886;
338
- let water_depth = water.level - sample_terrain_height(in.uv * water.height_uv.zw + water.height_uv.xy);
339
- let deep = smoothstep(water.shore_transition.x, max(water.shore_transition.y, water.shore_transition.x + 0.001),
340
- water_depth + water.wave_amplitude * wave);
341
- let body_color = mix(water.color_shore, water.color_deep, deep);
342
- let extinction = water.extinction * max(water.scattering, 0.0);
343
405
  let original = textureLoad(tScene, coord, 0);
344
406
  let valid = receiver_data.w < 16.0 && above && trace.mode != 2u;
345
407
  var confidence = select(0.0, water_refraction_confidence(receiver_data.xy, uv, dimensions,
346
408
  texture_sample_bilinear_uv(visibility_distance, uv, 0u).r), valid);
347
409
  // Mayer's fade selects one UV, rather than crossfading two images of the same edge.
348
410
  let lookup = water_refraction_lookup(uv, receiver_data.xy, confidence);
411
+ // The surface height here stands for the one above the displaced receiver: they differ by the
412
+ // wave height across a few metres, against a tolerance the gather already allows.
349
413
  let gathered = water_receiver_radiance(tScene, tDepth, tNormal, lookup,
350
- camera.projection_matrix_inverse, camera.view_matrix_inverse, water.level, above);
414
+ camera.projection_matrix_inverse, camera.view_matrix_inverse, in.world, interface_normal, above);
351
415
  var path = metadata.x;
352
416
  var color = original.rgb;
417
+ // the receiver seen through the surface: refracted, or the pixel's own when there is none
418
+ var receiver_coord = coord;
353
419
  if (confidence > 0.0 && gathered.a > 0.0) {
354
420
  path = min(water_receiver_path(tDepth, tNormal, lookup, camera.projection_matrix_inverse,
355
421
  camera.view_matrix, origin), limit);
356
422
  color = gathered.rgb;
423
+ receiver_coord = vec2i(lookup * dimensions);
357
424
  } else { confidence = 0.0; }
358
- let event = water_event(path, extinction, fresnel, reflection, body_color);
425
+ // The opaque scene was shaded dry: what reaches the receiver is what survives the water above it
426
+ // (WATER_OPTICS_PLAN_2026_10_02.md §4.3). Seen from under the surface, the receiver is above it.
427
+ let receiver_texel = water_receiver_texel(tDepth, tNormal, receiver_coord, camera.projection_matrix_inverse,
428
+ camera.view_matrix_inverse);
429
+ if (above && !is_background(receiver_texel.depth)) {
430
+ let camera_ws = camera.view_matrix_inverse[3].xyz;
431
+ let up = normalize(in.rest_normal);
432
+ color *= water_receiver_downwelling(body, receiver_texel.position, receiver_texel.normal, up,
433
+ max(dot(in.world - receiver_texel.position, up), 0.0), normalize(camera_ws - receiver_texel.position));
434
+ }
435
+ // Light in the water body (WATER_OPTICS_PLAN_2026_10_02.md §4.4): the receiver attenuated along
436
+ // the refracted path, and the sun and sky scattered back up it; both cross the surface by the
437
+ // n² law. A view from under the surface is outside this model: attenuation only.
438
+ let extinction = body.extinction.xyz;
439
+ var transmitted = exp(-extinction * max(path, 0.0));
440
+ var scattered = vec3f(0.0);
441
+ if (above) {
442
+ let exit = water_exit_factor(nov, ior);
443
+ let direction = normalize(direction_view_to_world(refract(surface.incident, surface.normal, 1.0 / ior), camera));
444
+ transmitted *= exit;
445
+ scattered = exit * water_inscatter(body, in.world, direction, normalize(in.rest_normal), max(path, 0.0), trace.inscatter_segments);
446
+ }
447
+ let event = water_event(transmitted, fresnel * reflection + scattered);
359
448
  let optical = water_transport(event, original.rgb, color, metadata.z);
360
449
  return WaterOptics(vec4f(optical.transmission, metadata.z), vec4f(optical.radiance, confidence),
361
450
  vec4f(optical.background, original.a));
362
451
  }
363
- `, [surface_body, chunk_water_screen_ray, chunk_F_Schlick, chunk_dielectric_specular_color,
364
- chunk_ffx_sssr_validate_hit, chunk_sample_environment_map, chunk_texture_sample_bilinear_uv,
452
+ `, [surface_body, chunk_water_screen_ray, chunk_F_dielectric,
453
+ chunk_ffx_sssr_validate_hit, chunk_texture_sample_bilinear_uv,
454
+ chunk_direction_view_to_world, chunk_ray_at, chunk_water_optics, chunk_water_inscatter,
455
+ chunk_water_receiver_downwelling, chunk_water_receiver_texel,
365
456
  chunk_water_transport, chunk_water_receiver_radiance, chunk_water_refraction_confidence]);
366
457
 
367
458
  export const water_shader = ShaderDescriptor.from({ label: "Water / receivers", resources, body });
368
- export const water_finalize_shader = ShaderDescriptor.from({ label: 'Water / coherent optics', resources: WATER_FINALIZE_RESOURCES, body: finalize_body });
459
+ /** The optics pass under IBL, and under LPV, which has no transparent variant. */
460
+ export const water_finalize_shader_ibl = ShaderDescriptor.from({ label: 'Water / coherent optics IBL',
461
+ resources: WATER_FINALIZE_RESOURCES_IBL, body: CodeChunk.from('', [finalize_body, chunk_water_gi_ibl]) });
462
+ /** The optics pass under Brick4. */
463
+ export const water_finalize_shader_brick4 = ShaderDescriptor.from({ label: 'Water / coherent optics Brick4',
464
+ resources: WATER_FINALIZE_RESOURCES_BRICK4, body: CodeChunk.from('', [finalize_body, chunk_water_gi_brick4]) });
369
465
  export const WATER_RESOURCES = resources;
370
466
 
371
467
  /** Nearest-interface selection writes only water-owned depth and optics, never opaque G-buffer. */
372
468
  function water_pipeline(shader, targets, finalize) {
373
469
  const code = shader.source;
470
+ const layout = shader.resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT);
471
+ // Tile reconstruction spends six storage slots. Lighting spends four in the fragment stage.
472
+ // Keep their visibility precise so the Brick4 variant fits the guaranteed stage budget.
473
+ const vertex_only = new Set(['water_tiles', 'water_tile_sums', 'tessellation', 'meshlet_metadata', 'meshlet_data', 'wave_state', 'wave_grid']);
474
+ shader.resources.groups.forEach((group, gi) => group.resources.forEach((resource, ri) => {
475
+ layout.bindGroupLayouts[gi].entries[ri].visibility = vertex_only.has(resource.name) ? GPUShaderStage.VERTEX
476
+ : resource.name === 'camera' || resource.name === 'scene_database' ? GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT
477
+ : GPUShaderStage.FRAGMENT;
478
+ }));
374
479
  return RenderPipelineDescriptor.from({
375
480
  label: shader.label,
376
- layout: shader.resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
481
+ layout,
377
482
  vertex: { module: { code }, entryPoint: "vs_main" },
378
483
  fragment: { module: { code }, entryPoint: "fs_main", targets: targets.map(format => ({ format })) },
379
484
  depthStencil: DepthStencilState.from({ format: "depth32float", depthWriteEnabled: !finalize, depthCompare: finalize ? 'equal' : 'greater' }),
@@ -381,4 +486,5 @@ function water_pipeline(shader, targets, finalize) {
381
486
  });
382
487
  }
383
488
  export function create_water_pipeline() { return water_pipeline(water_shader, ['rgba32float', 'rgba32float'], false); }
384
- export function create_water_finalize_pipeline() { return water_pipeline(water_finalize_shader, ['rgba32float', 'rgba16float', 'rgba16float'], true); }
489
+ export function create_water_finalize_pipeline_ibl() { return water_pipeline(water_finalize_shader_ibl, ['rgba32float', 'rgba16float', 'rgba16float'], true); }
490
+ export function create_water_finalize_pipeline_brick4() { return water_pipeline(water_finalize_shader_brick4, ['rgba32float', 'rgba16float', 'rgba16float'], true); }
@@ -1 +1 @@
1
- {"version":3,"file":"shader_water_avboit.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/shader_water_avboit.js"],"names":[],"mappings":";AAiCA,mDAwBG;AAQH,+CAqCG;AAUH,4CAwBG;AAQH,uDAuBG;AAyBH,oDAA2E;AAC3E,oDAA0E;AAM1E,uDAYG;AAOH,6CAuCG;8BAlP2B,4BAA4B;4BAC9B,0BAA0B"}
1
+ {"version":3,"file":"shader_water_avboit.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/shader_water_avboit.js"],"names":[],"mappings":";AAqCA,mDAwBG;AAQH,+CAqCG;AAUH,4CA4BG;AAQH,uDAuBG;AAyBH,oDAA2E;AAC3E,oDAA0E;AAM1E,uDAYG;AAOH,6CAyCG;8BAxP2B,4BAA4B;4BAC9B,0BAA0B"}