@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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export const MEDIUM_COEFFICIENTS_STRUCT: WebGPUStruct;
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* A stretch of a ray over which the set of volumes it is inside does not change: from where the
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export const MEDIUM_PIECE_STRUCT: WebGPUStruct;
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* piece by piece keeps a long ray past a small dense volume from paying that volume's majorant
|
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21
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* along all of its length.
|
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* - `medium_volumes_rest(origin, direction, t, t_max)`: every volume the rest of the ray crosses as
|
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23
|
+
* one piece — their majorants summed, which bound the medium anywhere on it, up to where the last of
|
|
24
|
+
* them ends (or `t_max` when none lies ahead). Where a ray would cross too many volumes to take
|
|
25
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+
* them piece by piece, this ends the walk with a valid majorant, at the price of null collisions
|
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26
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+
* that grow as the square of the volumes it sums, gaps and all.
|
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+
*
|
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+
* Each call walks the volumes' rows, `[0, participating_media_volumes_count)`.
|
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+
*
|
|
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+
* @type {CodeChunk}
|
|
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+
*/
|
|
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|
+
export const chunk_medium_volumes: CodeChunk;
|
|
33
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
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+
//# sourceMappingURL=chunk_medium_volumes.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
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1
|
+
{"version":3,"file":"chunk_medium_volumes.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js"],"names":[],"mappings":"AAUA;;;GAGG;AACH,sDAGyB;AAEzB;;;GAGG;AACH,+CAGkB;AAElB;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,mCAFU,SAAS,CAyFjB;6BAvI2B,sCAAsC;0BACzC,uCAAuC"}
|
|
@@ -0,0 +1,137 @@
|
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1
|
+
import { f32, vec3f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
3
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+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
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4
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+
import {
|
|
5
|
+
chunk_participating_media_volume_sample
|
|
6
|
+
} from "../../../volumetrics/chunk_participating_media_volume_sample.js";
|
|
7
|
+
import {
|
|
8
|
+
chunk_participating_media_volumes_iterate
|
|
9
|
+
} from "../../../volumetrics/chunk_participating_media_volumes_iterate.js";
|
|
10
|
+
|
|
11
|
+
/**
|
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12
|
+
* The volumes' contribution to a medium at one point: absorption and scattering coefficients, RGB,
|
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13
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+
* 1/m.
|
|
14
|
+
*/
|
|
15
|
+
export const MEDIUM_COEFFICIENTS_STRUCT = WebGPUStruct.from({
|
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16
|
+
absorption: vec3f,
|
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17
|
+
scattering: vec3f,
|
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18
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+
}, "MediumCoefficients");
|
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+
|
|
20
|
+
/**
|
|
21
|
+
* A stretch of a ray over which the set of volumes it is inside does not change: from where the
|
|
22
|
+
* caller stands to `next`, the volumes' extinction is at most `majorant`, per channel.
|
|
23
|
+
*/
|
|
24
|
+
export const MEDIUM_PIECE_STRUCT = WebGPUStruct.from({
|
|
25
|
+
majorant: vec3f,
|
|
26
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+
next: f32,
|
|
27
|
+
}, "MediumPiece");
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* The scene's participating-media volumes as the ray passes see them, read from the scene database
|
|
31
|
+
* the importing shader binds as `scene_database`:
|
|
32
|
+
*
|
|
33
|
+
* - `medium_volumes_coefficients_at(position)`: what every volume containing the point adds,
|
|
34
|
+
* `density_at * particle_spec.scattering` and `density_at * (extinction - scattering)`.
|
|
35
|
+
* - `medium_volumes_piece(origin, direction, t, t_max)`: the next distance past `t` at which the ray
|
|
36
|
+
* enters or leaves a volume (or `t_max`), and, up to there, the sum of `density * extinction` over
|
|
37
|
+
* the volumes the ray is inside — a majorant, as the edge fade never exceeds one. Walking a ray
|
|
38
|
+
* piece by piece keeps a long ray past a small dense volume from paying that volume's majorant
|
|
39
|
+
* along all of its length.
|
|
40
|
+
* - `medium_volumes_rest(origin, direction, t, t_max)`: every volume the rest of the ray crosses as
|
|
41
|
+
* one piece — their majorants summed, which bound the medium anywhere on it, up to where the last of
|
|
42
|
+
* them ends (or `t_max` when none lies ahead). Where a ray would cross too many volumes to take
|
|
43
|
+
* them piece by piece, this ends the walk with a valid majorant, at the price of null collisions
|
|
44
|
+
* that grow as the square of the volumes it sums, gaps and all.
|
|
45
|
+
*
|
|
46
|
+
* Each call walks the volumes' rows, `[0, participating_media_volumes_count)`.
|
|
47
|
+
*
|
|
48
|
+
* @type {CodeChunk}
|
|
49
|
+
*/
|
|
50
|
+
export const chunk_medium_volumes = CodeChunk.from(
|
|
51
|
+
//language=WGSL
|
|
52
|
+
`
|
|
53
|
+
fn medium_volumes_coefficients_at(position: vec3<f32>) -> ${MEDIUM_COEFFICIENTS_STRUCT.wgsl_ref} {
|
|
54
|
+
var absorption = vec3<f32>(0.0);
|
|
55
|
+
var scattering = vec3<f32>(0.0);
|
|
56
|
+
|
|
57
|
+
let volume_count = participating_media_volumes_count(&scene_database);
|
|
58
|
+
|
|
59
|
+
for (var v = 0u; v < volume_count; v++) {
|
|
60
|
+
let volume = participating_media_volume_read(&scene_database, v);
|
|
61
|
+
|
|
62
|
+
let density = participating_media_volume_density_at(volume, position);
|
|
63
|
+
|
|
64
|
+
if (density <= 0.0) {
|
|
65
|
+
continue;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
let spec = volume.particle_spec;
|
|
69
|
+
|
|
70
|
+
scattering += density * spec.scattering;
|
|
71
|
+
absorption += density * max(spec.extinction - spec.scattering, vec3<f32>(0.0));
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
return ${MEDIUM_COEFFICIENTS_STRUCT.wgsl_ref}(absorption, scattering);
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
fn medium_volumes_piece(origin: vec3<f32>, direction: vec3<f32>, t: f32, t_max: f32) -> ${MEDIUM_PIECE_STRUCT.wgsl_ref} {
|
|
78
|
+
var next = t_max;
|
|
79
|
+
var majorant = vec3<f32>(0.0);
|
|
80
|
+
|
|
81
|
+
let volume_count = participating_media_volumes_count(&scene_database);
|
|
82
|
+
|
|
83
|
+
for (var v = 0u; v < volume_count; v++) {
|
|
84
|
+
let volume = participating_media_volume_read(&scene_database, v);
|
|
85
|
+
|
|
86
|
+
let span = participating_media_volume_span(volume, origin, direction, t_max);
|
|
87
|
+
|
|
88
|
+
if (span.y <= span.x) {
|
|
89
|
+
// missed
|
|
90
|
+
continue;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
if (span.x > t) {
|
|
94
|
+
// ahead: the piece ends where the ray enters it
|
|
95
|
+
next = min(next, span.x);
|
|
96
|
+
} else if (span.y > t) {
|
|
97
|
+
// inside: the piece ends where the ray leaves it at the latest
|
|
98
|
+
next = min(next, span.y);
|
|
99
|
+
majorant += volume.density * volume.particle_spec.extinction;
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
return ${MEDIUM_PIECE_STRUCT.wgsl_ref}(majorant, next);
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
fn medium_volumes_rest(origin: vec3<f32>, direction: vec3<f32>, t: f32, t_max: f32) -> ${MEDIUM_PIECE_STRUCT.wgsl_ref} {
|
|
107
|
+
var majorant = vec3<f32>(0.0);
|
|
108
|
+
var end = t_max;
|
|
109
|
+
var ahead = false;
|
|
110
|
+
|
|
111
|
+
let volume_count = participating_media_volumes_count(&scene_database);
|
|
112
|
+
|
|
113
|
+
for (var v = 0u; v < volume_count; v++) {
|
|
114
|
+
let volume = participating_media_volume_read(&scene_database, v);
|
|
115
|
+
|
|
116
|
+
let span = participating_media_volume_span(volume, origin, direction, t_max);
|
|
117
|
+
|
|
118
|
+
if (span.y <= max(span.x, t)) {
|
|
119
|
+
// missed, or already left behind
|
|
120
|
+
continue;
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
majorant += volume.density * volume.particle_spec.extinction;
|
|
124
|
+
end = select(span.y, max(end, span.y), ahead);
|
|
125
|
+
ahead = true;
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
return ${MEDIUM_PIECE_STRUCT.wgsl_ref}(majorant, end);
|
|
129
|
+
}
|
|
130
|
+
`,
|
|
131
|
+
[
|
|
132
|
+
MEDIUM_COEFFICIENTS_STRUCT.declaration_chunk,
|
|
133
|
+
MEDIUM_PIECE_STRUCT.declaration_chunk,
|
|
134
|
+
chunk_participating_media_volumes_iterate,
|
|
135
|
+
chunk_participating_media_volume_sample,
|
|
136
|
+
]
|
|
137
|
+
);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_autoexposure_build_histogram.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_autoexposure_build_histogram.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js"],"names":[],"mappings":"AA8FA,gEAIE;8BA7F4B,+BAA+B"}
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { chunk_inverse_lerp } from "../../shader/chunk/math/chunk_inverse_lerp.js";
|
|
2
2
|
import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
|
|
3
|
+
import { chunk_screen_importance } from "../../shader/chunk/screen_space/chunk_screen_importance.js";
|
|
3
4
|
import { chunk_texel_coordinate_to_uv } from "../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
|
|
4
5
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
5
6
|
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
@@ -18,36 +19,6 @@ const LUMINANCE_MIN = Math.pow(2, AUTOEXPOSURE_HISTOGRAM_LOG_MIN);
|
|
|
18
19
|
const LUMINANCE_MAX = Math.pow(2, AUTOEXPOSURE_HISTOGRAM_LOG_MAX);
|
|
19
20
|
|
|
20
21
|
|
|
21
|
-
/**
|
|
22
|
-
* Exposure metering mask (see https://www.unrealengine.com/en-US/tech-blog/how-epic-games-is-handling-auto-exposure-in-4-25)
|
|
23
|
-
* Prioritize pixels away from the edge of the screen
|
|
24
|
-
* @type {CodeChunk}
|
|
25
|
-
*/
|
|
26
|
-
const chunk_compute_vignette = CodeChunk.from(
|
|
27
|
-
//language=WGSL
|
|
28
|
-
`
|
|
29
|
-
fn compute_vignette(
|
|
30
|
-
uv: vec2<f32>,
|
|
31
|
-
vertical_aspect: f32,
|
|
32
|
-
border_fraction: f32
|
|
33
|
-
) -> f32{
|
|
34
|
-
|
|
35
|
-
let fov = border_fraction * vec2(vertical_aspect, 1.0);
|
|
36
|
-
|
|
37
|
-
let border = smoothstep(vec2(0.0, 0.0), fov, uv) * (1.0 - smoothstep(vec2(1.0, 1.0) - fov, vec2(1.0, 1.0), uv));
|
|
38
|
-
let vignette = border.x * border.y;
|
|
39
|
-
|
|
40
|
-
return vignette;
|
|
41
|
-
}
|
|
42
|
-
`
|
|
43
|
-
)
|
|
44
|
-
|
|
45
|
-
/**
|
|
46
|
-
* How many distinct steps to use for quantization?
|
|
47
|
-
* @type {number}
|
|
48
|
-
*/
|
|
49
|
-
const MASKING_QUANTIZATION_STEPS = 64;
|
|
50
|
-
|
|
51
22
|
/**
|
|
52
23
|
* NOTE: we do not explicitly initialize groupshared memory, as spec guarantees it to be initialized to default value of 0 already.
|
|
53
24
|
* @type {CodeChunk}
|
|
@@ -93,10 +64,9 @@ fn main(
|
|
|
93
64
|
let bin_index = u32( t * ${ (SCENE_LUMINANCE_HISTOGRAM_BIN_COUNT - 1) });
|
|
94
65
|
|
|
95
66
|
let uv = texel_coordinate_to_uv(vec2<f32>(global_id.xy), size);
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
let quantized = max(1u, u32(vignette * ${MASKING_QUANTIZATION_STEPS}));
|
|
67
|
+
|
|
68
|
+
// the metering mask: pixels away from the edge of the screen count for more
|
|
69
|
+
let quantized = screen_importance_weight(uv, f32(size.y) / f32(size.x));
|
|
100
70
|
|
|
101
71
|
atomicAdd(&group_histogram.bins[bin_index], quantized);
|
|
102
72
|
|
|
@@ -118,7 +88,7 @@ fn main(
|
|
|
118
88
|
chunk_rgb_to_luminance,
|
|
119
89
|
chunk_inverse_lerp,
|
|
120
90
|
chunk_texel_coordinate_to_uv,
|
|
121
|
-
|
|
91
|
+
chunk_screen_importance,
|
|
122
92
|
]
|
|
123
93
|
)
|
|
124
94
|
|
|
@@ -53,7 +53,7 @@ export class NSS {
|
|
|
53
53
|
* @returns {number}
|
|
54
54
|
*/
|
|
55
55
|
static recommended_jitter_sequence_size(upscale_ratio: number): number;
|
|
56
|
-
static "__#
|
|
56
|
+
static "__#190@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
|
|
57
57
|
/**
|
|
58
58
|
* @param {GraphicsContext} graphics
|
|
59
59
|
*/
|
|
@@ -5,9 +5,13 @@ export class SSR {
|
|
|
5
5
|
*/
|
|
6
6
|
constructor(graphics: import("../../GraphicsContext.js").GraphicsContext);
|
|
7
7
|
frame_index: number;
|
|
8
|
-
set
|
|
9
|
-
/**
|
|
10
|
-
|
|
8
|
+
set tile_denoising_enabled(value: boolean);
|
|
9
|
+
/**
|
|
10
|
+
* Opt-in constant-neighborhood coverage tiles. Classification adds overhead;
|
|
11
|
+
* measure the scene/device before enabling it, particularly at low resolutions.
|
|
12
|
+
* @returns {boolean}
|
|
13
|
+
*/
|
|
14
|
+
get tile_denoising_enabled(): boolean;
|
|
11
15
|
set reset_history(value: boolean);
|
|
12
16
|
/**
|
|
13
17
|
* When set, will disregard history buffer
|
|
@@ -15,6 +19,9 @@ export class SSR {
|
|
|
15
19
|
* @type {boolean}
|
|
16
20
|
*/
|
|
17
21
|
get reset_history(): boolean;
|
|
22
|
+
set spatial_denoising_enabled(value: boolean);
|
|
23
|
+
/** Toggle the three spatial passes independently of temporal reprojection. @returns {boolean} */
|
|
24
|
+
get spatial_denoising_enabled(): boolean;
|
|
18
25
|
set reprojection_mode(value: number);
|
|
19
26
|
/** @returns {SSRReprojectionMode} */
|
|
20
27
|
get reprojection_mode(): number;
|
|
@@ -47,7 +54,7 @@ export class SSR {
|
|
|
47
54
|
* @param {import("../../view/GPUViewContext.js").GPUViewContext} [options.view_ctx]
|
|
48
55
|
* @param {ArrayLike<number>} [options.jitter] Raster jitter in internal pixels
|
|
49
56
|
* @param {number} [options.mip] Higher mip = lower resolution trace
|
|
50
|
-
* @returns {{final:number, trace:number, reflections:number, denoised:number, denoised_1:number}}
|
|
57
|
+
* @returns {{final:number, trace:number, reflections:number, denoised:number, denoised_1:number, denoise_tiles:number}}
|
|
51
58
|
*/
|
|
52
59
|
graph_pass({ graph, input_depth, input_depth_previous, view_ctx, jitter, input_hzb, input_scene_color, input_pbr, input_normal, input_velocity, input_occlusion, input_albedo, resolution, camera_current, camera_previous, input_environment, indirect_lighting_mode, lpv, brick4, mip, }: {
|
|
53
60
|
graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
@@ -76,6 +83,7 @@ export class SSR {
|
|
|
76
83
|
reflections: number;
|
|
77
84
|
denoised: number;
|
|
78
85
|
denoised_1: number;
|
|
86
|
+
denoise_tiles: number;
|
|
79
87
|
};
|
|
80
88
|
#private;
|
|
81
89
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SSR.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/SSR.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"SSR.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/SSR.js"],"names":[],"mappings":"AAmBA;IAwEI;;;OAGG;IACH,sBAFW,OAAO,0BAA0B,EAAE,eAAe,EAkB5D;IA1ED,oBAAgB;IAWhB,2CAMC;IAZD;;;;OAIG;IACH,sCAAqE;IAoCrE,kCAMC;IAZD;;;;OAIG;IACH,6BAAmD;IAxBnD,8CAOC;IATD,iGAAiG;IACjG,yCAA2E;IAY3E,qCAMC;IARD,qCAAqC;IACrC,gCAA2D;IA6C3D;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAUhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH;QAtBsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QACjE,WAAW,EAA3B,MAAM;QACW,oBAAoB,GAArC,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,iBAAiB,EAAjC,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QACW,iBAAiB,GAAlC,MAAM;QACqB,UAAU,EAArC,UAAU,MAAM,CAAC;QACD,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QAC8B,sBAAsB,GAA1D,yBAAyB;QAC6D,MAAM,GAA5F,OAAO,oDAAoD,EAAE,cAAc;QACkB,GAAG,GAAhG,OAAO,sDAAsD,EAAE,mBAAmB;QAClB,QAAQ,GAAxE,OAAO,8BAA8B,EAAE,cAAc;QACzB,MAAM,GAAlC,UAAU,MAAM,CAAC;QACA,GAAG,GAApB,MAAM;QACJ;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,WAAW,EAAC,MAAM,CAAC;QAAC,QAAQ,EAAC,MAAM,CAAC;QAAC,UAAU,EAAC,MAAM,CAAC;QAAC,aAAa,EAAC,MAAM,CAAA;KAAC,CA+QtH;;CACJ;0CAvayC,oCAAoC"}
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@@ -11,9 +11,11 @@ import { ssr_resolve_shader_LPV } from "./resolve/ssr_resolve_shader_LPV.js";
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import { ssr_combine_shader } from "./ssr_combine_shader.js";
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import { ssr_graph_prefilter_color } from "./ssr_graph_prefilter_color.js";
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import { SSR_PREFILTER_MIP_COUNT } from "./SSR_PREFILTER_MIP_COUNT.js";
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import { ssr_reproject_shader } from "./ssr_reproject_shader.js";
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import { ssr_spatial_denoise_shader, ssr_spatial_denoise_metadata_shader
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import { ssr_reproject_shader, ssr_reproject_tile_shader } from "./ssr_reproject_shader.js";
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import { ssr_spatial_denoise_shader, ssr_spatial_denoise_metadata_shader,
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ssr_spatial_denoise_tile_shader, ssr_spatial_denoise_metadata_tile_shader } from "./ssr_spatial_denoise_shader.js";
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import { ssr_trace_shader } from "./ssr_trace_shader.js";
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import { ssr_graph_denoise_tiles } from "./ssr_graph_denoise_tiles.js";
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export class SSR {
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@@ -36,6 +38,21 @@ export class SSR {
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frame_index = 0;
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#reprojection_mode = SSRReprojectionMode.Parallax;
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#spatial_denoising_enabled = true;
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#tile_denoising_enabled = false;
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/**
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* Opt-in constant-neighborhood coverage tiles. Classification adds overhead;
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* measure the scene/device before enabling it, particularly at low resolutions.
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* @returns {boolean}
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*/
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get tile_denoising_enabled() { return this.#tile_denoising_enabled; }
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set tile_denoising_enabled(value) {
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assert.isBoolean(value, 'tile_denoising_enabled');
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if (value !== this.#tile_denoising_enabled) {
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this.#tile_denoising_enabled = value;
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this.reset_history = true;
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}
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}
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/** Toggle the three spatial passes independently of temporal reprojection. @returns {boolean} */
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get spatial_denoising_enabled() { return this.#spatial_denoising_enabled; }
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@@ -132,7 +149,7 @@ export class SSR {
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* @param {import("../../view/GPUViewContext.js").GPUViewContext} [options.view_ctx]
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* @param {ArrayLike<number>} [options.jitter] Raster jitter in internal pixels
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* @param {number} [options.mip] Higher mip = lower resolution trace
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* @returns {{final:number, trace:number, reflections:number, denoised:number, denoised_1:number}}
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* @returns {{final:number, trace:number, reflections:number, denoised:number, denoised_1:number, denoise_tiles:number}}
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*/
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graph_pass({
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graph,
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@@ -282,7 +299,13 @@ export class SSR {
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},
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});
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-
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const tile_denoising = this.#tile_denoising_enabled
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&& (this.#spatial_denoising_enabled || this.#reprojection_mode !== SSRReprojectionMode.CurrentFrame);
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const denoise_tiles = tile_denoising ? ssr_graph_denoise_tiles({
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graph, resolution, input: reflections, metadata: reflection_metadata,
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history, history_metadata, velocity: input_velocity, history_valid: valid, jitter_delta,
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}) : -1;
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const tile_inputs = denoise_tiles >= 0 ? { tDenoiseTiles: denoise_tiles } : {};
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// denoise
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@@ -295,9 +318,10 @@ export class SSR {
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if (this.#spatial_denoising_enabled) {
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[denoised, denoised_metadata] = graph_image_pass({
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graph,
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shader: ssr_spatial_denoise_metadata_shader,
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shader: tile_denoising ? ssr_spatial_denoise_metadata_tile_shader : ssr_spatial_denoise_metadata_shader,
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output_resolution: resolution,
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inputs: {
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...tile_inputs,
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tInput: denoised,
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tMetadata: denoised_metadata,
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tDepth: input_depth,
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@@ -313,9 +337,10 @@ export class SSR {
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[denoised, denoised_metadata] = graph_image_pass({
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graph,
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shader: ssr_reproject_shader,
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shader: tile_denoising ? ssr_reproject_tile_shader : ssr_reproject_shader,
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output: [output, output_metadata, output_geometry],
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inputs: {
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...tile_inputs,
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tInput: denoised,
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tMetadata: denoised_metadata,
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tHistory: history,
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@@ -337,9 +362,10 @@ export class SSR {
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// 2 more spatial denoise steps
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[denoised] = graph_image_pass({
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graph,
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shader: ssr_spatial_denoise_shader,
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365
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shader: tile_denoising ? ssr_spatial_denoise_tile_shader : ssr_spatial_denoise_shader,
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output_resolution: resolution,
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inputs: {
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+
...tile_inputs,
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tInput: denoised,
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tDepth: input_depth,
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tNormal: input_normal,
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@@ -352,9 +378,10 @@ export class SSR {
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[denoised] = graph_image_pass({
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graph,
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355
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-
shader: ssr_spatial_denoise_shader,
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+
shader: tile_denoising ? ssr_spatial_denoise_tile_shader : ssr_spatial_denoise_shader,
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output_resolution: resolution,
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inputs: {
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+
...tile_inputs,
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tInput: denoised,
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tDepth: input_depth,
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tNormal: input_normal,
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@@ -391,6 +418,7 @@ export class SSR {
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denoised,
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denoised_1,
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reflections,
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denoise_tiles,
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};
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}
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}
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"SSR_DENOISE_TILE_SIZE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js"],"names":[],"mappings":"AAAA,2FAA2F;AAC3F,sCAAuC"}
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@@ -0,0 +1,8 @@
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1
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/**
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2
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* A miss can still contain varying GI radiance or useful history. Only a constant,
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3
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* stationary, zero-uncertainty neighborhood may take the denoiser's copy path.
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4
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+
* Texture names are supplied by shader_ssr_denoise_tile_classify.
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5
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+
*/
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6
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+
export const chunk_ssr_denoise_tile_active: CodeChunk;
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7
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+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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8
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//# sourceMappingURL=chunk_ssr_denoise_tile_active.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"chunk_ssr_denoise_tile_active.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,sDA8B8C;0BAvCpB,oCAAoC"}
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@@ -0,0 +1,40 @@
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1
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+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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2
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import { chunk_is_finite } from "../../shader/chunk/math/chunk_is_finite.js";
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3
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+
import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
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4
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+
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5
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+
/**
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6
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+
* A miss can still contain varying GI radiance or useful history. Only a constant,
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7
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+
* stationary, zero-uncertainty neighborhood may take the denoiser's copy path.
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8
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+
* Texture names are supplied by shader_ssr_denoise_tile_classify.
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9
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+
*/
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10
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+
export const chunk_ssr_denoise_tile_active = CodeChunk.from(/* language=WGSL */ `
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11
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+
fn ssr_denoise_tile_active(p: vec2i, history_valid: bool, jitter_delta: vec2f) -> u32 {
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12
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+
// The halo covers ordinary raster jitter, not an arbitrary jump in raster grids.
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+
if (!is_finite(jitter_delta.x) || !is_finite(jitter_delta.y)
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+
|| any(abs(jitter_delta) > vec2f(1.0))) { return 1u; }
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15
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+
let current = textureLoad(tInput, p, 0);
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16
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+
let metadata = textureLoad(tMetadata, p, 0).rg;
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17
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+
let velocity = textureLoad(tVelocity, p, 0).rg;
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18
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+
if (!is_finite(current.x) || !is_finite(current.y) || !is_finite(current.z) || !is_finite(current.w)
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19
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+
|| !is_finite(metadata.x) || !is_finite(metadata.y)
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20
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+
|| !is_finite(velocity.x) || !is_finite(velocity.y)) { return 1u; }
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21
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+
// Velocity is already in INTERNAL PIXELS. Depth clipping can select a neighboring
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22
|
+
// velocity; the dilated mask protects that neighbor's moving coverage too.
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23
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+
if (any(velocity != vec2f(0.0)) || current.w != 0.0 || any(metadata != vec2f(0.0))) { return 1u; }
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24
|
+
if (any(current.rgb < vec3f(0.0))) { return 1u; }
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|
25
|
+
let size = vec2i(textureDimensions(tInput));
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|
26
|
+
// Every horizontal/vertical color boundary has an owner. The tile halo then
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|
27
|
+
// covers both sides, including boundaries between tiles and isoluminant colors.
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|
28
|
+
if (p.x + 1 < size.x && any(textureLoad(tInput, p + vec2i(1,0), 0).rgb != current.rgb)) { return 1u; }
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29
|
+
if (p.y + 1 < size.y && any(textureLoad(tInput, p + vec2i(0,1), 0).rgb != current.rgb)) { return 1u; }
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30
|
+
if (history_valid) {
|
|
31
|
+
let old = textureLoad(tHistory, p, 0);
|
|
32
|
+
let old_metadata = textureLoad(tHistoryMetadata, p, 0);
|
|
33
|
+
// Comparisons also keep invalid history active. A hard reset never loads it.
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|
34
|
+
if (!all(old == current) || !all(old_metadata.rg == metadata)
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35
|
+
|| !is_finite(old_metadata.x) || !is_finite(old_metadata.z)
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|
36
|
+
|| !(old_metadata.w == rgb_to_luminance(current.rgb))) { return 1u; }
|
|
37
|
+
}
|
|
38
|
+
return 0u;
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|
39
|
+
}
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|
40
|
+
`, [chunk_is_finite, chunk_rgb_to_luminance]);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"chunk_ssr_sample_history.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"chunk_ssr_sample_history.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js"],"names":[],"mappings":"AAWA,8FAA8F;AAC9F,iDAwEgF;0BApFtD,uCAAuC"}
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