@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
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  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
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  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
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  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
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  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -0,0 +1,161 @@
1
+ import Quaternion from "../../../core/geom/Quaternion.js";
2
+ import Vector3 from "../../../core/geom/Vector3.js";
3
+ import { make_box_geometry } from "../../renderer/geometry/primitives/make_box_geometry.js";
4
+ import { make_octahedron_geometry } from "../../renderer/geometry/primitives/make_octahedron_geometry.js";
5
+ import { make_plane_geometry } from "../../renderer/geometry/primitives/make_plane_geometry.js";
6
+ import { make_sunlight } from "../../renderer/light/make_sunlight.js";
7
+ import { place_light } from "../../renderer/light/place_light.js";
8
+ import { ParticipatingMedium } from "../../renderer/medium/ParticipatingMedium.js";
9
+ import { PhaseFournierForand } from "../../renderer/medium/phase/PhaseFournierForand.js";
10
+ import { PhaseHenyeyGreenstein } from "../../renderer/medium/phase/PhaseHenyeyGreenstein.js";
11
+ import { PhaseWaterMolecular } from "../../renderer/medium/phase/PhaseWaterMolecular.js";
12
+ import { absorbing_medium, place_fog, surface } from "./checks.js";
13
+ import { make_wave_pool_geometry } from "./make_wave_pool_geometry.js";
14
+
15
+ /**
16
+ * Scenes to look at, not to measure: what the media do in a setting with something to see through
17
+ * them. `environment: 'sky'` lights them with the playground's default sky when `test_assets/` has
18
+ * it, and a flat blue one until then.
19
+ *
20
+ * @typedef {Object} MediaView
21
+ * @property {string} name
22
+ * @property {string} about
23
+ * @property {number[]|'sky'} environment
24
+ * @property {{position: number[], target: number[], fov_degrees: number}} camera
25
+ * @property {function(MediaScene): void} test
26
+ */
27
+
28
+ /** a checkerboard of 1 m tiles, so refraction and absorption have a pattern to bend and tint */
29
+ function place_checkerboard({ place, meshlets }) {
30
+ const tile = meshlets(make_plane_geometry(1, 1, 1, 1));
31
+ const flat = Quaternion.fromAxisAngle(Vector3.right, -Math.PI / 2);
32
+
33
+ const light = surface({ albedo: [0.8, 0.8, 0.78], roughness: 0.7 });
34
+ const dark = surface({ albedo: [0.12, 0.12, 0.13], roughness: 0.7 });
35
+
36
+ for (let x = -6; x < 6; x++) {
37
+ for (let z = -6; z < 5; z++) {
38
+ place(tile, ((x + z) & 1) === 0 ? light : dark, new Vector3(x + 0.5, 0, z + 0.5), flat);
39
+ }
40
+ }
41
+ }
42
+
43
+ /**
44
+ * @type {MediaView[]}
45
+ */
46
+ export const MEDIA_VIEWS = [
47
+ {
48
+ name: 'glass, water and fog',
49
+ about: 'left to right: clear glass (n = 1.5), amber glass that absorbs blue, a milky medium that scatters (n = 1.4), and a tank of water (n = 1.333) holding a red block; fog behind. The sun reaches the block through the water\'s surface, by manifold next-event estimation, which connects through one refracting surface: light through a glass sphere crosses two, so the spheres still cast full shadows.',
50
+ environment: 'sky',
51
+ camera: { position: [0, 2.4, 7.2], target: [0, 0.45, 0], fov_degrees: 45 },
52
+ test(s) {
53
+ place_checkerboard(s);
54
+
55
+ place_light(s.scene, make_sunlight({
56
+ intensity: 3,
57
+ direction: new Vector3(-0.5, -1, -0.6),
58
+ temperature: 5800,
59
+ }));
60
+
61
+ const sphere = s.meshlets(make_octahedron_geometry(0.6, 32));
62
+
63
+ s.place(
64
+ sphere,
65
+ surface({ transmission: 1, ior: 1.5, medium: new ParticipatingMedium() }),
66
+ new Vector3(-2.2, 0.6, 0)
67
+ );
68
+
69
+ s.place(
70
+ sphere,
71
+ surface({ transmission: 1, ior: 1.5, medium: absorbing_medium([0.2, 1.0, 3.0]) }),
72
+ new Vector3(-0.8, 0.6, 0)
73
+ );
74
+
75
+ const milk = new ParticipatingMedium();
76
+
77
+ milk.absorption = [0.05, 0.1, 0.2];
78
+ milk.add_lobe([4, 4, 4], new PhaseHenyeyGreenstein({ g: 0.2 }));
79
+
80
+ s.place(
81
+ sphere,
82
+ surface({ transmission: 1, ior: 1.4, medium: milk }),
83
+ new Vector3(0.6, 0.6, 0)
84
+ );
85
+
86
+ const water = new ParticipatingMedium();
87
+
88
+ water.absorption = [0.6, 0.12, 0.06];
89
+ water.add_lobe([0.002, 0.004, 0.009], new PhaseWaterMolecular({ depolarization: 0.039 }));
90
+ water.add_lobe([0.15, 0.15, 0.15], new PhaseFournierForand({ backscatter_fraction: 0.0183 }));
91
+
92
+ s.place(
93
+ s.meshlets(make_box_geometry(1.2, 1, 1.2)),
94
+ surface({ transmission: 1, ior: 1.333, medium: water }),
95
+ new Vector3(2.2, 0.51, 0)
96
+ );
97
+
98
+ s.place(
99
+ s.meshlets(make_box_geometry(0.4, 0.4, 0.4)),
100
+ surface({ albedo: [0.8, 0.1, 0.08], roughness: 0.6 }),
101
+ new Vector3(2.2, 0.22, 0)
102
+ );
103
+
104
+ place_fog(s, {
105
+ position: [0, 1.5, -2.5],
106
+ scale: [10, 3, 1.5],
107
+ extinction: [0.25, 0.25, 0.25],
108
+ scattering: [0.25, 0.25, 0.25],
109
+ g: 0.6,
110
+ });
111
+ },
112
+ },
113
+ {
114
+ name: 'caustics under waves',
115
+ about: 'a pool of clear water (n = 1.333) whose surface is two crossing sine waves, 2 cm high, the sun 25 degrees from overhead: the light reaching the pool\'s floor is connected through the moving surface by manifold next-event estimation, and the surface\'s curvature focuses and spreads it — the bright web on the floor is caustics, which straight shadow rays cannot make.',
116
+ environment: 'sky',
117
+ camera: { position: [0, 3.4, 3.1], target: [0, 0, 0.1], fov_degrees: 45 },
118
+ test(s) {
119
+ place_checkerboard(s);
120
+
121
+ place_light(s.scene, make_sunlight({
122
+ intensity: 3,
123
+ direction: new Vector3(-0.3, -1, -0.25),
124
+ temperature: 5800,
125
+ }));
126
+
127
+ const water = absorbing_medium([0.25, 0.06, 0.03]);
128
+
129
+ s.place(
130
+ s.meshlets(make_wave_pool_geometry({
131
+ width: 3.96,
132
+ length: 3.96,
133
+ depth: 0.6,
134
+ amplitude: 0.02,
135
+ wavelength: 0.45,
136
+ segments: 96,
137
+ })),
138
+ surface({ transmission: 1, ior: 1.333, medium: water }),
139
+ new Vector3(0, -0.01, 0)
140
+ );
141
+
142
+ // a plain floor under the water, where the focused light shows
143
+ s.place(
144
+ s.meshlets(make_plane_geometry(3.96, 3.96, 1, 1)),
145
+ surface({ albedo: [0.8, 0.8, 0.78], roughness: 0.9 }),
146
+ new Vector3(0, 0.002, 0),
147
+ Quaternion.fromAxisAngle(Vector3.right, -Math.PI / 2)
148
+ );
149
+
150
+ // the pool's walls, just outside the water
151
+ const wall = surface({ albedo: [0.85, 0.85, 0.82], roughness: 0.8 });
152
+ const long_wall = s.meshlets(make_box_geometry(4.4, 0.8, 0.2));
153
+ const short_wall = s.meshlets(make_box_geometry(0.2, 0.8, 4.0));
154
+
155
+ s.place(long_wall, wall, new Vector3(0, 0.4, -2.1));
156
+ s.place(long_wall, wall, new Vector3(0, 0.4, 2.1));
157
+ s.place(short_wall, wall, new Vector3(-2.1, 0.4, 0));
158
+ s.place(short_wall, wall, new Vector3(2.1, 0.4, 0));
159
+ },
160
+ },
161
+ ];
@@ -0,0 +1,43 @@
1
+ # SH exponential reflection probes — playground
2
+
3
+ Visual check of `renderer/light/environment/sh_exponential/`, the spherical-harmonic-exponential
4
+ reflection probes of Silvennoinen, Sloan, Iwanicki and Nowrouzezahrai, "Spherical Harmonic
5
+ Exponentials for Efficient Glossy Reflections", HPG 2025 (https://doi.org/10.1111/cgf.70219,
6
+ talk: https://www.youtube.com/watch?v=THVMMNZ68iA).
7
+
8
+ Open `/src/shade/playground/sh_exponential/` on the dev server (`npm run dev` in `packages/meep-engine`).
9
+ It needs the octahedral `.hdr` maps under `test_assets/environments/octahedral/` (see
10
+ `test_assets/README.md`); `?env=<url>` loads any other octahedral `.hdr`. Besides the engine's two
11
+ maps, the list holds the eight the paper evaluates on (its Figures 4 and 5): Poly Haven 2k HDRIs,
12
+ converted by `tools/environment/convert_equirectangular_to_octahedral.mjs`.
13
+
14
+ ## What it shows
15
+
16
+ The environment is encoded once on the GPU (`SHExpEncoder`, the paper's P = 4, Q = 2 configuration
17
+ fitted for GGX alpha in [0.20, 1], its range relaxed below the [0.25, 1] it is used over) and every
18
+ sphere reads that one probe. Columns are roughness 0.3 to 1.0 (alpha 0.09 to 1.0, the sweep of the
19
+ paper's Figure 6); the two leftmost are below the fitted range, where reconstruction clamps alpha to
20
+ 0.20. Rows:
21
+
22
+ 1. **reference** — `E0 = ∫ L f_DV ⟨l,n⟩ dl` by quadrature over a 128×128 octahedral grid of the map,
23
+ accumulated over 256 frames (the status line shows progress). The encoder fits against a 64×64 grid,
24
+ so this is not its own quadrature.
25
+ 2. **SH exponential** — `sh_exp_p4q2_base_reflectance`.
26
+ 3. **engine IBL** — what the forward path does today with the prefiltered map, single scattering:
27
+ `get_ibl_radiance` times the split-sum LUT's `A + B`, i.e. the same `E0` (no Fresnel) under the split
28
+ sum's `v = n` assumption. The engine's LUT carries `A + B` to within 0.06% of the albedo.
29
+ 4. **error** — SH exponential minus reference on the tonemapped scale, times the error gain: red is too
30
+ bright, blue too dark.
31
+
32
+ The orthographic camera turns with yaw and pitch about the world's +Y; turning restarts the reference.
33
+
34
+ The status line shows the encode's GPU time by timestamps, the mean of 16 encodes in one submission;
35
+ on an adapter without `timestamp-query` it says so. Not submit-to-done wall time, which here is
36
+ mostly Chrome's completion latency (a 256-byte `clearBuffer` alone reads 0.5–4.6 ms that way).
37
+
38
+ ## Driving it
39
+
40
+ `globalThis.sh_exp_playground.verify()` waits for the reference to converge and returns, per column,
41
+ the RMSE of tonemapped luminance of the SH exponential and of the engine IBL against the reference,
42
+ over the sphere, at the page's exposure. `read_probe()` returns the encoded probe. Both are what the
43
+ headless device check drives.
@@ -0,0 +1,59 @@
1
+ <!doctype html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="utf-8">
5
+ <title>meep — SH exponential reflection probes</title>
6
+ <style>
7
+ :root { color-scheme: dark; }
8
+ html, body { margin: 0; background: #0d0f12; color: #d6dae0; font: 13px/1.5 ui-monospace, Consolas, monospace; }
9
+ main { padding: 16px 20px; }
10
+ h1 { font-size: 15px; margin: 0 0 4px; }
11
+ p { color: #8b939f; margin: 0 0 10px; max-width: 110ch; }
12
+ a { color: #8fb4e8; }
13
+ #status { color: #e5b54a; margin-bottom: 8px; }
14
+ .fail { color: #e0573e !important; }
15
+ .ok { color: #6fbf5b !important; }
16
+ .grid { display: grid; grid-template-columns: auto auto; gap: 0 8px; align-items: start; }
17
+ #rows div { display: flex; align-items: center; justify-content: flex-end; color: #8b939f; text-align: right; }
18
+ #columns { display: flex; grid-column: 2; }
19
+ #columns div { text-align: center; color: #8b939f; }
20
+ #columns div.outside { color: #e5b54a; }
21
+ canvas { display: block; image-rendering: pixelated; }
22
+ .controls { display: flex; flex-wrap: wrap; gap: 6px 18px; margin: 10px 0; }
23
+ .controls label { display: flex; gap: 6px; align-items: center; }
24
+ #probe { white-space: pre; color: #8b939f; margin-top: 10px; }
25
+ </style>
26
+ </head>
27
+ <body>
28
+ <main>
29
+ <h1>Spherical harmonic exponentials for glossy reflections</h1>
30
+ <p>
31
+ Silvennoinen, Sloan, Iwanicki, Nowrouzezahrai, HPG 2025
32
+ (<a href="https://doi.org/10.1111/cgf.70219">paper</a>,
33
+ <a href="https://www.youtube.com/watch?v=THVMMNZ68iA">talk</a>).
34
+ The environment is encoded on the GPU into 33 coefficients per channel (P to degree 4, Q to degree 2),
35
+ fitted for GGX alpha in [0.20, 1] — the paper's range relaxed below the [0.25, 1] it is used over; every
36
+ sphere reads that one probe. Shown is the base reflectance <code>E0 = ∫ L f_DV &lt;l,n&gt;</code>, no
37
+ Fresnel. The reference integrates a 128×128 octahedral grid, progressively; the encoder fits against a
38
+ 64×64 one. Columns in amber are below the fitted range, where reconstruction clamps to alpha 0.20 — the
39
+ paper's Figure 6 shows the same.
40
+ </p>
41
+ <div id="status">starting…</div>
42
+ <div class="controls">
43
+ <label>environment <select id="environment"></select></label>
44
+ <label>yaw <input id="yaw" type="range" min="-180" max="180" step="1" value="0"></label>
45
+ <label>pitch <input id="pitch" type="range" min="-89" max="89" step="1" value="0"></label>
46
+ <label>exposure (EV) <input id="exposure" type="range" min="-6" max="6" step="0.25" value="0"></label>
47
+ <label>error gain <input id="error_gain" type="range" min="1" max="16" step="1" value="4"></label>
48
+ </div>
49
+ <div class="grid">
50
+ <div></div>
51
+ <div id="columns"></div>
52
+ <div id="rows"></div>
53
+ <canvas id="view"></canvas>
54
+ </div>
55
+ <div id="probe"></div>
56
+ </main>
57
+ <script type="module" src="./main.js"></script>
58
+ </body>
59
+ </html>
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=main.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/sh_exponential/main.js"],"names":[],"mappings":""}