@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -1,10 +1,10 @@
1
- import { sdf3_box_gradient } from "../../../../core/geom/3d/shape/sdf/sdf3_box.js";
2
- import { sdf3_capsule_gradient } from "../../../../core/geom/3d/shape/sdf/sdf3_capsule.js";
3
- import { sdf3_cylinder_gradient } from "../../../../core/geom/3d/shape/sdf/sdf3_cylinder.js";
4
- import { sdf3_plane_gradient } from "../../../../core/geom/3d/shape/sdf/sdf3_plane.js";
5
- import { sdf3_sphere_gradient } from "../../../../core/geom/3d/shape/sdf/sdf3_sphere.js";
6
- import { v3_quaternion_apply } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
7
- import { v3_quaternion_apply_inverse } from "../../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
1
+ import { sdf3_box_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_box.js";
2
+ import { sdf3_capsule_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_capsule.js";
3
+ import { sdf3_cylinder_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_cylinder.js";
4
+ import { sdf3_plane_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_plane.js";
5
+ import { sdf3_sphere_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_sphere.js";
6
+ import { v3_quaternion_apply_array } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
7
+ import { v3_quaternion_apply_inverse_array } from "../../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
8
8
  import {
9
9
  CCR_INTERP_QW,
10
10
  CCR_INTERP_QX,
@@ -15,9 +15,6 @@ import {
15
15
  CCR_INTERP_TZ,
16
16
  CCR_KIND,
17
17
  CCR_PARAM_0,
18
- CCR_PARAM_1,
19
- CCR_PARAM_2,
20
- CCR_PARAM_3,
21
18
  CCR_PREV_QW,
22
19
  CCR_PREV_QX,
23
20
  CCR_PREV_QY,
@@ -49,9 +46,10 @@ import { ClothColliderKind } from "./ClothColliderKind.js";
49
46
  * inverts by conjugating its quaternion and subtracting its translation, which
50
47
  * costs less than storing an inverse and is exact rather than cached.
51
48
  *
52
- * The fields themselves live in `core/geom/3d/shape/sdf/` as free functions
53
- * over scalars, so this dispatch and {@link SphereShape3D} and the rest are
54
- * calling one implementation (§14.1). Before M2 those shapes fell back to
49
+ * The fields themselves live in `core/geom/3d/shape/sdf/` as free functions,
50
+ * so this dispatch, through their array forms, and {@link SphereShape3D} and
51
+ * the rest, through their scalar forms, are calling one implementation
52
+ * (§14.1). Before M2 those shapes fell back to
55
53
  * `compute_signed_distance_gradient_by_sampling` — four field evaluations and a
56
54
  * normalise, for shapes whose gradients are two lines of algebra.
57
55
  *
@@ -146,63 +144,64 @@ export function cloth_collider_pose_at(table, count, t) {
146
144
  * @returns {number} the signed distance
147
145
  */
148
146
  export function cloth_collider_signed_distance(gradient, gradient_offset, table, record, x, y, z) {
149
- const r = record * CCR_STRIDE;
147
+ SCALAR_POINT[0] = x;
148
+ SCALAR_POINT[1] = y;
149
+ SCALAR_POINT[2] = z;
150
150
 
151
- const qx = table[r + CCR_INTERP_QX];
152
- const qy = table[r + CCR_INTERP_QY];
153
- const qz = table[r + CCR_INTERP_QZ];
154
- const qw = table[r + CCR_INTERP_QW];
151
+ cloth_collider_signed_distance_array(SCALAR_RESULT, 0, table, record, SCALAR_POINT, 0);
155
152
 
156
- v3_quaternion_apply_inverse(
157
- LOCAL_POINT, 0,
158
- x - table[r + CCR_INTERP_TX],
159
- y - table[r + CCR_INTERP_TY],
160
- z - table[r + CCR_INTERP_TZ],
161
- qx, qy, qz, qw
162
- );
153
+ gradient[gradient_offset] = SCALAR_RESULT[0];
154
+ gradient[gradient_offset + 1] = SCALAR_RESULT[1];
155
+ gradient[gradient_offset + 2] = SCALAR_RESULT[2];
163
156
 
164
- const lx = LOCAL_POINT[0];
165
- const ly = LOCAL_POINT[1];
166
- const lz = LOCAL_POINT[2];
157
+ return SCALAR_RESULT[3];
158
+ }
167
159
 
168
- const kind = table[r + CCR_KIND];
160
+ /**
161
+ * {@link cloth_collider_signed_distance} with the point read from an array and the distance written
162
+ * beside the gradient rather than returned. For the solver's per-particle, per-iteration loops: a
163
+ * point handed over as three numbers, or a distance handed back as one, is boxed into a heap object
164
+ * wherever V8 does not inline the call.
165
+ *
166
+ * @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
167
+ * the unit outward gradient, then the signed distance
168
+ * @param {number} out_offset
169
+ * @param {Float32Array|Float64Array} table
170
+ * @param {number} record record index, not a slot offset
171
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, in the frame `table` is expressed in
172
+ * @param {number} point_offset
173
+ * @returns {void}
174
+ */
175
+ export function cloth_collider_signed_distance_array(out, out_offset, table, record, point, point_offset) {
176
+ const r = record * CCR_STRIDE;
177
+
178
+ LOCAL_POINT[0] = point[point_offset] - table[r + CCR_INTERP_TX];
179
+ LOCAL_POINT[1] = point[point_offset + 1] - table[r + CCR_INTERP_TY];
180
+ LOCAL_POINT[2] = point[point_offset + 2] - table[r + CCR_INTERP_TZ];
169
181
 
170
- let distance;
182
+ v3_quaternion_apply_inverse_array(LOCAL_POINT, 0, LOCAL_POINT, 0, table, r + CCR_INTERP_QX);
171
183
 
184
+ const kind = table[r + CCR_KIND];
185
+
186
+ // A record's shape parameters sit in a row from `CCR_PARAM_0`, in the order each field's array
187
+ // form reads them.
172
188
  if (kind === ClothColliderKind.Sphere) {
173
- distance = sdf3_sphere_gradient(LOCAL_GRADIENT, 0, lx, ly, lz, table[r + CCR_PARAM_0]);
189
+ sdf3_sphere_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
174
190
  } else if (kind === ClothColliderKind.Capsule) {
175
- distance = sdf3_capsule_gradient(
176
- LOCAL_GRADIENT, 0, lx, ly, lz,
177
- table[r + CCR_PARAM_0], table[r + CCR_PARAM_1]
178
- );
191
+ sdf3_capsule_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
179
192
  } else if (kind === ClothColliderKind.Box) {
180
- distance = sdf3_box_gradient(
181
- LOCAL_GRADIENT, 0, lx, ly, lz,
182
- table[r + CCR_PARAM_0], table[r + CCR_PARAM_1], table[r + CCR_PARAM_2]
183
- );
193
+ sdf3_box_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
184
194
  } else if (kind === ClothColliderKind.Cylinder) {
185
- distance = sdf3_cylinder_gradient(
186
- LOCAL_GRADIENT, 0, lx, ly, lz,
187
- table[r + CCR_PARAM_0], table[r + CCR_PARAM_1]
188
- );
195
+ sdf3_cylinder_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
189
196
  } else {
190
- distance = sdf3_plane_gradient(
191
- LOCAL_GRADIENT, 0, lx, ly, lz,
192
- table[r + CCR_PARAM_0], table[r + CCR_PARAM_1], table[r + CCR_PARAM_2],
193
- table[r + CCR_PARAM_3]
194
- );
197
+ sdf3_plane_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
195
198
  }
196
199
 
197
200
  // The gradient is a direction, so it takes the rotation and not the
198
201
  // translation.
199
- v3_quaternion_apply(
200
- gradient, gradient_offset,
201
- LOCAL_GRADIENT[0], LOCAL_GRADIENT[1], LOCAL_GRADIENT[2],
202
- qx, qy, qz, qw
203
- );
202
+ v3_quaternion_apply_array(out, out_offset, LOCAL_RESULT, 0, table, r + CCR_INTERP_QX);
204
203
 
205
- return distance;
204
+ out[out_offset + 3] = LOCAL_RESULT[3];
206
205
  }
207
206
 
208
207
  /**
@@ -222,13 +221,29 @@ export function cloth_collider_signed_distance(gradient, gradient_offset, table,
222
221
  * @returns {void}
223
222
  */
224
223
  export function cloth_collider_from_local(out, out_offset, table, record, x, y, z) {
224
+ SCALAR_POINT[0] = x;
225
+ SCALAR_POINT[1] = y;
226
+ SCALAR_POINT[2] = z;
227
+
228
+ cloth_collider_from_local_array(out, out_offset, table, record, SCALAR_POINT, 0);
229
+ }
230
+
231
+ /**
232
+ * {@link cloth_collider_from_local} with the point read from an array, for the same reason as
233
+ * {@link cloth_collider_signed_distance_array}. `out` may be `point`.
234
+ *
235
+ * @param {Float32Array|Float64Array|number[]} out
236
+ * @param {number} out_offset
237
+ * @param {Float32Array|Float64Array} table
238
+ * @param {number} record
239
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, local
240
+ * @param {number} point_offset
241
+ * @returns {void}
242
+ */
243
+ export function cloth_collider_from_local_array(out, out_offset, table, record, point, point_offset) {
225
244
  const r = record * CCR_STRIDE;
226
245
 
227
- v3_quaternion_apply(
228
- out, out_offset, x, y, z,
229
- table[r + CCR_INTERP_QX], table[r + CCR_INTERP_QY],
230
- table[r + CCR_INTERP_QZ], table[r + CCR_INTERP_QW]
231
- );
246
+ v3_quaternion_apply_array(out, out_offset, point, point_offset, table, r + CCR_INTERP_QX);
232
247
 
233
248
  out[out_offset] += table[r + CCR_INTERP_TX];
234
249
  out[out_offset + 1] += table[r + CCR_INTERP_TY];
@@ -250,26 +265,59 @@ export function cloth_collider_from_local(out, out_offset, table, record, x, y,
250
265
  * @returns {void}
251
266
  */
252
267
  export function cloth_collider_to_local(out, out_offset, table, record, x, y, z) {
268
+ SCALAR_POINT[0] = x;
269
+ SCALAR_POINT[1] = y;
270
+ SCALAR_POINT[2] = z;
271
+
272
+ cloth_collider_to_local_array(out, out_offset, table, record, SCALAR_POINT, 0);
273
+ }
274
+
275
+ /**
276
+ * {@link cloth_collider_to_local} with the point read from an array, for the same reason as
277
+ * {@link cloth_collider_signed_distance_array}. `out` may be `point`.
278
+ *
279
+ * @param {Float32Array|Float64Array|number[]} out
280
+ * @param {number} out_offset
281
+ * @param {Float32Array|Float64Array} table
282
+ * @param {number} record
283
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, in the frame `table` is expressed in
284
+ * @param {number} point_offset
285
+ * @returns {void}
286
+ */
287
+ export function cloth_collider_to_local_array(out, out_offset, table, record, point, point_offset) {
253
288
  const r = record * CCR_STRIDE;
254
289
 
255
- v3_quaternion_apply_inverse(
256
- out, out_offset,
257
- x - table[r + CCR_INTERP_TX],
258
- y - table[r + CCR_INTERP_TY],
259
- z - table[r + CCR_INTERP_TZ],
260
- table[r + CCR_INTERP_QX], table[r + CCR_INTERP_QY],
261
- table[r + CCR_INTERP_QZ], table[r + CCR_INTERP_QW]
262
- );
290
+ LOCAL_POINT[0] = point[point_offset] - table[r + CCR_INTERP_TX];
291
+ LOCAL_POINT[1] = point[point_offset + 1] - table[r + CCR_INTERP_TY];
292
+ LOCAL_POINT[2] = point[point_offset + 2] - table[r + CCR_INTERP_TZ];
293
+
294
+ v3_quaternion_apply_inverse_array(out, out_offset, LOCAL_POINT, 0, table, r + CCR_INTERP_QX);
263
295
  }
264
296
 
265
297
  /**
298
+ * A collider's field at a point in its own frame, `[gx, gy, gz, distance]`, as the fields' array
299
+ * forms write it.
266
300
  * @type {Float64Array}
267
301
  * @private
268
302
  */
269
- const LOCAL_GRADIENT = new Float64Array(3);
303
+ const LOCAL_RESULT = new Float64Array(4);
270
304
 
271
305
  /**
272
306
  * @type {Float64Array}
273
307
  * @private
274
308
  */
275
309
  const LOCAL_POINT = new Float64Array(3);
310
+
311
+ /**
312
+ * The scalar forms' point, packed for the array forms they delegate to.
313
+ * @type {Float64Array}
314
+ * @private
315
+ */
316
+ const SCALAR_POINT = new Float64Array(3);
317
+
318
+ /**
319
+ * {@link cloth_collider_signed_distance}'s gradient and distance, as the array form writes them.
320
+ * @type {Float64Array}
321
+ * @private
322
+ */
323
+ const SCALAR_RESULT = new Float64Array(4);
@@ -1 +1 @@
1
- {"version":3,"file":"ClothWorld.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothWorld.js"],"names":[],"mappings":"AA2DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiFG;AACH;IAEI;;;OAGG;IACH,SAFU,YAAY,CAEoB;IAE1C;;;;;;;;;;;;OAYG;IACH,WAFU,aAAa,EAAE,CAEV;IAEf;;;;;;;;;;;;;;;OAeG;IACH,QAFU;QAAC,WAAW,SAAW,MAAM,KAAG,CAAC,iBAAe,IAAI,CAAC,CAAA;KAAC,GAAC,IAAI,CAEvD;IAEd;;OAEG;IACH,eAFU,gBAAc,IAAI,CAEP;IAErB;;OAEG;IACH,aAFU,yBAAyB,GAAC,IAAI,CAErB;IAEnB;;;;;;OAMG;IACH,WAFU,mBAAmB,GAAC,IAAI,CAEjB;IAEjB;;;;;;;;;;;;;;;;;;OAkBG;IACH,MAFU,oBAAkB,IAAI,CAEpB;IAEZ;;;;;;;;;;;;;;;;;;;OAmBG;IACH,MAFU,MAAM,CAEP;IAET;;;;;OAKG;IACH,uBAAmB;IAEnB;;;;;OAKG;IACH,cAFU,OAAO,CAEI;IAErB;;;OAGG;IACH,oBAAwB;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAKE;IAEF;;;;;OAKG;IACH,2CAiBC;IAED;;;;;OAKG;IACH,YALW,KAAK,kCAEL,MAAM,GACJ,aAAa,CAczB;IAED;;;;;;;;OAQG;IACH,iDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,iDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CA0BnC;IAyED;;;;;;;;;;;OAWG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAanC;IAED;;;;;;;OAOG;IACH,aAHW,MAAM,GACJ,IAAI,CAShB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAInC;IAED;;;;;OAKG;IACH,uCAFW,MAAM,QAgBhB;IAED;;;;;;;;;OASG;IACH,wBANW,aAAa,mCAEb,MAAM,GACJ,OAAO,CA8BnB;IAED;;;;;;;OAOG;IACH,iBAJW,aAAa,gCAEX,IAAI,CA4ChB;IAwFD;;;;;;;;;;;OAWG;IACH,kBAPW,aAAa,MACb,MAAM,UACN,YAAY,UACZ,MAAM,GACJ,OAAO,CAmPnB;;CA8EJ;8BAp/B6B,oBAAoB;0CAjB3C,gEAAgE;oCAcnC,0BAA0B;sBA4BxC,YAAY"}
1
+ {"version":3,"file":"ClothWorld.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothWorld.js"],"names":[],"mappings":"AA2DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiFG;AACH;IAEI;;;OAGG;IACH,SAFU,YAAY,CAEoB;IAE1C;;;;;;;;;;;;OAYG;IACH,WAFU,aAAa,EAAE,CAEV;IAEf;;;;;;;;;;;;;;;OAeG;IACH,QAFU;QAAC,WAAW,SAAW,MAAM,KAAG,CAAC,iBAAe,IAAI,CAAC,CAAA;KAAC,GAAC,IAAI,CAEvD;IAEd;;OAEG;IACH,eAFU,gBAAc,IAAI,CAEP;IAErB;;OAEG;IACH,aAFU,yBAAyB,GAAC,IAAI,CAErB;IAEnB;;;;;;OAMG;IACH,WAFU,mBAAmB,GAAC,IAAI,CAEjB;IAEjB;;;;;;;;;;;;;;;;;;OAkBG;IACH,MAFU,oBAAkB,IAAI,CAEpB;IAEZ;;;;;;;;;;;;;;;;;;;OAmBG;IACH,MAFU,MAAM,CAEP;IAET;;;;;OAKG;IACH,uBAAmB;IAEnB;;;;;OAKG;IACH,cAFU,OAAO,CAEI;IAErB;;;OAGG;IACH,oBAAwB;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAKE;IAEF;;;;;OAKG;IACH,2CAiBC;IAED;;;;;OAKG;IACH,YALW,KAAK,kCAEL,MAAM,GACJ,aAAa,CAczB;IAED;;;;;;;;OAQG;IACH,iDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,iDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CA0BnC;IAyED;;;;;;;;;;;OAWG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAanC;IAED;;;;;;;OAOG;IACH,aAHW,MAAM,GACJ,IAAI,CAShB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAInC;IAED;;;;;OAKG;IACH,uCAFW,MAAM,QAgBhB;IAED;;;;;;;;;OASG;IACH,wBANW,aAAa,mCAEb,MAAM,GACJ,OAAO,CA8BnB;IAED;;;;;;;OAOG;IACH,iBAJW,aAAa,gCAEX,IAAI,CA4ChB;IAwFD;;;;;;;;;;;OAWG;IACH,kBAPW,aAAa,MACb,MAAM,UACN,YAAY,UACZ,MAAM,GACJ,OAAO,CA0PnB;;CA8EJ;8BA3/B6B,oBAAoB;0CAjB3C,gEAAgE;oCAcnC,0BAA0B;sBA4BxC,YAAY"}
@@ -1,8 +1,8 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
- import { quat3_multiply } from "../../../../core/geom/3d/quaternion/quat3_multiply.js";
3
- import { quat3_nlerp } from "../../../../core/geom/3d/quaternion/quat3_nlerp.js";
4
- import { v3_quaternion_apply } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
5
- import { v3_quaternion_apply_inverse } from "../../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
2
+ import { quat3_multiply_array } from "../../../../core/geom/3d/quaternion/quat3_multiply.js";
3
+ import { quat3_nlerp_array } from "../../../../core/geom/3d/quaternion/quat3_nlerp.js";
4
+ import { v3_quaternion_apply_array } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
5
+ import { v3_quaternion_apply_inverse_array } from "../../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
6
6
  import { EntityObserver } from "../../../ecs/EntityObserver.js";
7
7
  import {
8
8
  TransformAttachment
@@ -832,11 +832,17 @@ export class ClothWorld {
832
832
  if (teleport) {
833
833
  this.#teleport(instance);
834
834
  } else {
835
- move_local_frame(
836
- instance,
837
- tx, ty, tz, qx, qy, qz, qw,
838
- previous_translation, previous_rotation
839
- );
835
+ // the new pose goes in as an array: handed over as seven numbers, each was boxed
836
+ // wherever the call was not inlined
837
+ ANCHOR_POSE[0] = tx;
838
+ ANCHOR_POSE[1] = ty;
839
+ ANCHOR_POSE[2] = tz;
840
+ ANCHOR_POSE[3] = qx;
841
+ ANCHOR_POSE[4] = qy;
842
+ ANCHOR_POSE[5] = qz;
843
+ ANCHOR_POSE[6] = qw;
844
+
845
+ move_local_frame(instance, ANCHOR_POSE, previous_translation, previous_rotation);
840
846
  }
841
847
  } else if (instance.anchor_valid && instance.cloth.dynamics.inertia > 0) {
842
848
  // The frame is identical. Preserve the pinning side effect of
@@ -862,7 +868,8 @@ export class ClothWorld {
862
868
  // Gravity is a world vector and the solve is in the anchor's frame.
863
869
  const gravity = this.gravity;
864
870
 
865
- v3_quaternion_apply_inverse(LOCAL_GRAVITY, 0, gravity[0], gravity[1], gravity[2], qx, qy, qz, qw);
871
+ // `previous_rotation` has just been set to this step's `q`; vector and rotation go in as arrays
872
+ v3_quaternion_apply_inverse_array(LOCAL_GRAVITY, 0, gravity, 0, previous_rotation, 0);
866
873
 
867
874
  const state = instance.state;
868
875
 
@@ -1060,6 +1067,28 @@ const LOCAL_GRAVITY = new Float64Array(3);
1060
1067
  */
1061
1068
  const FRAME = new Float64Array(8);
1062
1069
 
1070
+ /**
1071
+ * The anchor's pose this step, `[tx, ty, tz, qx, qy, qz, qw]`, as {@link move_local_frame} takes it.
1072
+ * @type {Float64Array}
1073
+ * @private
1074
+ */
1075
+ const ANCHOR_POSE = new Float64Array(7);
1076
+
1077
+ /**
1078
+ * {@link move_local_frame}'s `q_now⁻¹`, `[-qx, -qy, -qz, qw]`.
1079
+ * @type {Float64Array}
1080
+ * @private
1081
+ */
1082
+ const POSE_CONJUGATE = new Float64Array(4);
1083
+
1084
+ /**
1085
+ * The identity rotation, `[0, 0, 0, 1]`, which {@link move_local_frame} limits a turn towards. Never
1086
+ * written.
1087
+ * @type {Float64Array}
1088
+ * @private
1089
+ */
1090
+ const IDENTITY_ROTATION = new Float64Array([0, 0, 0, 1]);
1091
+
1063
1092
  /**
1064
1093
  * Carry the particles across a change of anchor pose, by however much of it the
1065
1094
  * fabric is willing to feel. §7 P7.
@@ -1076,23 +1105,17 @@ const FRAME = new Float64Array(8);
1076
1105
  * teleports a metre — or spins — something a cape *lags behind* rather than
1077
1106
  * something it is fired out of.
1078
1107
  *
1108
+ * Every vector and quaternion goes to its function as an array and an offset: handed over as numbers,
1109
+ * each was boxed into a heap object wherever the call was not inlined, which until V8 optimises this
1110
+ * is every call, twice per particle per step of a moving anchor.
1111
+ *
1079
1112
  * @param {ClothInstance} instance
1080
- * @param {number} tx
1081
- * @param {number} ty
1082
- * @param {number} tz
1083
- * @param {number} qx
1084
- * @param {number} qy
1085
- * @param {number} qz
1086
- * @param {number} qw
1113
+ * @param {Float64Array} pose the anchor's pose now, `[tx, ty, tz, qx, qy, qz, qw]`
1087
1114
  * @param {Float64Array} previous_translation
1088
1115
  * @param {Float64Array} previous_rotation
1089
1116
  * @private
1090
1117
  */
1091
- function move_local_frame(
1092
- instance,
1093
- tx, ty, tz, qx, qy, qz, qw,
1094
- previous_translation, previous_rotation
1095
- ) {
1118
+ function move_local_frame(instance, pose, previous_translation, previous_rotation) {
1096
1119
  let inertia = instance.cloth.dynamics.inertia;
1097
1120
 
1098
1121
  if (inertia <= 0) {
@@ -1103,13 +1126,11 @@ function move_local_frame(
1103
1126
  inertia = 1;
1104
1127
  }
1105
1128
 
1106
- v3_quaternion_apply_inverse(
1107
- FRAME, 0,
1108
- previous_translation[0] - tx,
1109
- previous_translation[1] - ty,
1110
- previous_translation[2] - tz,
1111
- qx, qy, qz, qw
1112
- );
1129
+ FRAME[0] = previous_translation[0] - pose[0];
1130
+ FRAME[1] = previous_translation[1] - pose[1];
1131
+ FRAME[2] = previous_translation[2] - pose[2];
1132
+
1133
+ v3_quaternion_apply_inverse_array(FRAME, 0, FRAME, 0, pose, 3);
1113
1134
 
1114
1135
  const travel_limit = CLOTH_ANCHOR_TRAVEL_REACH * instance.reach;
1115
1136
 
@@ -1123,11 +1144,12 @@ function move_local_frame(
1123
1144
  FRAME[2] *= scale;
1124
1145
  }
1125
1146
 
1126
- quat3_multiply(
1127
- FRAME, 4,
1128
- -qx, -qy, -qz, qw,
1129
- previous_rotation[0], previous_rotation[1], previous_rotation[2], previous_rotation[3]
1130
- );
1147
+ POSE_CONJUGATE[0] = -pose[3];
1148
+ POSE_CONJUGATE[1] = -pose[4];
1149
+ POSE_CONJUGATE[2] = -pose[5];
1150
+ POSE_CONJUGATE[3] = pose[6];
1151
+
1152
+ quat3_multiply_array(FRAME, 4, POSE_CONJUGATE, 0, previous_rotation, 0);
1131
1153
 
1132
1154
  // `|w|` is `cos(θ/2)`, so this is the angle test without an `acos`.
1133
1155
  const half_angle_cos = FRAME[7] < 0 ? -FRAME[7] : FRAME[7];
@@ -1135,12 +1157,7 @@ function move_local_frame(
1135
1157
  if (half_angle_cos < Math.cos(CLOTH_ANCHOR_ROTATION_LIMIT * 0.5)) {
1136
1158
  const angle = 2 * Math.acos(half_angle_cos > 1 ? 1 : half_angle_cos);
1137
1159
 
1138
- quat3_nlerp(
1139
- FRAME, 4,
1140
- 0, 0, 0, 1,
1141
- FRAME[4], FRAME[5], FRAME[6], FRAME[7],
1142
- CLOTH_ANCHOR_ROTATION_LIMIT / angle
1143
- );
1160
+ quat3_nlerp_array(FRAME, 4, IDENTITY_ROTATION, 0, FRAME, 4, CLOTH_ANCHOR_ROTATION_LIMIT / angle);
1144
1161
  }
1145
1162
 
1146
1163
  const state = instance.state;
@@ -1154,21 +1171,16 @@ function move_local_frame(
1154
1171
  const dy = FRAME[1];
1155
1172
  const dz = FRAME[2];
1156
1173
 
1157
- const rx = FRAME[4];
1158
- const ry = FRAME[5];
1159
- const rz = FRAME[6];
1160
- const rw = FRAME[7];
1161
-
1162
1174
  for (let i = 0; i < particle_count; i++) {
1163
1175
  const p = i * 3;
1164
1176
 
1165
- v3_quaternion_apply(CARRIED, 0, position[p], position[p + 1], position[p + 2], rx, ry, rz, rw);
1177
+ v3_quaternion_apply_array(CARRIED, 0, position, p, FRAME, 4);
1166
1178
 
1167
1179
  position[p] += inertia * (CARRIED[0] + dx - position[p]);
1168
1180
  position[p + 1] += inertia * (CARRIED[1] + dy - position[p + 1]);
1169
1181
  position[p + 2] += inertia * (CARRIED[2] + dz - position[p + 2]);
1170
1182
 
1171
- v3_quaternion_apply(CARRIED, 0, velocity[p], velocity[p + 1], velocity[p + 2], rx, ry, rz, rw);
1183
+ v3_quaternion_apply_array(CARRIED, 0, velocity, p, FRAME, 4);
1172
1184
 
1173
1185
  velocity[p] += inertia * (CARRIED[0] - velocity[p]);
1174
1186
  velocity[p + 1] += inertia * (CARRIED[1] - velocity[p + 1]);
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_gather_colliders.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_gather_colliders.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,qFAHW,MAAM,GACJ,MAAM,CAsBlB;AAyJD;;;;;;GAMG;AACH,kGAHW,MAAM,GACJ,MAAM,CAmBlB;AAgGD;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,2FAFa,OAAO,CAkBnB;AAED;;;;;;;;GAQG;AACH,yEAHW,MAAM,GACJ,IAAI,CAgBhB"}
1
+ {"version":3,"file":"cloth_gather_colliders.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_gather_colliders.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,qFAHW,MAAM,GACJ,MAAM,CAsBlB;AAyJD;;;;;;GAMG;AACH,kGAHW,MAAM,GACJ,MAAM,CAmBlB;AAwFD;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,2FAFa,OAAO,CAkBnB;AAED;;;;;;;;GAQG;AACH,yEAHW,MAAM,GACJ,IAAI,CAgBhB"}
@@ -1,6 +1,6 @@
1
- import { quat3_multiply } from "../../../../core/geom/3d/quaternion/quat3_multiply.js";
2
- import { v3_quaternion_apply } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
3
- import { v3_quaternion_apply_inverse } from "../../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
1
+ import { quat3_multiply_array } from "../../../../core/geom/3d/quaternion/quat3_multiply.js";
2
+ import { v3_quaternion_apply_array } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
3
+ import { v3_quaternion_apply_inverse_array } from "../../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
4
4
  import {
5
5
  CCR_AABB_MAX_X,
6
6
  CCR_AABB_MAX_Y,
@@ -200,10 +200,7 @@ function query_colliders(instance, index, reach) {
200
200
  const anchor_y = instance.anchor_translation[1];
201
201
  const anchor_z = instance.anchor_translation[2];
202
202
 
203
- const qx = instance.anchor_rotation[0];
204
- const qy = instance.anchor_rotation[1];
205
- const qz = instance.anchor_rotation[2];
206
- const qw = instance.anchor_rotation[3];
203
+ const anchor_rotation = instance.anchor_rotation;
207
204
 
208
205
  const contact_reach = reach + state.contact_radius * (1 + CLOTH_CONTACT_MARGIN);
209
206
  const local_scale = Math.max(Math.abs(min_x), Math.abs(max_x))
@@ -230,13 +227,13 @@ function query_colliders(instance, index, reach) {
230
227
  let world_max_z = -Infinity;
231
228
 
232
229
  for (let corner = 0; corner < 8; corner++) {
233
- v3_quaternion_apply(
234
- CORNER, 0,
235
- (corner & 1) === 0 ? min_x : max_x,
236
- (corner & 2) === 0 ? min_y : max_y,
237
- (corner & 4) === 0 ? min_z : max_z,
238
- qx, qy, qz, qw
239
- );
230
+ // The corner and the rotation go in as arrays: handed over as seven numbers, each was boxed
231
+ // wherever the call was not inlined, eight times a cloth a step.
232
+ CORNER[0] = (corner & 1) === 0 ? min_x : max_x;
233
+ CORNER[1] = (corner & 2) === 0 ? min_y : max_y;
234
+ CORNER[2] = (corner & 4) === 0 ? min_z : max_z;
235
+
236
+ v3_quaternion_apply_array(CORNER, 0, CORNER, 0, anchor_rotation, 0);
240
237
 
241
238
  const x = CORNER[0] + anchor_x;
242
239
  const y = CORNER[1] + anchor_y;
@@ -252,11 +249,14 @@ function query_colliders(instance, index, reach) {
252
249
 
253
250
  const cloth = instance.cloth;
254
251
 
255
- const candidates = index.query(
256
- HANDLES, world_min_x, world_min_y, world_min_z,
257
- world_max_x, world_max_y, world_max_z,
258
- cloth.layer, cloth.mask, true
259
- );
252
+ QUERY_BOX[0] = world_min_x;
253
+ QUERY_BOX[1] = world_min_y;
254
+ QUERY_BOX[2] = world_min_z;
255
+ QUERY_BOX[3] = world_max_x;
256
+ QUERY_BOX[4] = world_max_y;
257
+ QUERY_BOX[5] = world_max_z;
258
+
259
+ const candidates = index.queryArray(HANDLES, QUERY_BOX, 0, cloth.layer, cloth.mask, true);
260
260
 
261
261
  // A half-space has no bounded world-space conversion allowance, so the
262
262
  // index keeps every plane. Reject separated planes in the exact Float32
@@ -339,13 +339,8 @@ export function cloth_gather_colliders(instance, index, reach) {
339
339
  * @private
340
340
  */
341
341
  function localise_record(table, record, source, handle, instance) {
342
- const anchor_x = instance.anchor_translation[0];
343
- const anchor_y = instance.anchor_translation[1];
344
- const anchor_z = instance.anchor_translation[2];
345
- const qx = instance.anchor_rotation[0];
346
- const qy = instance.anchor_rotation[1];
347
- const qz = instance.anchor_rotation[2];
348
- const qw = instance.anchor_rotation[3];
342
+ const anchor_translation = instance.anchor_translation;
343
+ const anchor_rotation = instance.anchor_rotation;
349
344
  const from = handle * CCR_STRIDE;
350
345
  const to = record * CCR_STRIDE;
351
346
 
@@ -360,17 +355,14 @@ function localise_record(table, record, source, handle, instance) {
360
355
 
361
356
  localise(
362
357
  table, to + CCR_TX, to + CCR_QX,
363
- source[from + CCR_TX], source[from + CCR_TY], source[from + CCR_TZ],
364
- source[from + CCR_QX], source[from + CCR_QY], source[from + CCR_QZ], source[from + CCR_QW],
365
- anchor_x, anchor_y, anchor_z, qx, qy, qz, qw
358
+ source, from + CCR_TX, from + CCR_QX,
359
+ anchor_translation, anchor_rotation
366
360
  );
367
361
 
368
362
  localise(
369
363
  table, to + CCR_PREV_TX, to + CCR_PREV_QX,
370
- source[from + CCR_PREV_TX], source[from + CCR_PREV_TY], source[from + CCR_PREV_TZ],
371
- source[from + CCR_PREV_QX], source[from + CCR_PREV_QY],
372
- source[from + CCR_PREV_QZ], source[from + CCR_PREV_QW],
373
- anchor_x, anchor_y, anchor_z, qx, qy, qz, qw
364
+ source, from + CCR_PREV_TX, from + CCR_PREV_QX,
365
+ anchor_translation, anchor_rotation
374
366
  );
375
367
 
376
368
  cloth_collider_refit_bounds(table, record, CCR_STRIDE);
@@ -380,41 +372,41 @@ function localise_record(table, record, source, handle, instance) {
380
372
  * Write a world pose into a record's translation and rotation slots, expressed
381
373
  * in the anchor's frame.
382
374
  *
375
+ * Everything goes in as arrays and slots: handed over as fourteen numbers, the
376
+ * pose and the anchor's were each boxed into a heap object wherever this was
377
+ * not inlined, twice per collider per cloth per step.
378
+ *
383
379
  * @param {Float32Array} table
384
380
  * @param {number} translation_slot
385
381
  * @param {number} rotation_slot
386
- * @param {number} tx
387
- * @param {number} ty
388
- * @param {number} tz
389
- * @param {number} rx
390
- * @param {number} ry
391
- * @param {number} rz
392
- * @param {number} rw
393
- * @param {number} anchor_x
394
- * @param {number} anchor_y
395
- * @param {number} anchor_z
396
- * @param {number} qx
397
- * @param {number} qy
398
- * @param {number} qz
399
- * @param {number} qw
382
+ * @param {Float32Array|Float64Array} source the world pose's record table
383
+ * @param {number} source_translation_slot `[x, y, z]`
384
+ * @param {number} source_rotation_slot `[x, y, z, w]`
385
+ * @param {Float64Array} anchor_translation `[x, y, z]`
386
+ * @param {Float64Array} anchor_rotation `[x, y, z, w]`
400
387
  * @private
401
388
  */
402
389
  function localise(
403
390
  table, translation_slot, rotation_slot,
404
- tx, ty, tz, rx, ry, rz, rw,
405
- anchor_x, anchor_y, anchor_z, qx, qy, qz, qw
391
+ source, source_translation_slot, source_rotation_slot,
392
+ anchor_translation, anchor_rotation
406
393
  ) {
407
- v3_quaternion_apply_inverse(
408
- LOCAL_TRANSLATION, 0,
409
- tx - anchor_x, ty - anchor_y, tz - anchor_z,
410
- qx, qy, qz, qw
411
- );
394
+ LOCAL_TRANSLATION[0] = source[source_translation_slot] - anchor_translation[0];
395
+ LOCAL_TRANSLATION[1] = source[source_translation_slot + 1] - anchor_translation[1];
396
+ LOCAL_TRANSLATION[2] = source[source_translation_slot + 2] - anchor_translation[2];
397
+
398
+ v3_quaternion_apply_inverse_array(LOCAL_TRANSLATION, 0, LOCAL_TRANSLATION, 0, anchor_rotation, 0);
412
399
 
413
400
  table[translation_slot] = LOCAL_TRANSLATION[0];
414
401
  table[translation_slot + 1] = LOCAL_TRANSLATION[1];
415
402
  table[translation_slot + 2] = LOCAL_TRANSLATION[2];
416
403
 
417
- quat3_multiply(LOCAL_ROTATION, 0, -qx, -qy, -qz, qw, rx, ry, rz, rw);
404
+ ANCHOR_CONJUGATE[0] = -anchor_rotation[0];
405
+ ANCHOR_CONJUGATE[1] = -anchor_rotation[1];
406
+ ANCHOR_CONJUGATE[2] = -anchor_rotation[2];
407
+ ANCHOR_CONJUGATE[3] = anchor_rotation[3];
408
+
409
+ quat3_multiply_array(LOCAL_ROTATION, 0, ANCHOR_CONJUGATE, 0, source, source_rotation_slot);
418
410
 
419
411
  table[rotation_slot] = LOCAL_ROTATION[0];
420
412
  table[rotation_slot + 1] = LOCAL_ROTATION[1];
@@ -519,3 +511,18 @@ const LOCAL_TRANSLATION = new Float64Array(3);
519
511
  * @private
520
512
  */
521
513
  const LOCAL_ROTATION = new Float64Array(4);
514
+
515
+ /**
516
+ * The anchor's rotation conjugated, `[-x, -y, -z, w]`: {@link localise}'s left operand.
517
+ * @type {Float64Array}
518
+ * @private
519
+ */
520
+ const ANCHOR_CONJUGATE = new Float64Array(4);
521
+
522
+ /**
523
+ * The world box {@link query_colliders} asks the index about, `[min_x, min_y, min_z, max_x, max_y,
524
+ * max_z]`.
525
+ * @type {Float64Array}
526
+ * @private
527
+ */
528
+ const QUERY_BOX = new Float64Array(6);
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_reconstruct_pose.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js"],"names":[],"mappings":"AA6DA;;;;;;;;;;GAUG;AACH,iEAFa,IAAI,CAqEhB"}
1
+ {"version":3,"file":"cloth_reconstruct_pose.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js"],"names":[],"mappings":"AA6DA;;;;;;;;;;GAUG;AACH,iEAFa,IAAI,CA+DhB"}