bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,269 @@
1
+ /**
2
+ * Checks if the player is helpless (maids disabled) or not.
3
+ * @returns {boolean} - Returns true if the player still has time remaining after asking the maids to stop helping in the maid quarters
4
+ */
5
+ declare function GamblingIsMaidsDisabled(): boolean;
6
+ /**
7
+ * Checks if any of the subs in the gambling hall are currentyl restrained
8
+ * @returns {boolean} - Returns true, if any of the two subs is restrained, false otherwise
9
+ */
10
+ declare function GamblingIsSubsRestrained(): boolean;
11
+ /**
12
+ * Checks, wether the left sub is restrained
13
+ * @returns {boolean} - Returns true, if the left sub is restrained, false otherwise
14
+ */
15
+ declare function GamblingFirstSubRestrained(): boolean;
16
+ /**
17
+ * Checks, wether the left sub can offer games to the player
18
+ * @returns {boolean} - Returns true, if neither the left sub nor the player are restrained, false otherwise
19
+ */
20
+ declare function GamblingFirstCanPlay(): boolean;
21
+ /**
22
+ * Checks, wether the right sub is restrained
23
+ * @returns {boolean} - Returns true, if the right sub is restrained, false otherwise
24
+ */
25
+ declare function GamblingSecondSubRestrained(): boolean;
26
+ /**
27
+ * Checks, wether the right sub can offer games to the player
28
+ * @returns {boolean} - Returns true, if neither the right sub nor the player are restrained, false otherwise
29
+ */
30
+ declare function GamblingSecondCanPlay(): boolean;
31
+ /**
32
+ * Checks, if the simple dice game can be offered
33
+ * @returns {boolean} - Returns true, if the left sub can offer games, false otherwise
34
+ */
35
+ declare function GamblingCanPlaySimpleDice(): boolean;
36
+ /**
37
+ * Checks, if the game of 21 can be offered
38
+ * @returns {boolean} - Returns true, if the left sub can offer games
39
+ * and the player's reputation is higer than 10, false otherwise
40
+ */
41
+ declare function GamblingCanPlayTwentyOne(): boolean;
42
+ /**
43
+ * Checks, if the toothpick game can be offered
44
+ * @returns {boolean} - Returns true, if the left sub can offer games
45
+ * and the player's reputation is higer than 20, false otherwise
46
+ */
47
+ declare function GamblingCanPlayToothpick(): boolean;
48
+ /**
49
+ * Checks, if the game 'Catch the fox' can be offered
50
+ * @returns {boolean} - Returns true, if the right sub can offer games, the player's reputation is higer than 30
51
+ * and she has enough money, false otherwise
52
+ */
53
+ declare function GamblingCanPlayFox(): boolean;
54
+ /**
55
+ * Checks, if the game 'Street to Roissy' can be offered
56
+ * @returns {boolean} - Returns true, if the right sub can offer games, the player's reputation is higer than 40
57
+ * and she has enough money, false otherwise
58
+ */
59
+ declare function GamblingCanPlayStreetRoissy(): boolean;
60
+ /**
61
+ * Checks, if the game 'Dare Six' can be offered
62
+ * @returns {boolean} - Returns true, if the right sub can offer games, the player's reputation is higer than 50
63
+ * and she has enough money, false otherwise
64
+ */
65
+ declare function GamblingCanPlayDaredSix(): boolean;
66
+ /**
67
+ * Checks, if the player can take one toothpick
68
+ * @returns {boolean} - Returns true, if there is more than one pick left, false otherwise
69
+ */
70
+ declare function GamblingToothpickCanPickOne(): boolean;
71
+ /**
72
+ * Checks, if the player can take two toothpicks
73
+ * @returns {boolean} - Returns true, if there are more than two picks left, false otherwise
74
+ */
75
+ declare function GamblingToothpickCanPickTwo(): boolean;
76
+ /**
77
+ * Checks, if the player can take three toothpicks
78
+ * @returns {boolean} - Returns true, if there are more than three picks left, false otherwise
79
+ */
80
+ declare function GamblingToothpickCanPickThree(): boolean;
81
+ /**
82
+ * Checks, if the player is restrained with a locked item
83
+ * @returns {boolean} - Returns true if a restraint is locked on the player, false otherwise
84
+ */
85
+ declare function GamblingIsRestrainedWithLock(): boolean;
86
+ /**
87
+ * Checks, wether the player is restrained but no lock is used
88
+ * @returns {boolean} - Returns true, if the player is restarined, but no lock was used, false otherwise
89
+ */
90
+ declare function GamblingIsRestrainedWithoutLock(): boolean;
91
+ /**
92
+ * Checks, if the player owns enough money to pay for her release
93
+ * @returns {boolean} - Returns true, if the player is not restrained with a lock and owns at least $25, false otherwise
94
+ */
95
+ declare function GamblingCanPayToRelease(): boolean;
96
+ /**
97
+ * Checks, if the player is too poor to pay for her release
98
+ * @returns {boolean} - Returns true, if the player is not restrained with a lock and owns less than $25, false otherwise
99
+ */
100
+ declare function GamblingCannotPayToRelease(): boolean;
101
+ /**
102
+ * Checks, if the player can steal the dice
103
+ * @returns {boolean} - Returns true, if the player is able to steal the dice, false otherwise
104
+ */
105
+ declare function GamblingCanStealDice(): boolean;
106
+ /**
107
+ * Loads the Gambling Hall and creates the two subs. If the player is on a rescue mission, the restraints are created.
108
+ * This function is called dynamically.
109
+ * @returns {void} - Nothing
110
+ */
111
+ declare function GamblingLoad(): void;
112
+ /**
113
+ * Run the Gambling Hall, draw all characters. This function is called dynamically at very short intervals.
114
+ * Don't use expensive loops or call expensive functions from here
115
+ * @returns {void} - Nothing
116
+ */
117
+ declare function GamblingRun(): void;
118
+ /**
119
+ * Handles the click events. Is called from CommonClick()
120
+ * @returns {void} - Nothing
121
+ */
122
+ declare function GamblingClick(): void;
123
+ /**
124
+ * Paint the stack of dice, the sum of ponits and player's money
125
+ * @returns {true} - Always true
126
+ */
127
+ declare function GamblingShowDiceStack(): true;
128
+ /**
129
+ * Paint the dice for the NPC
130
+ * @returns {true} - Always true
131
+ */
132
+ declare function GamblingShowNpcDice(): true;
133
+ /**
134
+ * Calculates the sum of dice in a given dice stack
135
+ * @param {number[]} DiceStack - The dice stack to sum up
136
+ * @returns {number} - The sum of points in the stack
137
+ */
138
+ declare function GamblingDiceStackSum(DiceStack: number[]): number;
139
+ /**
140
+ * Controller for the Simple Dice Game
141
+ * @param {"new" | "win" | "lost" | "equal"} SimpleDiceState - The current game state
142
+ * @returns {void} - Nothing
143
+ */
144
+ declare function GamblingSimpleDiceController(SimpleDiceState: "new" | "win" | "lost" | "equal"): void;
145
+ /**
146
+ * Draws the Toothpicks
147
+ * @returns {true} - Always true
148
+ */
149
+ declare function GamblingShowToothpickStack(): true;
150
+ /**
151
+ * Controller for the Toothpick game
152
+ * @param {"new" | "give_up" | "win" | "lost" | string} ToothpickState - The current state of the game
153
+ * @returns {void} - Nothing
154
+ */
155
+ declare function GamblingToothpickController(ToothpickState: "new" | "give_up" | "win" | "lost" | string): void;
156
+ /**
157
+ * Determines the random toothpick draw of the NPC
158
+ * @returns {number} - The toothpicks the NPC draws
159
+ */
160
+ declare function GamblingToothpickNPCChoice(): number;
161
+ /**
162
+ * Controller for fifteen and six
163
+ * @param {"new" | "add" | "fin" | "win_next" | "lost_next"} TwentyOneState - The current state of the game
164
+ * @returns {void} - Nothing
165
+ */
166
+ declare function GamblingTwentyOneController(TwentyOneState: "new" | "add" | "fin" | "win_next" | "lost_next"): void;
167
+ /**
168
+ * Controller for Catch the Fox
169
+ * @param {"new" | "fox" | "hunter" | "NextDice" | "player_fox_win" | "player_fox_lost" | "player_hunter_lost" | "player_hunter_win"} FoxState - The current state of the game
170
+ */
171
+ declare function GamblingFoxController(FoxState: "new" | "fox" | "hunter" | "NextDice" | "player_fox_win" | "player_fox_lost" | "player_hunter_lost" | "player_hunter_win"): void;
172
+ /**
173
+ * Roll a dice for Street To Roissy and add it to the given dice stack.
174
+ * Replace the last dice on the stack if it was not progressing to Roissy.
175
+ * @param Stack the array to add the new dice on
176
+ * @return {number} - The value of the dice thrown
177
+ */
178
+ declare function GamblingStreetRoissyRollDice(Stack: any): number;
179
+ /**
180
+ * Controller for Street to Roissy
181
+ * @param {"new" | "nextDice" | "both" | "win" | "lost" | "end"} StreetRoissyState - The current state of the game
182
+ * @returns {void} - Nothing
183
+ */
184
+ declare function GamblingStreetRoissyController(StreetRoissyState: "new" | "nextDice" | "both" | "win" | "lost" | "end"): void;
185
+ /**
186
+ * Controller for Dared Six
187
+ * @param {"new" | "add" | "fin" | "win" | "lost"} DaredSixState - The current state of the game
188
+ * @returns {void} - Nothing
189
+ */
190
+ declare function GamblingDaredSixController(DaredSixState: "new" | "add" | "fin" | "win" | "lost"): void;
191
+ /**
192
+ * Get the dressinglevel for characters
193
+ * @param {Character} C - The character to check
194
+ * @returns {number} - Returns 0 if the character is naked, 2, if she's in her underwear, 3 if she's still wearing shoes. 1 otherwise
195
+ */
196
+ declare function GamblingDressingLevel(C: Character): number;
197
+ /**
198
+ * Strips or ties a caracter that lost a turn
199
+ * @param {Character} gstCarachter - The character to tie
200
+ * @param {number} gstLevel - The current game level
201
+ * @returns {boolean} - Returns true, if the character lost, false otherwise
202
+ */
203
+ declare function GamblingStripTied(gstCarachter: Character, gstLevel: number): boolean;
204
+ /**
205
+ * The left sub blindfolds the player
206
+ * @returns {void} - Nothing
207
+ */
208
+ declare function GamblingAnnoyGamblingFirstSub(): void;
209
+ /**
210
+ * Uses an activity on the player or releases her
211
+ * @param {"new"| "next" } ReleaseState - The current state of the release process
212
+ * @returns {void} - Nothing
213
+ */
214
+ declare function GamblingReleasePlayerGame(ReleaseState: "new" | "next"): void;
215
+ /**
216
+ * Release the player for money
217
+ * @returns {void} - Nothing
218
+ */
219
+ declare function GamblingPayForFreedom(): void;
220
+ /**
221
+ * Dresses the character back
222
+ * @returns {void} - Nothing
223
+ */
224
+ declare function GamblingDressBackPlayer(): void;
225
+ /**
226
+ * When the player rescues the Gambling Subs
227
+ * @returns {void} - Nothing
228
+ */
229
+ declare function GamblingCompleteRescue(): void;
230
+ /**
231
+ * The player tries to steal the dice
232
+ * @returns {void} - Nothing
233
+ */
234
+ declare function GamblingStealDice(): void;
235
+ declare var GamblingBackground: string;
236
+ /** @type {null | NPCCharacter} */
237
+ declare var GamblingFirstSub: null | NPCCharacter;
238
+ /** @type {null | NPCCharacter} */
239
+ declare var GamblingSecondSub: null | NPCCharacter;
240
+ /** @type {null | number} */
241
+ declare var GamblingPlayerDice: null | number;
242
+ declare var GamblingPolice: any;
243
+ /** @type {null | number} */
244
+ declare var GamblingNpcDice: null | number;
245
+ /** @type {number[]} */
246
+ declare var GamblingPlayerDiceStack: number[];
247
+ /** @type {number[]} */
248
+ declare var GamblingNpcDiceStack: number[];
249
+ declare var GamblingPlayerSubState: number;
250
+ /** Game-State of NPC */
251
+ declare var GamblingNpcSubState: number;
252
+ /** Player is Fox by Fox and Hunter */
253
+ declare var GamblingPlayerIsFox: boolean;
254
+ /** Money Bet in Current Game */
255
+ declare var GamblingMoneyBet: number;
256
+ /** Show Summ of Dice Dots in DiceStack */
257
+ declare var GamblingShowDiceSum: boolean;
258
+ /** Show Money in DiceStack */
259
+ declare var GamblingShowMoney: boolean;
260
+ /** @type {null | Item[]} */
261
+ declare var GamblingAppearanceFirst: null | Item[];
262
+ /** @type {null | Item[]} */
263
+ declare var GamblingAppearanceSecond: null | Item[];
264
+ /** @type {null | Item[]} */
265
+ declare var GamblingAppearancePlayer: null | Item[];
266
+ /** Sub Player lost Cloth although forbidden by Mistress */
267
+ declare var GamblingIllegalChange: boolean;
268
+ /** available Toothpicks */
269
+ declare var GamblingToothpickCount: number;
@@ -0,0 +1,223 @@
1
+ /**
2
+ * Returns TRUE if the mission can complete as a success
3
+ * @returns {boolean} - TRUE if successful
4
+ */
5
+ declare function InfiltrationCanSuccess(): boolean;
6
+ /**
7
+ * Returns TRUE if the mission can complete as a failure
8
+ * @returns {boolean} - TRUE if successful
9
+ */
10
+ declare function InfiltrationCanFail(): boolean;
11
+ /**
12
+ * Returns TRUE if the player can go back to Pandora's Box to pursue her mission
13
+ * @returns {boolean} - TRUE if successful
14
+ */
15
+ declare function InfiltrationCanGoBack(): boolean;
16
+ /**
17
+ * Returns TRUE if the player can start the Pandora Padlock Mission, needs to be missing the item and infiltration 6 or more
18
+ * @returns {boolean} - TRUE if successful
19
+ */
20
+ declare function InfiltrationCanGetPandoraLock(): boolean;
21
+ /**
22
+ * Returns TRUE if the player can ask to get Pandora's locks as a reward for the mission
23
+ * @returns {boolean} - TRUE if successful
24
+ */
25
+ declare function InfiltrationCanAskForPandoraLock(): boolean;
26
+ /**
27
+ * Returns TRUE if the player can turn in the cat burglar mission
28
+ * @returns {boolean} - TRUE if possible
29
+ */
30
+ declare function InfiltrationCatBurglarHasMoney(): boolean;
31
+ /**
32
+ * Returns TRUE if the player can complete the reverse maid mission, at least 50% of the job must be done
33
+ * @returns {boolean} - TRUE if possible
34
+ */
35
+ declare function InfiltrationReverseMaidCanComplete(): boolean;
36
+ /**
37
+ * Returns TRUE if the player hasat least 1 NPC from Pandora in their private room and has reached 5 infiltration
38
+ * @returns {boolean} - TRUE if successful
39
+ */
40
+ declare function InfiltrationPandoraPrisonerPresent(): boolean;
41
+ /**
42
+ * Returns TRUE if the player brought back a Mistress from Pandoras Box
43
+ * @returns {boolean} - TRUE if successful
44
+ */
45
+ declare function InfiltrationPartyPrisonerIsMistress(): boolean;
46
+ /**
47
+ * Returns TRUE if there is still free space in private room.
48
+ * @returns {boolean} - TRUE if successful
49
+ */
50
+ declare function InfiltrationCanJoinPrivateRoom(): boolean;
51
+ /**
52
+ * Returns TRUE if the player and the current character can play Club Card
53
+ * @returns {boolean} - Returns TRUE if both aren't restrained and gagged
54
+ */
55
+ declare function InfiltrationCanPlayClubCard(): boolean;
56
+ /**
57
+ * Loads the infiltration screen by generating the supervisor.
58
+ * @returns {void} - Nothing
59
+ */
60
+ declare function InfiltrationLoad(): void;
61
+ /**
62
+ * Runs and draws the infiltration screen. Shows the player and the opponent.
63
+ * @returns {void} - Nothing
64
+ */
65
+ declare function InfiltrationRun(): void;
66
+ /**
67
+ * Handles clicks in the infiltration screen
68
+ * @returns {void} - Nothing
69
+ */
70
+ declare function InfiltrationClick(): void;
71
+ /**
72
+ * Sets the infiltration mission challenge difficulty
73
+ * @param {string} Difficulty
74
+ * @returns {void} - Nothing
75
+ */
76
+ declare function InfiltrationSelectChallenge(Difficulty: string): void;
77
+ /**
78
+ * Prepares the mission and presents it to the player
79
+ * @returns {void} - Nothing
80
+ */
81
+ declare function InfiltrationPrepareMission(): void;
82
+ /**
83
+ * Starts the mission and jumps to Pandora's box
84
+ * @returns {void} - Nothing
85
+ */
86
+ declare function InfiltrationStartMission(): void;
87
+ /**
88
+ * Returns to Pandora's box with the same stats and room layout
89
+ * @returns {void} - Nothing
90
+ */
91
+ declare function InfiltrationReturnMission(): void;
92
+ /**
93
+ * When the player completes the mission, she gains
94
+ * @returns {void} - Nothing
95
+ */
96
+ declare function InfiltrationCompleteMission(): void;
97
+ /**
98
+ * Before all missions, the player can wear random clothes
99
+ * @returns {void} - Nothing
100
+ */
101
+ declare function InfiltrationRandomClothes(): void;
102
+ /**
103
+ * Before the cat burglar mission, we dress the player in black latex
104
+ * @returns {void} - Nothing
105
+ */
106
+ declare function InfiltrationCatBurglarClothes(): void;
107
+ /**
108
+ * When the infiltration supervisor pays the player for ransoming a Dominatrix
109
+ * @param {string} Type - The ransom type to be paid (Money, Skill or None)
110
+ * @returns {void} - Nothing
111
+ */
112
+ declare function InfiltrationPayRansom(Type: string): void;
113
+ /**
114
+ * The revenge kidnapping can happen when infiltration level is at 4 or more, in that case, a Pandora girl can try to kidnap the player from the club and bring her to a Pandora's Box prison
115
+ * @returns {void} - Nothing
116
+ */
117
+ declare function InfiltrationStartKidnapping(): void;
118
+ /**
119
+ * Ends the revenge kidnapping scenario and goes back to the main hall
120
+ * @param {"Money"|"Skill"|"Private"} [Reward]
121
+ * @returns {void} - Nothing
122
+ */
123
+ declare function InfiltrationEndKidnapping(Reward?: "Money" | "Skill" | "Private"): void;
124
+ /**
125
+ * When the player surrenders to her kidnapper
126
+ * @returns {void} - Nothing
127
+ */
128
+ declare function InfiltrationKidnapperSurrender(): void;
129
+ /**
130
+ * Starts the fight with the NPC kidnapper
131
+ * @returns {void} - Nothing
132
+ */
133
+ declare function InfiltrationKidnapperStartFight(): void;
134
+ /**
135
+ * Ends the fight with the NPC kidnapper
136
+ * @returns {void} - Nothing
137
+ */
138
+ declare function InfiltrationKidnapperEndFight(): void;
139
+ /**
140
+ * Enter Pandora's Box as the kidnapper victim
141
+ * @returns {void} - Nothing
142
+ */
143
+ declare function InfiltrationKidnapperEnterPandora(): void;
144
+ /**
145
+ * Removes the gag from the kidnapper
146
+ * @returns {void} - Nothing
147
+ */
148
+ declare function InfiltrationKidnapperUngag(): void;
149
+ /**
150
+ * Returns TRUE if the player can bring the current NPC to her room
151
+ * @returns {boolean} - TRUE if it's possible
152
+ */
153
+ declare function InfiltrationCanBringToRoom(): boolean;
154
+ /**
155
+ * Removes the Pandora Locks and Keys from the player inventory, ends the scene
156
+ * @returns {void} - Nothing
157
+ */
158
+ declare function InfiltrationStealItems(): void;
159
+ /**
160
+ * Starts the Pandora's padlock special mission, cannot be given randomly
161
+ * @returns {void} - Nothing
162
+ */
163
+ declare function InfiltrationStartPandoraLock(): void;
164
+ /**
165
+ * Add the Pandora locks and keys to the player inventory
166
+ * @returns {void} - Nothing
167
+ */
168
+ declare function InfiltrationGetPandoraLock(): void;
169
+ /**
170
+ * Pays for the ransom to free a friend from the private room
171
+ * @returns {void} - Nothing
172
+ */
173
+ declare function InfiltrationRansomFriend(): void;
174
+ /**
175
+ * Starts a rescue mission for the NPC in the private room
176
+ * @returns {void} - Nothing
177
+ */
178
+ declare function InfiltrationStartNPCRescue(): void;
179
+ /**
180
+ * Dresses the player as a maid for the reverse maid mission
181
+ * @param {string} Rep - The reputation change to apply
182
+ * @returns {void} - Nothing
183
+ */
184
+ declare function InfiltrationDressMaid(Rep: string): void;
185
+ /**
186
+ * Takes captured infiltrator for brainwashing.
187
+ * @returns {void} - Nothing
188
+ */
189
+ declare function InfiltrationPandoraPrisonerBrainwash(): void;
190
+ /**
191
+ * Picks captured infiltrator at random.
192
+ * @returns {void} - Nothing
193
+ */
194
+ declare function InfiltrationSetPandoraPrisoner(): void;
195
+ /**
196
+ * When the player starts a club card game against the supervisor
197
+ * @returns {void} - Nothing
198
+ */
199
+ declare function InfiltrationClubCardStart(): void;
200
+ /**
201
+ * When the player ends a club card game against the supervisor
202
+ * @returns {void} - Nothing
203
+ */
204
+ declare function InfiltrationClubCardEnd(): void;
205
+ declare var InfiltrationBackground: string;
206
+ /** @type {NPCCharacter} */
207
+ declare var InfiltrationSupervisor: NPCCharacter;
208
+ declare var InfiltrationDifficulty: number;
209
+ /** @type {InfiltrationMissionType | ""} */
210
+ declare var InfiltrationMission: InfiltrationMissionType | "";
211
+ /** @type {InfiltrationMissionType[]} */
212
+ declare var InfiltrationMissionType: InfiltrationMissionType[];
213
+ /** @type {InfiltrationTargetType[]} */
214
+ declare var InfiltrationObjectType: InfiltrationTargetType[];
215
+ /** @type {InfiltrationMissionTarget | null} */
216
+ declare var InfiltrationTarget: InfiltrationMissionTarget | null;
217
+ declare var InfiltrationCollectRansom: boolean;
218
+ /** @type {NPCCharacter} */
219
+ declare var InfiltrationKidnapper: NPCCharacter;
220
+ /** @type {NPCCharacter} */
221
+ declare var InfiltrationPandoraPrisoner: NPCCharacter;
222
+ /** @type {NPCCharacter} */
223
+ declare var InfiltrationPartyPrisoner: NPCCharacter;
@@ -0,0 +1,42 @@
1
+ /**
2
+ * Checks if a named perk is activated or not
3
+ * @returns {boolean} - TRUE if the perk is active
4
+ */
5
+ declare function InfiltrationPerksActive(PerkName: any): boolean;
6
+ /**
7
+ * Activate or deactivate a perk from the player choice
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function InfiltrationPerksActivate(PerkName: any): void;
11
+ /**
12
+ * Returns the number of perks taken by the player
13
+ * @returns {number} - Number of perks taken by the player
14
+ */
15
+ declare function InfiltrationPerksTaken(): number;
16
+ /**
17
+ * Returns the number of perks available for the player
18
+ * @returns {number} - Number of perks available for the player
19
+ */
20
+ declare function InfiltrationPerksAvail(): number;
21
+ /**
22
+ * Loads the infiltration perks screen, checks if there's an invalid perk and clears the list if it's the case
23
+ * @returns {void} - Nothing
24
+ */
25
+ declare function InfiltrationPerksLoad(): void;
26
+ /**
27
+ * Runs and draws the infiltration perks screen
28
+ * @returns {void} - Nothing
29
+ */
30
+ declare function InfiltrationPerksRun(): void;
31
+ /**
32
+ * Handles clicks in the infiltration perks screen.
33
+ * @returns {void} - Nothing
34
+ */
35
+ declare function InfiltrationPerksClick(): void;
36
+ /**
37
+ * Updates the infiltration data for the player
38
+ * @returns {void} - Nothing
39
+ */
40
+ declare function InfiltrationPerksExit(): void;
41
+ declare var InfiltrationPerksBackground: string;
42
+ declare var InfiltrationPerksList: string[];