@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +779 -81
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +5 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
- package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
- package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
- package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
- package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
- package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
- package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
- package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
- package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
- package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
- package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
- package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
- package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
- package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
- package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
- package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
- package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
- package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
- package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
- package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
- package/src/engine/physics/integration/integrate_position.d.ts +18 -19
- package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_position.js +40 -37
- package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_velocity.js +13 -4
- package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
- package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
- package/src/engine/physics/island/IslandBuilder.js +322 -19
- package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
- package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
- package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
- package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
- package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
- package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
- package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
- package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
- package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
- package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
- package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
- package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
- package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
- package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
- package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
- package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
- package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
- package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
- package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
- package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
- package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
- package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
- package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
- package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
- package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
- package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
- package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
- package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
- package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
- package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
- package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
- package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
- package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
- package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
- package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
- package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
- package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
- package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
- package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
- package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
- package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
- package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
- package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
- package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
- package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
- package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
- package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
- package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
- package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
- package/src/engine/physics/queries/overlap_shape.js +57 -79
- package/src/engine/physics/queries/raycast.d.ts +10 -4
- package/src/engine/physics/queries/raycast.d.ts.map +1 -1
- package/src/engine/physics/queries/raycast.js +133 -9
- package/src/engine/physics/queries/shape_cast.d.ts +55 -24
- package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
- package/src/engine/physics/queries/shape_cast.js +2061 -245
- package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
- package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
- package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
- package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
- package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
- package/src/engine/physics/solver/solve_contacts.js +458 -234
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
- package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
- package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
- package/src/format/image/avif/api/convert_to_rgba.js +10 -9
- package/src/format/image/avif/api/decode_avif.d.ts +2 -2
- package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
- package/src/format/image/avif/api/decode_avif.js +1 -1
- package/src/shade/assets/textures/split_sum.bin +0 -0
- package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
- package/src/shade/playground/path_traced_media/README.md +78 -0
- package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
- package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
- package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
- package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/checks.js +921 -0
- package/src/shade/playground/path_traced_media/index.html +71 -0
- package/src/shade/playground/path_traced_media/main.d.ts +2 -0
- package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/main.js +440 -0
- package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
- package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
- package/src/shade/playground/path_traced_media/views.d.ts +21 -0
- package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/views.js +161 -0
- package/src/shade/playground/sh_exponential/README.md +43 -0
- package/src/shade/playground/sh_exponential/index.html +59 -0
- package/src/shade/playground/sh_exponential/main.d.ts +2 -0
- package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
- package/src/shade/playground/sh_exponential/main.js +571 -0
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
- package/src/shade/playground/ssr_reprojection/README.md +111 -103
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
- package/src/shade/playground/ssr_reprojection/index.html +80 -79
- package/src/shade/playground/ssr_reprojection/main.js +256 -247
- package/src/shade/playground/ssr_variance/capture.js +96 -96
- package/src/shade/playground/ssr_variance/reference.js +78 -78
- package/src/shade/playground/vsm/README.md +96 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
- package/src/shade/playground/vsm/clipmap_panel.js +138 -0
- package/src/shade/playground/vsm/index.html +170 -0
- package/src/shade/playground/vsm/main.d.ts +2 -0
- package/src/shade/playground/vsm/main.d.ts.map +1 -0
- package/src/shade/playground/vsm/main.js +389 -0
- package/src/shade/playground/vsm/scenes.d.ts +52 -0
- package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
- package/src/shade/playground/vsm/scenes.js +320 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
- package/src/shade/playground/vsm/verify_vsm.js +305 -0
- package/src/shade/playground/water_refraction/README.md +76 -19
- package/src/shade/playground/water_refraction/index.html +6 -8
- package/src/shade/playground/water_refraction/main.js +22 -12
- package/src/shade/playground/water_refraction/world.d.ts +3 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +19 -5
- package/src/shade/renderer/Renderer.d.ts +21 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +95 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +8 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +18 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
- package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +79 -11
- package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
- package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
- package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
- package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
- package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
- package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
- package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +57 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
- package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
- package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
- package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
- package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
- package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
- package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
- package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
- package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
- package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
- package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
- package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
- package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
- package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +111 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
- package/src/shade/renderer/medium/ParticipatingMedium.js +211 -0
- package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
- package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
- package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
- package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
- package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
- package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
- package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
- package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
- package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
- package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
- package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
- package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
- package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
- package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
- package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
- package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
- package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
- package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
- package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
- package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
- package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
- package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
- package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
- package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
- package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
- package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
- package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
- package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
- package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
- package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
- package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
- package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
- package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
- package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
- package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
- package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_presets.js +119 -0
- package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
- package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
- package/src/shade/renderer/particles/DESIGN.md +4 -2
- package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
- package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
- package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts +5 -6
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +5 -6
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +14 -4
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +13 -4
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +3 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +16 -0
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
- package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.js +4 -5
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
- package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.js +1 -5
- package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
- package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
- package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
- package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
- package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts +30 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.js +54 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +71 -37
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +3 -2
- package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
- package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
- package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts +19 -0
- package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.js +27 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +43 -10
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +108 -48
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +74 -4
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +681 -77
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts +3 -1
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/Shadowmap.js +3 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
- package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts +8 -0
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +34 -3
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +5 -3
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +27 -7
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +137 -133
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts +15 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.js +14 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts +16 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.js +15 -0
- package/src/shade/renderer/shadow/vsm/PLAN.md +440 -0
- package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +43 -0
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +42 -0
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +153 -0
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +327 -0
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSMPageManager.js +1408 -0
- package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts +14 -0
- package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.js +13 -0
- package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts +63 -0
- package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.js +70 -0
- package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts +11 -0
- package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.js +10 -0
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +54 -0
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +75 -0
- package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts +23 -0
- package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.js +85 -0
- package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts +16 -0
- package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.js +29 -0
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +136 -25
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +280 -100
- package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts +39 -0
- package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.js +289 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts +18 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.js +65 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts +17 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.js +75 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +14 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +45 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts +17 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.js +100 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts +15 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.js +47 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts +26 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.js +156 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts +13 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.js +65 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +30 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +184 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +23 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +109 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts +56 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.js +211 -0
- package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts +1 -1
- package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/decode_typed_gpu_data.js +3 -13
- package/src/shade/renderer/texture/format/infer_format_from_parameters.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/infer_format_from_parameters.js +2 -3
- package/src/shade/renderer/texture/texture_write_to_gpu.d.ts.map +1 -1
- package/src/shade/renderer/texture/texture_write_to_gpu.js +16 -16
- package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
- package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
- package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
- package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
- package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
- package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
- package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
- package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
- package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts +4 -90
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +6 -210
- package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts +119 -0
- package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts.map +1 -0
- package/src/shade/renderer/texture/virtual/VTPhysicalSlots.js +245 -0
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts +1 -1
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +3 -19
- package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts +13 -0
- package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts.map +1 -0
- package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.js +34 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +20 -3
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +84 -35
- package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
- package/src/shade/renderer/water/chunk_water_gi.js +56 -0
- package/src/shade/renderer/water/chunk_water_transport.d.ts +2 -0
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +52 -41
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +15 -0
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/GPUWaterBodies.js +64 -0
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +4 -0
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +10 -0
- package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts +3 -0
- package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/chunk_water_bodies.js +3 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +4 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +32 -0
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +4 -0
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/shader_water_meshlets.js +69 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +124 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +75 -0
- package/src/shade/renderer/water/shader_water.d.ts +11 -5
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +262 -156
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +19 -9
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +25 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +128 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +6 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +23 -0
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_tessellation.js +144 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +13 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +40 -0
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +14 -0
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/graph_water_tessellation.js +34 -0
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +4 -0
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_tiles.js +123 -0
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +6 -0
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_batch.js +85 -0
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +6 -0
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_domain.js +83 -0
- package/src/shade/renderer/water/water_height_texture_from_sampler.d.ts.map +1 -1
- package/src/shade/renderer/water/water_height_texture_from_sampler.js +4 -3
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
- package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
- package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
- package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
- package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
- package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
- package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
- package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
- package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
|
@@ -0,0 +1,320 @@
|
|
|
1
|
+
import { Color } from "../../../core/color/Color.js";
|
|
2
|
+
import Quaternion from "../../../core/geom/Quaternion.js";
|
|
3
|
+
import Vector3 from "../../../core/geom/Vector3.js";
|
|
4
|
+
import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
|
|
5
|
+
import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
|
|
6
|
+
import { BoxGeometry } from "../../renderer/geometry/BoxGeometry.js";
|
|
7
|
+
import { MeshoptClusterizer } from "../../renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js";
|
|
8
|
+
import { make_sunlight } from "../../renderer/light/make_sunlight.js";
|
|
9
|
+
import { place_light } from "../../renderer/light/place_light.js";
|
|
10
|
+
import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
|
|
11
|
+
import { move_primitive, place_primitive, remove_primitive } from "../../renderer/scene/rows/place_primitive.js";
|
|
12
|
+
import { Scene } from "../../renderer/scene/Scene.js";
|
|
13
|
+
import { make_flat_environment } from "../skinned_blas_refit/flat_environment.js";
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* @typedef {import("../../renderer/Renderer.js").Renderer} Renderer
|
|
17
|
+
*/
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* Scratch for {@link aim_sun}, which a sweep calls every frame.
|
|
21
|
+
*/
|
|
22
|
+
const scratch_direction = new Vector3();
|
|
23
|
+
const scratch_rotation = new Quaternion();
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
* Turn a sun to shine down at a fixed elevation, from an azimuth about the vertical.
|
|
27
|
+
*
|
|
28
|
+
* @param {import("../../renderer/light/model/DirectionalLight.js").DirectionalLight} sun
|
|
29
|
+
* @param {number} azimuth radians
|
|
30
|
+
*/
|
|
31
|
+
export function aim_sun(sun, azimuth) {
|
|
32
|
+
scratch_direction.set(-Math.cos(azimuth) * 0.45, -0.95, -Math.sin(azimuth) * 0.45);
|
|
33
|
+
scratch_direction.normalize();
|
|
34
|
+
|
|
35
|
+
scratch_rotation.fromUnitVectors(Vector3.forward, scratch_direction);
|
|
36
|
+
scratch_rotation.normalize();
|
|
37
|
+
|
|
38
|
+
sun.transform.setRotation(scratch_rotation.x, scratch_rotation.y, scratch_rotation.z, scratch_rotation.w);
|
|
39
|
+
sun.transform.updateMatrix();
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
/**
|
|
43
|
+
* What both scenes share: a scene with a dataset, its context, a box geometry, a material maker,
|
|
44
|
+
* a box placer, a flat sky and a sun.
|
|
45
|
+
*
|
|
46
|
+
* @param {Renderer} renderer
|
|
47
|
+
*/
|
|
48
|
+
async function scene_base(renderer) {
|
|
49
|
+
await MeshoptClusterizer.ready;
|
|
50
|
+
|
|
51
|
+
const scene = new Scene();
|
|
52
|
+
|
|
53
|
+
scene.dataset = new EntityComponentDataset();
|
|
54
|
+
|
|
55
|
+
const scene_context = renderer.scenes.obtain(scene);
|
|
56
|
+
const cube = new BoxGeometry();
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* @param {number[]} rgb
|
|
60
|
+
* @param {number} [roughness]
|
|
61
|
+
* @returns {StandardShadeMaterial}
|
|
62
|
+
*/
|
|
63
|
+
const material = (rgb, roughness = 0.75) => {
|
|
64
|
+
const result = new StandardShadeMaterial();
|
|
65
|
+
|
|
66
|
+
result.diffuse_color.copy(new Color(...rgb));
|
|
67
|
+
result.roughness_factor = roughness;
|
|
68
|
+
result.metallic_factor = 0;
|
|
69
|
+
|
|
70
|
+
return result;
|
|
71
|
+
};
|
|
72
|
+
|
|
73
|
+
/**
|
|
74
|
+
* A box at an entity of its own; the transform stays the caller's to move.
|
|
75
|
+
*
|
|
76
|
+
* @param {string} name
|
|
77
|
+
* @param {number[]} position
|
|
78
|
+
* @param {number[]} scale
|
|
79
|
+
* @param {StandardShadeMaterial} mat
|
|
80
|
+
* @returns {{entity: number, transform: Transform64}}
|
|
81
|
+
*/
|
|
82
|
+
const box = (name, position, scale, mat) => {
|
|
83
|
+
const transform = new Transform64();
|
|
84
|
+
|
|
85
|
+
transform.setTranslation(position[0], position[1], position[2]);
|
|
86
|
+
transform.setScale(scale[0], scale[1], scale[2]);
|
|
87
|
+
transform.updateMatrix();
|
|
88
|
+
|
|
89
|
+
return { entity: place_primitive(scene_context, cube, mat, transform, { name }), transform };
|
|
90
|
+
};
|
|
91
|
+
|
|
92
|
+
scene.lights.environment = make_flat_environment([0.06, 0.075, 0.1]);
|
|
93
|
+
|
|
94
|
+
const sun = make_sunlight({ intensity: 3, temperature: 5800 });
|
|
95
|
+
|
|
96
|
+
aim_sun(sun, 0.6);
|
|
97
|
+
place_light(scene, sun);
|
|
98
|
+
|
|
99
|
+
return { scene, scene_context, material, box, sun };
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
/**
|
|
103
|
+
* The courtyard: static structure at every scale a clipmap level covers, and casters that move in
|
|
104
|
+
* every way the mover pass has to see.
|
|
105
|
+
*
|
|
106
|
+
* - a fence of 5 cm slats by the camera for the finest levels, pillars and walls a few metres out,
|
|
107
|
+
* an overhang on posts, thin poles twenty metres off, and an avenue of pillars reaching two
|
|
108
|
+
* hundred metres down the coarser levels;
|
|
109
|
+
* - movers: boxes orbiting (a translation), a column bobbing (a translation along the light more or
|
|
110
|
+
* less), a bar turning about its centre (a rotation that keeps its centre still), and a block that
|
|
111
|
+
* blinks in and out of the scene every few seconds (a row appearing and leaving).
|
|
112
|
+
*
|
|
113
|
+
* @param {Renderer} renderer
|
|
114
|
+
*/
|
|
115
|
+
export async function create_courtyard(renderer) {
|
|
116
|
+
const { scene, scene_context, material, box, sun } = await scene_base(renderer);
|
|
117
|
+
|
|
118
|
+
const ground = material([0.55, 0.53, 0.5], 0.9);
|
|
119
|
+
const stone = material([0.72, 0.68, 0.6]);
|
|
120
|
+
const dark = material([0.3, 0.32, 0.36]);
|
|
121
|
+
const wood = material([0.55, 0.38, 0.22]);
|
|
122
|
+
|
|
123
|
+
box('Ground', [0, -0.1, -60], [240, 0.2, 320], ground);
|
|
124
|
+
|
|
125
|
+
// a fence of slats by the camera: the finest levels' business
|
|
126
|
+
for (let i = 0; i < 40; i++) {
|
|
127
|
+
box('Slat', [-4 + i * 0.2, 0.6, 3], [0.05, 1.2, 0.05], wood);
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
box('Fence rail', [0, 1.15, 3], [8.2, 0.06, 0.06], wood);
|
|
131
|
+
|
|
132
|
+
// pillars and walls a few metres out
|
|
133
|
+
for (let x = -20; x <= 20; x += 8) {
|
|
134
|
+
for (let z = -20; z <= 4; z += 8) {
|
|
135
|
+
if (Math.abs(x) < 5 && Math.abs(z) < 5) {
|
|
136
|
+
continue;
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
// 4, 6 or 8 m tall; % keeps the sign of x + z, and a negative remainder made pillars of
|
|
140
|
+
// no height lying in the ground's top face
|
|
141
|
+
const step = ((x + z) % 3 + 3) % 3;
|
|
142
|
+
|
|
143
|
+
box('Pillar', [x, 2 + step, z], [0.6, 4 + 2 * step, 0.6], stone);
|
|
144
|
+
}
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
box('Wall', [-12, 1.5, -6], [0.4, 3, 12], stone);
|
|
148
|
+
box('Wall', [14, 1.25, -14], [10, 2.5, 0.4], stone);
|
|
149
|
+
|
|
150
|
+
// an overhang on four posts
|
|
151
|
+
for (const [x, z] of [[4, -8], [12, -8], [4, -2], [12, -2]]) {
|
|
152
|
+
box('Post', [x, 2, z], [0.3, 4, 0.3], dark);
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
box('Overhang', [8, 4.15, -5], [9, 0.3, 7], stone);
|
|
156
|
+
|
|
157
|
+
// thin poles twenty metres off
|
|
158
|
+
for (let i = 0; i < 16; i++) {
|
|
159
|
+
box('Pole', [-15 + i * 2, 2.5, -22], [0.05, 5, 0.05], dark);
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
// an avenue of pillars down the coarser levels
|
|
163
|
+
for (let z = -30; z >= -220; z -= 7) {
|
|
164
|
+
box('Avenue pillar', [-7, 3, z], [0.8, 6, 0.8], stone);
|
|
165
|
+
box('Avenue pillar', [7, 3, z], [0.8, 6, 0.8], stone);
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
const movers_material = material([0.85, 0.25, 0.15], 0.5);
|
|
169
|
+
const orbiters = [];
|
|
170
|
+
|
|
171
|
+
for (let i = 0; i < 4; i++) {
|
|
172
|
+
orbiters.push(box('Orbiter', [0, 1, 0], [1, 1, 1], movers_material));
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
const column = box('Bobbing column', [-6, 2, -10], [1, 3, 1], material([0.2, 0.55, 0.85], 0.5));
|
|
176
|
+
const bar = box('Turning bar', [0, 2.6, -12], [6, 0.25, 0.25], material([0.95, 0.75, 0.15], 0.5));
|
|
177
|
+
|
|
178
|
+
const blinker_material = material([0.6, 0.2, 0.8], 0.5);
|
|
179
|
+
const blinker_transform = new Transform64();
|
|
180
|
+
|
|
181
|
+
blinker_transform.setTranslation(16, 1.25, -2);
|
|
182
|
+
blinker_transform.setScale(2, 2.5, 2);
|
|
183
|
+
blinker_transform.updateMatrix();
|
|
184
|
+
|
|
185
|
+
const cube = new BoxGeometry();
|
|
186
|
+
let blinker = -1;
|
|
187
|
+
|
|
188
|
+
const rotation = new Quaternion();
|
|
189
|
+
|
|
190
|
+
return {
|
|
191
|
+
scene,
|
|
192
|
+
sun,
|
|
193
|
+
mover_count: orbiters.length + 3,
|
|
194
|
+
|
|
195
|
+
/**
|
|
196
|
+
* Put every mover where it is at time `t`.
|
|
197
|
+
*
|
|
198
|
+
* @param {number} t seconds
|
|
199
|
+
*/
|
|
200
|
+
update(t) {
|
|
201
|
+
for (let i = 0; i < orbiters.length; i++) {
|
|
202
|
+
const a = t * 0.6 + i * Math.PI / 2;
|
|
203
|
+
const o = orbiters[i];
|
|
204
|
+
|
|
205
|
+
o.transform.setTranslation(Math.cos(a) * 6, 1.2 + Math.sin(t * 1.3 + i) * 0.8, Math.sin(a) * 6 - 6);
|
|
206
|
+
move_primitive(scene_context, o.entity, o.transform);
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
column.transform.setTranslation(-6, 2.5 + Math.sin(t * 0.9) * 2, -10);
|
|
210
|
+
move_primitive(scene_context, column.entity, column.transform);
|
|
211
|
+
|
|
212
|
+
rotation.fromAxisAngle(Vector3.up, t * 0.7);
|
|
213
|
+
bar.transform.setRotation(rotation.x, rotation.y, rotation.z, rotation.w);
|
|
214
|
+
move_primitive(scene_context, bar.entity, bar.transform);
|
|
215
|
+
|
|
216
|
+
// in for two seconds, out for two
|
|
217
|
+
const present = Math.floor(t / 2) % 2 === 0;
|
|
218
|
+
|
|
219
|
+
if (present && blinker === -1) {
|
|
220
|
+
blinker = place_primitive(scene_context, cube, blinker_material, blinker_transform, { name: 'Blinker' });
|
|
221
|
+
} else if (!present && blinker !== -1) {
|
|
222
|
+
remove_primitive(scene_context, blinker);
|
|
223
|
+
blinker = -1;
|
|
224
|
+
}
|
|
225
|
+
},
|
|
226
|
+
};
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
/**
|
|
230
|
+
* The crowd: a field of small boxes wandering, as many as asked for — past the mover list's capacity
|
|
231
|
+
* if that is the point — to load the stale pass and the page budget. {@link resize} adds walkers to
|
|
232
|
+
* the same scene or takes them away, which the mover pass sees as rows appearing and leaving.
|
|
233
|
+
*
|
|
234
|
+
* @param {Renderer} renderer
|
|
235
|
+
* @param {number} count
|
|
236
|
+
*/
|
|
237
|
+
export async function create_crowd(renderer, count) {
|
|
238
|
+
const { scene, scene_context, material, box, sun } = await scene_base(renderer);
|
|
239
|
+
|
|
240
|
+
box('Ground', [0, -0.1, 0], [160, 0.2, 160], material([0.5, 0.52, 0.48], 0.9));
|
|
241
|
+
|
|
242
|
+
// a few fixed landmarks for scale
|
|
243
|
+
for (let i = 0; i < 8; i++) {
|
|
244
|
+
const a = i / 8 * Math.PI * 2;
|
|
245
|
+
|
|
246
|
+
box('Landmark', [Math.cos(a) * 40, 4, Math.sin(a) * 40], [2, 8, 2], material([0.7, 0.66, 0.6]));
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
const walker_material = material([0.85, 0.3, 0.2], 0.5);
|
|
250
|
+
const walkers = [];
|
|
251
|
+
|
|
252
|
+
// a fixed sequence of walkers, so a given count is always the same crowd
|
|
253
|
+
let seed = 12345;
|
|
254
|
+
const random = () => {
|
|
255
|
+
seed = (seed * 1664525 + 1013904223) >>> 0;
|
|
256
|
+
return seed / 4294967296;
|
|
257
|
+
};
|
|
258
|
+
|
|
259
|
+
/**
|
|
260
|
+
* Lay the walkers out on a square grid sized to their number.
|
|
261
|
+
*/
|
|
262
|
+
const lay_out = () => {
|
|
263
|
+
const side = Math.ceil(Math.sqrt(walkers.length));
|
|
264
|
+
const spacing = Math.min(1.6, 70 / side);
|
|
265
|
+
|
|
266
|
+
for (let i = 0; i < walkers.length; i++) {
|
|
267
|
+
walkers[i].x = (i % side - side / 2) * spacing;
|
|
268
|
+
walkers[i].z = (Math.floor(i / side) - side / 2) * spacing;
|
|
269
|
+
}
|
|
270
|
+
};
|
|
271
|
+
|
|
272
|
+
/**
|
|
273
|
+
* Add walkers or take them away until there are `target`.
|
|
274
|
+
*
|
|
275
|
+
* @param {number} target
|
|
276
|
+
*/
|
|
277
|
+
const resize = target => {
|
|
278
|
+
while (walkers.length > target) {
|
|
279
|
+
remove_primitive(scene_context, walkers.pop().entity);
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
while (walkers.length < target) {
|
|
283
|
+
walkers.push({
|
|
284
|
+
...box('Walker', [0, 0.6, 0], [0.5, 1.2, 0.5], walker_material),
|
|
285
|
+
x: 0,
|
|
286
|
+
z: 0,
|
|
287
|
+
phase: random() * Math.PI * 2,
|
|
288
|
+
speed: 0.4 + random() * 0.8,
|
|
289
|
+
radius: 0.5 + random() * 1.5,
|
|
290
|
+
});
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
lay_out();
|
|
294
|
+
};
|
|
295
|
+
|
|
296
|
+
resize(count);
|
|
297
|
+
|
|
298
|
+
return {
|
|
299
|
+
scene,
|
|
300
|
+
sun,
|
|
301
|
+
resize,
|
|
302
|
+
|
|
303
|
+
get mover_count() {
|
|
304
|
+
return walkers.length;
|
|
305
|
+
},
|
|
306
|
+
|
|
307
|
+
/**
|
|
308
|
+
* @param {number} t seconds
|
|
309
|
+
*/
|
|
310
|
+
update(t) {
|
|
311
|
+
for (let i = 0; i < walkers.length; i++) {
|
|
312
|
+
const w = walkers[i];
|
|
313
|
+
const a = t * w.speed + w.phase;
|
|
314
|
+
|
|
315
|
+
w.transform.setTranslation(w.x + Math.cos(a) * w.radius, 0.6, w.z + Math.sin(a * 1.3) * w.radius);
|
|
316
|
+
move_primitive(scene_context, w.entity, w.transform);
|
|
317
|
+
}
|
|
318
|
+
},
|
|
319
|
+
};
|
|
320
|
+
}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Check a virtual shadow map against itself on the device: hold still, let the pages settle, then
|
|
3
|
+
* read the light database back from the GPU and compare what the shaders read with what the CPU
|
|
4
|
+
* believes, and with itself.
|
|
5
|
+
*
|
|
6
|
+
* 1. **Settles**: with nothing moving, a reading recorded after the scene stopped asks for pages,
|
|
7
|
+
* and leaves nothing uncovered and nothing waiting — a page refused a slot is waiting — within
|
|
8
|
+
* {@link SETTLE_FRAMES} frames.
|
|
9
|
+
* 2. **Rows**: every row the map claimed comes back.
|
|
10
|
+
* 3. **Record**: the map's `shadow_virtual` row names its runs and depth range.
|
|
11
|
+
* 4. **Page table**: every `shadow_virtual_page` row on the GPU equals the CPU's entry for its cell.
|
|
12
|
+
* 5. **Slots**: every `shadow_virtual_slot` row on the GPU names the page the CPU says the slot holds.
|
|
13
|
+
* 6. **Page to slot to page**: on the GPU alone, every resident entry's slot names a page whose cell
|
|
14
|
+
* is the entry's own.
|
|
15
|
+
* 7. **Windows**: every `shadow_virtual_level` row on the GPU is the CPU's window corner.
|
|
16
|
+
* 8. **One slot per page**: no world page is held by two slots.
|
|
17
|
+
*
|
|
18
|
+
* The caller holds the movers and the sun still across this, and holds page updates when asked —
|
|
19
|
+
* the readbacks span frames, and no page is drawn or given back between them and the comparison.
|
|
20
|
+
*
|
|
21
|
+
* @param {object} options
|
|
22
|
+
* @param {import("../../renderer/Renderer.js").Renderer} options.renderer
|
|
23
|
+
* @param {import("../../renderer/shadow/vsm/VirtualShadowMap.js").VirtualShadowMap|null} options.map
|
|
24
|
+
* @param {import("../../renderer/scene/Scene.js").Scene} options.scene
|
|
25
|
+
* @param {function(boolean): void} options.hold_pages stop or restart page updates
|
|
26
|
+
* @returns {Promise<{pass: boolean, checks: object[], stats: object}>}
|
|
27
|
+
*/
|
|
28
|
+
export function verify_vsm({ renderer, map, scene, hold_pages }: {
|
|
29
|
+
renderer: import("../../renderer/Renderer.js").Renderer;
|
|
30
|
+
map: import("../../renderer/shadow/vsm/VirtualShadowMap.js").VirtualShadowMap | null;
|
|
31
|
+
scene: import("../../renderer/scene/Scene.js").Scene;
|
|
32
|
+
hold_pages: (arg0: boolean) => void;
|
|
33
|
+
}): Promise<{
|
|
34
|
+
pass: boolean;
|
|
35
|
+
checks: object[];
|
|
36
|
+
stats: object;
|
|
37
|
+
}>;
|
|
38
|
+
//# sourceMappingURL=verify_vsm.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"verify_vsm.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/vsm/verify_vsm.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IANkE,QAAQ,EAA/D,OAAO,4BAA4B,EAAE,QAAQ;IAC0C,GAAG,EAA1F,OAAO,+CAA+C,EAAE,gBAAgB,GAAC,IAAI;IACtB,KAAK,EAA5D,OAAO,+BAA+B,EAAE,KAAK;IACZ,UAAU,SAAlC,OAAO,KAAG,IAAI;IACrB,QAAQ;IAAC,IAAI,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,MAAM,EAAE,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAAC,CAuPrE"}
|
|
@@ -0,0 +1,305 @@
|
|
|
1
|
+
import { VSM_READBACKS_IN_FLIGHT } from "../../renderer/shadow/vsm/graph_vsm_feedback.js";
|
|
2
|
+
import { VSM_SLOT_EMPTY } from "../../renderer/shadow/vsm/VSM_SLOT_STRUCT.js";
|
|
3
|
+
import { vt_entry_unpack } from "../../renderer/texture/virtual/VT_CONSTANTS.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Frames to wait, at most, for a still scene's pages to settle.
|
|
7
|
+
* @type {number}
|
|
8
|
+
*/
|
|
9
|
+
const SETTLE_FRAMES = 240;
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* @returns {Promise<void>} after the next frame
|
|
13
|
+
*/
|
|
14
|
+
function next_frame() {
|
|
15
|
+
return new Promise(resolve => requestAnimationFrame(() => resolve()));
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* Check a virtual shadow map against itself on the device: hold still, let the pages settle, then
|
|
20
|
+
* read the light database back from the GPU and compare what the shaders read with what the CPU
|
|
21
|
+
* believes, and with itself.
|
|
22
|
+
*
|
|
23
|
+
* 1. **Settles**: with nothing moving, a reading recorded after the scene stopped asks for pages,
|
|
24
|
+
* and leaves nothing uncovered and nothing waiting — a page refused a slot is waiting — within
|
|
25
|
+
* {@link SETTLE_FRAMES} frames.
|
|
26
|
+
* 2. **Rows**: every row the map claimed comes back.
|
|
27
|
+
* 3. **Record**: the map's `shadow_virtual` row names its runs and depth range.
|
|
28
|
+
* 4. **Page table**: every `shadow_virtual_page` row on the GPU equals the CPU's entry for its cell.
|
|
29
|
+
* 5. **Slots**: every `shadow_virtual_slot` row on the GPU names the page the CPU says the slot holds.
|
|
30
|
+
* 6. **Page to slot to page**: on the GPU alone, every resident entry's slot names a page whose cell
|
|
31
|
+
* is the entry's own.
|
|
32
|
+
* 7. **Windows**: every `shadow_virtual_level` row on the GPU is the CPU's window corner.
|
|
33
|
+
* 8. **One slot per page**: no world page is held by two slots.
|
|
34
|
+
*
|
|
35
|
+
* The caller holds the movers and the sun still across this, and holds page updates when asked —
|
|
36
|
+
* the readbacks span frames, and no page is drawn or given back between them and the comparison.
|
|
37
|
+
*
|
|
38
|
+
* @param {object} options
|
|
39
|
+
* @param {import("../../renderer/Renderer.js").Renderer} options.renderer
|
|
40
|
+
* @param {import("../../renderer/shadow/vsm/VirtualShadowMap.js").VirtualShadowMap|null} options.map
|
|
41
|
+
* @param {import("../../renderer/scene/Scene.js").Scene} options.scene
|
|
42
|
+
* @param {function(boolean): void} options.hold_pages stop or restart page updates
|
|
43
|
+
* @returns {Promise<{pass: boolean, checks: object[], stats: object}>}
|
|
44
|
+
*/
|
|
45
|
+
export async function verify_vsm({ renderer, map, scene, hold_pages }) {
|
|
46
|
+
if (map === null) {
|
|
47
|
+
return { pass: false, checks: [{ name: 'map', pass: false, detail: 'no virtual shadow map — choose "Virtual shadow map"' }], stats: {} };
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
const manager = map.manager;
|
|
51
|
+
const checks = [];
|
|
52
|
+
|
|
53
|
+
// 1. settle, on readings recorded after the scene stopped: those in flight at the freeze land
|
|
54
|
+
// first, and the one after them was asked for still
|
|
55
|
+
const readings_at_freeze = manager.stats.readings_applied;
|
|
56
|
+
|
|
57
|
+
let settled_after = -1;
|
|
58
|
+
|
|
59
|
+
for (let i = 0; i < SETTLE_FRAMES; i++) {
|
|
60
|
+
await next_frame();
|
|
61
|
+
|
|
62
|
+
const s = manager.stats;
|
|
63
|
+
|
|
64
|
+
if (s.readings_applied > readings_at_freeze + VSM_READBACKS_IN_FLIGHT
|
|
65
|
+
&& s.wants > 0
|
|
66
|
+
&& s.uncovered === 0
|
|
67
|
+
&& s.backlog === 0
|
|
68
|
+
&& s.renders === 0) {
|
|
69
|
+
settled_after = i;
|
|
70
|
+
break;
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
const s = manager.stats;
|
|
75
|
+
|
|
76
|
+
checks.push({
|
|
77
|
+
name: 'settles',
|
|
78
|
+
pass: settled_after !== -1,
|
|
79
|
+
detail: settled_after !== -1
|
|
80
|
+
? `${s.wants} pages wanted, nothing uncovered or waiting after ${settled_after + 1} frames`
|
|
81
|
+
: s.wants === 0
|
|
82
|
+
? 'the readings ask for no page: point the camera at something the sun lights'
|
|
83
|
+
: `after ${SETTLE_FRAMES} frames, ${s.backlog} waiting (${s.refused} refused so far) and ${s.uncovered} uncovered`,
|
|
84
|
+
});
|
|
85
|
+
|
|
86
|
+
// 2–8. what the GPU holds, read with page updates held so that nothing changes on either side
|
|
87
|
+
// while the readbacks are on their way
|
|
88
|
+
hold_pages(true);
|
|
89
|
+
|
|
90
|
+
const database = renderer.scenes.obtain(scene).lights.database;
|
|
91
|
+
|
|
92
|
+
let records;
|
|
93
|
+
let pages;
|
|
94
|
+
let slots;
|
|
95
|
+
let levels;
|
|
96
|
+
|
|
97
|
+
try {
|
|
98
|
+
// a frame with the hold in place, so that whatever the last one wrote has gone up
|
|
99
|
+
await next_frame();
|
|
100
|
+
|
|
101
|
+
[records, pages, slots, levels] = await Promise.all([
|
|
102
|
+
database.debug_table_read_all('shadow_virtual'),
|
|
103
|
+
database.debug_table_read_all('shadow_virtual_page'),
|
|
104
|
+
database.debug_table_read_all('shadow_virtual_slot'),
|
|
105
|
+
database.debug_table_read_all('shadow_virtual_level'),
|
|
106
|
+
]);
|
|
107
|
+
} finally {
|
|
108
|
+
hold_pages(false);
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
// 2. every claimed row is there
|
|
112
|
+
const missing = [];
|
|
113
|
+
|
|
114
|
+
const count_missing = (rows, first, count, table) => {
|
|
115
|
+
let absent = 0;
|
|
116
|
+
|
|
117
|
+
for (let i = 0; i < count; i++) {
|
|
118
|
+
if (rows[first + i] === undefined) {
|
|
119
|
+
absent++;
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
if (absent > 0) {
|
|
124
|
+
missing.push(`${table}: ${absent} of ${count}`);
|
|
125
|
+
}
|
|
126
|
+
};
|
|
127
|
+
|
|
128
|
+
count_missing(records, map.record_row, 1, 'shadow_virtual');
|
|
129
|
+
count_missing(pages, map.first_page, manager.cell_count, 'shadow_virtual_page');
|
|
130
|
+
count_missing(slots, map.first_slot, manager.slots.capacity, 'shadow_virtual_slot');
|
|
131
|
+
count_missing(levels, map.first_level, manager.level_count, 'shadow_virtual_level');
|
|
132
|
+
|
|
133
|
+
checks.push({
|
|
134
|
+
name: 'rows',
|
|
135
|
+
pass: missing.length === 0,
|
|
136
|
+
detail: missing.length === 0 ? 'every row the map claimed came back' : `missing ${missing.join(', ')}`,
|
|
137
|
+
});
|
|
138
|
+
|
|
139
|
+
if (missing.length > 0) {
|
|
140
|
+
return finish(checks, manager);
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
// 3. the record
|
|
144
|
+
const record = records[map.record_row];
|
|
145
|
+
const record_faults = [];
|
|
146
|
+
|
|
147
|
+
const expect_field = (name, gpu, cpu) => {
|
|
148
|
+
if (gpu !== cpu) {
|
|
149
|
+
record_faults.push(`${name}: gpu ${gpu} cpu ${cpu}`);
|
|
150
|
+
}
|
|
151
|
+
};
|
|
152
|
+
|
|
153
|
+
expect_field('first_page', record.first_page, map.first_page);
|
|
154
|
+
expect_field('page_count', record.page_count, manager.cell_count);
|
|
155
|
+
expect_field('first_slot', record.first_slot, map.first_slot);
|
|
156
|
+
expect_field('slot_count', record.slot_count, manager.slots.capacity);
|
|
157
|
+
expect_field('first_level', record.first_level, map.first_level);
|
|
158
|
+
expect_field('level_count', record.level_count, manager.level_count);
|
|
159
|
+
expect_field('near', record.near, Math.fround(map.near));
|
|
160
|
+
expect_field('far', record.far, Math.fround(map.far));
|
|
161
|
+
|
|
162
|
+
checks.push({
|
|
163
|
+
name: 'record',
|
|
164
|
+
pass: record_faults.length === 0,
|
|
165
|
+
detail: record_faults.length === 0 ? 'runs and depth range agree' : record_faults.join('; '),
|
|
166
|
+
});
|
|
167
|
+
|
|
168
|
+
// 4. the page table
|
|
169
|
+
let page_mismatches = 0;
|
|
170
|
+
let first_page_mismatch = '';
|
|
171
|
+
|
|
172
|
+
for (let cell = 0; cell < manager.cell_count; cell++) {
|
|
173
|
+
const gpu = pages[map.first_page + cell];
|
|
174
|
+
const cpu = manager.cell_entry(cell);
|
|
175
|
+
|
|
176
|
+
if (gpu !== cpu) {
|
|
177
|
+
if (page_mismatches === 0) {
|
|
178
|
+
first_page_mismatch = `cell ${cell}: gpu ${gpu} cpu ${cpu}`;
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
page_mismatches++;
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
checks.push({
|
|
186
|
+
name: 'page table',
|
|
187
|
+
pass: page_mismatches === 0,
|
|
188
|
+
detail: page_mismatches === 0 ? `${manager.cell_count} entries agree` : `${page_mismatches} differ, first ${first_page_mismatch}`,
|
|
189
|
+
});
|
|
190
|
+
|
|
191
|
+
// 5, 8. the slots, and no page twice
|
|
192
|
+
let slot_mismatches = 0;
|
|
193
|
+
const held = new Set();
|
|
194
|
+
let doubled = 0;
|
|
195
|
+
|
|
196
|
+
for (let slot = 0; slot < manager.slots.capacity; slot++) {
|
|
197
|
+
const gpu = slots[map.first_slot + slot];
|
|
198
|
+
const level = manager.slot_level(slot);
|
|
199
|
+
|
|
200
|
+
if (level === -1) {
|
|
201
|
+
if (gpu.level !== VSM_SLOT_EMPTY) {
|
|
202
|
+
slot_mismatches++;
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
continue;
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
if (gpu.level !== level || gpu.x !== manager.slot_x(slot) || gpu.y !== manager.slot_y(slot)) {
|
|
209
|
+
slot_mismatches++;
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
const key = `${level}:${manager.slot_x(slot)},${manager.slot_y(slot)}`;
|
|
213
|
+
|
|
214
|
+
if (held.has(key)) {
|
|
215
|
+
doubled++;
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
held.add(key);
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
checks.push({
|
|
222
|
+
name: 'slots',
|
|
223
|
+
pass: slot_mismatches === 0,
|
|
224
|
+
detail: `${slot_mismatches} of ${manager.slots.capacity} differ`,
|
|
225
|
+
});
|
|
226
|
+
|
|
227
|
+
// 6. the GPU's rows against each other: an entry's slot holds a page of the entry's own cell
|
|
228
|
+
const slots_per_axis = manager.slots.slots_per_axis;
|
|
229
|
+
|
|
230
|
+
let resident_entries = 0;
|
|
231
|
+
let broken_links = 0;
|
|
232
|
+
let first_broken = '';
|
|
233
|
+
|
|
234
|
+
for (let cell = 0; cell < manager.cell_count; cell++) {
|
|
235
|
+
const entry = vt_entry_unpack(pages[map.first_page + cell]);
|
|
236
|
+
|
|
237
|
+
if (!entry.valid) {
|
|
238
|
+
continue;
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
resident_entries++;
|
|
242
|
+
|
|
243
|
+
const slot = entry.phys_y * slots_per_axis + entry.phys_x;
|
|
244
|
+
const page = slots[map.first_slot + slot];
|
|
245
|
+
|
|
246
|
+
const linked = page !== undefined
|
|
247
|
+
&& page.level === entry.mip
|
|
248
|
+
&& manager.window_contains(page.level, page.x, page.y)
|
|
249
|
+
&& manager.cell_of(page.level, page.x, page.y) === cell;
|
|
250
|
+
|
|
251
|
+
if (!linked) {
|
|
252
|
+
if (broken_links === 0) {
|
|
253
|
+
first_broken = `cell ${cell} → slot ${slot} → ${page === undefined ? 'nothing' : `${page.level}:${page.x},${page.y}`}`;
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
broken_links++;
|
|
257
|
+
}
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
checks.push({
|
|
261
|
+
name: 'page to slot to page',
|
|
262
|
+
pass: broken_links === 0,
|
|
263
|
+
detail: broken_links === 0 ? `${resident_entries} resident entries link back` : `${broken_links} do not, first ${first_broken}`,
|
|
264
|
+
});
|
|
265
|
+
|
|
266
|
+
checks.push({
|
|
267
|
+
name: 'one slot per page',
|
|
268
|
+
pass: doubled === 0,
|
|
269
|
+
detail: `${held.size} pages held, ${doubled} twice`,
|
|
270
|
+
});
|
|
271
|
+
|
|
272
|
+
// 7. the windows
|
|
273
|
+
let level_mismatches = 0;
|
|
274
|
+
|
|
275
|
+
for (let level = 0; level < manager.level_count; level++) {
|
|
276
|
+
const corner = levels[map.first_level + level];
|
|
277
|
+
|
|
278
|
+
if (corner[0] !== manager.origin_x(level) || corner[1] !== manager.origin_y(level)) {
|
|
279
|
+
level_mismatches++;
|
|
280
|
+
}
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
checks.push({
|
|
284
|
+
name: 'windows',
|
|
285
|
+
pass: level_mismatches === 0,
|
|
286
|
+
detail: `${level_mismatches} of ${manager.level_count} differ`,
|
|
287
|
+
});
|
|
288
|
+
|
|
289
|
+
return finish(checks, manager);
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
/**
|
|
293
|
+
* @param {object[]} checks
|
|
294
|
+
* @param {import("../../renderer/shadow/vsm/VSMPageManager.js").VSMPageManager} manager
|
|
295
|
+
* @returns {{pass: boolean, checks: object[], stats: object}}
|
|
296
|
+
*/
|
|
297
|
+
function finish(checks, manager) {
|
|
298
|
+
console.table(checks);
|
|
299
|
+
|
|
300
|
+
return {
|
|
301
|
+
pass: checks.every(c => c.pass),
|
|
302
|
+
checks,
|
|
303
|
+
stats: { ...manager.stats, resident: manager.slots.used },
|
|
304
|
+
};
|
|
305
|
+
}
|