@woosh/meep-engine 3.38.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +31 -72
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +59 -84
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +11 -49
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +31 -48
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +177 -261
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
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* Sign convention: `(x, y, z, w)` — `w` last, matching {@link Quaternion} and
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*/
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export function quat3_shortest_arc(out, out_offset, ax, ay, az, bx, by, bz) {
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const dot = ax * bx + ay * by + az * bz;
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// accurate until `δ` itself stops resolving — which is at the `Float64`
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// spacing near −1, around 2e-16. The threshold sits two orders above that,
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// where the two vectors are 1.4e-7 radians apart and the arbitrary
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// perpendicular chosen below is wrong by that much and no more.
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//
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// radians of angle — a tenth of a degree of silent error, and a spec here
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// caught it.
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if (dot < -1 + 1e-14) {
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// The axis least aligned with `a` gives the cross product below the
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// most magnitude to work with, which is the whole of the choice.
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const abs_x = ax < 0 ? -ax : ax;
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const abs_y = ay < 0 ? -ay : ay;
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const abs_z = az < 0 ? -az : az;
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let px, py, pz;
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px = 0; py = -az; pz = ay;
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} else if (abs_y <= abs_z) {
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} else {
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px = -ay; py = ax; pz = 0;
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}
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const length = Math.sqrt(px * px + py * py + pz * pz);
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// A 180° rotation is `(axis, 0)`.
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out[out_offset] = px / length;
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out[out_offset + 1] = py / length;
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out[out_offset + 2] = pz / length;
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out[out_offset + 3] = 0;
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return;
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}
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const cx = ay * bz - az * by;
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const cy = az * bx - ax * bz;
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const cz = ax * by - ay * bx;
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const w = 1 + dot;
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const inverse = 1 / Math.sqrt(cx * cx + cy * cy + cz * cz + w * w);
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out[out_offset] = cx * inverse;
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out[out_offset + 1] = cy * inverse;
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out[out_offset + 2] = cz * inverse;
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out[out_offset + 3] = w * inverse;
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}
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1
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/**
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* Shortest rotation taking one unit vector onto another: `out · a == b`.
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*
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* The construction is the standard half-way-vector one. `(a × b, 1 + a·b)` is
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* the quaternion of *twice* the required angle's axis-angle form before
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* normalisation; normalising halves it, and the result is the unique rotation
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7
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* with no twist about `b` — which is what "shortest" means here and what makes
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8
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* it the right primitive for orienting a bone from the direction it points in.
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9
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*
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* **The antipodal case is real and has to be answered.** When `a` and `b` point
|
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11
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* in opposite directions the cross product vanishes and `1 + a·b` is zero, so
|
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+
* the formula gives the zero quaternion — every axis perpendicular to `a` is an
|
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13
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+
* equally valid 180° rotation and the expression cannot pick between them. This
|
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|
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* picks one, by rotating about whichever coordinate axis `a` is least aligned
|
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* with. That is a discontinuity in `out` as `b` sweeps through `−a`, and it is
|
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* unavoidable: no continuous choice of axis exists on the whole sphere. It is
|
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+
* documented rather than hidden so a caller seeing a bone flip at exactly 180°
|
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+
* knows what it is looking at.
|
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*
|
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* Sign convention: `(x, y, z, w)` — `w` last, matching {@link Quaternion} and
|
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21
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+
* the rest of the `core/geom/3d/quaternion/` family.
|
|
22
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+
*
|
|
23
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+
* **Precondition: `a` and `b` are unit length.** The half-way construction uses
|
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24
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+
* `a·b` as a cosine and `|a × b|` as a sine; a non-unit input scales those two
|
|
25
|
+
* differently and the normalisation cannot undo it, so the result is a rotation
|
|
26
|
+
* of the wrong angle rather than a rotation of the wrong length.
|
|
27
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+
*
|
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28
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+
* @param {number[]|Float32Array|Float64Array} out
|
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+
* @param {number} out_offset offset into `out`; receives 4 floats (x, y, z, w)
|
|
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+
* @param {number} ax unit vector, from
|
|
31
|
+
* @param {number} ay
|
|
32
|
+
* @param {number} az
|
|
33
|
+
* @param {number} bx unit vector, to
|
|
34
|
+
* @param {number} by
|
|
35
|
+
* @param {number} bz
|
|
36
|
+
*
|
|
37
|
+
* @author Alex Goldring
|
|
38
|
+
* @copyright Company Named Limited (c) 2026
|
|
39
|
+
*/
|
|
40
|
+
export function quat3_shortest_arc(out, out_offset, ax, ay, az, bx, by, bz) {
|
|
41
|
+
const dot = ax * bx + ay * by + az * bz;
|
|
42
|
+
|
|
43
|
+
// The closed form survives far closer to opposition than it looks like it
|
|
44
|
+
// should. `w = 1 + a·b` shrinks as `δ` while `|a × b|` shrinks only as
|
|
45
|
+
// `√(2δ)`, so after normalisation `w` reads `cos(θ/2) = √(δ/2)` and stays
|
|
46
|
+
// accurate until `δ` itself stops resolving — which is at the `Float64`
|
|
47
|
+
// spacing near −1, around 2e-16. The threshold sits two orders above that,
|
|
48
|
+
// where the two vectors are 1.4e-7 radians apart and the arbitrary
|
|
49
|
+
// perpendicular chosen below is wrong by that much and no more.
|
|
50
|
+
//
|
|
51
|
+
// An earlier draft put it at 1e-6 in the *dot product*, which is 1.4e-3
|
|
52
|
+
// radians of angle — a tenth of a degree of silent error, and a spec here
|
|
53
|
+
// caught it.
|
|
54
|
+
if (dot < -1 + 1e-14) {
|
|
55
|
+
// The axis least aligned with `a` gives the cross product below the
|
|
56
|
+
// most magnitude to work with, which is the whole of the choice.
|
|
57
|
+
const abs_x = ax < 0 ? -ax : ax;
|
|
58
|
+
const abs_y = ay < 0 ? -ay : ay;
|
|
59
|
+
const abs_z = az < 0 ? -az : az;
|
|
60
|
+
|
|
61
|
+
let px, py, pz;
|
|
62
|
+
|
|
63
|
+
if (abs_x <= abs_y && abs_x <= abs_z) {
|
|
64
|
+
px = 0; py = -az; pz = ay;
|
|
65
|
+
} else if (abs_y <= abs_z) {
|
|
66
|
+
px = az; py = 0; pz = -ax;
|
|
67
|
+
} else {
|
|
68
|
+
px = -ay; py = ax; pz = 0;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
const length = Math.sqrt(px * px + py * py + pz * pz);
|
|
72
|
+
|
|
73
|
+
// A 180° rotation is `(axis, 0)`.
|
|
74
|
+
out[out_offset] = px / length;
|
|
75
|
+
out[out_offset + 1] = py / length;
|
|
76
|
+
out[out_offset + 2] = pz / length;
|
|
77
|
+
out[out_offset + 3] = 0;
|
|
78
|
+
|
|
79
|
+
return;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
const cx = ay * bz - az * by;
|
|
83
|
+
const cy = az * bx - ax * bz;
|
|
84
|
+
const cz = ax * by - ay * bx;
|
|
85
|
+
|
|
86
|
+
const w = 1 + dot;
|
|
87
|
+
|
|
88
|
+
const inverse = 1 / Math.sqrt(cx * cx + cy * cy + cz * cz + w * w);
|
|
89
|
+
|
|
90
|
+
out[out_offset] = cx * inverse;
|
|
91
|
+
out[out_offset + 1] = cy * inverse;
|
|
92
|
+
out[out_offset + 2] = cz * inverse;
|
|
93
|
+
out[out_offset + 3] = w * inverse;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
/**
|
|
97
|
+
* {@link quat3_shortest_arc} with both vectors read from arrays. For a caller whose inlining budget
|
|
98
|
+
* is spent, or code V8 has not optimised yet: there a call to the scalar form is a real call, and a
|
|
99
|
+
* real call boxes each of its six numbers into a new heap object. The arithmetic is the scalar
|
|
100
|
+
* form's, written out again rather than called, for the same reason; the two must stay operation for
|
|
101
|
+
* operation the same.
|
|
102
|
+
*
|
|
103
|
+
* Both vectors are read before the first write, so `out` may overlap either.
|
|
104
|
+
*
|
|
105
|
+
* @param {number[]|Float32Array|Float64Array} out
|
|
106
|
+
* @param {number} out_offset offset into `out`; receives 4 floats (x, y, z, w)
|
|
107
|
+
* @param {number[]|Float32Array|Float64Array} a unit vector `[x, y, z]`, from
|
|
108
|
+
* @param {number} a_offset
|
|
109
|
+
* @param {number[]|Float32Array|Float64Array} b unit vector `[x, y, z]`, to
|
|
110
|
+
* @param {number} b_offset
|
|
111
|
+
*/
|
|
112
|
+
export function quat3_shortest_arc_array(out, out_offset, a, a_offset, b, b_offset) {
|
|
113
|
+
const ax = a[a_offset], ay = a[a_offset + 1], az = a[a_offset + 2];
|
|
114
|
+
const bx = b[b_offset], by = b[b_offset + 1], bz = b[b_offset + 2];
|
|
115
|
+
|
|
116
|
+
const dot = ax * bx + ay * by + az * bz;
|
|
117
|
+
|
|
118
|
+
if (dot < -1 + 1e-14) {
|
|
119
|
+
const abs_x = ax < 0 ? -ax : ax;
|
|
120
|
+
const abs_y = ay < 0 ? -ay : ay;
|
|
121
|
+
const abs_z = az < 0 ? -az : az;
|
|
122
|
+
|
|
123
|
+
let px, py, pz;
|
|
124
|
+
|
|
125
|
+
if (abs_x <= abs_y && abs_x <= abs_z) {
|
|
126
|
+
px = 0; py = -az; pz = ay;
|
|
127
|
+
} else if (abs_y <= abs_z) {
|
|
128
|
+
px = az; py = 0; pz = -ax;
|
|
129
|
+
} else {
|
|
130
|
+
px = -ay; py = ax; pz = 0;
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
const length = Math.sqrt(px * px + py * py + pz * pz);
|
|
134
|
+
|
|
135
|
+
out[out_offset] = px / length;
|
|
136
|
+
out[out_offset + 1] = py / length;
|
|
137
|
+
out[out_offset + 2] = pz / length;
|
|
138
|
+
out[out_offset + 3] = 0;
|
|
139
|
+
|
|
140
|
+
return;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
const cx = ay * bz - az * by;
|
|
144
|
+
const cy = az * bx - ax * bz;
|
|
145
|
+
const cz = ax * by - ay * bx;
|
|
146
|
+
|
|
147
|
+
const w = 1 + dot;
|
|
148
|
+
|
|
149
|
+
const inverse = 1 / Math.sqrt(cx * cx + cy * cy + cz * cz + w * w);
|
|
150
|
+
|
|
151
|
+
out[out_offset] = cx * inverse;
|
|
152
|
+
out[out_offset + 1] = cy * inverse;
|
|
153
|
+
out[out_offset + 2] = cz * inverse;
|
|
154
|
+
out[out_offset + 3] = w * inverse;
|
|
155
|
+
}
|
|
@@ -51,4 +51,16 @@
|
|
|
51
51
|
* @param {number} qw unit quaternion w (last)
|
|
52
52
|
*/
|
|
53
53
|
export function quat3_to_matrix3(out: number[] | Float32Array | Float64Array, out_offset: number, qx: number, qy: number, qz: number, qw: number): void;
|
|
54
|
+
/**
|
|
55
|
+
* {@link quat3_to_matrix3} with the quaternion read from an array. For a caller whose inlining budget
|
|
56
|
+
* is spent: there a call to the scalar form is a real call, and a real call boxes each of its four
|
|
57
|
+
* numbers into a new heap object. The arithmetic is the scalar form's, written out again rather than
|
|
58
|
+
* called, for the same reason; the two must stay operation for operation the same.
|
|
59
|
+
*
|
|
60
|
+
* @param {number[]|Float32Array|Float64Array} out
|
|
61
|
+
* @param {number} out_offset
|
|
62
|
+
* @param {number[]|Float32Array|Float64Array} q unit quaternion `[x, y, z, w]`
|
|
63
|
+
* @param {number} q_offset
|
|
64
|
+
*/
|
|
65
|
+
export function quat3_to_matrix3_array(out: number[] | Float32Array | Float64Array, out_offset: number, q: number[] | Float32Array | Float64Array, q_offset: number): void;
|
|
54
66
|
//# sourceMappingURL=quat3_to_matrix3.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"quat3_to_matrix3.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_to_matrix3.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmDG;AACH,sCAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAkBhB"}
|
|
1
|
+
{"version":3,"file":"quat3_to_matrix3.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_to_matrix3.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmDG;AACH,sCAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAkBhB;AAED;;;;;;;;;;GAUG;AACH,4CALW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,QAoBhB"}
|
|
@@ -67,3 +67,34 @@ export function quat3_to_matrix3(out, out_offset, qx, qy, qz, qw) {
|
|
|
67
67
|
out[out_offset + 7] = 2 * (yz - wx);
|
|
68
68
|
out[out_offset + 8] = 1 - 2 * (xx + yy);
|
|
69
69
|
}
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* {@link quat3_to_matrix3} with the quaternion read from an array. For a caller whose inlining budget
|
|
73
|
+
* is spent: there a call to the scalar form is a real call, and a real call boxes each of its four
|
|
74
|
+
* numbers into a new heap object. The arithmetic is the scalar form's, written out again rather than
|
|
75
|
+
* called, for the same reason; the two must stay operation for operation the same.
|
|
76
|
+
*
|
|
77
|
+
* @param {number[]|Float32Array|Float64Array} out
|
|
78
|
+
* @param {number} out_offset
|
|
79
|
+
* @param {number[]|Float32Array|Float64Array} q unit quaternion `[x, y, z, w]`
|
|
80
|
+
* @param {number} q_offset
|
|
81
|
+
*/
|
|
82
|
+
export function quat3_to_matrix3_array(out, out_offset, q, q_offset) {
|
|
83
|
+
const qx = q[q_offset], qy = q[q_offset + 1], qz = q[q_offset + 2], qw = q[q_offset + 3];
|
|
84
|
+
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const xx = qx * qx, yy = qy * qy, zz = qz * qz;
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|
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* turned one into its own module scratch and passes that down, even when what it wraps is another
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support(result: number[] | Float32Array | Float64Array, result_offset: number, direction: number[] | Float32Array | Float64Array, direction_offset: number): void;
|
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|
/**
|
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* Ray ↔ shape intersection in the shape's LOCAL frame (the shape sits at the origin in its canonical
|
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|
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AbstractShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/AbstractShape3D.js"],"names":[],"mappings":"AAaA;IACI;;;;OAIG;IACH,gCAHW,MAAM,EAAE,GACN,MAAM,CAIlB;IAED;;;;;OAKG;IACH,0CAJW,MAAM,EAAE,SACR,MAAM,EAAE,GACN,MAAM,CAIlB;IAED;;;;;OAKG;IACH,iCAJW,MAAM,EAAE,aACR,MAAM,EAAE,GACN,IAAI,CAIhB;IAED;;;;;;;;;;;;;;;OAeG;IACH,sCALW,MAAM,EAAE,iBACR,MAAM,qBAEJ,IAAI,CA6BhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,EAAE,GACN,OAAO,CAInB;IAED;;;OAGG;IACH,qBAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;OAIG;IACH,6BAHW,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,YAAY,GAAC,YAAY,GAClD,IAAI,CAIhB;IAED
|
|
1
|
+
{"version":3,"file":"AbstractShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/AbstractShape3D.js"],"names":[],"mappings":"AAaA;IACI;;;;OAIG;IACH,gCAHW,MAAM,EAAE,GACN,MAAM,CAIlB;IAED;;;;;OAKG;IACH,0CAJW,MAAM,EAAE,SACR,MAAM,EAAE,GACN,MAAM,CAIlB;IAED;;;;;OAKG;IACH,iCAJW,MAAM,EAAE,aACR,MAAM,EAAE,GACN,IAAI,CAIhB;IAED;;;;;;;;;;;;;;;OAeG;IACH,sCALW,MAAM,EAAE,iBACR,MAAM,qBAEJ,IAAI,CA6BhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,EAAE,GACN,OAAO,CAInB;IAED;;;OAGG;IACH,qBAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;OAIG;IACH,6BAHW,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,YAAY,GAAC,YAAY,GAClD,IAAI,CAIhB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,gBANW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,aACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,oBAClC,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;;;;;;;OAWG;IACH,aAJW,YAAY,GAAC,MAAM,EAAE,OACrB,IAAI,GACF,OAAO,CAInB;IAED;;;;;;;;;;;OAWG;IACH,cAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,QAFa,MAAM,CAIlB;IAGL;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,oBAFU,OAAO,CAEkB;CAvBlC;mBA3LY,OAAO,gBAAgB,EAAE,IAAI"}
|
|
@@ -120,16 +120,30 @@ export class AbstractShape3D {
|
|
|
120
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|
}
|
|
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121
|
|
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122
|
/**
|
|
123
|
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* Support function
|
|
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|
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*
|
|
123
|
+
* Support function: writes into `result[result_offset .. +2]` the point of the shape furthest along the
|
|
124
|
+
* direction held in `direction[direction_offset .. +2]`, in the shape's own frame.
|
|
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|
+
*
|
|
126
|
+
* The contract, which every implementation and every caller keeps:
|
|
127
|
+
* - The direction is unit length. It is not normalised here.
|
|
128
|
+
* - It travels in an array, never as three numbers. Support is called through sites V8 sees many
|
|
129
|
+
* shapes at (GJK, MPR, the wrappers below) and so never inlines, and each double handed across
|
|
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|
+
* such a call is boxed into a fresh heap number. There is no scalar form and no overload.
|
|
131
|
+
* - An implementation reads all three components before it writes anything, `result` included, and
|
|
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|
+
* before it calls any other support. So `direction` may be the same memory as `result`, and a
|
|
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|
+
* wrapper that turns the direction ({@link PosedShape3D}, {@link TransformedShape3D}) writes the
|
|
134
|
+
* turned one into its own module scratch and passes that down, even when what it wraps is another
|
|
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|
+
* wrapper of its class.
|
|
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|
+
* - That nesting is the one way a call can change `direction` under its caller: the inner wrapper
|
|
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|
+
* reuses the scratch it was handed once it has read it. A caller that asks several shapes along
|
|
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|
+
* one direction ({@link UnionShape3D}) keeps it in locals and writes it out afresh before each.
|
|
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|
+
*
|
|
125
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|
* @param {number[]|Float32Array|Float64Array} result
|
|
126
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|
* @param {number} result_offset
|
|
127
|
-
* @param {number}
|
|
128
|
-
* @param {number}
|
|
129
|
-
* @param {number} direction_z
|
|
142
|
+
* @param {number[]|Float32Array|Float64Array} direction unit direction, at `direction_offset`
|
|
143
|
+
* @param {number} direction_offset
|
|
130
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|
* @returns {void}
|
|
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|
*/
|
|
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|
-
support(result, result_offset,
|
|
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|
+
support(result, result_offset, direction, direction_offset) {
|
|
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|
throw new Error("Not Implemented");
|
|
134
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|
}
|
|
135
149
|
|
|
@@ -37,7 +37,7 @@ export class BoxShape3D extends AbstractShape3D {
|
|
|
37
37
|
readonly half_extents: Vector3;
|
|
38
38
|
compute_bounding_box(result: any): void;
|
|
39
39
|
nearest_point_on_surface(result: any, reference: any): void;
|
|
40
|
-
support(result: any, result_offset: any,
|
|
40
|
+
support(result: any, result_offset: any, direction: any, direction_offset: any): void;
|
|
41
41
|
raycast(hit: any, ray: any): boolean;
|
|
42
42
|
signed_distance_gradient_at_point(result: any, point: any): number;
|
|
43
43
|
signed_distance_at_point(point: any): number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BoxShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/BoxShape3D.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;GAYG;AACH;IAQI;;;;;;OAMG;IACH,gBALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAMtB;IAED;;;;;;;OAOG;IACH,wBALW,MAAM,UACN,MAAM,SACN,MAAM,GACJ,UAAU,CAItB;IA9BD;;;;OAIG;IACH,uBAFU,OAAO,CAEyB;IAqC1C,wCAIC;IAED,4DAQC;IAED,
|
|
1
|
+
{"version":3,"file":"BoxShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/BoxShape3D.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;GAYG;AACH;IAQI;;;;;;OAMG;IACH,gBALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAMtB;IAED;;;;;;;OAOG;IACH,wBALW,MAAM,UACN,MAAM,SACN,MAAM,GACJ,UAAU,CAItB;IA9BD;;;;OAIG;IACH,uBAFU,OAAO,CAEyB;IAqC1C,wCAIC;IAED,4DAQC;IAED,sFASC;IAED,qCAaC;IAED,mEAIC;IAED,6CAIC;IAED,oCAQC;IAED,kFAOC;IAED;;;OAGG;IACH,cAHW,UAAU,GACR,OAAO,CAInB;IAWL;;;;;;OAMG;IACH,uBAFU,OAAO,CAEgB;CAThC;gCAnJ+B,sBAAsB;oBANlC,kBAAkB"}
|
|
@@ -80,7 +80,11 @@ export class BoxShape3D extends AbstractShape3D {
|
|
|
80
80
|
);
|
|
81
81
|
}
|
|
82
82
|
|
|
83
|
-
support(result, result_offset,
|
|
83
|
+
support(result, result_offset, direction, direction_offset) {
|
|
84
|
+
const direction_x = direction[direction_offset];
|
|
85
|
+
const direction_y = direction[direction_offset + 1];
|
|
86
|
+
const direction_z = direction[direction_offset + 2];
|
|
87
|
+
|
|
84
88
|
const h = this.half_extents;
|
|
85
89
|
result[result_offset] = sign_not_zero(direction_x) * h.x;
|
|
86
90
|
result[result_offset + 1] = sign_not_zero(direction_y) * h.y;
|
|
@@ -26,7 +26,7 @@ export class CapsuleShape3D extends AbstractShape3D {
|
|
|
26
26
|
signed_distance_gradient_at_point(result: any, point: any): number;
|
|
27
27
|
contains_point(point: any): boolean;
|
|
28
28
|
nearest_point_on_surface(result: any, reference: any): void;
|
|
29
|
-
support(result: any, result_offset: any,
|
|
29
|
+
support(result: any, result_offset: any, direction: any, direction_offset: any): void;
|
|
30
30
|
sample_random_point_in_volume(result: any, result_offset: any, random: any): void;
|
|
31
31
|
/**
|
|
32
32
|
* @param {CapsuleShape3D} other
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CapsuleShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/CapsuleShape3D.js"],"names":[],"mappings":"AAcA;;;;GAIG;AACH;IAaI;;;;OAIG;IACH,oBAJW,MAAM,UACN,MAAM,GACJ,cAAc,CAa1B;IA5BD;;;OAGG;IACH,QAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,QAFU,MAAM,CAEL;IAoCX,wCAUC;IAED,qCAgBC;IAED,6CAEC;IAED,mEAEC;IAED,oCAcC;IAED,4DA+BC;IAED,
|
|
1
|
+
{"version":3,"file":"CapsuleShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/CapsuleShape3D.js"],"names":[],"mappings":"AAcA;;;;GAIG;AACH;IAaI;;;;OAIG;IACH,oBAJW,MAAM,UACN,MAAM,GACJ,cAAc,CAa1B;IA5BD;;;OAGG;IACH,QAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,QAFU,MAAM,CAEL;IAoCX,wCAUC;IAED,qCAgBC;IAED,6CAEC;IAED,mEAEC;IAED,oCAcC;IAED,4DA+BC;IAED,sFAcC;IAED,kFA+BC;IAED;;;OAGG;IACH,cAHW,cAAc,GACZ,OAAO,CAMnB;IAUL;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEwB;CAZxC;gCAjN+B,sBAAsB"}
|
|
@@ -151,7 +151,11 @@ export class CapsuleShape3D extends AbstractShape3D {
|
|
|
151
151
|
result[2] = dz * scale;
|
|
152
152
|
}
|
|
153
153
|
|
|
154
|
-
support(result, result_offset,
|
|
154
|
+
support(result, result_offset, direction, direction_offset) {
|
|
155
|
+
const direction_x = direction[direction_offset];
|
|
156
|
+
const direction_y = direction[direction_offset + 1];
|
|
157
|
+
const direction_z = direction[direction_offset + 2];
|
|
158
|
+
|
|
155
159
|
const half_h = this.height / 2;
|
|
156
160
|
const r = this.radius;
|
|
157
161
|
|
|
@@ -1,20 +1,24 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* Convex polyhedron collider.
|
|
3
3
|
*
|
|
4
|
-
* Holds a convex triangle surface (`vertices` + outward-CCW `indices`) and
|
|
5
|
-
* derived
|
|
6
|
-
*
|
|
7
|
-
* {@link support}
|
|
8
|
-
*
|
|
9
|
-
*
|
|
10
|
-
*
|
|
4
|
+
* Holds a convex triangle surface (`vertices` + outward-CCW `indices`) and what
|
|
5
|
+
* is derived from it: the per-triangle half-spaces, and the polygon faces (one
|
|
6
|
+
* per flat side) with their planes. Because it is convex (`is_convex === true`,
|
|
7
|
+
* the default), the narrowphase collides it through {@link support} (GJK + EPA)
|
|
8
|
+
* and its polygon faces (face clipping) — no tetrahedralisation, no per-triangle
|
|
9
|
+
* decomposition, no BVH. This is the right shape for authored convex geometry
|
|
10
|
+
* (props, crates, gems, low-poly rocks, an icosphere) and is far cheaper to
|
|
11
|
+
* construct than {@link MeshShape3D}, which tetrahedralises its interior.
|
|
11
12
|
*
|
|
12
13
|
* Contract:
|
|
13
14
|
* - `support` is exact for any convex point set (deepest vertex along the
|
|
14
15
|
* direction) — the precondition GJK relies on.
|
|
15
16
|
* - `contains_point` is the convex half-space test (behind every face plane).
|
|
16
17
|
* - `signed_distance` / `nearest_point_on_surface` scan the surface triangles
|
|
17
|
-
* (O(F))
|
|
18
|
+
* (O(F)). `nearest_point_on_surface` is on the collision path: the
|
|
19
|
+
* hull/sphere contact calls it for a sphere outside the hull whose centre
|
|
20
|
+
* is not over the face it is furthest in front of (near an edge or a
|
|
21
|
+
* corner), so such a pair costs O(F) triangle tests.
|
|
18
22
|
*
|
|
19
23
|
* The input is assumed convex with outward-facing CCW winding — build it via
|
|
20
24
|
* {@link ConvexHullShape3D.from}. A genuine non-convex mesh belongs in
|
|
@@ -49,13 +53,23 @@ export class ConvexHullShape3D extends AbstractShape3D {
|
|
|
49
53
|
/**
|
|
50
54
|
* Polygon-face representation for the contact clipper (CSR): face `f`'s
|
|
51
55
|
* vertex loop is `face_loops[face_offsets[f] .. face_offsets[f+1]]`,
|
|
52
|
-
* ordered CCW (outward)
|
|
53
|
-
*
|
|
56
|
+
* ordered CCW (outward), indexing {@link vertices}. Derived in
|
|
57
|
+
* {@link recompute}: each side of the hull is ONE convex polygon however
|
|
58
|
+
* many coplanar triangles {@link indices} spends on it (a box has six
|
|
59
|
+
* quads), so a face-on-face contact clips to the whole patch.
|
|
54
60
|
* @type {Uint32Array}
|
|
55
61
|
*/
|
|
56
62
|
face_offsets: Uint32Array;
|
|
57
63
|
/** @type {Uint32Array} */
|
|
58
64
|
face_loops: Uint32Array;
|
|
65
|
+
/**
|
|
66
|
+
* The plane of each polygon face of {@link face_loops}, four doubles per face `(nx, ny, nz, d)`
|
|
67
|
+
* with unit outward normal and `d = n · v`; all zero for a face with no area. Derived in
|
|
68
|
+
* {@link recompute}, alongside the loops, so contact code that looks for the face facing a
|
|
69
|
+
* direction reads one plane per side rather than re-deriving each loop's normal per query.
|
|
70
|
+
* @type {Float64Array}
|
|
71
|
+
*/
|
|
72
|
+
face_loop_planes: Float64Array;
|
|
59
73
|
/**
|
|
60
74
|
* Face half-spaces, four doubles per face `(nx, ny, nz, d)` with unit
|
|
61
75
|
* outward normal and `d = n · v` — point is inside iff `n · p − d ≤ 0`
|
|
@@ -82,7 +96,7 @@ export class ConvexHullShape3D extends AbstractShape3D {
|
|
|
82
96
|
* vertex counts of authored hulls; a hill-climb over vertex adjacency is
|
|
83
97
|
* the acceleration for very large hulls.
|
|
84
98
|
*/
|
|
85
|
-
support(result: any, result_offset: any,
|
|
99
|
+
support(result: any, result_offset: any, direction: any, direction_offset: any): void;
|
|
86
100
|
/**
|
|
87
101
|
* The hull's face half-spaces, four doubles per face `(nx, ny, nz, d)` with unit OUTWARD normal —
|
|
88
102
|
* the derived form of `vertices` / `indices` that every half-space query reads. Exposed because a
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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1
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+
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