@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -0,0 +1,35 @@
1
+ /**
2
+ * The volumes' contribution to a medium at one point: absorption and scattering coefficients, RGB,
3
+ * 1/m.
4
+ */
5
+ export const MEDIUM_COEFFICIENTS_STRUCT: WebGPUStruct;
6
+ /**
7
+ * A stretch of a ray over which the set of volumes it is inside does not change: from where the
8
+ * caller stands to `next`, the volumes' extinction is at most `majorant`, per channel.
9
+ */
10
+ export const MEDIUM_PIECE_STRUCT: WebGPUStruct;
11
+ /**
12
+ * The scene's participating-media volumes as the ray passes see them, read from the scene database
13
+ * the importing shader binds as `scene_database`:
14
+ *
15
+ * - `medium_volumes_coefficients_at(position)`: what every volume containing the point adds,
16
+ * `density_at * particle_spec.scattering` and `density_at * (extinction - scattering)`.
17
+ * - `medium_volumes_piece(origin, direction, t, t_max)`: the next distance past `t` at which the ray
18
+ * enters or leaves a volume (or `t_max`), and, up to there, the sum of `density * extinction` over
19
+ * the volumes the ray is inside — a majorant, as the edge fade never exceeds one. Walking a ray
20
+ * piece by piece keeps a long ray past a small dense volume from paying that volume's majorant
21
+ * along all of its length.
22
+ * - `medium_volumes_rest(origin, direction, t, t_max)`: every volume the rest of the ray crosses as
23
+ * one piece — their majorants summed, which bound the medium anywhere on it, up to where the last of
24
+ * them ends (or `t_max` when none lies ahead). Where a ray would cross too many volumes to take
25
+ * them piece by piece, this ends the walk with a valid majorant, at the price of null collisions
26
+ * that grow as the square of the volumes it sums, gaps and all.
27
+ *
28
+ * Each call walks the volumes' rows, `[0, participating_media_volumes_count)`.
29
+ *
30
+ * @type {CodeChunk}
31
+ */
32
+ export const chunk_medium_volumes: CodeChunk;
33
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
34
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
35
+ //# sourceMappingURL=chunk_medium_volumes.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_medium_volumes.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js"],"names":[],"mappings":"AAUA;;;GAGG;AACH,sDAGyB;AAEzB;;;GAGG;AACH,+CAGkB;AAElB;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,mCAFU,SAAS,CAyFjB;6BAvI2B,sCAAsC;0BACzC,uCAAuC"}
@@ -0,0 +1,137 @@
1
+ import { f32, vec3f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
3
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
4
+ import {
5
+ chunk_participating_media_volume_sample
6
+ } from "../../../volumetrics/chunk_participating_media_volume_sample.js";
7
+ import {
8
+ chunk_participating_media_volumes_iterate
9
+ } from "../../../volumetrics/chunk_participating_media_volumes_iterate.js";
10
+
11
+ /**
12
+ * The volumes' contribution to a medium at one point: absorption and scattering coefficients, RGB,
13
+ * 1/m.
14
+ */
15
+ export const MEDIUM_COEFFICIENTS_STRUCT = WebGPUStruct.from({
16
+ absorption: vec3f,
17
+ scattering: vec3f,
18
+ }, "MediumCoefficients");
19
+
20
+ /**
21
+ * A stretch of a ray over which the set of volumes it is inside does not change: from where the
22
+ * caller stands to `next`, the volumes' extinction is at most `majorant`, per channel.
23
+ */
24
+ export const MEDIUM_PIECE_STRUCT = WebGPUStruct.from({
25
+ majorant: vec3f,
26
+ next: f32,
27
+ }, "MediumPiece");
28
+
29
+ /**
30
+ * The scene's participating-media volumes as the ray passes see them, read from the scene database
31
+ * the importing shader binds as `scene_database`:
32
+ *
33
+ * - `medium_volumes_coefficients_at(position)`: what every volume containing the point adds,
34
+ * `density_at * particle_spec.scattering` and `density_at * (extinction - scattering)`.
35
+ * - `medium_volumes_piece(origin, direction, t, t_max)`: the next distance past `t` at which the ray
36
+ * enters or leaves a volume (or `t_max`), and, up to there, the sum of `density * extinction` over
37
+ * the volumes the ray is inside — a majorant, as the edge fade never exceeds one. Walking a ray
38
+ * piece by piece keeps a long ray past a small dense volume from paying that volume's majorant
39
+ * along all of its length.
40
+ * - `medium_volumes_rest(origin, direction, t, t_max)`: every volume the rest of the ray crosses as
41
+ * one piece — their majorants summed, which bound the medium anywhere on it, up to where the last of
42
+ * them ends (or `t_max` when none lies ahead). Where a ray would cross too many volumes to take
43
+ * them piece by piece, this ends the walk with a valid majorant, at the price of null collisions
44
+ * that grow as the square of the volumes it sums, gaps and all.
45
+ *
46
+ * Each call walks the volumes' rows, `[0, participating_media_volumes_count)`.
47
+ *
48
+ * @type {CodeChunk}
49
+ */
50
+ export const chunk_medium_volumes = CodeChunk.from(
51
+ //language=WGSL
52
+ `
53
+ fn medium_volumes_coefficients_at(position: vec3<f32>) -> ${MEDIUM_COEFFICIENTS_STRUCT.wgsl_ref} {
54
+ var absorption = vec3<f32>(0.0);
55
+ var scattering = vec3<f32>(0.0);
56
+
57
+ let volume_count = participating_media_volumes_count(&scene_database);
58
+
59
+ for (var v = 0u; v < volume_count; v++) {
60
+ let volume = participating_media_volume_read(&scene_database, v);
61
+
62
+ let density = participating_media_volume_density_at(volume, position);
63
+
64
+ if (density <= 0.0) {
65
+ continue;
66
+ }
67
+
68
+ let spec = volume.particle_spec;
69
+
70
+ scattering += density * spec.scattering;
71
+ absorption += density * max(spec.extinction - spec.scattering, vec3<f32>(0.0));
72
+ }
73
+
74
+ return ${MEDIUM_COEFFICIENTS_STRUCT.wgsl_ref}(absorption, scattering);
75
+ }
76
+
77
+ fn medium_volumes_piece(origin: vec3<f32>, direction: vec3<f32>, t: f32, t_max: f32) -> ${MEDIUM_PIECE_STRUCT.wgsl_ref} {
78
+ var next = t_max;
79
+ var majorant = vec3<f32>(0.0);
80
+
81
+ let volume_count = participating_media_volumes_count(&scene_database);
82
+
83
+ for (var v = 0u; v < volume_count; v++) {
84
+ let volume = participating_media_volume_read(&scene_database, v);
85
+
86
+ let span = participating_media_volume_span(volume, origin, direction, t_max);
87
+
88
+ if (span.y <= span.x) {
89
+ // missed
90
+ continue;
91
+ }
92
+
93
+ if (span.x > t) {
94
+ // ahead: the piece ends where the ray enters it
95
+ next = min(next, span.x);
96
+ } else if (span.y > t) {
97
+ // inside: the piece ends where the ray leaves it at the latest
98
+ next = min(next, span.y);
99
+ majorant += volume.density * volume.particle_spec.extinction;
100
+ }
101
+ }
102
+
103
+ return ${MEDIUM_PIECE_STRUCT.wgsl_ref}(majorant, next);
104
+ }
105
+
106
+ fn medium_volumes_rest(origin: vec3<f32>, direction: vec3<f32>, t: f32, t_max: f32) -> ${MEDIUM_PIECE_STRUCT.wgsl_ref} {
107
+ var majorant = vec3<f32>(0.0);
108
+ var end = t_max;
109
+ var ahead = false;
110
+
111
+ let volume_count = participating_media_volumes_count(&scene_database);
112
+
113
+ for (var v = 0u; v < volume_count; v++) {
114
+ let volume = participating_media_volume_read(&scene_database, v);
115
+
116
+ let span = participating_media_volume_span(volume, origin, direction, t_max);
117
+
118
+ if (span.y <= max(span.x, t)) {
119
+ // missed, or already left behind
120
+ continue;
121
+ }
122
+
123
+ majorant += volume.density * volume.particle_spec.extinction;
124
+ end = select(span.y, max(end, span.y), ahead);
125
+ ahead = true;
126
+ }
127
+
128
+ return ${MEDIUM_PIECE_STRUCT.wgsl_ref}(majorant, end);
129
+ }
130
+ `,
131
+ [
132
+ MEDIUM_COEFFICIENTS_STRUCT.declaration_chunk,
133
+ MEDIUM_PIECE_STRUCT.declaration_chunk,
134
+ chunk_participating_media_volumes_iterate,
135
+ chunk_participating_media_volume_sample,
136
+ ]
137
+ );
@@ -1 +1 @@
1
- {"version":3,"file":"shader_autoexposure_build_histogram.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js"],"names":[],"mappings":"AA4HA,gEAIE;8BA5H4B,+BAA+B"}
1
+ {"version":3,"file":"shader_autoexposure_build_histogram.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js"],"names":[],"mappings":"AA8FA,gEAIE;8BA7F4B,+BAA+B"}
@@ -1,5 +1,6 @@
1
1
  import { chunk_inverse_lerp } from "../../shader/chunk/math/chunk_inverse_lerp.js";
2
2
  import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
3
+ import { chunk_screen_importance } from "../../shader/chunk/screen_space/chunk_screen_importance.js";
3
4
  import { chunk_texel_coordinate_to_uv } from "../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
4
5
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
5
6
  import { ComputeShader } from "../../shader/ComputeShader.js";
@@ -18,36 +19,6 @@ const LUMINANCE_MIN = Math.pow(2, AUTOEXPOSURE_HISTOGRAM_LOG_MIN);
18
19
  const LUMINANCE_MAX = Math.pow(2, AUTOEXPOSURE_HISTOGRAM_LOG_MAX);
19
20
 
20
21
 
21
- /**
22
- * Exposure metering mask (see https://www.unrealengine.com/en-US/tech-blog/how-epic-games-is-handling-auto-exposure-in-4-25)
23
- * Prioritize pixels away from the edge of the screen
24
- * @type {CodeChunk}
25
- */
26
- const chunk_compute_vignette = CodeChunk.from(
27
- //language=WGSL
28
- `
29
- fn compute_vignette(
30
- uv: vec2<f32>,
31
- vertical_aspect: f32,
32
- border_fraction: f32
33
- ) -> f32{
34
-
35
- let fov = border_fraction * vec2(vertical_aspect, 1.0);
36
-
37
- let border = smoothstep(vec2(0.0, 0.0), fov, uv) * (1.0 - smoothstep(vec2(1.0, 1.0) - fov, vec2(1.0, 1.0), uv));
38
- let vignette = border.x * border.y;
39
-
40
- return vignette;
41
- }
42
- `
43
- )
44
-
45
- /**
46
- * How many distinct steps to use for quantization?
47
- * @type {number}
48
- */
49
- const MASKING_QUANTIZATION_STEPS = 64;
50
-
51
22
  /**
52
23
  * NOTE: we do not explicitly initialize groupshared memory, as spec guarantees it to be initialized to default value of 0 already.
53
24
  * @type {CodeChunk}
@@ -93,10 +64,9 @@ fn main(
93
64
  let bin_index = u32( t * ${ (SCENE_LUMINANCE_HISTOGRAM_BIN_COUNT - 1) });
94
65
 
95
66
  let uv = texel_coordinate_to_uv(vec2<f32>(global_id.xy), size);
96
-
97
- let vignette = compute_vignette(uv, f32(size.y) / f32(size.x), 0.13);
98
-
99
- let quantized = max(1u, u32(vignette * ${MASKING_QUANTIZATION_STEPS}));
67
+
68
+ // the metering mask: pixels away from the edge of the screen count for more
69
+ let quantized = screen_importance_weight(uv, f32(size.y) / f32(size.x));
100
70
 
101
71
  atomicAdd(&group_histogram.bins[bin_index], quantized);
102
72
 
@@ -118,7 +88,7 @@ fn main(
118
88
  chunk_rgb_to_luminance,
119
89
  chunk_inverse_lerp,
120
90
  chunk_texel_coordinate_to_uv,
121
- chunk_compute_vignette,
91
+ chunk_screen_importance,
122
92
  ]
123
93
  )
124
94
 
@@ -53,7 +53,7 @@ export class NSS {
53
53
  * @returns {number}
54
54
  */
55
55
  static recommended_jitter_sequence_size(upscale_ratio: number): number;
56
- static "__#186@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
56
+ static "__#190@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
57
57
  /**
58
58
  * @param {GraphicsContext} graphics
59
59
  */
@@ -5,9 +5,13 @@ export class SSR {
5
5
  */
6
6
  constructor(graphics: import("../../GraphicsContext.js").GraphicsContext);
7
7
  frame_index: number;
8
- set spatial_denoising_enabled(value: boolean);
9
- /** Toggle the three spatial passes independently of temporal reprojection. @returns {boolean} */
10
- get spatial_denoising_enabled(): boolean;
8
+ set tile_denoising_enabled(value: boolean);
9
+ /**
10
+ * Opt-in constant-neighborhood coverage tiles. Classification adds overhead;
11
+ * measure the scene/device before enabling it, particularly at low resolutions.
12
+ * @returns {boolean}
13
+ */
14
+ get tile_denoising_enabled(): boolean;
11
15
  set reset_history(value: boolean);
12
16
  /**
13
17
  * When set, will disregard history buffer
@@ -15,6 +19,9 @@ export class SSR {
15
19
  * @type {boolean}
16
20
  */
17
21
  get reset_history(): boolean;
22
+ set spatial_denoising_enabled(value: boolean);
23
+ /** Toggle the three spatial passes independently of temporal reprojection. @returns {boolean} */
24
+ get spatial_denoising_enabled(): boolean;
18
25
  set reprojection_mode(value: number);
19
26
  /** @returns {SSRReprojectionMode} */
20
27
  get reprojection_mode(): number;
@@ -47,7 +54,7 @@ export class SSR {
47
54
  * @param {import("../../view/GPUViewContext.js").GPUViewContext} [options.view_ctx]
48
55
  * @param {ArrayLike<number>} [options.jitter] Raster jitter in internal pixels
49
56
  * @param {number} [options.mip] Higher mip = lower resolution trace
50
- * @returns {{final:number, trace:number, reflections:number, denoised:number, denoised_1:number}}
57
+ * @returns {{final:number, trace:number, reflections:number, denoised:number, denoised_1:number, denoise_tiles:number}}
51
58
  */
52
59
  graph_pass({ graph, input_depth, input_depth_previous, view_ctx, jitter, input_hzb, input_scene_color, input_pbr, input_normal, input_velocity, input_occlusion, input_albedo, resolution, camera_current, camera_previous, input_environment, indirect_lighting_mode, lpv, brick4, mip, }: {
53
60
  graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
@@ -76,6 +83,7 @@ export class SSR {
76
83
  reflections: number;
77
84
  denoised: number;
78
85
  denoised_1: number;
86
+ denoise_tiles: number;
79
87
  };
80
88
  #private;
81
89
  }
@@ -1 +1 @@
1
- {"version":3,"file":"SSR.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/SSR.js"],"names":[],"mappings":"AAiBA;IAyDI;;;OAGG;IACH,sBAFW,OAAO,0BAA0B,EAAE,eAAe,EAkB5D;IA3DD,oBAAgB;IAMhB,8CAOC;IATD,iGAAiG;IACjG,yCAA2E;IA0B3E,kCAMC;IAZD;;;;OAIG;IACH,6BAAmD;IAbnD,qCAMC;IARD,qCAAqC;IACrC,gCAA2D;IA6C3D;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAUhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH;QAtBsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QACjE,WAAW,EAA3B,MAAM;QACW,oBAAoB,GAArC,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,iBAAiB,EAAjC,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QACW,iBAAiB,GAAlC,MAAM;QACqB,UAAU,EAArC,UAAU,MAAM,CAAC;QACD,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QAC8B,sBAAsB,GAA1D,yBAAyB;QAC6D,MAAM,GAA5F,OAAO,oDAAoD,EAAE,cAAc;QACkB,GAAG,GAAhG,OAAO,sDAAsD,EAAE,mBAAmB;QAClB,QAAQ,GAAxE,OAAO,8BAA8B,EAAE,cAAc;QACzB,MAAM,GAAlC,UAAU,MAAM,CAAC;QACA,GAAG,GAApB,MAAM;QACJ;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,WAAW,EAAC,MAAM,CAAC;QAAC,QAAQ,EAAC,MAAM,CAAC;QAAC,UAAU,EAAC,MAAM,CAAA;KAAC,CAoQhG;;CACJ;0CA3YyC,oCAAoC"}
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+ {"version":3,"file":"SSR.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/SSR.js"],"names":[],"mappings":"AAmBA;IAwEI;;;OAGG;IACH,sBAFW,OAAO,0BAA0B,EAAE,eAAe,EAkB5D;IA1ED,oBAAgB;IAWhB,2CAMC;IAZD;;;;OAIG;IACH,sCAAqE;IAoCrE,kCAMC;IAZD;;;;OAIG;IACH,6BAAmD;IAxBnD,8CAOC;IATD,iGAAiG;IACjG,yCAA2E;IAY3E,qCAMC;IARD,qCAAqC;IACrC,gCAA2D;IA6C3D;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAUhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH;QAtBsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QACjE,WAAW,EAA3B,MAAM;QACW,oBAAoB,GAArC,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,iBAAiB,EAAjC,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QACW,iBAAiB,GAAlC,MAAM;QACqB,UAAU,EAArC,UAAU,MAAM,CAAC;QACD,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QAC8B,sBAAsB,GAA1D,yBAAyB;QAC6D,MAAM,GAA5F,OAAO,oDAAoD,EAAE,cAAc;QACkB,GAAG,GAAhG,OAAO,sDAAsD,EAAE,mBAAmB;QAClB,QAAQ,GAAxE,OAAO,8BAA8B,EAAE,cAAc;QACzB,MAAM,GAAlC,UAAU,MAAM,CAAC;QACA,GAAG,GAApB,MAAM;QACJ;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,WAAW,EAAC,MAAM,CAAC;QAAC,QAAQ,EAAC,MAAM,CAAC;QAAC,UAAU,EAAC,MAAM,CAAC;QAAC,aAAa,EAAC,MAAM,CAAA;KAAC,CA+QtH;;CACJ;0CAvayC,oCAAoC"}
@@ -11,9 +11,11 @@ import { ssr_resolve_shader_LPV } from "./resolve/ssr_resolve_shader_LPV.js";
11
11
  import { ssr_combine_shader } from "./ssr_combine_shader.js";
12
12
  import { ssr_graph_prefilter_color } from "./ssr_graph_prefilter_color.js";
13
13
  import { SSR_PREFILTER_MIP_COUNT } from "./SSR_PREFILTER_MIP_COUNT.js";
14
- import { ssr_reproject_shader } from "./ssr_reproject_shader.js";
15
- import { ssr_spatial_denoise_shader, ssr_spatial_denoise_metadata_shader } from "./ssr_spatial_denoise_shader.js";
14
+ import { ssr_reproject_shader, ssr_reproject_tile_shader } from "./ssr_reproject_shader.js";
15
+ import { ssr_spatial_denoise_shader, ssr_spatial_denoise_metadata_shader,
16
+ ssr_spatial_denoise_tile_shader, ssr_spatial_denoise_metadata_tile_shader } from "./ssr_spatial_denoise_shader.js";
16
17
  import { ssr_trace_shader } from "./ssr_trace_shader.js";
18
+ import { ssr_graph_denoise_tiles } from "./ssr_graph_denoise_tiles.js";
17
19
 
18
20
  export class SSR {
19
21
 
@@ -36,6 +38,21 @@ export class SSR {
36
38
  frame_index = 0;
37
39
  #reprojection_mode = SSRReprojectionMode.Parallax;
38
40
  #spatial_denoising_enabled = true;
41
+ #tile_denoising_enabled = false;
42
+
43
+ /**
44
+ * Opt-in constant-neighborhood coverage tiles. Classification adds overhead;
45
+ * measure the scene/device before enabling it, particularly at low resolutions.
46
+ * @returns {boolean}
47
+ */
48
+ get tile_denoising_enabled() { return this.#tile_denoising_enabled; }
49
+ set tile_denoising_enabled(value) {
50
+ assert.isBoolean(value, 'tile_denoising_enabled');
51
+ if (value !== this.#tile_denoising_enabled) {
52
+ this.#tile_denoising_enabled = value;
53
+ this.reset_history = true;
54
+ }
55
+ }
39
56
 
40
57
  /** Toggle the three spatial passes independently of temporal reprojection. @returns {boolean} */
41
58
  get spatial_denoising_enabled() { return this.#spatial_denoising_enabled; }
@@ -132,7 +149,7 @@ export class SSR {
132
149
  * @param {import("../../view/GPUViewContext.js").GPUViewContext} [options.view_ctx]
133
150
  * @param {ArrayLike<number>} [options.jitter] Raster jitter in internal pixels
134
151
  * @param {number} [options.mip] Higher mip = lower resolution trace
135
- * @returns {{final:number, trace:number, reflections:number, denoised:number, denoised_1:number}}
152
+ * @returns {{final:number, trace:number, reflections:number, denoised:number, denoised_1:number, denoise_tiles:number}}
136
153
  */
137
154
  graph_pass({
138
155
  graph,
@@ -282,7 +299,13 @@ export class SSR {
282
299
  },
283
300
  });
284
301
 
285
- // History validity is captured above and consumed by temporal reprojection.
302
+ const tile_denoising = this.#tile_denoising_enabled
303
+ && (this.#spatial_denoising_enabled || this.#reprojection_mode !== SSRReprojectionMode.CurrentFrame);
304
+ const denoise_tiles = tile_denoising ? ssr_graph_denoise_tiles({
305
+ graph, resolution, input: reflections, metadata: reflection_metadata,
306
+ history, history_metadata, velocity: input_velocity, history_valid: valid, jitter_delta,
307
+ }) : -1;
308
+ const tile_inputs = denoise_tiles >= 0 ? { tDenoiseTiles: denoise_tiles } : {};
286
309
 
287
310
  // denoise
288
311
 
@@ -295,9 +318,10 @@ export class SSR {
295
318
  if (this.#spatial_denoising_enabled) {
296
319
  [denoised, denoised_metadata] = graph_image_pass({
297
320
  graph,
298
- shader: ssr_spatial_denoise_metadata_shader,
321
+ shader: tile_denoising ? ssr_spatial_denoise_metadata_tile_shader : ssr_spatial_denoise_metadata_shader,
299
322
  output_resolution: resolution,
300
323
  inputs: {
324
+ ...tile_inputs,
301
325
  tInput: denoised,
302
326
  tMetadata: denoised_metadata,
303
327
  tDepth: input_depth,
@@ -313,9 +337,10 @@ export class SSR {
313
337
 
314
338
  [denoised, denoised_metadata] = graph_image_pass({
315
339
  graph,
316
- shader: ssr_reproject_shader,
340
+ shader: tile_denoising ? ssr_reproject_tile_shader : ssr_reproject_shader,
317
341
  output: [output, output_metadata, output_geometry],
318
342
  inputs: {
343
+ ...tile_inputs,
319
344
  tInput: denoised,
320
345
  tMetadata: denoised_metadata,
321
346
  tHistory: history,
@@ -337,9 +362,10 @@ export class SSR {
337
362
  // 2 more spatial denoise steps
338
363
  [denoised] = graph_image_pass({
339
364
  graph,
340
- shader: ssr_spatial_denoise_shader,
365
+ shader: tile_denoising ? ssr_spatial_denoise_tile_shader : ssr_spatial_denoise_shader,
341
366
  output_resolution: resolution,
342
367
  inputs: {
368
+ ...tile_inputs,
343
369
  tInput: denoised,
344
370
  tDepth: input_depth,
345
371
  tNormal: input_normal,
@@ -352,9 +378,10 @@ export class SSR {
352
378
 
353
379
  [denoised] = graph_image_pass({
354
380
  graph,
355
- shader: ssr_spatial_denoise_shader,
381
+ shader: tile_denoising ? ssr_spatial_denoise_tile_shader : ssr_spatial_denoise_shader,
356
382
  output_resolution: resolution,
357
383
  inputs: {
384
+ ...tile_inputs,
358
385
  tInput: denoised,
359
386
  tDepth: input_depth,
360
387
  tNormal: input_normal,
@@ -391,6 +418,7 @@ export class SSR {
391
418
  denoised,
392
419
  denoised_1,
393
420
  reflections,
421
+ denoise_tiles,
394
422
  };
395
423
  }
396
424
  }
@@ -0,0 +1,3 @@
1
+ /** Tile width in internal pixels; shared by classification and denoise shader variants. */
2
+ export const SSR_DENOISE_TILE_SIZE: 8;
3
+ //# sourceMappingURL=SSR_DENOISE_TILE_SIZE.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SSR_DENOISE_TILE_SIZE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js"],"names":[],"mappings":"AAAA,2FAA2F;AAC3F,sCAAuC"}
@@ -0,0 +1,2 @@
1
+ /** Tile width in internal pixels; shared by classification and denoise shader variants. */
2
+ export const SSR_DENOISE_TILE_SIZE = 8;
@@ -0,0 +1,8 @@
1
+ /**
2
+ * A miss can still contain varying GI radiance or useful history. Only a constant,
3
+ * stationary, zero-uncertainty neighborhood may take the denoiser's copy path.
4
+ * Texture names are supplied by shader_ssr_denoise_tile_classify.
5
+ */
6
+ export const chunk_ssr_denoise_tile_active: CodeChunk;
7
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
8
+ //# sourceMappingURL=chunk_ssr_denoise_tile_active.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_ssr_denoise_tile_active.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,sDA8B8C;0BAvCpB,oCAAoC"}
@@ -0,0 +1,40 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { chunk_is_finite } from "../../shader/chunk/math/chunk_is_finite.js";
3
+ import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
4
+
5
+ /**
6
+ * A miss can still contain varying GI radiance or useful history. Only a constant,
7
+ * stationary, zero-uncertainty neighborhood may take the denoiser's copy path.
8
+ * Texture names are supplied by shader_ssr_denoise_tile_classify.
9
+ */
10
+ export const chunk_ssr_denoise_tile_active = CodeChunk.from(/* language=WGSL */ `
11
+ fn ssr_denoise_tile_active(p: vec2i, history_valid: bool, jitter_delta: vec2f) -> u32 {
12
+ // The halo covers ordinary raster jitter, not an arbitrary jump in raster grids.
13
+ if (!is_finite(jitter_delta.x) || !is_finite(jitter_delta.y)
14
+ || any(abs(jitter_delta) > vec2f(1.0))) { return 1u; }
15
+ let current = textureLoad(tInput, p, 0);
16
+ let metadata = textureLoad(tMetadata, p, 0).rg;
17
+ let velocity = textureLoad(tVelocity, p, 0).rg;
18
+ if (!is_finite(current.x) || !is_finite(current.y) || !is_finite(current.z) || !is_finite(current.w)
19
+ || !is_finite(metadata.x) || !is_finite(metadata.y)
20
+ || !is_finite(velocity.x) || !is_finite(velocity.y)) { return 1u; }
21
+ // Velocity is already in INTERNAL PIXELS. Depth clipping can select a neighboring
22
+ // velocity; the dilated mask protects that neighbor's moving coverage too.
23
+ if (any(velocity != vec2f(0.0)) || current.w != 0.0 || any(metadata != vec2f(0.0))) { return 1u; }
24
+ if (any(current.rgb < vec3f(0.0))) { return 1u; }
25
+ let size = vec2i(textureDimensions(tInput));
26
+ // Every horizontal/vertical color boundary has an owner. The tile halo then
27
+ // covers both sides, including boundaries between tiles and isoluminant colors.
28
+ if (p.x + 1 < size.x && any(textureLoad(tInput, p + vec2i(1,0), 0).rgb != current.rgb)) { return 1u; }
29
+ if (p.y + 1 < size.y && any(textureLoad(tInput, p + vec2i(0,1), 0).rgb != current.rgb)) { return 1u; }
30
+ if (history_valid) {
31
+ let old = textureLoad(tHistory, p, 0);
32
+ let old_metadata = textureLoad(tHistoryMetadata, p, 0);
33
+ // Comparisons also keep invalid history active. A hard reset never loads it.
34
+ if (!all(old == current) || !all(old_metadata.rg == metadata)
35
+ || !is_finite(old_metadata.x) || !is_finite(old_metadata.z)
36
+ || !(old_metadata.w == rgb_to_luminance(current.rgb))) { return 1u; }
37
+ }
38
+ return 0u;
39
+ }
40
+ `, [chunk_is_finite, chunk_rgb_to_luminance]);
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_ssr_sample_history.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js"],"names":[],"mappings":"AAUA,8FAA8F;AAC9F,iDAwEkD;0BAnFxB,uCAAuC"}
1
+ {"version":3,"file":"chunk_ssr_sample_history.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js"],"names":[],"mappings":"AAWA,8FAA8F;AAC9F,iDAwEgF;0BApFtD,uCAAuC"}