@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -0,0 +1,211 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import Signal from "../../../core/events/signal/Signal.js";
3
+ import { MEDIUM_PHASE_LOBE_LIMIT } from "./MEDIUM_STRUCT.js";
4
+
5
+ /**
6
+ * @typedef {import("./phase/MediumPhaseFunction.js").MediumPhaseFunction} MediumPhaseFunction
7
+ * @typedef {import("./phase/MediumPhaseFunction.js").MediumPhaseLobeRecord} MediumPhaseLobeRecord
8
+ * @typedef {import("../material/ShadeMaterial.js").ShadeMaterial} ShadeMaterial
9
+ */
10
+
11
+ /**
12
+ * @param {number[]} rgb
13
+ * @param {string} name
14
+ */
15
+ function assert_coefficient(rgb, name) {
16
+ assert.isArrayLike(rgb, name);
17
+ assert.equal(rgb.length, 3, `${name}.length`);
18
+
19
+ for (let i = 0; i < 3; i++) {
20
+ assert.isFinite(rgb[i], `${name}[${i}]`);
21
+ assert.greaterThanOrEqual(rgb[i], 0, `${name}[${i}]`);
22
+ }
23
+ }
24
+
25
+ /**
26
+ * One scattering component of a medium.
27
+ */
28
+ export class ParticipatingMediumLobe {
29
+ /**
30
+ * @param {number[]} scattering RGB scattering coefficient, 1/m
31
+ * @param {MediumPhaseFunction} phase
32
+ */
33
+ constructor(scattering, phase) {
34
+ /**
35
+ * RGB scattering coefficient, 1/m
36
+ * @type {number[]}
37
+ */
38
+ this.scattering = scattering;
39
+
40
+ /**
41
+ * @type {MediumPhaseFunction}
42
+ */
43
+ this.phase = phase;
44
+ }
45
+ }
46
+
47
+ /**
48
+ * What light does inside a region: how much is absorbed and how much scattered per metre, per
49
+ * channel, and in which directions the scattered light goes. Water is pure water's absorption plus
50
+ * whatever is dissolved, scattered by the molecules themselves and by particles; glass is
51
+ * absorption alone; fog is droplets.
52
+ *
53
+ * Coefficients are RGB in 1/m, in the renderer's linear working colour space. Absorption is the
54
+ * whole medium's; scattering is declared one component at a time with its own phase function,
55
+ * because a medium's components scatter differently (water's molecules almost evenly, its
56
+ * particles almost all forward) and the phase function at a point is their mixture, weighted by
57
+ * each one's scattering:
58
+ *
59
+ * water.absorption = [0.35, 0.067, 0.019];
60
+ * water.add_lobe([0.0009, 0.0019, 0.0045], new PhaseWaterMolecular({ depolarization: 0.039 }));
61
+ * water.add_lobe([0.05, 0.05, 0.05], new PhaseFournierForand({ backscatter_fraction: 0.0183 }));
62
+ *
63
+ * The index of refraction is not here: it belongs to the surface the medium is entered through.
64
+ */
65
+ export class ParticipatingMedium {
66
+ /**
67
+ * Absorption coefficient sigma_a, RGB, 1/m.
68
+ * @type {number[]}
69
+ */
70
+ absorption = [0, 0, 0];
71
+
72
+ /**
73
+ * Where regions bounded by refracting surfaces overlap — water modelled into the wall of the
74
+ * glass holding it — the medium of higher priority is the one that fills the overlap.
75
+ * A non-negative integer.
76
+ * @type {number}
77
+ */
78
+ priority = 0;
79
+
80
+ /**
81
+ * @type {ParticipatingMediumLobe[]}
82
+ */
83
+ #lobes = [];
84
+
85
+ /**
86
+ * @type {number}
87
+ */
88
+ #version = 0;
89
+
90
+ /** Authored coefficients changed; resident consumers can queue a write without polling. */
91
+ onChanged = new Signal();
92
+
93
+ /**
94
+ * Bumped whenever something that reaches the GPU changes, so the resident media table knows to
95
+ * repack this medium — the contract {@link ShadeMaterial#version} has. {@link add_lobe} and
96
+ * {@link clear_lobes} bump it themselves; {@link absorption}, {@link priority} and a lobe's
97
+ * phase parameters are public fields, so after writing one of those, set {@link needsUpdate}.
98
+ *
99
+ * @returns {number}
100
+ */
101
+ get version() {
102
+ return this.#version;
103
+ }
104
+
105
+ /**
106
+ * Mark the medium changed, so its GPU record is repacked.
107
+ *
108
+ * @param {boolean} value
109
+ */
110
+ set needsUpdate(value) {
111
+ if (value) {
112
+ this.#version++;
113
+ this.onChanged.dispatch();
114
+ }
115
+ }
116
+
117
+ /**
118
+ * The scattering components, in the order they were added.
119
+ * @returns {ReadonlyArray<ParticipatingMediumLobe>}
120
+ */
121
+ get lobes() {
122
+ return this.#lobes;
123
+ }
124
+
125
+ /**
126
+ * How many lobes the GPU carries for this medium; at most {@link MEDIUM_PHASE_LOBE_LIMIT}.
127
+ * @returns {number}
128
+ */
129
+ get gpu_lobe_count() {
130
+ let count = 0;
131
+
132
+ for (let i = 0; i < this.#lobes.length; i++) {
133
+ count += this.#lobes[i].phase.gpu_lobe_count;
134
+ }
135
+
136
+ return count;
137
+ }
138
+
139
+ /**
140
+ * Add a scattering component.
141
+ *
142
+ * @param {number[]} scattering RGB scattering coefficient sigma_s of this component, 1/m
143
+ * @param {MediumPhaseFunction} phase
144
+ */
145
+ add_lobe(scattering, phase) {
146
+ assert_coefficient(scattering, 'scattering');
147
+ assert.defined(phase, 'phase');
148
+ assert.equal(phase.isMediumPhaseFunction, true, 'phase.isMediumPhaseFunction !== true');
149
+ assert.lessThanOrEqual(
150
+ this.gpu_lobe_count + phase.gpu_lobe_count,
151
+ MEDIUM_PHASE_LOBE_LIMIT,
152
+ `a medium carries at most ${MEDIUM_PHASE_LOBE_LIMIT} GPU lobes`
153
+ );
154
+
155
+ this.#lobes.push(new ParticipatingMediumLobe(scattering.slice(), phase));
156
+
157
+ this.#version++;
158
+ this.onChanged.dispatch();
159
+ }
160
+
161
+ /**
162
+ * Remove every scattering component; the medium only absorbs afterwards.
163
+ */
164
+ clear_lobes() {
165
+ this.#lobes.length = 0;
166
+
167
+ this.#version++;
168
+ this.onChanged.dispatch();
169
+ }
170
+
171
+ /**
172
+ * The value {@link MEDIUM_STRUCT} is written from: unused lobe slots are zero.
173
+ *
174
+ * @returns {{absorption: number[], priority: number, lobe_count: number, lobes: MediumPhaseLobeRecord[]}}
175
+ */
176
+ to_gpu_record() {
177
+ assert_coefficient(this.absorption, 'absorption');
178
+ assert.isNonNegativeInteger(this.priority, 'priority');
179
+
180
+ /** @type {MediumPhaseLobeRecord[]} */
181
+ const lobes = [];
182
+
183
+ for (let i = 0; i < this.#lobes.length; i++) {
184
+ const lobe = this.#lobes[i];
185
+
186
+ lobe.phase.write_gpu_lobes(lobe.scattering, lobes);
187
+ }
188
+
189
+ const lobe_count = lobes.length;
190
+
191
+ // add_lobe checks this, but a lobe's phase can be replaced after
192
+ assert.lessThanOrEqual(lobe_count, MEDIUM_PHASE_LOBE_LIMIT, 'GPU lobes');
193
+
194
+ while (lobes.length < MEDIUM_PHASE_LOBE_LIMIT) {
195
+ lobes.push({ scattering: [0, 0, 0], kind: 0, p0: 0, p1: 0 });
196
+ }
197
+
198
+ return {
199
+ absorption: this.absorption.slice(),
200
+ priority: this.priority,
201
+ lobe_count,
202
+ lobes,
203
+ };
204
+ }
205
+ }
206
+
207
+ /**
208
+ * @readonly
209
+ * @type {boolean}
210
+ */
211
+ ParticipatingMedium.prototype.isParticipatingMedium = true;
@@ -0,0 +1,13 @@
1
+ /**
2
+ * One GPU lobe's phase function, normalized over the sphere: `medium_lobe_phase(lobe, cos_theta,
3
+ * sin2_half)`, with `sin2_half` = sin²(θ/2), which carries a Fournier-Forand lobe's forward peak
4
+ * where `cos_theta` has rounded to one.
5
+ *
6
+ * Every renderer reading a {@link MEDIUM_STRUCT} evaluates lobes with this, so the path tracer and
7
+ * the real-time water cannot disagree about what a medium scatters where.
8
+ *
9
+ * @type {CodeChunk}
10
+ */
11
+ export const chunk_medium_lobe_phase: CodeChunk;
12
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
13
+ //# sourceMappingURL=chunk_medium_lobe_phase.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_medium_lobe_phase.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/medium/chunk_medium_lobe_phase.js"],"names":[],"mappings":"AAMA;;;;;;;;;GASG;AACH,sCAFU,SAAS,CAkBjB;0BA9BwB,iCAAiC"}
@@ -0,0 +1,33 @@
1
+ import { chunk_phase_fournier_forand } from "../shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js";
2
+ import { chunk_phase_draine } from "../shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js";
3
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
4
+ import { MEDIUM_PHASE_LOBE_KIND } from "./MEDIUM_PHASE_LOBE_KIND.js";
5
+ import { MEDIUM_PHASE_LOBE_STRUCT } from "./MEDIUM_STRUCT.js";
6
+
7
+ /**
8
+ * One GPU lobe's phase function, normalized over the sphere: `medium_lobe_phase(lobe, cos_theta,
9
+ * sin2_half)`, with `sin2_half` = sin²(θ/2), which carries a Fournier-Forand lobe's forward peak
10
+ * where `cos_theta` has rounded to one.
11
+ *
12
+ * Every renderer reading a {@link MEDIUM_STRUCT} evaluates lobes with this, so the path tracer and
13
+ * the real-time water cannot disagree about what a medium scatters where.
14
+ *
15
+ * @type {CodeChunk}
16
+ */
17
+ export const chunk_medium_lobe_phase = CodeChunk.from(
18
+ //language=WGSL
19
+ `
20
+ fn medium_lobe_phase(lobe: ${MEDIUM_PHASE_LOBE_STRUCT.wgsl_ref}, cos_theta: f32, sin2_half: f32) -> f32 {
21
+ if (lobe.kind == ${MEDIUM_PHASE_LOBE_KIND.FournierForand}u) {
22
+ return phase_fournier_forand_u(sin2_half, lobe.p0, lobe.p1);
23
+ }
24
+
25
+ return phase_draine(cos_theta, lobe.p0, lobe.p1);
26
+ }
27
+ `,
28
+ [
29
+ MEDIUM_PHASE_LOBE_STRUCT.declaration_chunk,
30
+ chunk_phase_draine,
31
+ chunk_phase_fournier_forand,
32
+ ]
33
+ );
@@ -0,0 +1,32 @@
1
+ /**
2
+ * Write a medium: absorption, priority, then each lobe's scattering, phase type and parameters.
3
+ *
4
+ * Shared by everything that saves a medium — water today, materials later — so there is one
5
+ * format, not one per owner.
6
+ *
7
+ * @param {import("../../../core/binary/BinaryBuffer.js").BinaryBuffer} buffer
8
+ * @param {import("./ParticipatingMedium.js").ParticipatingMedium} medium
9
+ */
10
+ export function serialize_participating_medium(buffer: import("../../../core/binary/BinaryBuffer.js").BinaryBuffer, medium: import("./ParticipatingMedium.js").ParticipatingMedium): void;
11
+ /**
12
+ * Read a medium written by {@link serialize_participating_medium} into `medium`, replacing its
13
+ * absorption, priority and lobes.
14
+ *
15
+ * @param {import("../../../core/binary/BinaryBuffer.js").BinaryBuffer} buffer
16
+ * @param {import("./ParticipatingMedium.js").ParticipatingMedium} medium
17
+ */
18
+ export function deserialize_participating_medium(buffer: import("../../../core/binary/BinaryBuffer.js").BinaryBuffer, medium: import("./ParticipatingMedium.js").ParticipatingMedium): void;
19
+ /**
20
+ * @param {import("./ParticipatingMedium.js").ParticipatingMedium} medium
21
+ * @returns {Object}
22
+ */
23
+ export function participating_medium_to_json(medium: import("./ParticipatingMedium.js").ParticipatingMedium): any;
24
+ /**
25
+ * Replace `medium`'s absorption, priority and lobes with those of a {@link participating_medium_to_json}
26
+ * record.
27
+ *
28
+ * @param {import("./ParticipatingMedium.js").ParticipatingMedium} medium
29
+ * @param {Object} json
30
+ */
31
+ export function participating_medium_from_json(medium: import("./ParticipatingMedium.js").ParticipatingMedium, json: any): void;
32
+ //# sourceMappingURL=participating_medium_serialization.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"participating_medium_serialization.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/medium/participating_medium_serialization.js"],"names":[],"mappings":"AAkDA;;;;;;;;GAQG;AACH,uDAHW,OAAO,sCAAsC,EAAE,YAAY,UAC3D,OAAO,0BAA0B,EAAE,mBAAmB,QA8BhE;AAED;;;;;;GAMG;AACH,yDAHW,OAAO,sCAAsC,EAAE,YAAY,UAC3D,OAAO,0BAA0B,EAAE,mBAAmB,QA8BhE;AAED;;;GAGG;AACH,qDAHW,OAAO,0BAA0B,EAAE,mBAAmB,OAoBhE;AAED;;;;;;GAMG;AACH,uDAHW,OAAO,0BAA0B,EAAE,mBAAmB,mBA2BhE"}
@@ -0,0 +1,181 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import { PhaseCornetteShanks } from "./phase/PhaseCornetteShanks.js";
3
+ import { PhaseDraine } from "./phase/PhaseDraine.js";
4
+ import { PhaseFournierForand } from "./phase/PhaseFournierForand.js";
5
+ import { PhaseHenyeyGreenstein } from "./phase/PhaseHenyeyGreenstein.js";
6
+ import { PhaseJendersieDeon } from "./phase/PhaseJendersieDeon.js";
7
+ import { PhaseRayleigh } from "./phase/PhaseRayleigh.js";
8
+ import { PhaseWaterMolecular } from "./phase/PhaseWaterMolecular.js";
9
+
10
+ /**
11
+ * How each phase function is written: a type id, a JSON name and its parameters, in order.
12
+ *
13
+ * **The ids and names are wire format.** Saved content refers to them; never renumber or rename,
14
+ * only append.
15
+ */
16
+ const PHASES = [
17
+ { id: 0, name: "HenyeyGreenstein", klass: PhaseHenyeyGreenstein, parameters: ["g"] },
18
+ { id: 1, name: "CornetteShanks", klass: PhaseCornetteShanks, parameters: ["g"] },
19
+ { id: 2, name: "Rayleigh", klass: PhaseRayleigh, parameters: [] },
20
+ { id: 3, name: "Draine", klass: PhaseDraine, parameters: ["g", "alpha"] },
21
+ { id: 4, name: "WaterMolecular", klass: PhaseWaterMolecular, parameters: ["depolarization"] },
22
+ { id: 5, name: "FournierForand", klass: PhaseFournierForand, parameters: ["backscatter_fraction"] },
23
+ { id: 6, name: "JendersieDeon", klass: PhaseJendersieDeon, parameters: ["diameter_micron"] },
24
+ ];
25
+
26
+ /**
27
+ * @param {Object} phase
28
+ */
29
+ function phase_entry_of(phase) {
30
+ for (let i = 0; i < PHASES.length; i++) {
31
+ if (phase instanceof PHASES[i].klass) {
32
+ return PHASES[i];
33
+ }
34
+ }
35
+
36
+ throw new Error(`No serialization for phase function ${phase?.constructor?.name}`);
37
+ }
38
+
39
+ /**
40
+ * @param {Object} entry
41
+ * @param {Object<string, number>} values
42
+ */
43
+ function phase_construct(entry, values) {
44
+ if (entry.parameters.length === 0) {
45
+ return new entry.klass();
46
+ }
47
+
48
+ return new entry.klass(values);
49
+ }
50
+
51
+ /**
52
+ * Write a medium: absorption, priority, then each lobe's scattering, phase type and parameters.
53
+ *
54
+ * Shared by everything that saves a medium — water today, materials later — so there is one
55
+ * format, not one per owner.
56
+ *
57
+ * @param {import("../../../core/binary/BinaryBuffer.js").BinaryBuffer} buffer
58
+ * @param {import("./ParticipatingMedium.js").ParticipatingMedium} medium
59
+ */
60
+ export function serialize_participating_medium(buffer, medium) {
61
+ assert.defined(medium, 'medium');
62
+ assert.equal(medium.isParticipatingMedium, true, 'medium.isParticipatingMedium !== true');
63
+
64
+ for (let i = 0; i < 3; i++) {
65
+ buffer.writeFloat32(medium.absorption[i]);
66
+ }
67
+
68
+ buffer.writeUintVar(medium.priority);
69
+
70
+ const lobes = medium.lobes;
71
+
72
+ buffer.writeUintVar(lobes.length);
73
+
74
+ for (let i = 0; i < lobes.length; i++) {
75
+ const lobe = lobes[i];
76
+ const entry = phase_entry_of(lobe.phase);
77
+
78
+ for (let c = 0; c < 3; c++) {
79
+ buffer.writeFloat32(lobe.scattering[c]);
80
+ }
81
+
82
+ buffer.writeUint8(entry.id);
83
+
84
+ for (const name of entry.parameters) {
85
+ buffer.writeFloat32(lobe.phase[name]);
86
+ }
87
+ }
88
+ }
89
+
90
+ /**
91
+ * Read a medium written by {@link serialize_participating_medium} into `medium`, replacing its
92
+ * absorption, priority and lobes.
93
+ *
94
+ * @param {import("../../../core/binary/BinaryBuffer.js").BinaryBuffer} buffer
95
+ * @param {import("./ParticipatingMedium.js").ParticipatingMedium} medium
96
+ */
97
+ export function deserialize_participating_medium(buffer, medium) {
98
+ assert.defined(medium, 'medium');
99
+
100
+ const absorption = [buffer.readFloat32(), buffer.readFloat32(), buffer.readFloat32()];
101
+ const priority = buffer.readUintVar();
102
+ const lobe_count = buffer.readUintVar();
103
+
104
+ medium.clear_lobes();
105
+ medium.absorption = absorption;
106
+ medium.priority = priority;
107
+
108
+ for (let i = 0; i < lobe_count; i++) {
109
+ const scattering = [buffer.readFloat32(), buffer.readFloat32(), buffer.readFloat32()];
110
+ const id = buffer.readUint8();
111
+ const entry = PHASES.find(e => e.id === id);
112
+
113
+ assert.defined(entry, `phase type id ${id}`);
114
+
115
+ const values = {};
116
+
117
+ for (const name of entry.parameters) {
118
+ values[name] = buffer.readFloat32();
119
+ }
120
+
121
+ medium.add_lobe(scattering, phase_construct(entry, values));
122
+ }
123
+
124
+ medium.needsUpdate = true;
125
+ }
126
+
127
+ /**
128
+ * @param {import("./ParticipatingMedium.js").ParticipatingMedium} medium
129
+ * @returns {Object}
130
+ */
131
+ export function participating_medium_to_json(medium) {
132
+ assert.defined(medium, 'medium');
133
+
134
+ return {
135
+ absorption: medium.absorption.slice(),
136
+ priority: medium.priority,
137
+ lobes: medium.lobes.map(lobe => {
138
+ const entry = phase_entry_of(lobe.phase);
139
+ const phase = { type: entry.name };
140
+
141
+ for (const name of entry.parameters) {
142
+ phase[name] = lobe.phase[name];
143
+ }
144
+
145
+ return { scattering: lobe.scattering.slice(), phase };
146
+ }),
147
+ };
148
+ }
149
+
150
+ /**
151
+ * Replace `medium`'s absorption, priority and lobes with those of a {@link participating_medium_to_json}
152
+ * record.
153
+ *
154
+ * @param {import("./ParticipatingMedium.js").ParticipatingMedium} medium
155
+ * @param {Object} json
156
+ */
157
+ export function participating_medium_from_json(medium, json) {
158
+ assert.defined(medium, 'medium');
159
+ assert.defined(json, 'json');
160
+ assert.isArray(json.lobes, 'json.lobes');
161
+
162
+ medium.clear_lobes();
163
+ medium.absorption = Array.from(json.absorption);
164
+ medium.priority = json.priority;
165
+
166
+ for (const lobe of json.lobes) {
167
+ const entry = PHASES.find(e => e.name === lobe.phase.type);
168
+
169
+ assert.defined(entry, `phase type '${lobe.phase.type}'`);
170
+
171
+ const values = {};
172
+
173
+ for (const name of entry.parameters) {
174
+ values[name] = lobe.phase[name];
175
+ }
176
+
177
+ medium.add_lobe(Array.from(lobe.scattering), phase_construct(entry, values));
178
+ }
179
+
180
+ medium.needsUpdate = true;
181
+ }
@@ -0,0 +1,48 @@
1
+ /**
2
+ * @typedef {Object} MediumPhaseLobeRecord
3
+ * @property {number[]} scattering RGB scattering coefficient of the lobe, 1/m
4
+ * @property {number} kind a {@link MEDIUM_PHASE_LOBE_KIND}
5
+ * @property {number} p0
6
+ * @property {number} p1
7
+ */
8
+ /**
9
+ * A phase function a medium's scattering can have: what it is to a person (Henyey-Greenstein with
10
+ * this g, Fournier-Forand with that backscatter fraction), and how it reduces to the GPU's lobes,
11
+ * of which there are only two kinds (see {@link MEDIUM_PHASE_LOBE_KIND}).
12
+ *
13
+ * @abstract
14
+ */
15
+ export class MediumPhaseFunction {
16
+ /**
17
+ * How many GPU lobes {@link write_gpu_lobes} appends.
18
+ * @abstract
19
+ * @returns {number}
20
+ */
21
+ get gpu_lobe_count(): number;
22
+ /**
23
+ * Append the GPU lobes this phase function reduces to, sharing out `scattering` between them.
24
+ *
25
+ * @abstract
26
+ * @param {number[]} scattering RGB scattering coefficient this phase function applies to, 1/m
27
+ * @param {MediumPhaseLobeRecord[]} output
28
+ */
29
+ write_gpu_lobes(scattering: number[], output: MediumPhaseLobeRecord[]): void;
30
+ /**
31
+ * @readonly
32
+ * @type {boolean}
33
+ */
34
+ readonly isMediumPhaseFunction: boolean;
35
+ }
36
+ export type MediumPhaseLobeRecord = {
37
+ /**
38
+ * RGB scattering coefficient of the lobe, 1/m
39
+ */
40
+ scattering: number[];
41
+ /**
42
+ * a {@link MEDIUM_PHASE_LOBE_KIND }
43
+ */
44
+ kind: number;
45
+ p0: number;
46
+ p1: number;
47
+ };
48
+ //# sourceMappingURL=MediumPhaseFunction.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MediumPhaseFunction.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/phase/MediumPhaseFunction.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH;;;;;;GAMG;AACH;IACI;;;;OAIG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,4BAHW,MAAM,EAAE,UACR,qBAAqB,EAAE,QAIjC;IAGL;;;OAGG;IACH,gCAFU,OAAO,CAEkC;CANlD;;;;;gBAjCa,MAAM,EAAE;;;;UACR,MAAM;QACN,MAAM;QACN,MAAM"}
@@ -0,0 +1,42 @@
1
+ /**
2
+ * @typedef {Object} MediumPhaseLobeRecord
3
+ * @property {number[]} scattering RGB scattering coefficient of the lobe, 1/m
4
+ * @property {number} kind a {@link MEDIUM_PHASE_LOBE_KIND}
5
+ * @property {number} p0
6
+ * @property {number} p1
7
+ */
8
+
9
+ /**
10
+ * A phase function a medium's scattering can have: what it is to a person (Henyey-Greenstein with
11
+ * this g, Fournier-Forand with that backscatter fraction), and how it reduces to the GPU's lobes,
12
+ * of which there are only two kinds (see {@link MEDIUM_PHASE_LOBE_KIND}).
13
+ *
14
+ * @abstract
15
+ */
16
+ export class MediumPhaseFunction {
17
+ /**
18
+ * How many GPU lobes {@link write_gpu_lobes} appends.
19
+ * @abstract
20
+ * @returns {number}
21
+ */
22
+ get gpu_lobe_count() {
23
+ throw new Error('abstract');
24
+ }
25
+
26
+ /**
27
+ * Append the GPU lobes this phase function reduces to, sharing out `scattering` between them.
28
+ *
29
+ * @abstract
30
+ * @param {number[]} scattering RGB scattering coefficient this phase function applies to, 1/m
31
+ * @param {MediumPhaseLobeRecord[]} output
32
+ */
33
+ write_gpu_lobes(scattering, output) {
34
+ throw new Error('abstract');
35
+ }
36
+ }
37
+
38
+ /**
39
+ * @readonly
40
+ * @type {boolean}
41
+ */
42
+ MediumPhaseFunction.prototype.isMediumPhaseFunction = true;
@@ -0,0 +1,23 @@
1
+ /**
2
+ * Cornette-Shanks: Henyey-Greenstein given the (1 + mu²) of Rayleigh's limit, a better fit to Mie
3
+ * than one Henyey-Greenstein lobe. What the sky integrator uses for aerosols.
4
+ *
5
+ * @see Cornette, Shanks, "Physically reasonable analytic expression for the single-scattering phase function", Applied Optics 31(16), 1992
6
+ */
7
+ export class PhaseCornetteShanks extends MediumPhaseFunction {
8
+ /**
9
+ * @param {Object} options
10
+ * @param {number} options.g
11
+ */
12
+ constructor({ g }: {
13
+ g: number;
14
+ });
15
+ /**
16
+ * anisotropy, in (-1, 1)
17
+ * @type {number}
18
+ */
19
+ g: number;
20
+ write_gpu_lobes(scattering: any, output: any): void;
21
+ }
22
+ import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
23
+ //# sourceMappingURL=PhaseCornetteShanks.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PhaseCornetteShanks.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/phase/PhaseCornetteShanks.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH;IAOI;;;OAGG;IACH;QAF2B,CAAC,EAAjB,MAAM;OAWhB;IAnBD;;;OAGG;IACH,GAFU,MAAM,CAEV;IAqBN,oDAOC;CACJ;oCA1CmC,0BAA0B"}
@@ -0,0 +1,45 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { MEDIUM_PHASE_LOBE_KIND } from "../MEDIUM_PHASE_LOBE_KIND.js";
3
+ import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
4
+
5
+ /**
6
+ * Cornette-Shanks: Henyey-Greenstein given the (1 + mu²) of Rayleigh's limit, a better fit to Mie
7
+ * than one Henyey-Greenstein lobe. What the sky integrator uses for aerosols.
8
+ *
9
+ * @see Cornette, Shanks, "Physically reasonable analytic expression for the single-scattering phase function", Applied Optics 31(16), 1992
10
+ */
11
+ export class PhaseCornetteShanks extends MediumPhaseFunction {
12
+ /**
13
+ * anisotropy, in (-1, 1)
14
+ * @type {number}
15
+ */
16
+ g = 0;
17
+
18
+ /**
19
+ * @param {Object} options
20
+ * @param {number} options.g
21
+ */
22
+ constructor({ g }) {
23
+ super();
24
+
25
+ assert.isNumber(g, 'g');
26
+ // as f32, which is what the lobe is evaluated in: 1 - 1e-9 is a delta there
27
+ assert.greaterThan(Math.fround(g), -1, 'g');
28
+ assert.lessThan(Math.fround(g), 1, 'g');
29
+
30
+ this.g = g;
31
+ }
32
+
33
+ get gpu_lobe_count() {
34
+ return 1;
35
+ }
36
+
37
+ write_gpu_lobes(scattering, output) {
38
+ output.push({
39
+ scattering: scattering.slice(),
40
+ kind: MEDIUM_PHASE_LOBE_KIND.Draine,
41
+ p0: this.g,
42
+ p1: 1,
43
+ });
44
+ }
45
+ }
@@ -0,0 +1,30 @@
1
+ /**
2
+ * Draine's phase function, `phase_draine(mu, g, alpha)`: Henyey-Greenstein times (1 + alpha mu²),
3
+ * normalized. The family the other analytic phases are members of.
4
+ *
5
+ * @see Draine, "Scattering by Interstellar Dust Grains. I.", ApJ 598, 2003
6
+ */
7
+ export class PhaseDraine extends MediumPhaseFunction {
8
+ /**
9
+ * @param {Object} options
10
+ * @param {number} options.g
11
+ * @param {number} options.alpha
12
+ */
13
+ constructor({ g, alpha }: {
14
+ g: number;
15
+ alpha: number;
16
+ });
17
+ /**
18
+ * anisotropy, in (-1, 1)
19
+ * @type {number}
20
+ */
21
+ g: number;
22
+ /**
23
+ * weight of the mu² term, above -1
24
+ * @type {number}
25
+ */
26
+ alpha: number;
27
+ write_gpu_lobes(scattering: any, output: any): void;
28
+ }
29
+ import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
30
+ //# sourceMappingURL=PhaseDraine.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PhaseDraine.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/phase/PhaseDraine.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH;IAaI;;;;OAIG;IACH;QAH2B,CAAC,EAAjB,MAAM;QACU,KAAK,EAArB,MAAM;OAiBhB;IAhCD;;;OAGG;IACH,GAFU,MAAM,CAEV;IAEN;;;OAGG;IACH,OAFU,MAAM,CAEN;IA4BV,oDAOC;CACJ;oCAvDmC,0BAA0B"}