@woosh/meep-engine 3.38.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/EngineHarness.js +17 -4
  140. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  141. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  142. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  143. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  144. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  145. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  146. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  147. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  148. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  149. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  150. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  151. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  152. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  153. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  154. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  155. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  156. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  157. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  158. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  159. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  160. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  161. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
  166. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  167. package/src/engine/graphics/ecs/water/Water.js +59 -84
  168. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  181. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  184. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  187. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  189. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  190. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  191. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  192. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  193. package/src/engine/graphics3/WaterSystem.d.ts +31 -48
  194. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  195. package/src/engine/graphics3/WaterSystem.js +177 -261
  196. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  197. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  199. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  200. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationLog.js +12 -6
  202. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  203. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  204. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  207. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  208. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  209. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  213. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  214. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  215. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  216. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  217. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  218. package/src/engine/physics/body/SolverBodyState.js +4 -5
  219. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  220. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  221. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  222. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  223. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  224. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  225. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  226. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  228. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  232. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  234. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  236. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  238. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  240. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  241. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  242. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  243. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  244. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  245. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  246. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
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  1128. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1129. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1130. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1131. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1132. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1133. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1134. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  1135. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
  1136. package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
  1137. package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
  1138. package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
  1139. package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
  1140. package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
  1141. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1142. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1143. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1144. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1145. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1146. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
  1147. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
  1148. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
  1149. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -125
  1150. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
  1151. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
  1152. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -41
  1153. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
  1154. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
  1155. package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
  1156. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
  1157. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
  1158. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -7
  1159. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -24
  1160. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
  1161. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -103
  1162. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
  1163. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
  1164. package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
  1165. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
  1166. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
  1167. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
  1168. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
  1169. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
  1170. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -34
  1171. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
  1172. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
  1173. package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
  1174. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
  1175. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
  1176. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -187
  1177. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
  1178. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
  1179. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -220
  1180. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
  1181. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
  1182. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -115
  1183. package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
@@ -63,6 +63,15 @@ export class PosedShape3D extends AbstractShape3D {
63
63
  * @param {number} qw
64
64
  */
65
65
  setup_components(shape: AbstractShape3D, px: number, py: number, pz: number, qx: number, qy: number, qz: number, qw: number): void;
66
+ /**
67
+ * The same, from a pose packed in an array, `[px, py, pz, qx, qy, qz, qw]`: a caller that cannot
68
+ * inline {@link setup_components} would box all seven numbers it passes.
69
+ *
70
+ * @param {AbstractShape3D} shape
71
+ * @param {number[]|Float64Array} pose
72
+ * @param {number} pose_offset
73
+ */
74
+ setup_pose(shape: AbstractShape3D, pose: number[] | Float64Array, pose_offset: number): void;
66
75
  compute_bounding_box(result: any): void;
67
76
  /**
68
77
  * Signed distance from a WORLD-space point to the posed shape's boundary.
@@ -1 +1 @@
1
- {"version":3,"file":"PosedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/PosedShape3D.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAEI,mCAAmC;IACnC,OADW,eAAe,GAAC,IAAI,CAClB;IAEb,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IAEP;;;;;;;OAOG;IACH,aAJW,eAAe,YACf,UAAQ;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,YACpC,aAAW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAe1D;IAED;;;;;;;;;;;;;;;OAeG;IACH,wBATW,eAAe,MACf,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAMhB;IA+HD,wCASC;IA4BD;;;;;;;OAOG;IACH,gCAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,MAAM,CAKlB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,OAAO,CAKnB;IAED;;;;;;;OAOG;IACH,cAHW,YAAY,GACV,OAAO,CAoBnB;IAiBL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;;CAPpC;gCAtT+B,sBAAsB"}
1
+ {"version":3,"file":"PosedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/PosedShape3D.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAEI,mCAAmC;IACnC,OADW,eAAe,GAAC,IAAI,CAClB;IAEb,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IAEP;;;;;;;OAOG;IACH,aAJW,eAAe,YACf,UAAQ;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,YACpC,aAAW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAe1D;IAED;;;;;;;;;;;;;;;OAeG;IACH,wBATW,eAAe,MACf,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAMhB;IAED;;;;;;;OAOG;IACH,kBAJW,eAAe,QACf,MAAM,EAAE,GAAC,YAAY,eACrB,MAAM,QAOhB;IAwID,wCASC;IA4BD;;;;;;;OAOG;IACH,gCAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,MAAM,CAKlB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,OAAO,CAKnB;IAED;;;;;;;OAOG;IACH,cAHW,YAAY,GACV,OAAO,CAoBnB;IAiBL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;;CAPpC;gCApV+B,sBAAsB"}
@@ -9,6 +9,12 @@ import { AbstractShape3D } from "./AbstractShape3D.js";
9
9
  const scratch_local = new Float64Array(3);
10
10
  const scratch_local_aabb = new Float64Array(6);
11
11
 
12
+ /**
13
+ * The body-local query direction {@link PosedShape3D#support} hands its shape.
14
+ * @type {Float64Array}
15
+ */
16
+ const scratch_direction = new Float64Array(3);
17
+
12
18
  /**
13
19
  * AbstractShape3D adapter that re-frames a shape's `support` (and bounding box)
14
20
  * into world space under a rigid pose (position + unit quaternion). The
@@ -87,6 +93,21 @@ export class PosedShape3D extends AbstractShape3D {
87
93
  this.qx = qx; this.qy = qy; this.qz = qz; this.qw = qw;
88
94
  }
89
95
 
96
+ /**
97
+ * The same, from a pose packed in an array, `[px, py, pz, qx, qy, qz, qw]`: a caller that cannot
98
+ * inline {@link setup_components} would box all seven numbers it passes.
99
+ *
100
+ * @param {AbstractShape3D} shape
101
+ * @param {number[]|Float64Array} pose
102
+ * @param {number} pose_offset
103
+ */
104
+ setup_pose(shape, pose, pose_offset) {
105
+ this.shape = shape;
106
+ this.px = pose[pose_offset]; this.py = pose[pose_offset + 1]; this.pz = pose[pose_offset + 2];
107
+ this.qx = pose[pose_offset + 3]; this.qy = pose[pose_offset + 4];
108
+ this.qz = pose[pose_offset + 5]; this.qw = pose[pose_offset + 6];
109
+ }
110
+
90
111
  /**
91
112
  * A rigid pose is an isometry: it moves the shape without deforming it, so the volume it encloses
92
113
  * is the subject's, with nothing to re-frame. (Contrast {@link TransformedShape3D}, whose matrix
@@ -110,11 +131,11 @@ export class PosedShape3D extends AbstractShape3D {
110
131
  /**
111
132
  * @param {number[]|Float32Array|Float64Array} result
112
133
  * @param {number} result_offset
113
- * @param {number} dx world-space query direction x (unit)
114
- * @param {number} dy world-space query direction y
115
- * @param {number} dz world-space query direction z
134
+ * @param {number[]|Float32Array|Float64Array} direction world-space query direction (unit), at
135
+ * `direction_offset`
136
+ * @param {number} direction_offset
116
137
  */
117
- support(result, result_offset, dx, dy, dz) {
138
+ support(result, result_offset, direction, direction_offset) {
118
139
  // Inline q·v·q* math: PosedShape3D.support is the hottest GJK call
119
140
  // (twice per iteration of the body-level fallback, once per
120
141
  // triangle for concave dispatch). V8 declines to inline
@@ -122,6 +143,10 @@ export class PosedShape3D extends AbstractShape3D {
122
143
  // inline here at the cost of ~7 extra lines per direction.
123
144
  // See core/geom/vec3/v3_quat3_apply.js for the canonical form
124
145
  // — this is a literal expansion of it.
146
+ const dx = direction[direction_offset];
147
+ const dy = direction[direction_offset + 1];
148
+ const dz = direction[direction_offset + 2];
149
+
125
150
  const qx = this.qx;
126
151
  const qy = this.qy;
127
152
  const qz = this.qz;
@@ -139,8 +164,13 @@ export class PosedShape3D extends AbstractShape3D {
139
164
  const ldy = tdy * qw + tdw * qy + tdz * qx - tdx * qz;
140
165
  const ldz = tdz * qw + tdw * qz + tdx * qy - tdy * qx;
141
166
 
142
- // Ask the local shape for its support point in body-local space.
143
- this.shape.support(scratch_local, 0, ldx, ldy, ldz);
167
+ // Ask the local shape for its support point in body-local space. The direction goes down in
168
+ // module scratch: a posed shape wrapping another reads it before it writes its own there.
169
+ scratch_direction[0] = ldx;
170
+ scratch_direction[1] = ldy;
171
+ scratch_direction[2] = ldz;
172
+
173
+ this.shape.support(scratch_local, 0, scratch_direction, 0);
144
174
 
145
175
  // Rotate the body-local support point back to world: v_world =
146
176
  // q · v_local · q*.
@@ -25,7 +25,7 @@ export class SphereShape3D extends AbstractShape3D {
25
25
  * @type {number}
26
26
  */
27
27
  radius: number;
28
- support(result: any, result_offset: any, direction_x: any, direction_y: any, direction_z: any): void;
28
+ support(result: any, result_offset: any, direction: any, direction_offset: any): void;
29
29
  raycast(hit: any, ray: any): boolean;
30
30
  compute_bounding_box(result: any): void;
31
31
  nearest_point_on_surface(result: any, reference: any): void;
@@ -1 +1 @@
1
- {"version":3,"file":"SphereShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/SphereShape3D.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;GAcG;AACH;IAOI;;;;OAIG;IACH,oBAHW,MAAM,GACJ,aAAa,CAMzB;IAfD;;;OAGG;IACH,QAFU,MAAM,CAEL;IAuBX,qGAQC;IAED,qCAYC;IAED,wCAQC;IAED,4DAaC;IAED,mEAEC;IAED,6CAEC;IAED,oCAOC;IAED,kFAMC;IAED,4BAEC;IAOL;;;;;;;;OAQG;IACH,0BAFU,OAAO,CAEsB;CAXtC;gCA/H+B,sBAAsB"}
1
+ {"version":3,"file":"SphereShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/SphereShape3D.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;GAcG;AACH;IAOI;;;;OAIG;IACH,oBAHW,MAAM,GACJ,aAAa,CAMzB;IAfD;;;OAGG;IACH,QAFU,MAAM,CAEL;IAuBX,sFAYC;IAED,qCAYC;IAED,wCAQC;IAED,4DAaC;IAED,mEAEC;IAED,6CAEC;IAED,oCAOC;IAED,kFAMC;IAED,4BAEC;IAOL;;;;;;;;OAQG;IACH,0BAFU,OAAO,CAEsB;CAXtC;gCAnI+B,sBAAsB"}
@@ -48,10 +48,14 @@ export class SphereShape3D extends AbstractShape3D {
48
48
  return 4 * Math.PI * r * r;
49
49
  }
50
50
 
51
- support(result, result_offset, direction_x, direction_y, direction_z) {
51
+ support(result, result_offset, direction, direction_offset) {
52
52
  // Farthest point along `direction` on a sphere of this radius. Matches
53
53
  // the unit-sphere convention (no normalisation — callers pass a unit
54
54
  // direction); for radius r it is simply the direction scaled by r.
55
+ const direction_x = direction[direction_offset];
56
+ const direction_y = direction[direction_offset + 1];
57
+ const direction_z = direction[direction_offset + 2];
58
+
55
59
  const r = this.radius;
56
60
  result[result_offset] = direction_x * r;
57
61
  result[result_offset + 1] = direction_y * r;
@@ -27,14 +27,13 @@ export class TransformedShape3D extends AbstractShape3D {
27
27
  */
28
28
  static from_scale(subject: AbstractShape3D, scale: number[] | Float32Array | vec3): TransformedShape3D;
29
29
  /**
30
- *
31
- * @type {number[]|Float32Array|mat4}
30
+ * In double precision, as the points and supports mapped through it are.
31
+ * @type {Float64Array}
32
32
  * @private
33
33
  */
34
34
  private __matrix;
35
35
  /**
36
- *
37
- * @type {Float32Array|mat4}
36
+ * @type {Float64Array}
38
37
  * @private
39
38
  */
40
39
  private __inverse_matrix;
@@ -51,25 +50,28 @@ export class TransformedShape3D extends AbstractShape3D {
51
50
  get subject(): AbstractShape3D;
52
51
  /**
53
52
  *
54
- * @param {number[]|Float32Array} m
53
+ * @param {number[]|Float32Array|Float64Array} m
54
+ */
55
+ set transform(m: Float64Array);
56
+ /**
57
+ * @returns {Float64Array}
55
58
  */
56
- set transform(m: Float32Array | number[]);
57
- get transform(): Float32Array | number[];
59
+ get transform(): Float64Array;
58
60
  /**
59
61
  * The inverse of {@link transform}, kept in step with it by the setter. Exposed because the
60
62
  * operations that map a WORLD query into the subject's frame — the ray refinement in the
61
63
  * physics narrowphase — need it, and re-inverting a 4x4 per query to recover something already
62
64
  * stored is pure waste.
63
65
  *
64
- * @returns {Float32Array|mat4}
66
+ * @returns {Float64Array}
65
67
  */
66
- get inverse_transform(): any;
68
+ get inverse_transform(): Float64Array;
67
69
  compute_bounding_box(result: any): void;
68
70
  signed_distance_gradient_at_point(result: any, point: any): number;
69
71
  signed_distance_at_point(point: any): number;
70
72
  contains_point(point: any): boolean;
71
73
  sample_random_point_in_volume(result: any, result_offset: any, random: any): void;
72
- support(result: any, result_offset: any, direction_x: any, direction_y: any, direction_z: any): void;
74
+ support(result: any, result_offset: any, direction: any, direction_offset: any): void;
73
75
  /**
74
76
  *
75
77
  * @param {TransformedShape3D} other
@@ -1 +1 @@
1
- {"version":3,"file":"TransformedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/TransformedShape3D.js"],"names":[],"mappings":"AAyBA;IAwCI;;;;;OAKG;IACH,wBAHW,eAAe,MADf,MAAM,EAAE,GAAC,YAAY,OAAK,GAExB,kBAAkB,CAS9B;IAED;;;;;OAKG;IACH,uCAJW,eAAe,eACf,MAAM,EAAE,SACR,MAAM,EAAE,sBAiBlB;IAED;;;;OAIG;IACH,iCAHW,eAAe,eACf,MAAM,EAAE,sBAIlB;IAED;;;;;OAKG;IACH,2BAHW,eAAe,SACf,MAAM,EAAE,GAAC,YAAY,OAAK,GAFxB,kBAAkB,CAM9B;IA9FD;;;;OAIG;IACH,iBAAgC;IAEhC;;;;OAIG;IACH,yBAAwC;IAExC;;;;OAIG;IACH,kBAAiB;IAEjB;;;OAGG;IACH,+BAEC;IAqED;;;OAGG;IACH,0CAIC;IAED,yCAEC;IAED;;;;;;;OAOG;IACH,6BAEC;IAUD,wCAKC;IAED,mEAyDC;IAED,6CAEC;IAED,oCAKC;IAED,kFAIC;IAED,qGAwCC;IAuGD;;;;OAIG;IACH,cAHW,kBAAkB,GAChB,OAAO,CAOnB;IAQL;;;;;OAKG;IACH,+BAFU,OAAO,CAEgC;CARhD;gCAnY+B,sBAAsB"}
1
+ {"version":3,"file":"TransformedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/TransformedShape3D.js"],"names":[],"mappings":"AA4CA;IAuCI;;;;;OAKG;IACH,wBAHW,eAAe,MADf,MAAM,EAAE,GAAC,YAAY,OAAK,GAExB,kBAAkB,CAS9B;IAED;;;;;OAKG;IACH,uCAJW,eAAe,eACf,MAAM,EAAE,SACR,MAAM,EAAE,sBAiBlB;IAED;;;;OAIG;IACH,iCAHW,eAAe,eACf,MAAM,EAAE,sBAIlB;IAED;;;;;OAKG;IACH,2BAHW,eAAe,SACf,MAAM,EAAE,GAAC,YAAY,OAAK,GAFxB,kBAAkB,CAM9B;IA7FD;;;;OAIG;IACH,iBAAgC;IAEhC;;;OAGG;IACH,yBAAwC;IAExC;;;;OAIG;IACH,kBAAiB;IAEjB;;;OAGG;IACH,+BAEC;IAqED;;;OAGG;IACH,+BAIC;IAED;;OAEG;IACH,8BAEC;IAED;;;;;;;OAOG;IACH,sCAEC;IAUD,wCASC;IAED,mEAyDC;IAED,6CAEC;IAED,oCAKC;IAED,kFAIC;IAED,sFAiDC;IAuGD;;;;OAIG;IACH,cAHW,kBAAkB,GAChB,OAAO,CAOnB;IAQL;;;;;OAKG;IACH,+BAFU,OAAO,CAEgC;CARhD;gCAra+B,sBAAsB"}
@@ -12,31 +12,49 @@ import { Ray3 } from "../ray/Ray3.js";
12
12
  import { AbstractShape3D } from "./AbstractShape3D.js";
13
13
 
14
14
  /**
15
- *
16
- * @type {number[]|Float32Array|vec3}
15
+ * In double precision, as everything that passes through it: the subject's support point goes
16
+ * through here on its way into this frame, and in float32 a support a metre out was rounded by
17
+ * 6e-8 m and one 1e3 m out by 6e-5 m — support planes that overstated the gap, so a cast parked
18
+ * closer than its 1e-5 m, or stopped early.
19
+ * @type {Float64Array}
17
20
  */
18
- const scratch_v3_0 = new Float32Array(3);
21
+ const scratch_v3_0 = new Float64Array(3);
19
22
 
20
23
  /**
21
- *
22
- * @type {Float32Array|mat4}
24
+ * @type {Float64Array}
23
25
  */
24
- const scratch_m4_0 = new Float32Array(16);
26
+ const scratch_m4_0 = new Float64Array(16);
27
+
28
+ /**
29
+ * The subject-frame query direction {@link TransformedShape3D#support} hands its subject.
30
+ * @type {Float64Array}
31
+ */
32
+ const scratch_direction = new Float64Array(3);
33
+
34
+ /**
35
+ * The subject's box in {@link TransformedShape3D#compute_bounding_box}, and the copy of it the
36
+ * projection reads. A wrapper nested in another is handed the outer one's `subject_box` as its result,
37
+ * and the projection cannot read and write one array; the copy is taken once the subject has
38
+ * answered, so each level is done with the first before the next writes it. In double precision, as
39
+ * the array each call allocated held it.
40
+ * @type {Float64Array}
41
+ */
42
+ const subject_box = new Float64Array(6);
43
+ const subject_box_copy = new Float64Array(6);
25
44
 
26
45
  export class TransformedShape3D extends AbstractShape3D {
27
46
  /**
28
- *
29
- * @type {number[]|Float32Array|mat4}
47
+ * In double precision, as the points and supports mapped through it are.
48
+ * @type {Float64Array}
30
49
  * @private
31
50
  */
32
- __matrix = new Float32Array(16);
51
+ __matrix = new Float64Array(16);
33
52
 
34
53
  /**
35
- *
36
- * @type {Float32Array|mat4}
54
+ * @type {Float64Array}
37
55
  * @private
38
56
  */
39
- __inverse_matrix = new Float32Array(16);
57
+ __inverse_matrix = new Float64Array(16);
40
58
 
41
59
  /**
42
60
  *
@@ -122,7 +140,7 @@ export class TransformedShape3D extends AbstractShape3D {
122
140
 
123
141
  /**
124
142
  *
125
- * @param {number[]|Float32Array} m
143
+ * @param {number[]|Float32Array|Float64Array} m
126
144
  */
127
145
  set transform(m) {
128
146
  this.__matrix.set(m);
@@ -130,6 +148,9 @@ export class TransformedShape3D extends AbstractShape3D {
130
148
  m4_invert(this.__inverse_matrix, this.__matrix);
131
149
  }
132
150
 
151
+ /**
152
+ * @returns {Float64Array}
153
+ */
133
154
  get transform() {
134
155
  return this.__matrix;
135
156
  }
@@ -140,7 +161,7 @@ export class TransformedShape3D extends AbstractShape3D {
140
161
  * physics narrowphase — need it, and re-inverting a 4x4 per query to recover something already
141
162
  * stored is pure waste.
142
163
  *
143
- * @returns {Float32Array|mat4}
164
+ * @returns {Float64Array}
144
165
  */
145
166
  get inverse_transform() {
146
167
  return this.__inverse_matrix;
@@ -155,10 +176,14 @@ export class TransformedShape3D extends AbstractShape3D {
155
176
  }
156
177
 
157
178
  compute_bounding_box(result) {
158
- const tmp = [];
159
- this.__subject.compute_bounding_box(tmp);
179
+ // No array allocated per call: a physics step asks every wrapped collider for its box at
180
+ // least twice (broadphase refit, the narrowphase's collider-pair test), and those arrays were
181
+ // 5% of a scene of 40 compound tables' step, and much of its garbage.
182
+ this.__subject.compute_bounding_box(subject_box);
160
183
 
161
- aabb3_matrix4_project(result, tmp, this.__matrix);
184
+ subject_box_copy.set(subject_box);
185
+
186
+ aabb3_matrix4_project(result, subject_box_copy, this.__matrix);
162
187
  }
163
188
 
164
189
  signed_distance_gradient_at_point(result, point) {
@@ -237,7 +262,11 @@ export class TransformedShape3D extends AbstractShape3D {
237
262
  v3_matrix4_multiply(result, result_offset, scratch_v3_0, 0, this.__matrix);
238
263
  }
239
264
 
240
- support(result, result_offset, direction_x, direction_y, direction_z) {
265
+ support(result, result_offset, direction, direction_offset) {
266
+ const direction_x = direction[direction_offset];
267
+ const direction_y = direction[direction_offset + 1];
268
+ const direction_z = direction[direction_offset + 2];
269
+
241
270
  // Support function under a 4x4 affine transform.
242
271
  //
243
272
  // For a shape S = { M·x : x ∈ subject }, the support point is
@@ -274,7 +303,12 @@ export class TransformedShape3D extends AbstractShape3D {
274
303
  ld_x *= inv; ld_y *= inv; ld_z *= inv;
275
304
  }
276
305
 
277
- this.__subject.support(scratch_v3_0, 0, ld_x, ld_y, ld_z);
306
+ // Down in module scratch: a wrapper nested in this one reads it before it writes its own there.
307
+ scratch_direction[0] = ld_x;
308
+ scratch_direction[1] = ld_y;
309
+ scratch_direction[2] = ld_z;
310
+
311
+ this.__subject.support(scratch_v3_0, 0, scratch_direction, 0);
278
312
 
279
313
  v3_matrix4_multiply(result, result_offset, scratch_v3_0, 0, this.__matrix);
280
314
  }
@@ -57,7 +57,7 @@ export class Triangle3D extends AbstractShape3D {
57
57
  * @returns {Triangle3D} this (for chaining)
58
58
  */
59
59
  bind(buffer: Float64Array, offset: number): Triangle3D;
60
- support(result: any, result_offset: any, direction_x: any, direction_y: any, direction_z: any): void;
60
+ support(result: any, result_offset: any, direction: any, direction_offset: any): void;
61
61
  raycast(hit: any, ray: any): boolean;
62
62
  compute_bounding_box(result: any): void;
63
63
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"Triangle3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/Triangle3D.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA+BI;;;;;;;;;;;;;;;OAeG;IACH,gBAXW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAWtB;IAvDD;;;OAGG;IACH,QAFU,YAAY,GAAG,IAAI,CAEf;IAEd;;;;OAIG;IACH,QAFU,MAAM,CAEL;IAEX;;;;;;;OAOG;IACH,aAJW,YAAY,UACZ,MAAM,GACJ,UAAU,CAStB;IA6BD,qGAyBC;IAED,qCAuBC;IAED,wCAeC;IAED;;OAEG;IACH,qCAEC;IAED;;;;;;;;OAQG;IACH,6CA+BC;IAED,4DAeC;IAED;;;OAGG;IACH,kFAsBC;IAwBD;;;OAGG;IACH,cAHW,UAAU,GACR,OAAO,CAenB;IAgBL;;;;OAIG;IACH,uBAFU,OAAO,CAEgB;CAPhC;gCA1S+B,sBAAsB"}
1
+ {"version":3,"file":"Triangle3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/Triangle3D.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA+BI;;;;;;;;;;;;;;;OAeG;IACH,gBAXW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAWtB;IAvDD;;;OAGG;IACH,QAFU,YAAY,GAAG,IAAI,CAEf;IAEd;;;;OAIG;IACH,QAFU,MAAM,CAEL;IAEX;;;;;;;OAOG;IACH,aAJW,YAAY,UACZ,MAAM,GACJ,UAAU,CAStB;IA6BD,sFA6BC;IAED,qCAuBC;IAED,wCAeC;IAED;;OAEG;IACH,qCAEC;IAED;;;;;;;;OAQG;IACH,6CA+BC;IAED,4DAeC;IAED;;;OAGG;IACH,kFAsBC;IAwBD;;;OAGG;IACH,cAHW,UAAU,GACR,OAAO,CAenB;IAgBL;;;;OAIG;IACH,uBAFU,OAAO,CAEgB;CAPhC;gCA9S+B,sBAAsB"}
@@ -84,7 +84,11 @@ export class Triangle3D extends AbstractShape3D {
84
84
  return t;
85
85
  }
86
86
 
87
- support(result, result_offset, direction_x, direction_y, direction_z) {
87
+ support(result, result_offset, direction, direction_offset) {
88
+ const direction_x = direction[direction_offset];
89
+ const direction_y = direction[direction_offset + 1];
90
+ const direction_z = direction[direction_offset + 2];
91
+
88
92
  const b = this.buffer;
89
93
  const o = this.offset;
90
94
 
@@ -35,7 +35,7 @@ export class UnionShape3D extends AbstractShape3D {
35
35
  signed_distance_at_point(point: any): number;
36
36
  contains_point(point: any): boolean;
37
37
  sample_random_point_in_volume(result: any, result_offset: any, random: any): void;
38
- support(result: any, result_offset: any, direction_x: any, direction_y: any, direction_z: any): void;
38
+ support(result: any, result_offset: any, direction: any, direction_offset: any): void;
39
39
  /**
40
40
  *
41
41
  * @param {UnionShape3D} other
@@ -1 +1 @@
1
- {"version":3,"file":"UnionShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/UnionShape3D.js"],"names":[],"mappings":"AA4BA;IAkII;;;;OAIG;IACH,sBAHW,eAAe,EAAE,GACf,YAAY,CAYxB;IAhJD;;;OAGG;IACH,UAFU,eAAe,EAAE,CAEb;IAEd;;;;;OAKG;IACH,kCAA+B;IAE/B,qBAAkB;IAClB,qBAAmB;IACnB,uBAAqB;IAErB,wCAgCC;IAED;;;OAGG;IACH,mCAkBC;IAED;;;OAGG;IACH,2CA+CC;IA2DD,mEAEC;IAED,6CAaC;IAED,oCAYC;IAED,kFAoDC;IAED,qGA0CC;IAiED;;;;OAIG;IACH,cAHW,YAAY,GACV,OAAO,CAKnB;IA6BL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;CApBpC;gCAra+B,sBAAsB"}
1
+ {"version":3,"file":"UnionShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/UnionShape3D.js"],"names":[],"mappings":"AAkCA;IAkII;;;;OAIG;IACH,sBAHW,eAAe,EAAE,GACf,YAAY,CAYxB;IAhJD;;;OAGG;IACH,UAFU,eAAe,EAAE,CAEb;IAEd;;;;;OAKG;IACH,kCAA+B;IAE/B,qBAAkB;IAClB,qBAAmB;IACnB,uBAAqB;IAErB,wCAgCC;IAED;;;OAGG;IACH,mCAkBC;IAED;;;OAGG;IACH,2CA+CC;IA2DD,mEAEC;IAED,6CAaC;IAED,oCAYC;IAED,kFAoDC;IAED,sFAqDC;IAiED;;;;OAIG;IACH,cAHW,YAAY,GACV,OAAO,CAKnB;IA6BL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;CApBpC;gCAtb+B,sBAAsB"}
@@ -26,6 +26,12 @@ const VOLUME_OVERLAP_ESTIMATION_SUB_TAPS = 4;
26
26
 
27
27
  const scratch_array = [];
28
28
 
29
+ /**
30
+ * The query direction {@link UnionShape3D#support} hands each child.
31
+ * @type {Float64Array}
32
+ */
33
+ const scratch_direction = new Float64Array(3);
34
+
29
35
  export class UnionShape3D extends AbstractShape3D {
30
36
  /**
31
37
  *
@@ -300,7 +306,11 @@ export class UnionShape3D extends AbstractShape3D {
300
306
  }
301
307
  }
302
308
 
303
- support(result, result_offset, direction_x, direction_y, direction_z) {
309
+ support(result, result_offset, direction, direction_offset) {
310
+ const direction_x = direction[direction_offset];
311
+ const direction_y = direction[direction_offset + 1];
312
+ const direction_z = direction[direction_offset + 2];
313
+
304
314
  let best_distance = -Infinity;
305
315
 
306
316
  // NOTE: the winner is held in locals, not written into `result` as it is found. When this
@@ -317,7 +327,14 @@ export class UnionShape3D extends AbstractShape3D {
317
327
  for (let i = 0; i < child_count; i++) {
318
328
  const child = children[i];
319
329
 
320
- child.support(scratch_array, 0, direction_x, direction_y, direction_z);
330
+ // Written out afresh for every child rather than passed through: a child of a wrapping
331
+ // class reuses its own module scratch once it has read it, and that can be this array (a
332
+ // union child) or `direction` itself (when this union is wrapped by the child's class).
333
+ scratch_direction[0] = direction_x;
334
+ scratch_direction[1] = direction_y;
335
+ scratch_direction[2] = direction_z;
336
+
337
+ child.support(scratch_array, 0, scratch_direction, 0);
321
338
 
322
339
  const x = scratch_array[0];
323
340
  const y = scratch_array[1];
@@ -48,4 +48,18 @@ export function sdf3_box(x: number, y: number, z: number, half_x: number, half_y
48
48
  * @returns {number} the signed distance
49
49
  */
50
50
  export function sdf3_box_gradient(out: Float32Array | Float64Array | number[], out_offset: number, x: number, y: number, z: number, half_x: number, half_y: number, half_z: number): number;
51
+ /**
52
+ * {@link sdf3_box_gradient} with the point and the box read from arrays, and the distance written
53
+ * after the gradient rather than returned. See `sdf3_sphere.js` for why both forms exist.
54
+ *
55
+ * @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
56
+ * the unit outward gradient, then the signed distance
57
+ * @param {number} out_offset
58
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
59
+ * @param {number} point_offset
60
+ * @param {Float32Array|Float64Array|number[]} box `[half_x, half_y, half_z]`
61
+ * @param {number} box_offset
62
+ * @returns {void}
63
+ */
64
+ export function sdf3_box_gradient_array(out: Float32Array | Float64Array | number[], out_offset: number, point: Float32Array | Float64Array | number[], point_offset: number, box: Float32Array | Float64Array | number[], box_offset: number): void;
51
65
  //# sourceMappingURL=sdf3_box.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sdf3_box.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_box.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAEH;;;;;;;;;;GAUG;AACH,4BARW,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAkBlB;AAED;;;;;;;;;;;;GAYG;AACH,uCAVW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CA6ClB"}
1
+ {"version":3,"file":"sdf3_box.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_box.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAEH;;;;;;;;;;GAUG;AACH,4BARW,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAkBlB;AAED;;;;;;;;;;;;GAYG;AACH,uCAVW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAkBlB;AAED;;;;;;;;;;;;GAYG;AACH,6CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,OACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,GACJ,IAAI,CAuDhB"}
@@ -68,6 +68,45 @@ export function sdf3_box(x, y, z, half_x, half_y, half_z) {
68
68
  * @returns {number} the signed distance
69
69
  */
70
70
  export function sdf3_box_gradient(out, out_offset, x, y, z, half_x, half_y, half_z) {
71
+ SCALAR_POINT[0] = x;
72
+ SCALAR_POINT[1] = y;
73
+ SCALAR_POINT[2] = z;
74
+
75
+ SCALAR_SHAPE[0] = half_x;
76
+ SCALAR_SHAPE[1] = half_y;
77
+ SCALAR_SHAPE[2] = half_z;
78
+
79
+ sdf3_box_gradient_array(SCALAR_RESULT, 0, SCALAR_POINT, 0, SCALAR_SHAPE, 0);
80
+
81
+ out[out_offset] = SCALAR_RESULT[0];
82
+ out[out_offset + 1] = SCALAR_RESULT[1];
83
+ out[out_offset + 2] = SCALAR_RESULT[2];
84
+
85
+ return SCALAR_RESULT[3];
86
+ }
87
+
88
+ /**
89
+ * {@link sdf3_box_gradient} with the point and the box read from arrays, and the distance written
90
+ * after the gradient rather than returned. See `sdf3_sphere.js` for why both forms exist.
91
+ *
92
+ * @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
93
+ * the unit outward gradient, then the signed distance
94
+ * @param {number} out_offset
95
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
96
+ * @param {number} point_offset
97
+ * @param {Float32Array|Float64Array|number[]} box `[half_x, half_y, half_z]`
98
+ * @param {number} box_offset
99
+ * @returns {void}
100
+ */
101
+ export function sdf3_box_gradient_array(out, out_offset, point, point_offset, box, box_offset) {
102
+ const x = point[point_offset];
103
+ const y = point[point_offset + 1];
104
+ const z = point[point_offset + 2];
105
+
106
+ const half_x = box[box_offset];
107
+ const half_y = box[box_offset + 1];
108
+ const half_z = box[box_offset + 2];
109
+
71
110
  const qx = Math.abs(x) - half_x;
72
111
  const qy = Math.abs(y) - half_y;
73
112
  const qz = Math.abs(z) - half_z;
@@ -84,8 +123,9 @@ export function sdf3_box_gradient(out, out_offset, x, y, z, half_x, half_y, half
84
123
  out[out_offset] = (x < 0 ? -ex : ex) * inverse;
85
124
  out[out_offset + 1] = (y < 0 ? -ey : ey) * inverse;
86
125
  out[out_offset + 2] = (z < 0 ? -ez : ez) * inverse;
126
+ out[out_offset + 3] = outside;
87
127
 
88
- return outside;
128
+ return;
89
129
  }
90
130
 
91
131
  // Inside, or exactly on the surface. The field is `max(q)` and its gradient
@@ -97,17 +137,39 @@ export function sdf3_box_gradient(out, out_offset, x, y, z, half_x, half_y, half
97
137
 
98
138
  if (qx >= qy && qx >= qz) {
99
139
  out[out_offset] = x < 0 ? -1 : 1;
140
+ out[out_offset + 3] = qx;
100
141
 
101
- return qx;
142
+ return;
102
143
  }
103
144
 
104
145
  if (qy >= qz) {
105
146
  out[out_offset + 1] = y < 0 ? -1 : 1;
147
+ out[out_offset + 3] = qy;
106
148
 
107
- return qy;
149
+ return;
108
150
  }
109
151
 
110
152
  out[out_offset + 2] = z < 0 ? -1 : 1;
111
-
112
- return qz;
153
+ out[out_offset + 3] = qz;
113
154
  }
155
+
156
+ /**
157
+ * The scalar form's point, packed for the array form it delegates to.
158
+ * @type {Float64Array}
159
+ * @private
160
+ */
161
+ const SCALAR_POINT = new Float64Array(3);
162
+
163
+ /**
164
+ * The scalar form's `[half_x, half_y, half_z]`.
165
+ * @type {Float64Array}
166
+ * @private
167
+ */
168
+ const SCALAR_SHAPE = new Float64Array(3);
169
+
170
+ /**
171
+ * The scalar form's gradient and distance, as the array form writes them.
172
+ * @type {Float64Array}
173
+ * @private
174
+ */
175
+ const SCALAR_RESULT = new Float64Array(4);
@@ -43,4 +43,18 @@ export function sdf3_capsule(x: number, y: number, z: number, radius: number, he
43
43
  * @returns {number} the signed distance
44
44
  */
45
45
  export function sdf3_capsule_gradient(out: Float32Array | Float64Array | number[], out_offset: number, x: number, y: number, z: number, radius: number, height: number): number;
46
+ /**
47
+ * {@link sdf3_capsule_gradient} with the point and the capsule read from arrays, and the distance
48
+ * written after the gradient rather than returned. See `sdf3_sphere.js` for why both forms exist.
49
+ *
50
+ * @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
51
+ * the unit outward gradient, then the signed distance
52
+ * @param {number} out_offset
53
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
54
+ * @param {number} point_offset
55
+ * @param {Float32Array|Float64Array|number[]} capsule `[radius, height]`
56
+ * @param {number} capsule_offset
57
+ * @returns {void}
58
+ */
59
+ export function sdf3_capsule_gradient_array(out: Float32Array | Float64Array | number[], out_offset: number, point: Float32Array | Float64Array | number[], point_offset: number, capsule: Float32Array | Float64Array | number[], capsule_offset: number): void;
46
60
  //# sourceMappingURL=sdf3_capsule.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sdf3_capsule.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_capsule.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH;;;;;;;;;GASG;AACH,gCAPW,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAQlB;AAED;;;;;;;;;;;GAWG;AACH,2CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAwBlB"}
1
+ {"version":3,"file":"sdf3_capsule.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_capsule.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH;;;;;;;;;GASG;AACH,gCAPW,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAQlB;AAED;;;;;;;;;;;GAWG;AACH,2CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAiBlB;AAED;;;;;;;;;;;;GAYG;AACH,iDATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,WACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,kBAClC,MAAM,GACJ,IAAI,CA+BhB"}
@@ -58,6 +58,43 @@ export function sdf3_capsule(x, y, z, radius, height) {
58
58
  * @returns {number} the signed distance
59
59
  */
60
60
  export function sdf3_capsule_gradient(out, out_offset, x, y, z, radius, height) {
61
+ SCALAR_POINT[0] = x;
62
+ SCALAR_POINT[1] = y;
63
+ SCALAR_POINT[2] = z;
64
+
65
+ SCALAR_SHAPE[0] = radius;
66
+ SCALAR_SHAPE[1] = height;
67
+
68
+ sdf3_capsule_gradient_array(SCALAR_RESULT, 0, SCALAR_POINT, 0, SCALAR_SHAPE, 0);
69
+
70
+ out[out_offset] = SCALAR_RESULT[0];
71
+ out[out_offset + 1] = SCALAR_RESULT[1];
72
+ out[out_offset + 2] = SCALAR_RESULT[2];
73
+
74
+ return SCALAR_RESULT[3];
75
+ }
76
+
77
+ /**
78
+ * {@link sdf3_capsule_gradient} with the point and the capsule read from arrays, and the distance
79
+ * written after the gradient rather than returned. See `sdf3_sphere.js` for why both forms exist.
80
+ *
81
+ * @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
82
+ * the unit outward gradient, then the signed distance
83
+ * @param {number} out_offset
84
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
85
+ * @param {number} point_offset
86
+ * @param {Float32Array|Float64Array|number[]} capsule `[radius, height]`
87
+ * @param {number} capsule_offset
88
+ * @returns {void}
89
+ */
90
+ export function sdf3_capsule_gradient_array(out, out_offset, point, point_offset, capsule, capsule_offset) {
91
+ const x = point[point_offset];
92
+ const y = point[point_offset + 1];
93
+ const z = point[point_offset + 2];
94
+
95
+ const radius = capsule[capsule_offset];
96
+ const height = capsule[capsule_offset + 1];
97
+
61
98
  const half = height * 0.5;
62
99
 
63
100
  const dy = y < -half ? y + half : (y > half ? y - half : 0);
@@ -68,8 +105,9 @@ export function sdf3_capsule_gradient(out, out_offset, x, y, z, radius, height)
68
105
  out[out_offset] = SDF3_DEGENERATE_NORMAL_X;
69
106
  out[out_offset + 1] = SDF3_DEGENERATE_NORMAL_Y;
70
107
  out[out_offset + 2] = SDF3_DEGENERATE_NORMAL_Z;
108
+ out[out_offset + 3] = -radius;
71
109
 
72
- return -radius;
110
+ return;
73
111
  }
74
112
 
75
113
  const inverse = 1 / length;
@@ -77,6 +115,26 @@ export function sdf3_capsule_gradient(out, out_offset, x, y, z, radius, height)
77
115
  out[out_offset] = x * inverse;
78
116
  out[out_offset + 1] = dy * inverse;
79
117
  out[out_offset + 2] = z * inverse;
80
-
81
- return length - radius;
118
+ out[out_offset + 3] = length - radius;
82
119
  }
120
+
121
+ /**
122
+ * The scalar form's point, packed for the array form it delegates to.
123
+ * @type {Float64Array}
124
+ * @private
125
+ */
126
+ const SCALAR_POINT = new Float64Array(3);
127
+
128
+ /**
129
+ * The scalar form's `[radius, height]`.
130
+ * @type {Float64Array}
131
+ * @private
132
+ */
133
+ const SCALAR_SHAPE = new Float64Array(2);
134
+
135
+ /**
136
+ * The scalar form's gradient and distance, as the array form writes them.
137
+ * @type {Float64Array}
138
+ * @private
139
+ */
140
+ const SCALAR_RESULT = new Float64Array(4);