bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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@@ -0,0 +1,21 @@
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/**
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* Loads the screen
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* @returns {void} - Nothing
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*/
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declare function PlatformIntroLoad(): void;
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/**
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* Runs and draws the screen.
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* @returns {void} - Nothing
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*/
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declare function PlatformIntroRun(): void;
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/**
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* Handles clicks in the screen
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* @returns {void} - Nothing
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*/
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declare function PlatformIntroClick(): void;
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/**
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* When the screens exits
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* @returns {void} - Nothing
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*/
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declare function PlatformIntroExit(): void;
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declare var PlatformIntroDrawAsset: number;
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/**
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* Returns the number of available perks for the current player character
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* @returns {number} - The number of perks
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*/
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declare function PlatformProfileGetFreePerk(): number;
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/**
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* Draws a black arrow that goes down and right
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* @param {number} SX - The source X position on screen
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* @param {number} SY - The source Y position on screen
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* @param {number} TX - The target X position on screen
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* @param {number} TY - The target Y position on screen
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* @returns {void} - Nothing
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*/
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declare function PlatformProfileDrawArrow(SX: number, SY: number, TX: number, TY: number): void;
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/**
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* Loads the screen and removes the key listeners
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* @returns {void} - Nothing
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*/
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declare function PlatformProfileLoad(): void;
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/**
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* Draws the perk button on the screen, the color changes based on if the perk is available or paid
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* @param {number} X - The X position on screen
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* @param {number} Y - The Y position on screen
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* @param {number} PerkNum - The perk number for the current character
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* @param {Object} Prerequisite1 - If there's a first prerequisite to validate
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* @param {Object} Prerequisite2 - If there's a second prerequisite to validate
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* @returns {void} - Nothing
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*/
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declare function PlatformProfileDrawPerkButton(X: number, Y: number, PerkNum: number, Prerequisite1: any, Prerequisite2: any): void;
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/**
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* Returns the text associated to the bonus given by the owner of the current player
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* @param {Object} PlatformChar - The platform character to evaluate
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* @returns {string} - The text string linked to the bonus
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*/
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declare function PlatformGetOwnerBonus(PlatformChar: any): string;
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/**
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* Returns the text associated to the bonus given by the lover of the current player
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* @param {Object} PlatformChar - The platform character to evaluate
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* @returns {string} - The text string linked to the bonus
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*/
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declare function PlatformGetLoverBonus(PlatformChar: any): string;
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/**
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* Runs and draws the screen.
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* @returns {void} - Nothing
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*/
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declare function PlatformProfileRun(): void;
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/**
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* Adds the perk as an active perk for the current character
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* @param {number} PerkNum - The perk number for the current character
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* @returns {void} - Nothing
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*/
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declare function PlatformProfileBuyPerk(PerkNum: number): void;
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/**
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* Handles clicks in the screen
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* @returns {void} - Nothing
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*/
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declare function PlatformProfileClick(): void;
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/**
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* When the screens exits, we unload the listeners
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* @returns {void} - Nothing
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*/
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declare function PlatformProfileExit(): void;
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@@ -0,0 +1,141 @@
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1
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/**
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2
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* Loads the Bondage Poker room
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* @returns {void} - Nothing
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4
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*/
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5
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declare function PokerLoad(): void;
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/**
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* Draws a poker player behind the table
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* @param {PokerPlayer} P
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* @param {number} X
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* @param {number} Y
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* @returns {void} - Nothing
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*/
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declare function PokerDrawPlayer(P: PokerPlayer, X: number, Y: number): void;
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/**
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* Gets the chip progress of the current player P
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* @param {PokerPlayer} P
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* @returns {number} - The progress as a %
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*/
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declare function PokerGetProgress(P: PokerPlayer): number;
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/**
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* Gets a possible text for a poker player P
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* @param {PokerPlayer} P
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* @param {string} [Tag]
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* @returns {void} - Nothing
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*/
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declare function PokerGetText(P: PokerPlayer, Tag?: string): void;
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27
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/**
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* Gets a possible image for a poker player P
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* @param {PokerPlayer} P
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* @returns {void} - Nothing
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*/
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declare function PokerGetImage(P: PokerPlayer): void;
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/**
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* Runs & Draws the Bondage Poker room
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* @returns {void} - Nothing
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36
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*/
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declare function PokerRun(): void;
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38
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/**
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* Clears the player data for player P
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* @param {PokerPlayer} P
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* @returns {void} - Nothing
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42
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*/
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43
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declare function PokerClearData(P: PokerPlayer): void;
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44
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/**
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45
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* Returns TRUE if the opponent has been unlocked and can be faced
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* @param {string} Opponent
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* @returns {boolean}
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48
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*/
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declare function PokerChallengeUnlocked(Opponent: string): boolean;
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50
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/**
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51
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* Picks the next/previous opponent family for a player P
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* @param {PokerPlayer} P - The player to change
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* @param {boolean} Next - Whether to pick the next or previous opponent
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54
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* @returns {void} - Nothing
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55
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*/
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56
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declare function PokerChangeOpponentFamily(P: PokerPlayer, Next: boolean): void;
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57
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/**
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58
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* Picks the next/previous opponent for a player P
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* @param {PokerPlayer} P
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60
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* @param {boolean} Next - true for next, false for previous
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* @returns {void} - Nothing
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62
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*/
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63
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declare function PokerChangeOpponent(P: PokerPlayer, Next: boolean): void;
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64
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/**
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65
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* Picks the next challenge in the list
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66
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* @returns {PokerPlayer} - Nothing
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67
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*/
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68
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declare function PokerNextChallenge(): PokerPlayer;
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69
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/**
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70
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* Handles the click events. Called from CommonClick()
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71
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* @returns {void} - Nothing
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72
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+
*/
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73
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declare function PokerClick(): void;
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74
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/**
|
|
75
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* Handles key presses during the bondage poker game
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76
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* @returns {void} - Nothing
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77
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+
*/
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78
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declare function PokerKeyDown(): void;
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79
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/**
|
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80
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* When the player exits from Bondage Poker
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81
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* @returns {void} - Nothing
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82
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*/
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83
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declare function PokerExit(): void;
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84
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/**
|
|
85
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* Draws a card for a poker player PP
|
|
86
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* @param {PokerPlayer} PP
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|
87
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* @returns {void} - Nothing
|
|
88
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+
*/
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|
89
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declare function PokerDrawCard(PP: PokerPlayer): void;
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90
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/**
|
|
91
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* Returns the file name associated with the card
|
|
92
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+
* @param {number} Card
|
|
93
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+
* @returns {string} - The file name of the card image
|
|
94
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+
*/
|
|
95
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+
declare function PokerCardFileName(Card: number): string;
|
|
96
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+
/**
|
|
97
|
+
* Draw one card on the poker table, only used in Texas Hold'em
|
|
98
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+
* @returns {void} - Nothing
|
|
99
|
+
*/
|
|
100
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+
declare function PokerTableDraw(): void;
|
|
101
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+
/**
|
|
102
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+
* When all players chip in the pot
|
|
103
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+
* @returns {void} - Nothing
|
|
104
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+
*/
|
|
105
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declare function PokerAddPot(Multiplier: any, StartPos: any): void;
|
|
106
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+
/**
|
|
107
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+
* When the player wins, she can unlock new opponents and win money
|
|
108
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+
* @returns {void}
|
|
109
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+
*/
|
|
110
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declare function PokerChallengeDone(): void;
|
|
111
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+
/**
|
|
112
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+
* Process an action to advance the poker game
|
|
113
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+
* @param {string} Action - Bet, Raise, Fold or Watch
|
|
114
|
+
* @returns {string} - The file name of the card image
|
|
115
|
+
*/
|
|
116
|
+
declare function PokerProcess(Action: string): string;
|
|
117
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+
/**
|
|
118
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+
* Deals a fresh new hand for all poker players
|
|
119
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+
* @returns {void} - Nothing
|
|
120
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+
*/
|
|
121
|
+
declare function PokerDealHands(): void;
|
|
122
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+
declare var PokerBackground: string;
|
|
123
|
+
/** @type {PokerPlayer[]} */
|
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124
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+
declare var PokerPlayer: PokerPlayer[];
|
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125
|
+
/** @type {PokerMode} */
|
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126
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+
declare var PokerMode: PokerMode;
|
|
127
|
+
/** @type {PokerGameType} */
|
|
128
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+
declare var PokerGame: PokerGameType;
|
|
129
|
+
declare var PokerShowPlayer: boolean;
|
|
130
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+
/** @type {PokerAsset[]} */
|
|
131
|
+
declare var PokerAsset: PokerAsset[];
|
|
132
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+
declare var PokerPlayerCount: number;
|
|
133
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+
/** @type {number[]} */
|
|
134
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+
declare var PokerTableCards: number[];
|
|
135
|
+
declare var PokerMessage: string;
|
|
136
|
+
declare var PokerResultMessage: string;
|
|
137
|
+
declare var PokerAnte: number;
|
|
138
|
+
declare var PokerAnteCount: number;
|
|
139
|
+
declare var PokerPot: number;
|
|
140
|
+
declare var PokerChallenge: string[];
|
|
141
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+
declare var PokerOpponentList: string[];
|
|
@@ -0,0 +1,65 @@
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|
|
1
|
+
/**
|
|
2
|
+
* Sort the current hand from highest to lowest
|
|
3
|
+
* @param {PokerHand} Hand
|
|
4
|
+
*/
|
|
5
|
+
declare function PokerHandValueSortHand(Hand: PokerHand): void;
|
|
6
|
+
/**
|
|
7
|
+
* Validate if the current hand is a straight flush (value 9)
|
|
8
|
+
* @param {PokerHand} Hand
|
|
9
|
+
*/
|
|
10
|
+
declare function PokerHandValueStraightFlush(Hand: PokerHand): number;
|
|
11
|
+
/**
|
|
12
|
+
* Validate if the current hand is a four of a kind (value 8)
|
|
13
|
+
* @param {PokerHand} Hand
|
|
14
|
+
*/
|
|
15
|
+
declare function PokerHandValueFourOfAKind(Hand: PokerHand): number;
|
|
16
|
+
/**
|
|
17
|
+
* Validate if the current hand is a full house (value 7)
|
|
18
|
+
* @param {PokerHand} Hand
|
|
19
|
+
*/
|
|
20
|
+
declare function PokerHandValueFullHouse(Hand: PokerHand): number;
|
|
21
|
+
/**
|
|
22
|
+
* Validate if the current hand is a flush (value 6)
|
|
23
|
+
* @param {PokerHand} Hand
|
|
24
|
+
*/
|
|
25
|
+
declare function PokerHandValueFlush(Hand: PokerHand): number;
|
|
26
|
+
/**
|
|
27
|
+
* Validate if the current hand is a straight (value 5)
|
|
28
|
+
* @param {PokerHand} Hand
|
|
29
|
+
*/
|
|
30
|
+
declare function PokerHandValueStraight(Hand: PokerHand): number;
|
|
31
|
+
/**
|
|
32
|
+
* Validate if the current hand is a three of a kind (value 4)
|
|
33
|
+
* @param {PokerHand} Hand
|
|
34
|
+
*/
|
|
35
|
+
declare function PokerHandValueThreeOfAKind(Hand: PokerHand): number;
|
|
36
|
+
/**
|
|
37
|
+
* Validate if the current hand is a two pairs (value 3)
|
|
38
|
+
* @param {PokerHand} Hand
|
|
39
|
+
*/
|
|
40
|
+
declare function PokerHandValueTwoPairs(Hand: PokerHand): number;
|
|
41
|
+
/**
|
|
42
|
+
* Validate if the current hand is a one pair (value 2)
|
|
43
|
+
* @param {PokerHand} Hand
|
|
44
|
+
*/
|
|
45
|
+
declare function PokerHandValueOnePair(Hand: PokerHand): number;
|
|
46
|
+
/**
|
|
47
|
+
* Allocate the highest card value for the leading 5 cards (value 1)
|
|
48
|
+
* @param {PokerHand} Hand
|
|
49
|
+
*/
|
|
50
|
+
declare function PokerHandValueHighestCards(Hand: PokerHand): number;
|
|
51
|
+
/**
|
|
52
|
+
* Return a decimal to express the hand value
|
|
53
|
+
* @param {number} C1
|
|
54
|
+
* @param {number} C2
|
|
55
|
+
* @param {PokerGameType} GameType
|
|
56
|
+
* @param {PokerMode} CurrentMode
|
|
57
|
+
* @param {number[]} TableCards
|
|
58
|
+
*/
|
|
59
|
+
declare function PokerHandValueCalcHandValue(C1: number, C2: number, GameType: PokerGameType, CurrentMode: PokerMode, TableCards: number[]): number;
|
|
60
|
+
/**
|
|
61
|
+
* Return a text version of a decimal hand value
|
|
62
|
+
* @param {number} Value
|
|
63
|
+
* @returns {string}
|
|
64
|
+
*/
|
|
65
|
+
declare function PokerHandValueTextHandValue(Value: number): string;
|
|
@@ -0,0 +1,118 @@
|
|
|
1
|
+
declare function PrisonPlayerIsHandcuffed(): boolean;
|
|
2
|
+
declare function PrisonPlayerIsPanelGag(): boolean;
|
|
3
|
+
declare function PrisonPlayerIsLegTied(): boolean;
|
|
4
|
+
declare function PrisonPlayerIsFeetTied(): boolean;
|
|
5
|
+
declare function PrisonPlayerIsOTMGag(): boolean;
|
|
6
|
+
declare function PrisonPlayerIsStriped(): boolean;
|
|
7
|
+
declare function PrisonPlayerIsBadGirl(): boolean;
|
|
8
|
+
declare function PrisonPlayerIsBadGirlThief(): boolean;
|
|
9
|
+
declare function PrisonPlayerHasSleepingPills(): boolean;
|
|
10
|
+
declare function PrisonPlayerHasSpankingToys(): boolean;
|
|
11
|
+
declare function PrisonPlayerHasKeys(): boolean;
|
|
12
|
+
declare function PrisonSubIsHandcuffedOut(): boolean;
|
|
13
|
+
declare function PrisonSubIsBehindBars(): boolean;
|
|
14
|
+
declare function PrisonSubIsFree(): boolean;
|
|
15
|
+
declare function PrisonSubAskForCuff(): boolean;
|
|
16
|
+
declare function PrisonSubCanStripSearch(): boolean;
|
|
17
|
+
declare function PrisonSubCanClothBack(): boolean;
|
|
18
|
+
declare function PrisonLoad(): void;
|
|
19
|
+
declare function PrisonRun(): void;
|
|
20
|
+
declare function PrisonClick(): void;
|
|
21
|
+
declare function PrisonCharacterAppearanceAvailable(C: any, AppearanceName: any, AppearanceGroup: any): boolean;
|
|
22
|
+
declare function PrisonCharacterAppearanceGroupAvailable(C: any, AppearanceGroup: any): boolean;
|
|
23
|
+
declare function PrisonCellPlayerIn(): void;
|
|
24
|
+
declare function PrisonCellPlayerOut(): void;
|
|
25
|
+
/**
|
|
26
|
+
* @param {InventoryItem[]} items
|
|
27
|
+
*/
|
|
28
|
+
declare function PrisonSaveConfiscatedItems(items: InventoryItem[]): void;
|
|
29
|
+
/** */
|
|
30
|
+
declare function PrisonRestoreConfiscatedItems(): void;
|
|
31
|
+
declare function PrisonMaidLeave(): void;
|
|
32
|
+
declare function PrisonCellRelease(C: any): void;
|
|
33
|
+
declare function PrisonHavySearch(C: any): void;
|
|
34
|
+
declare function PrisonLightSearch(C: any): void;
|
|
35
|
+
declare function PrisonerClothBack(C: any): void;
|
|
36
|
+
declare function PrisonCuffsRelief(): void;
|
|
37
|
+
declare function PrisonMaidLightTorture(): void;
|
|
38
|
+
declare function PrisonMaidHevyTorture(): void;
|
|
39
|
+
declare function PrisonDisableKey(C: any): void;
|
|
40
|
+
declare function PrisonCellPlayerAsk(): void;
|
|
41
|
+
declare function PrisonCellPlayerShake(): void;
|
|
42
|
+
declare function PrisonCellPlayerTry(): void;
|
|
43
|
+
declare function PrisonCellPlayerWimper(): void;
|
|
44
|
+
declare function PrisonCellPlayerWait(): void;
|
|
45
|
+
declare function PrisonSubSendAway(): void;
|
|
46
|
+
declare function PrisonSubHandcuffing(): void;
|
|
47
|
+
declare function PrisonCellSubIn(): void;
|
|
48
|
+
declare function PrisonSubHavySearch(): void;
|
|
49
|
+
declare function PrisonCellSubOut(): void;
|
|
50
|
+
declare function PrisonLeaveCell(): void;
|
|
51
|
+
declare function PrisonSubClothBack(): void;
|
|
52
|
+
declare function PrisonBecomeBadGirl(): void;
|
|
53
|
+
declare function PrisonLeaveBadGirl(): void;
|
|
54
|
+
declare function PrisonWearPoliceEquipment(C: any): void;
|
|
55
|
+
declare function PrisonWantedPlayer(): 1 | 4 | 7 | 9;
|
|
56
|
+
declare function PrisonMeetPoliceIntro(RoomBackground: any): void;
|
|
57
|
+
declare function PrisonPutHandsInTheAir(): void;
|
|
58
|
+
declare function PrisonRaiseHandsHigher(): void;
|
|
59
|
+
declare function PrisonCatchKneel(): void;
|
|
60
|
+
declare function PrisonCatchHandcuffed(): void;
|
|
61
|
+
declare function PrisonCatchKneelingEscape(): void;
|
|
62
|
+
declare function PrisonCatchComplain(): void;
|
|
63
|
+
declare function PrisonCatchAdmitDefeat(): void;
|
|
64
|
+
declare function PrisonFightPolice(): void;
|
|
65
|
+
declare function PrisonFightPoliceEnd(): void;
|
|
66
|
+
declare function PrisonFightPoliceOutro(): void;
|
|
67
|
+
declare function PrisonCatchByPolice(): void;
|
|
68
|
+
declare function PrisonSetBehavior(Behavior: any): void;
|
|
69
|
+
declare function PrisonArrestHandoverDices(): void;
|
|
70
|
+
declare function PrisonArrestHandoverKeys(): void;
|
|
71
|
+
declare function PrisonArrestHandoverSleepingPills(): void;
|
|
72
|
+
declare function PrisonArrestHandoverSpankingToys(): void;
|
|
73
|
+
declare function PrisonArrestStripOuterCloth(): void;
|
|
74
|
+
declare function PrisonCharacterIsInUnderwear(): boolean;
|
|
75
|
+
declare function PrisonArrestStripUnderware(): void;
|
|
76
|
+
declare function PrisonArrestSuit(): void;
|
|
77
|
+
declare function PrisonArrestShackle(): void;
|
|
78
|
+
declare function PrisonArrestEquipmentSearch(): void;
|
|
79
|
+
declare function PrisonArrestConfiscatDices(): void;
|
|
80
|
+
declare function PrisonArrestConfiscatKeys(): void;
|
|
81
|
+
declare function PrisonArrestConfiscatSleepingPills(): void;
|
|
82
|
+
declare function PrisonArrestConfiscatSpankingToys(): void;
|
|
83
|
+
declare function PrisonArrestLeave(): void;
|
|
84
|
+
declare function PrisonDiceBack(): void;
|
|
85
|
+
declare var PrisonBackground: string;
|
|
86
|
+
/** @type {null | number} */
|
|
87
|
+
declare var PrisonNextEventTimer: null | number;
|
|
88
|
+
declare var PrisonNextEvent: boolean;
|
|
89
|
+
declare var PrisonBehavior: number;
|
|
90
|
+
/** @type {null | NPCCharacter} */
|
|
91
|
+
declare var PrisonMaid: null | NPCCharacter;
|
|
92
|
+
/** @type {null | Item[]} */
|
|
93
|
+
declare var PrisonMaidAppearance: null | Item[];
|
|
94
|
+
declare var PrisonMaidIsPresent: boolean;
|
|
95
|
+
declare var PrisonMaidIsAngry: boolean;
|
|
96
|
+
/** @type {null | string} */
|
|
97
|
+
declare var PrisonMaidCharacter: null | string;
|
|
98
|
+
declare var PrisonMaidCharacterList: string[];
|
|
99
|
+
/** @type {null | number} */
|
|
100
|
+
declare var PrisonMaidChaotic: null | number;
|
|
101
|
+
/** @type {null | NPCCharacter} */
|
|
102
|
+
declare var PrisonSub: null | NPCCharacter;
|
|
103
|
+
/** @type {null | Item[]} */
|
|
104
|
+
declare var PrisonSubAppearance: null | Item[];
|
|
105
|
+
declare var PrisonSubBehindBars: boolean;
|
|
106
|
+
declare var PrisonSubSelfCuffed: boolean;
|
|
107
|
+
declare var PrisonSubIsPresent: boolean;
|
|
108
|
+
declare var PrisonSubAskedCuff: boolean;
|
|
109
|
+
declare var PrisonSubIsLeaveOut: boolean;
|
|
110
|
+
declare var PrisonSubIsStripSearch: boolean;
|
|
111
|
+
/** @type {null | NPCCharacter} */
|
|
112
|
+
declare var PrisonPolice: null | NPCCharacter;
|
|
113
|
+
declare var PrisonPoliceIsPresent: boolean;
|
|
114
|
+
declare var PrisonPlayerCatchedBadGirl: boolean;
|
|
115
|
+
/** @type {null | Item[]} */
|
|
116
|
+
declare var PrisonPlayerAppearance: null | Item[];
|
|
117
|
+
declare var PrisonPlayerBehindBars: boolean;
|
|
118
|
+
declare var PrisonPlayerForIllegalChange: boolean;
|