bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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@@ -0,0 +1,36 @@
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/**
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* Loads the magic school laboratory and the teacher
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolEscapeLoad(): void;
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/**
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* Runs the room
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolEscapeRun(): void;
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/**
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* Handles the click events. Called from CommonClick()
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolEscapeClick(): void;
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/**
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* When the spell ends, we remove some restraints if the player succeeded
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolEscapeSpellEnd(): void;
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/**
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* Sets the difficulty for the escape challenge
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* @param {number} Seconds - The number of seconds before the challenge ends
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolEscapeSetTime(Seconds: number): void;
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/**
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* Starts the escape challenge and sets the clock
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolEscapeStart(): void;
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declare var MagicSchoolEscapeBackground: string;
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/** @type {null | NPCCharacter} */
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declare var MagicSchoolEscapeInstructor: null | NPCCharacter;
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declare var MagicSchoolEscapeSeconds: number;
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declare var MagicSchoolEscapeTimer: number;
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@@ -0,0 +1,170 @@
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/**
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* Dresses a character C as a witch, the colors and clothes can changes based on the house
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* @param {Character} C - The character that will wear the clothes
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* @param {"" | "Maiestas" | "Vincula" | "Amplector" | "Corporis"} House - The house name
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratoryPrepareNPC(C: Character, House: "" | "Maiestas" | "Vincula" | "Amplector" | "Corporis"): void;
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/**
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* Loads the magic school laboratory and the teacher
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratoryLoad(): void;
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/**
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* Runs the room
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratoryRun(): void;
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/**
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* Handles the click events. Called from CommonClick()
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratoryClick(): void;
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/**
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* When the user wants to practice a spell
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* @param {number} SpellNumber - The spell number (0 to strip, etc.)
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratorySpellPractice(SpellNumber: number): void;
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/**
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* When the magic spell practice puzzle ends
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratorySpellPracticeEnd(): void;
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/**
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* Check if someone is a member of a magic house or not
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* @param {"" | "Maiestas" | "Vincula" | "Amplector" | "Corporis"} House - The house name
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* @returns {boolean} - TRUE if a member, FALSE if not
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*/
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declare function MagicSchoolLaboratoryInHouse(House: "" | "Maiestas" | "Vincula" | "Amplector" | "Corporis"): boolean;
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/**
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* Joins a specific magic house, sets the reputation to 1 and clear all other reputations
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* @param {"" | MagicSchoolHouse} House - The house name
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratoryJoinHouse(House: "" | MagicSchoolHouse): void;
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/**
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* Dresses the player as it's current magic school house
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratoryDressHouse(): void;
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/**
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* Check if a NPC is a member of a magic house or not
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* @param {MagicSchoolHouse} House - The house name
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* @returns {boolean} - TRUE if a member, FALSE if not
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*/
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declare function MagicSchoolLaboratoryFromHouse(House: MagicSchoolHouse): boolean;
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/**
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* Check if a NPC is a member of the player's house
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* @param {MagicSchoolHouse} House - The house name
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* @returns {boolean} - TRUE if from same house, FALSE if not
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*/
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declare function MagicSchoolLaboratoryFromSameHouse(House: MagicSchoolHouse): boolean;
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/**
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* Check if a NPC is a member of the player's rival house
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* @param {MagicSchoolHouse} House - The house name
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* @returns {boolean} - TRUE if a rival, FALSE if not
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*/
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declare function MagicSchoolLaboratoryFromRivalHouse(House: MagicSchoolHouse): boolean;
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/**
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* Starts a practice battle against the school teacher
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* @param {number} Difficulty - The difficulty level from 0 to 10 (hardest)
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratoryMagicBattleStart(Difficulty: number): void;
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/**
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* When the magic battle practice ends
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratoryMagicBattleEnd(): void;
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80
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/**
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* Generates a random student from the same house as the player (sister)
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratoryBuildSister(): void;
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/**
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* Generates a random student that will meet the player
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratoryFindStudent(): void;
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90
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/**
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* When a fight begins between the player and a student
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* @param {"Wage25" | "Honor" | "RainbowWand"} Type - The type of battle to do (Normal, Wage or Honor)
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratoryBattleStudentStart(Type: "Wage25" | "Honor" | "RainbowWand"): void;
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/**
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* When a student battle ends, we release the winner, change reputation or give some money based on the wage
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratoryBattleStudentEnd(): void;
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/**
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* Sets an emote for the student when there's an activity
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* @param {ExpressionNameMap["Blush"]} Blush
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* @param {ExpressionNameMap["Eyes"]} Eyes
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* @returns {void}
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*/
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declare function MagicSchoolLaboratoryStudentEmote(Blush: ExpressionNameMap["Blush"], Eyes: ExpressionNameMap["Eyes"]): void;
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/**
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109
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* Checks, if the player can bring the student to her private room
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* @returns {boolean} - Returns true, if the player can
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*/
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declare function MagicSchoolLaboratoryCanTransferToRoom(): boolean;
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/**
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* Triggered when the player transfers the student to her private room
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratoryTransferToRoom(): void;
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/**
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* Triggered when the player won and ungag the student to talk with her
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* @returns {void} - Nothing
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121
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*/
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122
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declare function MagicSchoolLaboratoryUngagStudent(): void;
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123
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/**
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* Triggered when the player lost and get ungagged by the student, can affect reputation
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratoryUngagPlayer(RepChange: any): void;
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128
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/**
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129
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* Triggered when the player lost and get untied by the student, can affect reputation
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* @returns {void} - Nothing
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*/
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declare function MagicSchoolLaboratoryReleasePlayer(RepChange: any): void;
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133
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/**
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134
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* When the player lost a battle and the student tests a spell on her
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135
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* @returns {void} - Nothing
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136
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*/
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declare function MagicSchoolLaboratoryLoserSpell(RepChange: any): void;
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138
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/**
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139
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* Returns the player in the main hall in her current bondage
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140
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* @returns {void} - Nothing
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141
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*/
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142
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declare function MagicSchoolLaboratoryPlayerMainHall(): void;
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143
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/**
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144
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* Starts a max difficulty battle against the master
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145
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* @returns {void} - Nothing
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146
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*/
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147
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declare function MagicSchoolLaboratoryBattleMasterStart(): void;
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148
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/**
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149
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* When the magic battle against the master ends
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150
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* @returns {void} - Nothing
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151
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*/
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152
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declare function MagicSchoolLaboratoryBattleMasterEnd(): void;
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153
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/**
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154
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* When the player learns the master technique from it's house
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155
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* @returns {void} - Nothing
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156
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*/
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157
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declare function MagicSchoolLaboratoryLearnMastery(): void;
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158
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/**
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159
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* Returns TRUE if the rainbow wand can be waged in a magic fight
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160
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* @returns {boolean} - TRUE if it can be waged
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161
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+
*/
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162
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declare function MagicSchoolLaboratoryCanWageWand(): boolean;
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163
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declare var MagicSchoolLaboratoryBackground: string;
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164
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/** @type {null | NPCCharacter} */
|
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165
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declare var MagicSchoolLaboratoryTeacher: null | NPCCharacter;
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166
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/** @type {null | NPCCharacter} */
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167
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declare var MagicSchoolLaboratoryStudent: null | NPCCharacter;
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168
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declare var MagicSchoolLaboratoryBattleWage: string;
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169
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declare var MagicSchoolLaboratoryLastSpell: string;
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170
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declare var MagicSchoolLaboratorySpellCount: number;
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@@ -0,0 +1,305 @@
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1
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/**
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2
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* Checks if the player is helpless (maids disabled) or not.
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3
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* @returns {boolean} - Returns true if the player still has time remaining after asking the maids to stop helping
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4
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+
*/
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5
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declare function MaidQuartersIsMaidsDisabled(): boolean;
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6
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/**
|
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7
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* Checks if the player is helpless (maids disabled) or not and also if they have reputation to do work
|
|
8
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* @returns {boolean} - Returns true if the player has maids enabled and also has rep
|
|
9
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+
*/
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10
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+
declare function MaidQuartersCanDoWorkForMaids(): boolean;
|
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11
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+
/**
|
|
12
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* Checks if the player is helpless (maids disabled) or not and also if they have reputation to do work
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13
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* @returns {boolean} - Returns true if the player has maids enabled and also has rep
|
|
14
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+
*/
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15
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+
declare function MaidQuartersCanDoWorkButMaidsDisabled(): boolean;
|
|
16
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+
/**
|
|
17
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+
* CHecks for appropriate dressing
|
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18
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+
* @returns {boolean} - Returns true if the player wears a maid dress and a maid hair band, false otherwise
|
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19
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+
*/
|
|
20
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+
declare function MaidQuartersPlayerInMaidUniform(): boolean;
|
|
21
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+
/**
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22
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+
* Checks, if the player is fully dressed for the 'serve drinks' job
|
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23
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+
* @returns {boolean} - Retruns true, if the player is wearing a maid uniform, has her legs and arms restrained, is gagged and wearing a serving tray
|
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24
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+
*/
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|
25
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+
declare function MaidQuartersPlayerInDrinksUniform(): boolean;
|
|
26
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+
/**
|
|
27
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+
* Checks, if the player can leave the maid to wear her uniform for the 'serve drink job'
|
|
28
|
+
* @returns {boolean} - Returns true, if the player is a maid, not wearing her uniform and was not forced to do the job
|
|
29
|
+
*/
|
|
30
|
+
declare function MaidQuartersPlayerCanChangeForDrinks(): boolean;
|
|
31
|
+
/**
|
|
32
|
+
* Checks, if the player is fully dressed for the 'clean room job'
|
|
33
|
+
* @returns {boolean} - Returns true, if the player is wearing a maid uniform, has her feet, legs and arms restrained and is wearing a duster gag
|
|
34
|
+
*/
|
|
35
|
+
declare function MaidQuartersPlayerInCleaningUniform(): boolean;
|
|
36
|
+
/**
|
|
37
|
+
* Checks, if the player can leave the maid to wear her uniform for the 'clean room job'
|
|
38
|
+
* @returns {boolean} - Returns true, if the player is a maid and not wearing her uniform
|
|
39
|
+
*/
|
|
40
|
+
declare function MaidQuartersPlayerCanChangeForCleaning(): boolean;
|
|
41
|
+
/**
|
|
42
|
+
* Checks, if the player can leave the maid to wear her uniform for the 'rescue job'
|
|
43
|
+
* @returns {boolean} - Returns true, if the player is a maid and not wearing her uniform
|
|
44
|
+
*/
|
|
45
|
+
declare function MaidQuartersPlayerCanChangeForRescue(): boolean;
|
|
46
|
+
/**
|
|
47
|
+
* Update the maid current dialog to give an advice about why the player's current outfit isn't a maid outfit
|
|
48
|
+
*/
|
|
49
|
+
declare function MaidQuartersAdviceMaidUniform(): void;
|
|
50
|
+
/**
|
|
51
|
+
* Checks, if the player is able to do the 'serve drinks' job
|
|
52
|
+
* @returns {boolean} - Returns true, if the player can do the job, false otherwise
|
|
53
|
+
*/
|
|
54
|
+
declare function MaidQuartersAllowMaidDrinks(): boolean;
|
|
55
|
+
/**
|
|
56
|
+
* Checks, if the player is ready for the 'serve drinks' job and is allowed to do it
|
|
57
|
+
* @returns {boolean} - Returns true, if the player is ready for the job, false otherwise
|
|
58
|
+
*/
|
|
59
|
+
declare function MaidQuartersAllowSelfBondageMaidDrinks(): boolean;
|
|
60
|
+
/**
|
|
61
|
+
* Accept to start the 'serve drinks' job when self prepared for it
|
|
62
|
+
* @returns {void} - Nothing
|
|
63
|
+
*/
|
|
64
|
+
declare function MaidQuartersAcceptSelfBondageMaidDrinks(): void;
|
|
65
|
+
/**
|
|
66
|
+
* Checks, if the player can do the 'clean room job'
|
|
67
|
+
* @returns {boolean} - Returns true, if the player can do the job, false otherwise
|
|
68
|
+
*/
|
|
69
|
+
declare function MaidQuartersAllowMaidCleaning(): boolean;
|
|
70
|
+
/**
|
|
71
|
+
* Checks, if the player is ready for the 'clean room job' and is allowed to do it
|
|
72
|
+
* @returns {boolean} - Returns true, if the player is ready for the job, false otherwise
|
|
73
|
+
*/
|
|
74
|
+
declare function MaidQuartersAllowSelfBondageMaidCleaning(): boolean;
|
|
75
|
+
/**
|
|
76
|
+
* Accept to start the 'clean room job' when self prepared for it
|
|
77
|
+
* @returns {void} - Nothing
|
|
78
|
+
*/
|
|
79
|
+
declare function MaidQuartersAcceptSelfBondageMaidCleaning(): void;
|
|
80
|
+
/**
|
|
81
|
+
* Checks, if the player can do the 'play music' job
|
|
82
|
+
* @returns {boolean} - Returns true, if the player can do the job, false otherwise
|
|
83
|
+
*/
|
|
84
|
+
declare function MaidQuartersAllowMaidPlayMusic(): boolean;
|
|
85
|
+
/**
|
|
86
|
+
* Checks, if the player can do a rescue mission
|
|
87
|
+
* @returns {boolean} - Returns true, if the player can do the job, false otherwise
|
|
88
|
+
*/
|
|
89
|
+
declare function MaidQuartersAllowRescue(): boolean;
|
|
90
|
+
/**
|
|
91
|
+
* Checks, if the player is on a running rescue mission
|
|
92
|
+
* @returns {boolean} - Returns true, if the player has a running but unfinished rescue mission, false otherwise
|
|
93
|
+
*/
|
|
94
|
+
declare function MaidQuartersAllowCancelRescue(): boolean;
|
|
95
|
+
/**
|
|
96
|
+
* Checks, if the 'Unlock Sarah' quest is available
|
|
97
|
+
* @returns {boolean} - Returns true, if the quest is available, false otherwise
|
|
98
|
+
*/
|
|
99
|
+
declare function MaidQuartersCanFreeSarah(): boolean;
|
|
100
|
+
/**
|
|
101
|
+
* Checks, if the maid can release the player from her restraint
|
|
102
|
+
* @returns {boolean} - Returns true, if the player can be released, false otherwise
|
|
103
|
+
*/
|
|
104
|
+
declare function MaidQuartersCanReleasePlayer(): boolean;
|
|
105
|
+
/**
|
|
106
|
+
* Checks, if the maid is unable to free the player
|
|
107
|
+
* @returns {boolean} - Returns true, if the maid is unable to free the player, false otherwise
|
|
108
|
+
*/
|
|
109
|
+
declare function MaidQuartersCannotReleasePlayer(): boolean;
|
|
110
|
+
/**
|
|
111
|
+
* Checks, if the player can get the duster gag
|
|
112
|
+
* @returns {boolean} - Returns true, if the player can get the duster gag, false otherwise
|
|
113
|
+
*/
|
|
114
|
+
declare function MaidQuartersCanGetDusterGag(): boolean;
|
|
115
|
+
/**
|
|
116
|
+
* Checks, if the player has finished the 'serve drinks' job
|
|
117
|
+
* @returns {boolean} - Returns true, if the job is finished, false otherwise
|
|
118
|
+
*/
|
|
119
|
+
declare function MaidQuartersOnlineDrinkCompleted(): boolean;
|
|
120
|
+
/**
|
|
121
|
+
* Checks if the player can talk after being rewarded for the online drinks mini-game
|
|
122
|
+
* @returns {boolean} - Returns true, if the player is gagged or restrained.
|
|
123
|
+
*/
|
|
124
|
+
declare function MaidQuartersOnlineDrinkIsRestrained(): boolean;
|
|
125
|
+
/**
|
|
126
|
+
* Checks if the player can get ungagged by the maids
|
|
127
|
+
* @returns {boolean} - Returns true, if the maids can remove the gag, false otherwise
|
|
128
|
+
*/
|
|
129
|
+
declare function MaidQuartersCanUngag(): boolean;
|
|
130
|
+
declare function MaidQuartersCanUngagAndMaidsDisabled(): boolean;
|
|
131
|
+
/**
|
|
132
|
+
* Checks, if the maids are unable to remove the gag (if there is one)
|
|
133
|
+
* @returns {boolean} - Returns true, if the player cannot be ungagged by the maids, false otherwise
|
|
134
|
+
*/
|
|
135
|
+
declare function MaidQuartersCannotUngag(): boolean;
|
|
136
|
+
declare function MaidQuartersCannotUngagAndMaidsNotDisabled(): boolean;
|
|
137
|
+
/**
|
|
138
|
+
* Loads the maid quarters. This function is called dynamically, as soon, as the player enters the maid quarters
|
|
139
|
+
* @returns {void} - Nothing
|
|
140
|
+
*/
|
|
141
|
+
declare function MaidQuartersLoad(): void;
|
|
142
|
+
/**
|
|
143
|
+
* Runs the maid quarters dialog
|
|
144
|
+
* This function is called periodically so don't use it for extensive use or the call of other complex functions
|
|
145
|
+
* @returns {void} - Nothing
|
|
146
|
+
*/
|
|
147
|
+
declare function MaidQuartersRun(): void;
|
|
148
|
+
/**
|
|
149
|
+
* Handles the click events of the maid quarters. Clicks are propageted from 'CommonClick()'
|
|
150
|
+
* @returns {void} - Nothing
|
|
151
|
+
*/
|
|
152
|
+
declare function MaidQuartersClick(): void;
|
|
153
|
+
/**
|
|
154
|
+
* The maid ungags the player
|
|
155
|
+
* @returns {void} - Nothing
|
|
156
|
+
*/
|
|
157
|
+
declare function MaidQuartersMaidUngagPlayer(): void;
|
|
158
|
+
/**
|
|
159
|
+
* Dresses the player as a maid
|
|
160
|
+
* @returns {void} - Nothing
|
|
161
|
+
*/
|
|
162
|
+
declare function MaidQuartersWearMaidUniform(): void;
|
|
163
|
+
/**
|
|
164
|
+
* Removes the maid uniform and dresses the character back
|
|
165
|
+
* @returns {void} - Nothing
|
|
166
|
+
*/
|
|
167
|
+
declare function MaidQuartersRemoveMaidUniform(): void;
|
|
168
|
+
/**
|
|
169
|
+
* Starts a mini game or maid chore
|
|
170
|
+
* @param {string} GameType - Name of the mini-game to launch
|
|
171
|
+
* @param {number} Difficulty - Difficulty Ration for the mini-game
|
|
172
|
+
* @returns {void} - Nothing
|
|
173
|
+
*/
|
|
174
|
+
declare function MaidQuartersMiniGameStart(GameType: string, Difficulty: number): void;
|
|
175
|
+
/**
|
|
176
|
+
* Is called when the mini game ends and sends the player back to the maid quarters.
|
|
177
|
+
* Depending on the choosen game, the next dialog option is selected
|
|
178
|
+
* @returns {void} - Nothing
|
|
179
|
+
*/
|
|
180
|
+
declare function MaidQuartersMiniGameEnd(): void;
|
|
181
|
+
/**
|
|
182
|
+
* When an ordinary mini game / maid chore is successful, the player gets paid and the maid reputation increases
|
|
183
|
+
* @returns {void} - Nothing
|
|
184
|
+
*/
|
|
185
|
+
declare function MaidQuartersMiniGamePay(): void;
|
|
186
|
+
/**
|
|
187
|
+
* When the music mini game is successful, the player gets paid
|
|
188
|
+
* @returns {void} - Nothing
|
|
189
|
+
*/
|
|
190
|
+
declare function MaidQuartersMiniGamePayAdvanced(): void;
|
|
191
|
+
/**
|
|
192
|
+
* Handles the payment after a successful rescue mission
|
|
193
|
+
* @returns {void} - Nothing
|
|
194
|
+
*/
|
|
195
|
+
declare function MaidQuartersRescuePay(): void;
|
|
196
|
+
/**
|
|
197
|
+
* The maid releases the player, reduces her dominant score and assures that this option is only used once
|
|
198
|
+
* @returns {void} - Nothing
|
|
199
|
+
*/
|
|
200
|
+
declare function MaidQuartersMaidReleasePlayer(): void;
|
|
201
|
+
/**
|
|
202
|
+
* Collects the dominant reputation change of a player during the course of the various dialog options.
|
|
203
|
+
* When the player becomes a maid, the change is applied
|
|
204
|
+
* @param {string} Value - The value by which the reputation is changed
|
|
205
|
+
* @returns {void} - Nothing
|
|
206
|
+
*/
|
|
207
|
+
declare function MaidQuartersDominantRepChange(Value: string): void;
|
|
208
|
+
/**
|
|
209
|
+
* Switches from one maid to another in the initiation
|
|
210
|
+
* @param {string} MaidType - Name of the current maid type
|
|
211
|
+
*/
|
|
212
|
+
declare function MaidQuartersInitiationTransition(MaidType: string): void;
|
|
213
|
+
/**
|
|
214
|
+
* Change the initiation maid appearance on the spot to simulate a new character
|
|
215
|
+
* @returns {void} - Nothing
|
|
216
|
+
*/
|
|
217
|
+
declare function MaidQuartersChangeInitiationMaid(): void;
|
|
218
|
+
/**
|
|
219
|
+
* The player joins the maid sorority
|
|
220
|
+
* @returns {void} - Nothing
|
|
221
|
+
*/
|
|
222
|
+
declare function MaidQuartersBecomMaid(): void;
|
|
223
|
+
/**
|
|
224
|
+
* The player is promoted to head maid
|
|
225
|
+
* @returns {void} - Nothing
|
|
226
|
+
*/
|
|
227
|
+
declare function MaidQuartersBecomHeadMaid(): void;
|
|
228
|
+
/**
|
|
229
|
+
* Starts a maid rescue mission in a random room. The same room is never selected twice and
|
|
230
|
+
* the player is not sent to the introduction room when doing the daily quest
|
|
231
|
+
* @returns {void} - Nothing
|
|
232
|
+
*/
|
|
233
|
+
declare function MaidQuartersStartRescue(): void;
|
|
234
|
+
/**
|
|
235
|
+
* Cancels the current rescue mission
|
|
236
|
+
* @returns {void} - Nothing
|
|
237
|
+
*/
|
|
238
|
+
declare function MaidQuartersCancelRescue(): void;
|
|
239
|
+
/**
|
|
240
|
+
* The player as head maid can trick the maids into freeing Sarah
|
|
241
|
+
* @returns {void} - Nothing
|
|
242
|
+
*/
|
|
243
|
+
declare function MaidQuartersFreeSarah(): void;
|
|
244
|
+
/**
|
|
245
|
+
* The maid gives a duster gag to the player if she's in the sorority
|
|
246
|
+
* @returns {void} - Nothing
|
|
247
|
+
*/
|
|
248
|
+
declare function MaidQuartersGetDusterGag(): void;
|
|
249
|
+
/**
|
|
250
|
+
* Starts the online drink serving game
|
|
251
|
+
* @returns {void} - Nothing
|
|
252
|
+
*/
|
|
253
|
+
declare function MaidQuartersOnlineDrinkStart(): void;
|
|
254
|
+
/**
|
|
255
|
+
* On online player picks a drink from the plyers tray. She only gets credited, if it was a new customer
|
|
256
|
+
* @param {number} MemberNumber - The member ID of the customer
|
|
257
|
+
* @param {number|string} DrinkValue - The value of the picked drink
|
|
258
|
+
*/
|
|
259
|
+
declare function MaidQuartersOnlineDrinkPick(MemberNumber: number, DrinkValue: number | string): void;
|
|
260
|
+
/**
|
|
261
|
+
* Calculates the player's earnings from the online drink serving.
|
|
262
|
+
* When the maid tray is empty, the player can get paid (40% of drink value + 10$)
|
|
263
|
+
* @returns {void} - Nothing
|
|
264
|
+
*/
|
|
265
|
+
declare function MaidQuartersOnlineDrinkPay(): void;
|
|
266
|
+
/**
|
|
267
|
+
* Flags the online drink serving as not initiated by the player's owner
|
|
268
|
+
* @returns {void} - Nothing
|
|
269
|
+
*/
|
|
270
|
+
declare function MaidQuartersNotFromOwner(): void;
|
|
271
|
+
declare function MaidQuartersSetMaidsDisabled(minutes: any): void;
|
|
272
|
+
declare var MaidQuartersBackground: string;
|
|
273
|
+
/** @type {null | NPCCharacter} */
|
|
274
|
+
declare var MaidQuartersMaid: null | NPCCharacter;
|
|
275
|
+
/** @type {null | NPCCharacter} */
|
|
276
|
+
declare var MaidQuartersMaidInitiation: null | NPCCharacter;
|
|
277
|
+
/** @type {{ Cloth?: Item, Hat?: Item, ItemArms?: Item, ItemLegs?: Item, ItemFeet?: Item }} */
|
|
278
|
+
declare var MaidQuartersItemClothPrev: {
|
|
279
|
+
Cloth?: Item;
|
|
280
|
+
Hat?: Item;
|
|
281
|
+
ItemArms?: Item;
|
|
282
|
+
ItemLegs?: Item;
|
|
283
|
+
ItemFeet?: Item;
|
|
284
|
+
};
|
|
285
|
+
declare var MaidQuartersMaidReleasedPlayer: boolean;
|
|
286
|
+
declare var MaidQuartersCanBecomeMaid: boolean;
|
|
287
|
+
declare var MaidQuartersCannotBecomeMaidYet: boolean;
|
|
288
|
+
declare var MaidQuartersCanBecomeHeadMaid: boolean;
|
|
289
|
+
declare var MaidQuartersCannotBecomeHeadMaidYet: boolean;
|
|
290
|
+
declare var MaidQuartersIsMaid: boolean;
|
|
291
|
+
declare var MaidQuartersIsHeadMaid: boolean;
|
|
292
|
+
declare var MaidQuartersSelfBondageMaidDrinksAccepted: boolean;
|
|
293
|
+
declare var MaidQuartersSelfBondageMaidCleaningAccepted: boolean;
|
|
294
|
+
declare var MaidQuartersDominantRep: number;
|
|
295
|
+
declare var MaidQuartersCurrentRescue: string;
|
|
296
|
+
declare var MaidQuartersRescueList: string[];
|
|
297
|
+
declare var MaidQuartersRescueStage: string[];
|
|
298
|
+
declare var MaidQuartersCurrentRescueStarted: boolean;
|
|
299
|
+
declare var MaidQuartersCurrentRescueCompleted: boolean;
|
|
300
|
+
declare var MaidQuartersOnlineDrinkStarted: boolean;
|
|
301
|
+
declare var MaidQuartersOnlineDrinkCount: number;
|
|
302
|
+
declare var MaidQuartersOnlineDrinkValue: number;
|
|
303
|
+
/** @type {number[]} */
|
|
304
|
+
declare var MaidQuartersOnlineDrinkCustomer: number[];
|
|
305
|
+
declare var MaidQuartersOnlineDrinkFromOwner: boolean;
|