bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,970 @@
1
+ /**
2
+ * Returns character based on argument
3
+ * @param {Character | string} C - The characer to get; can be `"Player"` to get player or empty to get current
4
+ * @returns {Character} - The actual character
5
+ */
6
+ declare function DialogGetCharacter(C: Character | string): Character;
7
+ /**
8
+ * Compares the player's reputation with a given value
9
+ * @param {ReputationType} RepType - The name of the reputation to check
10
+ * @param {string} Value - The value to compare
11
+ * @returns {boolean} - Returns TRUE if a specific reputation type is less or equal than a given value
12
+ */
13
+ declare function DialogReputationLess(RepType: ReputationType, Value: string): boolean;
14
+ /**
15
+ * Compares the player's reputation with a given value
16
+ * @param {ReputationType} RepType - The name of the reputation to check
17
+ * @param {string} Value - The value to compare
18
+ * @returns {boolean} - Returns TRUE if a specific reputation type is greater or equal than a given value
19
+ */
20
+ declare function DialogReputationGreater(RepType: ReputationType, Value: string): boolean;
21
+ /**
22
+ * Compares the player's money with a given amount
23
+ * @param {string} Amount - The amount of money that must be met
24
+ * @returns {boolean} - Returns TRUE if the player has enough money
25
+ */
26
+ declare function DialogMoneyGreater(Amount: string): boolean;
27
+ /**
28
+ * Changes a given player's account by a given amount
29
+ * @param {string} Amount - The amount that should be charged or added to the player's account
30
+ * @returns {void} - Nothing
31
+ */
32
+ declare function DialogChangeMoney(Amount: string): void;
33
+ /**
34
+ * Alters the current player's reputation by a given amount
35
+ * @param {ReputationType} RepType - The name of the reputation to change
36
+ * @param {number|string} Value - The value, the player's reputation should be altered by
37
+ * @returns {void} - Nothing
38
+ */
39
+ declare function DialogSetReputation(RepType: ReputationType, Value: number | string): void;
40
+ /**
41
+ * Change the player's reputation progressively through dialog options (a reputation is easier to break than to build)
42
+ * @param {ReputationType} RepType - The name of the reputation to change
43
+ * @param {number|string} Value - The value, the player's reputation should be altered by
44
+ * @returns {void} - Nothing
45
+ */
46
+ declare function DialogChangeReputation(RepType: ReputationType, Value: number | string): void;
47
+ /**
48
+ * Equips a specific item on the player from dialog
49
+ * @param {string} AssetName - The name of the asset that should be equipped
50
+ * @param {AssetGroupName} AssetGroup - The name of the corresponding asset group
51
+ * @returns {void} - Nothing
52
+ */
53
+ declare function DialogWearItem(AssetName: string, AssetGroup: AssetGroupName): void;
54
+ /**
55
+ * Equips a random item from a given group to the player from dialog
56
+ * @param {AssetGroupName} AssetGroup - The name of the asset group to pick from
57
+ * @returns {void} - Nothing
58
+ */
59
+ declare function DialogWearRandomItem(AssetGroup: AssetGroupName): void;
60
+ /**
61
+ * Removes an item of a specific item group from the player
62
+ * @param {AssetGroupName} AssetGroup - The item to be removed belongs to this asset group
63
+ * @returns {void} - Nothing
64
+ */
65
+ declare function DialogRemoveItem(AssetGroup: AssetGroupName): void;
66
+ /**
67
+ * Releases a character from restraints
68
+ * @param {string | Character} C - The character to be released.
69
+ * Either the player (value: Player) or the current character (value: CurrentCharacter)
70
+ * @returns {void} - Nothing
71
+ */
72
+ declare function DialogRelease(C: string | Character): void;
73
+ /**
74
+ * Strips a character naked and removes the restraints
75
+ * @param {string | Character} C - The character to be stripped and released.
76
+ * Either the player (value: Player) or the current character (value: CurrentCharacter)
77
+ * @returns {void} - Nothing
78
+ */
79
+ declare function DialogNaked(C: string | Character): void;
80
+ /**
81
+ * Fully restrain a character with random items
82
+ * @param {string | Character} C - The character to be restrained.
83
+ * Either the player (value: Player) or the current character (value: CurrentCharacter)
84
+ * @returns {void} - Nothing
85
+ */
86
+ declare function DialogFullRandomRestrain(C: string | Character): void;
87
+ /**
88
+ * Checks, if a specific log has been registered with the player
89
+ * @template {LogGroupType} T
90
+ * @param {LogNameType[T]} LogType - The name of the log to search for
91
+ * @param {T} LogGroup - The name of the log group
92
+ * @returns {boolean} - Returns true, if a specific log is registered
93
+ */
94
+ declare function DialogLogQuery<T extends keyof LogNameType>(LogType: LogNameType[T], LogGroup: T): boolean;
95
+ /**
96
+ * Sets the AllowItem flag on the current character
97
+ * @param {string} Allow - The flag to set. Either "TRUE" or "FALSE"
98
+ * @returns {boolean} - The boolean version of the flag
99
+ */
100
+ declare function DialogAllowItem(Allow: string): boolean;
101
+ /**
102
+ * Returns the value of the AllowItem flag of a given character
103
+ * @param {string | Character} C - The character whose flag should be returned.
104
+ * Either the player (value: Player) or the current character (value: CurrentCharacter)
105
+ * @returns {boolean} - The value of the given character's AllowItem flag
106
+ */
107
+ declare function DialogDoAllowItem(C: string | Character): boolean;
108
+ /**
109
+ * Determines if the given character is kneeling
110
+ * @param {string | Character} C - The character to check
111
+ * Either the player (value: Player) or the current character (value: CurrentCharacter)
112
+ * @returns {boolean} - Returns true, if the given character is kneeling
113
+ */
114
+ declare function DialogIsKneeling(C: string | Character): boolean;
115
+ /**
116
+ * Determines if the player is owned by the current character
117
+ * @returns {boolean} - Returns true, if the player is owned by the current character, false otherwise
118
+ */
119
+ declare function DialogIsOwner(): boolean;
120
+ /**
121
+ * Determines, if the current character is the player's lover
122
+ * @returns {boolean} - Returns true, if the current character is one of the player's lovers
123
+ */
124
+ declare function DialogIsLover(): boolean;
125
+ /**
126
+ * Determines if the current character is owned by the player
127
+ * @returns {boolean} - Returns true, if the current character is owned by the player, false otherwise
128
+ */
129
+ declare function DialogIsProperty(): boolean;
130
+ /**
131
+ * Checks, if a given character is currently restrained
132
+ * @param {string | Character} C - The character to check.
133
+ * Either the player (value: Player) or the current character (value: CurrentCharacter)
134
+ * @returns {boolean} - Returns true, if the given character is wearing restraints, false otherwise
135
+ */
136
+ declare function DialogIsRestrained(C: string | Character): boolean;
137
+ /**
138
+ * Checks, if a given character is currently blinded
139
+ * @param {string | Character} C - The character to check.
140
+ * Either the player (value: Player) or the current character (value: CurrentCharacter)
141
+ * @returns {boolean} - Returns true, if the given character is blinded, false otherwise
142
+ */
143
+ declare function DialogIsBlind(C: string | Character): boolean;
144
+ /**
145
+ * Checks, if a given character is currently wearing a vibrating item
146
+ * @param {string | Character} C - The character to check.
147
+ * Either the player (value: Player) or the current character (value: CurrentCharacter)
148
+ * @returns {boolean} - Returns true, if the given character is wearing a vibrating item, false otherwise
149
+ */
150
+ declare function DialogIsEgged(C: string | Character): boolean;
151
+ /**
152
+ * Checks, if a given character is able to change her clothes
153
+ * @param {string | Character} C - The character to check.
154
+ * Either the player (value: Player) or the current character (value: CurrentCharacter)
155
+ * @returns {boolean} - Returns true, if the given character is able to change clothes, false otherwise
156
+ */
157
+ declare function DialogCanInteract(C: string | Character): boolean;
158
+ /**
159
+ * Sets a new pose for the given character
160
+ * @param {string} C - The character whose pose should be altered.
161
+ * Either the player (value: Player) or the current character (value: CurrentCharacter)
162
+ * @param {null | AssetPoseName} [NewPose=null] - The new pose, the character should take.
163
+ * Can be omitted to bring the character back to the standing position.
164
+ * @returns {void} - Nothing
165
+ */
166
+ declare function DialogSetPose(C: string, NewPose?: null | AssetPoseName): void;
167
+ /**
168
+ * Checks, whether a given skill of the player is greater or equal a given value
169
+ * @param {SkillType} SkillType - Name of the skill to check
170
+ * @param {string} Value - The value, the given skill must be compared to
171
+ * @returns {boolean} - Returns true if a specific skill is greater or equal than a given value
172
+ */
173
+ declare function DialogSkillGreater(SkillType: SkillType, Value: string): boolean;
174
+ /**
175
+ * Checks, if a given item is available in the player's inventory
176
+ * @param {string} InventoryName
177
+ * @param {AssetGroupName} InventoryGroup
178
+ * @returns {boolean} - Returns true, if the item is available, false otherwise
179
+ */
180
+ declare function DialogInventoryAvailable(InventoryName: string, InventoryGroup: AssetGroupName): boolean;
181
+ /**
182
+ * Checks, if the player is the administrator of the current chat room
183
+ * @returns {boolean} - Returns true, if the player belogs to the group of administrators for the current char room false otherwise
184
+ */
185
+ declare function DialogChatRoomPlayerIsAdmin(): boolean;
186
+ /**
187
+ * Checks, if a safe word can be used.
188
+ * @returns {boolean} - Returns true, if the player is currently within a chat room
189
+ */
190
+ declare function DialogChatRoomCanSafeword(): boolean;
191
+ /**
192
+ * Checks if the player is currently owned.
193
+ * @returns {boolean} - Returns true, if the player is currently owned by an online player (not in trial)
194
+ */
195
+ declare function DialogCanViewRules(): boolean;
196
+ /**
197
+ * Checks if the has enough GGTS minutes to spend on different activities, for GGTS level 6 and up
198
+ * @param {string} Minute - The number of minutes to compare
199
+ * @returns {boolean} - TRUE if the player has enough minutes
200
+ */
201
+ declare function DialogGGTSMinuteGreater(Minute: string): boolean;
202
+ /**
203
+ * Checks if the player can spend GGTS minutes on herself, for GGTS level 6 and up
204
+ * @returns {boolean} - TRUE if the player has enough minutes
205
+ */
206
+ declare function DialogGGTSCanSpendMinutes(): boolean;
207
+ /**
208
+ * The player can ask GGTS for specific actions at level 6, requiring minutes as currency
209
+ * @param {string} Action - The action to trigger
210
+ * @param {string} Minute - The number of minutes to spend
211
+ * @returns {void}
212
+ */
213
+ declare function DialogGGTSAction(Action: string, Minute: string): void;
214
+ /**
215
+ * Checks if the player can beg GGTS to unlock the room
216
+ * @returns {boolean} - TRUE if GGTS can unlock
217
+ */
218
+ declare function DialogGGTSCanUnlock(): boolean;
219
+ /**
220
+ * Checks if the player can get the GGTS helmet, only available from GGTS
221
+ * @returns {boolean} - TRUE if GGTS can unlock
222
+ */
223
+ declare function DialogGGTSCanGetHelmet(): boolean;
224
+ /**
225
+ * Nurses can do special GGTS interactions with other players
226
+ * @returns {boolean} - TRUE if the player is a nurse in a GGTS room
227
+ */
228
+ declare function DialogCanStartGGTSInteractions(): boolean;
229
+ /**
230
+ * Nurses can ask GGTS for specific interactions with other players
231
+ * @param {string} Interaction - The interaction to trigger
232
+ * @returns {void}
233
+ */
234
+ declare function DialogGGTSInteraction(Interaction: string): void;
235
+ /**
236
+ * Checks the prerequisite for a given dialog
237
+ * @param {number} D - Index of the dialog to check
238
+ * @returns {boolean} - Returns true, if the prerequisite is met, false otherwise
239
+ */
240
+ declare function DialogPrerequisite(D: number): boolean;
241
+ /**
242
+ * Checks if the player can play VR games
243
+ * @returns {boolean} - Whether or not the player is wearing a VR headset with Gaming type
244
+ */
245
+ declare function DialogHasGamingHeadset(): boolean;
246
+ /**
247
+ * Checks if the player can play VR games
248
+ * @returns {boolean} - Whether or not the player is wearing a VR headset with Gaming type
249
+ */
250
+ declare function DialogHasGamingHeadsetReady(): boolean;
251
+ /**
252
+ * Checks if the player can watch VR games
253
+ * @returns {boolean} - Whether or not the player is wearing a VR headset with Gaming type
254
+ */
255
+ declare function DialogCanWatchKinkyDungeon(): boolean;
256
+ /**
257
+ * Starts the kinky dungeon game
258
+ * @returns {void}
259
+ */
260
+ declare function DialogStartKinkyDungeon(): void;
261
+ /**
262
+ * Return to previous room
263
+ * @returns {void}
264
+ */
265
+ declare function DialogEndKinkyDungeon(): void;
266
+ /**
267
+ * Checks whether the player has a key for the item
268
+ * @param {Character} C - The character on whom the item is equipped
269
+ * @param {Item} Item - The item that should be unlocked
270
+ * @returns {boolean} - Returns true, if the player can unlock the given item with a key, false otherwise
271
+ */
272
+ declare function DialogHasKey(C: Character, Item: Item): boolean;
273
+ /**
274
+ * Checks whether the player is able to unlock the provided item on the provided character
275
+ * @param {Character} C - The character on whom the item is equipped
276
+ * @param {Item} Item - The item that should be unlocked
277
+ * @returns {boolean} - Returns true, if the player can unlock the given item, false otherwise
278
+ */
279
+ declare function DialogCanUnlock(C: Character, Item: Item): boolean;
280
+ /**
281
+ * Checks whether we can lockpick a lock.
282
+ * @param {Character} C
283
+ * @param {Item} Item
284
+ * @returns {boolean}
285
+ */
286
+ declare function DialogCanPickLock(C: Character, Item: Item): boolean;
287
+ /**
288
+ * Checks whether we can access a lock.
289
+ *
290
+ * This function is used to enable the locked submenu
291
+ *
292
+ * @param {Character} C - The character wearing the lock
293
+ * @param {Item} Item - The locked item to inspect
294
+ * @returns {boolean}
295
+ */
296
+ declare function DialogCanCheckLock(C: Character, Item: Item): boolean;
297
+ /**
298
+ * Some specific screens like the movie studio cannot allow the player to use items on herself, return FALSE if it's the case
299
+ * @returns {boolean} - Returns TRUE if we allow using items
300
+ */
301
+ declare function DialogAllowItemScreenException(): boolean;
302
+ /**
303
+ * Returns the current character dialog intro
304
+ * @returns {string} - The name of the current dialog, if such a dialog exists, any empty string otherwise
305
+ */
306
+ declare function DialogIntro(): string;
307
+ /**
308
+ * Generic dialog function to leave conversation. De-inititalizes global variables and reverts the
309
+ * FocusGroup of the player and the current character to null
310
+ * @returns {void} - Nothing
311
+ */
312
+ declare function DialogLeave(): void;
313
+ /**
314
+ * Generic dialog function to remove a piece of the conversation that's already done
315
+ * @returns {void} - Nothing
316
+ */
317
+ declare function DialogRemove(): void;
318
+ /**
319
+ * Generic dialog function to remove any dialog from a specific group
320
+ * @param {string} GroupName - All dialog options are removed from this group
321
+ * @returns {void} - Nothing
322
+ */
323
+ declare function DialogRemoveGroup(GroupName: string): void;
324
+ /**
325
+ * Performs a "Back" action through the menu "stack".
326
+ */
327
+ declare function DialogMenuBack(): void;
328
+ /**
329
+ * Returns whether the current mode shows items.
330
+ */
331
+ declare function DialogModeShowsInventory(): boolean;
332
+ /**
333
+ * Helper used to check whether the player is in the Appearance screen
334
+ */
335
+ declare function DialogIsInWardrobe(): boolean;
336
+ /**
337
+ * Leaves the item menu for both characters.
338
+ *
339
+ * This exits the item-selecting UI and switches back to the current character's dialog options.
340
+ *
341
+ * @returns {void} - Nothing
342
+ */
343
+ declare function DialogLeaveItemMenu(): void;
344
+ /**
345
+ * Leaves the item menu of the focused item. Constructs a function name from the
346
+ * item's asset group name and the item's name and tries to call that.
347
+ */
348
+ declare function DialogLeaveFocusItem(): void;
349
+ /**
350
+ * Adds the item in the dialog list
351
+ * @param {Character} C - The character the inventory is being built for
352
+ * @param {Item} item - The item to be added to the inventory
353
+ * @param {boolean} isWorn - Should be true, if the item is currently being worn, false otherwise
354
+ * @param {DialogSortOrder} [sortOrder] - Defines where in the inventory list the item is sorted
355
+ * @returns {void} - Nothing
356
+ */
357
+ declare function DialogInventoryAdd(C: Character, item: Item, isWorn: boolean, sortOrder?: DialogSortOrder): void;
358
+ /**
359
+ * Creates an individual item for the dialog inventory list
360
+ * @param {Character} C - The character the inventory is being built for
361
+ * @param {Item} item - The item to be added to the inventory
362
+ * @param {boolean} isWorn - Should be true if the item is currently being worn, false otherwise
363
+ * @param {DialogSortOrder} [sortOrder] - Defines where in the inventory list the item is sorted
364
+ * @returns {DialogInventoryItem} - The inventory item
365
+ */
366
+ declare function DialogInventoryCreateItem(C: Character, item: Item, isWorn: boolean, sortOrder?: DialogSortOrder): DialogInventoryItem;
367
+ /**
368
+ * Returns settings for an item based on whether the player and target have favorited it, if any
369
+ * @param {Character} C - The targeted character
370
+ * @param {Asset} asset - The asset to check favorite settings for
371
+ * @param {string} [type=null] - The type of the asset to check favorite settings for
372
+ * @returns {FavoriteState} - The details to use for the asset
373
+ */
374
+ declare function DialogGetFavoriteStateDetails(C: Character, asset: Asset, type?: string): FavoriteState;
375
+ /**
376
+ * Return icons representing the asset's current lock state
377
+ * @param {Item} item
378
+ * @param {boolean} isWorn
379
+ */
380
+ declare function DialogGetLockIcon(item: Item, isWorn: boolean): InventoryIcon[];
381
+ /**
382
+ * Returns a list of icons associated with the asset
383
+ * @param {Asset} asset - The asset to get icons for
384
+ * @returns {InventoryIcon[]} - A list of icon names
385
+ */
386
+ declare function DialogGetAssetIcons(asset: Asset): InventoryIcon[];
387
+ /**
388
+ * Return icons for each "interesting" effect on the item.
389
+ * @param {Item} item
390
+ * @returns {InventoryIcon[]} - A list of icon names.
391
+ */
392
+ declare function DialogGetEffectIcons(item: Item): InventoryIcon[];
393
+ /**
394
+ * Some special screens can always allow you to put on new restraints. This function determines, if this is possible
395
+ * @returns {boolean} - Returns trues, if it is possible to put on new restraints.
396
+ */
397
+ declare function DialogAlwaysAllowRestraint(): boolean;
398
+ /**
399
+ * Checks whether the player can use a remote on the given character and item
400
+ * @param {Character} C - the character that the item is equipped on
401
+ * @param {Item} Item - the item to check for remote usage against
402
+ * @return {VibratorRemoteAvailability} - Returns the status of remote availability: Available, NoRemote, NoLoversRemote, RemotesBlocked, CannotInteract, NoAccess, InvalidItem
403
+ */
404
+ declare function DialogCanUseRemoteState(C: Character, Item: Item): VibratorRemoteAvailability;
405
+ /**
406
+ * Checks whether the player can color the given item on the given character
407
+ * @param {Character} C - The character on whom the item is equipped
408
+ * @param {Item} Item - The item to check the player's ability to color against
409
+ * @returns {boolean} - TRUE if the player is able to color the item, FALSE otherwise
410
+ */
411
+ declare function DialogCanColor(C: Character, Item: Item): boolean;
412
+ /**
413
+ * Checks whether a lock can be inspected while blind.
414
+ * @param {Item} Item - The locked item
415
+ * @returns {boolean}
416
+ */
417
+ declare function DialogCanInspectLock(Item: Item): boolean;
418
+ /**
419
+ * Builds the possible dialog activity options based on the character settings
420
+ * @param {Character} C - The character for which to build the activity dialog options
421
+ * @return {void} - Nothing
422
+ */
423
+ declare function DialogBuildActivities(C: Character): void;
424
+ /**
425
+ * Build the buttons in the top menu
426
+ * @param {Character} C - The character for whom the dialog is prepared
427
+ * @returns {void} - Nothing
428
+ */
429
+ declare function DialogMenuButtonBuild(C: Character): void;
430
+ /**
431
+ * Sort the inventory list by the global variable SortOrder (a fixed number & current language description)
432
+ * @returns {void} - Nothing
433
+ */
434
+ declare function DialogInventorySort(): void;
435
+ /**
436
+ * Returns TRUE if the crafted item can be used on a character, validates for owners and lovers
437
+ * @param {Character} C - The character whose inventory must be built
438
+ * @param {CraftingItem} Craft - The crafting properties of the item
439
+ * @returns {Boolean} - TRUE if we can use it
440
+ */
441
+ declare function DialogCanUseCraftedItem(C: Character, Craft: CraftingItem): boolean;
442
+ /**
443
+ * Returns TRUE if the player can use owner locks on the target character
444
+ * @param {Character} target - The target to (potentially) lock
445
+ * @returns {Boolean} - TRUE if the player can use owner locks on the target, FALSE otherwise
446
+ */
447
+ declare function DialogCanUseOwnerLockOn(target: Character): boolean;
448
+ /**
449
+ * Returns TRUE if the player can use lover locks on the target character
450
+ * @param {Character} target - The target to (potentially) lock
451
+ * @returns {Boolean} - TRUE if the player can use lover locks on the target, FALSE otherwise
452
+ */
453
+ declare function DialogCanUseLoverLockOn(target: Character): boolean;
454
+ /**
455
+ * Returns TRUE if the player can use family locks on the target character
456
+ * @param {Character} target - The target to (potentially) lock
457
+ * @returns {Boolean} - TRUE if the player can use family locks on the target, FALSE otherwise
458
+ */
459
+ declare function DialogCanUseFamilyLockOn(target: Character): boolean;
460
+ /**
461
+ * Build the inventory listing for the dialog which is what's equipped,
462
+ * the player's inventory and the character's inventory for that group
463
+ * @param {Character} C - The character whose inventory must be built
464
+ * @param {boolean} [resetOffset=false] - The offset to be at, if specified.
465
+ * @param {boolean} [locks=false] - If TRUE we build a list of locks instead.
466
+ * @returns {void} - Nothing
467
+ */
468
+ declare function DialogInventoryBuild(C: Character, resetOffset?: boolean, locks?: boolean): void;
469
+ /**
470
+ * Create a stringified list of the group and the assets currently in the dialog inventory
471
+ * @param {Character} C - The character the dialog inventory has been built for
472
+ * @returns {string} - The list of assets as a string
473
+ */
474
+ declare function DialogInventoryStringified(C: Character): string;
475
+ /**
476
+ * Build the initial state of the selection available in the facial expressions menu
477
+ * @returns {void} - Nothing
478
+ */
479
+ declare function DialogFacialExpressionsBuild(): void;
480
+ /**
481
+ * Saves the expressions to a slot
482
+ * @param {number} Slot - Index of saved expression (0 to 4)
483
+ */
484
+ declare function DialogFacialExpressionsSave(Slot: number): void;
485
+ /**
486
+ * Loads expressions from a slot
487
+ * @param {number} Slot - Index of saved expression (0 to 4)
488
+ */
489
+ declare function DialogFacialExpressionsLoad(Slot: number): void;
490
+ /**
491
+ * Builds the savedexpressions menu previews.
492
+ * @returns {void} - Nothing
493
+ */
494
+ declare function DialogBuildSavedExpressionsMenu(): void;
495
+ /**
496
+ * Draws the savedexpressions menu
497
+ * @returns {void} - Nothing
498
+ */
499
+ declare function DialogDrawSavedExpressionsMenu(): void;
500
+ /** Handles clicks in the savedexpressions menu
501
+ * @returns {void} - Nothing
502
+ */
503
+ declare function DialogClickSavedExpressionsMenu(): void;
504
+ /**
505
+ * Build the initial state of the pose menu
506
+ * @returns {void} - Nothing
507
+ */
508
+ declare function DialogLoadPoseMenu(): void;
509
+ /**
510
+ * Handles the Click events in the Dialog Screen
511
+ * @returns {boolean} - Whether a button was clicked
512
+ */
513
+ declare function DialogMenuButtonClick(): boolean;
514
+ /**
515
+ * Publishes the item action to the local chat room or the dialog screen
516
+ * @param {Character} C - The character who is the actor in this action
517
+ * @param {string} Action - The action performed
518
+ * @param {Item} ClickItem - The item that is used
519
+ * @returns {void} - Nothing
520
+ */
521
+ declare function DialogPublishAction(C: Character, Action: string, ClickItem: Item): void;
522
+ /**
523
+ * Returns TRUE if the clicked item can be processed, make sure it's not the same item as the one already used
524
+ * @param {Item} CurrentItem - The item currently equiped
525
+ * @param {Item} ClickItem - The clicked item
526
+ * @returns {boolean} - TRUE when we can process
527
+ */
528
+ declare function DialogAllowItemClick(CurrentItem: Item, ClickItem: Item): boolean;
529
+ /**
530
+ * Handles clicks on an item
531
+ * @param {DialogInventoryItem} ClickItem - The item that is clicked
532
+ * @returns {void} - Nothing
533
+ */
534
+ declare function DialogItemClick(ClickItem: DialogInventoryItem): void;
535
+ /**
536
+ * Toggle permission of an item in the dialog inventory list
537
+ * @param {DialogInventoryItem} item
538
+ * @param {boolean} worn - True if the player is changing permissions for an item they're wearing
539
+ */
540
+ declare function DialogInventoryTogglePermission(item: DialogInventoryItem, worn: boolean): void;
541
+ /**
542
+ * Changes the dialog mode and perform the initial setup.
543
+ *
544
+ * @param {DialogMenuMode} mode The new mode for the dialog.
545
+ * @param {boolean} reset Whether to reset the mode back to its defaults
546
+ */
547
+ declare function DialogChangeMode(mode: DialogMenuMode, reset?: boolean): void;
548
+ /**
549
+ * Change the given character's focused group.
550
+ * @param {Character} C - The character to change the focus of.
551
+ * @param {AssetItemGroup|string} Group - The group that should gain focus.
552
+ */
553
+ declare function DialogChangeFocusToGroup(C: Character, Group: AssetItemGroup | string): void;
554
+ /**
555
+ * Handles the click in the dialog screen
556
+ * @returns {void} - Nothing
557
+ */
558
+ declare function DialogClick(): void;
559
+ /**
560
+ * Returns whether the clicked co-ordinates are inside the asset zone
561
+ * @param {Character} C - The character the click is on
562
+ * @param {readonly [number, number, number, number]} Zone - The 4 part array of the rectangular asset zone on the character's body: [X, Y, Width, Height]
563
+ * @param {number} Zoom - The amount the character has been zoomed
564
+ * @param {number} X - The X co-ordinate of the click
565
+ * @param {number} Y - The Y co-ordinate of the click
566
+ * @param {number} HeightRatio - The displayed height ratio of the character
567
+ * @returns {boolean} - If TRUE the click is inside the zone
568
+ */
569
+ declare function DialogClickedInZone(C: Character, Zone: readonly [number, number, number, number], Zoom: number, X: number, Y: number, HeightRatio: number): boolean;
570
+ /**
571
+ * Return the co-ordinates and dimensions of the asset group zone as it appears on screen
572
+ * @param {Character} C - The character the zone is calculated for
573
+ * @param {readonly [number, number, number, number]} Zone - The 4 part array of the rectangular asset zone: [X, Y, Width, Height]
574
+ * @param {number} X - The starting X co-ordinate of the character's position
575
+ * @param {number} Y - The starting Y co-ordinate of the character's position
576
+ * @param {number} Zoom - The amount the character has been zoomed
577
+ * @param {number} HeightRatio - The displayed height ratio of the character
578
+ * @returns {[number, number, number, number]} - The 4 part array of the displayed rectangular asset zone: [X, Y, Width, Height]
579
+ */
580
+ declare function DialogGetCharacterZone(C: Character, Zone: readonly [number, number, number, number], X: number, Y: number, Zoom: number, HeightRatio: number): [number, number, number, number];
581
+ /**
582
+ * Finds and sets the next available character sub menu.
583
+ * @returns {void} - Nothing
584
+ */
585
+ declare function DialogFindNextSubMenu(): void;
586
+ /**
587
+ * Finds and set an available character sub menu.
588
+ * @param {string} MenuName - The name of the sub menu, see DialogSelfMenuOptions.
589
+ * @param {boolean} force - Whether to check availability of the menu first.
590
+ * @returns {boolean} - True, when the sub menu is found and available and was switched to. False otherwise and nothing happened.
591
+ */
592
+ declare function DialogFindSubMenu(MenuName: string, force?: boolean): boolean;
593
+ /**
594
+ * Finds and sets a facial expression group. The expression sub menu has to be already opened.
595
+ * @param {ExpressionGroupName} ExpressionGroup - The name of the expression group, see XXX.
596
+ * @returns {boolean} True, when the expression group was found and opened. False otherwise and nothing happens.
597
+ */
598
+ declare function DialogFindFacialExpressionMenuGroup(ExpressionGroup: ExpressionGroupName): boolean;
599
+ /**
600
+ * Displays the given text for 5 seconds
601
+ * @param {string} status - The text to be displayed
602
+ * @param {number} timer - the number of milliseconds to display the message for
603
+ * @returns {void} - Nothing
604
+ */
605
+ declare function DialogSetStatus(status: string, timer?: number): void;
606
+ /**
607
+ * Clears the current status message.
608
+ *
609
+ * @param {boolean} clearDefault Whether to also clear the default status.
610
+ */
611
+ declare function DialogStatusClear(clearDefault?: boolean): void;
612
+ /**
613
+ * Draws the current dialog status
614
+ *
615
+ */
616
+ declare function DialogStatusDraw(C: any): void;
617
+ /**
618
+ * Shows the extended item menu for a given item, if possible.
619
+ * Therefore a dynamic function name is created and then called.
620
+ * @param {Item} Item - The item the extended menu should be shown for
621
+ * @param {Item} [SourceItem] - The source of the extended menu
622
+ * @returns {void} - Nothing
623
+ */
624
+ declare function DialogExtendItem(Item: Item, SourceItem?: Item): void;
625
+ /**
626
+ * Shows the tigthen/loosen item menu for a given item, if possible.
627
+ * @param {Item} Item - The item to open the menu for
628
+ * @returns {void} - Nothing
629
+ */
630
+ declare function DialogSetTightenLoosenItem(Item: Item): void;
631
+ /**
632
+ * Validates that the player is allowed to change the item color and swaps it on the fly
633
+ * @param {Character} C - The player who wants to change the color
634
+ * @param {string} Color - The new color in the format "#rrggbb"
635
+ * @returns {void} - Nothing
636
+ */
637
+ declare function DialogChangeItemColor(C: Character, Color: string): void;
638
+ /**
639
+ * Draw the list of activities
640
+ *
641
+ * @param {Character} C - The character currently focused in the dialog.
642
+ * @returns {void} - Nothing
643
+ */
644
+ declare function DialogDrawActivityMenu(C: Character): void;
645
+ /**
646
+ * Returns the button image name for a dialog menu button based on the button name.
647
+ * @param {DialogMenuButton} ButtonName - The menu button name
648
+ * @param {Item} FocusItem - The focused item
649
+ * @returns {string} - The button image name
650
+ */
651
+ declare function DialogGetMenuButtonImage(ButtonName: DialogMenuButton, FocusItem: Item): string;
652
+ /**
653
+ * Returns the background color of a dialog menu button based on the button name.
654
+ * @param {DialogMenuButton} ButtonName - The menu button name
655
+ * @returns {string} - The background color that the menu button should use
656
+ */
657
+ declare function DialogGetMenuButtonColor(ButtonName: DialogMenuButton): string;
658
+ /**
659
+ * Determines whether or not a given dialog menu button should be disabled based on the button name.
660
+ * @param {DialogMenuButton} ButtonName - The menu button name
661
+ * @returns {boolean} - TRUE if the menu button should be disabled, FALSE otherwise
662
+ */
663
+ declare function DialogIsMenuButtonDisabled(ButtonName: DialogMenuButton): boolean;
664
+ /**
665
+ * Draw the item menu dialog
666
+ * @param {Character} C - The character on which the item is used
667
+ * @param {Item} Item - The item that was used
668
+ * @returns {void} - Nothing
669
+ */
670
+ declare function DialogDrawCrafting(C: Character, Item: Item): void;
671
+ /**
672
+ * Draw the list of items
673
+ *
674
+ * @param {Character} C - The character currently focused in the dialog.
675
+ * @returns {void} - Nothing
676
+ */
677
+ declare function DialogDrawItemMenu(C: Character): void;
678
+ /**
679
+ * Searches in the dialog for a specific stage keyword and returns that dialog option if we find it, error otherwise
680
+ * @param {string} KeyWord - The key word to search for
681
+ * @returns {string}
682
+ */
683
+ declare function DialogFindPlayer(KeyWord: string): string;
684
+ /**
685
+ * Searches in the dialog for a specific stage keyword and returns that dialog option if we find it
686
+ * @param {Character} C - The character whose dialog optio*
687
+ * @param {string} KeyWord1 - The key word to search for
688
+ * @param {string} [KeyWord2] - An optionally given second key word. is only looked for, if specified and the first
689
+ * keyword was not found.
690
+ * @param {boolean} [ReturnPrevious=true] - If specified, returns the previous dialog, if neither of the the two key words were found
691
+ ns should be searched
692
+ * @returns {string} - The name of a dialog. That can either be the one with the keyword or the previous dialog.
693
+ * An empty string is returned, if neither keyword was found and no previous dialog was given.
694
+ */
695
+ declare function DialogFind(C: Character, KeyWord1: string, KeyWord2?: string, ReturnPrevious?: boolean): string;
696
+ /**
697
+ * Searches in the dialog for a specific stage keyword and returns that dialog option if we find it and replace the names
698
+ * @param {Character} C - The character whose dialog options should be searched
699
+ * @param {string} KeyWord1 - The key word to search for
700
+ * @param {string} [KeyWord2] - An optionally given second key word. is only looked for, if specified and the first
701
+ * keyword was not found.
702
+ * @param {boolean} [ReturnPrevious] - If specified, returns the previous dialog, if neither of the the two key words were found
703
+ * @returns {string} - The name of a dialog. That can either be the one with the keyword or the previous dialog.
704
+ * An empty string is returned, if neither keyword was found and no previous dialog was given. 'SourceCharacter'
705
+ * is replaced with the player's name and 'DestinationCharacter' with the current character's name.
706
+ */
707
+ declare function DialogFindAutoReplace(C: Character, KeyWord1: string, KeyWord2?: string, ReturnPrevious?: boolean): string;
708
+ /**
709
+ * Draw the up/down arrow to bump a character up and down if they're hidden.
710
+ */
711
+ declare function DialogDrawRepositionButton(): void;
712
+ /**
713
+ * Draws the top menu buttons of the current dialog.
714
+ *
715
+ * @param {Character} C The character currently focused.
716
+ */
717
+ declare function DialogDrawTopMenu(C: Character): void;
718
+ /**
719
+ * Draws the initial Dialog screen.
720
+ *
721
+ * This is the main handler for drawing the Dialog UI, which activates
722
+ * when the player clicks on herself or another player.
723
+ *
724
+ * @returns {void} - Nothing
725
+ */
726
+ declare function DialogDraw(): void;
727
+ /**
728
+ * Draw a single line of text with an optional item preview icon.
729
+ *
730
+ * This function is used when the character's group is somehow unavailable.
731
+ *
732
+ * @param {Character} C - The character currently being interacted with
733
+ * @param {Item} [item] - The (optional) item in the currently selected group
734
+ * @param {string} msg - The explanation message to draw
735
+ */
736
+ declare function DialogDrawItemMessage(C: Character, msg: string, item?: Item): void;
737
+ /**
738
+ * Draw the menu for changing facial expressions
739
+ * @returns {void} - Nothing
740
+ */
741
+ declare function DialogDrawExpressionMenu(): void;
742
+ /**
743
+ * Return the page number of the expression item's current expression.
744
+ * @param {ExpressionItem} item - The expression item
745
+ * @returns {number} The page number of the item's current expression
746
+ */
747
+ declare function DialogGetCurrentExpressionPage(item: ExpressionItem): number;
748
+ /**
749
+ * Handles clicks in the dialog expression menu.
750
+ * @returns {void} - Nothing
751
+ */
752
+ declare function DialogClickExpressionMenu(): void;
753
+ /**
754
+ * Draws the pose sub menu
755
+ * @returns {void} - Nothing
756
+ */
757
+ declare function DialogDrawPoseMenu(): void;
758
+ /**
759
+ * Handles clicks in the pose sub menu
760
+ * @returns {void} - Nothing
761
+ */
762
+ declare function DialogClickPoseMenu(): void;
763
+ /**
764
+ * Sets the current character sub menu to the owner rules
765
+ * @returns {void} - Nothing
766
+ */
767
+ declare function DialogViewOwnerRules(): void;
768
+ /**
769
+ * Draws the rules sub menu
770
+ * @returns {void} - Nothing
771
+ */
772
+ declare function DialogDrawOwnerRulesMenu(): void;
773
+ /**
774
+ * Sets the skill ratio for the player, will be a % of effectiveness applied to the skill when using it.
775
+ * This way a player can use only a part of her bondage or evasion skill.
776
+ * @param {SkillType} SkillType - The name of the skill to influence
777
+ * @param {string} NewRatio - The ratio of this skill that should be used
778
+ * @returns {void} - Nothing
779
+ */
780
+ declare function DialogSetSkillRatio(SkillType: SkillType, NewRatio: string): void;
781
+ /**
782
+ * Sends an room administrative command to the server for the chat room from the player dialog
783
+ * @param {string} ActionType - The name of the administrative command to use
784
+ * @param {string} Publish - Determines whether the action should be published to the ChatRoom. As this is a string, use "true" to do so
785
+ * @returns {void} - Nothing
786
+ */
787
+ declare function DialogChatRoomAdminAction(ActionType: string, Publish: string): void;
788
+ /**
789
+ * Leave the dialog and revert back to a safe state, when the player uses her safe word
790
+ * @returns {void} - Nothing
791
+ */
792
+ declare function DialogChatRoomSafewordRevert(): void;
793
+ /**
794
+ * Leave the dialog and release the player of all restraints before returning them to the Main Lobby
795
+ * @returns {void} - Nothing
796
+ */
797
+ declare function DialogChatRoomSafewordRelease(): void;
798
+ /**
799
+ * Close the dialog and switch to the crafting screen.
800
+ * @returns {void} - Nothing
801
+ */
802
+ declare function DialogOpenCraftingScreen(): void;
803
+ /**
804
+ * Check whether it's possible to access the crafting interface.
805
+ * @returns {boolean}
806
+ */
807
+ declare function DialogCanCraft(): boolean;
808
+ /**
809
+ * Provides a group's real name for male characters
810
+ *
811
+ * @param {Character} C
812
+ * @param {AssetGroup} G
813
+ */
814
+ declare function DialogActualNameForGroup(C: Character, G: AssetGroup): string;
815
+ /**
816
+ * Propose one of the struggle minigames or start one automatically.
817
+ *
818
+ * This function checks the difficulty of the current struggle attempt and
819
+ * either use the Strength minigame by default or setup the menu state to show
820
+ * the selection screen.
821
+ *
822
+ * @param {Character} C
823
+ * @param {DialogStruggleActionType} Action
824
+ * @param {Item} PrevItem
825
+ * @param {Item} NextItem
826
+ */
827
+ declare function DialogStruggleStart(C: Character, Action: DialogStruggleActionType, PrevItem: Item, NextItem: Item): void;
828
+ /**
829
+ * Handle the struggle minigame completing, either as a failure, an interruption, or a success.
830
+ *
831
+ * @type {StruggleCompletionCallback}
832
+ */
833
+ declare function DialogStruggleStop(C: Character, Game: StruggleKnownMinigames, { Progress, PrevItem, NextItem, Skill, Attempts, Interrupted, Auto }: StruggleCompletionData): void;
834
+ declare var DialogText: string;
835
+ declare var DialogTextDefault: string;
836
+ declare var DialogTextDefaultTimer: number;
837
+ /** The duration temporary status message show up for, in ms
838
+ * @type {number}
839
+ */
840
+ declare var DialogTextDefaultDuration: number;
841
+ /**
842
+ * The default color to use when applying items.
843
+ * @type {string}
844
+ */
845
+ declare var DialogColorSelect: string;
846
+ /**
847
+ * The list of available items for the selected group.
848
+ * @type DialogInventoryItem[]
849
+ */
850
+ declare var DialogInventory: DialogInventoryItem[];
851
+ /**
852
+ * The current page offset of the item list. Also used for activities.
853
+ * @type {number}
854
+ */
855
+ declare var DialogInventoryOffset: number;
856
+ /**
857
+ * The grid configuration for most item views (items, permissions, activities)
858
+ * @type {CommonGenerateGridParameters}
859
+ */
860
+ declare const DialogInventoryGrid: CommonGenerateGridParameters;
861
+ /**
862
+ * The item currently selected in the Dialog and showing its extended screen.
863
+ *
864
+ * Note that in case this is a lock, the item being locked is available in {@link DialogFocusSourceItem}.
865
+ * @type {Item|null}
866
+ */
867
+ declare var DialogFocusItem: Item | null;
868
+ /** @type {Item|null} */
869
+ declare var DialogTightenLoosenItem: Item | null;
870
+ /**
871
+ * The actual item being locked while the lock asset has its extended screen drawn.
872
+ * @type {Item|null}
873
+ */
874
+ declare var DialogFocusSourceItem: Item | null;
875
+ /** @type {null | ReturnType<typeof setTimeout>} */
876
+ declare var DialogFocusItemColorizationRedrawTimer: null | ReturnType<typeof setTimeout>;
877
+ /**
878
+ * The list of currently visible menu item buttons.
879
+ * @type {DialogMenuButton[]}
880
+ */
881
+ declare var DialogMenuButton: DialogMenuButton[];
882
+ /**
883
+ * The dialog's current mode, what is currently shown.
884
+ * @type {DialogMenuMode}
885
+ */
886
+ declare var DialogMenuMode: DialogMenuMode;
887
+ /** @deprecated Use DialogMenuMode. */
888
+ declare var DialogColor: any;
889
+ /** @deprecated Use DialogMenuMode. */
890
+ declare var DialogItemPermissionMode: any;
891
+ /**
892
+ * @deprecated Use DialogMenuMode.
893
+ * @type {null | Item}
894
+ * */
895
+ declare var DialogItemToLock: null | Item;
896
+ /**
897
+ * @deprecated Use DialogMenuMode.
898
+ */
899
+ declare var DialogActivityMode: boolean;
900
+ /** @deprecated Use DialogMenuMode. */
901
+ declare var DialogLockMenu: boolean;
902
+ /** @deprecated Use DialogMenuMode. */
903
+ declare var DialogCraftingMenu: boolean;
904
+ /**
905
+ * The group that was selected before we entered the expression coloring screen
906
+ * @type {{mode: DialogMenuMode, group: AssetItemGroup}}
907
+ */
908
+ declare var DialogExpressionPreviousMode: {
909
+ mode: DialogMenuMode;
910
+ group: AssetItemGroup;
911
+ };
912
+ /** @type {ExpressionItem[]} */
913
+ declare var DialogFacialExpressions: ExpressionItem[];
914
+ /** The maximum number of expressions per page for a given asset group. */
915
+ declare const DialogFacialExpressionsPerPage: 18;
916
+ /**
917
+ * The currently selected expression page number for a given asset group.
918
+ * Contains up to {@link DialogFacialExpressionsPerPage} expressions.
919
+ */
920
+ declare let DialogFacialExpressionsSelectedPage: number;
921
+ declare var DialogFacialExpressionsSelected: number;
922
+ declare var DialogFacialExpressionsSelectedBlindnessLevel: number;
923
+ /** @type {Character[]} */
924
+ declare var DialogSavedExpressionPreviews: Character[];
925
+ /** @type {Pose[][]} */
926
+ declare var DialogActivePoses: Pose[][];
927
+ declare var DialogExtendedMessage: string;
928
+ /**
929
+ * The list of available activities for the selected group.
930
+ * @type {ItemActivity[]}
931
+ */
932
+ declare var DialogActivity: ItemActivity[];
933
+ /** @type {Record<"Enabled" | "Equipped" | "BothFavoriteUsable" | "TargetFavoriteUsable" | "PlayerFavoriteUsable" | "Usable" | "TargetFavoriteUnusable" | "PlayerFavoriteUnusable" | "Unusable" | "Blocked", DialogSortOrder>} */
934
+ declare var DialogSortOrder: Record<"Enabled" | "Equipped" | "BothFavoriteUsable" | "TargetFavoriteUsable" | "PlayerFavoriteUsable" | "Usable" | "TargetFavoriteUnusable" | "PlayerFavoriteUnusable" | "Unusable" | "Blocked", DialogSortOrder>;
935
+ /** @type {null | DialogSelfMenuOptionType} */
936
+ declare var DialogSelfMenuSelected: null | DialogSelfMenuOptionType;
937
+ declare var DialogLeaveDueToItem: boolean;
938
+ declare var DialogLentLockpicks: boolean;
939
+ declare var DialogGamingPreviousRoom: string;
940
+ /** @type {"" | ModuleType} */
941
+ declare var DialogGamingPreviousModule: "" | ModuleType;
942
+ declare var DialogButtonDisabledTester: RegExp;
943
+ /**
944
+ * The attempted action that's leading the player to struggle.
945
+ * @type {DialogStruggleActionType?}
946
+ */
947
+ declare let DialogStruggleAction: DialogStruggleActionType | null;
948
+ /**
949
+ * The item we're struggling out of, or swapping from.
950
+ * @type {Item}
951
+ */
952
+ declare let DialogStrugglePrevItem: Item;
953
+ /**
954
+ * The item we're swapping to.
955
+ * @type {Item}
956
+ */
957
+ declare let DialogStruggleNextItem: Item;
958
+ /** Whether we went through the struggle selection screen or went straight through. */
959
+ declare let DialogStruggleSelectMinigame: boolean;
960
+ /** @type {Map<string, string>} */
961
+ declare var PlayerDialog: Map<string, string>;
962
+ /** @type {FavoriteState[]} */
963
+ declare var DialogFavoriteStateDetails: FavoriteState[];
964
+ /**
965
+ * The list of menu types available when clicking on yourself
966
+ * @type {readonly DialogSelfMenuOptionType[]}
967
+ */
968
+ declare var DialogSelfMenuOptions: readonly DialogSelfMenuOptionType[];
969
+ /** @type {Partial<Record<InventoryIcon, EffectName[]>>} */
970
+ declare const DialogEffectIconTable: Partial<Record<InventoryIcon, EffectName[]>>;