bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,36 @@
1
+ /**
2
+ * Loads the magic school laboratory and the teacher
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function MagicSchoolEscapeLoad(): void;
6
+ /**
7
+ * Runs the room
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function MagicSchoolEscapeRun(): void;
11
+ /**
12
+ * Handles the click events. Called from CommonClick()
13
+ * @returns {void} - Nothing
14
+ */
15
+ declare function MagicSchoolEscapeClick(): void;
16
+ /**
17
+ * When the spell ends, we remove some restraints if the player succeeded
18
+ * @returns {void} - Nothing
19
+ */
20
+ declare function MagicSchoolEscapeSpellEnd(): void;
21
+ /**
22
+ * Sets the difficulty for the escape challenge
23
+ * @param {number} Seconds - The number of seconds before the challenge ends
24
+ * @returns {void} - Nothing
25
+ */
26
+ declare function MagicSchoolEscapeSetTime(Seconds: number): void;
27
+ /**
28
+ * Starts the escape challenge and sets the clock
29
+ * @returns {void} - Nothing
30
+ */
31
+ declare function MagicSchoolEscapeStart(): void;
32
+ declare var MagicSchoolEscapeBackground: string;
33
+ /** @type {null | NPCCharacter} */
34
+ declare var MagicSchoolEscapeInstructor: null | NPCCharacter;
35
+ declare var MagicSchoolEscapeSeconds: number;
36
+ declare var MagicSchoolEscapeTimer: number;
@@ -0,0 +1,170 @@
1
+ /**
2
+ * Dresses a character C as a witch, the colors and clothes can changes based on the house
3
+ * @param {Character} C - The character that will wear the clothes
4
+ * @param {"" | "Maiestas" | "Vincula" | "Amplector" | "Corporis"} House - The house name
5
+ * @returns {void} - Nothing
6
+ */
7
+ declare function MagicSchoolLaboratoryPrepareNPC(C: Character, House: "" | "Maiestas" | "Vincula" | "Amplector" | "Corporis"): void;
8
+ /**
9
+ * Loads the magic school laboratory and the teacher
10
+ * @returns {void} - Nothing
11
+ */
12
+ declare function MagicSchoolLaboratoryLoad(): void;
13
+ /**
14
+ * Runs the room
15
+ * @returns {void} - Nothing
16
+ */
17
+ declare function MagicSchoolLaboratoryRun(): void;
18
+ /**
19
+ * Handles the click events. Called from CommonClick()
20
+ * @returns {void} - Nothing
21
+ */
22
+ declare function MagicSchoolLaboratoryClick(): void;
23
+ /**
24
+ * When the user wants to practice a spell
25
+ * @param {number} SpellNumber - The spell number (0 to strip, etc.)
26
+ * @returns {void} - Nothing
27
+ */
28
+ declare function MagicSchoolLaboratorySpellPractice(SpellNumber: number): void;
29
+ /**
30
+ * When the magic spell practice puzzle ends
31
+ * @returns {void} - Nothing
32
+ */
33
+ declare function MagicSchoolLaboratorySpellPracticeEnd(): void;
34
+ /**
35
+ * Check if someone is a member of a magic house or not
36
+ * @param {"" | "Maiestas" | "Vincula" | "Amplector" | "Corporis"} House - The house name
37
+ * @returns {boolean} - TRUE if a member, FALSE if not
38
+ */
39
+ declare function MagicSchoolLaboratoryInHouse(House: "" | "Maiestas" | "Vincula" | "Amplector" | "Corporis"): boolean;
40
+ /**
41
+ * Joins a specific magic house, sets the reputation to 1 and clear all other reputations
42
+ * @param {"" | MagicSchoolHouse} House - The house name
43
+ * @returns {void} - Nothing
44
+ */
45
+ declare function MagicSchoolLaboratoryJoinHouse(House: "" | MagicSchoolHouse): void;
46
+ /**
47
+ * Dresses the player as it's current magic school house
48
+ * @returns {void} - Nothing
49
+ */
50
+ declare function MagicSchoolLaboratoryDressHouse(): void;
51
+ /**
52
+ * Check if a NPC is a member of a magic house or not
53
+ * @param {MagicSchoolHouse} House - The house name
54
+ * @returns {boolean} - TRUE if a member, FALSE if not
55
+ */
56
+ declare function MagicSchoolLaboratoryFromHouse(House: MagicSchoolHouse): boolean;
57
+ /**
58
+ * Check if a NPC is a member of the player's house
59
+ * @param {MagicSchoolHouse} House - The house name
60
+ * @returns {boolean} - TRUE if from same house, FALSE if not
61
+ */
62
+ declare function MagicSchoolLaboratoryFromSameHouse(House: MagicSchoolHouse): boolean;
63
+ /**
64
+ * Check if a NPC is a member of the player's rival house
65
+ * @param {MagicSchoolHouse} House - The house name
66
+ * @returns {boolean} - TRUE if a rival, FALSE if not
67
+ */
68
+ declare function MagicSchoolLaboratoryFromRivalHouse(House: MagicSchoolHouse): boolean;
69
+ /**
70
+ * Starts a practice battle against the school teacher
71
+ * @param {number} Difficulty - The difficulty level from 0 to 10 (hardest)
72
+ * @returns {void} - Nothing
73
+ */
74
+ declare function MagicSchoolLaboratoryMagicBattleStart(Difficulty: number): void;
75
+ /**
76
+ * When the magic battle practice ends
77
+ * @returns {void} - Nothing
78
+ */
79
+ declare function MagicSchoolLaboratoryMagicBattleEnd(): void;
80
+ /**
81
+ * Generates a random student from the same house as the player (sister)
82
+ * @returns {void} - Nothing
83
+ */
84
+ declare function MagicSchoolLaboratoryBuildSister(): void;
85
+ /**
86
+ * Generates a random student that will meet the player
87
+ * @returns {void} - Nothing
88
+ */
89
+ declare function MagicSchoolLaboratoryFindStudent(): void;
90
+ /**
91
+ * When a fight begins between the player and a student
92
+ * @param {"Wage25" | "Honor" | "RainbowWand"} Type - The type of battle to do (Normal, Wage or Honor)
93
+ * @returns {void} - Nothing
94
+ */
95
+ declare function MagicSchoolLaboratoryBattleStudentStart(Type: "Wage25" | "Honor" | "RainbowWand"): void;
96
+ /**
97
+ * When a student battle ends, we release the winner, change reputation or give some money based on the wage
98
+ * @returns {void} - Nothing
99
+ */
100
+ declare function MagicSchoolLaboratoryBattleStudentEnd(): void;
101
+ /**
102
+ * Sets an emote for the student when there's an activity
103
+ * @param {ExpressionNameMap["Blush"]} Blush
104
+ * @param {ExpressionNameMap["Eyes"]} Eyes
105
+ * @returns {void}
106
+ */
107
+ declare function MagicSchoolLaboratoryStudentEmote(Blush: ExpressionNameMap["Blush"], Eyes: ExpressionNameMap["Eyes"]): void;
108
+ /**
109
+ * Checks, if the player can bring the student to her private room
110
+ * @returns {boolean} - Returns true, if the player can
111
+ */
112
+ declare function MagicSchoolLaboratoryCanTransferToRoom(): boolean;
113
+ /**
114
+ * Triggered when the player transfers the student to her private room
115
+ * @returns {void} - Nothing
116
+ */
117
+ declare function MagicSchoolLaboratoryTransferToRoom(): void;
118
+ /**
119
+ * Triggered when the player won and ungag the student to talk with her
120
+ * @returns {void} - Nothing
121
+ */
122
+ declare function MagicSchoolLaboratoryUngagStudent(): void;
123
+ /**
124
+ * Triggered when the player lost and get ungagged by the student, can affect reputation
125
+ * @returns {void} - Nothing
126
+ */
127
+ declare function MagicSchoolLaboratoryUngagPlayer(RepChange: any): void;
128
+ /**
129
+ * Triggered when the player lost and get untied by the student, can affect reputation
130
+ * @returns {void} - Nothing
131
+ */
132
+ declare function MagicSchoolLaboratoryReleasePlayer(RepChange: any): void;
133
+ /**
134
+ * When the player lost a battle and the student tests a spell on her
135
+ * @returns {void} - Nothing
136
+ */
137
+ declare function MagicSchoolLaboratoryLoserSpell(RepChange: any): void;
138
+ /**
139
+ * Returns the player in the main hall in her current bondage
140
+ * @returns {void} - Nothing
141
+ */
142
+ declare function MagicSchoolLaboratoryPlayerMainHall(): void;
143
+ /**
144
+ * Starts a max difficulty battle against the master
145
+ * @returns {void} - Nothing
146
+ */
147
+ declare function MagicSchoolLaboratoryBattleMasterStart(): void;
148
+ /**
149
+ * When the magic battle against the master ends
150
+ * @returns {void} - Nothing
151
+ */
152
+ declare function MagicSchoolLaboratoryBattleMasterEnd(): void;
153
+ /**
154
+ * When the player learns the master technique from it's house
155
+ * @returns {void} - Nothing
156
+ */
157
+ declare function MagicSchoolLaboratoryLearnMastery(): void;
158
+ /**
159
+ * Returns TRUE if the rainbow wand can be waged in a magic fight
160
+ * @returns {boolean} - TRUE if it can be waged
161
+ */
162
+ declare function MagicSchoolLaboratoryCanWageWand(): boolean;
163
+ declare var MagicSchoolLaboratoryBackground: string;
164
+ /** @type {null | NPCCharacter} */
165
+ declare var MagicSchoolLaboratoryTeacher: null | NPCCharacter;
166
+ /** @type {null | NPCCharacter} */
167
+ declare var MagicSchoolLaboratoryStudent: null | NPCCharacter;
168
+ declare var MagicSchoolLaboratoryBattleWage: string;
169
+ declare var MagicSchoolLaboratoryLastSpell: string;
170
+ declare var MagicSchoolLaboratorySpellCount: number;
@@ -0,0 +1,305 @@
1
+ /**
2
+ * Checks if the player is helpless (maids disabled) or not.
3
+ * @returns {boolean} - Returns true if the player still has time remaining after asking the maids to stop helping
4
+ */
5
+ declare function MaidQuartersIsMaidsDisabled(): boolean;
6
+ /**
7
+ * Checks if the player is helpless (maids disabled) or not and also if they have reputation to do work
8
+ * @returns {boolean} - Returns true if the player has maids enabled and also has rep
9
+ */
10
+ declare function MaidQuartersCanDoWorkForMaids(): boolean;
11
+ /**
12
+ * Checks if the player is helpless (maids disabled) or not and also if they have reputation to do work
13
+ * @returns {boolean} - Returns true if the player has maids enabled and also has rep
14
+ */
15
+ declare function MaidQuartersCanDoWorkButMaidsDisabled(): boolean;
16
+ /**
17
+ * CHecks for appropriate dressing
18
+ * @returns {boolean} - Returns true if the player wears a maid dress and a maid hair band, false otherwise
19
+ */
20
+ declare function MaidQuartersPlayerInMaidUniform(): boolean;
21
+ /**
22
+ * Checks, if the player is fully dressed for the 'serve drinks' job
23
+ * @returns {boolean} - Retruns true, if the player is wearing a maid uniform, has her legs and arms restrained, is gagged and wearing a serving tray
24
+ */
25
+ declare function MaidQuartersPlayerInDrinksUniform(): boolean;
26
+ /**
27
+ * Checks, if the player can leave the maid to wear her uniform for the 'serve drink job'
28
+ * @returns {boolean} - Returns true, if the player is a maid, not wearing her uniform and was not forced to do the job
29
+ */
30
+ declare function MaidQuartersPlayerCanChangeForDrinks(): boolean;
31
+ /**
32
+ * Checks, if the player is fully dressed for the 'clean room job'
33
+ * @returns {boolean} - Returns true, if the player is wearing a maid uniform, has her feet, legs and arms restrained and is wearing a duster gag
34
+ */
35
+ declare function MaidQuartersPlayerInCleaningUniform(): boolean;
36
+ /**
37
+ * Checks, if the player can leave the maid to wear her uniform for the 'clean room job'
38
+ * @returns {boolean} - Returns true, if the player is a maid and not wearing her uniform
39
+ */
40
+ declare function MaidQuartersPlayerCanChangeForCleaning(): boolean;
41
+ /**
42
+ * Checks, if the player can leave the maid to wear her uniform for the 'rescue job'
43
+ * @returns {boolean} - Returns true, if the player is a maid and not wearing her uniform
44
+ */
45
+ declare function MaidQuartersPlayerCanChangeForRescue(): boolean;
46
+ /**
47
+ * Update the maid current dialog to give an advice about why the player's current outfit isn't a maid outfit
48
+ */
49
+ declare function MaidQuartersAdviceMaidUniform(): void;
50
+ /**
51
+ * Checks, if the player is able to do the 'serve drinks' job
52
+ * @returns {boolean} - Returns true, if the player can do the job, false otherwise
53
+ */
54
+ declare function MaidQuartersAllowMaidDrinks(): boolean;
55
+ /**
56
+ * Checks, if the player is ready for the 'serve drinks' job and is allowed to do it
57
+ * @returns {boolean} - Returns true, if the player is ready for the job, false otherwise
58
+ */
59
+ declare function MaidQuartersAllowSelfBondageMaidDrinks(): boolean;
60
+ /**
61
+ * Accept to start the 'serve drinks' job when self prepared for it
62
+ * @returns {void} - Nothing
63
+ */
64
+ declare function MaidQuartersAcceptSelfBondageMaidDrinks(): void;
65
+ /**
66
+ * Checks, if the player can do the 'clean room job'
67
+ * @returns {boolean} - Returns true, if the player can do the job, false otherwise
68
+ */
69
+ declare function MaidQuartersAllowMaidCleaning(): boolean;
70
+ /**
71
+ * Checks, if the player is ready for the 'clean room job' and is allowed to do it
72
+ * @returns {boolean} - Returns true, if the player is ready for the job, false otherwise
73
+ */
74
+ declare function MaidQuartersAllowSelfBondageMaidCleaning(): boolean;
75
+ /**
76
+ * Accept to start the 'clean room job' when self prepared for it
77
+ * @returns {void} - Nothing
78
+ */
79
+ declare function MaidQuartersAcceptSelfBondageMaidCleaning(): void;
80
+ /**
81
+ * Checks, if the player can do the 'play music' job
82
+ * @returns {boolean} - Returns true, if the player can do the job, false otherwise
83
+ */
84
+ declare function MaidQuartersAllowMaidPlayMusic(): boolean;
85
+ /**
86
+ * Checks, if the player can do a rescue mission
87
+ * @returns {boolean} - Returns true, if the player can do the job, false otherwise
88
+ */
89
+ declare function MaidQuartersAllowRescue(): boolean;
90
+ /**
91
+ * Checks, if the player is on a running rescue mission
92
+ * @returns {boolean} - Returns true, if the player has a running but unfinished rescue mission, false otherwise
93
+ */
94
+ declare function MaidQuartersAllowCancelRescue(): boolean;
95
+ /**
96
+ * Checks, if the 'Unlock Sarah' quest is available
97
+ * @returns {boolean} - Returns true, if the quest is available, false otherwise
98
+ */
99
+ declare function MaidQuartersCanFreeSarah(): boolean;
100
+ /**
101
+ * Checks, if the maid can release the player from her restraint
102
+ * @returns {boolean} - Returns true, if the player can be released, false otherwise
103
+ */
104
+ declare function MaidQuartersCanReleasePlayer(): boolean;
105
+ /**
106
+ * Checks, if the maid is unable to free the player
107
+ * @returns {boolean} - Returns true, if the maid is unable to free the player, false otherwise
108
+ */
109
+ declare function MaidQuartersCannotReleasePlayer(): boolean;
110
+ /**
111
+ * Checks, if the player can get the duster gag
112
+ * @returns {boolean} - Returns true, if the player can get the duster gag, false otherwise
113
+ */
114
+ declare function MaidQuartersCanGetDusterGag(): boolean;
115
+ /**
116
+ * Checks, if the player has finished the 'serve drinks' job
117
+ * @returns {boolean} - Returns true, if the job is finished, false otherwise
118
+ */
119
+ declare function MaidQuartersOnlineDrinkCompleted(): boolean;
120
+ /**
121
+ * Checks if the player can talk after being rewarded for the online drinks mini-game
122
+ * @returns {boolean} - Returns true, if the player is gagged or restrained.
123
+ */
124
+ declare function MaidQuartersOnlineDrinkIsRestrained(): boolean;
125
+ /**
126
+ * Checks if the player can get ungagged by the maids
127
+ * @returns {boolean} - Returns true, if the maids can remove the gag, false otherwise
128
+ */
129
+ declare function MaidQuartersCanUngag(): boolean;
130
+ declare function MaidQuartersCanUngagAndMaidsDisabled(): boolean;
131
+ /**
132
+ * Checks, if the maids are unable to remove the gag (if there is one)
133
+ * @returns {boolean} - Returns true, if the player cannot be ungagged by the maids, false otherwise
134
+ */
135
+ declare function MaidQuartersCannotUngag(): boolean;
136
+ declare function MaidQuartersCannotUngagAndMaidsNotDisabled(): boolean;
137
+ /**
138
+ * Loads the maid quarters. This function is called dynamically, as soon, as the player enters the maid quarters
139
+ * @returns {void} - Nothing
140
+ */
141
+ declare function MaidQuartersLoad(): void;
142
+ /**
143
+ * Runs the maid quarters dialog
144
+ * This function is called periodically so don't use it for extensive use or the call of other complex functions
145
+ * @returns {void} - Nothing
146
+ */
147
+ declare function MaidQuartersRun(): void;
148
+ /**
149
+ * Handles the click events of the maid quarters. Clicks are propageted from 'CommonClick()'
150
+ * @returns {void} - Nothing
151
+ */
152
+ declare function MaidQuartersClick(): void;
153
+ /**
154
+ * The maid ungags the player
155
+ * @returns {void} - Nothing
156
+ */
157
+ declare function MaidQuartersMaidUngagPlayer(): void;
158
+ /**
159
+ * Dresses the player as a maid
160
+ * @returns {void} - Nothing
161
+ */
162
+ declare function MaidQuartersWearMaidUniform(): void;
163
+ /**
164
+ * Removes the maid uniform and dresses the character back
165
+ * @returns {void} - Nothing
166
+ */
167
+ declare function MaidQuartersRemoveMaidUniform(): void;
168
+ /**
169
+ * Starts a mini game or maid chore
170
+ * @param {string} GameType - Name of the mini-game to launch
171
+ * @param {number} Difficulty - Difficulty Ration for the mini-game
172
+ * @returns {void} - Nothing
173
+ */
174
+ declare function MaidQuartersMiniGameStart(GameType: string, Difficulty: number): void;
175
+ /**
176
+ * Is called when the mini game ends and sends the player back to the maid quarters.
177
+ * Depending on the choosen game, the next dialog option is selected
178
+ * @returns {void} - Nothing
179
+ */
180
+ declare function MaidQuartersMiniGameEnd(): void;
181
+ /**
182
+ * When an ordinary mini game / maid chore is successful, the player gets paid and the maid reputation increases
183
+ * @returns {void} - Nothing
184
+ */
185
+ declare function MaidQuartersMiniGamePay(): void;
186
+ /**
187
+ * When the music mini game is successful, the player gets paid
188
+ * @returns {void} - Nothing
189
+ */
190
+ declare function MaidQuartersMiniGamePayAdvanced(): void;
191
+ /**
192
+ * Handles the payment after a successful rescue mission
193
+ * @returns {void} - Nothing
194
+ */
195
+ declare function MaidQuartersRescuePay(): void;
196
+ /**
197
+ * The maid releases the player, reduces her dominant score and assures that this option is only used once
198
+ * @returns {void} - Nothing
199
+ */
200
+ declare function MaidQuartersMaidReleasePlayer(): void;
201
+ /**
202
+ * Collects the dominant reputation change of a player during the course of the various dialog options.
203
+ * When the player becomes a maid, the change is applied
204
+ * @param {string} Value - The value by which the reputation is changed
205
+ * @returns {void} - Nothing
206
+ */
207
+ declare function MaidQuartersDominantRepChange(Value: string): void;
208
+ /**
209
+ * Switches from one maid to another in the initiation
210
+ * @param {string} MaidType - Name of the current maid type
211
+ */
212
+ declare function MaidQuartersInitiationTransition(MaidType: string): void;
213
+ /**
214
+ * Change the initiation maid appearance on the spot to simulate a new character
215
+ * @returns {void} - Nothing
216
+ */
217
+ declare function MaidQuartersChangeInitiationMaid(): void;
218
+ /**
219
+ * The player joins the maid sorority
220
+ * @returns {void} - Nothing
221
+ */
222
+ declare function MaidQuartersBecomMaid(): void;
223
+ /**
224
+ * The player is promoted to head maid
225
+ * @returns {void} - Nothing
226
+ */
227
+ declare function MaidQuartersBecomHeadMaid(): void;
228
+ /**
229
+ * Starts a maid rescue mission in a random room. The same room is never selected twice and
230
+ * the player is not sent to the introduction room when doing the daily quest
231
+ * @returns {void} - Nothing
232
+ */
233
+ declare function MaidQuartersStartRescue(): void;
234
+ /**
235
+ * Cancels the current rescue mission
236
+ * @returns {void} - Nothing
237
+ */
238
+ declare function MaidQuartersCancelRescue(): void;
239
+ /**
240
+ * The player as head maid can trick the maids into freeing Sarah
241
+ * @returns {void} - Nothing
242
+ */
243
+ declare function MaidQuartersFreeSarah(): void;
244
+ /**
245
+ * The maid gives a duster gag to the player if she's in the sorority
246
+ * @returns {void} - Nothing
247
+ */
248
+ declare function MaidQuartersGetDusterGag(): void;
249
+ /**
250
+ * Starts the online drink serving game
251
+ * @returns {void} - Nothing
252
+ */
253
+ declare function MaidQuartersOnlineDrinkStart(): void;
254
+ /**
255
+ * On online player picks a drink from the plyers tray. She only gets credited, if it was a new customer
256
+ * @param {number} MemberNumber - The member ID of the customer
257
+ * @param {number|string} DrinkValue - The value of the picked drink
258
+ */
259
+ declare function MaidQuartersOnlineDrinkPick(MemberNumber: number, DrinkValue: number | string): void;
260
+ /**
261
+ * Calculates the player's earnings from the online drink serving.
262
+ * When the maid tray is empty, the player can get paid (40% of drink value + 10$)
263
+ * @returns {void} - Nothing
264
+ */
265
+ declare function MaidQuartersOnlineDrinkPay(): void;
266
+ /**
267
+ * Flags the online drink serving as not initiated by the player's owner
268
+ * @returns {void} - Nothing
269
+ */
270
+ declare function MaidQuartersNotFromOwner(): void;
271
+ declare function MaidQuartersSetMaidsDisabled(minutes: any): void;
272
+ declare var MaidQuartersBackground: string;
273
+ /** @type {null | NPCCharacter} */
274
+ declare var MaidQuartersMaid: null | NPCCharacter;
275
+ /** @type {null | NPCCharacter} */
276
+ declare var MaidQuartersMaidInitiation: null | NPCCharacter;
277
+ /** @type {{ Cloth?: Item, Hat?: Item, ItemArms?: Item, ItemLegs?: Item, ItemFeet?: Item }} */
278
+ declare var MaidQuartersItemClothPrev: {
279
+ Cloth?: Item;
280
+ Hat?: Item;
281
+ ItemArms?: Item;
282
+ ItemLegs?: Item;
283
+ ItemFeet?: Item;
284
+ };
285
+ declare var MaidQuartersMaidReleasedPlayer: boolean;
286
+ declare var MaidQuartersCanBecomeMaid: boolean;
287
+ declare var MaidQuartersCannotBecomeMaidYet: boolean;
288
+ declare var MaidQuartersCanBecomeHeadMaid: boolean;
289
+ declare var MaidQuartersCannotBecomeHeadMaidYet: boolean;
290
+ declare var MaidQuartersIsMaid: boolean;
291
+ declare var MaidQuartersIsHeadMaid: boolean;
292
+ declare var MaidQuartersSelfBondageMaidDrinksAccepted: boolean;
293
+ declare var MaidQuartersSelfBondageMaidCleaningAccepted: boolean;
294
+ declare var MaidQuartersDominantRep: number;
295
+ declare var MaidQuartersCurrentRescue: string;
296
+ declare var MaidQuartersRescueList: string[];
297
+ declare var MaidQuartersRescueStage: string[];
298
+ declare var MaidQuartersCurrentRescueStarted: boolean;
299
+ declare var MaidQuartersCurrentRescueCompleted: boolean;
300
+ declare var MaidQuartersOnlineDrinkStarted: boolean;
301
+ declare var MaidQuartersOnlineDrinkCount: number;
302
+ declare var MaidQuartersOnlineDrinkValue: number;
303
+ /** @type {number[]} */
304
+ declare var MaidQuartersOnlineDrinkCustomer: number[];
305
+ declare var MaidQuartersOnlineDrinkFromOwner: boolean;