bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,13 @@
1
+ /** @type {ExtendedItemScriptHookCallbacks.Load<ModularItemData>} */
2
+ declare function InventoryItemDevicesKabeshiriWallLoadHook(data: ModularItemData, originalFunction: () => void): void;
3
+ /** @type {ExtendedItemScriptHookCallbacks.Draw<ModularItemData>} */
4
+ declare function InventoryItemDevicesKabeshiriWallDrawHook(data: ModularItemData, originalFunction: () => void): void;
5
+ /** @type {ExtendedItemScriptHookCallbacks.PublishAction<ModularItemData, any>} */
6
+ declare function InventoryItemDevicesKabeshiriWallPublishActionHook(data: ModularItemData, originalFunction: (C: Character, item: Item, newOption: any, previousOption: any) => void, C: Character, item: Item, newOption: any, previousOption: any): void;
7
+ /** @type {ExtendedItemScriptHookCallbacks.Exit<ModularItemData>} */
8
+ declare function InventoryItemDevicesKabeshiriWallExitHook(data: ModularItemData, originalFunction: () => void): void;
9
+ /**
10
+ * Dynamic AfterDraw function. Draws text onto the box.
11
+ * @type {ExtendedItemScriptHookCallbacks.AfterDraw<ModularItemData>}
12
+ */
13
+ declare function AssetsItemDevicesKabeshiriWallAfterDrawHook(_: ModularItemData, originalFunction: (drawData: DynamicDrawingData<Record<string, unknown>>) => void, { C, A, CA, X, Y, L, Property, drawCanvas, drawCanvasBlink, AlphaMasks, Color, Opacity }: DynamicDrawingData<Record<string, unknown>>): void;
@@ -0,0 +1,18 @@
1
+ /**
2
+ * @typedef {{ DoorState?: number, DrawRequested?: boolean, MustChange?: boolean, ChangeTime?: number }} KennelPersistentData
3
+ */
4
+ /** @type {ExtendedItemCallbacks.BeforeDraw<KennelPersistentData>} */
5
+ declare function AssetsItemDevicesKennelBeforeDraw({ PersistentData, L, Property }: DynamicDrawingData<KennelPersistentData>): DynamicBeforeDrawOverrides;
6
+ /** @type {ExtendedItemCallbacks.ScriptDraw<KennelPersistentData>} */
7
+ declare function AssetsItemDevicesKennelScriptDraw({ C, PersistentData, Item }: DynamicScriptCallbackData<KennelPersistentData>): void;
8
+ /**
9
+ * @param {Character} C
10
+ * @returns {string}
11
+ */
12
+ declare function InventoryItemDevicesKennelGetAudio(C: Character): string;
13
+ type KennelPersistentData = {
14
+ DoorState?: number;
15
+ DrawRequested?: boolean;
16
+ MustChange?: boolean;
17
+ ChangeTime?: number;
18
+ };
@@ -0,0 +1,48 @@
1
+ /**
2
+ * Helper to generate section labels
3
+ * @param {number} num
4
+ * @returns {string}
5
+ */
6
+ declare function ItemDevicesLuckyWheelLabelForNum(num: number): string;
7
+ /** @type {ExtendedItemScriptHookCallbacks.Draw<ModularItemData>} */
8
+ declare function InventoryItemDevicesLuckyWheelDrawHook(data: ModularItemData, next: () => void): void;
9
+ /** @type {ExtendedItemScriptHookCallbacks.Click<ModularItemData>} */
10
+ declare function InventoryItemDevicesLuckyWheelClickHook(data: ModularItemData, next: () => void): void;
11
+ /** @type {ExtendedItemScriptHookCallbacks.Init<ModularItemData>} */
12
+ declare function InventoryItemDevicesLuckyWheelInitHook(data: ModularItemData, originalFunction: (C: Character, item: Item, refresh: boolean) => boolean, character: Character, item: Item, refresh: boolean): boolean;
13
+ /** @type {ExtendedItemCallbacks.Load} */
14
+ declare function InventoryItemDevicesLuckyWheelg0Load(): void;
15
+ /** @type {ExtendedItemCallbacks.Draw} */
16
+ declare function InventoryItemDevicesLuckyWheelg0Draw(): void;
17
+ /** @type {ExtendedItemCallbacks.Click} */
18
+ declare function InventoryItemDevicesLuckyWheelg0Click(): void;
19
+ /** @type {ExtendedItemCallbacks.Exit} */
20
+ declare function InventoryItemDevicesLuckyWheelg0Exit(): void;
21
+ declare function InventoryItemDevicesLuckyWheelUpdate(): void;
22
+ declare function InventoryItemDevicesLuckyWheelTrigger(): void;
23
+ declare function InventoryItemDevicesLuckyWheelStoppedTurning(C: any, Item: any, Angle: any): void;
24
+ /**
25
+ * @typedef {{ AnimationAngleState?: number, AnimationSpeed?: number, ChangeTime?: number, LightStep?: number }} LuckyWheelPersistentData
26
+ */
27
+ /** @type {ExtendedItemCallbacks.ScriptDraw<LuckyWheelPersistentData>} */
28
+ declare function AssetsItemDevicesLuckyWheelScriptDraw({ C, PersistentData, Item }: DynamicScriptCallbackData<LuckyWheelPersistentData>): void;
29
+ /** @type {ExtendedItemCallbacks.AfterDraw<LuckyWheelPersistentData>} */
30
+ declare function AssetsItemDevicesLuckyWheelAfterDraw({ C, PersistentData, A, X, Y, L, Property, drawCanvas, drawCanvasBlink, AlphaMasks, Color, Opacity }: DynamicDrawingData<LuckyWheelPersistentData>): void;
31
+ declare var ItemDevicesLuckyWheelMinTexts: number;
32
+ declare var ItemDevicesLuckyWheelMaxTexts: number;
33
+ declare var ItemDevicesLuckyWheelMaxTextLength: number;
34
+ declare var ItemDevicesLuckyWheelFont: string;
35
+ declare var ItemDevicesLuckyWheelAnimationMaxSpeed: number;
36
+ declare var ItemDevicesLuckyWheelAnimationMinSpeed: number;
37
+ declare var ItemDevicesLuckyWheelAnimationSpeedStep: number;
38
+ declare var ItemDevicesLuckyWheelAnimationFrameTime: number;
39
+ declare var ItemDevicesLuckyWheelRowTop: number;
40
+ declare var ItemDevicesLuckyWheelRowLeft: number;
41
+ declare var ItemDevicesLuckyWheelRowHeight: number;
42
+ declare var ItemDevicesLuckyWheelRowLength: number;
43
+ type LuckyWheelPersistentData = {
44
+ AnimationAngleState?: number;
45
+ AnimationSpeed?: number;
46
+ ChangeTime?: number;
47
+ LightStep?: number;
48
+ };
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Post-render drawing function. Draws custom text in a slight arc to mimic the
3
+ * curvature of the bowl.
4
+ * @type {ExtendedItemScriptHookCallbacks.AfterDraw<TextItemData>}
5
+ */
6
+ declare function AssetsItemDevicesPetBowlAfterDrawHook(data: TextItemData, originalFunction: (drawData: DynamicDrawingData<Record<string, unknown>>) => void, { C, A, CA, X, Y, L, drawCanvas, drawCanvasBlink, AlphaMasks, Color }: DynamicDrawingData<Record<string, unknown>>): void;
@@ -0,0 +1,2 @@
1
+ /** @type {ExtendedItemScriptHookCallbacks.Draw<ModularItemData>} */
2
+ declare function InventoryItemDevicesVacBedDeluxeDrawHook(Data: ModularItemData, OriginalFunction: () => void): void;
@@ -0,0 +1,10 @@
1
+ /** @type {ExtendedItemCallbacks.Init} */
2
+ declare function InventoryItemDevicesWheelFortuneInit(C: Character, item: Item, refresh: boolean): boolean;
3
+ /** @type {ExtendedItemCallbacks.Load} */
4
+ declare function InventoryItemDevicesWheelFortuneLoad(): void;
5
+ /** @type {ExtendedItemCallbacks.Draw} */
6
+ declare function InventoryItemDevicesWheelFortuneDraw(): void;
7
+ /** @type {ExtendedItemCallbacks.Click} */
8
+ declare function InventoryItemDevicesWheelFortuneClick(): void;
9
+ /** @type {ExtendedItemCallbacks.Exit} */
10
+ declare function InventoryItemDevicesWheelFortuneExit(): void;
@@ -0,0 +1,13 @@
1
+ /** @type {ExtendedItemScriptHookCallbacks.Load<TypedItemData>} */
2
+ declare function InventoryItemDevicesWoodenBoxLoadHook(Data: TypedItemData, OriginalFunction: () => void): void;
3
+ /** @type {ExtendedItemScriptHookCallbacks.Draw<TypedItemData>} */
4
+ declare function InventoryItemDevicesWoodenBoxDrawHook(Data: TypedItemData, OriginalFunction: () => void): void;
5
+ /** @type {ExtendedItemScriptHookCallbacks.Exit<TypedItemData>} */
6
+ declare function InventoryItemDevicesWoodenBoxExitHook(): void;
7
+ /** @type {ExtendedItemScriptHookCallbacks.PublishAction<TypedItemData, any>} */
8
+ declare function InventoryItemDevicesWoodenBoxPublishActionHook(data: TypedItemData, originalFunction: (C: Character, item: Item, newOption: any, previousOption: any) => void, C: Character, item: Item, newOption: any, previousOption: any): void;
9
+ /**
10
+ * Dynamic AfterDraw function. Draws text onto the box.
11
+ * @type {ExtendedItemScriptHookCallbacks.AfterDraw<TypedItemData>}
12
+ */
13
+ declare function AssetsItemDevicesWoodenBoxAfterDrawHook(_: TypedItemData, originalFunction: (drawData: DynamicDrawingData<Record<string, unknown>>) => void, { C, A, CA, X, Y, L, Property, drawCanvas, drawCanvasBlink, AlphaMasks, Color, Opacity }: DynamicDrawingData<Record<string, unknown>>): void;
@@ -0,0 +1,2 @@
1
+ /** @type {ExtendedItemCallbacks.BeforeDraw} */
2
+ declare function AssetsItemFeetHempRopeBeforeDraw(data: DynamicDrawingData<Record<string, unknown>>): DynamicBeforeDrawOverrides;
@@ -0,0 +1,2 @@
1
+ /** @type {ExtendedItemCallbacks.BeforeDraw} */
2
+ declare function AssetsItemFeetNylonRopeBeforeDraw(data: DynamicDrawingData<Record<string, unknown>>): DynamicBeforeDrawOverrides;
@@ -0,0 +1,10 @@
1
+ /** @type {ExtendedItemCallbacks.Init} */
2
+ declare function InventoryItemHandheldPortalTabletInit(C: Character, Item: Item, Refresh: boolean): boolean;
3
+ /** @type {ExtendedItemCallbacks.Load} */
4
+ declare function InventoryItemHandheldPortalTabletLoad(): void;
5
+ /** @type {ExtendedItemCallbacks.Draw} */
6
+ declare function InventoryItemHandheldPortalTabletDraw(): void;
7
+ /** @type {ExtendedItemCallbacks.Click} */
8
+ declare function InventoryItemHandheldPortalTabletClick(): void;
9
+ /** @type {ExtendedItemCallbacks.Exit} */
10
+ declare function InventoryItemHandheldPortalTabletExit(): void;
@@ -0,0 +1,2 @@
1
+ /** @type {ExtendedItemScriptHookCallbacks.AfterDraw<TextItemData>} */
2
+ declare function AssetsItemHeadDroneMaskAfterDrawHook(data: TextItemData, originalFunction: (drawData: DynamicDrawingData<Record<string, unknown>>) => void, { C, A, CA, X, Y, Property, drawCanvas, drawCanvasBlink, AlphaMasks, L, Color, }: DynamicDrawingData<Record<string, unknown>>): void;
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Post-render drawing function. Draws custom text in a slight arc to mimic the
3
+ * curvature of the character's head.
4
+ * @type {ExtendedItemScriptHookCallbacks.AfterDraw<TextItemData>}
5
+ */
6
+ declare function AssetsItemHoodCanvasHoodAfterDrawHook(data: TextItemData, originalFunction: (drawData: DynamicDrawingData<Record<string, unknown>>) => void, { C, A, CA, X, Y, L, drawCanvas, drawCanvasBlink, AlphaMasks, Color }: DynamicDrawingData<Record<string, unknown>>): void;
@@ -0,0 +1,16 @@
1
+ /** @type {ExtendedItemCallbacks.Init} */
2
+ declare function InventoryItemMiscCombinationPadlockInit(C: Character, Item: Item): boolean;
3
+ /** @type {ExtendedItemCallbacks.Load} */
4
+ declare function InventoryItemMiscCombinationPadlockLoad(): void;
5
+ declare function InventoryItemMiscCombinationPadlockModifyInput(e: any): void;
6
+ /** @type {ExtendedItemCallbacks.Draw} */
7
+ declare function InventoryItemMiscCombinationPadlockDraw(): void;
8
+ /** @type {ExtendedItemCallbacks.Click} */
9
+ declare function InventoryItemMiscCombinationPadlockClick(): void;
10
+ /** @type {ExtendedItemCallbacks.Exit} */
11
+ declare function InventoryItemMiscCombinationPadlockExit(): void;
12
+ declare let CombinationPadlockPlayerIsBlind: boolean;
13
+ declare let CombinationPadlockBlindCombinationOffset: any;
14
+ declare let CombinationPadlockCombinationLastValue: string;
15
+ declare let CombinationPadlockNewCombinationLastValue: string;
16
+ declare let CombinationPadlockLoaded: boolean;
@@ -0,0 +1,6 @@
1
+ /** @type {ExtendedItemCallbacks.Load} */
2
+ declare function InventoryItemMiscExclusivePadlockLoad(): void;
3
+ /** @type {ExtendedItemCallbacks.Draw} */
4
+ declare function InventoryItemMiscExclusivePadlockDraw(): void;
5
+ /** @type {ExtendedItemCallbacks.Click} */
6
+ declare function InventoryItemMiscExclusivePadlockClick(): void;
@@ -0,0 +1,6 @@
1
+ /** @type {ExtendedItemCallbacks.Load} */
2
+ declare function InventoryItemMiscFamilyPadlockLoad(): void;
3
+ /** @type {ExtendedItemCallbacks.Draw} */
4
+ declare function InventoryItemMiscFamilyPadlockDraw(): void;
5
+ /** @type {ExtendedItemCallbacks.Click} */
6
+ declare function InventoryItemMiscFamilyPadlockClick(): void;
@@ -0,0 +1,15 @@
1
+ /** @type {ExtendedItemCallbacks.Init} */
2
+ declare function InventoryItemMiscHighSecurityPadlockInit(C: Character, Item: Item): boolean;
3
+ /** @type {ExtendedItemCallbacks.Load} */
4
+ declare function InventoryItemMiscHighSecurityPadlockLoad(): void;
5
+ declare function InventoryItemMiscHighSecurityPadlockPlayerHasKeys(C: any, Item: any): boolean;
6
+ /** @type {ExtendedItemCallbacks.Draw} */
7
+ declare function InventoryItemMiscHighSecurityPadlockDraw(): void;
8
+ /** @type {ExtendedItemCallbacks.Click} */
9
+ declare function InventoryItemMiscHighSecurityPadlockClick(): void;
10
+ /** @type {ExtendedItemCallbacks.Exit} */
11
+ declare function InventoryItemMiscHighSecurityPadlockExit(): void;
12
+ declare var InventoryItemMiscHighSecurityPadlockPlayerCanUnlock: boolean;
13
+ declare var HighSecurityPadlockConfigOwner: boolean;
14
+ declare var HighSecurityPadlockConfigLover: boolean;
15
+ declare var HighSecurityPadlockConfigWhitelist: boolean;
@@ -0,0 +1,6 @@
1
+ /** @type {ExtendedItemCallbacks.Load} */
2
+ declare function InventoryItemMiscIntricatePadlockLoad(): void;
3
+ /** @type {ExtendedItemCallbacks.Draw} */
4
+ declare function InventoryItemMiscIntricatePadlockDraw(): void;
5
+ /** @type {ExtendedItemCallbacks.Click} */
6
+ declare function InventoryItemMiscIntricatePadlockClick(): void;
@@ -0,0 +1,6 @@
1
+ /** @type {ExtendedItemCallbacks.Load} */
2
+ declare function InventoryItemMiscLoversPadlockLoad(): void;
3
+ /** @type {ExtendedItemCallbacks.Draw} */
4
+ declare function InventoryItemMiscLoversPadlockDraw(): void;
5
+ /** @type {ExtendedItemCallbacks.Click} */
6
+ declare function InventoryItemMiscLoversPadlockClick(): void;
@@ -0,0 +1,17 @@
1
+ /** @type {ExtendedItemCallbacks.Init} */
2
+ declare function InventoryItemMiscLoversTimerPadlockInit(C: Character, Item: Item, refresh: boolean): boolean;
3
+ /** @type {ExtendedItemCallbacks.Load} */
4
+ declare function InventoryItemMiscLoversTimerPadlockLoad(): void;
5
+ /**
6
+ * @param {Character} C
7
+ * @returns {boolean} - Whether the passed character is elligble for full control over the lock
8
+ */
9
+ declare function InventoryItemMiscLoversTimerPadlockValidator(C: Character): boolean;
10
+ /** @type {ExtendedItemCallbacks.Draw} */
11
+ declare function InventoryItemMiscLoversTimerPadlockDraw(): void;
12
+ /** @type {ExtendedItemCallbacks.Click} */
13
+ declare function InventoryItemMiscLoversTimerPadlockClick(): void;
14
+ /** @type {ExtendedItemCallbacks.Exit} */
15
+ declare function InventoryItemMiscLoversTimerPadlockExit(): void;
16
+ declare const LoverTimerChooseList: number[];
17
+ declare let LoverTimerChooseIndex: number;
@@ -0,0 +1,6 @@
1
+ /** @type {ExtendedItemCallbacks.Load} */
2
+ declare function InventoryItemMiscMetalPadlockLoad(): void;
3
+ /** @type {ExtendedItemCallbacks.Draw} */
4
+ declare function InventoryItemMiscMetalPadlockDraw(): void;
5
+ /** @type {ExtendedItemCallbacks.Click} */
6
+ declare function InventoryItemMiscMetalPadlockClick(): void;
@@ -0,0 +1,6 @@
1
+ /** @type {ExtendedItemCallbacks.Load} */
2
+ declare function InventoryItemMiscMistressPadlockLoad(): void;
3
+ /** @type {ExtendedItemCallbacks.Draw} */
4
+ declare function InventoryItemMiscMistressPadlockDraw(): void;
5
+ /** @type {ExtendedItemCallbacks.Click} */
6
+ declare function InventoryItemMiscMistressPadlockClick(): void;
@@ -0,0 +1,13 @@
1
+ /** @type {ExtendedItemCallbacks.Init} */
2
+ declare function InventoryItemMiscMistressTimerPadlockInit(C: Character, Item: Item): boolean;
3
+ /** @type {ExtendedItemCallbacks.Load} */
4
+ declare function InventoryItemMiscMistressTimerPadlockLoad(): void;
5
+ /** @type {ExtendedItemCallbacks.Draw} */
6
+ declare function InventoryItemMiscMistressTimerPadlockDraw(): void;
7
+ /** @type {ExtendedItemCallbacks.Click} */
8
+ declare function InventoryItemMiscMistressTimerPadlockClick(): void;
9
+ declare function InventoryItemMiscMistressTimerPadlockAdd(TimeToAdd: any, PlayerMemberNumberToList: any): void;
10
+ /** @type {ExtendedItemCallbacks.Exit} */
11
+ declare function InventoryItemMiscMistressTimerPadlockExit(): void;
12
+ declare const MistressTimerChooseList: number[];
13
+ declare let MistressTimerChooseIndex: number;
@@ -0,0 +1,6 @@
1
+ /** @type {ExtendedItemCallbacks.Load} */
2
+ declare function InventoryItemMiscOwnerPadlockLoad(): void;
3
+ /** @type {ExtendedItemCallbacks.Draw} */
4
+ declare function InventoryItemMiscOwnerPadlockDraw(): void;
5
+ /** @type {ExtendedItemCallbacks.Click} */
6
+ declare function InventoryItemMiscOwnerPadlockClick(): void;
@@ -0,0 +1,22 @@
1
+ /** @type {ExtendedItemCallbacks.Init} */
2
+ declare function InventoryItemMiscOwnerTimerPadlockInit(C: Character, Item: Item, refresh: boolean): boolean;
3
+ /** @type {ExtendedItemCallbacks.Load} */
4
+ declare function InventoryItemMiscOwnerTimerPadlockLoad(): void;
5
+ /**
6
+ * @param {Character} C
7
+ * @returns {boolean} - Whether the passed character is elligble for full control over the lock
8
+ */
9
+ declare function InventoryItemMiscOwnerTimerPadlockValidator(C: Character): boolean;
10
+ /**
11
+ * @param {(C: Character) => boolean} validator
12
+ */
13
+ declare function InventoryItemMiscOwnerTimerPadlockDraw(validator?: (C: Character) => boolean): void;
14
+ /**
15
+ * @param {(C: Character) => boolean} validator
16
+ */
17
+ declare function InventoryItemMiscOwnerTimerPadlockClick(validator?: (C: Character) => boolean): void;
18
+ declare function InventoryItemMiscOwnerTimerPadlockAdd(TimeToAdd: any, PlayerMemberNumberToList: any): void;
19
+ /** @type {ExtendedItemCallbacks.Exit} */
20
+ declare function InventoryItemMiscOwnerTimerPadlockExit(): void;
21
+ declare const OwnerTimerChooseList: number[];
22
+ declare let OwnerTimerChooseIndex: number;
@@ -0,0 +1,6 @@
1
+ /** @type {ExtendedItemCallbacks.Load} */
2
+ declare function InventoryItemMiscPandoraPadlockLoad(): void;
3
+ /** @type {ExtendedItemCallbacks.Draw} */
4
+ declare function InventoryItemMiscPandoraPadlockDraw(): void;
5
+ /** @type {ExtendedItemCallbacks.Click} */
6
+ declare function InventoryItemMiscPandoraPadlockClick(): void;
@@ -0,0 +1,17 @@
1
+ /** @type {ExtendedItemCallbacks.Init} */
2
+ declare function InventoryItemMiscPasswordPadlockInit(C: Character, Item: Item): boolean;
3
+ /** @type {ExtendedItemCallbacks.Load} */
4
+ declare function InventoryItemMiscPasswordPadlockLoad(): void;
5
+ /** @type {ExtendedItemCallbacks.Draw} */
6
+ declare function InventoryItemMiscPasswordPadlockDraw(): void;
7
+ declare function InventoryItemMiscPasswordPadlockDrawControls(): void;
8
+ /** @type {ExtendedItemCallbacks.Click} */
9
+ declare function InventoryItemMiscPasswordPadlockClick(): void;
10
+ declare function InventoryItemMiscPasswordPadlockControlsClick(): void;
11
+ declare function InventoryItemMiscPasswordPadlockHandleOpenClick(): void;
12
+ declare function InventoryItemMiscPasswordPadlockHandleFirstSet(): void;
13
+ /** @type {ExtendedItemCallbacks.Exit} */
14
+ declare function InventoryItemMiscPasswordPadlockExit(): void;
15
+ declare function InventoryItemMiscPasswordPadlockIsSet(): boolean;
16
+ declare function InventoryItemMiscPasswordPadlockPublishPasswordChange(C: any): void;
17
+ declare const InventoryItemMiscPasswordPadlockPasswordRegex: RegExp;
@@ -0,0 +1,6 @@
1
+ /** @type {ExtendedItemCallbacks.Load} */
2
+ declare function InventoryItemMiscPortalLinkPadlockLoad(): void;
3
+ /** @type {ExtendedItemCallbacks.Draw} */
4
+ declare function InventoryItemMiscPortalLinkPadlockDraw(): void;
5
+ /** @type {ExtendedItemCallbacks.Click} */
6
+ declare function InventoryItemMiscPortalLinkPadlockClick(): void;
@@ -0,0 +1,12 @@
1
+ /** @type {ExtendedItemCallbacks.Init} */
2
+ declare function InventoryItemMiscSafewordPadlockInit(C: Character, Item: Item): boolean;
3
+ /** @type {ExtendedItemCallbacks.Init} */
4
+ declare function InventoryItemMiscSafewordPadlockInit(C: Character, Item: Item): boolean;
5
+ /** @type {ExtendedItemCallbacks.Load} */
6
+ declare function InventoryItemMiscSafewordPadlockLoad(): void;
7
+ /** @type {ExtendedItemCallbacks.Draw} */
8
+ declare function InventoryItemMiscSafewordPadlockDraw(): void;
9
+ /** @type {ExtendedItemCallbacks.Click} */
10
+ declare function InventoryItemMiscSafewordPadlockClick(): void;
11
+ /** @type {ExtendedItemCallbacks.Exit} */
12
+ declare function InventoryItemMiscSafewordPadlockExit(): void;
@@ -0,0 +1,13 @@
1
+ /** @type {ExtendedItemCallbacks.Init} */
2
+ declare function InventoryItemMiscSafewordPadlockInit(C: Character, Item: Item): boolean;
3
+ /** @type {ExtendedItemCallbacks.Init} */
4
+ declare function InventoryItemMiscSafewordPadlockInit(C: Character, Item: Item): boolean;
5
+ /** @type {ExtendedItemCallbacks.Load} */
6
+ declare function InventoryItemMiscTimerPadlockLoad(): void;
7
+ /** @type {ExtendedItemCallbacks.Draw} */
8
+ declare function InventoryItemMiscTimerPadlockDraw(): void;
9
+ /** @type {ExtendedItemCallbacks.Click} */
10
+ declare function InventoryItemMiscTimerPadlockClick(): void;
11
+ declare function InventoryItemMiscTimerPadlockReset(): void;
12
+ /** @type {ExtendedItemCallbacks.Exit} */
13
+ declare function InventoryItemMiscTimerPadlockExit(): void;
@@ -0,0 +1,13 @@
1
+ /** @type {ExtendedItemCallbacks.Init} */
2
+ declare function InventoryItemMiscTimerPasswordPadlockInit(C: Character, Item: Item): boolean;
3
+ /** @type {ExtendedItemCallbacks.Load} */
4
+ declare function InventoryItemMiscTimerPasswordPadlockLoad(): void;
5
+ /** @type {ExtendedItemCallbacks.Draw} */
6
+ declare function InventoryItemMiscTimerPasswordPadlockDraw(): void;
7
+ /** @type {ExtendedItemCallbacks.Click} */
8
+ declare function InventoryItemMiscTimerPasswordPadlockClick(): void;
9
+ declare function InventoryItemMiscTimerPasswordPadlockAdd(TimeToAdd: any, PlayerMemberNumberToList: any): void;
10
+ /** @type {ExtendedItemCallbacks.Exit} */
11
+ declare function InventoryItemMiscTimerPasswordPadlockExit(): void;
12
+ declare const PasswordTimerChooseList: number[];
13
+ declare let PasswordTimerChooseIndex: number;
@@ -0,0 +1,2 @@
1
+ /** @type {ExtendedItemScriptHookCallbacks.AfterDraw<TextItemData>} */
2
+ declare function AssetsItemMiscWoodenSignAfterDrawHook(data: TextItemData, originalFunction: (drawData: DynamicDrawingData<Record<string, unknown>>) => void, { C, A, CA, X, Y, L, drawCanvas, drawCanvasBlink, AlphaMasks, Color }: DynamicDrawingData<Record<string, unknown>>): void;
@@ -0,0 +1,49 @@
1
+ /** @type {ExtendedItemScriptHookCallbacks.Draw<ModularItemData>} */
2
+ declare function InventoryItemMouthFuturisticPanelGagDrawHook(Data: ModularItemData, OriginalFunction: () => void): void;
3
+ /** @type {ExtendedItemScriptHookCallbacks.Click<ModularItemData>} */
4
+ declare function InventoryItemMouthFuturisticPanelGagClickHook(Data: ModularItemData, OriginalFunction: () => void): void;
5
+ /**
6
+ * Send message for an automatic gag inflation.
7
+ * @param {Character} C - The selected character
8
+ * @param {Item} Item - The item in question
9
+ * @param {string} OptionName - The name of the newly choosen option within the `Gag` module
10
+ * @param {boolean} Deflate - Whether the gag is deflated or not
11
+ * @return {void} Nothing
12
+ */
13
+ declare function InventoryItemMouthFuturisticPanelGagPublishActionTrigger(C: Character, Item: Item, OptionName: string, Deflate: boolean): void;
14
+ /**
15
+ * Helper function for handling automatic gag inflation and deflation.
16
+ * @param {Character} C - The selected character
17
+ * @param {Item} Item - The item in question
18
+ * @param {ModularItemOption} previousOption
19
+ * @param {readonly ModularItemOption[]} options
20
+ * @param {boolean} Deflate - Whether this function is triggered by an automatic deflation or not
21
+ * @returns {ModularItemOption}
22
+ */
23
+ declare function InventoryItemMouthFuturisticPanelGagTriggerGetOptions(C: Character, Item: Item, previousOption: ModularItemOption, options: readonly ModularItemOption[], Deflate: boolean): ModularItemOption;
24
+ /**
25
+ * Helper function for handling automatic gag inflation and deflation.
26
+ * @param {ModularItemData} data
27
+ * @param {Character} C - The selected character
28
+ * @param {Item} Item - The item in question
29
+ * @param {boolean} Deflate - Whether this function is triggered by an automatic deflation or not
30
+ * @return {void}
31
+ */
32
+ declare function InventoryItemMouthFuturisticPanelGagTrigger(data: ModularItemData, C: Character, Item: Item, Deflate: boolean): void;
33
+ /**
34
+ * @typedef {{ LastMessageLen?: number, UpdateTime?: number, ChangeTime?: number }} FuturisticPanelGagPersistentData
35
+ */
36
+ /**
37
+ * @param {ModularItemData} data
38
+ * @param {DynamicScriptCallbackData<FuturisticPanelGagPersistentData>} drawData
39
+ */
40
+ declare function AssetsItemMouthFuturisticPanelGagScriptUpdatePlayer(data: ModularItemData, drawData: DynamicScriptCallbackData<FuturisticPanelGagPersistentData>): void;
41
+ /** @type {ExtendedItemScriptHookCallbacks.ScriptDraw<ModularItemData, FuturisticPanelGagPersistentData>} */
42
+ declare function AssetsItemMouthFuturisticPanelGagScriptDrawHook(data: ModularItemData, originalFunction: (drawData: DynamicScriptCallbackData<FuturisticPanelGagPersistentData>) => void, drawData: DynamicScriptCallbackData<FuturisticPanelGagPersistentData>): void;
43
+ /** @type {ExtendedItemScriptHookCallbacks.BeforeDraw<ModularItemData, FuturisticPanelGagPersistentData>} */
44
+ declare function AssetsItemMouthFuturisticPanelGagBeforeDrawHook(data: ModularItemData, originalFunction: (drawData: DynamicDrawingData<FuturisticPanelGagPersistentData>) => DynamicBeforeDrawOverrides, drawData: DynamicDrawingData<FuturisticPanelGagPersistentData>): DynamicBeforeDrawOverrides;
45
+ type FuturisticPanelGagPersistentData = {
46
+ LastMessageLen?: number;
47
+ UpdateTime?: number;
48
+ ChangeTime?: number;
49
+ };
@@ -0,0 +1,4 @@
1
+ /** @type {ExtendedItemCallbacks.BeforeDraw<AutoShockUnitPersistentData>} */
2
+ declare function AssetsItemNeckAutoShockCollarBeforeDraw(data: DynamicDrawingData<AutoShockUnitPersistentData>): DynamicBeforeDrawOverrides;
3
+ /** @type {ExtendedItemCallbacks.ScriptDraw<AutoShockUnitPersistentData>} */
4
+ declare function AssetsItemNeckAutoShockCollarScriptDraw(data: DynamicScriptCallbackData<AutoShockUnitPersistentData>): void;
@@ -0,0 +1,59 @@
1
+ /** @type {ExtendedItemCallbacks.Init} */
2
+ declare function InventoryItemNeckFuturisticCollarInit(C: Character, Item: Item, Refresh: boolean): boolean;
3
+ /** @type {ExtendedItemCallbacks.Load} */
4
+ declare function InventoryItemNeckFuturisticCollarLoad(): void;
5
+ /** @type {ExtendedItemCallbacks.Draw} */
6
+ declare function InventoryItemNeckFuturisticCollarDraw(): void;
7
+ /** @type {ExtendedItemCallbacks.Exit} */
8
+ declare function InventoryItemNeckFuturisticCollarExit(): void;
9
+ /** @type {ExtendedItemCallbacks.Click} */
10
+ declare function InventoryItemNeckFuturisticCollarClick(): void;
11
+ /**
12
+ * @param {Character} C
13
+ * @param {AssetLockType} LockType
14
+ * @returns
15
+ */
16
+ declare function InventoryItemNeckFuturisticCollarCanLock(C: Character, LockType: AssetLockType): boolean;
17
+ /**
18
+ * @param {Character} C
19
+ * @param {boolean} [OnlyUnlockable]
20
+ * @returns
21
+ */
22
+ declare function InventoryItemNeckFuturisticCollarGetItems(C: Character, OnlyUnlockable?: boolean): Item[];
23
+ /** @type {ExtendedItemCallbacks.Validate<any>} */
24
+ declare function InventoryItemNeckFuturisticCollarValidate(C: Character, Item: Item): string;
25
+ /**
26
+ * @param {Character} C
27
+ * @param {AssetLockType} LockType
28
+ */
29
+ declare function InventoryItemNeckFuturisticCollarLockdown(C: Character, LockType: AssetLockType): void;
30
+ /**
31
+ * @param {Character} C
32
+ * @param {Item} Item
33
+ * @param {Item} LockItem
34
+ * @param {boolean} Attempt
35
+ * @returns {boolean}
36
+ */
37
+ declare function InventoryItemNeckFuturisticCollarCanUnlock(C: Character, Item: Item, LockItem: Item, Attempt: boolean): boolean;
38
+ /**
39
+ * @param {Character} C
40
+ */
41
+ declare function InventoryItemNeckFuturisticCollarUnlock(C: Character): void;
42
+ /**
43
+ * @param {Character} C
44
+ * @param {Item} FromItem
45
+ */
46
+ declare function InventoryItemNeckFuturisticCollarColor(C: Character, FromItem: Item): void;
47
+ /**
48
+ * @param {Character} C
49
+ * @param {Item} Item
50
+ * @param {"Leg"|"Arm"|"Chastity"|"Collar"} Permission
51
+ */
52
+ declare function InventoryItemNeckFuturisticCollarTogglePermission(C: Character, Item: Item, Permission: "Leg" | "Arm" | "Chastity" | "Collar"): void;
53
+ /**
54
+ * @param {Character} C
55
+ * @param {Item} Item
56
+ */
57
+ declare function InventoryItemNeckFuturisticCollarToggleRemotes(C: Character, Item: Item): void;
58
+ declare var FuturisticCollarPage: number;
59
+ declare var FuturisticCollarMaxPage: number;
@@ -0,0 +1,4 @@
1
+ /** @type {ExtendedItemCallbacks.BeforeDraw<AutoShockUnitPersistentData>} */
2
+ declare function AssetsItemNeckPetSuitShockCollarBeforeDraw(data: DynamicDrawingData<AutoShockUnitPersistentData>): DynamicBeforeDrawOverrides;
3
+ /** @type {ExtendedItemCallbacks.ScriptDraw<AutoShockUnitPersistentData>} */
4
+ declare function AssetsItemNeckPetSuitShockCollarScriptDraw(data: DynamicScriptCallbackData<AutoShockUnitPersistentData>): void;
@@ -0,0 +1,4 @@
1
+ /** @type {ExtendedItemCallbacks.BeforeDraw<ShockUnitPersistentData>} */
2
+ declare function AssetsItemNeckShockCollarBeforeDraw(data: DynamicDrawingData<ShockUnitPersistentData>): DynamicBeforeDrawOverrides;
3
+ /** @type {ExtendedItemCallbacks.ScriptDraw<ShockUnitPersistentData>} */
4
+ declare function AssetsItemNeckShockCollarScriptDraw(data: DynamicScriptCallbackData<ShockUnitPersistentData>): void;
@@ -0,0 +1,25 @@
1
+ /** @type {ExtendedItemCallbacks.Init} */
2
+ declare function InventoryItemNeckSlaveCollarInit(C: Character, Item: Item, Refresh: boolean): boolean;
3
+ /** @type {ExtendedItemCallbacks.Load} */
4
+ declare function InventoryItemNeckSlaveCollarLoad(): void;
5
+ /** @type {ExtendedItemCallbacks.Draw} */
6
+ declare function InventoryItemNeckSlaveCollarDraw(): void;
7
+ /** @type {ExtendedItemCallbacks.Click} */
8
+ declare function InventoryItemNeckSlaveCollarClick(): void;
9
+ /**
10
+ * Sets the slave collar model
11
+ * @type {TypedItemSetTypeCallback}
12
+ */
13
+ declare function InventoryItemNeckSlaveCollarSetType(NewType: string): void;
14
+ declare var InventoryItemNeckSlaveCollarColorMode: boolean;
15
+ /** @type {ItemColor} */
16
+ declare var InventoryItemNeckSlaveCollarColor: ItemColor;
17
+ declare var InventoryItemNeckSlaveCollarOffset: number;
18
+ /** @type {{ Name: string, Property: ItemProperties & { Type: null | string }, Image: string }[]} */
19
+ declare var InventoryItemNeckSlaveCollarTypes: {
20
+ Name: string;
21
+ Property: ItemProperties & {
22
+ Type: null | string;
23
+ };
24
+ Image: string;
25
+ }[];
@@ -0,0 +1,15 @@
1
+ /** @type {ExtendedItemScriptHookCallbacks.Draw<ModularItemData>} */
2
+ declare function InventoryItemNeckAccessoriesCollarAutoShockUnitDraw(Data: ModularItemData, OriginalFunction: () => void): void;
3
+ /** @type {ExtendedItemScriptHookCallbacks.Click<ModularItemData>} */
4
+ declare function InventoryItemNeckAccessoriesCollarAutoShockUnitClick(Data: ModularItemData, OriginalFunction: () => void): void;
5
+ /**
6
+ * @typedef {{ ChangeTime?: number, LastMessageLen?: number }} AutoShockUnitPersistentData
7
+ */
8
+ /** @type {ExtendedItemCallbacks.BeforeDraw<AutoShockUnitPersistentData>} */
9
+ declare function AssetsItemNeckAccessoriesCollarAutoShockUnitBeforeDraw(data: DynamicDrawingData<AutoShockUnitPersistentData>): DynamicBeforeDrawOverrides;
10
+ /** @type {ExtendedItemCallbacks.ScriptDraw<AutoShockUnitPersistentData>} */
11
+ declare function AssetsItemNeckAccessoriesCollarAutoShockUnitScriptDraw(data: DynamicScriptCallbackData<AutoShockUnitPersistentData>): void;
12
+ type AutoShockUnitPersistentData = {
13
+ ChangeTime?: number;
14
+ LastMessageLen?: number;
15
+ };
@@ -0,0 +1,8 @@
1
+ /**
2
+ * Construct an array with X & Y coordinates for the name tag extended item menu.
3
+ * @param {number} Count - The number of buttons
4
+ * @returns {ExtendedItemConfigDrawData<{}>} - The array with X & Y coordinates
5
+ */
6
+ declare function InventoryItemNeckAccessoriesCollarNameTagGetDrawData(Count: number, X?: number, Y?: number): ExtendedItemConfigDrawData<{}>;
7
+ /** @type {ExtendedItemScriptHookCallbacks.PublishAction<TypedItemData, TypedItemOption>} */
8
+ declare function InventoryItemNeckAccessoriesCollarNameTagPublishActionHook(data: TypedItemData, OriginalFunction: (C: Character, item: Item, newOption: TypedItemOption, previousOption: TypedItemOption) => void, C: Character, item: Item, newOption: TypedItemOption, previousOption: TypedItemOption): void;
@@ -0,0 +1,17 @@
1
+ /** @type {ExtendedItemScriptHookCallbacks.Draw<ExtendedItemData>} */
2
+ declare function InventoryItemNeckAccessoriesCollarShockUnitDrawHook(Data: ExtendedItemData<any>, OriginalFunction: () => void): void;
3
+ /** @type {ExtendedItemScriptHookCallbacks.Click<ExtendedItemData>} */
4
+ declare function InventoryItemNeckAccessoriesCollarShockUnitClickHook(Data: ExtendedItemData<any>, OriginalFunction: () => void): void;
5
+ declare function InventoryItemNeckAccessoriesCollarShockUnitResetCount(): void;
6
+ /**
7
+ * @typedef {{ ChangeTime?: number, DisplayCount?: number, LastTriggerCount?: number }} ShockUnitPersistentData
8
+ */
9
+ /** @type {ExtendedItemCallbacks.BeforeDraw<ShockUnitPersistentData>} */
10
+ declare function AssetsItemNeckAccessoriesCollarShockUnitBeforeDraw(data: DynamicDrawingData<ShockUnitPersistentData>): DynamicBeforeDrawOverrides;
11
+ /** @type {ExtendedItemCallbacks.ScriptDraw<ShockUnitPersistentData>} */
12
+ declare function AssetsItemNeckAccessoriesCollarShockUnitScriptDraw(data: DynamicScriptCallbackData<ShockUnitPersistentData>): void;
13
+ type ShockUnitPersistentData = {
14
+ ChangeTime?: number;
15
+ DisplayCount?: number;
16
+ LastTriggerCount?: number;
17
+ };
@@ -0,0 +1,2 @@
1
+ /** @type {ExtendedItemScriptHookCallbacks.AfterDraw<TextItemData>} */
2
+ declare function AssetsItemNeckAccessoriesCustomCollarTagAfterDrawHook(data: TextItemData, originalFunction: (drawData: DynamicDrawingData<Record<string, unknown>>) => void, { C, A, CA, X, Y, Property, drawCanvas, drawCanvasBlink, AlphaMasks, L, Color }: DynamicDrawingData<Record<string, unknown>>): void;
@@ -0,0 +1,2 @@
1
+ /** @type {ExtendedItemScriptHookCallbacks.AfterDraw<TextItemData>} */
2
+ declare function AssetsItemNeckAccessoriesElectronicTagAfterDrawHook(data: TextItemData, originalFunction: (drawData: DynamicDrawingData<Record<string, unknown>>) => void, { C, A, CA, X, Y, drawCanvas, drawCanvasBlink, AlphaMasks, L, Color }: DynamicDrawingData<Record<string, unknown>>): void;
@@ -0,0 +1,4 @@
1
+ /** @type {ExtendedItemCallbacks.BeforeDraw} */
2
+ declare function AssetsItemNeckRestraintsCollarLeashBeforeDraw(data: DynamicDrawingData<Record<string, unknown>>): DynamicBeforeDrawOverrides;
3
+ /** @type {ExtendedItemCallbacks.BeforeDraw} */
4
+ declare function AssetsItemNeckRestraintsChainLeashBeforeDraw(data: DynamicDrawingData<Record<string, unknown>>): DynamicBeforeDrawOverrides;
@@ -0,0 +1,2 @@
1
+ /** @type {ExtendedItemScriptHookCallbacks.AfterDraw<TextItemData>} */
2
+ declare function AssetsItemNeckRestraintsPetPostAfterDrawHook(data: TextItemData, originalFunction: (drawData: DynamicDrawingData<Record<string, unknown>>) => void, { C, A, CA, X, Y, drawCanvas, drawCanvasBlink, AlphaMasks, L, Color }: DynamicDrawingData<Record<string, unknown>>): void;
@@ -0,0 +1,2 @@
1
+ /** @type {ExtendedItemCallbacks.BeforeDraw} */
2
+ declare function AssetsItemNipplesLactationPumpBeforeDraw(data: DynamicDrawingData<Record<string, unknown>>): DynamicBeforeDrawOverrides;