@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  247. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  248. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  249. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  250. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  251. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  252. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  253. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  254. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  255. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
  256. package/src/engine/physics/contact/ManifoldStore.js +32 -0
  257. package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
  258. package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
  259. package/src/engine/physics/ecs/BodyKind.js +16 -8
  260. package/src/engine/physics/ecs/Collider.d.ts +7 -2
  261. package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
  262. package/src/engine/physics/ecs/Collider.js +7 -2
  263. package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
  264. package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
  265. package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
  266. package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
  267. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  268. package/src/engine/physics/ecs/PhysicsSystem.js +779 -81
  269. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  270. package/src/engine/physics/fluid/FluidField.js +5 -1
  271. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
  272. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  273. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
  274. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  275. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  276. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  277. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
  278. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  279. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
  280. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
  281. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
  282. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
  283. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
  284. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
  285. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
  286. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
  287. package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
  288. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
  289. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
  290. package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
  291. package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
  292. package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
  293. package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
  294. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
  295. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
  296. package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
  297. package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
  298. package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
  299. package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
  300. package/src/engine/physics/integration/integrate_position.d.ts +18 -19
  301. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  302. package/src/engine/physics/integration/integrate_position.js +40 -37
  303. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  304. package/src/engine/physics/integration/integrate_velocity.js +13 -4
  305. package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
  306. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
  307. package/src/engine/physics/island/IslandBuilder.js +322 -19
  308. package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
  309. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
  310. package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
  311. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
  312. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
  313. package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
  314. package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
  315. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  316. package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
  317. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
  318. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
  319. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
  320. package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
  321. package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
  322. package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
  323. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
  324. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
  325. package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
  326. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
  327. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
  328. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
  329. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
  330. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
  331. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
  332. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
  333. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
  334. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
  335. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
  336. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
  337. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
  338. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
  339. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
  340. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
  341. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
  342. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
  343. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
  344. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
  345. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
  346. package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
  347. package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
  348. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
  349. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
  350. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
  351. package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
  352. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  353. package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
  354. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
  355. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
  356. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
  357. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
  358. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
  359. package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
  360. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
  361. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
  362. package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
  363. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
  364. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
  365. package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
  366. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
  367. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  368. package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
  369. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
  370. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
  371. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
  372. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
  373. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
  374. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
  375. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
  376. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
  377. package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
  378. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
  379. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
  380. package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
  381. package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
  382. package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
  383. package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
  384. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  385. package/src/engine/physics/queries/overlap_shape.js +57 -79
  386. package/src/engine/physics/queries/raycast.d.ts +10 -4
  387. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  388. package/src/engine/physics/queries/raycast.js +133 -9
  389. package/src/engine/physics/queries/shape_cast.d.ts +55 -24
  390. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  391. package/src/engine/physics/queries/shape_cast.js +2061 -245
  392. package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
  393. package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
  394. package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
  395. package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
  396. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
  397. package/src/engine/physics/solver/solve_contacts.js +458 -234
  398. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  399. package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
  400. package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
  401. package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
  402. package/src/format/image/avif/api/convert_to_rgba.js +10 -9
  403. package/src/format/image/avif/api/decode_avif.d.ts +2 -2
  404. package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
  405. package/src/format/image/avif/api/decode_avif.js +1 -1
  406. package/src/shade/assets/textures/split_sum.bin +0 -0
  407. package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
  408. package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
  409. package/src/shade/playground/path_traced_media/README.md +78 -0
  410. package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
  411. package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
  412. package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
  413. package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
  414. package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
  415. package/src/shade/playground/path_traced_media/checks.js +921 -0
  416. package/src/shade/playground/path_traced_media/index.html +71 -0
  417. package/src/shade/playground/path_traced_media/main.d.ts +2 -0
  418. package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
  419. package/src/shade/playground/path_traced_media/main.js +440 -0
  420. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
  421. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
  422. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
  423. package/src/shade/playground/path_traced_media/views.d.ts +21 -0
  424. package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
  425. package/src/shade/playground/path_traced_media/views.js +161 -0
  426. package/src/shade/playground/sh_exponential/README.md +43 -0
  427. package/src/shade/playground/sh_exponential/index.html +59 -0
  428. package/src/shade/playground/sh_exponential/main.d.ts +2 -0
  429. package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
  430. package/src/shade/playground/sh_exponential/main.js +571 -0
  431. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
  432. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
  433. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
  434. package/src/shade/playground/ssr_reprojection/README.md +111 -103
  435. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
  436. package/src/shade/playground/ssr_reprojection/index.html +80 -79
  437. package/src/shade/playground/ssr_reprojection/main.js +256 -247
  438. package/src/shade/playground/ssr_variance/capture.js +96 -96
  439. package/src/shade/playground/ssr_variance/reference.js +78 -78
  440. package/src/shade/playground/vsm/README.md +96 -0
  441. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
  442. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
  443. package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
  444. package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
  445. package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
  446. package/src/shade/playground/vsm/clipmap_panel.js +138 -0
  447. package/src/shade/playground/vsm/index.html +170 -0
  448. package/src/shade/playground/vsm/main.d.ts +2 -0
  449. package/src/shade/playground/vsm/main.d.ts.map +1 -0
  450. package/src/shade/playground/vsm/main.js +389 -0
  451. package/src/shade/playground/vsm/scenes.d.ts +52 -0
  452. package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
  453. package/src/shade/playground/vsm/scenes.js +320 -0
  454. package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
  455. package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
  456. package/src/shade/playground/vsm/verify_vsm.js +305 -0
  457. package/src/shade/playground/water_refraction/README.md +76 -19
  458. package/src/shade/playground/water_refraction/index.html +6 -8
  459. package/src/shade/playground/water_refraction/main.js +22 -12
  460. package/src/shade/playground/water_refraction/world.d.ts +3 -0
  461. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  462. package/src/shade/playground/water_refraction/world.js +19 -5
  463. package/src/shade/renderer/Renderer.d.ts +21 -0
  464. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  465. package/src/shade/renderer/Renderer.js +95 -1
  466. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +8 -0
  467. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  468. package/src/shade/renderer/animation/GPUAnimationManager.js +18 -0
  469. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
  470. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  471. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
  472. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
  473. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
  474. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
  475. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
  476. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
  477. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
  478. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
  479. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  480. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
  481. package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
  482. package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
  483. package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
  484. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
  485. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
  486. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  487. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
  488. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
  489. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
  490. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
  491. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
  492. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
  493. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
  494. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  495. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
  496. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  497. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  498. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  499. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
  500. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  501. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +79 -11
  502. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
  503. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
  504. package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
  505. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
  506. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
  507. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
  508. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
  509. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
  510. package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
  511. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
  512. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
  513. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
  514. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
  515. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
  516. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
  517. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
  518. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
  519. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +57 -0
  520. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
  521. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
  522. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
  523. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
  524. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
  525. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
  526. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
  527. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
  528. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
  529. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
  530. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
  531. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
  532. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
  533. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
  534. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
  535. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
  536. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
  537. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
  538. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
  539. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
  540. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
  541. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
  542. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
  543. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
  544. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
  545. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
  546. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
  547. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  548. package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
  549. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  550. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
  551. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  552. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
  553. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  554. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
  555. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
  556. package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
  557. package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
  558. package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
  559. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
  560. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  561. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
  562. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
  563. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
  564. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
  565. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
  566. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
  567. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
  568. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
  569. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
  570. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
  571. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
  572. package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
  573. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +111 -0
  574. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
  575. package/src/shade/renderer/medium/ParticipatingMedium.js +211 -0
  576. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
  577. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
  578. package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
  579. package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
  580. package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
  581. package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
  582. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
  583. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
  584. package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
  585. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
  586. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
  587. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
  588. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
  589. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
  590. package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
  591. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
  592. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
  593. package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
  594. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
  595. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
  596. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
  597. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
  598. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
  599. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
  600. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
  601. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
  602. package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
  603. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
  604. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
  605. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
  606. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
  607. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
  608. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
  609. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
  610. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
  611. package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
  612. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
  613. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
  614. package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
  615. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
  616. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
  617. package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
  618. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
  619. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
  620. package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
  621. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
  622. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
  623. package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
  624. package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
  625. package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
  626. package/src/shade/renderer/medium/water/water_presets.js +119 -0
  627. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
  628. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
  629. package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
  630. package/src/shade/renderer/particles/DESIGN.md +4 -2
  631. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
  632. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
  633. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
  634. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  635. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
  636. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  637. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
  638. package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
  639. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  640. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
  641. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  642. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
  643. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  644. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
  645. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
  646. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
  647. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
  648. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
  649. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
  650. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
  651. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
  652. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
  653. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
  654. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
  655. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
  656. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
  657. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
  658. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
  659. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
  660. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
  661. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
  662. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
  663. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
  664. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
  665. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
  666. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
  667. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
  668. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
  669. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
  670. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
  671. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
  672. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
  673. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
  674. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
  675. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
  676. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
  677. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
  678. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
  679. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
  680. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
  681. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
  682. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
  683. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
  684. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
  685. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
  686. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
  687. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
  688. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
  689. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
  690. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
  691. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
  692. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
  693. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
  694. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
  695. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
  696. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
  697. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
  698. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
  699. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  700. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
  701. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  702. package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
  703. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
  704. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
  705. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
  706. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
  707. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
  708. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
  709. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
  710. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
  711. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  712. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
  713. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
  714. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
  715. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
  716. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
  717. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
  718. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
  719. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
  720. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
  721. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
  722. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
  723. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
  724. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
  725. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
  726. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
  727. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
  728. package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
  729. package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
  730. package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
  731. package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
  732. package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
  733. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts +5 -6
  734. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts.map +1 -1
  735. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +5 -6
  736. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
  737. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
  738. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
  739. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +14 -4
  740. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  741. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +13 -4
  742. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
  743. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
  744. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
  745. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
  746. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
  747. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  748. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
  749. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
  750. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
  751. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
  752. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
  753. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
  754. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
  755. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
  756. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
  757. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
  758. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
  759. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
  760. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
  761. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
  762. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
  763. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
  764. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
  765. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
  766. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
  767. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
  768. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
  769. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
  770. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  771. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +3 -1
  772. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
  773. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
  774. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  775. package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
  776. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
  777. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +16 -0
  778. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
  779. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
  780. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
  781. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
  782. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
  783. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
  784. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
  785. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
  786. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
  787. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
  788. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
  789. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
  790. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
  791. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
  792. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
  793. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.d.ts.map +1 -1
  794. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.js +4 -5
  795. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
  796. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
  797. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
  798. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
  799. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
  800. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
  801. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
  802. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
  803. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
  804. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  805. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
  806. package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.d.ts.map +1 -1
  807. package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.js +1 -5
  808. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
  809. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
  810. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
  811. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
  812. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
  813. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
  814. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
  815. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
  816. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
  817. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
  818. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
  819. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
  820. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
  821. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
  822. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
  823. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
  824. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
  825. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
  826. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
  827. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
  828. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
  829. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
  830. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
  831. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts +30 -0
  832. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts.map +1 -0
  833. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.js +54 -0
  834. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -1
  835. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +71 -37
  836. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
  837. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
  838. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
  839. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
  840. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
  841. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
  842. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
  843. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
  844. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
  845. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
  846. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
  847. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
  848. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
  849. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
  850. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
  851. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
  852. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
  853. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
  854. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
  855. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
  856. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
  857. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
  858. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
  859. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
  860. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
  861. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
  862. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
  863. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
  864. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
  865. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
  866. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
  867. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
  868. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
  869. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
  870. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
  871. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
  872. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
  873. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
  874. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
  875. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
  876. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
  877. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
  878. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
  879. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
  880. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
  881. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
  882. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
  883. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
  884. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
  885. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
  886. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
  887. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
  888. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
  889. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
  890. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
  891. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
  892. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
  893. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
  894. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
  895. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
  896. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
  897. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
  898. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
  899. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
  900. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
  901. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
  902. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
  903. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  904. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
  905. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
  906. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +3 -2
  907. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
  908. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
  909. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts +19 -0
  910. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts.map +1 -0
  911. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.js +27 -0
  912. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +43 -10
  913. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  914. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +108 -48
  915. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +74 -4
  916. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  917. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +681 -77
  918. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +3 -1
  919. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  920. package/src/shade/renderer/shadow/map/Shadowmap.js +3 -1
  921. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
  922. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
  923. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
  924. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
  925. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
  926. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
  927. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
  928. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
  929. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
  930. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts +8 -0
  931. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
  932. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +34 -3
  933. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
  934. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
  935. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
  936. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +5 -3
  937. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  938. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +27 -7
  939. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
  940. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +137 -133
  941. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
  942. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
  943. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts +15 -0
  944. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts.map +1 -0
  945. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.js +14 -0
  946. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts +16 -0
  947. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts.map +1 -0
  948. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.js +15 -0
  949. package/src/shade/renderer/shadow/vsm/PLAN.md +440 -0
  950. package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +43 -0
  951. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +42 -0
  952. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +1 -0
  953. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +153 -0
  954. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +327 -0
  955. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -0
  956. package/src/shade/renderer/shadow/vsm/VSMPageManager.js +1408 -0
  957. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts +14 -0
  958. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts.map +1 -0
  959. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.js +13 -0
  960. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts +63 -0
  961. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts.map +1 -0
  962. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.js +70 -0
  963. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts +11 -0
  964. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts.map +1 -0
  965. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.js +10 -0
  966. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +54 -0
  967. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +1 -0
  968. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +75 -0
  969. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts +23 -0
  970. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts.map +1 -0
  971. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.js +85 -0
  972. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts +16 -0
  973. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts.map +1 -0
  974. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.js +29 -0
  975. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +136 -25
  976. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  977. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +280 -100
  978. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts +39 -0
  979. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts.map +1 -0
  980. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.js +289 -0
  981. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts +18 -0
  982. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts.map +1 -0
  983. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.js +65 -0
  984. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts +17 -0
  985. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts.map +1 -0
  986. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.js +75 -0
  987. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +14 -0
  988. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -0
  989. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +45 -0
  990. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts +17 -0
  991. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts.map +1 -0
  992. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.js +100 -0
  993. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts +15 -0
  994. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts.map +1 -0
  995. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.js +47 -0
  996. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts +26 -0
  997. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts.map +1 -0
  998. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.js +156 -0
  999. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts +13 -0
  1000. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts.map +1 -0
  1001. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.js +65 -0
  1002. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +30 -0
  1003. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +1 -0
  1004. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +184 -0
  1005. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +23 -0
  1006. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +1 -0
  1007. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +109 -0
  1008. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts +56 -0
  1009. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts.map +1 -0
  1010. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.js +211 -0
  1011. package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts +1 -1
  1012. package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts.map +1 -1
  1013. package/src/shade/renderer/texture/format/decode_typed_gpu_data.js +3 -13
  1014. package/src/shade/renderer/texture/format/infer_format_from_parameters.d.ts.map +1 -1
  1015. package/src/shade/renderer/texture/format/infer_format_from_parameters.js +2 -3
  1016. package/src/shade/renderer/texture/texture_write_to_gpu.d.ts.map +1 -1
  1017. package/src/shade/renderer/texture/texture_write_to_gpu.js +16 -16
  1018. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  1019. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  1020. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  1021. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  1022. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  1023. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  1024. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  1025. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  1026. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  1027. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  1028. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  1029. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  1030. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  1031. package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts +4 -90
  1032. package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts.map +1 -1
  1033. package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +6 -210
  1034. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts +119 -0
  1035. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts.map +1 -0
  1036. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.js +245 -0
  1037. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts +1 -1
  1038. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts.map +1 -1
  1039. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +3 -19
  1040. package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts +13 -0
  1041. package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts.map +1 -0
  1042. package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.js +34 -0
  1043. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  1044. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  1045. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  1046. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  1047. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  1048. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  1049. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  1050. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  1051. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  1052. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  1053. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  1054. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  1055. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  1056. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  1057. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +20 -3
  1058. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  1059. package/src/shade/renderer/water/GPUWaterRenderer.js +84 -35
  1060. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  1061. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  1062. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  1063. package/src/shade/renderer/water/chunk_water_transport.d.ts +2 -0
  1064. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  1065. package/src/shade/renderer/water/chunk_water_transport.js +52 -41
  1066. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +15 -0
  1067. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  1068. package/src/shade/renderer/water/medium/GPUWaterBodies.js +64 -0
  1069. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +4 -0
  1070. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  1071. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +10 -0
  1072. package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts +3 -0
  1073. package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts.map +1 -0
  1074. package/src/shade/renderer/water/medium/chunk_water_bodies.js +3 -0
  1075. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  1076. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  1077. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  1078. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  1079. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  1080. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  1081. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +4 -0
  1082. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  1083. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +32 -0
  1084. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +4 -0
  1085. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -0
  1086. package/src/shade/renderer/water/medium/shader_water_meshlets.js +69 -0
  1087. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  1088. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  1089. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +124 -0
  1090. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  1091. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  1092. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  1093. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  1094. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  1095. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +75 -0
  1096. package/src/shade/renderer/water/shader_water.d.ts +11 -5
  1097. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  1098. package/src/shade/renderer/water/shader_water.js +262 -156
  1099. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  1100. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  1101. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +25 -0
  1102. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  1103. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +128 -0
  1104. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +6 -0
  1105. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -0
  1106. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +23 -0
  1107. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +9 -0
  1108. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +1 -0
  1109. package/src/shade/renderer/water/surface/chunk_water_tessellation.js +144 -0
  1110. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +13 -0
  1111. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  1112. package/src/shade/renderer/water/surface/chunk_water_wave.js +40 -0
  1113. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +14 -0
  1114. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -0
  1115. package/src/shade/renderer/water/surface/graph_water_tessellation.js +34 -0
  1116. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +4 -0
  1117. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +1 -0
  1118. package/src/shade/renderer/water/surface/shader_water_tiles.js +123 -0
  1119. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +6 -0
  1120. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +1 -0
  1121. package/src/shade/renderer/water/surface/shader_water_wave_batch.js +85 -0
  1122. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +6 -0
  1123. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +1 -0
  1124. package/src/shade/renderer/water/surface/shader_water_wave_domain.js +83 -0
  1125. package/src/shade/renderer/water/water_height_texture_from_sampler.d.ts.map +1 -1
  1126. package/src/shade/renderer/water/water_height_texture_from_sampler.js +4 -3
  1127. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -15,8 +15,9 @@
15
15
  *
16
16
  * @param {AbstractShape3D} shape
17
17
  * @param {ArrayLike<number>} position body world position, indexed as
18
- * [x, y, z] — a `Transform64`'s `translation` (what the raycast query
19
- * passes), a `Vector3`, or a plain array. Read by index like `rotation`, so an
18
+ * [x, y, z] — a retained array the pose was copied into (what the raycast
19
+ * query passes; a `Transform64`'s `translation` would allocate a view per
20
+ * read), a `Vector3`, or a plain array. Read by index like `rotation`, so an
20
21
  * `{x, y, z}` object yields `NaN` or `Infinity` depending on the shape
21
22
  * branch, and either way the body drops silently out of the cast
22
23
  * @param {ArrayLike<number>} rotation body world rotation quaternion (x,y,z,w)
@@ -1 +1 @@
1
- {"version":3,"file":"refine_ray_hit.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/refine_ray_hit.js"],"names":[],"mappings":"AA6NA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,iEAlBW,UAAU,MAAM,CAAC,YAKjB,UAAU,MAAM,CAAC,MACjB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,YAAY,UAAQ,GAElB,MAAM,CA4BlB;AA7QD;;;;;;GAMG;AACH,qCAFU,MAAM,CAEyB"}
1
+ {"version":3,"file":"refine_ray_hit.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/refine_ray_hit.js"],"names":[],"mappings":"AA6NA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,iEAnBW,UAAU,MAAM,CAAC,YAMjB,UAAU,MAAM,CAAC,MACjB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,YAAY,UAAQ,GAElB,MAAM,CA4BlB;AA9QD;;;;;;GAMG;AACH,qCAFU,MAAM,CAEyB"}
@@ -236,8 +236,9 @@ function refine_ray_union(shape, ox, oy, oz, dx, dy, dz, tMax, outNormal) {
236
236
  *
237
237
  * @param {AbstractShape3D} shape
238
238
  * @param {ArrayLike<number>} position body world position, indexed as
239
- * [x, y, z] — a `Transform64`'s `translation` (what the raycast query
240
- * passes), a `Vector3`, or a plain array. Read by index like `rotation`, so an
239
+ * [x, y, z] — a retained array the pose was copied into (what the raycast
240
+ * query passes; a `Transform64`'s `translation` would allocate a view per
241
+ * read), a `Vector3`, or a plain array. Read by index like `rotation`, so an
241
242
  * `{x, y, z}` object yields `NaN` or `Infinity` depending on the shape
242
243
  * branch, and either way the body drops silently out of the cast
243
244
  * @param {ArrayLike<number>} rotation body world rotation quaternion (x,y,z,w)
@@ -0,0 +1,27 @@
1
+ /**
2
+ * The world pose of what a rigid `TransformedShape3D` wraps, given the wrapper's own world pose.
3
+ *
4
+ * A wrapper whose matrix is a rigid motion — unit, perpendicular columns, no reflection, affine — moves
5
+ * its subject without changing it, so the subject at the composed pose IS the wrapped shape:
6
+ * `p = p_pose + q_pose · t`, `q = q_pose ⊗ q_wrapper`. The narrowphase collides it there, through
7
+ * whatever routine the subject's type has, and the queries take a wrapped mesh or heightmap's triangles
8
+ * from it there. A wrapper that scales, shears or mirrors is no such thing, and is left as it is.
9
+ *
10
+ * The pose is passed as scalars, so a caller holding it as a `Transform64`, as arrays or as the `out`
11
+ * of an earlier call (a wrapper of a wrapper) passes it alike; every one is read before `out` is
12
+ * written.
13
+ *
14
+ * @param {import("../../ecs/transform/Transform64.js").Transform64} out receives the subject's world pose
15
+ * @param {import("../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D} shape
16
+ * @param {number} px the wrapper's world position
17
+ * @param {number} py
18
+ * @param {number} pz
19
+ * @param {number} qx the wrapper's world rotation, a unit quaternion
20
+ * @param {number} qy
21
+ * @param {number} qz
22
+ * @param {number} qw
23
+ * @returns {boolean} whether `shape` is a TransformedShape3D with a subject and a rigid matrix; `out`
24
+ * is untouched when it is not
25
+ */
26
+ export function rigid_subject_pose(out: import("../../ecs/transform/Transform64.js").Transform64, shape: import("../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D, px: number, py: number, pz: number, qx: number, qy: number, qz: number, qw: number): boolean;
27
+ //# sourceMappingURL=rigid_subject_pose.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rigid_subject_pose.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/rigid_subject_pose.js"],"names":[],"mappings":"AAmDA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,wCAZW,OAAO,oCAAoC,EAAE,WAAW,SACxD,OAAO,gDAAgD,EAAE,eAAe,MACxE,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAsBnB"}
@@ -0,0 +1,96 @@
1
+ import { m4_decompose_array } from "../../../core/geom/3d/mat4/m4_decompose_array.js";
2
+ import { quat3_multiply } from "../../../core/geom/3d/quaternion/quat3_multiply.js";
3
+ import { v3_quaternion_apply } from "../../../core/geom/vec3/v3_quaternion_apply.js";
4
+
5
+ /**
6
+ * How far a TransformedShape3D's matrix may be from a rigid motion — column lengths off 1, columns off
7
+ * perpendicular — and still be treated as one. A matrix handed over in float32 arrives rounded at
8
+ * about 1e-7, an exact rotation included.
9
+ * @type {number}
10
+ */
11
+ const RIGID_TOLERANCE = 1e-5;
12
+
13
+ /** Translation / rotation / scale of the wrapper matrix last passed to {@link decompose_rigid}. */
14
+ const wrapper_translation = new Float64Array(3);
15
+ const wrapper_rotation = new Float64Array(4);
16
+ const wrapper_scale = new Float64Array(3);
17
+
18
+ /** The wrapper's translation rotated into the world, by {@link rigid_subject_pose}. */
19
+ const wrapper_offset = new Float64Array(3);
20
+
21
+ /**
22
+ * Whether an affine matrix (column-major) is a rigid motion, leaving its translation and rotation in
23
+ * {@link wrapper_translation} / {@link wrapper_rotation}.
24
+ *
25
+ * @param {ArrayLike<number>} m
26
+ * @returns {boolean}
27
+ */
28
+ function decompose_rigid(m) {
29
+ if (m[3] !== 0 || m[7] !== 0 || m[11] !== 0 || m[15] !== 1) {
30
+ return false;
31
+ }
32
+
33
+ // a reflection comes back as a negative x scale, so it fails here too
34
+ m4_decompose_array(m, wrapper_translation, 0, wrapper_rotation, 0, wrapper_scale, 0);
35
+
36
+ if (Math.abs(wrapper_scale[0] - 1) > RIGID_TOLERANCE
37
+ || Math.abs(wrapper_scale[1] - 1) > RIGID_TOLERANCE
38
+ || Math.abs(wrapper_scale[2] - 1) > RIGID_TOLERANCE) {
39
+ return false;
40
+ }
41
+
42
+ // the decomposition assumes no shear; a sheared matrix has unit columns that are not perpendicular
43
+ const d01 = m[0] * m[4] + m[1] * m[5] + m[2] * m[6];
44
+ const d02 = m[0] * m[8] + m[1] * m[9] + m[2] * m[10];
45
+ const d12 = m[4] * m[8] + m[5] * m[9] + m[6] * m[10];
46
+
47
+ return Math.abs(d01) <= RIGID_TOLERANCE
48
+ && Math.abs(d02) <= RIGID_TOLERANCE
49
+ && Math.abs(d12) <= RIGID_TOLERANCE;
50
+ }
51
+
52
+ /**
53
+ * The world pose of what a rigid `TransformedShape3D` wraps, given the wrapper's own world pose.
54
+ *
55
+ * A wrapper whose matrix is a rigid motion — unit, perpendicular columns, no reflection, affine — moves
56
+ * its subject without changing it, so the subject at the composed pose IS the wrapped shape:
57
+ * `p = p_pose + q_pose · t`, `q = q_pose ⊗ q_wrapper`. The narrowphase collides it there, through
58
+ * whatever routine the subject's type has, and the queries take a wrapped mesh or heightmap's triangles
59
+ * from it there. A wrapper that scales, shears or mirrors is no such thing, and is left as it is.
60
+ *
61
+ * The pose is passed as scalars, so a caller holding it as a `Transform64`, as arrays or as the `out`
62
+ * of an earlier call (a wrapper of a wrapper) passes it alike; every one is read before `out` is
63
+ * written.
64
+ *
65
+ * @param {import("../../ecs/transform/Transform64.js").Transform64} out receives the subject's world pose
66
+ * @param {import("../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D} shape
67
+ * @param {number} px the wrapper's world position
68
+ * @param {number} py
69
+ * @param {number} pz
70
+ * @param {number} qx the wrapper's world rotation, a unit quaternion
71
+ * @param {number} qy
72
+ * @param {number} qz
73
+ * @param {number} qw
74
+ * @returns {boolean} whether `shape` is a TransformedShape3D with a subject and a rigid matrix; `out`
75
+ * is untouched when it is not
76
+ */
77
+ export function rigid_subject_pose(out, shape, px, py, pz, qx, qy, qz, qw) {
78
+ if (shape.isTransformedShape3D !== true || shape.subject === null || !decompose_rigid(shape.transform)) {
79
+ return false;
80
+ }
81
+
82
+ // subject pose = pose ∘ wrapper: p = p_pose + q_pose · t, q = q_pose ⊗ q_wrapper
83
+ v3_quaternion_apply(wrapper_offset, 0,
84
+ wrapper_translation[0], wrapper_translation[1], wrapper_translation[2],
85
+ qx, qy, qz, qw
86
+ );
87
+ quat3_multiply(wrapper_rotation, 0,
88
+ qx, qy, qz, qw,
89
+ wrapper_rotation[0], wrapper_rotation[1], wrapper_rotation[2], wrapper_rotation[3]
90
+ );
91
+
92
+ out.setTranslation(px + wrapper_offset[0], py + wrapper_offset[1], pz + wrapper_offset[2]);
93
+ out.setRotation(wrapper_rotation[0], wrapper_rotation[1], wrapper_rotation[2], wrapper_rotation[3]);
94
+
95
+ return true;
96
+ }
@@ -35,4 +35,18 @@
35
35
  * @returns {boolean} true if overlap
36
36
  */
37
37
  export function sphere_box_contact(out: number[] | Float64Array, sx: number, sy: number, sz: number, radius: number, bx: number, by: number, bz: number, bqx: number, bqy: number, bqz: number, bqw: number, hx: number, hy: number, hz: number): boolean;
38
+ /**
39
+ * {@link sphere_box_contact} with the sphere read from an array as `[centre, radius]` and the box as
40
+ * `[centre, orientation (unit quaternion), half-extents]`. A call V8 does not inline boxes each number
41
+ * passed to it, fourteen here, once per sphere-box pair, and the same goes for the rotations inside, so
42
+ * those take arrays too.
43
+ *
44
+ * @param {number[]|Float64Array} out length >= 10
45
+ * @param {Float64Array} sphere
46
+ * @param {number} sphere_offset
47
+ * @param {Float64Array} box
48
+ * @param {number} box_offset
49
+ * @returns {boolean} true if overlap
50
+ */
51
+ export function sphere_box_contact_array(out: number[] | Float64Array, sphere: Float64Array, sphere_offset: number, box: Float64Array, box_offset: number): boolean;
38
52
  //# sourceMappingURL=sphere_box_contact.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sphere_box_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_box_contact.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,wCAjBW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAuFnB"}
1
+ {"version":3,"file":"sphere_box_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_box_contact.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,wCAjBW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAmBnB;AASD;;;;;;;;;;;;GAYG;AACH,8CAPW,MAAM,EAAE,GAAC,YAAY,UACrB,YAAY,iBACZ,MAAM,OACN,YAAY,cACZ,MAAM,GACJ,OAAO,CA8FnB"}
@@ -1,5 +1,5 @@
1
- import { v3_quaternion_apply } from "../../../core/geom/vec3/v3_quaternion_apply.js";
2
- import { v3_quaternion_apply_inverse } from "../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
1
+ import { v3_quaternion_apply_array } from "../../../core/geom/vec3/v3_quaternion_apply.js";
2
+ import { v3_quaternion_apply_inverse_array } from "../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
3
3
 
4
4
  /**
5
5
  * Scratch for the world→box-local rotation of the sphere centre at the
@@ -51,9 +51,52 @@ export function sphere_box_contact(
51
51
  bqx, bqy, bqz, bqw,
52
52
  hx, hy, hz
53
53
  ) {
54
+ const sphere = scratch_sphere;
55
+ const box = scratch_box;
56
+
57
+ sphere[0] = sx; sphere[1] = sy; sphere[2] = sz; sphere[3] = radius;
58
+
59
+ box[0] = bx; box[1] = by; box[2] = bz;
60
+ box[3] = bqx; box[4] = bqy; box[5] = bqz; box[6] = bqw;
61
+ box[7] = hx; box[8] = hy; box[9] = hz;
62
+
63
+ return sphere_box_contact_array(out, sphere, 0, box, 0);
64
+ }
65
+
66
+ /** Where {@link sphere_box_contact} packs its sphere and its box. */
67
+ const scratch_sphere = new Float64Array(4);
68
+ const scratch_box = new Float64Array(10);
69
+
70
+ /** The box-local vectors {@link sphere_box_contact_array} rotates back to world. */
71
+ const scratch_vector = new Float64Array(3);
72
+
73
+ /**
74
+ * {@link sphere_box_contact} with the sphere read from an array as `[centre, radius]` and the box as
75
+ * `[centre, orientation (unit quaternion), half-extents]`. A call V8 does not inline boxes each number
76
+ * passed to it, fourteen here, once per sphere-box pair, and the same goes for the rotations inside, so
77
+ * those take arrays too.
78
+ *
79
+ * @param {number[]|Float64Array} out length >= 10
80
+ * @param {Float64Array} sphere
81
+ * @param {number} sphere_offset
82
+ * @param {Float64Array} box
83
+ * @param {number} box_offset
84
+ * @returns {boolean} true if overlap
85
+ */
86
+ export function sphere_box_contact_array(out, sphere, sphere_offset, box, box_offset) {
87
+ const sx = sphere[sphere_offset], sy = sphere[sphere_offset + 1], sz = sphere[sphere_offset + 2];
88
+ const radius = sphere[sphere_offset + 3];
89
+
90
+ const bx = box[box_offset], by = box[box_offset + 1], bz = box[box_offset + 2];
91
+ const hx = box[box_offset + 7], hy = box[box_offset + 8], hz = box[box_offset + 9];
92
+ const rotation = box_offset + 3;
93
+
54
94
  // Step 1: bring the sphere centre into box-local space via the conjugate
55
95
  // quaternion. v_local = q* · (s - b) · q
56
- v3_quaternion_apply_inverse(scratch_local, 0, sx - bx, sy - by, sz - bz, bqx, bqy, bqz, bqw);
96
+ scratch_local[0] = sx - bx;
97
+ scratch_local[1] = sy - by;
98
+ scratch_local[2] = sz - bz;
99
+ v3_quaternion_apply_inverse_array(scratch_local, 0, scratch_local, 0, box, rotation);
57
100
  const lx = scratch_local[0];
58
101
  const ly = scratch_local[1];
59
102
  const lz = scratch_local[2];
@@ -113,7 +156,9 @@ export function sphere_box_contact(
113
156
  // Step 3: rotate normal and surface point back to world. v_world = q · v · q*
114
157
 
115
158
  // World normal (box → sphere).
116
- v3_quaternion_apply(out, 0, nlx, nly, nlz, bqx, bqy, bqz, bqw);
159
+ const v = scratch_vector;
160
+ v[0] = nlx; v[1] = nly; v[2] = nlz;
161
+ v3_quaternion_apply_array(out, 0, v, 0, box, rotation);
117
162
  const nx = out[0], ny = out[1], nz = out[2];
118
163
  out[3] = radius - dist;
119
164
 
@@ -123,7 +168,8 @@ export function sphere_box_contact(
123
168
  out[6] = sz - nz * radius;
124
169
 
125
170
  // World contact on box: rotate the local-space clamped point to world, plus box centre.
126
- v3_quaternion_apply(out, 7, clx, cly, clz, bqx, bqy, bqz, bqw);
171
+ v[0] = clx; v[1] = cly; v[2] = clz;
172
+ v3_quaternion_apply_array(out, 7, v, 0, box, rotation);
127
173
  out[7] += bx;
128
174
  out[8] += by;
129
175
  out[9] += bz;
@@ -24,4 +24,16 @@
24
24
  * @returns {boolean} true if spheres overlap
25
25
  */
26
26
  export function sphere_sphere_contact(out: number[] | Float64Array, ax: number, ay: number, az: number, bx: number, by: number, bz: number, radius_a: number, radius_b: number): boolean;
27
+ /**
28
+ * {@link sphere_sphere_contact} with each sphere read from an array as `[centre, radius]`: a call V8
29
+ * does not inline boxes each number passed to it, eight here, once per sphere pair.
30
+ *
31
+ * @param {number[]|Float64Array} out length >= 4
32
+ * @param {Float64Array} sphere_a
33
+ * @param {number} sphere_a_offset
34
+ * @param {Float64Array} sphere_b
35
+ * @param {number} sphere_b_offset
36
+ * @returns {boolean} true if spheres overlap
37
+ */
38
+ export function sphere_sphere_contact_array(out: number[] | Float64Array, sphere_a: Float64Array, sphere_a_offset: number, sphere_b: Float64Array, sphere_b_offset: number): boolean;
27
39
  //# sourceMappingURL=sphere_sphere_contact.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sphere_sphere_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_sphere_contact.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,2CAXW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,YACN,MAAM,YACN,MAAM,GACJ,OAAO,CA4BnB"}
1
+ {"version":3,"file":"sphere_sphere_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_sphere_contact.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,2CAXW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,YACN,MAAM,YACN,MAAM,GACJ,OAAO,CAUnB;AAMD;;;;;;;;;;GAUG;AACH,iDAPW,MAAM,EAAE,GAAC,YAAY,YACrB,YAAY,mBACZ,MAAM,YACN,YAAY,mBACZ,MAAM,GACJ,OAAO,CAiCnB"}
@@ -24,6 +24,36 @@
24
24
  * @returns {boolean} true if spheres overlap
25
25
  */
26
26
  export function sphere_sphere_contact(out, ax, ay, az, bx, by, bz, radius_a, radius_b) {
27
+ const a = scratch_sphere_a;
28
+ const b = scratch_sphere_b;
29
+
30
+ a[0] = ax; a[1] = ay; a[2] = az; a[3] = radius_a;
31
+ b[0] = bx; b[1] = by; b[2] = bz; b[3] = radius_b;
32
+
33
+ return sphere_sphere_contact_array(out, a, 0, b, 0);
34
+ }
35
+
36
+ /** Where {@link sphere_sphere_contact} packs its spheres. */
37
+ const scratch_sphere_a = new Float64Array(4);
38
+ const scratch_sphere_b = new Float64Array(4);
39
+
40
+ /**
41
+ * {@link sphere_sphere_contact} with each sphere read from an array as `[centre, radius]`: a call V8
42
+ * does not inline boxes each number passed to it, eight here, once per sphere pair.
43
+ *
44
+ * @param {number[]|Float64Array} out length >= 4
45
+ * @param {Float64Array} sphere_a
46
+ * @param {number} sphere_a_offset
47
+ * @param {Float64Array} sphere_b
48
+ * @param {number} sphere_b_offset
49
+ * @returns {boolean} true if spheres overlap
50
+ */
51
+ export function sphere_sphere_contact_array(out, sphere_a, sphere_a_offset, sphere_b, sphere_b_offset) {
52
+ const ax = sphere_a[sphere_a_offset], ay = sphere_a[sphere_a_offset + 1], az = sphere_a[sphere_a_offset + 2];
53
+ const radius_a = sphere_a[sphere_a_offset + 3];
54
+ const bx = sphere_b[sphere_b_offset], by = sphere_b[sphere_b_offset + 1], bz = sphere_b[sphere_b_offset + 2];
55
+ const radius_b = sphere_b[sphere_b_offset + 3];
56
+
27
57
  const dx = ax - bx;
28
58
  const dy = ay - by;
29
59
  const dz = az - bz;
@@ -45,4 +45,16 @@
45
45
  * @returns {boolean} true if sphere overlaps the triangle
46
46
  */
47
47
  export function sphere_triangle_contact(out: number[] | Float64Array, sx: number, sy: number, sz: number, radius: number, ax: number, ay: number, az: number, bx: number, by: number, bz: number, cx: number, cy: number, cz: number): boolean;
48
+ /**
49
+ * {@link sphere_triangle_contact} with the sphere and the triangle read from arrays: a call V8 does not
50
+ * inline boxes each number passed to it, thirteen here, once per triangle under a sphere.
51
+ *
52
+ * @param {number[]|Float64Array} out length >= 10
53
+ * @param {Float64Array} sphere centre (world) then radius
54
+ * @param {number} sphere_offset
55
+ * @param {Float64Array} triangle vertices A, B, C (world)
56
+ * @param {number} triangle_offset
57
+ * @returns {boolean} true if sphere overlaps the triangle
58
+ */
59
+ export function sphere_triangle_contact_array(out: number[] | Float64Array, sphere: Float64Array, sphere_offset: number, triangle: Float64Array, triangle_offset: number): boolean;
48
60
  //# sourceMappingURL=sphere_triangle_contact.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sphere_triangle_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_triangle_contact.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH,6CAhBW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAmFnB"}
1
+ {"version":3,"file":"sphere_triangle_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_triangle_contact.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH,6CAhBW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAmBnB;AAMD;;;;;;;;;;GAUG;AACH,mDAPW,MAAM,EAAE,GAAC,YAAY,UACrB,YAAY,iBACZ,MAAM,YACN,YAAY,mBACZ,MAAM,GACJ,OAAO,CA8EnB"}
@@ -1,4 +1,4 @@
1
- import { tri3_closest_point } from "../../../core/geom/3d/triangle/tri3_closest_point.js";
1
+ import { tri3_closest_point_array } from "../../../core/geom/3d/triangle/tri3_closest_point.js";
2
2
 
3
3
  /**
4
4
  * Closest-point on triangle, written into the first two floats of `out`
@@ -61,6 +61,41 @@ export function sphere_triangle_contact(
61
61
  bx, by, bz,
62
62
  cx, cy, cz
63
63
  ) {
64
+ const sphere = scratch_sphere;
65
+ const triangle = scratch_triangle;
66
+
67
+ sphere[0] = sx; sphere[1] = sy; sphere[2] = sz; sphere[3] = radius;
68
+
69
+ triangle[0] = ax; triangle[1] = ay; triangle[2] = az;
70
+ triangle[3] = bx; triangle[4] = by; triangle[5] = bz;
71
+ triangle[6] = cx; triangle[7] = cy; triangle[8] = cz;
72
+
73
+ return sphere_triangle_contact_array(out, sphere, 0, triangle, 0);
74
+ }
75
+
76
+ /** Where {@link sphere_triangle_contact} packs its sphere and its triangle. */
77
+ const scratch_sphere = new Float64Array(4);
78
+ const scratch_triangle = new Float64Array(9);
79
+
80
+ /**
81
+ * {@link sphere_triangle_contact} with the sphere and the triangle read from arrays: a call V8 does not
82
+ * inline boxes each number passed to it, thirteen here, once per triangle under a sphere.
83
+ *
84
+ * @param {number[]|Float64Array} out length >= 10
85
+ * @param {Float64Array} sphere centre (world) then radius
86
+ * @param {number} sphere_offset
87
+ * @param {Float64Array} triangle vertices A, B, C (world)
88
+ * @param {number} triangle_offset
89
+ * @returns {boolean} true if sphere overlaps the triangle
90
+ */
91
+ export function sphere_triangle_contact_array(out, sphere, sphere_offset, triangle, triangle_offset) {
92
+ const sx = sphere[sphere_offset], sy = sphere[sphere_offset + 1], sz = sphere[sphere_offset + 2];
93
+ const radius = sphere[sphere_offset + 3];
94
+
95
+ const ax = triangle[triangle_offset], ay = triangle[triangle_offset + 1], az = triangle[triangle_offset + 2];
96
+ const bx = triangle[triangle_offset + 3], by = triangle[triangle_offset + 4], bz = triangle[triangle_offset + 5];
97
+ const cx = triangle[triangle_offset + 6], cy = triangle[triangle_offset + 7], cz = triangle[triangle_offset + 8];
98
+
64
99
  // Degenerate-triangle guard. For zero-area triangles (colinear or
65
100
  // duplicate vertices) the closest-point algorithm still returns
66
101
  // a point on the degenerate "line" but the surrounding geometry
@@ -79,13 +114,7 @@ export function sphere_triangle_contact(
79
114
  if (fn_mag_sqr === 0) return false;
80
115
 
81
116
  // Closest-point on triangle to sphere centre — barycentric output.
82
- tri3_closest_point(
83
- scratch_closest, 0,
84
- sx, sy, sz,
85
- ax, ay, az,
86
- bx, by, bz,
87
- cx, cy, cz
88
- );
117
+ tri3_closest_point_array(scratch_closest, 0, sphere, sphere_offset, triangle, triangle_offset);
89
118
  const px = scratch_closest[0];
90
119
  const py = scratch_closest[1];
91
120
  const pz = scratch_closest[2];
@@ -0,0 +1,139 @@
1
+ /**
2
+ * The supporting feature of a posed convex shape along a world direction — see the module notes.
3
+ *
4
+ * @param {SupportFeature} f receives the feature
5
+ * @param {AbstractShape3D|{vertices, face_offsets, face_loops, support}} shape
6
+ * @param {number} px shape position x
7
+ * @param {number} py
8
+ * @param {number} pz
9
+ * @param {number} qx shape rotation quaternion x
10
+ * @param {number} qy
11
+ * @param {number} qz
12
+ * @param {number} qw
13
+ * @param {number} dx unit world direction, toward the other body
14
+ * @param {number} dy
15
+ * @param {number} dz
16
+ */
17
+ export function support_feature(f: SupportFeature, shape: AbstractShape3D | {
18
+ vertices;
19
+ face_offsets;
20
+ face_loops;
21
+ support;
22
+ }, px: number, py: number, pz: number, qx: number, qy: number, qz: number, qw: number, dx: number, dy: number, dz: number): void;
23
+ /**
24
+ * The supporting feature of a world triangle along a direction: the triangle itself when its outward
25
+ * normal is within {@link FACE_ALIGNMENT} of the direction, else the vertices tied at the extreme.
26
+ *
27
+ * @param {SupportFeature} f
28
+ * @param {number} ax
29
+ * @param {number} ay
30
+ * @param {number} az
31
+ * @param {number} bx
32
+ * @param {number} by
33
+ * @param {number} bz
34
+ * @param {number} cx
35
+ * @param {number} cy
36
+ * @param {number} cz
37
+ * @param {number} nx unit outward normal of the triangle
38
+ * @param {number} ny
39
+ * @param {number} nz
40
+ * @param {number} dx unit direction, toward the other body
41
+ * @param {number} dy
42
+ * @param {number} dz
43
+ */
44
+ export function triangle_feature(f: SupportFeature, ax: number, ay: number, az: number, bx: number, by: number, bz: number, cx: number, cy: number, cz: number, nx: number, ny: number, nz: number, dx: number, dy: number, dz: number): void;
45
+ /**
46
+ * Contacts between two supporting features, along the axis `n` (unit, from B toward A) the pair
47
+ * penetrates along by `depth`. A's feature must face B (taken along −n), B's face A (along +n).
48
+ *
49
+ * When either feature is a face, the other is clipped to that face's prism and every point that
50
+ * reaches behind it is a contact, at the depth it reaches, with the face's own normal — the exact
51
+ * normal of a face-on-face contact, however rough the axis it was found along. Otherwise, or when
52
+ * the clip leaves nothing, one contact: two segments meet at their closest points; anything else on
53
+ * the smaller feature's centroid, projected along `n` onto the other side's support plane, at
54
+ * `depth`.
55
+ *
56
+ * Layout matches {@link convex_hull_clip}: `out[0..2]` the normal (B→A), `out[3]` the count, then
57
+ * per contact the point on A, the point on B and the depth.
58
+ *
59
+ * @param {Float64Array} out length ≥ {@link FEATURE_MANIFOLD_OUT_LENGTH}
60
+ * @param {SupportFeature} fa
61
+ * @param {SupportFeature} fb
62
+ * @param {number} nx
63
+ * @param {number} ny
64
+ * @param {number} nz
65
+ * @param {number} depth
66
+ */
67
+ export function feature_manifold(out: Float64Array, fa: SupportFeature, fb: SupportFeature, nx: number, ny: number, nz: number, depth: number): void;
68
+ /**
69
+ * Contact points for a convex pair the narrowphase has an axis and a depth for (GJK + EPA) but no
70
+ * dedicated routine: a cylinder against anything, a capsule against a hull, a hull or a cylinder
71
+ * against a mesh triangle, a scaled TransformedShape3D.
72
+ *
73
+ * Each side contributes its SUPPORTING FEATURE along the axis — the face, edge or point of it that
74
+ * faces the other body — and the two are clipped against each other, as Jolt's
75
+ * `ManifoldBetweenTwoFaces` and Box3D's capsule/hull face contact do: a cylinder standing on its cap
76
+ * gets the cap's rim, clipped to the floor face, and stands; a capsule lying on a hull face gets
77
+ * both ends of its segment. Where the features do not face each other squarely there is one contact,
78
+ * on the smaller feature, projected along the axis onto the other body — never at a body's origin,
79
+ * which is what this path used to report, putting the push metres from where the bodies touch.
80
+ *
81
+ * Features:
82
+ * - box, convex hull (any `{vertices, face_offsets, face_loops}` polytope), triangle: the face whose
83
+ * outward normal is within {@link FACE_ALIGNMENT} of the direction; otherwise the vertices tied
84
+ * at the extreme (an edge, or a vertex);
85
+ * - cylinder: the cap, as {@link CYLINDER_CAP_POINTS} rim points, within FACE_ALIGNMENT of its
86
+ * axis; the side line, within the same angle of perpendicular; otherwise the support point;
87
+ * - capsule: its segment's two hemisphere support points, within that angle of perpendicular;
88
+ * otherwise the support point;
89
+ * - TransformedShape3D (one that scales; rigid ones are collided as their subject): the subject's
90
+ * feature along the direction mapped into it, carried through the matrix;
91
+ * - anything else: the support point.
92
+ *
93
+ * @author Alex Goldring
94
+ * @copyright Company Named Limited (c) 2026
95
+ */
96
+ /** @type {number} */
97
+ export const FEATURE_POINT: number;
98
+ /** @type {number} */
99
+ export const FEATURE_SEGMENT: number;
100
+ /** @type {number} */
101
+ export const FEATURE_POLYGON: number;
102
+ /**
103
+ * The part of a convex shape that faces a direction, in world space.
104
+ */
105
+ export class SupportFeature {
106
+ /**
107
+ * World points, flat `(x, y, z)`. A POLYGON's are in loop order.
108
+ * @type {Float64Array}
109
+ */
110
+ points: Float64Array;
111
+ /** @type {number} */
112
+ count: number;
113
+ /**
114
+ * {@link FEATURE_POINT}, {@link FEATURE_SEGMENT} or {@link FEATURE_POLYGON}.
115
+ * @type {number}
116
+ */
117
+ kind: number;
118
+ /**
119
+ * Unit outward normal of a POLYGON feature, world.
120
+ */
121
+ nx: number;
122
+ ny: number;
123
+ nz: number;
124
+ /**
125
+ * The shape's furthest projection on the direction, `max(p · d)`: its support plane along it.
126
+ * @type {number}
127
+ */
128
+ extreme: number;
129
+ /**
130
+ * @param {number} n points about to be written
131
+ */
132
+ reserve(n: number): void;
133
+ }
134
+ /**
135
+ * Output length of {@link feature_manifold}: `[nx, ny, nz, count, (ax, ay, az, bx, by, bz, depth) × 4]`.
136
+ * @type {number}
137
+ */
138
+ export const FEATURE_MANIFOLD_OUT_LENGTH: number;
139
+ //# sourceMappingURL=support_feature_manifold.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"support_feature_manifold.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/support_feature_manifold.js"],"names":[],"mappings":"AAweA;;;;;;;;;;;;;;;GAeG;AACH,mCAbW,cAAc,SACd,kBAAgB;IAAC,QAAQ,CAAC;IAAC,YAAY,CAAC;IAAC,UAAU,CAAC;IAAC,OAAO,CAAA;CAAC,MAC7D,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAkChB;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,oCAjBW,cAAc,MACd,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAyBhB;AAwOD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,sCARW,YAAY,MACZ,cAAc,MACd,cAAc,MACd,MAAM,MACN,MAAM,MACN,MAAM,SACN,MAAM,QAkHhB;AA96BD;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AAEH,qBAAqB;AACrB,4BADW,MAAM,CACc;AAC/B,qBAAqB;AACrB,8BADW,MAAM,CACgB;AACjC,qBAAqB;AACrB,8BADW,MAAM,CACgB;AA+BjC;;GAEG;AACH;IACI;;;OAGG;IACH,QAFU,YAAY,CAEY;IAElC,qBAAqB;IACrB,OADW,MAAM,CACP;IAEV;;;OAGG;IACH,MAFU,MAAM,CAEK;IAErB;;OAEG;IACH,WAAO;IACP,WAAO;IACP,WAAO;IAEP;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,WAFW,MAAM,QAMhB;CACJ;AAyrBD;;;GAGG;AACH,0CAFU,MAAM,CAEqC"}