@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -15,6 +15,14 @@
15
15
  * @param {number} half_height
16
16
  */
17
17
  export function capsule_world_segment(out: number[] | Float64Array, cx: number, cy: number, cz: number, qx: number, qy: number, qz: number, qw: number, half_height: number): void;
18
+ /**
19
+ * {@link capsule_world_segment} with the capsule read from a record (its radius is not read).
20
+ *
21
+ * @param {number[]|Float64Array} out length >= 6
22
+ * @param {Float64Array} capsule
23
+ * @param {number} capsule_offset
24
+ */
25
+ export function capsule_world_segment_array(out: number[] | Float64Array, capsule: Float64Array, capsule_offset: number): void;
18
26
  /**
19
27
  * Capsule (A) vs sphere (B) contact, closed-form via point-segment distance.
20
28
  *
@@ -35,6 +43,17 @@ export function capsule_world_segment(out: number[] | Float64Array, cx: number,
35
43
  * @returns {boolean} true on overlap
36
44
  */
37
45
  export function capsule_sphere_contact(out: number[] | Float64Array, a_cx: number, a_cy: number, a_cz: number, a_qx: number, a_qy: number, a_qz: number, a_qw: number, a_radius: number, a_half_h: number, b_cx: number, b_cy: number, b_cz: number, b_radius: number): boolean;
46
+ /**
47
+ * {@link capsule_sphere_contact} with the capsule (A) and the sphere (B) read from records.
48
+ *
49
+ * @param {number[]|Float64Array} out length >= 10
50
+ * @param {Float64Array} capsule
51
+ * @param {number} capsule_offset
52
+ * @param {Float64Array} sphere
53
+ * @param {number} sphere_offset
54
+ * @returns {boolean} true on overlap
55
+ */
56
+ export function capsule_sphere_contact_array(out: number[] | Float64Array, capsule: Float64Array, capsule_offset: number, sphere: Float64Array, sphere_offset: number): boolean;
38
57
  /**
39
58
  * Two capsules (A and B). Reduces to segment-segment closest pair + radius.
40
59
  *
@@ -42,6 +61,17 @@ export function capsule_sphere_contact(out: number[] | Float64Array, a_cx: numbe
42
61
  * @returns {boolean} true on overlap
43
62
  */
44
63
  export function capsule_capsule_contact(out: number[] | Float64Array, a_cx: any, a_cy: any, a_cz: any, a_qx: any, a_qy: any, a_qz: any, a_qw: any, a_radius: any, a_half_h: any, b_cx: any, b_cy: any, b_cz: any, b_qx: any, b_qy: any, b_qz: any, b_qw: any, b_radius: any, b_half_h: any): boolean;
64
+ /**
65
+ * {@link capsule_capsule_contact} with both capsules read from records.
66
+ *
67
+ * @param {number[]|Float64Array} out length >= 10
68
+ * @param {Float64Array} capsule_a
69
+ * @param {number} capsule_a_offset
70
+ * @param {Float64Array} capsule_b
71
+ * @param {number} capsule_b_offset
72
+ * @returns {boolean} true on overlap
73
+ */
74
+ export function capsule_capsule_contact_array(out: number[] | Float64Array, capsule_a: Float64Array, capsule_a_offset: number, capsule_b: Float64Array, capsule_b_offset: number): boolean;
45
75
  /**
46
76
  * Capsule-vs-capsule with a parallel-aware multi-point manifold: NEAR-PARALLEL
47
77
  * overlapping capsules emit one contact at each end of their axial overlap
@@ -53,6 +83,17 @@ export function capsule_capsule_contact(out: number[] | Float64Array, a_cx: any,
53
83
  * @returns {number} number of contacts written (0 = no overlap)
54
84
  */
55
85
  export function capsule_capsule_multi_contacts(out: number[] | Float64Array, a_cx: any, a_cy: any, a_cz: any, a_qx: any, a_qy: any, a_qz: any, a_qw: any, a_radius: any, a_half_h: any, b_cx: any, b_cy: any, b_cz: any, b_qx: any, b_qy: any, b_qz: any, b_qw: any, b_radius: any, b_half_h: any): number;
86
+ /**
87
+ * {@link capsule_capsule_multi_contacts} with both capsules read from records.
88
+ *
89
+ * @param {number[]|Float64Array} out length >= 2 * CAPSULE_CAPSULE_CONTACT_STRIDE
90
+ * @param {Float64Array} capsule_a
91
+ * @param {number} capsule_a_offset
92
+ * @param {Float64Array} capsule_b
93
+ * @param {number} capsule_b_offset
94
+ * @returns {number} number of contacts written (0 = no overlap)
95
+ */
96
+ export function capsule_capsule_multi_contacts_array(out: number[] | Float64Array, capsule_a: Float64Array, capsule_a_offset: number, capsule_b: Float64Array, capsule_b_offset: number): number;
56
97
  /**
57
98
  * Capsule (A) vs oriented box (B). Brings the capsule segment into box-local
58
99
  * space, then refines via 2 fixed-point iterations between:
@@ -68,6 +109,17 @@ export function capsule_capsule_multi_contacts(out: number[] | Float64Array, a_c
68
109
  * @returns {boolean}
69
110
  */
70
111
  export function capsule_box_contact(out: number[] | Float64Array, a_cx: any, a_cy: any, a_cz: any, a_qx: any, a_qy: any, a_qz: any, a_qw: any, a_radius: any, a_half_h: any, b_cx: any, b_cy: any, b_cz: any, b_qx: any, b_qy: any, b_qz: any, b_qw: any, b_hx: any, b_hy: any, b_hz: any): boolean;
112
+ /**
113
+ * {@link capsule_box_contact} with the capsule (A) and the box (B) read from records.
114
+ *
115
+ * @param {number[]|Float64Array} out length >= 10
116
+ * @param {Float64Array} capsule
117
+ * @param {number} capsule_offset
118
+ * @param {Float64Array} box
119
+ * @param {number} box_offset
120
+ * @returns {boolean}
121
+ */
122
+ export function capsule_box_contact_array(out: number[] | Float64Array, capsule: Float64Array, capsule_offset: number, box: Float64Array, box_offset: number): boolean;
71
123
  /**
72
124
  * Multi-point capsule-vs-OBB contact generation. Emits up to
73
125
  * {@link CAPSULE_BOX_MAX_CONTACTS} contacts into `out` in the
@@ -111,6 +163,17 @@ export function capsule_box_contact(out: number[] | Float64Array, a_cx: any, a_c
111
163
  * @returns {number} number of contacts emitted, in `[0, CAPSULE_BOX_MAX_CONTACTS]`
112
164
  */
113
165
  export function capsule_box_multi_contacts(out: Float64Array, a_cx: number, a_cy: number, a_cz: number, a_qx: number, a_qy: number, a_qz: number, a_qw: number, a_radius: number, a_half_h: number, b_cx: number, b_cy: number, b_cz: number, b_qx: number, b_qy: number, b_qz: number, b_qw: number, b_hx: number, b_hy: number, b_hz: number): number;
166
+ /**
167
+ * {@link capsule_box_multi_contacts} with the capsule (A) and the box (B) read from records.
168
+ *
169
+ * @param {Float64Array} out length >= CAPSULE_BOX_MAX_CONTACTS * CAPSULE_BOX_CONTACT_STRIDE
170
+ * @param {Float64Array} capsule
171
+ * @param {number} capsule_offset
172
+ * @param {Float64Array} box
173
+ * @param {number} box_offset
174
+ * @returns {number} number of contacts emitted, in `[0, CAPSULE_BOX_MAX_CONTACTS]`
175
+ */
176
+ export function capsule_box_multi_contacts_array(out: Float64Array, capsule: Float64Array, capsule_offset: number, box: Float64Array, box_offset: number): number;
114
177
  /**
115
178
  * Output stride per contact in {@link capsule_capsule_multi_contacts} —
116
179
  * matches {@link CAPSULE_BOX_CONTACT_STRIDE}:
@@ -1 +1 @@
1
- {"version":3,"file":"capsule_contacts.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/capsule_contacts.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;;;;;GAeG;AACH,2CAVW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,eACN,MAAM,QAOhB;AAID;;;;;;;;;;;;;;;;;;GAkBG;AACH,4CAhBW,MAAM,EAAE,GAAC,YAAY,QACrB,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,YACN,MAAM,YACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,YACN,MAAM,GACJ,OAAO,CA6CnB;AAMD;;;;;GAKG;AACH,6CAHW,MAAM,EAAE,GAAC,YAAY,yNACnB,OAAO,CAoEnB;AA8BD;;;;;;;;;GASG;AACH,oDAHW,MAAM,EAAE,GAAC,YAAY,yNACnB,MAAM,CAyHlB;AASD;;;;;;;;;;;;;GAaG;AACH,yCAHW,MAAM,EAAE,GAAC,YAAY,4NACnB,OAAO,CA6FnB;AAyCD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH,gDAtBW,YAAY,QACZ,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,YACN,MAAM,YACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,GACJ,MAAM,CAsElB;AAtaD;;;;;;;;GAQG;AACH,6CAFU,MAAM,CAEiC;AAEjD;;;;GAIG;AACH,2CAFU,MAAM,CAE8B;AAmQ9C;;;;;;;;;;GAUG;AACH,yCAFU,MAAM,CAE6B;AAE7C;;;;;GAKG;AACH,uCAFU,MAAM,CAE0B"}
1
+ {"version":3,"file":"capsule_contacts.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/capsule_contacts.js"],"names":[],"mappings":"AAkEA;;;;;;;;;;;;;;;GAeG;AACH,2CAVW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,eACN,MAAM,QAMhB;AAED;;;;;;GAMG;AACH,iDAJW,MAAM,EAAE,GAAC,YAAY,WACrB,YAAY,kBACZ,MAAM,QAehB;AAID;;;;;;;;;;;;;;;;;;GAkBG;AACH,4CAhBW,MAAM,EAAE,GAAC,YAAY,QACrB,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,YACN,MAAM,YACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,YACN,MAAM,GACJ,OAAO,CAYnB;AAED;;;;;;;;;GASG;AACH,kDAPW,MAAM,EAAE,GAAC,YAAY,WACrB,YAAY,kBACZ,MAAM,UACN,YAAY,iBACZ,MAAM,GACJ,OAAO,CA6CnB;AAMD;;;;;GAKG;AACH,6CAHW,MAAM,EAAE,GAAC,YAAY,yNACnB,OAAO,CAYnB;AAED;;;;;;;;;GASG;AACH,mDAPW,MAAM,EAAE,GAAC,YAAY,aACrB,YAAY,oBACZ,MAAM,aACN,YAAY,oBACZ,MAAM,GACJ,OAAO,CAmEnB;AA8BD;;;;;;;;;GASG;AACH,oDAHW,MAAM,EAAE,GAAC,YAAY,yNACnB,MAAM,CAYlB;AAED;;;;;;;;;GASG;AACH,0DAPW,MAAM,EAAE,GAAC,YAAY,aACrB,YAAY,oBACZ,MAAM,aACN,YAAY,oBACZ,MAAM,GACJ,MAAM,CAsHlB;AAeD;;;;;;;;;;;;;GAaG;AACH,yCAHW,MAAM,EAAE,GAAC,YAAY,4NACnB,OAAO,CAYnB;AAsBD;;;;;;;;;GASG;AACH,+CAPW,MAAM,EAAE,GAAC,YAAY,WACrB,YAAY,kBACZ,MAAM,OACN,YAAY,cACZ,MAAM,GACJ,OAAO,CAoGnB;AAyCD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH,gDAtBW,YAAY,QACZ,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,YACN,MAAM,YACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,GACJ,MAAM,CAYlB;AAKD;;;;;;;;;GASG;AACH,sDAPW,YAAY,WACZ,YAAY,kBACZ,MAAM,OACN,YAAY,cACZ,MAAM,GACJ,MAAM,CA4DlB;AA/fD;;;;;;;;GAQG;AACH,6CAFU,MAAM,CAEiC;AAEjD;;;;GAIG;AACH,2CAFU,MAAM,CAE8B;AA6U9C;;;;;;;;;;GAUG;AACH,yCAFU,MAAM,CAE6B;AAE7C;;;;;GAKG;AACH,uCAFU,MAAM,CAE0B"}
@@ -2,10 +2,10 @@ import { line3_segment_segment_closest_point_pair } from "../../../core/geom/3d/
2
2
  const scratch_pair = new Float64Array(6);
3
3
  import { line3_compute_segment_segment_closest_points } from "../../../core/geom/3d/line/line3_compute_segment_segment_closest_points.js";
4
4
  import { line3_compute_segment_closest_point_t } from "../../../core/geom/3d/line/line3_compute_segment_closest_point_t.js";
5
- import { line3_compute_segment_closest_point_to_aabb3_t } from "../../../core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js";
6
- import { v3_quaternion_apply } from "../../../core/geom/vec3/v3_quaternion_apply.js";
7
- import { v3_quaternion_apply_inverse } from "../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
8
- import { sphere_box_contact } from "./sphere_box_contact.js";
5
+ import { line3_compute_segment_closest_point_to_aabb3_t_array } from "../../../core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js";
6
+ import { v3_quaternion_apply_array } from "../../../core/geom/vec3/v3_quaternion_apply.js";
7
+ import { v3_quaternion_apply_inverse_array } from "../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
8
+ import { sphere_box_contact_array } from "./sphere_box_contact.js";
9
9
 
10
10
  /**
11
11
  * Closed-form narrowphase helpers for the capsule family. A capsule is the
@@ -21,6 +21,13 @@ import { sphere_box_contact } from "./sphere_box_contact.js";
21
21
  * out[4..6] : world contact on A's surface
22
22
  * out[7..9] : world contact on B's surface
23
23
  *
24
+ * Every routine has an `_array` form that reads its bodies from records — a capsule as `[centre (3),
25
+ * orientation (unit quaternion, 4), radius, half-height]`, nine numbers; a sphere as `[centre (3),
26
+ * radius]`; a box as `[centre (3), orientation (4), half-extents (3)]` — and the scalar forms pack
27
+ * their numbers for it. A call V8 does not inline boxes each number passed to it, up to nineteen per
28
+ * call here, once per pair per step, so the narrowphase calls the array forms, and they call each
29
+ * other and the rotations the same way.
30
+ *
24
31
  * @author Alex Goldring
25
32
  * @copyright Company Named Limited (c) 2026
26
33
  */
@@ -29,6 +36,34 @@ const scratch_st = new Float64Array(2);
29
36
 
30
37
  const scratch_seg = new Float64Array(6);
31
38
 
39
+ /** Where the scalar forms pack their bodies. */
40
+ const scratch_capsule_a = new Float64Array(9);
41
+ const scratch_capsule_b = new Float64Array(9);
42
+ const scratch_sphere_b = new Float64Array(4);
43
+ const scratch_box_b = new Float64Array(10);
44
+
45
+ /** A body-local vector rotated to world through {@link v3_quaternion_apply_array}. */
46
+ const scratch_vector = new Float64Array(3);
47
+
48
+ /**
49
+ * Pack a capsule record.
50
+ * @param {Float64Array} out
51
+ * @param {number} cx
52
+ * @param {number} cy
53
+ * @param {number} cz
54
+ * @param {number} qx
55
+ * @param {number} qy
56
+ * @param {number} qz
57
+ * @param {number} qw
58
+ * @param {number} radius
59
+ * @param {number} half_height
60
+ */
61
+ function capsule_pack(out, cx, cy, cz, qx, qy, qz, qw, radius, half_height) {
62
+ out[0] = cx; out[1] = cy; out[2] = cz;
63
+ out[3] = qx; out[4] = qy; out[5] = qz; out[6] = qw;
64
+ out[7] = radius; out[8] = half_height;
65
+ }
66
+
32
67
  /**
33
68
  * Compute the two world endpoints of a capsule's central segment given its
34
69
  * pose. The capsule is Y-aligned in body frame; the segment runs from
@@ -46,8 +81,29 @@ const scratch_seg = new Float64Array(6);
46
81
  * @param {number} half_height
47
82
  */
48
83
  export function capsule_world_segment(out, cx, cy, cz, qx, qy, qz, qw, half_height) {
49
- v3_quaternion_apply(out, 0, 0, -half_height, 0, qx, qy, qz, qw);
50
- v3_quaternion_apply(out, 3, 0, half_height, 0, qx, qy, qz, qw);
84
+ const capsule = scratch_capsule_a;
85
+ capsule_pack(capsule, cx, cy, cz, qx, qy, qz, qw, 0, half_height);
86
+ capsule_world_segment_array(out, capsule, 0);
87
+ }
88
+
89
+ /**
90
+ * {@link capsule_world_segment} with the capsule read from a record (its radius is not read).
91
+ *
92
+ * @param {number[]|Float64Array} out length >= 6
93
+ * @param {Float64Array} capsule
94
+ * @param {number} capsule_offset
95
+ */
96
+ export function capsule_world_segment_array(out, capsule, capsule_offset) {
97
+ const half_height = capsule[capsule_offset + 8];
98
+ const rotation = capsule_offset + 3;
99
+ const v = scratch_vector;
100
+
101
+ v[0] = 0; v[1] = -half_height; v[2] = 0;
102
+ v3_quaternion_apply_array(out, 0, v, 0, capsule, rotation);
103
+ v[1] = half_height;
104
+ v3_quaternion_apply_array(out, 3, v, 0, capsule, rotation);
105
+
106
+ const cx = capsule[capsule_offset], cy = capsule[capsule_offset + 1], cz = capsule[capsule_offset + 2];
51
107
  out[0] += cx; out[1] += cy; out[2] += cz;
52
108
  out[3] += cx; out[4] += cy; out[5] += cz;
53
109
  }
@@ -78,7 +134,29 @@ export function capsule_sphere_contact(
78
134
  a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_radius, a_half_h,
79
135
  b_cx, b_cy, b_cz, b_radius
80
136
  ) {
81
- capsule_world_segment(scratch_seg, a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_half_h);
137
+ const capsule = scratch_capsule_a;
138
+ const sphere = scratch_sphere_b;
139
+ capsule_pack(capsule, a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_radius, a_half_h);
140
+ sphere[0] = b_cx; sphere[1] = b_cy; sphere[2] = b_cz; sphere[3] = b_radius;
141
+ return capsule_sphere_contact_array(out, capsule, 0, sphere, 0);
142
+ }
143
+
144
+ /**
145
+ * {@link capsule_sphere_contact} with the capsule (A) and the sphere (B) read from records.
146
+ *
147
+ * @param {number[]|Float64Array} out length >= 10
148
+ * @param {Float64Array} capsule
149
+ * @param {number} capsule_offset
150
+ * @param {Float64Array} sphere
151
+ * @param {number} sphere_offset
152
+ * @returns {boolean} true on overlap
153
+ */
154
+ export function capsule_sphere_contact_array(out, capsule, capsule_offset, sphere, sphere_offset) {
155
+ const a_radius = capsule[capsule_offset + 7];
156
+ const b_cx = sphere[sphere_offset], b_cy = sphere[sphere_offset + 1], b_cz = sphere[sphere_offset + 2];
157
+ const b_radius = sphere[sphere_offset + 3];
158
+
159
+ capsule_world_segment_array(scratch_seg, capsule, capsule_offset);
82
160
  const sax = scratch_seg[0], say = scratch_seg[1], saz = scratch_seg[2];
83
161
  const sbx = scratch_seg[3], sby = scratch_seg[4], sbz = scratch_seg[5];
84
162
 
@@ -133,8 +211,29 @@ export function capsule_capsule_contact(
133
211
  a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_radius, a_half_h,
134
212
  b_cx, b_cy, b_cz, b_qx, b_qy, b_qz, b_qw, b_radius, b_half_h
135
213
  ) {
136
- capsule_world_segment(scratch_seg, a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_half_h);
137
- capsule_world_segment(scratch_seg_b, b_cx, b_cy, b_cz, b_qx, b_qy, b_qz, b_qw, b_half_h);
214
+ const capsule_a = scratch_capsule_a;
215
+ const capsule_b = scratch_capsule_b;
216
+ capsule_pack(capsule_a, a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_radius, a_half_h);
217
+ capsule_pack(capsule_b, b_cx, b_cy, b_cz, b_qx, b_qy, b_qz, b_qw, b_radius, b_half_h);
218
+ return capsule_capsule_contact_array(out, capsule_a, 0, capsule_b, 0);
219
+ }
220
+
221
+ /**
222
+ * {@link capsule_capsule_contact} with both capsules read from records.
223
+ *
224
+ * @param {number[]|Float64Array} out length >= 10
225
+ * @param {Float64Array} capsule_a
226
+ * @param {number} capsule_a_offset
227
+ * @param {Float64Array} capsule_b
228
+ * @param {number} capsule_b_offset
229
+ * @returns {boolean} true on overlap
230
+ */
231
+ export function capsule_capsule_contact_array(out, capsule_a, capsule_a_offset, capsule_b, capsule_b_offset) {
232
+ const a_radius = capsule_a[capsule_a_offset + 7];
233
+ const b_radius = capsule_b[capsule_b_offset + 7];
234
+
235
+ capsule_world_segment_array(scratch_seg, capsule_a, capsule_a_offset);
236
+ capsule_world_segment_array(scratch_seg_b, capsule_b, capsule_b_offset);
138
237
 
139
238
  const a0x = scratch_seg[0], a0y = scratch_seg[1], a0z = scratch_seg[2];
140
239
  const a1x = scratch_seg[3], a1y = scratch_seg[4], a1z = scratch_seg[5];
@@ -239,8 +338,31 @@ export function capsule_capsule_multi_contacts(
239
338
  a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_radius, a_half_h,
240
339
  b_cx, b_cy, b_cz, b_qx, b_qy, b_qz, b_qw, b_radius, b_half_h
241
340
  ) {
242
- capsule_world_segment(scratch_seg, a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_half_h);
243
- capsule_world_segment(scratch_seg_b, b_cx, b_cy, b_cz, b_qx, b_qy, b_qz, b_qw, b_half_h);
341
+ const capsule_a = scratch_capsule_a;
342
+ const capsule_b = scratch_capsule_b;
343
+ capsule_pack(capsule_a, a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_radius, a_half_h);
344
+ capsule_pack(capsule_b, b_cx, b_cy, b_cz, b_qx, b_qy, b_qz, b_qw, b_radius, b_half_h);
345
+ return capsule_capsule_multi_contacts_array(out, capsule_a, 0, capsule_b, 0);
346
+ }
347
+
348
+ /**
349
+ * {@link capsule_capsule_multi_contacts} with both capsules read from records.
350
+ *
351
+ * @param {number[]|Float64Array} out length >= 2 * CAPSULE_CAPSULE_CONTACT_STRIDE
352
+ * @param {Float64Array} capsule_a
353
+ * @param {number} capsule_a_offset
354
+ * @param {Float64Array} capsule_b
355
+ * @param {number} capsule_b_offset
356
+ * @returns {number} number of contacts written (0 = no overlap)
357
+ */
358
+ export function capsule_capsule_multi_contacts_array(out, capsule_a, capsule_a_offset, capsule_b, capsule_b_offset) {
359
+ const a_cx = capsule_a[capsule_a_offset], a_cy = capsule_a[capsule_a_offset + 1], a_cz = capsule_a[capsule_a_offset + 2];
360
+ const a_radius = capsule_a[capsule_a_offset + 7];
361
+ const b_cx = capsule_b[capsule_b_offset], b_cy = capsule_b[capsule_b_offset + 1], b_cz = capsule_b[capsule_b_offset + 2];
362
+ const b_radius = capsule_b[capsule_b_offset + 7];
363
+
364
+ capsule_world_segment_array(scratch_seg, capsule_a, capsule_a_offset);
365
+ capsule_world_segment_array(scratch_seg_b, capsule_b, capsule_b_offset);
244
366
 
245
367
  const a0x = scratch_seg[0], a0y = scratch_seg[1], a0z = scratch_seg[2];
246
368
  const a1x = scratch_seg[3], a1y = scratch_seg[4], a1z = scratch_seg[5];
@@ -335,11 +457,7 @@ export function capsule_capsule_multi_contacts(
335
457
  }
336
458
 
337
459
  // General case: single closest-point contact.
338
- if (!capsule_capsule_contact(
339
- scratch_single,
340
- a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_radius, a_half_h,
341
- b_cx, b_cy, b_cz, b_qx, b_qy, b_qz, b_qw, b_radius, b_half_h
342
- )) {
460
+ if (!capsule_capsule_contact_array(scratch_single, capsule_a, capsule_a_offset, capsule_b, capsule_b_offset)) {
343
461
  return 0;
344
462
  }
345
463
  out[0] = scratch_single[4];
@@ -359,8 +477,14 @@ const scratch_single = new Float64Array(10);
359
477
 
360
478
  // --- capsule vs oriented box ------------------------------------------------
361
479
 
362
- const scratch_a0_local = new Float64Array(3);
363
- const scratch_a1_local = new Float64Array(3);
480
+ /** The capsule's segment in the box's frame, both endpoints. */
481
+ const scratch_seg_local = new Float64Array(6);
482
+
483
+ /** The box-local box, `[−h, h]`, for the segment-vs-box query. */
484
+ const scratch_aabb = new Float64Array(6);
485
+
486
+ /** The segment parameter of the closest point to the box. */
487
+ const scratch_t = new Float64Array(1);
364
488
 
365
489
  /**
366
490
  * Capsule (A) vs oriented box (B). Brings the capsule segment into box-local
@@ -381,18 +505,62 @@ export function capsule_box_contact(
381
505
  a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_radius, a_half_h,
382
506
  b_cx, b_cy, b_cz, b_qx, b_qy, b_qz, b_qw, b_hx, b_hy, b_hz
383
507
  ) {
508
+ const capsule = scratch_capsule_a;
509
+ const box = scratch_box_b;
510
+ capsule_pack(capsule, a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_radius, a_half_h);
511
+ box_pack(box, b_cx, b_cy, b_cz, b_qx, b_qy, b_qz, b_qw, b_hx, b_hy, b_hz);
512
+ return capsule_box_contact_array(out, capsule, 0, box, 0);
513
+ }
514
+
515
+ /**
516
+ * Pack a box record.
517
+ * @param {Float64Array} out
518
+ * @param {number} cx
519
+ * @param {number} cy
520
+ * @param {number} cz
521
+ * @param {number} qx
522
+ * @param {number} qy
523
+ * @param {number} qz
524
+ * @param {number} qw
525
+ * @param {number} hx
526
+ * @param {number} hy
527
+ * @param {number} hz
528
+ */
529
+ function box_pack(out, cx, cy, cz, qx, qy, qz, qw, hx, hy, hz) {
530
+ out[0] = cx; out[1] = cy; out[2] = cz;
531
+ out[3] = qx; out[4] = qy; out[5] = qz; out[6] = qw;
532
+ out[7] = hx; out[8] = hy; out[9] = hz;
533
+ }
534
+
535
+ /**
536
+ * {@link capsule_box_contact} with the capsule (A) and the box (B) read from records.
537
+ *
538
+ * @param {number[]|Float64Array} out length >= 10
539
+ * @param {Float64Array} capsule
540
+ * @param {number} capsule_offset
541
+ * @param {Float64Array} box
542
+ * @param {number} box_offset
543
+ * @returns {boolean}
544
+ */
545
+ export function capsule_box_contact_array(out, capsule, capsule_offset, box, box_offset) {
546
+ const a_radius = capsule[capsule_offset + 7];
547
+ const b_cx = box[box_offset], b_cy = box[box_offset + 1], b_cz = box[box_offset + 2];
548
+ const b_hx = box[box_offset + 7], b_hy = box[box_offset + 8], b_hz = box[box_offset + 9];
549
+ const rotation = box_offset + 3;
550
+
384
551
  // Bring the capsule's segment endpoints into box-local space: build them in
385
552
  // world first (from the capsule centre + rotated half-height axis), then map
386
553
  // world → box-local below.
387
- capsule_world_segment(scratch_seg, a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_half_h);
554
+ capsule_world_segment_array(scratch_seg, capsule, capsule_offset);
388
555
  // World → box-local: subtract box centre, then rotate by conjugate of box quat.
389
- const w_a0x = scratch_seg[0] - b_cx, w_a0y = scratch_seg[1] - b_cy, w_a0z = scratch_seg[2] - b_cz;
390
- const w_a1x = scratch_seg[3] - b_cx, w_a1y = scratch_seg[4] - b_cy, w_a1z = scratch_seg[5] - b_cz;
391
- v3_quaternion_apply_inverse(scratch_a0_local, 0, w_a0x, w_a0y, w_a0z, b_qx, b_qy, b_qz, b_qw);
392
- v3_quaternion_apply_inverse(scratch_a1_local, 0, w_a1x, w_a1y, w_a1z, b_qx, b_qy, b_qz, b_qw);
556
+ const local = scratch_seg_local;
557
+ local[0] = scratch_seg[0] - b_cx; local[1] = scratch_seg[1] - b_cy; local[2] = scratch_seg[2] - b_cz;
558
+ local[3] = scratch_seg[3] - b_cx; local[4] = scratch_seg[4] - b_cy; local[5] = scratch_seg[5] - b_cz;
559
+ v3_quaternion_apply_inverse_array(local, 0, local, 0, box, rotation);
560
+ v3_quaternion_apply_inverse_array(local, 3, local, 3, box, rotation);
393
561
 
394
- const a0lx = scratch_a0_local[0], a0ly = scratch_a0_local[1], a0lz = scratch_a0_local[2];
395
- const a1lx = scratch_a1_local[0], a1ly = scratch_a1_local[1], a1lz = scratch_a1_local[2];
562
+ const a0lx = local[0], a0ly = local[1], a0lz = local[2];
563
+ const a1lx = local[3], a1ly = local[4], a1lz = local[5];
396
564
 
397
565
  // Exact closest point on the capsule segment to the box-local AABB [−h, h].
398
566
  // Replaces a 2-iteration alternating projection (project onto segment, clamp
@@ -400,10 +568,11 @@ export function capsule_box_contact(
400
568
  // a box face/edge — overestimating the segment-vs-box distance, which
401
569
  // under-detected contacts (~0.85% of random configs missed) and mis-placed
402
570
  // depth/normal on many more. See core/geom/3d/gjk/GJK_REVIEW_NOTES.md.
403
- const t = line3_compute_segment_closest_point_to_aabb3_t(
404
- a0lx, a0ly, a0lz, a1lx, a1ly, a1lz,
405
- -b_hx, -b_hy, -b_hz, b_hx, b_hy, b_hz
406
- );
571
+ const aabb = scratch_aabb;
572
+ aabb[0] = -b_hx; aabb[1] = -b_hy; aabb[2] = -b_hz;
573
+ aabb[3] = b_hx; aabb[4] = b_hy; aabb[5] = b_hz;
574
+ line3_compute_segment_closest_point_to_aabb3_t_array(scratch_t, 0, local, 0, aabb, 0);
575
+ const t = scratch_t[0];
407
576
  const plx = a0lx + (a1lx - a0lx) * t;
408
577
  const ply = a0ly + (a1ly - a0ly) * t;
409
578
  const plz = a0lz + (a1lz - a0lz) * t;
@@ -450,18 +619,22 @@ export function capsule_box_contact(
450
619
  }
451
620
 
452
621
  // Normal (box → capsule axis point) into world.
453
- v3_quaternion_apply(out, 0, nlx, nly, nlz, b_qx, b_qy, b_qz, b_qw);
622
+ const v = scratch_vector;
623
+ v[0] = nlx; v[1] = nly; v[2] = nlz;
624
+ v3_quaternion_apply_array(out, 0, v, 0, box, rotation);
454
625
  const nx = out[0], ny = out[1], nz = out[2];
455
626
  out[3] = a_radius - dist;
456
627
 
457
628
  // Capsule-side contact: world segment point pushed back by radius.
458
- v3_quaternion_apply(out, 4, plx, ply, plz, b_qx, b_qy, b_qz, b_qw);
629
+ v[0] = plx; v[1] = ply; v[2] = plz;
630
+ v3_quaternion_apply_array(out, 4, v, 0, box, rotation);
459
631
  out[4] += b_cx - nx * a_radius;
460
632
  out[5] += b_cy - ny * a_radius;
461
633
  out[6] += b_cz - nz * a_radius;
462
634
 
463
635
  // Box-side contact: world projection of the box-surface point.
464
- v3_quaternion_apply(out, 7, qlx, qly, qlz, b_qx, b_qy, b_qz, b_qw);
636
+ v[0] = qlx; v[1] = qly; v[2] = qlz;
637
+ v3_quaternion_apply_array(out, 7, v, 0, box, rotation);
465
638
  out[7] += b_cx;
466
639
  out[8] += b_cy;
467
640
  out[9] += b_cz;
@@ -555,12 +728,29 @@ export function capsule_box_multi_contacts(
555
728
  a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_radius, a_half_h,
556
729
  b_cx, b_cy, b_cz, b_qx, b_qy, b_qz, b_qw, b_hx, b_hy, b_hz
557
730
  ) {
731
+ const capsule = scratch_capsule_a;
732
+ const box = scratch_box_b;
733
+ capsule_pack(capsule, a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_radius, a_half_h);
734
+ box_pack(box, b_cx, b_cy, b_cz, b_qx, b_qy, b_qz, b_qw, b_hx, b_hy, b_hz);
735
+ return capsule_box_multi_contacts_array(out, capsule, 0, box, 0);
736
+ }
737
+
738
+ /** A cap centre as a sphere of the capsule's radius, for {@link sphere_box_contact_array}. */
739
+ const scratch_cap_sphere = new Float64Array(4);
740
+
741
+ /**
742
+ * {@link capsule_box_multi_contacts} with the capsule (A) and the box (B) read from records.
743
+ *
744
+ * @param {Float64Array} out length >= CAPSULE_BOX_MAX_CONTACTS * CAPSULE_BOX_CONTACT_STRIDE
745
+ * @param {Float64Array} capsule
746
+ * @param {number} capsule_offset
747
+ * @param {Float64Array} box
748
+ * @param {number} box_offset
749
+ * @returns {number} number of contacts emitted, in `[0, CAPSULE_BOX_MAX_CONTACTS]`
750
+ */
751
+ export function capsule_box_multi_contacts_array(out, capsule, capsule_offset, box, box_offset) {
558
752
  // 1. Primary contact: closest segment point vs OBB.
559
- const primary_ok = capsule_box_contact(
560
- scratch_primary,
561
- a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_radius, a_half_h,
562
- b_cx, b_cy, b_cz, b_qx, b_qy, b_qz, b_qw, b_hx, b_hy, b_hz
563
- );
753
+ const primary_ok = capsule_box_contact_array(scratch_primary, capsule, capsule_offset, box, box_offset);
564
754
  if (!primary_ok) return 0;
565
755
 
566
756
  // Repack scratch_primary (normal, depth, A, B) into the candidate stride
@@ -576,17 +766,15 @@ export function capsule_box_multi_contacts(
576
766
  let count = 1;
577
767
 
578
768
  // 2. Endpoint contacts: treat each cap centre as a sphere of cap-radius.
579
- capsule_world_segment(scratch_seg, a_cx, a_cy, a_cz, a_qx, a_qy, a_qz, a_qw, a_half_h);
769
+ capsule_world_segment_array(scratch_seg, capsule, capsule_offset);
770
+
771
+ const cap = scratch_cap_sphere;
772
+ cap[3] = capsule[capsule_offset + 7];
580
773
 
581
774
  for (let i = 0; i < 2; i++) {
582
- // Endpoint i lives at scratch_seg[i*3 .. i*3+2] — index directly rather
583
- // than allocating three throwaway arrays per call (hot narrowphase path).
584
- const ok = sphere_box_contact(
585
- scratch_endpoint,
586
- scratch_seg[i * 3], scratch_seg[i * 3 + 1], scratch_seg[i * 3 + 2], a_radius,
587
- b_cx, b_cy, b_cz, b_qx, b_qy, b_qz, b_qw,
588
- b_hx, b_hy, b_hz
589
- );
775
+ // Endpoint i lives at scratch_seg[i*3 .. i*3+2].
776
+ cap[0] = scratch_seg[i * 3]; cap[1] = scratch_seg[i * 3 + 1]; cap[2] = scratch_seg[i * 3 + 2];
777
+ const ok = sphere_box_contact_array(scratch_endpoint, cap, 0, box, box_offset);
590
778
  if (!ok) continue;
591
779
 
592
780
  const e_nx = scratch_endpoint[0], e_ny = scratch_endpoint[1], e_nz = scratch_endpoint[2];
@@ -22,6 +22,19 @@
22
22
  * @returns {number} number of contacts emitted, in `[0, CAPSULE_TRIANGLE_MAX_CONTACTS]`
23
23
  */
24
24
  export function capsule_triangle_contact(out: number[] | Float64Array, c_cx: number, c_cy: number, c_cz: number, c_qx: number, c_qy: number, c_qz: number, c_qw: number, c_radius: number, c_half_h: number, ax: number, ay: number, az: number, bx: number, by: number, bz: number, cx: number, cy: number, cz: number): number;
25
+ /**
26
+ * {@link capsule_triangle_contact} with the capsule and the triangle read from arrays: a call V8 does
27
+ * not inline boxes each number passed to it, eighteen here, once per triangle under a capsule.
28
+ *
29
+ * @param {Float64Array} out length >= CAPSULE_TRIANGLE_MAX_CONTACTS * CAPSULE_TRIANGLE_CONTACT_STRIDE
30
+ * @param {Float64Array} capsule centre (world), orientation (unit quaternion), radius, half-height
31
+ * (not including caps) — nine numbers
32
+ * @param {number} capsule_offset
33
+ * @param {Float64Array} triangle vertices A, B, C (world)
34
+ * @param {number} triangle_offset
35
+ * @returns {number} number of contacts emitted, in `[0, CAPSULE_TRIANGLE_MAX_CONTACTS]`
36
+ */
37
+ export function capsule_triangle_contact_array(out: Float64Array, capsule: Float64Array, capsule_offset: number, triangle: Float64Array, triangle_offset: number): number;
25
38
  /**
26
39
  * Multi-point capsule-vs-triangle contact generation.
27
40
  *
@@ -1 +1 @@
1
- {"version":3,"file":"capsule_triangle_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/capsule_triangle_contact.js"],"names":[],"mappings":"AAoQA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,8CAtBW,MAAM,EAAE,GAAC,YAAY,QAErB,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,YACN,MAAM,YACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAqElB;AAzVD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAEH;;;GAGG;AACH,8CAFU,MAAM,CAEkC;AAElD;;;GAGG;AACH,4CAFU,MAAM,CAE+B"}
1
+ {"version":3,"file":"capsule_triangle_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/capsule_triangle_contact.js"],"names":[],"mappings":"AAgRA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,8CAtBW,MAAM,EAAE,GAAC,YAAY,QAErB,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,YACN,MAAM,YACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAmBlB;AAMD;;;;;;;;;;;GAWG;AACH,oDARW,YAAY,WACZ,YAAY,kBAEZ,MAAM,YACN,YAAY,mBACZ,MAAM,GACJ,MAAM,CAyElB;AA5YD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAEH;;;GAGG;AACH,8CAFU,MAAM,CAEkC;AAElD;;;GAGG;AACH,4CAFU,MAAM,CAE+B"}