@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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distance_tolerance: number;
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max_updates: number;
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fallback_steps: number;
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mode: number;
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* @type {GPUWaterRenderer}
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*/
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mode: number;
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reflections: number;
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debug_view: number;
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inscatter_segments: number;
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tessellation_pixels: number;
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};
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-
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get waves(): GPUWaterWaveSimulation;
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get transparency_channel(): GPUWaterRenderer;
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get scene(): any;
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request_probe(uv: any): Promise<any>;
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set time(seconds: number);
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get time(): number;
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/**
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* What the pass draws. Read-only — the surfaces follow the entities, and a harness that wants
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* one gone takes its component off.
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*
|
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* @returns {WaterSurface[]}
|
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*/
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get surfaces(): WaterSurface[];
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startup(entityManager: any): Promise<void>;
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shutdown(
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*/
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link(water: Water, entity: number): void;
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/**
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* @param {Water} water
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*/
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unlink(water: Water, entity: number): void;
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update(timeDelta: any): void;
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shutdown(): Promise<void>;
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link(water: any, geometry: any, transform: any, entity: any): void;
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unlink(water: any, geometry: any, transform: any, entity: any): void;
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update(dt: any): void;
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/** World-space radius and velocity kick; position is interpreted in the CPU-owned pose. */
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splash(entity: any, position: any, radius: any, strength: any): void;
|
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record_surface(frame: any): void;
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record(frame: any): void;
|
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#private;
|
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}
|
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|
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/**
|
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* Opt-in water inspection after temporal processing. Kept under the exported name
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* for compatibility; this never records a water color overlay in normal rendering.
|
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*/
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export class WaterExtension extends RenderExtension {
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constructor(system: any);
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system: any;
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record(frame: any): void;
|
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}
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|
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export class WaterSurfaceExtension extends RenderExtension {
|
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constructor(system: any);
|
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system: any;
|
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record(frame: any): void;
|
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#private;
|
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|
}
|
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import { System } from "../ecs/System.js";
|
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|
+
import { Transform64 } from "../ecs/transform/Transform64.js";
|
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|
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import { MeshletGeometry } from "../../shade/renderer/geometry/MeshletGeometry.js";
|
|
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52
|
import Water from "../graphics/ecs/water/Water.js";
|
|
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|
+
import WaterWaves from "../graphics/ecs/water/WaterWaves.js";
|
|
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|
+
import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
|
|
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|
+
import { GPUWaterWaveSimulation } from "../../shade/renderer/water/surface/GPUWaterWaveSimulation.js";
|
|
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|
import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
|
|
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|
import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
|
|
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|
//# sourceMappingURL=WaterSystem.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/WaterSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/WaterSystem.js"],"names":[],"mappings":"AAyBA;;;;GAIG;AACH;IAyBI,uCAcC;IAtCD,6EAAqD;IACrD,kEAA0F;IAY1F;;;;;;;;;;;MAAkD;IAClD,oCAAmC;IACnC,6CAAqD;IACrD,iBAAmC;IACnC,qCAA8D;IAE9D,0BAGC;IAJD,mBAAiC;IAsBjC,2CAOC;IAED,0BAMC;IAED,mEAoBC;IAUD,qEAkBC;IAED,sBAgBC;IA0CD,2FAA2F;IAC3F,qEASC;IAED,iCAKC;IACD,yBAGC;;CACJ;AAED;IAEI,yBAAsD;IAAvB,YAAoB;IACnD,yBAA4C;CAC/C;AACD;IAEI,yBAAsD;IAAvB,YAAoB;IACnD,yBAAoD;CACvD;uBAlOsB,kBAAkB;4BAEb,iCAAiC;gCAI7B,kDAAkD;kBARhE,gCAAgC;uBAC3B,qCAAqC;4CAShB,iDAAiD;uCAGtD,8DAA8D;iCAFpE,gDAAgD;gCAIjD,mDAAmD"}
|
|
@@ -1,314 +1,230 @@
|
|
|
1
1
|
import { assert } from "../../core/assert.js";
|
|
2
2
|
import Water from "../graphics/ecs/water/Water.js";
|
|
3
|
-
import
|
|
4
|
-
import { obtainTerrain } from "../ecs/terrain/util/obtainTerrain.js";
|
|
3
|
+
import WaterWaves from "../graphics/ecs/water/WaterWaves.js";
|
|
5
4
|
import { System } from "../ecs/System.js";
|
|
5
|
+
import { EventType } from "../ecs/EventType.js";
|
|
6
|
+
import { Transform64 } from "../ecs/transform/Transform64.js";
|
|
7
|
+
import { TransformAttachment } from "../ecs/transform-attachment/TransformAttachment.js";
|
|
8
|
+
import { TRANSFORM64_EVENT_CHANGE } from "../ecs/transform/TRANSFORM64_EVENT_CHANGE.js";
|
|
9
|
+
import { TRANSFORM_ATTACHMENT_EVENT_CHANGE } from "../ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.js";
|
|
10
|
+
import { MeshletGeometry } from "../../shade/renderer/geometry/MeshletGeometry.js";
|
|
11
|
+
import { ResourceAccessKind } from "../../core/model/ResourceAccessKind.js";
|
|
12
|
+
import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
|
|
6
13
|
import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
|
|
7
|
-
import {
|
|
14
|
+
import { GPUWaterBodies } from "../../shade/renderer/water/medium/GPUWaterBodies.js";
|
|
15
|
+
import { GPUWaterWaveSimulation } from "../../shade/renderer/water/surface/GPUWaterWaveSimulation.js";
|
|
8
16
|
import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
|
|
9
17
|
import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
|
|
10
18
|
import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
|
|
19
|
+
import { m4_invert } from "../../core/geom/3d/mat4/m4_invert.js";
|
|
20
|
+
import { generate_record_writer } from "../../shade/renderer/buffer/table/serde/generate_record_writer.js";
|
|
21
|
+
import { WATER_WAVE_IMPULSE_LIMIT, WATER_WAVE_RECORD_STRUCT } from "../../shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js";
|
|
22
|
+
|
|
23
|
+
const WIND_WRITER = generate_record_writer(WATER_WAVE_RECORD_STRUCT, ['forcing', 'unresolved_variance']);
|
|
24
|
+
const IMPULSE_WRITER = generate_record_writer(WATER_WAVE_RECORD_STRUCT, ['impulses', 'impulse_count']);
|
|
11
25
|
|
|
12
26
|
/**
|
|
13
|
-
*
|
|
14
|
-
*
|
|
15
|
-
*
|
|
16
|
-
* composite water exactly once alongside particles, meshlets and trails in AVBOIT's resolve.
|
|
17
|
-
*
|
|
18
|
-
* Registration does not wait for a device. `GraphicsEngine` holds extensions and applies them
|
|
19
|
-
* to the renderer when one exists and again after a restart (E9, §4.8).
|
|
27
|
+
* Registers [Water, MeshletGeometry, Transform64] in the scene's existing GPU database. Authored
|
|
28
|
+
* edits queue writes; idle frames never walk bodies. Transform rows follow the same change events
|
|
29
|
+
* and GPU hierarchy as shaded geometry. Water does not enter the opaque mesh table or its TLAS.
|
|
20
30
|
*/
|
|
21
31
|
export class WaterSystem extends System {
|
|
22
|
-
dependencies = [Water];
|
|
23
|
-
|
|
24
|
-
/**
|
|
25
|
-
* @type {GraphicsEngine}
|
|
26
|
-
*/
|
|
32
|
+
dependencies = [Water, MeshletGeometry, Transform64];
|
|
33
|
+
components_used = [ResourceAccessSpecification.from(WaterWaves, ResourceAccessKind.Read)];
|
|
27
34
|
#graphics;
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
* @type {GPUWaterRenderer}
|
|
31
|
-
*/
|
|
35
|
+
#scene;
|
|
36
|
+
#context = null;
|
|
32
37
|
#renderer = new GPUWaterRenderer();
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
* What the pass draws, in link order.
|
|
36
|
-
*
|
|
37
|
-
* @type {WaterSurface[]}
|
|
38
|
-
*/
|
|
39
|
-
#surfaces = [];
|
|
40
|
-
|
|
41
|
-
/**
|
|
42
|
-
* @type {Map<number, WaterSurface>}
|
|
43
|
-
*/
|
|
38
|
+
#waves = new GPUWaterWaveSimulation();
|
|
39
|
+
#bodies = new GPUWaterBodies();
|
|
44
40
|
#entries = new Map();
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
#extension = null;
|
|
50
|
-
|
|
41
|
+
#dirty = new Set();
|
|
42
|
+
#impulses = new Set();
|
|
43
|
+
#extensions = [];
|
|
44
|
+
#time = 0;
|
|
51
45
|
get settings() { return this.#renderer.settings; }
|
|
52
|
-
|
|
53
|
-
/** The registered channel, for diagnostics such as testing registration order. */
|
|
46
|
+
get waves() { return this.#waves; }
|
|
54
47
|
get transparency_channel() { return this.#renderer; }
|
|
55
|
-
|
|
48
|
+
get scene() { return this.#scene; }
|
|
56
49
|
request_probe(uv) { return this.#renderer.request_probe(uv); }
|
|
57
|
-
|
|
58
50
|
get time() { return this.#time; }
|
|
59
51
|
set time(seconds) {
|
|
60
52
|
assert.ok(Number.isFinite(seconds) && seconds >= 0, 'water time must be finite and non-negative');
|
|
61
53
|
this.#time = seconds;
|
|
62
|
-
this.update(0);
|
|
63
54
|
}
|
|
64
55
|
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
return this.#surfaces;
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
/**
|
|
83
|
-
* @param {GraphicsEngine} graphics
|
|
84
|
-
*/
|
|
85
|
-
constructor(graphics) {
|
|
86
|
-
super();
|
|
87
|
-
|
|
88
|
-
assert.defined(graphics, 'graphics');
|
|
89
|
-
|
|
90
|
-
this.#graphics = graphics;
|
|
56
|
+
constructor(graphics, scene) {
|
|
57
|
+
super(); assert.defined(graphics, 'graphics'); assert.defined(scene, 'scene');
|
|
58
|
+
this.#graphics = graphics; this.#scene = scene;
|
|
59
|
+
this.#renderer.scene = scene;
|
|
60
|
+
this.#waves.onInputsConsumed.add(context => {
|
|
61
|
+
if (context !== this.#context) { return; }
|
|
62
|
+
for (const entry of this.#impulses) {
|
|
63
|
+
entry.staged.length = 0;
|
|
64
|
+
if (entry.impulses.length !== 0) { this.#dirty.add(entry); }
|
|
65
|
+
else { this.#impulses.delete(entry); }
|
|
66
|
+
}
|
|
67
|
+
});
|
|
68
|
+
this.#renderer.bodies = this.#bodies;
|
|
69
|
+
this.#renderer.waves = this.#waves;
|
|
91
70
|
}
|
|
92
71
|
|
|
93
72
|
async startup(entityManager) {
|
|
94
73
|
this.entityManager = entityManager;
|
|
95
|
-
|
|
96
|
-
this.#
|
|
74
|
+
assert.ok(this.#scene.dataset == null || this.#scene.dataset === entityManager.dataset, 'scene belongs to another dataset');
|
|
75
|
+
this.#scene.dataset = entityManager.dataset;
|
|
97
76
|
this.#graphics.add_transparency_channel(this.#renderer);
|
|
98
|
-
this.#
|
|
77
|
+
this.#extensions = [this.#graphics.add_extension(new WaterExtension(this)),
|
|
78
|
+
this.#graphics.add_extension(new WaterSurfaceExtension(this))];
|
|
99
79
|
}
|
|
100
80
|
|
|
101
|
-
async shutdown(
|
|
81
|
+
async shutdown() {
|
|
82
|
+
for (const entry of Array.from(this.#entries.values())) { this.unlink(entry.water, entry.geometry, entry.transform, entry.entity); }
|
|
102
83
|
this.#graphics.remove_transparency_channel(this.#renderer);
|
|
103
|
-
this.#
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
this.#extension = null;
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
this.#surfaces.length = 0;
|
|
111
|
-
this.#entries.clear();
|
|
112
|
-
}
|
|
113
|
-
|
|
114
|
-
/**
|
|
115
|
-
* @param {FrameContext} frame
|
|
116
|
-
*/
|
|
117
|
-
record(frame) {
|
|
118
|
-
const inspection = this.#renderer.inspect(frame.graph, frame.view, frame.resolution);
|
|
119
|
-
if (inspection !== undefined) { frame.get(SceneColor).color = inspection; }
|
|
84
|
+
for (const extension of this.#extensions) { this.#graphics.remove_extension(extension); }
|
|
85
|
+
this.#extensions.length = 0;
|
|
86
|
+
this.#renderer.dispose(); this.#waves.dispose(); this.#context = null;
|
|
120
87
|
}
|
|
121
88
|
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
extent: new Float32Array(4),
|
|
133
|
-
height_uv: new Float32Array([0, 0, 1, 1]),
|
|
134
|
-
color_deep: new Float32Array(3),
|
|
135
|
-
color_shore: new Float32Array(3),
|
|
136
|
-
wave_amplitude: water.waveAmplitude.getValue(),
|
|
137
|
-
wave_speed: water.waveSpeed.getValue(),
|
|
138
|
-
wave_frequency: water.waveFrequency.getValue(),
|
|
139
|
-
scattering: water.scattering.getValue(),
|
|
140
|
-
shore_transition: new Float32Array(2),
|
|
141
|
-
extinction: new Float32Array(3),
|
|
142
|
-
height_texture: null,
|
|
143
|
-
height_data: null,
|
|
144
|
-
height_version: -1,
|
|
145
|
-
component: water
|
|
89
|
+
link(water, geometry, transform, entity) {
|
|
90
|
+
const entry = { water, geometry, transform, entity, context: null, row: -1, wave: -1, waves: null,
|
|
91
|
+
impulses: [], staged: [], wave_record: null };
|
|
92
|
+
const dataset = this.entityManager.dataset;
|
|
93
|
+
entry.changed = () => this.#dirty.add(entry);
|
|
94
|
+
entry.world = () => entry.context?.rows.mark_world(entity);
|
|
95
|
+
entry.local = () => entry.context?.rows.mark_local(entity);
|
|
96
|
+
entry.components = ({ klass }) => {
|
|
97
|
+
if (klass === WaterWaves) { this.#watch_waves(entry); entry.changed(); }
|
|
98
|
+
if (klass === TransformAttachment) { entry.local(); }
|
|
146
99
|
};
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
100
|
+
water.onChanged.add(entry.changed);
|
|
101
|
+
dataset.addEntityEventListener(entity, TRANSFORM64_EVENT_CHANGE, entry.world);
|
|
102
|
+
dataset.addEntityEventListener(entity, TRANSFORM_ATTACHMENT_EVENT_CHANGE, entry.local);
|
|
103
|
+
dataset.addEntityEventListener(entity, EventType.ComponentAdded, entry.components);
|
|
104
|
+
dataset.addEntityEventListener(entity, EventType.ComponentRemoved, entry.components);
|
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105
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this.#entries.set(entity, entry);
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this.#watch_waves(entry);
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this.#dirty.add(entry);
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this.#renderer.body_count++;
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}
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110
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if (surface === undefined) {
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return;
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}
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168
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const index = this.#surfaces.indexOf(surface);
|
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#watch_waves(entry) {
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entry.waves?.windSpeed.onChanged.remove(entry.changed);
|
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entry.waves?.windDirection.onChanged.remove(entry.changed);
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entry.waves = this.entityManager.dataset.getComponent(entry.entity, WaterWaves);
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entry.waves?.windSpeed.onChanged.add(entry.changed);
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entry.waves?.windDirection.onChanged.add(entry.changed);
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}
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unlink(water, geometry, transform, entity) {
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const entry = this.#entries.get(entity);
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const dataset = this.entityManager.dataset;
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water.onChanged.remove(entry.changed);
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entry.waves?.windSpeed.onChanged.remove(entry.changed);
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entry.waves?.windDirection.onChanged.remove(entry.changed);
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dataset.removeEntityEventListener(entity, TRANSFORM64_EVENT_CHANGE, entry.world);
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dataset.removeEntityEventListener(entity, TRANSFORM_ATTACHMENT_EVENT_CHANGE, entry.local);
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dataset.removeEntityEventListener(entity, EventType.ComponentAdded, entry.components);
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dataset.removeEntityEventListener(entity, EventType.ComponentRemoved, entry.components);
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if (entry.context !== null && entry.context === this.#graphics.scene_context(this.#scene)) {
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entry.context.scene_database.get('water_bodies').remove(entry.row);
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entry.context.rows.release(entity);
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}
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this.#
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this.#entries.delete(entity); this.#dirty.delete(entry); this.#impulses.delete(entry);
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this.#renderer.body_count--;
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if (entry.context !== null) { this.#renderer.meshlet_capacity -= entry.geometry.meshlets.count; }
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update(
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this.#time +=
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this.#
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} else if (surface.height_texture === null) {
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const index = this.#surfaces.indexOf(surface);
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if (index !== -1) { this.#surfaces.splice(index, 1); }
|
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update(dt) {
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this.#time += dt; this.#renderer.time = this.#time; this.#waves.advance(dt);
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const context = this.#graphics.scene_context(this.#scene);
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if (context === null) { return; }
|
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if (context !== this.#context) {
|
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this.#context = context;
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// Device replacement is the only whole-scene rebuild; ordinary frames drain edits.
|
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|
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for (const entry of this.#entries.values()) {
|
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entry.context = null; entry.row = -1; entry.wave = -1; entry.wave_record = null;
|
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entry.impulses.unshift(...entry.staged); entry.staged.length = 0;
|
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this.#dirty.add(entry);
|
|
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150
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}
|
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this.#renderer.meshlet_capacity = 0;
|
|
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}
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for (const entry of this.#dirty) { this.#write(entry, context); }
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this.#dirty.clear();
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}
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surface.level = water.level.getValue();
|
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surface.wave_amplitude = water.waveAmplitude.getValue();
|
|
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|
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surface.wave_speed = water.waveSpeed.getValue();
|
|
206
|
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surface.wave_frequency = water.waveFrequency.getValue();
|
|
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|
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surface.scattering = water.scattering.getValue();
|
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|
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surface.ior = Math.max(1, water.ior.getValue());
|
|
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|
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surface.normal_strength = Math.max(0, water.opticalNormalStrength.getValue());
|
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surface.normal_scale = Math.max(0.01, water.opticalNormalScale.getValue());
|
|
211
|
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surface.roughness = Math.min(1, Math.max(0, water.reflectionRoughness.getValue()));
|
|
212
|
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surface.extinction.set([water.extinction.x, water.extinction.y, water.extinction.z]);
|
|
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|
|
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|
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surface.color_deep[0] = water.color.r;
|
|
215
|
-
surface.color_deep[1] = water.color.g;
|
|
216
|
-
surface.color_deep[2] = water.color.b;
|
|
217
|
-
|
|
218
|
-
surface.color_shore[0] = water.shoreColor.r;
|
|
219
|
-
surface.color_shore[1] = water.shoreColor.g;
|
|
220
|
-
surface.color_shore[2] = water.shoreColor.b;
|
|
221
|
-
|
|
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|
-
surface.shore_transition[0] = water.shoreDepthTransition.min;
|
|
223
|
-
surface.shore_transition[1] = water.shoreDepthTransition.max;
|
|
224
|
-
|
|
225
|
-
const terrain = obtainTerrain(this.entityManager.dataset);
|
|
226
|
-
|
|
227
|
-
if (terrain === null || terrain === undefined) {
|
|
228
|
-
// no terrain to flood; the shore line has nothing to read and the surface stays out of
|
|
229
|
-
// the pass until one exists
|
|
230
|
-
surface.height_texture = null;
|
|
231
|
-
surface.height_data = null;
|
|
232
|
-
surface.height_version = -1;
|
|
233
|
-
return;
|
|
157
|
+
#write(entry, context) {
|
|
158
|
+
const bodies = context.scene_database.get('water_bodies');
|
|
159
|
+
const waves = context.scene_database.get('water_waves');
|
|
160
|
+
if (entry.context === null) {
|
|
161
|
+
context.rows.acquire(entry.entity);
|
|
162
|
+
context.geometries.add(entry.geometry);
|
|
163
|
+
entry.context = context;
|
|
164
|
+
this.#renderer.meshlet_capacity += entry.geometry.meshlets.count;
|
|
234
165
|
}
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
surface.extent[0] = x0;
|
|
258
|
-
surface.extent[1] = z0;
|
|
259
|
-
surface.extent[2] = x0 + WATER_SIZE;
|
|
260
|
-
surface.extent[3] = z0 + WATER_SIZE;
|
|
261
|
-
|
|
262
|
-
surface.height_uv[0] = x0 / width;
|
|
263
|
-
surface.height_uv[1] = z0 / height;
|
|
264
|
-
surface.height_uv[2] = WATER_SIZE / width;
|
|
265
|
-
surface.height_uv[3] = WATER_SIZE / height;
|
|
266
|
-
|
|
267
|
-
const height_field = terrain.samplerHeight;
|
|
268
|
-
|
|
269
|
-
/*
|
|
270
|
-
The height field a water surface links against is not the one it will read. A `Terrain`
|
|
271
|
-
carries a 512² placeholder from the moment its entity exists, and the level's own field
|
|
272
|
-
arrives later — while Shade uploads a texture once and has no notion of one changing. So a
|
|
273
|
-
surface linked at load time would read a flat sea floor for the rest of the session.
|
|
274
|
-
|
|
275
|
-
Watched on the data array rather than on the sampler: `Sampler2D.fromJSON` replaces `data`
|
|
276
|
-
and leaves `version` alone, so deserialization is invisible to the counter. The version is
|
|
277
|
-
watched too, for the edits that do bump it and keep the array.
|
|
278
|
-
*/
|
|
279
|
-
if (surface.height_data !== height_field.data || surface.height_version !== height_field.version) {
|
|
280
|
-
surface.height_texture = water_height_texture_from_sampler(height_field);
|
|
281
|
-
surface.height_data = height_field.data;
|
|
282
|
-
surface.height_version = height_field.version;
|
|
166
|
+
if (entry.wave !== -1 || entry.waves != null || entry.impulses.length !== 0) {
|
|
167
|
+
const bounds = entry.geometry.bounding_box;
|
|
168
|
+
if (entry.wave === -1) {
|
|
169
|
+
entry.wave_record = { extent: [bounds[0], bounds[2], bounds[3], bounds[5]],
|
|
170
|
+
forcing: [1, 0, 0, 0], impulses: Array.from({ length: WATER_WAVE_IMPULSE_LIMIT }, () => [0, 0, 0, 0]),
|
|
171
|
+
node: entry.entity + 1, geometry: context.geometries.getAddress(entry.geometry),
|
|
172
|
+
unresolved_variance: 0, impulse_count: 0, first_write: 1, displacement_bounds: [0, 0] };
|
|
173
|
+
entry.wave = waves.add(entry.wave_record);
|
|
174
|
+
}
|
|
175
|
+
const wind = Math.max(0, entry.waves?.windSpeed.getValue() ?? 0);
|
|
176
|
+
const direction = entry.waves?.windDirection.getValue() ?? 0;
|
|
177
|
+
// Patch only authored fields: a full write would restore GPU-consumed impulses/reset flags.
|
|
178
|
+
waves.set_fields(entry.wave, { forcing: [Math.cos(direction), Math.sin(direction), 0.02 * wind * wind, 0.5 * wind],
|
|
179
|
+
unresolved_variance: wind > 0 ? 0.003 + 0.00512 * wind : 0 }, WIND_WRITER);
|
|
180
|
+
if (entry.impulses.length !== 0) {
|
|
181
|
+
entry.staged.push(...entry.impulses.splice(0, WATER_WAVE_IMPULSE_LIMIT - entry.staged.length));
|
|
182
|
+
const impulses = entry.staged.slice();
|
|
183
|
+
const count = impulses.length;
|
|
184
|
+
while (impulses.length < WATER_WAVE_IMPULSE_LIMIT) { impulses.push([0, 0, 0, 0]); }
|
|
185
|
+
waves.set_fields(entry.wave, { impulses, impulse_count: count }, IMPULSE_WRITER);
|
|
186
|
+
}
|
|
283
187
|
}
|
|
188
|
+
const water = entry.water;
|
|
189
|
+
const record = { geometry: context.geometries.getAddress(entry.geometry), node: entry.entity + 1,
|
|
190
|
+
dirty: 1,
|
|
191
|
+
wave: entry.wave === -1 ? 0xffffffff : entry.wave, ior: Math.max(1, water.ior.getValue()),
|
|
192
|
+
roughness: Math.min(1, Math.max(0, water.roughness.getValue())), medium: water.medium.to_gpu_record(),
|
|
193
|
+
backscattering: [0, 0, 0, 0], extinction: [0, 0, 0, 0], diffuse_transmittance: 0 };
|
|
194
|
+
if (entry.row === -1) { entry.row = bodies.add(record); } else { bodies.set(entry.row, record); }
|
|
284
195
|
}
|
|
285
|
-
}
|
|
286
|
-
|
|
287
|
-
/**
|
|
288
|
-
* Opt-in water inspection after temporal processing. Kept under the exported name
|
|
289
|
-
* for compatibility; this never records a water color overlay in normal rendering.
|
|
290
|
-
*/
|
|
291
|
-
export class WaterExtension extends RenderExtension {
|
|
292
|
-
name = "water";
|
|
293
|
-
|
|
294
|
-
// Diagnostics must show this frame's measurements, not temporally accumulated colors.
|
|
295
|
-
phase = FramePhase.BeforePresent;
|
|
296
|
-
|
|
297
|
-
/**
|
|
298
|
-
* @type {WaterSystem}
|
|
299
|
-
*/
|
|
300
|
-
#system;
|
|
301
196
|
|
|
302
|
-
/**
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
|
|
307
|
-
|
|
308
|
-
|
|
197
|
+
/** World-space radius and velocity kick; position is interpreted in the CPU-owned pose. */
|
|
198
|
+
splash(entity, position, radius, strength) {
|
|
199
|
+
const entry = this.#entries.get(entity); assert.defined(entry, 'water entity');
|
|
200
|
+
assert.greaterThan(radius, 0, 'radius'); assert.isFinite(radius, 'radius'); assert.isFinite(strength, 'strength');
|
|
201
|
+
for (let i = 0; i < 3; i++) { assert.isFinite(position[i], `position[${i}]`); }
|
|
202
|
+
const inverse = new Float64Array(16);
|
|
203
|
+
assert.ok(m4_invert(inverse, entry.transform), 'water transform is singular');
|
|
204
|
+
const x = inverse[0] * position[0] + inverse[4] * position[1] + inverse[8] * position[2] + inverse[12];
|
|
205
|
+
const z = inverse[2] * position[0] + inverse[6] * position[1] + inverse[10] * position[2] + inverse[14];
|
|
206
|
+
entry.impulses.push([x, z, radius, strength]); this.#impulses.add(entry); this.#dirty.add(entry);
|
|
309
207
|
}
|
|
310
208
|
|
|
209
|
+
record_surface(frame) {
|
|
210
|
+
const scene = frame.view.scene;
|
|
211
|
+
if (scene.scene !== this.#scene) { return; }
|
|
212
|
+
this.#waves.record({ graph: frame.graph, device: this.#graphics.renderer.graphics.device, scene });
|
|
213
|
+
this.#bodies.record({ graph: frame.graph, scene });
|
|
214
|
+
}
|
|
311
215
|
record(frame) {
|
|
312
|
-
this.#
|
|
216
|
+
const inspection = this.#renderer.inspect(frame.graph, frame.view, frame.resolution);
|
|
217
|
+
if (inspection !== undefined) { frame.get(SceneColor).color = inspection; }
|
|
313
218
|
}
|
|
314
219
|
}
|
|
220
|
+
|
|
221
|
+
export class WaterExtension extends RenderExtension {
|
|
222
|
+
name = 'water'; phase = FramePhase.BeforePresent;
|
|
223
|
+
constructor(system) { super(); this.system = system; }
|
|
224
|
+
record(frame) { this.system.record(frame); }
|
|
225
|
+
}
|
|
226
|
+
export class WaterSurfaceExtension extends RenderExtension {
|
|
227
|
+
name = 'water surface'; phase = FramePhase.FrameStart;
|
|
228
|
+
constructor(system) { super(); this.system = system; }
|
|
229
|
+
record(frame) { this.system.record_surface(frame); }
|
|
230
|
+
}
|
|
@@ -22,7 +22,7 @@ export const InterpolationKind: Readonly<{
|
|
|
22
22
|
}>;
|
|
23
23
|
/**
|
|
24
24
|
* Per-component-type interpolator: reads two encoded snapshots of one
|
|
25
|
-
* component from `source`, blends
|
|
25
|
+
* component from `source`, blends them, writes the result to
|
|
26
26
|
* `out_buffer` in the SAME wire format so the receiver can deserialize
|
|
27
27
|
* directly via the corresponding `BinaryClassSerializationAdapter`.
|
|
28
28
|
*
|
|
@@ -45,14 +45,20 @@ export class BinaryInterpolationAdapter {
|
|
|
45
45
|
*
|
|
46
46
|
* `first_offset === second_offset` is the degenerate "snap to single
|
|
47
47
|
* snapshot" case — implementations don't need to special-case it; the
|
|
48
|
-
* blend at any
|
|
48
|
+
* blend at any fraction reduces to the input.
|
|
49
|
+
*
|
|
50
|
+
* The blend fraction arrives in an array, `blend[blend_offset]`, not as a
|
|
51
|
+
* number: a caller blends every entity of a frame at the same fraction, and
|
|
52
|
+
* a number handed to a call V8 does not inline is boxed into a new heap
|
|
53
|
+
* object on every call, where an array is handed over as it is.
|
|
49
54
|
*
|
|
50
55
|
* @param {BinaryBuffer} out_buffer
|
|
51
56
|
* @param {BinaryBuffer} source
|
|
52
57
|
* @param {number} first_offset byte position of snapshot A
|
|
53
58
|
* @param {number} second_offset byte position of snapshot B
|
|
54
|
-
* @param {
|
|
59
|
+
* @param {Float64Array} blend holds the blend fraction, in [0, 1]; 0 ⇒ A, 1 ⇒ B
|
|
60
|
+
* @param {number} blend_offset index of the fraction in `blend`
|
|
55
61
|
*/
|
|
56
|
-
interpolate(out_buffer: BinaryBuffer, source: BinaryBuffer, first_offset: number, second_offset: number,
|
|
62
|
+
interpolate(out_buffer: BinaryBuffer, source: BinaryBuffer, first_offset: number, second_offset: number, blend: Float64Array, blend_offset: number): void;
|
|
57
63
|
}
|
|
58
64
|
//# sourceMappingURL=BinaryInterpolationAdapter.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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