bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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declare function StablePlayerIsPony(): boolean;
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declare function StablePlayerIsExamPony(): boolean;
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declare function StablePlayerIsTrainer(): boolean;
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declare function StablePlayerIsExamTrainer(): boolean;
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declare function StablePlayerCanTrainPony(): boolean;
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declare function StablePlayerIsReadyToTrain(): boolean;
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declare function StablePlayerIsNewby(): boolean;
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/**
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* Check what outfit the player is currently wearing.
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* @param {"Pony" | "Trainer" | null} Outfit
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*/
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declare function StablePlayerIsWearingOutfit(Outfit: "Pony" | "Trainer" | null): boolean;
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declare function StablePlayerIsCollared(): boolean;
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declare function StablePlayerOtherPony(): boolean;
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declare function StablePlayerIsolation(): boolean;
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declare function StableTrainingExercisesAvailable(): boolean;
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declare function StablePlayerAllowedPonyExamen(): boolean;
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declare function StablePlayerDisallowedPonyExamen(): boolean;
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declare function StablePlayerAllowedTrainerExamen(): boolean;
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declare function StablePlayerDisallowedTrainerExamen(): boolean;
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declare function StableCanHideDice(): boolean;
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/**
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* Returns TRUE if the player and the current character can play Club Card
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* @returns {boolean} - Returns TRUE if both aren't restrained
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*/
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declare function StableCanPlayClubCard(): boolean;
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declare function StableLoad(): void;
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declare function StableRun(): void;
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declare function StableClick(): void;
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declare function StableTrialPonyTraining(): void;
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declare function StableTrialTrainerTraining(): void;
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declare function StableTrialTrainerTrainingEnd(): void;
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/**
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* @param {"PonyExam" | "TrainPony" | "TrainerExam" | "BecomeTrainer" | "WhiskeyRounds"} Fee
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* @returns {number}
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*/
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declare function StableFeeValue(Fee: "PonyExam" | "TrainPony" | "TrainerExam" | "BecomeTrainer" | "WhiskeyRounds"): number;
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/**
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* @param {"PonyExam" | "TrainPony" | "TrainerExam" | "BecomeTrainer" | "WhiskeyRounds"} Fee
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* @returns {boolean}
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*/
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declare function StableCanPayTheFee(Fee: "PonyExam" | "TrainPony" | "TrainerExam" | "BecomeTrainer" | "WhiskeyRounds"): boolean;
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/**
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* @param {"PonyExam" | "TrainPony" | "TrainerExam" | "BecomeTrainer" | "WhiskeyRounds"} Fee
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* @returns {void}
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*/
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declare function StablePayTheFee(Fee: "PonyExam" | "TrainPony" | "TrainerExam" | "BecomeTrainer" | "WhiskeyRounds"): void;
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declare function StableCanBecomePony(): void;
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declare function StablePlayerStartTrainingLesson(): void;
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declare function StablePlayerGetTrainingLesson(): void;
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/**
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* Start Traning Gallop
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* @param {string} Behavior
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* @returns {void}
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*/
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declare function StablePlayerTrainingGallop(Behavior: string): void;
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/**
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* Start Traning Walk
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* @param {string} Behavior
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* @returns {void}
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*/
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declare function StablePlayerTrainingWalk(Behavior: string): void;
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/**
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* Start Traning Dance
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* @param {string} Behavior
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* @returns {void}
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*/
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declare function StablePlayerTrainingDance(Behavior: string): void;
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/**
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* Start Traning Hurdle
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* @param {string} Behavior
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* @returns {void}
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*/
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declare function StablePlayerTrainingHurdles(Behavior: string): void;
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declare function StablePlayerTrainingHurdlesEnd(): void;
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/**
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* Start Traning Treadmill
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* @param {string} Behavior
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* @returns {void}
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*/
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declare function StablePlayerTrainingTreadmill(Behavior: string): void;
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/**
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* Start Traning Strong Treadmill
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* @param {string} Behavior
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* @returns {void}
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*/
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declare function StablePlayerTrainingStrongTreadmill(Behavior: string): void;
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/**
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* Start Traning Carriage
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* @param {string} Behavior
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* @returns {void}
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*/
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declare function StablePlayerTrainingCarriage(Behavior: string): void;
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/**
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* Start Traning Strong Carriage
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* @param {string} Behavior
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* @returns {void}
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*/
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declare function StablePlayerTrainingStrongCarriage(Behavior: string): void;
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/**
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* Start Traning Race
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* @param {string} Behavior
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* @returns {void}
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*/
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declare function StablePlayerTrainingRace(Behavior: string): void;
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/**
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* Start Traning Strong Race
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* @param {string} Behavior
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* @returns {void}
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*/
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declare function StablePlayerTrainingStrongRace(Behavior: string): void;
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/**
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* Start Traning Carrots - MiniGame
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* @param {string} Behavior
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* @returns {void}
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*/
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declare function StablePlayerTrainingCarrots(Behavior: string): void;
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declare function StablePlayerTrainingCarrotsEnd(): void;
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/**
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* Reward for passed
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* @param {string} Behavior
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* @returns {void}
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*/
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declare function StablePlayerTrainingPass(Behavior: string): void;
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/**
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* Guarantee for failed
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* @param {string} Behavior
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* @returns {void}
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*/
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declare function StablePlayerTrainingFail(Behavior: string): void;
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declare function StablePlayerOtherPonys(): void;
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declare function StablePlayerToStable(): void;
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declare function StableDressPonyStart(): void;
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declare function StableBecomePonyFin(): void;
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declare function StableTrainingStoped(): void;
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declare function StablePlayerToHerd(): void;
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declare function StableDressBackPlayer(): void;
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declare function StableCheckEquipment(): void;
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declare function StablePlayerWearEquipment(Behavior: any): void;
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declare function StableWearPonyEquipment(C: any): void;
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declare function StablePlayerStartExam(): void;
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declare function StablePlayerExamHurdles(): void;
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declare function StablePlayerExamHurdlesEnd(): void;
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declare function StablePlayerExamRace(): void;
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declare function StablePlayerExamDressage(): void;
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declare function StablePlayerExamPass(): void;
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declare function StablePlayerExamEnd(): void;
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declare function StableCanBecomeTrainer(): void;
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declare function StableBecomeTrainer(): void;
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150
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declare function StableWearTrainerEquipment(C: any): void;
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declare function StableTrainerStart(): void;
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152
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declare function StablePonyWearEquipment(): void;
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153
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declare function StablePonyTraining(probability: any): void;
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154
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declare function StablePonyTrainingHurdles(): void;
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declare function StablePonyTrainingHurdlesEnd(): void;
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156
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declare function StableTrainerWhip(): void;
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157
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declare function StableTrainerWhipEnd(): void;
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158
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/**
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159
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* @param {null | Character} C
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160
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* @returns {void}
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161
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*/
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162
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declare function StablePonyStraightens(C: null | Character): void;
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163
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declare function StablePlayerStartTExam(): void;
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164
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declare function StablePlayerTExamKnow(): void;
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declare function StablePlayerTExamWhip(): void;
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declare function StablePlayerTExamWhipEnd(): void;
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declare function StablePlayerTExamHurdles(): void;
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declare function StablePlayerTExamHurdlesEnd(): void;
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declare function StablePlayerTExamPass(): void;
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170
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declare function StablePlayerTExamEnd(): void;
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declare function StableGenericProgressStart(Timer: any, S: any, S2: any, Item: any, Background: any, Character: any, SecondCharacter: any, Stage: any, CurrentDialog: any, CancelStage: any, CancelCurrentDialog: any, Behavior: any, ProgressOperation: any): void;
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declare function StableGenericDrawProgress(): void;
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declare function StableGenericFinished(): void;
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declare function StableGenericCancel(): void;
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declare function StableGenericProgressEnd(): void;
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declare function StableKeyDown(): void;
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177
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/**
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178
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* @param {boolean} Reverse
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*/
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declare function StableGenericRun(Reverse: boolean): void;
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181
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/**
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182
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* Returns true if a Appearance Group for Character available
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183
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* @param {Character} C
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184
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* @param {AssetGroupName} AppearanceGroup
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* @returns {boolean}
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186
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*/
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187
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declare function StableCharacterAppearanceGroupAvailable(C: Character, AppearanceGroup: AssetGroupName): boolean;
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declare function StableHideDice(): void;
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189
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/**
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190
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* When the player starts a club card game
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191
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* @returns {void} - Nothing
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192
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*/
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193
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declare function StableClubCardStart(): void;
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194
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/**
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195
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* When the player ends a club card game
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* @returns {void} - Nothing
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*/
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198
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declare function StableClubCardEnd(): void;
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199
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declare var StableBackground: string;
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200
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/** @type {null | NPCCharacter} */
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201
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declare var StableTrainer: null | NPCCharacter;
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202
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/** @type {null | NPCCharacter} */
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203
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declare var StablePony: null | NPCCharacter;
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204
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declare var StablePonyPass: boolean;
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205
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declare var StablePonyFail: boolean;
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206
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/** @type {Item[]} */
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207
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declare var StablePlayerAppearance: Item[];
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208
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/** @type {"Pony" | "Trainer" | null} */
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209
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declare var StablePlayerOutfitWorn: "Pony" | "Trainer" | null;
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210
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declare var StablePlayerTrainingActiv: boolean;
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211
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declare var StablePlayerTrainingLessons: number;
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212
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declare var StablePlayerTrainingBehavior: number;
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213
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declare var StableTrainerTrainingExercises: number;
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214
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declare var StablePlayerInIsolation: boolean;
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215
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/** @type {null | number} */
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216
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declare var StablePlayerInIsolationStart: null | number;
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217
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/** @type {null | number} */
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218
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declare var StablePlayerInIsolationEnd: null | number;
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219
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declare var StableExamPoint: number;
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220
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declare var StableProgress: number;
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221
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declare var StableSecondProgress: number;
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222
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declare var StableProgressAuto: number;
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223
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declare var StableSecondProgressAuto: number;
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224
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declare var StableProgressClick: number;
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225
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declare var StableProgressLastKeyPress: number;
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226
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declare var StableProgressItem: string;
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227
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declare var StableProgressFinished: boolean;
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228
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declare var StableProgressCharacter: any;
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229
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declare var StableProgressSecondCharacter: any;
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230
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declare var StableProgressEndStage: number;
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231
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declare var StableProgressEndDialog: any;
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232
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declare var StableProgressCancelStage: any;
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233
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declare var StableProgressCancelDialog: any;
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234
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declare var StableProgressBehavior: number;
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235
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declare var StableProgressOperation: any;
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236
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declare var StableProgressStruggleCount: any;
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@@ -0,0 +1,270 @@
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1
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/**
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2
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* Checks if the current room allows for activities. (They can only be done in certain rooms)
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3
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* @returns {boolean} - Whether or not activities can be done
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4
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*/
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5
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declare function ActivityAllowed(): boolean;
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6
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/**
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7
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* Loads the activity dictionary that will be used throughout the game to output messages. Loads from cache first if possible.
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8
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* @return {void} - Nothing
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9
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*/
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10
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declare function ActivityDictionaryLoad(): void;
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11
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/**
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12
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* Translates the activity dictionary.
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13
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* @param {string} CachePath - Path to the language cache.
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14
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*/
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15
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declare function ActivityTranslate(CachePath: string): void;
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16
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/**
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17
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* Searches in the dictionary for a specific keyword's text
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18
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* @param {string} KeyWord - Tag of the activity description to search for
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19
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* @returns {string} - Description associated to the given keyword
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20
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*/
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21
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declare function ActivityDictionaryText(KeyWord: string): string;
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22
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/**
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23
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* Resolve a group name to the correct group for activities
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24
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* @param {IAssetFamily} family - The asset family for the named group
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25
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* @param {AssetGroupItemName} groupname - The name of the group to resolve
|
|
26
|
+
* @returns {AssetItemGroup | null} - The resolved group
|
|
27
|
+
*/
|
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28
|
+
declare function ActivityGetGroupOrMirror(family: IAssetFamily, groupname: AssetGroupItemName): AssetItemGroup | null;
|
|
29
|
+
/**
|
|
30
|
+
* Gets all groups that mirror or are mirrored by the given group name for activities. The returned array includes the
|
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31
|
+
* named group.
|
|
32
|
+
* @param {IAssetFamily} family - The asset family for the named group
|
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33
|
+
* @param {AssetGroupName} groupName - The name of the group to resolve
|
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34
|
+
* @returns {AssetGroup[]} - The group and all groups from the same family that mirror or are mirrored by it
|
|
35
|
+
*/
|
|
36
|
+
declare function ActivityGetAllMirrorGroups(family: IAssetFamily, groupName: AssetGroupName): AssetGroup[];
|
|
37
|
+
/**
|
|
38
|
+
* Check if any activities are possible for a character's given group.
|
|
39
|
+
* @param {Character} char - The character on which the check is done
|
|
40
|
+
* @param {AssetGroupItemName} groupname - The group to check access on
|
|
41
|
+
* @returns {boolean} Whether any activity is possible
|
|
42
|
+
*/
|
|
43
|
+
declare function ActivityPossibleOnGroup(char: Character, groupname: AssetGroupItemName): boolean;
|
|
44
|
+
/**
|
|
45
|
+
* Check whether a given activity can be performed on a group
|
|
46
|
+
* @param {Character} char - The character being targeted
|
|
47
|
+
* @param {Activity} act - The activity to consider
|
|
48
|
+
* @param {AssetGroup} group - The group to check
|
|
49
|
+
* @returns {boolean} whether that activity's target is valid
|
|
50
|
+
*/
|
|
51
|
+
declare function ActivityHasValidTarget(char: Character, act: Activity, group: AssetGroup): boolean;
|
|
52
|
+
/**
|
|
53
|
+
* Check that an activity is permitted by an actor's settings.
|
|
54
|
+
* @param {Activity} activity - The activity to consider
|
|
55
|
+
* @param {Character|PlayerCharacter} character - The character to check with
|
|
56
|
+
* @param {boolean} onOther - Whether we look at doing to or being done on
|
|
57
|
+
* @returns {boolean} whether the activity is permitted
|
|
58
|
+
*/
|
|
59
|
+
declare function ActivityCheckPermissions(activity: Activity, character: Character | PlayerCharacter, onOther: boolean): boolean;
|
|
60
|
+
/**
|
|
61
|
+
* Check that that a given prerequisite is met.
|
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62
|
+
* @param {ActivityPrerequisite} prereq - The prerequisite to consider
|
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63
|
+
* @param {Character|PlayerCharacter} acting - The character performing the activity
|
|
64
|
+
* @param {Character|PlayerCharacter} acted - The character being acted on
|
|
65
|
+
* @param {AssetGroup} group - The group being acted on
|
|
66
|
+
* @returns {boolean} whether the given activity's prerequisite are satisfied
|
|
67
|
+
*/
|
|
68
|
+
declare function ActivityCheckPrerequisite(prereq: ActivityPrerequisite, acting: Character | PlayerCharacter, acted: Character | PlayerCharacter, group: AssetGroup): boolean;
|
|
69
|
+
/**
|
|
70
|
+
* Check that an activity's prerequisites are met.
|
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71
|
+
* @param {Activity} activity - The activity to consider
|
|
72
|
+
* @param {Character|PlayerCharacter} acting - The character performing the activity
|
|
73
|
+
* @param {Character|PlayerCharacter} acted - The character being acted on
|
|
74
|
+
* @param {AssetGroup} group - The group being acted on
|
|
75
|
+
* @returns {boolean} whether the given activity's prerequisite are satisfied
|
|
76
|
+
*/
|
|
77
|
+
declare function ActivityCheckPrerequisites(activity: Activity, acting: Character | PlayerCharacter, acted: Character | PlayerCharacter, group: AssetGroup): boolean;
|
|
78
|
+
/**
|
|
79
|
+
*
|
|
80
|
+
* @param {ItemActivity[]} allowed
|
|
81
|
+
* @param {Character} acting
|
|
82
|
+
* @param {Character} acted
|
|
83
|
+
* @param {ActivityName} needsItem
|
|
84
|
+
* @param {Activity} activity
|
|
85
|
+
*/
|
|
86
|
+
declare function ActivityGenerateItemActivitiesFromNeed(allowed: ItemActivity[], acting: Character, acted: Character, needsItem: ActivityName, activity: Activity): boolean;
|
|
87
|
+
/**
|
|
88
|
+
* Builds the allowed activities on a group given the character's settings.
|
|
89
|
+
* @param {Character} character - The character for which to build the activity dialog options
|
|
90
|
+
* @param {AssetGroupItemName} groupname - The group to check
|
|
91
|
+
* @return {ItemActivity[]} - The list of allowed activities
|
|
92
|
+
*/
|
|
93
|
+
declare function ActivityAllowedForGroup(character: Character, groupname: AssetGroupItemName): ItemActivity[];
|
|
94
|
+
/**
|
|
95
|
+
* Returns TRUE if an activity can be done
|
|
96
|
+
* @param {Character} C - The character to evaluate
|
|
97
|
+
* @param {ActivityName} Activity - The name of the activity
|
|
98
|
+
* @param {AssetGroupItemName} Group - The name of the group
|
|
99
|
+
* @return {boolean} - TRUE if the activity can be done
|
|
100
|
+
*/
|
|
101
|
+
declare function ActivityCanBeDone(C: Character, Activity: ActivityName, Group: AssetGroupItemName): boolean;
|
|
102
|
+
/**
|
|
103
|
+
* Calculates the effect of an activity performed on a zone
|
|
104
|
+
* @param {Character} S - The character performing the activity
|
|
105
|
+
* @param {Character} C - The character on which the activity is performed
|
|
106
|
+
* @param {ActivityName | Activity} A - The activity performed
|
|
107
|
+
* @param {AssetGroupItemName} Z - The group/zone name where the activity was performed
|
|
108
|
+
* @param {number} [Count=1] - If the activity is done repeatedly, this defines the number of times, the activity is done.
|
|
109
|
+
* If you don't want an activity to modify arousal, set this parameter to '0'
|
|
110
|
+
* @param {Asset} [Asset] - The asset used to perform the activity
|
|
111
|
+
* @return {void} - Nothing
|
|
112
|
+
*/
|
|
113
|
+
declare function ActivityEffect(S: Character, C: Character, A: ActivityName | Activity, Z: AssetGroupItemName, Count?: number, Asset?: Asset): void;
|
|
114
|
+
/**
|
|
115
|
+
* Used for arousal events that are not activities, such as stimulation events
|
|
116
|
+
* @param {Character} S - The character performing the activity
|
|
117
|
+
* @param {Character} C - The character on which the activity is performed
|
|
118
|
+
* @param {number} Amount - The base amount of arousal to add
|
|
119
|
+
* @param {AssetGroupItemName} Z - The group/zone name where the activity was performed
|
|
120
|
+
* @param {number} [Count=1] - If the activity is done repeatedly, this defines the number of times, the activity is done.
|
|
121
|
+
* If you don't want an activity to modify arousal, set this parameter to '0'
|
|
122
|
+
* @param {Asset} [Asset] - The asset used to perform the activity
|
|
123
|
+
* @return {void} - Nothing
|
|
124
|
+
*/
|
|
125
|
+
declare function ActivityEffectFlat(S: Character, C: Character, Amount: number, Z: AssetGroupItemName, Count?: number, Asset?: Asset): void;
|
|
126
|
+
/**
|
|
127
|
+
* Syncs the player arousal with everyone in chatroom
|
|
128
|
+
* @param {Character} C - The character for which to sync the arousal data
|
|
129
|
+
* @return {void} - Nothing
|
|
130
|
+
*/
|
|
131
|
+
declare function ActivityChatRoomArousalSync(C: Character): void;
|
|
132
|
+
/**
|
|
133
|
+
* Sets the character arousal level and validates the value
|
|
134
|
+
* @param {Character} C - The character for which to set the arousal progress of
|
|
135
|
+
* @param {number} Progress - Progress to set for the character (Ranges from 0 to 100)
|
|
136
|
+
* @return {void} - Nothing
|
|
137
|
+
*/
|
|
138
|
+
declare function ActivitySetArousal(C: Character, Progress: number): void;
|
|
139
|
+
/**
|
|
140
|
+
* Sets an activity progress on a timer, activities are capped at MaxProgress
|
|
141
|
+
* @param {Character} C - The character for which to set the timer for
|
|
142
|
+
* @param {null | Activity} Activity - The activity for which the timer is for
|
|
143
|
+
* @param {AssetGroupItemName | "ActivityOnOther"} Zone - The target zone of the activity
|
|
144
|
+
* @param {number} Progress - Progress to set
|
|
145
|
+
* @param {Asset} [Asset] - The asset used to perform the activity
|
|
146
|
+
* @return {void} - Nothing
|
|
147
|
+
*/
|
|
148
|
+
declare function ActivitySetArousalTimer(C: Character, Activity: null | Activity, Zone: AssetGroupItemName | "ActivityOnOther", Progress: number, Asset?: Asset): void;
|
|
149
|
+
/**
|
|
150
|
+
* Draws the arousal progress bar at the given coordinates for every orgasm timer.
|
|
151
|
+
* @param {number} X - Position on the X axis
|
|
152
|
+
* @param {number} Y - Position on the Y axis
|
|
153
|
+
* @return {void} - Nothing
|
|
154
|
+
*/
|
|
155
|
+
declare function ActivityOrgasmProgressBar(X: number, Y: number): void;
|
|
156
|
+
/**
|
|
157
|
+
* Ends the orgasm early if progress is close or progress is sufficient
|
|
158
|
+
* @return {void} - Nothing
|
|
159
|
+
*/
|
|
160
|
+
declare function ActivityOrgasmControl(): void;
|
|
161
|
+
/**
|
|
162
|
+
* Increases the player's willpower when resisting an orgasm.
|
|
163
|
+
* @param {Character} C - The character currently resisting
|
|
164
|
+
* @return {void} - Nothing
|
|
165
|
+
*/
|
|
166
|
+
declare function ActivityOrgasmWillpowerProgress(C: Character): void;
|
|
167
|
+
/**
|
|
168
|
+
* Starts an orgasm for a given character, lasts between 5 to 15 seconds and can be displayed in a chatroom.
|
|
169
|
+
* @param {Character} C - Character for which an orgasm is starting
|
|
170
|
+
* @returns {void} - Nothing
|
|
171
|
+
*/
|
|
172
|
+
declare function ActivityOrgasmStart(C: Character): void;
|
|
173
|
+
/**
|
|
174
|
+
* Triggered when an orgasm needs to be stopped
|
|
175
|
+
* @param {Character} C - Character for which to stop the orgasm
|
|
176
|
+
* @param {number} Progress - Arousal level to set the character at once the orgasm ends
|
|
177
|
+
* @returns {void} - Nothing
|
|
178
|
+
*/
|
|
179
|
+
declare function ActivityOrgasmStop(C: Character, Progress: number): void;
|
|
180
|
+
/**
|
|
181
|
+
* Generates an orgasm button and progresses in the orgasm mini-game. Handles the resets and success/failures
|
|
182
|
+
* @param {number} Progress - Progress of the currently running mini-game
|
|
183
|
+
* @returns {void} - Nothing
|
|
184
|
+
*/
|
|
185
|
+
declare function ActivityOrgasmGameGenerate(Progress: number): void;
|
|
186
|
+
/**
|
|
187
|
+
* Triggers an orgasm for the player or an NPC which lasts from 5 to 15 seconds
|
|
188
|
+
* @param {Character} C - Character for which an orgasm was triggered
|
|
189
|
+
* @param {boolean} [Bypass=false] - If true, this will do a ruined orgasm rather than a real one
|
|
190
|
+
* @returns {void} - Nothing
|
|
191
|
+
*/
|
|
192
|
+
declare function ActivityOrgasmPrepare(C: Character, Bypass?: boolean): void;
|
|
193
|
+
/**
|
|
194
|
+
* Sets a character's facial expressions based on their arousal level if their settings allow it.
|
|
195
|
+
* @param {Character} C - Character for which to set the facial expressions
|
|
196
|
+
* @param {number} Progress - Current arousal progress
|
|
197
|
+
* @returns {void} - Nothing
|
|
198
|
+
*/
|
|
199
|
+
declare function ActivityExpression(C: Character, Progress: number): void;
|
|
200
|
+
/**
|
|
201
|
+
* With time, we increase or decrease the arousal. Validates the result to keep it within 0 to 100 and triggers an orgasm when it reaches 100
|
|
202
|
+
* @param {Character} C - Character for which the timer is progressing
|
|
203
|
+
* @param {number} Progress - Progress made (from -100 to 100)
|
|
204
|
+
* @returns {void} - Nothing
|
|
205
|
+
*/
|
|
206
|
+
declare function ActivityTimerProgress(C: Character, Progress: number): void;
|
|
207
|
+
/**
|
|
208
|
+
* Set the current vibrator level for drawing purposes
|
|
209
|
+
* @param {Character} C - Character for which the timer is progressing
|
|
210
|
+
* @param {0 | 1 | 2 | 3 | 4} Level - Level from 0 to 4 (higher = more vibration)
|
|
211
|
+
* @returns {void} - Nothing
|
|
212
|
+
*/
|
|
213
|
+
declare function ActivityVibratorLevel(C: Character, Level: 0 | 1 | 2 | 3 | 4): void;
|
|
214
|
+
/**
|
|
215
|
+
* Calculates the progress one character does on another right away
|
|
216
|
+
* @param {Character} Source - The character who performed the activity
|
|
217
|
+
* @param {Character} Target - The character on which the activity was performed
|
|
218
|
+
* @param {Activity} Activity - The activity performed
|
|
219
|
+
* @param {AssetGroup} Group - The group on which the activity is performed
|
|
220
|
+
* @param {Asset} [Asset] - The asset used to perform the activity
|
|
221
|
+
* @returns {void} - Nothing
|
|
222
|
+
*/
|
|
223
|
+
declare function ActivityRunSelf(Source: Character, Target: Character, Activity: Activity, Group: AssetGroup, Asset?: Asset): void;
|
|
224
|
+
/**
|
|
225
|
+
* Build the chat tag needed for lookup in ActivityDictionary.csv
|
|
226
|
+
* @param {Character} character
|
|
227
|
+
* @param {AssetGroup} group
|
|
228
|
+
* @param {Activity} activity
|
|
229
|
+
*/
|
|
230
|
+
declare function ActivityBuildChatTag(character: Character, group: AssetGroup, activity: Activity, is_label?: boolean): string;
|
|
231
|
+
/**
|
|
232
|
+
* Launches a sexual activity for a character and sends the chatroom message if applicable.
|
|
233
|
+
* @param {Character} actor - Character which is performing the activity
|
|
234
|
+
* @param {Character} acted - Character on which the activity was triggered
|
|
235
|
+
* @param {AssetItemGroup} targetGroup - The group targetted by the activity
|
|
236
|
+
* @param {ItemActivity} ItemActivity - The activity performed, with its optional item used
|
|
237
|
+
* @param {boolean} sendMessage - Whether to send a message to the chat or not
|
|
238
|
+
*/
|
|
239
|
+
declare function ActivityRun(actor: Character, acted: Character, targetGroup: AssetItemGroup, ItemActivity: ItemActivity, sendMessage?: boolean): void;
|
|
240
|
+
/**
|
|
241
|
+
* Checks if a used asset should trigger an activity/arousal progress on the target character
|
|
242
|
+
* @param {Character} Source - The character who used the item
|
|
243
|
+
* @param {Character} Target - The character on which the item was used
|
|
244
|
+
* @param {Asset} Asset - Asset used
|
|
245
|
+
* @return {void} - Nothing
|
|
246
|
+
*/
|
|
247
|
+
declare function ActivityArousalItem(Source: Character, Target: Character, Asset: Asset): void;
|
|
248
|
+
/**
|
|
249
|
+
* Checks if the character is wearing an item tagged with the fetish type name and returns the love factor for it
|
|
250
|
+
* @param {Character} C - The character to validate
|
|
251
|
+
* @param {FetishName} Type - The fetish type name
|
|
252
|
+
* @return {number} - From -2 (hate it) to 2 (adore it) based on the player preferences
|
|
253
|
+
*/
|
|
254
|
+
declare function ActivityFetishItemFactor(C: Character, Type: FetishName): number;
|
|
255
|
+
/**
|
|
256
|
+
* Loops in all fetishes for a character and calculates the total fetish factor
|
|
257
|
+
* @param {Character} C - The character to validate
|
|
258
|
+
* @return {number} - The negative/positive number will have negative/positive impact on arousal
|
|
259
|
+
*/
|
|
260
|
+
declare function ActivityFetishFactor(C: Character): number;
|
|
261
|
+
/** @type {null | string[][]} */
|
|
262
|
+
declare var ActivityDictionary: null | string[][];
|
|
263
|
+
declare var ActivityOrgasmGameButtonX: number;
|
|
264
|
+
declare var ActivityOrgasmGameButtonY: number;
|
|
265
|
+
declare var ActivityOrgasmGameProgress: number;
|
|
266
|
+
declare var ActivityOrgasmGameDifficulty: number;
|
|
267
|
+
declare var ActivityOrgasmGameResistCount: number;
|
|
268
|
+
declare var ActivityOrgasmGameTimer: number;
|
|
269
|
+
declare var ActivityOrgasmResistLabel: string;
|
|
270
|
+
declare var ActivityOrgasmRuined: boolean;
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Resets the timer for AFK count
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function AfkTimerReset(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Increments the AFK Timer by 1. Is called from the browser's timer handler method.
|
|
8
|
+
* @see {@link AfkTimerStart} and {@link AfkTimerStop} for the registering and unregistering of this function.
|
|
9
|
+
* @returns {void} - Nothing
|
|
10
|
+
*/
|
|
11
|
+
declare function AfkTimerIncrement(): void;
|
|
12
|
+
/**
|
|
13
|
+
* Registers the AfkTimerReset method for every event that is listed in AfkTimerEventsList and starts the timer count.
|
|
14
|
+
* @returns {void} - Nothing
|
|
15
|
+
*/
|
|
16
|
+
declare function AfkTimerStart(): void;
|
|
17
|
+
/**
|
|
18
|
+
* Unregisters the AfkTimerReset method from all events listed in AfkTimerEventsList and stops the timer count
|
|
19
|
+
* @returns {void} - Nothing
|
|
20
|
+
*/
|
|
21
|
+
declare function AfkTimerStop(): void;
|
|
22
|
+
/**
|
|
23
|
+
* Enables or disables the afk timer. Is called, when the player changes her settings in the preferences dialog
|
|
24
|
+
* @param {boolean} Enabled - Determines, whether the afk timer will be enabled (true) or disabled (false).
|
|
25
|
+
* @returns {void} - Nothing
|
|
26
|
+
*/
|
|
27
|
+
declare function AfkTimerSetEnabled(Enabled: boolean): void;
|
|
28
|
+
/**
|
|
29
|
+
* Sets the players's emote to the Afk symbol, when the timer runs out and saves the current Emoticon, if there is any
|
|
30
|
+
* @returns {void} - Nothing
|
|
31
|
+
*/
|
|
32
|
+
declare function AfkTimerSetIsAfk(): void;
|
|
33
|
+
declare var AfkTimerIncrementMs: number;
|
|
34
|
+
declare var AfkTimerTimout: number;
|
|
35
|
+
declare var AfkTimerIdle: number;
|
|
36
|
+
declare var AfkTimerIsSet: boolean;
|
|
37
|
+
/** @type {null | boolean} */
|
|
38
|
+
declare var AfkTimerIsEnabled: null | boolean;
|
|
39
|
+
declare var AfkTimerEventsList: string[];
|
|
40
|
+
/** @type {null | ReturnType<typeof setInterval>} */
|
|
41
|
+
declare var AfkTimerID: null | ReturnType<typeof setInterval>;
|
|
42
|
+
/** @type {null | ExpressionNameMap["Emoticon"]} */
|
|
43
|
+
declare var AfkTimerOldEmoticon: null | ExpressionNameMap["Emoticon"];
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Gets the dynamic data storage name for a given item on a given character.
|
|
3
|
+
* @param {Character} C - Character wearing the animated object
|
|
4
|
+
* @param {AnimationDataTypes} Type - Type of data to query
|
|
5
|
+
* @param {Asset} [Asset] - The animated object
|
|
6
|
+
* @returns {string} - Contains the name of the persistent data key.
|
|
7
|
+
*/
|
|
8
|
+
declare function AnimationGetDynamicDataName(C: Character, Type: AnimationDataTypes, Asset?: Asset): string;
|
|
9
|
+
/**
|
|
10
|
+
* Gets the persistent data for a given item on a given character. This method should not be called explicitly, use the Data builder passed to the dynamic drawing functions.
|
|
11
|
+
* @param {Character} C - Character wearing the animated object
|
|
12
|
+
* @param {Asset} Asset - The animated object
|
|
13
|
+
* @returns {any} - Contains the persistent data of the animated object, returns a new empty object if it was never initialized previously.
|
|
14
|
+
*/
|
|
15
|
+
declare function AnimationPersistentDataGet(C: Character, Asset: Asset): any;
|
|
16
|
+
/**
|
|
17
|
+
* Sets the maximum animation refresh rate for a given character.
|
|
18
|
+
* @param {Character} C - Character wearing the dynamic object
|
|
19
|
+
* @param {number} RequestedRate - The maximum refresh rate to request in ms
|
|
20
|
+
* @returns {void} - Nothing
|
|
21
|
+
*/
|
|
22
|
+
declare function AnimationRequestRefreshRate(C: Character, RequestedRate: number): void;
|
|
23
|
+
/**
|
|
24
|
+
* Marks a given character to be redrawn on the next animation refresh.
|
|
25
|
+
* @param {Character} C - Character wearing the dynamic object
|
|
26
|
+
* @returns {void} - Nothing
|
|
27
|
+
*/
|
|
28
|
+
declare function AnimationRequestDraw(C: Character): void;
|
|
29
|
+
/**
|
|
30
|
+
* Gets the group object for a given character. This method should not be called explicitly, use the Data builder passed to the dynamic drawing functions.
|
|
31
|
+
* @param {Character} C - Character wearing the animated object
|
|
32
|
+
* @param {string} Name - Name of the animated object
|
|
33
|
+
* @returns {{ Subscriptions: string[] }} - Contains the persistent group data, returns a new empty object if it was never initialized previously.
|
|
34
|
+
*/
|
|
35
|
+
declare function AnimationGroupGet(C: Character, Name: string): {
|
|
36
|
+
Subscriptions: string[];
|
|
37
|
+
};
|
|
38
|
+
/**
|
|
39
|
+
* Marks a given asset as part of a shared data group.
|
|
40
|
+
* @param {Character} C - Character wearing the dynamic object
|
|
41
|
+
* @param {Asset} Asset - The animated object
|
|
42
|
+
* @param {string} Name - Name of the group to subscribe to.
|
|
43
|
+
* @returns {void} - Nothing
|
|
44
|
+
*/
|
|
45
|
+
declare function AnimationGroupSubscribe(C: Character, Asset: Asset, Name: string): void;
|
|
46
|
+
/**
|
|
47
|
+
* Generates a temporary canvas used draw on for dynamic assets.
|
|
48
|
+
* Careful! The width of the canvas should never be higher than 500px.
|
|
49
|
+
* @param {Character} C - Character for which the temporary canvas is
|
|
50
|
+
* @param {Asset} A - Asset for which the canvas is
|
|
51
|
+
* @param {number} W - Width of the canvas (can be changed later)
|
|
52
|
+
* @param {number} H - Height of the canvas (can be changed later)
|
|
53
|
+
* @returns {HTMLCanvasElement} - The temporary canvas to use
|
|
54
|
+
*/
|
|
55
|
+
declare function AnimationGenerateTempCanvas(C: Character, A: Asset, W: number, H: number): HTMLCanvasElement;
|
|
56
|
+
/**
|
|
57
|
+
* Purges all dynamic asset data corresponding to a given character.
|
|
58
|
+
* @param {Character} C - The character to delete the animation data of
|
|
59
|
+
* @param {boolean} IncludeAll - TRUE if we should delete every animation data for the given character.
|
|
60
|
+
* @returns {void} - Nothing
|
|
61
|
+
*/
|
|
62
|
+
declare function AnimationPurge(C: Character, IncludeAll: boolean): void;
|
|
63
|
+
/**
|
|
64
|
+
* Where animation data is stored. Animation data is only managed client side, nothing should be synced.
|
|
65
|
+
* @constant
|
|
66
|
+
* @type {Record<string, any>} - The animation data object.
|
|
67
|
+
*/
|
|
68
|
+
declare var AnimationPersistentStorage: Record<string, any>;
|
|
69
|
+
/**
|
|
70
|
+
* Types of dynamic data that can be stored.
|
|
71
|
+
* @type {{ AssetGroup: "AssetGroup", Base: "", Canvas: "DynamicPlayerCanvas", PersistentData: "PersistentData", Rebuild: "Rebuild", RefreshTime: "RefreshTime", RefreshRate: "RefreshRate" }}
|
|
72
|
+
*/
|
|
73
|
+
declare var AnimationDataTypes: {
|
|
74
|
+
AssetGroup: "AssetGroup";
|
|
75
|
+
Base: "";
|
|
76
|
+
Canvas: "DynamicPlayerCanvas";
|
|
77
|
+
PersistentData: "PersistentData";
|
|
78
|
+
Rebuild: "Rebuild";
|
|
79
|
+
RefreshTime: "RefreshTime";
|
|
80
|
+
RefreshRate: "RefreshRate";
|
|
81
|
+
};
|