@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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{"version":3,"file":"shader_sh_exp_project.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js"],"names":[],"mappings":"AAgFA;;;;;;;;;;;;;GAaG;AACH,oCAFU,aAAa,CAMpB;8BA9F2B,kCAAkC"}
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import { chunk_sh_band_of_index } from "../../../shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js";
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import { chunk_sh_basis_function } from "../../../shader/chunk/spherical_harmonics/chunk_sh_basis_function.js";
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import { chunk_sh_vmf_window } from "../../../shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { chunk_sh_exp_workgroup_sum, SH_EXP_WORKGROUP_SIZE } from "./chunk_sh_exp_workgroup_sum.js";
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import { SH_EXP_ENCODE_PARAMETERS_STRUCT } from "./SH_EXP_ENCODE_PARAMETERS_STRUCT.js";
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11
|
+
|
|
12
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
13
|
+
|
|
14
|
+
resources.createGroup()
|
|
15
|
+
.addUniform("parameters", SH_EXP_ENCODE_PARAMETERS_STRUCT)
|
|
16
|
+
.addStorageBuffer("samples", WebGPUArray.from(vec4f), false)
|
|
17
|
+
.addStorageBuffer("reflectance", WebGPUArray.from(vec4f), false)
|
|
18
|
+
.addStorageBuffer("statistics", WebGPUArray.from(vec4f), false)
|
|
19
|
+
.addStorageBuffer("projection", WebGPUArray.from(vec4f), true);
|
|
20
|
+
|
|
21
|
+
const body = CodeChunk.from(
|
|
22
|
+
//language=WGSL
|
|
23
|
+
`
|
|
24
|
+
const WORKGROUP_SIZE : u32 = ${SH_EXP_WORKGROUP_SIZE}u;
|
|
25
|
+
|
|
26
|
+
// One workgroup per unknown of the fit.
|
|
27
|
+
@compute @workgroup_size(${SH_EXP_WORKGROUP_SIZE})
|
|
28
|
+
fn main(
|
|
29
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
30
|
+
@builtin(local_invocation_index) local_index: u32,
|
|
31
|
+
) {
|
|
32
|
+
let coefficient = workgroup_id.x;
|
|
33
|
+
|
|
34
|
+
let p_count = parameters.p_band_count * parameters.p_band_count;
|
|
35
|
+
let in_p = coefficient < p_count;
|
|
36
|
+
|
|
37
|
+
// Q's band 0 is P's, so Q's unknowns start at its coefficient 1
|
|
38
|
+
let index = select(coefficient - p_count + 1u, coefficient, in_p);
|
|
39
|
+
let l = sh_band_of_index(index);
|
|
40
|
+
let m = i32(index) - i32(l * (l + 1u));
|
|
41
|
+
|
|
42
|
+
let log_floor = statistics[0].x;
|
|
43
|
+
let sample_count = parameters.sample_count;
|
|
44
|
+
|
|
45
|
+
// sixteen steps at the default 4096 samples
|
|
46
|
+
let iterations = (sample_count + WORKGROUP_SIZE - 1u) / WORKGROUP_SIZE;
|
|
47
|
+
|
|
48
|
+
var accumulated = vec3<f32>(0.0);
|
|
49
|
+
|
|
50
|
+
for (var k = 0u; k < iterations; k++) {
|
|
51
|
+
let sample_index = k * WORKGROUP_SIZE + local_index;
|
|
52
|
+
|
|
53
|
+
if (sample_index < sample_count) {
|
|
54
|
+
let normal_alpha = samples[2u * sample_index];
|
|
55
|
+
let normal = normal_alpha.xyz;
|
|
56
|
+
let view = samples[2u * sample_index + 1u].xyz;
|
|
57
|
+
|
|
58
|
+
// the reflection-half-reflection parametrization: P sees r, Q sees h_r
|
|
59
|
+
let r = reflect(-view, normal);
|
|
60
|
+
let h_r = normalize(normal + r);
|
|
61
|
+
|
|
62
|
+
let design = sh_vmf_window(f32(l), 1.0 / normal_alpha.w) * sh_basis_function(m, i32(l), select(h_r, r, in_p));
|
|
63
|
+
|
|
64
|
+
accumulated += design * log(max(reflectance[sample_index].xyz, vec3<f32>(log_floor)));
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
let total = sh_exp_workgroup_sum(vec4<f32>(accumulated, 0.0), local_index);
|
|
69
|
+
|
|
70
|
+
if (local_index == 0u) {
|
|
71
|
+
projection[coefficient] = vec4<f32>(total.xyz / f32(sample_count), 0.0);
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
`, [
|
|
75
|
+
chunk_sh_band_of_index,
|
|
76
|
+
chunk_sh_basis_function,
|
|
77
|
+
chunk_sh_vmf_window,
|
|
78
|
+
chunk_sh_exp_workgroup_sum,
|
|
79
|
+
]);
|
|
80
|
+
|
|
81
|
+
/**
|
|
82
|
+
* Fourth pass of the SH-exponential encoder: the right-hand side of the fit's normal equations,
|
|
83
|
+
* `Aᵀ log E0 / S` — for each unknown, the mean over the fit samples of its design-row entry times
|
|
84
|
+
* the floored log of the reference reflectance.
|
|
85
|
+
*
|
|
86
|
+
* The design row is Silvennoinen et al.'s row constraint (HPG 2025, https://doi.org/10.1111/cgf.70219):
|
|
87
|
+
* `vMF(1/alpha) ⊙ Y(r)` for P, `vMF(1/alpha) ⊙ Y(h_r)` for Q, built here one coefficient at a time by
|
|
88
|
+
* `sh_basis_function` so that one kernel serves every band count. Its CPU twin is
|
|
89
|
+
* `sh_exp_design_row`, which the solve matrix this is multiplied by was built from.
|
|
90
|
+
*
|
|
91
|
+
* Writes `(rgb, 0)` per unknown into `projection`. Dispatch `coefficient_count` workgroups.
|
|
92
|
+
*
|
|
93
|
+
* @type {ComputeShader}
|
|
94
|
+
*/
|
|
95
|
+
export const shader_sh_exp_project = ComputeShader.from({
|
|
96
|
+
label: "SH exponential / project",
|
|
97
|
+
resources,
|
|
98
|
+
body,
|
|
99
|
+
});
|
package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Second pass of the SH-exponential encoder: the reference the fit is solved against, Silvennoinen et
|
|
3
|
+
* al.'s base reflectance
|
|
4
|
+
*
|
|
5
|
+
* E0(v, n, alpha) = ∫ L(l) f_DV(v, n, l, alpha) <l, n> dl
|
|
6
|
+
*
|
|
7
|
+
* (HPG 2025, https://doi.org/10.1111/cgf.70219, "Our Factorization"), at every fit sample, by
|
|
8
|
+
* quadrature over the cells of `shader_sh_exp_environment_cells`. `f_DV` is the engine's GGX
|
|
9
|
+
* distribution times its height-correlated Smith visibility — the BRDF the split-sum LUT integrates —
|
|
10
|
+
* without Fresnel, which the reconstruction applies (`sh_exp_specular`).
|
|
11
|
+
*
|
|
12
|
+
* A deterministic quadrature rather than importance sampling: no noise in the fit's right-hand side,
|
|
13
|
+
* and the spec can hold it to a closed form (at `alpha = 1`, `E0` of a white environment is
|
|
14
|
+
* `1 - NoV * ln(1 + 1 / NoV)`). Cells of a 64 grid are ~3° across; fitting over it or over a 128 grid
|
|
15
|
+
* gave the same reconstruction error to the third decimal even at alpha 0.1, below the default range
|
|
16
|
+
* (f64 prototype, Venice-sunset map, 2026-10-03).
|
|
17
|
+
*
|
|
18
|
+
* Writes `(E0.rgb, 0)` per sample into `reflectance`. Dispatch `sample_count` workgroups.
|
|
19
|
+
*
|
|
20
|
+
* @type {ComputeShader}
|
|
21
|
+
*/
|
|
22
|
+
export const shader_sh_exp_reference_reflectance: ComputeShader;
|
|
23
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
24
|
+
//# sourceMappingURL=shader_sh_exp_reference_reflectance.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_sh_exp_reference_reflectance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js"],"names":[],"mappings":"AA8EA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,kDAFU,aAAa,CAMpB;8BApG2B,kCAAkC"}
|
package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js
ADDED
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
import { chunk_D_GGX } from "../../../shader/chunk/brdf/chunk_D_GGX.js";
|
|
2
|
+
import { chunk_V_GGX_SmithCorrelated } from "../../../shader/chunk/brdf/chunk_V_GGX_SmithCorrelated.js";
|
|
3
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
4
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
5
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
|
+
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
7
|
+
import { vec4f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
8
|
+
import { chunk_sh_exp_workgroup_sum, SH_EXP_WORKGROUP_SIZE } from "./chunk_sh_exp_workgroup_sum.js";
|
|
9
|
+
import { SH_EXP_ENCODE_PARAMETERS_STRUCT } from "./SH_EXP_ENCODE_PARAMETERS_STRUCT.js";
|
|
10
|
+
|
|
11
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
12
|
+
|
|
13
|
+
resources.createGroup()
|
|
14
|
+
.addUniform("parameters", SH_EXP_ENCODE_PARAMETERS_STRUCT)
|
|
15
|
+
.addStorageBuffer("samples", WebGPUArray.from(vec4f), false)
|
|
16
|
+
.addStorageBuffer("cells", WebGPUArray.from(vec4f), false)
|
|
17
|
+
.addStorageBuffer("reflectance", WebGPUArray.from(vec4f), true);
|
|
18
|
+
|
|
19
|
+
const body = CodeChunk.from(
|
|
20
|
+
//language=WGSL
|
|
21
|
+
`
|
|
22
|
+
const WORKGROUP_SIZE : u32 = ${SH_EXP_WORKGROUP_SIZE}u;
|
|
23
|
+
|
|
24
|
+
// One workgroup per fit sample.
|
|
25
|
+
@compute @workgroup_size(${SH_EXP_WORKGROUP_SIZE})
|
|
26
|
+
fn main(
|
|
27
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
28
|
+
@builtin(local_invocation_index) local_index: u32,
|
|
29
|
+
) {
|
|
30
|
+
let sample_index = workgroup_id.x;
|
|
31
|
+
|
|
32
|
+
let normal_alpha = samples[2u * sample_index];
|
|
33
|
+
let normal = normal_alpha.xyz;
|
|
34
|
+
let alpha = normal_alpha.w;
|
|
35
|
+
let view = samples[2u * sample_index + 1u].xyz;
|
|
36
|
+
|
|
37
|
+
// the fit samples keep dot(normal, view) at 0.01 or above
|
|
38
|
+
let NoV = dot(normal, view);
|
|
39
|
+
let alpha2 = alpha * alpha;
|
|
40
|
+
|
|
41
|
+
let cell_count = parameters.cell_resolution * parameters.cell_resolution;
|
|
42
|
+
|
|
43
|
+
// sixteen steps at the 64-cell grid
|
|
44
|
+
let iterations = (cell_count + WORKGROUP_SIZE - 1u) / WORKGROUP_SIZE;
|
|
45
|
+
|
|
46
|
+
var reflected = vec3<f32>(0.0);
|
|
47
|
+
|
|
48
|
+
for (var k = 0u; k < iterations; k++) {
|
|
49
|
+
let cell = k * WORKGROUP_SIZE + local_index;
|
|
50
|
+
|
|
51
|
+
if (cell < cell_count) {
|
|
52
|
+
let light = cells[2u * cell].xyz;
|
|
53
|
+
let NoL = dot(normal, light);
|
|
54
|
+
|
|
55
|
+
if (NoL > 0.0) {
|
|
56
|
+
let half_vector = normalize(light + view);
|
|
57
|
+
let NoH = saturate(dot(normal, half_vector));
|
|
58
|
+
|
|
59
|
+
// f_DV: the GGX microfacet BRDF with the Fresnel term left out
|
|
60
|
+
let brdf = D_GGX(alpha2, NoH * NoH) * V_GGX_SmithCorrelated(alpha, NoL, NoV);
|
|
61
|
+
|
|
62
|
+
reflected += cells[2u * cell + 1u].xyz * (brdf * NoL);
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
let total = sh_exp_workgroup_sum(vec4<f32>(reflected, 0.0), local_index);
|
|
68
|
+
|
|
69
|
+
if (local_index == 0u) {
|
|
70
|
+
reflectance[sample_index] = vec4<f32>(total.xyz, 0.0);
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
`, [
|
|
74
|
+
chunk_D_GGX,
|
|
75
|
+
chunk_V_GGX_SmithCorrelated,
|
|
76
|
+
chunk_sh_exp_workgroup_sum,
|
|
77
|
+
]);
|
|
78
|
+
|
|
79
|
+
/**
|
|
80
|
+
* Second pass of the SH-exponential encoder: the reference the fit is solved against, Silvennoinen et
|
|
81
|
+
* al.'s base reflectance
|
|
82
|
+
*
|
|
83
|
+
* E0(v, n, alpha) = ∫ L(l) f_DV(v, n, l, alpha) <l, n> dl
|
|
84
|
+
*
|
|
85
|
+
* (HPG 2025, https://doi.org/10.1111/cgf.70219, "Our Factorization"), at every fit sample, by
|
|
86
|
+
* quadrature over the cells of `shader_sh_exp_environment_cells`. `f_DV` is the engine's GGX
|
|
87
|
+
* distribution times its height-correlated Smith visibility — the BRDF the split-sum LUT integrates —
|
|
88
|
+
* without Fresnel, which the reconstruction applies (`sh_exp_specular`).
|
|
89
|
+
*
|
|
90
|
+
* A deterministic quadrature rather than importance sampling: no noise in the fit's right-hand side,
|
|
91
|
+
* and the spec can hold it to a closed form (at `alpha = 1`, `E0` of a white environment is
|
|
92
|
+
* `1 - NoV * ln(1 + 1 / NoV)`). Cells of a 64 grid are ~3° across; fitting over it or over a 128 grid
|
|
93
|
+
* gave the same reconstruction error to the third decimal even at alpha 0.1, below the default range
|
|
94
|
+
* (f64 prototype, Venice-sunset map, 2026-10-03).
|
|
95
|
+
*
|
|
96
|
+
* Writes `(E0.rgb, 0)` per sample into `reflectance`. Dispatch `sample_count` workgroups.
|
|
97
|
+
*
|
|
98
|
+
* @type {ComputeShader}
|
|
99
|
+
*/
|
|
100
|
+
export const shader_sh_exp_reference_reflectance = ComputeShader.from({
|
|
101
|
+
label: "SH exponential / reference reflectance",
|
|
102
|
+
resources,
|
|
103
|
+
body,
|
|
104
|
+
});
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Last pass of the SH-exponential encoder: the coefficients, `x = M⁻¹ · projection` with the solve
|
|
3
|
+
* matrix built on the CPU (`sh_exp_solve_matrix`), written as a probe in the layout
|
|
4
|
+
* `sh_exp_probe_vec4_count` describes — header, P, Q — at `output_offset`.
|
|
5
|
+
*
|
|
6
|
+
* Dispatch `coefficient_count` workgroups.
|
|
7
|
+
*
|
|
8
|
+
* @type {ComputeShader}
|
|
9
|
+
*/
|
|
10
|
+
export const shader_sh_exp_solve: ComputeShader;
|
|
11
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
12
|
+
//# sourceMappingURL=shader_sh_exp_solve.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_sh_exp_solve.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js"],"names":[],"mappings":"AA+EA;;;;;;;;GAQG;AACH,kCAFU,aAAa,CAMpB;8BA3F2B,kCAAkC"}
|
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
3
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
4
|
+
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
5
|
+
import { f32, vec4f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
6
|
+
import { chunk_sh_exp_workgroup_sum } from "./chunk_sh_exp_workgroup_sum.js";
|
|
7
|
+
import { SH_EXP_ENCODE_PARAMETERS_STRUCT } from "./SH_EXP_ENCODE_PARAMETERS_STRUCT.js";
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Invocations per unknown. Ten-and-ten bands is 199 unknowns, four steps each.
|
|
11
|
+
*
|
|
12
|
+
* @type {number}
|
|
13
|
+
*/
|
|
14
|
+
const SOLVE_WORKGROUP_SIZE = 64;
|
|
15
|
+
|
|
16
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
17
|
+
|
|
18
|
+
resources.createGroup()
|
|
19
|
+
.addUniform("parameters", SH_EXP_ENCODE_PARAMETERS_STRUCT)
|
|
20
|
+
.addStorageBuffer("solve_matrix", WebGPUArray.from(f32), false)
|
|
21
|
+
.addStorageBuffer("projection", WebGPUArray.from(vec4f), false)
|
|
22
|
+
.addStorageBuffer("probe", WebGPUArray.from(vec4f), true);
|
|
23
|
+
|
|
24
|
+
const body = CodeChunk.from(
|
|
25
|
+
//language=WGSL
|
|
26
|
+
`
|
|
27
|
+
const WORKGROUP_SIZE : u32 = ${SOLVE_WORKGROUP_SIZE}u;
|
|
28
|
+
|
|
29
|
+
// One workgroup per unknown of the fit.
|
|
30
|
+
@compute @workgroup_size(${SOLVE_WORKGROUP_SIZE})
|
|
31
|
+
fn main(
|
|
32
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
33
|
+
@builtin(local_invocation_index) local_index: u32,
|
|
34
|
+
) {
|
|
35
|
+
let coefficient = workgroup_id.x;
|
|
36
|
+
let coefficient_count = parameters.coefficient_count;
|
|
37
|
+
|
|
38
|
+
let iterations = (coefficient_count + WORKGROUP_SIZE - 1u) / WORKGROUP_SIZE;
|
|
39
|
+
|
|
40
|
+
var accumulated = vec3<f32>(0.0);
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for (var k = 0u; k < iterations; k++) {
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let j = k * WORKGROUP_SIZE + local_index;
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if (j < coefficient_count) {
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accumulated += solve_matrix[coefficient * coefficient_count + j] * projection[j].xyz;
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}
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}
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let total = sh_exp_workgroup_sum(vec4<f32>(accumulated, 0.0), local_index);
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if (local_index != 0u) {
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return;
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}
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let p_count = parameters.p_band_count * parameters.p_band_count;
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let base = parameters.output_offset;
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// [header][P: p_count][Q: q_count, its band 0 kept at zero]; Q's unknowns start at its coefficient 1,
|
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// so unknown j >= p_count lands at 1 + p_count + (j - p_count + 1)
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let slot = select(2u + coefficient, 1u + coefficient, coefficient < p_count);
|
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probe[base + slot] = vec4<f32>(total.xyz, 0.0);
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if (coefficient == 0u) {
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probe[base] = vec4<f32>(
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parameters.alpha_min,
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parameters.alpha_max,
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f32(parameters.p_band_count),
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f32(parameters.q_band_count)
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);
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probe[base + 1u + p_count] = vec4<f32>(0.0);
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}
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}
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`, [
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chunk_sh_exp_workgroup_sum,
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]);
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/**
|
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* Last pass of the SH-exponential encoder: the coefficients, `x = M⁻¹ · projection` with the solve
|
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* matrix built on the CPU (`sh_exp_solve_matrix`), written as a probe in the layout
|
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* `sh_exp_probe_vec4_count` describes — header, P, Q — at `output_offset`.
|
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*
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* Dispatch `coefficient_count` workgroups.
|
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*
|
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* @type {ComputeShader}
|
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*/
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export const shader_sh_exp_solve = ComputeShader.from({
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label: "SH exponential / solve",
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resources,
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body,
|
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});
|
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"GPULightMap.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/lightmap/GPULightMap.js"],"names":[],"mappings":"AAmBA;IAgCI;;;OAGG;IACH,+BA6CC;IA/ED;;;OAGG;IACH,WAFU,iBAAiB,GAAC,IAAI,CAEf;IACjB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IACpB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IAEpB;;;OAGG;IACH,aAFU,iBAAiB,GAAC,IAAI,CAEb;IAEnB;;;OAGG;IACH,yBAEC;IA2ED;;;;OAIG;IACH,wEAmCC;IA6BD;;OAEG;IACH,
|
|
1
|
+
{"version":3,"file":"GPULightMap.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/lightmap/GPULightMap.js"],"names":[],"mappings":"AAmBA;IAgCI;;;OAGG;IACH,+BA6CC;IA/ED;;;OAGG;IACH,WAFU,iBAAiB,GAAC,IAAI,CAEf;IACjB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IACpB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IAEpB;;;OAGG;IACH,aAFU,iBAAiB,GAAC,IAAI,CAEb;IAEnB;;;OAGG;IACH,yBAEC;IA2ED;;;;OAIG;IACH,wEAmCC;IA6BD;;OAEG;IACH,oBA2DC;IAED,iBA4EC;IAED;;;;OAIG;IACH,kEAQC;;CAEJ;kCAzViC,iCAAiC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_lightmap_viz_to_irradiance_flat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_lightmap_viz_to_irradiance_flat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js"],"names":[],"mappings":"AAsOA,iEASE;4BArM0B,6BAA6B"}
|
|
@@ -3,6 +3,7 @@ import {
|
|
|
3
3
|
VIZ_BUFFER_INVALID_MESH_VALUE
|
|
4
4
|
} from "../../rasterize/native/viz/VIZ_BUFFER_INVALID_MESH_VALUE.js";
|
|
5
5
|
import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
|
|
6
|
+
import { MEDIA_TABLE_STRUCT } from "../../medium/MEDIA_TABLE_STRUCT.js";
|
|
6
7
|
import { chunk_render_trace_path } from "../../path_tracer/shader/chunk_render_trace_path.js";
|
|
7
8
|
import { chunk_sample_material } from "../../path_tracer/shader/chunk_sample_material.js";
|
|
8
9
|
import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
|
|
@@ -10,6 +11,7 @@ import { chunk_rgb_to_YCoCg } from "../../shader/chunk/color/YCoCg/chunk_rgb_to_
|
|
|
10
11
|
import {
|
|
11
12
|
chunk_geometry_read_triangle_vertices
|
|
12
13
|
} from "../../shader/chunk/geometry/format/chunk_geometry_read_triangle_vertices.js";
|
|
14
|
+
import { chunk_get_biased_normal_sample } from "../../shader/chunk/geometry/ray/chunk_get_biased_normal_sample.js";
|
|
13
15
|
import { chunk_offset_ray } from "../../shader/chunk/geometry/ray/chunk_offset_ray.js";
|
|
14
16
|
import { RAY_STRUCT } from "../../shader/chunk/geometry/ray/RAY_STRUCT.js";
|
|
15
17
|
import {
|
|
@@ -49,6 +51,7 @@ sr_create_group_RTX(resources);
|
|
|
49
51
|
|
|
50
52
|
resources.createGroup()
|
|
51
53
|
.addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
|
|
54
|
+
.addUniform("media", MEDIA_TABLE_STRUCT)
|
|
52
55
|
.addTexture("textures", "unfilterable-float", "2d-array")
|
|
53
56
|
.addTexture("tNoise", "uint")
|
|
54
57
|
|
|
@@ -218,6 +221,7 @@ fn main(
|
|
|
218
221
|
PI_DECLARATION,
|
|
219
222
|
chunk_rgb_to_YCoCg,
|
|
220
223
|
chunk_offset_ray,
|
|
224
|
+
chunk_get_biased_normal_sample,
|
|
221
225
|
chunk_sh3_color_unroll,
|
|
222
226
|
chunk_sh3_color_rollup,
|
|
223
227
|
chunk_sh3_dering_optimize_positive,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_lightmap_viz_to_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_lightmap_viz_to_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js"],"names":[],"mappings":"AAmOA,oDAOE;4BAlM0B,6BAA6B"}
|
|
@@ -3,12 +3,14 @@ import {
|
|
|
3
3
|
VIZ_BUFFER_INVALID_MESH_VALUE
|
|
4
4
|
} from "../../rasterize/native/viz/VIZ_BUFFER_INVALID_MESH_VALUE.js";
|
|
5
5
|
import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
|
|
6
|
+
import { MEDIA_TABLE_STRUCT } from "../../medium/MEDIA_TABLE_STRUCT.js";
|
|
6
7
|
import { chunk_render_trace_path } from "../../path_tracer/shader/chunk_render_trace_path.js";
|
|
7
8
|
import { chunk_sample_material } from "../../path_tracer/shader/chunk_sample_material.js";
|
|
8
9
|
import { chunk_rgb_to_YCoCg } from "../../shader/chunk/color/YCoCg/chunk_rgb_to_YCoCg.js";
|
|
9
10
|
import {
|
|
10
11
|
chunk_geometry_read_triangle_vertices
|
|
11
12
|
} from "../../shader/chunk/geometry/format/chunk_geometry_read_triangle_vertices.js";
|
|
13
|
+
import { chunk_get_biased_normal_sample } from "../../shader/chunk/geometry/ray/chunk_get_biased_normal_sample.js";
|
|
12
14
|
import { chunk_offset_ray } from "../../shader/chunk/geometry/ray/chunk_offset_ray.js";
|
|
13
15
|
import { RAY_STRUCT } from "../../shader/chunk/geometry/ray/RAY_STRUCT.js";
|
|
14
16
|
import {
|
|
@@ -49,6 +51,7 @@ sr_create_group_RTX(resources);
|
|
|
49
51
|
|
|
50
52
|
resources.createGroup()
|
|
51
53
|
.addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
|
|
54
|
+
.addUniform("media", MEDIA_TABLE_STRUCT)
|
|
52
55
|
.addTexture("textures", "unfilterable-float", "2d-array")
|
|
53
56
|
.addTexture("tNoise", "uint")
|
|
54
57
|
|
|
@@ -215,6 +218,7 @@ fn main(
|
|
|
215
218
|
PI_DECLARATION,
|
|
216
219
|
chunk_rgb_to_YCoCg,
|
|
217
220
|
chunk_offset_ray,
|
|
221
|
+
chunk_get_biased_normal_sample,
|
|
218
222
|
chunk_sh3_color_unroll,
|
|
219
223
|
chunk_sh3_color_rollup,
|
|
220
224
|
chunk_sh3_dering_optimize_positive,
|
|
@@ -13,7 +13,7 @@ export class TinyGltf {
|
|
|
13
13
|
* @readonly
|
|
14
14
|
* @type {TextureFormat}
|
|
15
15
|
*/
|
|
16
|
-
static readonly "__#
|
|
16
|
+
static readonly "__#259@#UNCOMPRESSED_TARGET": TextureFormat;
|
|
17
17
|
/**
|
|
18
18
|
* @param {AssetManager} assetManager
|
|
19
19
|
* @param {AssetRequestScope} [scope]
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
export const PIXEL_TEXTURE_ORM:
|
|
1
|
+
export const PIXEL_TEXTURE_ORM: ShadeTexture;
|
|
2
2
|
//# sourceMappingURL=PIXEL_TEXTURE_ORM.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PIXEL_TEXTURE_ORM.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/PIXEL_TEXTURE_ORM.js"],"names":[],"mappings":"AAGA,
|
|
1
|
+
{"version":3,"file":"PIXEL_TEXTURE_ORM.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/PIXEL_TEXTURE_ORM.js"],"names":[],"mappings":"AAGA,6CAAiF"}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* @typedef {import("../texture/ShadeTexture.js").ShadeTexture} ShadeTexture
|
|
3
3
|
* @typedef {import("../texture/virtual/VirtualTextureStack.js").VirtualTextureStack} VirtualTextureStack
|
|
4
|
+
* @typedef {import("../medium/ParticipatingMedium.js").ParticipatingMedium} ParticipatingMedium
|
|
4
5
|
*/
|
|
5
6
|
export class StandardShadeMaterial extends ShadeMaterial {
|
|
6
7
|
/**
|
|
@@ -67,6 +68,19 @@ export class StandardShadeMaterial extends ShadeMaterial {
|
|
|
67
68
|
* @type {number}
|
|
68
69
|
*/
|
|
69
70
|
ior_factor: number;
|
|
71
|
+
/**
|
|
72
|
+
* What fills the inside of the surface, or null for nothing. With a medium, the transmissive
|
|
73
|
+
* part of the surface ({@link transmission_factor}) is a refracting interface into it, at
|
|
74
|
+
* {@link ior_factor} against whatever the light comes from, and the mesh has to be closed:
|
|
75
|
+
* its outward faces say which side is inside. Without one, transmission is thin-walled — a
|
|
76
|
+
* sheet the light passes straight through.
|
|
77
|
+
*
|
|
78
|
+
* Shared by reference: glass panes and a glass bottle can name the same medium. Read by the
|
|
79
|
+
* ray passes (the path tracer and the bakes); the rasterizer does not use it.
|
|
80
|
+
*
|
|
81
|
+
* @type {ParticipatingMedium|null}
|
|
82
|
+
*/
|
|
83
|
+
medium: ParticipatingMedium | null;
|
|
70
84
|
/**
|
|
71
85
|
* Multiplied with the emissive texture
|
|
72
86
|
* @type {Color}
|
|
@@ -103,6 +117,7 @@ export class StandardShadeMaterial extends ShadeMaterial {
|
|
|
103
117
|
}
|
|
104
118
|
export type ShadeTexture = import("../texture/ShadeTexture.js").ShadeTexture;
|
|
105
119
|
export type VirtualTextureStack = import("../texture/virtual/VirtualTextureStack.js").VirtualTextureStack;
|
|
120
|
+
export type ParticipatingMedium = import("../medium/ParticipatingMedium.js").ParticipatingMedium;
|
|
106
121
|
import { ShadeMaterial } from "./ShadeMaterial.js";
|
|
107
122
|
import { Color } from "../../../core/color/Color.js";
|
|
108
123
|
import LinearModifier from "../../../core/model/stat/LinearModifier.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"StandardShadeMaterial.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/StandardShadeMaterial.js"],"names":[],"mappings":"AAOA
|
|
1
|
+
{"version":3,"file":"StandardShadeMaterial.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/StandardShadeMaterial.js"],"names":[],"mappings":"AAOA;;;;GAIG;AAEH;IACI;;;OAGG;IACH,gBAFU,YAAY,CAEP;IAEf;;;OAGG;IACH,eAFU,KAAK,CAEsB;IAErC;;OAEG;IACH,gBAFU,YAAY,CAEP;IAEf;;;;;;OAMG;IACH,aAFU,YAAY,CAEV;IAEZ;;OAEG;IACH,kBAFU,YAAY,CAEL;IAEjB;;;;;;;;OAQG;IACH,UAFU,mBAAmB,GAAC,SAAS,CAE9B;IAET;;;OAGG;IACH,kBAFU,MAAM,CAEK;IAErB;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;;;;;OAQG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;;;;OAMG;IACH,YAFU,MAAM,CAEC;IAEjB;;;;;;;;;;;OAWG;IACH,QAFU,mBAAmB,GAAC,IAAI,CAEpB;IAEd;;;OAGG;IACH,iBAFU,KAAK,CAE4B;IAE3C;;;OAGG;IACH,iBAFU,cAAc,CAEmB;IAW3C;;;;;OAKG;IACH,YAFW,qBAAqB,QAoB/B;IAED;;;OAGG;IACH,SAFa,qBAAqB,CAQjC;IAaD;;;;OAIG;IACH,cAHW,qBAAqB,GACnB,OAAO,CA+BnB;IAGL;;;OAGG;IACH,kCAFU,OAAO,CAEsC;CANtD;2BAvMY,OAAO,4BAA4B,EAAE,YAAY;kCACjD,OAAO,2CAA2C,EAAE,mBAAmB;kCACvE,OAAO,kCAAkC,EAAE,mBAAmB;8BAL7C,oBAAoB;sBAJ5B,8BAA8B;2BACzB,4CAA4C"}
|
|
@@ -8,6 +8,7 @@ import { ShadeMaterial } from "./ShadeMaterial.js";
|
|
|
8
8
|
/**
|
|
9
9
|
* @typedef {import("../texture/ShadeTexture.js").ShadeTexture} ShadeTexture
|
|
10
10
|
* @typedef {import("../texture/virtual/VirtualTextureStack.js").VirtualTextureStack} VirtualTextureStack
|
|
11
|
+
* @typedef {import("../medium/ParticipatingMedium.js").ParticipatingMedium} ParticipatingMedium
|
|
11
12
|
*/
|
|
12
13
|
|
|
13
14
|
export class StandardShadeMaterial extends ShadeMaterial {
|
|
@@ -85,6 +86,20 @@ export class StandardShadeMaterial extends ShadeMaterial {
|
|
|
85
86
|
*/
|
|
86
87
|
ior_factor = 1.5;
|
|
87
88
|
|
|
89
|
+
/**
|
|
90
|
+
* What fills the inside of the surface, or null for nothing. With a medium, the transmissive
|
|
91
|
+
* part of the surface ({@link transmission_factor}) is a refracting interface into it, at
|
|
92
|
+
* {@link ior_factor} against whatever the light comes from, and the mesh has to be closed:
|
|
93
|
+
* its outward faces say which side is inside. Without one, transmission is thin-walled — a
|
|
94
|
+
* sheet the light passes straight through.
|
|
95
|
+
*
|
|
96
|
+
* Shared by reference: glass panes and a glass bottle can name the same medium. Read by the
|
|
97
|
+
* ray passes (the path tracer and the bakes); the rasterizer does not use it.
|
|
98
|
+
*
|
|
99
|
+
* @type {ParticipatingMedium|null}
|
|
100
|
+
*/
|
|
101
|
+
medium = null;
|
|
102
|
+
|
|
88
103
|
/**
|
|
89
104
|
* Multiplied with the emissive texture
|
|
90
105
|
* @type {Color}
|
|
@@ -129,6 +144,7 @@ export class StandardShadeMaterial extends ShadeMaterial {
|
|
|
129
144
|
this.metallic_factor = other.metallic_factor;
|
|
130
145
|
this.transmission_factor = other.transmission_factor;
|
|
131
146
|
this.ior_factor = other.ior_factor;
|
|
147
|
+
this.medium = other.medium;
|
|
132
148
|
}
|
|
133
149
|
|
|
134
150
|
/**
|
|
@@ -178,6 +194,7 @@ export class StandardShadeMaterial extends ShadeMaterial {
|
|
|
178
194
|
&& this.metallic_factor === other.metallic_factor
|
|
179
195
|
&& this.transmission_factor === other.transmission_factor
|
|
180
196
|
&& this.ior_factor === other.ior_factor
|
|
197
|
+
&& this.medium === other.medium
|
|
181
198
|
&& this.vt_stack === other.vt_stack
|
|
182
199
|
&& optional_equality(this.texture_albedo, other.texture_albedo)
|
|
183
200
|
&& this.diffuse_color.equals(other.diffuse_color)
|
|
@@ -30,6 +30,26 @@ export class GPUResidentMaterialContext {
|
|
|
30
30
|
*/
|
|
31
31
|
get textureView(): GPUTextureView;
|
|
32
32
|
/**
|
|
33
|
+
* How many media the table can hold: what {@link MEDIA_TABLE_STRUCT} addresses, within the
|
|
34
|
+
* device's uniform binding size.
|
|
35
|
+
*
|
|
36
|
+
* @returns {number}
|
|
37
|
+
*/
|
|
38
|
+
get media_limit(): number;
|
|
39
|
+
/**
|
|
40
|
+
* The media table, {@link MEDIA_TABLE_STRUCT}: how many media are resident, then one
|
|
41
|
+
* {@link MEDIUM_STRUCT} per slot, the slot a material row names in its `medium` field. A uniform
|
|
42
|
+
* buffer, written in place as media change.
|
|
43
|
+
*
|
|
44
|
+
* @returns {GPUBuffer}
|
|
45
|
+
*/
|
|
46
|
+
get buffer_media(): GPUBuffer;
|
|
47
|
+
/**
|
|
48
|
+
* Make a material resident, or repack it if its {@link ShadeMaterial#version} has moved since —
|
|
49
|
+
* the same contract {@link GPUMaterialManager} restages by. A hit used to be final, so a factor
|
|
50
|
+
* set after the first pack never reached the row. Every caller re-obtains what it needs before
|
|
51
|
+
* {@link update}: the scene's drawn list, and the manager's materials whenever its version
|
|
52
|
+
* moves, so the check rides on walks that already happen.
|
|
33
53
|
*
|
|
34
54
|
* @param {ShadeMaterial} material
|
|
35
55
|
* @returns {MaterialInfo}
|
|
@@ -58,6 +78,7 @@ export type GPUSceneContext = import("../../scene/GPUSceneContext.js").GPUSceneC
|
|
|
58
78
|
export type ShadeTexture = import("../../texture/ShadeTexture.js").ShadeTexture;
|
|
59
79
|
export type ShadeMaterial = import("../ShadeMaterial.js").ShadeMaterial;
|
|
60
80
|
export type StandardShadeMaterial = import("../StandardShadeMaterial.js").StandardShadeMaterial;
|
|
81
|
+
export type ParticipatingMedium = import("../../medium/ParticipatingMedium.js").ParticipatingMedium;
|
|
61
82
|
import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
|
|
62
83
|
/**
|
|
63
84
|
* @typedef {import("../../GraphicsContext.js").GraphicsContext} GraphicsContext
|
|
@@ -65,9 +86,15 @@ import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
|
|
|
65
86
|
* @typedef {import("../../texture/ShadeTexture.js").ShadeTexture} ShadeTexture
|
|
66
87
|
* @typedef {import("../ShadeMaterial.js").ShadeMaterial} ShadeMaterial
|
|
67
88
|
* @typedef {import("../StandardShadeMaterial.js").StandardShadeMaterial} StandardShadeMaterial
|
|
89
|
+
* @typedef {import("../../medium/ParticipatingMedium.js").ParticipatingMedium} ParticipatingMedium
|
|
68
90
|
*/
|
|
69
91
|
declare class MaterialInfo {
|
|
70
92
|
id: number;
|
|
93
|
+
/**
|
|
94
|
+
* The {@link ShadeMaterial#version} the row was packed at; -1 before the first pack.
|
|
95
|
+
* @type {number}
|
|
96
|
+
*/
|
|
97
|
+
version: number;
|
|
71
98
|
/**
|
|
72
99
|
* @type {StandardShadeMaterial}
|
|
73
100
|
*/
|
|
@@ -81,13 +108,20 @@ declare class MaterialInfo {
|
|
|
81
108
|
*/
|
|
82
109
|
texture_orm: TextureInfo;
|
|
83
110
|
/**
|
|
84
|
-
* @
|
|
111
|
+
* The material's normal map, or null for none — see {@link INDIRECT_MATERIAL_STRUCT}'s
|
|
112
|
+
* `texture_normal`.
|
|
113
|
+
* @type {TextureInfo|null}
|
|
85
114
|
*/
|
|
86
|
-
texture_normal: TextureInfo;
|
|
115
|
+
texture_normal: TextureInfo | null;
|
|
87
116
|
/**
|
|
88
117
|
* @type {TextureInfo}
|
|
89
118
|
*/
|
|
90
119
|
texture_emissive: TextureInfo;
|
|
120
|
+
/**
|
|
121
|
+
* Slot of the material's medium in the media table, or GPU_DATABASE_NULL for none.
|
|
122
|
+
* @type {number}
|
|
123
|
+
*/
|
|
124
|
+
medium_slot: number;
|
|
91
125
|
}
|
|
92
126
|
declare class TextureInfo {
|
|
93
127
|
id: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUResidentMaterialContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/GPUResidentMaterialContext.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUResidentMaterialContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/GPUResidentMaterialContext.js"],"names":[],"mappings":"AA0HA,sDAAuD;AAEvD,wDAAyD;AAEzD,+DAAiJ;AAEjJ,+DAA+I;AAE/I;IAqKI;;;;OAIG;IACH,yCAFW,eAAe,EAiDzB;IA7LD;;;OAGG;IACH,6BAEC;IAQD;;;OAGG;IACH,kCAEC;IAQD;;;OAGG;IACH,yCAEC;IAED;;;OAGG;IACH,kCAIC;IAmED;;;;;OAKG;IACH,0BAEC;IAOD;;;;;;OAMG;IACH,8BAEC;IAqJD;;;;;;;;;OASG;IACH,0BAHW,aAAa,GACX,YAAY,CAmBxB;IAgBD;;;;OAIG;IACH,wBAHW,YAAY,GACV,WAAW,CAIvB;IAGD,uBA+HC;IAED,wBA8EC;IAED;;;;OAIG;IACH,sCAFW,eAAe,QAUzB;IAoCD,eAWC;IAGD,gBAIC;;CACJ;8BA/uBY,OAAO,0BAA0B,EAAE,eAAe;8BAClD,OAAO,gCAAgC,EAAE,eAAe;2BACxD,OAAO,+BAA+B,EAAE,YAAY;4BACpD,OAAO,qBAAqB,EAAE,aAAa;oCAC3C,OAAO,6BAA6B,EAAE,qBAAqB;kCAC3D,OAAO,qCAAqC,EAAE,mBAAmB;kCAZ5C,oCAAoC;AAMtE;;;;;;;GAOG;AAEH;IACI,WAAM;IAEN;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,QAFU,qBAAqB,CAExB;IAEP;;OAEG;IACH,gBAFU,WAAW,CAEP;IAEd;;OAEG;IACH,aAFU,WAAW,CAEV;IAEX;;;;OAIG;IACH,gBAFU,WAAW,GAAC,IAAI,CAEZ;IACd;;OAEG;IACH,kBAFU,WAAW,CAEL;IAEhB;;;OAGG;IACH,aAFU,MAAM,CAEe;CAClC;AAqBD;IACI,WAAO;IAEP;;OAEG;IACH,QAFU,YAAY,CAEf;CACV"}
|