bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
|
@@ -0,0 +1,145 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Analyzes a phrase to determine if it is a full emote. A full emote is a phrase wrapped in "()"
|
|
3
|
+
* @param {string} D - A phrase
|
|
4
|
+
* @returns {boolean} - Returns TRUE if the current speech phrase is a full emote (all between parentheses)
|
|
5
|
+
*/
|
|
6
|
+
declare function SpeechFullEmote(D: string): boolean;
|
|
7
|
+
/**
|
|
8
|
+
* Returns the gag level corresponding to the given effect array, or 0 if the effect array contains no gag effects
|
|
9
|
+
* @param {readonly EffectName[]} Effect - The effect to lookup the gag level for
|
|
10
|
+
* @return {number} - The gag level corresponding to the given effects
|
|
11
|
+
*/
|
|
12
|
+
declare function SpeechGetEffectGagLevel(Effect: readonly EffectName[]): number;
|
|
13
|
+
/**
|
|
14
|
+
* Gets the cumulative gag level of an asset group. Each gagging effect has a specific numeric value. The following
|
|
15
|
+
* Effect arrays are used for the calculation:
|
|
16
|
+
* - Item.Property.Effect
|
|
17
|
+
* - Item.Asset.Effect
|
|
18
|
+
* - Item.Asset.Group.Effect
|
|
19
|
+
* @param {Character} C - The character, whose assets are used for the check
|
|
20
|
+
* @param {readonly AssetGroupItemName[]} AssetGroups - The name of the asset groups to look through
|
|
21
|
+
* @returns {number} - Returns the total gag effect of the character's assets
|
|
22
|
+
*/
|
|
23
|
+
declare function SpeechGetGagLevel(C: Character, AssetGroups: readonly AssetGroupItemName[]): number;
|
|
24
|
+
/**
|
|
25
|
+
* Gets the cumulative gag level of a character
|
|
26
|
+
* @param {Character} C - The character, whose assets are used for the check
|
|
27
|
+
* @param {boolean} [NoDeaf=false] - Whether or not deafness affects the dialogue
|
|
28
|
+
* @returns {number} - Returns the total gag effect of the character's assets
|
|
29
|
+
*/
|
|
30
|
+
declare function SpeechGetTotalGagLevel(C: Character, NoDeaf?: boolean): number;
|
|
31
|
+
/**
|
|
32
|
+
* Processes the character's speech, anything between parentheses isn't touched. Effects alter the speech differently according to a character's language. Effects that can be applied are the following: gag talk, baby talk and stuttering.
|
|
33
|
+
* @param {Character} C - The character, whose dialog might need to be altered
|
|
34
|
+
* @param {string} CD - The character's dialog to alter
|
|
35
|
+
* @param {boolean} [NoDeaf=false] - Whether or not deafness affects the dialogue
|
|
36
|
+
* @returns {string} - Returns the dialog after speech effects were processed (Garbling, Stuttering, Baby talk)
|
|
37
|
+
*/
|
|
38
|
+
declare function SpeechGarble(C: Character, CD: string, NoDeaf?: boolean): string;
|
|
39
|
+
declare function sfc32(a: any, b: any, c: any, d: any): () => number;
|
|
40
|
+
/**
|
|
41
|
+
* A PRNG(Pseudo random number generator) helper to generate random number sequence by seed.
|
|
42
|
+
* Stole this function and the function below from {@link https://stackoverflow.com/questions/521295/seeding-the-random-number-generator-in-javascript stackoverflow}
|
|
43
|
+
* @param {number} a - seed 1
|
|
44
|
+
* @param {number} b - seed 2
|
|
45
|
+
* @param {number} c - seed 3
|
|
46
|
+
* @param {number} d - seed 4
|
|
47
|
+
* @returns {() => number} - The function where it could be used to do PRNG magic.
|
|
48
|
+
*/
|
|
49
|
+
declare function sfc32(a: number, b: number, c: number, d: number): () => number;
|
|
50
|
+
/**
|
|
51
|
+
* Random seeding tool to generate random seeding sequence that is able to be used.
|
|
52
|
+
* This allows the random result always be the same when the seed is the same.
|
|
53
|
+
* (This implementation is needed because dialog refreshes every frame, we have to generate garbled text that are the same.)
|
|
54
|
+
* (Otherwise it will just keep flashing and changing the text.)
|
|
55
|
+
*
|
|
56
|
+
* @param {string} seed - The seed to generate random numbers.
|
|
57
|
+
* @returns {() => number} - The function where it could be used to do PRNG magic.
|
|
58
|
+
*/
|
|
59
|
+
declare function randomSeeding(seed: string): () => number;
|
|
60
|
+
/**
|
|
61
|
+
* Test if the current character parsed in is a Chinese character, and client user is using Chinese.
|
|
62
|
+
* This is to prevent garbling Japanese kanji.
|
|
63
|
+
* But for chatroom use case where two clients may have different languages
|
|
64
|
+
* I don't have a definite solution yet, so let's do this for now to resolve the options not showing up first.
|
|
65
|
+
* @param {string} character
|
|
66
|
+
* @returns {boolean} - true if is Chinese character, false otherwise.
|
|
67
|
+
*/
|
|
68
|
+
declare function isChineseCharacter(character: string): boolean;
|
|
69
|
+
/**
|
|
70
|
+
* Get the character and determine if it is a Chinese character, if it does, do random garbling according to the gagLevel.
|
|
71
|
+
* This is only a hotfix for the issue where Chinese characters are not displayed because they are not properly garbled,
|
|
72
|
+
* when showing as options.
|
|
73
|
+
*
|
|
74
|
+
* @param {string} character - The character needs to be garbled.
|
|
75
|
+
* @param {number} gagLevel - Gag level.
|
|
76
|
+
*
|
|
77
|
+
* @return {string} - The character that being garbled.
|
|
78
|
+
*/
|
|
79
|
+
declare function doChineseGarbling(character: string, gagLevel: number): string;
|
|
80
|
+
/**
|
|
81
|
+
* A helper method to check if the character parsed in is one of the following: ' .?!~-。?!,'
|
|
82
|
+
* Note: last 4 punctuations are commonly used in CJK languages.
|
|
83
|
+
* @param {string} character - The character needs to be checked.
|
|
84
|
+
* @returns {boolean} - true if containing one of the following: ' .?!~-', otherwise false.
|
|
85
|
+
*/
|
|
86
|
+
declare function isStandardPunctuationOrSpace(character: string): boolean;
|
|
87
|
+
/**
|
|
88
|
+
* A helper method to check if the character parsed in is one of the following: ' .?!~-_'"。?!,'
|
|
89
|
+
* This one was created for lower gag levels or baby talk. So any and all punction can be added to it.
|
|
90
|
+
* @param {string} character - The character needs to be checked.
|
|
91
|
+
* @returns {boolean} - true if containing one of the following: ' .?!~-_'"。?!,', otherwise false.
|
|
92
|
+
*/
|
|
93
|
+
declare function isAnyPunctuationOrSpace(character: string): boolean;
|
|
94
|
+
/**
|
|
95
|
+
* Helper method to strip diacritics from characters.
|
|
96
|
+
* @param {string} character - character that needs to be stripped.
|
|
97
|
+
* @param {Number} gagEffect - The current gag effect level.
|
|
98
|
+
* @returns {string} - character that being stripped after garbling.
|
|
99
|
+
*/
|
|
100
|
+
declare function stripDiacriticsFromCharacter(character: string, gagEffect: number): string;
|
|
101
|
+
/**
|
|
102
|
+
* check if the character is one of the following: áàãâéèêíìîõóòôúùûñç
|
|
103
|
+
* @param {string} character - The character needs to be checked.
|
|
104
|
+
* @returns {boolean} - true if is one of the above, otherwise false.
|
|
105
|
+
*/
|
|
106
|
+
declare function isAccentedOrLatinCharacter(character: string): boolean;
|
|
107
|
+
/**
|
|
108
|
+
* The core of the speech garble function, usable without being tied to a specific character
|
|
109
|
+
* @param {number} GagEffect - The gag level of the speech
|
|
110
|
+
* @param {string} CD - The character's dialog to alter
|
|
111
|
+
* @param {boolean} IgnoreOOC
|
|
112
|
+
* @return {string} - Garbled text
|
|
113
|
+
*/
|
|
114
|
+
declare function SpeechGarbleByGagLevel(GagEffect: number, CD: string, IgnoreOOC?: boolean): string;
|
|
115
|
+
/**
|
|
116
|
+
* Makes the character stutter if she has a vibrating item and/or is aroused. Stuttering based on arousal is toggled in the character's settings.
|
|
117
|
+
* @param {Character} C - The character, whose dialog might need to be altered
|
|
118
|
+
* @param {string} CD - The character's dialog to alter
|
|
119
|
+
* @returns {string} - Returns the dialog after the stuttering factor was applied
|
|
120
|
+
*/
|
|
121
|
+
declare function SpeechStutter(C: Character, CD: string): string;
|
|
122
|
+
/**
|
|
123
|
+
* Makes the character talk like a Baby when she has drunk regression milk
|
|
124
|
+
* @param {Character} C - The character, whose dialog needs to be altered
|
|
125
|
+
* @param {string} CD - The character's dialog to alter
|
|
126
|
+
* @returns {string} - Returns the dialog after baby talk was applied
|
|
127
|
+
*/
|
|
128
|
+
declare function SpeechBabyTalk(C: Character, CD: string): string;
|
|
129
|
+
/**
|
|
130
|
+
* Anonymize character names from a string, replacing them with "Someone".
|
|
131
|
+
*
|
|
132
|
+
* Used as part of sensory-deprivation processing.
|
|
133
|
+
*
|
|
134
|
+
* @param {string} msg
|
|
135
|
+
* @param {readonly Character[]} characters
|
|
136
|
+
*/
|
|
137
|
+
declare function SpeechAnonymize(msg: string, characters: readonly Character[]): string;
|
|
138
|
+
declare const chineseRegex: RegExp;
|
|
139
|
+
declare const chineseRandomGarbledSound: string[];
|
|
140
|
+
/**
|
|
141
|
+
* A lookup mapping the gag effect names to their corresponding gag level numbers.
|
|
142
|
+
* @type {Record<GagEffectName, number>}
|
|
143
|
+
* @constant
|
|
144
|
+
*/
|
|
145
|
+
declare var SpeechGagLevelLookup: Record<GagEffectName, number>;
|
|
@@ -0,0 +1,357 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Get the list of struggle minigames.
|
|
3
|
+
*/
|
|
4
|
+
declare function StruggleGetMinigames(): [StruggleKnownMinigames, StruggleMinigame][];
|
|
5
|
+
/**
|
|
6
|
+
* Main handler for drawing the struggle minigame screen
|
|
7
|
+
*
|
|
8
|
+
* This function is responsible for drawing either the minigame themselves, or
|
|
9
|
+
* the minigame selection screen if it's not yet running.
|
|
10
|
+
*
|
|
11
|
+
* @param {Character} C
|
|
12
|
+
* @returns {boolean} Whether the draw handler ran
|
|
13
|
+
*/
|
|
14
|
+
declare function StruggleMinigameDraw(C: Character): boolean;
|
|
15
|
+
/**
|
|
16
|
+
* Gets the correct label for the current operation (struggling, removing, swaping, adding, etc.)
|
|
17
|
+
* @param {Character} C - The character who acts
|
|
18
|
+
* @param {Item} PrevItem - The first item that's part of the action
|
|
19
|
+
* @param {Item} NextItem - The second item that's part of the action
|
|
20
|
+
* @returns {string} - The appropriate dialog option
|
|
21
|
+
*/
|
|
22
|
+
declare function StruggleProgressGetOperation(C: Character, PrevItem: Item, NextItem: Item): string;
|
|
23
|
+
/**
|
|
24
|
+
* We can loosen if the item allows it, if enough time was spent and if the challenge is between 1 and 9
|
|
25
|
+
* @returns {boolean} - TRUE if it's allowed
|
|
26
|
+
*/
|
|
27
|
+
declare function StruggleAllowLoosen(): boolean;
|
|
28
|
+
/**
|
|
29
|
+
* Handles the minigames' KeyDown event.
|
|
30
|
+
*
|
|
31
|
+
* Only applicable for the Strength minigame.
|
|
32
|
+
*
|
|
33
|
+
* Increases or decreases the struggle mini-game, if a/A or s/S were pressed.
|
|
34
|
+
* @returns {void} - Nothing
|
|
35
|
+
*/
|
|
36
|
+
declare function StruggleKeyDown(): void;
|
|
37
|
+
/**
|
|
38
|
+
* Handles the minigames' Click event, whether on the selection screen or in the minigame themselves.
|
|
39
|
+
*
|
|
40
|
+
* @returns {boolean} - Nothing
|
|
41
|
+
*/
|
|
42
|
+
declare function StruggleMinigameClick(): boolean;
|
|
43
|
+
/**
|
|
44
|
+
* Handle the common progress and drawing of the minigame
|
|
45
|
+
*
|
|
46
|
+
* This function draws the minigame common UI, and updates the progress if it should
|
|
47
|
+
* do so automatically.
|
|
48
|
+
*
|
|
49
|
+
* @param {number} [Offset]
|
|
50
|
+
*/
|
|
51
|
+
declare function StruggleMinigameDrawCommon(Offset?: number): void;
|
|
52
|
+
/**
|
|
53
|
+
* Check if the minigame has been interrupted and we should bail out
|
|
54
|
+
*
|
|
55
|
+
* @param {Character} C
|
|
56
|
+
* @returns {boolean}
|
|
57
|
+
*/
|
|
58
|
+
declare function StruggleMinigameCheckCancel(C: Character): boolean;
|
|
59
|
+
/**
|
|
60
|
+
* Helper used to tell if something interrupted the minigame.
|
|
61
|
+
* @param {Character} C
|
|
62
|
+
* @returns {boolean}
|
|
63
|
+
*/
|
|
64
|
+
declare function StruggleMinigameWasInterrupted(C: Character): boolean;
|
|
65
|
+
/**
|
|
66
|
+
* Handles making the character's expression when struggling.
|
|
67
|
+
*
|
|
68
|
+
* @param {boolean} [Decrease] - Whether the game progressed or not that tick.
|
|
69
|
+
*/
|
|
70
|
+
declare function StruggleMinigameHandleExpression(Decrease?: boolean): void;
|
|
71
|
+
/**
|
|
72
|
+
* Helper function that handles checking and completing the minigame
|
|
73
|
+
*
|
|
74
|
+
* @param {Character} C - The character to check for progress.
|
|
75
|
+
*/
|
|
76
|
+
declare function StruggleProgressCheckEnd(C: Character): void;
|
|
77
|
+
/**
|
|
78
|
+
* Check if there's a struggling minigame started.
|
|
79
|
+
*
|
|
80
|
+
* @returns {boolean}
|
|
81
|
+
*/
|
|
82
|
+
declare function StruggleMinigameIsRunning(): boolean;
|
|
83
|
+
/**
|
|
84
|
+
* Starts the given struggle minigame.
|
|
85
|
+
*
|
|
86
|
+
* This function initializes the common state and calls the requested minigame
|
|
87
|
+
* setup function.
|
|
88
|
+
*
|
|
89
|
+
* @param {Character} C - The character currently doing the struggling, either on itself (ie. as Player), or on someone else.
|
|
90
|
+
* @param {StruggleKnownMinigames} MiniGame - The minigame to start
|
|
91
|
+
* @param {Item | null} PrevItem - The item currently being present on the character, or null if none
|
|
92
|
+
* @param {Item} NextItem - The item currently being added on the character, or null if it's a removal
|
|
93
|
+
* @param {StruggleCompletionCallback} Completion - A callback that will be called when the minigame ends
|
|
94
|
+
*/
|
|
95
|
+
declare function StruggleMinigameStart(C: Character, MiniGame: StruggleKnownMinigames, PrevItem: Item | null, NextItem: Item, Completion: StruggleCompletionCallback): void;
|
|
96
|
+
/**
|
|
97
|
+
* Stop the struggle minigame and reset it so it can be reentered.
|
|
98
|
+
*
|
|
99
|
+
* If the game was already played a bit, it will also log the failure in chat.
|
|
100
|
+
*
|
|
101
|
+
* @returns {void}
|
|
102
|
+
*/
|
|
103
|
+
declare function StruggleMinigameStop(): void;
|
|
104
|
+
/**
|
|
105
|
+
* Perform setup for the Strength minigame.
|
|
106
|
+
*
|
|
107
|
+
* Called by StruggleMinigameStart. Calculates the challenge level based on the
|
|
108
|
+
* base item difficulty, the skill of the rigger and the escapee and modified,
|
|
109
|
+
* if the escapee is bound in a way.
|
|
110
|
+
*
|
|
111
|
+
* @param {Character} C - The character who tries to struggle
|
|
112
|
+
* @param {Item} PrevItem - The item, the character wants to struggle out of
|
|
113
|
+
* @param {Item} [NextItem] - The item that should substitute the first one
|
|
114
|
+
* @returns {void} - Nothing
|
|
115
|
+
*/
|
|
116
|
+
declare function StruggleStrengthSetup(C: Character, PrevItem: Item, NextItem?: Item): void;
|
|
117
|
+
/**
|
|
118
|
+
* Strength minigame main drawing routine.
|
|
119
|
+
*
|
|
120
|
+
* @param {Character} C - The character for whom the struggle dialog is drawn. That can be the player or another character.
|
|
121
|
+
* @returns {void} - Nothing
|
|
122
|
+
*/
|
|
123
|
+
declare function StruggleStrengthDraw(C: Character): void;
|
|
124
|
+
/**
|
|
125
|
+
* Handle events for the Strength minigame
|
|
126
|
+
*
|
|
127
|
+
* @param {"Click"|"KeyDown"} EventType
|
|
128
|
+
* @returns {void}
|
|
129
|
+
*/
|
|
130
|
+
declare function StruggleStrengthHandleEvent(EventType: "Click" | "KeyDown"): void;
|
|
131
|
+
/**
|
|
132
|
+
* Advances the Struggle minigame progress
|
|
133
|
+
*
|
|
134
|
+
* The change of facial expressions during struggling is done here
|
|
135
|
+
* @param {boolean} [Decrease] - If set to true, the progress is decreased
|
|
136
|
+
* @returns {void} - Nothing
|
|
137
|
+
*/
|
|
138
|
+
declare function StruggleStrengthProcess(Decrease?: boolean): void;
|
|
139
|
+
/**
|
|
140
|
+
* Performs the difficulty calculation for the Strength minigame
|
|
141
|
+
*
|
|
142
|
+
* This function calculates the challenge level based on the base item
|
|
143
|
+
* difficulty, the skill of the rigger and the escapee, accounting for the
|
|
144
|
+
* escapee being bound in a way.
|
|
145
|
+
*
|
|
146
|
+
* @param {Character} C - The character who tries to struggle
|
|
147
|
+
* @param {Item} PrevItem - The item, the character wants to struggle out of
|
|
148
|
+
* @param {Item} [NextItem] - The item that should substitute the first one
|
|
149
|
+
* @returns {{difficulty: number; auto: number; timer: number; }} - Nothing
|
|
150
|
+
*/
|
|
151
|
+
declare function StruggleStrengthGetDifficulty(C: Character, PrevItem: Item, NextItem?: Item): {
|
|
152
|
+
difficulty: number;
|
|
153
|
+
auto: number;
|
|
154
|
+
timer: number;
|
|
155
|
+
};
|
|
156
|
+
/**
|
|
157
|
+
* Loosen minigame main drawing routine.
|
|
158
|
+
* @param {Character} C - The character for whom the struggle dialog is drawn. That can be the player or another character.
|
|
159
|
+
* @returns {void} - Nothing
|
|
160
|
+
*/
|
|
161
|
+
declare function StruggleLoosenDraw(C: Character): void;
|
|
162
|
+
/**
|
|
163
|
+
* Loosen minigame main setup.
|
|
164
|
+
* @returns {void} - Nothing
|
|
165
|
+
*/
|
|
166
|
+
declare function StruggleLoosenSetup(): void;
|
|
167
|
+
/**
|
|
168
|
+
* Handle events for the loosen minigame
|
|
169
|
+
* @param {"Click"|"KeyDown"} EventType
|
|
170
|
+
* @returns {void}
|
|
171
|
+
*/
|
|
172
|
+
declare function StruggleLoosenHandleEvent(EventType: "Click" | "KeyDown"): void;
|
|
173
|
+
/**
|
|
174
|
+
* Starts the dialog progress bar for struggling out of bondage and keeps the items that needs to be added / swapped / removed.
|
|
175
|
+
* First the challenge level is calculated based on the base item difficulty, the skill of the rigger and the escapee and modified, if
|
|
176
|
+
* the escapee is bound in a way. Also blushing and drooling, as well as playing a sound is handled in this function.
|
|
177
|
+
* @param {Character} C - The character who tries to struggle
|
|
178
|
+
* @param {Item} PrevItem - The item, the character wants to struggle out of
|
|
179
|
+
* @param {Item} [NextItem] - The item that should substitute the first one
|
|
180
|
+
* @returns {void} - Nothing
|
|
181
|
+
*/
|
|
182
|
+
declare function StruggleFlexibilitySetup(C: Character, PrevItem: Item, NextItem?: Item): void;
|
|
183
|
+
/**
|
|
184
|
+
* Draw the Flexibility minigame
|
|
185
|
+
* @param {Character} C - The character for whom the struggle dialog is drawn. That can be the player or another character.
|
|
186
|
+
* @returns {void} - Nothing
|
|
187
|
+
*/
|
|
188
|
+
declare function StruggleFlexibilityDraw(C: Character): void;
|
|
189
|
+
/**
|
|
190
|
+
* Checks for collision with the mouse
|
|
191
|
+
* @returns {boolean} - Result of check
|
|
192
|
+
*/
|
|
193
|
+
declare function StruggleFlexibilityCheck(): boolean;
|
|
194
|
+
/**
|
|
195
|
+
* Handle events for the Flexibility minigame
|
|
196
|
+
*
|
|
197
|
+
* @param {"Click"|"KeyDown"} EventType
|
|
198
|
+
* @returns {void}
|
|
199
|
+
*/
|
|
200
|
+
declare function StruggleFlexibilityHandleEvent(EventType: "Click" | "KeyDown"): void;
|
|
201
|
+
/**
|
|
202
|
+
* Advances the Flexibility minigame progress
|
|
203
|
+
*
|
|
204
|
+
* @param {boolean} [Decrease] - If set to true, the progress is decreased
|
|
205
|
+
* @returns {void} - Nothing
|
|
206
|
+
*/
|
|
207
|
+
declare function StruggleFlexibilityProcess(Decrease?: boolean): void;
|
|
208
|
+
/**
|
|
209
|
+
* Starts the dialog progress bar for struggling out of bondage and keeps the items that needs to be added / swapped / removed.
|
|
210
|
+
* First the challenge level is calculated based on the base item difficulty, the skill of the rigger and the escapee and modified, if
|
|
211
|
+
* the escapee is bound in a way. Also blushing and drooling, as well as playing a sound is handled in this function.
|
|
212
|
+
* @param {Character} C - The character who tries to struggle
|
|
213
|
+
* @param {Item} PrevItem - The item, the character wants to struggle out of
|
|
214
|
+
* @param {Item} [NextItem] - The item that should substitute the first one
|
|
215
|
+
* @returns {void} - Nothing
|
|
216
|
+
*/
|
|
217
|
+
declare function StruggleDexteritySetup(C: Character, PrevItem: Item, NextItem?: Item): void;
|
|
218
|
+
/**
|
|
219
|
+
* Draw the struggle dialog
|
|
220
|
+
* @param {Character} C - The character for whom the struggle dialog is drawn. That can be the player or another character.
|
|
221
|
+
* @returns {void} - Nothing
|
|
222
|
+
*/
|
|
223
|
+
declare function StruggleDexterityDraw(C: Character): void;
|
|
224
|
+
/**
|
|
225
|
+
* Handle events for the Flexibility minigame
|
|
226
|
+
*
|
|
227
|
+
* @param {"Click"|"KeyDown"} EventType
|
|
228
|
+
* @returns {void}
|
|
229
|
+
*/
|
|
230
|
+
declare function StruggleDexterityHandleEvent(EventType: "Click" | "KeyDown"): void;
|
|
231
|
+
/**
|
|
232
|
+
* Advances the Dexterity minigame progress
|
|
233
|
+
*
|
|
234
|
+
* @returns {void} - Nothing
|
|
235
|
+
*/
|
|
236
|
+
declare function StruggleDexterityProcess(): void;
|
|
237
|
+
/**
|
|
238
|
+
* Handles events for the LockPicking minigame
|
|
239
|
+
* @param {"Click"|"KeyDown"} EventType
|
|
240
|
+
* @returns {void} - Nothing
|
|
241
|
+
*/
|
|
242
|
+
declare function StruggleLockPickHandleEvent(EventType: "Click" | "KeyDown"): void;
|
|
243
|
+
/**
|
|
244
|
+
* Advances the lock picking dialog
|
|
245
|
+
* @returns {void} - Nothing
|
|
246
|
+
*/
|
|
247
|
+
declare function StruggleLockPickProcess(): void;
|
|
248
|
+
/**
|
|
249
|
+
* Draw the lockpicking dialog
|
|
250
|
+
* @param {Character} C - The character for whom the lockpicking dialog is drawn. That can be the player or another character.
|
|
251
|
+
* @returns {void} - Nothing
|
|
252
|
+
*/
|
|
253
|
+
declare function StruggleLockPickDraw(C: Character): void;
|
|
254
|
+
/**
|
|
255
|
+
* Gets the correct label for the current operation (struggling, removing, swaping, adding, etc.)
|
|
256
|
+
* @param {Character} C - The character who acts
|
|
257
|
+
* @param {Item} Item - The item that's part of the action
|
|
258
|
+
* @returns {string} - The appropriate dialog option
|
|
259
|
+
*/
|
|
260
|
+
declare function StruggleLockPickProgressGetOperation(C: Character, Item: Item): string;
|
|
261
|
+
/**
|
|
262
|
+
* Starts the dialog progress bar for picking a lock
|
|
263
|
+
* First the challenge level is calculated based on the base lock difficulty, the skill of the rigger and the escapee
|
|
264
|
+
* @param {Character} C - The character who tries to struggle
|
|
265
|
+
* @param {Item} Item - The item, the character wants to unlock
|
|
266
|
+
* @returns {void} - Nothing
|
|
267
|
+
*/
|
|
268
|
+
declare function StruggleLockPickSetup(C: Character, Item: Item): void;
|
|
269
|
+
/** @type {null | number[]} */
|
|
270
|
+
declare var StruggleLockPickOrder: null | number[];
|
|
271
|
+
/** @type {null | boolean[]} */
|
|
272
|
+
declare var StruggleLockPickSet: null | boolean[];
|
|
273
|
+
/** @type {null | boolean[]} */
|
|
274
|
+
declare var StruggleLockPickSetFalse: null | boolean[];
|
|
275
|
+
/** @type {null | number[]} */
|
|
276
|
+
declare var StruggleLockPickOffset: null | number[];
|
|
277
|
+
/** @type {null | number[]} */
|
|
278
|
+
declare var StruggleLockPickOffsetTarget: null | number[];
|
|
279
|
+
/** @type {null | number[]} */
|
|
280
|
+
declare var StruggleLockPickImpossiblePins: null | number[];
|
|
281
|
+
declare var StruggleLockPickProgressSkill: number;
|
|
282
|
+
declare var StruggleLockPickProgressSkillLose: number;
|
|
283
|
+
declare var StruggleLockPickProgressChallenge: number;
|
|
284
|
+
declare var StruggleLockPickProgressMaxTries: number;
|
|
285
|
+
declare var StruggleLockPickProgressCurrentTries: number;
|
|
286
|
+
declare var StruggleLockPickSuccessTime: number;
|
|
287
|
+
declare var StruggleLockPickFailTime: number;
|
|
288
|
+
declare var StruggleLockPickArousalTick: number;
|
|
289
|
+
declare var StruggleLockPickArousalTickTime: number;
|
|
290
|
+
declare var StruggleLockPickArousalText: string;
|
|
291
|
+
declare var StruggleLockPickFailTimeout: number;
|
|
292
|
+
declare var StruggleLockPickTotalTries: number;
|
|
293
|
+
declare var StruggleProgressStruggleCount: number;
|
|
294
|
+
declare var StruggleProgressAuto: number;
|
|
295
|
+
declare var StruggleProgressOperation: string;
|
|
296
|
+
declare var StruggleProgressSkill: number;
|
|
297
|
+
declare var StruggleProgressLastKeyPress: number;
|
|
298
|
+
declare var StruggleProgressChallenge: number;
|
|
299
|
+
declare var StruggleLoosenSpeed: number;
|
|
300
|
+
declare var StruggleLoosenAngle: number;
|
|
301
|
+
declare var StruggleLoosenHoleAngle: number;
|
|
302
|
+
/**
|
|
303
|
+
* Character expression at the beginning of the minigame; player-only
|
|
304
|
+
* @type {Partial<Record<ExpressionGroupName, ExpressionName>> | undefined}
|
|
305
|
+
*/
|
|
306
|
+
declare var StruggleExpressionStore: Partial<Record<ExpressionGroupName, ExpressionName>> | undefined;
|
|
307
|
+
/**
|
|
308
|
+
* The struggle minigame progress
|
|
309
|
+
*
|
|
310
|
+
* -1 means there's no game running. 0 and StruggleProgressCurrentMinigame
|
|
311
|
+
* indicates the player hasn't selected a game yet.
|
|
312
|
+
*
|
|
313
|
+
* @type {number}
|
|
314
|
+
*/
|
|
315
|
+
declare let StruggleProgress: number;
|
|
316
|
+
/**
|
|
317
|
+
* The minigame currently running
|
|
318
|
+
* @type {StruggleKnownMinigames | ""}
|
|
319
|
+
*/
|
|
320
|
+
declare var StruggleProgressCurrentMinigame: StruggleKnownMinigames | "";
|
|
321
|
+
/**
|
|
322
|
+
* The item worn at the beginning of the minigame
|
|
323
|
+
* @type {Item | null}
|
|
324
|
+
*/
|
|
325
|
+
declare var StruggleProgressPrevItem: Item | null;
|
|
326
|
+
/**
|
|
327
|
+
* The item that should be worn at the end of the minigame
|
|
328
|
+
* @type {Item | null}
|
|
329
|
+
*/
|
|
330
|
+
declare var StruggleProgressNextItem: Item | null;
|
|
331
|
+
/**
|
|
332
|
+
* A function called when the struggle minigame completes
|
|
333
|
+
* @type {StruggleCompletionCallback}
|
|
334
|
+
*/
|
|
335
|
+
declare var StruggleExitFunction: StruggleCompletionCallback;
|
|
336
|
+
/** @type {null | { X: number, Y: number, Size: number, Velocity: number }[]} */
|
|
337
|
+
declare var StruggleProgressFlexCircles: null | {
|
|
338
|
+
X: number;
|
|
339
|
+
Y: number;
|
|
340
|
+
Size: number;
|
|
341
|
+
Velocity: number;
|
|
342
|
+
}[];
|
|
343
|
+
declare var StruggleProgressFlexTimer: number;
|
|
344
|
+
declare var StruggleProgressFlexMaxX: number;
|
|
345
|
+
declare var StruggleProgressFlexMaxY: number;
|
|
346
|
+
declare var StruggleProgressFlexCirclesRate: number;
|
|
347
|
+
declare var StruggleProgressDexTarget: number;
|
|
348
|
+
declare var StruggleProgressDexCurrent: number;
|
|
349
|
+
declare var StruggleProgressDexMax: number;
|
|
350
|
+
declare var StruggleProgressDexDirectionRight: boolean;
|
|
351
|
+
/** @type {Record<string, StruggleMinigame>} */
|
|
352
|
+
declare const StruggleMinigames: Record<string, StruggleMinigame>;
|
|
353
|
+
/**
|
|
354
|
+
* List of expressions to go through while struggling, keyed by duration
|
|
355
|
+
* @type {Record<number, Partial<Record<ExpressionGroupName, ExpressionName>>>}
|
|
356
|
+
*/
|
|
357
|
+
declare const StruggleFacesList: Record<number, Partial<Record<ExpressionGroupName, ExpressionName>>>;
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Gather all color-layers and -groups absent from their respective .csv files
|
|
3
|
+
* @returns {[colorLayers: TestingStruct<string>[], colorGroups: TestingStruct<string>[]]}
|
|
4
|
+
*/
|
|
5
|
+
declare function TestingGetMissingColorLayersGroups(): [colorLayers: TestingStruct<string>[], colorGroups: TestingStruct<string>[]];
|
|
6
|
+
/**
|
|
7
|
+
* Test whether all asset default colors are valid.
|
|
8
|
+
* @returns {TestingStruct<string[]>[]}
|
|
9
|
+
*/
|
|
10
|
+
declare function TestingValidateDefaultColor(): TestingStruct<string[]>[];
|
|
11
|
+
/**
|
|
12
|
+
* A module with helper utilities for testing.
|
|
13
|
+
* Note that this file and its content therein should only be executed when running
|
|
14
|
+
* the `AssetCheck` test suit, and should therefore *not* be added to `index.html`.
|
|
15
|
+
*
|
|
16
|
+
* NOTE: Make sure to declare module-level objects as `var` if they should appear in
|
|
17
|
+
* the VM context output.
|
|
18
|
+
*/
|
|
19
|
+
/** @type {Set<string>} */
|
|
20
|
+
declare var TestingColorLayers: Set<string>;
|
|
21
|
+
/** @type {Set<string>} */
|
|
22
|
+
declare var TestingColorGroups: Set<string>;
|
|
23
|
+
declare var TestingMisingColorLayers: TestingStruct<string>[];
|
|
24
|
+
declare var TestingMisingColorGroups: TestingStruct<string>[];
|
|
25
|
+
declare var TestingInvalidDefaultColor: TestingStruct<string[]>[];
|
|
26
|
+
declare var TestingModularItemDataLookup: Record<string, ModularItemData>;
|
|
27
|
+
declare var TestingTypedItemDataLookup: Record<string, TypedItemData>;
|
|
28
|
+
declare var TestingVibratingItemDataLookup: Record<string, VibratingItemData>;
|
|
29
|
+
declare var TestingVariableHeightItemDataLookup: Record<string, VariableHeightData>;
|
|
30
|
+
declare var TestingTextItemDataLookup: Record<string, TextItemData>;
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Finds the text value linked to the tag in the buffer
|
|
3
|
+
* @param {string} TextTag - Tag for the text to find
|
|
4
|
+
* @returns {string} - Returns the text associated to the tag, will return a missing tag text if the tag was not found.
|
|
5
|
+
*/
|
|
6
|
+
declare function TextGet(TextTag: string): string;
|
|
7
|
+
/**
|
|
8
|
+
* Loads the CSV text file of the current screen into the buffer. It will get the CSV from the cache if the file was already fetched from
|
|
9
|
+
* the server
|
|
10
|
+
* @param {string} [TextGroup] - Screen for which to load the CSV of
|
|
11
|
+
* @returns {void} - Nothing
|
|
12
|
+
*/
|
|
13
|
+
declare function TextLoad(TextGroup?: string): void;
|
|
14
|
+
/**
|
|
15
|
+
* Cache the Module and TextGroup for later use, speeds up first use
|
|
16
|
+
* @param {string} Module
|
|
17
|
+
* @param {string} TextGroup
|
|
18
|
+
*/
|
|
19
|
+
declare function TextPrefetch(Module: string, TextGroup: string): void;
|
|
20
|
+
/** @type {TextCache | null} */
|
|
21
|
+
declare let TextScreenCache: TextCache | null;
|
|
22
|
+
/** @type {Map<string, TextCache>} */
|
|
23
|
+
declare const TextAllScreenCache: Map<string, TextCache>;
|
|
24
|
+
/**
|
|
25
|
+
* A class that can be used to cache a simple key/value CSV file for easy text lookups. Text lookups will be automatically translated to
|
|
26
|
+
* the game's current language, if a translation is available.
|
|
27
|
+
*/
|
|
28
|
+
declare class TextCache {
|
|
29
|
+
/**
|
|
30
|
+
* Creates a new TextCache from the provided CSV file path.
|
|
31
|
+
* @param {string} path - The path to the CSV lookup file for this TextCache instance
|
|
32
|
+
* @param {string} [warn] - prefix for warning when key is not found
|
|
33
|
+
*/
|
|
34
|
+
constructor(path: string, warn?: string);
|
|
35
|
+
path: string;
|
|
36
|
+
warn: string;
|
|
37
|
+
language: string;
|
|
38
|
+
/** @type {Record<string, string>} */
|
|
39
|
+
cache: Record<string, string>;
|
|
40
|
+
/** @type {((cache?: TextCache) => void)[]} */
|
|
41
|
+
rebuildListeners: ((cache?: TextCache) => void)[];
|
|
42
|
+
loaded: boolean;
|
|
43
|
+
/**
|
|
44
|
+
* Looks up a string from this TextCache. If the cache contains a value for the provided key and a translation is available, the return
|
|
45
|
+
* value will be automatically translated. Otherwise the EN string will be used. If the cache does not contain a value for the requested
|
|
46
|
+
* key, the key will be returned.
|
|
47
|
+
* @param {string} key - The text key to lookup
|
|
48
|
+
* @returns {string} - The text value corresponding to the provided key, translated into the current language, if available
|
|
49
|
+
*/
|
|
50
|
+
get(key: string): string;
|
|
51
|
+
/**
|
|
52
|
+
* Adds a callback function as a rebuild listener. Rebuild listeners will
|
|
53
|
+
* be called whenever the cache has completed a rebuild (either after
|
|
54
|
+
* initial construction, or after a language change).
|
|
55
|
+
* @param {(cache?: TextCache) => void} callback - The callback to register
|
|
56
|
+
* @param {boolean} [immediate] - Whether or not the callback should be called on registration
|
|
57
|
+
* @returns {Function} - A callback function which can be used to unsubscribe the added listener
|
|
58
|
+
*/
|
|
59
|
+
onRebuild(callback: (cache?: TextCache) => void, immediate?: boolean): Function;
|
|
60
|
+
/**
|
|
61
|
+
* Kicks off a build of the text lookup cache
|
|
62
|
+
* @returns {void} - Nothing
|
|
63
|
+
*/
|
|
64
|
+
buildCache(): void;
|
|
65
|
+
/**
|
|
66
|
+
* Fetches and parses the CSV file for this TextCache
|
|
67
|
+
* @returns {Promise<string[][]>} - A promise resolving to an array of string arrays, corresponding to lines of CSV values in the CSV
|
|
68
|
+
* file.
|
|
69
|
+
*/
|
|
70
|
+
fetchCsv(): Promise<string[][]>;
|
|
71
|
+
/**
|
|
72
|
+
* Stores the contents of a CSV file in the TextCache's internal cache
|
|
73
|
+
* @param {string[][]} lines - An array of string arrays corresponding to lines in the CSV file
|
|
74
|
+
* @returns {void} - Nothing
|
|
75
|
+
*/
|
|
76
|
+
cacheLines(lines: string[][]): void;
|
|
77
|
+
/**
|
|
78
|
+
* Translates the contents of a CSV file into the current game language
|
|
79
|
+
* @param {string[][]} lines - An array of string arrays corresponding to lines in the CSV file
|
|
80
|
+
* @returns {Promise<string[][]>} - A promise resolving to an array of string arrays corresponding to lines in the CSV file with the
|
|
81
|
+
* values translated to the current game language
|
|
82
|
+
*/
|
|
83
|
+
translate(lines: string[][]): Promise<string[][]>;
|
|
84
|
+
/**
|
|
85
|
+
* Maps lines of a CSV to equivalent CSV lines with values translated according to the corresponding translation file
|
|
86
|
+
* @param {string[][]} lines - An array of string arrays corresponding to lines in the CSV file
|
|
87
|
+
* @param {string[]} translations - An array of strings in translation file format (with EN and translated values on alternate lines)
|
|
88
|
+
* @returns {string[][]} - An array of string arrays corresponding to lines in the CSV file with the
|
|
89
|
+
* values translated to the current game language
|
|
90
|
+
*/
|
|
91
|
+
buildTranslations(lines: string[][], translations: string[]): string[][];
|
|
92
|
+
}
|