@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -1,29 +0,0 @@
1
- /**
2
- * What the caster-range pass publishes for one directional shadow map: per cascade, how near
3
- * along the light's axis the nearest shadow caster inside the cascade's side planes reaches.
4
- *
5
- * A row of the light database's `shadow_csm_caster_range` table, written on the GPU by
6
- * `shader_csm_caster_range_publish` and read back to the CPU, which fits the next frame's cascade
7
- * near plane to it. The CPU writes it once, at {@link CSM_CASTER_RANGE_UNKNOWN}, when the row is
8
- * claimed; a cascade nothing was measured for keeps that value, and a reader treats it as "no
9
- * caster".
10
- *
11
- * @type {WebGPUStruct}
12
- */
13
- export const CSM_CASTER_RANGE_STRUCT: WebGPUStruct;
14
- /**
15
- * The largest finite f32: what a cascade's slot holds before anything is merged into it, and after
16
- * the publish reset it. Not +inf, because WGSL will not const-fold `bitcast<f32>(0x7F800000u)`;
17
- * no world coordinate comes within orders of magnitude of it.
18
- *
19
- * @type {number}
20
- */
21
- export const CSM_CASTER_RANGE_UNKNOWN: number;
22
- /**
23
- * {@link CSM_CASTER_RANGE_UNKNOWN} as the u32 bit pattern a scratch word is seeded with.
24
- *
25
- * @type {number}
26
- */
27
- export const CSM_CASTER_RANGE_UNKNOWN_BITS: number;
28
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
29
- //# sourceMappingURL=CSM_CASTER_RANGE_STRUCT.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"CSM_CASTER_RANGE_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;GAWG;AACH,sCAFU,YAAY,CAUM;AAE5B;;;;;;GAMG;AACH,uCAFU,MAAM,CAEoC;AAEpD;;;;GAIG;AACH,4CAFU,MAAM,CAEwC;6BAvC3B,sCAAsC"}
@@ -1,43 +0,0 @@
1
- import { FLOAT32_MAX } from "../../../../../core/binary/FLOAT32_MAX.js";
2
- import { f32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
4
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
5
- import { SHADOWMAP_CSM_CASCADE_COUNT } from "./SHADOWMAP_CSM_CASCADE_COUNT.js";
6
-
7
- /**
8
- * What the caster-range pass publishes for one directional shadow map: per cascade, how near
9
- * along the light's axis the nearest shadow caster inside the cascade's side planes reaches.
10
- *
11
- * A row of the light database's `shadow_csm_caster_range` table, written on the GPU by
12
- * `shader_csm_caster_range_publish` and read back to the CPU, which fits the next frame's cascade
13
- * near plane to it. The CPU writes it once, at {@link CSM_CASTER_RANGE_UNKNOWN}, when the row is
14
- * claimed; a cascade nothing was measured for keeps that value, and a reader treats it as "no
15
- * caster".
16
- *
17
- * @type {WebGPUStruct}
18
- */
19
- export const CSM_CASTER_RANGE_STRUCT = WebGPUStruct.from({
20
- /**
21
- * Per cascade, `min(dot(light_z_axis, corner))` over the corners of every mesh row's world
22
- * bounds that intersect the cascade's four side planes — measured from the world origin, so
23
- * that a cascade whose centre moved between the frame it was measured for and the frame it is
24
- * applied to can add its own translation.
25
- */
26
- near: WebGPUArray.from(f32, SHADOWMAP_CSM_CASCADE_COUNT),
27
- }, "CSMCasterRange").pack();
28
-
29
- /**
30
- * The largest finite f32: what a cascade's slot holds before anything is merged into it, and after
31
- * the publish reset it. Not +inf, because WGSL will not const-fold `bitcast<f32>(0x7F800000u)`;
32
- * no world coordinate comes within orders of magnitude of it.
33
- *
34
- * @type {number}
35
- */
36
- export const CSM_CASTER_RANGE_UNKNOWN = FLOAT32_MAX;
37
-
38
- /**
39
- * {@link CSM_CASTER_RANGE_UNKNOWN} as the u32 bit pattern a scratch word is seeded with.
40
- *
41
- * @type {number}
42
- */
43
- export const CSM_CASTER_RANGE_UNKNOWN_BITS = 0x7F7FFFFF;
@@ -1,7 +0,0 @@
1
- /**
2
- * How many cascades to use for directional shadows (Cascaded Shadow Maps)
3
- * NOTE: Capcom seems to use 3 cascades base on https://www.youtube.com/watch?v=nWgPtCDXlPc
4
- * @type {number}
5
- */
6
- export const SHADOWMAP_CSM_CASCADE_COUNT: number;
7
- //# sourceMappingURL=SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"SHADOWMAP_CSM_CASCADE_COUNT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,0CAFU,MAAM,CAE6B"}
@@ -1,6 +0,0 @@
1
- /**
2
- * How many cascades to use for directional shadows (Cascaded Shadow Maps)
3
- * NOTE: Capcom seems to use 3 cascades base on https://www.youtube.com/watch?v=nWgPtCDXlPc
4
- * @type {number}
5
- */
6
- export const SHADOWMAP_CSM_CASCADE_COUNT = 3;
@@ -1,27 +0,0 @@
1
- export class GPUViewShadowMaps {
2
- /**
3
- *
4
- * @param {GPUDevice} device
5
- * @param {GPUSceneContext} scene
6
- */
7
- constructor(device: GPUDevice, scene: GPUSceneContext);
8
- /**
9
- *
10
- * @type {Map<AbstractLight, VirtualShadowMap>}
11
- */
12
- mapping: Map<AbstractLight, VirtualShadowMap>;
13
- /**
14
- * @returns {VirtualShadowMap[]}
15
- */
16
- get maps(): VirtualShadowMap[];
17
- /**
18
- * @type {GPULightCollection}
19
- */
20
- lights: GPULightCollection;
21
- update(): void;
22
- finish_frame(): void;
23
- destroy(): void;
24
- #private;
25
- }
26
- import { VirtualShadowMap } from "./VirtualShadowMap.js";
27
- //# sourceMappingURL=GPUViewShadowMaps.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GPUViewShadowMaps.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js"],"names":[],"mappings":"AAaA;IAYI;;;;OAIG;IACH,uDAGC;IAED;;;OAGG;IACH,SAFU,mBAAmB,gBAAgB,CAAC,CAE1B;IAEpB;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,2BAAO;IA8CP,eAkBC;IAED,qBAEC;IAED,gBAEC;;CACJ;iCA1HgC,uBAAuB"}
@@ -1,125 +0,0 @@
1
- import { GPUCameraContext } from "../../camera/GPUCameraContext.js";
2
- import { OrthographicCamera } from "../../camera/OrthographicCamera.js";
3
- import { VirtualShadowMap } from "./VirtualShadowMap.js";
4
- import { t64_look_rotation } from "../../../../engine/ecs/transform/t64_look_rotation.js";
5
-
6
- // const DEFAULT_VIRTUAL_RESOLUTION = 1024;
7
- const DEFAULT_VIRTUAL_RESOLUTION = 16384;
8
- // const DEFAULT_VIRTUAL_RESOLUTION = 65536;
9
-
10
- const DEFAULT_PHYSICAL_RESOLUTION = 4096;
11
-
12
- const DEFAULT_TILE_RESOLUTION = 256;
13
-
14
- export class GPUViewShadowMaps {
15
-
16
- /**
17
- * @type {GPUSceneContext}
18
- */
19
- #scene;
20
-
21
- /**
22
- * @type {GPUDevice}
23
- */
24
- #device;
25
-
26
- /**
27
- *
28
- * @param {GPUDevice} device
29
- * @param {GPUSceneContext} scene
30
- */
31
- constructor(device, scene) {
32
- this.#device = device;
33
- this.#scene = scene;
34
- }
35
-
36
- /**
37
- *
38
- * @type {Map<AbstractLight, VirtualShadowMap>}
39
- */
40
- mapping = new Map();
41
-
42
- /**
43
- * @returns {VirtualShadowMap[]}
44
- */
45
- get maps() {
46
- return Array.from(this.mapping.values());
47
- }
48
-
49
- /**
50
- * @type {GPULightCollection}
51
- */
52
- lights;
53
-
54
- /**
55
- *
56
- * @param {DirectionalLight} light
57
- */
58
- #build_map_for_directional_light(light) {
59
- const vsm = new VirtualShadowMap();
60
- vsm.light = light;
61
-
62
- vsm.initialize({
63
- device: this.#device,
64
- physical_resolution: DEFAULT_PHYSICAL_RESOLUTION,
65
- virtual_resolution: DEFAULT_VIRTUAL_RESOLUTION,
66
- tile_resolution: DEFAULT_TILE_RESOLUTION
67
- });
68
-
69
- const shadow_camera = new OrthographicCamera();
70
-
71
- shadow_camera.near = 0.1;
72
- shadow_camera.far = 2000;
73
-
74
- shadow_camera.left = -100;
75
- shadow_camera.right = 100;
76
-
77
- shadow_camera.top = 100;
78
- shadow_camera.bottom = -100;
79
-
80
- shadow_camera.transform.setTranslation(0, -10, 0);
81
- t64_look_rotation(
82
- shadow_camera.transform,
83
- light.direction[0], light.direction[1], light.direction[2],
84
- 0, 1, 0
85
- );
86
-
87
- const context = new GPUCameraContext(this.#device, shadow_camera);
88
-
89
- context.update();
90
-
91
- vsm.light_views.push(
92
- context
93
- );
94
-
95
- return vsm;
96
- }
97
-
98
- update() {
99
-
100
- const lights = this.lights;
101
- const collection = lights.source;
102
- const light_count = collection.elements.length;
103
-
104
- for (let i = 0; i < light_count; i++) {
105
- const light = collection.elements[i];
106
- const map = this.mapping.get(light);
107
-
108
- if (map === undefined && light.isDirectionalLight === true) {
109
- const vsm = this.#build_map_for_directional_light(light);
110
-
111
- this.mapping.set(light, vsm)
112
- }
113
-
114
- }
115
-
116
- }
117
-
118
- finish_frame() {
119
-
120
- }
121
-
122
- destroy() {
123
-
124
- }
125
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {ShadeGPUCommandContext} encoder
4
- * @param {GraphicsContext} graphics
5
- */
6
- export function vsm_compute_residence(encoder: ShadeGPUCommandContext, graphics: GraphicsContext): void;
7
- //# sourceMappingURL=GPUVirtualShadowTextureResidence.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GPUVirtualShadowTextureResidence.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js"],"names":[],"mappings":"AA2BA;;;;GAIG;AACH,wGAQC"}
@@ -1,41 +0,0 @@
1
- import { BindGroupLayoutDescriptor } from "../../../descriptor/binding/BindGroupLayoutDescriptor.js";
2
- import { BufferBindingLayout } from "../../../descriptor/binding/BufferBindingLayout.js";
3
- import { ComputePipelineDescriptor } from "../../../descriptor/pipeline/compute/ComputePipelineDescriptor.js";
4
- import { PipelineLayoutDescriptor } from "../../../descriptor/pipeline/PipelineLayoutDescriptor.js";
5
- import wgsl from "../../rasterize/expand/pass1/filter_meshlets.2-way.compute.js";
6
-
7
-
8
- const BIND_GROUP_LAYOUT_DESCRIPTOR_0 = BindGroupLayoutDescriptor.forCompute(
9
- 'io',
10
- [
11
- // var<storage, read> input: Inputs
12
- BufferBindingLayout.readOnlyStorage,
13
- // var<storage, read_write> output_positive: Output
14
- BufferBindingLayout.storage,
15
- // var<storage, read_write> output_maybe: Output;
16
- BufferBindingLayout.storage,
17
- ]
18
- );
19
-
20
- const pipeline_descriptor = ComputePipelineDescriptor.from(
21
- "Unpack Instances to Meshlets",
22
- wgsl,
23
- PipelineLayoutDescriptor.from([
24
- BIND_GROUP_LAYOUT_DESCRIPTOR_0
25
- ])
26
- );
27
-
28
- /**
29
- *
30
- * @param {ShadeGPUCommandContext} encoder
31
- * @param {GraphicsContext} graphics
32
- */
33
- export function vsm_compute_residence(encoder, graphics,){
34
- const pass = encoder.constructComputePass({
35
- label: "VSM compute residence",
36
- pipeline:pipeline_descriptor,
37
- bindings:[]
38
- });
39
-
40
- pass.end();
41
- }
@@ -1,2 +0,0 @@
1
- export const VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION: 16;
2
- //# sourceMappingURL=VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js"],"names":[],"mappings":"AAAA,yDAA0D"}
@@ -1 +0,0 @@
1
- export const VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION = 16;
@@ -1,3 +0,0 @@
1
- export const VSM_UNIFORMS_STRUCT: WebGPUStruct;
2
- import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
- //# sourceMappingURL=VSM_UNIFORMS_STRUCT.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"VSM_UNIFORMS_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js"],"names":[],"mappings":"AAGA,+CAGkB;6BALW,mCAAmC"}
@@ -1,7 +0,0 @@
1
- import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
-
4
- export const VSM_UNIFORMS_STRUCT = WebGPUStruct.from({
5
- tile_resolution: u32,
6
- resolution_in_tiles: u32
7
- },"ShadowConfig");
@@ -1,24 +0,0 @@
1
- export class VirtualShadowmapRenderer {
2
- /**
3
- *
4
- * @param {GraphicsContext} graphics
5
- */
6
- constructor(graphics: GraphicsContext);
7
- /**
8
- *
9
- * @param {ShadeGPUCommandContext} encoder
10
- * @param {RenderTarget} viz
11
- * @param {GPUViewContext} main_view
12
- * @param {VirtualShadowMap} map
13
- */
14
- execute(encoder: ShadeGPUCommandContext, viz: RenderTarget, main_view: GPUViewContext, map: VirtualShadowMap): void;
15
- /**
16
- *
17
- * @param {ShadeGPUCommandContext} encoder
18
- * @param {GPUViewContext} main_view
19
- * @param {RenderTarget} viz
20
- */
21
- render_for_view(encoder: ShadeGPUCommandContext, main_view: GPUViewContext, viz: RenderTarget): void;
22
- #private;
23
- }
24
- //# sourceMappingURL=VirtualShadowmapRenderer.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"VirtualShadowmapRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js"],"names":[],"mappings":"AAMA;IAOI;;;OAGG;IACH,uCAIC;IAED;;;;;;OAMG;IACH,oHAkDC;IAED;;;;;OAKG;IACH,qGAYC;;CAEJ"}
@@ -1,103 +0,0 @@
1
- import { FrameGraph } from "../../../../engine/graphics/render/frame_graph/FrameGraph.js";
2
- import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
3
- import { vsm_coarse_bounds_pass, VSMCoarseBoundsPassData } from "./vms_pipeline_compute_coarse_bounds.js";
4
- import { vsm_time_usage_data, VSMTileUsagePassData } from "./vsm_residence_pipeline.js";
5
- import { vsm_allocate_tiles_pass, VSMTileAllocationPassData } from "./vsm_tile_allocation_pipeline.js";
6
-
7
- export class VirtualShadowmapRenderer {
8
- /**
9
- * @type {GraphicsContext}
10
- */
11
- #graphics;
12
-
13
-
14
- /**
15
- *
16
- * @param {GraphicsContext} graphics
17
- */
18
- constructor(graphics) {
19
-
20
- this.#graphics = graphics;
21
-
22
- }
23
-
24
- /**
25
- *
26
- * @param {ShadeGPUCommandContext} encoder
27
- * @param {RenderTarget} viz
28
- * @param {GPUViewContext} main_view
29
- * @param {VirtualShadowMap} map
30
- */
31
- execute(encoder, viz, main_view, map) {
32
-
33
- const graph = new FrameGraph("shadow render");
34
-
35
- const residence_buffer_size = map.total_tile_count * Uint32Array.BYTES_PER_ELEMENT;
36
-
37
- const res_lookup = graph.import_resource("lookup", BufferResourceDescriptor.from(0, 0), map.buffer_lookup);
38
-
39
- const tile_usage_data = new VSMTileUsagePassData();
40
- tile_usage_data.map = map;
41
- tile_usage_data.viz = viz;
42
- tile_usage_data.main_view = main_view;
43
-
44
- const tile_usage = graph.add("compute residence", tile_usage_data, vsm_time_usage_data);
45
-
46
- tile_usage_data.residence = tile_usage.create("residence", BufferResourceDescriptor.from(
47
- residence_buffer_size,
48
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
49
- 0, residence_buffer_size
50
- ));
51
-
52
- const coarse_bounds_data = new VSMCoarseBoundsPassData();
53
- coarse_bounds_data.map = map;
54
-
55
- const coarse_bounds = graph.add("compute coarse bounds", coarse_bounds_data, vsm_coarse_bounds_pass);
56
- coarse_bounds_data.bounds = coarse_bounds.create("bounds", BufferResourceDescriptor.from(
57
- Uint32Array.BYTES_PER_ELEMENT * 4,
58
- GPUBufferUsage.COPY_DST | GPUBufferUsage.STORAGE
59
- ));
60
- coarse_bounds_data.residence = coarse_bounds.read(tile_usage_data.residence);
61
-
62
-
63
- const allocation_data = new VSMTileAllocationPassData();
64
- allocation_data.map = map;
65
-
66
- const allocations = graph.add("allocate tiles", allocation_data, vsm_allocate_tiles_pass);
67
-
68
- allocation_data.allocation_count = allocations.create("allocation_count", BufferResourceDescriptor.from(
69
- Uint32Array.BYTES_PER_ELEMENT,
70
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
71
- 0, Uint32Array.BYTES_PER_ELEMENT
72
- ));
73
- allocation_data.lookup = allocations.write(res_lookup);
74
- allocation_data.residence = allocations.read(tile_usage_data.residence);
75
-
76
- // build camera frustum per allocated tile
77
-
78
- // warn_limited(graph.exportToDot(), 1);
79
-
80
- encoder.encodeGraph(graph);
81
- }
82
-
83
- /**
84
- *
85
- * @param {ShadeGPUCommandContext} encoder
86
- * @param {GPUViewContext} main_view
87
- * @param {RenderTarget} viz
88
- */
89
- render_for_view(encoder, main_view, viz) {
90
-
91
- const shadows = main_view.lights.shadows;
92
-
93
- const maps = shadows.maps;
94
-
95
- for (let i = 0; i < maps.length; i++) {
96
- const map = maps[i];
97
-
98
- this.execute(encoder, viz, main_view, map);
99
-
100
- }
101
- }
102
-
103
- }
@@ -1,8 +0,0 @@
1
- /**
2
- *
3
- * @param {GPUBuffer} debug_buffer
4
- * @param {GPUDevice} device
5
- * @param {VirtualShadowMap} map
6
- */
7
- export function debug_inspect_coarse_bounds_buffer(debug_buffer: GPUBuffer, device: GPUDevice, map: VirtualShadowMap): void;
8
- //# sourceMappingURL=debug_inspect_coarse_bounds_buffer.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug_inspect_coarse_bounds_buffer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,4HAuBC"}
@@ -1,34 +0,0 @@
1
- import { number_pretty_print } from "../../../../core/primitives/numbers/number_pretty_print.js";
2
- import { inspect_gpu_buffer_typed } from "../../buffer/inspect_gpu_buffer_typed.js";
3
- import { STRUCT_AABB2_UINT32 } from "./vms_pipeline_compute_coarse_bounds.js";
4
-
5
- /**
6
- *
7
- * @param {GPUBuffer} debug_buffer
8
- * @param {GPUDevice} device
9
- * @param {VirtualShadowMap} map
10
- */
11
- export function debug_inspect_coarse_bounds_buffer(debug_buffer, device, map) {
12
- inspect_gpu_buffer_typed({
13
- buffer: debug_buffer,
14
- device,
15
- type: STRUCT_AABB2_UINT32,
16
- count: 1
17
- }).then(arr => {
18
-
19
- const bounds = arr[0];
20
-
21
- const bounds_width = Math.max(0, bounds.max[0] - bounds.min[0]);
22
- const bounds_height = Math.max(0, bounds.max[1] - bounds.min[1]);
23
-
24
- const bounds_pixel_area = bounds_width * bounds_height;
25
-
26
- const vt_resolution = map.resolution_in_tiles * map.tile_resolution;
27
- const vt_total_pixel_area = vt_resolution * vt_resolution;
28
-
29
- const bounds_fraction = bounds_pixel_area / vt_total_pixel_area;
30
-
31
- console.log(`bounds fraction ${number_pretty_print(bounds_fraction * 100)}%`);
32
-
33
- });
34
- }
@@ -1,10 +0,0 @@
1
- /**
2
- *
3
- * @param {GPUBuffer} debug_buffer
4
- * @param {GPUDevice} device
5
- * @param {VirtualShadowMap} map
6
- * @param {number} viewport_resolution_x
7
- * @param {number} viewport_resolution_y
8
- */
9
- export function debug_inspect_residence_buffer(debug_buffer: GPUBuffer, device: GPUDevice, map: VirtualShadowMap, viewport_resolution_x: number, viewport_resolution_y: number): void;
10
- //# sourceMappingURL=debug_inspect_residence_buffer.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug_inspect_residence_buffer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js"],"names":[],"mappings":"AAMA;;;;;;;GAOG;AACH,yIAHW,MAAM,yBACN,MAAM,QAmDhB"}
@@ -1,64 +0,0 @@
1
- import { split_by_2 } from "../../../../core/binary/split_by_2.js";
2
- import { number_pretty_print } from "../../../../core/primitives/numbers/number_pretty_print.js";
3
- import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
- import { inspect_gpu_buffer_typed } from "../../buffer/inspect_gpu_buffer_typed.js";
5
- import { decode_tile_address } from "./decode_tile_address.js";
6
-
7
- /**
8
- *
9
- * @param {GPUBuffer} debug_buffer
10
- * @param {GPUDevice} device
11
- * @param {VirtualShadowMap} map
12
- * @param {number} viewport_resolution_x
13
- * @param {number} viewport_resolution_y
14
- */
15
- export function debug_inspect_residence_buffer(debug_buffer, device, map, viewport_resolution_x, viewport_resolution_y) {
16
-
17
- const max_mip_level = Math.log2(map.resolution_in_tiles);
18
-
19
- const total_tiles = split_by_2((1 << (max_mip_level + 1)) - 1);
20
-
21
- inspect_gpu_buffer_typed({
22
- buffer: debug_buffer,
23
- device: device,
24
- type: u32,
25
- count: total_tiles
26
- }).then(data => {
27
-
28
- const count = data.length;
29
-
30
- const hits = [];
31
-
32
- let total_shadowed_pixels = 0;
33
-
34
- let used_mips = new Uint32Array(max_mip_level);
35
-
36
- let live_tiles = 0;
37
-
38
- for (let i = 0; i < count; i++) {
39
- const residence_count = data[i];
40
-
41
- if (residence_count === 0) {
42
- continue;
43
- }
44
-
45
- total_shadowed_pixels += residence_count;
46
-
47
- const rec = decode_tile_address(i);
48
-
49
- rec.count = residence_count;
50
-
51
- hits.push(rec);
52
-
53
- used_mips[rec.mip]++;
54
-
55
- live_tiles++;
56
- }
57
-
58
- const shadowed_pixel_fraction = total_shadowed_pixels / (viewport_resolution_x * viewport_resolution_y);
59
-
60
- console.log(`shadowed: ${number_pretty_print(shadowed_pixel_fraction * 100)} %, mips: [${used_mips}], total tiles: ${live_tiles}`)
61
-
62
- return hits;
63
- });
64
- }
@@ -1,11 +0,0 @@
1
- /**
2
- *
3
- * @param {number} index
4
- * @returns {{mip: number, x: number, y: number}|null}
5
- */
6
- export function decode_tile_address(index: number): {
7
- mip: number;
8
- x: number;
9
- y: number;
10
- } | null;
11
- //# sourceMappingURL=decode_tile_address.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"decode_tile_address.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/decode_tile_address.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,2CAHW,MAAM,GACJ;IAAC,GAAG,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAC,GAAC,IAAI,CA4BpD"}
@@ -1,34 +0,0 @@
1
- import { split_by_2 } from "../../../../core/binary/split_by_2.js";
2
-
3
- /**
4
- *
5
- * @param {number} index
6
- * @returns {{mip: number, x: number, y: number}|null}
7
- */
8
- export function decode_tile_address(index) {
9
- for (let mip = 0; mip < 99; mip++) {
10
- const resolution = 1 << mip;
11
-
12
- const mip_mask = resolution - 1;
13
-
14
- const index_offset = split_by_2(mip_mask);
15
-
16
- const next_mip_mask = mip_mask << 1 | 0x1;
17
-
18
- const index_offset_next = split_by_2(next_mip_mask);
19
-
20
- if (index >= index_offset_next) {
21
- continue;
22
- }
23
-
24
- const local_index = index - index_offset;
25
-
26
- const y = (local_index / resolution) | 0;
27
- const x = local_index % resolution;
28
-
29
- return { mip, x, y };
30
- }
31
-
32
- // not found
33
- return null;
34
- }
@@ -1,2 +0,0 @@
1
- export const vms_render_tiles: "\n\n@fragment\nfn main(){\n\n}\n";
2
- //# sourceMappingURL=vms_render_tiles.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"vms_render_tiles.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/vsm/render/vms_render_tiles.js"],"names":[],"mappings":"AAIA,kEAME"}