@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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/**
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* The scene's participating-media volumes, as rows of the scene database.
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export const PARTICIPATING_MEDIA_VOLUMES_TABLE: import("../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor;
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/**
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* Per-thread iteration over the scene's participating-media volumes, read from the scene database
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* the importing shader binds as `scene_database` (`var<storage, read>`, `array<u32>`). No workgroup
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* memory, so it serves the froxel passes and the ray passes alike.
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* The table is written whole from row 0 — `GPUSceneVolumetrics` clears it and adds every volume in
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* the scene's order — so its rows are `[0, count)`, its pages run from page 0 without a hole, and
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* only the last of them is partly full. `participating_media_volumes_count` reads the count off the
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* pages' live counts, stopping at the first page that is missing or not full: one page for up to
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* {@link PARTICIPATING_MEDIA_VOLUMES_TABLE}'s `elements_per_page` volumes. A walk is then over rows,
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* let volume_count = participating_media_volumes_count(&scene_database);
|
|
19
|
+
*
|
|
20
|
+
* for (var v = 0u; v < volume_count; v++) {
|
|
21
|
+
* let volume = participating_media_volume_read(&scene_database, v);
|
|
22
|
+
* // ...
|
|
23
|
+
* }
|
|
24
|
+
*
|
|
25
|
+
* The page accessors stay for readers that walk the occupancy bitmap.
|
|
26
|
+
*
|
|
27
|
+
* @type {CodeChunk}
|
|
28
|
+
*/
|
|
29
|
+
export const chunk_participating_media_volumes_iterate: CodeChunk;
|
|
30
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
31
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+
//# sourceMappingURL=chunk_participating_media_volumes_iterate.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_participating_media_volumes_iterate.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH,gDAFU,OAAO,4CAA4C,EAAE,uBAAuB,CAEkB;AAExG;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wDAFU,SAAS,CAsDjB;0BApFwB,iCAAiC"}
|
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
import { SCENE_DATABASE_SPEC } from "../scene/SCENE_DATABASE_SPEC.js";
|
|
2
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
3
|
+
import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "./PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* The scene's participating-media volumes, as rows of the scene database.
|
|
7
|
+
* @type {import("../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor}
|
|
8
|
+
*/
|
|
9
|
+
export const PARTICIPATING_MEDIA_VOLUMES_TABLE = SCENE_DATABASE_SPEC.get('participating_media_volumes');
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Per-thread iteration over the scene's participating-media volumes, read from the scene database
|
|
13
|
+
* the importing shader binds as `scene_database` (`var<storage, read>`, `array<u32>`). No workgroup
|
|
14
|
+
* memory, so it serves the froxel passes and the ray passes alike.
|
|
15
|
+
*
|
|
16
|
+
* The table is written whole from row 0 — `GPUSceneVolumetrics` clears it and adds every volume in
|
|
17
|
+
* the scene's order — so its rows are `[0, count)`, its pages run from page 0 without a hole, and
|
|
18
|
+
* only the last of them is partly full. `participating_media_volumes_count` reads the count off the
|
|
19
|
+
* pages' live counts, stopping at the first page that is missing or not full: one page for up to
|
|
20
|
+
* {@link PARTICIPATING_MEDIA_VOLUMES_TABLE}'s `elements_per_page` volumes. A walk is then over rows,
|
|
21
|
+
* never over the table's page capacity:
|
|
22
|
+
*
|
|
23
|
+
* let volume_count = participating_media_volumes_count(&scene_database);
|
|
24
|
+
*
|
|
25
|
+
* for (var v = 0u; v < volume_count; v++) {
|
|
26
|
+
* let volume = participating_media_volume_read(&scene_database, v);
|
|
27
|
+
* // ...
|
|
28
|
+
* }
|
|
29
|
+
*
|
|
30
|
+
* The page accessors stay for readers that walk the occupancy bitmap.
|
|
31
|
+
*
|
|
32
|
+
* @type {CodeChunk}
|
|
33
|
+
*/
|
|
34
|
+
export const chunk_participating_media_volumes_iterate = CodeChunk.from(
|
|
35
|
+
//language=WGSL
|
|
36
|
+
`
|
|
37
|
+
const PARTICIPATING_MEDIA_VOLUMES_PAGE_LIMIT: u32 = ${PARTICIPATING_MEDIA_VOLUMES_TABLE.page_limit}u;
|
|
38
|
+
const PARTICIPATING_MEDIA_VOLUMES_OCCUPANCY_BITMAP_WORDS: u32 = ${PARTICIPATING_MEDIA_VOLUMES_TABLE.occupancy_bitmap_words}u;
|
|
39
|
+
const PARTICIPATING_MEDIA_VOLUMES_ELEMENTS_PER_PAGE: u32 = ${PARTICIPATING_MEDIA_VOLUMES_TABLE.elements_per_page}u;
|
|
40
|
+
|
|
41
|
+
fn participating_media_volumes_page_address(database: ptr<storage, array<u32>, read>, page_index: u32) -> u32 {
|
|
42
|
+
return database[page_index + ${PARTICIPATING_MEDIA_VOLUMES_TABLE.page_lookup_address}u];
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
fn participating_media_volumes_page_bitmap_word(database: ptr<storage, array<u32>, read>, page_address: u32, word_index: u32) -> u32 {
|
|
46
|
+
// page header: [u32 live_count][u32 bitmap[OCCUPANCY_BITMAP_WORDS]]
|
|
47
|
+
return database[page_address + 1u + word_index];
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
fn participating_media_volumes_slot_to_index(page_index: u32, in_page_slot: u32) -> u32 {
|
|
51
|
+
return page_index * PARTICIPATING_MEDIA_VOLUMES_ELEMENTS_PER_PAGE + in_page_slot;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
fn participating_media_volume_read(database: ptr<storage, array<u32>, read>, index: u32) -> ${PARTICIPATING_MEDIA_VOLUME_STRUCT.wgsl_ref} {
|
|
55
|
+
return ${PARTICIPATING_MEDIA_VOLUMES_TABLE.marshalling_method_read}(database, index);
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
// how many volumes the scene has, as rows [0, count)
|
|
59
|
+
fn participating_media_volumes_count(database: ptr<storage, array<u32>, read>) -> u32 {
|
|
60
|
+
var count = 0u;
|
|
61
|
+
|
|
62
|
+
for (var page = 0u; page < PARTICIPATING_MEDIA_VOLUMES_PAGE_LIMIT; page++) {
|
|
63
|
+
let page_address = participating_media_volumes_page_address(database, page);
|
|
64
|
+
|
|
65
|
+
if (page_address == ~0u) {
|
|
66
|
+
break;
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
// page header: [u32 live_count]...
|
|
70
|
+
let live = database[page_address];
|
|
71
|
+
|
|
72
|
+
count += live;
|
|
73
|
+
|
|
74
|
+
if (live < PARTICIPATING_MEDIA_VOLUMES_ELEMENTS_PER_PAGE) {
|
|
75
|
+
break;
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
return count;
|
|
80
|
+
}
|
|
81
|
+
`,
|
|
82
|
+
[
|
|
83
|
+
PARTICIPATING_MEDIA_VOLUMES_TABLE.chunk_read,
|
|
84
|
+
PARTICIPATING_MEDIA_VOLUME_STRUCT.declaration_chunk,
|
|
85
|
+
]
|
|
86
|
+
);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_build_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_volumetrics.js"],"names":[],"mappings":"AA0BA;;;;;;;;GAQG;AACH;IAH+B,KAAK;IACvB;IAAC,iBAAiB,EAAE,MAAM,CAAC;IAAC,gBAAgB,EAAE,MAAM,CAAA;CAAC,CA8DjE;
|
|
1
|
+
{"version":3,"file":"graph_build_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_volumetrics.js"],"names":[],"mappings":"AA0BA;;;;;;;;GAQG;AACH;IAH+B,KAAK;IACvB;IAAC,iBAAiB,EAAE,MAAM,CAAC;IAAC,gBAAgB,EAAE,MAAM,CAAA;CAAC,CA8DjE;AAoVD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IAnB+B,KAAK;IACC,MAAM;IACJ,MAAM;IACV,IAAI;IACZ,kBAAkB,EAAlC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACU,eAAe,EAA/B,MAAM;IACY,qBAAqB,EAAvC,MAAM,EAAE;IACU,qBAAqB,EAAvC,MAAM,EAAE;IAGQ,oBAAoB,EAApC,MAAM;IACuE,sBAAsB,EAAnG,OAAO,iCAAiC,EAAE,yBAAyB;IAElD,WAAW,GAA5B,MAAM;IACW,UAAU,GAA3B,MAAM;IACqB,eAAe;;;;;;WAjKH,MAAM;cAAQ,MAAM;;;EAyVrE"}
|
|
@@ -151,8 +151,7 @@ function graph_integrate_participating_media({
|
|
|
151
151
|
camera: camera.buffer.buffer,
|
|
152
152
|
view: view.uniform_buffer.buffer,
|
|
153
153
|
volumetrics_metadata,
|
|
154
|
-
|
|
155
|
-
scene_volumes: scene.volumetrics.table.buffer,
|
|
154
|
+
scene_database: scene.scene_database_buffer,
|
|
156
155
|
tOutput0: output0.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
157
156
|
tOutput1: output1.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
158
157
|
}
|
|
@@ -600,8 +599,7 @@ export function graph_build_volumetrics({
|
|
|
600
599
|
tParticipatingMedia1: participating_media1.obtainView(),
|
|
601
600
|
|
|
602
601
|
// RDR2-style far-field march inputs (used beyond froxel_far)
|
|
603
|
-
|
|
604
|
-
scene_volumes: view.scene.volumetrics.table.buffer,
|
|
602
|
+
scene_database: view.scene.scene_database_buffer,
|
|
605
603
|
light_data: lights.buffer_data,
|
|
606
604
|
tSunTransmittance: sun_transmittance_lut.obtainView(),
|
|
607
605
|
|
package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_volumetrics_build_participating_media.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_volumetrics_build_participating_media.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js"],"names":[],"mappings":"AAqMA,yEAIE;8BApL4B,4BAA4B"}
|
|
@@ -26,8 +26,7 @@ import { chunk_cluster_depth_from_z_slice } from "../light/cluster/chunk_cluster
|
|
|
26
26
|
import { chunk_compute_volume_fade_factor } from "./chunk_compute_volume_fade_factor.js";
|
|
27
27
|
import { chunk_frustum_unit_box_coverage_multisample } from "./chunk_frustum_unit_box_coverage_multisample.js";
|
|
28
28
|
import { chunk_volumetrics_column_jitter } from "./chunk_volumetrics_column_jitter.js";
|
|
29
|
-
import {
|
|
30
|
-
import { SCENE_VOLUMETRICS_METADATA_STRUCT } from "./SCENE_VOLUMETRICS_METADATA_STRUCT.js";
|
|
29
|
+
import { chunk_participating_media_volumes_iterate } from "./chunk_participating_media_volumes_iterate.js";
|
|
31
30
|
import { VOLUMETRICS_METADATA_STRUCT } from "./VOLUMETRICS_METADATA_STRUCT.js";
|
|
32
31
|
|
|
33
32
|
const resources = new ShaderResourceSetDescriptor();
|
|
@@ -36,8 +35,7 @@ resources.createGroup()
|
|
|
36
35
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
37
36
|
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
38
37
|
.addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
|
|
39
|
-
.
|
|
40
|
-
.addStorageBuffer("scene_volumes", WebGPUArray.from(PARTICIPATING_MEDIA_VOLUME_STRUCT))
|
|
38
|
+
.addStorageBuffer("scene_database", WebGPUArray.u32)
|
|
41
39
|
.addStorageTexture("tOutput0", "rgba16float", "3d", "write-only")
|
|
42
40
|
.addStorageTexture("tOutput1", "rgba16float", "3d", "write-only")
|
|
43
41
|
|
|
@@ -104,9 +102,10 @@ fn main(
|
|
|
104
102
|
var scattering_luma_sum = 0.0;
|
|
105
103
|
var anisotropic_g = 0.0;
|
|
106
104
|
|
|
107
|
-
|
|
105
|
+
let volume_count = participating_media_volumes_count(&scene_database);
|
|
108
106
|
|
|
109
|
-
|
|
107
|
+
for (var v = 0u; v < volume_count; v++) {
|
|
108
|
+
let volume = participating_media_volume_read(&scene_database, v);
|
|
110
109
|
|
|
111
110
|
// Transform froxel into volume's coordinate space. Points go world -> local through
|
|
112
111
|
// transform_inverse, so planes go by the transpose of *its* inverse, which is just
|
|
@@ -165,7 +164,6 @@ fn main(
|
|
|
165
164
|
anisotropic_g += volume.particle_spec.g * volume_scattering_luma;
|
|
166
165
|
|
|
167
166
|
scattering_luma_sum += volume_scattering_luma;
|
|
168
|
-
|
|
169
167
|
}
|
|
170
168
|
|
|
171
169
|
if(scattering_luma_sum != 0.0){
|
|
@@ -193,6 +191,7 @@ fn main(
|
|
|
193
191
|
chunk_compute_volume_fade_factor,
|
|
194
192
|
chunk_mat4_extract_scale,
|
|
195
193
|
chunk_volumetrics_column_jitter,
|
|
194
|
+
chunk_participating_media_volumes_iterate,
|
|
196
195
|
]
|
|
197
196
|
)
|
|
198
197
|
|
|
@@ -20,8 +20,7 @@ import { chunk_get_directional_light_info_by_index } from "../shader/chunk/light
|
|
|
20
20
|
import { chunk_sky_lut_compute_uv } from "../atmosphere/chunk_sky_lut_compute_uv.js";
|
|
21
21
|
import { chunk_calculate_multiscattering } from "./chunk_calculate_multiscattering.js";
|
|
22
22
|
import { chunk_camera_ray_planar_depth_scale } from "./chunk_camera_ray_planar_depth_scale.js";
|
|
23
|
-
import {
|
|
24
|
-
import { SCENE_VOLUMETRICS_METADATA_STRUCT } from "./SCENE_VOLUMETRICS_METADATA_STRUCT.js";
|
|
23
|
+
import { chunk_participating_media_volumes_iterate } from "./chunk_participating_media_volumes_iterate.js";
|
|
25
24
|
|
|
26
25
|
const resources = new ShaderResourceSetDescriptor();
|
|
27
26
|
|
|
@@ -35,8 +34,7 @@ resources.createGroup()
|
|
|
35
34
|
.addTexture("tVolumeLighting", "float", "3d") // pre-integrated volumetric light scattering
|
|
36
35
|
// RDR2-style far field: beyond froxel_far the pass ray-marches the scene volumes directly,
|
|
37
36
|
// lit by the directional sun + atmosphere (single scattering, no self-shadow).
|
|
38
|
-
.
|
|
39
|
-
.addStorageBuffer("scene_volumes", WebGPUArray.from(PARTICIPATING_MEDIA_VOLUME_STRUCT))
|
|
37
|
+
.addStorageBuffer("scene_database", WebGPUArray.u32)
|
|
40
38
|
.addStorageBuffer("light_data", WebGPUArray.u32)
|
|
41
39
|
.addTexture("tSunTransmittance", "float", "2d")
|
|
42
40
|
.addSampler("sLinear")
|
|
@@ -65,9 +63,10 @@ fn far_sample_volumes(world_pos: vec3<f32>) -> FarVolumeSample {
|
|
|
65
63
|
var g_weighted = 0.0;
|
|
66
64
|
var scattering_luma = 0.0;
|
|
67
65
|
|
|
68
|
-
let
|
|
69
|
-
|
|
70
|
-
|
|
66
|
+
let volume_count = participating_media_volumes_count(&scene_database);
|
|
67
|
+
|
|
68
|
+
for (var v = 0u; v < volume_count; v++) {
|
|
69
|
+
let volume = participating_media_volume_read(&scene_database, v);
|
|
71
70
|
let local = (volume.transform_inverse * vec4<f32>(world_pos, 1.0)).xyz;
|
|
72
71
|
if (any(abs(local) > vec3<f32>(0.5))) {
|
|
73
72
|
continue;
|
|
@@ -263,6 +262,7 @@ fn main(
|
|
|
263
262
|
chunk_get_directional_light_info_by_index,
|
|
264
263
|
chunk_sky_lut_compute_uv,
|
|
265
264
|
chunk_calculate_multiscattering,
|
|
265
|
+
chunk_participating_media_volumes_iterate,
|
|
266
266
|
]
|
|
267
267
|
)
|
|
268
268
|
|
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
/** Production water channel. Only AVBOIT's shared resolve composites its radiance. */
|
|
2
2
|
export class GPUWaterRenderer {
|
|
3
|
-
|
|
3
|
+
scene: any;
|
|
4
|
+
body_count: number;
|
|
5
|
+
meshlet_capacity: number;
|
|
6
|
+
time: number;
|
|
7
|
+
waves: any;
|
|
4
8
|
settings: {
|
|
5
9
|
enabled: boolean;
|
|
6
10
|
max_distance: number;
|
|
@@ -10,12 +14,20 @@ export class GPUWaterRenderer {
|
|
|
10
14
|
mode: number;
|
|
11
15
|
reflections: number;
|
|
12
16
|
debug_view: number;
|
|
17
|
+
inscatter_segments: number;
|
|
18
|
+
tessellation_pixels: number;
|
|
13
19
|
};
|
|
14
|
-
|
|
20
|
+
/**
|
|
21
|
+
* The frame's water bodies table, recorded by whoever owns the surfaces at the head of the frame;
|
|
22
|
+
* each drawable surface carries its row as `body_index`.
|
|
23
|
+
* @type {import("./medium/GPUWaterBodies.js").GPUWaterBodies|null}
|
|
24
|
+
*/
|
|
25
|
+
bodies: import("./medium/GPUWaterBodies.js").GPUWaterBodies | null;
|
|
26
|
+
avboit_is_empty(view: any): boolean;
|
|
15
27
|
/** Optional single-pixel readback on the next rendered water frame. No per-frame readback. */
|
|
16
28
|
request_probe(uv: any): Promise<any>;
|
|
17
29
|
dispose(): void;
|
|
18
|
-
avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, hzb_texture, environment_texture }: {
|
|
30
|
+
avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, indirect_lighting_mode }: {
|
|
19
31
|
graph: any;
|
|
20
32
|
view_ctx: any;
|
|
21
33
|
camera: any;
|
|
@@ -24,6 +36,11 @@ export class GPUWaterRenderer {
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normal_texture: any;
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hzb_texture: any;
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environment_texture: any;
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light_cluster_parameters: any;
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light_cluster_lookup: any;
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light_cluster_data: any;
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shadowmap_atlas: any;
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indirect_lighting_mode?: number;
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}): {
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background_color: any;
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};
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"
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1
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{"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"AAmBA,sFAAsF;AACtF;IACI,WAAa;IACb,mBAAe;IACf,yBAAqB;IACrB,aAAS;IACT,WAAa;IACb;;;;;;;;;;;MAE6B;IAC7B;;;;OAIG;IACH,QAFU,OAAO,4BAA4B,EAAE,cAAc,GAAC,IAAI,CAEpD;IAQd,oCAIC;IAED,8FAA8F;IAC9F,qCAgBC;IAED,gBAKC;IAED;;;;;;;;;;;;;;;;MAyIC;IAQD;;;;;YAMC;IAED;;;;;;;;;;MAOC;IAED;;;;;;;;;;;;;;MAwBC;IAED,gGAAgG;IAChG,mEAYC;;CA4BJ"}
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@@ -1,29 +1,49 @@
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1
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-
import { half_to_float_uint16 } from "../../../core/binary/half_to_float_uint16.js";
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2
1
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import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
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import { DEFAULT_DEPTH_TEXTURE_VIEW } from "../depth/DEFAULT_DEPTH_TEXTURE_VIEW.js";
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4
3
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import { graph_compute_pass } from "../shader/graph/compute/graph_compute_pass.js";
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import { graph_image_pass } from "../shader/graph/graph_image_pass.js";
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import { ShadeIndirectLightingMode } from "../ShadeIndirectLightingMode.js";
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import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescriptor.js";
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import { build_indirect_draw_command } from "../gpu_primitive/indirect/build_indirect_draw_command.js";
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import { graph_water_tessellation } from "./surface/graph_water_tessellation.js";
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import { WATER_TESSELLATION_STRUCT, WATER_TILE_VERTEX_COUNT } from "./surface/chunk_water_tessellation.js";
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import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../STATIC_GRAPHICS_ENGINE_ASSETS.js";
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import { SAMPLER_LINEAR_UPSCALE } from "../texture/SAMPLER_LINEAR_UPSCALE.js";
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-
import {
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-
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import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
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import { create_water_finalize_pipeline_brick4, create_water_finalize_pipeline_ibl, create_water_pipeline,
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WATER_FINALIZE_RESOURCES_BRICK4, WATER_FINALIZE_RESOURCES_IBL, WATER_RESOURCES,
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WATER_TRACE_STRUCT, WATER_GRID_STRUCT } from "./shader_water.js";
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import { shader_water_background_copy, shader_water_debug, shader_water_draw,
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shader_water_occupancy, shader_water_splat, shader_water_confidence_seed,
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shader_water_confidence_x, shader_water_confidence_y } from "./shader_water_avboit.js";
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/** Production water channel. Only AVBOIT's shared resolve composites its radiance. */
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export class GPUWaterRenderer {
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-
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scene = null;
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body_count = 0;
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meshlet_capacity = 0;
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time = 0;
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waves = null;
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settings = { enabled: true, max_distance: 300, distance_tolerance: 0.15,
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-
max_updates: 4, fallback_steps: 48, mode: 0, reflections: 1, debug_view: 0
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max_updates: 4, fallback_steps: 48, mode: 0, reflections: 1, debug_view: 0, inscatter_segments: 4,
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tessellation_pixels: 4 };
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/**
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* The frame's water bodies table, recorded by whoever owns the surfaces at the head of the frame;
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* each drawable surface carries its row as `body_index`.
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* @type {import("./medium/GPUWaterBodies.js").GPUWaterBodies|null}
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+
*/
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bodies = null;
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#pipeline = create_water_pipeline();
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-
#
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#finalize_pipeline_ibl = create_water_finalize_pipeline_ibl();
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#finalize_pipeline_brick4 = create_water_finalize_pipeline_brick4();
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#prepared = new WeakMap();
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#inspection = new WeakMap();
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#probe = null;
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-
avboit_is_empty() {
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26
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-
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+
avboit_is_empty(view) {
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// the authored state: whether there is water at all, not whether its surface was produced yet
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+
return !this.settings.enabled || this.body_count === 0 || this.meshlet_capacity === 0
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|| (view !== undefined && view.scene.scene !== this.scene);
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}
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/** Optional single-pixel readback on the next rendered water frame. No per-frame readback. */
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@@ -53,18 +73,26 @@ export class GPUWaterRenderer {
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}
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74
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avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture,
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hzb_texture, environment_texture
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-
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-
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shore_transition: s.shore_transition.slice(), extinction: s.extinction.slice() }))
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.sort((a, b) => a.entity - b.entity);
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surfaces.forEach((surface, index) => { surface.surface_id = index + 1; });
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hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data,
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shadowmap_atlas, indirect_lighting_mode = ShadeIndirectLightingMode.IBL }) {
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+
const scene = view_ctx.scene;
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const meshlets = this.bodies.meshlets({ graph, view: view_ctx, camera, meshlet_capacity: this.meshlet_capacity });
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const settings = { ...this.settings };
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const probe = this.#probe;
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this.#probe = null;
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const resolution = Array.from(view_ctx.resolution);
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-
const
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84
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+
const pixels = Math.max(1, settings.tessellation_pixels);
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85
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+
// Jitter moves raster samples, not the mesh sampling the simulation. A jittered
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+
// reference would change displaced geometry and normals even while waves are paused.
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+
const tessellation = { resolution, pixels,
|
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+
view_projection_matrix: Float32Array.from(view_ctx.camera.camera.view_projection_matrix) };
|
|
89
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+
const patches = graph_water_tessellation({ graph, scene, camera, meshlets,
|
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90
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+
meshlet_capacity: this.meshlet_capacity, tessellation });
|
|
91
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+
const data = { resolution, frame_time: this.time };
|
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92
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+
const wave_state = this.waves.buffer, wave_resolution = this.waves.grid_resolution;
|
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93
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+
const geometry_bindings = () => ({ scene_database: scene.scene_database_buffer,
|
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+
meshlet_metadata: scene.geometries.meshlets.buffer_metadata, meshlet_data: scene.geometries.meshlets.buffer_data,
|
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95
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+
wave_state });
|
|
68
96
|
const pipeline = this.#pipeline;
|
|
69
97
|
const pass = graph.add("Water / receivers", data, (data, resources, context) => {
|
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70
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|
const { encoder, graphics } = context;
|
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@@ -75,14 +103,14 @@ export class GPUWaterRenderer {
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75
103
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tNormal: resources.get(data.normal).obtainView(),
|
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76
104
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tHZB: resources.get(data.hzb).obtainView(),
|
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77
105
|
tScene: resources.get(data.color).obtainView(),
|
|
78
|
-
tEnvironment: resources.get(data.environment).obtainView(),
|
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79
|
-
height_sampler: graphics.samplers.obtain(SAMPLER_LINEAR_UPSCALE),
|
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80
106
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};
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81
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-
|
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82
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-
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83
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-
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84
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-
|
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85
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-
|
|
107
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+
const command = resources.get(data.command);
|
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108
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+
build_indirect_draw_command(graphics.device, `${WATER_TILE_VERTEX_COUNT}, input, 0, 0`,
|
|
109
|
+
encoder, resources.get(data.patch_count), command);
|
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110
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+
const bindings = WATER_RESOURCES.generateBindings({ ...shared, ...geometry_bindings(),
|
|
111
|
+
wave_grid: encoder.allocateTransientValueBuffer(WATER_GRID_STRUCT, { resolution: wave_resolution }),
|
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112
|
+
water_tiles: resources.get(data.tiles), water_tile_sums: resources.get(data.sums),
|
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|
+
tessellation: encoder.allocateTransientValueBuffer(WATER_TESSELLATION_STRUCT, tessellation) }, encoder);
|
|
86
114
|
const render = encoder.constructRenderPass({ label: "Water / receivers", pipeline, bindings: [],
|
|
87
115
|
colorAttachments: [data.receiver, data.trace_metadata].map(handle => ({
|
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88
116
|
view: resources.get(handle).obtainView(), loadOp: "clear", storeOp: "store", clearValue: [0,0,0,0],
|
|
@@ -90,15 +118,18 @@ export class GPUWaterRenderer {
|
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90
118
|
depthStencilAttachment: { view: resources.get(data.interface_depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
|
|
91
119
|
depthLoadOp: "clear", depthStoreOp: "store", depthClearValue: 0 },
|
|
92
120
|
});
|
|
93
|
-
|
|
121
|
+
graphics.setPipelineBindings(render, pipeline, bindings);
|
|
122
|
+
render.drawIndirect(command, 0);
|
|
94
123
|
render.end();
|
|
95
124
|
});
|
|
96
125
|
for (const [name, handle] of Object.entries({ camera, color: color_texture, scene_depth: depth_texture,
|
|
97
|
-
normal: normal_texture, hzb: hzb_texture
|
|
126
|
+
normal: normal_texture, hzb: hzb_texture })) { data[name] = pass.read(handle); }
|
|
98
127
|
const target = (name, format) => pass.create(`Water ${name}`, TextureResourceDescriptor.from({
|
|
99
128
|
resolution, format, usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
100
129
|
| (probe !== null && format !== "depth32float" ? GPUTextureUsage.COPY_SRC : 0),
|
|
101
130
|
}));
|
|
131
|
+
data.tiles = pass.read(patches.tiles); data.sums = pass.read(patches.sums); data.patch_count = pass.read(patches.count);
|
|
132
|
+
data.command = pass.create('Water draw command', BufferResourceDescriptor.from(16, GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT));
|
|
102
133
|
// Keep the accepted UV and both paths at f32 precision through final shading.
|
|
103
134
|
data.receiver = target("receiver", "rgba32float");
|
|
104
135
|
data.trace_metadata = target("trace metadata", "rgba32float");
|
|
@@ -120,21 +151,36 @@ export class GPUWaterRenderer {
|
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|
120
151
|
inputs: { distance_field: horizontal }, output_resolution: visibility_resolution });
|
|
121
152
|
data.visibility_distance = visibility_distance;
|
|
122
153
|
const finalize_data = {};
|
|
123
|
-
|
|
154
|
+
// the optics read the GI mode the meshes in this frame are lit by: a reflection or a sky that
|
|
155
|
+
// misses on screen falls back to it, as SSR's resolve does
|
|
156
|
+
const use_brick4 = indirect_lighting_mode === ShadeIndirectLightingMode.Brick4;
|
|
157
|
+
const finalize_pipeline = use_brick4 ? this.#finalize_pipeline_brick4 : this.#finalize_pipeline_ibl;
|
|
158
|
+
const finalize_resources = use_brick4 ? WATER_FINALIZE_RESOURCES_BRICK4 : WATER_FINALIZE_RESOURCES_IBL;
|
|
124
159
|
const finalize = graph.add('Water / coherent optics', finalize_data, (d, resources, {encoder, graphics}) => {
|
|
125
160
|
const shared = {
|
|
126
161
|
camera: resources.get(d.camera), trace: encoder.allocateTransientValueBuffer(WATER_TRACE_STRUCT, settings),
|
|
127
162
|
tDepth: resources.get(d.scene_depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
|
|
128
163
|
tNormal: resources.get(d.normal).obtainView(), tHZB: resources.get(d.hzb).obtainView(),
|
|
129
|
-
tScene: resources.get(d.color).obtainView(),
|
|
164
|
+
tScene: resources.get(d.color).obtainView(),
|
|
130
165
|
receiver: resources.get(d.receiver).obtainView(), trace_metadata: resources.get(d.trace_metadata).obtainView(),
|
|
131
166
|
visibility_distance: resources.get(d.visibility_distance).obtainView(),
|
|
132
|
-
|
|
167
|
+
...geometry_bindings(), water_tiles: resources.get(d.tiles), water_tile_sums: resources.get(d.sums),
|
|
168
|
+
tessellation: encoder.allocateTransientValueBuffer(WATER_TESSELLATION_STRUCT, tessellation),
|
|
169
|
+
wave_grid: encoder.allocateTransientValueBuffer(WATER_GRID_STRUCT, { resolution: wave_resolution }),
|
|
170
|
+
// the lights, as the transparent meshes bind them
|
|
171
|
+
light_data: view_ctx.scene.lights.buffer_data,
|
|
172
|
+
tEnvironment: resources.get(d.environment).obtainView(),
|
|
173
|
+
cluster_parameters: resources.get(d.light_cluster_parameters),
|
|
174
|
+
cluster_lookup: resources.get(d.light_cluster_lookup),
|
|
175
|
+
cluster_data: resources.get(d.light_cluster_data),
|
|
176
|
+
shadowmapAtlas: resources.get(d.shadowmap_atlas).obtainView(),
|
|
177
|
+
sCompareLinear: graphics.samplers.obtain(SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR),
|
|
133
178
|
};
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
}
|
|
179
|
+
if (use_brick4) {
|
|
180
|
+
shared.brick4 = view_ctx.scene.volumetric_light_map.buffer;
|
|
181
|
+
shared.view = view_ctx.uniform_buffer.buffer;
|
|
182
|
+
}
|
|
183
|
+
const bindings = finalize_resources.generateBindings(shared, encoder);
|
|
138
184
|
const copy_pipeline = shader_water_background_copy.pipeline;
|
|
139
185
|
const copy_bindings = shader_water_background_copy.descriptor.resources.generateBindings({tScene: shared.tScene}, encoder);
|
|
140
186
|
const render = encoder.constructRenderPass({label: 'Water / coherent optics', pipeline: finalize_pipeline, bindings: [],
|
|
@@ -145,12 +191,15 @@ export class GPUWaterRenderer {
|
|
|
145
191
|
render.setPipeline(graphics.render_pipelines.obtain(copy_pipeline)); render.record_pipeline(copy_pipeline);
|
|
146
192
|
graphics.setPipelineBindings(render, copy_pipeline, copy_bindings); render.draw(3);
|
|
147
193
|
render.setPipeline(graphics.render_pipelines.obtain(finalize_pipeline)); render.record_pipeline(finalize_pipeline);
|
|
148
|
-
|
|
194
|
+
graphics.setPipelineBindings(render, finalize_pipeline, bindings);
|
|
195
|
+
render.drawIndirect(resources.get(d.command), 0);
|
|
149
196
|
render.end();
|
|
150
197
|
});
|
|
151
|
-
for (const key of ['camera','scene_depth','normal','hzb','color','
|
|
198
|
+
for (const key of ['camera','scene_depth','normal','hzb','color','receiver','trace_metadata','visibility_distance','interface_depth','tiles','sums','command']) {
|
|
152
199
|
finalize_data[key] = finalize.read(data[key]);
|
|
153
200
|
}
|
|
201
|
+
for (const [key, handle] of Object.entries({ environment: environment_texture, light_cluster_parameters,
|
|
202
|
+
light_cluster_lookup, light_cluster_data, shadowmap_atlas })) { finalize_data[key] = finalize.read(handle); }
|
|
154
203
|
const optical_target = (name,format) => finalize.create(`Water ${name}`, TextureResourceDescriptor.from({
|
|
155
204
|
resolution, format, usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
156
205
|
| (probe !== null ? GPUTextureUsage.COPY_SRC : 0),
|
|
@@ -239,7 +288,7 @@ export class GPUWaterRenderer {
|
|
|
239
288
|
try {
|
|
240
289
|
await buffer.mapAsync(GPUMapMode.READ);
|
|
241
290
|
const mapped = buffer.getMappedRange();
|
|
242
|
-
const half = offset => Array.from(new
|
|
291
|
+
const half = offset => Array.from(new Float16Array(mapped, offset, 4));
|
|
243
292
|
const radiance = half(512);
|
|
244
293
|
const confidence = radiance[3];
|
|
245
294
|
radiance[3] = new Float32Array(mapped, 768, 4)[1];
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The environment map: irradiance as its roughness-1 level × π, specular from its prefiltered levels.
|
|
3
|
+
* Expects `tEnvironment`.
|
|
4
|
+
* @type {CodeChunk}
|
|
5
|
+
*/
|
|
6
|
+
export const chunk_water_gi_ibl: CodeChunk;
|
|
7
|
+
/**
|
|
8
|
+
* Brick4, the volumetric directional light map: position-dependent, so water under a bridge receives
|
|
9
|
+
* less sky and reflects the bridge's light rather than the sky. Expects `brick4` and `view`.
|
|
10
|
+
* @type {CodeChunk}
|
|
11
|
+
*/
|
|
12
|
+
export const chunk_water_gi_brick4: CodeChunk;
|
|
13
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
14
|
+
//# sourceMappingURL=chunk_water_gi.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_water_gi.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_gi.js"],"names":[],"mappings":"AAqBA;;;;GAIG;AACH,iCAFU,SAAS,CAUoC;AAEvD;;;;GAIG;AACH,oCAFU,SAAS,CAgBwB;0BAlDjB,iCAAiC"}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { chunk_get_ibl_irradiance } from "../deferred/indirect/chunk_get_ibl_irradiance.js";
|
|
2
|
+
import { chunk_get_ibl_radiance } from "../deferred/indirect/chunk_get_ibl_radiance.js";
|
|
3
|
+
import {
|
|
4
|
+
chunk_brick4_sample_forward_indirect
|
|
5
|
+
} from "../global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js";
|
|
6
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
7
|
+
|
|
8
|
+
/*
|
|
9
|
+
What the engine's indirect lighting says at a point on the water, one module per indirect-lighting
|
|
10
|
+
mode, as SSR's resolve and the transparent mesh draw are split (WATER_OPTICS_PLAN_2026_10_02.md
|
|
11
|
+
§5.4). Each defines the same two functions, so the water's optics body is written once and composed
|
|
12
|
+
with either:
|
|
13
|
+
|
|
14
|
+
- water_gi_irradiance(position, normal): plane irradiance on a surface facing normal — the sky light
|
|
15
|
+
that enters the water;
|
|
16
|
+
- water_gi_specular(position, normal, view_direction, roughness): the radiance a reflection that
|
|
17
|
+
missed on screen falls back to. view_direction points from the surface to the camera.
|
|
18
|
+
|
|
19
|
+
LPV has no transparent variant: like the transparent meshes, water uses the IBL module under it.
|
|
20
|
+
*/
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* The environment map: irradiance as its roughness-1 level × π, specular from its prefiltered levels.
|
|
24
|
+
* Expects `tEnvironment`.
|
|
25
|
+
* @type {CodeChunk}
|
|
26
|
+
*/
|
|
27
|
+
export const chunk_water_gi_ibl = CodeChunk.from(/* language=WGSL */ `
|
|
28
|
+
fn water_gi_irradiance(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
|
|
29
|
+
return get_ibl_irradiance(normal);
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
fn water_gi_specular(position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32) -> vec3<f32> {
|
|
33
|
+
return get_ibl_radiance(view_direction, normal, roughness);
|
|
34
|
+
}
|
|
35
|
+
`, [chunk_get_ibl_irradiance, chunk_get_ibl_radiance]);
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* Brick4, the volumetric directional light map: position-dependent, so water under a bridge receives
|
|
39
|
+
* less sky and reflects the bridge's light rather than the sky. Expects `brick4` and `view`.
|
|
40
|
+
* @type {CodeChunk}
|
|
41
|
+
*/
|
|
42
|
+
export const chunk_water_gi_brick4 = CodeChunk.from(/* language=WGSL */ `
|
|
43
|
+
fn water_gi_irradiance(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
|
|
44
|
+
var radiance: vec3<f32>;
|
|
45
|
+
var irradiance: vec3<f32>;
|
|
46
|
+
brick4_sample_forward_indirect(position, normal, normal, normal, 1.0, &radiance, &irradiance);
|
|
47
|
+
return irradiance;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
fn water_gi_specular(position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32) -> vec3<f32> {
|
|
51
|
+
var radiance: vec3<f32>;
|
|
52
|
+
var irradiance: vec3<f32>;
|
|
53
|
+
brick4_sample_forward_indirect(position, view_direction, normal, normal, roughness, &radiance, &irradiance);
|
|
54
|
+
return radiance;
|
|
55
|
+
}
|
|
56
|
+
`, [chunk_brick4_sample_forward_indirect]);
|
|
@@ -1,5 +1,7 @@
|
|
|
1
|
+
export const WATER_LEVEL_TOLERANCE_DECLARATION: CodeChunk;
|
|
1
2
|
export const chunk_water_refraction_confidence: CodeChunk;
|
|
2
3
|
export const chunk_water_transport: CodeChunk;
|
|
4
|
+
export const chunk_water_receiver_texel: CodeChunk;
|
|
3
5
|
export const chunk_water_receiver_radiance: CodeChunk;
|
|
4
6
|
import { CodeChunk } from '../shader/compiler/CodeChunk.js';
|
|
5
7
|
//# sourceMappingURL=chunk_water_transport.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_water_transport.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_transport.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_water_transport.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_transport.js"],"names":[],"mappings":"AAUA,0DAEG;AAEH,0DAeG;AAEH,8CAsBG;AAGH,mDAS6F;AAI7F,sDAmCoE;0BAxG1C,iCAAiC"}
|