bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* Checks if a variable is a number
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* @param {any} n - Variable to check for
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* @returns {n is number} - Returns TRUE if the variable is a finite number
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*/
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declare function CommonIsNumeric(n: any): n is number;
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/**
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* Gets the current time as a string
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* @returns {string} - Returns the current date and time in a yyyy-mm-dd hh:mm:ss format
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*/
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declare function CommonGetFormatDate(): string;
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/**
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* Detects if the user is on a mobile browser
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* @returns {boolean} - Returns TRUE if the user is on a mobile browser
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*/
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declare function CommonDetectMobile(): boolean;
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/**
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* Gets the current browser name and version
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* @returns {{Name: string, Version: string}} - Browser info
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*/
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declare function CommonGetBrowser(): {
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Name: string;
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Version: string;
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};
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/**
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* Parse a CSV file content into an array
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* @param {string} str - Content of the CSV
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* @returns {string[][]} Array representing each line of the parsed content, each line itself is split by commands and stored within an array.
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*/
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declare function CommonParseCSV(str: string): string[][];
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/**
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* Read a CSV file from cache, or fetch it from the server
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* @param {string} Array - Name of where the cached text is stored
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* @param {string} Path - Path/Group in which the screen is located
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* @param {string} Screen - Screen for which the file is for
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* @param {string} File - Name of the file to get
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* @returns {void} - Nothing
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*/
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declare function CommonReadCSV(Array: string, Path: string, Screen: string, File: string): void;
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/**
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* AJAX utility to get a file and return its content. By default will retry requests 10 times
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* @param {string} Path - Path of the resource to request
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* @param {(this: XMLHttpRequest, xhr: XMLHttpRequest) => void} Callback - Callback to execute once the resource is received
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* @param {number} [RetriesLeft] - How many more times to retry if the request fails - after this hits zero, an error will be logged
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* @returns {void} - Nothing
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*/
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declare function CommonGet(Path: string, Callback: (this: XMLHttpRequest, xhr: XMLHttpRequest) => void, RetriesLeft?: number): void;
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/**
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* Retry handler for CommonGet requests. Exponentially backs off retry attempts up to a limit of 1 minute. By default,
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* retries up to a maximum of 10 times.
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* @param {string} Path - The path of the resource to request
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* @param {(this: XMLHttpRequest, xhr: XMLHttpRequest) => void} Callback - Callback to execute once the resource is received
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* @param {number} [RetriesLeft] - How many more times to retry - after this hits zero, an error will be logged
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* @returns {void} - Nothing
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*/
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declare function CommonGetRetry(Path: string, Callback: (this: XMLHttpRequest, xhr: XMLHttpRequest) => void, RetriesLeft?: number): void;
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/**
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* Catches the clicks on the main screen and forwards it to the current screen click function if it exists, otherwise it sends it to the dialog click function
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* @param {MouseEvent | TouchEvent} event - The event that triggered this
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* @returns {void} - Nothing
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*/
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declare function CommonClick(event: MouseEvent | TouchEvent): void;
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/**
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* Returns TRUE if a section of the screen is currently touched on a mobile device
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* @param {number} X - The X position
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* @param {number} Y - The Y position
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* @param {number} W - The width of the square
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* @param {number} H - The height of the square
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* @param {TouchList} [TL] - Can give a specific touch event instead of the default one
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* @returns {boolean}
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*/
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declare function CommonTouchActive(X: number, Y: number, W: number, H: number, TL?: TouchList): boolean;
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/**
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* Catches key presses on the main screen and forwards it to the current screen key down function if it exists, otherwise it sends it to the dialog key down function
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* @param {KeyboardEvent} event - The event that triggered this
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* @returns {void} - Nothing
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*/
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declare function CommonKeyDown(event: KeyboardEvent): void;
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/**
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* Calls a basic dynamic function if it exists, for complex functions, use: CommonDynamicFunctionParams
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* @param {string} FunctionName - Name of the function to call
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* @returns {void} - Nothing
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*/
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declare function CommonDynamicFunction(FunctionName: string): void;
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/**
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* Calls a dynamic function with parameters (if it exists), also allow ! in front to reverse the result. The dynamic function is the provided function name in the dialog option object and it is prefixed by the current screen.
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* @param {string} FunctionName - Function name to call dynamically
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* @returns {*} - Returns what the dynamic function returns or FALSE if the function does not exist
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*/
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declare function CommonDynamicFunctionParams(FunctionName: string): any;
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/**
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* Calls a named global function with the passed in arguments, if the named function exists. Differs from
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* CommonDynamicFunctionParams in that arguments are not parsed from the passed in FunctionName string, but
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* passed directly into the function call, allowing for more complex JS objects to be passed in. This
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* function will not log to console if the provided function name does not exist as a global function.
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* @param {string} FunctionName - The name of the global function to call
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* @param {readonly any[]} [args] - zero or more arguments to be passed to the function (optional)
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* @returns {any} - returns the result of the function call, or undefined if the function name isn't valid
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*/
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declare function CommonCallFunctionByName(FunctionName: string, ...args: any[]): any;
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/**
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* Behaves exactly like CommonCallFunctionByName, but logs a warning if the function name is invalid.
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* @param {string} FunctionName - The name of the global function to call
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* @param {readonly any[]} [args] - zero or more arguments to be passed to the function (optional)
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* @returns {any} - returns the result of the function call, or undefined if the function name isn't valid
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*/
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declare function CommonCallFunctionByNameWarn(FunctionName: string, ...args: any[]): any;
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/**
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* Sets the current screen and calls the loading script if needed
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* @param {ModuleType} NewModule - Module of the screen to display
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* @param {string} NewScreen - Screen to display
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* @returns {void} - Nothing
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*/
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declare function CommonSetScreen(NewModule: ModuleType, NewScreen: string): void;
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/**
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* Gets the current time in ms
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* @returns {number} - Date in ms
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*/
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declare function CommonTime(): number;
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/**
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* Checks if a given value is a valid HEX color code
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* @param {string} Value - Potential HEX color code
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* @returns {boolean} - Returns TRUE if the string is a valid HEX color
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*/
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declare function CommonIsColor(Value: string): boolean;
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/**
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* Checks whether an item's color has a valid value that can be interpreted by the drawing
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* functions. Valid values are null, undefined, strings, and an array containing any of the
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* aforementioned types.
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* @param {null | string | readonly (null | string)[]} [Color] - The Color value to check
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* @returns {boolean} - Returns TRUE if the color is a valid item color
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*/
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declare function CommonColorIsValid(Color?: null | string | readonly (null | string)[]): boolean;
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/**
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* Check that the passed string looks like an acceptable email address.
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*
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* @param {string} Email
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* @returns {boolean}
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*/
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declare function CommonEmailIsValid(Email: string): boolean;
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/**
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* Remove item from list on given index and returns it
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* @template T
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* @param {T[]} list
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* @param {number} index
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* @returns {undefined|T}
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*/
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declare function CommonRemoveItemFromList<T>(list: T[], index: number): T;
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/**
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* Removes random item from list and returns it
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* @template T
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* @param {T[]} list
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* @returns {T}
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*/
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declare function CommonRemoveRandomItemFromList<T>(list: T[]): T;
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/**
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* Get a random item from a list while making sure not to pick the previous one.
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* Function expects unique values in the list. If there are multiple instances of ItemPrevious, it may still return it.
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* @template T
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* @param {T} ItemPrevious - Previously selected item from the given list
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* @param {readonly T[]} ItemList - List for which to pick a random item from
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* @returns {T} - The randomly selected item from the list
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*/
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declare function CommonRandomItemFromList<T>(ItemPrevious: T, ItemList: readonly T[]): T;
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/**
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* Converts a string of numbers split by commas to an array, sanitizes the array by removing all NaN or undefined elements.
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* @param {string} s - String of numbers split by commas
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* @returns {number[]} - Array of valid numbers from the given string
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*/
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declare function CommonConvertStringToArray(s: string): number[];
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/**
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* Shuffles all characters in a string
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* @param {string} string - The string to shuffle
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* @returns {string} - The shuffled string
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*/
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declare function CommonStringShuffle(string: string): string;
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/**
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* Converts an array to a string separated by commas (equivalent of .join(","))
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* @param {readonly unknown[]} Arr - Array to convert to a joined string
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* @returns {string} - String of all the array items joined together
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*/
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declare function CommonConvertArrayToString(Arr: readonly unknown[]): string;
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/**
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* Checks whether two item colors are equal. An item color may either be a string or an array of strings.
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* @param {string | readonly string[]} C1 - The first color to check
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* @param {string | readonly string[]} C2 - The second color to check
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* @returns {boolean} - TRUE if C1 and C2 represent the same item color, FALSE otherwise
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*/
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declare function CommonColorsEqual(C1: string | readonly string[], C2: string | readonly string[]): boolean;
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/**
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* Checks whether two arrays are equal. The arrays are considered equal if they have the same length and contain the same items in the same
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* order, as determined by === comparison
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* @param {readonly *[]} a1 - The first array to compare
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* @param {readonly *[]} a2 - The second array to compare
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* @param {boolean} [ignoreOrder] - Whether to ignore item order when considering equality
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* @returns {boolean} - TRUE if both arrays have the same length and contain the same items in the same order, FALSE otherwise
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*/
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declare function CommonArraysEqual(a1: readonly any[], a2: readonly any[], ignoreOrder?: boolean): boolean;
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/**
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* Creates a debounced wrapper for the provided function with the provided wait time. The wrapped function will not be called as long as
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* the debounced function continues to be called. If the debounced function is called, and then not called again within the wait time, the
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* wrapped function will be called.
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* @param {function} func - The function to debounce
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* @returns {function} - A debounced version of the provided function
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*/
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declare function CommonDebounce(func: Function): Function;
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/**
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* Creates a throttling wrapper for the provided function with the provided wait time. If the wrapped function has been successfully called
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* within the wait time, further call attempts will be delayed until the wait time has passed.
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* @param {function} func - The function to throttle
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* @returns {function} - A throttled version of the provided function
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*/
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declare function CommonThrottle(func: Function): Function;
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/**
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* Creates a wrapper for a function to limit how often it can be called. The player-defined wait interval setting determines the
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* allowed frequency. Below 100 ms the function will be throttled and above will be debounced.
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* @template {(...args: any) => any} FunctionType
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* @param {FunctionType} func - The function to limit calls of
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* @param {number} [minWait=0] - A lower bound for how long the wait interval can be, 0 by default
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* @param {number} [maxWait=1000] - An upper bound for how long the wait interval can be, 1 second by default
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* @returns {FunctionType} - A debounced or throttled version of the function
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*/
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declare function CommonLimitFunction<FunctionType extends (...args: any) => any>(func: FunctionType, minWait?: number, maxWait?: number): FunctionType;
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224
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/**
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225
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* Creates a simple memoizer.
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* The memoized function does calculate its result exactly once and from that point on, uses
|
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227
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* the result stored in a local cache to speed up things.
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* @template {(...args: any) => any} T
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* @param {T} func - The function to memoize
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* @param {((arg: any) => string)[]} argConvertors - A list of stringification functions for creating a memo, one for each function argument
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* @returns {MemoizedFunction<T>} - The result of the memoized function
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*/
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declare function CommonMemoize<T extends (...args: any) => any>(func: T, argConvertors?: ((arg: any) => string)[]): MemoizedFunction<T>;
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/**
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235
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* Take a screenshot of specified area in "photo mode" and open the image in a new tab
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* @param {number} Left - Position of the area to capture from the left of the canvas
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* @param {number} Top - Position of the area to capture from the top of the canvas
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* @param {number} Width - Width of the area to capture
|
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239
|
+
* @param {number} Height - Height of the area to capture
|
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240
|
+
* @returns {void} - Nothing
|
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241
|
+
*/
|
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242
|
+
declare function CommonTakePhoto(Left: number, Top: number, Width: number, Height: number): void;
|
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243
|
+
/**
|
|
244
|
+
* Takes an array of items and converts it to record format
|
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245
|
+
* @param { { Group: string; Name: string; Type?: string|null }[] } arr The array of items
|
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246
|
+
* @returns { { [group: string]: { [name: string]: string[] } } } Output in object foramat
|
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247
|
+
*/
|
|
248
|
+
declare function CommonPackItemArray(arr: {
|
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249
|
+
Group: string;
|
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250
|
+
Name: string;
|
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251
|
+
Type?: string | null;
|
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|
+
}[]): {
|
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+
[group: string]: {
|
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|
+
[name: string]: string[];
|
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|
+
};
|
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|
+
};
|
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|
+
/**
|
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258
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+
* Takes an record format of items and converts it to array
|
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259
|
+
* @param { { [group: string]: { [name: string]: string[] } } } arr Object defining items
|
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|
+
* @return { { Group: string; Name: string; Type?: string }[] } The array of items
|
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|
+
*/
|
|
262
|
+
declare function CommonUnpackItemArray(arr: {
|
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|
+
[group: string]: {
|
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264
|
+
[name: string]: string[];
|
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|
+
};
|
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|
+
}): {
|
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|
+
Group: string;
|
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+
Name: string;
|
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|
+
Type?: string;
|
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270
|
+
}[];
|
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|
+
/**
|
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272
|
+
* Compares two version numbers and returns -1/0/1 if Other number is smaller/same/larger than Current one
|
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273
|
+
* @param {string} Current Current version number
|
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|
+
* @param {string} Other Other version number
|
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275
|
+
* @returns {-1|0|1} Comparison result
|
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276
|
+
*/
|
|
277
|
+
declare function CommonCompareVersion(Current: string, Other: string): -1 | 0 | 1;
|
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278
|
+
/**
|
|
279
|
+
* A simple deep equality check function which checks whether two objects are equal. The function traverses recursively
|
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280
|
+
* into objects and arrays to check for equality. Primitives and simple types are considered equal as defined by `===`.
|
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281
|
+
* @param {*} obj1 - The first object to compare
|
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282
|
+
* @param {*} obj2 - The second object to compare
|
|
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|
+
* @returns {boolean} - TRUE if both objects are equal, up to arbitrarily deeply nested property values, FALSE
|
|
284
|
+
* otherwise.
|
|
285
|
+
*/
|
|
286
|
+
declare function CommonDeepEqual(obj1: any, obj2: any): boolean;
|
|
287
|
+
/**
|
|
288
|
+
* Adds all items from the source array to the destination array if they aren't already included
|
|
289
|
+
* @template T
|
|
290
|
+
* @param {T[]} dest - The destination array
|
|
291
|
+
* @param {readonly T[]} src - The source array
|
|
292
|
+
* @returns {T[]} - The destination array
|
|
293
|
+
*/
|
|
294
|
+
declare function CommonArrayConcatDedupe<T>(dest: T[], src: readonly T[]): T[];
|
|
295
|
+
/**
|
|
296
|
+
* Common function for removing a padlock from an item and publishing a corresponding chat message (must be called with
|
|
297
|
+
* the item's group focused)
|
|
298
|
+
* @param {Character} C - The character on whom the item is equipped
|
|
299
|
+
* @param {Item} Item - The item to unlock
|
|
300
|
+
* @returns {void} - Nothing
|
|
301
|
+
*/
|
|
302
|
+
declare function CommonPadlockUnlock(C: Character, Item: Item): void;
|
|
303
|
+
/**
|
|
304
|
+
* Common noop function
|
|
305
|
+
* @returns {void} - Nothing
|
|
306
|
+
*/
|
|
307
|
+
declare function CommonNoop(): void;
|
|
308
|
+
/**
|
|
309
|
+
* Redirects the address to HTTPS for all production environments, returns the proper heroku server
|
|
310
|
+
* @returns {String} - Returns the proper server to use in production or test
|
|
311
|
+
*/
|
|
312
|
+
declare function CommonGetServer(): string;
|
|
313
|
+
/**
|
|
314
|
+
* Performs the required substitutions on the given message
|
|
315
|
+
*
|
|
316
|
+
* @param {string} msg - The string to perform the substitutions on.
|
|
317
|
+
* @param {CommonSubtituteSubstitution[]} substitutions - An array of [string, replacement, replacer?] subtitutions.
|
|
318
|
+
*/
|
|
319
|
+
declare function CommonStringSubstitute(msg: string, substitutions: CommonSubtituteSubstitution[]): string;
|
|
320
|
+
/**
|
|
321
|
+
* Returns a nice version of the passed strings
|
|
322
|
+
*
|
|
323
|
+
* This turns ["this", "this", "that"] into "this, this, and that" using appropriate localization
|
|
324
|
+
*
|
|
325
|
+
* @param {string[]} strings The strings to join
|
|
326
|
+
*/
|
|
327
|
+
declare function CommonArrayJoinPretty(strings: string[]): string;
|
|
328
|
+
/**
|
|
329
|
+
* Returns a titlecased version of the given string.
|
|
330
|
+
* @param {string} str
|
|
331
|
+
* @returns {string}
|
|
332
|
+
*/
|
|
333
|
+
declare function CommonStringTitlecase(str: string): string;
|
|
334
|
+
/**
|
|
335
|
+
* Censors a string or words in that string based on the player preferences
|
|
336
|
+
* @param {string} S - The string to censor
|
|
337
|
+
* @returns {String} - The censored string
|
|
338
|
+
*/
|
|
339
|
+
declare function CommonCensor(S: string): string;
|
|
340
|
+
/**
|
|
341
|
+
* Type guard which checks that a value is a simple object (i.e. a non-null object which is not an array)
|
|
342
|
+
* @param {unknown} value - The value to test
|
|
343
|
+
* @returns {value is Record<string, unknown>}
|
|
344
|
+
*/
|
|
345
|
+
declare function CommonIsObject(value: unknown): value is Record<string, unknown>;
|
|
346
|
+
/**
|
|
347
|
+
* Deep-clones an object
|
|
348
|
+
* @todo JSON serialization will break things like functions, Sets and Maps.
|
|
349
|
+
* @template T
|
|
350
|
+
* @param {T} obj
|
|
351
|
+
* @returns {T}
|
|
352
|
+
*/
|
|
353
|
+
declare function CommonCloneDeep<T>(obj: T): T;
|
|
354
|
+
/**
|
|
355
|
+
* Type guard which checks that a value is a non-negative (i.e. positive or zero) integer
|
|
356
|
+
* @param {unknown} value - The value to test
|
|
357
|
+
* @returns {value is number}
|
|
358
|
+
*/
|
|
359
|
+
declare function CommonIsNonNegativeInteger(value: unknown): value is number;
|
|
360
|
+
/**
|
|
361
|
+
* Return whether BC is running in a browser environment (as opposed to Node.js as used for the test suite).
|
|
362
|
+
* @returns {boolean}
|
|
363
|
+
*/
|
|
364
|
+
declare function IsBrowser(): boolean;
|
|
365
|
+
/**
|
|
366
|
+
* A version of {@link Array.isArray} more friendly towards readonly arrays.
|
|
367
|
+
* @param {unknown} arg - The to-be validated object
|
|
368
|
+
* @returns {arg is readonly unknown[]} Whether the passed object is a (potentially readonly) array
|
|
369
|
+
*/
|
|
370
|
+
declare function CommonIsArray(arg: unknown): arg is readonly unknown[];
|
|
371
|
+
/**
|
|
372
|
+
* A {@link Object.keys} variant annotated to return respect literal key types
|
|
373
|
+
* @template {string} T
|
|
374
|
+
* @param {Partial<Record<T, unknown>>} record A record with string-based keys
|
|
375
|
+
* @returns {T[]} The keys in the passed record
|
|
376
|
+
*/
|
|
377
|
+
declare function CommonKeys<T extends string>(record: Partial<Record<T, unknown>>): T[];
|
|
378
|
+
/**
|
|
379
|
+
* A {@link Object.entries} variant annotated to return respect literal key types
|
|
380
|
+
* @template {string} KT
|
|
381
|
+
* @template VT
|
|
382
|
+
* @param {Partial<Record<KT, VT>>} record A record with string-based keys
|
|
383
|
+
* @returns {[KT, VT][]} The key/value pairs in the passed record
|
|
384
|
+
*/
|
|
385
|
+
declare function CommonEntries<KT extends string, VT>(record: Partial<Record<KT, VT>>): [KT, VT][];
|
|
386
|
+
/**
|
|
387
|
+
* A {@link Array.includes} version annotated to return a type guard.
|
|
388
|
+
* @template T
|
|
389
|
+
* @param {readonly T[]} array The array in question
|
|
390
|
+
* @param {unknown} searchElement The value to search for
|
|
391
|
+
* @param {number} [fromIndex] Zero-based index at which to start searching
|
|
392
|
+
* @returns {searchElement is T} Whether the array contains the passed element
|
|
393
|
+
*/
|
|
394
|
+
declare function CommonIncludes<T>(array: readonly T[], searchElement: unknown, fromIndex?: number): searchElement is T;
|
|
395
|
+
/**
|
|
396
|
+
* Automatically generate a grid based on parameters.
|
|
397
|
+
*
|
|
398
|
+
* This function takes a list of items, grid parameters, and a callback to manage
|
|
399
|
+
* creating a grid of them. It'll find the best value for margins between each cell,
|
|
400
|
+
* then will call the callback passing each item with its calculated coordinates in turn.
|
|
401
|
+
*
|
|
402
|
+
* Returning true from the callback to stop the iteration, useful for click handlers
|
|
403
|
+
* so you don't keep checking items after handling one.
|
|
404
|
+
*
|
|
405
|
+
* @template T
|
|
406
|
+
* @param {T[]} items
|
|
407
|
+
* @param {number} offset
|
|
408
|
+
* @param {CommonGenerateGridParameters} grid
|
|
409
|
+
* @param {CommonGenerateGridCallback<T>} callback
|
|
410
|
+
* @returns {number}
|
|
411
|
+
*/
|
|
412
|
+
declare function CommonGenerateGrid<T>(items: T[], offset: number, grid: CommonGenerateGridParameters, callback: CommonGenerateGridCallback<T>): number;
|
|
413
|
+
/**
|
|
414
|
+
* Create a copy of the passed record with all specified keys removed
|
|
415
|
+
* @template {keyof RecordType} KeyType
|
|
416
|
+
* @template {{}} RecordType
|
|
417
|
+
* @param {RecordType} object - The to-be copied record
|
|
418
|
+
* @param {KeyType[]} keys - The to-be removed keys from the record
|
|
419
|
+
* @returns {Omit<RecordType, KeyType>}
|
|
420
|
+
*/
|
|
421
|
+
declare function CommonOmit<KeyType_1 extends keyof RecordType, RecordType extends {}>(object: RecordType, keys: KeyType_1[]): Omit<RecordType, KeyType_1>;
|
|
422
|
+
/**
|
|
423
|
+
* Iterate through the passed iterable and yield index/value pairs.
|
|
424
|
+
* @template T
|
|
425
|
+
* @param {Iterable<T>} iterable - The to-be iterated iterable
|
|
426
|
+
* @param {number} start - The starting index
|
|
427
|
+
* @param {number} step - The step size in which the index is incremented
|
|
428
|
+
* @returns {Generator<[index: number, value: T], void>}
|
|
429
|
+
*/
|
|
430
|
+
declare function CommonEnumerate<T>(iterable: Iterable<T>, start?: number, step?: number): Generator<[index: number, value: T], void, any>;
|
|
431
|
+
/**
|
|
432
|
+
* Return a value clamped to a minimum and maximum
|
|
433
|
+
* @param {number} value
|
|
434
|
+
* @param {number} min
|
|
435
|
+
* @param {number} max
|
|
436
|
+
*/
|
|
437
|
+
declare function CommonClamp(value: number, min: number, max: number): number;
|
|
438
|
+
/** @type {PlayerCharacter} */
|
|
439
|
+
declare var Player: PlayerCharacter;
|
|
440
|
+
/** @type {number|string} */
|
|
441
|
+
declare var KeyPress: number | string;
|
|
442
|
+
/** @type {ModuleType} */
|
|
443
|
+
declare var CurrentModule: ModuleType;
|
|
444
|
+
/** @type {string} */
|
|
445
|
+
declare var CurrentScreen: string;
|
|
446
|
+
/** @type {ScreenFunctions} */
|
|
447
|
+
declare var CurrentScreenFunctions: ScreenFunctions;
|
|
448
|
+
/** @type {Character|NPCCharacter|null} */
|
|
449
|
+
declare var CurrentCharacter: Character | NPCCharacter | null;
|
|
450
|
+
declare var CurrentOnlinePlayers: number;
|
|
451
|
+
declare var CurrentDarkFactor: number;
|
|
452
|
+
declare var CommonIsMobile: boolean;
|
|
453
|
+
/** @type {Record<string, string[][]>} */
|
|
454
|
+
declare var CommonCSVCache: Record<string, string[][]>;
|
|
455
|
+
declare var CutsceneStage: number;
|
|
456
|
+
declare var CommonPhotoMode: boolean;
|
|
457
|
+
/**
|
|
458
|
+
* An enum encapsulating possible chatroom message substitution tags. Character name substitution tags are interpreted
|
|
459
|
+
* in chatrooms as follows (assuming the character name is Ben987):
|
|
460
|
+
* SOURCE_CHAR: "Ben987"
|
|
461
|
+
* DEST_CHAR: "Ben987's" (if character is not self), "her" (if character is self)
|
|
462
|
+
* DEST_CHAR_NAME: "Ben987's"
|
|
463
|
+
* TARGET_CHAR: "Ben987" (if character is not self), "herself" (if character is self)
|
|
464
|
+
* TARGET_CHAR_NAME: "Ben987"
|
|
465
|
+
* Additionally, sending the following tags will ensure that asset names in messages are correctly translated by
|
|
466
|
+
* recipients:
|
|
467
|
+
* ASSET_NAME: (substituted with the localized name of the asset, if available)
|
|
468
|
+
* @type {Record<"SOURCE_CHAR"|"DEST_CHAR"|"DEST_CHAR_NAME"|"TARGET_CHAR"|"TARGET_CHAR_NAME"|"ASSET_NAME"|"AUTOMATIC", CommonChatTags>}
|
|
469
|
+
*/
|
|
470
|
+
declare const CommonChatTags: Record<"SOURCE_CHAR" | "DEST_CHAR" | "DEST_CHAR_NAME" | "TARGET_CHAR" | "TARGET_CHAR_NAME" | "ASSET_NAME" | "AUTOMATIC", CommonChatTags>;
|
|
471
|
+
/**
|
|
472
|
+
* A map of keys to common font stack definitions. Each stack definition is a
|
|
473
|
+
* two-item array whose first item is an ordered list of fonts, and whose
|
|
474
|
+
* second item is the generic fallback font family (e.g. sans-serif, serif,
|
|
475
|
+
* etc.)
|
|
476
|
+
* @constant
|
|
477
|
+
* @type {Object.<String, [String[], String]>}
|
|
478
|
+
*/
|
|
479
|
+
declare const CommonFontStacks: any;
|
|
480
|
+
/**
|
|
481
|
+
* Memoized getter function. Returns a font string specifying the player's
|
|
482
|
+
* preferred font and the provided size. This is memoized as it is called on
|
|
483
|
+
* every frame in many cases.
|
|
484
|
+
* @param {number} size - The font size that should be specified in the
|
|
485
|
+
* returned font string
|
|
486
|
+
* @returns {string} - A font string specifying the requested font size and
|
|
487
|
+
* the player's preferred font stack. For example:
|
|
488
|
+
* 12px "Courier New", "Courier", monospace
|
|
489
|
+
*/
|
|
490
|
+
declare const CommonGetFont: MemoizedFunction<(size: any) => string>;
|
|
491
|
+
/**
|
|
492
|
+
* Memoized getter function. Returns a font string specifying the player's
|
|
493
|
+
* preferred font stack. This is memoized as it is called on every frame in
|
|
494
|
+
* many cases.
|
|
495
|
+
* @returns {string} - A font string specifying the player's preferred font
|
|
496
|
+
* stack. For example:
|
|
497
|
+
* "Courier New", "Courier", monospace
|
|
498
|
+
*/
|
|
499
|
+
declare const CommonGetFontName: MemoizedFunction<() => string>;
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Prepares the character's drawing canvases before drawing the character's appearance.
|
|
3
|
+
* @param {Character} C - The character to prepare
|
|
4
|
+
* @returns {void} - Nothing
|
|
5
|
+
*/
|
|
6
|
+
declare function CommonDrawCanvasPrepare(C: Character): void;
|
|
7
|
+
/**
|
|
8
|
+
* Draws the given character's appearance using the provided drawing callbacks
|
|
9
|
+
* @param {Character} C - The character whose appearance to draw
|
|
10
|
+
* @param {CommonDrawCallbacks} callbacks - The drawing callbacks to be used
|
|
11
|
+
*/
|
|
12
|
+
declare function CommonDrawAppearanceBuild(C: Character, { clearRect, clearRectBlink, drawCanvas, drawCanvasBlink, drawImage, drawImageBlink, drawImageColorize, drawImageColorizeBlink, }: CommonDrawCallbacks): void;
|
|
13
|
+
/**
|
|
14
|
+
* Determines whether the provided color is valid
|
|
15
|
+
* @param {string} Color - The color
|
|
16
|
+
* @param {AssetGroup} AssetGroup - The asset group the color is being used fo
|
|
17
|
+
* @returns {boolean} - Whether the color is valid
|
|
18
|
+
*/
|
|
19
|
+
declare function CommonDrawColorValid(Color: string, AssetGroup: AssetGroup): boolean;
|
|
20
|
+
/**
|
|
21
|
+
* Finds the correct pose to draw for drawable layer for the provided character from the provided list of allowed poses
|
|
22
|
+
* @param {Character} C - The character to check for poses against
|
|
23
|
+
* @param {readonly AssetPoseName[]} AllowedPoses - The list of permitted poses for the current layer
|
|
24
|
+
* @return {null | AssetPoseName} - The name of the pose to draw for the layer, or an empty string if no pose should be drawn
|
|
25
|
+
*/
|
|
26
|
+
declare function CommonDrawFindPose(C: Character, AllowedPoses: readonly AssetPoseName[]): null | AssetPoseName;
|
|
27
|
+
/**
|
|
28
|
+
* Finds the pose that should be used when a given asset (and optionally layer) is drawn.
|
|
29
|
+
* @param {Character} C - The character whose poses to check
|
|
30
|
+
* @param {Asset} A - The asset to check
|
|
31
|
+
* @param {AssetLayer} [Layer] - The layer to check (optional)
|
|
32
|
+
* @returns {null | AssetPoseName} - The pose to use when drawing the given asset (or layer)
|
|
33
|
+
*/
|
|
34
|
+
declare function CommonDrawResolveAssetPose(C: Character, A: Asset, Layer?: AssetLayer): null | AssetPoseName;
|
|
@@ -0,0 +1,107 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Register the gamepad connection/disconnection events.
|
|
3
|
+
*/
|
|
4
|
+
declare function ControllerStart(): void;
|
|
5
|
+
/**
|
|
6
|
+
* Check whether controller support is enabled.
|
|
7
|
+
*
|
|
8
|
+
* Uses the Player's configuration, with a workaround to allow
|
|
9
|
+
* the controller to activate on login.
|
|
10
|
+
*/
|
|
11
|
+
declare function ControllerIsEnabled(): boolean;
|
|
12
|
+
/**
|
|
13
|
+
* Check whether we have detected a gamepad.
|
|
14
|
+
*/
|
|
15
|
+
declare function ControllerIsActive(): boolean;
|
|
16
|
+
/**
|
|
17
|
+
* Main gamepad processing.
|
|
18
|
+
*
|
|
19
|
+
* This functions goes over gamepads and collects their inputs.
|
|
20
|
+
*/
|
|
21
|
+
declare function ControllerProcess(): void;
|
|
22
|
+
/**
|
|
23
|
+
* Adds a point to the active points list.
|
|
24
|
+
*
|
|
25
|
+
* @param {number} X - The X coordinate of the point
|
|
26
|
+
* @param {number} Y - The Y coordinate of the point
|
|
27
|
+
*/
|
|
28
|
+
declare function ControllerAddActiveArea(X: number, Y: number): void;
|
|
29
|
+
/**
|
|
30
|
+
* Removes all active points.
|
|
31
|
+
*/
|
|
32
|
+
declare function ControllerClearAreas(): void;
|
|
33
|
+
/**
|
|
34
|
+
* handles the sitck input
|
|
35
|
+
* @param {readonly number[]} axes the raw data of all axes of the controller
|
|
36
|
+
*/
|
|
37
|
+
declare function ControllerAxis(axes: readonly number[]): void;
|
|
38
|
+
/**
|
|
39
|
+
* Returns TRUE if current screen is a game that handles the controller, sends the input to that screen
|
|
40
|
+
* @param {readonly { pressed: boolean }[]} Buttons - The raw button data
|
|
41
|
+
* @return {boolean}
|
|
42
|
+
*/
|
|
43
|
+
declare function ControllerManagedByGame(Buttons: readonly {
|
|
44
|
+
pressed: boolean;
|
|
45
|
+
}[]): boolean;
|
|
46
|
+
/**
|
|
47
|
+
* handles button input
|
|
48
|
+
* @param {readonly GamepadButton[]} buttons raw buttons data
|
|
49
|
+
*/
|
|
50
|
+
declare function ControllerButton(buttons: readonly GamepadButton[]): void;
|
|
51
|
+
/**
|
|
52
|
+
* handles keyboard inputs in controller mode
|
|
53
|
+
* @returns {void} Nothing
|
|
54
|
+
*/
|
|
55
|
+
declare function ControllerSupportKeyDown(): void;
|
|
56
|
+
/**
|
|
57
|
+
* A -> Click
|
|
58
|
+
*/
|
|
59
|
+
declare function ControllerClick(): void;
|
|
60
|
+
/**
|
|
61
|
+
* Finds the closest point in a list, favoring the given direction.
|
|
62
|
+
*
|
|
63
|
+
* Used to navigate the active zones with a controller.
|
|
64
|
+
*
|
|
65
|
+
* @param {[X: number, Y: number]} point
|
|
66
|
+
* @param {[X: number, Y: number][]} points
|
|
67
|
+
* @param {"Up"|"Down"|"Left"|"Right"} direction
|
|
68
|
+
*/
|
|
69
|
+
declare function ControllerFindClosestPoint(point: [X: number, Y: number], points: [X: number, Y: number][], direction: "Up" | "Down" | "Left" | "Right"): number[];
|
|
70
|
+
/**
|
|
71
|
+
* Moves the pointer throught the active zones in the direction wanted.
|
|
72
|
+
*
|
|
73
|
+
* @param {"Up"|"Down"|"Left"|"Right"} direction
|
|
74
|
+
*/
|
|
75
|
+
declare function ControllerMoveToActiveZone(direction: "Up" | "Down" | "Left" | "Right"): void;
|
|
76
|
+
/**
|
|
77
|
+
* A list of points that can be interacted in the UI.
|
|
78
|
+
*
|
|
79
|
+
* @type {[X: number, Y: number][]}
|
|
80
|
+
*/
|
|
81
|
+
declare var ControllerActiveAreas: [X: number, Y: number][];
|
|
82
|
+
/** Number of detected controllers */
|
|
83
|
+
declare var ControllerDetectedCount: number;
|
|
84
|
+
declare var ControllerButtonsRepeat: boolean;
|
|
85
|
+
declare var ControllerA: number;
|
|
86
|
+
declare var ControllerB: number;
|
|
87
|
+
declare var ControllerX: number;
|
|
88
|
+
declare var ControllerY: number;
|
|
89
|
+
declare var ControllerTriggerRight: number;
|
|
90
|
+
declare var ControllerTriggerLeft: number;
|
|
91
|
+
declare var ControllerStickUpDown: number;
|
|
92
|
+
declare var ControllerStickLeftRight: number;
|
|
93
|
+
declare var ControllerStickRight: number;
|
|
94
|
+
declare var ControllerStickDown: number;
|
|
95
|
+
declare var ControllerDPadUp: number;
|
|
96
|
+
declare var ControllerDPadDown: number;
|
|
97
|
+
declare var ControllerDPadLeft: number;
|
|
98
|
+
declare var ControllerDPadRight: number;
|
|
99
|
+
declare var Calibrating: boolean;
|
|
100
|
+
declare var ControllerStick: boolean;
|
|
101
|
+
declare var waitasec: boolean;
|
|
102
|
+
declare var ControllerSensitivity: number;
|
|
103
|
+
/** @type {number[]} */
|
|
104
|
+
declare var ControllerIgnoreStick: number[];
|
|
105
|
+
declare var ControllerDeadZone: number;
|
|
106
|
+
/** @type {Record<string, boolean>} */
|
|
107
|
+
declare var ControllerGameActiveButttons: Record<string, boolean>;
|