bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* Gets the current state of LARP.
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* @returns {OnlineGameStatus}
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*/
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declare function GameLARPGetStatus(): OnlineGameStatus;
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/**
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* Set the current state of LARP.
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* @param {OnlineGameStatus} s
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* @returns {void}
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*/
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declare function GameLARPSetStatus(s: OnlineGameStatus): void;
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/**
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* Checks if the character is an admin or the LARP admin while the game is going.
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* @param {Character} C - Character to check for
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* @returns {boolean} - Returns TRUE if that character is an admin/the game administrator
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*/
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declare function GameLARPIsAdmin(C: Character): boolean;
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/**
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* Draws the LARP class/team icon of a character
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* @param {Character} C - Character for which to draw the icons
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* @param {number} X - Position on the X axis of the canvas
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* @param {number} Y - Position on the Y axis of the canvas
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* @param {number} Zoom - Zoom factor of the character
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* @returns {void} - Nothing
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*/
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declare function GameLARPDrawIcon(C: Character, X: number, Y: number, Zoom: number): void;
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/**
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* Loads the LARP game.
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* @returns {void} - Nothing
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*/
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declare function GameLARPLoad(): void;
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/**
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* Runs and draws the LARP game.
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* @returns {void} - Nothing
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*/
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declare function GameLARPRun(): void;
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/**
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* Runs the game from the chat room
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* @returns {void} - Nothing
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*/
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declare function GameLARPRunProcess(): void;
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/**
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* Builds the inventory selection list for a given asset group.
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* @param {AssetGroupName} FocusGroup - Asset group for which to build the inventory.
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* @returns {void} - Nothing
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*/
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declare function GameLARPBuildInventory(FocusGroup: AssetGroupName): void;
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/**
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* Triggered when an option is selected for the current target character. The inventory for it is built and the action is published
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* @param {string} Name - Name of the selected option
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* @returns {void} - Nothing
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*/
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declare function GameLARPClickOption(Name: string): void;
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/**
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* Handles clicks during the LARP game.
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* @returns {boolean} - Returns TRUE if the click was handled by this LARP click handler
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*/
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declare function GameLARPClickProcess(): boolean;
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/**
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* Starts a LARP match.
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* @returns {void} - Nothing
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*/
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declare function GameLARPStartProcess(): void;
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/**
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* Handles clicks in the LARP chat Admin screen
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* @returns {void} - Nothing
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*/
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declare function GameLARPClick(): void;
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/**
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* Triggered when the player exits the LARP info screen.
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* @returns {void} - Nothing
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*/
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declare function GameLARPExit(): void;
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/**
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* Checks if a LARP match can be launched. The player must be an admin and two different teams must be selected.
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* @returns {boolean} - Returns TRUE if the game can be launched
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*/
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declare function GameLARPCanLaunchGame(): boolean;
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/**
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* Gets a specific bonus from a given character's class.
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* @param {Character} Target - Character to check for a specific bonus value.
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* @param {number} BonusType - The bonus type to get the value of.
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* @returns {number} - Total bonuses for the given character.
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*/
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declare function GameLARPGetBonus(Target: Character, BonusType: number): number;
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/**
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* Gets the odds of successfully doing an offensive action on a given character.
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* @param {string} Action - Action attempted.
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* @param {Character} Source - Character doing the move.
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* @param {Character} Target - Character targetted by the move.
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* @returns {number} - Odds of successfully doing an offensive action. The number has two decimals.
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*/
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declare function GameLARPGetOdds(Action: string, Source: Character, Target: Character): number;
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/**
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* In LARP, check if the given character can talk.
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* @param {Character} C - Character to check.
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* @returns {boolean} - Whether the character can talk or not
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*/
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declare function GameLARPCanTalk(C: Character): boolean;
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/**
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* In LARP, check if the given character can walk.
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* @param {Character} C - Character to check.
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* @returns {boolean} - Whether the character can walk or not
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*/
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declare function GameLARPCanWalk(C: Character): boolean;
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/**
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* In LARP, check if the given character can act.
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* @param {Character} C - Character to check.
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* @returns {boolean} - Whether the character can act or not
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*/
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declare function GameLARPCanAct(C: Character): boolean;
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/**
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* In LARP, check if the given character is wearing clothes.
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* @param {Character} C - Character to check.
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* @returns {boolean} - Whether the character is wearing clothes or not
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*/
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declare function GameLARPClothed(C: Character): boolean;
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/**
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* Checks if an item can be removed in LARP.
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* @param {Character} C - Character to check for a lock on the given group.
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* @param {AssetGroupItemName} Zone - Group to check for a lock.
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* @returns {boolean} - Returns TRUE if we can remove an item at a specific zone (cannot remove if there's a custom lock)
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*/
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declare function GameLARPCanRemoveItem(C: Character, Zone: AssetGroupItemName): boolean;
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/**
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* Adds all available class abilities to the built basic options
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* @param {Character} Source - Character about to do an action.
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* @param {Character} Target - The character on which an action is about to be done.
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* @param {Array.<{ Name: string, Odds: number}>} Option - List of the basic options the source character can perform
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* @param {string} Ability - Character's ability.
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* @returns {void} - Nothing
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*/
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declare function GameLARPBuildOptionAbility(Source: Character, Target: Character, Option: Array<{
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Name: string;
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Odds: number;
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}>, Ability: string): void;
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/**
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* Builds the available options a character can perform on another for the LARP menu.
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* @param {Character} Source - Character about to do an action.
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* @param {Character} Target - The character on which an action is about to be done.
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* @returns {GameLARPOption[]} - Options the character can perform
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*/
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declare function GameLARPBuildOption(Source: Character, Target: Character): GameLARPOption[];
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/**
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* Gets a character from the LARP game by member number
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* @param {number} MemberNumber - Member number of the character to get.
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* @returns {Character | null} - The corresponding character, if it exists.
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*/
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declare function GameLARPGetPlayer(MemberNumber: number): Character | null;
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/**
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* Processes an action for a player.
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* @param {string} Action - Action attempted.
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* @param {string} ItemName - Name of the item to attempt to use.
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* @param {Character} Source - Source character of the action
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* @param {Character} Target - Character targetted by the action
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* @param {number} RNG - Random odds received for which the character's odds will be compared.
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* @returns {void} - Nothing
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*/
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declare function GameLARPProcessAction(Action: string, ItemName: string, Source: Character, Target: Character, RNG: number): void;
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/**
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* Processes the LARP game clicks. This method is called from the generic OnlineGameClickCharacter function when the current game is LARP.
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* @param {Character} C - Character clicked on
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* @returns {boolean} - returns TRUE if the code handles the click
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*/
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declare function GameLARPCharacterClick(C: Character): boolean;
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/**
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* Adds a LARP message to the chat log.
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* @param {string} Msg - Message tag
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* @param {Character} Source - Source character of the message
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* @param {Character} Target - Character targetted by the message
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* @param {string} Description - Description of the message (item name, team name, etc.)
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* @param {number} RNG - The number given by RNG.
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* @param {number} Odds - The number required for the move to work.
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* @param {string} [Color] - Color of the message to add.
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* @returns {void} - Nothing
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*/
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declare function GameLARPAddChatLog(Msg: string, Source: Character, Target: Character, Description: string, RNG: number, Odds: number, Color?: string): void;
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/**
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* Sets the new turn player and publish it in the chat room
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* @param {number} NewPlayerPosition - Position of the new player
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* @param {boolean} Ascending - Whether or not the turn is ascending
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* @param {string} Msg - Message tag to display such as TurnStart, TurnSkip and TurnNext
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* @returns {void} - Nothing
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*/
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declare function GameLARPNewTurnPublish(NewPlayerPosition: number, Ascending: boolean, Msg: string): void;
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/**
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* Generates a new turn for the LARP game.
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* @param {string} Msg - Content of the turn message such as TurnNext, TurnStart or TurnSkip
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* @returns {void} - Nothing
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*/
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declare function GameLARPNewTurn(Msg: string): void;
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/**
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* Builds the full LARP player list. Someone with no team is not playing the match.
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* @returns {void} - Nothing
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*/
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declare function GameLARPBuildPlayerList(): void;
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/**
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* Each time a game is over, in victory or defeat, the player progresses toward the next class level
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* @param {number} NewProgress - The progress factor to apply
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* @returns {void} - Nothing
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*/
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declare function GameLARPLevelProgress(NewProgress: number): void;
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/**
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* Returns the class level for a LARP player, based on their LARP object
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* @param {GameLARPParameters} LARP - The LARP object, coming from the Character.Game object
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* @returns {number} - The level between 0 and 10
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*/
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declare function GameLARPGetClassLevel(LARP: GameLARPParameters): number;
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/**
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* Returns the class level progress for a LARP player, based on their LARP object
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* @param {GameLARPParameters} LARP - The LARP object, coming from the Character.Game object
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* @returns {number} - The level progress between 0 and 1000
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*/
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declare function GameLARPGetClassProgress(LARP: GameLARPParameters): number;
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/**
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* Moves forward in the LARP game. If there are less than 2 teams with free arms, the game is over.
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* @returns {boolean} - Returns TRUE if the game ends and runs the end scripts.
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*/
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declare function GameLARPContinue(): boolean;
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/**
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* Processes the LARP game messages for turns and actions.
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* @param {IChatRoomGameResponse} P - Data object containing the message data.
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* @returns {void} - Nothing
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*/
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declare function GameLARPProcess(P: IChatRoomGameResponse): void;
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/**
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* Resets the LARP game so a new game might be started
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* @returns {void} - Nothing
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*/
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declare function GameLARPReset(): void;
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/**
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* Ensure all character's MagicBattle game status are the same
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*/
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declare function GameLARPLoadStatus(): void;
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/**
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* Draws the online game images/text needed on the characters
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* @param {Character} C - Character to draw the info for
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* @param {number} X - Position of the character the X axis
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* @param {number} Y - Position of the character the Y axis
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* @param {number} Zoom - Amount of zoom the character has (Height)
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* @returns {void} - Nothing
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242
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*/
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declare function GameLARPDrawCharacter(C: Character, X: number, Y: number, Zoom: number): void;
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declare var GameLARPBackground: string;
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declare var GameLARPClass: {
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Name: string;
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247
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Bonus: number[];
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Ability: string[];
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}[];
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declare var GameLARPTeamList: string[];
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declare var GameLARPTimerDelay: number[];
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declare var GameLARPEntryClass: string;
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declare var GameLARPEntryTeam: string;
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/** @type { { Sender: number, Time: number, RNG: number, Data: IChatRoomGameResponse["Data"], Success?: boolean }[] } */
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255
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declare var GameLARPProgress: {
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Sender: number;
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Time: number;
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RNG: number;
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Data: IChatRoomGameResponse["Data"];
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Success?: boolean;
|
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+
}[];
|
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262
|
+
/** @type {Character[]} */
|
|
263
|
+
declare var GameLARPPlayer: Character[];
|
|
264
|
+
/** @type {GameLARPOption[]} */
|
|
265
|
+
declare var GameLARPOption: GameLARPOption[];
|
|
266
|
+
declare var GameLARPAction: string;
|
|
267
|
+
/** @type {Asset[]} */
|
|
268
|
+
declare var GameLARPInventory: Asset[];
|
|
269
|
+
declare var GameLARPInventoryOffset: number;
|
|
270
|
+
declare var GameLARPTurnAdmin: number;
|
|
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|
+
declare var GameLARPTurnPosition: number;
|
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|
+
declare var GameLARPTurnAscending: boolean;
|
|
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|
+
/** @type {null | number} */
|
|
274
|
+
declare var GameLARPTurnTimer: null | number;
|
|
275
|
+
declare var GameLARPTurnTimerDelay: number;
|
|
276
|
+
/** @type {null | Character} */
|
|
277
|
+
declare var GameLARPTurnFocusCharacter: null | Character;
|
|
278
|
+
/** @type {null | AssetGroupName} */
|
|
279
|
+
declare var GameLARPTurnFocusGroup: null | AssetGroupName;
|
|
@@ -0,0 +1,159 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Gets the current state of LARP.
|
|
3
|
+
* @returns {OnlineGameStatus}
|
|
4
|
+
*/
|
|
5
|
+
declare function GameMagicBattleGetStatus(): OnlineGameStatus;
|
|
6
|
+
/**
|
|
7
|
+
* Set the current state of LARP.
|
|
8
|
+
* @param {OnlineGameStatus} s
|
|
9
|
+
* @returns {void}
|
|
10
|
+
*/
|
|
11
|
+
declare function GameMagicBattleSetStatus(s: OnlineGameStatus): void;
|
|
12
|
+
/**
|
|
13
|
+
* Checks if the character is an admin while the game is going.
|
|
14
|
+
* @param {Character} C - Character to check for
|
|
15
|
+
* @returns {boolean} - Returns TRUE if that character is an admin/the game administrator
|
|
16
|
+
*/
|
|
17
|
+
declare function GameMagicBattleIsAdmin(C: Character): boolean;
|
|
18
|
+
/**
|
|
19
|
+
* Draws the Magic Battle house icon of a character
|
|
20
|
+
* @param {Character} C - Character for which to draw the icons
|
|
21
|
+
* @param {number} X - Position on the X axis of the canvas
|
|
22
|
+
* @param {number} Y - Position on the Y axis of the canvas
|
|
23
|
+
* @param {number} Zoom - Zoom factor of the character
|
|
24
|
+
* @returns {void} - Nothing
|
|
25
|
+
*/
|
|
26
|
+
declare function GameMagicBattleDrawIcon(C: Character, X: number, Y: number, Zoom: number): void;
|
|
27
|
+
/**
|
|
28
|
+
* Loads the Magic Battle game.
|
|
29
|
+
* @returns {void} - Nothing
|
|
30
|
+
*/
|
|
31
|
+
declare function GameMagicBattleLoad(): void;
|
|
32
|
+
/**
|
|
33
|
+
* Returns the team setup for the online magic battle.
|
|
34
|
+
* @returns {"FreeForAll" | "House"} - "FreeForAll" or "House", depending on the team setup
|
|
35
|
+
*/
|
|
36
|
+
declare function GameMagicBattleGetTeamType(): "FreeForAll" | "House";
|
|
37
|
+
/**
|
|
38
|
+
* Runs and draws the Magic Battle game.
|
|
39
|
+
* @returns {void} - Nothing
|
|
40
|
+
*/
|
|
41
|
+
declare function GameMagicBattleRun(): void;
|
|
42
|
+
/**
|
|
43
|
+
* Runs the game from the chat room
|
|
44
|
+
* @returns {void} - Nothing
|
|
45
|
+
*/
|
|
46
|
+
declare function GameMagicBattleRunProcess(): void;
|
|
47
|
+
/**
|
|
48
|
+
* Handles clicks during the online game.
|
|
49
|
+
* @returns {boolean} - Returns TRUE if the click was handled by this online click handler
|
|
50
|
+
*/
|
|
51
|
+
declare function GameMagicBattleClickProcess(): boolean;
|
|
52
|
+
/**
|
|
53
|
+
* When the magic puzzle ends, we go back to the chat room
|
|
54
|
+
* @returns {void}
|
|
55
|
+
*/
|
|
56
|
+
declare function GameMagicBattlePuzzleEnd(): void;
|
|
57
|
+
/**
|
|
58
|
+
* Starts a Magic Battle match.
|
|
59
|
+
* @returns {void} - Nothing
|
|
60
|
+
*/
|
|
61
|
+
declare function GameMagicBattleStartProcess(): void;
|
|
62
|
+
/**
|
|
63
|
+
* Handles clicks in the Magic Battle chat Admin screen
|
|
64
|
+
* @returns {void} - Nothing
|
|
65
|
+
*/
|
|
66
|
+
declare function GameMagicBattleClick(): void;
|
|
67
|
+
/**
|
|
68
|
+
* Triggered when the player exits the Magic Battle info screen.
|
|
69
|
+
* @returns {void} - Nothing
|
|
70
|
+
*/
|
|
71
|
+
declare function GameMagicBattleExit(): void;
|
|
72
|
+
/**
|
|
73
|
+
* Checks if a Magic Battle match can be launched. The player must be an admin and two different houses must be selected.
|
|
74
|
+
* @returns {boolean} - Returns TRUE if the game can be launched
|
|
75
|
+
*/
|
|
76
|
+
declare function GameMagicBattleCanLaunchGame(): boolean;
|
|
77
|
+
/**
|
|
78
|
+
* Generates a new turn for the battle.
|
|
79
|
+
* @param {string} Msg - Content of the turn message such as TurnNext or TurnStart
|
|
80
|
+
* @returns {void} - Nothing
|
|
81
|
+
*/
|
|
82
|
+
declare function GameMagicBattleNewTurn(Msg: string): void;
|
|
83
|
+
/**
|
|
84
|
+
* Gets a character from the Magic Battle game by member number
|
|
85
|
+
* @param {number} MemberNumber - Member number of the character to get.
|
|
86
|
+
* @returns {Character | null} - The corresponding character, if it exists.
|
|
87
|
+
*/
|
|
88
|
+
declare function GameMagicBattleGetPlayer(MemberNumber: number): Character | null;
|
|
89
|
+
/**
|
|
90
|
+
* Processes the Magic Battle game clicks. This method is called from the generic OnlineGameClickCharacter function when the current game is Magic Battle.
|
|
91
|
+
* @param {Character} C - Character clicked on
|
|
92
|
+
* @returns {boolean} - returns TRUE if the code handles the click
|
|
93
|
+
*/
|
|
94
|
+
declare function GameMagicBattleCharacterClick(C: Character): boolean;
|
|
95
|
+
/**
|
|
96
|
+
* Adds a game message to the chat log.
|
|
97
|
+
* @param {string} Msg - Message tag
|
|
98
|
+
* @param {Character} Source - Source character of the message
|
|
99
|
+
* @param {Character} Target - Character targetted by the message
|
|
100
|
+
* @param {IChatRoomGameResponse["Data"]} Data - The data linked to the packet
|
|
101
|
+
* @param {string} [Color] - Color of the message to add.
|
|
102
|
+
* @returns {void} - Nothing
|
|
103
|
+
*/
|
|
104
|
+
declare function GameMagicBattleAddChatLog(Msg: string, Source: Character, Target: Character, Data: IChatRoomGameResponse["Data"], Color?: string): void;
|
|
105
|
+
/**
|
|
106
|
+
* Builds the game player list.
|
|
107
|
+
* @returns {void} - Nothing
|
|
108
|
+
*/
|
|
109
|
+
declare function GameMagicBattleBuildPlayerList(): void;
|
|
110
|
+
/**
|
|
111
|
+
* Calculates the turn winner and applies the consequences.
|
|
112
|
+
* @returns {OnlineGameStatus}
|
|
113
|
+
*/
|
|
114
|
+
declare function GameMagicBattleCalculateTurnWinner(): OnlineGameStatus;
|
|
115
|
+
/**
|
|
116
|
+
* Processes the Magic Battle game messages for turns and actions.
|
|
117
|
+
* @param {IChatRoomGameResponse} P - Data object containing the message data.
|
|
118
|
+
* @returns {void} - Nothing
|
|
119
|
+
*/
|
|
120
|
+
declare function GameMagicBattleProcess(P: IChatRoomGameResponse): void;
|
|
121
|
+
/**
|
|
122
|
+
* Resets the Magic Battle game so a new game might be started
|
|
123
|
+
* @returns {void} - Nothing
|
|
124
|
+
*/
|
|
125
|
+
declare function GameMagicBattleReset(): void;
|
|
126
|
+
/**
|
|
127
|
+
* Ensure all character's MagicBattle game status are the same
|
|
128
|
+
*/
|
|
129
|
+
declare function GameMagicBattleLoadStatus(): void;
|
|
130
|
+
/**
|
|
131
|
+
* Draws the online game images/text needed on the characters
|
|
132
|
+
* @param {Character} C - Character to draw the info for
|
|
133
|
+
* @param {number} X - Position of the character the X axis
|
|
134
|
+
* @param {number} Y - Position of the character the Y axis
|
|
135
|
+
* @param {number} Zoom - Amount of zoom the character has (Height)
|
|
136
|
+
* @returns {void} - Nothing
|
|
137
|
+
*/
|
|
138
|
+
declare function GameMagicBattleDrawCharacter(C: Character, X: number, Y: number, Zoom: number): void;
|
|
139
|
+
declare var GameMagicBattleBackground: string;
|
|
140
|
+
declare var GameMagicBattleTimerDelay: number;
|
|
141
|
+
/** @type {Character[]} */
|
|
142
|
+
declare var GameMagicBattlePlayer: Character[];
|
|
143
|
+
declare var GameMagicBattleAction: string;
|
|
144
|
+
/** @type {null | number} */
|
|
145
|
+
declare var GameMagicBattleTurnAdmin: null | number;
|
|
146
|
+
declare var GameMagicBattleTurnDone: boolean;
|
|
147
|
+
/** @type {null | number} */
|
|
148
|
+
declare var GameMagicBattleTurnTimer: null | number;
|
|
149
|
+
/** @type {null | Character} */
|
|
150
|
+
declare var GameMagicBattleFocusCharacter: null | Character;
|
|
151
|
+
/** @type {Pick<IChatRoomGameResponse, "Sender" | "Data">[]} */
|
|
152
|
+
declare var GameMagicBattleLog: Pick<IChatRoomGameResponse, "Sender" | "Data">[];
|
|
153
|
+
/** @type {{ X: number, Y: number, W: number, H: number}[]} */
|
|
154
|
+
declare var GameMagicBattleButton: {
|
|
155
|
+
X: number;
|
|
156
|
+
Y: number;
|
|
157
|
+
W: number;
|
|
158
|
+
H: number;
|
|
159
|
+
}[];
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the lucky wheel customization screen
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function WheelFortuneCustomizeLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Draws the lucky wheel customization screen
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function WheelFortuneCustomizeRun(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Handles the click events. Called from CommonClick()
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function WheelFortuneCustomizeClick(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Handles exiting from the screen, updates the lucky wheel in the online shared settings
|
|
18
|
+
* @param {boolean} Save - Whether to push the updated selection to the server
|
|
19
|
+
* @returns {void} - Nothing
|
|
20
|
+
*/
|
|
21
|
+
declare function WheelFortuneCustomizeExit(Save?: boolean): void;
|
|
22
|
+
declare var WheelFortuneCustomizeBackground: string;
|
|
23
|
+
declare var WheelFortuneCustomizeOffset: number;
|
|
24
|
+
declare var WheelFortuneCustomizeList: string;
|
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Determines whether or not the player is bound and can plead to have their own headset put on them
|
|
3
|
+
* @returns {boolean} - Whether or not the player can ask to have a headset put on
|
|
4
|
+
*/
|
|
5
|
+
declare function ArcadeCanAskForHeadsetHelpBound(): boolean;
|
|
6
|
+
/**
|
|
7
|
+
* Determines whether or not the player is gagged and can plead to have their own headset put on them
|
|
8
|
+
* @returns {boolean} - Whether or not the player can ask to have a headset put on
|
|
9
|
+
*/
|
|
10
|
+
declare function ArcadeCanAskForHeadsetHelpGagged(): boolean;
|
|
11
|
+
/**
|
|
12
|
+
* Determines whether or not the player can play games
|
|
13
|
+
* @returns {boolean} - Whether or not the player has a headset
|
|
14
|
+
*/
|
|
15
|
+
declare function ArcadeCanPlayGames(): boolean;
|
|
16
|
+
/**
|
|
17
|
+
* Determines whether or not the player can play games and is gagged
|
|
18
|
+
* @returns {boolean} - Whether or not the player has a headset and is gagged
|
|
19
|
+
*/
|
|
20
|
+
declare function ArcadeCanPlayGamesAndGagged(): boolean;
|
|
21
|
+
/**
|
|
22
|
+
* Determines whether or not the player needs to rent a headset
|
|
23
|
+
* @returns {boolean} - Whether or not the player needs to rent a headset
|
|
24
|
+
*/
|
|
25
|
+
declare function ArcadeNeedToRent(): boolean;
|
|
26
|
+
/**
|
|
27
|
+
* Places a headset on the player
|
|
28
|
+
* @returns {void} - Nothing
|
|
29
|
+
*/
|
|
30
|
+
declare function ArcadePutOnHeadset(): void;
|
|
31
|
+
/**
|
|
32
|
+
* Places a headset on the player and charges them 10
|
|
33
|
+
* @returns {void} - Nothing
|
|
34
|
+
*/
|
|
35
|
+
declare function ArcadeBuyHeadset(): void;
|
|
36
|
+
/**
|
|
37
|
+
* Toggles the Devious Dungeon Challenge
|
|
38
|
+
* @returns {void} - Nothing
|
|
39
|
+
*/
|
|
40
|
+
declare function ArcadeToggleDeviousChallenge(): void;
|
|
41
|
+
/**
|
|
42
|
+
* Returns the deviouschallenge
|
|
43
|
+
* @returns {boolean} - ArcadeDeviousChallenge
|
|
44
|
+
*/
|
|
45
|
+
declare function ArcadeDeviousChallengeAllowed(): boolean;
|
|
46
|
+
/**
|
|
47
|
+
* Returns the deviouschallenge
|
|
48
|
+
* @returns {boolean} - ArcadeDeviousChallenge
|
|
49
|
+
*/
|
|
50
|
+
declare function ArcadeDeviousChallengeEnabled(): boolean;
|
|
51
|
+
/**
|
|
52
|
+
* Loads the Arcade room and initializes the NPCs. This function is called dynamically
|
|
53
|
+
* @returns {void} - Nothing
|
|
54
|
+
*/
|
|
55
|
+
declare function ArcadeLoad(): void;
|
|
56
|
+
/**
|
|
57
|
+
* Run the Arcade room and draw characters. This function is called dynamically at short intervals.
|
|
58
|
+
* Don't use expensive loops or functions from here
|
|
59
|
+
* @returns {void} - Nothing
|
|
60
|
+
*/
|
|
61
|
+
declare function ArcadeRun(): void;
|
|
62
|
+
/**
|
|
63
|
+
* Handles the click events. Is called from CommonClick()
|
|
64
|
+
* @returns {void} - Nothing
|
|
65
|
+
*/
|
|
66
|
+
declare function ArcadeClick(): void;
|
|
67
|
+
/**
|
|
68
|
+
* Starts the kinky dungeon game
|
|
69
|
+
* @param {number} PlayerLevel - The player's current level in the game
|
|
70
|
+
* @returns {void} - Nothing
|
|
71
|
+
*/
|
|
72
|
+
declare function ArcadeKinkyDungeonStart(PlayerLevel: number): void;
|
|
73
|
+
/**
|
|
74
|
+
* Ends the therapy mini-game as a nurse, plays with reputation and money
|
|
75
|
+
* @returns {void} - Nothing
|
|
76
|
+
*/
|
|
77
|
+
declare function ArcadeKinkyDungeonEnd(): void;
|
|
78
|
+
declare function ArcadeKinkyDungeonStartLoad(): Promise<void>;
|
|
79
|
+
/**
|
|
80
|
+
* @returns {boolean} - False if the dungeon is not ready yet, true otherwise
|
|
81
|
+
*/
|
|
82
|
+
declare function ArcadeKinkyDungeonLoad(): boolean;
|
|
83
|
+
declare var ArcadeBackground: string;
|
|
84
|
+
/** @type {null | NPCCharacter} */
|
|
85
|
+
declare var ArcadeEmployee: null | NPCCharacter;
|
|
86
|
+
/** @type {null | NPCCharacter} */
|
|
87
|
+
declare var ArcadePlayer: null | NPCCharacter;
|
|
88
|
+
declare var ArcadeAskedFor: any;
|
|
89
|
+
declare var ArcadePrice: number;
|
|
90
|
+
declare var ArcadeDeviousChallenge: boolean;
|
|
91
|
+
declare var ArcadeCannotDoDeviousChallenge: boolean;
|
|
92
|
+
declare var KinkyDungeonFiles: string[];
|
|
93
|
+
declare var KinkyDungeonIsLoading: boolean;
|
|
94
|
+
declare var KinkyDungeonReady: boolean;
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the room and initializes the UI elements. Called dynamically
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function AsylumBedroomLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Runs the bedroom. Is called dynamically at very short intervals so don't use espensive loops or other functions from within
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function AsylumBedroomRun(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Handles the click events. Is called from CommonClick()
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function AsylumBedroomClick(): void;
|
|
16
|
+
declare var AsylumBedroomBackground: string;
|