bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* Checks if the player is helpless (maids disabled) or not.
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* @returns {boolean} - Returns true if the player still has time remaining after asking the maids to stop helping in the maid quarters
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*/
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declare function GamblingIsMaidsDisabled(): boolean;
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/**
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* Checks if any of the subs in the gambling hall are currentyl restrained
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* @returns {boolean} - Returns true, if any of the two subs is restrained, false otherwise
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*/
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declare function GamblingIsSubsRestrained(): boolean;
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/**
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* Checks, wether the left sub is restrained
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* @returns {boolean} - Returns true, if the left sub is restrained, false otherwise
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*/
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declare function GamblingFirstSubRestrained(): boolean;
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/**
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* Checks, wether the left sub can offer games to the player
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* @returns {boolean} - Returns true, if neither the left sub nor the player are restrained, false otherwise
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*/
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declare function GamblingFirstCanPlay(): boolean;
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/**
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* Checks, wether the right sub is restrained
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* @returns {boolean} - Returns true, if the right sub is restrained, false otherwise
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*/
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declare function GamblingSecondSubRestrained(): boolean;
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/**
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* Checks, wether the right sub can offer games to the player
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* @returns {boolean} - Returns true, if neither the right sub nor the player are restrained, false otherwise
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*/
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declare function GamblingSecondCanPlay(): boolean;
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/**
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* Checks, if the simple dice game can be offered
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* @returns {boolean} - Returns true, if the left sub can offer games, false otherwise
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*/
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declare function GamblingCanPlaySimpleDice(): boolean;
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/**
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* Checks, if the game of 21 can be offered
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* @returns {boolean} - Returns true, if the left sub can offer games
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* and the player's reputation is higer than 10, false otherwise
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*/
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declare function GamblingCanPlayTwentyOne(): boolean;
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/**
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* Checks, if the toothpick game can be offered
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* @returns {boolean} - Returns true, if the left sub can offer games
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* and the player's reputation is higer than 20, false otherwise
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*/
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declare function GamblingCanPlayToothpick(): boolean;
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/**
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* Checks, if the game 'Catch the fox' can be offered
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* @returns {boolean} - Returns true, if the right sub can offer games, the player's reputation is higer than 30
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* and she has enough money, false otherwise
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*/
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declare function GamblingCanPlayFox(): boolean;
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/**
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* Checks, if the game 'Street to Roissy' can be offered
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* @returns {boolean} - Returns true, if the right sub can offer games, the player's reputation is higer than 40
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* and she has enough money, false otherwise
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*/
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declare function GamblingCanPlayStreetRoissy(): boolean;
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/**
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* Checks, if the game 'Dare Six' can be offered
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* @returns {boolean} - Returns true, if the right sub can offer games, the player's reputation is higer than 50
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* and she has enough money, false otherwise
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*/
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declare function GamblingCanPlayDaredSix(): boolean;
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/**
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* Checks, if the player can take one toothpick
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* @returns {boolean} - Returns true, if there is more than one pick left, false otherwise
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*/
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declare function GamblingToothpickCanPickOne(): boolean;
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/**
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* Checks, if the player can take two toothpicks
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* @returns {boolean} - Returns true, if there are more than two picks left, false otherwise
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*/
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declare function GamblingToothpickCanPickTwo(): boolean;
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/**
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* Checks, if the player can take three toothpicks
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* @returns {boolean} - Returns true, if there are more than three picks left, false otherwise
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*/
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declare function GamblingToothpickCanPickThree(): boolean;
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/**
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* Checks, if the player is restrained with a locked item
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* @returns {boolean} - Returns true if a restraint is locked on the player, false otherwise
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*/
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declare function GamblingIsRestrainedWithLock(): boolean;
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/**
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* Checks, wether the player is restrained but no lock is used
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* @returns {boolean} - Returns true, if the player is restarined, but no lock was used, false otherwise
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*/
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declare function GamblingIsRestrainedWithoutLock(): boolean;
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/**
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* Checks, if the player owns enough money to pay for her release
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* @returns {boolean} - Returns true, if the player is not restrained with a lock and owns at least $25, false otherwise
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*/
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declare function GamblingCanPayToRelease(): boolean;
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/**
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* Checks, if the player is too poor to pay for her release
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* @returns {boolean} - Returns true, if the player is not restrained with a lock and owns less than $25, false otherwise
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*/
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declare function GamblingCannotPayToRelease(): boolean;
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/**
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* Checks, if the player can steal the dice
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* @returns {boolean} - Returns true, if the player is able to steal the dice, false otherwise
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*/
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declare function GamblingCanStealDice(): boolean;
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/**
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* Loads the Gambling Hall and creates the two subs. If the player is on a rescue mission, the restraints are created.
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* This function is called dynamically.
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* @returns {void} - Nothing
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*/
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declare function GamblingLoad(): void;
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/**
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* Run the Gambling Hall, draw all characters. This function is called dynamically at very short intervals.
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* Don't use expensive loops or call expensive functions from here
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* @returns {void} - Nothing
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*/
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declare function GamblingRun(): void;
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/**
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* Handles the click events. Is called from CommonClick()
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* @returns {void} - Nothing
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*/
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declare function GamblingClick(): void;
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/**
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* Paint the stack of dice, the sum of ponits and player's money
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* @returns {true} - Always true
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*/
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declare function GamblingShowDiceStack(): true;
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/**
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* Paint the dice for the NPC
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* @returns {true} - Always true
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*/
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declare function GamblingShowNpcDice(): true;
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/**
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* Calculates the sum of dice in a given dice stack
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* @param {number[]} DiceStack - The dice stack to sum up
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* @returns {number} - The sum of points in the stack
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*/
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declare function GamblingDiceStackSum(DiceStack: number[]): number;
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/**
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* Controller for the Simple Dice Game
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* @param {"new" | "win" | "lost" | "equal"} SimpleDiceState - The current game state
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* @returns {void} - Nothing
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*/
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declare function GamblingSimpleDiceController(SimpleDiceState: "new" | "win" | "lost" | "equal"): void;
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/**
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* Draws the Toothpicks
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* @returns {true} - Always true
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*/
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declare function GamblingShowToothpickStack(): true;
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/**
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* Controller for the Toothpick game
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* @param {"new" | "give_up" | "win" | "lost" | string} ToothpickState - The current state of the game
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* @returns {void} - Nothing
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*/
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declare function GamblingToothpickController(ToothpickState: "new" | "give_up" | "win" | "lost" | string): void;
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/**
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* Determines the random toothpick draw of the NPC
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* @returns {number} - The toothpicks the NPC draws
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*/
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declare function GamblingToothpickNPCChoice(): number;
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/**
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* Controller for fifteen and six
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* @param {"new" | "add" | "fin" | "win_next" | "lost_next"} TwentyOneState - The current state of the game
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* @returns {void} - Nothing
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*/
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declare function GamblingTwentyOneController(TwentyOneState: "new" | "add" | "fin" | "win_next" | "lost_next"): void;
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/**
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* Controller for Catch the Fox
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* @param {"new" | "fox" | "hunter" | "NextDice" | "player_fox_win" | "player_fox_lost" | "player_hunter_lost" | "player_hunter_win"} FoxState - The current state of the game
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*/
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declare function GamblingFoxController(FoxState: "new" | "fox" | "hunter" | "NextDice" | "player_fox_win" | "player_fox_lost" | "player_hunter_lost" | "player_hunter_win"): void;
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/**
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* Roll a dice for Street To Roissy and add it to the given dice stack.
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* Replace the last dice on the stack if it was not progressing to Roissy.
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* @param Stack the array to add the new dice on
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* @return {number} - The value of the dice thrown
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*/
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declare function GamblingStreetRoissyRollDice(Stack: any): number;
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/**
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* Controller for Street to Roissy
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* @param {"new" | "nextDice" | "both" | "win" | "lost" | "end"} StreetRoissyState - The current state of the game
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* @returns {void} - Nothing
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*/
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declare function GamblingStreetRoissyController(StreetRoissyState: "new" | "nextDice" | "both" | "win" | "lost" | "end"): void;
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/**
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* Controller for Dared Six
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* @param {"new" | "add" | "fin" | "win" | "lost"} DaredSixState - The current state of the game
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* @returns {void} - Nothing
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*/
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declare function GamblingDaredSixController(DaredSixState: "new" | "add" | "fin" | "win" | "lost"): void;
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/**
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* Get the dressinglevel for characters
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* @param {Character} C - The character to check
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* @returns {number} - Returns 0 if the character is naked, 2, if she's in her underwear, 3 if she's still wearing shoes. 1 otherwise
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*/
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declare function GamblingDressingLevel(C: Character): number;
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/**
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* Strips or ties a caracter that lost a turn
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* @param {Character} gstCarachter - The character to tie
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* @param {number} gstLevel - The current game level
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* @returns {boolean} - Returns true, if the character lost, false otherwise
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*/
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declare function GamblingStripTied(gstCarachter: Character, gstLevel: number): boolean;
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/**
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* The left sub blindfolds the player
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* @returns {void} - Nothing
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*/
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declare function GamblingAnnoyGamblingFirstSub(): void;
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/**
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* Uses an activity on the player or releases her
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* @param {"new"| "next" } ReleaseState - The current state of the release process
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* @returns {void} - Nothing
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*/
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declare function GamblingReleasePlayerGame(ReleaseState: "new" | "next"): void;
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/**
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* Release the player for money
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* @returns {void} - Nothing
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*/
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declare function GamblingPayForFreedom(): void;
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/**
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* Dresses the character back
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* @returns {void} - Nothing
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*/
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declare function GamblingDressBackPlayer(): void;
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/**
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* When the player rescues the Gambling Subs
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* @returns {void} - Nothing
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*/
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declare function GamblingCompleteRescue(): void;
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/**
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* The player tries to steal the dice
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* @returns {void} - Nothing
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233
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*/
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declare function GamblingStealDice(): void;
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declare var GamblingBackground: string;
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/** @type {null | NPCCharacter} */
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declare var GamblingFirstSub: null | NPCCharacter;
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/** @type {null | NPCCharacter} */
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declare var GamblingSecondSub: null | NPCCharacter;
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/** @type {null | number} */
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declare var GamblingPlayerDice: null | number;
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242
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declare var GamblingPolice: any;
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/** @type {null | number} */
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declare var GamblingNpcDice: null | number;
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/** @type {number[]} */
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declare var GamblingPlayerDiceStack: number[];
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247
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/** @type {number[]} */
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248
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declare var GamblingNpcDiceStack: number[];
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declare var GamblingPlayerSubState: number;
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250
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/** Game-State of NPC */
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declare var GamblingNpcSubState: number;
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/** Player is Fox by Fox and Hunter */
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declare var GamblingPlayerIsFox: boolean;
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254
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/** Money Bet in Current Game */
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declare var GamblingMoneyBet: number;
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256
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/** Show Summ of Dice Dots in DiceStack */
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declare var GamblingShowDiceSum: boolean;
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/** Show Money in DiceStack */
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declare var GamblingShowMoney: boolean;
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/** @type {null | Item[]} */
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declare var GamblingAppearanceFirst: null | Item[];
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/** @type {null | Item[]} */
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declare var GamblingAppearanceSecond: null | Item[];
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/** @type {null | Item[]} */
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declare var GamblingAppearancePlayer: null | Item[];
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+
/** Sub Player lost Cloth although forbidden by Mistress */
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+
declare var GamblingIllegalChange: boolean;
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268
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+
/** available Toothpicks */
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269
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declare var GamblingToothpickCount: number;
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@@ -0,0 +1,223 @@
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1
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+
/**
|
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2
|
+
* Returns TRUE if the mission can complete as a success
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3
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+
* @returns {boolean} - TRUE if successful
|
|
4
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+
*/
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5
|
+
declare function InfiltrationCanSuccess(): boolean;
|
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6
|
+
/**
|
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7
|
+
* Returns TRUE if the mission can complete as a failure
|
|
8
|
+
* @returns {boolean} - TRUE if successful
|
|
9
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+
*/
|
|
10
|
+
declare function InfiltrationCanFail(): boolean;
|
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11
|
+
/**
|
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12
|
+
* Returns TRUE if the player can go back to Pandora's Box to pursue her mission
|
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13
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+
* @returns {boolean} - TRUE if successful
|
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14
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+
*/
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15
|
+
declare function InfiltrationCanGoBack(): boolean;
|
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16
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+
/**
|
|
17
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+
* Returns TRUE if the player can start the Pandora Padlock Mission, needs to be missing the item and infiltration 6 or more
|
|
18
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+
* @returns {boolean} - TRUE if successful
|
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19
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+
*/
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20
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+
declare function InfiltrationCanGetPandoraLock(): boolean;
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21
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+
/**
|
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22
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+
* Returns TRUE if the player can ask to get Pandora's locks as a reward for the mission
|
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23
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+
* @returns {boolean} - TRUE if successful
|
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24
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+
*/
|
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25
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+
declare function InfiltrationCanAskForPandoraLock(): boolean;
|
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26
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+
/**
|
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27
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+
* Returns TRUE if the player can turn in the cat burglar mission
|
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28
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+
* @returns {boolean} - TRUE if possible
|
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29
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+
*/
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30
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+
declare function InfiltrationCatBurglarHasMoney(): boolean;
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31
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+
/**
|
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32
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+
* Returns TRUE if the player can complete the reverse maid mission, at least 50% of the job must be done
|
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33
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+
* @returns {boolean} - TRUE if possible
|
|
34
|
+
*/
|
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35
|
+
declare function InfiltrationReverseMaidCanComplete(): boolean;
|
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36
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+
/**
|
|
37
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+
* Returns TRUE if the player hasat least 1 NPC from Pandora in their private room and has reached 5 infiltration
|
|
38
|
+
* @returns {boolean} - TRUE if successful
|
|
39
|
+
*/
|
|
40
|
+
declare function InfiltrationPandoraPrisonerPresent(): boolean;
|
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41
|
+
/**
|
|
42
|
+
* Returns TRUE if the player brought back a Mistress from Pandoras Box
|
|
43
|
+
* @returns {boolean} - TRUE if successful
|
|
44
|
+
*/
|
|
45
|
+
declare function InfiltrationPartyPrisonerIsMistress(): boolean;
|
|
46
|
+
/**
|
|
47
|
+
* Returns TRUE if there is still free space in private room.
|
|
48
|
+
* @returns {boolean} - TRUE if successful
|
|
49
|
+
*/
|
|
50
|
+
declare function InfiltrationCanJoinPrivateRoom(): boolean;
|
|
51
|
+
/**
|
|
52
|
+
* Returns TRUE if the player and the current character can play Club Card
|
|
53
|
+
* @returns {boolean} - Returns TRUE if both aren't restrained and gagged
|
|
54
|
+
*/
|
|
55
|
+
declare function InfiltrationCanPlayClubCard(): boolean;
|
|
56
|
+
/**
|
|
57
|
+
* Loads the infiltration screen by generating the supervisor.
|
|
58
|
+
* @returns {void} - Nothing
|
|
59
|
+
*/
|
|
60
|
+
declare function InfiltrationLoad(): void;
|
|
61
|
+
/**
|
|
62
|
+
* Runs and draws the infiltration screen. Shows the player and the opponent.
|
|
63
|
+
* @returns {void} - Nothing
|
|
64
|
+
*/
|
|
65
|
+
declare function InfiltrationRun(): void;
|
|
66
|
+
/**
|
|
67
|
+
* Handles clicks in the infiltration screen
|
|
68
|
+
* @returns {void} - Nothing
|
|
69
|
+
*/
|
|
70
|
+
declare function InfiltrationClick(): void;
|
|
71
|
+
/**
|
|
72
|
+
* Sets the infiltration mission challenge difficulty
|
|
73
|
+
* @param {string} Difficulty
|
|
74
|
+
* @returns {void} - Nothing
|
|
75
|
+
*/
|
|
76
|
+
declare function InfiltrationSelectChallenge(Difficulty: string): void;
|
|
77
|
+
/**
|
|
78
|
+
* Prepares the mission and presents it to the player
|
|
79
|
+
* @returns {void} - Nothing
|
|
80
|
+
*/
|
|
81
|
+
declare function InfiltrationPrepareMission(): void;
|
|
82
|
+
/**
|
|
83
|
+
* Starts the mission and jumps to Pandora's box
|
|
84
|
+
* @returns {void} - Nothing
|
|
85
|
+
*/
|
|
86
|
+
declare function InfiltrationStartMission(): void;
|
|
87
|
+
/**
|
|
88
|
+
* Returns to Pandora's box with the same stats and room layout
|
|
89
|
+
* @returns {void} - Nothing
|
|
90
|
+
*/
|
|
91
|
+
declare function InfiltrationReturnMission(): void;
|
|
92
|
+
/**
|
|
93
|
+
* When the player completes the mission, she gains
|
|
94
|
+
* @returns {void} - Nothing
|
|
95
|
+
*/
|
|
96
|
+
declare function InfiltrationCompleteMission(): void;
|
|
97
|
+
/**
|
|
98
|
+
* Before all missions, the player can wear random clothes
|
|
99
|
+
* @returns {void} - Nothing
|
|
100
|
+
*/
|
|
101
|
+
declare function InfiltrationRandomClothes(): void;
|
|
102
|
+
/**
|
|
103
|
+
* Before the cat burglar mission, we dress the player in black latex
|
|
104
|
+
* @returns {void} - Nothing
|
|
105
|
+
*/
|
|
106
|
+
declare function InfiltrationCatBurglarClothes(): void;
|
|
107
|
+
/**
|
|
108
|
+
* When the infiltration supervisor pays the player for ransoming a Dominatrix
|
|
109
|
+
* @param {string} Type - The ransom type to be paid (Money, Skill or None)
|
|
110
|
+
* @returns {void} - Nothing
|
|
111
|
+
*/
|
|
112
|
+
declare function InfiltrationPayRansom(Type: string): void;
|
|
113
|
+
/**
|
|
114
|
+
* The revenge kidnapping can happen when infiltration level is at 4 or more, in that case, a Pandora girl can try to kidnap the player from the club and bring her to a Pandora's Box prison
|
|
115
|
+
* @returns {void} - Nothing
|
|
116
|
+
*/
|
|
117
|
+
declare function InfiltrationStartKidnapping(): void;
|
|
118
|
+
/**
|
|
119
|
+
* Ends the revenge kidnapping scenario and goes back to the main hall
|
|
120
|
+
* @param {"Money"|"Skill"|"Private"} [Reward]
|
|
121
|
+
* @returns {void} - Nothing
|
|
122
|
+
*/
|
|
123
|
+
declare function InfiltrationEndKidnapping(Reward?: "Money" | "Skill" | "Private"): void;
|
|
124
|
+
/**
|
|
125
|
+
* When the player surrenders to her kidnapper
|
|
126
|
+
* @returns {void} - Nothing
|
|
127
|
+
*/
|
|
128
|
+
declare function InfiltrationKidnapperSurrender(): void;
|
|
129
|
+
/**
|
|
130
|
+
* Starts the fight with the NPC kidnapper
|
|
131
|
+
* @returns {void} - Nothing
|
|
132
|
+
*/
|
|
133
|
+
declare function InfiltrationKidnapperStartFight(): void;
|
|
134
|
+
/**
|
|
135
|
+
* Ends the fight with the NPC kidnapper
|
|
136
|
+
* @returns {void} - Nothing
|
|
137
|
+
*/
|
|
138
|
+
declare function InfiltrationKidnapperEndFight(): void;
|
|
139
|
+
/**
|
|
140
|
+
* Enter Pandora's Box as the kidnapper victim
|
|
141
|
+
* @returns {void} - Nothing
|
|
142
|
+
*/
|
|
143
|
+
declare function InfiltrationKidnapperEnterPandora(): void;
|
|
144
|
+
/**
|
|
145
|
+
* Removes the gag from the kidnapper
|
|
146
|
+
* @returns {void} - Nothing
|
|
147
|
+
*/
|
|
148
|
+
declare function InfiltrationKidnapperUngag(): void;
|
|
149
|
+
/**
|
|
150
|
+
* Returns TRUE if the player can bring the current NPC to her room
|
|
151
|
+
* @returns {boolean} - TRUE if it's possible
|
|
152
|
+
*/
|
|
153
|
+
declare function InfiltrationCanBringToRoom(): boolean;
|
|
154
|
+
/**
|
|
155
|
+
* Removes the Pandora Locks and Keys from the player inventory, ends the scene
|
|
156
|
+
* @returns {void} - Nothing
|
|
157
|
+
*/
|
|
158
|
+
declare function InfiltrationStealItems(): void;
|
|
159
|
+
/**
|
|
160
|
+
* Starts the Pandora's padlock special mission, cannot be given randomly
|
|
161
|
+
* @returns {void} - Nothing
|
|
162
|
+
*/
|
|
163
|
+
declare function InfiltrationStartPandoraLock(): void;
|
|
164
|
+
/**
|
|
165
|
+
* Add the Pandora locks and keys to the player inventory
|
|
166
|
+
* @returns {void} - Nothing
|
|
167
|
+
*/
|
|
168
|
+
declare function InfiltrationGetPandoraLock(): void;
|
|
169
|
+
/**
|
|
170
|
+
* Pays for the ransom to free a friend from the private room
|
|
171
|
+
* @returns {void} - Nothing
|
|
172
|
+
*/
|
|
173
|
+
declare function InfiltrationRansomFriend(): void;
|
|
174
|
+
/**
|
|
175
|
+
* Starts a rescue mission for the NPC in the private room
|
|
176
|
+
* @returns {void} - Nothing
|
|
177
|
+
*/
|
|
178
|
+
declare function InfiltrationStartNPCRescue(): void;
|
|
179
|
+
/**
|
|
180
|
+
* Dresses the player as a maid for the reverse maid mission
|
|
181
|
+
* @param {string} Rep - The reputation change to apply
|
|
182
|
+
* @returns {void} - Nothing
|
|
183
|
+
*/
|
|
184
|
+
declare function InfiltrationDressMaid(Rep: string): void;
|
|
185
|
+
/**
|
|
186
|
+
* Takes captured infiltrator for brainwashing.
|
|
187
|
+
* @returns {void} - Nothing
|
|
188
|
+
*/
|
|
189
|
+
declare function InfiltrationPandoraPrisonerBrainwash(): void;
|
|
190
|
+
/**
|
|
191
|
+
* Picks captured infiltrator at random.
|
|
192
|
+
* @returns {void} - Nothing
|
|
193
|
+
*/
|
|
194
|
+
declare function InfiltrationSetPandoraPrisoner(): void;
|
|
195
|
+
/**
|
|
196
|
+
* When the player starts a club card game against the supervisor
|
|
197
|
+
* @returns {void} - Nothing
|
|
198
|
+
*/
|
|
199
|
+
declare function InfiltrationClubCardStart(): void;
|
|
200
|
+
/**
|
|
201
|
+
* When the player ends a club card game against the supervisor
|
|
202
|
+
* @returns {void} - Nothing
|
|
203
|
+
*/
|
|
204
|
+
declare function InfiltrationClubCardEnd(): void;
|
|
205
|
+
declare var InfiltrationBackground: string;
|
|
206
|
+
/** @type {NPCCharacter} */
|
|
207
|
+
declare var InfiltrationSupervisor: NPCCharacter;
|
|
208
|
+
declare var InfiltrationDifficulty: number;
|
|
209
|
+
/** @type {InfiltrationMissionType | ""} */
|
|
210
|
+
declare var InfiltrationMission: InfiltrationMissionType | "";
|
|
211
|
+
/** @type {InfiltrationMissionType[]} */
|
|
212
|
+
declare var InfiltrationMissionType: InfiltrationMissionType[];
|
|
213
|
+
/** @type {InfiltrationTargetType[]} */
|
|
214
|
+
declare var InfiltrationObjectType: InfiltrationTargetType[];
|
|
215
|
+
/** @type {InfiltrationMissionTarget | null} */
|
|
216
|
+
declare var InfiltrationTarget: InfiltrationMissionTarget | null;
|
|
217
|
+
declare var InfiltrationCollectRansom: boolean;
|
|
218
|
+
/** @type {NPCCharacter} */
|
|
219
|
+
declare var InfiltrationKidnapper: NPCCharacter;
|
|
220
|
+
/** @type {NPCCharacter} */
|
|
221
|
+
declare var InfiltrationPandoraPrisoner: NPCCharacter;
|
|
222
|
+
/** @type {NPCCharacter} */
|
|
223
|
+
declare var InfiltrationPartyPrisoner: NPCCharacter;
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Checks if a named perk is activated or not
|
|
3
|
+
* @returns {boolean} - TRUE if the perk is active
|
|
4
|
+
*/
|
|
5
|
+
declare function InfiltrationPerksActive(PerkName: any): boolean;
|
|
6
|
+
/**
|
|
7
|
+
* Activate or deactivate a perk from the player choice
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function InfiltrationPerksActivate(PerkName: any): void;
|
|
11
|
+
/**
|
|
12
|
+
* Returns the number of perks taken by the player
|
|
13
|
+
* @returns {number} - Number of perks taken by the player
|
|
14
|
+
*/
|
|
15
|
+
declare function InfiltrationPerksTaken(): number;
|
|
16
|
+
/**
|
|
17
|
+
* Returns the number of perks available for the player
|
|
18
|
+
* @returns {number} - Number of perks available for the player
|
|
19
|
+
*/
|
|
20
|
+
declare function InfiltrationPerksAvail(): number;
|
|
21
|
+
/**
|
|
22
|
+
* Loads the infiltration perks screen, checks if there's an invalid perk and clears the list if it's the case
|
|
23
|
+
* @returns {void} - Nothing
|
|
24
|
+
*/
|
|
25
|
+
declare function InfiltrationPerksLoad(): void;
|
|
26
|
+
/**
|
|
27
|
+
* Runs and draws the infiltration perks screen
|
|
28
|
+
* @returns {void} - Nothing
|
|
29
|
+
*/
|
|
30
|
+
declare function InfiltrationPerksRun(): void;
|
|
31
|
+
/**
|
|
32
|
+
* Handles clicks in the infiltration perks screen.
|
|
33
|
+
* @returns {void} - Nothing
|
|
34
|
+
*/
|
|
35
|
+
declare function InfiltrationPerksClick(): void;
|
|
36
|
+
/**
|
|
37
|
+
* Updates the infiltration data for the player
|
|
38
|
+
* @returns {void} - Nothing
|
|
39
|
+
*/
|
|
40
|
+
declare function InfiltrationPerksExit(): void;
|
|
41
|
+
declare var InfiltrationPerksBackground: string;
|
|
42
|
+
declare var InfiltrationPerksList: string[];
|