bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,21 @@
1
+ /**
2
+ * Loads the screen
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function PlatformIntroLoad(): void;
6
+ /**
7
+ * Runs and draws the screen.
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function PlatformIntroRun(): void;
11
+ /**
12
+ * Handles clicks in the screen
13
+ * @returns {void} - Nothing
14
+ */
15
+ declare function PlatformIntroClick(): void;
16
+ /**
17
+ * When the screens exits
18
+ * @returns {void} - Nothing
19
+ */
20
+ declare function PlatformIntroExit(): void;
21
+ declare var PlatformIntroDrawAsset: number;
@@ -0,0 +1,62 @@
1
+ /**
2
+ * Returns the number of available perks for the current player character
3
+ * @returns {number} - The number of perks
4
+ */
5
+ declare function PlatformProfileGetFreePerk(): number;
6
+ /**
7
+ * Draws a black arrow that goes down and right
8
+ * @param {number} SX - The source X position on screen
9
+ * @param {number} SY - The source Y position on screen
10
+ * @param {number} TX - The target X position on screen
11
+ * @param {number} TY - The target Y position on screen
12
+ * @returns {void} - Nothing
13
+ */
14
+ declare function PlatformProfileDrawArrow(SX: number, SY: number, TX: number, TY: number): void;
15
+ /**
16
+ * Loads the screen and removes the key listeners
17
+ * @returns {void} - Nothing
18
+ */
19
+ declare function PlatformProfileLoad(): void;
20
+ /**
21
+ * Draws the perk button on the screen, the color changes based on if the perk is available or paid
22
+ * @param {number} X - The X position on screen
23
+ * @param {number} Y - The Y position on screen
24
+ * @param {number} PerkNum - The perk number for the current character
25
+ * @param {Object} Prerequisite1 - If there's a first prerequisite to validate
26
+ * @param {Object} Prerequisite2 - If there's a second prerequisite to validate
27
+ * @returns {void} - Nothing
28
+ */
29
+ declare function PlatformProfileDrawPerkButton(X: number, Y: number, PerkNum: number, Prerequisite1: any, Prerequisite2: any): void;
30
+ /**
31
+ * Returns the text associated to the bonus given by the owner of the current player
32
+ * @param {Object} PlatformChar - The platform character to evaluate
33
+ * @returns {string} - The text string linked to the bonus
34
+ */
35
+ declare function PlatformGetOwnerBonus(PlatformChar: any): string;
36
+ /**
37
+ * Returns the text associated to the bonus given by the lover of the current player
38
+ * @param {Object} PlatformChar - The platform character to evaluate
39
+ * @returns {string} - The text string linked to the bonus
40
+ */
41
+ declare function PlatformGetLoverBonus(PlatformChar: any): string;
42
+ /**
43
+ * Runs and draws the screen.
44
+ * @returns {void} - Nothing
45
+ */
46
+ declare function PlatformProfileRun(): void;
47
+ /**
48
+ * Adds the perk as an active perk for the current character
49
+ * @param {number} PerkNum - The perk number for the current character
50
+ * @returns {void} - Nothing
51
+ */
52
+ declare function PlatformProfileBuyPerk(PerkNum: number): void;
53
+ /**
54
+ * Handles clicks in the screen
55
+ * @returns {void} - Nothing
56
+ */
57
+ declare function PlatformProfileClick(): void;
58
+ /**
59
+ * When the screens exits, we unload the listeners
60
+ * @returns {void} - Nothing
61
+ */
62
+ declare function PlatformProfileExit(): void;
@@ -0,0 +1,141 @@
1
+ /**
2
+ * Loads the Bondage Poker room
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function PokerLoad(): void;
6
+ /**
7
+ * Draws a poker player behind the table
8
+ * @param {PokerPlayer} P
9
+ * @param {number} X
10
+ * @param {number} Y
11
+ * @returns {void} - Nothing
12
+ */
13
+ declare function PokerDrawPlayer(P: PokerPlayer, X: number, Y: number): void;
14
+ /**
15
+ * Gets the chip progress of the current player P
16
+ * @param {PokerPlayer} P
17
+ * @returns {number} - The progress as a %
18
+ */
19
+ declare function PokerGetProgress(P: PokerPlayer): number;
20
+ /**
21
+ * Gets a possible text for a poker player P
22
+ * @param {PokerPlayer} P
23
+ * @param {string} [Tag]
24
+ * @returns {void} - Nothing
25
+ */
26
+ declare function PokerGetText(P: PokerPlayer, Tag?: string): void;
27
+ /**
28
+ * Gets a possible image for a poker player P
29
+ * @param {PokerPlayer} P
30
+ * @returns {void} - Nothing
31
+ */
32
+ declare function PokerGetImage(P: PokerPlayer): void;
33
+ /**
34
+ * Runs & Draws the Bondage Poker room
35
+ * @returns {void} - Nothing
36
+ */
37
+ declare function PokerRun(): void;
38
+ /**
39
+ * Clears the player data for player P
40
+ * @param {PokerPlayer} P
41
+ * @returns {void} - Nothing
42
+ */
43
+ declare function PokerClearData(P: PokerPlayer): void;
44
+ /**
45
+ * Returns TRUE if the opponent has been unlocked and can be faced
46
+ * @param {string} Opponent
47
+ * @returns {boolean}
48
+ */
49
+ declare function PokerChallengeUnlocked(Opponent: string): boolean;
50
+ /**
51
+ * Picks the next/previous opponent family for a player P
52
+ * @param {PokerPlayer} P - The player to change
53
+ * @param {boolean} Next - Whether to pick the next or previous opponent
54
+ * @returns {void} - Nothing
55
+ */
56
+ declare function PokerChangeOpponentFamily(P: PokerPlayer, Next: boolean): void;
57
+ /**
58
+ * Picks the next/previous opponent for a player P
59
+ * @param {PokerPlayer} P
60
+ * @param {boolean} Next - true for next, false for previous
61
+ * @returns {void} - Nothing
62
+ */
63
+ declare function PokerChangeOpponent(P: PokerPlayer, Next: boolean): void;
64
+ /**
65
+ * Picks the next challenge in the list
66
+ * @returns {PokerPlayer} - Nothing
67
+ */
68
+ declare function PokerNextChallenge(): PokerPlayer;
69
+ /**
70
+ * Handles the click events. Called from CommonClick()
71
+ * @returns {void} - Nothing
72
+ */
73
+ declare function PokerClick(): void;
74
+ /**
75
+ * Handles key presses during the bondage poker game
76
+ * @returns {void} - Nothing
77
+ */
78
+ declare function PokerKeyDown(): void;
79
+ /**
80
+ * When the player exits from Bondage Poker
81
+ * @returns {void} - Nothing
82
+ */
83
+ declare function PokerExit(): void;
84
+ /**
85
+ * Draws a card for a poker player PP
86
+ * @param {PokerPlayer} PP
87
+ * @returns {void} - Nothing
88
+ */
89
+ declare function PokerDrawCard(PP: PokerPlayer): void;
90
+ /**
91
+ * Returns the file name associated with the card
92
+ * @param {number} Card
93
+ * @returns {string} - The file name of the card image
94
+ */
95
+ declare function PokerCardFileName(Card: number): string;
96
+ /**
97
+ * Draw one card on the poker table, only used in Texas Hold'em
98
+ * @returns {void} - Nothing
99
+ */
100
+ declare function PokerTableDraw(): void;
101
+ /**
102
+ * When all players chip in the pot
103
+ * @returns {void} - Nothing
104
+ */
105
+ declare function PokerAddPot(Multiplier: any, StartPos: any): void;
106
+ /**
107
+ * When the player wins, she can unlock new opponents and win money
108
+ * @returns {void}
109
+ */
110
+ declare function PokerChallengeDone(): void;
111
+ /**
112
+ * Process an action to advance the poker game
113
+ * @param {string} Action - Bet, Raise, Fold or Watch
114
+ * @returns {string} - The file name of the card image
115
+ */
116
+ declare function PokerProcess(Action: string): string;
117
+ /**
118
+ * Deals a fresh new hand for all poker players
119
+ * @returns {void} - Nothing
120
+ */
121
+ declare function PokerDealHands(): void;
122
+ declare var PokerBackground: string;
123
+ /** @type {PokerPlayer[]} */
124
+ declare var PokerPlayer: PokerPlayer[];
125
+ /** @type {PokerMode} */
126
+ declare var PokerMode: PokerMode;
127
+ /** @type {PokerGameType} */
128
+ declare var PokerGame: PokerGameType;
129
+ declare var PokerShowPlayer: boolean;
130
+ /** @type {PokerAsset[]} */
131
+ declare var PokerAsset: PokerAsset[];
132
+ declare var PokerPlayerCount: number;
133
+ /** @type {number[]} */
134
+ declare var PokerTableCards: number[];
135
+ declare var PokerMessage: string;
136
+ declare var PokerResultMessage: string;
137
+ declare var PokerAnte: number;
138
+ declare var PokerAnteCount: number;
139
+ declare var PokerPot: number;
140
+ declare var PokerChallenge: string[];
141
+ declare var PokerOpponentList: string[];
@@ -0,0 +1,65 @@
1
+ /**
2
+ * Sort the current hand from highest to lowest
3
+ * @param {PokerHand} Hand
4
+ */
5
+ declare function PokerHandValueSortHand(Hand: PokerHand): void;
6
+ /**
7
+ * Validate if the current hand is a straight flush (value 9)
8
+ * @param {PokerHand} Hand
9
+ */
10
+ declare function PokerHandValueStraightFlush(Hand: PokerHand): number;
11
+ /**
12
+ * Validate if the current hand is a four of a kind (value 8)
13
+ * @param {PokerHand} Hand
14
+ */
15
+ declare function PokerHandValueFourOfAKind(Hand: PokerHand): number;
16
+ /**
17
+ * Validate if the current hand is a full house (value 7)
18
+ * @param {PokerHand} Hand
19
+ */
20
+ declare function PokerHandValueFullHouse(Hand: PokerHand): number;
21
+ /**
22
+ * Validate if the current hand is a flush (value 6)
23
+ * @param {PokerHand} Hand
24
+ */
25
+ declare function PokerHandValueFlush(Hand: PokerHand): number;
26
+ /**
27
+ * Validate if the current hand is a straight (value 5)
28
+ * @param {PokerHand} Hand
29
+ */
30
+ declare function PokerHandValueStraight(Hand: PokerHand): number;
31
+ /**
32
+ * Validate if the current hand is a three of a kind (value 4)
33
+ * @param {PokerHand} Hand
34
+ */
35
+ declare function PokerHandValueThreeOfAKind(Hand: PokerHand): number;
36
+ /**
37
+ * Validate if the current hand is a two pairs (value 3)
38
+ * @param {PokerHand} Hand
39
+ */
40
+ declare function PokerHandValueTwoPairs(Hand: PokerHand): number;
41
+ /**
42
+ * Validate if the current hand is a one pair (value 2)
43
+ * @param {PokerHand} Hand
44
+ */
45
+ declare function PokerHandValueOnePair(Hand: PokerHand): number;
46
+ /**
47
+ * Allocate the highest card value for the leading 5 cards (value 1)
48
+ * @param {PokerHand} Hand
49
+ */
50
+ declare function PokerHandValueHighestCards(Hand: PokerHand): number;
51
+ /**
52
+ * Return a decimal to express the hand value
53
+ * @param {number} C1
54
+ * @param {number} C2
55
+ * @param {PokerGameType} GameType
56
+ * @param {PokerMode} CurrentMode
57
+ * @param {number[]} TableCards
58
+ */
59
+ declare function PokerHandValueCalcHandValue(C1: number, C2: number, GameType: PokerGameType, CurrentMode: PokerMode, TableCards: number[]): number;
60
+ /**
61
+ * Return a text version of a decimal hand value
62
+ * @param {number} Value
63
+ * @returns {string}
64
+ */
65
+ declare function PokerHandValueTextHandValue(Value: number): string;
@@ -0,0 +1,118 @@
1
+ declare function PrisonPlayerIsHandcuffed(): boolean;
2
+ declare function PrisonPlayerIsPanelGag(): boolean;
3
+ declare function PrisonPlayerIsLegTied(): boolean;
4
+ declare function PrisonPlayerIsFeetTied(): boolean;
5
+ declare function PrisonPlayerIsOTMGag(): boolean;
6
+ declare function PrisonPlayerIsStriped(): boolean;
7
+ declare function PrisonPlayerIsBadGirl(): boolean;
8
+ declare function PrisonPlayerIsBadGirlThief(): boolean;
9
+ declare function PrisonPlayerHasSleepingPills(): boolean;
10
+ declare function PrisonPlayerHasSpankingToys(): boolean;
11
+ declare function PrisonPlayerHasKeys(): boolean;
12
+ declare function PrisonSubIsHandcuffedOut(): boolean;
13
+ declare function PrisonSubIsBehindBars(): boolean;
14
+ declare function PrisonSubIsFree(): boolean;
15
+ declare function PrisonSubAskForCuff(): boolean;
16
+ declare function PrisonSubCanStripSearch(): boolean;
17
+ declare function PrisonSubCanClothBack(): boolean;
18
+ declare function PrisonLoad(): void;
19
+ declare function PrisonRun(): void;
20
+ declare function PrisonClick(): void;
21
+ declare function PrisonCharacterAppearanceAvailable(C: any, AppearanceName: any, AppearanceGroup: any): boolean;
22
+ declare function PrisonCharacterAppearanceGroupAvailable(C: any, AppearanceGroup: any): boolean;
23
+ declare function PrisonCellPlayerIn(): void;
24
+ declare function PrisonCellPlayerOut(): void;
25
+ /**
26
+ * @param {InventoryItem[]} items
27
+ */
28
+ declare function PrisonSaveConfiscatedItems(items: InventoryItem[]): void;
29
+ /** */
30
+ declare function PrisonRestoreConfiscatedItems(): void;
31
+ declare function PrisonMaidLeave(): void;
32
+ declare function PrisonCellRelease(C: any): void;
33
+ declare function PrisonHavySearch(C: any): void;
34
+ declare function PrisonLightSearch(C: any): void;
35
+ declare function PrisonerClothBack(C: any): void;
36
+ declare function PrisonCuffsRelief(): void;
37
+ declare function PrisonMaidLightTorture(): void;
38
+ declare function PrisonMaidHevyTorture(): void;
39
+ declare function PrisonDisableKey(C: any): void;
40
+ declare function PrisonCellPlayerAsk(): void;
41
+ declare function PrisonCellPlayerShake(): void;
42
+ declare function PrisonCellPlayerTry(): void;
43
+ declare function PrisonCellPlayerWimper(): void;
44
+ declare function PrisonCellPlayerWait(): void;
45
+ declare function PrisonSubSendAway(): void;
46
+ declare function PrisonSubHandcuffing(): void;
47
+ declare function PrisonCellSubIn(): void;
48
+ declare function PrisonSubHavySearch(): void;
49
+ declare function PrisonCellSubOut(): void;
50
+ declare function PrisonLeaveCell(): void;
51
+ declare function PrisonSubClothBack(): void;
52
+ declare function PrisonBecomeBadGirl(): void;
53
+ declare function PrisonLeaveBadGirl(): void;
54
+ declare function PrisonWearPoliceEquipment(C: any): void;
55
+ declare function PrisonWantedPlayer(): 1 | 4 | 7 | 9;
56
+ declare function PrisonMeetPoliceIntro(RoomBackground: any): void;
57
+ declare function PrisonPutHandsInTheAir(): void;
58
+ declare function PrisonRaiseHandsHigher(): void;
59
+ declare function PrisonCatchKneel(): void;
60
+ declare function PrisonCatchHandcuffed(): void;
61
+ declare function PrisonCatchKneelingEscape(): void;
62
+ declare function PrisonCatchComplain(): void;
63
+ declare function PrisonCatchAdmitDefeat(): void;
64
+ declare function PrisonFightPolice(): void;
65
+ declare function PrisonFightPoliceEnd(): void;
66
+ declare function PrisonFightPoliceOutro(): void;
67
+ declare function PrisonCatchByPolice(): void;
68
+ declare function PrisonSetBehavior(Behavior: any): void;
69
+ declare function PrisonArrestHandoverDices(): void;
70
+ declare function PrisonArrestHandoverKeys(): void;
71
+ declare function PrisonArrestHandoverSleepingPills(): void;
72
+ declare function PrisonArrestHandoverSpankingToys(): void;
73
+ declare function PrisonArrestStripOuterCloth(): void;
74
+ declare function PrisonCharacterIsInUnderwear(): boolean;
75
+ declare function PrisonArrestStripUnderware(): void;
76
+ declare function PrisonArrestSuit(): void;
77
+ declare function PrisonArrestShackle(): void;
78
+ declare function PrisonArrestEquipmentSearch(): void;
79
+ declare function PrisonArrestConfiscatDices(): void;
80
+ declare function PrisonArrestConfiscatKeys(): void;
81
+ declare function PrisonArrestConfiscatSleepingPills(): void;
82
+ declare function PrisonArrestConfiscatSpankingToys(): void;
83
+ declare function PrisonArrestLeave(): void;
84
+ declare function PrisonDiceBack(): void;
85
+ declare var PrisonBackground: string;
86
+ /** @type {null | number} */
87
+ declare var PrisonNextEventTimer: null | number;
88
+ declare var PrisonNextEvent: boolean;
89
+ declare var PrisonBehavior: number;
90
+ /** @type {null | NPCCharacter} */
91
+ declare var PrisonMaid: null | NPCCharacter;
92
+ /** @type {null | Item[]} */
93
+ declare var PrisonMaidAppearance: null | Item[];
94
+ declare var PrisonMaidIsPresent: boolean;
95
+ declare var PrisonMaidIsAngry: boolean;
96
+ /** @type {null | string} */
97
+ declare var PrisonMaidCharacter: null | string;
98
+ declare var PrisonMaidCharacterList: string[];
99
+ /** @type {null | number} */
100
+ declare var PrisonMaidChaotic: null | number;
101
+ /** @type {null | NPCCharacter} */
102
+ declare var PrisonSub: null | NPCCharacter;
103
+ /** @type {null | Item[]} */
104
+ declare var PrisonSubAppearance: null | Item[];
105
+ declare var PrisonSubBehindBars: boolean;
106
+ declare var PrisonSubSelfCuffed: boolean;
107
+ declare var PrisonSubIsPresent: boolean;
108
+ declare var PrisonSubAskedCuff: boolean;
109
+ declare var PrisonSubIsLeaveOut: boolean;
110
+ declare var PrisonSubIsStripSearch: boolean;
111
+ /** @type {null | NPCCharacter} */
112
+ declare var PrisonPolice: null | NPCCharacter;
113
+ declare var PrisonPoliceIsPresent: boolean;
114
+ declare var PrisonPlayerCatchedBadGirl: boolean;
115
+ /** @type {null | Item[]} */
116
+ declare var PrisonPlayerAppearance: null | Item[];
117
+ declare var PrisonPlayerBehindBars: boolean;
118
+ declare var PrisonPlayerForIllegalChange: boolean;