@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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const triangle_shape = new Triangle3D();
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* Scratch normal written by the primary {@link deepest_pair_penetration} query.
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* and the same as the arrays the recovery path reads a pose from.
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*/
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const subject_pose = new Transform64();
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*
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* buffer.
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* Most triangles the recovery path tests one pair against: the bound on
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* {@link triangle_buffer}'s growth. Same as `narrowphase_step`'s
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* `MAX_TRIANGLES_PER_PAIR`, for the same reason — the count is the convex
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* shape's footprint over the surface's triangle density. Under the old fixed
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* 1,024 a body sunk through a finely meshed floor reported no penetration:
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* recovery accepts only the triangle the body's centre stands under, and in
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* index order that one lay past the first thousand.
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* @type {number}
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*/
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const MAX_TRIANGLES_PER_PAIR =
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const MAX_TRIANGLES_PER_PAIR = 1 << 16;
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/**
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* Recovery-path triangle scratch. Grows by doubling (re-enumerating once) up
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* to {@link MAX_TRIANGLES_PER_PAIR}; the high-water mark is kept. The
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* enumerators return the TRUE overlap count and drop overflow writes
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* (typed-array OOB semantics), so the consume loop never reads past it.
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* @type {Float64Array}
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*/
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let triangle_buffer = new Float64Array(1024 * TRIANGLE_FLOAT_STRIDE);
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/**
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* Whether a pair overlapping more than {@link MAX_TRIANGLES_PER_PAIR}
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* triangles has been reported (once per process).
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* @type {boolean}
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*/
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let triangle_overflow_reported = false;
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/**
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* Penetration depths below this are treated as no contact. The narrowphase
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@@ -94,18 +131,24 @@ const CONTACT_EPSILON = 1e-4;
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* resting on a large box reports the few-cm overlap through the near face
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* rather than the metres-deep "exit through the far side" a centroid-seeded
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* - **
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* - **convex hull pairs** → a hull against a hull or a box takes the GJK +
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* EPA axis and the hull face clip; against a sphere, a closed form.
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* - **every other convex pair** (a cylinder against anything, a capsule
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* against a hull, a scaling TransformedShape3D) → GJK + EPA for the axis
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* and depth, the contacts from the two shapes' supporting features. EPA is
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* exact for polytopes; on a curved support (the cylinder's side, the
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* capsule's ends) its depth is good to its convergence tolerance. A rigid
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* TransformedShape3D is collided as its subject, so it takes whichever of
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* these its subject does.
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* - **convex vs concave** (one of heightmap / mesh) → triangle decomposition
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* over the convex AABB + the closed-form per-triangle solvers
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* (`sphere_triangle`, `box_triangle`, `capsule_triangle`),
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* (`sphere_triangle`, `box_triangle`, `capsule_triangle`), or GJK + EPA and
|
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+
* the supporting features for any other convex shape, deepest wins.
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* These are bounded to each triangle's true 2-D extent, so the historical
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* over-report on closed-mesh side faces (infinite-plane extrapolation) is
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* gone.
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*
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-
* ## Convex-vs-concave recovery (
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|
+
* ## Convex-vs-concave recovery (tunnelled bodies)
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*
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* The per-triangle closed-form solvers are intentionally one-sided: a convex
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* shape that has crossed to the *inner* side of a surface produces no
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* back out. When the primary dispatch finds no contact for a convex-vs-concave
|
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* pair, this function falls back to a half-space test
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* ({@link concave_recovery_penetration}) that reports the outward push-out
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* vector.
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*
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* vector. What that recovers depends on what the concave shape is:
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*
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* - A **heightmap** is solid everywhere under its surface, so a convex behind
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* one of its triangles is in it, crossing the surface or wholly below it,
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* and is pushed back up.
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* - A **mesh** is a surface. Only a convex that crosses one of its triangles
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* is recovered, through the triangle it crosses. A convex wholly behind a
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* mesh triangle without touching it — under a roof, beneath an open sheet,
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+
* wholly past a one-sided face it tunnelled through, or wholly inside a
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* closed mesh — is reported as not penetrating (0). This path used to push
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* such a convex out through the plane of any triangle near it, which
|
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* recovered a body sealed inside a closed mesh but also pushed a mover up
|
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* through a roof it was standing under.
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*
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|
* Concave-vs-concave throws — the M×N triangle-pair cost is out of scope (and
|
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|
* is also refused by the narrowphase for dynamic pairs).
|
|
@@ -125,9 +179,10 @@ const CONTACT_EPSILON = 1e-4;
|
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|
*
|
|
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180
|
* Every pose component is consumed as `position[0..2]` / `rotation[0..3]` —
|
|
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181
|
* here in the recovery path, and inside the {@link deepest_pair_penetration}
|
|
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|
-
* dispatch this hands them to. A
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|
-
*
|
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-
*
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|
+
* dispatch this hands them to. A retained `Float64Array` the caller copied a
|
|
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|
+
* Transform64's pose into (its `translation` / `rotation` accessors allocate
|
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|
+
* a view per read), a `Vector3` / `Quaternion` (both `Float64Array`
|
|
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|
+
* subclasses) and plain `[x, y, z]` /
|
|
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186
|
* `[x, y, z, w]` arrays all satisfy that; an `{x, y, z}` / `{x, y, z, w}`
|
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|
* object does NOT. Its components read as `undefined`, which trips
|
|
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|
* `Transform64.setTranslation`'s `assert.isNumber` in development — but
|
|
@@ -194,8 +249,8 @@ export function compute_penetration(
|
|
|
194
249
|
|
|
195
250
|
/**
|
|
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251
|
* Recovery fallback for a convex shape that has tunnelled to the inner side of
|
|
197
|
-
* a
|
|
198
|
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* solvers report no contact.
|
|
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|
+
* a heightmap, or crosses a mesh triangle from behind, where the one-sided
|
|
253
|
+
* per-triangle solvers report no contact.
|
|
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254
|
*
|
|
200
255
|
* Per-triangle half-space test, deepest-wins:
|
|
201
256
|
* 1. Face normal of the triangle in world frame (outward by winding).
|
|
@@ -204,12 +259,15 @@ export function compute_penetration(
|
|
|
204
259
|
* 3. Signed distance of that point to the triangle's plane. If positive the
|
|
205
260
|
* convex is fully outside this face → skip. If negative, its magnitude is
|
|
206
261
|
* the depth and the face normal is the contact axis.
|
|
262
|
+
* 4. For a mesh, the convex must also cross the triangle itself (GJK against
|
|
263
|
+
* it). A mesh is a surface: a convex behind one of its triangles is not
|
|
264
|
+
* inside anything by itself, so one that crosses none of them — wholly
|
|
265
|
+
* past a one-sided face, wholly inside a closed mesh, under a roof — gets
|
|
266
|
+
* no depth here. A heightmap is solid under its surface and skips this.
|
|
207
267
|
*
|
|
208
|
-
* Exact for heightmaps (adjacent triangles cover the boundary)
|
|
209
|
-
*
|
|
210
|
-
*
|
|
211
|
-
* this path only runs once a body is already inside the solid, where any
|
|
212
|
-
* outward direction is progress.
|
|
268
|
+
* Exact for heightmaps (adjacent triangles cover the boundary). For a mesh the
|
|
269
|
+
* crossed triangle's plane is the push: a valid outward direction for a closed
|
|
270
|
+
* mesh, if not always the minimal one.
|
|
213
271
|
*
|
|
214
272
|
* @private
|
|
215
273
|
*/
|
|
@@ -218,10 +276,27 @@ function concave_recovery_penetration(
|
|
|
218
276
|
shape_a, position_a, rotation_a,
|
|
219
277
|
shape_b, position_b, rotation_b
|
|
220
278
|
) {
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
279
|
+
let concave_shape = isConcaveA ? shape_a : shape_b;
|
|
280
|
+
let concave_pos = isConcaveA ? position_a : position_b;
|
|
281
|
+
let concave_rot = isConcaveA ? rotation_a : rotation_b;
|
|
224
282
|
const convex_shape = isConcaveA ? shape_b : shape_a;
|
|
283
|
+
|
|
284
|
+
// A mesh or heightmap a rigid TransformedShape3D wraps is that surface at the composed pose, as
|
|
285
|
+
// the primary dispatch collides it. A wrapper that scales is not unwrapped, and has no
|
|
286
|
+
// enumerator, here as there.
|
|
287
|
+
if (concave_shape.isTransformedShape3D === true) {
|
|
288
|
+
let px = concave_pos[0], py = concave_pos[1], pz = concave_pos[2];
|
|
289
|
+
let qx = concave_rot[0], qy = concave_rot[1], qz = concave_rot[2], qw = concave_rot[3];
|
|
290
|
+
while (concave_shape.isTransformedShape3D === true && rigid_subject_pose(subject_pose, concave_shape, px, py, pz, qx, qy, qz, qw)) {
|
|
291
|
+
concave_shape = concave_shape.subject;
|
|
292
|
+
px = subject_pose.translation_x; py = subject_pose.translation_y; pz = subject_pose.translation_z;
|
|
293
|
+
qx = subject_pose.rotation_x; qy = subject_pose.rotation_y; qz = subject_pose.rotation_z; qw = subject_pose.rotation_w;
|
|
294
|
+
}
|
|
295
|
+
subject_position[0] = px; subject_position[1] = py; subject_position[2] = pz;
|
|
296
|
+
subject_rotation[0] = qx; subject_rotation[1] = qy; subject_rotation[2] = qz; subject_rotation[3] = qw;
|
|
297
|
+
concave_pos = subject_position;
|
|
298
|
+
concave_rot = subject_rotation;
|
|
299
|
+
}
|
|
225
300
|
const convex_pos = isConcaveA ? position_b : position_a;
|
|
226
301
|
const convex_rot = isConcaveA ? rotation_b : rotation_a;
|
|
227
302
|
|
|
@@ -243,13 +318,34 @@ function concave_recovery_penetration(
|
|
|
243
318
|
concave_rot[0], concave_rot[1], concave_rot[2], concave_rot[3]
|
|
244
319
|
);
|
|
245
320
|
|
|
246
|
-
// ── 3. Decompose to triangles (
|
|
321
|
+
// ── 3. Decompose to triangles (TRUE count may exceed the buffer: grow
|
|
322
|
+
// and enumerate again, deterministic so once suffices) ─────────
|
|
247
323
|
let tri_count = decompose_to_triangles(
|
|
248
324
|
triangle_buffer, 0, concave_shape,
|
|
249
325
|
concave_query_aabb[0], concave_query_aabb[1], concave_query_aabb[2],
|
|
250
326
|
concave_query_aabb[3], concave_query_aabb[4], concave_query_aabb[5]
|
|
251
327
|
);
|
|
252
|
-
|
|
328
|
+
let tri_capacity = triangle_buffer.length / TRIANGLE_FLOAT_STRIDE;
|
|
329
|
+
if (tri_count > tri_capacity && tri_capacity < MAX_TRIANGLES_PER_PAIR) {
|
|
330
|
+
tri_capacity = Math.min(MAX_TRIANGLES_PER_PAIR, Math.max(tri_count, tri_capacity * 2));
|
|
331
|
+
triangle_buffer = new Float64Array(tri_capacity * TRIANGLE_FLOAT_STRIDE);
|
|
332
|
+
tri_count = decompose_to_triangles(
|
|
333
|
+
triangle_buffer, 0, concave_shape,
|
|
334
|
+
concave_query_aabb[0], concave_query_aabb[1], concave_query_aabb[2],
|
|
335
|
+
concave_query_aabb[3], concave_query_aabb[4], concave_query_aabb[5]
|
|
336
|
+
);
|
|
337
|
+
}
|
|
338
|
+
if (tri_count > tri_capacity) {
|
|
339
|
+
// Past the bound — never read the dropped writes.
|
|
340
|
+
if (!triangle_overflow_reported) {
|
|
341
|
+
triangle_overflow_reported = true;
|
|
342
|
+
console.warn(
|
|
343
|
+
`compute_penetration: a ${convex_shape.constructor.name} overlaps ${tri_count} triangles of a`
|
|
344
|
+
+ ` ${concave_shape.constructor.name}; recovery tests ${tri_capacity} and not the rest.`
|
|
345
|
+
);
|
|
346
|
+
}
|
|
347
|
+
tri_count = tri_capacity;
|
|
348
|
+
}
|
|
253
349
|
if (tri_count === 0) return 0;
|
|
254
350
|
|
|
255
351
|
// ── 4. Setup convex PosedShape3D (we'll call support on it per tri) ─
|
|
@@ -267,6 +363,19 @@ function concave_recovery_penetration(
|
|
|
267
363
|
const c_pos_y = concave_pos[1];
|
|
268
364
|
const c_pos_z = concave_pos[2];
|
|
269
365
|
|
|
366
|
+
// A heightmap is solid under its surface, so a convex behind one of its triangles is in it; a
|
|
367
|
+
// mesh is not (see the contact test in the loop).
|
|
368
|
+
const behind_is_inside = concave_shape.isHeightMapShape3D === true;
|
|
369
|
+
|
|
370
|
+
if (!behind_is_inside) {
|
|
371
|
+
// posed once; the triangle it holds is rebound per candidate
|
|
372
|
+
triangle_posed.setup_components(
|
|
373
|
+
triangle_shape,
|
|
374
|
+
concave_pos[0], concave_pos[1], concave_pos[2],
|
|
375
|
+
concave_rot[0], concave_rot[1], concave_rot[2], concave_rot[3]
|
|
376
|
+
);
|
|
377
|
+
}
|
|
378
|
+
|
|
270
379
|
// ── 5. Per-triangle half-space test, deepest-wins ──────────────
|
|
271
380
|
let best_depth = 0;
|
|
272
381
|
let best_fnx_w = 0, best_fny_w = 0, best_fnz_w = 0;
|
|
@@ -311,7 +420,10 @@ function concave_recovery_penetration(
|
|
|
311
420
|
const cent_wz = scratch_rot[2] + c_pos_z;
|
|
312
421
|
|
|
313
422
|
// Deepest inward point of convex along -face_normal.
|
|
314
|
-
|
|
423
|
+
scratch_direction[0] = -fnx_w;
|
|
424
|
+
scratch_direction[1] = -fny_w;
|
|
425
|
+
scratch_direction[2] = -fnz_w;
|
|
426
|
+
posed_b.support(scratch_v3, 0, scratch_direction, 0);
|
|
315
427
|
|
|
316
428
|
// Signed distance from that point to the triangle plane along
|
|
317
429
|
// the face normal: > 0 ⇒ convex is fully on outward side,
|
|
@@ -365,6 +477,17 @@ function concave_recovery_penetration(
|
|
|
365
477
|
const LATERAL_TOL_SQR = 1e-6; // FP slack only; seams are covered by the neighbouring triangle
|
|
366
478
|
if (lateral_sqr > LATERAL_TOL_SQR) continue;
|
|
367
479
|
|
|
480
|
+
// Behind a heightmap's triangle is inside the heightmap: it is solid everywhere under its
|
|
481
|
+
// surface. Behind a mesh's triangle is not inside anything by itself — a mesh is a surface,
|
|
482
|
+
// and a convex can be under a roof or beneath an open sheet, clear of both. A capsule under
|
|
483
|
+
// a sloped roof that cleared its head by 7.8 cm read 1.55 m deep here, and a mover that
|
|
484
|
+
// grazed the same mesh's floor was pushed up through the roof. So a mesh's triangle counts
|
|
485
|
+
// only where the convex actually crosses it.
|
|
486
|
+
if (!behind_is_inside) {
|
|
487
|
+
triangle_shape.bind(triangle_buffer, tri_offset);
|
|
488
|
+
if (!gjk(simplex_buf, posed_b, triangle_posed)) continue;
|
|
489
|
+
}
|
|
490
|
+
|
|
368
491
|
if (depth > best_depth) {
|
|
369
492
|
best_depth = depth;
|
|
370
493
|
best_fnx_w = fnx_w;
|
|
@@ -89,5 +89,81 @@ export function convex_hull_clip(out: Float64Array | number[], A: {
|
|
|
89
89
|
z;
|
|
90
90
|
w;
|
|
91
91
|
}, nx: number, ny: number, nz: number): boolean;
|
|
92
|
+
/**
|
|
93
|
+
* {@link convex_hull_clip} with the axis read from `axis[axis_offset ..+2]`: the hull-pair contact
|
|
94
|
+
* routine does not inline the call, and handed the axis as three numbers it boxed each.
|
|
95
|
+
*
|
|
96
|
+
* @param {Float64Array|number[]} out length ≥ CONVEX_CONVEX_OUT_LENGTH
|
|
97
|
+
* @param {{vertices,face_offsets,face_loops}} A
|
|
98
|
+
* @param {{x,y,z}} posA
|
|
99
|
+
* @param {{x,y,z,w}} rotA
|
|
100
|
+
* @param {{vertices,face_offsets,face_loops}} B
|
|
101
|
+
* @param {{x,y,z}} posB
|
|
102
|
+
* @param {{x,y,z,w}} rotB
|
|
103
|
+
* @param {Float64Array} axis unit axis as returned by {@link gjk_epa_penetration}, either sign
|
|
104
|
+
* @param {number} axis_offset
|
|
105
|
+
* @returns {boolean} always true
|
|
106
|
+
*/
|
|
107
|
+
export function convex_hull_clip_array(out: Float64Array | number[], A: {
|
|
108
|
+
vertices;
|
|
109
|
+
face_offsets;
|
|
110
|
+
face_loops;
|
|
111
|
+
}, posA: {
|
|
112
|
+
x;
|
|
113
|
+
y;
|
|
114
|
+
z;
|
|
115
|
+
}, rotA: {
|
|
116
|
+
x;
|
|
117
|
+
y;
|
|
118
|
+
z;
|
|
119
|
+
w;
|
|
120
|
+
}, B: {
|
|
121
|
+
vertices;
|
|
122
|
+
face_offsets;
|
|
123
|
+
face_loops;
|
|
124
|
+
}, posB: {
|
|
125
|
+
x;
|
|
126
|
+
y;
|
|
127
|
+
z;
|
|
128
|
+
}, rotB: {
|
|
129
|
+
x;
|
|
130
|
+
y;
|
|
131
|
+
z;
|
|
132
|
+
w;
|
|
133
|
+
}, axis: Float64Array, axis_offset: number): boolean;
|
|
134
|
+
/**
|
|
135
|
+
* Sutherland–Hodgman: keep polygon points where (P − a)·s ≤ 0, with crossings.
|
|
136
|
+
* Capacity-guarded on BOTH emit branches: `m` must never pass `dst`'s capacity
|
|
137
|
+
* or the dropped OOB writes leave stale/NaN points that later reads consume
|
|
138
|
+
* (the buffers are pre-sized to inc_len + ref_len, so the guard is a backstop
|
|
139
|
+
* for degenerate input, not the normal bound).
|
|
140
|
+
*
|
|
141
|
+
* Shared with {@link feature_manifold}, which clips support features the same way.
|
|
142
|
+
*
|
|
143
|
+
* @param {Float64Array} src polygon, flat `(x, y, z)` per point
|
|
144
|
+
* @param {number} n point count in `src`
|
|
145
|
+
* @param {Float64Array} dst receives the clipped polygon; `src` and `dst` must not overlap
|
|
146
|
+
* @param {number} sx clip plane normal x (points with positive side are cut)
|
|
147
|
+
* @param {number} sy
|
|
148
|
+
* @param {number} sz
|
|
149
|
+
* @param {number} ax a point on the clip plane, x
|
|
150
|
+
* @param {number} ay
|
|
151
|
+
* @param {number} az
|
|
152
|
+
* @returns {number} point count written to `dst`
|
|
153
|
+
*/
|
|
154
|
+
export function clip_poly(src: Float64Array, n: number, dst: Float64Array, sx: number, sy: number, sz: number, ax: number, ay: number, az: number): number;
|
|
155
|
+
/**
|
|
156
|
+
* {@link clip_poly} with the plane read from `plane[plane_offset ..+5]`: the normal `s`, then a point
|
|
157
|
+
* `a` on the plane. For a caller that cannot have the call inlined, where passing the plane's six
|
|
158
|
+
* numbers would box each into a new heap object, once per side plane of every face clip.
|
|
159
|
+
*
|
|
160
|
+
* @param {Float64Array} src polygon, flat `(x, y, z)` per point
|
|
161
|
+
* @param {number} n point count in `src`
|
|
162
|
+
* @param {Float64Array} dst receives the clipped polygon; `src` and `dst` must not overlap
|
|
163
|
+
* @param {Float64Array} plane `[sx, sy, sz, ax, ay, az]`
|
|
164
|
+
* @param {number} plane_offset
|
|
165
|
+
* @returns {number} point count written to `dst`
|
|
166
|
+
*/
|
|
167
|
+
export function clip_poly_array(src: Float64Array, n: number, dst: Float64Array, plane: Float64Array, plane_offset: number): number;
|
|
92
168
|
export const CONVEX_CONVEX_OUT_LENGTH: number;
|
|
93
169
|
//# sourceMappingURL=convex_convex_manifold.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
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|