bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
|
@@ -0,0 +1,373 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Returns TRUE if the current game is online
|
|
3
|
+
* @returns {boolean} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function ClubCardIsOnline(): boolean;
|
|
6
|
+
/**
|
|
7
|
+
* Returns TRUE if the BC Player is a player in the current Club Card game
|
|
8
|
+
* @returns {boolean} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function ClubCardIsPlaying(): boolean;
|
|
11
|
+
/**
|
|
12
|
+
* Adds a text entry to the game log
|
|
13
|
+
* @param {string} LogEntry - The club card player
|
|
14
|
+
* @param {boolean} Push - The club card player
|
|
15
|
+
* @returns {void} - Nothing
|
|
16
|
+
*/
|
|
17
|
+
declare function ClubCardLogAdd(LogEntry: string, Push?: boolean): void;
|
|
18
|
+
/**
|
|
19
|
+
* Publishes an action to the log and replaces all the tags
|
|
20
|
+
* @param {string} Text - The text to fetch
|
|
21
|
+
* @param {ClubCardPlayer|null} CCPlayer - The source player
|
|
22
|
+
* @param {number|null} Amount - The amount linked to the action
|
|
23
|
+
* @param {ClubCard|null} Card - The card linked to the action
|
|
24
|
+
* @returns {void} - Nothing
|
|
25
|
+
*/
|
|
26
|
+
declare function ClubCardLogPublish(Text: string, CCPlayer?: ClubCardPlayer | null, Amount?: number | null, Card?: ClubCard | null): void;
|
|
27
|
+
/**
|
|
28
|
+
* Creates a popop in the middle of the board that pauses the game
|
|
29
|
+
* @param {string} Mode - The popup mode "DECK", "TEXT" or "YESNO"
|
|
30
|
+
* @param {string|null} Text - The text to display
|
|
31
|
+
* @param {string|null} Button1 - The label of the first button
|
|
32
|
+
* @param {string|null} Button2 - The label of the second button
|
|
33
|
+
* @param {string|null} Function1 - The function of the first button
|
|
34
|
+
* @param {string|null} Function2 - The function of the second button
|
|
35
|
+
* @returns {void} - Nothing
|
|
36
|
+
*/
|
|
37
|
+
declare function ClubCardCreatePopup(Mode: string, Text?: string | null, Button1?: string | null, Button2?: string | null, Function1?: string | null, Function2?: string | null): void;
|
|
38
|
+
/**
|
|
39
|
+
* Destroys the current popup
|
|
40
|
+
* @returns {void} - Nothing
|
|
41
|
+
*/
|
|
42
|
+
declare function ClubCardDestroyPopup(): void;
|
|
43
|
+
/**
|
|
44
|
+
* Returns TRUE if the card is a liability (should be played on the opponent side)
|
|
45
|
+
* @param {ClubCard} Card - The card to evaluate
|
|
46
|
+
* @returns {boolean} - TRUE if the card is a liability
|
|
47
|
+
*/
|
|
48
|
+
declare function ClubCardIsLiability(Card: ClubCard): boolean;
|
|
49
|
+
/**
|
|
50
|
+
* Gets the opponent of the parameter player or the player that's not on it's turn if null
|
|
51
|
+
* @param {ClubCardPlayer|null} CCPlayer - The club card player or null
|
|
52
|
+
* @returns {ClubCardPlayer} - The opponent
|
|
53
|
+
*/
|
|
54
|
+
declare function ClubCardGetOpponent(CCPlayer?: ClubCardPlayer | null): ClubCardPlayer;
|
|
55
|
+
/**
|
|
56
|
+
* Adds money to the club card player stats
|
|
57
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player
|
|
58
|
+
* @param {Number} Amount - The amount to add
|
|
59
|
+
* @returns {void} - Nothing
|
|
60
|
+
*/
|
|
61
|
+
declare function ClubCardPlayerAddMoney(CCPlayer: ClubCardPlayer, Amount: number): void;
|
|
62
|
+
/**
|
|
63
|
+
* Adds fame to the club card player stats, can trigger a victory
|
|
64
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player
|
|
65
|
+
* @param {Number} Amount - The amount to add
|
|
66
|
+
* @returns {void} - Nothing
|
|
67
|
+
*/
|
|
68
|
+
declare function ClubCardPlayerAddFame(CCPlayer: ClubCardPlayer, Amount: number): void;
|
|
69
|
+
/**
|
|
70
|
+
* Raises the level of player
|
|
71
|
+
* @param {Object} CCPlayer - The club card player
|
|
72
|
+
* @returns {void} - Nothing
|
|
73
|
+
*/
|
|
74
|
+
declare function ClubCardUpgradeLevel(CCPlayer: any): void;
|
|
75
|
+
/**
|
|
76
|
+
* Returns TRUE if a card (by name) is currently present on a board
|
|
77
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player
|
|
78
|
+
* @param {string} CardName - The name of the card
|
|
79
|
+
* @returns {boolean} - TRUE if at least one card with that name is present
|
|
80
|
+
*/
|
|
81
|
+
declare function ClubCardNameIsOnBoard(CCPlayer: ClubCardPlayer, CardName: string): boolean;
|
|
82
|
+
/**
|
|
83
|
+
* Returns TRUE if a card (by group) is currently present on a board
|
|
84
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player
|
|
85
|
+
* @param {string} GroupName - The name of the card group
|
|
86
|
+
* @returns {boolean} - TRUE if at least one card from that group is present
|
|
87
|
+
*/
|
|
88
|
+
declare function ClubCardGroupIsOnBoard(CCPlayer: ClubCardPlayer, GroupName: string): boolean;
|
|
89
|
+
/**
|
|
90
|
+
* Returns the number of cards of a specific group found on a board
|
|
91
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player
|
|
92
|
+
* @param {string} GroupName - The name of the card group
|
|
93
|
+
* @returns {number} - The number of cards from that group on the board
|
|
94
|
+
*/
|
|
95
|
+
declare function ClubCardGroupOnBoardCount(CCPlayer: ClubCardPlayer, GroupName: string): number;
|
|
96
|
+
/**
|
|
97
|
+
* Removes a card from a player board
|
|
98
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player
|
|
99
|
+
* @param {ClubCard} Card - The card object to remove
|
|
100
|
+
* @returns {void} - Nothing
|
|
101
|
+
*/
|
|
102
|
+
declare function ClubCardRemoveFromBoard(CCPlayer: ClubCardPlayer, Card: ClubCard): void;
|
|
103
|
+
/**
|
|
104
|
+
* Removes a card from a player time events
|
|
105
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player
|
|
106
|
+
* @param {string} CardName - The card object to remove
|
|
107
|
+
* @returns {void} - Nothing
|
|
108
|
+
*/
|
|
109
|
+
declare function ClubCardRemoveFromEventByName(CCPlayer: ClubCardPlayer, CardName: string): void;
|
|
110
|
+
/**
|
|
111
|
+
* Removes all cards that belong to a group (ex: Liability) from a board
|
|
112
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player
|
|
113
|
+
* @param {String} GroupName - The group name to remove
|
|
114
|
+
* @returns {void} - Nothing
|
|
115
|
+
*/
|
|
116
|
+
declare function ClubCardRemoveGroupFromBoard(CCPlayer: ClubCardPlayer, GroupName: string): void;
|
|
117
|
+
/**
|
|
118
|
+
* Shuffles an array of cards
|
|
119
|
+
* @param {Array} array - The array of cards to shuffle
|
|
120
|
+
* @returns {Array} - The shuffled cards
|
|
121
|
+
*/
|
|
122
|
+
declare function ClubCardShuffle(array: any[]): any[];
|
|
123
|
+
/**
|
|
124
|
+
* Sets the glowing border for a card
|
|
125
|
+
* @param {ClubCard} Card - The card that must glow
|
|
126
|
+
* @param {string} Color - The color of the glow
|
|
127
|
+
* @returns {void} - Nothing
|
|
128
|
+
*/
|
|
129
|
+
declare function ClubCardSetGlow(Card: ClubCard, Color: string): void;
|
|
130
|
+
/**
|
|
131
|
+
* Draw cards from the player deck into it's hand
|
|
132
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player that draws the cards
|
|
133
|
+
* @param {number|null} Amount - The amount of cards to draw, 1 if null
|
|
134
|
+
* @returns {void} - Nothing
|
|
135
|
+
*/
|
|
136
|
+
declare function ClubCardPlayerDrawCard(CCPlayer: ClubCardPlayer, Amount?: number | null): void;
|
|
137
|
+
/**
|
|
138
|
+
* Removes cards from a player hand
|
|
139
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player that discards
|
|
140
|
+
* @param {number} Amount - The amount of cards to discard
|
|
141
|
+
* @returns {void} - Nothing
|
|
142
|
+
*/
|
|
143
|
+
declare function ClubCardPlayerDiscardCard(CCPlayer: ClubCardPlayer, Amount: number): void;
|
|
144
|
+
/**
|
|
145
|
+
* Builds a deck array of object from a deck array of numbers
|
|
146
|
+
* @param {Array} InDeck - The array of number deck
|
|
147
|
+
* @returns {Array} - The resulting deck
|
|
148
|
+
*/
|
|
149
|
+
declare function ClubCardLoadDeck(InDeck: any[]): any[];
|
|
150
|
+
/**
|
|
151
|
+
* Returns the index of the player in the ClubCardPlayer array
|
|
152
|
+
* @returns {number} - The array index position
|
|
153
|
+
*/
|
|
154
|
+
declare function ClubCardGetPlayerIndex(): number;
|
|
155
|
+
/**
|
|
156
|
+
* Builds a deck array of object from a deck array of numbers
|
|
157
|
+
* @param {number} DeckNum - The array of number deck
|
|
158
|
+
* @returns {void} - The resulting deck
|
|
159
|
+
*/
|
|
160
|
+
declare function ClubCardLoadDeckNumber(DeckNum: number): void;
|
|
161
|
+
/**
|
|
162
|
+
* Draw the club card player hand on screen, show only sleeves if not controlled by player
|
|
163
|
+
* @param {Character} Char - The character to link to that club card player
|
|
164
|
+
* @param {String} Cont - The control linked to that player
|
|
165
|
+
* @param {Array} Cards - The cards to build the deck with
|
|
166
|
+
* @returns {void} - Nothing
|
|
167
|
+
*/
|
|
168
|
+
declare function ClubCardAddPlayer(Char: Character, Cont: string, Cards: any[]): void;
|
|
169
|
+
/**
|
|
170
|
+
* The player can get rewarded with a new card if she wins VS a specific opponent
|
|
171
|
+
* @returns {void} - Nothing
|
|
172
|
+
*/
|
|
173
|
+
declare function ClubCardGetReward(): void;
|
|
174
|
+
/**
|
|
175
|
+
* When a turn ends, we move to the next player
|
|
176
|
+
* @param {boolean|null} Draw - If the end of turn was triggered by a draw
|
|
177
|
+
* @returns {void} - Nothing
|
|
178
|
+
*/
|
|
179
|
+
declare function ClubCardEndTurn(Draw?: boolean | null): void;
|
|
180
|
+
/**
|
|
181
|
+
* Returns the number of cards that can be played in one turn by a player
|
|
182
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player
|
|
183
|
+
* @returns {Number} - The number of cards
|
|
184
|
+
*/
|
|
185
|
+
declare function ClubCardTurnPlayableCardCount(CCPlayer: ClubCardPlayer): number;
|
|
186
|
+
/**
|
|
187
|
+
* Returns the number of cards that will be drawn when the player choses to draw instead of playing
|
|
188
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player
|
|
189
|
+
* @returns {Number} - The number of cards to draw
|
|
190
|
+
*/
|
|
191
|
+
declare function ClubCardDrawCardCount(CCPlayer: ClubCardPlayer): number;
|
|
192
|
+
/**
|
|
193
|
+
* Returns the extra time in turns for event over time
|
|
194
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player
|
|
195
|
+
* @returns {Number} - The extra time
|
|
196
|
+
*/
|
|
197
|
+
declare function ClubCardExtraTime(CCPlayer: ClubCardPlayer): number;
|
|
198
|
+
/**
|
|
199
|
+
* Returns the player that will be the target of a card. Liability cards are played on the other side.
|
|
200
|
+
* @param {ClubCard} Card - The card to play
|
|
201
|
+
* @returns {ClubCardPlayer} - The target player
|
|
202
|
+
*/
|
|
203
|
+
declare function ClubCardFindTarget(Card: ClubCard): ClubCardPlayer;
|
|
204
|
+
/**
|
|
205
|
+
* Returns TRUE if a specific card can be played by the player
|
|
206
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player
|
|
207
|
+
* @param {ClubCard} Card - The card to play
|
|
208
|
+
* @returns {boolean} - TRUE if the card can be played
|
|
209
|
+
*/
|
|
210
|
+
declare function ClubCardCanPlayCard(CCPlayer: ClubCardPlayer, Card: ClubCard): boolean;
|
|
211
|
+
/**
|
|
212
|
+
* Returns TRUE if a specific card can be selected as a prerequisite for another card by the player
|
|
213
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player
|
|
214
|
+
* @param {ClubCard} Card - The card to select
|
|
215
|
+
* @returns {boolean} - TRUE if the card can be selected
|
|
216
|
+
*/
|
|
217
|
+
declare function ClubCardCanSelectCard(CCPlayer: ClubCardPlayer, Card: ClubCard): boolean;
|
|
218
|
+
/**
|
|
219
|
+
* When a player plays a card
|
|
220
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player
|
|
221
|
+
* @param {ClubCard} Card - The card to play
|
|
222
|
+
* @returns {void} - Nothing
|
|
223
|
+
*/
|
|
224
|
+
declare function ClubCardPlayCard(CCPlayer: ClubCardPlayer, Card: ClubCard): void;
|
|
225
|
+
/**
|
|
226
|
+
* When a player selects a card that's a prerequisite for another card
|
|
227
|
+
* @param {ClubCard} Card - The card to play
|
|
228
|
+
* @returns {void} - Nothing
|
|
229
|
+
*/
|
|
230
|
+
declare function ClubCardSelectCard(Card: ClubCard): void;
|
|
231
|
+
/**
|
|
232
|
+
* When the AI plays it's move
|
|
233
|
+
* @returns {void} - Nothing
|
|
234
|
+
*/
|
|
235
|
+
declare function ClubCardAIPlay(): void;
|
|
236
|
+
/**
|
|
237
|
+
* When the opponent (AI) starts it's turn, gives 3 seconds before it's move
|
|
238
|
+
* @returns {void} - Nothing
|
|
239
|
+
*/
|
|
240
|
+
declare function ClubCardAIStart(): void;
|
|
241
|
+
/**
|
|
242
|
+
* When a player concedes the game
|
|
243
|
+
* @returns {void} - Nothing
|
|
244
|
+
*/
|
|
245
|
+
declare function ClubCardConcede(): void;
|
|
246
|
+
/**
|
|
247
|
+
* When a player goes bankrupt, she restarts her club from scratch, draws 5 new cards and ends her turn
|
|
248
|
+
* @returns {void} - Nothing
|
|
249
|
+
*/
|
|
250
|
+
declare function ClubCardBankrupt(): void;
|
|
251
|
+
/**
|
|
252
|
+
* When the game ends
|
|
253
|
+
* @param {boolean} Victory - TRUE if the player is victorious
|
|
254
|
+
* @returns {void} - Nothing
|
|
255
|
+
*/
|
|
256
|
+
declare function ClubCardEndGame(Victory: boolean): void;
|
|
257
|
+
declare function ClubCardTextGet(Text: any): any;
|
|
258
|
+
/**
|
|
259
|
+
* Prepares the card titles, texts and initialize the log if needed
|
|
260
|
+
* @returns {void} - Nothing
|
|
261
|
+
*/
|
|
262
|
+
declare function ClubCardLoadCaption(): void;
|
|
263
|
+
/**
|
|
264
|
+
* Assigns the club card object if needed and loads the CSV file
|
|
265
|
+
* @returns {void} - Nothing
|
|
266
|
+
*/
|
|
267
|
+
declare function ClubCardCommonLoad(): void;
|
|
268
|
+
/**
|
|
269
|
+
* Loads the club card mini-game: Assigns the opponents and draws the cards
|
|
270
|
+
* @returns {void} - Nothing
|
|
271
|
+
*/
|
|
272
|
+
declare function ClubCardLoad(): void;
|
|
273
|
+
/**
|
|
274
|
+
* Draw the club card player hand on screen, show only sleeves if not controlled by player
|
|
275
|
+
* @param {Number} Value - The card to draw
|
|
276
|
+
* @param {number} X - The X on screen position
|
|
277
|
+
* @param {number} Y - The Y on screen position
|
|
278
|
+
* @param {number} W - The width of the card
|
|
279
|
+
* @param {string} Image - The buble
|
|
280
|
+
* @returns {Number} - The next bubble Y position
|
|
281
|
+
*/
|
|
282
|
+
declare function ClubCardRenderBubble(Value: number, X: number, Y: number, W: number, Image: string): number;
|
|
283
|
+
/**
|
|
284
|
+
* Returns the text description of all groups, separated by commas
|
|
285
|
+
* @param {Array} Group - The card to draw
|
|
286
|
+
* @returns {string} - The
|
|
287
|
+
*/
|
|
288
|
+
declare function ClubCardGetGroupText(Group: any[]): string;
|
|
289
|
+
/**
|
|
290
|
+
* Draw the club card player hand on screen, show only sleeves if not controlled by player
|
|
291
|
+
* @param {ClubCard|Number} Card - The card to draw
|
|
292
|
+
* @param {number} X - The X on screen position
|
|
293
|
+
* @param {number} Y - The Y on screen position
|
|
294
|
+
* @param {number} W - The width of the card
|
|
295
|
+
* @param {string|null} Sleeve - The sleeve image to draw instead of the card
|
|
296
|
+
* @param {string|null} Source - The source from where it's called
|
|
297
|
+
* @returns {void} - Nothing
|
|
298
|
+
*/
|
|
299
|
+
declare function ClubCardRenderCard(Card: ClubCard | number, X: number, Y: number, W: number, Sleeve?: string | null, Source?: string | null): void;
|
|
300
|
+
/**
|
|
301
|
+
* Draw the club card player board on screen
|
|
302
|
+
* @param {Object} CCPlayer - The club card player that draws the cards
|
|
303
|
+
* @param {number} X - The X on screen position
|
|
304
|
+
* @param {number} Y - The Y on screen position
|
|
305
|
+
* @param {number} W - The width of the game board
|
|
306
|
+
* @param {number} H - The height of the game board
|
|
307
|
+
* @param {boolean} Mirror - If the board should be rendered bottom to top
|
|
308
|
+
* @returns {void} - Nothing
|
|
309
|
+
*/
|
|
310
|
+
declare function ClubCardRenderBoard(CCPlayer: any, X: number, Y: number, W: number, H: number, Mirror: boolean): void;
|
|
311
|
+
/**
|
|
312
|
+
* Draw the club card player hand on screen, show only sleeves if not controlled by player
|
|
313
|
+
* @param {ClubCardPlayer} CCPlayer - The club card player that draws it's hand
|
|
314
|
+
* @param {number} X - The X on screen position
|
|
315
|
+
* @param {number} Y - The Y on screen position
|
|
316
|
+
* @param {number} W - The width of the game board
|
|
317
|
+
* @param {number} H - The height of the game board
|
|
318
|
+
* @returns {void} - Nothing
|
|
319
|
+
*/
|
|
320
|
+
declare function ClubCardRenderHand(CCPlayer: ClubCardPlayer, X: number, Y: number, W: number, H: number): void;
|
|
321
|
+
/**
|
|
322
|
+
* Shows the status text on the bottom right
|
|
323
|
+
* @param {string} Text - The status text to show
|
|
324
|
+
* @returns {void} - Nothing
|
|
325
|
+
*/
|
|
326
|
+
declare function ClubCardStatusText(Text: string): void;
|
|
327
|
+
/**
|
|
328
|
+
* Renders the right side panel
|
|
329
|
+
* @returns {void} - Nothing
|
|
330
|
+
*/
|
|
331
|
+
declare function ClubCardRenderPanel(): void;
|
|
332
|
+
/**
|
|
333
|
+
* Renders the popup on the top of the game board
|
|
334
|
+
* @returns {void} - Nothing
|
|
335
|
+
*/
|
|
336
|
+
declare function ClubCardRenderPopup(): void;
|
|
337
|
+
/**
|
|
338
|
+
* Runs the club card game, draws all the controls
|
|
339
|
+
* @returns {void} - Nothing
|
|
340
|
+
*/
|
|
341
|
+
declare function ClubCardRun(): void;
|
|
342
|
+
/**
|
|
343
|
+
* Handles clicks during the club card game
|
|
344
|
+
* @returns {void} - Nothing
|
|
345
|
+
*/
|
|
346
|
+
declare function ClubCardClick(): void;
|
|
347
|
+
declare function ClubCardKeyDown(event: any): void;
|
|
348
|
+
declare var ClubCardBackground: string;
|
|
349
|
+
declare var ClubCardLog: any[];
|
|
350
|
+
declare var ClubCardLogText: string;
|
|
351
|
+
declare var ClubCardLogScroll: boolean;
|
|
352
|
+
declare var ClubCardColor: string[];
|
|
353
|
+
declare var ClubCardOpponent: any;
|
|
354
|
+
declare var ClubCardOpponentDeck: any[];
|
|
355
|
+
declare var ClubCardReward: any;
|
|
356
|
+
declare var ClubCardHover: any;
|
|
357
|
+
declare var ClubCardFocus: any;
|
|
358
|
+
declare var ClubCardTextCache: any;
|
|
359
|
+
declare var ClubCardTurnIndex: number;
|
|
360
|
+
declare var ClubCardTurnCardPlayed: number;
|
|
361
|
+
declare var ClubCardTurnEndDraw: boolean;
|
|
362
|
+
declare var ClubCardFameGoal: number;
|
|
363
|
+
declare var ClubCardPopup: any;
|
|
364
|
+
declare var ClubCardSelection: any;
|
|
365
|
+
declare var ClubCardPending: any;
|
|
366
|
+
declare var ClubCardLevelLimit: number[];
|
|
367
|
+
declare var ClubCardLevelCost: number[];
|
|
368
|
+
/** @type {ClubCardPlayer[]} */
|
|
369
|
+
declare var ClubCardPlayer: ClubCardPlayer[];
|
|
370
|
+
declare var ClubCardOnlinePlayerMemberNumber1: number;
|
|
371
|
+
declare var ClubCardOnlinePlayerMemberNumber2: number;
|
|
372
|
+
/** @type {ClubCard[]} */
|
|
373
|
+
declare var ClubCardList: ClubCard[];
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the deck # in memory so it can be edited
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function ClubCardBuilderLoadDeck(Deck: any): void;
|
|
6
|
+
/**
|
|
7
|
+
* Saves the modified deck as a string on the server
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function ClubCardBuilderSaveChanges(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Saves the modified deck as a string on the server
|
|
13
|
+
* @param {boolean} Save - TRUE to save, FALSE to skip saving
|
|
14
|
+
* @returns {void} - Nothing
|
|
15
|
+
*/
|
|
16
|
+
declare function ClubCardBuilderSaveName(Save: boolean): void;
|
|
17
|
+
/**
|
|
18
|
+
* Loads the filtered cards
|
|
19
|
+
* @returns {void} - Nothing
|
|
20
|
+
*/
|
|
21
|
+
declare function ClubCardBuilderFilterLoad(): void;
|
|
22
|
+
/**
|
|
23
|
+
* Loads the club card deck builder
|
|
24
|
+
* @returns {void} - Nothing
|
|
25
|
+
*/
|
|
26
|
+
declare function ClubCardBuilderLoad(): void;
|
|
27
|
+
/**
|
|
28
|
+
* Returns the deck name on slot "Deck"
|
|
29
|
+
* @param {number} Deck - The deck #
|
|
30
|
+
* @returns {string} - The deck name or Deck #X if no name is assigned
|
|
31
|
+
*/
|
|
32
|
+
declare function ClubCardBuilderGetDeckName(Deck: number): string;
|
|
33
|
+
/**
|
|
34
|
+
* Enters in deck rename mode
|
|
35
|
+
* @param {number} Deck - The deck #
|
|
36
|
+
* @returns {void} - Nothing
|
|
37
|
+
*/
|
|
38
|
+
declare function ClubCardBuilderRenameMode(Deck: number): void;
|
|
39
|
+
/**
|
|
40
|
+
* Runs the club card deck builder
|
|
41
|
+
* @returns {void} - Nothing
|
|
42
|
+
*/
|
|
43
|
+
declare function ClubCardBuilderRun(): void;
|
|
44
|
+
/**
|
|
45
|
+
* Handles clicks during the club card game
|
|
46
|
+
* @returns {void} - Nothing
|
|
47
|
+
*/
|
|
48
|
+
declare function ClubCardBuilderClick(): void;
|
|
49
|
+
declare var ClubCardBuilderBackground: string;
|
|
50
|
+
declare var ClubCardBuilderDeckIndex: number;
|
|
51
|
+
declare var ClubCardBuilderFocus: any;
|
|
52
|
+
declare var ClubCardBuilderList: any[];
|
|
53
|
+
declare var ClubCardBuilderOffset: number;
|
|
54
|
+
declare var ClubCardBuilderDeckCurrent: any[];
|
|
55
|
+
declare var ClubCardBuilderDeckSize: number;
|
|
56
|
+
declare var ClubCardBuilderFilterIndex: number;
|
|
57
|
+
declare var ClubCardBuilderFilterGroup: string[];
|
|
58
|
+
declare var ClubCardBuilderRenameIndex: number;
|
|
59
|
+
declare var ClubCardBuilderDefaultDeck: number[];
|
|
60
|
+
declare var ClubCardBuilderMaidDeck: number[];
|
|
61
|
+
declare var ClubCardBuilderDominantDeck: number[];
|
|
62
|
+
declare var ClubCardBuilderPornDeck: number[];
|
|
63
|
+
declare var ClubCardBuilderAsylumDeck: number[];
|
|
64
|
+
declare var ClubCardBuilderABDLDeck: number[];
|
|
65
|
+
declare var ClubCardBuilderCollegeDeck: number[];
|
|
66
|
+
declare var ClubCardBuilderLiabilityDeck: number[];
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the dojo struggle mini game and prepare the rope walls
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function DojoStruggleLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Runs the dojo struggle mini game and draws the relevant information on screen
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function DojoStruggleRun(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Handles clicks during the dojo struggle mini game
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function DojoStruggleClick(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Handles key presses during the dojo struggle mini game. A space bar is handled just like a click is. The C cheat key has a little less impulse.
|
|
18
|
+
* @returns {void} - Nothing
|
|
19
|
+
*/
|
|
20
|
+
declare function DojoStruggleKeyDown(): void;
|
|
21
|
+
declare var DojoStruggleBackground: string;
|
|
22
|
+
declare var DojoStrugglePosition: number;
|
|
23
|
+
declare var DojoStruggleImpulse: number;
|
|
24
|
+
/** @type {number[]} */
|
|
25
|
+
declare var DojoStruggleRope: number[];
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Ends the game and sends the result back to the screen
|
|
3
|
+
* @param {boolean} Victory - Whether or not the player has won
|
|
4
|
+
* @returns {void} - Nothing
|
|
5
|
+
*/
|
|
6
|
+
declare function GetUpEnd(Victory: boolean): void;
|
|
7
|
+
/**
|
|
8
|
+
* Loads the Get Up mini game
|
|
9
|
+
* @returns {void} - Nothing
|
|
10
|
+
*/
|
|
11
|
+
declare function GetUpLoad(): void;
|
|
12
|
+
declare function GetUpPhysics(delta: any): void;
|
|
13
|
+
/**
|
|
14
|
+
* Runs the get up mini game and draws the characters and items on screen
|
|
15
|
+
* @returns {void} - Nothing
|
|
16
|
+
*/
|
|
17
|
+
declare function GetUpRun(): void;
|
|
18
|
+
/**
|
|
19
|
+
* Validates the clicks during the horse walk mini game for mobile, moves the character and validates touched items
|
|
20
|
+
* @returns {void} - Nothing
|
|
21
|
+
*/
|
|
22
|
+
declare function GetUpClick(): void;
|
|
23
|
+
declare var GetUpVelocity: number;
|
|
24
|
+
declare var GetUpPosition: number;
|
|
25
|
+
declare var GetUpAcceleration: number;
|
|
26
|
+
declare var GetUpMaxPosition: number;
|
|
27
|
+
declare var GetUpGameDuration: number;
|
|
28
|
+
declare var GetUpNextTick: number;
|
|
29
|
+
declare var GetUpText: string;
|
|
30
|
+
declare var GetUpChallenge: number;
|
|
31
|
+
declare var GetUpBackground: string;
|
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Generates all the carrots and crops
|
|
3
|
+
* @param {number} MaxCarrot - Maximum number of carrots to generate
|
|
4
|
+
* @param {number} MaxCrop - Maximum number of crops to generate
|
|
5
|
+
* @returns {void} - Nothing
|
|
6
|
+
*/
|
|
7
|
+
declare function HorseWalkGenerateCarrotItems(MaxCarrot: number, MaxCrop: number): void;
|
|
8
|
+
/**
|
|
9
|
+
* Generates all the Hurdles for the basic hurdle difficulty
|
|
10
|
+
* @param {number} MaxHurdle - Maximum number of hurdles to generate
|
|
11
|
+
* @returns {void} - Nothing
|
|
12
|
+
*/
|
|
13
|
+
declare function HorseWalkGenerateHurdleItems(MaxHurdle: number): void;
|
|
14
|
+
/**
|
|
15
|
+
* Generates all the Hurdles for the hurdle training difficulty
|
|
16
|
+
* @param {number} MaxHurdle - Maximum number of hurdles to generate
|
|
17
|
+
* @returns {void} - Nothing
|
|
18
|
+
*/
|
|
19
|
+
declare function HorseWalkGenerateHurdleTrainingItems(MaxHurdle: number): void;
|
|
20
|
+
/**
|
|
21
|
+
* Draws the carrots & crops, or hurdles based on the current difficulty/mode
|
|
22
|
+
* @returns {void} - Nothing
|
|
23
|
+
*/
|
|
24
|
+
declare function HorseWalkDrawItem(): void;
|
|
25
|
+
/**
|
|
26
|
+
* Loads the Horse Walk mini game and generate the items, there are more carrots on harder difficulties and there are less of them overall on mobile because it is hard (no mouse swiping)
|
|
27
|
+
* @returns {void} - Nothing
|
|
28
|
+
*/
|
|
29
|
+
declare function HorseWalkLoad(): void;
|
|
30
|
+
/**
|
|
31
|
+
* Runs the horse walk mini game and draws the characters and items on screen
|
|
32
|
+
* @returns {void} - Nothing
|
|
33
|
+
*/
|
|
34
|
+
declare function HorseWalkRun(): void;
|
|
35
|
+
/**
|
|
36
|
+
* Ends the game and sends the result back to the screen
|
|
37
|
+
* @param {boolean} Victory - Whether or not the player has won
|
|
38
|
+
* @returns {void} - Nothing
|
|
39
|
+
*/
|
|
40
|
+
declare function HorseWalkEnd(Victory: boolean): void;
|
|
41
|
+
/**
|
|
42
|
+
* Validates the clicks during the horse walk mini game for mobile, moves the character and validates touched items
|
|
43
|
+
* @returns {void} - Nothing
|
|
44
|
+
*/
|
|
45
|
+
declare function HorseWalkDoMove(): void;
|
|
46
|
+
/**
|
|
47
|
+
* Handles click events during the horse walk mini game. On mobile we move the player on click.
|
|
48
|
+
* @returns {void} - Nothing
|
|
49
|
+
*/
|
|
50
|
+
declare function HorseWalkClick(): void;
|
|
51
|
+
declare var HorseWalkBackground: string;
|
|
52
|
+
/** @type { null | { X: number, Y: number }[] } */
|
|
53
|
+
declare var HorseWalkCarrots: null | {
|
|
54
|
+
X: number;
|
|
55
|
+
Y: number;
|
|
56
|
+
}[];
|
|
57
|
+
/** @type { null | { X: number, Y: number }[] } */
|
|
58
|
+
declare var HorseWalkCrops: null | {
|
|
59
|
+
X: number;
|
|
60
|
+
Y: number;
|
|
61
|
+
}[];
|
|
62
|
+
/** @type { null | { X: number, Y: number, Stat: number }[] } */
|
|
63
|
+
declare var HorseWalkHurdle: null | {
|
|
64
|
+
X: number;
|
|
65
|
+
Y: number;
|
|
66
|
+
Stat: number;
|
|
67
|
+
}[];
|
|
68
|
+
declare var HorseWalkPlayerX: number;
|
|
69
|
+
declare var HorseWalkPlayerY: number;
|
|
70
|
+
declare var HorseWalkItemSize: number;
|
|
71
|
+
declare var HorseWalkCollectedCarrots: number;
|
|
72
|
+
declare var HorseWalkCollectedCrops: number;
|
|
73
|
+
declare var HorseWalkHurdleWin: number;
|
|
74
|
+
declare var HorseWalkHurdleFail: number;
|
|
75
|
+
declare var HorseWalkHitPony: number;
|
|
76
|
+
declare var HorseWalkHitTrainer: number;
|
|
77
|
+
declare var HorseWalkDrawPony: boolean;
|
|
78
|
+
declare var HorseWalkDrawTrainer: boolean;
|
|
79
|
+
declare var HorseWalkDrawXPosition: number;
|
|
80
|
+
declare var HorseWalkDrawYPosition: number;
|
|
81
|
+
declare var HorseWalkDrawYHeigh: number;
|
|
82
|
+
declare var HorseWalkDrawCaracter: number;
|
|
83
|
+
declare var HorseWalkSpeed: number;
|
|
84
|
+
declare var HorseWalkText: string;
|
|
85
|
+
declare var HorseWalkEventTimer: number;
|