bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,373 @@
1
+ /**
2
+ * Returns TRUE if the current game is online
3
+ * @returns {boolean} - Nothing
4
+ */
5
+ declare function ClubCardIsOnline(): boolean;
6
+ /**
7
+ * Returns TRUE if the BC Player is a player in the current Club Card game
8
+ * @returns {boolean} - Nothing
9
+ */
10
+ declare function ClubCardIsPlaying(): boolean;
11
+ /**
12
+ * Adds a text entry to the game log
13
+ * @param {string} LogEntry - The club card player
14
+ * @param {boolean} Push - The club card player
15
+ * @returns {void} - Nothing
16
+ */
17
+ declare function ClubCardLogAdd(LogEntry: string, Push?: boolean): void;
18
+ /**
19
+ * Publishes an action to the log and replaces all the tags
20
+ * @param {string} Text - The text to fetch
21
+ * @param {ClubCardPlayer|null} CCPlayer - The source player
22
+ * @param {number|null} Amount - The amount linked to the action
23
+ * @param {ClubCard|null} Card - The card linked to the action
24
+ * @returns {void} - Nothing
25
+ */
26
+ declare function ClubCardLogPublish(Text: string, CCPlayer?: ClubCardPlayer | null, Amount?: number | null, Card?: ClubCard | null): void;
27
+ /**
28
+ * Creates a popop in the middle of the board that pauses the game
29
+ * @param {string} Mode - The popup mode "DECK", "TEXT" or "YESNO"
30
+ * @param {string|null} Text - The text to display
31
+ * @param {string|null} Button1 - The label of the first button
32
+ * @param {string|null} Button2 - The label of the second button
33
+ * @param {string|null} Function1 - The function of the first button
34
+ * @param {string|null} Function2 - The function of the second button
35
+ * @returns {void} - Nothing
36
+ */
37
+ declare function ClubCardCreatePopup(Mode: string, Text?: string | null, Button1?: string | null, Button2?: string | null, Function1?: string | null, Function2?: string | null): void;
38
+ /**
39
+ * Destroys the current popup
40
+ * @returns {void} - Nothing
41
+ */
42
+ declare function ClubCardDestroyPopup(): void;
43
+ /**
44
+ * Returns TRUE if the card is a liability (should be played on the opponent side)
45
+ * @param {ClubCard} Card - The card to evaluate
46
+ * @returns {boolean} - TRUE if the card is a liability
47
+ */
48
+ declare function ClubCardIsLiability(Card: ClubCard): boolean;
49
+ /**
50
+ * Gets the opponent of the parameter player or the player that's not on it's turn if null
51
+ * @param {ClubCardPlayer|null} CCPlayer - The club card player or null
52
+ * @returns {ClubCardPlayer} - The opponent
53
+ */
54
+ declare function ClubCardGetOpponent(CCPlayer?: ClubCardPlayer | null): ClubCardPlayer;
55
+ /**
56
+ * Adds money to the club card player stats
57
+ * @param {ClubCardPlayer} CCPlayer - The club card player
58
+ * @param {Number} Amount - The amount to add
59
+ * @returns {void} - Nothing
60
+ */
61
+ declare function ClubCardPlayerAddMoney(CCPlayer: ClubCardPlayer, Amount: number): void;
62
+ /**
63
+ * Adds fame to the club card player stats, can trigger a victory
64
+ * @param {ClubCardPlayer} CCPlayer - The club card player
65
+ * @param {Number} Amount - The amount to add
66
+ * @returns {void} - Nothing
67
+ */
68
+ declare function ClubCardPlayerAddFame(CCPlayer: ClubCardPlayer, Amount: number): void;
69
+ /**
70
+ * Raises the level of player
71
+ * @param {Object} CCPlayer - The club card player
72
+ * @returns {void} - Nothing
73
+ */
74
+ declare function ClubCardUpgradeLevel(CCPlayer: any): void;
75
+ /**
76
+ * Returns TRUE if a card (by name) is currently present on a board
77
+ * @param {ClubCardPlayer} CCPlayer - The club card player
78
+ * @param {string} CardName - The name of the card
79
+ * @returns {boolean} - TRUE if at least one card with that name is present
80
+ */
81
+ declare function ClubCardNameIsOnBoard(CCPlayer: ClubCardPlayer, CardName: string): boolean;
82
+ /**
83
+ * Returns TRUE if a card (by group) is currently present on a board
84
+ * @param {ClubCardPlayer} CCPlayer - The club card player
85
+ * @param {string} GroupName - The name of the card group
86
+ * @returns {boolean} - TRUE if at least one card from that group is present
87
+ */
88
+ declare function ClubCardGroupIsOnBoard(CCPlayer: ClubCardPlayer, GroupName: string): boolean;
89
+ /**
90
+ * Returns the number of cards of a specific group found on a board
91
+ * @param {ClubCardPlayer} CCPlayer - The club card player
92
+ * @param {string} GroupName - The name of the card group
93
+ * @returns {number} - The number of cards from that group on the board
94
+ */
95
+ declare function ClubCardGroupOnBoardCount(CCPlayer: ClubCardPlayer, GroupName: string): number;
96
+ /**
97
+ * Removes a card from a player board
98
+ * @param {ClubCardPlayer} CCPlayer - The club card player
99
+ * @param {ClubCard} Card - The card object to remove
100
+ * @returns {void} - Nothing
101
+ */
102
+ declare function ClubCardRemoveFromBoard(CCPlayer: ClubCardPlayer, Card: ClubCard): void;
103
+ /**
104
+ * Removes a card from a player time events
105
+ * @param {ClubCardPlayer} CCPlayer - The club card player
106
+ * @param {string} CardName - The card object to remove
107
+ * @returns {void} - Nothing
108
+ */
109
+ declare function ClubCardRemoveFromEventByName(CCPlayer: ClubCardPlayer, CardName: string): void;
110
+ /**
111
+ * Removes all cards that belong to a group (ex: Liability) from a board
112
+ * @param {ClubCardPlayer} CCPlayer - The club card player
113
+ * @param {String} GroupName - The group name to remove
114
+ * @returns {void} - Nothing
115
+ */
116
+ declare function ClubCardRemoveGroupFromBoard(CCPlayer: ClubCardPlayer, GroupName: string): void;
117
+ /**
118
+ * Shuffles an array of cards
119
+ * @param {Array} array - The array of cards to shuffle
120
+ * @returns {Array} - The shuffled cards
121
+ */
122
+ declare function ClubCardShuffle(array: any[]): any[];
123
+ /**
124
+ * Sets the glowing border for a card
125
+ * @param {ClubCard} Card - The card that must glow
126
+ * @param {string} Color - The color of the glow
127
+ * @returns {void} - Nothing
128
+ */
129
+ declare function ClubCardSetGlow(Card: ClubCard, Color: string): void;
130
+ /**
131
+ * Draw cards from the player deck into it's hand
132
+ * @param {ClubCardPlayer} CCPlayer - The club card player that draws the cards
133
+ * @param {number|null} Amount - The amount of cards to draw, 1 if null
134
+ * @returns {void} - Nothing
135
+ */
136
+ declare function ClubCardPlayerDrawCard(CCPlayer: ClubCardPlayer, Amount?: number | null): void;
137
+ /**
138
+ * Removes cards from a player hand
139
+ * @param {ClubCardPlayer} CCPlayer - The club card player that discards
140
+ * @param {number} Amount - The amount of cards to discard
141
+ * @returns {void} - Nothing
142
+ */
143
+ declare function ClubCardPlayerDiscardCard(CCPlayer: ClubCardPlayer, Amount: number): void;
144
+ /**
145
+ * Builds a deck array of object from a deck array of numbers
146
+ * @param {Array} InDeck - The array of number deck
147
+ * @returns {Array} - The resulting deck
148
+ */
149
+ declare function ClubCardLoadDeck(InDeck: any[]): any[];
150
+ /**
151
+ * Returns the index of the player in the ClubCardPlayer array
152
+ * @returns {number} - The array index position
153
+ */
154
+ declare function ClubCardGetPlayerIndex(): number;
155
+ /**
156
+ * Builds a deck array of object from a deck array of numbers
157
+ * @param {number} DeckNum - The array of number deck
158
+ * @returns {void} - The resulting deck
159
+ */
160
+ declare function ClubCardLoadDeckNumber(DeckNum: number): void;
161
+ /**
162
+ * Draw the club card player hand on screen, show only sleeves if not controlled by player
163
+ * @param {Character} Char - The character to link to that club card player
164
+ * @param {String} Cont - The control linked to that player
165
+ * @param {Array} Cards - The cards to build the deck with
166
+ * @returns {void} - Nothing
167
+ */
168
+ declare function ClubCardAddPlayer(Char: Character, Cont: string, Cards: any[]): void;
169
+ /**
170
+ * The player can get rewarded with a new card if she wins VS a specific opponent
171
+ * @returns {void} - Nothing
172
+ */
173
+ declare function ClubCardGetReward(): void;
174
+ /**
175
+ * When a turn ends, we move to the next player
176
+ * @param {boolean|null} Draw - If the end of turn was triggered by a draw
177
+ * @returns {void} - Nothing
178
+ */
179
+ declare function ClubCardEndTurn(Draw?: boolean | null): void;
180
+ /**
181
+ * Returns the number of cards that can be played in one turn by a player
182
+ * @param {ClubCardPlayer} CCPlayer - The club card player
183
+ * @returns {Number} - The number of cards
184
+ */
185
+ declare function ClubCardTurnPlayableCardCount(CCPlayer: ClubCardPlayer): number;
186
+ /**
187
+ * Returns the number of cards that will be drawn when the player choses to draw instead of playing
188
+ * @param {ClubCardPlayer} CCPlayer - The club card player
189
+ * @returns {Number} - The number of cards to draw
190
+ */
191
+ declare function ClubCardDrawCardCount(CCPlayer: ClubCardPlayer): number;
192
+ /**
193
+ * Returns the extra time in turns for event over time
194
+ * @param {ClubCardPlayer} CCPlayer - The club card player
195
+ * @returns {Number} - The extra time
196
+ */
197
+ declare function ClubCardExtraTime(CCPlayer: ClubCardPlayer): number;
198
+ /**
199
+ * Returns the player that will be the target of a card. Liability cards are played on the other side.
200
+ * @param {ClubCard} Card - The card to play
201
+ * @returns {ClubCardPlayer} - The target player
202
+ */
203
+ declare function ClubCardFindTarget(Card: ClubCard): ClubCardPlayer;
204
+ /**
205
+ * Returns TRUE if a specific card can be played by the player
206
+ * @param {ClubCardPlayer} CCPlayer - The club card player
207
+ * @param {ClubCard} Card - The card to play
208
+ * @returns {boolean} - TRUE if the card can be played
209
+ */
210
+ declare function ClubCardCanPlayCard(CCPlayer: ClubCardPlayer, Card: ClubCard): boolean;
211
+ /**
212
+ * Returns TRUE if a specific card can be selected as a prerequisite for another card by the player
213
+ * @param {ClubCardPlayer} CCPlayer - The club card player
214
+ * @param {ClubCard} Card - The card to select
215
+ * @returns {boolean} - TRUE if the card can be selected
216
+ */
217
+ declare function ClubCardCanSelectCard(CCPlayer: ClubCardPlayer, Card: ClubCard): boolean;
218
+ /**
219
+ * When a player plays a card
220
+ * @param {ClubCardPlayer} CCPlayer - The club card player
221
+ * @param {ClubCard} Card - The card to play
222
+ * @returns {void} - Nothing
223
+ */
224
+ declare function ClubCardPlayCard(CCPlayer: ClubCardPlayer, Card: ClubCard): void;
225
+ /**
226
+ * When a player selects a card that's a prerequisite for another card
227
+ * @param {ClubCard} Card - The card to play
228
+ * @returns {void} - Nothing
229
+ */
230
+ declare function ClubCardSelectCard(Card: ClubCard): void;
231
+ /**
232
+ * When the AI plays it's move
233
+ * @returns {void} - Nothing
234
+ */
235
+ declare function ClubCardAIPlay(): void;
236
+ /**
237
+ * When the opponent (AI) starts it's turn, gives 3 seconds before it's move
238
+ * @returns {void} - Nothing
239
+ */
240
+ declare function ClubCardAIStart(): void;
241
+ /**
242
+ * When a player concedes the game
243
+ * @returns {void} - Nothing
244
+ */
245
+ declare function ClubCardConcede(): void;
246
+ /**
247
+ * When a player goes bankrupt, she restarts her club from scratch, draws 5 new cards and ends her turn
248
+ * @returns {void} - Nothing
249
+ */
250
+ declare function ClubCardBankrupt(): void;
251
+ /**
252
+ * When the game ends
253
+ * @param {boolean} Victory - TRUE if the player is victorious
254
+ * @returns {void} - Nothing
255
+ */
256
+ declare function ClubCardEndGame(Victory: boolean): void;
257
+ declare function ClubCardTextGet(Text: any): any;
258
+ /**
259
+ * Prepares the card titles, texts and initialize the log if needed
260
+ * @returns {void} - Nothing
261
+ */
262
+ declare function ClubCardLoadCaption(): void;
263
+ /**
264
+ * Assigns the club card object if needed and loads the CSV file
265
+ * @returns {void} - Nothing
266
+ */
267
+ declare function ClubCardCommonLoad(): void;
268
+ /**
269
+ * Loads the club card mini-game: Assigns the opponents and draws the cards
270
+ * @returns {void} - Nothing
271
+ */
272
+ declare function ClubCardLoad(): void;
273
+ /**
274
+ * Draw the club card player hand on screen, show only sleeves if not controlled by player
275
+ * @param {Number} Value - The card to draw
276
+ * @param {number} X - The X on screen position
277
+ * @param {number} Y - The Y on screen position
278
+ * @param {number} W - The width of the card
279
+ * @param {string} Image - The buble
280
+ * @returns {Number} - The next bubble Y position
281
+ */
282
+ declare function ClubCardRenderBubble(Value: number, X: number, Y: number, W: number, Image: string): number;
283
+ /**
284
+ * Returns the text description of all groups, separated by commas
285
+ * @param {Array} Group - The card to draw
286
+ * @returns {string} - The
287
+ */
288
+ declare function ClubCardGetGroupText(Group: any[]): string;
289
+ /**
290
+ * Draw the club card player hand on screen, show only sleeves if not controlled by player
291
+ * @param {ClubCard|Number} Card - The card to draw
292
+ * @param {number} X - The X on screen position
293
+ * @param {number} Y - The Y on screen position
294
+ * @param {number} W - The width of the card
295
+ * @param {string|null} Sleeve - The sleeve image to draw instead of the card
296
+ * @param {string|null} Source - The source from where it's called
297
+ * @returns {void} - Nothing
298
+ */
299
+ declare function ClubCardRenderCard(Card: ClubCard | number, X: number, Y: number, W: number, Sleeve?: string | null, Source?: string | null): void;
300
+ /**
301
+ * Draw the club card player board on screen
302
+ * @param {Object} CCPlayer - The club card player that draws the cards
303
+ * @param {number} X - The X on screen position
304
+ * @param {number} Y - The Y on screen position
305
+ * @param {number} W - The width of the game board
306
+ * @param {number} H - The height of the game board
307
+ * @param {boolean} Mirror - If the board should be rendered bottom to top
308
+ * @returns {void} - Nothing
309
+ */
310
+ declare function ClubCardRenderBoard(CCPlayer: any, X: number, Y: number, W: number, H: number, Mirror: boolean): void;
311
+ /**
312
+ * Draw the club card player hand on screen, show only sleeves if not controlled by player
313
+ * @param {ClubCardPlayer} CCPlayer - The club card player that draws it's hand
314
+ * @param {number} X - The X on screen position
315
+ * @param {number} Y - The Y on screen position
316
+ * @param {number} W - The width of the game board
317
+ * @param {number} H - The height of the game board
318
+ * @returns {void} - Nothing
319
+ */
320
+ declare function ClubCardRenderHand(CCPlayer: ClubCardPlayer, X: number, Y: number, W: number, H: number): void;
321
+ /**
322
+ * Shows the status text on the bottom right
323
+ * @param {string} Text - The status text to show
324
+ * @returns {void} - Nothing
325
+ */
326
+ declare function ClubCardStatusText(Text: string): void;
327
+ /**
328
+ * Renders the right side panel
329
+ * @returns {void} - Nothing
330
+ */
331
+ declare function ClubCardRenderPanel(): void;
332
+ /**
333
+ * Renders the popup on the top of the game board
334
+ * @returns {void} - Nothing
335
+ */
336
+ declare function ClubCardRenderPopup(): void;
337
+ /**
338
+ * Runs the club card game, draws all the controls
339
+ * @returns {void} - Nothing
340
+ */
341
+ declare function ClubCardRun(): void;
342
+ /**
343
+ * Handles clicks during the club card game
344
+ * @returns {void} - Nothing
345
+ */
346
+ declare function ClubCardClick(): void;
347
+ declare function ClubCardKeyDown(event: any): void;
348
+ declare var ClubCardBackground: string;
349
+ declare var ClubCardLog: any[];
350
+ declare var ClubCardLogText: string;
351
+ declare var ClubCardLogScroll: boolean;
352
+ declare var ClubCardColor: string[];
353
+ declare var ClubCardOpponent: any;
354
+ declare var ClubCardOpponentDeck: any[];
355
+ declare var ClubCardReward: any;
356
+ declare var ClubCardHover: any;
357
+ declare var ClubCardFocus: any;
358
+ declare var ClubCardTextCache: any;
359
+ declare var ClubCardTurnIndex: number;
360
+ declare var ClubCardTurnCardPlayed: number;
361
+ declare var ClubCardTurnEndDraw: boolean;
362
+ declare var ClubCardFameGoal: number;
363
+ declare var ClubCardPopup: any;
364
+ declare var ClubCardSelection: any;
365
+ declare var ClubCardPending: any;
366
+ declare var ClubCardLevelLimit: number[];
367
+ declare var ClubCardLevelCost: number[];
368
+ /** @type {ClubCardPlayer[]} */
369
+ declare var ClubCardPlayer: ClubCardPlayer[];
370
+ declare var ClubCardOnlinePlayerMemberNumber1: number;
371
+ declare var ClubCardOnlinePlayerMemberNumber2: number;
372
+ /** @type {ClubCard[]} */
373
+ declare var ClubCardList: ClubCard[];
@@ -0,0 +1,66 @@
1
+ /**
2
+ * Loads the deck # in memory so it can be edited
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function ClubCardBuilderLoadDeck(Deck: any): void;
6
+ /**
7
+ * Saves the modified deck as a string on the server
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function ClubCardBuilderSaveChanges(): void;
11
+ /**
12
+ * Saves the modified deck as a string on the server
13
+ * @param {boolean} Save - TRUE to save, FALSE to skip saving
14
+ * @returns {void} - Nothing
15
+ */
16
+ declare function ClubCardBuilderSaveName(Save: boolean): void;
17
+ /**
18
+ * Loads the filtered cards
19
+ * @returns {void} - Nothing
20
+ */
21
+ declare function ClubCardBuilderFilterLoad(): void;
22
+ /**
23
+ * Loads the club card deck builder
24
+ * @returns {void} - Nothing
25
+ */
26
+ declare function ClubCardBuilderLoad(): void;
27
+ /**
28
+ * Returns the deck name on slot "Deck"
29
+ * @param {number} Deck - The deck #
30
+ * @returns {string} - The deck name or Deck #X if no name is assigned
31
+ */
32
+ declare function ClubCardBuilderGetDeckName(Deck: number): string;
33
+ /**
34
+ * Enters in deck rename mode
35
+ * @param {number} Deck - The deck #
36
+ * @returns {void} - Nothing
37
+ */
38
+ declare function ClubCardBuilderRenameMode(Deck: number): void;
39
+ /**
40
+ * Runs the club card deck builder
41
+ * @returns {void} - Nothing
42
+ */
43
+ declare function ClubCardBuilderRun(): void;
44
+ /**
45
+ * Handles clicks during the club card game
46
+ * @returns {void} - Nothing
47
+ */
48
+ declare function ClubCardBuilderClick(): void;
49
+ declare var ClubCardBuilderBackground: string;
50
+ declare var ClubCardBuilderDeckIndex: number;
51
+ declare var ClubCardBuilderFocus: any;
52
+ declare var ClubCardBuilderList: any[];
53
+ declare var ClubCardBuilderOffset: number;
54
+ declare var ClubCardBuilderDeckCurrent: any[];
55
+ declare var ClubCardBuilderDeckSize: number;
56
+ declare var ClubCardBuilderFilterIndex: number;
57
+ declare var ClubCardBuilderFilterGroup: string[];
58
+ declare var ClubCardBuilderRenameIndex: number;
59
+ declare var ClubCardBuilderDefaultDeck: number[];
60
+ declare var ClubCardBuilderMaidDeck: number[];
61
+ declare var ClubCardBuilderDominantDeck: number[];
62
+ declare var ClubCardBuilderPornDeck: number[];
63
+ declare var ClubCardBuilderAsylumDeck: number[];
64
+ declare var ClubCardBuilderABDLDeck: number[];
65
+ declare var ClubCardBuilderCollegeDeck: number[];
66
+ declare var ClubCardBuilderLiabilityDeck: number[];
@@ -0,0 +1,25 @@
1
+ /**
2
+ * Loads the dojo struggle mini game and prepare the rope walls
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function DojoStruggleLoad(): void;
6
+ /**
7
+ * Runs the dojo struggle mini game and draws the relevant information on screen
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function DojoStruggleRun(): void;
11
+ /**
12
+ * Handles clicks during the dojo struggle mini game
13
+ * @returns {void} - Nothing
14
+ */
15
+ declare function DojoStruggleClick(): void;
16
+ /**
17
+ * Handles key presses during the dojo struggle mini game. A space bar is handled just like a click is. The C cheat key has a little less impulse.
18
+ * @returns {void} - Nothing
19
+ */
20
+ declare function DojoStruggleKeyDown(): void;
21
+ declare var DojoStruggleBackground: string;
22
+ declare var DojoStrugglePosition: number;
23
+ declare var DojoStruggleImpulse: number;
24
+ /** @type {number[]} */
25
+ declare var DojoStruggleRope: number[];
@@ -0,0 +1,31 @@
1
+ /**
2
+ * Ends the game and sends the result back to the screen
3
+ * @param {boolean} Victory - Whether or not the player has won
4
+ * @returns {void} - Nothing
5
+ */
6
+ declare function GetUpEnd(Victory: boolean): void;
7
+ /**
8
+ * Loads the Get Up mini game
9
+ * @returns {void} - Nothing
10
+ */
11
+ declare function GetUpLoad(): void;
12
+ declare function GetUpPhysics(delta: any): void;
13
+ /**
14
+ * Runs the get up mini game and draws the characters and items on screen
15
+ * @returns {void} - Nothing
16
+ */
17
+ declare function GetUpRun(): void;
18
+ /**
19
+ * Validates the clicks during the horse walk mini game for mobile, moves the character and validates touched items
20
+ * @returns {void} - Nothing
21
+ */
22
+ declare function GetUpClick(): void;
23
+ declare var GetUpVelocity: number;
24
+ declare var GetUpPosition: number;
25
+ declare var GetUpAcceleration: number;
26
+ declare var GetUpMaxPosition: number;
27
+ declare var GetUpGameDuration: number;
28
+ declare var GetUpNextTick: number;
29
+ declare var GetUpText: string;
30
+ declare var GetUpChallenge: number;
31
+ declare var GetUpBackground: string;
@@ -0,0 +1,85 @@
1
+ /**
2
+ * Generates all the carrots and crops
3
+ * @param {number} MaxCarrot - Maximum number of carrots to generate
4
+ * @param {number} MaxCrop - Maximum number of crops to generate
5
+ * @returns {void} - Nothing
6
+ */
7
+ declare function HorseWalkGenerateCarrotItems(MaxCarrot: number, MaxCrop: number): void;
8
+ /**
9
+ * Generates all the Hurdles for the basic hurdle difficulty
10
+ * @param {number} MaxHurdle - Maximum number of hurdles to generate
11
+ * @returns {void} - Nothing
12
+ */
13
+ declare function HorseWalkGenerateHurdleItems(MaxHurdle: number): void;
14
+ /**
15
+ * Generates all the Hurdles for the hurdle training difficulty
16
+ * @param {number} MaxHurdle - Maximum number of hurdles to generate
17
+ * @returns {void} - Nothing
18
+ */
19
+ declare function HorseWalkGenerateHurdleTrainingItems(MaxHurdle: number): void;
20
+ /**
21
+ * Draws the carrots & crops, or hurdles based on the current difficulty/mode
22
+ * @returns {void} - Nothing
23
+ */
24
+ declare function HorseWalkDrawItem(): void;
25
+ /**
26
+ * Loads the Horse Walk mini game and generate the items, there are more carrots on harder difficulties and there are less of them overall on mobile because it is hard (no mouse swiping)
27
+ * @returns {void} - Nothing
28
+ */
29
+ declare function HorseWalkLoad(): void;
30
+ /**
31
+ * Runs the horse walk mini game and draws the characters and items on screen
32
+ * @returns {void} - Nothing
33
+ */
34
+ declare function HorseWalkRun(): void;
35
+ /**
36
+ * Ends the game and sends the result back to the screen
37
+ * @param {boolean} Victory - Whether or not the player has won
38
+ * @returns {void} - Nothing
39
+ */
40
+ declare function HorseWalkEnd(Victory: boolean): void;
41
+ /**
42
+ * Validates the clicks during the horse walk mini game for mobile, moves the character and validates touched items
43
+ * @returns {void} - Nothing
44
+ */
45
+ declare function HorseWalkDoMove(): void;
46
+ /**
47
+ * Handles click events during the horse walk mini game. On mobile we move the player on click.
48
+ * @returns {void} - Nothing
49
+ */
50
+ declare function HorseWalkClick(): void;
51
+ declare var HorseWalkBackground: string;
52
+ /** @type { null | { X: number, Y: number }[] } */
53
+ declare var HorseWalkCarrots: null | {
54
+ X: number;
55
+ Y: number;
56
+ }[];
57
+ /** @type { null | { X: number, Y: number }[] } */
58
+ declare var HorseWalkCrops: null | {
59
+ X: number;
60
+ Y: number;
61
+ }[];
62
+ /** @type { null | { X: number, Y: number, Stat: number }[] } */
63
+ declare var HorseWalkHurdle: null | {
64
+ X: number;
65
+ Y: number;
66
+ Stat: number;
67
+ }[];
68
+ declare var HorseWalkPlayerX: number;
69
+ declare var HorseWalkPlayerY: number;
70
+ declare var HorseWalkItemSize: number;
71
+ declare var HorseWalkCollectedCarrots: number;
72
+ declare var HorseWalkCollectedCrops: number;
73
+ declare var HorseWalkHurdleWin: number;
74
+ declare var HorseWalkHurdleFail: number;
75
+ declare var HorseWalkHitPony: number;
76
+ declare var HorseWalkHitTrainer: number;
77
+ declare var HorseWalkDrawPony: boolean;
78
+ declare var HorseWalkDrawTrainer: boolean;
79
+ declare var HorseWalkDrawXPosition: number;
80
+ declare var HorseWalkDrawYPosition: number;
81
+ declare var HorseWalkDrawYHeigh: number;
82
+ declare var HorseWalkDrawCaracter: number;
83
+ declare var HorseWalkSpeed: number;
84
+ declare var HorseWalkText: string;
85
+ declare var HorseWalkEventTimer: number;