bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* Checks, if the player is able to leave the Asylum
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* @returns {boolean} - Returns true, if the player is able to leave, false otherwise
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*/
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declare function AsylumEntranceCanWander(): boolean;
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/**
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* Checks, if the player can bring the nurse to her private room
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* @returns {boolean} - Returns true, if the player can drag the nurse to her private roo, false otherwise
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*/
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declare function AsylumEntranceCanTransferToRoom(): boolean;
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/**
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* CHecks if the player can kiss the nurse
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* @returns {boolean} - Returns true, if the player can kiss the nurse, false otherwise
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*/
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declare function AsylumEntranceCanKiss(): boolean;
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/**
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* Checks if the player can have a nurse uniform of her own
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* @returns {boolean} - Returns true, if the player can have her own nurse uniform, false otherwise
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*/
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declare function AsylumEntranceCanGetNurseUniform(): boolean;
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/**
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* Returns TRUE if the nurse is collared by GGTS
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* @returns {boolean} - Returns TRUE if the nurse is collared by GGTS
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*/
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declare function AsylumEntranceNurseHasGGTSCollar(): boolean;
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/**
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* Returns TRUE if the player and the current character can play Club Card
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* @returns {boolean} - Returns TRUE if both aren't restrained
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*/
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declare function AsylumEntranceCanPlayClubCard(): boolean;
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/**
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* Loads the room and generates the nurse. Is called dynamically
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceLoad(): void;
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/**
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* // Runs the room (shows the nurse, player, icons and committed time).
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* Is called over and over again, so don't call expensive functions or loops from here.
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceRun(): void;
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/**
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* Handles the click events. Is called from CommonClick()
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceClick(): void;
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/**
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* Enters the online chat room in "Asylum mode"
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceStartChat(): void;
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/**
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* Dresses a given character as a nurse
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* @param {Character} C - The character to dress
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceWearNurseClothes(C: Character): void;
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/**
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* Dresses the player as a patient. Used in dialogs.
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*/
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declare function AsylumEntrancePlayerWearPatientClothes(): void;
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/**
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* Dresses a given character as a patient. Removes all clothes and respects cosplay rules
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* @param {Character} C - The character to dress
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* @param {boolean} [ExtraEvent] - Should we process extra events for login or GGTS
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceWearPatientClothes(C: Character, ExtraEvent?: boolean): void;
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/**
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* Checks, if the player is dressed as a patient
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* @returns {boolean} - Returns true, if the player is dressed as a patient, false otherwise
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*/
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declare function AsylumEntranceIsWearingPatientClothes(): boolean;
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/**
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* Checks, if the player is dressed as a nurse
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* @returns {boolean} - Returns true, if the player is dressed as a nurse, false otherwise
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*/
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declare function AsylumEntranceIsWearingNurseClothes(): boolean;
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/**
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* Commits a player to the asylum for a given time and changes the players reputation
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* @param {string} Duration - The time (in micro seconds) the player gets committed for
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* @param {string} ReputationChange - The amount the player's reputation is going to change
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceCommitPatient(Duration: string, ReputationChange: string): void;
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/**
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* The player starts working as a nurse for the Asylum. Dresses the player and sets her reputation to 1
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceStartNurse(): void;
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/**
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* Starts the fight for freedom between the player and the nurse
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceFightNurse(): void;
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/**
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* Resolves the result of the fight against the nurse
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceFightNurseEnd(): void;
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/**
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* Restrains the player in a straitjacket with a custom difficulty
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* @param {string} Pose - The tightness of the straitjacket
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* @returns {void} - Nothing
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*/
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declare function AsylumEntrancePlayerJacket(Pose: string): void;
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/**
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* Handles the theft of the nurse's clothes by the player
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* @param {number} RepChange - The amount of reputation change
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* @returns {void} - Nothing
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*/
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declare function AsylumEntrancePlayerNurseClothes(RepChange: number): void;
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/**
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* When the nurse is forced to be a patient (player will be tracked down for a full day after and a title will be forced)
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceNurseBecomePatient(): void;
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/**
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* Handles the restraining of the nurse by the player
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* @param {number} RepChange - The amount of reputation change for the player
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceNurseStrap(RepChange: number): void;
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/**
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* When the player gets committed again after escaping, she is restraint tightly and has to stay for a full day
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceRecommit(): void;
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/**
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* Handles the player being caught by a nurse, after escaping the Asylum. The player is brought back and the doors locked
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceNurseCatchEscapedPlayer(): void;
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/**
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* Handled the player'S fight against the kidnap nurse
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceKidnapNurseFight(): void;
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/**
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* Resolved the fight against the kidnap nurse
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* @param {boolean} Surrender - Wether the player surrendered or not
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceKidnapNurseFightOutro(Surrender: boolean): void;
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/**
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* Handles the bribe attempt of the kidnapping nurse
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* @param {string} BribeAmount - The offered bribe amount
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* @param {string} BribeOdds - The odds of a succesful bribe attempt
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceKidnapNurseBribe(BribeAmount: string, BribeOdds: string): void;
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/**
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* When the player transfers the kidnap nurse to her room
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceKidnapNurseTransferToRoom(): void;
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/**
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* When the player leaves the kidnap nurse
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceKidnapNurseExit(): void;
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/**
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* When the escaped player walks back to the asylum
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceGoToAsylum(): void;
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/**
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* When the escaped player is dressed back as a patient
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceBackAsPatient(): void;
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/**
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* The player meets an escaped patient while on nurse duty
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceEscapedPatientMeet(): void;
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/**
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* When the player starts a fight against the escaped patient
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceEscapedPatientFight(): void;
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/**
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* Resolves the fight against an escaped patient
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* @param {boolean} Surrender - Wether the player surrendered or not
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceEscapedPatientFightOutro(Surrender: boolean): void;
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/**
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* Resolves the bribe attempt towards the player by an escaped patient
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceEscapedPatientBribe(): void;
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/**
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* When the player transfers a patient to her room
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceEscapedPatientTransferToRoom(): void;
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/**
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* Handles the returning of an escaped patient by the player
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceEscapedPatientTransferToAsylum(): void;
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203
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/**
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* When the player leaves the escaped patient
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* @returns {void} - Nothing
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*/
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declare function AsylumEntranceEscapedPatientLeave(): void;
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/**
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* The player gets a nurse uniform of her own
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210
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* @returns {void} - Nothing
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211
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*/
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212
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declare function AsylumEntranceGiveNurseUniform(): void;
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213
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/**
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* Whether or not a patient has earned a set of Asylum restraints.
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* @returns {boolean} - TRUE if the the player is a patient but is not eligible for their own set of Asylum restraints,
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* FALSE otherwise.
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217
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*/
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declare function AsylumEntrancePatientCannotGetRestraints(): boolean;
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/**
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* Whether or not a patient has earned a set of Asylum restraints.
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221
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* @returns {boolean} - TRUE if the the player is a patient and is eligible for their own set of Asylum restraints,
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* FALSE otherwise.
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223
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*/
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declare function AsylumEntrancePatientCanGetRestraints(): boolean;
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225
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/**
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226
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* Whether or not a nurse has earned a set of Asylum restraints.
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227
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* @returns {boolean} - TRUE if the the player is a nurse but is not eligible for their own set of Asylum restraints,
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* FALSE otherwise.
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229
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*/
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declare function AsylumEntranceNurseCannotGetRestraints(): boolean;
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231
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/**
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232
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* Whether or not a nurse has earned a set of Asylum restraints.
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233
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* @returns {boolean} - TRUE if the the player is a nurse and is eligible for their own set of Asylum restraints,
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* FALSE otherwise
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235
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*/
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declare function AsylumEntranceNurseCanGetRestraints(): boolean;
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/**
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* Called when the player has earned their own set of Asylum restraints.
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239
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* @returns {void} - Nothing
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240
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*/
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241
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declare function AsylumEntranceGiveRestraints(): void;
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242
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/**
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243
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* When the user removes 10 GGTS minutes from her bank to leave the asylum
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* @returns {void} - Nothing
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245
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*/
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246
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declare function AsylumEntrancePayTenMinutes(): void;
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/**
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248
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* When the player starts a club card game
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* @returns {void} - Nothing
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250
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*/
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declare function AsylumEntranceClubCardStart(): void;
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/**
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253
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* When the player ends a club card game
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254
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* @returns {void} - Nothing
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255
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*/
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256
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declare function AsylumEntranceClubCardEnd(): void;
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257
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declare var AsylumEntranceBackground: string;
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258
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/** @type {null | NPCCharacter} */
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declare var AsylumEntranceNurse: null | NPCCharacter;
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260
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/** @type {null | NPCCharacter} */
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261
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declare var AsylumEntranceKidnapNurse: null | NPCCharacter;
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262
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/** @type {null | NPCCharacter} */
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263
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declare var AsylumEntranceEscapedPatient: null | NPCCharacter;
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264
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declare var AsylumEntranceEscapedPatientWillBribe: boolean;
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265
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declare var AsylumEntranceEscapedPatientWillJoin: boolean;
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|
@@ -0,0 +1,330 @@
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|
1
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+
/**
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|
2
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+
* Returns TRUE if the player has three strikes on record
|
|
3
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+
* @returns {boolean} - TRUE if three strikes or more
|
|
4
|
+
*/
|
|
5
|
+
declare function AsylumGGTSHasThreeStrikes(): boolean;
|
|
6
|
+
/**
|
|
7
|
+
* Returns TRUE if the player can quit GGTS
|
|
8
|
+
* @returns {boolean} - TRUE if three strikes or more or in active punishment
|
|
9
|
+
*/
|
|
10
|
+
declare function AsylumGGTSCanQuit(): boolean;
|
|
11
|
+
/**
|
|
12
|
+
* Check that GGTS is enabled in the current room.
|
|
13
|
+
* @returns true if GGTS is running, false otherwise.
|
|
14
|
+
*/
|
|
15
|
+
declare function AsylumGGTSIsEnabled(): boolean;
|
|
16
|
+
/**
|
|
17
|
+
* Returns TRUE if the player has completed the required time for the current level
|
|
18
|
+
* @returns {boolean} - TRUE if level is completed with 3 strikes on record
|
|
19
|
+
*/
|
|
20
|
+
declare function AsylumGGTSLevelCompleted(): boolean;
|
|
21
|
+
/**
|
|
22
|
+
* Returns the character GGTS level
|
|
23
|
+
* @param {Character} C - The character to evaluate
|
|
24
|
+
* @returns {number} - Nothing
|
|
25
|
+
*/
|
|
26
|
+
declare function AsylumGGTSGetLevel(C: Character): number;
|
|
27
|
+
/**
|
|
28
|
+
* Sets the computer image based on the player level
|
|
29
|
+
* @param {number} Level - The player GGTS level
|
|
30
|
+
* @returns {void} - Nothing
|
|
31
|
+
*/
|
|
32
|
+
declare function AsylumGGTSComputerImage(Level: number): void;
|
|
33
|
+
/**
|
|
34
|
+
* Loads the GGTS and computer NPC
|
|
35
|
+
* @returns {void} - Nothing
|
|
36
|
+
*/
|
|
37
|
+
declare function AsylumGGTSLoad(): void;
|
|
38
|
+
/**
|
|
39
|
+
* Runs the room
|
|
40
|
+
* @returns {void} - Nothing
|
|
41
|
+
*/
|
|
42
|
+
declare function AsylumGGTSRun(): void;
|
|
43
|
+
/**
|
|
44
|
+
* Handles the click events. Called from CommonClick()
|
|
45
|
+
* @returns {void} - Nothing
|
|
46
|
+
*/
|
|
47
|
+
declare function AsylumGGTSClick(): void;
|
|
48
|
+
/**
|
|
49
|
+
* Adds the GGTS items based on the player level
|
|
50
|
+
* @returns {void} - Nothing
|
|
51
|
+
*/
|
|
52
|
+
declare function AsylumGGTSSAddItems(): void;
|
|
53
|
+
/**
|
|
54
|
+
* Starts a new GGTS level for the player
|
|
55
|
+
* @param {number} Level - The new level to set
|
|
56
|
+
* @returns {void} - Nothing
|
|
57
|
+
*/
|
|
58
|
+
declare function AsylumGGTSStartLevel(Level: number): void;
|
|
59
|
+
/**
|
|
60
|
+
* Quits GGTS and deletes the player data for the game
|
|
61
|
+
* @returns {void} - Nothing
|
|
62
|
+
*/
|
|
63
|
+
declare function AsylumGGTSQuit(): void;
|
|
64
|
+
/**
|
|
65
|
+
* Builds a private room online chat room for single player GGTS experience
|
|
66
|
+
* @returns {void} - Nothing
|
|
67
|
+
*/
|
|
68
|
+
declare function AsylumGGTSBuildPrivate(): void;
|
|
69
|
+
/**
|
|
70
|
+
* Gets the new character name based on it's GGTS level
|
|
71
|
+
* @param {Character} C - The character to rename
|
|
72
|
+
* @returns {string} - The new name for that character
|
|
73
|
+
*/
|
|
74
|
+
declare function AsylumGGTSCharacterName(C: Character, Name: any): string;
|
|
75
|
+
/**
|
|
76
|
+
* Sends a chat message from the GGTS. GGTS slowly replaces the player name by the player number as level rises.
|
|
77
|
+
* @param {string} Msg - The message to publish
|
|
78
|
+
* @param {Character} [Target] - The member number of the target character
|
|
79
|
+
* @returns {void} - Nothing
|
|
80
|
+
*/
|
|
81
|
+
declare function AsylumGGTSMessage(Msg: string, Target?: Character): void;
|
|
82
|
+
/**
|
|
83
|
+
* Generates a new GGTS Task for the player and publishes it
|
|
84
|
+
* @returns {void} - Nothing
|
|
85
|
+
*/
|
|
86
|
+
declare function AsylumGGTSSetTimer(): void;
|
|
87
|
+
/**
|
|
88
|
+
* Returns TRUE if the query was answered by character number M
|
|
89
|
+
* @param {number} Level - The player GGTS level, at level 4 or more, capital letters and punctuation matters
|
|
90
|
+
* @param {number} M - The member number to evaluate
|
|
91
|
+
* @param {string} TextEasy - The text to evaluate
|
|
92
|
+
* @param {string} TextHard - The text to evaluate
|
|
93
|
+
* @returns {boolean} - TRUE if the is done
|
|
94
|
+
*/
|
|
95
|
+
declare function AsylumGGTSQueryDone(Level: number, M: number, TextEasy: string, TextHard: string): boolean;
|
|
96
|
+
/**
|
|
97
|
+
* Returns TRUE if the task T is currently done by character C
|
|
98
|
+
* @param {Character} C - The character to evaluate
|
|
99
|
+
* @param {string} T - The task to evaluate
|
|
100
|
+
* @returns {boolean} - TRUE if the is done
|
|
101
|
+
*/
|
|
102
|
+
declare function AsylumGGTSTaskDone(C: Character, T: string): boolean;
|
|
103
|
+
/**
|
|
104
|
+
* Returns TRUE if GGTS can remove an item for a body group
|
|
105
|
+
* @param {Character} C - The character to evaluate
|
|
106
|
+
* @param {AssetGroupName} Group - The body group on which to remove the item
|
|
107
|
+
* @returns {boolean} - TRUE if removing the item is possible
|
|
108
|
+
*/
|
|
109
|
+
declare function AsylumGGTSCanRemove(C: Character, Group: AssetGroupName): boolean;
|
|
110
|
+
/**
|
|
111
|
+
* Returns TRUE if the task T can be done in character C predicament
|
|
112
|
+
* @param {Character} C - The character to evaluate
|
|
113
|
+
* @param {string} T - The task to evaluate
|
|
114
|
+
* @returns {boolean} - TRUE if the task can be done
|
|
115
|
+
*/
|
|
116
|
+
declare function AsylumGGTSTaskCanBeDone(C: Character, T: string): boolean;
|
|
117
|
+
/**
|
|
118
|
+
* Returns TRUE if the task T was failed by character C
|
|
119
|
+
* @param {Character} C - The character to evaluate
|
|
120
|
+
* @param {string} T - The task to evaluate
|
|
121
|
+
* @returns {boolean} - TRUE if the task was failed
|
|
122
|
+
*/
|
|
123
|
+
declare function AsylumGGTSTaskFail(C: Character, T: string): boolean;
|
|
124
|
+
/**
|
|
125
|
+
* Checks if there's a futuristic item in the group slot and remove it if it's the case
|
|
126
|
+
* @param {AssetGroupName} Group - The group name to validate
|
|
127
|
+
* @returns {void} - Nothing
|
|
128
|
+
*/
|
|
129
|
+
declare function AsylumGGTSTaskRemoveFuturisticItem(Group: AssetGroupName): void;
|
|
130
|
+
/**
|
|
131
|
+
* Transforms a ballgag to a panelgag for the specified group
|
|
132
|
+
* @param {AssetGroupName} Group - The group name to transform
|
|
133
|
+
* @returns {void} - Nothing
|
|
134
|
+
*/
|
|
135
|
+
declare function AsylumGGTSTransformGag(Group: AssetGroupName): void;
|
|
136
|
+
/**
|
|
137
|
+
* Changes the inflation setting on the ballgag or panelgag
|
|
138
|
+
* @param {AssetGroupName} Group - The group name to transform
|
|
139
|
+
* @returns {void} - Nothing
|
|
140
|
+
*/
|
|
141
|
+
declare function AsylumGGTSConfigureGag(Group: AssetGroupName): void;
|
|
142
|
+
/**
|
|
143
|
+
* Processes the tasks that doesn't need any player input. GGTS does everything and ends the task automatically.
|
|
144
|
+
* @returns {void} - Nothing
|
|
145
|
+
*/
|
|
146
|
+
declare function AsylumGGTSAutomaticTask(): void;
|
|
147
|
+
/**
|
|
148
|
+
* In a public room, some GGTS tasks can target another valid player. Patients will do physical activities, nurses will restraint.
|
|
149
|
+
* @param {string} T - The task to evaluate
|
|
150
|
+
* @returns {Character} - The target character
|
|
151
|
+
*/
|
|
152
|
+
declare function AsylumGGTSFindTaskTarget(T: string): Character;
|
|
153
|
+
/**
|
|
154
|
+
* Generates a new GGTS Task for the player and publishes it
|
|
155
|
+
* @returns {void} - Nothing
|
|
156
|
+
*/
|
|
157
|
+
declare function AsylumGGTSNewTask(): void;
|
|
158
|
+
/**
|
|
159
|
+
* Saves the game progress after a task ended
|
|
160
|
+
* @param {boolean} [Fail=false] - If the task was failed, we don't add bonus time
|
|
161
|
+
* @returns {void} - Nothing
|
|
162
|
+
*/
|
|
163
|
+
declare function AsylumGGTSEndTaskSave(Fail?: boolean): void;
|
|
164
|
+
/**
|
|
165
|
+
* Adds a new rule for the player to follow or get strikes, syncs with the chatroom
|
|
166
|
+
* @param {string} NewRule - The rule name to add
|
|
167
|
+
* @param {boolean} Publish - TRUE if we must publish to local chat
|
|
168
|
+
* @returns {void} - Nothing
|
|
169
|
+
*/
|
|
170
|
+
declare function AsylumGGTSAddRule(NewRule: string, Publish: boolean): void;
|
|
171
|
+
/**
|
|
172
|
+
* Removes a rule for the player to follow, syncs with the chatroom
|
|
173
|
+
* @param {string} Rule - The rule name to remove
|
|
174
|
+
* @returns {void} - Nothing
|
|
175
|
+
*/
|
|
176
|
+
declare function AsylumGGTSRemoveRule(Rule: string): void;
|
|
177
|
+
/**
|
|
178
|
+
* Checks if the current GGTS Task is complete
|
|
179
|
+
* @returns {void} - Nothing
|
|
180
|
+
*/
|
|
181
|
+
declare function AsylumGGTSEndTask(): void;
|
|
182
|
+
/**
|
|
183
|
+
* Checks for forbidden words spoken by a character
|
|
184
|
+
* @param {Character} C - The character to evaluate
|
|
185
|
+
* @returns {boolean} - TRUE if a forbidden word was said
|
|
186
|
+
*/
|
|
187
|
+
declare function AsylumGGTSForbiddenWord(C: Character): boolean;
|
|
188
|
+
/**
|
|
189
|
+
* Processes the GGTS AI in the chatroom
|
|
190
|
+
* @returns {void} - Nothing
|
|
191
|
+
*/
|
|
192
|
+
declare function AsylumGGTSProcess(): void;
|
|
193
|
+
/**
|
|
194
|
+
* Processes the sexual activity in GGTS
|
|
195
|
+
* @param {Character} S - The character performing the activity
|
|
196
|
+
* @param {Character} C - The character on which the activity is performed
|
|
197
|
+
* @param {string} A - The name of the activity performed
|
|
198
|
+
* @param {string} Z - The group/zone name where the activity was performed
|
|
199
|
+
* @param {number} [Count=1] - If the activity is done repeatedly, this defines the number of times, the activity is done.
|
|
200
|
+
* @return {void} - Nothing
|
|
201
|
+
*/
|
|
202
|
+
declare function AsylumGGTSActivity(S: Character, C: Character, A: string, Z: string, Count?: number): void;
|
|
203
|
+
/**
|
|
204
|
+
* Sets the punishment time for failing GGTS
|
|
205
|
+
* @param {number} Minute - The number of minutes for the punishment
|
|
206
|
+
* @returns {void} - Nothing
|
|
207
|
+
*/
|
|
208
|
+
declare function AsylumGGTSPunishmentTime(Minute: number): void;
|
|
209
|
+
/**
|
|
210
|
+
* Starts the isolation punishment and go to the player room
|
|
211
|
+
* @returns {void} - Nothing
|
|
212
|
+
*/
|
|
213
|
+
declare function AsylumGGTSStartPunishment(): void;
|
|
214
|
+
/**
|
|
215
|
+
* Returns TRUE if the item is controlled by GGTS, so the player should not have control. The rules changes on level 3 and GGTS takes control throughout the asylum.
|
|
216
|
+
* @returns {boolean} - TRUE if the item is controlled by GGTS
|
|
217
|
+
*/
|
|
218
|
+
declare function AsylumGGTSControlItem(C: any, Item: any): boolean;
|
|
219
|
+
/**
|
|
220
|
+
* Checks if the has enough GGTS minutes to spend on different activities, for GGTS level 6 and up
|
|
221
|
+
* @param {number} Minute - The number of minutes to compare
|
|
222
|
+
* @returns {boolean} - TRUE if the player has enough minutes
|
|
223
|
+
*/
|
|
224
|
+
declare function AsylumGGTSHasMinutes(Minute: number): boolean;
|
|
225
|
+
/**
|
|
226
|
+
* At level 6, the player can spend GGTS minutes for various reasons
|
|
227
|
+
* @returns {void} - Nothing
|
|
228
|
+
*/
|
|
229
|
+
declare function AsylumGGTSSpendMinute(Minute: any): void;
|
|
230
|
+
/**
|
|
231
|
+
* Adds a strike to the player game info. At strike 3, we auto-unlock the door to allow players to leave.
|
|
232
|
+
* @returns {void} - Nothing
|
|
233
|
+
*/
|
|
234
|
+
declare function AsylumGGTSAddStrike(): void;
|
|
235
|
+
/**
|
|
236
|
+
* Allows the player to start the punishment phase with a futuristic gag on
|
|
237
|
+
* @returns {boolean} - Returns TRUE if the player is due for a punishment with a future gag
|
|
238
|
+
*/
|
|
239
|
+
declare function AsylumGGTSFuturisticGaggedPunished(): boolean;
|
|
240
|
+
/**
|
|
241
|
+
* Ungags the player
|
|
242
|
+
* @returns {void} - Nothing
|
|
243
|
+
*/
|
|
244
|
+
declare function AsylumGGTSUngag(): void;
|
|
245
|
+
/**
|
|
246
|
+
* When an orgasm starts, we check if it breaks any GGTS rule
|
|
247
|
+
* @param {Character} C - The character getting the orgasm
|
|
248
|
+
* @return {void} - Nothing
|
|
249
|
+
*/
|
|
250
|
+
declare function AsylumGGTSTOrgasm(C: Character): void;
|
|
251
|
+
/**
|
|
252
|
+
* When the player resists an orgasm, there's a 50% chance the no-orgasm rule will be dropped
|
|
253
|
+
* @return {void} - TRUE if the character can change
|
|
254
|
+
*/
|
|
255
|
+
declare function AsylumGGTSOrgasmResist(): void;
|
|
256
|
+
/**
|
|
257
|
+
* When the player is sent to do GGTS by her owner
|
|
258
|
+
* @param {number} LockTime - The number of minutes to do
|
|
259
|
+
* @param {string} Msg - The nurse intro message
|
|
260
|
+
* @return {void} - Nothing
|
|
261
|
+
*/
|
|
262
|
+
declare function AsylumGGTSLock(LockTime: number, Msg: string): void;
|
|
263
|
+
/**
|
|
264
|
+
* Fully dress the character in a drone futuristic gear setup
|
|
265
|
+
* @param {Character} C - The character to dress, if omitted, we use the player
|
|
266
|
+
* @return {void} - Nothing
|
|
267
|
+
*/
|
|
268
|
+
declare function AsylumGGTSDroneDress(C: Character): void;
|
|
269
|
+
/**
|
|
270
|
+
* GGTS will not allow the character to change if she's being punished or she reached level 6
|
|
271
|
+
* @param {Character} C - The character to evaluate
|
|
272
|
+
* @return {boolean} - TRUE if the character can change
|
|
273
|
+
*/
|
|
274
|
+
declare function AsylumGGTSAllowChange(C: Character): boolean;
|
|
275
|
+
/**
|
|
276
|
+
* Called from Dialog.js, triggers a specific action from GGTS game
|
|
277
|
+
* @param {String} Action - The action to perform
|
|
278
|
+
* @param {Number} Minute - The number of minutes to remove
|
|
279
|
+
* @returns {void} - Nothing
|
|
280
|
+
*/
|
|
281
|
+
declare function AsylumGGTSDialogAction(Action: string, Minute: number): void;
|
|
282
|
+
/**
|
|
283
|
+
* Called from Dialog.js, as nurse, trigger a specific interaction for the current character
|
|
284
|
+
* @param {String} Interaction - The interaction to perform
|
|
285
|
+
* @returns {void} - Nothing
|
|
286
|
+
*/
|
|
287
|
+
declare function AsylumGGTSDialogInteraction(Interaction: string): void;
|
|
288
|
+
/**
|
|
289
|
+
* Called from chat room, processes hidden GGTS messages
|
|
290
|
+
* @param {Character} SenderCharacter - The character sending the message
|
|
291
|
+
* @param {String} Interaction - The message sent
|
|
292
|
+
* @param {IChatRoomMessage} data - The full message recieved
|
|
293
|
+
* @returns {Object} - Nothing to be used
|
|
294
|
+
*/
|
|
295
|
+
declare function AsylumGGTSHiddenMessage(SenderCharacter: Character, Interaction: string, data: IChatRoomMessage): any;
|
|
296
|
+
/**
|
|
297
|
+
* GGTS Draws the level, the number of strikes and a progress bar, level 6 shows the time in a gold frame
|
|
298
|
+
* @param {Character} C - Character to draw the info for
|
|
299
|
+
* @param {number} X - Position of the character the X axis
|
|
300
|
+
* @param {number} Y - Position of the character the Y axis
|
|
301
|
+
* @param {number} Zoom - Amount of zoom the character has (Height)
|
|
302
|
+
* @returns {void} - Nothing
|
|
303
|
+
*/
|
|
304
|
+
declare function AsylumGGTSDrawCharacter(C: Character, X: number, Y: number, Zoom: number): void;
|
|
305
|
+
/**
|
|
306
|
+
* Resets the state of the GGTS game
|
|
307
|
+
* @returns {void} - Nothing
|
|
308
|
+
*/
|
|
309
|
+
declare function AsylumGGTSReset(): void;
|
|
310
|
+
declare var AsylumGGTSBackground: string;
|
|
311
|
+
/** @type {null | NPCCharacter} */
|
|
312
|
+
declare var AsylumGGTSComputer: null | NPCCharacter;
|
|
313
|
+
declare var AsylumGGTSIntroDone: boolean;
|
|
314
|
+
declare var AsylumGGTSTimer: number;
|
|
315
|
+
/** @type {null | string} */
|
|
316
|
+
declare var AsylumGGTSTask: null | string;
|
|
317
|
+
/** @type {null | Character} */
|
|
318
|
+
declare var AsylumGGTSTaskTarget: null | Character;
|
|
319
|
+
declare var AsylumGGTSLastTask: string;
|
|
320
|
+
declare var AsylumGGTSTaskStart: number;
|
|
321
|
+
declare var AsylumGGTSTaskEnd: number;
|
|
322
|
+
/**
|
|
323
|
+
* The list of available tasks, partitioned by level.
|
|
324
|
+
*/
|
|
325
|
+
declare var AsylumGGTSTaskList: string[][];
|
|
326
|
+
declare var AsylumGGTSLevelTime: number[];
|
|
327
|
+
/** The last pose the character had. Used to enforce KeepPose rules */
|
|
328
|
+
declare var AsylumGGTSPreviousPose: any[];
|
|
329
|
+
declare var AsylumGGTSWordCheck: number;
|
|
330
|
+
declare var AsylumGGTSSpeed: number;
|