@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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@@ -49,9 +46,10 @@ import { ClothColliderKind } from "./ClothColliderKind.js";
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* inverts by conjugating its quaternion and subtracting its translation, which
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* normalise, for shapes whose gradients are two lines of algebra.
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export function cloth_collider_signed_distance(gradient, gradient_offset, table, record, x, y, z) {
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gradient[gradient_offset] = SCALAR_RESULT[0];
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}
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* beside the gradient rather than returned. For the solver's per-particle, per-iteration loops: a
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*
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export function cloth_collider_signed_distance_array(out, out_offset, table, record, point, point_offset) {
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const r = record * CCR_STRIDE;
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LOCAL_POINT[0] = point[point_offset] - table[r + CCR_INTERP_TX];
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LOCAL_POINT[2] = point[point_offset + 2] - table[r + CCR_INTERP_TZ];
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v3_quaternion_apply_inverse_array(LOCAL_POINT, 0, LOCAL_POINT, 0, table, r + CCR_INTERP_QX);
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const kind = table[r + CCR_KIND];
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// A record's shape parameters sit in a row from `CCR_PARAM_0`, in the order each field's array
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// form reads them.
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if (kind === ClothColliderKind.Sphere) {
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sdf3_sphere_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
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} else if (kind === ClothColliderKind.Capsule) {
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);
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sdf3_capsule_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
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} else if (kind === ClothColliderKind.Box) {
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table[r + CCR_PARAM_0], table[r + CCR_PARAM_1], table[r + CCR_PARAM_2]
|
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);
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sdf3_box_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
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} else if (kind === ClothColliderKind.Cylinder) {
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table[r + CCR_PARAM_0], table[r + CCR_PARAM_1]
|
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);
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+
sdf3_cylinder_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
|
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196
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} else {
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|
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191
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LOCAL_GRADIENT, 0, lx, ly, lz,
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|
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table[r + CCR_PARAM_0], table[r + CCR_PARAM_1], table[r + CCR_PARAM_2],
|
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193
|
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table[r + CCR_PARAM_3]
|
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194
|
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);
|
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|
+
sdf3_plane_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
|
|
195
198
|
}
|
|
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199
|
|
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197
200
|
// The gradient is a direction, so it takes the rotation and not the
|
|
198
201
|
// translation.
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|
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|
|
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|
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gradient, gradient_offset,
|
|
201
|
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LOCAL_GRADIENT[0], LOCAL_GRADIENT[1], LOCAL_GRADIENT[2],
|
|
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|
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qx, qy, qz, qw
|
|
203
|
-
);
|
|
202
|
+
v3_quaternion_apply_array(out, out_offset, LOCAL_RESULT, 0, table, r + CCR_INTERP_QX);
|
|
204
203
|
|
|
205
|
-
|
|
204
|
+
out[out_offset + 3] = LOCAL_RESULT[3];
|
|
206
205
|
}
|
|
207
206
|
|
|
208
207
|
/**
|
|
@@ -222,13 +221,29 @@ export function cloth_collider_signed_distance(gradient, gradient_offset, table,
|
|
|
222
221
|
* @returns {void}
|
|
223
222
|
*/
|
|
224
223
|
export function cloth_collider_from_local(out, out_offset, table, record, x, y, z) {
|
|
224
|
+
SCALAR_POINT[0] = x;
|
|
225
|
+
SCALAR_POINT[1] = y;
|
|
226
|
+
SCALAR_POINT[2] = z;
|
|
227
|
+
|
|
228
|
+
cloth_collider_from_local_array(out, out_offset, table, record, SCALAR_POINT, 0);
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
/**
|
|
232
|
+
* {@link cloth_collider_from_local} with the point read from an array, for the same reason as
|
|
233
|
+
* {@link cloth_collider_signed_distance_array}. `out` may be `point`.
|
|
234
|
+
*
|
|
235
|
+
* @param {Float32Array|Float64Array|number[]} out
|
|
236
|
+
* @param {number} out_offset
|
|
237
|
+
* @param {Float32Array|Float64Array} table
|
|
238
|
+
* @param {number} record
|
|
239
|
+
* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, local
|
|
240
|
+
* @param {number} point_offset
|
|
241
|
+
* @returns {void}
|
|
242
|
+
*/
|
|
243
|
+
export function cloth_collider_from_local_array(out, out_offset, table, record, point, point_offset) {
|
|
225
244
|
const r = record * CCR_STRIDE;
|
|
226
245
|
|
|
227
|
-
|
|
228
|
-
out, out_offset, x, y, z,
|
|
229
|
-
table[r + CCR_INTERP_QX], table[r + CCR_INTERP_QY],
|
|
230
|
-
table[r + CCR_INTERP_QZ], table[r + CCR_INTERP_QW]
|
|
231
|
-
);
|
|
246
|
+
v3_quaternion_apply_array(out, out_offset, point, point_offset, table, r + CCR_INTERP_QX);
|
|
232
247
|
|
|
233
248
|
out[out_offset] += table[r + CCR_INTERP_TX];
|
|
234
249
|
out[out_offset + 1] += table[r + CCR_INTERP_TY];
|
|
@@ -250,26 +265,59 @@ export function cloth_collider_from_local(out, out_offset, table, record, x, y,
|
|
|
250
265
|
* @returns {void}
|
|
251
266
|
*/
|
|
252
267
|
export function cloth_collider_to_local(out, out_offset, table, record, x, y, z) {
|
|
268
|
+
SCALAR_POINT[0] = x;
|
|
269
|
+
SCALAR_POINT[1] = y;
|
|
270
|
+
SCALAR_POINT[2] = z;
|
|
271
|
+
|
|
272
|
+
cloth_collider_to_local_array(out, out_offset, table, record, SCALAR_POINT, 0);
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
/**
|
|
276
|
+
* {@link cloth_collider_to_local} with the point read from an array, for the same reason as
|
|
277
|
+
* {@link cloth_collider_signed_distance_array}. `out` may be `point`.
|
|
278
|
+
*
|
|
279
|
+
* @param {Float32Array|Float64Array|number[]} out
|
|
280
|
+
* @param {number} out_offset
|
|
281
|
+
* @param {Float32Array|Float64Array} table
|
|
282
|
+
* @param {number} record
|
|
283
|
+
* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, in the frame `table` is expressed in
|
|
284
|
+
* @param {number} point_offset
|
|
285
|
+
* @returns {void}
|
|
286
|
+
*/
|
|
287
|
+
export function cloth_collider_to_local_array(out, out_offset, table, record, point, point_offset) {
|
|
253
288
|
const r = record * CCR_STRIDE;
|
|
254
289
|
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
table[r + CCR_INTERP_QX], table[r + CCR_INTERP_QY],
|
|
261
|
-
table[r + CCR_INTERP_QZ], table[r + CCR_INTERP_QW]
|
|
262
|
-
);
|
|
290
|
+
LOCAL_POINT[0] = point[point_offset] - table[r + CCR_INTERP_TX];
|
|
291
|
+
LOCAL_POINT[1] = point[point_offset + 1] - table[r + CCR_INTERP_TY];
|
|
292
|
+
LOCAL_POINT[2] = point[point_offset + 2] - table[r + CCR_INTERP_TZ];
|
|
293
|
+
|
|
294
|
+
v3_quaternion_apply_inverse_array(out, out_offset, LOCAL_POINT, 0, table, r + CCR_INTERP_QX);
|
|
263
295
|
}
|
|
264
296
|
|
|
265
297
|
/**
|
|
298
|
+
* A collider's field at a point in its own frame, `[gx, gy, gz, distance]`, as the fields' array
|
|
299
|
+
* forms write it.
|
|
266
300
|
* @type {Float64Array}
|
|
267
301
|
* @private
|
|
268
302
|
*/
|
|
269
|
-
const
|
|
303
|
+
const LOCAL_RESULT = new Float64Array(4);
|
|
270
304
|
|
|
271
305
|
/**
|
|
272
306
|
* @type {Float64Array}
|
|
273
307
|
* @private
|
|
274
308
|
*/
|
|
275
309
|
const LOCAL_POINT = new Float64Array(3);
|
|
310
|
+
|
|
311
|
+
/**
|
|
312
|
+
* The scalar forms' point, packed for the array forms they delegate to.
|
|
313
|
+
* @type {Float64Array}
|
|
314
|
+
* @private
|
|
315
|
+
*/
|
|
316
|
+
const SCALAR_POINT = new Float64Array(3);
|
|
317
|
+
|
|
318
|
+
/**
|
|
319
|
+
* {@link cloth_collider_signed_distance}'s gradient and distance, as the array form writes them.
|
|
320
|
+
* @type {Float64Array}
|
|
321
|
+
* @private
|
|
322
|
+
*/
|
|
323
|
+
const SCALAR_RESULT = new Float64Array(4);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ClothWorld.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothWorld.js"],"names":[],"mappings":"AA2DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiFG;AACH;IAEI;;;OAGG;IACH,SAFU,YAAY,CAEoB;IAE1C;;;;;;;;;;;;OAYG;IACH,WAFU,aAAa,EAAE,CAEV;IAEf;;;;;;;;;;;;;;;OAeG;IACH,QAFU;QAAC,WAAW,SAAW,MAAM,KAAG,CAAC,iBAAe,IAAI,CAAC,CAAA;KAAC,GAAC,IAAI,CAEvD;IAEd;;OAEG;IACH,eAFU,gBAAc,IAAI,CAEP;IAErB;;OAEG;IACH,aAFU,yBAAyB,GAAC,IAAI,CAErB;IAEnB;;;;;;OAMG;IACH,WAFU,mBAAmB,GAAC,IAAI,CAEjB;IAEjB;;;;;;;;;;;;;;;;;;OAkBG;IACH,MAFU,oBAAkB,IAAI,CAEpB;IAEZ;;;;;;;;;;;;;;;;;;;OAmBG;IACH,MAFU,MAAM,CAEP;IAET;;;;;OAKG;IACH,uBAAmB;IAEnB;;;;;OAKG;IACH,cAFU,OAAO,CAEI;IAErB;;;OAGG;IACH,oBAAwB;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAKE;IAEF;;;;;OAKG;IACH,2CAiBC;IAED;;;;;OAKG;IACH,YALW,KAAK,kCAEL,MAAM,GACJ,aAAa,CAczB;IAED;;;;;;;;OAQG;IACH,iDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,iDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CA0BnC;IAyED;;;;;;;;;;;OAWG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAanC;IAED;;;;;;;OAOG;IACH,aAHW,MAAM,GACJ,IAAI,CAShB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAInC;IAED;;;;;OAKG;IACH,uCAFW,MAAM,QAgBhB;IAED;;;;;;;;;OASG;IACH,wBANW,aAAa,mCAEb,MAAM,GACJ,OAAO,CA8BnB;IAED;;;;;;;OAOG;IACH,iBAJW,aAAa,gCAEX,IAAI,CA4ChB;IAwFD;;;;;;;;;;;OAWG;IACH,kBAPW,aAAa,MACb,MAAM,UACN,YAAY,UACZ,MAAM,GACJ,OAAO,
|
|
1
|
+
{"version":3,"file":"ClothWorld.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothWorld.js"],"names":[],"mappings":"AA2DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiFG;AACH;IAEI;;;OAGG;IACH,SAFU,YAAY,CAEoB;IAE1C;;;;;;;;;;;;OAYG;IACH,WAFU,aAAa,EAAE,CAEV;IAEf;;;;;;;;;;;;;;;OAeG;IACH,QAFU;QAAC,WAAW,SAAW,MAAM,KAAG,CAAC,iBAAe,IAAI,CAAC,CAAA;KAAC,GAAC,IAAI,CAEvD;IAEd;;OAEG;IACH,eAFU,gBAAc,IAAI,CAEP;IAErB;;OAEG;IACH,aAFU,yBAAyB,GAAC,IAAI,CAErB;IAEnB;;;;;;OAMG;IACH,WAFU,mBAAmB,GAAC,IAAI,CAEjB;IAEjB;;;;;;;;;;;;;;;;;;OAkBG;IACH,MAFU,oBAAkB,IAAI,CAEpB;IAEZ;;;;;;;;;;;;;;;;;;;OAmBG;IACH,MAFU,MAAM,CAEP;IAET;;;;;OAKG;IACH,uBAAmB;IAEnB;;;;;OAKG;IACH,cAFU,OAAO,CAEI;IAErB;;;OAGG;IACH,oBAAwB;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAKE;IAEF;;;;;OAKG;IACH,2CAiBC;IAED;;;;;OAKG;IACH,YALW,KAAK,kCAEL,MAAM,GACJ,aAAa,CAczB;IAED;;;;;;;;OAQG;IACH,iDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,iDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CA0BnC;IAyED;;;;;;;;;;;OAWG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAanC;IAED;;;;;;;OAOG;IACH,aAHW,MAAM,GACJ,IAAI,CAShB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAInC;IAED;;;;;OAKG;IACH,uCAFW,MAAM,QAgBhB;IAED;;;;;;;;;OASG;IACH,wBANW,aAAa,mCAEb,MAAM,GACJ,OAAO,CA8BnB;IAED;;;;;;;OAOG;IACH,iBAJW,aAAa,gCAEX,IAAI,CA4ChB;IAwFD;;;;;;;;;;;OAWG;IACH,kBAPW,aAAa,MACb,MAAM,UACN,YAAY,UACZ,MAAM,GACJ,OAAO,CA0PnB;;CA8EJ;8BA3/B6B,oBAAoB;0CAjB3C,gEAAgE;oCAcnC,0BAA0B;sBA4BxC,YAAY"}
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@@ -1,8 +1,8 @@
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import { assert } from "../../../../core/assert.js";
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import {
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import {
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import {
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import {
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import { quat3_multiply_array } from "../../../../core/geom/3d/quaternion/quat3_multiply.js";
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import { quat3_nlerp_array } from "../../../../core/geom/3d/quaternion/quat3_nlerp.js";
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import { v3_quaternion_apply_array } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
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import { v3_quaternion_apply_inverse_array } from "../../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
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import { EntityObserver } from "../../../ecs/EntityObserver.js";
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import {
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TransformAttachment
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@@ -832,11 +832,17 @@ export class ClothWorld {
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832
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if (teleport) {
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833
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this.#teleport(instance);
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} else {
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-
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-
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838
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-
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-
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// the new pose goes in as an array: handed over as seven numbers, each was boxed
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// wherever the call was not inlined
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837
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ANCHOR_POSE[0] = tx;
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838
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ANCHOR_POSE[1] = ty;
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ANCHOR_POSE[2] = tz;
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840
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ANCHOR_POSE[3] = qx;
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ANCHOR_POSE[4] = qy;
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842
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ANCHOR_POSE[5] = qz;
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843
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ANCHOR_POSE[6] = qw;
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move_local_frame(instance, ANCHOR_POSE, previous_translation, previous_rotation);
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840
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}
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} else if (instance.anchor_valid && instance.cloth.dynamics.inertia > 0) {
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// The frame is identical. Preserve the pinning side effect of
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@@ -862,7 +868,8 @@ export class ClothWorld {
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// Gravity is a world vector and the solve is in the anchor's frame.
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const gravity = this.gravity;
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-
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// `previous_rotation` has just been set to this step's `q`; vector and rotation go in as arrays
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872
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v3_quaternion_apply_inverse_array(LOCAL_GRAVITY, 0, gravity, 0, previous_rotation, 0);
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const state = instance.state;
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@@ -1060,6 +1067,28 @@ const LOCAL_GRAVITY = new Float64Array(3);
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*/
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const FRAME = new Float64Array(8);
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/**
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* The anchor's pose this step, `[tx, ty, tz, qx, qy, qz, qw]`, as {@link move_local_frame} takes it.
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* @type {Float64Array}
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* @private
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*/
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const ANCHOR_POSE = new Float64Array(7);
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/**
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* {@link move_local_frame}'s `q_now⁻¹`, `[-qx, -qy, -qz, qw]`.
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* @type {Float64Array}
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* @private
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*/
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const POSE_CONJUGATE = new Float64Array(4);
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/**
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* The identity rotation, `[0, 0, 0, 1]`, which {@link move_local_frame} limits a turn towards. Never
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* written.
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* @type {Float64Array}
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* @private
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*/
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const IDENTITY_ROTATION = new Float64Array([0, 0, 0, 1]);
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/**
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* Carry the particles across a change of anchor pose, by however much of it the
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* fabric is willing to feel. §7 P7.
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@@ -1076,23 +1105,17 @@ const FRAME = new Float64Array(8);
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* teleports a metre — or spins — something a cape *lags behind* rather than
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* something it is fired out of.
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*
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* Every vector and quaternion goes to its function as an array and an offset: handed over as numbers,
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* each was boxed into a heap object wherever the call was not inlined, which until V8 optimises this
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* is every call, twice per particle per step of a moving anchor.
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1111
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*
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* @param {ClothInstance} instance
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* @param {
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* @param {number} ty
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* @param {number} tz
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* @param {number} qx
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* @param {number} qy
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* @param {number} qz
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* @param {number} qw
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* @param {Float64Array} pose the anchor's pose now, `[tx, ty, tz, qx, qy, qz, qw]`
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* @param {Float64Array} previous_translation
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* @param {Float64Array} previous_rotation
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* @private
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*/
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function move_local_frame(
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instance,
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tx, ty, tz, qx, qy, qz, qw,
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previous_translation, previous_rotation
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) {
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function move_local_frame(instance, pose, previous_translation, previous_rotation) {
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let inertia = instance.cloth.dynamics.inertia;
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if (inertia <= 0) {
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@@ -1103,13 +1126,11 @@ function move_local_frame(
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inertia = 1;
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}
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-
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1111
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qx, qy, qz, qw
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1112
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-
);
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1129
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FRAME[0] = previous_translation[0] - pose[0];
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FRAME[1] = previous_translation[1] - pose[1];
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FRAME[2] = previous_translation[2] - pose[2];
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1132
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v3_quaternion_apply_inverse_array(FRAME, 0, FRAME, 0, pose, 3);
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const travel_limit = CLOTH_ANCHOR_TRAVEL_REACH * instance.reach;
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@@ -1123,11 +1144,12 @@ function move_local_frame(
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FRAME[2] *= scale;
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}
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-
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-
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-
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POSE_CONJUGATE[0] = -pose[3];
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POSE_CONJUGATE[1] = -pose[4];
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POSE_CONJUGATE[2] = -pose[5];
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POSE_CONJUGATE[3] = pose[6];
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quat3_multiply_array(FRAME, 4, POSE_CONJUGATE, 0, previous_rotation, 0);
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// `|w|` is `cos(θ/2)`, so this is the angle test without an `acos`.
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const half_angle_cos = FRAME[7] < 0 ? -FRAME[7] : FRAME[7];
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@@ -1135,12 +1157,7 @@ function move_local_frame(
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if (half_angle_cos < Math.cos(CLOTH_ANCHOR_ROTATION_LIMIT * 0.5)) {
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const angle = 2 * Math.acos(half_angle_cos > 1 ? 1 : half_angle_cos);
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1138
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-
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FRAME, 4,
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0, 0, 0, 1,
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FRAME[4], FRAME[5], FRAME[6], FRAME[7],
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CLOTH_ANCHOR_ROTATION_LIMIT / angle
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-
);
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quat3_nlerp_array(FRAME, 4, IDENTITY_ROTATION, 0, FRAME, 4, CLOTH_ANCHOR_ROTATION_LIMIT / angle);
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}
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const state = instance.state;
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@@ -1154,21 +1171,16 @@ function move_local_frame(
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const dy = FRAME[1];
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const dz = FRAME[2];
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const rx = FRAME[4];
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const ry = FRAME[5];
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const rz = FRAME[6];
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const rw = FRAME[7];
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-
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for (let i = 0; i < particle_count; i++) {
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const p = i * 3;
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-
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v3_quaternion_apply_array(CARRIED, 0, position, p, FRAME, 4);
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position[p] += inertia * (CARRIED[0] + dx - position[p]);
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position[p + 1] += inertia * (CARRIED[1] + dy - position[p + 1]);
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position[p + 2] += inertia * (CARRIED[2] + dz - position[p + 2]);
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1182
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-
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v3_quaternion_apply_array(CARRIED, 0, velocity, p, FRAME, 4);
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velocity[p] += inertia * (CARRIED[0] - velocity[p]);
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velocity[p + 1] += inertia * (CARRIED[1] - velocity[p + 1]);
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@@ -1 +1 @@
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{"version":3,"file":"cloth_gather_colliders.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_gather_colliders.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,qFAHW,MAAM,GACJ,MAAM,CAsBlB;AAyJD;;;;;;GAMG;AACH,kGAHW,MAAM,GACJ,MAAM,CAmBlB;
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1
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{"version":3,"file":"cloth_gather_colliders.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_gather_colliders.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,qFAHW,MAAM,GACJ,MAAM,CAsBlB;AAyJD;;;;;;GAMG;AACH,kGAHW,MAAM,GACJ,MAAM,CAmBlB;AAwFD;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,2FAFa,OAAO,CAkBnB;AAED;;;;;;;;GAQG;AACH,yEAHW,MAAM,GACJ,IAAI,CAgBhB"}
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@@ -1,6 +1,6 @@
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1
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import {
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import {
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import {
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import { quat3_multiply_array } from "../../../../core/geom/3d/quaternion/quat3_multiply.js";
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2
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import { v3_quaternion_apply_array } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
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import { v3_quaternion_apply_inverse_array } from "../../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
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4
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import {
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5
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CCR_AABB_MAX_X,
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6
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CCR_AABB_MAX_Y,
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@@ -200,10 +200,7 @@ function query_colliders(instance, index, reach) {
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const anchor_y = instance.anchor_translation[1];
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201
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const anchor_z = instance.anchor_translation[2];
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202
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203
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-
const
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const qy = instance.anchor_rotation[1];
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const qz = instance.anchor_rotation[2];
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206
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-
const qw = instance.anchor_rotation[3];
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203
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+
const anchor_rotation = instance.anchor_rotation;
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205
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const contact_reach = reach + state.contact_radius * (1 + CLOTH_CONTACT_MARGIN);
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const local_scale = Math.max(Math.abs(min_x), Math.abs(max_x))
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@@ -230,13 +227,13 @@ function query_colliders(instance, index, reach) {
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230
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let world_max_z = -Infinity;
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for (let corner = 0; corner < 8; corner++) {
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);
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+
// The corner and the rotation go in as arrays: handed over as seven numbers, each was boxed
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231
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+
// wherever the call was not inlined, eight times a cloth a step.
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232
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+
CORNER[0] = (corner & 1) === 0 ? min_x : max_x;
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233
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+
CORNER[1] = (corner & 2) === 0 ? min_y : max_y;
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234
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+
CORNER[2] = (corner & 4) === 0 ? min_z : max_z;
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235
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+
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236
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+
v3_quaternion_apply_array(CORNER, 0, CORNER, 0, anchor_rotation, 0);
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241
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const x = CORNER[0] + anchor_x;
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const y = CORNER[1] + anchor_y;
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@@ -252,11 +249,14 @@ function query_colliders(instance, index, reach) {
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250
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const cloth = instance.cloth;
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-
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-
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-
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-
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-
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252
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+
QUERY_BOX[0] = world_min_x;
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253
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+
QUERY_BOX[1] = world_min_y;
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254
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+
QUERY_BOX[2] = world_min_z;
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255
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+
QUERY_BOX[3] = world_max_x;
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256
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+
QUERY_BOX[4] = world_max_y;
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257
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+
QUERY_BOX[5] = world_max_z;
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258
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+
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259
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+
const candidates = index.queryArray(HANDLES, QUERY_BOX, 0, cloth.layer, cloth.mask, true);
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260
260
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261
261
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// A half-space has no bounded world-space conversion allowance, so the
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262
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// index keeps every plane. Reject separated planes in the exact Float32
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@@ -339,13 +339,8 @@ export function cloth_gather_colliders(instance, index, reach) {
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* @private
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*/
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341
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function localise_record(table, record, source, handle, instance) {
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342
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const
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const
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const anchor_z = instance.anchor_translation[2];
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-
const qx = instance.anchor_rotation[0];
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346
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-
const qy = instance.anchor_rotation[1];
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-
const qz = instance.anchor_rotation[2];
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348
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-
const qw = instance.anchor_rotation[3];
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342
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+
const anchor_translation = instance.anchor_translation;
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343
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+
const anchor_rotation = instance.anchor_rotation;
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349
344
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const from = handle * CCR_STRIDE;
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350
345
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const to = record * CCR_STRIDE;
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@@ -360,17 +355,14 @@ function localise_record(table, record, source, handle, instance) {
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360
355
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361
356
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localise(
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362
357
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table, to + CCR_TX, to + CCR_QX,
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363
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-
source
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364
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-
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365
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-
anchor_x, anchor_y, anchor_z, qx, qy, qz, qw
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358
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+
source, from + CCR_TX, from + CCR_QX,
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359
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+
anchor_translation, anchor_rotation
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366
360
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);
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367
361
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368
362
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localise(
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369
363
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table, to + CCR_PREV_TX, to + CCR_PREV_QX,
|
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370
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-
source
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371
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-
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372
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-
source[from + CCR_PREV_QZ], source[from + CCR_PREV_QW],
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373
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-
anchor_x, anchor_y, anchor_z, qx, qy, qz, qw
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364
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+
source, from + CCR_PREV_TX, from + CCR_PREV_QX,
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365
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+
anchor_translation, anchor_rotation
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374
366
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);
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375
367
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376
368
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cloth_collider_refit_bounds(table, record, CCR_STRIDE);
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@@ -380,41 +372,41 @@ function localise_record(table, record, source, handle, instance) {
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380
372
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* Write a world pose into a record's translation and rotation slots, expressed
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381
373
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* in the anchor's frame.
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382
374
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*
|
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375
|
+
* Everything goes in as arrays and slots: handed over as fourteen numbers, the
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376
|
+
* pose and the anchor's were each boxed into a heap object wherever this was
|
|
377
|
+
* not inlined, twice per collider per cloth per step.
|
|
378
|
+
*
|
|
383
379
|
* @param {Float32Array} table
|
|
384
380
|
* @param {number} translation_slot
|
|
385
381
|
* @param {number} rotation_slot
|
|
386
|
-
* @param {
|
|
387
|
-
* @param {number}
|
|
388
|
-
* @param {number}
|
|
389
|
-
* @param {
|
|
390
|
-
* @param {
|
|
391
|
-
* @param {number} rz
|
|
392
|
-
* @param {number} rw
|
|
393
|
-
* @param {number} anchor_x
|
|
394
|
-
* @param {number} anchor_y
|
|
395
|
-
* @param {number} anchor_z
|
|
396
|
-
* @param {number} qx
|
|
397
|
-
* @param {number} qy
|
|
398
|
-
* @param {number} qz
|
|
399
|
-
* @param {number} qw
|
|
382
|
+
* @param {Float32Array|Float64Array} source the world pose's record table
|
|
383
|
+
* @param {number} source_translation_slot `[x, y, z]`
|
|
384
|
+
* @param {number} source_rotation_slot `[x, y, z, w]`
|
|
385
|
+
* @param {Float64Array} anchor_translation `[x, y, z]`
|
|
386
|
+
* @param {Float64Array} anchor_rotation `[x, y, z, w]`
|
|
400
387
|
* @private
|
|
401
388
|
*/
|
|
402
389
|
function localise(
|
|
403
390
|
table, translation_slot, rotation_slot,
|
|
404
|
-
|
|
405
|
-
|
|
391
|
+
source, source_translation_slot, source_rotation_slot,
|
|
392
|
+
anchor_translation, anchor_rotation
|
|
406
393
|
) {
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
);
|
|
394
|
+
LOCAL_TRANSLATION[0] = source[source_translation_slot] - anchor_translation[0];
|
|
395
|
+
LOCAL_TRANSLATION[1] = source[source_translation_slot + 1] - anchor_translation[1];
|
|
396
|
+
LOCAL_TRANSLATION[2] = source[source_translation_slot + 2] - anchor_translation[2];
|
|
397
|
+
|
|
398
|
+
v3_quaternion_apply_inverse_array(LOCAL_TRANSLATION, 0, LOCAL_TRANSLATION, 0, anchor_rotation, 0);
|
|
412
399
|
|
|
413
400
|
table[translation_slot] = LOCAL_TRANSLATION[0];
|
|
414
401
|
table[translation_slot + 1] = LOCAL_TRANSLATION[1];
|
|
415
402
|
table[translation_slot + 2] = LOCAL_TRANSLATION[2];
|
|
416
403
|
|
|
417
|
-
|
|
404
|
+
ANCHOR_CONJUGATE[0] = -anchor_rotation[0];
|
|
405
|
+
ANCHOR_CONJUGATE[1] = -anchor_rotation[1];
|
|
406
|
+
ANCHOR_CONJUGATE[2] = -anchor_rotation[2];
|
|
407
|
+
ANCHOR_CONJUGATE[3] = anchor_rotation[3];
|
|
408
|
+
|
|
409
|
+
quat3_multiply_array(LOCAL_ROTATION, 0, ANCHOR_CONJUGATE, 0, source, source_rotation_slot);
|
|
418
410
|
|
|
419
411
|
table[rotation_slot] = LOCAL_ROTATION[0];
|
|
420
412
|
table[rotation_slot + 1] = LOCAL_ROTATION[1];
|
|
@@ -519,3 +511,18 @@ const LOCAL_TRANSLATION = new Float64Array(3);
|
|
|
519
511
|
* @private
|
|
520
512
|
*/
|
|
521
513
|
const LOCAL_ROTATION = new Float64Array(4);
|
|
514
|
+
|
|
515
|
+
/**
|
|
516
|
+
* The anchor's rotation conjugated, `[-x, -y, -z, w]`: {@link localise}'s left operand.
|
|
517
|
+
* @type {Float64Array}
|
|
518
|
+
* @private
|
|
519
|
+
*/
|
|
520
|
+
const ANCHOR_CONJUGATE = new Float64Array(4);
|
|
521
|
+
|
|
522
|
+
/**
|
|
523
|
+
* The world box {@link query_colliders} asks the index about, `[min_x, min_y, min_z, max_x, max_y,
|
|
524
|
+
* max_z]`.
|
|
525
|
+
* @type {Float64Array}
|
|
526
|
+
* @private
|
|
527
|
+
*/
|
|
528
|
+
const QUERY_BOX = new Float64Array(6);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cloth_reconstruct_pose.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js"],"names":[],"mappings":"AA6DA;;;;;;;;;;GAUG;AACH,iEAFa,IAAI,
|
|
1
|
+
{"version":3,"file":"cloth_reconstruct_pose.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js"],"names":[],"mappings":"AA6DA;;;;;;;;;;GAUG;AACH,iEAFa,IAAI,CA+DhB"}
|