@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
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- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
- package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
- package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
- package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
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- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
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- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
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- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
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- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
- package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
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const scratch_tight_world = new Float64Array(6);
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23
|
|
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24
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+
/**
|
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25
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+
* The collider's pose as the arrays {@link refine_ray_hit} takes, copied out of its transform: reading
|
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26
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+
* a Transform64's `translation` or `rotation` builds a fresh view on every read. Filled right before
|
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* the call and not held across the filter, which may run a query of its own.
|
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*/
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const scratch_collider_position = new Float64Array(3);
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+
const scratch_collider_rotation = new Float64Array(4);
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+
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/**
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* Reusable nearest-hit accumulator + scratch. Module-scoped so {@link raycast}
|
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34
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* doesn't allocate per call; the physics step is single-threaded so contention
|
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35
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* isn't a concern.
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-
* @type {{best_t:number, best_body:number}}
|
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+
* @type {{best_t:number, best_body:number, best_collider_entity:number, best_triangle:number}}
|
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37
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*/
|
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-
const acc = { best_t: Infinity, best_body: 0 };
|
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+
const acc = { best_t: Infinity, best_body: 0, best_collider_entity: -1, best_triangle: -1 };
|
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39
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const best_normal = new Float64Array(3); // winning hit's world normal
|
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40
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const cand_normal = new Float64Array(3); // per-leaf candidate normal
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41
|
|
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42
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+
/**
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+
* "Already tested in this query" stamps, indexed by body index. Every collider
|
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+
* of a body owns a separate broadphase leaf carrying that body's id, and the
|
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+
* first of them the ray reaches tests all of the body's colliders, so the rest
|
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+
* would only repeat it — a ray along a row of K children asked the filter, and
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* tested, every collider K times. Stamped rather than cleared so the cost
|
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* stays O(1) per query; the same scheme as `overlap_shape`'s.
|
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+
* @type {Int32Array}
|
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+
*/
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+
let scratch_seen = new Int32Array(64);
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+
|
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+
/**
|
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+
* Stamp written into {@link scratch_seen} by the query in progress. Starts
|
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+
* at 1 so a freshly zeroed (or freshly grown) slot never reads as seen.
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+
* @type {number}
|
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+
*/
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+
let seen_stamp = 0;
|
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+
|
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+
/**
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* Whether a {@link raycast} is in progress. Its accumulator, its stamps and its
|
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* hit are module state, so a raycast started from inside one — from its filter
|
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* — would overwrite the outer's half-finished answer.
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*
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* The refusal is an assert, and a consumer's production build strips asserts:
|
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* there nothing refuses it, and the outer raycast answers wrong without a word
|
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+
* — measured, a ray whose filter cast another ray named entity 8 at t 1.5,
|
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68
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+
* where the truth is entity 1 at t 2.5.
|
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+
* @type {boolean}
|
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+
*/
|
|
71
|
+
let raycast_running = false;
|
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+
|
|
73
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+
const NESTED_RAYCAST = 'raycast: called from inside a raycast, from its filter. A raycast keeps its working state'
|
|
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|
+
+ ' in module scratch, so it cannot run inside another; a shapeCast or an overlap can.';
|
|
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|
+
|
|
32
76
|
/**
|
|
33
77
|
* Outward AABB-face normal at a hit point — the fallback normal for a leaf
|
|
34
78
|
* whose shape has no exact ray test (only a shape defined outside the engine).
|
|
@@ -119,13 +163,29 @@ function bvh_raycast_nearest(
|
|
|
119
163
|
|
|
120
164
|
// Leaf — refine against the true shape.
|
|
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165
|
const body_id = uint32[address + COLUMN_USER_DATA];
|
|
166
|
+
const idx = body_id_index(body_id);
|
|
167
|
+
|
|
168
|
+
if (idx >= scratch_seen.length) {
|
|
169
|
+
// Preserve the stamps already written this query.
|
|
170
|
+
const grown = new Int32Array(Math.max(idx + 1, scratch_seen.length * 2));
|
|
171
|
+
grown.set(scratch_seen);
|
|
172
|
+
scratch_seen = grown;
|
|
173
|
+
}
|
|
174
|
+
// Another leaf of a body already tested: every collider of it was.
|
|
175
|
+
if (scratch_seen[idx] === seen_stamp) continue;
|
|
176
|
+
scratch_seen[idx] = seen_stamp;
|
|
177
|
+
|
|
122
178
|
const entity = system.entityOf(body_id);
|
|
123
179
|
if (entity < 0) continue; // unlinked concurrently
|
|
124
|
-
const idx = body_id_index(body_id);
|
|
125
180
|
const rb = system.__bodies[idx];
|
|
126
181
|
const colliders = system.__body_collider_lists[idx];
|
|
127
182
|
if (colliders === undefined) continue;
|
|
128
183
|
|
|
184
|
+
// The filter may run a query of its own, and every query walks this same
|
|
185
|
+
// stack from its live pointer: publish this frame first, or that query
|
|
186
|
+
// starts on top of the nodes still pending here and overwrites them.
|
|
187
|
+
stack.pointer = pointer;
|
|
188
|
+
|
|
129
189
|
// Every collider carries its OWN world transform: a compound body's
|
|
130
190
|
// collider can live on a child entity metres from the body's pose, and
|
|
131
191
|
// the leaf that got us here was built and refit from that transform.
|
|
@@ -140,8 +200,17 @@ function bvh_raycast_nearest(
|
|
|
140
200
|
if (!filter(entity, collider)) continue;
|
|
141
201
|
|
|
142
202
|
const tr = entry.transform;
|
|
203
|
+
|
|
204
|
+
scratch_collider_position[0] = tr.translation_x;
|
|
205
|
+
scratch_collider_position[1] = tr.translation_y;
|
|
206
|
+
scratch_collider_position[2] = tr.translation_z;
|
|
207
|
+
scratch_collider_rotation[0] = tr.rotation_x;
|
|
208
|
+
scratch_collider_rotation[1] = tr.rotation_y;
|
|
209
|
+
scratch_collider_rotation[2] = tr.rotation_z;
|
|
210
|
+
scratch_collider_rotation[3] = tr.rotation_w;
|
|
211
|
+
|
|
143
212
|
const refined = refine_ray_hit(
|
|
144
|
-
collider.shape,
|
|
213
|
+
collider.shape, scratch_collider_position, scratch_collider_rotation,
|
|
145
214
|
ox, oy, oz, dx, dy, dz, acc.best_t, cand_normal
|
|
146
215
|
);
|
|
147
216
|
|
|
@@ -170,6 +239,8 @@ function bvh_raycast_nearest(
|
|
|
170
239
|
if (tight_t < acc.best_t) { // Infinity on miss — pad-only crossings drop out
|
|
171
240
|
acc.best_t = tight_t;
|
|
172
241
|
acc.best_body = body_id;
|
|
242
|
+
acc.best_collider_entity = entry.entity;
|
|
243
|
+
acc.best_triangle = -1;
|
|
173
244
|
aabb_face_normal(best_normal,
|
|
174
245
|
scratch_tight_world[0], scratch_tight_world[1], scratch_tight_world[2],
|
|
175
246
|
scratch_tight_world[3], scratch_tight_world[4], scratch_tight_world[5],
|
|
@@ -178,6 +249,14 @@ function bvh_raycast_nearest(
|
|
|
178
249
|
} else if (refined < acc.best_t) { // a refined miss is Infinity → never wins
|
|
179
250
|
acc.best_t = refined;
|
|
180
251
|
acc.best_body = body_id;
|
|
252
|
+
acc.best_collider_entity = entry.entity;
|
|
253
|
+
// A mesh or heightmap collider is refined by its triangles, and the
|
|
254
|
+
// last one to hit is this one. (Wrapped in another shape, it is not
|
|
255
|
+
// named: a wrapper may test more than one subject.)
|
|
256
|
+
const shape = collider.shape;
|
|
257
|
+
acc.best_triangle = shape.isMeshShape3D === true || shape.isHeightMapShape3D === true
|
|
258
|
+
? refine_ray_concave_hit_feature() - 1
|
|
259
|
+
: -1;
|
|
181
260
|
best_normal[0] = cand_normal[0];
|
|
182
261
|
best_normal[1] = cand_normal[1];
|
|
183
262
|
best_normal[2] = cand_normal[2];
|
|
@@ -206,18 +285,49 @@ function bvh_raycast_nearest(
|
|
|
206
285
|
* nearest solid surface behind it. This is the only behaviour — a query that
|
|
207
286
|
* wants to find trigger volumes uses an overlap query, not a ray.
|
|
208
287
|
*
|
|
209
|
-
*
|
|
210
|
-
*
|
|
211
|
-
*
|
|
288
|
+
* Every collider of a multi-collider body is tested, each at its own pose, and
|
|
289
|
+
* the result names the one struck: `result.collider_entity` is the entity that
|
|
290
|
+
* owns it, and `result.triangle` the triangle of a mesh or heightmap collider
|
|
291
|
+
* (`-1` otherwise, and for one wrapped in another shape).
|
|
292
|
+
*
|
|
293
|
+
* The filter may run a shapeCast or an overlap of its own, but not another
|
|
294
|
+
* raycast: a raycast keeps its working state in module scratch, and one started
|
|
295
|
+
* from its filter is refused by an assert.
|
|
212
296
|
*
|
|
213
297
|
* @param {PhysicsSystem} system
|
|
214
298
|
* @param {Ray3} ray origin + unit direction + `tMax`
|
|
215
299
|
* @param {PhysicsSurfacePoint} result populated on hit; untouched on miss
|
|
216
300
|
* @param {(entity:number, collider:Collider)=>boolean} [filter] called once per
|
|
217
|
-
*
|
|
301
|
+
* collider of each body whose broadphase leaves the ray crosses, however many
|
|
302
|
+
* of those leaves it crosses; defaults to {@link returnTrue}.
|
|
218
303
|
* @returns {boolean} true on hit, false on miss
|
|
219
304
|
*/
|
|
220
305
|
export function raycast(system, ray, result, filter = returnTrue) {
|
|
306
|
+
assert.ok(!raycast_running, NESTED_RAYCAST);
|
|
307
|
+
|
|
308
|
+
raycast_running = true;
|
|
309
|
+
const stack_entry = stack.pointer;
|
|
310
|
+
try {
|
|
311
|
+
return raycast_nearest(system, ray, result, filter);
|
|
312
|
+
} finally {
|
|
313
|
+
// also on the way out of a throw — a filter's own error, or the assert
|
|
314
|
+
// above in a query the filter started — so the next query is not refused
|
|
315
|
+
// and the stack is left as found
|
|
316
|
+
raycast_running = false;
|
|
317
|
+
stack.pointer = stack_entry;
|
|
318
|
+
}
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
/**
|
|
322
|
+
* {@link raycast}, unguarded.
|
|
323
|
+
*
|
|
324
|
+
* @param {PhysicsSystem} system
|
|
325
|
+
* @param {Ray3} ray
|
|
326
|
+
* @param {PhysicsSurfacePoint} result
|
|
327
|
+
* @param {(entity:number, collider:Collider)=>boolean} filter
|
|
328
|
+
* @returns {boolean}
|
|
329
|
+
*/
|
|
330
|
+
function raycast_nearest(system, ray, result, filter) {
|
|
221
331
|
const ox = ray.origin_x, oy = ray.origin_y, oz = ray.origin_z;
|
|
222
332
|
const dx = ray.direction_x, dy = ray.direction_y, dz = ray.direction_z;
|
|
223
333
|
const max_distance = ray.tMax;
|
|
@@ -226,6 +336,14 @@ export function raycast(system, ray, result, filter = returnTrue) {
|
|
|
226
336
|
acc.best_body = 0;
|
|
227
337
|
best_normal[0] = 0; best_normal[1] = 0; best_normal[2] = 0;
|
|
228
338
|
|
|
339
|
+
// Fresh stamp for this query; wrap back to a cleared table before the
|
|
340
|
+
// counter could collide with a stamp left behind by an older query.
|
|
341
|
+
seen_stamp++;
|
|
342
|
+
if (seen_stamp >= 0x7FFFFFFF) {
|
|
343
|
+
scratch_seen.fill(0);
|
|
344
|
+
seen_stamp = 1;
|
|
345
|
+
}
|
|
346
|
+
|
|
229
347
|
const inv_dx = 1 / dx, inv_dy = 1 / dy, inv_dz = 1 / dz;
|
|
230
348
|
|
|
231
349
|
bvh_raycast_nearest(
|
|
@@ -240,7 +358,11 @@ export function raycast(system, ray, result, filter = returnTrue) {
|
|
|
240
358
|
// Any hit updates best_t to strictly below max_distance (both the refined
|
|
241
359
|
// and AABB-fallback paths require t < current best); a miss leaves it at
|
|
242
360
|
// max_distance. This is body_id-agnostic — the first body packs to id 0.
|
|
243
|
-
|
|
361
|
+
// Asked as "a hit is below the reach" rather than "a miss is not", so that
|
|
362
|
+
// a reach that is not a number reaches nothing: NaN fails every comparison,
|
|
363
|
+
// and a NaN best_t used to read as a hit on whatever body the walk last
|
|
364
|
+
// looked at — a box 100 m off the ray's line.
|
|
365
|
+
if (!(acc.best_t < max_distance)) return false;
|
|
244
366
|
|
|
245
367
|
const entity = system.entityOf(acc.best_body);
|
|
246
368
|
if (entity < 0) return false; // body unlinked concurrently → treat as miss
|
|
@@ -253,6 +375,8 @@ export function raycast(system, ray, result, filter = returnTrue) {
|
|
|
253
375
|
result.t = t;
|
|
254
376
|
result.entity = entity;
|
|
255
377
|
result.body_id = acc.best_body;
|
|
378
|
+
result.collider_entity = acc.best_collider_entity;
|
|
379
|
+
result.triangle = acc.best_triangle;
|
|
256
380
|
|
|
257
381
|
return true;
|
|
258
382
|
}
|
|
@@ -11,35 +11,46 @@
|
|
|
11
11
|
* stretched along `ray.direction * ray.tMax`.
|
|
12
12
|
* 2. Query both broadphase BVHs (static + dynamic) for leaves whose
|
|
13
13
|
* AABB overlaps the swept volume.
|
|
14
|
-
* 3. For each candidate,
|
|
15
|
-
*
|
|
16
|
-
*
|
|
14
|
+
* 3. For each candidate, advance the swept shape toward the candidate's
|
|
15
|
+
* collider by conservative advancement on the GJK distance (see
|
|
16
|
+
* `advance_to_contact`) for the smallest `t` at which it touches and
|
|
17
|
+
* goes on into it, within [0, best_t). A concave collider (mesh,
|
|
18
|
+
* heightmap) is a surface, not the solid its hull encloses: it is
|
|
19
|
+
* swept as the set of its triangles under the swept AABB, each one a
|
|
20
|
+
* convex candidate under the same rules.
|
|
17
21
|
*
|
|
18
|
-
*
|
|
19
|
-
*
|
|
20
|
-
*
|
|
21
|
-
* being checked at its full [0, tMax] interval.
|
|
22
|
+
* Searching only [0, best_t) (rather than always the full [0, tMax]) is the
|
|
23
|
+
* early-termination optimisation: once we have a hit at some t, no later
|
|
24
|
+
* candidate can produce a smaller TOI by being checked over the rest.
|
|
22
25
|
*
|
|
23
26
|
* Output on hit:
|
|
24
27
|
* - `result.t` — sweep distance to impact (in the same units as
|
|
25
28
|
* `ray.direction`'s magnitude; for a unit-direction ray, this is
|
|
26
|
-
* metres).
|
|
29
|
+
* metres). The swept shape there is still apart from what it struck
|
|
30
|
+
* — by about {@link ADVANCE_TARGET}, or within the bracket search's
|
|
31
|
+
* resolution when that found it — so a caller can place a body there.
|
|
27
32
|
* - `result.position` — `ray.origin + t * ray.direction`, i.e. the
|
|
28
33
|
* centre of the swept shape at the moment of first contact. NOT
|
|
29
|
-
* a point on the target's surface
|
|
30
|
-
* refinement which the broadphase-only architecture doesn't have
|
|
31
|
-
* wired up yet.
|
|
34
|
+
* a point on the target's surface.
|
|
32
35
|
* - `result.normal` — target surface's outward normal at the kiss
|
|
33
|
-
* point (unit length)
|
|
34
|
-
*
|
|
35
|
-
*
|
|
36
|
-
* toward the target's centre
|
|
37
|
-
* the last-resort fallback if
|
|
38
|
-
* contact-normal
|
|
36
|
+
* point (unit length): the separating direction advancement stopped
|
|
37
|
+
* on, or a triangle face's own normal. A cast blocked where it starts
|
|
38
|
+
* reads it off by MPR, and a pair exactly tangent there carries no MTV
|
|
39
|
+
* to read, so a second probe nudged toward the target's centre
|
|
40
|
+
* supplies one; `-ray.direction` remains the last-resort fallback if
|
|
41
|
+
* both degenerate. See the contact-normal block near the end of the
|
|
42
|
+
* function.
|
|
39
43
|
* - `result.entity` / `result.body_id` — the hit body.
|
|
44
|
+
* - `result.collider_entity` — the entity owning the struck collider (a
|
|
45
|
+
* compound body's child's own); `result.triangle` — the struck triangle of
|
|
46
|
+
* a mesh or heightmap collider, `-1` for any other.
|
|
40
47
|
*
|
|
41
48
|
* Output on miss: untouched; same convention as `raycast`.
|
|
42
49
|
*
|
|
50
|
+
* The filter may run a raycast or an overlap of its own, but not another cast:
|
|
51
|
+
* a cast keeps its working state in module scratch, and one started from its
|
|
52
|
+
* filter is refused by an assert.
|
|
53
|
+
*
|
|
43
54
|
* @param {PhysicsSystem} system
|
|
44
55
|
* @param {Ray3|{origin_x:number,origin_y:number,origin_z:number,direction_x:number,direction_y:number,direction_z:number,tMax:number}} ray
|
|
45
56
|
* origin + unit direction + `tMax`. Only the named accessors are read, so a
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@@ -49,27 +60,31 @@
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* @param {ArrayLike<number>} rotation the orientation the shape is held at for
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* the whole sweep, read BY INDEX as `[x, y, z, w]` and taken to be a unit
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* quaternion (it is neither normalised nor validated here — a non-unit one
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* silently returns wrong answers). A
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*
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* silently returns wrong answers). A retained `Float64Array` (what the CCD
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* pass hands in: the body's orientation copied out of its Transform64, whose
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* `rotation` accessor allocates a view per read), a `Quaternion`
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* (`Float64Array`-backed) and a plain `[x, y, z, w]` array all satisfy that;
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* an `{x, y, z, w}` object does NOT — its components read as `undefined`,
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* the swept AABB comes out NaN, and every cast then misses silently
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* @param {PhysicsSurfacePoint} result populated on hit; untouched on miss
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* @param {(entity:number, collider:Collider, body_id:number)=>boolean} [filter]
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* mandatory in contract; defaults to {@link returnTrue}.
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* candidate body's entity,
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* distinguishes bodies when colliders live on
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* mandatory in contract; defaults to {@link returnTrue}. Called once per
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* collider of each candidate body, with the body's entity, that collider,
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* and the packed body id (the id distinguishes bodies when colliders live on
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* child entities)
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* @param {boolean} [skip_initial_overlaps=false] how a candidate ALREADY
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* overlapping the swept shape at `t = 0` is treated. `false` (kinematic
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* "can I move?" semantics): targets are solid, so the cast is blocked where
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* it stands — report a hit at `t = 0`. The one exception is a
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* it stands — report a hit at `t = 0`. The one exception is a target
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* the shape merely TOUCHES (no depth beyond {@link CONTACT_EPSILON}): a
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* tangency blocks only a sweep driving into it, and otherwise steps aside so
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* the scan can reach real blockers. `true` (CCD semantics): such a candidate
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* is a resting / sliding contact the discrete solver already owns, NOT a
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* tunnelling threat — skip it and keep scanning the remaining candidates for
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* real blockers along the sweep. Either way, one contact at the start of the
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* sweep must never blind the cast to every other obstacle.
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* sweep must never blind the cast to every other obstacle. For a concave
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* target all of this is decided per TRIANGLE: a shape touching or resting
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* in one triangle of a mesh is still stopped by another one ahead of it.
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* @returns {boolean}
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*/
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export function shape_cast(system: PhysicsSystem, ray: Ray3 | {
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@@ -81,4 +96,20 @@ export function shape_cast(system: PhysicsSystem, ray: Ray3 | {
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direction_z: number;
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tMax: number;
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}, shape: AbstractShape3D, rotation: ArrayLike<number>, result: PhysicsSurfacePoint, filter?: (entity: number, collider: Collider, body_id: number) => boolean, skip_initial_overlaps?: boolean): boolean;
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/**
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* Support point, in world space, of what the last successful {@link shape_cast}
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* struck — the convex collider, or for a concave collider the one triangle the
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* hit was on — along the world direction in `direction[direction_offset .. +2]`, under
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* {@link AbstractShape3D#support}'s contract.
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*
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* For a caller that needs the struck surface's own geometry at the contact
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* (the CCD pass places its impulse where the two facing features overlap).
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* Valid until the next cast; meaningless before any cast has hit.
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*
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* @param {Float64Array} out receives the point
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* @param {number} out_offset
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* @param {Float64Array|number[]} direction
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* @param {number} direction_offset
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*/
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export function shape_cast_struck_support(out: Float64Array, out_offset: number, direction: Float64Array | number[], direction_offset: number): void;
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//# sourceMappingURL=shape_cast.d.ts.map
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@@ -1 +1 @@
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1
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{"version":3,"file":"shape_cast.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/queries/shape_cast.js"],"names":[],"mappings":"
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1
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{"version":3,"file":"shape_cast.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/queries/shape_cast.js"],"names":[],"mappings":"AA03DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwFG;AACH,uDAnCW,OAAK;IAAC,QAAQ,EAAC,MAAM,CAAC;IAAA,QAAQ,EAAC,MAAM,CAAC;IAAA,QAAQ,EAAC,MAAM,CAAC;IAAA,WAAW,EAAC,MAAM,CAAC;IAAA,WAAW,EAAC,MAAM,CAAC;IAAA,WAAW,EAAC,MAAM,CAAC;IAAA,IAAI,EAAC,MAAM,CAAA;CAAC,oCAK3H,UAAU,MAAM,CAAC,wCAUjB,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,UAAS,EAAE,OAAO,EAAC,MAAM,KAAG,OAAO,0BAK3D,OAAO,GAaL,OAAO,CAanB;AA8aD;;;;;;;;;;;;;;GAcG;AACH,+CALW,YAAY,cACZ,MAAM,aACN,YAAY,GAAC,MAAM,EAAE,oBACrB,MAAM,QAIhB"}
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