bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,265 @@
1
+ /**
2
+ * Checks, if the player is able to leave the Asylum
3
+ * @returns {boolean} - Returns true, if the player is able to leave, false otherwise
4
+ */
5
+ declare function AsylumEntranceCanWander(): boolean;
6
+ /**
7
+ * Checks, if the player can bring the nurse to her private room
8
+ * @returns {boolean} - Returns true, if the player can drag the nurse to her private roo, false otherwise
9
+ */
10
+ declare function AsylumEntranceCanTransferToRoom(): boolean;
11
+ /**
12
+ * CHecks if the player can kiss the nurse
13
+ * @returns {boolean} - Returns true, if the player can kiss the nurse, false otherwise
14
+ */
15
+ declare function AsylumEntranceCanKiss(): boolean;
16
+ /**
17
+ * Checks if the player can have a nurse uniform of her own
18
+ * @returns {boolean} - Returns true, if the player can have her own nurse uniform, false otherwise
19
+ */
20
+ declare function AsylumEntranceCanGetNurseUniform(): boolean;
21
+ /**
22
+ * Returns TRUE if the nurse is collared by GGTS
23
+ * @returns {boolean} - Returns TRUE if the nurse is collared by GGTS
24
+ */
25
+ declare function AsylumEntranceNurseHasGGTSCollar(): boolean;
26
+ /**
27
+ * Returns TRUE if the player and the current character can play Club Card
28
+ * @returns {boolean} - Returns TRUE if both aren't restrained
29
+ */
30
+ declare function AsylumEntranceCanPlayClubCard(): boolean;
31
+ /**
32
+ * Loads the room and generates the nurse. Is called dynamically
33
+ * @returns {void} - Nothing
34
+ */
35
+ declare function AsylumEntranceLoad(): void;
36
+ /**
37
+ * // Runs the room (shows the nurse, player, icons and committed time).
38
+ * Is called over and over again, so don't call expensive functions or loops from here.
39
+ * @returns {void} - Nothing
40
+ */
41
+ declare function AsylumEntranceRun(): void;
42
+ /**
43
+ * Handles the click events. Is called from CommonClick()
44
+ * @returns {void} - Nothing
45
+ */
46
+ declare function AsylumEntranceClick(): void;
47
+ /**
48
+ * Enters the online chat room in "Asylum mode"
49
+ * @returns {void} - Nothing
50
+ */
51
+ declare function AsylumEntranceStartChat(): void;
52
+ /**
53
+ * Dresses a given character as a nurse
54
+ * @param {Character} C - The character to dress
55
+ * @returns {void} - Nothing
56
+ */
57
+ declare function AsylumEntranceWearNurseClothes(C: Character): void;
58
+ /**
59
+ * Dresses the player as a patient. Used in dialogs.
60
+ */
61
+ declare function AsylumEntrancePlayerWearPatientClothes(): void;
62
+ /**
63
+ * Dresses a given character as a patient. Removes all clothes and respects cosplay rules
64
+ * @param {Character} C - The character to dress
65
+ * @param {boolean} [ExtraEvent] - Should we process extra events for login or GGTS
66
+ * @returns {void} - Nothing
67
+ */
68
+ declare function AsylumEntranceWearPatientClothes(C: Character, ExtraEvent?: boolean): void;
69
+ /**
70
+ * Checks, if the player is dressed as a patient
71
+ * @returns {boolean} - Returns true, if the player is dressed as a patient, false otherwise
72
+ */
73
+ declare function AsylumEntranceIsWearingPatientClothes(): boolean;
74
+ /**
75
+ * Checks, if the player is dressed as a nurse
76
+ * @returns {boolean} - Returns true, if the player is dressed as a nurse, false otherwise
77
+ */
78
+ declare function AsylumEntranceIsWearingNurseClothes(): boolean;
79
+ /**
80
+ * Commits a player to the asylum for a given time and changes the players reputation
81
+ * @param {string} Duration - The time (in micro seconds) the player gets committed for
82
+ * @param {string} ReputationChange - The amount the player's reputation is going to change
83
+ * @returns {void} - Nothing
84
+ */
85
+ declare function AsylumEntranceCommitPatient(Duration: string, ReputationChange: string): void;
86
+ /**
87
+ * The player starts working as a nurse for the Asylum. Dresses the player and sets her reputation to 1
88
+ * @returns {void} - Nothing
89
+ */
90
+ declare function AsylumEntranceStartNurse(): void;
91
+ /**
92
+ * Starts the fight for freedom between the player and the nurse
93
+ * @returns {void} - Nothing
94
+ */
95
+ declare function AsylumEntranceFightNurse(): void;
96
+ /**
97
+ * Resolves the result of the fight against the nurse
98
+ * @returns {void} - Nothing
99
+ */
100
+ declare function AsylumEntranceFightNurseEnd(): void;
101
+ /**
102
+ * Restrains the player in a straitjacket with a custom difficulty
103
+ * @param {string} Pose - The tightness of the straitjacket
104
+ * @returns {void} - Nothing
105
+ */
106
+ declare function AsylumEntrancePlayerJacket(Pose: string): void;
107
+ /**
108
+ * Handles the theft of the nurse's clothes by the player
109
+ * @param {number} RepChange - The amount of reputation change
110
+ * @returns {void} - Nothing
111
+ */
112
+ declare function AsylumEntrancePlayerNurseClothes(RepChange: number): void;
113
+ /**
114
+ * When the nurse is forced to be a patient (player will be tracked down for a full day after and a title will be forced)
115
+ * @returns {void} - Nothing
116
+ */
117
+ declare function AsylumEntranceNurseBecomePatient(): void;
118
+ /**
119
+ * Handles the restraining of the nurse by the player
120
+ * @param {number} RepChange - The amount of reputation change for the player
121
+ * @returns {void} - Nothing
122
+ */
123
+ declare function AsylumEntranceNurseStrap(RepChange: number): void;
124
+ /**
125
+ * When the player gets committed again after escaping, she is restraint tightly and has to stay for a full day
126
+ * @returns {void} - Nothing
127
+ */
128
+ declare function AsylumEntranceRecommit(): void;
129
+ /**
130
+ * Handles the player being caught by a nurse, after escaping the Asylum. The player is brought back and the doors locked
131
+ * @returns {void} - Nothing
132
+ */
133
+ declare function AsylumEntranceNurseCatchEscapedPlayer(): void;
134
+ /**
135
+ * Handled the player'S fight against the kidnap nurse
136
+ * @returns {void} - Nothing
137
+ */
138
+ declare function AsylumEntranceKidnapNurseFight(): void;
139
+ /**
140
+ * Resolved the fight against the kidnap nurse
141
+ * @param {boolean} Surrender - Wether the player surrendered or not
142
+ * @returns {void} - Nothing
143
+ */
144
+ declare function AsylumEntranceKidnapNurseFightOutro(Surrender: boolean): void;
145
+ /**
146
+ * Handles the bribe attempt of the kidnapping nurse
147
+ * @param {string} BribeAmount - The offered bribe amount
148
+ * @param {string} BribeOdds - The odds of a succesful bribe attempt
149
+ * @returns {void} - Nothing
150
+ */
151
+ declare function AsylumEntranceKidnapNurseBribe(BribeAmount: string, BribeOdds: string): void;
152
+ /**
153
+ * When the player transfers the kidnap nurse to her room
154
+ * @returns {void} - Nothing
155
+ */
156
+ declare function AsylumEntranceKidnapNurseTransferToRoom(): void;
157
+ /**
158
+ * When the player leaves the kidnap nurse
159
+ * @returns {void} - Nothing
160
+ */
161
+ declare function AsylumEntranceKidnapNurseExit(): void;
162
+ /**
163
+ * When the escaped player walks back to the asylum
164
+ * @returns {void} - Nothing
165
+ */
166
+ declare function AsylumEntranceGoToAsylum(): void;
167
+ /**
168
+ * When the escaped player is dressed back as a patient
169
+ * @returns {void} - Nothing
170
+ */
171
+ declare function AsylumEntranceBackAsPatient(): void;
172
+ /**
173
+ * The player meets an escaped patient while on nurse duty
174
+ * @returns {void} - Nothing
175
+ */
176
+ declare function AsylumEntranceEscapedPatientMeet(): void;
177
+ /**
178
+ * When the player starts a fight against the escaped patient
179
+ * @returns {void} - Nothing
180
+ */
181
+ declare function AsylumEntranceEscapedPatientFight(): void;
182
+ /**
183
+ * Resolves the fight against an escaped patient
184
+ * @param {boolean} Surrender - Wether the player surrendered or not
185
+ * @returns {void} - Nothing
186
+ */
187
+ declare function AsylumEntranceEscapedPatientFightOutro(Surrender: boolean): void;
188
+ /**
189
+ * Resolves the bribe attempt towards the player by an escaped patient
190
+ * @returns {void} - Nothing
191
+ */
192
+ declare function AsylumEntranceEscapedPatientBribe(): void;
193
+ /**
194
+ * When the player transfers a patient to her room
195
+ * @returns {void} - Nothing
196
+ */
197
+ declare function AsylumEntranceEscapedPatientTransferToRoom(): void;
198
+ /**
199
+ * Handles the returning of an escaped patient by the player
200
+ * @returns {void} - Nothing
201
+ */
202
+ declare function AsylumEntranceEscapedPatientTransferToAsylum(): void;
203
+ /**
204
+ * When the player leaves the escaped patient
205
+ * @returns {void} - Nothing
206
+ */
207
+ declare function AsylumEntranceEscapedPatientLeave(): void;
208
+ /**
209
+ * The player gets a nurse uniform of her own
210
+ * @returns {void} - Nothing
211
+ */
212
+ declare function AsylumEntranceGiveNurseUniform(): void;
213
+ /**
214
+ * Whether or not a patient has earned a set of Asylum restraints.
215
+ * @returns {boolean} - TRUE if the the player is a patient but is not eligible for their own set of Asylum restraints,
216
+ * FALSE otherwise.
217
+ */
218
+ declare function AsylumEntrancePatientCannotGetRestraints(): boolean;
219
+ /**
220
+ * Whether or not a patient has earned a set of Asylum restraints.
221
+ * @returns {boolean} - TRUE if the the player is a patient and is eligible for their own set of Asylum restraints,
222
+ * FALSE otherwise.
223
+ */
224
+ declare function AsylumEntrancePatientCanGetRestraints(): boolean;
225
+ /**
226
+ * Whether or not a nurse has earned a set of Asylum restraints.
227
+ * @returns {boolean} - TRUE if the the player is a nurse but is not eligible for their own set of Asylum restraints,
228
+ * FALSE otherwise.
229
+ */
230
+ declare function AsylumEntranceNurseCannotGetRestraints(): boolean;
231
+ /**
232
+ * Whether or not a nurse has earned a set of Asylum restraints.
233
+ * @returns {boolean} - TRUE if the the player is a nurse and is eligible for their own set of Asylum restraints,
234
+ * FALSE otherwise
235
+ */
236
+ declare function AsylumEntranceNurseCanGetRestraints(): boolean;
237
+ /**
238
+ * Called when the player has earned their own set of Asylum restraints.
239
+ * @returns {void} - Nothing
240
+ */
241
+ declare function AsylumEntranceGiveRestraints(): void;
242
+ /**
243
+ * When the user removes 10 GGTS minutes from her bank to leave the asylum
244
+ * @returns {void} - Nothing
245
+ */
246
+ declare function AsylumEntrancePayTenMinutes(): void;
247
+ /**
248
+ * When the player starts a club card game
249
+ * @returns {void} - Nothing
250
+ */
251
+ declare function AsylumEntranceClubCardStart(): void;
252
+ /**
253
+ * When the player ends a club card game
254
+ * @returns {void} - Nothing
255
+ */
256
+ declare function AsylumEntranceClubCardEnd(): void;
257
+ declare var AsylumEntranceBackground: string;
258
+ /** @type {null | NPCCharacter} */
259
+ declare var AsylumEntranceNurse: null | NPCCharacter;
260
+ /** @type {null | NPCCharacter} */
261
+ declare var AsylumEntranceKidnapNurse: null | NPCCharacter;
262
+ /** @type {null | NPCCharacter} */
263
+ declare var AsylumEntranceEscapedPatient: null | NPCCharacter;
264
+ declare var AsylumEntranceEscapedPatientWillBribe: boolean;
265
+ declare var AsylumEntranceEscapedPatientWillJoin: boolean;
@@ -0,0 +1,330 @@
1
+ /**
2
+ * Returns TRUE if the player has three strikes on record
3
+ * @returns {boolean} - TRUE if three strikes or more
4
+ */
5
+ declare function AsylumGGTSHasThreeStrikes(): boolean;
6
+ /**
7
+ * Returns TRUE if the player can quit GGTS
8
+ * @returns {boolean} - TRUE if three strikes or more or in active punishment
9
+ */
10
+ declare function AsylumGGTSCanQuit(): boolean;
11
+ /**
12
+ * Check that GGTS is enabled in the current room.
13
+ * @returns true if GGTS is running, false otherwise.
14
+ */
15
+ declare function AsylumGGTSIsEnabled(): boolean;
16
+ /**
17
+ * Returns TRUE if the player has completed the required time for the current level
18
+ * @returns {boolean} - TRUE if level is completed with 3 strikes on record
19
+ */
20
+ declare function AsylumGGTSLevelCompleted(): boolean;
21
+ /**
22
+ * Returns the character GGTS level
23
+ * @param {Character} C - The character to evaluate
24
+ * @returns {number} - Nothing
25
+ */
26
+ declare function AsylumGGTSGetLevel(C: Character): number;
27
+ /**
28
+ * Sets the computer image based on the player level
29
+ * @param {number} Level - The player GGTS level
30
+ * @returns {void} - Nothing
31
+ */
32
+ declare function AsylumGGTSComputerImage(Level: number): void;
33
+ /**
34
+ * Loads the GGTS and computer NPC
35
+ * @returns {void} - Nothing
36
+ */
37
+ declare function AsylumGGTSLoad(): void;
38
+ /**
39
+ * Runs the room
40
+ * @returns {void} - Nothing
41
+ */
42
+ declare function AsylumGGTSRun(): void;
43
+ /**
44
+ * Handles the click events. Called from CommonClick()
45
+ * @returns {void} - Nothing
46
+ */
47
+ declare function AsylumGGTSClick(): void;
48
+ /**
49
+ * Adds the GGTS items based on the player level
50
+ * @returns {void} - Nothing
51
+ */
52
+ declare function AsylumGGTSSAddItems(): void;
53
+ /**
54
+ * Starts a new GGTS level for the player
55
+ * @param {number} Level - The new level to set
56
+ * @returns {void} - Nothing
57
+ */
58
+ declare function AsylumGGTSStartLevel(Level: number): void;
59
+ /**
60
+ * Quits GGTS and deletes the player data for the game
61
+ * @returns {void} - Nothing
62
+ */
63
+ declare function AsylumGGTSQuit(): void;
64
+ /**
65
+ * Builds a private room online chat room for single player GGTS experience
66
+ * @returns {void} - Nothing
67
+ */
68
+ declare function AsylumGGTSBuildPrivate(): void;
69
+ /**
70
+ * Gets the new character name based on it's GGTS level
71
+ * @param {Character} C - The character to rename
72
+ * @returns {string} - The new name for that character
73
+ */
74
+ declare function AsylumGGTSCharacterName(C: Character, Name: any): string;
75
+ /**
76
+ * Sends a chat message from the GGTS. GGTS slowly replaces the player name by the player number as level rises.
77
+ * @param {string} Msg - The message to publish
78
+ * @param {Character} [Target] - The member number of the target character
79
+ * @returns {void} - Nothing
80
+ */
81
+ declare function AsylumGGTSMessage(Msg: string, Target?: Character): void;
82
+ /**
83
+ * Generates a new GGTS Task for the player and publishes it
84
+ * @returns {void} - Nothing
85
+ */
86
+ declare function AsylumGGTSSetTimer(): void;
87
+ /**
88
+ * Returns TRUE if the query was answered by character number M
89
+ * @param {number} Level - The player GGTS level, at level 4 or more, capital letters and punctuation matters
90
+ * @param {number} M - The member number to evaluate
91
+ * @param {string} TextEasy - The text to evaluate
92
+ * @param {string} TextHard - The text to evaluate
93
+ * @returns {boolean} - TRUE if the is done
94
+ */
95
+ declare function AsylumGGTSQueryDone(Level: number, M: number, TextEasy: string, TextHard: string): boolean;
96
+ /**
97
+ * Returns TRUE if the task T is currently done by character C
98
+ * @param {Character} C - The character to evaluate
99
+ * @param {string} T - The task to evaluate
100
+ * @returns {boolean} - TRUE if the is done
101
+ */
102
+ declare function AsylumGGTSTaskDone(C: Character, T: string): boolean;
103
+ /**
104
+ * Returns TRUE if GGTS can remove an item for a body group
105
+ * @param {Character} C - The character to evaluate
106
+ * @param {AssetGroupName} Group - The body group on which to remove the item
107
+ * @returns {boolean} - TRUE if removing the item is possible
108
+ */
109
+ declare function AsylumGGTSCanRemove(C: Character, Group: AssetGroupName): boolean;
110
+ /**
111
+ * Returns TRUE if the task T can be done in character C predicament
112
+ * @param {Character} C - The character to evaluate
113
+ * @param {string} T - The task to evaluate
114
+ * @returns {boolean} - TRUE if the task can be done
115
+ */
116
+ declare function AsylumGGTSTaskCanBeDone(C: Character, T: string): boolean;
117
+ /**
118
+ * Returns TRUE if the task T was failed by character C
119
+ * @param {Character} C - The character to evaluate
120
+ * @param {string} T - The task to evaluate
121
+ * @returns {boolean} - TRUE if the task was failed
122
+ */
123
+ declare function AsylumGGTSTaskFail(C: Character, T: string): boolean;
124
+ /**
125
+ * Checks if there's a futuristic item in the group slot and remove it if it's the case
126
+ * @param {AssetGroupName} Group - The group name to validate
127
+ * @returns {void} - Nothing
128
+ */
129
+ declare function AsylumGGTSTaskRemoveFuturisticItem(Group: AssetGroupName): void;
130
+ /**
131
+ * Transforms a ballgag to a panelgag for the specified group
132
+ * @param {AssetGroupName} Group - The group name to transform
133
+ * @returns {void} - Nothing
134
+ */
135
+ declare function AsylumGGTSTransformGag(Group: AssetGroupName): void;
136
+ /**
137
+ * Changes the inflation setting on the ballgag or panelgag
138
+ * @param {AssetGroupName} Group - The group name to transform
139
+ * @returns {void} - Nothing
140
+ */
141
+ declare function AsylumGGTSConfigureGag(Group: AssetGroupName): void;
142
+ /**
143
+ * Processes the tasks that doesn't need any player input. GGTS does everything and ends the task automatically.
144
+ * @returns {void} - Nothing
145
+ */
146
+ declare function AsylumGGTSAutomaticTask(): void;
147
+ /**
148
+ * In a public room, some GGTS tasks can target another valid player. Patients will do physical activities, nurses will restraint.
149
+ * @param {string} T - The task to evaluate
150
+ * @returns {Character} - The target character
151
+ */
152
+ declare function AsylumGGTSFindTaskTarget(T: string): Character;
153
+ /**
154
+ * Generates a new GGTS Task for the player and publishes it
155
+ * @returns {void} - Nothing
156
+ */
157
+ declare function AsylumGGTSNewTask(): void;
158
+ /**
159
+ * Saves the game progress after a task ended
160
+ * @param {boolean} [Fail=false] - If the task was failed, we don't add bonus time
161
+ * @returns {void} - Nothing
162
+ */
163
+ declare function AsylumGGTSEndTaskSave(Fail?: boolean): void;
164
+ /**
165
+ * Adds a new rule for the player to follow or get strikes, syncs with the chatroom
166
+ * @param {string} NewRule - The rule name to add
167
+ * @param {boolean} Publish - TRUE if we must publish to local chat
168
+ * @returns {void} - Nothing
169
+ */
170
+ declare function AsylumGGTSAddRule(NewRule: string, Publish: boolean): void;
171
+ /**
172
+ * Removes a rule for the player to follow, syncs with the chatroom
173
+ * @param {string} Rule - The rule name to remove
174
+ * @returns {void} - Nothing
175
+ */
176
+ declare function AsylumGGTSRemoveRule(Rule: string): void;
177
+ /**
178
+ * Checks if the current GGTS Task is complete
179
+ * @returns {void} - Nothing
180
+ */
181
+ declare function AsylumGGTSEndTask(): void;
182
+ /**
183
+ * Checks for forbidden words spoken by a character
184
+ * @param {Character} C - The character to evaluate
185
+ * @returns {boolean} - TRUE if a forbidden word was said
186
+ */
187
+ declare function AsylumGGTSForbiddenWord(C: Character): boolean;
188
+ /**
189
+ * Processes the GGTS AI in the chatroom
190
+ * @returns {void} - Nothing
191
+ */
192
+ declare function AsylumGGTSProcess(): void;
193
+ /**
194
+ * Processes the sexual activity in GGTS
195
+ * @param {Character} S - The character performing the activity
196
+ * @param {Character} C - The character on which the activity is performed
197
+ * @param {string} A - The name of the activity performed
198
+ * @param {string} Z - The group/zone name where the activity was performed
199
+ * @param {number} [Count=1] - If the activity is done repeatedly, this defines the number of times, the activity is done.
200
+ * @return {void} - Nothing
201
+ */
202
+ declare function AsylumGGTSActivity(S: Character, C: Character, A: string, Z: string, Count?: number): void;
203
+ /**
204
+ * Sets the punishment time for failing GGTS
205
+ * @param {number} Minute - The number of minutes for the punishment
206
+ * @returns {void} - Nothing
207
+ */
208
+ declare function AsylumGGTSPunishmentTime(Minute: number): void;
209
+ /**
210
+ * Starts the isolation punishment and go to the player room
211
+ * @returns {void} - Nothing
212
+ */
213
+ declare function AsylumGGTSStartPunishment(): void;
214
+ /**
215
+ * Returns TRUE if the item is controlled by GGTS, so the player should not have control. The rules changes on level 3 and GGTS takes control throughout the asylum.
216
+ * @returns {boolean} - TRUE if the item is controlled by GGTS
217
+ */
218
+ declare function AsylumGGTSControlItem(C: any, Item: any): boolean;
219
+ /**
220
+ * Checks if the has enough GGTS minutes to spend on different activities, for GGTS level 6 and up
221
+ * @param {number} Minute - The number of minutes to compare
222
+ * @returns {boolean} - TRUE if the player has enough minutes
223
+ */
224
+ declare function AsylumGGTSHasMinutes(Minute: number): boolean;
225
+ /**
226
+ * At level 6, the player can spend GGTS minutes for various reasons
227
+ * @returns {void} - Nothing
228
+ */
229
+ declare function AsylumGGTSSpendMinute(Minute: any): void;
230
+ /**
231
+ * Adds a strike to the player game info. At strike 3, we auto-unlock the door to allow players to leave.
232
+ * @returns {void} - Nothing
233
+ */
234
+ declare function AsylumGGTSAddStrike(): void;
235
+ /**
236
+ * Allows the player to start the punishment phase with a futuristic gag on
237
+ * @returns {boolean} - Returns TRUE if the player is due for a punishment with a future gag
238
+ */
239
+ declare function AsylumGGTSFuturisticGaggedPunished(): boolean;
240
+ /**
241
+ * Ungags the player
242
+ * @returns {void} - Nothing
243
+ */
244
+ declare function AsylumGGTSUngag(): void;
245
+ /**
246
+ * When an orgasm starts, we check if it breaks any GGTS rule
247
+ * @param {Character} C - The character getting the orgasm
248
+ * @return {void} - Nothing
249
+ */
250
+ declare function AsylumGGTSTOrgasm(C: Character): void;
251
+ /**
252
+ * When the player resists an orgasm, there's a 50% chance the no-orgasm rule will be dropped
253
+ * @return {void} - TRUE if the character can change
254
+ */
255
+ declare function AsylumGGTSOrgasmResist(): void;
256
+ /**
257
+ * When the player is sent to do GGTS by her owner
258
+ * @param {number} LockTime - The number of minutes to do
259
+ * @param {string} Msg - The nurse intro message
260
+ * @return {void} - Nothing
261
+ */
262
+ declare function AsylumGGTSLock(LockTime: number, Msg: string): void;
263
+ /**
264
+ * Fully dress the character in a drone futuristic gear setup
265
+ * @param {Character} C - The character to dress, if omitted, we use the player
266
+ * @return {void} - Nothing
267
+ */
268
+ declare function AsylumGGTSDroneDress(C: Character): void;
269
+ /**
270
+ * GGTS will not allow the character to change if she's being punished or she reached level 6
271
+ * @param {Character} C - The character to evaluate
272
+ * @return {boolean} - TRUE if the character can change
273
+ */
274
+ declare function AsylumGGTSAllowChange(C: Character): boolean;
275
+ /**
276
+ * Called from Dialog.js, triggers a specific action from GGTS game
277
+ * @param {String} Action - The action to perform
278
+ * @param {Number} Minute - The number of minutes to remove
279
+ * @returns {void} - Nothing
280
+ */
281
+ declare function AsylumGGTSDialogAction(Action: string, Minute: number): void;
282
+ /**
283
+ * Called from Dialog.js, as nurse, trigger a specific interaction for the current character
284
+ * @param {String} Interaction - The interaction to perform
285
+ * @returns {void} - Nothing
286
+ */
287
+ declare function AsylumGGTSDialogInteraction(Interaction: string): void;
288
+ /**
289
+ * Called from chat room, processes hidden GGTS messages
290
+ * @param {Character} SenderCharacter - The character sending the message
291
+ * @param {String} Interaction - The message sent
292
+ * @param {IChatRoomMessage} data - The full message recieved
293
+ * @returns {Object} - Nothing to be used
294
+ */
295
+ declare function AsylumGGTSHiddenMessage(SenderCharacter: Character, Interaction: string, data: IChatRoomMessage): any;
296
+ /**
297
+ * GGTS Draws the level, the number of strikes and a progress bar, level 6 shows the time in a gold frame
298
+ * @param {Character} C - Character to draw the info for
299
+ * @param {number} X - Position of the character the X axis
300
+ * @param {number} Y - Position of the character the Y axis
301
+ * @param {number} Zoom - Amount of zoom the character has (Height)
302
+ * @returns {void} - Nothing
303
+ */
304
+ declare function AsylumGGTSDrawCharacter(C: Character, X: number, Y: number, Zoom: number): void;
305
+ /**
306
+ * Resets the state of the GGTS game
307
+ * @returns {void} - Nothing
308
+ */
309
+ declare function AsylumGGTSReset(): void;
310
+ declare var AsylumGGTSBackground: string;
311
+ /** @type {null | NPCCharacter} */
312
+ declare var AsylumGGTSComputer: null | NPCCharacter;
313
+ declare var AsylumGGTSIntroDone: boolean;
314
+ declare var AsylumGGTSTimer: number;
315
+ /** @type {null | string} */
316
+ declare var AsylumGGTSTask: null | string;
317
+ /** @type {null | Character} */
318
+ declare var AsylumGGTSTaskTarget: null | Character;
319
+ declare var AsylumGGTSLastTask: string;
320
+ declare var AsylumGGTSTaskStart: number;
321
+ declare var AsylumGGTSTaskEnd: number;
322
+ /**
323
+ * The list of available tasks, partitioned by level.
324
+ */
325
+ declare var AsylumGGTSTaskList: string[][];
326
+ declare var AsylumGGTSLevelTime: number[];
327
+ /** The last pose the character had. Used to enforce KeepPose rules */
328
+ declare var AsylumGGTSPreviousPose: any[];
329
+ declare var AsylumGGTSWordCheck: number;
330
+ declare var AsylumGGTSSpeed: number;