@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_sh_exp_project.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js"],"names":[],"mappings":"AAgFA;;;;;;;;;;;;;GAaG;AACH,oCAFU,aAAa,CAMpB;8BA9F2B,kCAAkC"}
@@ -0,0 +1,99 @@
1
+ import { chunk_sh_band_of_index } from "../../../shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js";
2
+ import { chunk_sh_basis_function } from "../../../shader/chunk/spherical_harmonics/chunk_sh_basis_function.js";
3
+ import { chunk_sh_vmf_window } from "../../../shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js";
4
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
5
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
6
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
7
+ import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
8
+ import { vec4f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
9
+ import { chunk_sh_exp_workgroup_sum, SH_EXP_WORKGROUP_SIZE } from "./chunk_sh_exp_workgroup_sum.js";
10
+ import { SH_EXP_ENCODE_PARAMETERS_STRUCT } from "./SH_EXP_ENCODE_PARAMETERS_STRUCT.js";
11
+
12
+ const resources = new ShaderResourceSetDescriptor();
13
+
14
+ resources.createGroup()
15
+ .addUniform("parameters", SH_EXP_ENCODE_PARAMETERS_STRUCT)
16
+ .addStorageBuffer("samples", WebGPUArray.from(vec4f), false)
17
+ .addStorageBuffer("reflectance", WebGPUArray.from(vec4f), false)
18
+ .addStorageBuffer("statistics", WebGPUArray.from(vec4f), false)
19
+ .addStorageBuffer("projection", WebGPUArray.from(vec4f), true);
20
+
21
+ const body = CodeChunk.from(
22
+ //language=WGSL
23
+ `
24
+ const WORKGROUP_SIZE : u32 = ${SH_EXP_WORKGROUP_SIZE}u;
25
+
26
+ // One workgroup per unknown of the fit.
27
+ @compute @workgroup_size(${SH_EXP_WORKGROUP_SIZE})
28
+ fn main(
29
+ @builtin(workgroup_id) workgroup_id: vec3<u32>,
30
+ @builtin(local_invocation_index) local_index: u32,
31
+ ) {
32
+ let coefficient = workgroup_id.x;
33
+
34
+ let p_count = parameters.p_band_count * parameters.p_band_count;
35
+ let in_p = coefficient < p_count;
36
+
37
+ // Q's band 0 is P's, so Q's unknowns start at its coefficient 1
38
+ let index = select(coefficient - p_count + 1u, coefficient, in_p);
39
+ let l = sh_band_of_index(index);
40
+ let m = i32(index) - i32(l * (l + 1u));
41
+
42
+ let log_floor = statistics[0].x;
43
+ let sample_count = parameters.sample_count;
44
+
45
+ // sixteen steps at the default 4096 samples
46
+ let iterations = (sample_count + WORKGROUP_SIZE - 1u) / WORKGROUP_SIZE;
47
+
48
+ var accumulated = vec3<f32>(0.0);
49
+
50
+ for (var k = 0u; k < iterations; k++) {
51
+ let sample_index = k * WORKGROUP_SIZE + local_index;
52
+
53
+ if (sample_index < sample_count) {
54
+ let normal_alpha = samples[2u * sample_index];
55
+ let normal = normal_alpha.xyz;
56
+ let view = samples[2u * sample_index + 1u].xyz;
57
+
58
+ // the reflection-half-reflection parametrization: P sees r, Q sees h_r
59
+ let r = reflect(-view, normal);
60
+ let h_r = normalize(normal + r);
61
+
62
+ let design = sh_vmf_window(f32(l), 1.0 / normal_alpha.w) * sh_basis_function(m, i32(l), select(h_r, r, in_p));
63
+
64
+ accumulated += design * log(max(reflectance[sample_index].xyz, vec3<f32>(log_floor)));
65
+ }
66
+ }
67
+
68
+ let total = sh_exp_workgroup_sum(vec4<f32>(accumulated, 0.0), local_index);
69
+
70
+ if (local_index == 0u) {
71
+ projection[coefficient] = vec4<f32>(total.xyz / f32(sample_count), 0.0);
72
+ }
73
+ }
74
+ `, [
75
+ chunk_sh_band_of_index,
76
+ chunk_sh_basis_function,
77
+ chunk_sh_vmf_window,
78
+ chunk_sh_exp_workgroup_sum,
79
+ ]);
80
+
81
+ /**
82
+ * Fourth pass of the SH-exponential encoder: the right-hand side of the fit's normal equations,
83
+ * `Aᵀ log E0 / S` — for each unknown, the mean over the fit samples of its design-row entry times
84
+ * the floored log of the reference reflectance.
85
+ *
86
+ * The design row is Silvennoinen et al.'s row constraint (HPG 2025, https://doi.org/10.1111/cgf.70219):
87
+ * `vMF(1/alpha) ⊙ Y(r)` for P, `vMF(1/alpha) ⊙ Y(h_r)` for Q, built here one coefficient at a time by
88
+ * `sh_basis_function` so that one kernel serves every band count. Its CPU twin is
89
+ * `sh_exp_design_row`, which the solve matrix this is multiplied by was built from.
90
+ *
91
+ * Writes `(rgb, 0)` per unknown into `projection`. Dispatch `coefficient_count` workgroups.
92
+ *
93
+ * @type {ComputeShader}
94
+ */
95
+ export const shader_sh_exp_project = ComputeShader.from({
96
+ label: "SH exponential / project",
97
+ resources,
98
+ body,
99
+ });
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Second pass of the SH-exponential encoder: the reference the fit is solved against, Silvennoinen et
3
+ * al.'s base reflectance
4
+ *
5
+ * E0(v, n, alpha) = ∫ L(l) f_DV(v, n, l, alpha) <l, n> dl
6
+ *
7
+ * (HPG 2025, https://doi.org/10.1111/cgf.70219, "Our Factorization"), at every fit sample, by
8
+ * quadrature over the cells of `shader_sh_exp_environment_cells`. `f_DV` is the engine's GGX
9
+ * distribution times its height-correlated Smith visibility — the BRDF the split-sum LUT integrates —
10
+ * without Fresnel, which the reconstruction applies (`sh_exp_specular`).
11
+ *
12
+ * A deterministic quadrature rather than importance sampling: no noise in the fit's right-hand side,
13
+ * and the spec can hold it to a closed form (at `alpha = 1`, `E0` of a white environment is
14
+ * `1 - NoV * ln(1 + 1 / NoV)`). Cells of a 64 grid are ~3° across; fitting over it or over a 128 grid
15
+ * gave the same reconstruction error to the third decimal even at alpha 0.1, below the default range
16
+ * (f64 prototype, Venice-sunset map, 2026-10-03).
17
+ *
18
+ * Writes `(E0.rgb, 0)` per sample into `reflectance`. Dispatch `sample_count` workgroups.
19
+ *
20
+ * @type {ComputeShader}
21
+ */
22
+ export const shader_sh_exp_reference_reflectance: ComputeShader;
23
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
24
+ //# sourceMappingURL=shader_sh_exp_reference_reflectance.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_sh_exp_reference_reflectance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js"],"names":[],"mappings":"AA8EA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,kDAFU,aAAa,CAMpB;8BApG2B,kCAAkC"}
@@ -0,0 +1,104 @@
1
+ import { chunk_D_GGX } from "../../../shader/chunk/brdf/chunk_D_GGX.js";
2
+ import { chunk_V_GGX_SmithCorrelated } from "../../../shader/chunk/brdf/chunk_V_GGX_SmithCorrelated.js";
3
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
4
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
5
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
6
+ import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
7
+ import { vec4f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
8
+ import { chunk_sh_exp_workgroup_sum, SH_EXP_WORKGROUP_SIZE } from "./chunk_sh_exp_workgroup_sum.js";
9
+ import { SH_EXP_ENCODE_PARAMETERS_STRUCT } from "./SH_EXP_ENCODE_PARAMETERS_STRUCT.js";
10
+
11
+ const resources = new ShaderResourceSetDescriptor();
12
+
13
+ resources.createGroup()
14
+ .addUniform("parameters", SH_EXP_ENCODE_PARAMETERS_STRUCT)
15
+ .addStorageBuffer("samples", WebGPUArray.from(vec4f), false)
16
+ .addStorageBuffer("cells", WebGPUArray.from(vec4f), false)
17
+ .addStorageBuffer("reflectance", WebGPUArray.from(vec4f), true);
18
+
19
+ const body = CodeChunk.from(
20
+ //language=WGSL
21
+ `
22
+ const WORKGROUP_SIZE : u32 = ${SH_EXP_WORKGROUP_SIZE}u;
23
+
24
+ // One workgroup per fit sample.
25
+ @compute @workgroup_size(${SH_EXP_WORKGROUP_SIZE})
26
+ fn main(
27
+ @builtin(workgroup_id) workgroup_id: vec3<u32>,
28
+ @builtin(local_invocation_index) local_index: u32,
29
+ ) {
30
+ let sample_index = workgroup_id.x;
31
+
32
+ let normal_alpha = samples[2u * sample_index];
33
+ let normal = normal_alpha.xyz;
34
+ let alpha = normal_alpha.w;
35
+ let view = samples[2u * sample_index + 1u].xyz;
36
+
37
+ // the fit samples keep dot(normal, view) at 0.01 or above
38
+ let NoV = dot(normal, view);
39
+ let alpha2 = alpha * alpha;
40
+
41
+ let cell_count = parameters.cell_resolution * parameters.cell_resolution;
42
+
43
+ // sixteen steps at the 64-cell grid
44
+ let iterations = (cell_count + WORKGROUP_SIZE - 1u) / WORKGROUP_SIZE;
45
+
46
+ var reflected = vec3<f32>(0.0);
47
+
48
+ for (var k = 0u; k < iterations; k++) {
49
+ let cell = k * WORKGROUP_SIZE + local_index;
50
+
51
+ if (cell < cell_count) {
52
+ let light = cells[2u * cell].xyz;
53
+ let NoL = dot(normal, light);
54
+
55
+ if (NoL > 0.0) {
56
+ let half_vector = normalize(light + view);
57
+ let NoH = saturate(dot(normal, half_vector));
58
+
59
+ // f_DV: the GGX microfacet BRDF with the Fresnel term left out
60
+ let brdf = D_GGX(alpha2, NoH * NoH) * V_GGX_SmithCorrelated(alpha, NoL, NoV);
61
+
62
+ reflected += cells[2u * cell + 1u].xyz * (brdf * NoL);
63
+ }
64
+ }
65
+ }
66
+
67
+ let total = sh_exp_workgroup_sum(vec4<f32>(reflected, 0.0), local_index);
68
+
69
+ if (local_index == 0u) {
70
+ reflectance[sample_index] = vec4<f32>(total.xyz, 0.0);
71
+ }
72
+ }
73
+ `, [
74
+ chunk_D_GGX,
75
+ chunk_V_GGX_SmithCorrelated,
76
+ chunk_sh_exp_workgroup_sum,
77
+ ]);
78
+
79
+ /**
80
+ * Second pass of the SH-exponential encoder: the reference the fit is solved against, Silvennoinen et
81
+ * al.'s base reflectance
82
+ *
83
+ * E0(v, n, alpha) = ∫ L(l) f_DV(v, n, l, alpha) <l, n> dl
84
+ *
85
+ * (HPG 2025, https://doi.org/10.1111/cgf.70219, "Our Factorization"), at every fit sample, by
86
+ * quadrature over the cells of `shader_sh_exp_environment_cells`. `f_DV` is the engine's GGX
87
+ * distribution times its height-correlated Smith visibility — the BRDF the split-sum LUT integrates —
88
+ * without Fresnel, which the reconstruction applies (`sh_exp_specular`).
89
+ *
90
+ * A deterministic quadrature rather than importance sampling: no noise in the fit's right-hand side,
91
+ * and the spec can hold it to a closed form (at `alpha = 1`, `E0` of a white environment is
92
+ * `1 - NoV * ln(1 + 1 / NoV)`). Cells of a 64 grid are ~3° across; fitting over it or over a 128 grid
93
+ * gave the same reconstruction error to the third decimal even at alpha 0.1, below the default range
94
+ * (f64 prototype, Venice-sunset map, 2026-10-03).
95
+ *
96
+ * Writes `(E0.rgb, 0)` per sample into `reflectance`. Dispatch `sample_count` workgroups.
97
+ *
98
+ * @type {ComputeShader}
99
+ */
100
+ export const shader_sh_exp_reference_reflectance = ComputeShader.from({
101
+ label: "SH exponential / reference reflectance",
102
+ resources,
103
+ body,
104
+ });
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Last pass of the SH-exponential encoder: the coefficients, `x = M⁻¹ · projection` with the solve
3
+ * matrix built on the CPU (`sh_exp_solve_matrix`), written as a probe in the layout
4
+ * `sh_exp_probe_vec4_count` describes — header, P, Q — at `output_offset`.
5
+ *
6
+ * Dispatch `coefficient_count` workgroups.
7
+ *
8
+ * @type {ComputeShader}
9
+ */
10
+ export const shader_sh_exp_solve: ComputeShader;
11
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
12
+ //# sourceMappingURL=shader_sh_exp_solve.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_sh_exp_solve.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js"],"names":[],"mappings":"AA+EA;;;;;;;;GAQG;AACH,kCAFU,aAAa,CAMpB;8BA3F2B,kCAAkC"}
@@ -0,0 +1,93 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
3
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
4
+ import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
5
+ import { f32, vec4f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
6
+ import { chunk_sh_exp_workgroup_sum } from "./chunk_sh_exp_workgroup_sum.js";
7
+ import { SH_EXP_ENCODE_PARAMETERS_STRUCT } from "./SH_EXP_ENCODE_PARAMETERS_STRUCT.js";
8
+
9
+ /**
10
+ * Invocations per unknown. Ten-and-ten bands is 199 unknowns, four steps each.
11
+ *
12
+ * @type {number}
13
+ */
14
+ const SOLVE_WORKGROUP_SIZE = 64;
15
+
16
+ const resources = new ShaderResourceSetDescriptor();
17
+
18
+ resources.createGroup()
19
+ .addUniform("parameters", SH_EXP_ENCODE_PARAMETERS_STRUCT)
20
+ .addStorageBuffer("solve_matrix", WebGPUArray.from(f32), false)
21
+ .addStorageBuffer("projection", WebGPUArray.from(vec4f), false)
22
+ .addStorageBuffer("probe", WebGPUArray.from(vec4f), true);
23
+
24
+ const body = CodeChunk.from(
25
+ //language=WGSL
26
+ `
27
+ const WORKGROUP_SIZE : u32 = ${SOLVE_WORKGROUP_SIZE}u;
28
+
29
+ // One workgroup per unknown of the fit.
30
+ @compute @workgroup_size(${SOLVE_WORKGROUP_SIZE})
31
+ fn main(
32
+ @builtin(workgroup_id) workgroup_id: vec3<u32>,
33
+ @builtin(local_invocation_index) local_index: u32,
34
+ ) {
35
+ let coefficient = workgroup_id.x;
36
+ let coefficient_count = parameters.coefficient_count;
37
+
38
+ let iterations = (coefficient_count + WORKGROUP_SIZE - 1u) / WORKGROUP_SIZE;
39
+
40
+ var accumulated = vec3<f32>(0.0);
41
+
42
+ for (var k = 0u; k < iterations; k++) {
43
+ let j = k * WORKGROUP_SIZE + local_index;
44
+
45
+ if (j < coefficient_count) {
46
+ accumulated += solve_matrix[coefficient * coefficient_count + j] * projection[j].xyz;
47
+ }
48
+ }
49
+
50
+ let total = sh_exp_workgroup_sum(vec4<f32>(accumulated, 0.0), local_index);
51
+
52
+ if (local_index != 0u) {
53
+ return;
54
+ }
55
+
56
+ let p_count = parameters.p_band_count * parameters.p_band_count;
57
+ let base = parameters.output_offset;
58
+
59
+ // [header][P: p_count][Q: q_count, its band 0 kept at zero]; Q's unknowns start at its coefficient 1,
60
+ // so unknown j >= p_count lands at 1 + p_count + (j - p_count + 1)
61
+ let slot = select(2u + coefficient, 1u + coefficient, coefficient < p_count);
62
+
63
+ probe[base + slot] = vec4<f32>(total.xyz, 0.0);
64
+
65
+ if (coefficient == 0u) {
66
+ probe[base] = vec4<f32>(
67
+ parameters.alpha_min,
68
+ parameters.alpha_max,
69
+ f32(parameters.p_band_count),
70
+ f32(parameters.q_band_count)
71
+ );
72
+
73
+ probe[base + 1u + p_count] = vec4<f32>(0.0);
74
+ }
75
+ }
76
+ `, [
77
+ chunk_sh_exp_workgroup_sum,
78
+ ]);
79
+
80
+ /**
81
+ * Last pass of the SH-exponential encoder: the coefficients, `x = M⁻¹ · projection` with the solve
82
+ * matrix built on the CPU (`sh_exp_solve_matrix`), written as a probe in the layout
83
+ * `sh_exp_probe_vec4_count` describes — header, P, Q — at `output_offset`.
84
+ *
85
+ * Dispatch `coefficient_count` workgroups.
86
+ *
87
+ * @type {ComputeShader}
88
+ */
89
+ export const shader_sh_exp_solve = ComputeShader.from({
90
+ label: "SH exponential / solve",
91
+ resources,
92
+ body,
93
+ });
@@ -1 +1 @@
1
- {"version":3,"file":"GPULightMap.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/lightmap/GPULightMap.js"],"names":[],"mappings":"AAmBA;IAgCI;;;OAGG;IACH,+BA6CC;IA/ED;;;OAGG;IACH,WAFU,iBAAiB,GAAC,IAAI,CAEf;IACjB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IACpB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IAEpB;;;OAGG;IACH,aAFU,iBAAiB,GAAC,IAAI,CAEb;IAEnB;;;OAGG;IACH,yBAEC;IA2ED;;;;OAIG;IACH,wEAmCC;IA6BD;;OAEG;IACH,oBA0DC;IAED,iBA4EC;IAED;;;;OAIG;IACH,kEAQC;;CAEJ;kCAxViC,iCAAiC"}
1
+ {"version":3,"file":"GPULightMap.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/lightmap/GPULightMap.js"],"names":[],"mappings":"AAmBA;IAgCI;;;OAGG;IACH,+BA6CC;IA/ED;;;OAGG;IACH,WAFU,iBAAiB,GAAC,IAAI,CAEf;IACjB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IACpB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IAEpB;;;OAGG;IACH,aAFU,iBAAiB,GAAC,IAAI,CAEb;IAEnB;;;OAGG;IACH,yBAEC;IA2ED;;;;OAIG;IACH,wEAmCC;IA6BD;;OAEG;IACH,oBA2DC;IAED,iBA4EC;IAED;;;;OAIG;IACH,kEAQC;;CAEJ;kCAzViC,iCAAiC"}
@@ -227,6 +227,7 @@ export class GPULightMap {
227
227
  viz_buffer,
228
228
 
229
229
  materials: r_materials.buffer_materials,
230
+ media: r_materials.buffer_media,
230
231
  textures: r_materials.textureView,
231
232
  tNoise: graphics.textures.obtain(HILBERT_R2_INDEX_TEXTURE).obtainView(),
232
233
 
@@ -1 +1 @@
1
- {"version":3,"file":"shader_lightmap_viz_to_irradiance_flat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js"],"names":[],"mappings":"AAkOA,iEASE;4BAnM0B,6BAA6B"}
1
+ {"version":3,"file":"shader_lightmap_viz_to_irradiance_flat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js"],"names":[],"mappings":"AAsOA,iEASE;4BArM0B,6BAA6B"}
@@ -3,6 +3,7 @@ import {
3
3
  VIZ_BUFFER_INVALID_MESH_VALUE
4
4
  } from "../../rasterize/native/viz/VIZ_BUFFER_INVALID_MESH_VALUE.js";
5
5
  import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
6
+ import { MEDIA_TABLE_STRUCT } from "../../medium/MEDIA_TABLE_STRUCT.js";
6
7
  import { chunk_render_trace_path } from "../../path_tracer/shader/chunk_render_trace_path.js";
7
8
  import { chunk_sample_material } from "../../path_tracer/shader/chunk_sample_material.js";
8
9
  import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
@@ -10,6 +11,7 @@ import { chunk_rgb_to_YCoCg } from "../../shader/chunk/color/YCoCg/chunk_rgb_to_
10
11
  import {
11
12
  chunk_geometry_read_triangle_vertices
12
13
  } from "../../shader/chunk/geometry/format/chunk_geometry_read_triangle_vertices.js";
14
+ import { chunk_get_biased_normal_sample } from "../../shader/chunk/geometry/ray/chunk_get_biased_normal_sample.js";
13
15
  import { chunk_offset_ray } from "../../shader/chunk/geometry/ray/chunk_offset_ray.js";
14
16
  import { RAY_STRUCT } from "../../shader/chunk/geometry/ray/RAY_STRUCT.js";
15
17
  import {
@@ -49,6 +51,7 @@ sr_create_group_RTX(resources);
49
51
 
50
52
  resources.createGroup()
51
53
  .addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
54
+ .addUniform("media", MEDIA_TABLE_STRUCT)
52
55
  .addTexture("textures", "unfilterable-float", "2d-array")
53
56
  .addTexture("tNoise", "uint")
54
57
 
@@ -218,6 +221,7 @@ fn main(
218
221
  PI_DECLARATION,
219
222
  chunk_rgb_to_YCoCg,
220
223
  chunk_offset_ray,
224
+ chunk_get_biased_normal_sample,
221
225
  chunk_sh3_color_unroll,
222
226
  chunk_sh3_color_rollup,
223
227
  chunk_sh3_dering_optimize_positive,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_lightmap_viz_to_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js"],"names":[],"mappings":"AA+NA,oDAOE;4BAhM0B,6BAA6B"}
1
+ {"version":3,"file":"shader_lightmap_viz_to_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js"],"names":[],"mappings":"AAmOA,oDAOE;4BAlM0B,6BAA6B"}
@@ -3,12 +3,14 @@ import {
3
3
  VIZ_BUFFER_INVALID_MESH_VALUE
4
4
  } from "../../rasterize/native/viz/VIZ_BUFFER_INVALID_MESH_VALUE.js";
5
5
  import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
6
+ import { MEDIA_TABLE_STRUCT } from "../../medium/MEDIA_TABLE_STRUCT.js";
6
7
  import { chunk_render_trace_path } from "../../path_tracer/shader/chunk_render_trace_path.js";
7
8
  import { chunk_sample_material } from "../../path_tracer/shader/chunk_sample_material.js";
8
9
  import { chunk_rgb_to_YCoCg } from "../../shader/chunk/color/YCoCg/chunk_rgb_to_YCoCg.js";
9
10
  import {
10
11
  chunk_geometry_read_triangle_vertices
11
12
  } from "../../shader/chunk/geometry/format/chunk_geometry_read_triangle_vertices.js";
13
+ import { chunk_get_biased_normal_sample } from "../../shader/chunk/geometry/ray/chunk_get_biased_normal_sample.js";
12
14
  import { chunk_offset_ray } from "../../shader/chunk/geometry/ray/chunk_offset_ray.js";
13
15
  import { RAY_STRUCT } from "../../shader/chunk/geometry/ray/RAY_STRUCT.js";
14
16
  import {
@@ -49,6 +51,7 @@ sr_create_group_RTX(resources);
49
51
 
50
52
  resources.createGroup()
51
53
  .addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
54
+ .addUniform("media", MEDIA_TABLE_STRUCT)
52
55
  .addTexture("textures", "unfilterable-float", "2d-array")
53
56
  .addTexture("tNoise", "uint")
54
57
 
@@ -215,6 +218,7 @@ fn main(
215
218
  PI_DECLARATION,
216
219
  chunk_rgb_to_YCoCg,
217
220
  chunk_offset_ray,
221
+ chunk_get_biased_normal_sample,
218
222
  chunk_sh3_color_unroll,
219
223
  chunk_sh3_color_rollup,
220
224
  chunk_sh3_dering_optimize_positive,
@@ -13,7 +13,7 @@ export class TinyGltf {
13
13
  * @readonly
14
14
  * @type {TextureFormat}
15
15
  */
16
- static readonly "__#254@#UNCOMPRESSED_TARGET": TextureFormat;
16
+ static readonly "__#259@#UNCOMPRESSED_TARGET": TextureFormat;
17
17
  /**
18
18
  * @param {AssetManager} assetManager
19
19
  * @param {AssetRequestScope} [scope]
@@ -1,2 +1,2 @@
1
- export const PIXEL_TEXTURE_ORM: import("../texture/ShadeTexture.js").ShadeTexture;
1
+ export const PIXEL_TEXTURE_ORM: ShadeTexture;
2
2
  //# sourceMappingURL=PIXEL_TEXTURE_ORM.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PIXEL_TEXTURE_ORM.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/PIXEL_TEXTURE_ORM.js"],"names":[],"mappings":"AAGA,kFAAiF"}
1
+ {"version":3,"file":"PIXEL_TEXTURE_ORM.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/PIXEL_TEXTURE_ORM.js"],"names":[],"mappings":"AAGA,6CAAiF"}
@@ -1,6 +1,7 @@
1
1
  /**
2
2
  * @typedef {import("../texture/ShadeTexture.js").ShadeTexture} ShadeTexture
3
3
  * @typedef {import("../texture/virtual/VirtualTextureStack.js").VirtualTextureStack} VirtualTextureStack
4
+ * @typedef {import("../medium/ParticipatingMedium.js").ParticipatingMedium} ParticipatingMedium
4
5
  */
5
6
  export class StandardShadeMaterial extends ShadeMaterial {
6
7
  /**
@@ -67,6 +68,19 @@ export class StandardShadeMaterial extends ShadeMaterial {
67
68
  * @type {number}
68
69
  */
69
70
  ior_factor: number;
71
+ /**
72
+ * What fills the inside of the surface, or null for nothing. With a medium, the transmissive
73
+ * part of the surface ({@link transmission_factor}) is a refracting interface into it, at
74
+ * {@link ior_factor} against whatever the light comes from, and the mesh has to be closed:
75
+ * its outward faces say which side is inside. Without one, transmission is thin-walled — a
76
+ * sheet the light passes straight through.
77
+ *
78
+ * Shared by reference: glass panes and a glass bottle can name the same medium. Read by the
79
+ * ray passes (the path tracer and the bakes); the rasterizer does not use it.
80
+ *
81
+ * @type {ParticipatingMedium|null}
82
+ */
83
+ medium: ParticipatingMedium | null;
70
84
  /**
71
85
  * Multiplied with the emissive texture
72
86
  * @type {Color}
@@ -103,6 +117,7 @@ export class StandardShadeMaterial extends ShadeMaterial {
103
117
  }
104
118
  export type ShadeTexture = import("../texture/ShadeTexture.js").ShadeTexture;
105
119
  export type VirtualTextureStack = import("../texture/virtual/VirtualTextureStack.js").VirtualTextureStack;
120
+ export type ParticipatingMedium = import("../medium/ParticipatingMedium.js").ParticipatingMedium;
106
121
  import { ShadeMaterial } from "./ShadeMaterial.js";
107
122
  import { Color } from "../../../core/color/Color.js";
108
123
  import LinearModifier from "../../../core/model/stat/LinearModifier.js";
@@ -1 +1 @@
1
- {"version":3,"file":"StandardShadeMaterial.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/StandardShadeMaterial.js"],"names":[],"mappings":"AAOA;;;GAGG;AAEH;IACI;;;OAGG;IACH,gBAFU,YAAY,CAEP;IAEf;;;OAGG;IACH,eAFU,KAAK,CAEsB;IAErC;;OAEG;IACH,gBAFU,YAAY,CAEP;IAEf;;;;;;OAMG;IACH,aAFU,YAAY,CAEV;IAEZ;;OAEG;IACH,kBAFU,YAAY,CAEL;IAEjB;;;;;;;;OAQG;IACH,UAFU,mBAAmB,GAAC,SAAS,CAE9B;IAET;;;OAGG;IACH,kBAFU,MAAM,CAEK;IAErB;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;;;;;OAQG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;;;;OAMG;IACH,YAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,iBAFU,KAAK,CAE4B;IAE3C;;;OAGG;IACH,iBAFU,cAAc,CAEmB;IAW3C;;;;;OAKG;IACH,YAFW,qBAAqB,QAmB/B;IAED;;;OAGG;IACH,SAFa,qBAAqB,CAQjC;IAaD;;;;OAIG;IACH,cAHW,qBAAqB,GACnB,OAAO,CA8BnB;IAGL;;;OAGG;IACH,kCAFU,OAAO,CAEsC;CANtD;2BAtLY,OAAO,4BAA4B,EAAE,YAAY;kCACjD,OAAO,2CAA2C,EAAE,mBAAmB;8BAJtD,oBAAoB;sBAJ5B,8BAA8B;2BACzB,4CAA4C"}
1
+ {"version":3,"file":"StandardShadeMaterial.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/StandardShadeMaterial.js"],"names":[],"mappings":"AAOA;;;;GAIG;AAEH;IACI;;;OAGG;IACH,gBAFU,YAAY,CAEP;IAEf;;;OAGG;IACH,eAFU,KAAK,CAEsB;IAErC;;OAEG;IACH,gBAFU,YAAY,CAEP;IAEf;;;;;;OAMG;IACH,aAFU,YAAY,CAEV;IAEZ;;OAEG;IACH,kBAFU,YAAY,CAEL;IAEjB;;;;;;;;OAQG;IACH,UAFU,mBAAmB,GAAC,SAAS,CAE9B;IAET;;;OAGG;IACH,kBAFU,MAAM,CAEK;IAErB;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;;;;;OAQG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;;;;OAMG;IACH,YAFU,MAAM,CAEC;IAEjB;;;;;;;;;;;OAWG;IACH,QAFU,mBAAmB,GAAC,IAAI,CAEpB;IAEd;;;OAGG;IACH,iBAFU,KAAK,CAE4B;IAE3C;;;OAGG;IACH,iBAFU,cAAc,CAEmB;IAW3C;;;;;OAKG;IACH,YAFW,qBAAqB,QAoB/B;IAED;;;OAGG;IACH,SAFa,qBAAqB,CAQjC;IAaD;;;;OAIG;IACH,cAHW,qBAAqB,GACnB,OAAO,CA+BnB;IAGL;;;OAGG;IACH,kCAFU,OAAO,CAEsC;CANtD;2BAvMY,OAAO,4BAA4B,EAAE,YAAY;kCACjD,OAAO,2CAA2C,EAAE,mBAAmB;kCACvE,OAAO,kCAAkC,EAAE,mBAAmB;8BAL7C,oBAAoB;sBAJ5B,8BAA8B;2BACzB,4CAA4C"}
@@ -8,6 +8,7 @@ import { ShadeMaterial } from "./ShadeMaterial.js";
8
8
  /**
9
9
  * @typedef {import("../texture/ShadeTexture.js").ShadeTexture} ShadeTexture
10
10
  * @typedef {import("../texture/virtual/VirtualTextureStack.js").VirtualTextureStack} VirtualTextureStack
11
+ * @typedef {import("../medium/ParticipatingMedium.js").ParticipatingMedium} ParticipatingMedium
11
12
  */
12
13
 
13
14
  export class StandardShadeMaterial extends ShadeMaterial {
@@ -85,6 +86,20 @@ export class StandardShadeMaterial extends ShadeMaterial {
85
86
  */
86
87
  ior_factor = 1.5;
87
88
 
89
+ /**
90
+ * What fills the inside of the surface, or null for nothing. With a medium, the transmissive
91
+ * part of the surface ({@link transmission_factor}) is a refracting interface into it, at
92
+ * {@link ior_factor} against whatever the light comes from, and the mesh has to be closed:
93
+ * its outward faces say which side is inside. Without one, transmission is thin-walled — a
94
+ * sheet the light passes straight through.
95
+ *
96
+ * Shared by reference: glass panes and a glass bottle can name the same medium. Read by the
97
+ * ray passes (the path tracer and the bakes); the rasterizer does not use it.
98
+ *
99
+ * @type {ParticipatingMedium|null}
100
+ */
101
+ medium = null;
102
+
88
103
  /**
89
104
  * Multiplied with the emissive texture
90
105
  * @type {Color}
@@ -129,6 +144,7 @@ export class StandardShadeMaterial extends ShadeMaterial {
129
144
  this.metallic_factor = other.metallic_factor;
130
145
  this.transmission_factor = other.transmission_factor;
131
146
  this.ior_factor = other.ior_factor;
147
+ this.medium = other.medium;
132
148
  }
133
149
 
134
150
  /**
@@ -178,6 +194,7 @@ export class StandardShadeMaterial extends ShadeMaterial {
178
194
  && this.metallic_factor === other.metallic_factor
179
195
  && this.transmission_factor === other.transmission_factor
180
196
  && this.ior_factor === other.ior_factor
197
+ && this.medium === other.medium
181
198
  && this.vt_stack === other.vt_stack
182
199
  && optional_equality(this.texture_albedo, other.texture_albedo)
183
200
  && this.diffuse_color.equals(other.diffuse_color)
@@ -30,6 +30,26 @@ export class GPUResidentMaterialContext {
30
30
  */
31
31
  get textureView(): GPUTextureView;
32
32
  /**
33
+ * How many media the table can hold: what {@link MEDIA_TABLE_STRUCT} addresses, within the
34
+ * device's uniform binding size.
35
+ *
36
+ * @returns {number}
37
+ */
38
+ get media_limit(): number;
39
+ /**
40
+ * The media table, {@link MEDIA_TABLE_STRUCT}: how many media are resident, then one
41
+ * {@link MEDIUM_STRUCT} per slot, the slot a material row names in its `medium` field. A uniform
42
+ * buffer, written in place as media change.
43
+ *
44
+ * @returns {GPUBuffer}
45
+ */
46
+ get buffer_media(): GPUBuffer;
47
+ /**
48
+ * Make a material resident, or repack it if its {@link ShadeMaterial#version} has moved since —
49
+ * the same contract {@link GPUMaterialManager} restages by. A hit used to be final, so a factor
50
+ * set after the first pack never reached the row. Every caller re-obtains what it needs before
51
+ * {@link update}: the scene's drawn list, and the manager's materials whenever its version
52
+ * moves, so the check rides on walks that already happen.
33
53
  *
34
54
  * @param {ShadeMaterial} material
35
55
  * @returns {MaterialInfo}
@@ -58,6 +78,7 @@ export type GPUSceneContext = import("../../scene/GPUSceneContext.js").GPUSceneC
58
78
  export type ShadeTexture = import("../../texture/ShadeTexture.js").ShadeTexture;
59
79
  export type ShadeMaterial = import("../ShadeMaterial.js").ShadeMaterial;
60
80
  export type StandardShadeMaterial = import("../StandardShadeMaterial.js").StandardShadeMaterial;
81
+ export type ParticipatingMedium = import("../../medium/ParticipatingMedium.js").ParticipatingMedium;
61
82
  import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
62
83
  /**
63
84
  * @typedef {import("../../GraphicsContext.js").GraphicsContext} GraphicsContext
@@ -65,9 +86,15 @@ import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
65
86
  * @typedef {import("../../texture/ShadeTexture.js").ShadeTexture} ShadeTexture
66
87
  * @typedef {import("../ShadeMaterial.js").ShadeMaterial} ShadeMaterial
67
88
  * @typedef {import("../StandardShadeMaterial.js").StandardShadeMaterial} StandardShadeMaterial
89
+ * @typedef {import("../../medium/ParticipatingMedium.js").ParticipatingMedium} ParticipatingMedium
68
90
  */
69
91
  declare class MaterialInfo {
70
92
  id: number;
93
+ /**
94
+ * The {@link ShadeMaterial#version} the row was packed at; -1 before the first pack.
95
+ * @type {number}
96
+ */
97
+ version: number;
71
98
  /**
72
99
  * @type {StandardShadeMaterial}
73
100
  */
@@ -81,13 +108,20 @@ declare class MaterialInfo {
81
108
  */
82
109
  texture_orm: TextureInfo;
83
110
  /**
84
- * @type {TextureInfo}
111
+ * The material's normal map, or null for none — see {@link INDIRECT_MATERIAL_STRUCT}'s
112
+ * `texture_normal`.
113
+ * @type {TextureInfo|null}
85
114
  */
86
- texture_normal: TextureInfo;
115
+ texture_normal: TextureInfo | null;
87
116
  /**
88
117
  * @type {TextureInfo}
89
118
  */
90
119
  texture_emissive: TextureInfo;
120
+ /**
121
+ * Slot of the material's medium in the media table, or GPU_DATABASE_NULL for none.
122
+ * @type {number}
123
+ */
124
+ medium_slot: number;
91
125
  }
92
126
  declare class TextureInfo {
93
127
  id: number;
@@ -1 +1 @@
1
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1
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