bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,279 @@
1
+ /**
2
+ * Gets the current state of LARP.
3
+ * @returns {OnlineGameStatus}
4
+ */
5
+ declare function GameLARPGetStatus(): OnlineGameStatus;
6
+ /**
7
+ * Set the current state of LARP.
8
+ * @param {OnlineGameStatus} s
9
+ * @returns {void}
10
+ */
11
+ declare function GameLARPSetStatus(s: OnlineGameStatus): void;
12
+ /**
13
+ * Checks if the character is an admin or the LARP admin while the game is going.
14
+ * @param {Character} C - Character to check for
15
+ * @returns {boolean} - Returns TRUE if that character is an admin/the game administrator
16
+ */
17
+ declare function GameLARPIsAdmin(C: Character): boolean;
18
+ /**
19
+ * Draws the LARP class/team icon of a character
20
+ * @param {Character} C - Character for which to draw the icons
21
+ * @param {number} X - Position on the X axis of the canvas
22
+ * @param {number} Y - Position on the Y axis of the canvas
23
+ * @param {number} Zoom - Zoom factor of the character
24
+ * @returns {void} - Nothing
25
+ */
26
+ declare function GameLARPDrawIcon(C: Character, X: number, Y: number, Zoom: number): void;
27
+ /**
28
+ * Loads the LARP game.
29
+ * @returns {void} - Nothing
30
+ */
31
+ declare function GameLARPLoad(): void;
32
+ /**
33
+ * Runs and draws the LARP game.
34
+ * @returns {void} - Nothing
35
+ */
36
+ declare function GameLARPRun(): void;
37
+ /**
38
+ * Runs the game from the chat room
39
+ * @returns {void} - Nothing
40
+ */
41
+ declare function GameLARPRunProcess(): void;
42
+ /**
43
+ * Builds the inventory selection list for a given asset group.
44
+ * @param {AssetGroupName} FocusGroup - Asset group for which to build the inventory.
45
+ * @returns {void} - Nothing
46
+ */
47
+ declare function GameLARPBuildInventory(FocusGroup: AssetGroupName): void;
48
+ /**
49
+ * Triggered when an option is selected for the current target character. The inventory for it is built and the action is published
50
+ * @param {string} Name - Name of the selected option
51
+ * @returns {void} - Nothing
52
+ */
53
+ declare function GameLARPClickOption(Name: string): void;
54
+ /**
55
+ * Handles clicks during the LARP game.
56
+ * @returns {boolean} - Returns TRUE if the click was handled by this LARP click handler
57
+ */
58
+ declare function GameLARPClickProcess(): boolean;
59
+ /**
60
+ * Starts a LARP match.
61
+ * @returns {void} - Nothing
62
+ */
63
+ declare function GameLARPStartProcess(): void;
64
+ /**
65
+ * Handles clicks in the LARP chat Admin screen
66
+ * @returns {void} - Nothing
67
+ */
68
+ declare function GameLARPClick(): void;
69
+ /**
70
+ * Triggered when the player exits the LARP info screen.
71
+ * @returns {void} - Nothing
72
+ */
73
+ declare function GameLARPExit(): void;
74
+ /**
75
+ * Checks if a LARP match can be launched. The player must be an admin and two different teams must be selected.
76
+ * @returns {boolean} - Returns TRUE if the game can be launched
77
+ */
78
+ declare function GameLARPCanLaunchGame(): boolean;
79
+ /**
80
+ * Gets a specific bonus from a given character's class.
81
+ * @param {Character} Target - Character to check for a specific bonus value.
82
+ * @param {number} BonusType - The bonus type to get the value of.
83
+ * @returns {number} - Total bonuses for the given character.
84
+ */
85
+ declare function GameLARPGetBonus(Target: Character, BonusType: number): number;
86
+ /**
87
+ * Gets the odds of successfully doing an offensive action on a given character.
88
+ * @param {string} Action - Action attempted.
89
+ * @param {Character} Source - Character doing the move.
90
+ * @param {Character} Target - Character targetted by the move.
91
+ * @returns {number} - Odds of successfully doing an offensive action. The number has two decimals.
92
+ */
93
+ declare function GameLARPGetOdds(Action: string, Source: Character, Target: Character): number;
94
+ /**
95
+ * In LARP, check if the given character can talk.
96
+ * @param {Character} C - Character to check.
97
+ * @returns {boolean} - Whether the character can talk or not
98
+ */
99
+ declare function GameLARPCanTalk(C: Character): boolean;
100
+ /**
101
+ * In LARP, check if the given character can walk.
102
+ * @param {Character} C - Character to check.
103
+ * @returns {boolean} - Whether the character can walk or not
104
+ */
105
+ declare function GameLARPCanWalk(C: Character): boolean;
106
+ /**
107
+ * In LARP, check if the given character can act.
108
+ * @param {Character} C - Character to check.
109
+ * @returns {boolean} - Whether the character can act or not
110
+ */
111
+ declare function GameLARPCanAct(C: Character): boolean;
112
+ /**
113
+ * In LARP, check if the given character is wearing clothes.
114
+ * @param {Character} C - Character to check.
115
+ * @returns {boolean} - Whether the character is wearing clothes or not
116
+ */
117
+ declare function GameLARPClothed(C: Character): boolean;
118
+ /**
119
+ * Checks if an item can be removed in LARP.
120
+ * @param {Character} C - Character to check for a lock on the given group.
121
+ * @param {AssetGroupItemName} Zone - Group to check for a lock.
122
+ * @returns {boolean} - Returns TRUE if we can remove an item at a specific zone (cannot remove if there's a custom lock)
123
+ */
124
+ declare function GameLARPCanRemoveItem(C: Character, Zone: AssetGroupItemName): boolean;
125
+ /**
126
+ * Adds all available class abilities to the built basic options
127
+ * @param {Character} Source - Character about to do an action.
128
+ * @param {Character} Target - The character on which an action is about to be done.
129
+ * @param {Array.<{ Name: string, Odds: number}>} Option - List of the basic options the source character can perform
130
+ * @param {string} Ability - Character's ability.
131
+ * @returns {void} - Nothing
132
+ */
133
+ declare function GameLARPBuildOptionAbility(Source: Character, Target: Character, Option: Array<{
134
+ Name: string;
135
+ Odds: number;
136
+ }>, Ability: string): void;
137
+ /**
138
+ * Builds the available options a character can perform on another for the LARP menu.
139
+ * @param {Character} Source - Character about to do an action.
140
+ * @param {Character} Target - The character on which an action is about to be done.
141
+ * @returns {GameLARPOption[]} - Options the character can perform
142
+ */
143
+ declare function GameLARPBuildOption(Source: Character, Target: Character): GameLARPOption[];
144
+ /**
145
+ * Gets a character from the LARP game by member number
146
+ * @param {number} MemberNumber - Member number of the character to get.
147
+ * @returns {Character | null} - The corresponding character, if it exists.
148
+ */
149
+ declare function GameLARPGetPlayer(MemberNumber: number): Character | null;
150
+ /**
151
+ * Processes an action for a player.
152
+ * @param {string} Action - Action attempted.
153
+ * @param {string} ItemName - Name of the item to attempt to use.
154
+ * @param {Character} Source - Source character of the action
155
+ * @param {Character} Target - Character targetted by the action
156
+ * @param {number} RNG - Random odds received for which the character's odds will be compared.
157
+ * @returns {void} - Nothing
158
+ */
159
+ declare function GameLARPProcessAction(Action: string, ItemName: string, Source: Character, Target: Character, RNG: number): void;
160
+ /**
161
+ * Processes the LARP game clicks. This method is called from the generic OnlineGameClickCharacter function when the current game is LARP.
162
+ * @param {Character} C - Character clicked on
163
+ * @returns {boolean} - returns TRUE if the code handles the click
164
+ */
165
+ declare function GameLARPCharacterClick(C: Character): boolean;
166
+ /**
167
+ * Adds a LARP message to the chat log.
168
+ * @param {string} Msg - Message tag
169
+ * @param {Character} Source - Source character of the message
170
+ * @param {Character} Target - Character targetted by the message
171
+ * @param {string} Description - Description of the message (item name, team name, etc.)
172
+ * @param {number} RNG - The number given by RNG.
173
+ * @param {number} Odds - The number required for the move to work.
174
+ * @param {string} [Color] - Color of the message to add.
175
+ * @returns {void} - Nothing
176
+ */
177
+ declare function GameLARPAddChatLog(Msg: string, Source: Character, Target: Character, Description: string, RNG: number, Odds: number, Color?: string): void;
178
+ /**
179
+ * Sets the new turn player and publish it in the chat room
180
+ * @param {number} NewPlayerPosition - Position of the new player
181
+ * @param {boolean} Ascending - Whether or not the turn is ascending
182
+ * @param {string} Msg - Message tag to display such as TurnStart, TurnSkip and TurnNext
183
+ * @returns {void} - Nothing
184
+ */
185
+ declare function GameLARPNewTurnPublish(NewPlayerPosition: number, Ascending: boolean, Msg: string): void;
186
+ /**
187
+ * Generates a new turn for the LARP game.
188
+ * @param {string} Msg - Content of the turn message such as TurnNext, TurnStart or TurnSkip
189
+ * @returns {void} - Nothing
190
+ */
191
+ declare function GameLARPNewTurn(Msg: string): void;
192
+ /**
193
+ * Builds the full LARP player list. Someone with no team is not playing the match.
194
+ * @returns {void} - Nothing
195
+ */
196
+ declare function GameLARPBuildPlayerList(): void;
197
+ /**
198
+ * Each time a game is over, in victory or defeat, the player progresses toward the next class level
199
+ * @param {number} NewProgress - The progress factor to apply
200
+ * @returns {void} - Nothing
201
+ */
202
+ declare function GameLARPLevelProgress(NewProgress: number): void;
203
+ /**
204
+ * Returns the class level for a LARP player, based on their LARP object
205
+ * @param {GameLARPParameters} LARP - The LARP object, coming from the Character.Game object
206
+ * @returns {number} - The level between 0 and 10
207
+ */
208
+ declare function GameLARPGetClassLevel(LARP: GameLARPParameters): number;
209
+ /**
210
+ * Returns the class level progress for a LARP player, based on their LARP object
211
+ * @param {GameLARPParameters} LARP - The LARP object, coming from the Character.Game object
212
+ * @returns {number} - The level progress between 0 and 1000
213
+ */
214
+ declare function GameLARPGetClassProgress(LARP: GameLARPParameters): number;
215
+ /**
216
+ * Moves forward in the LARP game. If there are less than 2 teams with free arms, the game is over.
217
+ * @returns {boolean} - Returns TRUE if the game ends and runs the end scripts.
218
+ */
219
+ declare function GameLARPContinue(): boolean;
220
+ /**
221
+ * Processes the LARP game messages for turns and actions.
222
+ * @param {IChatRoomGameResponse} P - Data object containing the message data.
223
+ * @returns {void} - Nothing
224
+ */
225
+ declare function GameLARPProcess(P: IChatRoomGameResponse): void;
226
+ /**
227
+ * Resets the LARP game so a new game might be started
228
+ * @returns {void} - Nothing
229
+ */
230
+ declare function GameLARPReset(): void;
231
+ /**
232
+ * Ensure all character's MagicBattle game status are the same
233
+ */
234
+ declare function GameLARPLoadStatus(): void;
235
+ /**
236
+ * Draws the online game images/text needed on the characters
237
+ * @param {Character} C - Character to draw the info for
238
+ * @param {number} X - Position of the character the X axis
239
+ * @param {number} Y - Position of the character the Y axis
240
+ * @param {number} Zoom - Amount of zoom the character has (Height)
241
+ * @returns {void} - Nothing
242
+ */
243
+ declare function GameLARPDrawCharacter(C: Character, X: number, Y: number, Zoom: number): void;
244
+ declare var GameLARPBackground: string;
245
+ declare var GameLARPClass: {
246
+ Name: string;
247
+ Bonus: number[];
248
+ Ability: string[];
249
+ }[];
250
+ declare var GameLARPTeamList: string[];
251
+ declare var GameLARPTimerDelay: number[];
252
+ declare var GameLARPEntryClass: string;
253
+ declare var GameLARPEntryTeam: string;
254
+ /** @type { { Sender: number, Time: number, RNG: number, Data: IChatRoomGameResponse["Data"], Success?: boolean }[] } */
255
+ declare var GameLARPProgress: {
256
+ Sender: number;
257
+ Time: number;
258
+ RNG: number;
259
+ Data: IChatRoomGameResponse["Data"];
260
+ Success?: boolean;
261
+ }[];
262
+ /** @type {Character[]} */
263
+ declare var GameLARPPlayer: Character[];
264
+ /** @type {GameLARPOption[]} */
265
+ declare var GameLARPOption: GameLARPOption[];
266
+ declare var GameLARPAction: string;
267
+ /** @type {Asset[]} */
268
+ declare var GameLARPInventory: Asset[];
269
+ declare var GameLARPInventoryOffset: number;
270
+ declare var GameLARPTurnAdmin: number;
271
+ declare var GameLARPTurnPosition: number;
272
+ declare var GameLARPTurnAscending: boolean;
273
+ /** @type {null | number} */
274
+ declare var GameLARPTurnTimer: null | number;
275
+ declare var GameLARPTurnTimerDelay: number;
276
+ /** @type {null | Character} */
277
+ declare var GameLARPTurnFocusCharacter: null | Character;
278
+ /** @type {null | AssetGroupName} */
279
+ declare var GameLARPTurnFocusGroup: null | AssetGroupName;
@@ -0,0 +1,159 @@
1
+ /**
2
+ * Gets the current state of LARP.
3
+ * @returns {OnlineGameStatus}
4
+ */
5
+ declare function GameMagicBattleGetStatus(): OnlineGameStatus;
6
+ /**
7
+ * Set the current state of LARP.
8
+ * @param {OnlineGameStatus} s
9
+ * @returns {void}
10
+ */
11
+ declare function GameMagicBattleSetStatus(s: OnlineGameStatus): void;
12
+ /**
13
+ * Checks if the character is an admin while the game is going.
14
+ * @param {Character} C - Character to check for
15
+ * @returns {boolean} - Returns TRUE if that character is an admin/the game administrator
16
+ */
17
+ declare function GameMagicBattleIsAdmin(C: Character): boolean;
18
+ /**
19
+ * Draws the Magic Battle house icon of a character
20
+ * @param {Character} C - Character for which to draw the icons
21
+ * @param {number} X - Position on the X axis of the canvas
22
+ * @param {number} Y - Position on the Y axis of the canvas
23
+ * @param {number} Zoom - Zoom factor of the character
24
+ * @returns {void} - Nothing
25
+ */
26
+ declare function GameMagicBattleDrawIcon(C: Character, X: number, Y: number, Zoom: number): void;
27
+ /**
28
+ * Loads the Magic Battle game.
29
+ * @returns {void} - Nothing
30
+ */
31
+ declare function GameMagicBattleLoad(): void;
32
+ /**
33
+ * Returns the team setup for the online magic battle.
34
+ * @returns {"FreeForAll" | "House"} - "FreeForAll" or "House", depending on the team setup
35
+ */
36
+ declare function GameMagicBattleGetTeamType(): "FreeForAll" | "House";
37
+ /**
38
+ * Runs and draws the Magic Battle game.
39
+ * @returns {void} - Nothing
40
+ */
41
+ declare function GameMagicBattleRun(): void;
42
+ /**
43
+ * Runs the game from the chat room
44
+ * @returns {void} - Nothing
45
+ */
46
+ declare function GameMagicBattleRunProcess(): void;
47
+ /**
48
+ * Handles clicks during the online game.
49
+ * @returns {boolean} - Returns TRUE if the click was handled by this online click handler
50
+ */
51
+ declare function GameMagicBattleClickProcess(): boolean;
52
+ /**
53
+ * When the magic puzzle ends, we go back to the chat room
54
+ * @returns {void}
55
+ */
56
+ declare function GameMagicBattlePuzzleEnd(): void;
57
+ /**
58
+ * Starts a Magic Battle match.
59
+ * @returns {void} - Nothing
60
+ */
61
+ declare function GameMagicBattleStartProcess(): void;
62
+ /**
63
+ * Handles clicks in the Magic Battle chat Admin screen
64
+ * @returns {void} - Nothing
65
+ */
66
+ declare function GameMagicBattleClick(): void;
67
+ /**
68
+ * Triggered when the player exits the Magic Battle info screen.
69
+ * @returns {void} - Nothing
70
+ */
71
+ declare function GameMagicBattleExit(): void;
72
+ /**
73
+ * Checks if a Magic Battle match can be launched. The player must be an admin and two different houses must be selected.
74
+ * @returns {boolean} - Returns TRUE if the game can be launched
75
+ */
76
+ declare function GameMagicBattleCanLaunchGame(): boolean;
77
+ /**
78
+ * Generates a new turn for the battle.
79
+ * @param {string} Msg - Content of the turn message such as TurnNext or TurnStart
80
+ * @returns {void} - Nothing
81
+ */
82
+ declare function GameMagicBattleNewTurn(Msg: string): void;
83
+ /**
84
+ * Gets a character from the Magic Battle game by member number
85
+ * @param {number} MemberNumber - Member number of the character to get.
86
+ * @returns {Character | null} - The corresponding character, if it exists.
87
+ */
88
+ declare function GameMagicBattleGetPlayer(MemberNumber: number): Character | null;
89
+ /**
90
+ * Processes the Magic Battle game clicks. This method is called from the generic OnlineGameClickCharacter function when the current game is Magic Battle.
91
+ * @param {Character} C - Character clicked on
92
+ * @returns {boolean} - returns TRUE if the code handles the click
93
+ */
94
+ declare function GameMagicBattleCharacterClick(C: Character): boolean;
95
+ /**
96
+ * Adds a game message to the chat log.
97
+ * @param {string} Msg - Message tag
98
+ * @param {Character} Source - Source character of the message
99
+ * @param {Character} Target - Character targetted by the message
100
+ * @param {IChatRoomGameResponse["Data"]} Data - The data linked to the packet
101
+ * @param {string} [Color] - Color of the message to add.
102
+ * @returns {void} - Nothing
103
+ */
104
+ declare function GameMagicBattleAddChatLog(Msg: string, Source: Character, Target: Character, Data: IChatRoomGameResponse["Data"], Color?: string): void;
105
+ /**
106
+ * Builds the game player list.
107
+ * @returns {void} - Nothing
108
+ */
109
+ declare function GameMagicBattleBuildPlayerList(): void;
110
+ /**
111
+ * Calculates the turn winner and applies the consequences.
112
+ * @returns {OnlineGameStatus}
113
+ */
114
+ declare function GameMagicBattleCalculateTurnWinner(): OnlineGameStatus;
115
+ /**
116
+ * Processes the Magic Battle game messages for turns and actions.
117
+ * @param {IChatRoomGameResponse} P - Data object containing the message data.
118
+ * @returns {void} - Nothing
119
+ */
120
+ declare function GameMagicBattleProcess(P: IChatRoomGameResponse): void;
121
+ /**
122
+ * Resets the Magic Battle game so a new game might be started
123
+ * @returns {void} - Nothing
124
+ */
125
+ declare function GameMagicBattleReset(): void;
126
+ /**
127
+ * Ensure all character's MagicBattle game status are the same
128
+ */
129
+ declare function GameMagicBattleLoadStatus(): void;
130
+ /**
131
+ * Draws the online game images/text needed on the characters
132
+ * @param {Character} C - Character to draw the info for
133
+ * @param {number} X - Position of the character the X axis
134
+ * @param {number} Y - Position of the character the Y axis
135
+ * @param {number} Zoom - Amount of zoom the character has (Height)
136
+ * @returns {void} - Nothing
137
+ */
138
+ declare function GameMagicBattleDrawCharacter(C: Character, X: number, Y: number, Zoom: number): void;
139
+ declare var GameMagicBattleBackground: string;
140
+ declare var GameMagicBattleTimerDelay: number;
141
+ /** @type {Character[]} */
142
+ declare var GameMagicBattlePlayer: Character[];
143
+ declare var GameMagicBattleAction: string;
144
+ /** @type {null | number} */
145
+ declare var GameMagicBattleTurnAdmin: null | number;
146
+ declare var GameMagicBattleTurnDone: boolean;
147
+ /** @type {null | number} */
148
+ declare var GameMagicBattleTurnTimer: null | number;
149
+ /** @type {null | Character} */
150
+ declare var GameMagicBattleFocusCharacter: null | Character;
151
+ /** @type {Pick<IChatRoomGameResponse, "Sender" | "Data">[]} */
152
+ declare var GameMagicBattleLog: Pick<IChatRoomGameResponse, "Sender" | "Data">[];
153
+ /** @type {{ X: number, Y: number, W: number, H: number}[]} */
154
+ declare var GameMagicBattleButton: {
155
+ X: number;
156
+ Y: number;
157
+ W: number;
158
+ H: number;
159
+ }[];
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Loads the lucky wheel customization screen
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function WheelFortuneCustomizeLoad(): void;
6
+ /**
7
+ * Draws the lucky wheel customization screen
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function WheelFortuneCustomizeRun(): void;
11
+ /**
12
+ * Handles the click events. Called from CommonClick()
13
+ * @returns {void} - Nothing
14
+ */
15
+ declare function WheelFortuneCustomizeClick(): void;
16
+ /**
17
+ * Handles exiting from the screen, updates the lucky wheel in the online shared settings
18
+ * @param {boolean} Save - Whether to push the updated selection to the server
19
+ * @returns {void} - Nothing
20
+ */
21
+ declare function WheelFortuneCustomizeExit(Save?: boolean): void;
22
+ declare var WheelFortuneCustomizeBackground: string;
23
+ declare var WheelFortuneCustomizeOffset: number;
24
+ declare var WheelFortuneCustomizeList: string;
@@ -0,0 +1,94 @@
1
+ /**
2
+ * Determines whether or not the player is bound and can plead to have their own headset put on them
3
+ * @returns {boolean} - Whether or not the player can ask to have a headset put on
4
+ */
5
+ declare function ArcadeCanAskForHeadsetHelpBound(): boolean;
6
+ /**
7
+ * Determines whether or not the player is gagged and can plead to have their own headset put on them
8
+ * @returns {boolean} - Whether or not the player can ask to have a headset put on
9
+ */
10
+ declare function ArcadeCanAskForHeadsetHelpGagged(): boolean;
11
+ /**
12
+ * Determines whether or not the player can play games
13
+ * @returns {boolean} - Whether or not the player has a headset
14
+ */
15
+ declare function ArcadeCanPlayGames(): boolean;
16
+ /**
17
+ * Determines whether or not the player can play games and is gagged
18
+ * @returns {boolean} - Whether or not the player has a headset and is gagged
19
+ */
20
+ declare function ArcadeCanPlayGamesAndGagged(): boolean;
21
+ /**
22
+ * Determines whether or not the player needs to rent a headset
23
+ * @returns {boolean} - Whether or not the player needs to rent a headset
24
+ */
25
+ declare function ArcadeNeedToRent(): boolean;
26
+ /**
27
+ * Places a headset on the player
28
+ * @returns {void} - Nothing
29
+ */
30
+ declare function ArcadePutOnHeadset(): void;
31
+ /**
32
+ * Places a headset on the player and charges them 10
33
+ * @returns {void} - Nothing
34
+ */
35
+ declare function ArcadeBuyHeadset(): void;
36
+ /**
37
+ * Toggles the Devious Dungeon Challenge
38
+ * @returns {void} - Nothing
39
+ */
40
+ declare function ArcadeToggleDeviousChallenge(): void;
41
+ /**
42
+ * Returns the deviouschallenge
43
+ * @returns {boolean} - ArcadeDeviousChallenge
44
+ */
45
+ declare function ArcadeDeviousChallengeAllowed(): boolean;
46
+ /**
47
+ * Returns the deviouschallenge
48
+ * @returns {boolean} - ArcadeDeviousChallenge
49
+ */
50
+ declare function ArcadeDeviousChallengeEnabled(): boolean;
51
+ /**
52
+ * Loads the Arcade room and initializes the NPCs. This function is called dynamically
53
+ * @returns {void} - Nothing
54
+ */
55
+ declare function ArcadeLoad(): void;
56
+ /**
57
+ * Run the Arcade room and draw characters. This function is called dynamically at short intervals.
58
+ * Don't use expensive loops or functions from here
59
+ * @returns {void} - Nothing
60
+ */
61
+ declare function ArcadeRun(): void;
62
+ /**
63
+ * Handles the click events. Is called from CommonClick()
64
+ * @returns {void} - Nothing
65
+ */
66
+ declare function ArcadeClick(): void;
67
+ /**
68
+ * Starts the kinky dungeon game
69
+ * @param {number} PlayerLevel - The player's current level in the game
70
+ * @returns {void} - Nothing
71
+ */
72
+ declare function ArcadeKinkyDungeonStart(PlayerLevel: number): void;
73
+ /**
74
+ * Ends the therapy mini-game as a nurse, plays with reputation and money
75
+ * @returns {void} - Nothing
76
+ */
77
+ declare function ArcadeKinkyDungeonEnd(): void;
78
+ declare function ArcadeKinkyDungeonStartLoad(): Promise<void>;
79
+ /**
80
+ * @returns {boolean} - False if the dungeon is not ready yet, true otherwise
81
+ */
82
+ declare function ArcadeKinkyDungeonLoad(): boolean;
83
+ declare var ArcadeBackground: string;
84
+ /** @type {null | NPCCharacter} */
85
+ declare var ArcadeEmployee: null | NPCCharacter;
86
+ /** @type {null | NPCCharacter} */
87
+ declare var ArcadePlayer: null | NPCCharacter;
88
+ declare var ArcadeAskedFor: any;
89
+ declare var ArcadePrice: number;
90
+ declare var ArcadeDeviousChallenge: boolean;
91
+ declare var ArcadeCannotDoDeviousChallenge: boolean;
92
+ declare var KinkyDungeonFiles: string[];
93
+ declare var KinkyDungeonIsLoading: boolean;
94
+ declare var KinkyDungeonReady: boolean;
@@ -0,0 +1,16 @@
1
+ /**
2
+ * Loads the room and initializes the UI elements. Called dynamically
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function AsylumBedroomLoad(): void;
6
+ /**
7
+ * Runs the bedroom. Is called dynamically at very short intervals so don't use espensive loops or other functions from within
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function AsylumBedroomRun(): void;
11
+ /**
12
+ * Handles the click events. Is called from CommonClick()
13
+ * @returns {void} - Nothing
14
+ */
15
+ declare function AsylumBedroomClick(): void;
16
+ declare var AsylumBedroomBackground: string;