bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,236 @@
1
+ declare function StablePlayerIsPony(): boolean;
2
+ declare function StablePlayerIsExamPony(): boolean;
3
+ declare function StablePlayerIsTrainer(): boolean;
4
+ declare function StablePlayerIsExamTrainer(): boolean;
5
+ declare function StablePlayerCanTrainPony(): boolean;
6
+ declare function StablePlayerIsReadyToTrain(): boolean;
7
+ declare function StablePlayerIsNewby(): boolean;
8
+ /**
9
+ * Check what outfit the player is currently wearing.
10
+ * @param {"Pony" | "Trainer" | null} Outfit
11
+ */
12
+ declare function StablePlayerIsWearingOutfit(Outfit: "Pony" | "Trainer" | null): boolean;
13
+ declare function StablePlayerIsCollared(): boolean;
14
+ declare function StablePlayerOtherPony(): boolean;
15
+ declare function StablePlayerIsolation(): boolean;
16
+ declare function StableTrainingExercisesAvailable(): boolean;
17
+ declare function StablePlayerAllowedPonyExamen(): boolean;
18
+ declare function StablePlayerDisallowedPonyExamen(): boolean;
19
+ declare function StablePlayerAllowedTrainerExamen(): boolean;
20
+ declare function StablePlayerDisallowedTrainerExamen(): boolean;
21
+ declare function StableCanHideDice(): boolean;
22
+ /**
23
+ * Returns TRUE if the player and the current character can play Club Card
24
+ * @returns {boolean} - Returns TRUE if both aren't restrained
25
+ */
26
+ declare function StableCanPlayClubCard(): boolean;
27
+ declare function StableLoad(): void;
28
+ declare function StableRun(): void;
29
+ declare function StableClick(): void;
30
+ declare function StableTrialPonyTraining(): void;
31
+ declare function StableTrialTrainerTraining(): void;
32
+ declare function StableTrialTrainerTrainingEnd(): void;
33
+ /**
34
+ * @param {"PonyExam" | "TrainPony" | "TrainerExam" | "BecomeTrainer" | "WhiskeyRounds"} Fee
35
+ * @returns {number}
36
+ */
37
+ declare function StableFeeValue(Fee: "PonyExam" | "TrainPony" | "TrainerExam" | "BecomeTrainer" | "WhiskeyRounds"): number;
38
+ /**
39
+ * @param {"PonyExam" | "TrainPony" | "TrainerExam" | "BecomeTrainer" | "WhiskeyRounds"} Fee
40
+ * @returns {boolean}
41
+ */
42
+ declare function StableCanPayTheFee(Fee: "PonyExam" | "TrainPony" | "TrainerExam" | "BecomeTrainer" | "WhiskeyRounds"): boolean;
43
+ /**
44
+ * @param {"PonyExam" | "TrainPony" | "TrainerExam" | "BecomeTrainer" | "WhiskeyRounds"} Fee
45
+ * @returns {void}
46
+ */
47
+ declare function StablePayTheFee(Fee: "PonyExam" | "TrainPony" | "TrainerExam" | "BecomeTrainer" | "WhiskeyRounds"): void;
48
+ declare function StableCanBecomePony(): void;
49
+ declare function StablePlayerStartTrainingLesson(): void;
50
+ declare function StablePlayerGetTrainingLesson(): void;
51
+ /**
52
+ * Start Traning Gallop
53
+ * @param {string} Behavior
54
+ * @returns {void}
55
+ */
56
+ declare function StablePlayerTrainingGallop(Behavior: string): void;
57
+ /**
58
+ * Start Traning Walk
59
+ * @param {string} Behavior
60
+ * @returns {void}
61
+ */
62
+ declare function StablePlayerTrainingWalk(Behavior: string): void;
63
+ /**
64
+ * Start Traning Dance
65
+ * @param {string} Behavior
66
+ * @returns {void}
67
+ */
68
+ declare function StablePlayerTrainingDance(Behavior: string): void;
69
+ /**
70
+ * Start Traning Hurdle
71
+ * @param {string} Behavior
72
+ * @returns {void}
73
+ */
74
+ declare function StablePlayerTrainingHurdles(Behavior: string): void;
75
+ declare function StablePlayerTrainingHurdlesEnd(): void;
76
+ /**
77
+ * Start Traning Treadmill
78
+ * @param {string} Behavior
79
+ * @returns {void}
80
+ */
81
+ declare function StablePlayerTrainingTreadmill(Behavior: string): void;
82
+ /**
83
+ * Start Traning Strong Treadmill
84
+ * @param {string} Behavior
85
+ * @returns {void}
86
+ */
87
+ declare function StablePlayerTrainingStrongTreadmill(Behavior: string): void;
88
+ /**
89
+ * Start Traning Carriage
90
+ * @param {string} Behavior
91
+ * @returns {void}
92
+ */
93
+ declare function StablePlayerTrainingCarriage(Behavior: string): void;
94
+ /**
95
+ * Start Traning Strong Carriage
96
+ * @param {string} Behavior
97
+ * @returns {void}
98
+ */
99
+ declare function StablePlayerTrainingStrongCarriage(Behavior: string): void;
100
+ /**
101
+ * Start Traning Race
102
+ * @param {string} Behavior
103
+ * @returns {void}
104
+ */
105
+ declare function StablePlayerTrainingRace(Behavior: string): void;
106
+ /**
107
+ * Start Traning Strong Race
108
+ * @param {string} Behavior
109
+ * @returns {void}
110
+ */
111
+ declare function StablePlayerTrainingStrongRace(Behavior: string): void;
112
+ /**
113
+ * Start Traning Carrots - MiniGame
114
+ * @param {string} Behavior
115
+ * @returns {void}
116
+ */
117
+ declare function StablePlayerTrainingCarrots(Behavior: string): void;
118
+ declare function StablePlayerTrainingCarrotsEnd(): void;
119
+ /**
120
+ * Reward for passed
121
+ * @param {string} Behavior
122
+ * @returns {void}
123
+ */
124
+ declare function StablePlayerTrainingPass(Behavior: string): void;
125
+ /**
126
+ * Guarantee for failed
127
+ * @param {string} Behavior
128
+ * @returns {void}
129
+ */
130
+ declare function StablePlayerTrainingFail(Behavior: string): void;
131
+ declare function StablePlayerOtherPonys(): void;
132
+ declare function StablePlayerToStable(): void;
133
+ declare function StableDressPonyStart(): void;
134
+ declare function StableBecomePonyFin(): void;
135
+ declare function StableTrainingStoped(): void;
136
+ declare function StablePlayerToHerd(): void;
137
+ declare function StableDressBackPlayer(): void;
138
+ declare function StableCheckEquipment(): void;
139
+ declare function StablePlayerWearEquipment(Behavior: any): void;
140
+ declare function StableWearPonyEquipment(C: any): void;
141
+ declare function StablePlayerStartExam(): void;
142
+ declare function StablePlayerExamHurdles(): void;
143
+ declare function StablePlayerExamHurdlesEnd(): void;
144
+ declare function StablePlayerExamRace(): void;
145
+ declare function StablePlayerExamDressage(): void;
146
+ declare function StablePlayerExamPass(): void;
147
+ declare function StablePlayerExamEnd(): void;
148
+ declare function StableCanBecomeTrainer(): void;
149
+ declare function StableBecomeTrainer(): void;
150
+ declare function StableWearTrainerEquipment(C: any): void;
151
+ declare function StableTrainerStart(): void;
152
+ declare function StablePonyWearEquipment(): void;
153
+ declare function StablePonyTraining(probability: any): void;
154
+ declare function StablePonyTrainingHurdles(): void;
155
+ declare function StablePonyTrainingHurdlesEnd(): void;
156
+ declare function StableTrainerWhip(): void;
157
+ declare function StableTrainerWhipEnd(): void;
158
+ /**
159
+ * @param {null | Character} C
160
+ * @returns {void}
161
+ */
162
+ declare function StablePonyStraightens(C: null | Character): void;
163
+ declare function StablePlayerStartTExam(): void;
164
+ declare function StablePlayerTExamKnow(): void;
165
+ declare function StablePlayerTExamWhip(): void;
166
+ declare function StablePlayerTExamWhipEnd(): void;
167
+ declare function StablePlayerTExamHurdles(): void;
168
+ declare function StablePlayerTExamHurdlesEnd(): void;
169
+ declare function StablePlayerTExamPass(): void;
170
+ declare function StablePlayerTExamEnd(): void;
171
+ declare function StableGenericProgressStart(Timer: any, S: any, S2: any, Item: any, Background: any, Character: any, SecondCharacter: any, Stage: any, CurrentDialog: any, CancelStage: any, CancelCurrentDialog: any, Behavior: any, ProgressOperation: any): void;
172
+ declare function StableGenericDrawProgress(): void;
173
+ declare function StableGenericFinished(): void;
174
+ declare function StableGenericCancel(): void;
175
+ declare function StableGenericProgressEnd(): void;
176
+ declare function StableKeyDown(): void;
177
+ /**
178
+ * @param {boolean} Reverse
179
+ */
180
+ declare function StableGenericRun(Reverse: boolean): void;
181
+ /**
182
+ * Returns true if a Appearance Group for Character available
183
+ * @param {Character} C
184
+ * @param {AssetGroupName} AppearanceGroup
185
+ * @returns {boolean}
186
+ */
187
+ declare function StableCharacterAppearanceGroupAvailable(C: Character, AppearanceGroup: AssetGroupName): boolean;
188
+ declare function StableHideDice(): void;
189
+ /**
190
+ * When the player starts a club card game
191
+ * @returns {void} - Nothing
192
+ */
193
+ declare function StableClubCardStart(): void;
194
+ /**
195
+ * When the player ends a club card game
196
+ * @returns {void} - Nothing
197
+ */
198
+ declare function StableClubCardEnd(): void;
199
+ declare var StableBackground: string;
200
+ /** @type {null | NPCCharacter} */
201
+ declare var StableTrainer: null | NPCCharacter;
202
+ /** @type {null | NPCCharacter} */
203
+ declare var StablePony: null | NPCCharacter;
204
+ declare var StablePonyPass: boolean;
205
+ declare var StablePonyFail: boolean;
206
+ /** @type {Item[]} */
207
+ declare var StablePlayerAppearance: Item[];
208
+ /** @type {"Pony" | "Trainer" | null} */
209
+ declare var StablePlayerOutfitWorn: "Pony" | "Trainer" | null;
210
+ declare var StablePlayerTrainingActiv: boolean;
211
+ declare var StablePlayerTrainingLessons: number;
212
+ declare var StablePlayerTrainingBehavior: number;
213
+ declare var StableTrainerTrainingExercises: number;
214
+ declare var StablePlayerInIsolation: boolean;
215
+ /** @type {null | number} */
216
+ declare var StablePlayerInIsolationStart: null | number;
217
+ /** @type {null | number} */
218
+ declare var StablePlayerInIsolationEnd: null | number;
219
+ declare var StableExamPoint: number;
220
+ declare var StableProgress: number;
221
+ declare var StableSecondProgress: number;
222
+ declare var StableProgressAuto: number;
223
+ declare var StableSecondProgressAuto: number;
224
+ declare var StableProgressClick: number;
225
+ declare var StableProgressLastKeyPress: number;
226
+ declare var StableProgressItem: string;
227
+ declare var StableProgressFinished: boolean;
228
+ declare var StableProgressCharacter: any;
229
+ declare var StableProgressSecondCharacter: any;
230
+ declare var StableProgressEndStage: number;
231
+ declare var StableProgressEndDialog: any;
232
+ declare var StableProgressCancelStage: any;
233
+ declare var StableProgressCancelDialog: any;
234
+ declare var StableProgressBehavior: number;
235
+ declare var StableProgressOperation: any;
236
+ declare var StableProgressStruggleCount: any;
@@ -0,0 +1,270 @@
1
+ /**
2
+ * Checks if the current room allows for activities. (They can only be done in certain rooms)
3
+ * @returns {boolean} - Whether or not activities can be done
4
+ */
5
+ declare function ActivityAllowed(): boolean;
6
+ /**
7
+ * Loads the activity dictionary that will be used throughout the game to output messages. Loads from cache first if possible.
8
+ * @return {void} - Nothing
9
+ */
10
+ declare function ActivityDictionaryLoad(): void;
11
+ /**
12
+ * Translates the activity dictionary.
13
+ * @param {string} CachePath - Path to the language cache.
14
+ */
15
+ declare function ActivityTranslate(CachePath: string): void;
16
+ /**
17
+ * Searches in the dictionary for a specific keyword's text
18
+ * @param {string} KeyWord - Tag of the activity description to search for
19
+ * @returns {string} - Description associated to the given keyword
20
+ */
21
+ declare function ActivityDictionaryText(KeyWord: string): string;
22
+ /**
23
+ * Resolve a group name to the correct group for activities
24
+ * @param {IAssetFamily} family - The asset family for the named group
25
+ * @param {AssetGroupItemName} groupname - The name of the group to resolve
26
+ * @returns {AssetItemGroup | null} - The resolved group
27
+ */
28
+ declare function ActivityGetGroupOrMirror(family: IAssetFamily, groupname: AssetGroupItemName): AssetItemGroup | null;
29
+ /**
30
+ * Gets all groups that mirror or are mirrored by the given group name for activities. The returned array includes the
31
+ * named group.
32
+ * @param {IAssetFamily} family - The asset family for the named group
33
+ * @param {AssetGroupName} groupName - The name of the group to resolve
34
+ * @returns {AssetGroup[]} - The group and all groups from the same family that mirror or are mirrored by it
35
+ */
36
+ declare function ActivityGetAllMirrorGroups(family: IAssetFamily, groupName: AssetGroupName): AssetGroup[];
37
+ /**
38
+ * Check if any activities are possible for a character's given group.
39
+ * @param {Character} char - The character on which the check is done
40
+ * @param {AssetGroupItemName} groupname - The group to check access on
41
+ * @returns {boolean} Whether any activity is possible
42
+ */
43
+ declare function ActivityPossibleOnGroup(char: Character, groupname: AssetGroupItemName): boolean;
44
+ /**
45
+ * Check whether a given activity can be performed on a group
46
+ * @param {Character} char - The character being targeted
47
+ * @param {Activity} act - The activity to consider
48
+ * @param {AssetGroup} group - The group to check
49
+ * @returns {boolean} whether that activity's target is valid
50
+ */
51
+ declare function ActivityHasValidTarget(char: Character, act: Activity, group: AssetGroup): boolean;
52
+ /**
53
+ * Check that an activity is permitted by an actor's settings.
54
+ * @param {Activity} activity - The activity to consider
55
+ * @param {Character|PlayerCharacter} character - The character to check with
56
+ * @param {boolean} onOther - Whether we look at doing to or being done on
57
+ * @returns {boolean} whether the activity is permitted
58
+ */
59
+ declare function ActivityCheckPermissions(activity: Activity, character: Character | PlayerCharacter, onOther: boolean): boolean;
60
+ /**
61
+ * Check that that a given prerequisite is met.
62
+ * @param {ActivityPrerequisite} prereq - The prerequisite to consider
63
+ * @param {Character|PlayerCharacter} acting - The character performing the activity
64
+ * @param {Character|PlayerCharacter} acted - The character being acted on
65
+ * @param {AssetGroup} group - The group being acted on
66
+ * @returns {boolean} whether the given activity's prerequisite are satisfied
67
+ */
68
+ declare function ActivityCheckPrerequisite(prereq: ActivityPrerequisite, acting: Character | PlayerCharacter, acted: Character | PlayerCharacter, group: AssetGroup): boolean;
69
+ /**
70
+ * Check that an activity's prerequisites are met.
71
+ * @param {Activity} activity - The activity to consider
72
+ * @param {Character|PlayerCharacter} acting - The character performing the activity
73
+ * @param {Character|PlayerCharacter} acted - The character being acted on
74
+ * @param {AssetGroup} group - The group being acted on
75
+ * @returns {boolean} whether the given activity's prerequisite are satisfied
76
+ */
77
+ declare function ActivityCheckPrerequisites(activity: Activity, acting: Character | PlayerCharacter, acted: Character | PlayerCharacter, group: AssetGroup): boolean;
78
+ /**
79
+ *
80
+ * @param {ItemActivity[]} allowed
81
+ * @param {Character} acting
82
+ * @param {Character} acted
83
+ * @param {ActivityName} needsItem
84
+ * @param {Activity} activity
85
+ */
86
+ declare function ActivityGenerateItemActivitiesFromNeed(allowed: ItemActivity[], acting: Character, acted: Character, needsItem: ActivityName, activity: Activity): boolean;
87
+ /**
88
+ * Builds the allowed activities on a group given the character's settings.
89
+ * @param {Character} character - The character for which to build the activity dialog options
90
+ * @param {AssetGroupItemName} groupname - The group to check
91
+ * @return {ItemActivity[]} - The list of allowed activities
92
+ */
93
+ declare function ActivityAllowedForGroup(character: Character, groupname: AssetGroupItemName): ItemActivity[];
94
+ /**
95
+ * Returns TRUE if an activity can be done
96
+ * @param {Character} C - The character to evaluate
97
+ * @param {ActivityName} Activity - The name of the activity
98
+ * @param {AssetGroupItemName} Group - The name of the group
99
+ * @return {boolean} - TRUE if the activity can be done
100
+ */
101
+ declare function ActivityCanBeDone(C: Character, Activity: ActivityName, Group: AssetGroupItemName): boolean;
102
+ /**
103
+ * Calculates the effect of an activity performed on a zone
104
+ * @param {Character} S - The character performing the activity
105
+ * @param {Character} C - The character on which the activity is performed
106
+ * @param {ActivityName | Activity} A - The activity performed
107
+ * @param {AssetGroupItemName} Z - The group/zone name where the activity was performed
108
+ * @param {number} [Count=1] - If the activity is done repeatedly, this defines the number of times, the activity is done.
109
+ * If you don't want an activity to modify arousal, set this parameter to '0'
110
+ * @param {Asset} [Asset] - The asset used to perform the activity
111
+ * @return {void} - Nothing
112
+ */
113
+ declare function ActivityEffect(S: Character, C: Character, A: ActivityName | Activity, Z: AssetGroupItemName, Count?: number, Asset?: Asset): void;
114
+ /**
115
+ * Used for arousal events that are not activities, such as stimulation events
116
+ * @param {Character} S - The character performing the activity
117
+ * @param {Character} C - The character on which the activity is performed
118
+ * @param {number} Amount - The base amount of arousal to add
119
+ * @param {AssetGroupItemName} Z - The group/zone name where the activity was performed
120
+ * @param {number} [Count=1] - If the activity is done repeatedly, this defines the number of times, the activity is done.
121
+ * If you don't want an activity to modify arousal, set this parameter to '0'
122
+ * @param {Asset} [Asset] - The asset used to perform the activity
123
+ * @return {void} - Nothing
124
+ */
125
+ declare function ActivityEffectFlat(S: Character, C: Character, Amount: number, Z: AssetGroupItemName, Count?: number, Asset?: Asset): void;
126
+ /**
127
+ * Syncs the player arousal with everyone in chatroom
128
+ * @param {Character} C - The character for which to sync the arousal data
129
+ * @return {void} - Nothing
130
+ */
131
+ declare function ActivityChatRoomArousalSync(C: Character): void;
132
+ /**
133
+ * Sets the character arousal level and validates the value
134
+ * @param {Character} C - The character for which to set the arousal progress of
135
+ * @param {number} Progress - Progress to set for the character (Ranges from 0 to 100)
136
+ * @return {void} - Nothing
137
+ */
138
+ declare function ActivitySetArousal(C: Character, Progress: number): void;
139
+ /**
140
+ * Sets an activity progress on a timer, activities are capped at MaxProgress
141
+ * @param {Character} C - The character for which to set the timer for
142
+ * @param {null | Activity} Activity - The activity for which the timer is for
143
+ * @param {AssetGroupItemName | "ActivityOnOther"} Zone - The target zone of the activity
144
+ * @param {number} Progress - Progress to set
145
+ * @param {Asset} [Asset] - The asset used to perform the activity
146
+ * @return {void} - Nothing
147
+ */
148
+ declare function ActivitySetArousalTimer(C: Character, Activity: null | Activity, Zone: AssetGroupItemName | "ActivityOnOther", Progress: number, Asset?: Asset): void;
149
+ /**
150
+ * Draws the arousal progress bar at the given coordinates for every orgasm timer.
151
+ * @param {number} X - Position on the X axis
152
+ * @param {number} Y - Position on the Y axis
153
+ * @return {void} - Nothing
154
+ */
155
+ declare function ActivityOrgasmProgressBar(X: number, Y: number): void;
156
+ /**
157
+ * Ends the orgasm early if progress is close or progress is sufficient
158
+ * @return {void} - Nothing
159
+ */
160
+ declare function ActivityOrgasmControl(): void;
161
+ /**
162
+ * Increases the player's willpower when resisting an orgasm.
163
+ * @param {Character} C - The character currently resisting
164
+ * @return {void} - Nothing
165
+ */
166
+ declare function ActivityOrgasmWillpowerProgress(C: Character): void;
167
+ /**
168
+ * Starts an orgasm for a given character, lasts between 5 to 15 seconds and can be displayed in a chatroom.
169
+ * @param {Character} C - Character for which an orgasm is starting
170
+ * @returns {void} - Nothing
171
+ */
172
+ declare function ActivityOrgasmStart(C: Character): void;
173
+ /**
174
+ * Triggered when an orgasm needs to be stopped
175
+ * @param {Character} C - Character for which to stop the orgasm
176
+ * @param {number} Progress - Arousal level to set the character at once the orgasm ends
177
+ * @returns {void} - Nothing
178
+ */
179
+ declare function ActivityOrgasmStop(C: Character, Progress: number): void;
180
+ /**
181
+ * Generates an orgasm button and progresses in the orgasm mini-game. Handles the resets and success/failures
182
+ * @param {number} Progress - Progress of the currently running mini-game
183
+ * @returns {void} - Nothing
184
+ */
185
+ declare function ActivityOrgasmGameGenerate(Progress: number): void;
186
+ /**
187
+ * Triggers an orgasm for the player or an NPC which lasts from 5 to 15 seconds
188
+ * @param {Character} C - Character for which an orgasm was triggered
189
+ * @param {boolean} [Bypass=false] - If true, this will do a ruined orgasm rather than a real one
190
+ * @returns {void} - Nothing
191
+ */
192
+ declare function ActivityOrgasmPrepare(C: Character, Bypass?: boolean): void;
193
+ /**
194
+ * Sets a character's facial expressions based on their arousal level if their settings allow it.
195
+ * @param {Character} C - Character for which to set the facial expressions
196
+ * @param {number} Progress - Current arousal progress
197
+ * @returns {void} - Nothing
198
+ */
199
+ declare function ActivityExpression(C: Character, Progress: number): void;
200
+ /**
201
+ * With time, we increase or decrease the arousal. Validates the result to keep it within 0 to 100 and triggers an orgasm when it reaches 100
202
+ * @param {Character} C - Character for which the timer is progressing
203
+ * @param {number} Progress - Progress made (from -100 to 100)
204
+ * @returns {void} - Nothing
205
+ */
206
+ declare function ActivityTimerProgress(C: Character, Progress: number): void;
207
+ /**
208
+ * Set the current vibrator level for drawing purposes
209
+ * @param {Character} C - Character for which the timer is progressing
210
+ * @param {0 | 1 | 2 | 3 | 4} Level - Level from 0 to 4 (higher = more vibration)
211
+ * @returns {void} - Nothing
212
+ */
213
+ declare function ActivityVibratorLevel(C: Character, Level: 0 | 1 | 2 | 3 | 4): void;
214
+ /**
215
+ * Calculates the progress one character does on another right away
216
+ * @param {Character} Source - The character who performed the activity
217
+ * @param {Character} Target - The character on which the activity was performed
218
+ * @param {Activity} Activity - The activity performed
219
+ * @param {AssetGroup} Group - The group on which the activity is performed
220
+ * @param {Asset} [Asset] - The asset used to perform the activity
221
+ * @returns {void} - Nothing
222
+ */
223
+ declare function ActivityRunSelf(Source: Character, Target: Character, Activity: Activity, Group: AssetGroup, Asset?: Asset): void;
224
+ /**
225
+ * Build the chat tag needed for lookup in ActivityDictionary.csv
226
+ * @param {Character} character
227
+ * @param {AssetGroup} group
228
+ * @param {Activity} activity
229
+ */
230
+ declare function ActivityBuildChatTag(character: Character, group: AssetGroup, activity: Activity, is_label?: boolean): string;
231
+ /**
232
+ * Launches a sexual activity for a character and sends the chatroom message if applicable.
233
+ * @param {Character} actor - Character which is performing the activity
234
+ * @param {Character} acted - Character on which the activity was triggered
235
+ * @param {AssetItemGroup} targetGroup - The group targetted by the activity
236
+ * @param {ItemActivity} ItemActivity - The activity performed, with its optional item used
237
+ * @param {boolean} sendMessage - Whether to send a message to the chat or not
238
+ */
239
+ declare function ActivityRun(actor: Character, acted: Character, targetGroup: AssetItemGroup, ItemActivity: ItemActivity, sendMessage?: boolean): void;
240
+ /**
241
+ * Checks if a used asset should trigger an activity/arousal progress on the target character
242
+ * @param {Character} Source - The character who used the item
243
+ * @param {Character} Target - The character on which the item was used
244
+ * @param {Asset} Asset - Asset used
245
+ * @return {void} - Nothing
246
+ */
247
+ declare function ActivityArousalItem(Source: Character, Target: Character, Asset: Asset): void;
248
+ /**
249
+ * Checks if the character is wearing an item tagged with the fetish type name and returns the love factor for it
250
+ * @param {Character} C - The character to validate
251
+ * @param {FetishName} Type - The fetish type name
252
+ * @return {number} - From -2 (hate it) to 2 (adore it) based on the player preferences
253
+ */
254
+ declare function ActivityFetishItemFactor(C: Character, Type: FetishName): number;
255
+ /**
256
+ * Loops in all fetishes for a character and calculates the total fetish factor
257
+ * @param {Character} C - The character to validate
258
+ * @return {number} - The negative/positive number will have negative/positive impact on arousal
259
+ */
260
+ declare function ActivityFetishFactor(C: Character): number;
261
+ /** @type {null | string[][]} */
262
+ declare var ActivityDictionary: null | string[][];
263
+ declare var ActivityOrgasmGameButtonX: number;
264
+ declare var ActivityOrgasmGameButtonY: number;
265
+ declare var ActivityOrgasmGameProgress: number;
266
+ declare var ActivityOrgasmGameDifficulty: number;
267
+ declare var ActivityOrgasmGameResistCount: number;
268
+ declare var ActivityOrgasmGameTimer: number;
269
+ declare var ActivityOrgasmResistLabel: string;
270
+ declare var ActivityOrgasmRuined: boolean;
@@ -0,0 +1,43 @@
1
+ /**
2
+ * Resets the timer for AFK count
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function AfkTimerReset(): void;
6
+ /**
7
+ * Increments the AFK Timer by 1. Is called from the browser's timer handler method.
8
+ * @see {@link AfkTimerStart} and {@link AfkTimerStop} for the registering and unregistering of this function.
9
+ * @returns {void} - Nothing
10
+ */
11
+ declare function AfkTimerIncrement(): void;
12
+ /**
13
+ * Registers the AfkTimerReset method for every event that is listed in AfkTimerEventsList and starts the timer count.
14
+ * @returns {void} - Nothing
15
+ */
16
+ declare function AfkTimerStart(): void;
17
+ /**
18
+ * Unregisters the AfkTimerReset method from all events listed in AfkTimerEventsList and stops the timer count
19
+ * @returns {void} - Nothing
20
+ */
21
+ declare function AfkTimerStop(): void;
22
+ /**
23
+ * Enables or disables the afk timer. Is called, when the player changes her settings in the preferences dialog
24
+ * @param {boolean} Enabled - Determines, whether the afk timer will be enabled (true) or disabled (false).
25
+ * @returns {void} - Nothing
26
+ */
27
+ declare function AfkTimerSetEnabled(Enabled: boolean): void;
28
+ /**
29
+ * Sets the players's emote to the Afk symbol, when the timer runs out and saves the current Emoticon, if there is any
30
+ * @returns {void} - Nothing
31
+ */
32
+ declare function AfkTimerSetIsAfk(): void;
33
+ declare var AfkTimerIncrementMs: number;
34
+ declare var AfkTimerTimout: number;
35
+ declare var AfkTimerIdle: number;
36
+ declare var AfkTimerIsSet: boolean;
37
+ /** @type {null | boolean} */
38
+ declare var AfkTimerIsEnabled: null | boolean;
39
+ declare var AfkTimerEventsList: string[];
40
+ /** @type {null | ReturnType<typeof setInterval>} */
41
+ declare var AfkTimerID: null | ReturnType<typeof setInterval>;
42
+ /** @type {null | ExpressionNameMap["Emoticon"]} */
43
+ declare var AfkTimerOldEmoticon: null | ExpressionNameMap["Emoticon"];
@@ -0,0 +1,81 @@
1
+ /**
2
+ * Gets the dynamic data storage name for a given item on a given character.
3
+ * @param {Character} C - Character wearing the animated object
4
+ * @param {AnimationDataTypes} Type - Type of data to query
5
+ * @param {Asset} [Asset] - The animated object
6
+ * @returns {string} - Contains the name of the persistent data key.
7
+ */
8
+ declare function AnimationGetDynamicDataName(C: Character, Type: AnimationDataTypes, Asset?: Asset): string;
9
+ /**
10
+ * Gets the persistent data for a given item on a given character. This method should not be called explicitly, use the Data builder passed to the dynamic drawing functions.
11
+ * @param {Character} C - Character wearing the animated object
12
+ * @param {Asset} Asset - The animated object
13
+ * @returns {any} - Contains the persistent data of the animated object, returns a new empty object if it was never initialized previously.
14
+ */
15
+ declare function AnimationPersistentDataGet(C: Character, Asset: Asset): any;
16
+ /**
17
+ * Sets the maximum animation refresh rate for a given character.
18
+ * @param {Character} C - Character wearing the dynamic object
19
+ * @param {number} RequestedRate - The maximum refresh rate to request in ms
20
+ * @returns {void} - Nothing
21
+ */
22
+ declare function AnimationRequestRefreshRate(C: Character, RequestedRate: number): void;
23
+ /**
24
+ * Marks a given character to be redrawn on the next animation refresh.
25
+ * @param {Character} C - Character wearing the dynamic object
26
+ * @returns {void} - Nothing
27
+ */
28
+ declare function AnimationRequestDraw(C: Character): void;
29
+ /**
30
+ * Gets the group object for a given character. This method should not be called explicitly, use the Data builder passed to the dynamic drawing functions.
31
+ * @param {Character} C - Character wearing the animated object
32
+ * @param {string} Name - Name of the animated object
33
+ * @returns {{ Subscriptions: string[] }} - Contains the persistent group data, returns a new empty object if it was never initialized previously.
34
+ */
35
+ declare function AnimationGroupGet(C: Character, Name: string): {
36
+ Subscriptions: string[];
37
+ };
38
+ /**
39
+ * Marks a given asset as part of a shared data group.
40
+ * @param {Character} C - Character wearing the dynamic object
41
+ * @param {Asset} Asset - The animated object
42
+ * @param {string} Name - Name of the group to subscribe to.
43
+ * @returns {void} - Nothing
44
+ */
45
+ declare function AnimationGroupSubscribe(C: Character, Asset: Asset, Name: string): void;
46
+ /**
47
+ * Generates a temporary canvas used draw on for dynamic assets.
48
+ * Careful! The width of the canvas should never be higher than 500px.
49
+ * @param {Character} C - Character for which the temporary canvas is
50
+ * @param {Asset} A - Asset for which the canvas is
51
+ * @param {number} W - Width of the canvas (can be changed later)
52
+ * @param {number} H - Height of the canvas (can be changed later)
53
+ * @returns {HTMLCanvasElement} - The temporary canvas to use
54
+ */
55
+ declare function AnimationGenerateTempCanvas(C: Character, A: Asset, W: number, H: number): HTMLCanvasElement;
56
+ /**
57
+ * Purges all dynamic asset data corresponding to a given character.
58
+ * @param {Character} C - The character to delete the animation data of
59
+ * @param {boolean} IncludeAll - TRUE if we should delete every animation data for the given character.
60
+ * @returns {void} - Nothing
61
+ */
62
+ declare function AnimationPurge(C: Character, IncludeAll: boolean): void;
63
+ /**
64
+ * Where animation data is stored. Animation data is only managed client side, nothing should be synced.
65
+ * @constant
66
+ * @type {Record<string, any>} - The animation data object.
67
+ */
68
+ declare var AnimationPersistentStorage: Record<string, any>;
69
+ /**
70
+ * Types of dynamic data that can be stored.
71
+ * @type {{ AssetGroup: "AssetGroup", Base: "", Canvas: "DynamicPlayerCanvas", PersistentData: "PersistentData", Rebuild: "Rebuild", RefreshTime: "RefreshTime", RefreshRate: "RefreshRate" }}
72
+ */
73
+ declare var AnimationDataTypes: {
74
+ AssetGroup: "AssetGroup";
75
+ Base: "";
76
+ Canvas: "DynamicPlayerCanvas";
77
+ PersistentData: "PersistentData";
78
+ Rebuild: "Rebuild";
79
+ RefreshTime: "RefreshTime";
80
+ RefreshRate: "RefreshRate";
81
+ };