@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -1,75 +1,58 @@
1
1
  /**
2
- * Draws the level's water under Shade.
3
- *
4
- * Water is a shared AVBOIT side channel. The extension is debug presentation only; normal frames
5
- * composite water exactly once alongside particles, meshlets and trails in AVBOIT's resolve.
6
- *
7
- * Registration does not wait for a device. `GraphicsEngine` holds extensions and applies them
8
- * to the renderer when one exists and again after a restart (E9, §4.8).
2
+ * Registers [Water, MeshletGeometry, Transform64] in the scene's existing GPU database. Authored
3
+ * edits queue writes; idle frames never walk bodies. Transform rows follow the same change events
4
+ * and GPU hierarchy as shaded geometry. Water does not enter the opaque mesh table or its TLAS.
9
5
  */
10
6
  export class WaterSystem extends System<any> {
11
- /**
12
- * @param {GraphicsEngine} graphics
13
- */
14
- constructor(graphics: GraphicsEngine);
15
- dependencies: (typeof Water)[];
7
+ constructor(graphics: any, scene: any);
8
+ dependencies: (typeof Transform64 | typeof MeshletGeometry | typeof Water)[];
9
+ components_used: ResourceAccessSpecification<typeof WaterWaves>[];
16
10
  get settings(): {
17
11
  enabled: boolean;
18
12
  max_distance: number;
19
13
  distance_tolerance: number;
20
14
  max_updates: number;
21
15
  fallback_steps: number;
22
- mode: number; /**
23
- * @type {GPUWaterRenderer}
24
- */
16
+ mode: number;
25
17
  reflections: number;
26
18
  debug_view: number;
19
+ inscatter_segments: number;
20
+ tessellation_pixels: number;
27
21
  };
28
- /** The registered channel, for diagnostics such as testing registration order. */
22
+ get waves(): GPUWaterWaveSimulation;
29
23
  get transparency_channel(): GPUWaterRenderer;
24
+ get scene(): any;
30
25
  request_probe(uv: any): Promise<any>;
31
26
  set time(seconds: number);
32
27
  get time(): number;
33
- /**
34
- * What the pass draws. Read-only — the surfaces follow the entities, and a harness that wants
35
- * one gone takes its component off.
36
- *
37
- * @returns {WaterSurface[]}
38
- */
39
- get surfaces(): WaterSurface[];
40
28
  startup(entityManager: any): Promise<void>;
41
- shutdown(entityManager: any): Promise<void>;
42
- /**
43
- * @param {FrameContext} frame
44
- */
45
- record(frame: FrameContext): void;
46
- /**
47
- * @param {Water} water
48
- * @param {number} entity
49
- */
50
- link(water: Water, entity: number): void;
51
- /**
52
- * @param {Water} water
53
- * @param {number} entity
54
- */
55
- unlink(water: Water, entity: number): void;
56
- update(timeDelta: any): void;
29
+ shutdown(): Promise<void>;
30
+ link(water: any, geometry: any, transform: any, entity: any): void;
31
+ unlink(water: any, geometry: any, transform: any, entity: any): void;
32
+ update(dt: any): void;
33
+ /** World-space radius and velocity kick; position is interpreted in the CPU-owned pose. */
34
+ splash(entity: any, position: any, radius: any, strength: any): void;
35
+ record_surface(frame: any): void;
36
+ record(frame: any): void;
57
37
  #private;
58
38
  }
59
- /**
60
- * Opt-in water inspection after temporal processing. Kept under the exported name
61
- * for compatibility; this never records a water color overlay in normal rendering.
62
- */
63
39
  export class WaterExtension extends RenderExtension {
64
- /**
65
- * @param {WaterSystem} system
66
- */
67
- constructor(system: WaterSystem);
40
+ constructor(system: any);
41
+ system: any;
42
+ record(frame: any): void;
43
+ }
44
+ export class WaterSurfaceExtension extends RenderExtension {
45
+ constructor(system: any);
46
+ system: any;
68
47
  record(frame: any): void;
69
- #private;
70
48
  }
71
49
  import { System } from "../ecs/System.js";
50
+ import { Transform64 } from "../ecs/transform/Transform64.js";
51
+ import { MeshletGeometry } from "../../shade/renderer/geometry/MeshletGeometry.js";
72
52
  import Water from "../graphics/ecs/water/Water.js";
53
+ import WaterWaves from "../graphics/ecs/water/WaterWaves.js";
54
+ import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
55
+ import { GPUWaterWaveSimulation } from "../../shade/renderer/water/surface/GPUWaterWaveSimulation.js";
73
56
  import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
74
57
  import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
75
58
  //# sourceMappingURL=WaterSystem.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/WaterSystem.js"],"names":[],"mappings":"AAWA;;;;;;;;GAQG;AACH;IA6DI;;OAEG;IACH,sCAMC;IArED,+BAAuB;IA6BvB;;;;;;sBAtBA;;WAEG;;;MAoB+C;IAElD,kFAAkF;IAClF,6CAAqD;IAErD,qCAA8D;IAG9D,0BAIC;IALD,mBAAiC;IAcjC;;;;;OAKG;IACH,+BAEC;IAaD,2CAMC;IAED,4CAWC;IAED;;OAEG;IACH,kCAGC;IAED;;;OAGG;IACH,YAHW,KAAK,UACL,MAAM,QA+BhB;IAED;;;OAGG;IACH,cAHW,KAAK,UACL,MAAM,QAgBhB;IAED,6BAgBC;;CA4FJ;AAED;;;GAGG;AACH;IAWI;;OAEG;IACH,oBAFW,WAAW,EAMrB;IAED,yBAEC;;CACJ;uBArTsB,kBAAkB;kBAHvB,gCAAgC;iCAIjB,gDAAgD;gCAGjD,mDAAmD"}
1
+ {"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/WaterSystem.js"],"names":[],"mappings":"AAyBA;;;;GAIG;AACH;IAyBI,uCAcC;IAtCD,6EAAqD;IACrD,kEAA0F;IAY1F;;;;;;;;;;;MAAkD;IAClD,oCAAmC;IACnC,6CAAqD;IACrD,iBAAmC;IACnC,qCAA8D;IAE9D,0BAGC;IAJD,mBAAiC;IAsBjC,2CAOC;IAED,0BAMC;IAED,mEAoBC;IAUD,qEAkBC;IAED,sBAgBC;IA0CD,2FAA2F;IAC3F,qEASC;IAED,iCAKC;IACD,yBAGC;;CACJ;AAED;IAEI,yBAAsD;IAAvB,YAAoB;IACnD,yBAA4C;CAC/C;AACD;IAEI,yBAAsD;IAAvB,YAAoB;IACnD,yBAAoD;CACvD;uBAlOsB,kBAAkB;4BAEb,iCAAiC;gCAI7B,kDAAkD;kBARhE,gCAAgC;uBAC3B,qCAAqC;4CAShB,iDAAiD;uCAGtD,8DAA8D;iCAFpE,gDAAgD;gCAIjD,mDAAmD"}
@@ -1,314 +1,230 @@
1
1
  import { assert } from "../../core/assert.js";
2
2
  import Water from "../graphics/ecs/water/Water.js";
3
- import { WATER_SIZE } from "../graphics/ecs/water/WATER_SIZE.js";
4
- import { obtainTerrain } from "../ecs/terrain/util/obtainTerrain.js";
3
+ import WaterWaves from "../graphics/ecs/water/WaterWaves.js";
5
4
  import { System } from "../ecs/System.js";
5
+ import { EventType } from "../ecs/EventType.js";
6
+ import { Transform64 } from "../ecs/transform/Transform64.js";
7
+ import { TransformAttachment } from "../ecs/transform-attachment/TransformAttachment.js";
8
+ import { TRANSFORM64_EVENT_CHANGE } from "../ecs/transform/TRANSFORM64_EVENT_CHANGE.js";
9
+ import { TRANSFORM_ATTACHMENT_EVENT_CHANGE } from "../ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.js";
10
+ import { MeshletGeometry } from "../../shade/renderer/geometry/MeshletGeometry.js";
11
+ import { ResourceAccessKind } from "../../core/model/ResourceAccessKind.js";
12
+ import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
6
13
  import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
7
- import { water_height_texture_from_sampler } from "../../shade/renderer/water/water_height_texture_from_sampler.js";
14
+ import { GPUWaterBodies } from "../../shade/renderer/water/medium/GPUWaterBodies.js";
15
+ import { GPUWaterWaveSimulation } from "../../shade/renderer/water/surface/GPUWaterWaveSimulation.js";
8
16
  import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
9
17
  import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
10
18
  import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
19
+ import { m4_invert } from "../../core/geom/3d/mat4/m4_invert.js";
20
+ import { generate_record_writer } from "../../shade/renderer/buffer/table/serde/generate_record_writer.js";
21
+ import { WATER_WAVE_IMPULSE_LIMIT, WATER_WAVE_RECORD_STRUCT } from "../../shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js";
22
+
23
+ const WIND_WRITER = generate_record_writer(WATER_WAVE_RECORD_STRUCT, ['forcing', 'unresolved_variance']);
24
+ const IMPULSE_WRITER = generate_record_writer(WATER_WAVE_RECORD_STRUCT, ['impulses', 'impulse_count']);
11
25
 
12
26
  /**
13
- * Draws the level's water under Shade.
14
- *
15
- * Water is a shared AVBOIT side channel. The extension is debug presentation only; normal frames
16
- * composite water exactly once alongside particles, meshlets and trails in AVBOIT's resolve.
17
- *
18
- * Registration does not wait for a device. `GraphicsEngine` holds extensions and applies them
19
- * to the renderer when one exists and again after a restart (E9, §4.8).
27
+ * Registers [Water, MeshletGeometry, Transform64] in the scene's existing GPU database. Authored
28
+ * edits queue writes; idle frames never walk bodies. Transform rows follow the same change events
29
+ * and GPU hierarchy as shaded geometry. Water does not enter the opaque mesh table or its TLAS.
20
30
  */
21
31
  export class WaterSystem extends System {
22
- dependencies = [Water];
23
-
24
- /**
25
- * @type {GraphicsEngine}
26
- */
32
+ dependencies = [Water, MeshletGeometry, Transform64];
33
+ components_used = [ResourceAccessSpecification.from(WaterWaves, ResourceAccessKind.Read)];
27
34
  #graphics;
28
-
29
- /**
30
- * @type {GPUWaterRenderer}
31
- */
35
+ #scene;
36
+ #context = null;
32
37
  #renderer = new GPUWaterRenderer();
33
-
34
- /**
35
- * What the pass draws, in link order.
36
- *
37
- * @type {WaterSurface[]}
38
- */
39
- #surfaces = [];
40
-
41
- /**
42
- * @type {Map<number, WaterSurface>}
43
- */
38
+ #waves = new GPUWaterWaveSimulation();
39
+ #bodies = new GPUWaterBodies();
44
40
  #entries = new Map();
45
-
46
- /**
47
- * @type {RenderExtension|null}
48
- */
49
- #extension = null;
50
-
41
+ #dirty = new Set();
42
+ #impulses = new Set();
43
+ #extensions = [];
44
+ #time = 0;
51
45
  get settings() { return this.#renderer.settings; }
52
-
53
- /** The registered channel, for diagnostics such as testing registration order. */
46
+ get waves() { return this.#waves; }
54
47
  get transparency_channel() { return this.#renderer; }
55
-
48
+ get scene() { return this.#scene; }
56
49
  request_probe(uv) { return this.#renderer.request_probe(uv); }
57
-
58
50
  get time() { return this.#time; }
59
51
  set time(seconds) {
60
52
  assert.ok(Number.isFinite(seconds) && seconds >= 0, 'water time must be finite and non-negative');
61
53
  this.#time = seconds;
62
- this.update(0);
63
54
  }
64
55
 
65
- /**
66
- * Seconds since startup. Waves are a function of it and nothing else advances it.
67
- *
68
- * @type {number}
69
- */
70
- #time = 0;
71
-
72
- /**
73
- * What the pass draws. Read-only — the surfaces follow the entities, and a harness that wants
74
- * one gone takes its component off.
75
- *
76
- * @returns {WaterSurface[]}
77
- */
78
- get surfaces() {
79
- return this.#surfaces;
80
- }
81
-
82
- /**
83
- * @param {GraphicsEngine} graphics
84
- */
85
- constructor(graphics) {
86
- super();
87
-
88
- assert.defined(graphics, 'graphics');
89
-
90
- this.#graphics = graphics;
56
+ constructor(graphics, scene) {
57
+ super(); assert.defined(graphics, 'graphics'); assert.defined(scene, 'scene');
58
+ this.#graphics = graphics; this.#scene = scene;
59
+ this.#renderer.scene = scene;
60
+ this.#waves.onInputsConsumed.add(context => {
61
+ if (context !== this.#context) { return; }
62
+ for (const entry of this.#impulses) {
63
+ entry.staged.length = 0;
64
+ if (entry.impulses.length !== 0) { this.#dirty.add(entry); }
65
+ else { this.#impulses.delete(entry); }
66
+ }
67
+ });
68
+ this.#renderer.bodies = this.#bodies;
69
+ this.#renderer.waves = this.#waves;
91
70
  }
92
71
 
93
72
  async startup(entityManager) {
94
73
  this.entityManager = entityManager;
95
-
96
- this.#renderer.surfaces = this.#surfaces;
74
+ assert.ok(this.#scene.dataset == null || this.#scene.dataset === entityManager.dataset, 'scene belongs to another dataset');
75
+ this.#scene.dataset = entityManager.dataset;
97
76
  this.#graphics.add_transparency_channel(this.#renderer);
98
- this.#extension = this.#graphics.add_extension(new WaterExtension(this));
77
+ this.#extensions = [this.#graphics.add_extension(new WaterExtension(this)),
78
+ this.#graphics.add_extension(new WaterSurfaceExtension(this))];
99
79
  }
100
80
 
101
- async shutdown(entityManager) {
81
+ async shutdown() {
82
+ for (const entry of Array.from(this.#entries.values())) { this.unlink(entry.water, entry.geometry, entry.transform, entry.entity); }
102
83
  this.#graphics.remove_transparency_channel(this.#renderer);
103
- this.#renderer.dispose();
104
- if (this.#extension !== null) {
105
- this.#graphics.remove_extension(this.#extension);
106
-
107
- this.#extension = null;
108
- }
109
-
110
- this.#surfaces.length = 0;
111
- this.#entries.clear();
112
- }
113
-
114
- /**
115
- * @param {FrameContext} frame
116
- */
117
- record(frame) {
118
- const inspection = this.#renderer.inspect(frame.graph, frame.view, frame.resolution);
119
- if (inspection !== undefined) { frame.get(SceneColor).color = inspection; }
84
+ for (const extension of this.#extensions) { this.#graphics.remove_extension(extension); }
85
+ this.#extensions.length = 0;
86
+ this.#renderer.dispose(); this.#waves.dispose(); this.#context = null;
120
87
  }
121
88
 
122
- /**
123
- * @param {Water} water
124
- * @param {number} entity
125
- */
126
- link(water, entity) {
127
- const surface = {
128
- entity,
129
- visible: true,
130
- level: water.level.getValue(),
131
- time: this.#time,
132
- extent: new Float32Array(4),
133
- height_uv: new Float32Array([0, 0, 1, 1]),
134
- color_deep: new Float32Array(3),
135
- color_shore: new Float32Array(3),
136
- wave_amplitude: water.waveAmplitude.getValue(),
137
- wave_speed: water.waveSpeed.getValue(),
138
- wave_frequency: water.waveFrequency.getValue(),
139
- scattering: water.scattering.getValue(),
140
- shore_transition: new Float32Array(2),
141
- extinction: new Float32Array(3),
142
- height_texture: null,
143
- height_data: null,
144
- height_version: -1,
145
- component: water
89
+ link(water, geometry, transform, entity) {
90
+ const entry = { water, geometry, transform, entity, context: null, row: -1, wave: -1, waves: null,
91
+ impulses: [], staged: [], wave_record: null };
92
+ const dataset = this.entityManager.dataset;
93
+ entry.changed = () => this.#dirty.add(entry);
94
+ entry.world = () => entry.context?.rows.mark_world(entity);
95
+ entry.local = () => entry.context?.rows.mark_local(entity);
96
+ entry.components = ({ klass }) => {
97
+ if (klass === WaterWaves) { this.#watch_waves(entry); entry.changed(); }
98
+ if (klass === TransformAttachment) { entry.local(); }
146
99
  };
147
-
148
- this.#entries.set(entity, surface);
149
-
150
- this.#refresh(surface, water);
151
-
152
- if (surface.height_texture !== null) {
153
- this.#surfaces.push(surface);
154
- }
100
+ water.onChanged.add(entry.changed);
101
+ dataset.addEntityEventListener(entity, TRANSFORM64_EVENT_CHANGE, entry.world);
102
+ dataset.addEntityEventListener(entity, TRANSFORM_ATTACHMENT_EVENT_CHANGE, entry.local);
103
+ dataset.addEntityEventListener(entity, EventType.ComponentAdded, entry.components);
104
+ dataset.addEntityEventListener(entity, EventType.ComponentRemoved, entry.components);
105
+ this.#entries.set(entity, entry);
106
+ this.#watch_waves(entry);
107
+ this.#dirty.add(entry);
108
+ this.#renderer.body_count++;
155
109
  }
156
110
 
157
- /**
158
- * @param {Water} water
159
- * @param {number} entity
160
- */
161
- unlink(water, entity) {
162
- const surface = this.#entries.get(entity);
163
-
164
- if (surface === undefined) {
165
- return;
166
- }
167
-
168
- const index = this.#surfaces.indexOf(surface);
111
+ #watch_waves(entry) {
112
+ entry.waves?.windSpeed.onChanged.remove(entry.changed);
113
+ entry.waves?.windDirection.onChanged.remove(entry.changed);
114
+ entry.waves = this.entityManager.dataset.getComponent(entry.entity, WaterWaves);
115
+ entry.waves?.windSpeed.onChanged.add(entry.changed);
116
+ entry.waves?.windDirection.onChanged.add(entry.changed);
117
+ }
169
118
 
170
- if (index !== -1) {
171
- this.#surfaces.splice(index, 1);
119
+ unlink(water, geometry, transform, entity) {
120
+ const entry = this.#entries.get(entity);
121
+ if (entry === undefined) { return; }
122
+ const dataset = this.entityManager.dataset;
123
+ water.onChanged.remove(entry.changed);
124
+ entry.waves?.windSpeed.onChanged.remove(entry.changed);
125
+ entry.waves?.windDirection.onChanged.remove(entry.changed);
126
+ dataset.removeEntityEventListener(entity, TRANSFORM64_EVENT_CHANGE, entry.world);
127
+ dataset.removeEntityEventListener(entity, TRANSFORM_ATTACHMENT_EVENT_CHANGE, entry.local);
128
+ dataset.removeEntityEventListener(entity, EventType.ComponentAdded, entry.components);
129
+ dataset.removeEntityEventListener(entity, EventType.ComponentRemoved, entry.components);
130
+ if (entry.context !== null && entry.context === this.#graphics.scene_context(this.#scene)) {
131
+ entry.context.scene_database.get('water_bodies').remove(entry.row);
132
+ entry.context.rows.release(entity);
172
133
  }
173
-
174
- this.#entries.delete(entity);
134
+ this.#entries.delete(entity); this.#dirty.delete(entry); this.#impulses.delete(entry);
135
+ this.#renderer.body_count--;
136
+ if (entry.context !== null) { this.#renderer.meshlet_capacity -= entry.geometry.meshlets.count; }
175
137
  }
176
138
 
177
- update(timeDelta) {
178
- this.#time += timeDelta;
179
-
180
- for (const surface of this.#entries.values()) {
181
- surface.time = this.#time;
182
-
183
- this.#refresh(surface, surface.component);
184
-
185
- if (surface.height_texture !== null && this.#surfaces.indexOf(surface) === -1) {
186
- // the terrain arrived after the water did, which is ordinary at level-load rates
187
- this.#surfaces.push(surface);
188
- } else if (surface.height_texture === null) {
189
- const index = this.#surfaces.indexOf(surface);
190
- if (index !== -1) { this.#surfaces.splice(index, 1); }
139
+ update(dt) {
140
+ this.#time += dt; this.#renderer.time = this.#time; this.#waves.advance(dt);
141
+ const context = this.#graphics.scene_context(this.#scene);
142
+ if (context === null) { return; }
143
+ if (context !== this.#context) {
144
+ this.#context = context;
145
+ // Device replacement is the only whole-scene rebuild; ordinary frames drain edits.
146
+ for (const entry of this.#entries.values()) {
147
+ entry.context = null; entry.row = -1; entry.wave = -1; entry.wave_record = null;
148
+ entry.impulses.unshift(...entry.staged); entry.staged.length = 0;
149
+ this.#dirty.add(entry);
191
150
  }
151
+ this.#renderer.meshlet_capacity = 0;
192
152
  }
153
+ for (const entry of this.#dirty) { this.#write(entry, context); }
154
+ this.#dirty.clear();
193
155
  }
194
156
 
195
- /**
196
- * Copy the component's authored values across, and work out where the surface sits over the
197
- * terrain it is flooding.
198
- *
199
- * @param {WaterSurface} surface
200
- * @param {Water} water
201
- */
202
- #refresh(surface, water) {
203
- surface.level = water.level.getValue();
204
- surface.wave_amplitude = water.waveAmplitude.getValue();
205
- surface.wave_speed = water.waveSpeed.getValue();
206
- surface.wave_frequency = water.waveFrequency.getValue();
207
- surface.scattering = water.scattering.getValue();
208
- surface.ior = Math.max(1, water.ior.getValue());
209
- surface.normal_strength = Math.max(0, water.opticalNormalStrength.getValue());
210
- surface.normal_scale = Math.max(0.01, water.opticalNormalScale.getValue());
211
- surface.roughness = Math.min(1, Math.max(0, water.reflectionRoughness.getValue()));
212
- surface.extinction.set([water.extinction.x, water.extinction.y, water.extinction.z]);
213
-
214
- surface.color_deep[0] = water.color.r;
215
- surface.color_deep[1] = water.color.g;
216
- surface.color_deep[2] = water.color.b;
217
-
218
- surface.color_shore[0] = water.shoreColor.r;
219
- surface.color_shore[1] = water.shoreColor.g;
220
- surface.color_shore[2] = water.shoreColor.b;
221
-
222
- surface.shore_transition[0] = water.shoreDepthTransition.min;
223
- surface.shore_transition[1] = water.shoreDepthTransition.max;
224
-
225
- const terrain = obtainTerrain(this.entityManager.dataset);
226
-
227
- if (terrain === null || terrain === undefined) {
228
- // no terrain to flood; the shore line has nothing to read and the surface stays out of
229
- // the pass until one exists
230
- surface.height_texture = null;
231
- surface.height_data = null;
232
- surface.height_version = -1;
233
- return;
157
+ #write(entry, context) {
158
+ const bodies = context.scene_database.get('water_bodies');
159
+ const waves = context.scene_database.get('water_waves');
160
+ if (entry.context === null) {
161
+ context.rows.acquire(entry.entity);
162
+ context.geometries.add(entry.geometry);
163
+ entry.context = context;
164
+ this.#renderer.meshlet_capacity += entry.geometry.meshlets.count;
234
165
  }
235
-
236
- const width = terrain.size.x * terrain.gridScale;
237
- const height = terrain.size.y * terrain.gridScale;
238
- if (!(width > 0 && height > 0)) {
239
- surface.height_texture = null; surface.height_data = null; surface.height_version = -1;
240
- return;
241
- }
242
-
243
- /*
244
- The legacy placement, read off it rather than derived: an 800-unit plane centred at
245
- `WATER_SIZE / 4` on both axes, so it spans [-200, 600] regardless of how big the terrain is.
246
- The map is an island in an ocean, not a lake fitted to the map, and where the surface hangs
247
- past the terrain the height map clamps — which is what lets the shore line continue instead
248
- of stopping at the boundary.
249
-
250
- The three path stated the same thing as a UV transform,
251
- `(uv - 0.25) * (WATER_SIZE / terrain_size)`, and the two agree by construction: world
252
- position is `(u - 0.25) * WATER_SIZE`, and terrain uv is that over the terrain's own size.
253
- */
254
- const x0 = -WATER_SIZE * 0.25;
255
- const z0 = -WATER_SIZE * 0.25;
256
-
257
- surface.extent[0] = x0;
258
- surface.extent[1] = z0;
259
- surface.extent[2] = x0 + WATER_SIZE;
260
- surface.extent[3] = z0 + WATER_SIZE;
261
-
262
- surface.height_uv[0] = x0 / width;
263
- surface.height_uv[1] = z0 / height;
264
- surface.height_uv[2] = WATER_SIZE / width;
265
- surface.height_uv[3] = WATER_SIZE / height;
266
-
267
- const height_field = terrain.samplerHeight;
268
-
269
- /*
270
- The height field a water surface links against is not the one it will read. A `Terrain`
271
- carries a 512² placeholder from the moment its entity exists, and the level's own field
272
- arrives later — while Shade uploads a texture once and has no notion of one changing. So a
273
- surface linked at load time would read a flat sea floor for the rest of the session.
274
-
275
- Watched on the data array rather than on the sampler: `Sampler2D.fromJSON` replaces `data`
276
- and leaves `version` alone, so deserialization is invisible to the counter. The version is
277
- watched too, for the edits that do bump it and keep the array.
278
- */
279
- if (surface.height_data !== height_field.data || surface.height_version !== height_field.version) {
280
- surface.height_texture = water_height_texture_from_sampler(height_field);
281
- surface.height_data = height_field.data;
282
- surface.height_version = height_field.version;
166
+ if (entry.wave !== -1 || entry.waves != null || entry.impulses.length !== 0) {
167
+ const bounds = entry.geometry.bounding_box;
168
+ if (entry.wave === -1) {
169
+ entry.wave_record = { extent: [bounds[0], bounds[2], bounds[3], bounds[5]],
170
+ forcing: [1, 0, 0, 0], impulses: Array.from({ length: WATER_WAVE_IMPULSE_LIMIT }, () => [0, 0, 0, 0]),
171
+ node: entry.entity + 1, geometry: context.geometries.getAddress(entry.geometry),
172
+ unresolved_variance: 0, impulse_count: 0, first_write: 1, displacement_bounds: [0, 0] };
173
+ entry.wave = waves.add(entry.wave_record);
174
+ }
175
+ const wind = Math.max(0, entry.waves?.windSpeed.getValue() ?? 0);
176
+ const direction = entry.waves?.windDirection.getValue() ?? 0;
177
+ // Patch only authored fields: a full write would restore GPU-consumed impulses/reset flags.
178
+ waves.set_fields(entry.wave, { forcing: [Math.cos(direction), Math.sin(direction), 0.02 * wind * wind, 0.5 * wind],
179
+ unresolved_variance: wind > 0 ? 0.003 + 0.00512 * wind : 0 }, WIND_WRITER);
180
+ if (entry.impulses.length !== 0) {
181
+ entry.staged.push(...entry.impulses.splice(0, WATER_WAVE_IMPULSE_LIMIT - entry.staged.length));
182
+ const impulses = entry.staged.slice();
183
+ const count = impulses.length;
184
+ while (impulses.length < WATER_WAVE_IMPULSE_LIMIT) { impulses.push([0, 0, 0, 0]); }
185
+ waves.set_fields(entry.wave, { impulses, impulse_count: count }, IMPULSE_WRITER);
186
+ }
283
187
  }
188
+ const water = entry.water;
189
+ const record = { geometry: context.geometries.getAddress(entry.geometry), node: entry.entity + 1,
190
+ dirty: 1,
191
+ wave: entry.wave === -1 ? 0xffffffff : entry.wave, ior: Math.max(1, water.ior.getValue()),
192
+ roughness: Math.min(1, Math.max(0, water.roughness.getValue())), medium: water.medium.to_gpu_record(),
193
+ backscattering: [0, 0, 0, 0], extinction: [0, 0, 0, 0], diffuse_transmittance: 0 };
194
+ if (entry.row === -1) { entry.row = bodies.add(record); } else { bodies.set(entry.row, record); }
284
195
  }
285
- }
286
-
287
- /**
288
- * Opt-in water inspection after temporal processing. Kept under the exported name
289
- * for compatibility; this never records a water color overlay in normal rendering.
290
- */
291
- export class WaterExtension extends RenderExtension {
292
- name = "water";
293
-
294
- // Diagnostics must show this frame's measurements, not temporally accumulated colors.
295
- phase = FramePhase.BeforePresent;
296
-
297
- /**
298
- * @type {WaterSystem}
299
- */
300
- #system;
301
196
 
302
- /**
303
- * @param {WaterSystem} system
304
- */
305
- constructor(system) {
306
- super();
307
-
308
- this.#system = system;
197
+ /** World-space radius and velocity kick; position is interpreted in the CPU-owned pose. */
198
+ splash(entity, position, radius, strength) {
199
+ const entry = this.#entries.get(entity); assert.defined(entry, 'water entity');
200
+ assert.greaterThan(radius, 0, 'radius'); assert.isFinite(radius, 'radius'); assert.isFinite(strength, 'strength');
201
+ for (let i = 0; i < 3; i++) { assert.isFinite(position[i], `position[${i}]`); }
202
+ const inverse = new Float64Array(16);
203
+ assert.ok(m4_invert(inverse, entry.transform), 'water transform is singular');
204
+ const x = inverse[0] * position[0] + inverse[4] * position[1] + inverse[8] * position[2] + inverse[12];
205
+ const z = inverse[2] * position[0] + inverse[6] * position[1] + inverse[10] * position[2] + inverse[14];
206
+ entry.impulses.push([x, z, radius, strength]); this.#impulses.add(entry); this.#dirty.add(entry);
309
207
  }
310
208
 
209
+ record_surface(frame) {
210
+ const scene = frame.view.scene;
211
+ if (scene.scene !== this.#scene) { return; }
212
+ this.#waves.record({ graph: frame.graph, device: this.#graphics.renderer.graphics.device, scene });
213
+ this.#bodies.record({ graph: frame.graph, scene });
214
+ }
311
215
  record(frame) {
312
- this.#system.record(frame);
216
+ const inspection = this.#renderer.inspect(frame.graph, frame.view, frame.resolution);
217
+ if (inspection !== undefined) { frame.get(SceneColor).color = inspection; }
313
218
  }
314
219
  }
220
+
221
+ export class WaterExtension extends RenderExtension {
222
+ name = 'water'; phase = FramePhase.BeforePresent;
223
+ constructor(system) { super(); this.system = system; }
224
+ record(frame) { this.system.record(frame); }
225
+ }
226
+ export class WaterSurfaceExtension extends RenderExtension {
227
+ name = 'water surface'; phase = FramePhase.FrameStart;
228
+ constructor(system) { super(); this.system = system; }
229
+ record(frame) { this.system.record_surface(frame); }
230
+ }
@@ -22,7 +22,7 @@ export const InterpolationKind: Readonly<{
22
22
  }>;
23
23
  /**
24
24
  * Per-component-type interpolator: reads two encoded snapshots of one
25
- * component from `source`, blends by `t`, writes the result to
25
+ * component from `source`, blends them, writes the result to
26
26
  * `out_buffer` in the SAME wire format so the receiver can deserialize
27
27
  * directly via the corresponding `BinaryClassSerializationAdapter`.
28
28
  *
@@ -45,14 +45,20 @@ export class BinaryInterpolationAdapter {
45
45
  *
46
46
  * `first_offset === second_offset` is the degenerate "snap to single
47
47
  * snapshot" case — implementations don't need to special-case it; the
48
- * blend at any `t` reduces to the input.
48
+ * blend at any fraction reduces to the input.
49
+ *
50
+ * The blend fraction arrives in an array, `blend[blend_offset]`, not as a
51
+ * number: a caller blends every entity of a frame at the same fraction, and
52
+ * a number handed to a call V8 does not inline is boxed into a new heap
53
+ * object on every call, where an array is handed over as it is.
49
54
  *
50
55
  * @param {BinaryBuffer} out_buffer
51
56
  * @param {BinaryBuffer} source
52
57
  * @param {number} first_offset byte position of snapshot A
53
58
  * @param {number} second_offset byte position of snapshot B
54
- * @param {number} t blend fraction in [0, 1]; 0 ⇒ A, 1 ⇒ B
59
+ * @param {Float64Array} blend holds the blend fraction, in [0, 1]; 0 ⇒ A, 1 ⇒ B
60
+ * @param {number} blend_offset index of the fraction in `blend`
55
61
  */
56
- interpolate(out_buffer: BinaryBuffer, source: BinaryBuffer, first_offset: number, second_offset: number, t: number): void;
62
+ interpolate(out_buffer: BinaryBuffer, source: BinaryBuffer, first_offset: number, second_offset: number, blend: Float64Array, blend_offset: number): void;
57
63
  }
58
64
  //# sourceMappingURL=BinaryInterpolationAdapter.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"BinaryInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/BinaryInterpolationAdapter.js"],"names":[],"mappings":";;;;;gCAMU,MAAM;AANhB;;;;;;;GAOG;AACH;IACI,gEAAgE;;IAEhE,qEAAqE;;IAErE,+DAA+D;;GAEhE;AAEH;;;;;;;;;;;;;;;GAeG;AACH;IAEI,sDAAsD;IACtD,MADW,MAAM,CACe;IAEhC;;;;;;;;;;;;;OAaG;IACH,0EAJW,MAAM,iBACN,MAAM,KACN,MAAM,QAIhB;CACJ"}
1
+ {"version":3,"file":"BinaryInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/BinaryInterpolationAdapter.js"],"names":[],"mappings":";;;;;gCAMU,MAAM;AANhB;;;;;;;GAOG;AACH;IACI,gEAAgE;;IAEhE,qEAAqE;;IAErE,+DAA+D;;GAEhE;AAEH;;;;;;;;;;;;;;;GAeG;AACH;IAEI,sDAAsD;IACtD,MADW,MAAM,CACe;IAEhC;;;;;;;;;;;;;;;;;;;OAmBG;IACH,0EALW,MAAM,iBACN,MAAM,SACN,YAAY,gBACZ,MAAM,QAIhB;CACJ"}