bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* Creates the appearance update parameters used to validate an appearance diff, based on the provided target character
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* and the source character's member number.
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* @param {Character} C - The target character (to whom the appearance update is being applied)
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* @param {number} sourceMemberNumber - The member number of the source player (the person that sent the update)
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* @returns {AppearanceUpdateParameters} - Appearance update parameters used based on the relationship between the
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* target and source characters
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*/
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declare function ValidationCreateDiffParams(C: Character, sourceMemberNumber: number): AppearanceUpdateParameters;
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/**
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* Resolves an appearance diff based on the previous item, new item, and the appearance update parameters provided.
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* Returns an {@link ItemDiffResolution} object containing the final appearance item and a valid flag indicating
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* whether or not the new item had to be modified/rolled back.
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* @param {AssetGroupName} groupName - The name of the group for the appearance diff
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* @param {Item|null} previousItem - The previous item that the target character had equipped (or null if none)
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* @param {Item|null} newItem - The new item to equip (may be identical to the previous item, or null if removing)
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* @param {AppearanceUpdateParameters} params - The appearance update parameters that apply to the diff
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* @returns {ItemDiffResolution} - The diff resolution - a wrapper object containing the final item and a flag
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* indicating whether or not the change was valid.
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*/
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declare function ValidationResolveAppearanceDiff(groupName: AssetGroupName, previousItem: Item | null, newItem: Item | null, params: AppearanceUpdateParameters): ItemDiffResolution;
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/**
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* Check whether newArray is different from oldArray.
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* @template T
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* @param {T[]} oldArray
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* @param {T[]} newArray
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* @returns {boolean}
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*/
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declare function ValidationHasArrayPropertyBeenModified<T>(oldArray: T[], newArray: T[]): boolean;
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/**
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* Resolves an appearance diff for the ItemScript group. This group has special rules and permissions which don't
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* necessarily apply to or behave like other groups.
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* @param {Item|null} previousItem - The previous item in the group
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* @param {Item|null} newItem - The new item in the group
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* @param {AppearanceUpdateParameters} params - The appearance update parameters that apply to the diff
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* @return {ItemDiffResolution} - The diff resolution
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*/
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declare function ValidationResolveScriptDiff(previousItem: Item | null, newItem: Item | null, { C, permissions, sourceMemberNumber }: AppearanceUpdateParameters): ItemDiffResolution;
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/**
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* Resolves an appearance diff where an item is being added (i.e. there was no previous item in the asset group). Add
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* diffs are handled as the composite of two operations: item addition, followed by property modification. First we
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* check whether the base item can be added, and then we check that any added properties are permitted.
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* @param {Item} newItem - The new item to equip
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* @param {AppearanceUpdateParameters} params - The appearance update parameters that apply to the diff
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* @returns {ItemDiffResolution} - The diff resolution - a wrapper object containing the final item and a flag
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* indicating whether or not the change was valid.
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*/
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declare function ValidationResolveAddDiff(newItem: Item, params: AppearanceUpdateParameters): ItemDiffResolution;
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/**
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* Resolves an appearance diff where an item is being removed (i.e. there was previously an item in the asset group, but
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* it is being removed)
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* @param {Item} previousItem - The previous item to remove
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* @param {AppearanceUpdateParameters} params - The appearance update parameters that apply to the diff
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* @param {boolean} [isSwap] - Whether or not the removal is part of an item swap operation. This will allow certain
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* items which cannot normally be removed (e.g. items with `AllowNone: false`) to be removed
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* @returns {ItemDiffResolution} - The diff resolution - a wrapper object containing the final item and a flag
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* indicating whether or not the change was valid.
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*/
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declare function ValidationResolveRemoveDiff(previousItem: Item, params: AppearanceUpdateParameters, isSwap?: boolean): ItemDiffResolution;
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/**
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* Resolves an appearance diff where an item is being swapped (i.e. there was an item previously in the asset group, but
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* the new item uses a different asset to the previous item). Swap diffs are handled as the composite of three
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* operations: item removal, item addition, and then property modification. First we check whether the previous item
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* can be removed, then whether the new item can be added, and finally we check that any added properties are permitted.
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* @param {Item} previousItem - The previous item to remove
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* @param {Item} newItem - The new item to add
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* @param {AppearanceUpdateParameters} params - The appearance update parameters that apply to the diff
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* @returns {ItemDiffResolution} - The diff resolution - a wrapper object containing the final item and a flag
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* indicating whether or not the change was valid.
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*/
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declare function ValidationResolveSwapDiff(previousItem: Item, newItem: Item, params: AppearanceUpdateParameters): ItemDiffResolution;
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/**
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* Resolves an appearance diff where an item is being modified (i.e. there was an item previously in the asset group,
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* and the new item uses the same asset as the previous item). The function primarily validates modifications to locked
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* items
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* @param {Item} previousItem - The previous item to remove
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* @param {Item} newItem - The new item to add
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* @param {AppearanceUpdateParameters} params - The appearance update parameters that apply to the diff
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* @returns {ItemDiffResolution} - The diff resolution - a wrapper object containing the final item and a flag
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* indicating whether or not the change was valid.
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*/
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declare function ValidationResolveModifyDiff(previousItem: Item, newItem: Item, params: AppearanceUpdateParameters): ItemDiffResolution;
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/**
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* Resolves modifications to an item's lock properties and returns a boolean to indicate whether or not the
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* modifications were valid.
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* @param {Item} previousItem - The previous item to remove
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* @param {Item} newItem - The new item to add
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* @param {AppearanceUpdateParameters} params - The appearance update parameters that apply to the diff
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* @param {boolean} itemBlocked - Whether or not the item is blocked or limited for the source player
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* @returns {boolean} - true if the lock modifications (if any) were valid, false otherwise
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*/
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declare function ValidationResolveLockModification(previousItem: Item, newItem: Item, params: AppearanceUpdateParameters, itemBlocked: boolean): boolean;
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/**
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* Determines whether or not a lock was modified on an item from its previous and new property values
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* @param {ItemProperties} previousProperty - The previous item property
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* @param {ItemProperties} newProperty - The new item property
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* @returns {boolean} - true if the item's lock was modified (added/removed/swapped/modified), false otherwise
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*/
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declare function ValidationLockWasModified(previousProperty: ItemProperties, newProperty: ItemProperties): boolean;
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/**
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* Returns a commonly used warning message indicating that an invalid change to an item was made, along with the target
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* and source characters' member numbers.
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* @param {Item} item - The item being modified
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* @param {AppearanceUpdateParameters} params - The appearance update parameters that apply to the diff
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* @returns {string} - The warning message
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*/
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declare function ValidationItemWarningMessage(item: Item, { C, sourceMemberNumber }: AppearanceUpdateParameters): string;
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/**
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* Determines whether or not a lock can be modified based on the lock object and the provided appearance update
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* parameters.
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* @param {Item} lock - The lock object that is being checked, as returned by {@link InventoryGetLock}
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* @param {AppearanceUpdateParameters} params - The appearance update parameters that apply to the diff
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* @param {boolean} [remove] - Whether the lock change is a removal
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* @returns {boolean} - TRUE if the lock can be modified, FALSE otherwise
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*/
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declare function ValidationIsLockChangePermitted(lock: Item, { C, fromOwner, fromLover, fromFamily }: AppearanceUpdateParameters, remove?: boolean): boolean;
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/**
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* Copies an item's lock-related properties from one Property object to another based on whether or not the source
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* character has permissions to modify the lock. Rolls back any invalid changes to their previous values.
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* @param {object} sourceProperty - The original Property object on the item
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* @param {object} targetProperty - The Property object on the modified item
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* @param {boolean} hasLockPermissions - Whether or not the source character of the appearance change has permission to
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* modify the lock (as determined by {@link ValidationIsLockChangePermitted})
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* @returns {boolean} - TRUE if the target Property object was modified as a result of copying (indicating that there
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* were invalid changes to the lock), FALSE otherwise
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*/
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declare function ValidationRollbackInvalidLockProperties(sourceProperty: object, targetProperty: object, hasLockPermissions: boolean): boolean;
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/**
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* Clones all lock properties from one Property object to another.
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* @param {ItemProperties} sourceProperty - The property object to clone properties from
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* @param {ItemProperties} targetProperty - The property object to clone properties to
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* @returns {void} - Nothing
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*/
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declare function ValidationCloneLock(sourceProperty: ItemProperties, targetProperty: ItemProperties): void;
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/**
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* Copies the value of a single property key from a source Property object to a target Property object.
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* @param {ItemProperties} sourceProperty - The original Property object on the item
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* @param {ItemProperties} targetProperty - The Property object on the modified item
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* @param {string} key - The property key whose value to copy
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* @returns {boolean} - TRUE if the target Property object was modified as a result of copying (indicating that there
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* were invalid changes to the property), FALSE otherwise
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*/
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declare function ValidationCopyProperty(sourceProperty: ItemProperties, targetProperty: ItemProperties, key: string): boolean;
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/**
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* Determines whether an item can be added to the target character, based on the provided appearance update parameters.
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* Note that the item's properties are not taken into account at this stage - this merely checks whether the basic item
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* can be added.
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* @param {Item} newItem - The new item to add
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* @param {AppearanceUpdateParameters} params - The appearance update parameters that apply to the diff
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* @returns {boolean} - TRUE if the new item can be equipped based on the appearance update parameters, FALSE otherwise
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*/
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declare function ValidationCanAddItem(newItem: Item, params: AppearanceUpdateParameters): boolean;
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/**
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* Determines whether the character described by the `sourceMemberNumber` parameter is permitted to add a given asset to
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* the target character `C`, based on the asset's group name, asset name and type (if applicable). This only checks
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* against the target character's limited and blocked item lists, not their global item permissions.
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* @param {Character} C - The target character
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* @param {number} sourceMemberNumber - The member number of the source character
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* @param {AssetGroupName} groupName - The name of the asset group for the intended item
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* @param {string} assetName - The asset name of the intended item
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* @param {string|null} [type] - The type of the intended item
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* @returns {boolean} - TRUE if the character with the provided source member number is _not_ allowed to equip the
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* described asset on the target character, FALSE otherwise.
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*/
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declare function ValidationIsItemBlockedOrLimited(C: Character, sourceMemberNumber: number, groupName: AssetGroupName, assetName: string, type?: string | null): boolean;
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/**
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* Determines whether an item can be removed from the target character, based on the provided appearance update
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* parameters.
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* @param {Item} previousItem - The item to remove
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* @param {AppearanceUpdateParameters} params - The appearance update parameters that apply to the diff
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* @param {boolean} isSwap - Whether or not the removal is part of a swap, which allows temporary removal of items with
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* `AllowNone: false`.
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* @returns {boolean} - TRUE if the item can be removed based on the appearance update parameters, FALSE otherwise
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*/
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declare function ValidationCanRemoveItem(previousItem: Item, params: AppearanceUpdateParameters, isSwap: boolean): boolean;
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/**
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* Determines whether an item can be added or removed from the target character, based on the provided appearance update
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* parameters.
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* @param {Item} item - The item to add or remove
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* @param {AppearanceUpdateParameters} params - The appearance update parameters that apply to the diff
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* @return {boolean} - TRUE if the item can be added or removed based on the appearance update parameters, FALSE
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* otherwise
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*/
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declare function ValidationCanAddOrRemoveItem(item: Item, { C, fromOwner, fromLover, fromFamily }: AppearanceUpdateParameters): boolean;
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/**
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* Sanitizes the properties on an appearance item to ensure that no invalid properties are present. This removes invalid
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* locks, strips invalid values, and ensures property values are within the constraints defined by an item.
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* @param {Character} C - The character on whom the item is equipped
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* @param {Item} item - The appearance item to sanitize
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* @returns {boolean} - TRUE if the item was modified as part of the sanitization process (indicating that invalid
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* properties were present), FALSE otherwise
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*/
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declare function ValidationSanitizeProperties(C: Character, item: Item): boolean;
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/**
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* Sanitizes the `Effect` array on an item's Property object, if present. This ensures that it is a valid array of
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* strings, and that each item in the array is present in the asset's `AllowEffect` array.
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* @param {Character} C - The character on whom the item is equipped
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* @param {Item} item - The item whose `Effect` property should be sanitized
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* @returns {boolean} - TRUE if the item's `Effect` property was modified as part of the sanitization process
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* (indicating it was not a valid string array, or that invalid effects were present), FALSE otherwise
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*/
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declare function ValidationSanitizeEffects(C: Character, item: Item): boolean;
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/**
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* Sanitizes an item's lock properties, if present. This ensures that any lock on the item is valid, and removes or
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* corrects invalid properties.
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* @param {Character} C - The character on whom the item is equipped
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* @param {Item} item - The item whose lock properties should be sanitized
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* @returns {boolean} - TRUE if the item's properties were modified as part of the sanitization process (indicating the
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* lock was not valid), FALSE otherwise
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*/
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declare function ValidationSanitizeLock(C: Character, item: Item): boolean;
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/**
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* Sanitizes an array on an item's Property object, if present. This ensures that it is a valid array of
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* strings, and that each item in the array is present in the either the asset's corresponding property array or the
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* "allow" array for that item.
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* @param {Character} C - The character on whom the item is equipped
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* @param {Item} item - The item whose property should be sanitized
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* @param {keyof ItemProperties & keyof Asset} propertyName - The name of the property
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* @param {keyof Asset} allowPropertyName - The name of the property corresponding to the list of allowed property
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* values on the asset
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* @returns {boolean} - TRUE if the item's property was modified as part of the sanitization process
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* (indicating it was not a valid string array, or that invalid entries were present), FALSE otherwise
|
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*/
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declare function ValidationSanitizeAllowedPropertyArray(C: Character, item: Item, propertyName: keyof ItemProperties & keyof Asset, allowPropertyName: keyof Asset): boolean;
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/**
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* Sanitizes the `SetPose` array on an item's Property object, if present. This ensures that it is a valid array of
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* strings, and that each item in the array is present in the list of poses available in the game.
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* @param {Character} C - The character on whom the item is equipped
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* @param {Item} item - The item whose `SetPose` property should be sanitized
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* @returns {boolean} - TRUE if the item's `SetPose` property was modified as part of the sanitization process
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* (indicating it was not a valid string array, or that invalid entries were present), FALSE otherwise
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*/
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declare function ValidationSanitizeSetPose(C: Character, item: Item): boolean;
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/**
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* Sanitizes a property on an object to ensure that it is a valid string array or null/undefined. If the property is not
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* a valid array and is not null, it will be deleted from the object. If it is a valid array, any non-string entries
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* will be removed.
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* @param {ItemProperties} property - The object whose property should be sanitized
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* @param {string} key - The key indicating which property on the object should be sanitized
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* @returns {boolean} - TRUE if the object's property was modified as part of the sanitization process (indicating that
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* the property was not a valid array, or that it contained a non-string entry), FALSE otherwise
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*/
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declare function ValidationSanitizeStringArray(property: ItemProperties, key: string): boolean;
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/**
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* Completely removes a lock from an item's Property object. This removes all lock-related properties, and the "Lock"
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* effect from the property object.
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* @param {ItemProperties} property - The Property object to remove the lock from
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* @param {boolean} verbose - Whether or not to print console warnings when properties are deleted. Defaults to true.
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|
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* @returns {boolean} - TRUE if the Property object was modified as a result of the lock deletion (indicating that at
|
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|
+
* least one lock-related property was present), FALSE otherwise
|
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+
*/
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declare function ValidationDeleteLock(property: ItemProperties, verbose?: boolean): boolean;
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/**
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* Fixes any cyclic blocks in the provided appearance array. The given diff map is used to determine the order in which
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|
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* items should be rolled back or removed if block cycles are found (a block cycle being a series of items that block
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* each other in a cyclic fashion).
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* @param {Item[]} appearance - The appearance to sanitize
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* @param {AppearanceDiffMap} diffMap - The appearance diff map which indicates the items that were changed as part of
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* the appearance update that triggered this validation
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* @returns {AppearanceValidationWrapper} - A wrapper containing the final appearance, with any block cycles removed,
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* plus a valid flag indicating whether or not the appearance had to be modified.
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*/
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declare function ValidationResolveCyclicBlocks(appearance: Item[], diffMap: AppearanceDiffMap): AppearanceValidationWrapper;
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|
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/**
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* Finds any block cycles in the given appearance array. Block cycles are groups of items that block each other in a
|
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|
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* cyclic fashion. Block cycles are represented as an array of group names that comprise the cycle. For example:
|
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|
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* ["ItemArms", "ItemDevices", "ItemArms"]
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|
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* This indicates that the item in the ItemArms group blocks the item in the ItemDevices group, and vice versa. This
|
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|
+
* function returns an array of such block cycles, or an empty array if none were found.
|
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|
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* Be advised that cyclic block checking is relatively expensive, so should only be run when needed - don't run it every
|
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|
+
* frame!
|
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|
+
* @param {Item[]} appearance - The appearance array to check
|
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|
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* @returns {string[][]} - A list of block cycles, each cycle being represented as an array of group names.
|
|
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|
+
*/
|
|
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|
+
declare function ValidationFindBlockCycles(appearance: Item[]): string[][];
|
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|
+
/**
|
|
277
|
+
* Finds the groups, from a provided list of groups, that are blocked by a given item.
|
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|
+
* @param {Item} item - The item to check
|
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|
+
* @param {readonly AssetGroupName[]} groupNames - A list of group names that should be used to filter the final block list
|
|
280
|
+
* @returns {AssetGroupName[]} - A subset of the provided group names representing the groups that are blocked by the given
|
|
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|
+
* item.
|
|
282
|
+
*/
|
|
283
|
+
declare function ValidationGetBlockedGroups(item: Item, groupNames: readonly AssetGroupName[]): AssetGroupName[];
|
|
284
|
+
/**
|
|
285
|
+
* Finds the groups from the provided appearance array that block a given item due to prerequisites. In this situation,
|
|
286
|
+
* an item is considered to be blocking if the target item can't be added with it, but can without it.
|
|
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|
+
* @param {Item} item - The item to check
|
|
288
|
+
* @param {Item[]} appearance - The appearance array to check
|
|
289
|
+
* @returns {AssetGroupName[]} - A list of group names corresponding to items from the appearance array that block the given
|
|
290
|
+
* item due to prerequisites
|
|
291
|
+
*/
|
|
292
|
+
declare function ValidationGetPrerequisiteBlockingGroups(item: Item, appearance: Item[]): AssetGroupName[];
|
|
293
|
+
/**
|
|
294
|
+
* Checks whether a character permits the given permission level to modify the given item property. For example,
|
|
295
|
+
* passing `Player` in as the character, `"Block"` in as the property and `ScriptPermissionLevel.FRIENDS` in as the
|
|
296
|
+
* permission level will check whether the player's friends are permitted to freely modify `"Block"` properties on the
|
|
297
|
+
* player's worn items without strict validation.
|
|
298
|
+
* @param {Character} character - The character to check
|
|
299
|
+
* @param {ScriptPermissionProperty} property - The name of the property to check
|
|
300
|
+
* @param {ScriptPermissionLevel} permissionLevel - The permission level to check
|
|
301
|
+
* @returns {boolean} TRUE if the character permits modifications to the provided property
|
|
302
|
+
*/
|
|
303
|
+
declare function ValidationHasScriptPermission(character: Character, property: ScriptPermissionProperty, permissionLevel: ScriptPermissionLevel): boolean;
|
|
304
|
+
/**
|
|
305
|
+
* Checks whether a character permits any of the given permission levels to modify the given item property.
|
|
306
|
+
* @param {Character} character - The character to check
|
|
307
|
+
* @param {ScriptPermissionProperty} property - The name of the property to check
|
|
308
|
+
* @param {readonly ScriptPermissionLevel[]} permissionLevels - The permission levels to check
|
|
309
|
+
* @returns {boolean} TRUE if the character permits modifications to the provided property
|
|
310
|
+
*/
|
|
311
|
+
declare function ValidationHasSomeScriptPermission(character: Character, property: ScriptPermissionProperty, permissionLevels: readonly ScriptPermissionLevel[]): boolean;
|
|
312
|
+
declare const ValidationCombinationNumberRegex: RegExp;
|
|
313
|
+
declare const ValidationPasswordRegex: RegExp;
|
|
314
|
+
declare const ValidationDefaultCombinationNumber: "0000";
|
|
315
|
+
declare const ValidationDefaultPassword: "UNLOCK";
|
|
316
|
+
declare const ValidationRemoveTimerToleranceMs: 5000;
|
|
317
|
+
declare const ValidationNonModifiableLockProperties: string[];
|
|
318
|
+
declare const ValidationRestrictedLockProperties: string[];
|
|
319
|
+
declare const ValidationTimerLockProperties: string[];
|
|
320
|
+
declare const ValidationAllLockProperties: string[];
|
|
321
|
+
declare const ValidationModifiableProperties: string[];
|
|
322
|
+
declare const ValidationScriptableProperties: string[];
|
|
323
|
+
/** @type {Partial<Record<keyof ItemProperties, ScriptPermissionProperty>>} */
|
|
324
|
+
declare const ValidationPropertyPermissions: Partial<Record<keyof ItemProperties, ScriptPermissionProperty>>;
|
|
@@ -0,0 +1,108 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Registers a variable height extended item. This automatically creates the item's load, draw and click functions.
|
|
3
|
+
* @param {Asset} asset - The asset being registered
|
|
4
|
+
* @param {VariableHeightConfig} config - The variable height configuration
|
|
5
|
+
* @param {null | ExtendedItemOption} parentOption - The extended item option of the super screen that this archetype was initialized from (if any)
|
|
6
|
+
* @returns {VariableHeightData} - The generated extended item data for the asset
|
|
7
|
+
*/
|
|
8
|
+
declare function VariableHeightRegister(asset: Asset, config: VariableHeightConfig, parentOption?: null | ExtendedItemOption): VariableHeightData;
|
|
9
|
+
/**
|
|
10
|
+
* Parse the passed variable height draw data as passed via the extended item config
|
|
11
|
+
* @param {VariableHeightConfigDrawData} drawData - The to-be parsed draw data
|
|
12
|
+
* @return {ExtendedItemDrawData<ElementMetaData.VariableHeight>} - The parsed draw data
|
|
13
|
+
*/
|
|
14
|
+
declare function VariableHeightGetDrawData(drawData: VariableHeightConfigDrawData): ExtendedItemDrawData<ElementMetaData.VariableHeight>;
|
|
15
|
+
/**
|
|
16
|
+
* Generates an asset's variable height data
|
|
17
|
+
* @param {Asset} asset - The asset to generate modular item data for
|
|
18
|
+
* @param {VariableHeightConfig} config - The variable height configuration
|
|
19
|
+
* @param {null | ExtendedItemOption} parentOption
|
|
20
|
+
* @returns {VariableHeightData} - The generated variable height data for the asset
|
|
21
|
+
*/
|
|
22
|
+
declare function VariableHeightCreateData(asset: Asset, { MaxHeight, MinHeight, DialogPrefix, ChatTags, Dictionary, GetHeightFunction, SetHeightFunction, ScriptHooks, BaselineProperty, DrawData, }: VariableHeightConfig, parentOption?: null | ExtendedItemOption): VariableHeightData;
|
|
23
|
+
/**
|
|
24
|
+
* @param {VariableHeightData} data - The variable height data for the asset
|
|
25
|
+
*/
|
|
26
|
+
declare function VariableHeightLoad(data: VariableHeightData): void;
|
|
27
|
+
/**
|
|
28
|
+
* @param {VariableHeightData} data - The variable height data for the asset
|
|
29
|
+
* @returns {void} - Nothing
|
|
30
|
+
*/
|
|
31
|
+
declare function VariableHeightDraw(data: VariableHeightData): void;
|
|
32
|
+
/**
|
|
33
|
+
* @param {VariableHeightData} data - The variable height data for the asset
|
|
34
|
+
* @returns {void} - Nothing
|
|
35
|
+
*/
|
|
36
|
+
declare function VariableHeightClick(data: VariableHeightData): void;
|
|
37
|
+
/**
|
|
38
|
+
* Exit handler for the item's extended item screen. Updates the character and removes UI components.
|
|
39
|
+
* @returns {void} - Nothing
|
|
40
|
+
*/
|
|
41
|
+
declare function VariableHeightExit(): void;
|
|
42
|
+
/**
|
|
43
|
+
* Publishes a custom action to the chat for the height change
|
|
44
|
+
* @param {VariableHeightData} data
|
|
45
|
+
* @param {Character} C
|
|
46
|
+
* @param {Item} item
|
|
47
|
+
* @param {VariableHeightOption} newOption
|
|
48
|
+
* @param {VariableHeightOption} previousOption
|
|
49
|
+
*/
|
|
50
|
+
declare function VariableHeightPublishAction(data: VariableHeightData, C: Character, item: Item, newOption: VariableHeightOption, previousOption: VariableHeightOption): void;
|
|
51
|
+
/**
|
|
52
|
+
* Retrieve the current height position override if set, accounting for inversion
|
|
53
|
+
* @param {ItemProperties} property - Property of the item determining the variable height
|
|
54
|
+
* @returns {number | null} - The height value between 0 and 1, null if missing or invalid
|
|
55
|
+
*/
|
|
56
|
+
declare function VariableHeightGetOverrideHeight(property: ItemProperties): number | null;
|
|
57
|
+
/**
|
|
58
|
+
* Reposition the character vertically when upside-down, accounting for height ratio and inversion
|
|
59
|
+
* @param {ItemProperties} property - Property of the item determining the variable height
|
|
60
|
+
* @param {number} height - The 0 to 1 height setting to use
|
|
61
|
+
* @param {number} maxHeight - The maximum number of the item's height range
|
|
62
|
+
* @param {number} minHeight - The minimum number of the item's height range
|
|
63
|
+
* @returns {void} - Nothing
|
|
64
|
+
*/
|
|
65
|
+
declare function VariableHeightSetOverrideHeight(property: ItemProperties, height: number, maxHeight: number, minHeight: number): void;
|
|
66
|
+
/**
|
|
67
|
+
* Initialize the variable height item properties
|
|
68
|
+
* @param {VariableHeightData} Data
|
|
69
|
+
* @param {Item} Item - The item in question
|
|
70
|
+
* @param {Character} C - The character that has the item equiped
|
|
71
|
+
* @param {boolean} Refresh - Whether the character and relevant item should be refreshed and pushed to the server
|
|
72
|
+
* @returns {boolean} Whether properties were initialized or not
|
|
73
|
+
*/
|
|
74
|
+
declare function VariableHeightInit(Data: VariableHeightData, C: Character, Item: Item, Refresh: boolean): boolean;
|
|
75
|
+
/**
|
|
76
|
+
* Dynamically construct the next and previous extended item option for the passed item
|
|
77
|
+
* @param {VariableHeightData} data - The extended item data
|
|
78
|
+
* @param {Item} item - The item in question
|
|
79
|
+
* @returns {{ newOption: VariableHeightOption, previousOption: VariableHeightOption }}
|
|
80
|
+
*/
|
|
81
|
+
declare function VariableHeightConstructOptions(data: VariableHeightData, item: Item): {
|
|
82
|
+
newOption: VariableHeightOption;
|
|
83
|
+
previousOption: VariableHeightOption;
|
|
84
|
+
};
|
|
85
|
+
/**
|
|
86
|
+
* Revert all item properties back to their previous state prior to opening the extended item menu
|
|
87
|
+
* @param {Character} C - The character in question
|
|
88
|
+
* @param {Item} item - The item in question
|
|
89
|
+
*/
|
|
90
|
+
declare function VariableHeightPropertyRevert(C: Character, item: Item): void;
|
|
91
|
+
/**
|
|
92
|
+
* The name of vertical slider element
|
|
93
|
+
* @const {string}
|
|
94
|
+
*/
|
|
95
|
+
declare const VariableHeightSliderId: "VariableHeightSlider";
|
|
96
|
+
/**
|
|
97
|
+
* The name of the numerical percentage input element
|
|
98
|
+
* @const {string}
|
|
99
|
+
*/
|
|
100
|
+
declare const VariableHeightNumerId: "VariableHeightNumber";
|
|
101
|
+
/**
|
|
102
|
+
* A lookup for the variable height configurations for each registered variable height item
|
|
103
|
+
* @const
|
|
104
|
+
* @type {Record<string, VariableHeightData>}
|
|
105
|
+
*/
|
|
106
|
+
declare const VariableHeightDataLookup: Record<string, VariableHeightData>;
|
|
107
|
+
/** @type {(height: number, maxHeight: number, minHeight: number, setHeight: VariableHeightSetHeightCallback, fromElementId: string) => void} */
|
|
108
|
+
declare function VariableHeightChange(height: number, maxHeight: number, minHeight: number, setHeight: VariableHeightSetHeightCallback, fromElementId: string): void;
|
|
@@ -0,0 +1,209 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Registers a vibrator item. This automatically creates the item's load, draw, click and scriptDraw functions.
|
|
3
|
+
* @param {Asset} asset - The asset being registered
|
|
4
|
+
* @param {VibratingItemConfig} config - The item's vibrator item configuration
|
|
5
|
+
* @param {null | ExtendedItemOption} parentOption - The extended item option of the super screen that this archetype was initialized from (if any)
|
|
6
|
+
* @returns {VibratingItemData} - The generated extended item data for the asset
|
|
7
|
+
*/
|
|
8
|
+
declare function VibratorModeRegister(asset: Asset, config: VibratingItemConfig, parentOption?: null | ExtendedItemOption): VibratingItemData;
|
|
9
|
+
/**
|
|
10
|
+
* Sets an extended item's type and properties to the option provided.
|
|
11
|
+
* @param {VibratingItemData} data - The extended item data
|
|
12
|
+
* @param {Character} C - The character on whom the item is equipped
|
|
13
|
+
* @param {Item} item - The item whose type to set
|
|
14
|
+
* @param {VibratingItemOption} newOption - The to-be applied extended item option
|
|
15
|
+
* @param {VibratingItemOption} previousOption - The previously applied extended item option
|
|
16
|
+
* @param {boolean} [push] - Whether or not appearance updates should be persisted (only applies if the character is the
|
|
17
|
+
* player) - defaults to false.
|
|
18
|
+
*/
|
|
19
|
+
declare function VibratorModeSetOption(data: VibratingItemData, C: Character, item: Item, newOption: VibratingItemOption, previousOption: VibratingItemOption, push?: boolean): void;
|
|
20
|
+
/**
|
|
21
|
+
* Parse the passed typed item draw data as passed via the extended item config
|
|
22
|
+
* @param {readonly VibratorModeSet[]} modeSet - The vibrator mode sets for the item
|
|
23
|
+
* @param {ExtendedItemConfigDrawData<{ drawImage?: false }> | undefined} drawData - The to-be parsed draw data
|
|
24
|
+
* @param {number} y - The y-coordinate at which to start drawing the controls
|
|
25
|
+
* @return {ExtendedItemDrawData<ElementMetaData.Vibrating>} - The parsed draw data
|
|
26
|
+
*/
|
|
27
|
+
declare function VibratorModeGetDrawData(modeSet: readonly VibratorModeSet[], drawData: ExtendedItemConfigDrawData<{
|
|
28
|
+
drawImage?: false;
|
|
29
|
+
}> | undefined, y?: number): ExtendedItemDrawData<ElementMetaData.Vibrating>;
|
|
30
|
+
/**
|
|
31
|
+
* Generates an asset's vibrating item data
|
|
32
|
+
* @param {Asset} asset - The asset to generate vibrating item data for
|
|
33
|
+
* @param {VibratingItemConfig} config - The item's extended item configuration
|
|
34
|
+
* @returns {VibratingItemData} - The generated vibrating item data for the asset
|
|
35
|
+
*/
|
|
36
|
+
declare function VibratorModeCreateData(asset: Asset, { Options, ScriptHooks, BaselineProperty, Dictionary, DialogPrefix, DrawData, ChatTags }: VibratingItemConfig, parentOption?: any): VibratingItemData;
|
|
37
|
+
/**
|
|
38
|
+
* Gather all extended item options for a given list of modes.
|
|
39
|
+
* @param {VibratingItemData} data - The extended item data
|
|
40
|
+
* @param {readonly VibratorModeSet[]} modeSet - The vibrator mods
|
|
41
|
+
* @returns {VibratingItemOption[]} - The generated vibrating item options
|
|
42
|
+
*/
|
|
43
|
+
declare function VibratorModeGetOptions(data: VibratingItemData, modeSet: readonly VibratorModeSet[]): VibratingItemOption[];
|
|
44
|
+
/**
|
|
45
|
+
* Loads the vibrating item's extended item menu.
|
|
46
|
+
* @param {VibratingItemData} data
|
|
47
|
+
*/
|
|
48
|
+
declare function VibratorModeLoad({ dialogPrefix: { header } }: VibratingItemData): void;
|
|
49
|
+
/**
|
|
50
|
+
* @param {VibratingItemData} data
|
|
51
|
+
* @param {Character} C - The character on whom the item is equipped
|
|
52
|
+
* @param {Item} item - The item whose options are being validated
|
|
53
|
+
* @param {VibratingItemOption} newOption - The new option
|
|
54
|
+
* @param {VibratingItemOption} previousOption - The previously applied option
|
|
55
|
+
* @returns {string|undefined} - undefined or an empty string if the validation passes. Otherwise, returns a string
|
|
56
|
+
* message informing the player of the requirements that are not met.
|
|
57
|
+
*/
|
|
58
|
+
declare function VibratorModeValidate(data: VibratingItemData, C: Character, item: Item, newOption: VibratingItemOption, previousOption: VibratingItemOption): string | undefined;
|
|
59
|
+
/**
|
|
60
|
+
* Publish a vibrator action and exit the dialog of applicable
|
|
61
|
+
* @param {VibratingItemData} data
|
|
62
|
+
* @param {Character} C - The character wearing the item
|
|
63
|
+
* @param {Item} item - The item in question
|
|
64
|
+
* @param {VibratingItemOption} newOption - The newly selected option
|
|
65
|
+
* @param {VibratingItemOption} previousOption - The currently selected option
|
|
66
|
+
*/
|
|
67
|
+
declare function VibratorModePublishAction(data: VibratingItemData, C: Character, item: Item, newOption: VibratingItemOption, previousOption: VibratingItemOption): void;
|
|
68
|
+
/**
|
|
69
|
+
* Sets asset properties common to all vibrating items
|
|
70
|
+
* @param {VibratingItemData} data - The vibrating item data for the asset
|
|
71
|
+
* @returns {void} - Nothing
|
|
72
|
+
*/
|
|
73
|
+
declare function VibratorModeSetAssetProperties(data: VibratingItemData): void;
|
|
74
|
+
/**
|
|
75
|
+
* Sets the AllowEffect property for a vibrating item
|
|
76
|
+
* @param {VibratingItemData} data - The vibrating item data for the asset
|
|
77
|
+
* @returns {void} - Nothing
|
|
78
|
+
*/
|
|
79
|
+
declare function VibratorModeSetAllowEffect({ asset, modeSet }: VibratingItemData): void;
|
|
80
|
+
/**
|
|
81
|
+
* @typedef {{ Mode?: VibratorMode, ChangeTime?: number, LastChange?: number }} VibratorModePersistentData
|
|
82
|
+
*/
|
|
83
|
+
/**
|
|
84
|
+
* Common dynamic script draw function for vibrators. This function is called every frame. TO make use of dynamic script draw on vibrators,
|
|
85
|
+
* ensure your item has a `Assets<AssetGroup><AssetName>ScriptDraw` function defined that calls this function, and that your asset
|
|
86
|
+
* definition in Female3DCG.js has `DynamicScriptDraw: true` set. See the Heart Piercings for examples.
|
|
87
|
+
* @param {VibratingItemData} data
|
|
88
|
+
* @param {DynamicScriptCallbackData<VibratorModePersistentData>} drawData
|
|
89
|
+
*/
|
|
90
|
+
declare function VibratorModeScriptDraw(data: VibratingItemData, drawData: DynamicScriptCallbackData<VibratorModePersistentData>): void;
|
|
91
|
+
/**
|
|
92
|
+
* Vibrator update function for vibrator state machine modes
|
|
93
|
+
* @param {VibratingItemData} data - The vibrating item data
|
|
94
|
+
* @param {Character} C - The character that the item is equipped on
|
|
95
|
+
* @param {Item} item - The item that is being updated
|
|
96
|
+
* @param {VibratorModePersistentData} persistentData - Persistent animation data for the item
|
|
97
|
+
* @param {readonly VibratorModeState[]} transitionsFromDefault - The possible vibrator states that may be transitioned to from
|
|
98
|
+
* the default state
|
|
99
|
+
* @returns {void} - Nothing
|
|
100
|
+
*/
|
|
101
|
+
declare function VibratorModeUpdateStateBased(data: VibratingItemData, C: Character, item: Item, persistentData: VibratorModePersistentData, transitionsFromDefault: readonly VibratorModeState[]): void;
|
|
102
|
+
/**
|
|
103
|
+
* Publishes a chatroom message for an automatic change in vibrator intensity. Does nothing if the vibrator's intensity
|
|
104
|
+
* did not change.
|
|
105
|
+
* @param {VibratingItemData} data
|
|
106
|
+
* @param {Character} C - The character that the vibrator is equipped on
|
|
107
|
+
* @param {Item} item - The vibrator item
|
|
108
|
+
* @param {number} oldIntensity - The previous intensity of the vibrator
|
|
109
|
+
* @param {number} newIntensity - The new intensity of the vibrator
|
|
110
|
+
* @returns {void} - Nothing
|
|
111
|
+
*/
|
|
112
|
+
declare function VibratorModePublish(data: VibratingItemData, C: Character, item: Item, oldIntensity: number, newIntensity: number): void;
|
|
113
|
+
/**
|
|
114
|
+
* Initialize the vibrating item properties
|
|
115
|
+
* @param {VibratingItemData} data
|
|
116
|
+
* @param {Item} Item - The item in question
|
|
117
|
+
* @param {Character} C - The character that has the item equiped
|
|
118
|
+
* @param {boolean} Refresh - Whether the character and relevant item should be refreshed and pushed to the server
|
|
119
|
+
* @returns {boolean} Whether properties were initialized or not
|
|
120
|
+
*/
|
|
121
|
+
declare function VibratorModeInit(data: VibratingItemData, C: Character, Item: Item, Refresh?: boolean): boolean;
|
|
122
|
+
/**
|
|
123
|
+
* An alias for {@link TypedItemSetOptionByName}.
|
|
124
|
+
* @type {typeof TypedItemSetOptionByName}
|
|
125
|
+
*/
|
|
126
|
+
declare function VibratorModeSetOptionByName(C: Character, itemOrGroupName: AssetGroupName | Item, optionName: string, push?: boolean, C_Source?: Character, subscreen?: [archetype: "typed" | "vibrating", screen: string]): string;
|
|
127
|
+
/**
|
|
128
|
+
* Return the (standard) vibrator mode one would get by incrementing/decrementing the passed mode.
|
|
129
|
+
* @param {VibratorMode} mode - The current vibrator mode
|
|
130
|
+
* @param {boolean} decrement - Whether the mode should be decremented rather than incremented
|
|
131
|
+
* @returns {VibratorMode} The new vibrator mode
|
|
132
|
+
*/
|
|
133
|
+
declare function VibratorModeIntensityIncrement(mode: VibratorMode, decrement?: boolean): VibratorMode;
|
|
134
|
+
/**
|
|
135
|
+
* An enum for the possible vibrator modes
|
|
136
|
+
* @readonly
|
|
137
|
+
* @type {{OFF: "Off", LOW: "Low", MEDIUM: "Medium", HIGH: "High", MAXIMUM: "Maximum", RANDOM: "Random", ESCALATE: "Escalate", TEASE: "Tease", DENY: "Deny", EDGE: "Edge"}}
|
|
138
|
+
*/
|
|
139
|
+
declare var VibratorMode: {
|
|
140
|
+
OFF: "Off";
|
|
141
|
+
LOW: "Low";
|
|
142
|
+
MEDIUM: "Medium";
|
|
143
|
+
HIGH: "High";
|
|
144
|
+
MAXIMUM: "Maximum";
|
|
145
|
+
RANDOM: "Random";
|
|
146
|
+
ESCALATE: "Escalate";
|
|
147
|
+
TEASE: "Tease";
|
|
148
|
+
DENY: "Deny";
|
|
149
|
+
EDGE: "Edge";
|
|
150
|
+
};
|
|
151
|
+
/**
|
|
152
|
+
* An enum for the possible vibrator states when a vibrator is in a state machine mode
|
|
153
|
+
* @type {{DEFAULT: "Default", DENY: "Deny", ORGASM: "Orgasm", REST: "Rest"}}
|
|
154
|
+
*/
|
|
155
|
+
declare var VibratorModeState: {
|
|
156
|
+
DEFAULT: "Default";
|
|
157
|
+
DENY: "Deny";
|
|
158
|
+
ORGASM: "Orgasm";
|
|
159
|
+
REST: "Rest";
|
|
160
|
+
};
|
|
161
|
+
/**
|
|
162
|
+
* An enum for the vibrator configuration sets that a vibrator can have
|
|
163
|
+
* @type {{STANDARD: "Standard", ADVANCED: "Advanced"}}
|
|
164
|
+
*/
|
|
165
|
+
declare var VibratorModeSet: {
|
|
166
|
+
STANDARD: "Standard";
|
|
167
|
+
ADVANCED: "Advanced";
|
|
168
|
+
};
|
|
169
|
+
/**
|
|
170
|
+
* A record of the various available vibrator sets of vibrator modes
|
|
171
|
+
* @type {{
|
|
172
|
+
* Standard: VibratingItemOptionConfig[],
|
|
173
|
+
* Advanced: VibratingItemOptionConfig[],
|
|
174
|
+
* }}
|
|
175
|
+
* @constant
|
|
176
|
+
*/
|
|
177
|
+
declare var VibratorModeOptions: {
|
|
178
|
+
Standard: VibratingItemOptionConfig[];
|
|
179
|
+
Advanced: VibratingItemOptionConfig[];
|
|
180
|
+
};
|
|
181
|
+
/**
|
|
182
|
+
* An alias for the vibrators OFF mode. See {@link VibratorModeOptions}.
|
|
183
|
+
*/
|
|
184
|
+
declare const VibratorModeOff: VibratingItemOptionConfig;
|
|
185
|
+
/** A list with all advanced vibrator mode-names. */
|
|
186
|
+
declare const VibratorModesAdvanced: VibratorMode[];
|
|
187
|
+
/**
|
|
188
|
+
* A lookup for the vibrator configurations for each registered vibrator item
|
|
189
|
+
* @const
|
|
190
|
+
* @type {Record<string, VibratingItemData>}
|
|
191
|
+
*/
|
|
192
|
+
declare const VibratorModeDataLookup: Record<string, VibratingItemData>;
|
|
193
|
+
/**
|
|
194
|
+
* Namespace with helper functions for {@link VibratorModeScriptDraw}
|
|
195
|
+
* @type {Partial<Record<VibratorMode, (data: VibratingItemData, C: Character, item: Item, persistentData: VibratorModePersistentData) => void>>}
|
|
196
|
+
* @namespace
|
|
197
|
+
*/
|
|
198
|
+
declare const VibratorModeUpdate: Partial<Record<VibratorMode, (data: VibratingItemData, C: Character, item: Item, persistentData: VibratorModePersistentData) => void>>;
|
|
199
|
+
declare namespace VibratorModeStateUpdate {
|
|
200
|
+
function Default(C: Character, arousal: number, timeSinceLastChange: number, oldIntensity: VibratorIntensity, transitionsFromDefault: readonly VibratorModeState[]): StateAndIntensity;
|
|
201
|
+
function Deny(C: Character, arousal: number, timeSinceLastChange: number, oldIntensity: VibratorIntensity): StateAndIntensity;
|
|
202
|
+
function Orgasm(C: Character, arousal: number, timeSinceLastChange: number, oldIntensity: VibratorIntensity): StateAndIntensity;
|
|
203
|
+
function Rest(C: Character, arousal: number, timeSinceLastChange: number, oldIntensity: VibratorIntensity): StateAndIntensity;
|
|
204
|
+
}
|
|
205
|
+
type VibratorModePersistentData = {
|
|
206
|
+
Mode?: VibratorMode;
|
|
207
|
+
ChangeTime?: number;
|
|
208
|
+
LastChange?: number;
|
|
209
|
+
};
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
export function compressToBase64(input: any): string;
|
|
2
|
+
export function decompressFromBase64(input: any): string;
|
|
3
|
+
export function compressToUTF16(input: any): string;
|
|
4
|
+
export function decompressFromUTF16(compressed: any): string;
|
|
5
|
+
export function compressToUint8Array(uncompressed: any): Uint8Array;
|
|
6
|
+
export function decompressFromUint8Array(compressed: any): string;
|
|
7
|
+
export function compressToEncodedURIComponent(input: any): string;
|
|
8
|
+
export function decompressFromEncodedURIComponent(input: any): string;
|
|
9
|
+
export function compress(uncompressed: any): string;
|
|
10
|
+
export function _compress(uncompressed: any, bitsPerChar: any, getCharFromInt: any): string;
|
|
11
|
+
export function decompress(compressed: any): string;
|
|
12
|
+
export function _decompress(length: any, resetValue: any, getNextValue: any): string;
|
|
File without changes
|