@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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* @param {number} options.first_texel_size
|
|
21
|
+
* @param {number} options.page_size
|
|
22
|
+
* @param {number} options.border
|
|
23
|
+
* @param {number} options.pool_size texels on the pool's side
|
|
24
|
+
* @param {number} options.request_capacity
|
|
25
|
+
* @param {number} options.protect_frames
|
|
26
|
+
* @param {number} options.depth_extent
|
|
5
27
|
*/
|
|
6
|
-
|
|
28
|
+
constructor({ level_count, pages_per_level, first_texel_size, page_size, border, pool_size, request_capacity, protect_frames, depth_extent, }: {
|
|
29
|
+
level_count: number;
|
|
30
|
+
pages_per_level: number;
|
|
31
|
+
first_texel_size: number;
|
|
32
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+
page_size: number;
|
|
33
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+
border: number;
|
|
34
|
+
pool_size: number;
|
|
35
|
+
request_capacity: number;
|
|
36
|
+
protect_frames: number;
|
|
37
|
+
depth_extent: number;
|
|
38
|
+
});
|
|
7
39
|
/**
|
|
8
|
-
*
|
|
40
|
+
* @type {VSMPageManager}
|
|
41
|
+
* @readonly
|
|
42
|
+
*/
|
|
43
|
+
readonly manager: VSMPageManager;
|
|
44
|
+
/**
|
|
45
|
+
* Distance either side of the snapped camera depth that the light's depth range reaches.
|
|
46
|
+
* @type {number}
|
|
47
|
+
* @readonly
|
|
48
|
+
*/
|
|
49
|
+
readonly depth_extent: number;
|
|
50
|
+
/**
|
|
51
|
+
* The map's row of `shadow_virtual`, claimed by the shadow context with the map; -1 before.
|
|
9
52
|
* @type {number}
|
|
10
53
|
*/
|
|
11
|
-
|
|
54
|
+
record_row: number;
|
|
12
55
|
/**
|
|
13
|
-
*
|
|
56
|
+
* First rows of the map's runs of `shadow_virtual_level`, `shadow_virtual_page` and
|
|
57
|
+
* `shadow_virtual_slot`; -1 before they are claimed.
|
|
58
|
+
* @type {number}
|
|
14
59
|
*/
|
|
15
|
-
|
|
60
|
+
first_level: number;
|
|
61
|
+
first_page: number;
|
|
62
|
+
first_slot: number;
|
|
16
63
|
/**
|
|
17
|
-
* @
|
|
64
|
+
* The map's own frame count, advanced by every {@link update}: what its pages, touches and
|
|
65
|
+
* readings are stamped with. The map's own because it has to keep rising whichever view the
|
|
66
|
+
* frame was rendered for — a view's count starts again at zero with each new camera, and a
|
|
67
|
+
* reading stamped from it would be refused as older than the last one applied.
|
|
68
|
+
* @type {number}
|
|
69
|
+
*/
|
|
70
|
+
frame_index: number;
|
|
71
|
+
/**
|
|
72
|
+
* What this frame's {@link update} works with, set by the shadow context before it: how many
|
|
73
|
+
* pages it may draw, the bias the record carries, and the main view's height in pixels.
|
|
74
|
+
*/
|
|
75
|
+
page_budget: number;
|
|
76
|
+
lod_bias: number;
|
|
77
|
+
view_height: number;
|
|
78
|
+
/**
|
|
79
|
+
* One word per pool slot, set on the GPU when a mover crosses the slot and cleared when a
|
|
80
|
+
* readback lists it — persistent, so a frame whose readback was skipped loses nothing. Created
|
|
81
|
+
* by the shadow context with the map's rows; null before.
|
|
82
|
+
* @type {GPUBuffer|null}
|
|
83
|
+
*/
|
|
84
|
+
stale_flags: GPUBuffer | null;
|
|
85
|
+
/**
|
|
86
|
+
* Readbacks of this map's feedback on their way back.
|
|
87
|
+
* @type {number}
|
|
18
88
|
*/
|
|
19
|
-
|
|
89
|
+
readbacks_in_flight: number;
|
|
20
90
|
/**
|
|
21
|
-
*
|
|
91
|
+
* Set once the map is torn down: a reading still in flight is then dropped.
|
|
92
|
+
* @type {boolean}
|
|
22
93
|
*/
|
|
23
|
-
|
|
94
|
+
destroyed: boolean;
|
|
24
95
|
/**
|
|
25
|
-
*
|
|
26
|
-
*
|
|
27
|
-
* @see https://www.w3.org/TR/WGSL/#texturestore
|
|
28
|
-
* @type {GPUBuffer}
|
|
96
|
+
* The light camera at the world origin; its view matrix is light space.
|
|
97
|
+
* @type {OrthographicCamera}
|
|
29
98
|
*/
|
|
30
|
-
|
|
31
|
-
get total_tile_count(): number;
|
|
99
|
+
light_camera: OrthographicCamera;
|
|
32
100
|
/**
|
|
101
|
+
* The light's depth range this frame, as distances along the light from light space's origin.
|
|
102
|
+
* @type {number}
|
|
103
|
+
*/
|
|
104
|
+
near: number;
|
|
105
|
+
far: number;
|
|
106
|
+
/**
|
|
107
|
+
* Texels on a slot's side: a page and its border.
|
|
108
|
+
* @returns {number}
|
|
109
|
+
*/
|
|
110
|
+
get slot_size(): number;
|
|
111
|
+
/**
|
|
112
|
+
* Fit the light space and the windows to this frame and choose its pages, advancing
|
|
113
|
+
* {@link frame_index}. Reads {@link page_budget}, {@link lod_bias} and {@link view_height}, which
|
|
114
|
+
* the shadow context sets first.
|
|
115
|
+
*
|
|
116
|
+
* @param {Camera} main_camera
|
|
117
|
+
* @param {GPUSceneContext} scene_ctx
|
|
118
|
+
*/
|
|
119
|
+
update(main_camera: Camera, scene_ctx: GPUSceneContext): void;
|
|
120
|
+
/**
|
|
121
|
+
* The `shadow_directional` record: an empty cascade range, and this map's `shadow_virtual` row.
|
|
122
|
+
* @returns {{first_cascade: number, cascade_count: number, virtual_map: number}}
|
|
123
|
+
*/
|
|
124
|
+
make_record(): {
|
|
125
|
+
first_cascade: number;
|
|
126
|
+
cascade_count: number;
|
|
127
|
+
virtual_map: number;
|
|
128
|
+
};
|
|
129
|
+
/**
|
|
130
|
+
* The `shadow_virtual` record as of the last {@link update}.
|
|
131
|
+
* @returns {object}
|
|
132
|
+
*/
|
|
133
|
+
make_virtual_record(): object;
|
|
134
|
+
/**
|
|
135
|
+
* Point a page camera at a page: turned as the light, at the origin, its planes the page's
|
|
136
|
+
* square widened by its border on every side, the light's depth range.
|
|
33
137
|
*
|
|
34
|
-
* @param {
|
|
35
|
-
* @param {number}
|
|
36
|
-
* @param {number}
|
|
37
|
-
* @param {number}
|
|
138
|
+
* @param {OrthographicCamera} camera
|
|
139
|
+
* @param {number} level
|
|
140
|
+
* @param {number} x world page
|
|
141
|
+
* @param {number} y world page
|
|
142
|
+
*/
|
|
143
|
+
aim_page_camera(camera: OrthographicCamera, level: number, x: number, y: number): void;
|
|
144
|
+
/**
|
|
145
|
+
* @readonly
|
|
146
|
+
* @type {boolean}
|
|
38
147
|
*/
|
|
39
|
-
|
|
40
|
-
|
|
148
|
+
readonly isVirtualShadowMap: boolean;
|
|
149
|
+
#private;
|
|
41
150
|
}
|
|
42
|
-
import {
|
|
151
|
+
import { Shadowmap } from "../map/Shadowmap.js";
|
|
152
|
+
import { VSMPageManager } from "./VSMPageManager.js";
|
|
153
|
+
import { OrthographicCamera } from "../../camera/OrthographicCamera.js";
|
|
43
154
|
//# sourceMappingURL=VirtualShadowMap.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"VirtualShadowMap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VirtualShadowMap.js"],"names":[],"mappings":"AAMA;
|
|
1
|
+
{"version":3,"file":"VirtualShadowMap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VirtualShadowMap.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;GAaG;AACH;IAuHI;;;;;;;;;;;OAWG;IACH;QAV2B,WAAW,EAA3B,MAAM;QACU,eAAe,EAA/B,MAAM;QACU,gBAAgB,EAAhC,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,MAAM,EAAtB,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,gBAAgB,EAAhC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,YAAY,EAA5B,MAAM;OA8BhB;IA7JD;;;OAGG;IACH,kBAHU,cAAc,CAGhB;IAER;;;;OAIG;IACH,uBAHU,MAAM,CAGH;IAEb;;;OAGG;IACH,YAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,aAFU,MAAM,CAEC;IACjB,mBAAgB;IAChB,mBAAgB;IAEhB;;;;;;OAMG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,oBAAgB;IAChB,iBAAa;IACb,oBAAgB;IAEhB;;;;;OAKG;IACH,aAFU,YAAU,IAAI,CAEL;IAEnB;;;OAGG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,OAAO,CAEC;IAElB;;;OAGG;IACH,cAFU,kBAAkB,CAEY;IAExC;;;OAGG;IACH,MAFU,MAAM,CAEP;IACT,YAAQ;IAmFR;;;OAGG;IACH,wBAEC;IAED;;;;;;;OAOG;IACH,8DA2DC;IAED;;;OAGG;IACH,eAFa;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAA;KAAC,CAM/E;IAED;;;OAGG;IACH,uBAFa,MAAM,CAsBlB;IAED;;;;;;;;OAQG;IACH,wBALW,kBAAkB,SAClB,MAAM,KACN,MAAM,KACN,MAAM,QAiBhB;IAYL;;;OAGG;IACH,6BAFU,OAAO,CAE4B;;CAN5C;0BArUyB,qBAAqB;+BAChB,qBAAqB;mCAFjB,oCAAoC"}
|
|
@@ -1,155 +1,335 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import {
|
|
3
|
-
import {
|
|
4
|
-
import {
|
|
5
|
-
import {
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { GPU_DATABASE_NULL } from "../../buffer/table/GPU_DATABASE_NULL.js";
|
|
3
|
+
import { OrthographicCamera } from "../../camera/OrthographicCamera.js";
|
|
4
|
+
import { Shadowmap } from "../map/Shadowmap.js";
|
|
5
|
+
import { VSMPageManager } from "./VSMPageManager.js";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* A directional light's virtual shadow map: a clipmap of world-anchored pages around the main
|
|
9
|
+
* camera, rendered into a region of the shadow atlas as the GPU asks for them and as movers make
|
|
10
|
+
* them stale, under a budget of pages per frame.
|
|
11
|
+
*
|
|
12
|
+
* The page bookkeeping is {@link VSMPageManager}'s; this holds what ties it to the light and to the
|
|
13
|
+
* shadow context: the light space, the depth range, the main view's numbers the record carries, the
|
|
14
|
+
* rows the context claimed for it in the light database, and the pooled views pages are drawn with
|
|
15
|
+
* ({@link views}, one per page a frame may draw).
|
|
16
|
+
*
|
|
17
|
+
* Built and owned by {@link GPUSceneShadowmapContext} when its renderer asks for virtual shadow maps.
|
|
18
|
+
*
|
|
19
|
+
* @extends {Shadowmap}
|
|
20
|
+
*/
|
|
21
|
+
export class VirtualShadowMap extends Shadowmap {
|
|
6
22
|
|
|
7
|
-
|
|
23
|
+
/**
|
|
24
|
+
* @type {VSMPageManager}
|
|
25
|
+
* @readonly
|
|
26
|
+
*/
|
|
27
|
+
manager;
|
|
8
28
|
|
|
9
|
-
|
|
29
|
+
/**
|
|
30
|
+
* Distance either side of the snapped camera depth that the light's depth range reaches.
|
|
31
|
+
* @type {number}
|
|
32
|
+
* @readonly
|
|
33
|
+
*/
|
|
34
|
+
depth_extent;
|
|
35
|
+
|
|
36
|
+
/**
|
|
37
|
+
* The map's row of `shadow_virtual`, claimed by the shadow context with the map; -1 before.
|
|
38
|
+
* @type {number}
|
|
39
|
+
*/
|
|
40
|
+
record_row = -1;
|
|
10
41
|
|
|
11
42
|
/**
|
|
12
|
-
*
|
|
43
|
+
* First rows of the map's runs of `shadow_virtual_level`, `shadow_virtual_page` and
|
|
44
|
+
* `shadow_virtual_slot`; -1 before they are claimed.
|
|
45
|
+
* @type {number}
|
|
13
46
|
*/
|
|
14
|
-
|
|
47
|
+
first_level = -1;
|
|
48
|
+
first_page = -1;
|
|
49
|
+
first_slot = -1;
|
|
15
50
|
|
|
51
|
+
/**
|
|
52
|
+
* The map's own frame count, advanced by every {@link update}: what its pages, touches and
|
|
53
|
+
* readings are stamped with. The map's own because it has to keep rising whichever view the
|
|
54
|
+
* frame was rendered for — a view's count starts again at zero with each new camera, and a
|
|
55
|
+
* reading stamped from it would be refused as older than the last one applied.
|
|
56
|
+
* @type {number}
|
|
57
|
+
*/
|
|
58
|
+
frame_index = 0;
|
|
16
59
|
|
|
17
60
|
/**
|
|
18
|
-
*
|
|
61
|
+
* What this frame's {@link update} works with, set by the shadow context before it: how many
|
|
62
|
+
* pages it may draw, the bias the record carries, and the main view's height in pixels.
|
|
63
|
+
*/
|
|
64
|
+
page_budget = 0;
|
|
65
|
+
lod_bias = 0;
|
|
66
|
+
view_height = 1;
|
|
67
|
+
|
|
68
|
+
/**
|
|
69
|
+
* One word per pool slot, set on the GPU when a mover crosses the slot and cleared when a
|
|
70
|
+
* readback lists it — persistent, so a frame whose readback was skipped loses nothing. Created
|
|
71
|
+
* by the shadow context with the map's rows; null before.
|
|
72
|
+
* @type {GPUBuffer|null}
|
|
73
|
+
*/
|
|
74
|
+
stale_flags = null;
|
|
75
|
+
|
|
76
|
+
/**
|
|
77
|
+
* Readbacks of this map's feedback on their way back.
|
|
19
78
|
* @type {number}
|
|
20
79
|
*/
|
|
21
|
-
|
|
80
|
+
readbacks_in_flight = 0;
|
|
81
|
+
|
|
82
|
+
/**
|
|
83
|
+
* Set once the map is torn down: a reading still in flight is then dropped.
|
|
84
|
+
* @type {boolean}
|
|
85
|
+
*/
|
|
86
|
+
destroyed = false;
|
|
22
87
|
|
|
23
88
|
/**
|
|
24
|
-
*
|
|
89
|
+
* The light camera at the world origin; its view matrix is light space.
|
|
90
|
+
* @type {OrthographicCamera}
|
|
25
91
|
*/
|
|
26
|
-
|
|
92
|
+
light_camera = new OrthographicCamera();
|
|
27
93
|
|
|
28
94
|
/**
|
|
29
|
-
*
|
|
95
|
+
* The light's depth range this frame, as distances along the light from light space's origin.
|
|
96
|
+
* @type {number}
|
|
30
97
|
*/
|
|
31
|
-
|
|
98
|
+
near = 0;
|
|
99
|
+
far = 0;
|
|
32
100
|
|
|
33
101
|
/**
|
|
34
|
-
* @
|
|
102
|
+
* Where the depth range is centred, along the light; set by the first {@link update}.
|
|
35
103
|
*/
|
|
36
|
-
|
|
104
|
+
#depth_centre = 0;
|
|
105
|
+
#depth_centred = false;
|
|
37
106
|
|
|
107
|
+
/**
|
|
108
|
+
* The `shadow_virtual` record, written whole every frame.
|
|
109
|
+
*/
|
|
110
|
+
#record = {
|
|
111
|
+
view: new Float32Array(16),
|
|
112
|
+
camera_position: new Float32Array(3),
|
|
113
|
+
pixel_angle: 0,
|
|
114
|
+
near: 0,
|
|
115
|
+
far: 0,
|
|
116
|
+
first_texel_size: 0,
|
|
117
|
+
lod_bias: 0,
|
|
118
|
+
first_level: 0,
|
|
119
|
+
level_count: 0,
|
|
120
|
+
pages_per_level: 0,
|
|
121
|
+
page_size: 0,
|
|
122
|
+
border: 0,
|
|
123
|
+
pool_origin: new Uint32Array(2),
|
|
124
|
+
slots_per_axis: 0,
|
|
125
|
+
first_page: 0,
|
|
126
|
+
page_count: 0,
|
|
127
|
+
first_slot: 0,
|
|
128
|
+
slot_count: 0,
|
|
129
|
+
};
|
|
130
|
+
|
|
131
|
+
/**
|
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132
|
+
* The `shadow_directional` record: no cascades, and this map.
|
|
133
|
+
*/
|
|
134
|
+
#directional_record = {
|
|
135
|
+
first_cascade: GPU_DATABASE_NULL,
|
|
136
|
+
cascade_count: 0,
|
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137
|
+
virtual_map: GPU_DATABASE_NULL,
|
|
138
|
+
};
|
|
38
139
|
|
|
39
140
|
/**
|
|
40
|
-
*
|
|
41
|
-
*
|
|
42
|
-
* @
|
|
43
|
-
* @
|
|
141
|
+
* @param {Object} options
|
|
142
|
+
* @param {number} options.level_count
|
|
143
|
+
* @param {number} options.pages_per_level
|
|
144
|
+
* @param {number} options.first_texel_size
|
|
145
|
+
* @param {number} options.page_size
|
|
146
|
+
* @param {number} options.border
|
|
147
|
+
* @param {number} options.pool_size texels on the pool's side
|
|
148
|
+
* @param {number} options.request_capacity
|
|
149
|
+
* @param {number} options.protect_frames
|
|
150
|
+
* @param {number} options.depth_extent
|
|
44
151
|
*/
|
|
45
|
-
|
|
152
|
+
constructor({
|
|
153
|
+
level_count,
|
|
154
|
+
pages_per_level,
|
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155
|
+
first_texel_size,
|
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156
|
+
page_size,
|
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157
|
+
border,
|
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158
|
+
pool_size,
|
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159
|
+
request_capacity,
|
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160
|
+
protect_frames,
|
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161
|
+
depth_extent,
|
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162
|
+
}) {
|
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163
|
+
super();
|
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164
|
+
|
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165
|
+
assert.isNumber(depth_extent, 'depth_extent');
|
|
166
|
+
assert.greaterThan(depth_extent, 0, 'depth_extent');
|
|
167
|
+
|
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168
|
+
this.manager = new VSMPageManager({
|
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169
|
+
level_count,
|
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170
|
+
pages_per_level,
|
|
171
|
+
first_texel_size,
|
|
172
|
+
page_size,
|
|
173
|
+
border,
|
|
174
|
+
pool_size,
|
|
175
|
+
request_capacity,
|
|
176
|
+
protect_frames,
|
|
177
|
+
});
|
|
46
178
|
|
|
47
|
-
|
|
48
|
-
|
|
179
|
+
this.depth_extent = depth_extent;
|
|
180
|
+
}
|
|
49
181
|
|
|
50
|
-
|
|
182
|
+
/**
|
|
183
|
+
* Texels on a slot's side: a page and its border.
|
|
184
|
+
* @returns {number}
|
|
185
|
+
*/
|
|
186
|
+
get slot_size() {
|
|
187
|
+
return this.manager.slots.slot_size;
|
|
51
188
|
}
|
|
52
189
|
|
|
53
190
|
/**
|
|
191
|
+
* Fit the light space and the windows to this frame and choose its pages, advancing
|
|
192
|
+
* {@link frame_index}. Reads {@link page_budget}, {@link lod_bias} and {@link view_height}, which
|
|
193
|
+
* the shadow context sets first.
|
|
54
194
|
*
|
|
55
|
-
* @param {
|
|
56
|
-
* @param {
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
initialize({
|
|
61
|
-
device,
|
|
62
|
-
virtual_resolution = 4096,
|
|
63
|
-
physical_resolution = 1024,
|
|
64
|
-
tile_resolution = 128
|
|
65
|
-
}) {
|
|
66
|
-
|
|
67
|
-
if (!isPowerOfTwo(virtual_resolution)) {
|
|
68
|
-
throw new Error(`virtual_resolution must be a power of two, instead was ${virtual_resolution}`);
|
|
69
|
-
}
|
|
195
|
+
* @param {Camera} main_camera
|
|
196
|
+
* @param {GPUSceneContext} scene_ctx
|
|
197
|
+
*/
|
|
198
|
+
update(main_camera, scene_ctx) {
|
|
199
|
+
assert.defined(main_camera, 'main_camera');
|
|
70
200
|
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
}
|
|
201
|
+
const t = this.light.transform;
|
|
202
|
+
const light_camera = this.light_camera;
|
|
74
203
|
|
|
75
|
-
|
|
204
|
+
// turned as the light, at the origin: its view matrix is world to light space
|
|
205
|
+
light_camera.transform.setRotation(t.rotation_x, t.rotation_y, t.rotation_z, t.rotation_w);
|
|
206
|
+
light_camera.transform.setTranslation(0, 0, 0);
|
|
207
|
+
light_camera.update();
|
|
76
208
|
|
|
77
|
-
const
|
|
209
|
+
const view = light_camera.view_matrix;
|
|
78
210
|
|
|
79
|
-
|
|
211
|
+
const c = main_camera.transform;
|
|
212
|
+
const cx = c.translation_x;
|
|
213
|
+
const cy = c.translation_y;
|
|
214
|
+
const cz = c.translation_z;
|
|
80
215
|
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
} else {
|
|
85
|
-
_actual_physical_resolution = physical_resolution;
|
|
86
|
-
}
|
|
216
|
+
const light_x = view[0] * cx + view[4] * cy + view[8] * cz + view[12];
|
|
217
|
+
const light_y = view[1] * cx + view[5] * cy + view[9] * cz + view[13];
|
|
218
|
+
const light_depth = -(view[2] * cx + view[6] * cy + view[10] * cz + view[14]);
|
|
87
219
|
|
|
88
|
-
|
|
89
|
-
|
|
220
|
+
// snapped, so the range moves — and every page with it — only when the camera has gone a
|
|
221
|
+
// quarter of it along the light from where the range is centred: a camera standing on the
|
|
222
|
+
// plane between two snaps does not move it back and forth
|
|
223
|
+
const snap = this.depth_extent / 4;
|
|
224
|
+
|
|
225
|
+
if (!this.#depth_centred || Math.abs(light_depth - this.#depth_centre) > snap) {
|
|
226
|
+
this.#depth_centre = Math.round(light_depth / snap) * snap;
|
|
227
|
+
this.#depth_centred = true;
|
|
90
228
|
}
|
|
91
229
|
|
|
92
|
-
this.
|
|
230
|
+
this.near = this.#depth_centre - this.depth_extent;
|
|
231
|
+
this.far = this.#depth_centre + this.depth_extent;
|
|
93
232
|
|
|
233
|
+
const manager = this.manager;
|
|
234
|
+
const frame = ++this.frame_index;
|
|
94
235
|
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
236
|
+
manager.set_light_space(view, this.near, this.far, frame);
|
|
237
|
+
manager.update_windows(light_x, light_y);
|
|
238
|
+
manager.select(frame, this.page_budget);
|
|
98
239
|
|
|
99
|
-
|
|
100
|
-
physical_descriptor.dimension = "2d";
|
|
101
|
-
physical_descriptor.size = [_actual_physical_resolution, _actual_physical_resolution];
|
|
102
|
-
physical_descriptor.mipLevelCount = 1;
|
|
103
|
-
physical_descriptor.usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT;
|
|
240
|
+
const record = this.#record;
|
|
104
241
|
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
usage: GPUBufferUsage.UNIFORM,
|
|
110
|
-
mappedAtCreation: true
|
|
111
|
-
});
|
|
242
|
+
record.view.set(view);
|
|
243
|
+
record.camera_position[0] = cx;
|
|
244
|
+
record.camera_position[1] = cy;
|
|
245
|
+
record.camera_position[2] = cz;
|
|
112
246
|
|
|
113
|
-
|
|
247
|
+
// a perspective view's pixel at unit distance; a view without a field of view selects the
|
|
248
|
+
// finest level everywhere
|
|
249
|
+
const fov = main_camera.fov;
|
|
250
|
+
record.pixel_angle = fov === undefined ? 0 : 2 * Math.tan(fov * 0.5) / Math.max(1, this.view_height);
|
|
251
|
+
|
|
252
|
+
record.near = this.near;
|
|
253
|
+
record.far = this.far;
|
|
254
|
+
record.lod_bias = this.lod_bias;
|
|
255
|
+
|
|
256
|
+
this.metadata_changed = true;
|
|
257
|
+
}
|
|
114
258
|
|
|
115
|
-
|
|
259
|
+
/**
|
|
260
|
+
* The `shadow_directional` record: an empty cascade range, and this map's `shadow_virtual` row.
|
|
261
|
+
* @returns {{first_cascade: number, cascade_count: number, virtual_map: number}}
|
|
262
|
+
*/
|
|
263
|
+
make_record() {
|
|
264
|
+
this.#directional_record.virtual_map = this.record_row;
|
|
116
265
|
|
|
117
|
-
|
|
118
|
-
|
|
266
|
+
return this.#directional_record;
|
|
267
|
+
}
|
|
119
268
|
|
|
120
|
-
|
|
269
|
+
/**
|
|
270
|
+
* The `shadow_virtual` record as of the last {@link update}.
|
|
271
|
+
* @returns {object}
|
|
272
|
+
*/
|
|
273
|
+
make_virtual_record() {
|
|
274
|
+
const record = this.#record;
|
|
275
|
+
const manager = this.manager;
|
|
276
|
+
const pool = this.layout[0];
|
|
277
|
+
|
|
278
|
+
record.first_texel_size = manager.first_texel_size;
|
|
279
|
+
record.first_level = this.first_level;
|
|
280
|
+
record.level_count = manager.level_count;
|
|
281
|
+
record.pages_per_level = manager.pages_per_level;
|
|
282
|
+
record.page_size = manager.page_size;
|
|
283
|
+
record.border = manager.border;
|
|
284
|
+
record.pool_origin[0] = pool.x0;
|
|
285
|
+
record.pool_origin[1] = pool.y0;
|
|
286
|
+
record.slots_per_axis = manager.slots.slots_per_axis;
|
|
287
|
+
record.first_page = this.first_page;
|
|
288
|
+
record.page_count = manager.cell_count;
|
|
289
|
+
record.first_slot = this.first_slot;
|
|
290
|
+
record.slot_count = manager.slots.capacity;
|
|
291
|
+
|
|
292
|
+
return record;
|
|
293
|
+
}
|
|
121
294
|
|
|
122
|
-
|
|
295
|
+
/**
|
|
296
|
+
* Point a page camera at a page: turned as the light, at the origin, its planes the page's
|
|
297
|
+
* square widened by its border on every side, the light's depth range.
|
|
298
|
+
*
|
|
299
|
+
* @param {OrthographicCamera} camera
|
|
300
|
+
* @param {number} level
|
|
301
|
+
* @param {number} x world page
|
|
302
|
+
* @param {number} y world page
|
|
303
|
+
*/
|
|
304
|
+
aim_page_camera(camera, level, x, y) {
|
|
305
|
+
const manager = this.manager;
|
|
306
|
+
const size = manager.page_world_size(level);
|
|
307
|
+
const border = size * manager.border / manager.page_size;
|
|
123
308
|
|
|
124
|
-
|
|
125
|
-
One entry per NODE of the implicit quadtree, which is what total_tile_count computes.
|
|
309
|
+
camera.transform.copy(this.light_camera.transform);
|
|
126
310
|
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
*/
|
|
134
|
-
this.buffer_lookup = device.createBuffer({
|
|
135
|
-
label:"VSM / lookup",
|
|
136
|
-
size: Uint32Array.BYTES_PER_ELEMENT * this.total_tile_count,
|
|
137
|
-
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
|
|
138
|
-
});
|
|
311
|
+
camera.left = x * size - border;
|
|
312
|
+
camera.right = (x + 1) * size + border;
|
|
313
|
+
camera.bottom = y * size - border;
|
|
314
|
+
camera.top = (y + 1) * size + border;
|
|
315
|
+
camera.near = this.near;
|
|
316
|
+
camera.far = this.far;
|
|
139
317
|
|
|
318
|
+
camera.update();
|
|
140
319
|
}
|
|
141
320
|
|
|
142
321
|
destroy() {
|
|
322
|
+
this.destroyed = true;
|
|
143
323
|
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
this.light_views.splice(0, this.light_views.length);
|
|
149
|
-
|
|
150
|
-
if (this.physical_texture !== undefined) {
|
|
151
|
-
this.physical_texture.destroy();
|
|
152
|
-
this.physical_texture = undefined;
|
|
324
|
+
if (this.stale_flags !== null) {
|
|
325
|
+
this.stale_flags.destroy();
|
|
326
|
+
this.stale_flags = null;
|
|
153
327
|
}
|
|
154
328
|
}
|
|
155
|
-
}
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
/**
|
|
332
|
+
* @readonly
|
|
333
|
+
* @type {boolean}
|
|
334
|
+
*/
|
|
335
|
+
VirtualShadowMap.prototype.isVirtualShadowMap = true;
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Record a frame's virtual shadow map feedback into the `Shading` graph, once the main view's depth
|
|
3
|
+
* exists, and read it back.
|
|
4
|
+
*
|
|
5
|
+
* 1. **Movers**, once for the scene: every mesh row against the box it had last frame, and every
|
|
6
|
+
* skinned mesh against the pose it had, into one list ({@link shader_vsm_movers},
|
|
7
|
+
* {@link shader_vsm_skinned_movers}).
|
|
8
|
+
* 2. **Stale**, every frame for every map: the slots under a mover flagged in the map's persistent
|
|
9
|
+
* flags ({@link shader_vsm_stale}, sized indirectly to the movers).
|
|
10
|
+
* 3. **Feedback**, for a map under its readback cap: the pages the view's pixels ask for
|
|
11
|
+
* ({@link shader_vsm_demand}) with their pixel counts ({@link shader_vsm_gather_counts}), and the
|
|
12
|
+
* flagged slots listed and cleared ({@link shader_vsm_stale_compact}) — read back and handed to
|
|
13
|
+
* the map's {@link VSMPageManager#apply_reading} with the frame they were recorded in.
|
|
14
|
+
*
|
|
15
|
+
* @param {Object} options
|
|
16
|
+
* @param {FrameGraph} options.graph
|
|
17
|
+
* @param {import("../../view/GPUViewContext.js").GPUViewContext} options.view the view whose depth asks for pages
|
|
18
|
+
* @param {number} options.depth graph handle of the view's depth
|
|
19
|
+
* @param {VirtualShadowMap[]} options.maps
|
|
20
|
+
* @param {VSMMoverTracker} options.tracker the scene's casters as last seen
|
|
21
|
+
* @param {GPUDatabase} options.light_database
|
|
22
|
+
*/
|
|
23
|
+
export function graph_vsm_feedback({ graph, view, depth, maps, tracker, light_database, }: {
|
|
24
|
+
graph: FrameGraph;
|
|
25
|
+
view: import("../../view/GPUViewContext.js").GPUViewContext;
|
|
26
|
+
depth: number;
|
|
27
|
+
maps: VirtualShadowMap[];
|
|
28
|
+
tracker: VSMMoverTracker;
|
|
29
|
+
light_database: GPUDatabase;
|
|
30
|
+
}): void;
|
|
31
|
+
/**
|
|
32
|
+
* Readbacks of one map's feedback in flight at most: VT's cap. A frame that would go past it skips
|
|
33
|
+
* its readback — its wants come again the next frame, and its stale flags stay set until a readback
|
|
34
|
+
* lists them.
|
|
35
|
+
*
|
|
36
|
+
* @type {number}
|
|
37
|
+
*/
|
|
38
|
+
export const VSM_READBACKS_IN_FLIGHT: number;
|
|
39
|
+
//# sourceMappingURL=graph_vsm_feedback.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"graph_vsm_feedback.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/graph_vsm_feedback.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IAP+B,KAAK;IACsC,IAAI,EAAnE,OAAO,8BAA8B,EAAE,cAAc;IACrC,KAAK,EAArB,MAAM;IACsB,IAAI,EAAhC,kBAAkB;IACO,OAAO;IACX,cAAc;SAsG7C;AAnID;;;;;;GAMG;AACH,sCAFU,MAAM,CAEyB"}
|