@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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export const CSM_CASTER_RANGE_UNKNOWN: number;
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{"version":3,"file":"CSM_CASTER_RANGE_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;GAWG;AACH,sCAFU,YAAY,CAUM;AAE5B;;;;;;GAMG;AACH,uCAFU,MAAM,CAEoC;AAEpD;;;;GAIG;AACH,4CAFU,MAAM,CAEwC;6BAvC3B,sCAAsC"}
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import { FLOAT32_MAX } from "../../../../../core/binary/FLOAT32_MAX.js";
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* What the caster-range pass publishes for one directional shadow map: per cascade, how near
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* `shader_csm_caster_range_publish` and read back to the CPU, which fits the next frame's cascade
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* near plane to it. The CPU writes it once, at {@link CSM_CASTER_RANGE_UNKNOWN}, when the row is
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* claimed; a cascade nothing was measured for keeps that value, and a reader treats it as "no
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* caster".
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export const CSM_CASTER_RANGE_STRUCT = WebGPUStruct.from({
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*/
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near: WebGPUArray.from(f32, SHADOWMAP_CSM_CASCADE_COUNT),
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}, "CSMCasterRange").pack();
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* The largest finite f32: what a cascade's slot holds before anything is merged into it, and after
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export const CSM_CASTER_RANGE_UNKNOWN = FLOAT32_MAX;
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*
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*/
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export const CSM_CASTER_RANGE_UNKNOWN_BITS = 0x7F7FFFFF;
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/**
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* How many cascades to use for directional shadows (Cascaded Shadow Maps)
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* NOTE: Capcom seems to use 3 cascades base on https://www.youtube.com/watch?v=nWgPtCDXlPc
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*/
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export const SHADOWMAP_CSM_CASCADE_COUNT: number;
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//# sourceMappingURL=SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map
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{"version":3,"file":"SHADOWMAP_CSM_CASCADE_COUNT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,0CAFU,MAAM,CAE6B"}
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export class GPUViewShadowMaps {
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/**
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*
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*/
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constructor(device: GPUDevice, scene: GPUSceneContext);
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/**
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*
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* @type {Map<AbstractLight, VirtualShadowMap>}
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mapping: Map<AbstractLight, VirtualShadowMap>;
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/**
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* @returns {VirtualShadowMap[]}
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*/
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get maps(): VirtualShadowMap[];
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/**
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* @type {GPULightCollection}
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*/
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lights: GPULightCollection;
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update(): void;
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finish_frame(): void;
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destroy(): void;
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#private;
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}
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import { VirtualShadowMap } from "./VirtualShadowMap.js";
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//# sourceMappingURL=GPUViewShadowMaps.d.ts.map
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{"version":3,"file":"GPUViewShadowMaps.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js"],"names":[],"mappings":"AAaA;IAYI;;;;OAIG;IACH,uDAGC;IAED;;;OAGG;IACH,SAFU,mBAAmB,gBAAgB,CAAC,CAE1B;IAEpB;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,2BAAO;IA8CP,eAkBC;IAED,qBAEC;IAED,gBAEC;;CACJ;iCA1HgC,uBAAuB"}
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import { GPUCameraContext } from "../../camera/GPUCameraContext.js";
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import { OrthographicCamera } from "../../camera/OrthographicCamera.js";
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import { VirtualShadowMap } from "./VirtualShadowMap.js";
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import { t64_look_rotation } from "../../../../engine/ecs/transform/t64_look_rotation.js";
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// const DEFAULT_VIRTUAL_RESOLUTION = 1024;
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const DEFAULT_VIRTUAL_RESOLUTION = 16384;
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// const DEFAULT_VIRTUAL_RESOLUTION = 65536;
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const DEFAULT_PHYSICAL_RESOLUTION = 4096;
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const DEFAULT_TILE_RESOLUTION = 256;
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export class GPUViewShadowMaps {
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/**
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* @type {GPUSceneContext}
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*/
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#scene;
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/**
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* @type {GPUDevice}
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*/
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#device;
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/**
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*
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* @param {GPUDevice} device
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* @param {GPUSceneContext} scene
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*/
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constructor(device, scene) {
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this.#device = device;
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this.#scene = scene;
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}
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/**
|
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*
|
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* @type {Map<AbstractLight, VirtualShadowMap>}
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*/
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mapping = new Map();
|
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/**
|
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* @returns {VirtualShadowMap[]}
|
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*/
|
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get maps() {
|
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return Array.from(this.mapping.values());
|
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}
|
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|
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/**
|
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* @type {GPULightCollection}
|
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*/
|
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lights;
|
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|
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|
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/**
|
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*
|
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* @param {DirectionalLight} light
|
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|
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*/
|
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#build_map_for_directional_light(light) {
|
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const vsm = new VirtualShadowMap();
|
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vsm.light = light;
|
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61
|
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|
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vsm.initialize({
|
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device: this.#device,
|
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64
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physical_resolution: DEFAULT_PHYSICAL_RESOLUTION,
|
|
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virtual_resolution: DEFAULT_VIRTUAL_RESOLUTION,
|
|
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|
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tile_resolution: DEFAULT_TILE_RESOLUTION
|
|
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|
-
});
|
|
68
|
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|
|
69
|
-
const shadow_camera = new OrthographicCamera();
|
|
70
|
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|
|
71
|
-
shadow_camera.near = 0.1;
|
|
72
|
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shadow_camera.far = 2000;
|
|
73
|
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|
|
74
|
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shadow_camera.left = -100;
|
|
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|
-
shadow_camera.right = 100;
|
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76
|
-
|
|
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|
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shadow_camera.top = 100;
|
|
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|
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shadow_camera.bottom = -100;
|
|
79
|
-
|
|
80
|
-
shadow_camera.transform.setTranslation(0, -10, 0);
|
|
81
|
-
t64_look_rotation(
|
|
82
|
-
shadow_camera.transform,
|
|
83
|
-
light.direction[0], light.direction[1], light.direction[2],
|
|
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|
-
0, 1, 0
|
|
85
|
-
);
|
|
86
|
-
|
|
87
|
-
const context = new GPUCameraContext(this.#device, shadow_camera);
|
|
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|
-
|
|
89
|
-
context.update();
|
|
90
|
-
|
|
91
|
-
vsm.light_views.push(
|
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-
context
|
|
93
|
-
);
|
|
94
|
-
|
|
95
|
-
return vsm;
|
|
96
|
-
}
|
|
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|
-
|
|
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|
-
update() {
|
|
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|
-
|
|
100
|
-
const lights = this.lights;
|
|
101
|
-
const collection = lights.source;
|
|
102
|
-
const light_count = collection.elements.length;
|
|
103
|
-
|
|
104
|
-
for (let i = 0; i < light_count; i++) {
|
|
105
|
-
const light = collection.elements[i];
|
|
106
|
-
const map = this.mapping.get(light);
|
|
107
|
-
|
|
108
|
-
if (map === undefined && light.isDirectionalLight === true) {
|
|
109
|
-
const vsm = this.#build_map_for_directional_light(light);
|
|
110
|
-
|
|
111
|
-
this.mapping.set(light, vsm)
|
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|
-
}
|
|
113
|
-
|
|
114
|
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}
|
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115
|
-
|
|
116
|
-
}
|
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|
-
|
|
118
|
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finish_frame() {
|
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119
|
-
|
|
120
|
-
}
|
|
121
|
-
|
|
122
|
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destroy() {
|
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123
|
-
|
|
124
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}
|
|
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|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
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{"version":3,"file":"GPUVirtualShadowTextureResidence.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js"],"names":[],"mappings":"AA2BA;;;;GAIG;AACH,wGAQC"}
|
|
@@ -1,41 +0,0 @@
|
|
|
1
|
-
import { BindGroupLayoutDescriptor } from "../../../descriptor/binding/BindGroupLayoutDescriptor.js";
|
|
2
|
-
import { BufferBindingLayout } from "../../../descriptor/binding/BufferBindingLayout.js";
|
|
3
|
-
import { ComputePipelineDescriptor } from "../../../descriptor/pipeline/compute/ComputePipelineDescriptor.js";
|
|
4
|
-
import { PipelineLayoutDescriptor } from "../../../descriptor/pipeline/PipelineLayoutDescriptor.js";
|
|
5
|
-
import wgsl from "../../rasterize/expand/pass1/filter_meshlets.2-way.compute.js";
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
const BIND_GROUP_LAYOUT_DESCRIPTOR_0 = BindGroupLayoutDescriptor.forCompute(
|
|
9
|
-
'io',
|
|
10
|
-
[
|
|
11
|
-
// var<storage, read> input: Inputs
|
|
12
|
-
BufferBindingLayout.readOnlyStorage,
|
|
13
|
-
// var<storage, read_write> output_positive: Output
|
|
14
|
-
BufferBindingLayout.storage,
|
|
15
|
-
// var<storage, read_write> output_maybe: Output;
|
|
16
|
-
BufferBindingLayout.storage,
|
|
17
|
-
]
|
|
18
|
-
);
|
|
19
|
-
|
|
20
|
-
const pipeline_descriptor = ComputePipelineDescriptor.from(
|
|
21
|
-
"Unpack Instances to Meshlets",
|
|
22
|
-
wgsl,
|
|
23
|
-
PipelineLayoutDescriptor.from([
|
|
24
|
-
BIND_GROUP_LAYOUT_DESCRIPTOR_0
|
|
25
|
-
])
|
|
26
|
-
);
|
|
27
|
-
|
|
28
|
-
/**
|
|
29
|
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*
|
|
30
|
-
* @param {ShadeGPUCommandContext} encoder
|
|
31
|
-
* @param {GraphicsContext} graphics
|
|
32
|
-
*/
|
|
33
|
-
export function vsm_compute_residence(encoder, graphics,){
|
|
34
|
-
const pass = encoder.constructComputePass({
|
|
35
|
-
label: "VSM compute residence",
|
|
36
|
-
pipeline:pipeline_descriptor,
|
|
37
|
-
bindings:[]
|
|
38
|
-
});
|
|
39
|
-
|
|
40
|
-
pass.end();
|
|
41
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js"],"names":[],"mappings":"AAAA,yDAA0D"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export const VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION = 16;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"VSM_UNIFORMS_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js"],"names":[],"mappings":"AAGA,+CAGkB;6BALW,mCAAmC"}
|
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
-
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
|
-
|
|
4
|
-
export const VSM_UNIFORMS_STRUCT = WebGPUStruct.from({
|
|
5
|
-
tile_resolution: u32,
|
|
6
|
-
resolution_in_tiles: u32
|
|
7
|
-
},"ShadowConfig");
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
export class VirtualShadowmapRenderer {
|
|
2
|
-
/**
|
|
3
|
-
*
|
|
4
|
-
* @param {GraphicsContext} graphics
|
|
5
|
-
*/
|
|
6
|
-
constructor(graphics: GraphicsContext);
|
|
7
|
-
/**
|
|
8
|
-
*
|
|
9
|
-
* @param {ShadeGPUCommandContext} encoder
|
|
10
|
-
* @param {RenderTarget} viz
|
|
11
|
-
* @param {GPUViewContext} main_view
|
|
12
|
-
* @param {VirtualShadowMap} map
|
|
13
|
-
*/
|
|
14
|
-
execute(encoder: ShadeGPUCommandContext, viz: RenderTarget, main_view: GPUViewContext, map: VirtualShadowMap): void;
|
|
15
|
-
/**
|
|
16
|
-
*
|
|
17
|
-
* @param {ShadeGPUCommandContext} encoder
|
|
18
|
-
* @param {GPUViewContext} main_view
|
|
19
|
-
* @param {RenderTarget} viz
|
|
20
|
-
*/
|
|
21
|
-
render_for_view(encoder: ShadeGPUCommandContext, main_view: GPUViewContext, viz: RenderTarget): void;
|
|
22
|
-
#private;
|
|
23
|
-
}
|
|
24
|
-
//# sourceMappingURL=VirtualShadowmapRenderer.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"VirtualShadowmapRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js"],"names":[],"mappings":"AAMA;IAOI;;;OAGG;IACH,uCAIC;IAED;;;;;;OAMG;IACH,oHAkDC;IAED;;;;;OAKG;IACH,qGAYC;;CAEJ"}
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import { FrameGraph } from "../../../../engine/graphics/render/frame_graph/FrameGraph.js";
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import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
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import { vsm_coarse_bounds_pass, VSMCoarseBoundsPassData } from "./vms_pipeline_compute_coarse_bounds.js";
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import { vsm_time_usage_data, VSMTileUsagePassData } from "./vsm_residence_pipeline.js";
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import { vsm_allocate_tiles_pass, VSMTileAllocationPassData } from "./vsm_tile_allocation_pipeline.js";
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export class VirtualShadowmapRenderer {
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/**
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* @type {GraphicsContext}
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*/
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#graphics;
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/**
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*
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* @param {GraphicsContext} graphics
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*/
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constructor(graphics) {
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this.#graphics = graphics;
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}
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/**
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*
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* @param {ShadeGPUCommandContext} encoder
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* @param {RenderTarget} viz
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* @param {GPUViewContext} main_view
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* @param {VirtualShadowMap} map
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*/
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execute(encoder, viz, main_view, map) {
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const graph = new FrameGraph("shadow render");
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const residence_buffer_size = map.total_tile_count * Uint32Array.BYTES_PER_ELEMENT;
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const res_lookup = graph.import_resource("lookup", BufferResourceDescriptor.from(0, 0), map.buffer_lookup);
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const tile_usage_data = new VSMTileUsagePassData();
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tile_usage_data.map = map;
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tile_usage_data.viz = viz;
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tile_usage_data.main_view = main_view;
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const tile_usage = graph.add("compute residence", tile_usage_data, vsm_time_usage_data);
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tile_usage_data.residence = tile_usage.create("residence", BufferResourceDescriptor.from(
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residence_buffer_size,
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GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
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0, residence_buffer_size
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));
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const coarse_bounds_data = new VSMCoarseBoundsPassData();
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coarse_bounds_data.map = map;
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const coarse_bounds = graph.add("compute coarse bounds", coarse_bounds_data, vsm_coarse_bounds_pass);
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coarse_bounds_data.bounds = coarse_bounds.create("bounds", BufferResourceDescriptor.from(
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Uint32Array.BYTES_PER_ELEMENT * 4,
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GPUBufferUsage.COPY_DST | GPUBufferUsage.STORAGE
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));
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coarse_bounds_data.residence = coarse_bounds.read(tile_usage_data.residence);
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const allocation_data = new VSMTileAllocationPassData();
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allocation_data.map = map;
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const allocations = graph.add("allocate tiles", allocation_data, vsm_allocate_tiles_pass);
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allocation_data.allocation_count = allocations.create("allocation_count", BufferResourceDescriptor.from(
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Uint32Array.BYTES_PER_ELEMENT,
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GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
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0, Uint32Array.BYTES_PER_ELEMENT
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));
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allocation_data.lookup = allocations.write(res_lookup);
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allocation_data.residence = allocations.read(tile_usage_data.residence);
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// build camera frustum per allocated tile
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// warn_limited(graph.exportToDot(), 1);
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encoder.encodeGraph(graph);
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}
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/**
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*
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* @param {ShadeGPUCommandContext} encoder
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* @param {GPUViewContext} main_view
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* @param {RenderTarget} viz
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*/
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render_for_view(encoder, main_view, viz) {
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const shadows = main_view.lights.shadows;
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const maps = shadows.maps;
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for (let i = 0; i < maps.length; i++) {
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const map = maps[i];
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this.execute(encoder, viz, main_view, map);
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}
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}
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}
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/**
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*
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* @param {GPUBuffer} debug_buffer
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* @param {GPUDevice} device
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* @param {VirtualShadowMap} map
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*/
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export function debug_inspect_coarse_bounds_buffer(debug_buffer: GPUBuffer, device: GPUDevice, map: VirtualShadowMap): void;
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//# sourceMappingURL=debug_inspect_coarse_bounds_buffer.d.ts.map
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{"version":3,"file":"debug_inspect_coarse_bounds_buffer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,4HAuBC"}
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import { number_pretty_print } from "../../../../core/primitives/numbers/number_pretty_print.js";
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import { inspect_gpu_buffer_typed } from "../../buffer/inspect_gpu_buffer_typed.js";
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import { STRUCT_AABB2_UINT32 } from "./vms_pipeline_compute_coarse_bounds.js";
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/**
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*
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* @param {GPUBuffer} debug_buffer
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* @param {GPUDevice} device
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* @param {VirtualShadowMap} map
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*/
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export function debug_inspect_coarse_bounds_buffer(debug_buffer, device, map) {
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inspect_gpu_buffer_typed({
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buffer: debug_buffer,
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device,
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type: STRUCT_AABB2_UINT32,
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count: 1
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}).then(arr => {
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const bounds = arr[0];
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const bounds_width = Math.max(0, bounds.max[0] - bounds.min[0]);
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const bounds_height = Math.max(0, bounds.max[1] - bounds.min[1]);
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const bounds_pixel_area = bounds_width * bounds_height;
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const vt_resolution = map.resolution_in_tiles * map.tile_resolution;
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const vt_total_pixel_area = vt_resolution * vt_resolution;
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const bounds_fraction = bounds_pixel_area / vt_total_pixel_area;
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console.log(`bounds fraction ${number_pretty_print(bounds_fraction * 100)}%`);
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});
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}
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/**
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*
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* @param {GPUBuffer} debug_buffer
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* @param {GPUDevice} device
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* @param {VirtualShadowMap} map
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* @param {number} viewport_resolution_x
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* @param {number} viewport_resolution_y
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*/
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export function debug_inspect_residence_buffer(debug_buffer: GPUBuffer, device: GPUDevice, map: VirtualShadowMap, viewport_resolution_x: number, viewport_resolution_y: number): void;
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//# sourceMappingURL=debug_inspect_residence_buffer.d.ts.map
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{"version":3,"file":"debug_inspect_residence_buffer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js"],"names":[],"mappings":"AAMA;;;;;;;GAOG;AACH,yIAHW,MAAM,yBACN,MAAM,QAmDhB"}
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import { split_by_2 } from "../../../../core/binary/split_by_2.js";
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import { number_pretty_print } from "../../../../core/primitives/numbers/number_pretty_print.js";
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import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { inspect_gpu_buffer_typed } from "../../buffer/inspect_gpu_buffer_typed.js";
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import { decode_tile_address } from "./decode_tile_address.js";
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/**
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*
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* @param {GPUBuffer} debug_buffer
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* @param {GPUDevice} device
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* @param {VirtualShadowMap} map
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* @param {number} viewport_resolution_x
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* @param {number} viewport_resolution_y
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*/
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export function debug_inspect_residence_buffer(debug_buffer, device, map, viewport_resolution_x, viewport_resolution_y) {
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const max_mip_level = Math.log2(map.resolution_in_tiles);
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const total_tiles = split_by_2((1 << (max_mip_level + 1)) - 1);
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inspect_gpu_buffer_typed({
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buffer: debug_buffer,
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device: device,
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type: u32,
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count: total_tiles
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}).then(data => {
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const count = data.length;
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const hits = [];
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let total_shadowed_pixels = 0;
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let used_mips = new Uint32Array(max_mip_level);
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let live_tiles = 0;
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for (let i = 0; i < count; i++) {
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const residence_count = data[i];
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if (residence_count === 0) {
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continue;
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}
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total_shadowed_pixels += residence_count;
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const rec = decode_tile_address(i);
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rec.count = residence_count;
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hits.push(rec);
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used_mips[rec.mip]++;
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live_tiles++;
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}
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const shadowed_pixel_fraction = total_shadowed_pixels / (viewport_resolution_x * viewport_resolution_y);
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console.log(`shadowed: ${number_pretty_print(shadowed_pixel_fraction * 100)} %, mips: [${used_mips}], total tiles: ${live_tiles}`)
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return hits;
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});
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}
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{"version":3,"file":"decode_tile_address.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/decode_tile_address.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,2CAHW,MAAM,GACJ;IAAC,GAAG,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAC,GAAC,IAAI,CA4BpD"}
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import { split_by_2 } from "../../../../core/binary/split_by_2.js";
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/**
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*
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* @param {number} index
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* @returns {{mip: number, x: number, y: number}|null}
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*/
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export function decode_tile_address(index) {
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for (let mip = 0; mip < 99; mip++) {
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const resolution = 1 << mip;
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const mip_mask = resolution - 1;
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const index_offset = split_by_2(mip_mask);
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const next_mip_mask = mip_mask << 1 | 0x1;
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const index_offset_next = split_by_2(next_mip_mask);
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if (index >= index_offset_next) {
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continue;
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}
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const local_index = index - index_offset;
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const y = (local_index / resolution) | 0;
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const x = local_index % resolution;
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return { mip, x, y };
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}
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// not found
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return null;
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}
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{"version":3,"file":"vms_render_tiles.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/vsm/render/vms_render_tiles.js"],"names":[],"mappings":"AAIA,kEAME"}
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