bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* Sets when the next bid will occur. It varies from 5 to 15 seconds, the auction gets slower and there are less bids the higher the price is.
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* @returns {void} - Nothing
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*/
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declare function PlayerAuctionSetNextBidTime(): void;
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/**
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* Creates a new customer to buy the player
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* @param {number} Index - The index of the customer from the NPC table
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* @returns {void} - Nothing
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*/
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declare function PlayerAuctionAddCustomer(Index: number): void;
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/**
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* Loads the player auction mini game by setting the global variables and loading the NPCs required
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* @returns {void} - Nothing
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*/
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declare function PlayerAuctionLoad(): void;
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/**
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* Runs the player auction mini game by drawing the characters and related text on screen.
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* @returns {void} - Nothing
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*/
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declare function PlayerAuctionRun(): void;
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/**
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* Handles click events during the player auction minigame. The player can plead or end the auction.
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* @returns {void} - Nothing
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*/
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declare function PlayerAuctionClick(): void;
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declare var PlayerAuctionBackground: string;
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/** @type {null | NPCCharacter[]} */
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declare var PlayerAuctionCustomer: null | NPCCharacter[];
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declare var PlayerAuctionBidCurrent: number;
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declare var PlayerAuctionBidTime: number;
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declare var PlayerAuctionBidNextTime: number;
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declare var PlayerAuctionBidAmount: number;
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declare var PlayerAuctionPlead: number;
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declare var PlayerAuctionSilenceMode: boolean;
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declare var PlayerAuctionEnd: boolean;
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/**
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* Loads the puppy walker mini game and sets the difficulty, it's a little faster on mobile because it's easier.
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* @returns {void} - Nothing
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*/
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declare function PuppyWalkerLoad(): void;
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/**
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* Draws the puppy girl if she hasn't escaped
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* @param {Character} Puppy - The puppy character to draw
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* @param {number} X - Position on the X axis
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* @param {number} Fail - Amount of failures for this puppy
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* @returns {void} - Nothing
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*/
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declare function PuppyWalkerDraw(Puppy: Character, X: number, Fail: number): void;
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/**
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* Runs the puppy walker mini game and draws the relevant information on the screen
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* @returns {void} - Nothing
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*/
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declare function PuppyWalkerRun(): void;
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/**
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* Validates if the mini game must end. The mini game ends when the timer is up or if a puppy escaped. Failing 3 moves of a given type counts as an escape.
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* @returns {void} - Nothing
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*/
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declare function PuppyWalkerVerifyEnd(): void;
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/**
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* Validate the moves, we raise the escape counter if it was invalid
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* @param {number} MoveType - Type of move done, goes from 0 to 3. It represents the index of the PuppyWalkerEscape array
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* @returns {void} - Nothing
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*/
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declare function PuppyWalkerDoMove(MoveType: number): void;
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/**
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* Handles clicks during the puppy walker minigame
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* @returns {void} - Nothing
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*/
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declare function PuppyWalkerClick(): void;
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declare var PuppyWalkerBackground: string;
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declare var PuppyWalkerMoves: number[];
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declare var PuppyWalkerMovesTimer: number[];
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declare var PuppyWalkerEscape: number[];
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declare var PuppyWalkerGenerateMoveTimer: number;
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@@ -0,0 +1,76 @@
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/**
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* Loads the rythm mini game after saving the main cancas to restore it once the game is done.
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* @returns {void} - Nothing
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*/
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declare function RhythmGameLoad(): void;
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/**
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* Runs and draws the canvas for the rythm mini game. The game uses objects to handle various processes.
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* @returns {void} - Nothing
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*/
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declare function RhythmGameRun(): void;
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/**
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* Handles the clicks in the rhythm mini-game.
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* @returns {void} - Nothing
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*/
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declare function RhythmGameClick(): void;
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declare var RhythmGameBackground: string;
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declare let RhythmGameBeatmap: string;
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declare let RhythmGameDifficulty: string;
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declare let RhythmGameStarted: boolean;
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declare let RhythmGameEnded: boolean;
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declare let RhythmGamePassed: boolean;
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declare let RhythmGamePreloadCompleted: boolean;
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/**
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* Rhythm game initialization object: Handles pre and post loading, invokes initialization of other objects.
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* @constant
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* @type {object} - The game initialization object. Contains the functions required to load the game.
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*/
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declare let RhythmGameInit: object;
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/**
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* Rhythm game image object: Loads and caches the image resources.
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* @constant
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* @type {object} - The game image object. Contains the functions required to load the images.
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*/
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declare let RhythmGameImage: object;
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/**
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* Rhythm game audio object: Handles loading audio and starting the music
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* @constant
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* @type {object} - The game audio object. Contains the functions required to load, start and stop the audio files.
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*/
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declare let RhythmGameAudio: object;
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/**
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* Rhythm game chart object: Handles loading chart, parsing xml, caching chart for rendering and judging.
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* @constant
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* @type {object} - The game chart object. Contains the functions required to load the charts.
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*/
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declare let RhythmGameChart: object;
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/**
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* Rhythm game keyboard input handler object: Handles keyboard inputs.
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* @constant
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* @type {object} - The game keyboard input handler object. Contains the functions and properties required to handle key press events.
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*/
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declare let RhythmGameKey: object;
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/**
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* Rhythm game kernel object: Handles game timing.
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* @constant
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* @type {object} - The game kernel object. Contains the functions required to handle the game's timing.
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*/
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declare let RhythmGameKernel: object;
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/**
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* Rhythm game script object: Handles game mechanics.
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* @constant
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* @type {object} - The game kernel object. Contains the functions related to game mechanics such as health, score and accuracy.
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*/
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declare let RhythmGameScript: object;
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/**
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* Rhythm game render object: Handles game rendering.
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* @constant
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* @type {object} - The game render object. Contains the functions related to game rendering such as the visual effects and notes.
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*/
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declare let RhythmGameRender: object;
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/**
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* Rhythm game integration object: Handles bondage club specific functions.
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* @constant
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* @type {object} - The game integration object. Contains the functions related to handling functions from the club such as punishing the player for being inaccurate.
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*/
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declare let RhythmGameIntegration: object;
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@@ -0,0 +1,39 @@
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1
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/**
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2
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* Sets when the next bid will occur. It varies from 5 to 15 seconds, the auction gets slower and there are less bids the higher the price is.
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3
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* @returns {void} - Nothing
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4
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*/
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5
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declare function SlaveAuctionSetNextBidTime(): void;
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6
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/**
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7
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* Loads the slave auction mini game by setting the global variables and loading the NPCs required
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8
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* @returns {void} - Nothing
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9
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*/
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10
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declare function SlaveAuctionLoad(): void;
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11
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/**
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12
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* Runs the slave auction mini game by drawing the characters and related text on screen.
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13
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* @returns {void} - Nothing
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14
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*/
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15
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declare function SlaveAuctionRun(): void;
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16
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/**
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17
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* Handles click events during the slave auction minigame. The player can bid or end the auction.
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18
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* @returns {void} - Nothing
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19
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*/
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declare function SlaveAuctionClick(): void;
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21
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/**
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22
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* Handles the key press in the slave auction mini game, the C cheat key removes $50 from the current bid in progress
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* @returns {void} - Nothing
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24
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*/
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declare function SlaveAuctionKeyDown(): void;
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declare var SlaveAuctionBackground: string;
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27
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/** @type {null | NPCCharacter} */
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declare var SlaveAuctionVendor: null | NPCCharacter;
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29
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/** @type {null | NPCCharacter} */
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declare var SlaveAuctionSlave: null | NPCCharacter;
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31
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/** @type {null | NPCCharacter} */
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declare var SlaveAuctionCustomerLeft: null | NPCCharacter;
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33
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/** @type {null | NPCCharacter} */
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34
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declare var SlaveAuctionCustomerRight: null | NPCCharacter;
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35
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declare var SlaveAuctionBidCurrent: string;
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36
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declare var SlaveAuctionBidTime: number;
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37
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declare var SlaveAuctionBidNextTime: number;
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38
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declare var SlaveAuctionBidAmount: number;
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39
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declare var SlaveAuctionEnd: boolean;
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@@ -0,0 +1,52 @@
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1
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/**
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2
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* Called when a player servers, the angle can vary by 45 degrees up or down
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3
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* @param {boolean} CharacterLeftServe - TRUE if the character serving the ball is the left one.
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4
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* @returns {void} - Nothing
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5
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*/
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6
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declare function TennisServe(CharacterLeftServe: boolean): void;
|
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7
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+
/**
|
|
8
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* Gets the current score/status of the game
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9
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* @param {number} PointFor - Point of the player
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10
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* @param {number} PointAgainst - Point of the NPC
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11
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* @returns {string} - Score in text, or current status (Win, loss, advantage)
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12
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+
*/
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13
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declare function TennisGetScore(PointFor: number, PointAgainst: number): string;
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14
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/**
|
|
15
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* Loads the tennis mini game and sets the difficulty ratio before serving the first ball
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16
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* @returns {void} - Nothing
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|
17
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*/
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18
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declare function TennisLoad(): void;
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19
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/**
|
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20
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+
* Runs the tennis mini game and draws its components on screen
|
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21
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* @returns {void} - Nothing
|
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22
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+
*/
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23
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declare function TennisRun(): void;
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|
24
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/**
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25
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* Checks if the tennis game should end. The tennis game ends when a player has 4 or more points, and is leading by at least 2 points
|
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26
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* @returns {void} - Nothing
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27
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+
*/
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28
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declare function TennisVerifyEnd(): void;
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29
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+
/**
|
|
30
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* Handles clicks during the tennis mini game
|
|
31
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* @returns {void} - Nothing
|
|
32
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+
*/
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33
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declare function TennisClick(): void;
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34
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+
/**
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|
35
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+
* Handles the key press in the tennis mini game, the C cheat key gives you one point toward winning
|
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36
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+
* @returns {void} - Nothing
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37
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+
*/
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|
38
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+
declare function TennisKeyDown(): void;
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|
39
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declare var TennisBackground: string;
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40
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/** @type {null | NPCCharacter} */
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41
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declare var TennisCharacterLeft: null | NPCCharacter;
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42
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+
/** @type {null | NPCCharacter} */
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43
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+
declare var TennisCharacterRight: null | NPCCharacter;
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44
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+
declare var TennisCharacterLeftPoint: number;
|
|
45
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+
declare var TennisCharacterRightPoint: number;
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|
46
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+
declare var TennisCharacterLeftRacket: number;
|
|
47
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+
declare var TennisCharacterRightRacket: number;
|
|
48
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+
declare var TennisBallX: number;
|
|
49
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+
declare var TennisBallY: number;
|
|
50
|
+
declare var TennisBallSpeed: number;
|
|
51
|
+
/** Angle of the ball. Angle is in radians (0 is right, PI / 2 is up, PI is left, 3 PI / 2 is down)*/
|
|
52
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+
declare var TennisBallAngle: number;
|
|
@@ -0,0 +1,39 @@
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|
|
1
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+
/**
|
|
2
|
+
* Loads the therapy mini game and sets the difficulty. The game is a little faster on mobile since its easier.
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function TherapyLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Runs the therapy mini game.
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function TherapyRun(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Checks if the therapy minigame should end. It ends when the therapy is completed, or when the patient is too stressed out.
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function TherapyVerifyEnd(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Handles a given move type and validates it
|
|
18
|
+
* @param {number} MoveType - Move type (Index of the TherapyMoves array)
|
|
19
|
+
* @returns {void} - Nothing
|
|
20
|
+
*/
|
|
21
|
+
declare function TherapyDoMove(MoveType: number): void;
|
|
22
|
+
/**
|
|
23
|
+
* Handles clicks in the therapy mini game
|
|
24
|
+
* @returns {void} - Nothing
|
|
25
|
+
*/
|
|
26
|
+
declare function TherapyClick(): void;
|
|
27
|
+
/**
|
|
28
|
+
* Handles the key press in the therapy mini game, the C cheat key reduces the patient stress
|
|
29
|
+
* @returns {void} - Nothing
|
|
30
|
+
*/
|
|
31
|
+
declare function TherapyKeyDown(): void;
|
|
32
|
+
declare var TherapyBackground: string;
|
|
33
|
+
/** @type {null | NPCCharacter} */
|
|
34
|
+
declare var TherapyCharacterLeft: null | NPCCharacter;
|
|
35
|
+
/** @type {null | NPCCharacter} */
|
|
36
|
+
declare var TherapyCharacterRight: null | NPCCharacter;
|
|
37
|
+
declare var TherapyMoves: number[];
|
|
38
|
+
declare var TherapyGenerateMoveTimer: number;
|
|
39
|
+
declare var TherapyStress: number;
|
|
@@ -0,0 +1,105 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Returns TRUE if the wheel of fortune can add an item on the specified asset slot
|
|
3
|
+
* @param {String} AssetName - The asset name
|
|
4
|
+
* @param {AssetGroupName} GroupName - The asset group to focus
|
|
5
|
+
* @returns {boolean} - TRUE if we can add
|
|
6
|
+
*/
|
|
7
|
+
declare function WheelFortuneCanWear(AssetName: string, GroupName: AssetGroupName): boolean;
|
|
8
|
+
/**
|
|
9
|
+
* Puts the player in random futuristic bondage
|
|
10
|
+
* @returns {void} - Nothing
|
|
11
|
+
*/
|
|
12
|
+
declare function WheelFortuneFuturisticBondage(): void;
|
|
13
|
+
/**
|
|
14
|
+
* Puts the player in random hogtie bondage
|
|
15
|
+
* @returns {void} - Nothing
|
|
16
|
+
*/
|
|
17
|
+
declare function WheelFortuneHogtie(): void;
|
|
18
|
+
/**
|
|
19
|
+
* Puts the player in random shibari rope bondage
|
|
20
|
+
* @returns {void} - Nothing
|
|
21
|
+
*/
|
|
22
|
+
declare function WheelFortuneShibari(): void;
|
|
23
|
+
/**
|
|
24
|
+
* Sends the player to the isolation for a number of minutes
|
|
25
|
+
* @param {number} Minutes - The number of minutes
|
|
26
|
+
* @returns {void} - Nothing
|
|
27
|
+
*/
|
|
28
|
+
declare function WheelFortuneIsolationCell(Minutes: number): void;
|
|
29
|
+
/**
|
|
30
|
+
* Block the wardrobe for the user for a set time, or add to the current blocked time
|
|
31
|
+
* @param {number} Minutes - The number of minutes
|
|
32
|
+
* @returns {void} - Nothing
|
|
33
|
+
*/
|
|
34
|
+
declare function WheelFortuneBlockWardrobe(Minutes: number): void;
|
|
35
|
+
/**
|
|
36
|
+
* Wears an item from the lucky wheel spin
|
|
37
|
+
* @param {AssetGroupName} Group - The asset group to focus
|
|
38
|
+
* @param {number} Minutes - The number of minutes
|
|
39
|
+
* @returns {void} - Nothing
|
|
40
|
+
*/
|
|
41
|
+
declare function WheelFortuneInventoryWear(Group: AssetGroupName, Minutes: number): void;
|
|
42
|
+
/**
|
|
43
|
+
* Loads the lucky wheel mini game and builds the wheel
|
|
44
|
+
* @returns {void} - Nothing
|
|
45
|
+
*/
|
|
46
|
+
declare function WheelFortuneLoad(): void;
|
|
47
|
+
/**
|
|
48
|
+
* Draws the full lucky wheel
|
|
49
|
+
* @returns {void} - Nothing
|
|
50
|
+
*/
|
|
51
|
+
declare function WheelFortuneDraw(FullWheel: any, Pos: any, MaxPos: any, X: any, Y: any, Zoom: any): void;
|
|
52
|
+
/**
|
|
53
|
+
* Runs the lucky wheel mini game
|
|
54
|
+
* @returns {void} - Nothing
|
|
55
|
+
*/
|
|
56
|
+
declare function WheelFortuneRun(): void;
|
|
57
|
+
/**
|
|
58
|
+
* Handles clicks during the mini game
|
|
59
|
+
* @returns {void} - Nothing
|
|
60
|
+
*/
|
|
61
|
+
declare function WheelFortuneClick(): void;
|
|
62
|
+
/**
|
|
63
|
+
* If the user clicks to spin the wheel, we keep the starting position
|
|
64
|
+
* @returns {void} - Nothing
|
|
65
|
+
*/
|
|
66
|
+
declare function WheelFortuneMouseDown(): void;
|
|
67
|
+
/**
|
|
68
|
+
* If the user releases the mouse/finger to spin the wheel
|
|
69
|
+
* @returns {void} - Nothing
|
|
70
|
+
*/
|
|
71
|
+
declare function WheelFortuneMouseUp(): void;
|
|
72
|
+
/**
|
|
73
|
+
* When the wheel result is set, we publish it and return to the chat room
|
|
74
|
+
* @returns {void} - Nothing
|
|
75
|
+
*/
|
|
76
|
+
declare function WheelFortuneResult(): void;
|
|
77
|
+
/**
|
|
78
|
+
* When the mini exits
|
|
79
|
+
* @returns {void} - Nothing
|
|
80
|
+
*/
|
|
81
|
+
declare function WheelFortuneExit(): void;
|
|
82
|
+
declare var WheelFortuneBackground: string;
|
|
83
|
+
/** @type {"" | ModuleType} */
|
|
84
|
+
declare var WheelFortuneEntryModule: "" | ModuleType;
|
|
85
|
+
declare var WheelFortuneEntryScreen: string;
|
|
86
|
+
/** @type {null | Character} */
|
|
87
|
+
declare var WheelFortuneCharacter: null | Character;
|
|
88
|
+
declare var WheelFortuneRoleplay: boolean;
|
|
89
|
+
declare var WheelFortuneForced: boolean;
|
|
90
|
+
declare var WheelFortunePos: number;
|
|
91
|
+
declare var WheelFortunePosMax: number;
|
|
92
|
+
declare var WheelFortuneVelocity: number;
|
|
93
|
+
declare var WheelFortuneVelocityTime: number;
|
|
94
|
+
/** @type {null | number} */
|
|
95
|
+
declare var WheelFortunePosY: null | number;
|
|
96
|
+
declare var WheelFortuneInitY: number;
|
|
97
|
+
declare var WheelFortuneInitTime: number;
|
|
98
|
+
declare var WheelFortuneValue: string;
|
|
99
|
+
declare var WheelFortuneList: string;
|
|
100
|
+
declare var WheelFortuneEncaseList: string[];
|
|
101
|
+
declare var WheelFortuneEncaseClosedList: string[];
|
|
102
|
+
declare var WheelFortunePasswordChar: string[];
|
|
103
|
+
declare var WheelFortuneDefault: string;
|
|
104
|
+
/** @type {WheelFortuneOptionType[]} */
|
|
105
|
+
declare var WheelFortuneOption: WheelFortuneOptionType[];
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the advanced rule screen
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function AdvancedRuleLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Starts the advanced rule screen and loads it
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function AdvancedRuleOpen(RuleType: any): void;
|
|
11
|
+
/**
|
|
12
|
+
* Draws the advanced rule text and check boxes
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function AdvancedRuleRun(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Handles the click events. Is called from CommonClick()
|
|
18
|
+
* @returns {void} - Nothing
|
|
19
|
+
*/
|
|
20
|
+
declare function AdvancedRuleClick(): void;
|
|
21
|
+
/**
|
|
22
|
+
* Handles exiting from the screen, updates the sub rules
|
|
23
|
+
* @returns {void} - Nothing
|
|
24
|
+
*/
|
|
25
|
+
declare function AdvancedRuleExit(): void;
|
|
26
|
+
declare var AdvancedRuleBackground: string;
|
|
27
|
+
/** @type {null | Character | NPCCharacter} */
|
|
28
|
+
declare var AdvancedRuleTarget: null | Character | NPCCharacter;
|
|
29
|
+
declare var AdvancedRuleType: string;
|
|
30
|
+
/** @type {string[]} */
|
|
31
|
+
declare var AdvancedRuleOption: string[];
|
|
32
|
+
declare var AdvancedRuleSelection: string;
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the chat Admin screen properties and creates the inputs
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function ChatAdminLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* When the chat Admin screen runs, draws the screen
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function ChatAdminRun(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Handles the click events on the admin screen. Is called from CommonClick()
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function ChatAdminClick(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Handles exiting from the admin screen, removes the inputs and resets the state of the variables
|
|
18
|
+
* @returns {void} - Nothing
|
|
19
|
+
*/
|
|
20
|
+
declare function ChatAdminExit(): void;
|
|
21
|
+
/**
|
|
22
|
+
* Handles the reception of the server response after attempting to update a chatroom: Leaves the admin screen or shows an error message
|
|
23
|
+
* @param {string} data - Response from the server ("Updated" or error message)
|
|
24
|
+
* @returns {void} - Nothing
|
|
25
|
+
*/
|
|
26
|
+
declare function ChatAdminResponse(data: string): void;
|
|
27
|
+
/**
|
|
28
|
+
* Sends the chat room data packet to the server. The response will be handled by ChatAdminResponse once it is received
|
|
29
|
+
* @returns {void} - Nothing
|
|
30
|
+
*/
|
|
31
|
+
declare function ChatAdminUpdateRoom(): void;
|
|
32
|
+
declare var ChatAdminBackground: string;
|
|
33
|
+
declare var ChatAdminMessage: string;
|
|
34
|
+
declare var ChatAdminBackgroundIndex: number;
|
|
35
|
+
declare var ChatAdminBackgroundSelect: string;
|
|
36
|
+
declare var ChatAdminPrivate: boolean;
|
|
37
|
+
declare var ChatAdminLocked: boolean;
|
|
38
|
+
/** @type {ChatRoomGame} */
|
|
39
|
+
declare var ChatAdminGame: ChatRoomGame;
|
|
40
|
+
/** @type {ChatRoomGame[]} */
|
|
41
|
+
declare var ChatAdminGameList: ChatRoomGame[];
|
|
42
|
+
/** @type {null | string} */
|
|
43
|
+
declare var ChatAdminBackgroundSelected: null | string;
|
|
44
|
+
/** @type {null | { Name: string, Language: ChatRoomLanguage, Description: string, Limit: string, AdminList: string, BanList: string, Private: boolean, Locked: boolean }} */
|
|
45
|
+
declare var ChatAdminTemporaryData: null | {
|
|
46
|
+
Name: string;
|
|
47
|
+
Language: ChatRoomLanguage;
|
|
48
|
+
Description: string;
|
|
49
|
+
Limit: string;
|
|
50
|
+
AdminList: string;
|
|
51
|
+
BanList: string;
|
|
52
|
+
Private: boolean;
|
|
53
|
+
Locked: boolean;
|
|
54
|
+
};
|
|
55
|
+
/** @type {ChatRoomBlockCategory[]} */
|
|
56
|
+
declare var ChatAdminBlockCategory: ChatRoomBlockCategory[];
|
|
57
|
+
declare var ChatAdminInitialLoad: boolean;
|
|
58
|
+
/** @type {ChatRoomLanguage} */
|
|
59
|
+
declare var ChatAdminLanguage: ChatRoomLanguage;
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the chat room item blocking screen
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function ChatBlockItemLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* When the chat room item blocking screen runs, draws the screen
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function ChatBlockItemRun(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Handles the click events on the chat room item blocking screen. Called from CommonClick()
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function ChatBlockItemClick(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Handles exiting from the screen
|
|
18
|
+
* @returns {void} - Nothing
|
|
19
|
+
*/
|
|
20
|
+
declare function ChatBlockItemExit(): void;
|
|
21
|
+
declare var ChatBlockItemBackground: string;
|
|
22
|
+
/** @type {ChatRoomBlockCategory[]} */
|
|
23
|
+
declare var ChatBlockItemList: ChatRoomBlockCategory[];
|
|
24
|
+
/** @type {ChatRoomBlockCategory[]} */
|
|
25
|
+
declare var ChatBlockItemCategory: ChatRoomBlockCategory[];
|
|
26
|
+
declare var ChatBlockItemEditable: boolean;
|
|
27
|
+
/** @type { { Screen?: string; } } */
|
|
28
|
+
declare var ChatBlockItemReturnData: {
|
|
29
|
+
Screen?: string;
|
|
30
|
+
};
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the chat creation screen properties and creates the inputs
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function ChatCreateLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* When the chat creation screen runs, draws the screen
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function ChatCreateRun(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Handles the click events on the chat creation screen. Is called from CommonClick()
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function ChatCreateClick(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Handles the key presses while in the creation screen. When the user presses enter, we create the room.
|
|
18
|
+
* @returns {void} - Nothing
|
|
19
|
+
*/
|
|
20
|
+
declare function ChatCreateKeyDown(): void;
|
|
21
|
+
/**
|
|
22
|
+
* Handles exiting from the chat creation screen, removes the inputs and resets the state of the variable
|
|
23
|
+
* @returns {void} - Nothing
|
|
24
|
+
*/
|
|
25
|
+
declare function ChatCreateExit(): void;
|
|
26
|
+
/**
|
|
27
|
+
* Handles the reception of the server response after attempting to create a chatroom: shows the error message, if applicable
|
|
28
|
+
* @param {string} data - Response from the server
|
|
29
|
+
* @returns {void} - Nothing
|
|
30
|
+
*/
|
|
31
|
+
declare function ChatCreateResponse(data: string): void;
|
|
32
|
+
/**
|
|
33
|
+
* Sends the chat room data packet to the server and prepares the player to join a room. The response will be handled by ChatCreateResponse once it is received
|
|
34
|
+
* @returns {void} - Nothing
|
|
35
|
+
*/
|
|
36
|
+
declare function ChatCreateRoom(): void;
|
|
37
|
+
/**
|
|
38
|
+
* When we need to enter the item blocking screen
|
|
39
|
+
* @returns {void} - Nothing
|
|
40
|
+
*/
|
|
41
|
+
declare function ChatCreateBlockItems(): void;
|
|
42
|
+
/**
|
|
43
|
+
* Removes all chatroom creation inputs
|
|
44
|
+
*/
|
|
45
|
+
declare function ChatRoomCreateRemoveInput(): void;
|
|
46
|
+
declare var ChatCreateBackground: string;
|
|
47
|
+
declare var ChatCreateResult: any[];
|
|
48
|
+
declare var ChatCreateMessage: string;
|
|
49
|
+
/** @type {null | boolean} */
|
|
50
|
+
declare var ChatCreatePrivate: null | boolean;
|
|
51
|
+
/** @type {null | boolean} */
|
|
52
|
+
declare var ChatCreateLocked: null | boolean;
|
|
53
|
+
/** @type {ChatRoomGame} */
|
|
54
|
+
declare var ChatCreateGame: ChatRoomGame;
|
|
55
|
+
/** @type {ChatRoomGame[]} */
|
|
56
|
+
declare var ChatCreateGameList: ChatRoomGame[];
|
|
57
|
+
declare var ChatCreateBackgroundIndex: number;
|
|
58
|
+
declare var ChatCreateBackgroundSelect: string;
|
|
59
|
+
/** @type {null | string[]} */
|
|
60
|
+
declare var ChatCreateBackgroundList: null | string[];
|
|
61
|
+
declare var ChatCreateShowBackgroundMode: boolean;
|
|
62
|
+
declare var ChatCreateIsHidden: boolean;
|
|
63
|
+
/** @type {ChatRoomLanguage} */
|
|
64
|
+
declare var ChatCreateLanguage: ChatRoomLanguage;
|
|
65
|
+
/** @type {ChatRoomLanguage[]} */
|
|
66
|
+
declare var ChatCreateLanguageList: ChatRoomLanguage[];
|